Merge branch 'main' of https://gitlab.com/new-era-team/N3OW
This commit is contained in:
commit
21997bd1ea
158 changed files with 160059 additions and 6776 deletions
542
common/customizable_localization/00_activity_loc.txt
Normal file
542
common/customizable_localization/00_activity_loc.txt
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@ -0,0 +1,542 @@
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GetActivitySpecialType = {
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type = activity
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#Pilgrimage
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##Pious Type
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text = {
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trigger = {
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has_activity_type = activity_pilgrimage
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OR = {
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has_activity_option = {
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category = special_type
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option = pilgrimage_type_pious
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}
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has_activity_option = {
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category = special_type
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option = pilgrimage_type_hajj
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}
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}
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}
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localization_key = pilgrimage_piousness
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}
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##Worldly Type
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text = {
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trigger = {
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has_activity_type = activity_pilgrimage
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has_activity_option = {
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category = special_type
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option = pilgrimage_type_worldly
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}
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}
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localization_key = pilgrimage_worldliness
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}
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##Uni Visit
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text = {
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trigger = {
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has_activity_type = activity_adult_education
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}
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localization_key = activity_adult_education_success
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}
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##Camp Party
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text = {
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trigger = { has_activity_type = activity_camp_party }
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localization_key = activity_camp_party_success
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}
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}
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GetActivitySpecialTypeDesc = { # Only used for Pilgrimages
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type = activity
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#Pilgrimage
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##Pious Type
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text = {
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||||
trigger = {
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has_activity_type = activity_pilgrimage
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has_activity_option = {
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category = special_type
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option = pilgrimage_type_pious
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}
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}
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localization_key = pilgrimage_piousness_desc
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}
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##Worldly Type
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text = {
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trigger = {
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has_activity_type = activity_pilgrimage
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has_activity_option = {
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category = special_type
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option = pilgrimage_type_worldly
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}
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}
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localization_key = pilgrimage_worldliness_desc
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}
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##Camp Party
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text = {
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trigger = { has_activity_type = activity_camp_party }
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localization_key = activity_camp_party_success_desc
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}
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}
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GetAnimalSightingDescriptionType = {
|
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type = landed_title
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text = {
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||||
trigger = { has_county_modifier = hunt_sighting_standard_modifier }
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localization_key = hunt_sighting_standard_desc
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}
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text = {
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trigger = { has_county_modifier = hunt_sighting_dangerous_modifier }
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localization_key = hunt_sighting_dangerous_desc
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}
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text = {
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trigger = { has_county_modifier = hunt_sighting_legendary_modifier }
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localization_key = hunt_sighting_legendary_desc
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}
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||||
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text = {
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trigger = { has_county_modifier = hunt_sighting_falconry_modifier }
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localization_key = hunt_sighting_falconry_desc
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}
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}
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GetContestTypeArcheryAptitude = {
|
||||
type = character
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||||
|
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text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_archery = 0
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||||
}
|
||||
localization_key = contest_aptitude_non_existent
|
||||
}
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||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_archery = 1
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||||
}
|
||||
localization_key = aptitude_terrible
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||||
}
|
||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_archery = 2
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||||
}
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localization_key = aptitude_poor
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||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_archery = 3
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||||
}
|
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localization_key = aptitude_average
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_archery = 4
|
||||
}
|
||||
localization_key = aptitude_good
|
||||
}
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||||
text = {
|
||||
trigger = {
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||||
contest_type_aptitude_archery = 5
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||||
}
|
||||
localization_key = aptitude_excellent
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||||
}
|
||||
}
|
||||
|
||||
GetContestTypeFootAptitude = {
|
||||
type = character
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||||
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text = {
|
||||
trigger = {
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||||
contest_type_aptitude_foot = 0
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||||
}
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||||
localization_key = contest_aptitude_non_existent
|
||||
}
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||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_foot = 1
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||||
}
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||||
localization_key = aptitude_terrible
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||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_foot = 2
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||||
}
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||||
localization_key = aptitude_poor
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||||
}
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||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_foot = 3
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||||
}
|
||||
localization_key = aptitude_average
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||||
}
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||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_foot = 4
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||||
}
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||||
localization_key = aptitude_good
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||||
}
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||||
text = {
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||||
trigger = {
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contest_type_aptitude_foot = 5
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}
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||||
localization_key = aptitude_excellent
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||||
}
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||||
}
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||||
|
||||
GetContestTypeHorseAptitude = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_horse = 0
|
||||
}
|
||||
localization_key = contest_aptitude_non_existent
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||||
}
|
||||
text = {
|
||||
trigger = {
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||||
contest_type_aptitude_horse = 1
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||||
}
|
||||
localization_key = aptitude_terrible
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||||
}
|
||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_horse = 2
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||||
}
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||||
localization_key = aptitude_poor
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||||
}
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||||
text = {
|
||||
trigger = {
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||||
contest_type_aptitude_horse = 3
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||||
}
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||||
localization_key = aptitude_average
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||||
}
|
||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_horse = 4
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||||
}
|
||||
localization_key = aptitude_good
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||||
}
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||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_horse = 5
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||||
}
|
||||
localization_key = aptitude_excellent
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||||
}
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||||
}
|
||||
|
||||
GetContestTypeWitAptitude = {
|
||||
type = character
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||||
|
||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_wit = 0
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||||
}
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localization_key = contest_aptitude_non_existent
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||||
}
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||||
text = {
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||||
trigger = {
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||||
contest_type_aptitude_wit = 1
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||||
}
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||||
localization_key = aptitude_terrible
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||||
}
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||||
text = {
|
||||
trigger = {
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||||
contest_type_aptitude_wit = 2
|
||||
}
|
||||
localization_key = aptitude_poor
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
contest_type_aptitude_wit = 3
|
||||
}
|
||||
localization_key = aptitude_average
|
||||
}
|
||||
text = {
|
||||
trigger = {
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||||
contest_type_aptitude_wit = 4
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||||
}
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localization_key = aptitude_good
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||||
}
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text = {
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||||
trigger = {
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||||
contest_type_aptitude_wit = 5
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||||
}
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localization_key = aptitude_excellent
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||||
}
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||||
}
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||||
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GetCharacterContestStatus = {
|
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type = character
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text = {
|
||||
trigger = {
|
||||
is_in_guest_subset = {
|
||||
name = spectator
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||||
}
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||||
}
|
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localization_key = locale_window_status_spectating
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||||
}
|
||||
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||||
text = {
|
||||
trigger = {
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||||
involved_activity = {
|
||||
is_current_phase_active = yes
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||||
}
|
||||
is_in_guest_subset = {
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||||
name = qualified
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||||
}
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exists = var:progress_to_victory
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||||
}
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||||
localization_key = locale_window_status_participating
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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||||
involved_activity = {
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||||
is_current_phase_active = yes
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||||
}
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||||
is_in_guest_subset = {
|
||||
name = contestant
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||||
}
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||||
not = {
|
||||
is_in_guest_subset = {
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||||
name = qualified
|
||||
}
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||||
}
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||||
}
|
||||
localization_key = locale_window_status_not_qualify
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity = {
|
||||
is_current_phase_active = yes
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||||
}
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||||
is_in_guest_subset = {
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||||
name = qualified
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||||
}
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not = { exists = var:progress_to_victory }
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||||
}
|
||||
localization_key = locale_window_status_knocked_out
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}
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||||
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||||
text = {
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||||
trigger = {
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||||
involved_activity = {
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||||
is_current_phase_active = yes
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||||
}
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||||
exists = var:progress_to_victory
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||||
}
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||||
localization_key = locale_window_status_participating
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||||
}
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||||
}
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GetActivityName = {
|
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type = character
|
||||
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||||
text = {
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||||
trigger = {
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||||
exists = involved_activity
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||||
}
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localization_key = unavailable_activity
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||||
}
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||||
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||||
text = {
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||||
trigger = {
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has_variable = homage_liege_scope
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||||
}
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localization_key = unavailable_pay_homage
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||||
}
|
||||
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||||
text = {
|
||||
trigger = {
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||||
has_character_flag = meditation_character_flag
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}
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localization_key = unavailable_meditation
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||||
}
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||||
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||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = petition_liege_character_flag
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||||
}
|
||||
localization_key = unavailable_petition_liege
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = holding_court_character_flag
|
||||
}
|
||||
localization_key = unavailable_hold_court
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = being_visited_on_tour
|
||||
}
|
||||
localization_key = unavailable_tour_stop
|
||||
}
|
||||
}
|
||||
|
||||
WakeName = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = wakename_offering_of_libations
|
||||
trigger = { faith = { has_doctrine_parameter = bewailment_funeral } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakename_sky_burial
|
||||
trigger = { faith = { has_doctrine_parameter = sky_burials_active } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakename_bathing
|
||||
trigger = {
|
||||
religion = religion:islam_religion
|
||||
faith = { has_doctrine_parameter = stoic_funeral }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakename_mummification
|
||||
trigger = {
|
||||
faith = {
|
||||
has_doctrine_parameter = mummification_funeral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakename_wake
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
WakeDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = wakedesc_offering_of_libations
|
||||
trigger = { faith_qualifies_for_west_african_pagan_feudalisation_trigger = yes }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakedesc_sky_burial
|
||||
trigger = { faith = { has_doctrine_parameter = sky_burials_active } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakedesc_bathing
|
||||
trigger = {
|
||||
religion = religion:islam_religion
|
||||
faith = { has_doctrine_parameter = stoic_funeral }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakedesc_mummification
|
||||
trigger = {
|
||||
faith = {
|
||||
has_doctrine_parameter = mummification_funeral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wakedesc_wake
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
CeremonyName = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = ceremonyname_public_bewailment
|
||||
trigger = { faith_qualifies_for_west_african_pagan_feudalisation_trigger = yes }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonyname_sky_burial
|
||||
trigger = { faith = { has_doctrine_parameter = sky_burials_active } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonyname_ground_burial
|
||||
trigger = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonyname_cremation
|
||||
trigger = {
|
||||
religion = religion:germanic_religion
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonyname_mummification
|
||||
trigger = {
|
||||
faith = {
|
||||
has_doctrine_parameter = mummification_funeral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonyname_ceremony
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
CeremonyDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = ceremonydesc_public_bewailment
|
||||
trigger = { faith_qualifies_for_west_african_pagan_feudalisation_trigger = yes }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonydesc_sky_burial
|
||||
trigger = { faith = { has_doctrine_parameter = sky_burials_active } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonydesc_ground_burial
|
||||
trigger = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonydesc_cremation
|
||||
trigger = {
|
||||
religion = religion:germanic_religion
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonydesc_mummification
|
||||
trigger = {
|
||||
faith = {
|
||||
has_doctrine_parameter = mummification_funeral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ceremonydesc_ceremony
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
9765
common/customizable_localization/00_adventurer_names.txt
Normal file
9765
common/customizable_localization/00_adventurer_names.txt
Normal file
File diff suppressed because it is too large
Load diff
127
common/customizable_localization/00_ai_value_custom_loc.txt
Normal file
127
common/customizable_localization/00_ai_value_custom_loc.txt
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
StrongestAIValueNoun = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_boldness
|
||||
}
|
||||
localization_key = boldness
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_compassion
|
||||
}
|
||||
localization_key = kind_heart
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_greed
|
||||
}
|
||||
localization_key = selfishness
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_energy
|
||||
}
|
||||
localization_key = energy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_honor
|
||||
}
|
||||
localization_key = sense_of_honor
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_rationality
|
||||
}
|
||||
localization_key = rationality
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_vengefulness
|
||||
}
|
||||
localization_key = vindictive_nature
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:positive_zeal
|
||||
}
|
||||
localization_key = ardent_belief
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_boldness
|
||||
}
|
||||
localization_key = caution
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_compassion
|
||||
}
|
||||
localization_key = coldness
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_greed
|
||||
}
|
||||
localization_key = lack_of_ambition
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_energy
|
||||
}
|
||||
localization_key = lethargy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_honor
|
||||
}
|
||||
localization_key = ill_repute
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_rationality
|
||||
}
|
||||
localization_key = ignorance
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_vengefulness
|
||||
}
|
||||
localization_key = forgiving_nature
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:strongest_ai_value = flag:negative_zeal
|
||||
}
|
||||
localization_key = skepticism
|
||||
}
|
||||
}
|
||||
|
||||
AIEconomicPersonality = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { ai_has_warlike_personality = yes }
|
||||
localization_key = ai_warlike_personality
|
||||
}
|
||||
text = {
|
||||
trigger = { ai_has_cautious_personality = yes }
|
||||
localization_key = ai_cautious_personality
|
||||
}
|
||||
text = {
|
||||
trigger = { ai_has_economical_boom_personality = yes }
|
||||
localization_key = ai_economical_boom_personality
|
||||
}
|
||||
text = {
|
||||
trigger = { ai_has_conqueror_personality = yes }
|
||||
localization_key = ai_conqueror_personality
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ai_economical_unpredictable_personality
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
184
common/customizable_localization/00_animal_custom_loc.txt
Normal file
184
common/customizable_localization/00_animal_custom_loc.txt
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
RandomElephantName = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
#Mahmud
|
||||
text = {
|
||||
localization_key = elephant_name_mahmud
|
||||
}
|
||||
#Kandula
|
||||
text = {
|
||||
localization_key = elephant_name_kandula
|
||||
}
|
||||
#Abdul-Abbas
|
||||
text = {
|
||||
localization_key = elephant_name_abdulabbas
|
||||
}
|
||||
#Surus
|
||||
text = {
|
||||
localization_key = elephant_name_surus
|
||||
}
|
||||
}
|
||||
|
||||
SmallAnimal = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
#Bunny
|
||||
text = {
|
||||
localization_key = small_animal_rabbit
|
||||
}
|
||||
#Squirrel
|
||||
text = {
|
||||
localization_key = small_animal_squirrel
|
||||
}
|
||||
#Bird
|
||||
text = {
|
||||
localization_key = small_animal_bird
|
||||
}
|
||||
#Mouse
|
||||
text = {
|
||||
localization_key = small_animal_mouse
|
||||
}
|
||||
#Hedgehog
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = world_europe_south
|
||||
geographical_region = world_europe_north
|
||||
geographical_region = world_europe_south_east
|
||||
geographical_region = world_europe_west
|
||||
geographical_region = world_europe_east
|
||||
geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = small_animal_hedgehog
|
||||
}
|
||||
}
|
||||
|
||||
SmallAnimalPlural = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
#Bunny
|
||||
text = {
|
||||
localization_key = small_animal_plural_rabbit
|
||||
}
|
||||
#Squirrel
|
||||
text = {
|
||||
localization_key = small_animal_plural_squirrel
|
||||
}
|
||||
#Bird
|
||||
text = {
|
||||
localization_key = small_animal_plural_bird
|
||||
}
|
||||
#Mouse
|
||||
text = {
|
||||
localization_key = small_animal_plural_mouse
|
||||
}
|
||||
#Hedgehog
|
||||
text = {
|
||||
trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = world_europe_south
|
||||
geographical_region = world_europe_north
|
||||
geographical_region = world_europe_south_east
|
||||
geographical_region = world_europe_west
|
||||
geographical_region = world_europe_east
|
||||
geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = small_animal_plural_hedgehog
|
||||
}
|
||||
}
|
||||
|
||||
HateCatsDogs = {
|
||||
type = character
|
||||
|
||||
#We hate dogs
|
||||
text = {
|
||||
trigger = { has_character_flag = cat_person }
|
||||
localization_key = hate_dogs
|
||||
}
|
||||
#We hate cats
|
||||
text = {
|
||||
trigger = { has_character_flag = dog_person }
|
||||
localization_key = hate_cats
|
||||
}
|
||||
}
|
||||
|
||||
HateCatDog = {
|
||||
type = character
|
||||
|
||||
#We hate dogs
|
||||
text = {
|
||||
trigger = { has_character_flag = cat_person }
|
||||
localization_key = hate_dog
|
||||
}
|
||||
#We hate cats
|
||||
text = {
|
||||
trigger = { has_character_flag = dog_person }
|
||||
localization_key = hate_cat
|
||||
}
|
||||
}
|
||||
|
||||
GetCatDog = {
|
||||
type = character
|
||||
|
||||
#Cat person / Have a cat
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_character_flag = cat_person
|
||||
any_owned_story = { story_type = story_cycle_pet_cat }
|
||||
has_character_modifier = cat_story_modifier
|
||||
}
|
||||
}
|
||||
localization_key = love_cat
|
||||
}
|
||||
#Dog person / Have a dog
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_character_flag = dog_person
|
||||
any_owned_story = { story_type = story_cycle_pet_dog }
|
||||
has_character_modifier = dog_story_modifier
|
||||
}
|
||||
}
|
||||
localization_key = love_dog
|
||||
}
|
||||
}
|
||||
|
||||
GetFelineCanine = {
|
||||
type = character
|
||||
|
||||
#Feline
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_character_flag = cat_person
|
||||
any_owned_story = { story_type = story_cycle_pet_cat }
|
||||
has_character_modifier = cat_story_modifier
|
||||
}
|
||||
}
|
||||
localization_key = get_feline
|
||||
}
|
||||
#Canine
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_character_flag = dog_person
|
||||
any_owned_story = { story_type = story_cycle_pet_dog }
|
||||
has_character_modifier = dog_story_modifier
|
||||
}
|
||||
}
|
||||
localization_key = get_canine
|
||||
}
|
||||
}
|
||||
2113
common/customizable_localization/00_appropriate_generic_words.txt
Normal file
2113
common/customizable_localization/00_appropriate_generic_words.txt
Normal file
File diff suppressed because it is too large
Load diff
2936
common/customizable_localization/00_artifact_court_custom_loc.txt
Normal file
2936
common/customizable_localization/00_artifact_court_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
3557
common/customizable_localization/00_artifact_custom_loc.txt
Normal file
3557
common/customizable_localization/00_artifact_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,24 @@
|
|||
RandomBadRoomate = {
|
||||
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = wet_the_bed
|
||||
}
|
||||
text = {
|
||||
localization_key = sweet_crumbs_in_mattress
|
||||
}
|
||||
text = {
|
||||
localization_key = recurring_dreams
|
||||
}
|
||||
text = {
|
||||
localization_key = snoring
|
||||
}
|
||||
text = {
|
||||
localization_key = dog_in_bed
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
1137
common/customizable_localization/00_board_game_custom_loc.txt
Normal file
1137
common/customizable_localization/00_board_game_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
588
common/customizable_localization/00_body_part_custom_loc.txt
Normal file
588
common/customizable_localization/00_body_part_custom_loc.txt
Normal file
|
|
@ -0,0 +1,588 @@
|
|||
Hand_ArticleTwo = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = articleblank_article
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = articletwo_two
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
HandHands = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = handhands_hand
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = handhands_hands
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
Fist_ArticleBlank = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = articleblank_article
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = articleblank_blank
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
FistFists = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = fistfists_fist
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = fistfists_fists
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
ArmArms = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = armarms_arm
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = armarms_arms
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
FootFeet = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_legged }
|
||||
localization_key = footfeet_foot
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_legged }
|
||||
}
|
||||
localization_key = footfeet_feet
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
EyeEyes = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = eyeeyes_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_eyed }
|
||||
}
|
||||
localization_key = eyeeyes_eyes
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
# A case could be made for eyeeyes_blind, but since we don't differentiate between natural & induced blindness, it's safest/least discriminatory to assume that being blind doesn't mean you don't have eyes.
|
||||
}
|
||||
|
||||
MaskFace = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
# E.g., for a vein bulging *behind* the mask rather than in it, or a frown twisting *behind* the mask rather than across it.
|
||||
MaskFace_BehindIn = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = maskface_behind
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = maskface_in
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
MaskFace_BehindAcross = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = maskface_behind
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = maskface_across
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
SenseObserve_EyeTaste = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = senseobserve_taste
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = blind }
|
||||
}
|
||||
localization_key = senseobserve_eye
|
||||
}
|
||||
}
|
||||
|
||||
SenseObserve_SenseSee = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = senseobserve_sense
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = blind }
|
||||
}
|
||||
localization_key = senseobserve_see
|
||||
}
|
||||
}
|
||||
|
||||
SenseObserve_SeemLook = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = senseobserve_seem
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = blind }
|
||||
}
|
||||
localization_key = senseobserve_look
|
||||
}
|
||||
}
|
||||
|
||||
SenseObserve_SenseEye = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = senseobserve_sense
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = blind }
|
||||
}
|
||||
localization_key = senseobserve_eye
|
||||
}
|
||||
}
|
||||
|
||||
ActionTaps_ForeheadNose = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = actiontaps_forehead
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = actiontaps_nose
|
||||
}
|
||||
}
|
||||
|
||||
PartAglow_EyesFaceBody = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_trait = blind
|
||||
has_trait = one_eyed
|
||||
}
|
||||
}
|
||||
localization_key = partaglow_eyes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = blind }
|
||||
has_trait = one_eyed
|
||||
}
|
||||
localization_key = partaglow_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = blind
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = partaglow_face
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = blind
|
||||
has_trait = disfigured
|
||||
}
|
||||
localization_key = partaglow_body
|
||||
}
|
||||
}
|
||||
|
||||
# "Get out of my sight" vs. "get away from me", if you're blind.
|
||||
Saying_1p_SightAway = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = saying_1p_away
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = blind }
|
||||
}
|
||||
localization_key = saying_1p_sight
|
||||
}
|
||||
}
|
||||
|
||||
# "Smiles" vs. "Seems to Smile", if you're wearing a mask.
|
||||
Saying_3p_SmilesSeems = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = saying_3p_seems
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = saying_3p_smiles
|
||||
}
|
||||
}
|
||||
|
||||
# "Becomes aware" vs "catches sight", depending on blindness.
|
||||
Saying_3p_AwareSight = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = saying_3p_aware
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = saying_3p_sight
|
||||
}
|
||||
}
|
||||
|
||||
GetFrostbittenBodyPart = { #intended for travel_danger.1011, to use it elswhere you would have to declare frostbite_bodypart variable with one of these flags: head/upper_body/lower_body and frostbite_severity variable with values 0-2.
|
||||
type = character
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:head this.var:frostbite_severity ?= 1 }
|
||||
localization_key = bodypart_nose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:head OR = { this.var:frostbite_severity ?= 0 this.var:frostbite_severity ?= 2 } }
|
||||
localization_key = bodypart_ear
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:upper_limb this.var:frostbite_severity ?= 2 }
|
||||
localization_key = bodypart_arm
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:upper_limb this.var:frostbite_severity ?= 1 }
|
||||
localization_key = bodypart_hand
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:upper_limb this.var:frostbite_severity ?= 0 }
|
||||
localization_key = bodypart_finger
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:lower_limb this.var:frostbite_severity ?= 2 }
|
||||
localization_key = bodypart_leg
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:lower_limb this.var:frostbite_severity ?= 1 }
|
||||
localization_key = bodypart_foot
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { this.var:frostbite_bodypart ?= flag:lower_limb this.var:frostbite_severity ?= 0 }
|
||||
localization_key = bodypart_toe
|
||||
}
|
||||
}
|
||||
|
||||
GetRandomBodyPart = { #use to get a random body part
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_nose
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_ear
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_arm
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_hand
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_finger
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_leg
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_foot
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_toe
|
||||
}
|
||||
}
|
||||
|
||||
GetGenderAlliteratingAnimal = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = animal_warthog
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { is_male = yes }
|
||||
}
|
||||
localization_key = animal_monkey
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetInjuredBodyPart = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_legged }
|
||||
localization_key = missing_leg
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = eyes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_eunuch_trigger = yes }
|
||||
localization_key = testacles
|
||||
}
|
||||
|
||||
text = { # Mostly for scarred and maimed
|
||||
localization_key = face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
PermanentInjuryAdjective = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_legged }
|
||||
localization_key = one_leggedness
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = one_eyedness
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = blindness
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_eunuch_trigger = yes }
|
||||
localization_key = eunuchry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = deformity
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = scarification
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GainedPermanentInjury = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = one_legged
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = lost_her_leg
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = one_legged
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = lost_his_leg
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = one_eyed
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = lost_her_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = one_eyed
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = lost_his_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = blind
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = lost_her_sight
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = blind
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = lost_his_sight
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_eunuch_trigger = yes }
|
||||
localization_key = became_a_eunuch
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = was_maimed
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = gained_permanent_scars
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
386
common/customizable_localization/00_bp3_wanderer_loc.txt
Normal file
386
common/customizable_localization/00_bp3_wanderer_loc.txt
Normal file
|
|
@ -0,0 +1,386 @@
|
|||
LocalGuildsLoc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 1
|
||||
}
|
||||
localization_key = LocalGuildsMillers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 2
|
||||
}
|
||||
localization_key = LocalGuildsBakers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 3
|
||||
}
|
||||
localization_key = LocalGuildsFishmongers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 4
|
||||
}
|
||||
localization_key = LocalGuildsShoemakers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 5
|
||||
}
|
||||
localization_key = LocalGuildsTanners
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 6
|
||||
}
|
||||
localization_key = LocalGuildsTailors
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 7
|
||||
}
|
||||
localization_key = LocalGuildsWeavers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 8
|
||||
}
|
||||
localization_key = LocalGuildsSkinners
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 9
|
||||
}
|
||||
localization_key = LocalGuildsButchers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 10
|
||||
}
|
||||
localization_key = LocalGuildsFurriers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 11
|
||||
}
|
||||
localization_key = LocalGuildsVintners
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 12
|
||||
}
|
||||
localization_key = LocalGuildsCarpenters
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 13
|
||||
}
|
||||
localization_key = LocalGuildsMasons
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 14
|
||||
}
|
||||
localization_key = LocalGuildsMiners
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 15
|
||||
}
|
||||
localization_key = LocalGuildsBlacksmiths
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 16
|
||||
}
|
||||
localization_key = LocalGuildsSaddlers
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 17
|
||||
}
|
||||
localization_key = LocalGuildsMerchants
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 18
|
||||
}
|
||||
localization_key = LocalGuildsPhysicians
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 19
|
||||
}
|
||||
localization_key = LocalGuildsPharmacists
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:local_guild_scope = 20
|
||||
}
|
||||
localization_key = LocalGuildsToolmakers
|
||||
}
|
||||
}
|
||||
|
||||
DistantLandsLoc = {
|
||||
type = character
|
||||
|
||||
# Europe
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_europe
|
||||
var:dreams_of_distant_lands_europe = 1
|
||||
}
|
||||
localization_key = DistantLandsEurope1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_europe
|
||||
var:dreams_of_distant_lands_europe = 2
|
||||
}
|
||||
localization_key = DistantLandsEurope2
|
||||
}
|
||||
|
||||
# Africa
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_africa
|
||||
var:dreams_of_distant_lands_africa = 1
|
||||
}
|
||||
localization_key = DistantLandsAfrica1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_africa
|
||||
var:dreams_of_distant_lands_africa = 2
|
||||
}
|
||||
localization_key = DistantLandsAfrica2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_africa
|
||||
var:dreams_of_distant_lands_africa = 3
|
||||
}
|
||||
localization_key = DistantLandsAfrica3
|
||||
}
|
||||
|
||||
# Asia
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_middle_east
|
||||
var:dreams_of_distant_lands_middle_east = 1
|
||||
}
|
||||
localization_key = DistantLandsAsia1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_middle_east
|
||||
var:dreams_of_distant_lands_middle_east = 2
|
||||
}
|
||||
localization_key = DistantLandsAsia2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_middle_east
|
||||
var:dreams_of_distant_lands_middle_east = 3
|
||||
}
|
||||
localization_key = DistantLandsAsia3
|
||||
}
|
||||
|
||||
# India
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_india
|
||||
var:dreams_of_distant_lands_india = 1
|
||||
}
|
||||
localization_key = DistantLandsIndia1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_india
|
||||
var:dreams_of_distant_lands_india = 2
|
||||
}
|
||||
localization_key = DistantLandsIndia2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_india
|
||||
var:dreams_of_distant_lands_india = 3
|
||||
}
|
||||
localization_key = DistantLandsIndia3
|
||||
}
|
||||
|
||||
# Tibet
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_tibet
|
||||
var:dreams_of_distant_lands_tibet = 1
|
||||
}
|
||||
localization_key = DistantLandsTibet1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_tibet
|
||||
var:dreams_of_distant_lands_tibet = 2
|
||||
}
|
||||
localization_key = DistantLandsTibet2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_tibet
|
||||
var:dreams_of_distant_lands_tibet = 3
|
||||
}
|
||||
localization_key = DistantLandsTibet3
|
||||
}
|
||||
|
||||
# Steppe
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_steppe
|
||||
var:dreams_of_distant_lands_steppe = 1
|
||||
}
|
||||
localization_key = DistantLandsSteppe1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_steppe
|
||||
var:dreams_of_distant_lands_steppe = 2
|
||||
}
|
||||
localization_key = DistantLandsSteppe2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_steppe
|
||||
var:dreams_of_distant_lands_steppe = 3
|
||||
}
|
||||
localization_key = DistantLandsSteppe3
|
||||
}
|
||||
}
|
||||
|
||||
DistantLandsPluralTypeLoc = {
|
||||
type = character
|
||||
parent = DistantLandsLoc
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
DistantLandsGroupTypeLoc = {
|
||||
type = character
|
||||
parent = DistantLandsLoc
|
||||
suffix = _group
|
||||
}
|
||||
|
||||
DistantLandsActivityTypeLoc = {
|
||||
type = character
|
||||
parent = DistantLandsLoc
|
||||
suffix = _activity
|
||||
}
|
||||
|
||||
DistantLandsDescriptionTypeLoc = {
|
||||
type = character
|
||||
parent = DistantLandsLoc
|
||||
suffix = _description
|
||||
}
|
||||
|
||||
DistantLandsTerrainTypeLoc = {
|
||||
type = character
|
||||
parent = DistantLandsLoc
|
||||
suffix = _terrain
|
||||
}
|
||||
|
||||
DistantLandsRegionLoc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_europe
|
||||
}
|
||||
localization_key = DistantLandsRegionEurope
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_africa
|
||||
}
|
||||
localization_key = DistantLandsRegionAfrica
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_middle_east
|
||||
}
|
||||
localization_key = DistantLandsRegionAsia
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_india
|
||||
}
|
||||
localization_key = DistantLandsRegionIndia
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_tibet
|
||||
}
|
||||
localization_key = DistantLandsRegionTibet
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable = dreams_of_distant_lands_steppe
|
||||
}
|
||||
localization_key = DistantLandsRegionSteppe
|
||||
}
|
||||
}
|
||||
|
||||
RiverNameLoc = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
this = province:6027
|
||||
this = province:6026
|
||||
this = province:6028
|
||||
this = province:6029
|
||||
this = province:6125
|
||||
}
|
||||
}
|
||||
localization_key = RiverNameTheNile
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = RiverNameNotTheNile
|
||||
}
|
||||
}
|
||||
2094
common/customizable_localization/00_building_custom_localization.txt
Normal file
2094
common/customizable_localization/00_building_custom_localization.txt
Normal file
File diff suppressed because it is too large
Load diff
342
common/customizable_localization/00_camp_party_custom_loc.txt
Normal file
342
common/customizable_localization/00_camp_party_custom_loc.txt
Normal file
|
|
@ -0,0 +1,342 @@
|
|||
GetCampPartyRiddleAnswer = {
|
||||
type = character
|
||||
|
||||
#Ripped from my mother’s womb, beaten and burned, I become a blood thirsty killer. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_first_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_01
|
||||
}
|
||||
#I am sometimes yellow and sometimes white. Half of me is dark and the other is light. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_second_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_02
|
||||
}
|
||||
#I have four legs, yet I cannot walk. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_third_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_03
|
||||
}
|
||||
#I have one eye, yet I cannot see. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_fourth_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_04
|
||||
}
|
||||
#I am a 'room, but I lack doors and windows. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_fifth_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_05
|
||||
}
|
||||
#I can be caught, but I can not be thrown. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_sixth_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_06
|
||||
}
|
||||
#Poor people have me. Rich people need me. If you eat me, you die. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_seventh_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_07
|
||||
}
|
||||
#I am easy to get into, but hard to get out of. What am I?
|
||||
text = {
|
||||
trigger = { has_character_flag = 1010_eighth_riddle_answer }
|
||||
localization_key = ep3_camp_party.1010.answer_riddle_08
|
||||
}
|
||||
}
|
||||
|
||||
GetFirstFollowerTraitMonologue = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:callous }
|
||||
localization_key = ep3_camp_party.2000.callous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:sadistic }
|
||||
localization_key = ep3_camp_party.2000.sadistic
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:zealous }
|
||||
localization_key = ep3_camp_party.2000.zealous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:craven }
|
||||
localization_key = ep3_camp_party.2000.craven
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:forgiving }
|
||||
localization_key = ep3_camp_party.2000.forgiving
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:compassionate }
|
||||
localization_key = ep3_camp_party.2000.compassionate
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:gregarious }
|
||||
localization_key = ep3_camp_party.2000.gregarious
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:paranoid }
|
||||
localization_key = ep3_camp_party.2000.paranoid
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:eccentric }
|
||||
localization_key = ep3_camp_party.2000.eccentric
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:brave }
|
||||
localization_key = ep3_camp_party.2000.brave
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:just }
|
||||
localization_key = ep3_camp_party.2000.just
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:lazy }
|
||||
localization_key = ep3_camp_party.2000.lazy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:arrogant }
|
||||
localization_key = ep3_camp_party.2000.arrogant
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:fickle }
|
||||
localization_key = ep3_camp_party.2000.fickle
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:diligent }
|
||||
localization_key = ep3_camp_party.2000.diligent
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:lustful }
|
||||
localization_key = ep3_camp_party.2000.lustful
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:chaste }
|
||||
localization_key = ep3_camp_party.2000.chaste
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:greedy }
|
||||
localization_key = ep3_camp_party.2000.greedy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:generous }
|
||||
localization_key = ep3_camp_party.2000.generous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:humble }
|
||||
localization_key = ep3_camp_party.2000.humble
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:lazy }
|
||||
localization_key = ep3_camp_party.2000.lazy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:temperate }
|
||||
localization_key = ep3_camp_party.2000.temperate
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:gluttonous }
|
||||
localization_key = ep3_camp_party.2000.gluttonous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:wrathful }
|
||||
localization_key = ep3_camp_party.2000.wrathful
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:patient }
|
||||
localization_key = ep3_camp_party.2000.patient
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:impatient }
|
||||
localization_key = ep3_camp_party.2000.impatient
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:calm }
|
||||
localization_key = ep3_camp_party.2000.calm
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:deceitful }
|
||||
localization_key = ep3_camp_party.2000.deceitful
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:honest }
|
||||
localization_key = ep3_camp_party.2000.honest
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:shy }
|
||||
localization_key = ep3_camp_party.2000.shy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:ambitious }
|
||||
localization_key = ep3_camp_party.2000.ambitious
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:content }
|
||||
localization_key = ep3_camp_party.2000.content
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:arbitrary }
|
||||
localization_key = ep3_camp_party.2000.arbitrary
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:trusting }
|
||||
localization_key = ep3_camp_party.2000.trusting
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:stubborn }
|
||||
localization_key = ep3_camp_party.2000.stubborn
|
||||
}
|
||||
text = {
|
||||
trigger = { var:first_follower_trait_var ?= trait:vengeful }
|
||||
localization_key = ep3_camp_party.2000.vengeful
|
||||
}
|
||||
}
|
||||
|
||||
GetSecondFollowerTraitMonologue = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:callous }
|
||||
localization_key = ep3_camp_party.2000.callous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:sadistic }
|
||||
localization_key = ep3_camp_party.2000.sadistic
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:zealous }
|
||||
localization_key = ep3_camp_party.2000.zealous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:craven }
|
||||
localization_key = ep3_camp_party.2000.craven
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:forgiving }
|
||||
localization_key = ep3_camp_party.2000.forgiving
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:compassionate }
|
||||
localization_key = ep3_camp_party.2000.compassionate
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:gregarious }
|
||||
localization_key = ep3_camp_party.2000.gregarious
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:paranoid }
|
||||
localization_key = ep3_camp_party.2000.paranoid
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:eccentric }
|
||||
localization_key = ep3_camp_party.2000.eccentric
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:brave }
|
||||
localization_key = ep3_camp_party.2000.brave
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:just }
|
||||
localization_key = ep3_camp_party.2000.just
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:lazy }
|
||||
localization_key = ep3_camp_party.2000.lazy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:arrogant }
|
||||
localization_key = ep3_camp_party.2000.arrogant
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:fickle }
|
||||
localization_key = ep3_camp_party.2000.fickle
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:diligent }
|
||||
localization_key = ep3_camp_party.2000.diligent
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:lustful }
|
||||
localization_key = ep3_camp_party.2000.lustful
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:chaste }
|
||||
localization_key = ep3_camp_party.2000.chaste
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:greedy }
|
||||
localization_key = ep3_camp_party.2000.greedy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:generous }
|
||||
localization_key = ep3_camp_party.2000.generous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:humble }
|
||||
localization_key = ep3_camp_party.2000.humble
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:lazy }
|
||||
localization_key = ep3_camp_party.2000.lazy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:temperate }
|
||||
localization_key = ep3_camp_party.2000.temperate
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:gluttonous }
|
||||
localization_key = ep3_camp_party.2000.gluttonous
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:wrathful }
|
||||
localization_key = ep3_camp_party.2000.wrathful
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:patient }
|
||||
localization_key = ep3_camp_party.2000.patient
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:impatient }
|
||||
localization_key = ep3_camp_party.2000.impatient
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:calm }
|
||||
localization_key = ep3_camp_party.2000.calm
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:deceitful }
|
||||
localization_key = ep3_camp_party.2000.deceitful
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:honest }
|
||||
localization_key = ep3_camp_party.2000.honest
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:shy }
|
||||
localization_key = ep3_camp_party.2000.shy
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:ambitious }
|
||||
localization_key = ep3_camp_party.2000.ambitious
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:content }
|
||||
localization_key = ep3_camp_party.2000.content
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:arbitrary }
|
||||
localization_key = ep3_camp_party.2000.arbitrary
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:trusting }
|
||||
localization_key = ep3_camp_party.2000.trusting
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:stubborn }
|
||||
localization_key = ep3_camp_party.2000.stubborn
|
||||
}
|
||||
text = {
|
||||
trigger = { var:second_follower_trait_var ?= trait:vengeful }
|
||||
localization_key = ep3_camp_party.2000.vengeful
|
||||
}
|
||||
}
|
||||
18
common/customizable_localization/00_casus_belli.txt
Normal file
18
common/customizable_localization/00_casus_belli.txt
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
weak_claim_requirements = {
|
||||
type = character
|
||||
text = {
|
||||
localization_key = weak_claim_male_dominated
|
||||
trigger = {
|
||||
faith = { has_doctrine_parameter = female_claims_are_weak }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = weak_claim_female_dominated
|
||||
trigger = {
|
||||
faith = { has_doctrine_parameter = male_claims_are_weak }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = weak_claim_general
|
||||
}
|
||||
}
|
||||
2040
common/customizable_localization/00_character_descriptions.txt
Normal file
2040
common/customizable_localization/00_character_descriptions.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,263 @@
|
|||
child_object_of_interest_indefinite = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = child_object_of_interest_indefinite_set
|
||||
trigger = { exists = var:child_toy_variable }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = child_object_of_interest_indefinite_random
|
||||
}
|
||||
}
|
||||
|
||||
child_object_of_interest_indefinite_random = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = a_spinning_top
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_ragdoll
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_wooden_knight
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_stick_horse
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_rolling_hoop
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_scopperel
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_pet_rabbit
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_toy_boat
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_sowing_kit
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_wooden_sword
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
child_favorite_toy_indefinite = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = a_wooden_knight
|
||||
trigger = { var:child_toy_variable = flag:wooden_knight }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_toy_boat
|
||||
trigger = { var:child_toy_variable = flag:toy_boat }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_wooden_sword
|
||||
trigger = { var:child_toy_variable = flag:wooden_sword }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_ragdoll
|
||||
trigger = { var:child_toy_variable = flag:ragdoll }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_spinning_top
|
||||
trigger = { var:child_toy_variable = flag:spinning_top }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_rolling_hoop
|
||||
trigger = { var:child_toy_variable = flag:rolling_hoop }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_scopperel
|
||||
trigger = { var:child_toy_variable = flag:scopperel }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_wooden_horse
|
||||
trigger = { var:child_toy_variable = flag:wooden_horse }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_doll
|
||||
trigger = { var:child_toy_variable = flag:doll }
|
||||
}
|
||||
text = {
|
||||
localization_key = a_stick_horse
|
||||
trigger = { var:child_toy_variable = flag:stick_horse }
|
||||
}
|
||||
}
|
||||
|
||||
child_object_of_interest = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = child_object_of_interest_set
|
||||
trigger = { exists = var:child_toy_variable }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = child_object_of_interest_random
|
||||
}
|
||||
}
|
||||
|
||||
child_object_of_interest_random = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = spinning_top
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ragdoll
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wooden_knight
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = stick_horse
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = rolling_hoop
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = scopperel
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = toy_boat
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = wooden_sword
|
||||
}
|
||||
}
|
||||
|
||||
child_favorite_toy = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = wooden_knight
|
||||
trigger = { var:child_toy_variable = flag:wooden_knight }
|
||||
}
|
||||
text = {
|
||||
localization_key = toy_boat
|
||||
trigger = { var:child_toy_variable = flag:toy_boat }
|
||||
}
|
||||
text = {
|
||||
localization_key = wooden_sword
|
||||
trigger = { var:child_toy_variable = flag:wooden_sword }
|
||||
}
|
||||
text = {
|
||||
localization_key = ragdoll
|
||||
trigger = { var:child_toy_variable = flag:ragdoll }
|
||||
}
|
||||
text = {
|
||||
localization_key = spinning_top
|
||||
trigger = { var:child_toy_variable = flag:spinning_top }
|
||||
}
|
||||
text = {
|
||||
localization_key = rolling_hoop
|
||||
trigger = { var:child_toy_variable = flag:rolling_hoop }
|
||||
}
|
||||
text = {
|
||||
localization_key = scopperel
|
||||
trigger = { var:child_toy_variable = flag:scopperel }
|
||||
}
|
||||
text = {
|
||||
localization_key = wooden_horse
|
||||
trigger = { var:child_toy_variable = flag:wooden_horse }
|
||||
}
|
||||
text = {
|
||||
localization_key = doll
|
||||
trigger = { var:child_toy_variable = flag:doll }
|
||||
}
|
||||
text = {
|
||||
localization_key = stick_horse
|
||||
trigger = { var:child_toy_variable = flag:stick_horse }
|
||||
}
|
||||
}
|
||||
|
||||
child_favorite_toy_plural = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = wooden_knight_plural
|
||||
trigger = { var:child_toy_variable = flag:wooden_knight }
|
||||
}
|
||||
text = {
|
||||
localization_key = toy_boat_plural
|
||||
trigger = { var:child_toy_variable = flag:toy_boat }
|
||||
}
|
||||
text = {
|
||||
localization_key = wooden_sword_plural
|
||||
trigger = { var:child_toy_variable = flag:wooden_sword }
|
||||
}
|
||||
text = {
|
||||
localization_key = ragdoll_plural
|
||||
trigger = { var:child_toy_variable = flag:ragdoll }
|
||||
}
|
||||
text = {
|
||||
localization_key = spinning_top_plural
|
||||
trigger = { var:child_toy_variable = flag:spinning_top }
|
||||
}
|
||||
text = {
|
||||
localization_key = rolling_hoop_plural
|
||||
trigger = { var:child_toy_variable = flag:rolling_hoop }
|
||||
}
|
||||
text = {
|
||||
localization_key = scopperel_plural
|
||||
trigger = { var:child_toy_variable = flag:scopperel }
|
||||
}
|
||||
text = {
|
||||
localization_key = wooden_horse_plural
|
||||
trigger = { var:child_toy_variable = flag:wooden_horse }
|
||||
}
|
||||
text = {
|
||||
localization_key = doll_plural
|
||||
trigger = { var:child_toy_variable = flag:doll }
|
||||
}
|
||||
text = {
|
||||
localization_key = stick_horse_plural
|
||||
trigger = { var:child_toy_variable = flag:stick_horse }
|
||||
}
|
||||
}
|
||||
|
||||
GetChildChildren = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = child_children_singular
|
||||
trigger = { any_child = { count = 1 } }
|
||||
}
|
||||
text = {
|
||||
localization_key = child_children_plural
|
||||
}
|
||||
}
|
||||
1444
common/customizable_localization/00_compliment_custom_loc.txt
Normal file
1444
common/customizable_localization/00_compliment_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
1329
common/customizable_localization/00_conversation_subjects.txt
Normal file
1329
common/customizable_localization/00_conversation_subjects.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,67 @@
|
|||
CouncilPosition = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_chancellor
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = councillor_chancellor
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_marshal
|
||||
}
|
||||
localization_key = councillor_marshal
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_steward
|
||||
}
|
||||
localization_key = councillor_steward
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_spymaster
|
||||
}
|
||||
localization_key = councillor_spymaster
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
}
|
||||
localization_key = councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
|
||||
councillor_flavor_prop = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_council_position = councillor_chancellor }
|
||||
localization_key = councillor_prop_scroll
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_council_position = councillor_marshal }
|
||||
localization_key = councillor_prop_sword
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = { has_council_position = councillor_steward }
|
||||
localization_key = councillor_prop_purse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
fallback = yes
|
||||
localization_key = councillor_prop_robe
|
||||
}
|
||||
}
|
||||
28
common/customizable_localization/00_curses_custom_loc.txt
Normal file
28
common/customizable_localization/00_curses_custom_loc.txt
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
christian_curse = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = christian_curse_bones
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_nails
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_nails2
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_arms
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_blood
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_death
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_wounds
|
||||
}
|
||||
text = {
|
||||
localization_key = christian_curse_body
|
||||
}
|
||||
}
|
||||
335
common/customizable_localization/00_custom_loc_sp.txt
Normal file
335
common/customizable_localization/00_custom_loc_sp.txt
Normal file
|
|
@ -0,0 +1,335 @@
|
|||
##SPANISH CUSTOM LOC FOR CK3
|
||||
##Current loc keys in this file:
|
||||
#
|
||||
##GetOA (manco / manca)
|
||||
##GetOAOpp
|
||||
##GetElLa
|
||||
##GetElLaCap
|
||||
##GetElElla
|
||||
##GetElEllaCap (él ella)
|
||||
##GetDelDela (del de la)
|
||||
##GetAlAla
|
||||
##GetAlAlaCap
|
||||
##GetLoLa (capturarlo / capturarla)
|
||||
##GetLoLaCap (Lo amo/La amo)
|
||||
##GetRleRla (oirle/ oírla)
|
||||
##GetRleRlaCap (Le oí / La oí)
|
||||
##GetEA (este/esta)
|
||||
##GetXA (un/ una)
|
||||
##GetOnOna (tristón/ tristona)
|
||||
##GetInIna (borrachín/borrachina)
|
||||
##GetEsEsa (francés / francesa)
|
||||
#
|
||||
#####Custom loc###
|
||||
#
|
||||
#defined_text = {
|
||||
# name = GetOA
|
||||
# text = {
|
||||
# localisation_key = string_o_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_a_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#defined_text = {
|
||||
# name = GetOAOpp
|
||||
# text = {
|
||||
# localisation_key = string_a_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_o_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
###
|
||||
#
|
||||
## Ex: "[the] ruler" => "[el] rey/[la] reina"
|
||||
#defined_text = {
|
||||
# name = GetElLa
|
||||
# text = {
|
||||
# localisation_key = string_low_el_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_low_la_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
## Ex: "[The] ruler" => "[El] rey/[La] reina"
|
||||
#defined_text = {
|
||||
# name = GetElLaCap
|
||||
# text = {
|
||||
# localisation_key = string_El_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_up_La_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "[he/she] is" => "[él/ella] es"
|
||||
#defined_text = {
|
||||
# name = GetElEllaCap
|
||||
# text = {
|
||||
# localisation_key = string_low_el2_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_low_ella_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
## Ex. "[He/She] is" => "[Él/Ella] es"
|
||||
#defined_text = {
|
||||
# name = GetElElla
|
||||
# text = {
|
||||
# localisation_key = string_up_EL2_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_up_Ella_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "[of the] ruler" => "[del] rey/[de la] reina"
|
||||
#defined_text = {
|
||||
# name = GetDelDela
|
||||
# text = {
|
||||
# localisation_key = string_low_del_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_low_dela_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "[for the] ruler" => "[al] rey/[a la] reina"
|
||||
#defined_text = {
|
||||
# name = GetAlAla
|
||||
# text = {
|
||||
# localisation_key = string_al_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_low_ala_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
## Ex: "[For the] ruler" => "[Al] rey/[A la] reina"
|
||||
#defined_text = {
|
||||
# name = GetAlAlaCap
|
||||
# text = {
|
||||
# localisation_key = string_Al_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_up_Ala_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "magnificient" => "magnífic[o]/magnífic[a]"
|
||||
#defined_text = {
|
||||
# name = GetoaDir
|
||||
# text = {
|
||||
# localisation_key = string_o_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_a_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "Spanish" => "un[ø]/un[a]"
|
||||
#defined_text = {
|
||||
# name = GetXA
|
||||
# text = {
|
||||
# localisation_key = string_X_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_a_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "stubborn" => "cabez[ón]/cabez[ona]
|
||||
#defined_text = {
|
||||
# name = GetOnOna
|
||||
# text = {
|
||||
# localisation_key = string_on_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_ona_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "drunkard" => "borrach[ín]/borrach[ina]"
|
||||
#defined_text = {
|
||||
# name = GetInIna
|
||||
# text = {
|
||||
# localisation_key = string_in_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_ina_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "catch [him/her]" => "capturar[lo/la]"
|
||||
#defined_text = {
|
||||
# name = GetLoLa
|
||||
# text = {
|
||||
# localisation_key = string_low_lo_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_low_la_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
## Ex: "reach [him/her]" => Lo alcanzó / La alcanzó"
|
||||
#defined_text = {
|
||||
# name = GetLoLaCap
|
||||
# text = {
|
||||
# localisation_key = string_up_Lo_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_up_La_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "say [him/her]" => "decir[le/la]"
|
||||
#defined_text = {
|
||||
# name = GetRleRla
|
||||
# text = {
|
||||
# localisation_key = string_low_le_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_low_la_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
## Ex: "Kill [him/her]" => "[Le/La] mató"
|
||||
#defined_text = {
|
||||
# name = GetRleRlaCap
|
||||
# text = {
|
||||
# localisation_key = string_up_Le_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_up_La_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
## Ex: "French" => "franc[és/esa]"
|
||||
#defined_text = {
|
||||
# name = GetEsEsa
|
||||
# text = {
|
||||
# localisation_key = string_es_SP
|
||||
# trigger = {
|
||||
# is_female = no
|
||||
# }
|
||||
# }
|
||||
# text = {
|
||||
# localisation_key = string_esa_SP
|
||||
# trigger = {
|
||||
# is_female = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
328
common/customizable_localization/00_de_body_part_custom_loc.txt
Normal file
328
common/customizable_localization/00_de_body_part_custom_loc.txt
Normal file
|
|
@ -0,0 +1,328 @@
|
|||
############################################
|
||||
## Scripted Localization for German Loc ##
|
||||
### BY Kai Bagehorn ###
|
||||
############################################
|
||||
|
||||
DE_1_HandHands = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = CustomLoc_DE_1_handhands_hand
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_handhands_hands
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_2_HandHands = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = CustomLoc_DE_2_handhands_hand
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_handhands_hands
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_1_ArmArms = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = CustomLoc_DE_1_armarms_arm
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_armarms_arms
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_2_ArmArms = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = CustomLoc_DE_2_armarms_arm
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_armarms_arms
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_3_ArmArms = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = CustomLoc_DE_3_armarms_arm
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = maimed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_3_armarms_arms
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_1_EyeEyes = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = CustomLoc_DE_1_eyeeyes_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_eyed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_eyeeyes_eyes
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_2_EyeEyes = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = CustomLoc_DE_2_eyeeyes_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_eyed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_eyeeyes_eyes
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_3_EyeEyes = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = CustomLoc_DE_3_eyeeyes_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_eyed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_3_eyeeyes_eyes
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_4_EyeEyes = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = CustomLoc_DE_4_eyeeyes_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_eyed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_4_eyeeyes_eyes
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_5_EyeEyes = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = CustomLoc_DE_5_eyeeyes_eye
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = one_eyed }
|
||||
}
|
||||
localization_key = CustomLoc_DE_5_eyeeyes_eyes
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_1_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_1_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_2_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_2_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_3_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_3_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_3_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_4_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_4_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_4_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_5_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_5_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_5_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_6_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_6_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_6_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_7_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_7_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_7_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_8_MaskFace = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = CustomLoc_DE_8_maskface_mask
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_trait = disfigured }
|
||||
}
|
||||
localization_key = CustomLoc_DE_8_maskface_face
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
1037
common/customizable_localization/00_de_custom_loc.txt
Normal file
1037
common/customizable_localization/00_de_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
130
common/customizable_localization/00_de_mottos.txt
Normal file
130
common/customizable_localization/00_de_mottos.txt
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
############################################
|
||||
## Scripted Localization for German Loc ##
|
||||
### BY Kai Bagehorn ###
|
||||
############################################
|
||||
|
||||
DE_1_GetAppropriateGodname = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
OR = {
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = judaism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_motto_god
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
religion_tag = buddhism_religion
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_motto_the_perfected_ones
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
OR = {
|
||||
religion_tag = dualism_religion
|
||||
religion_tag = zoroastrianism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_motto_the_divine
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
NOR = {
|
||||
religion_tag = dualism_religion
|
||||
religion_tag = zoroastrianism_religion
|
||||
religion_tag = buddhism_religion
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = judaism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_motto_the_gods
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
localization_key = CustomLoc_DE_1_motto_custom_loc_god
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
DE_2_GetAppropriateGodname = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
OR = {
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = judaism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_motto_god
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
religion_tag = buddhism_religion
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_motto_the_perfected_ones
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
OR = {
|
||||
religion_tag = dualism_religion
|
||||
religion_tag = zoroastrianism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_motto_the_divine
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
NOR = {
|
||||
religion_tag = dualism_religion
|
||||
religion_tag = zoroastrianism_religion
|
||||
religion_tag = buddhism_religion
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = judaism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_motto_the_gods
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
localization_key = CustomLoc_DE_2_motto_custom_loc_god
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
############################################
|
||||
## Scripted Localization for German Loc ##
|
||||
### BY Kai Bagehorn ###
|
||||
############################################
|
||||
|
||||
DE_Im_InDer_ResidenceBuilding = { # im Herrenhaus, im Tempel, in der Burg
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_government = republic_government
|
||||
}
|
||||
localization_key = CustomLoc_DE_Im_ResidenceBuilding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_government = theocracy_government
|
||||
is_theocratic_lessee = yes
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_Im_ResidenceBuilding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_government = republic_government
|
||||
has_government = theocracy_government
|
||||
is_theocratic_lessee = yes
|
||||
}
|
||||
}
|
||||
localization_key = CustomLoc_DE_InDer_ResidenceBuilding
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
1131
common/customizable_localization/00_de_single_combat_custom_loc.txt
Normal file
1131
common/customizable_localization/00_de_single_combat_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,69 @@
|
|||
############################################
|
||||
### Scripted Localization for German ###
|
||||
### BY Kai Bagehorn ###
|
||||
############################################
|
||||
|
||||
DE_MutterlichVaterlich = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Vaterlich
|
||||
trigger = { is_female = no }
|
||||
}
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Mutterlich
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
DE_RivalinRivale = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Rivale
|
||||
trigger = { is_female = no }
|
||||
}
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Rivalin
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
DE_RivalinRivalen = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Rivalen
|
||||
trigger = { is_female = no }
|
||||
}
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Rivalin
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
DE_DasDen = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Den
|
||||
trigger = { is_female = no }
|
||||
}
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_Das
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
DE_ART_IND_A_Opp = {
|
||||
type = character
|
||||
log_loc_errors = no
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_ART_IND_A_female
|
||||
trigger = { is_female = no }
|
||||
}
|
||||
text = {
|
||||
localization_key = CustomLoc_DE_ART_IND_A_male
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
523
common/customizable_localization/00_destination_custom_loc.txt
Normal file
523
common/customizable_localization/00_destination_custom_loc.txt
Normal file
|
|
@ -0,0 +1,523 @@
|
|||
# Language Descriptor
|
||||
DestinationInspiredLanguageDescriptor = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_anglic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorAnglic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_aramaic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorAramaic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_baltic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorBaltic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_basque }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorBasque
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_berber }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorBerber
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_brythonic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorBrythonic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_burmese }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorBurmese
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_central_germanic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorCentralGermanic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_chadic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorChadic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_chinese }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorChinese
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_cushitic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorCushitic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_sabaki }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSabaki
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_dutch }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorDutch
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_east_slavic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorEastSlavic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_ethiopic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorEthiopic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_finnic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorFinnic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_frankish }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorFrankish
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_french }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorFrench
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_goidelic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorGoidelic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_gur }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorGur
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_high_german }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorHighGerman
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_iberian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorIberian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_sauraseni }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSauraseni
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_marathi }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorMarathi
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_magadhan }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorMagadhan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_pahari }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorPahari
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_rajasthani }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorRajasthani
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_vrachada }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorVrachada
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_sinhalese }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSinhalese
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_kashmiri }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorKashmiri
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_tamil }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTamil
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_telugu }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTelugu
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_kannada }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorKannada
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_north_dravidian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorNorthDravidian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_iranian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorIranian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_israelite }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorIsraelite
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_latin }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorLatin
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_kru }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorKru
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_kwa }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorKwa
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_magyar }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorMagyar
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_manding }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorManding
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_mongolic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorMongolic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_norse }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorNorse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_oghur }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorOghur
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_omotic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorOmotic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_qiangic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorQiangic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_sami }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSami
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_saxon }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSaxon
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_senegambian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSenegambian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_soninke }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSoninke
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_south_slavic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSouthSlavic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_slavonic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSlavonic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_sudanic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSudanic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_tibetan }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTibetan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_tubu }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTubu
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_turkic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTurkic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_ugro_permian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorUgroPermian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_volga_finnic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorVolgaFinnic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_yoruba }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorYoruba
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_armenian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorArmenian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_greek }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorGreek
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_scythian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorScythian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_georgian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorGeorgian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_occitano_romance }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorOccitanoRomance
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_lechitic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorLechitic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_czech_slovak }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorCzechSlovak
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_tocharian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTocharian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_tungusic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorTungusic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_sardinian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorSardinian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_wallachian }
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = DestinationInspiredLanguageDescriptorWallachian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_italian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorItalian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_ayneha }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorAyneha
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_egyptian }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorEgyptian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_hunnic }
|
||||
}
|
||||
localization_key = DestinationInspiredLanguageDescriptorHunnic
|
||||
}
|
||||
}
|
||||
2575
common/customizable_localization/00_diarchy_custom_loc.txt
Normal file
2575
common/customizable_localization/00_diarchy_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
CharacterDifficulty = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = impossibly_hard_difficult
|
||||
trigger = {
|
||||
character_difficulty_value >= 500
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = extremely_hard_difficult
|
||||
trigger = {
|
||||
character_difficulty_value < 500
|
||||
character_difficulty_value >= 300
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = very_hard_difficult
|
||||
trigger = {
|
||||
character_difficulty_value < 300
|
||||
character_difficulty_value >= 150
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = hard_difficult
|
||||
trigger = {
|
||||
character_difficulty_value < 150
|
||||
character_difficulty_value >= 50
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = normal_difficult
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,99 @@
|
|||
GetDisability = { #Disability: to call on health effects
|
||||
type = character
|
||||
text = {
|
||||
trigger = { has_trait = dwarf }
|
||||
localization_key = trait_dwarf
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = giant }
|
||||
localization_key = trait_giant
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = hunchbacked }
|
||||
localization_key = trait_hunchbacked
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = clubfooted }
|
||||
localization_key = trait_clubfooted
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = scarred }
|
||||
localization_key = trait_scarred
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = one_eyed }
|
||||
localization_key = trait_one_eyed
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = maimed }
|
||||
localization_key = trait_maimed
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = blind }
|
||||
localization_key = trait_blind
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = disfigured }
|
||||
localization_key = trait_disfigured
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = scaly }
|
||||
localization_key = trait_scaly
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = albino }
|
||||
localization_key = trait_albino
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = lisping }
|
||||
localization_key = trait_lisping
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = stuttering }
|
||||
localization_key = trait_stuttering
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = depressed }
|
||||
localization_key = trait_depressed
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = spindly }
|
||||
localization_key = trait_spindly
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = infirm }
|
||||
localization_key = trait_infirm
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = weak }
|
||||
localization_key = trait_weak
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = wheezing }
|
||||
localization_key = trait_wheezing
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = impotent }
|
||||
localization_key = trait_impotent
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = possessed }
|
||||
localization_key = trait_possessed
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = bleeder }
|
||||
localization_key = trait_bleeder
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = wounded }
|
||||
localization_key = trait_wounded
|
||||
}
|
||||
text = {
|
||||
trigger = { has_trait = dull }
|
||||
localization_key = trait_dull
|
||||
}
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = disabled_fallback
|
||||
}
|
||||
}
|
||||
2003
common/customizable_localization/00_divinity_custom_loc.txt
Normal file
2003
common/customizable_localization/00_divinity_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
81
common/customizable_localization/00_dynasty_custom_loc.txt
Normal file
81
common/customizable_localization/00_dynasty_custom_loc.txt
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
# Level of splendor
|
||||
DynastyPrestigeLevel = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level >= 10 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_10
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 9 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_9
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 8 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_8
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 7 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_7
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 6 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_6
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 5 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_5
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 4 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_4
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 3 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_3
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 2 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level = 1 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
dynasty = { dynasty_prestige_level <= 0 }
|
||||
}
|
||||
localization_key = custom_loc_dynasty_prestige_level_0
|
||||
}
|
||||
}
|
||||
918
common/customizable_localization/00_education_custom_loc.txt
Normal file
918
common/customizable_localization/00_education_custom_loc.txt
Normal file
|
|
@ -0,0 +1,918 @@
|
|||
ChildhoodPersonalityTrait = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = charming }
|
||||
localization_key = ChildhoodPersonalityTrait_charming
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = rowdy }
|
||||
localization_key = ChildhoodPersonalityTrait_rowdy
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = bossy }
|
||||
localization_key = ChildhoodPersonalityTrait_bossy
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = curious }
|
||||
localization_key = ChildhoodPersonalityTrait_curious
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = pensive }
|
||||
localization_key = ChildhoodPersonalityTrait_pensive
|
||||
}
|
||||
}
|
||||
|
||||
GoodOrBadChildhoodTraitMatch = {
|
||||
type = character
|
||||
|
||||
#Good trait matches
|
||||
text = {
|
||||
trigger = {
|
||||
had_martial_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = martial_good_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_martial_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = martial_good_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_diplomacy_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = diplomacy_good_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_diplomacy_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = diplomacy_good_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_stewardship_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_good_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_stewardship_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_good_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_intrigue_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_good_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_intrigue_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_good_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_learning_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = learning_good_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_learning_education_affinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = learning_good_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
#Bad trait matches
|
||||
text = {
|
||||
trigger = {
|
||||
had_martial_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = martial_bad_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_martial_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = martial_bad_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_diplomacy_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = diplomacy_bad_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_diplomacy_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = diplomacy_bad_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_stewardship_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_bad_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_stewardship_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_bad_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_intrigue_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_bad_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_intrigue_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_bad_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_learning_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = learning_bad_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
had_learning_education_disaffinity_childhood_trait_trigger = yes
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = learning_bad_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
#Neutral trait matches
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = martial_neutral_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = martial_neutral_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = diplomacy_neutral_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = diplomacy_neutral_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_neutral_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_neutral_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_neutral_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_neutral_trait_match_bad_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 3
|
||||
}
|
||||
}
|
||||
localization_key = learning_neutral_trait_match_good_outcome
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank <= 2
|
||||
}
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
localization_key = learning_neutral_trait_match_bad_outcome
|
||||
}
|
||||
}
|
||||
|
||||
DescribingEducationOutcome = { #Primarily used for notification events to other characters
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank = 1
|
||||
}
|
||||
}
|
||||
localization_key = education_martial_1_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank = 2
|
||||
}
|
||||
}
|
||||
localization_key = education_martial_2_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank = 3
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
can_be_commander_basic_trigger = { ARMY_OWNER = root }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = liege }
|
||||
can_be_commander_basic_trigger = { ARMY_OWNER = liege }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host }
|
||||
can_be_commander_basic_trigger = { ARMY_OWNER = host }
|
||||
}
|
||||
}
|
||||
localization_key = education_martial_3_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank = 3
|
||||
}
|
||||
}
|
||||
localization_key = education_martial_3_outcome_description_not_commander
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_martial
|
||||
rank >= 4
|
||||
}
|
||||
}
|
||||
localization_key = education_martial_4_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank = 1
|
||||
}
|
||||
}
|
||||
localization_key = education_diplomacy_1_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank = 2
|
||||
}
|
||||
}
|
||||
localization_key = education_diplomacy_2_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank = 3
|
||||
}
|
||||
}
|
||||
localization_key = education_diplomacy_3_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_diplomacy
|
||||
rank >= 4
|
||||
}
|
||||
}
|
||||
localization_key = education_diplomacy_4_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank = 1
|
||||
}
|
||||
}
|
||||
localization_key = education_stewardship_1_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank = 2
|
||||
}
|
||||
}
|
||||
localization_key = education_stewardship_2_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank = 3
|
||||
}
|
||||
}
|
||||
localization_key = education_stewardship_3_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_stewardship
|
||||
rank >= 4
|
||||
}
|
||||
}
|
||||
localization_key = education_stewardship_4_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank = 1
|
||||
}
|
||||
}
|
||||
localization_key = education_intrigue_1_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank = 2
|
||||
}
|
||||
}
|
||||
localization_key = education_intrigue_2_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank = 3
|
||||
}
|
||||
}
|
||||
localization_key = education_intrigue_3_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_intrigue
|
||||
rank >= 4
|
||||
}
|
||||
}
|
||||
localization_key = education_intrigue_4_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank = 1
|
||||
}
|
||||
}
|
||||
localization_key = education_learning_1_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank = 2
|
||||
}
|
||||
}
|
||||
localization_key = education_learning_2_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank = 3
|
||||
}
|
||||
}
|
||||
localization_key = education_learning_3_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = education_learning
|
||||
rank >= 4
|
||||
}
|
||||
}
|
||||
localization_key = education_learning_4_outcome_description
|
||||
}
|
||||
}
|
||||
|
||||
DescribingEducationOutcomeProwess = { #Primarily used for notification events to other characters
|
||||
type = character
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_prowess_1 }
|
||||
localization_key = education_martial_prowess_1_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_prowess_2 }
|
||||
localization_key = education_martial_prowess_2_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_prowess_3 }
|
||||
localization_key = education_martial_prowess_3_outcome_description
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_prowess_4 }
|
||||
localization_key = education_martial_prowess_4_outcome_description
|
||||
}
|
||||
}
|
||||
|
||||
GetEducationTrait = {
|
||||
type = character
|
||||
# Diplomacy.
|
||||
## T1.
|
||||
text = {
|
||||
trigger = { has_trait = education_diplomacy_1 }
|
||||
localization_key = trait_education_diplomacy_1
|
||||
}
|
||||
## T2.
|
||||
text = {
|
||||
trigger = { has_trait = education_diplomacy_2 }
|
||||
localization_key = trait_education_diplomacy_2
|
||||
}
|
||||
## T3.
|
||||
text = {
|
||||
trigger = { has_trait = education_diplomacy_3 }
|
||||
localization_key = trait_education_diplomacy_3
|
||||
}
|
||||
## T4.
|
||||
text = {
|
||||
trigger = { has_trait = education_diplomacy_4 }
|
||||
localization_key = trait_education_diplomacy_4
|
||||
}
|
||||
## T5.
|
||||
text = {
|
||||
trigger = { has_trait = education_diplomacy_5 }
|
||||
localization_key = trait_education_diplomacy_5
|
||||
}
|
||||
# Martial.
|
||||
## T1.
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_1 }
|
||||
localization_key = trait_education_martial_1
|
||||
}
|
||||
## T2.
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_2 }
|
||||
localization_key = trait_education_martial_2
|
||||
}
|
||||
## T3.
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_3 }
|
||||
localization_key = trait_education_martial_3
|
||||
}
|
||||
## T4.
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_4 }
|
||||
localization_key = trait_education_martial_4
|
||||
}
|
||||
## T5.
|
||||
text = {
|
||||
trigger = { has_trait = education_martial_5 }
|
||||
localization_key = trait_education_martial_5
|
||||
}
|
||||
# Stewardship.
|
||||
## T1.
|
||||
text = {
|
||||
trigger = { has_trait = education_stewardship_1 }
|
||||
localization_key = trait_education_stewardship_1
|
||||
}
|
||||
## T2.
|
||||
text = {
|
||||
trigger = { has_trait = education_stewardship_2 }
|
||||
localization_key = trait_education_stewardship_2
|
||||
}
|
||||
## T3.
|
||||
text = {
|
||||
trigger = { has_trait = education_stewardship_3 }
|
||||
localization_key = trait_education_stewardship_3
|
||||
}
|
||||
## T4.
|
||||
text = {
|
||||
trigger = { has_trait = education_stewardship_4 }
|
||||
localization_key = trait_education_stewardship_4
|
||||
}
|
||||
## T5.
|
||||
text = {
|
||||
trigger = { has_trait = education_stewardship_5 }
|
||||
localization_key = trait_education_stewardship_5
|
||||
}
|
||||
# Intrigue.
|
||||
## T1.
|
||||
text = {
|
||||
trigger = { has_trait = education_intrigue_1 }
|
||||
localization_key = trait_education_intrigue_1
|
||||
}
|
||||
## T2.
|
||||
text = {
|
||||
trigger = { has_trait = education_intrigue_2 }
|
||||
localization_key = trait_education_intrigue_2
|
||||
}
|
||||
## T3.
|
||||
text = {
|
||||
trigger = { has_trait = education_intrigue_3 }
|
||||
localization_key = trait_education_intrigue_3
|
||||
}
|
||||
## T4.
|
||||
text = {
|
||||
trigger = { has_trait = education_intrigue_4 }
|
||||
localization_key = trait_education_intrigue_4
|
||||
}
|
||||
## T5.
|
||||
text = {
|
||||
trigger = { has_trait = education_intrigue_5 }
|
||||
localization_key = trait_education_intrigue_5
|
||||
}
|
||||
# Learning.
|
||||
## T1.
|
||||
text = {
|
||||
trigger = { has_trait = education_learning_1 }
|
||||
localization_key = trait_education_learning_1
|
||||
}
|
||||
## T2.
|
||||
text = {
|
||||
trigger = { has_trait = education_learning_2 }
|
||||
localization_key = trait_education_learning_2
|
||||
}
|
||||
## T3.
|
||||
text = {
|
||||
trigger = { has_trait = education_learning_3 }
|
||||
localization_key = trait_education_learning_3
|
||||
}
|
||||
## T4.
|
||||
text = {
|
||||
trigger = { has_trait = education_learning_4 }
|
||||
localization_key = trait_education_learning_4
|
||||
}
|
||||
## T5.
|
||||
text = {
|
||||
trigger = { has_trait = education_learning_5 }
|
||||
localization_key = trait_education_learning_5
|
||||
}
|
||||
}
|
||||
|
||||
#Uses loc from education_focus
|
||||
GetChildEducationFocus = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_focus = education_diplomacy }
|
||||
localization_key = diplomatic_education
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_focus = education_martial }
|
||||
localization_key = martial_education
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_focus = education_stewardship }
|
||||
localization_key = stewardship_education
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_focus = education_intrigue }
|
||||
localization_key = intrigue_education
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_focus = education_learning }
|
||||
localization_key = learning_education
|
||||
}
|
||||
}
|
||||
|
||||
GetEducationTraitConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_diplomacy_1
|
||||
has_trait = education_diplomacy_2
|
||||
has_trait = education_diplomacy_3
|
||||
has_trait = education_diplomacy_4
|
||||
has_trait = education_diplomacy_5
|
||||
trigger_if = {
|
||||
limit = { is_adult = no }
|
||||
has_focus = education_diplomacy
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
localization_key = diplomacy_concept
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_martial_1
|
||||
has_trait = education_martial_2
|
||||
has_trait = education_martial_3
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
trigger_if = {
|
||||
limit = { is_adult = no }
|
||||
has_focus = education_martial
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = martial_concept
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_stewardship_1
|
||||
has_trait = education_stewardship_2
|
||||
has_trait = education_stewardship_3
|
||||
has_trait = education_stewardship_4
|
||||
has_trait = education_stewardship_5
|
||||
trigger_if = {
|
||||
limit = { is_adult = no }
|
||||
has_focus = education_stewardship
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = stewardship_concept
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_intrigue_1
|
||||
has_trait = education_intrigue_2
|
||||
has_trait = education_intrigue_3
|
||||
has_trait = education_intrigue_4
|
||||
has_trait = education_intrigue_5
|
||||
trigger_if = {
|
||||
limit = { is_adult = no }
|
||||
has_focus = education_intrigue
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = intrigue_concept
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_learning_1
|
||||
has_trait = education_learning_2
|
||||
has_trait = education_learning_3
|
||||
has_trait = education_learning_4
|
||||
has_trait = education_learning_5
|
||||
trigger_if = {
|
||||
limit = { is_adult = no }
|
||||
has_focus = education_learning
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = learning_concept
|
||||
}
|
||||
}
|
||||
3775
common/customizable_localization/00_es_custom_loc.txt
Normal file
3775
common/customizable_localization/00_es_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
197
common/customizable_localization/00_event_custom_loc.txt
Normal file
197
common/customizable_localization/00_event_custom_loc.txt
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
RandomPrivateObject = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = private_object_finest_leather_shoes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = private_object_favorite_embroidered_cloak
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = private_object_ceremonial_sword
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = private_object_chamberpot
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
localization_key = private_object_royal_scepter
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
localization_key = private_object_coronation_crown
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { government_has_flag = government_is_tribal }
|
||||
}
|
||||
localization_key = private_object_official_signet
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_trait = humble
|
||||
has_trait = generous
|
||||
has_trait = zealous
|
||||
}
|
||||
}
|
||||
localization_key = private_object_gilded_religious_text
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_trait = cynical
|
||||
}
|
||||
}
|
||||
localization_key = private_object_precious_silver_religioussymbol
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = father
|
||||
father = {
|
||||
any_parent = {
|
||||
is_male = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandfathers_paternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = mother
|
||||
mother = {
|
||||
any_parent = {
|
||||
is_male = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandfathers_maternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = father
|
||||
father = {
|
||||
any_parent = {
|
||||
is_female = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandmother_paternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = mother
|
||||
mother = {
|
||||
any_parent = {
|
||||
is_female = yes
|
||||
even_if_dead = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = private_object_grandmother_maternal_portrait
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = private_object_precious_jewelry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = private_object_hairbrush
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = private_object_formal_gown
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
localization_key = private_object_wooden_staff
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
localization_key = private_object_golden_staff
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
localization_key = private_object_gilded_staff
|
||||
}
|
||||
}
|
||||
|
||||
ChildhoodTraitActivity = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
#train a new minion
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = charming
|
||||
}
|
||||
localization_key = childhood_trait_activity_bossy
|
||||
}
|
||||
#make a new friend
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = charming
|
||||
}
|
||||
localization_key = childhood_trait_activity_charming
|
||||
fallback = yes
|
||||
}
|
||||
#learn something new
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = curious
|
||||
}
|
||||
localization_key = childhood_trait_activity_curious
|
||||
}
|
||||
#get some time alone
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = pensive
|
||||
}
|
||||
localization_key = childhood_trait_activity_pensive
|
||||
}
|
||||
#be the life of the party
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = rowdy
|
||||
}
|
||||
localization_key = childhood_trait_activity_rowdy
|
||||
}
|
||||
}
|
||||
15
common/customizable_localization/00_faction_custom_loc.txt
Normal file
15
common/customizable_localization/00_faction_custom_loc.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
forced_into_faction_loc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = FORCED_INTO_FACTION_WINDOW_TOOLTIP
|
||||
trigger = {
|
||||
is_forced_into_faction = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = FACTION_WINDOW_MEMBER_TOOLTIP_AI_COMMIT
|
||||
}
|
||||
}
|
||||
|
||||
231
common/customizable_localization/00_feast_custom_loc.txt
Normal file
231
common/customizable_localization/00_feast_custom_loc.txt
Normal file
|
|
@ -0,0 +1,231 @@
|
|||
exotic_fowl_type = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = fowl_dinner_peacock
|
||||
trigger = {
|
||||
age > 14
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = fowl_dinner_child
|
||||
trigger = {
|
||||
age < 15
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stew_flood_covered_adjective = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = stew_flood_covered_adjective_wrathful
|
||||
trigger = {
|
||||
has_trait = wrathful
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = stew_flood_covered_adjective_proud
|
||||
trigger = {
|
||||
has_trait = arrogant
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
localization_key = stew_flood_covered_adjective_beautiful
|
||||
trigger = {
|
||||
has_trait_rank = {
|
||||
trait = beauty_good
|
||||
rank >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = stew_flood_fallback_adjective
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Hooks up with determine_artifact_damage_type_effect to determine how the court artifact was defaced
|
||||
DamageArtifactAction = {
|
||||
type = artifact
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { exists = var:artifact_burned }
|
||||
localization_key = damage_artifact_fire
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_knocked_over }
|
||||
localization_key = damage_artifact_knocked_over
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_knocked_over }
|
||||
localization_key = damage_artifact_toppled
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_smeared_food }
|
||||
localization_key = damage_artifact_smeared_food
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_spilled_drink }
|
||||
localization_key = damage_artifact_spilled_drink
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_tear }
|
||||
localization_key = damage_artifact_tear
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_tear }
|
||||
localization_key = damage_artifact_cut_holes
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_tear_down }
|
||||
localization_key = damage_artifact_tear_down
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_threw_up }
|
||||
localization_key = damage_artifact_threw_up
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_unspeakable }
|
||||
localization_key = damage_artifact_unspeakable
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_damage_fallback }
|
||||
localization_key = damage_artifact_fallback
|
||||
}
|
||||
}
|
||||
|
||||
DamageArtifactActionFollowup = {
|
||||
type = artifact
|
||||
|
||||
text = {
|
||||
trigger = { exists = var:artifact_burned }
|
||||
localization_key = evidence_artifact_fire
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_knocked_over }
|
||||
localization_key = evidence_artifact_knocked_over
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_smeared_food }
|
||||
localization_key = evidence_artifact_smeared_food
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_spilled_drink }
|
||||
localization_key = evidence_artifact_spilled_drink
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_tear }
|
||||
localization_key = evidence_artifact_tear
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
exists = var:artifact_tear_down
|
||||
exists = var:artifact_damage_fallback
|
||||
}
|
||||
}
|
||||
localization_key = evidence_artifact_tear_down
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_threw_up }
|
||||
localization_key = evidence_artifact_threw_up
|
||||
}
|
||||
text = {
|
||||
trigger = { exists = var:artifact_unspeakable }
|
||||
localization_key = evidence_artifact_unspeakable
|
||||
}
|
||||
}
|
||||
|
||||
GetMedievalDance = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe
|
||||
}
|
||||
}
|
||||
culture = { has_cultural_era_or_later = culture_era_late_medieval }
|
||||
}
|
||||
localization_key = medieval_dance_carole
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = medieval_dance_ring
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = medieval_dance_couple
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe_west
|
||||
}
|
||||
}
|
||||
culture = { has_cultural_era_or_later = culture_era_late_medieval }
|
||||
}
|
||||
localization_key = medieval_dance_estampie
|
||||
}
|
||||
|
||||
#Byzantine
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
capital_province ?= {
|
||||
OR = {
|
||||
geographical_region = world_europe_south_east
|
||||
geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = medieval_dance_syrtos
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
capital_province ?= {
|
||||
OR = {
|
||||
geographical_region = world_europe_south_east
|
||||
geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = medieval_dance_kerchief
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = medieval_dance_round
|
||||
}
|
||||
}
|
||||
2448
common/customizable_localization/00_food_custom_loc.txt
Normal file
2448
common/customizable_localization/00_food_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,36 @@
|
|||
GestureOfFriendship = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = bows_deeply_to_firstname_or_me
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = clasps_firstnamepossessive_or_my_hands
|
||||
}
|
||||
}
|
||||
|
||||
ChildPetName = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
#Imp
|
||||
text = {
|
||||
localization_key = child_pet_name_imp
|
||||
}
|
||||
#Rapscallion
|
||||
text = {
|
||||
localization_key = child_pet_name_rapscallion
|
||||
}
|
||||
#Rascal
|
||||
text = {
|
||||
localization_key = child_pet_name_rascal
|
||||
}
|
||||
#Scamp
|
||||
text = {
|
||||
localization_key = child_pet_name_scamp
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,131 @@
|
|||
friendship_metaphor = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_martial_1
|
||||
has_trait = education_martial_2
|
||||
has_trait = education_martial_3
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_martial_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_intrigue_1
|
||||
has_trait = education_intrigue_2
|
||||
has_trait = education_intrigue_3
|
||||
has_trait = education_intrigue_4
|
||||
has_trait = education_intrigue_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_intrigue_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_stewardship_1
|
||||
has_trait = education_stewardship_2
|
||||
has_trait = education_stewardship_3
|
||||
has_trait = education_stewardship_4
|
||||
has_trait = education_stewardship_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_stewardship_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_diplomacy_1
|
||||
has_trait = education_diplomacy_2
|
||||
has_trait = education_diplomacy_3
|
||||
has_trait = education_diplomacy_4
|
||||
has_trait = education_diplomacy_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_diplomacy_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_learning_1
|
||||
has_trait = education_learning_2
|
||||
has_trait = education_learning_3
|
||||
has_trait = education_learning_4
|
||||
has_trait = education_learning_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_learning_1
|
||||
}
|
||||
}
|
||||
|
||||
friendship_metaphor_with_tending = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_martial_1
|
||||
has_trait = education_martial_2
|
||||
has_trait = education_martial_3
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_with_tending_martial_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_intrigue_1
|
||||
has_trait = education_intrigue_2
|
||||
has_trait = education_intrigue_3
|
||||
has_trait = education_intrigue_4
|
||||
has_trait = education_intrigue_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_with_tending_intrigue_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_stewardship_1
|
||||
has_trait = education_stewardship_2
|
||||
has_trait = education_stewardship_3
|
||||
has_trait = education_stewardship_4
|
||||
has_trait = education_stewardship_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_with_tending_stewardship_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_diplomacy_1
|
||||
has_trait = education_diplomacy_2
|
||||
has_trait = education_diplomacy_3
|
||||
has_trait = education_diplomacy_4
|
||||
has_trait = education_diplomacy_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_with_tending_diplomacy_1
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = education_learning_1
|
||||
has_trait = education_learning_2
|
||||
has_trait = education_learning_3
|
||||
has_trait = education_learning_4
|
||||
has_trait = education_learning_5
|
||||
}
|
||||
}
|
||||
localization_key = friendship_metaphor_with_tending_learning_1
|
||||
}
|
||||
}
|
||||
966
common/customizable_localization/00_generic_character_words.txt
Normal file
966
common/customizable_localization/00_generic_character_words.txt
Normal file
|
|
@ -0,0 +1,966 @@
|
|||
DaughterSon = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = daughter
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = no
|
||||
}
|
||||
localization_key = son
|
||||
}
|
||||
}
|
||||
|
||||
WifeHusband = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = no
|
||||
}
|
||||
localization_key = husband
|
||||
}
|
||||
}
|
||||
|
||||
WifeHusbandPossessive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = wifes
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = no
|
||||
}
|
||||
localization_key = husbands
|
||||
}
|
||||
}
|
||||
|
||||
GirlBoy = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = girl
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = boy
|
||||
}
|
||||
}
|
||||
|
||||
FemaleMale = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = gender_female
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = gender_male
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GirlBoyPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = CHARACTER_GIRLS
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = CHARACTER_BOYS
|
||||
}
|
||||
}
|
||||
|
||||
GirlBoyPossessive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = girlpossessive
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = boypossessive
|
||||
}
|
||||
}
|
||||
|
||||
GirlsBoysChildren = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
localization_key = CHARACTER_GIRLS
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
scope:second = { is_male = yes }
|
||||
}
|
||||
localization_key = CHARACTER_BOYS
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_CHILDREN
|
||||
}
|
||||
}
|
||||
|
||||
WomanManGirlBoy = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_adult = yes
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_WOMAN
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_adult = yes
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = CHARACTER_MAN
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = CHARACTER_GIRL
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = CHARACTER_BOY
|
||||
}
|
||||
}
|
||||
|
||||
WomenMenPeople = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
scope:second = { is_male = yes }
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = people
|
||||
}
|
||||
}
|
||||
|
||||
WomenMen = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
}
|
||||
|
||||
WomenMenOpp = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
}
|
||||
|
||||
WomanManPerson_GenderPreference = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
localization_key = gender_woman
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
localization_key = gender_man
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_equal }
|
||||
}
|
||||
localization_key = gender_person
|
||||
}
|
||||
}
|
||||
|
||||
WomenMenPeople_GenderPreference = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_equal }
|
||||
}
|
||||
localization_key = people
|
||||
}
|
||||
}
|
||||
|
||||
ConcubineWomanManGameConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CONCUBINE_WOMAN
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = no
|
||||
}
|
||||
localization_key = CONCUBINE_MAN
|
||||
}
|
||||
}
|
||||
|
||||
LassLad = {
|
||||
type = character
|
||||
|
||||
}
|
||||
|
||||
RandomLadyLord = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_LADY
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_LORD
|
||||
}
|
||||
}
|
||||
|
||||
RandomHerHis = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_HERHIS_HER
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_HERHIS_HIS
|
||||
}
|
||||
}
|
||||
|
||||
RandomHerselfHimself = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_HERSELF
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_HIMSELF
|
||||
}
|
||||
}
|
||||
|
||||
RandomSheHe = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_SHEHE_SHE
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_SHEHE_HE
|
||||
}
|
||||
}
|
||||
|
||||
RandomWomanMan = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_WOMAN
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_MAN
|
||||
}
|
||||
}
|
||||
|
||||
RandomGirlBoy = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_GIRL
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CHARACTER_BOY
|
||||
}
|
||||
}
|
||||
|
||||
WomanManPossessive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_WOMAN_POSSESSIVE
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = CHARACTER_MAN_POSSESSIVE
|
||||
}
|
||||
}
|
||||
|
||||
MistressMaster = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = mistress
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = master
|
||||
}
|
||||
}
|
||||
|
||||
LadyLordWomanMan = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_playable_character = yes
|
||||
is_lowborn = no
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_LADY
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_playable_character = yes
|
||||
is_lowborn = no
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = CHARACTER_LORD
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
is_playable_character = yes
|
||||
is_lowborn = no
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_WOMAN
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
is_playable_character = yes
|
||||
is_lowborn = no
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = CHARACTER_MAN
|
||||
}
|
||||
}
|
||||
|
||||
LadyLordNoble_GenderPreference = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
localization_key = nobility_lady
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
localization_key = nobility_lord
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_equal }
|
||||
}
|
||||
localization_key = nobility_noble
|
||||
}
|
||||
}
|
||||
|
||||
QueenKing = {
|
||||
type = character
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = king_feudal_male
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = king_feudal_female
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#Attraction loc keys
|
||||
|
||||
AttractionWomanMan = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_women = yes
|
||||
is_attracted_to_men = no
|
||||
}
|
||||
localization_key = gender_woman
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = no
|
||||
}
|
||||
localization_key = gender_man
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = gender_woman
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = gender_man
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = gender_man
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = gender_woman
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = gender_man
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = no
|
||||
}
|
||||
localization_key = gender_woman
|
||||
}
|
||||
}
|
||||
|
||||
AttractionWomanManIndef = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_women = yes
|
||||
is_attracted_to_men = no
|
||||
}
|
||||
localization_key = woman_indef
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = no
|
||||
}
|
||||
localization_key = man_indef
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = woman_indef
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = man_indef
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = man_indef
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = woman_indef
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = man_indef
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = no
|
||||
}
|
||||
localization_key = woman_indef
|
||||
}
|
||||
}
|
||||
|
||||
AttractionWomanManMultiple = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_women = yes
|
||||
is_attracted_to_men = no
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = no
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = loc_men
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = no
|
||||
}
|
||||
localization_key = women
|
||||
}
|
||||
}
|
||||
|
||||
AttractionGirlBoyPlural= {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_women = yes
|
||||
is_attracted_to_men = no
|
||||
}
|
||||
localization_key = CHARACTER_GIRLS
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = no
|
||||
}
|
||||
localization_key = CHARACTER_BOYS
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_GIRLS
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_BOYS
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = CHARACTER_BOYS
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = yes
|
||||
is_attracted_to_women = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = CHARACTER_GIRLS
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = CHARACTER_BOYS
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_attracted_to_men = no
|
||||
is_attracted_to_women = no
|
||||
is_female = no
|
||||
}
|
||||
localization_key = CHARACTER_GIRLS
|
||||
}
|
||||
}
|
||||
|
||||
ThisIsYou = {
|
||||
type = character
|
||||
text = { # face is hidden
|
||||
trigger = {
|
||||
has_trait = disfigured
|
||||
}
|
||||
localization_key = THIS_IS_YOU_ALLEGEDLY
|
||||
}
|
||||
text = { # visually distinct and historically difficult-to-manage affliction
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = great_pox
|
||||
has_trait = leper
|
||||
has_trait = bubonic_plague
|
||||
has_trait = smallpox
|
||||
has_trait = wounded_3
|
||||
}
|
||||
}
|
||||
localization_key = THIS_IS_YOU_UNFORTUNATELY
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = depressed_1
|
||||
has_trait = depressed_genetic
|
||||
}
|
||||
}
|
||||
localization_key = THIS_IS_YOU_NOT_FEEL
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = arrogant
|
||||
OR = {
|
||||
has_trait = beauty_good_1
|
||||
has_trait = beauty_good_2
|
||||
has_trait = beauty_good_3
|
||||
}
|
||||
}
|
||||
localization_key = THIS_IS_YOU_MAGNIFICENT
|
||||
}
|
||||
text = { # default
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
localization_key = THIS_IS_YOU_KEY
|
||||
}
|
||||
}
|
||||
|
||||
WomanManOpposite = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = gender_woman
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = gender_man
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = gender_person
|
||||
}
|
||||
}
|
||||
|
||||
WomanManPossessiveOpposite = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = gender_womans
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = gender_mans
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = gender_persons
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,89 @@
|
|||
|
||||
Governance_1041_GuildType = {
|
||||
type = landed_title
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_county_modifier = governance_1041_blacksmiths_guild_modifier
|
||||
}
|
||||
localization_key = governance_ongoing.1040.blacksmithsguild
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_county_modifier = governance_1041_merchants_guild_modifier
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = governance_ongoing.1040.merchantsguild
|
||||
}
|
||||
}
|
||||
|
||||
Governance_1055_OutOfWedlock = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_married = no
|
||||
is_concubine = no
|
||||
}
|
||||
localization_key = governance_ongoing.1055.outofwedlock
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_married = yes
|
||||
is_concubine = yes
|
||||
}
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = governance_ongoing.1055.null
|
||||
}
|
||||
}
|
||||
|
||||
Governance_1062_Client = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = governance_1062_gardener_flag
|
||||
}
|
||||
localization_key = governance_ongoing.1062.gardener
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = governance_1062_poet_flag
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = governance_ongoing.1062.poet
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = governance_1062_philosopher_flag
|
||||
}
|
||||
localization_key = governance_ongoing.1062.philosopher
|
||||
}
|
||||
}
|
||||
|
||||
# We have a special All Capitalized version of this custom key for feed messages, since |U can only capitalize the fist word in a string (and nautral philosopher is 2 words).
|
||||
Governance_1062_Client_U = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = governance_1062_gardener_flag
|
||||
}
|
||||
localization_key = governance_ongoing.1062.gardener_U
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = governance_1062_poet_flag
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = governance_ongoing.1062.poet_U
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_character_flag = governance_1062_philosopher_flag
|
||||
}
|
||||
localization_key = governance_ongoing.1062.philosopher_U
|
||||
}
|
||||
}
|
||||
964
common/customizable_localization/00_government_custom_loc.txt
Normal file
964
common/customizable_localization/00_government_custom_loc.txt
Normal file
|
|
@ -0,0 +1,964 @@
|
|||
#As a tribe, if I reform, what government will I get?
|
||||
GetTribalReformGovernment = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { ep3_is_clan_inclined_trigger = yes }
|
||||
localization_key = tribal_reform_clan
|
||||
}
|
||||
text = {
|
||||
trigger = { ep3_is_clan_inclined_trigger = no }
|
||||
localization_key = tribal_reform_feudal
|
||||
}
|
||||
}
|
||||
|
||||
#What type of authority do I use?
|
||||
GetGovernmentAuthority = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_administrative }
|
||||
localization_key = government_authority_administrative
|
||||
}
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_tribal }
|
||||
localization_key = government_authority_tribe
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = government_authority_crown
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetChamber = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = chamber
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetChamberPlural = {
|
||||
type = character
|
||||
parent = GetChamber
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetChambersOrTent = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = chamber_plural
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GetRoom = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = room
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetRoomPlural = {
|
||||
type = character
|
||||
parent = GetRoom
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetCourtyard = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = camp
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = courtyard_location
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
## Court
|
||||
|
||||
GetCourt = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = camp
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = court
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CAMP
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURT_CONCEPT
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtierGendered = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = follower_female
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = follower_male
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = no }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = relation_courtier_female
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
liege ?= { is_landless_adventurer = no }
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = relation_courtier_male
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtier = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = follower
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = courtier
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtierPlural = {
|
||||
type = character
|
||||
parent = GetCourtier
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetCourtierConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = FOLLOWER
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURTIER
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtierConceptPlural = {
|
||||
type = character
|
||||
parent = GetCourtierConcept
|
||||
suffix = _PLURAL
|
||||
}
|
||||
|
||||
GetSubject = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = follower
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = subject
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetSubjectPlural = {
|
||||
type = character
|
||||
parent = GetSubject
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetSuccessionHeirMotion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = succession_heir_leader
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = succession_heir_throne
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDungeon = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = stockade
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = dungeon
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDungeonPlural = {
|
||||
type = character
|
||||
parent = GetDungeon
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetDungeonConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = STOCKADE_CONCEPT
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = DUNGEON_CONCEPT
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDungeonConceptPlural = {
|
||||
type = character
|
||||
parent = GetDungeonConcept
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetRealmOrDomicile = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = game_concept_camp
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
}
|
||||
}
|
||||
localization_key = game_concept_estate
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_administrative = yes }
|
||||
}
|
||||
}
|
||||
localization_key = game_concept_governorship
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = realm
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetRealmOrDomicileTooltip = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = ADVENTURER
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_administrative = yes }
|
||||
}
|
||||
}
|
||||
localization_key = NOBLE_FAMILY
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title = { is_holy_order = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_holy_order = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_HOLY_ORDER
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title = { is_mercenary_company = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_mercenary_company = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_MERCENARY
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
this = faith.religious_head
|
||||
is_landed = no
|
||||
}
|
||||
trigger_else = { liege ?= faith.religious_head }
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_HOF
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
this = faith.religious_head
|
||||
is_landed = yes
|
||||
}
|
||||
trigger_else = { liege ?= faith.religious_head }
|
||||
}
|
||||
localization_key = CV_REALM_TYPE_HOF_LANDED
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
}
|
||||
}
|
||||
localization_key = GOVERNORSHIP_TOOLTIP
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_independent_ruler = no
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_independent_ruler = no }
|
||||
}
|
||||
}
|
||||
localization_key = VASSAL_TOOLTIP
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = REALM_TOOLTIP
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetRealmOrDomicileConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = CAMP
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_administrative = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_administrative = yes }
|
||||
}
|
||||
}
|
||||
localization_key = ESTATE
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
}
|
||||
}
|
||||
localization_key = GOVERNORSHIP
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_filter_realm
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtPositionPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = game_concept_officers
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = game_concept_court_positions
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtPositionConceptPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = OFFICER_PLURAL
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURT_POSITION_PLURAL
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtOrOfficerPositionConceptPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = officer_positions
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = COURT_POSITION_PLURAL
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtOwnerConcept = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landed = no }
|
||||
localization_key = ADVENTURER
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = LIEGE
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetCourtOwner = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_landless_adventurer = yes }
|
||||
localization_key = court_owner_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = court_owner_liege
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetValidKnightsHeader = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = KNIGHTS_SUBHEADER_LANDLESS_ADVENTURER
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = KNIGHTS_SUBHEADER
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDoor = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_landless_adventurer = yes }
|
||||
}
|
||||
}
|
||||
localization_key = tent_flap
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = door
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetHuntDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = activity_hunt_desc_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_hunt_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetHuntMasterDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = activity_huntmaster_desc_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_huntmaster_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetHuntMasterTooltipDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = activity_huntmaster_tooltip_desc_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = activity_huntmaster_tooltip_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetServants = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = followers_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = servants_desc_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetFollowerOrVassal = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = follower
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = vassal
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetFollowerOrVassalPlural = {
|
||||
type = character
|
||||
parent = GetFollowerOrVassal
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetGameKeepers = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
}
|
||||
localization_key = flushers_adventurer
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = gamekeepers_regular
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
GetDoorPlural = {
|
||||
type = character
|
||||
parent = GetDoor
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
GetGovernmentIcon = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = holy_order_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title ?= { is_holy_order = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_holy_order = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holy_order_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = mercenary_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
primary_title = { is_mercenary_company = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
liege.primary_title ?= { is_mercenary_company = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = mercenary_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = landless_adventurer_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_ruler = yes
|
||||
}
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = adventurer_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = tribal_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_tribal }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = tribal_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = clan_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_clan }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = clan_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = administrative_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_administrative }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = administrative_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = republic_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_special_republic
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_special_republic }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = republic_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = theocracy_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_theocracy }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = theocracy_icon_concept
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
localization_key = feudal_icon_concept
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
585
common/customizable_localization/00_greeting_custom_loc.txt
Normal file
585
common/customizable_localization/00_greeting_custom_loc.txt
Normal file
|
|
@ -0,0 +1,585 @@
|
|||
|
||||
#GREETINGS MY LOVER
|
||||
GreetingToLover = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
object_of_importance_exist_trigger = {
|
||||
LOVER = root
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_lover_object
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_lover_fallback
|
||||
}
|
||||
}
|
||||
|
||||
#GREETINGS MY LIEGE
|
||||
GreetingToLiege = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 20
|
||||
}
|
||||
}
|
||||
localization_key = greeting_liege_positive
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= -40
|
||||
}
|
||||
}
|
||||
localization_key = greeting_liege_negative
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_liege_fallback
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToLiegePositive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_liege_liked
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToLiegeNegative = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_liege_dislike
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#GREETINGS MY VASSAL
|
||||
GreetingToVassal = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_close_or_extended_family_of = scope:second
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 10
|
||||
}
|
||||
}
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 30
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
localization_key = greeting_vassal_positive
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= -40
|
||||
}
|
||||
}
|
||||
localization_key = greeting_vassal_negative
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_vassal_fallback
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToVassalPositive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_close_or_extended_family_of = scope:second
|
||||
}
|
||||
localization_key = greeting_vassal_relative_liked
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_vassal_liked
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToVassalNegative = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_vassal_dislike
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#GREETINGS MY CLOSE_RELATIVE
|
||||
GreetingToFamily = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 40
|
||||
}
|
||||
}
|
||||
localization_key = greeting_family_positive
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= -20
|
||||
}
|
||||
}
|
||||
localization_key = greeting_family_negative
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_family_fallback
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToFamilyPositive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_family_liked
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToFamilyNegative = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_family_fallback
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#GREETINGS FOREIGN RULER
|
||||
GreetingToForeignRuler = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 40
|
||||
}
|
||||
}
|
||||
localization_key = greeting_foreign_ruler_positive
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= -20
|
||||
}
|
||||
}
|
||||
localization_key = greeting_foreign_ruler_negative
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_foreign_ruler
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToForeignRulerPositive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_foreign_ruler_positive
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToForeignRulerNegative = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_foreign_ruler_negative
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#GENERIC GREETING
|
||||
GreetingToGeneric = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value >= 40
|
||||
}
|
||||
}
|
||||
localization_key = greeting_generic_positive
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= -40
|
||||
}
|
||||
}
|
||||
localization_key = greeting_generic_negative
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_generic
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToGenericPositive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_generic_positive
|
||||
}
|
||||
}
|
||||
|
||||
GreetingToGenericNegative = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = greeting_generic_negative
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#APPROPRIATE GREETING
|
||||
# ROOT is the character doing the greeting, scope:second is the character being greeted.
|
||||
AppropriateGreeting = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_relation_lover = scope:second }
|
||||
localization_key = greeting_appropriate_lover
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_vassal_of = scope:second }
|
||||
localization_key = greeting_appropriate_liege
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { is_vassal_of = root }
|
||||
}
|
||||
localization_key = greeting_appropriate_vassal
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_close_or_extended_family_of = scope:second
|
||||
has_relation_friend = scope:second
|
||||
}
|
||||
}
|
||||
localization_key = greeting_appropriate_family
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { is_independent_ruler = yes }
|
||||
NOT = { top_liege = scope:second.top_liege }
|
||||
}
|
||||
localization_key = greeting_appropriate_foreign_ruler
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_appropriate_fallback
|
||||
}
|
||||
}
|
||||
|
||||
AppropriateGreetingPositive = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_relation_lover = scope:second }
|
||||
localization_key = greeting_appropriate_lover
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_vassal_of = scope:second }
|
||||
localization_key = greeting_appropriate_positive_liege
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { is_vassal_of = root }
|
||||
}
|
||||
localization_key = greeting_appropriate_positive_vassal
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_close_or_extended_family_of = scope:second
|
||||
}
|
||||
localization_key = greeting_appropriate_positive_family
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { is_independent_ruler = yes }
|
||||
NOT = { top_liege = scope:second.top_liege }
|
||||
}
|
||||
localization_key = greeting_appropriate_positive_foreign_ruler
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_appropriate_positive_fallback
|
||||
}
|
||||
}
|
||||
|
||||
AppropriateGreetingNegative = {
|
||||
type = character
|
||||
|
||||
|
||||
text = {
|
||||
trigger = { is_vassal_of = scope:second }
|
||||
localization_key = greeting_appropriate_negative_liege
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { is_vassal_of = root }
|
||||
}
|
||||
localization_key = greeting_appropriate_negative_vassal
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_close_or_extended_family_of = scope:second
|
||||
}
|
||||
localization_key = greeting_appropriate_negative_family
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { is_independent_ruler = yes }
|
||||
NOT = { top_liege = scope:second.top_liege }
|
||||
}
|
||||
localization_key = greeting_appropriate_negative_foreign_ruler
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = greeting_appropriate_negative_fallback
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Can be called after an appropriate greeting to add character and flavor to the address.
|
||||
AppropriateSupplimentaryGreeting = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = {
|
||||
target_is_liege_or_above = scope:second
|
||||
}
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value <= -10
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
target_is_liege_or_above = scope:second
|
||||
opinion = {
|
||||
target = scope:second
|
||||
value > -10
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.positive
|
||||
}
|
||||
}
|
||||
|
||||
NegativeSupplimentaryGreeting = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
|
||||
text = { # Your misdeeds are told from Ireland to Cathay
|
||||
trigger = {
|
||||
# Must be in Western or Northern Europe
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = world_europe_west
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.tales
|
||||
}
|
||||
|
||||
text = { # Your low character is the subject of Greek plays.
|
||||
trigger = {
|
||||
# Must be in Western or Northern Europe
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = world_europe_east
|
||||
geographical_region = world_europe_south
|
||||
geographical_region = world_asia_minor
|
||||
geographical_region = world_middle_east_jerusalem
|
||||
geographical_region = world_africa_north
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.greek
|
||||
}
|
||||
|
||||
text = { # May your humors rot in your living body.
|
||||
localization_key = greeting_supplimentary.negative.insult.1
|
||||
}
|
||||
|
||||
text = { # May your years be short and miserable.
|
||||
localization_key = greeting_supplimentary.negative.insult.2
|
||||
}
|
||||
|
||||
text = { # May wisdom ever elude you.
|
||||
trigger = {
|
||||
scope:second = {
|
||||
learning < high_skill_rating
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.insult.3
|
||||
}
|
||||
|
||||
text = { # Damn your seventh grandfather.
|
||||
trigger = {
|
||||
faith = {
|
||||
religion_tag = islam_religion
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.insult_muslim.1
|
||||
}
|
||||
|
||||
text = { # May you be sewn up alive in the belly of a dead camel.
|
||||
trigger = {
|
||||
faith = {
|
||||
religion_tag = islam_religion
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.insult_muslim.2
|
||||
}
|
||||
|
||||
text = { # May Allah destroy your house.
|
||||
trigger = {
|
||||
faith = {
|
||||
religion_tag = islam_religion
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.insult_muslim.3
|
||||
}
|
||||
|
||||
text = { # You child of a mangy dog.
|
||||
trigger = {
|
||||
faith = {
|
||||
religion_tag = islam_religion
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.negative.insult_muslim.4
|
||||
}
|
||||
}
|
||||
|
||||
PositiveSupplimentaryGreeting = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = { # Blessings upon you and your House.
|
||||
localization_key = greeting_supplimentary.positive.flattery.1
|
||||
}
|
||||
|
||||
text = { # Your wisdom and mercy are legendary.
|
||||
trigger = {
|
||||
scope:second = {
|
||||
NOR = {
|
||||
has_trait = sadistic
|
||||
has_trait = callous
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.positive.flattery.2
|
||||
}
|
||||
|
||||
text = { # Peace be with you.
|
||||
trigger = {
|
||||
scope:second = {
|
||||
NOR = {
|
||||
has_trait = vengeful
|
||||
has_trait = wrathful
|
||||
faith = {
|
||||
has_doctrine = tenet_warmonger
|
||||
has_doctrine = tenet_human_sacrifice
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.positive.flattery.3
|
||||
}
|
||||
|
||||
text = { # May you live in harmony and contentment.
|
||||
trigger = {
|
||||
scope:second = {
|
||||
NOR = {
|
||||
has_trait = ambitious
|
||||
has_trait = arrogant
|
||||
has_trait = sadistic
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.positive.flattery.4
|
||||
}
|
||||
|
||||
text = { # Your ruthlessness is enviable.
|
||||
trigger = {
|
||||
scope:second = {
|
||||
OR = {
|
||||
has_trait = sadistic
|
||||
has_trait = callous
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.positive.flattery.5
|
||||
}
|
||||
|
||||
text = { # Your great appetites are renowned throughout the world.
|
||||
trigger = {
|
||||
scope:second = {
|
||||
OR = {
|
||||
has_trait = gluttonous
|
||||
has_trait = greedy
|
||||
has_trait = ambitious
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = greeting_supplimentary.positive.flattery.6
|
||||
}
|
||||
}
|
||||
198
common/customizable_localization/00_health_custom_loc.txt
Normal file
198
common/customizable_localization/00_health_custom_loc.txt
Normal file
|
|
@ -0,0 +1,198 @@
|
|||
|
||||
|
||||
PossessedEpisode = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_witch_trigger = yes
|
||||
has_character_modifier = possessed_prophetic_visions
|
||||
has_trait = lifestyle_mystic
|
||||
has_trait = zealous
|
||||
}
|
||||
}
|
||||
localization_key = possessed_vision
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = possessed_episode
|
||||
}
|
||||
}
|
||||
|
||||
EventTitleDisease = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { scope:sick_character = { has_trait = wounded_3 } }
|
||||
localization_key = trait_wounded_3
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:sick_character = { has_trait = wounded_2 } }
|
||||
localization_key = trait_wounded_2
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:sick_character = { has_trait = wounded_1 } }
|
||||
localization_key = trait_wounded
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:ill }
|
||||
localization_key = trait_ill
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:pneumonic }
|
||||
localization_key = trait_pneumonic
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:gout_ridden }
|
||||
localization_key = trait_gout_ridden
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:leper }
|
||||
localization_key = trait_leper
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:typhus }
|
||||
localization_key = trait_typhus
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:consumption }
|
||||
localization_key = trait_consumption
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:cancer }
|
||||
localization_key = trait_cancer
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:lovers_pox }
|
||||
localization_key = trait_lovers_pox
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:early_great_pox }
|
||||
localization_key = trait_lovers_pox
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:great_pox }
|
||||
localization_key = trait_great_pox
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:smallpox }
|
||||
localization_key = trait_smallpox
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:measles }
|
||||
localization_key = trait_measles
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:dysentery }
|
||||
localization_key = trait_dysentery
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:ergotism }
|
||||
localization_key = trait_ergotism
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:disease_type = flag:bubonic_plague }
|
||||
localization_key = trait_bubonic_plague
|
||||
}
|
||||
}
|
||||
|
||||
GetYoungMiddleAgedOld = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { age <= 30 }
|
||||
localization_key = age_young
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
age > 30
|
||||
age < 60
|
||||
}
|
||||
localization_key = age_middle_aged
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { age >= 60 }
|
||||
localization_key = age_old
|
||||
}
|
||||
}
|
||||
|
||||
GetYoungOld = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { age < scope:second.age }
|
||||
localization_key = age_young
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { age >= scope:second.age }
|
||||
localization_key = age_old
|
||||
}
|
||||
}
|
||||
|
||||
RandomDisease = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = { localization_key = disease_pneumonic }
|
||||
|
||||
text = { localization_key = disease_gout_ridden }
|
||||
|
||||
text = { localization_key = disease_leper }
|
||||
|
||||
text = { localization_key = disease_typhus }
|
||||
|
||||
text = { localization_key = disease_consumption }
|
||||
|
||||
text = { localization_key = disease_cancer }
|
||||
|
||||
text = { localization_key = disease_lovers_pox }
|
||||
|
||||
text = { localization_key = disease_early_great_pox }
|
||||
|
||||
text = { localization_key = disease_great_pox }
|
||||
|
||||
text = { localization_key = disease_smallpox }
|
||||
|
||||
text = { localization_key = disease_measles }
|
||||
|
||||
text = { localization_key = disease_dysentery }
|
||||
|
||||
text = { localization_key = disease_ergotism }
|
||||
|
||||
text = { localization_key = disease_bubonic_plague }
|
||||
}
|
||||
|
||||
GetRandomBattlefieldMedic = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
# Have only added words that are fairly short so that it stays snappy — something you might yell in a crisis.
|
||||
|
||||
text = { localization_key = medic_doctor }
|
||||
|
||||
text = { localization_key = medic_physic }
|
||||
|
||||
text = { localization_key = medic_surgeon }
|
||||
|
||||
text = { localization_key = medic_sawbones }
|
||||
|
||||
text = { localization_key = medic_barber }
|
||||
}
|
||||
|
||||
GetRandomCourtMedic = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
# Have only added words that are fairly short so that it stays snappy — something you might yell in a crisis.
|
||||
|
||||
text = { localization_key = medic_doctor }
|
||||
|
||||
text = { localization_key = medic_physic }
|
||||
|
||||
text = { localization_key = medic_surgeon }
|
||||
}
|
||||
2085
common/customizable_localization/00_historical_character_loc.txt
Normal file
2085
common/customizable_localization/00_historical_character_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
319
common/customizable_localization/00_hold_court_custom_joe.txt
Normal file
319
common/customizable_localization/00_hold_court_custom_joe.txt
Normal file
|
|
@ -0,0 +1,319 @@
|
|||
get_hold_court_8001_flaw = { # Flavor for reasons they are a bad mayor
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = lazy }
|
||||
localization_key = hold_court_8001.desc_lazy
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = greedy }
|
||||
localization_key = hold_court_8001.desc_greedy
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = arbitrary }
|
||||
localization_key = hold_court_8001.desc_arbitrary
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = deceitful }
|
||||
localization_key = hold_court_8001.desc_deceitful
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { stewardship <= 6 }
|
||||
localization_key = hold_court_8001.desc_incompetent
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { age < 25 }
|
||||
localization_key = hold_court_8001.desc_young
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = infirm }
|
||||
localization_key = hold_court_8001.desc_infirm
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = incapable }
|
||||
localization_key = hold_court_8001.desc_incapable
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { age > 60 }
|
||||
localization_key = hold_court_8001.desc_old
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = hold_court_8001.desc_fallback
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8010_stake = { # Flavor for government type of worried vassal
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_special_republic }
|
||||
localization_key = hold_court_8010.desc_republic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_theocracy }
|
||||
localization_key = hold_court_8010.desc_theocratic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = hold_court_8010.desc_family
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8020_holiness_1 = { # Describe the holiness of the target county
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:holy_site_var
|
||||
var:holy_site_var = {
|
||||
any_county_province = {
|
||||
barony = {
|
||||
is_holy_site_of = ROOT.faith
|
||||
title_province = { has_special_building = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holiness_cathedral_1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:holy_site_var
|
||||
var:holy_site_var = {
|
||||
any_county_province = {
|
||||
barony = { is_holy_site_of = ROOT.faith }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holiness_holy_site_1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = holiness_fallback_1
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8020_holiness_2 = { # Describe the holiness of the target county
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:holy_site_var
|
||||
var:holy_site_var = {
|
||||
any_county_province = {
|
||||
barony = {
|
||||
is_holy_site_of = ROOT.faith
|
||||
title_province = { has_special_building = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holiness_cathedral_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:holy_site_var
|
||||
var:holy_site_var = {
|
||||
any_county_province = {
|
||||
barony = { is_holy_site_of = ROOT.faith }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holiness_holy_site_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = holiness_fallback_2
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8020_holiness_3 = { # Describe the holiness of the target county
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:holy_site_var
|
||||
var:holy_site_var = {
|
||||
any_county_province = {
|
||||
barony = {
|
||||
is_holy_site_of = ROOT.faith
|
||||
title_province = { has_special_building = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holiness_cathedral_3
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:holy_site_var
|
||||
var:holy_site_var = {
|
||||
any_county_province = {
|
||||
barony = { is_holy_site_of = ROOT.faith }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = holiness_holy_site_3
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
localization_key = holiness_fallback_3
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8100_parent = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { # If male dominated
|
||||
faith = {
|
||||
NOT = { has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
}
|
||||
localization_key = mama
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { # If female dominated
|
||||
faith = {
|
||||
NOT = { has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
}
|
||||
localization_key = papa
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = hold_court_8100_parent_general
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8100_situation = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
faith = {
|
||||
NOT = { has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
exists = mother
|
||||
mother = { is_alive = no }
|
||||
}
|
||||
AND = {
|
||||
faith = {
|
||||
NOT = { has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
exists = father
|
||||
father = { is_alive = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = hold_court_8100_situation_dead
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
faith = {
|
||||
NOT = { has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
exists = mother
|
||||
mother = { is_imprisoned = yes }
|
||||
}
|
||||
AND = {
|
||||
faith = {
|
||||
NOT = { has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
exists = father
|
||||
father = { is_imprisoned = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = hold_court_8100_situation_jailed
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = hold_court_8100_situation_unknown
|
||||
}
|
||||
}
|
||||
|
||||
get_hold_court_8190_ethos = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_bellicose }
|
||||
}
|
||||
localization_key = hold_court_8190_bellicose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_stoic }
|
||||
}
|
||||
localization_key = hold_court_8190_stoic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_bureaucratic }
|
||||
}
|
||||
localization_key = hold_court_8190_bureaucratic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_spiritual }
|
||||
}
|
||||
localization_key = hold_court_8190_spiritual
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_courtly }
|
||||
}
|
||||
localization_key = hold_court_8190_courtly
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_egalitarian }
|
||||
}
|
||||
localization_key = hold_court_8190_egalitarian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = ethos_communal }
|
||||
}
|
||||
localization_key = hold_court_8190_communal
|
||||
}
|
||||
}
|
||||
|
||||
231
common/customizable_localization/00_incidental_details.txt
Normal file
231
common/customizable_localization/00_incidental_details.txt
Normal file
|
|
@ -0,0 +1,231 @@
|
|||
GetIncidentalDetail = { #Remember to use the gerund in the loc strings
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = servant_struggling_with_vase
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = courtier_passing_by_in_hurry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = fly_crawling_on_decoration
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_tournament
|
||||
}
|
||||
}
|
||||
localization_key = peddler_passing_by_in_hurry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_travelling = yes
|
||||
involved_activity ?= {
|
||||
NOR = {
|
||||
has_activity_type = activity_tournament
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = feather_drift_past
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = cupbearer_pours_drink
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = courtiers_chat
|
||||
}
|
||||
}
|
||||
|
||||
GetIncidentalDetailPresent = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = servant_struggling_with_vase_pres
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = courtier_passing_by_in_hurry_pres
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = fly_crawling_on_decoration_pres
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_tournament
|
||||
}
|
||||
}
|
||||
localization_key = peddler_passing_by_in_hurry_pres
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
is_travelling = yes
|
||||
involved_activity ?= {
|
||||
NOR = {
|
||||
has_activity_type = activity_tournament
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = feather_drift_past_pres
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = cupbearer_pours_drink_pres
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = involved_activity
|
||||
}
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
has_activity_type = activity_wedding
|
||||
has_activity_type = activity_feast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = courtiers_chat_pres
|
||||
}
|
||||
}
|
||||
1880
common/customizable_localization/00_insult_custom_loc.txt
Normal file
1880
common/customizable_localization/00_insult_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
241
common/customizable_localization/00_insult_poetry_custom_loc.txt
Normal file
241
common/customizable_localization/00_insult_poetry_custom_loc.txt
Normal file
|
|
@ -0,0 +1,241 @@
|
|||
rhyme_group_a_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_cow
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_sow
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_plough
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_prow
|
||||
}
|
||||
|
||||
# female versions requested by other languages
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_cow_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_sow_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_plough_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_prow_female
|
||||
}
|
||||
}
|
||||
|
||||
rhyme_group_a_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_should_allow
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_understands_how
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_knows_quite_how
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_could_use_as_a_plough
|
||||
}
|
||||
|
||||
# female versions requested by other languages
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_should_allow_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_understands_how_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_knows_quite_how_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_could_use_as_a_plough_female
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
rhyme_group_b_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_dog
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_bog
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_hog
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_sprog
|
||||
}
|
||||
|
||||
# female versions requested by other languages
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_dog_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_bog_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_hog_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_sprog_female
|
||||
}
|
||||
}
|
||||
|
||||
rhyme_group_b_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_slog
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_clog
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_grog
|
||||
}
|
||||
|
||||
# female versions requested by other languages
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_slog_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_clog_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_grog_female
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
rhyme_group_c_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_hunt
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_grunt
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_stunt
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_punt
|
||||
}
|
||||
|
||||
# female versions requested by other languages
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_hunt_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_grunt_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_stunt_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_punt_female
|
||||
}
|
||||
}
|
||||
|
||||
rhyme_group_c_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_runt
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_errant
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_shunt
|
||||
}
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = insult_blunt
|
||||
}
|
||||
|
||||
# female versions requested by other languages
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_runt_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_errant_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_shunt_female
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = insult_blunt_female
|
||||
}
|
||||
}
|
||||
132
common/customizable_localization/00_interactions_custom_loc.txt
Normal file
132
common/customizable_localization/00_interactions_custom_loc.txt
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
|
||||
GetRevokeTitleName = {
|
||||
type = character
|
||||
text = {
|
||||
localization_key = revoke_governorship_interaction
|
||||
trigger = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = revoke_title_interaction
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
OfferCouncilPosition = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_liked
|
||||
trigger = {
|
||||
opinion = {
|
||||
value >= 30
|
||||
target = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_disliked
|
||||
trigger = {
|
||||
opinion = {
|
||||
value < -30
|
||||
target = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_powerful
|
||||
trigger = {
|
||||
scope:second = {
|
||||
is_powerful_vassal_of = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = liege_offer_council_position_fallback
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IncorrectLineality = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = IncorrectLineality_Matrilineal
|
||||
trigger = { is_male = yes }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = IncorrectLineality_Patrilineal
|
||||
trigger = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImprisonCharacterDeclineSummary = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_war
|
||||
trigger = {
|
||||
is_playable_character = yes
|
||||
primary_title.tier > tier_barony
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_no_court
|
||||
trigger = {
|
||||
is_playable_character = yes
|
||||
primary_title.tier = tier_barony
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_cannot_fire_court_chaplain
|
||||
trigger = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
NOT = { can_be_fired_from_council_trigger = { COURT_OWNER = root.liege } }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_cannot_fire_HoF
|
||||
trigger = {
|
||||
exists = root.liege
|
||||
root.liege = { exists = faith.religious_head }
|
||||
root.liege.faith.religious_head = { this = root }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_no_war_your_courtier
|
||||
trigger = { host = { is_local_player = yes } }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = imprison_decline_summary_no_war
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
RevokeTitleDeclineSummary = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = general_rebellion_decline_summary_auto_accept
|
||||
trigger = { #Auto-accept
|
||||
OR = {
|
||||
highest_held_title_tier = tier_barony
|
||||
is_imprisoned_by = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = general_rebellion_decline_summary_warning
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
115
common/customizable_localization/00_interface_custom_loc.txt
Normal file
115
common/customizable_localization/00_interface_custom_loc.txt
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
|
||||
GetEducationLifestylePercentageBoost = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_1_percentage
|
||||
trigger = {
|
||||
has_education_rank_trigger = { RANK = 1 OPERATOR = equals }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_2_percentage
|
||||
trigger = {
|
||||
has_education_rank_trigger = { RANK = 2 OPERATOR = equals }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_3_percentage
|
||||
trigger = {
|
||||
has_education_rank_trigger = { RANK = 3 OPERATOR = equals }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_4_percentage
|
||||
trigger = {
|
||||
has_education_rank_trigger = { RANK = 4 OPERATOR = equals }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_5_percentage
|
||||
trigger = {
|
||||
has_education_rank_trigger = { RANK = 5 OPERATOR = equals }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetWandererLifestyleXPHighlight = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_trait = lifestyle_traveler }
|
||||
localization_key = wanderer_lifestyle_highlight
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_landless_adventurer = yes }
|
||||
localization_key = wanderer_lifestyle_adventurer_no_highlight
|
||||
}
|
||||
|
||||
text = {
|
||||
fallback = yes
|
||||
localization_key = wanderer_lifestyle_no_highlight
|
||||
}
|
||||
}
|
||||
|
||||
GetLifestyleBoostWanderer = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_1_percentage
|
||||
trigger = {
|
||||
wanderer_current_lifestyle_monthly_bonus = 10
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_2_percentage
|
||||
trigger = {
|
||||
wanderer_current_lifestyle_monthly_bonus = 20
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_3_percentage
|
||||
trigger = {
|
||||
wanderer_current_lifestyle_monthly_bonus = 30
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_4_percentage
|
||||
trigger = {
|
||||
wanderer_current_lifestyle_monthly_bonus = 40
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_rank_5_percentage
|
||||
trigger = {
|
||||
wanderer_current_lifestyle_monthly_bonus = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetBastardTraitDesc = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = CV_TT_BASTARD_HIGHBORN
|
||||
trigger = {
|
||||
is_lowborn = no
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CV_TT_BASTARD_LOWBORN
|
||||
trigger = {
|
||||
is_lowborn = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
journey_events_30_custom_loc = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_custom_loc_oasis
|
||||
trigger = {
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_custom_loc_desert
|
||||
trigger = {
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_custom_loc_mountains
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert_mountains
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_custom_loc_forest
|
||||
trigger = {
|
||||
terrain = forest
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_custom_loc_fallback
|
||||
}
|
||||
}
|
||||
|
||||
journey_events_30_short_custom_loc = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_short_custom_loc_oasis
|
||||
trigger = {
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_short_custom_loc_desert
|
||||
trigger = {
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_short_custom_loc_mountains
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert_mountains
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_short_custom_loc_forest
|
||||
trigger = {
|
||||
terrain = forest
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = journey_events_30_short_custom_loc_fallback
|
||||
}
|
||||
}
|
||||
118
common/customizable_localization/00_knight_culture.txt
Normal file
118
common/customizable_localization/00_knight_culture.txt
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
KnightCulture = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_landless_adventurer = yes
|
||||
NOR = {
|
||||
has_trait = knight_errant
|
||||
faith = { religion_tag = christianity_religion }
|
||||
culture = { has_cultural_pillar = language_frankish }
|
||||
}
|
||||
}
|
||||
localization_key = knight_champion
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
culture = { has_cultural_pillar = language_greek }
|
||||
}
|
||||
localization_key = knight_hetaeria
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = language_mongolic }
|
||||
culture = { has_cultural_pillar = language_turkic }
|
||||
}
|
||||
}
|
||||
localization_key = knight_baghatur
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = language_sauraseni }
|
||||
culture = { has_cultural_pillar = language_marathi }
|
||||
culture = { has_cultural_pillar = language_magadhan }
|
||||
culture = { has_cultural_pillar = language_pahari }
|
||||
culture = { has_cultural_pillar = language_vrachada }
|
||||
culture = { has_cultural_pillar = language_rajasthani }
|
||||
culture = { has_cultural_pillar = language_sinhalese }
|
||||
culture = { has_cultural_pillar = language_kashmiri }
|
||||
culture = { has_cultural_pillar = language_tamil }
|
||||
culture = { has_cultural_pillar = language_telugu }
|
||||
culture = { has_cultural_pillar = language_kannada }
|
||||
culture = { has_cultural_pillar = language_north_dravidian } #FP3 addition
|
||||
}
|
||||
}
|
||||
localization_key = knight_shoorveer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = { religion_tag = zoroastrianism_religion }
|
||||
culture = { has_cultural_pillar = language_iranian }
|
||||
}
|
||||
}
|
||||
localization_key = knight_aswaran
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = { religion_tag = islam_religion }
|
||||
culture = { has_cultural_pillar = language_arabic }
|
||||
}
|
||||
}
|
||||
localization_key = knight_faris
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
NOR = {
|
||||
faith = { religion_tag = christianity_religion }
|
||||
culture = { has_cultural_pillar = language_frankish }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = knight_champion
|
||||
}
|
||||
text = {
|
||||
localization_key = knight_default
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
KnightCulturePlural = {
|
||||
parent = KnightCulture
|
||||
suffix = "_plural"
|
||||
}
|
||||
|
||||
KnightCultureNoTooltip = {
|
||||
parent = KnightCulture
|
||||
suffix = "_no_tooltip"
|
||||
}
|
||||
|
||||
KnightCulturePluralNoTooltip = {
|
||||
parent = KnightCulture
|
||||
suffix = "_no_tooltip_plural"
|
||||
}
|
||||
|
||||
KnightCultureNoTooltipLowercase = {
|
||||
parent = KnightCulture
|
||||
suffix = "_no_tooltip_lowercase"
|
||||
}
|
||||
|
||||
KnightCulturePluralNoTooltipLowercase = {
|
||||
parent = KnightCulture
|
||||
suffix = "_no_tooltip_lowercase_plural"
|
||||
}
|
||||
|
||||
KnightCulturePluralPossessiveNoTooltipLowercase = {
|
||||
parent = KnightCulture
|
||||
suffix = "_no_tooltip_lowercase_plural_possessive"
|
||||
}
|
||||
|
||||
KnightCultureAdjectiveNoTooltipLowercase = {
|
||||
parent = KnightCulture
|
||||
suffix = "_no_tooltip_lowercase_adjective"
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
281
common/customizable_localization/00_language_custom_loc.txt
Normal file
281
common/customizable_localization/00_language_custom_loc.txt
Normal file
|
|
@ -0,0 +1,281 @@
|
|||
IberiaSacredLanguage = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { faith.religion = religion:christianity_religion }
|
||||
localization_key = language_latin_name #Latin
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith.religion = religion:judaism_religion }
|
||||
localization_key = IberiaSacredLanguage_hebrew #Hebrew
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith.religion = religion:islam_religion }
|
||||
localization_key = language_arabic_name #Arabic
|
||||
}
|
||||
}
|
||||
|
||||
IberiaRomanceLanguage = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { faith.religion = religion:christianity_religion }
|
||||
localization_key = IberiaRomanceLanguage_castilian #Castilian
|
||||
}
|
||||
|
||||
#text = { # I couldn't find evidence of a unique Jewish dialect until after the expulsion of the jews in 1492, when Ladino was coined - AN
|
||||
# trigger = { religion = religion:judaism_religion }
|
||||
# localization_key = IberiaRomanceLanguage_sephardi #Sephardi
|
||||
#}
|
||||
|
||||
text = {
|
||||
trigger = { faith.religion = religion:islam_religion }
|
||||
localization_key = IberiaRomanceLanguage_mozarabic #Mozarabic #TO_DO_CD: This should be an actual language for our Mozarabs, but would require a culture creation - AN
|
||||
}
|
||||
}
|
||||
|
||||
#Key to pick out liturgical language of the faith of a province or character - if one exists
|
||||
#Uses "Archaic-[spoken language]" as fallback
|
||||
#Specific Fallbacks exists for:
|
||||
#Catholic
|
||||
#Orthodox
|
||||
#Nestorian
|
||||
#Judaism
|
||||
#Islam
|
||||
#Buddhism
|
||||
#Hinduism
|
||||
#Tibetan
|
||||
#Taoism
|
||||
#Jainism
|
||||
#Zoroastrianism
|
||||
#Greco-Roman
|
||||
|
||||
GetFaithSacredLanguage = {
|
||||
type = all
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = faith:catholic
|
||||
faith = faith:conversos
|
||||
faith = faith:lollard
|
||||
faith = faith:insular_celtic
|
||||
faith = faith:mozarabic_church
|
||||
}
|
||||
}
|
||||
localization_key = language_latin_name #Latin
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = faith:cathar
|
||||
}
|
||||
localization_key = language_occitano_romance_name #Occitan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith = faith:nestorian }
|
||||
localization_key = language_aramaic_name #Armaic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith = faith:armenian_apostolic }
|
||||
localization_key = language_armenian_name #Armenian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = faith:orthodox
|
||||
faith = faith:coptic
|
||||
religion = religion:christianity_religion #fallback for all Christian Faiths
|
||||
}
|
||||
}
|
||||
localization_key = language_greek_name #Greek
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { religion = religion:judaism_religion }
|
||||
localization_key = language_israelite_name #Hebrew
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { religion = religion:islam_religion }
|
||||
localization_key = language_arabic_name #Arabic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { religion = religion:zoroastrianism_religion }
|
||||
localization_key = language_avestan_name #Avestan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith = faith:theravada }
|
||||
localization_key = language_pali_name #Pali
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = faith:lamaism
|
||||
religion = religion:bon_religion
|
||||
AND = {
|
||||
faith = faith:vajrayana
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_tibetan
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = language_classical_tibetan_name #Classical Tibetan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
religion = religion:taoism_religion
|
||||
}
|
||||
localization_key = language_chinese_name
|
||||
}
|
||||
|
||||
text = { #Could also be Vedic & Old Tamil
|
||||
trigger = {
|
||||
OR = {
|
||||
religion = religion:hinduism_religion
|
||||
religion = religion:buddhism_religion
|
||||
religion = religion:jainism_religion
|
||||
}
|
||||
}
|
||||
localization_key = language_sanskrit_name #Sanskrit
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
religion = religion:hellenism_religion
|
||||
}
|
||||
localization_key = language_greek_name #Greek
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = fallback_liturgical_province_language #Archaic-X - based on culture instead of Faith.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GetFaithSacredLanguageCharacter = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = faith:catholic
|
||||
faith = faith:conversos
|
||||
faith = faith:lollard
|
||||
faith = faith:insular_celtic
|
||||
faith = faith:mozarabic_church
|
||||
}
|
||||
}
|
||||
localization_key = language_latin_name #Latin
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith = faith:cathar
|
||||
}
|
||||
localization_key = language_occitano_romance_name #Occitan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith = faith:nestorian }
|
||||
localization_key = language_aramaic_name #Armaic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith = faith:armenian_apostolic }
|
||||
localization_key = language_armenian_name #Armenian
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = faith:orthodox
|
||||
faith = faith:coptic
|
||||
religion = religion:christianity_religion #fallback for all Christian Faiths
|
||||
}
|
||||
}
|
||||
localization_key = language_greek_name #Greek
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { religion = religion:judaism_religion }
|
||||
localization_key = language_israelite_name #Hebrew
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { religion = religion:islam_religion }
|
||||
localization_key = language_arabic_name #Arabic
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { religion = religion:zoroastrianism_religion }
|
||||
localization_key = language_avestan_name #Avestan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { faith = faith:theravada }
|
||||
localization_key = language_pali_name #Pali
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith = faith:lamaism
|
||||
religion = religion:bon_religion
|
||||
AND = {
|
||||
faith = faith:vajrayana
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_tibetan
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = language_classical_tibetan_name #Classical Tibetan
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
religion = religion:taoism_religion
|
||||
}
|
||||
localization_key = language_chinese_name
|
||||
}
|
||||
|
||||
text = { #Could also be Vedic & Old Tamil
|
||||
trigger = {
|
||||
OR = {
|
||||
religion = religion:hinduism_religion
|
||||
religion = religion:buddhism_religion
|
||||
religion = religion:jainism_religion
|
||||
}
|
||||
}
|
||||
localization_key = language_sanskrit_name #Sanskrit
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
religion = religion:hellenism_religion
|
||||
}
|
||||
localization_key = language_greek_name #Greek
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
fallback = yes
|
||||
localization_key = fallback_liturgical_character_language #Archaic-X - based on culture instead of Faith.
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,279 @@
|
|||
LifestyleFocus = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { has_lifestyle = martial_lifestyle }
|
||||
localization_key = LifestyleFocus_martial
|
||||
}
|
||||
text = {
|
||||
trigger = { has_lifestyle = diplomacy_lifestyle }
|
||||
localization_key = LifestyleFocus_diplomacy
|
||||
}
|
||||
text = {
|
||||
trigger = { has_lifestyle = intrigue_lifestyle }
|
||||
localization_key = LifestyleFocus_intrigue
|
||||
}
|
||||
text = {
|
||||
trigger = { has_lifestyle = stewardship_lifestyle }
|
||||
localization_key = LifestyleFocus_stewardship
|
||||
}
|
||||
text = {
|
||||
trigger = { has_lifestyle = learning_lifestyle }
|
||||
localization_key = LifestyleFocus_learning
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CompositionType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_type = flag:song }
|
||||
localization_key = CompositionType_song
|
||||
}
|
||||
text = {
|
||||
trigger = { var:composition_type = flag:chronicle }
|
||||
localization_key = CompositionType_chronicle
|
||||
}
|
||||
text = {
|
||||
trigger = { var:composition_type = flag:poem }
|
||||
localization_key = CompositionType_poem
|
||||
}
|
||||
}
|
||||
|
||||
CompositionTypeActionPP = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_type = flag:song }
|
||||
localization_key = CompositionTypeAction_listening
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:composition_type = flag:chronicle
|
||||
var:composition_type = flag:poem
|
||||
}
|
||||
}
|
||||
localization_key = CompositionTypeAction_reading
|
||||
}
|
||||
}
|
||||
|
||||
CompositionTypeActionPast = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_type = flag:song }
|
||||
localization_key = CompositionTypeAction_listened
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:composition_type = flag:chronicle
|
||||
var:composition_type = flag:poem
|
||||
}
|
||||
}
|
||||
localization_key = CompositionTypeAction_read
|
||||
}
|
||||
}
|
||||
|
||||
CompositionDetail = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:horse }
|
||||
localization_key = CompositionDetail_horse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:ox }
|
||||
localization_key = CompositionDetail_ox
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:witch }
|
||||
localization_key = CompositionDetail_witch
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:magical_sword }
|
||||
localization_key = CompositionDetail_magical_sword
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:dragon }
|
||||
localization_key = CompositionDetail_dragon
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:emperor }
|
||||
localization_key = CompositionDetail_emperor
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:river }
|
||||
localization_key = CompositionDetail_river
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:mountain }
|
||||
localization_key = CompositionDetail_mountain
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { var:composition_detail = flag:hermit }
|
||||
localization_key = CompositionDetail_hermit
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicScribes = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_tribal }
|
||||
localization_key = CommissionEpicScribes_bards
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CommissionEpicScribes_scribes
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicScribe = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_tribal }
|
||||
localization_key = CommissionEpicScribe_bard
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = CommissionEpicScribe_scribe
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicComposer = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { exists = scope:second }
|
||||
localization_key = CommissionEpicComposer_composer
|
||||
}
|
||||
text = {
|
||||
localization_key = CommissionEpicComposer_scribes
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicComposerHasHave = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { exists = scope:second }
|
||||
localization_key = CommissionEpicComposerHasHave_has
|
||||
}
|
||||
text = {
|
||||
localization_key = CommissionEpicComposerHasHave_have
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicComposerThem = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { exists = scope:second }
|
||||
localization_key = CommissionEpicComposerThem_composer
|
||||
}
|
||||
text = {
|
||||
localization_key = CommissionEpicComposerThem_scribes
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicComposerThey = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { exists = scope:second }
|
||||
localization_key = CommissionEpicComposerThey_composer
|
||||
}
|
||||
text = {
|
||||
localization_key = CommissionEpicComposerThey_scribes
|
||||
}
|
||||
}
|
||||
|
||||
CommissionEpicComposerTheir = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { exists = scope:second }
|
||||
localization_key = CommissionEpicComposerTheir_composer
|
||||
}
|
||||
text = {
|
||||
localization_key = CommissionEpicComposerTheir_scribes
|
||||
}
|
||||
}
|
||||
|
||||
GetRandomPositiveTrait = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_intellect_good_1_flag }
|
||||
localization_key = trait_intellect_good_1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_intellect_good_2_flag }
|
||||
localization_key = trait_intellect_good_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_intellect_good_3_flag }
|
||||
localization_key = trait_intellect_good_3
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_physique_good_1_flag }
|
||||
localization_key = trait_physique_good_1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_physique_good_2_flag }
|
||||
localization_key = trait_physique_good_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_physique_good_3_flag }
|
||||
localization_key = trait_physique_good_3
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_fecund_flag }
|
||||
localization_key = trait_fecund
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_pure_blooded_flag }
|
||||
localization_key = trait_pure_blooded
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_beauty_good_1_flag }
|
||||
localization_key = trait_beauty_good_1
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_beauty_good_2_female_flag }
|
||||
localization_key = trait_beauty_good_female_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_beauty_good_2_male_flag }
|
||||
localization_key = trait_beauty_good_male_2
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { has_character_flag = trait_beauty_good_3_flag }
|
||||
localization_key = trait_beauty_good_3
|
||||
}
|
||||
}
|
||||
1090
common/customizable_localization/00_love_letter_custom_loc.txt
Normal file
1090
common/customizable_localization/00_love_letter_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,572 @@
|
|||
LoverPetName = { #LoverPetName: avoid pet names that are just adjectives
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_darling
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_dearest
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_morsel
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_firebrand
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_songbird
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_beloved
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_beauty
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_pet
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_treasure
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetheart
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetness
|
||||
}
|
||||
|
||||
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sunshine
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_spring_blossom
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_petal
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_honeycomb
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LoverPetName_uppercase = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_darling_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_dearest_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_morsel_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_firebrand_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_songbird_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_beloved_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_beauty_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_pet_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_treasure_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetheart_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_rose_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetness_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sunshine_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_spring_blossom_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_petal_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_honeycomb_uppercase
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LoverPetName_possessive = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_darling_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_dearest_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_morsel_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_firebrand_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_songbird_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_beloved_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_beauty_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_pet_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_treasure_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetheart_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_rose_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetness_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sunshine_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_spring_blossom_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_petal_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_honeycomb_possessive
|
||||
}
|
||||
}
|
||||
|
||||
lover_activity = { #Is in present particle
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:garden_walk
|
||||
NOT = { has_variable = lover_activity }
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = lifestyle_herbalist
|
||||
has_trait = shy
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_garden_walk
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:dinner
|
||||
NOT = { has_variable = lover_activity }
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = gregarious
|
||||
has_trait = gluttonous
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_dinner
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:buy_gift
|
||||
NOT = { has_variable = lover_activity }
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = greedy
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_buy_gift
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:social_events
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOR = {
|
||||
has_trait = shy
|
||||
has_trait = callous
|
||||
has_trait = sadistic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = gregarious
|
||||
has_trait = diplomat
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_social_events
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:play_games
|
||||
NOT = { has_variable = lover_activity }
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_play_games
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:drink
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOR = {
|
||||
has_trait = shy
|
||||
has_trait = temperate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = lifestyle_reveler
|
||||
has_trait = drunkard
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_drink
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:go_hunting
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOR = {
|
||||
has_trait = craven
|
||||
has_trait = physique_bad_1
|
||||
has_trait = physique_bad_2
|
||||
has_trait = physique_bad_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
has_trait = lifestyle_hunter
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_go_hunting
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:stargaze
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOR = {
|
||||
has_trait = cynical
|
||||
has_trait = impatient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_stargaze
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:flatter
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOT = { has_trait = humble }
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
has_trait = arrogant
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_flatter
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:talk_about_god
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOT = { has_trait = cynical }
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
has_trait = zealous
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_talk_about_god
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:go_adventuring
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOR = {
|
||||
has_trait = craven
|
||||
has_trait = physique_bad_1
|
||||
has_trait = physique_bad_2
|
||||
has_trait = physique_bad_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
has_trait = brave
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_go_adventuring
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:talk_about_future
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOT = { has_trait = cynical }
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = family_first
|
||||
has_trait = gregarious
|
||||
has_trait = ambitious
|
||||
has_trait = pregnant
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_talk_about_future
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:fight
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
has_trait = wrathful
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
}
|
||||
localization_key = lover_activity_present_particle_fight
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:discuss_books
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
OR = {
|
||||
learning = 12
|
||||
has_trait = scholar
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
has_trait = scholar
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_discuss_books
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
var:lover_activity = flag:lovemaking
|
||||
AND = {
|
||||
NOT = { has_variable = lover_activity }
|
||||
NOR = {
|
||||
has_trait = celibate
|
||||
has_trait = chaste
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 0.5
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = seducer
|
||||
has_trait = lustful
|
||||
has_trait = deviant
|
||||
|
||||
}
|
||||
factor = 5
|
||||
}
|
||||
}
|
||||
localization_key = lover_activity_present_particle_lovemaking
|
||||
}
|
||||
}
|
||||
|
||||
lover_reason = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = lustful
|
||||
has_trait = seducer
|
||||
has_trait = deviant
|
||||
has_trait = brave
|
||||
has_trait = lifestyle_reveler
|
||||
}
|
||||
}
|
||||
localization_key = lover_reason_passion
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = honest
|
||||
has_trait = trusting
|
||||
}
|
||||
localization_key = lover_reason_romance
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = sadistic
|
||||
has_trait = callous
|
||||
has_trait = arrogant
|
||||
has_trait = ambitious
|
||||
has_trait = arbitrary
|
||||
}
|
||||
localization_key = lover_reason_attention
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_trait = chaste
|
||||
has_trait = celibate
|
||||
has_trait = zealous
|
||||
}
|
||||
localization_key = lover_reason_devotion
|
||||
}
|
||||
text = {
|
||||
localization_key = lover_reason_love
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
285
common/customizable_localization/00_maa_custom_loc.txt
Normal file
285
common/customizable_localization/00_maa_custom_loc.txt
Normal file
|
|
@ -0,0 +1,285 @@
|
|||
|
||||
GetRegionalArcherMAA = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_archers_of_the_nile } }
|
||||
localization_key = archers_of_the_nile
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_bush_hunter } }
|
||||
localization_key = bush_hunter
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_metsanvartija } }
|
||||
localization_key = metsanvartija
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_longbowmen } }
|
||||
localization_key = longbowmen
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_repeating_crossbow } } #Chu-ko-nu Archers
|
||||
localization_key = chu_ko_nu
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_bamboo_bows } } #Paiks
|
||||
localization_key = paiks
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = bowmen
|
||||
}
|
||||
}
|
||||
|
||||
GetRegionalInfantryMAA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_ayyar } }
|
||||
localization_key = ayyar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_mubarizun } }
|
||||
localization_key = mubarizun
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_druzhina } }
|
||||
localization_key = druzhina
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_khandayat } }
|
||||
localization_key = khandayat
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_garudas } }
|
||||
localization_key = garudas
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_palace_guards } }
|
||||
localization_key = palace_guards
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_huscarls } }
|
||||
localization_key = huscarl
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_mountaineer } }
|
||||
localization_key = mountaineer
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_zbrojnosh } }
|
||||
localization_key = zbrojnosh
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_sarawit } } #Sarawit - Later Era MAA
|
||||
localization_key = sarawit
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_legionnaires } } #Praetorian
|
||||
localization_key = praetorian
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_rectilinear_schiltron } } #Schiltron - Later Era MAA
|
||||
localization_key = schiltron
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_pike_columns } } #Picchieri - Later Era MAA
|
||||
localization_key = picchieri
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_zweihanders } } #Later Era MAA
|
||||
localization_key = landsknecht
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = infantry
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_skoutatoi } }
|
||||
localization_key = skoutatoi
|
||||
}
|
||||
}
|
||||
|
||||
GetRegionalCavalryMAA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_mulaththamun } }
|
||||
localization_key = mulaththamun
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_hussar } } #Konni
|
||||
localization_key = hussar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_desert_tactics } } #Chasseur
|
||||
localization_key = chasseur
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_caballeros } } #Caballero
|
||||
localization_key = caballero
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_hobbies } } #Hobelar
|
||||
localization_key = hobelar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_sahel_horsemen } } #Sahel Horsemen
|
||||
localization_key = sahel_horsemen
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_cataphract } }
|
||||
localization_key = cataphract
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_monaspa } }
|
||||
localization_key = monaspa
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_valets } } #Gendarme - Later Era MAA
|
||||
localization_key = gendarme
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_ayrudzi } }
|
||||
localization_key = ayrudzi
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_conrois } }
|
||||
localization_key = conrois
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = cavalry
|
||||
}
|
||||
}
|
||||
|
||||
GetRegionalSkirmisherMAA = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_horn_warrior } }
|
||||
localization_key = horn_warrior
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_shomer } }
|
||||
localization_key = shomer
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_abudrar } }
|
||||
localization_key = abudrar
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_guinea_warrior } }
|
||||
localization_key = guinea_warrior
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_innovation = innovation_adaptive_militia } } #Goedendag - Later Era MAA
|
||||
localization_key = goedendag
|
||||
}
|
||||
text = {
|
||||
trigger = { culture = { has_cultural_parameter = unlock_maa_akritai } }
|
||||
localization_key = akritai
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = light_footmen
|
||||
}
|
||||
}
|
||||
|
||||
GetRandomEmployedMAA = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = elephant_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = elephant_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = camel_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = camel_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = light_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = archer_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = horse_archers_lowercase
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = pikemen
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = pikemen_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_infantry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = heavy_infantry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = light_cavalry
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = heavy_cavalry_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = archers
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = archers_lowercase
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = skirmishers
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
localization_key = skirmishers_lowercase
|
||||
}
|
||||
text = {
|
||||
localization_key = levies_lowercase
|
||||
}
|
||||
}
|
||||
49
common/customizable_localization/00_magic_custom_loc.txt
Normal file
49
common/customizable_localization/00_magic_custom_loc.txt
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
MagicUserTerm = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = magic_user_witch
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = no
|
||||
}
|
||||
localization_key = magic_user_sorcerer
|
||||
}
|
||||
}
|
||||
|
||||
MagicPracticeTerm = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = magic_practice_witchcraft
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = no
|
||||
}
|
||||
localization_key = magic_practice_sorcery
|
||||
}
|
||||
}
|
||||
|
||||
MagicSuperstitionTerm = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = magic_superstition_harvest
|
||||
}
|
||||
text = {
|
||||
localization_key = magic_superstition_weather
|
||||
}
|
||||
text = {
|
||||
localization_key = magic_superstition_animals
|
||||
}
|
||||
}
|
||||
736
common/customizable_localization/00_map_related_custom_loc.txt
Normal file
736
common/customizable_localization/00_map_related_custom_loc.txt
Normal file
|
|
@ -0,0 +1,736 @@
|
|||
mythical_map_creatures = {
|
||||
type = character
|
||||
|
||||
#Require the script value mythical_lie
|
||||
|
||||
#Unicorns
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:unicorn
|
||||
}
|
||||
localization_key = animal_unicorns
|
||||
}
|
||||
#Dragons
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:dragon
|
||||
}
|
||||
localization_key = animal_dragons
|
||||
}
|
||||
#Dog People
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:dog_people
|
||||
}
|
||||
localization_key = creature_dog_people
|
||||
}
|
||||
#Basilisks
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:basilisk
|
||||
}
|
||||
localization_key = creature_basilisks
|
||||
}
|
||||
#Giant Serpents
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:giant_serpent
|
||||
}
|
||||
localization_key = creature_giant_serpent
|
||||
}
|
||||
#Horned Men
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:horned_men
|
||||
}
|
||||
localization_key = creature_horned_men
|
||||
}
|
||||
#Amazons
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:amazons
|
||||
}
|
||||
localization_key = creature_amazons
|
||||
}
|
||||
#Headless Men
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:headless_men
|
||||
}
|
||||
localization_key = creature_headless_men
|
||||
}
|
||||
#Giants
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:giants
|
||||
}
|
||||
localization_key = creature_giants
|
||||
}
|
||||
#Hove-Feeted Men
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:hoved_feeted_men
|
||||
}
|
||||
localization_key = creature_hoved_feeted_men
|
||||
}
|
||||
#Giant Crabs
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:giant_crabs
|
||||
}
|
||||
localization_key = creature_giant_crabs
|
||||
}
|
||||
#One-Eyed Giants
|
||||
text = {
|
||||
trigger = {
|
||||
scope:mythical_lie = flag:cyclops
|
||||
}
|
||||
localization_key = creature_cyclops
|
||||
}
|
||||
}
|
||||
|
||||
mythical_map_creatures_capitalized = {
|
||||
type = character
|
||||
parent = mythical_map_creatures
|
||||
suffix = _capitalized
|
||||
}
|
||||
|
||||
### FOLIAGE FLAVOR ###
|
||||
|
||||
# e.g. 'dense trees'
|
||||
GetProvinceFoliageDesc = {
|
||||
type = province
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = foliage_dense_tree
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = mountains
|
||||
terrain = taiga
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_tree_specific
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = farmlands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_tree_line
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = farmlands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_pine
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_palm
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = floodplains
|
||||
terrain = desert
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_bush
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = hills
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_scrub
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_undergrowth
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_jungle
|
||||
trigger = { terrain = jungle }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_reeds
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = foliage_grass
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = hills
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### TERRAIN FLAVOR ###
|
||||
|
||||
# Singular - e.g. 'flatland'
|
||||
GetTerrainType = {
|
||||
type = province
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = terrain_plain
|
||||
trigger = { terrain = plains }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_hill
|
||||
trigger = { terrain = hills }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_jungle
|
||||
trigger = { terrain = jungle }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_wetland
|
||||
trigger = { terrain = wetlands }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_floodplain
|
||||
trigger = { terrain = floodplains }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_taiga
|
||||
trigger = { terrain = taiga }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_dryland
|
||||
trigger = { terrain = drylands }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_steppe
|
||||
trigger = { terrain = steppe }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_forest
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_desert
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_farmland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = farmlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_wood
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_grassland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_flatland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_valley
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_mountain
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_slope
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_field
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = farmlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_swampland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_scrubland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = oasis
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_highland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_woodland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_fallback
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Plural - e.g. 'flatlands'
|
||||
GetTerrainTypePlural = {
|
||||
type = province
|
||||
parent = GetTerrainType
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
### TERRAIN "LAND" ###
|
||||
|
||||
# Singular - e.g. 'flatland'
|
||||
GetTerrainLand = {
|
||||
type = province
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = terrain_wetland
|
||||
trigger = { terrain = wetlands }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_farmland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = farmlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_grassland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = hills
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_scrubland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = oasis
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_highland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_woodland
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_fallback
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Plural - e.g. 'flatlands'
|
||||
GetTerrainLandPlural = {
|
||||
type = province
|
||||
parent = GetTerrainLand
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
### WOODED FLAVOR ###
|
||||
|
||||
# Singular - e.g. 'forest'
|
||||
GetTerrainTree = {
|
||||
type = province
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = terrain_forest
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = hills
|
||||
terrain = steppe
|
||||
terrain = wetlands
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
fallback = yes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_wood
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = hills
|
||||
terrain = steppe
|
||||
terrain = wetlands
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
terrain = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = terrain_jungle
|
||||
trigger = { terrain = jungle }
|
||||
}
|
||||
}
|
||||
|
||||
# Plural - e.g. 'forests'
|
||||
GetTerrainTreePlural = {
|
||||
type = province
|
||||
parent = GetTerrainTree
|
||||
suffix = _plural
|
||||
}
|
||||
|
||||
### GROUND FLAVOR ###
|
||||
|
||||
# e.g. 'sand'
|
||||
GetProvinceGroundDesc = {
|
||||
type = province
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = ground_leaves
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_roots
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = jungle
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_mud
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = hills
|
||||
terrain = taiga
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
terrain = farmlands
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_gravel
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
terrain = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_sand
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert_mountains
|
||||
terrain = desert
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_rocks
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
terrain = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_grass
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = plains
|
||||
terrain = hills
|
||||
terrain = farmlands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_scrub
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = drylands
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = ground_dirt
|
||||
trigger = { always = yes }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
### WEATHER FLAVOR ###
|
||||
|
||||
GetBadWeatherDesc = {
|
||||
type = province
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = weather_blizzard
|
||||
trigger = {
|
||||
OR = {
|
||||
has_province_modifier = winter_mild_modifier
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = weather_sandstorm
|
||||
trigger = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = oasis
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = weather_storm
|
||||
trigger = {
|
||||
NOR = {
|
||||
terrain = desert
|
||||
terrain = oasis
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = weather_thunderstorm
|
||||
trigger = {
|
||||
NOR = {
|
||||
terrain = desert
|
||||
terrain = oasis
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = weather_downpour
|
||||
trigger = {
|
||||
NOR = {
|
||||
terrain = desert
|
||||
terrain = oasis
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = weather_gale
|
||||
trigger = { always = yes }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,643 @@
|
|||
|
||||
#CommanderTraitBeingTaught - The name of the Commander Trait being taught by a given instance of the Learning Commander Trait chain.
|
||||
|
||||
#CommanderTraitSkillDescription - Used as a generic description in-text to describe what a potential teacher wants to teach you.
|
||||
|
||||
|
||||
|
||||
CommanderTraitBeingTaught = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:logistician
|
||||
}
|
||||
localization_key = trait_logistician_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:military_engineer
|
||||
}
|
||||
localization_key = trait_military_engineer_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:aggressive_attacker
|
||||
}
|
||||
localization_key = trait_aggressive_attacker_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:unyielding_defender
|
||||
}
|
||||
localization_key = trait_unyielding_defender_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forder
|
||||
}
|
||||
localization_key = trait_forder_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:flexible_leader
|
||||
}
|
||||
localization_key = trait_flexible_leader_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:desert_warrior
|
||||
}
|
||||
localization_key = trait_desert_warrior_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:winter_soldier
|
||||
}
|
||||
localization_key = trait_winter_soldier_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:jungle_stalker
|
||||
}
|
||||
localization_key = trait_jungle_stalker_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reaver
|
||||
}
|
||||
localization_key = trait_reaver_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reckless
|
||||
}
|
||||
localization_key = trait_reckless_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:holy_warrior
|
||||
}
|
||||
localization_key = trait_holy_warrior_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:open_terrain_expert
|
||||
}
|
||||
localization_key = open_terrain_expert_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:rough_terrain_expert
|
||||
}
|
||||
localization_key = rough_terrain_expert_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forest_fighter
|
||||
}
|
||||
localization_key = forest_fighter_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:cautious_leader
|
||||
}
|
||||
localization_key = cautious_leader_skill_tooltip
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:organizer
|
||||
}
|
||||
localization_key = organizer_skill_tooltip
|
||||
}
|
||||
}
|
||||
|
||||
CommanderTraitBeingTaughtNoTooltip = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:logistician
|
||||
}
|
||||
localization_key = trait_logistician
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:military_engineer
|
||||
}
|
||||
localization_key = trait_military_engineer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:aggressive_attacker
|
||||
}
|
||||
localization_key = trait_aggressive_attacker
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:unyielding_defender
|
||||
}
|
||||
localization_key = trait_unyielding_defender
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forder
|
||||
}
|
||||
localization_key = trait_forder
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:flexible_leader
|
||||
}
|
||||
localization_key = trait_flexible_leader
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:desert_warrior
|
||||
}
|
||||
localization_key = trait_desert_warrior
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:winter_soldier
|
||||
}
|
||||
localization_key = trait_winter_soldier
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:jungle_stalker
|
||||
}
|
||||
localization_key = trait_jungle_stalker
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reaver
|
||||
}
|
||||
localization_key = trait_reaver
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reckless
|
||||
}
|
||||
localization_key = trait_reckless
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:holy_warrior
|
||||
}
|
||||
localization_key = trait_holy_warrior
|
||||
}
|
||||
}
|
||||
|
||||
CommanderTraitSkillDescription = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:logistician
|
||||
}
|
||||
localization_key = logistician_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:military_engineer
|
||||
}
|
||||
localization_key = military_engineer_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:aggressive_attacker
|
||||
}
|
||||
localization_key = aggressive_attacker_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:unyielding_defender
|
||||
}
|
||||
localization_key = unyielding_defender_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forder
|
||||
}
|
||||
localization_key = forder_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:flexible_leader
|
||||
}
|
||||
localization_key = flexible_leader_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:desert_warrior
|
||||
}
|
||||
localization_key = desert_warrior_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:winter_soldier
|
||||
}
|
||||
localization_key = winter_soldier_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:jungle_stalker
|
||||
}
|
||||
localization_key = jungle_stalker_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reaver
|
||||
}
|
||||
localization_key = reaver_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:reckless
|
||||
}
|
||||
localization_key = reckless_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:holy_warrior
|
||||
}
|
||||
localization_key = holy_warrior_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:open_terrain_expert
|
||||
}
|
||||
localization_key = open_terrain_expert_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:rough_terrain_expert
|
||||
}
|
||||
localization_key = rough_terrain_expert_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:forest_fighter
|
||||
}
|
||||
localization_key = forest_fighter_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:cautious_leader
|
||||
}
|
||||
localization_key = cautious_leader_skill_desc
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
var:commander_trait_being_taught = flag:organizer
|
||||
}
|
||||
localization_key = organizer_skill_desc
|
||||
}
|
||||
}
|
||||
|
||||
WarhorseStoryName = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:tencendur
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_tencendur
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:bucephalus
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_bucephalus
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:seianian
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_seianian
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:zuljanah
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_zuljanah
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:red_hare
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_red_hare
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:veillantif
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_veillantif
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:incitatus
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_incitatus
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:llamrei
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_llamrei
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:sleipnir
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_sleipnir
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:uchchaihshravas
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_uchchaihshravas
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:dadhi_kra
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_dadhi_kra
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:devadatta
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_devadatta
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:keshi
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_keshi
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:kanthaka
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_kanthaka
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:haizum
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_haizum
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:buraq
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_buraq
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:burko
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_burko
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:aranjagaan
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_aranjagaan
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:balius
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_balius
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:xanthos
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_xanthos
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:boreas
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_boreas
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:prancer
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_prancer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:charger
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_charger
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:abbot
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_abbot
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:story_cycle_horse_name = flag:glitterhoof
|
||||
}
|
||||
}
|
||||
localization_key = warhorse_name_glitterhoof
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HorseMareStallion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = horse_gender_mare
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
localization_key = horse_gender_stallion
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#For horse story
|
||||
HorseStoryHerHis = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_her
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_his
|
||||
}
|
||||
}
|
||||
|
||||
HorseStoryHerHim = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_her
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_him
|
||||
}
|
||||
}
|
||||
|
||||
HorseStorySheHe = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_she
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_he
|
||||
}
|
||||
}
|
||||
|
||||
HorseStoryMareStallion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:female
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_mare
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_stallion
|
||||
}
|
||||
}
|
||||
|
||||
HorseStoryOppositeMareStallion = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
var:horse_gender = flag:male
|
||||
}
|
||||
}
|
||||
localization_key = horse_gender_mare
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = horse_gender_stallion
|
||||
}
|
||||
}
|
||||
61
common/customizable_localization/00_mottos.txt
Normal file
61
common/customizable_localization/00_mottos.txt
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
GetAppropriateGodname = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
OR = {
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = judaism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = motto_god
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
religion_tag = buddhism_religion
|
||||
}
|
||||
}
|
||||
localization_key = motto_the_perfected_ones
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
OR = {
|
||||
religion_tag = dualism_religion
|
||||
religion_tag = zoroastrianism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = motto_the_divine
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
house.last_house_head.faith = {
|
||||
NOR = {
|
||||
religion_tag = dualism_religion
|
||||
religion_tag = zoroastrianism_religion
|
||||
religion_tag = buddhism_religion
|
||||
religion_tag = christianity_religion
|
||||
religion_tag = islam_religion
|
||||
religion_tag = judaism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = motto_the_gods
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
always = no
|
||||
}
|
||||
localization_key = motto_custom_loc_god
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
HierarchicalStatus = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = notification.hierarchy.vassal
|
||||
trigger = {
|
||||
liege = scope:second
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = notification.hierarchy.liege
|
||||
trigger = {
|
||||
scope:second = {
|
||||
liege = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = notification.hierarchy.ruler
|
||||
}
|
||||
}
|
||||
575
common/customizable_localization/00_peasants.txt
Normal file
575
common/customizable_localization/00_peasants.txt
Normal file
|
|
@ -0,0 +1,575 @@
|
|||
dummy_peasant_profession = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_miller
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_millers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_millers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_reeve
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_reeves_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_reeves_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_bailif
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_bailifs_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_bailifs_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_bowyer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_bowyers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_bowyers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_cobbler
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_cobblers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_cobblers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_night_watchman
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_night_watchmans_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_night_watchmans_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = peasant_profession_herbalist
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_farmer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_farmers_wife
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = peasant_profession_prioress
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = peasant_profession_prior
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_farrier
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_farriers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_farriers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_knacker
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_knackers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_knackers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_tanner
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_tanners_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_tanners_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_cooper
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_coopers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_coopers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_carpenter
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_carpenters_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_carpenters_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_shepherd
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_shepherds_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_shepherds_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_fletcher
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_fletchers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_fletchers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_blacksmith
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_blacksmiths_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_blacksmiths_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_brewer
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_brewers_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_brewers_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_potter
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_potters_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_potters_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_mason
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_masons_wife
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_female = no
|
||||
}
|
||||
localization_key = peasant_profession_masons_husband
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_female_or_equal = yes }
|
||||
is_male = yes
|
||||
}
|
||||
AND = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasant_profession_weaver
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = { faith_dominant_gender_male_or_equal = yes }
|
||||
is_female = yes
|
||||
}
|
||||
localization_key = peasant_profession_washwoman
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,442 @@
|
|||
|
||||
#GetChildEducationFocus is using loc from this
|
||||
education_focus = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = education_learning_loc
|
||||
trigger = {
|
||||
has_trait = education_learning
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_stewardship_loc
|
||||
trigger = {
|
||||
has_trait = education_stewardship
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_martial_loc
|
||||
trigger = {
|
||||
has_trait = education_martial
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_intrigue_loc
|
||||
trigger = {
|
||||
has_trait = education_intrigue
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_diplomacy_loc
|
||||
trigger = {
|
||||
has_trait = education_diplomacy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
education_focus_child = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = education_learning_loc
|
||||
trigger = {
|
||||
exists = var:education_learning_variable
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_stewardship_loc
|
||||
trigger = {
|
||||
exists = var:education_stewardship_variable
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_martial_loc
|
||||
trigger = {
|
||||
exists = var:education_martial_variable
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_intrigue_loc
|
||||
trigger = {
|
||||
exists = var:education_intrigue_variable
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = education_diplomacy_loc
|
||||
trigger = {
|
||||
exists = var:education_diplomacy_variable
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GeneralTemperament = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = temper_anger
|
||||
trigger = {
|
||||
OR = {
|
||||
has_personality_malicious_trigger = yes
|
||||
has_personality_dominant_trigger = yes
|
||||
has_personality_extroverted_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = temper_disappointment
|
||||
trigger = {
|
||||
has_personality_benevolent_trigger = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = temper_hesitation
|
||||
trigger = {
|
||||
OR = {
|
||||
has_personality_introverted_trigger = yes
|
||||
has_personality_submissive_trigger = yes
|
||||
has_personality_levelheaded_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = temper_horror
|
||||
trigger = {
|
||||
has_personality_emotional_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prison_pet = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = var:prison_pet_variable
|
||||
var:prison_pet_variable = flag:rat
|
||||
}
|
||||
NOT = { exists = var:prison_pet_variable }
|
||||
}
|
||||
}
|
||||
localization_key = prison_pet_rat
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = var:prison_pet_variable
|
||||
var:prison_pet_variable = flag:stone
|
||||
}
|
||||
NOT = { exists = var:prison_pet_variable }
|
||||
}
|
||||
}
|
||||
localization_key = prison_pet_stone
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = var:prison_pet_variable
|
||||
var:prison_pet_variable = flag:spoon
|
||||
}
|
||||
NOT = { exists = var:prison_pet_variable }
|
||||
}
|
||||
}
|
||||
localization_key = prison_pet_spoon
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = var:prison_pet_variable
|
||||
var:prison_pet_variable = flag:cockroach
|
||||
}
|
||||
NOT = { exists = var:prison_pet_variable }
|
||||
}
|
||||
}
|
||||
localization_key = prison_pet_cockroach
|
||||
}
|
||||
}
|
||||
|
||||
#Can only be things which are made by man! Should all fit with "a" (not an)
|
||||
SuitableGiftItem = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = { ai_energy > 0 }
|
||||
localization_key = saddle
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = gown
|
||||
}
|
||||
text = {
|
||||
trigger = { is_female = no }
|
||||
localization_key = jacket
|
||||
}
|
||||
text = {
|
||||
trigger = { intrigue >= decent_skill_rating }
|
||||
localization_key = dagger
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
intrigue >= decent_skill_rating
|
||||
prowess >= decent_skill_rating
|
||||
}
|
||||
}
|
||||
localization_key = sword
|
||||
}
|
||||
text = {
|
||||
trigger = { diplomacy >= decent_skill_rating }
|
||||
localization_key = silver_inkhorn
|
||||
}
|
||||
text = {
|
||||
localization_key = ruby_ring
|
||||
}
|
||||
text = {
|
||||
localization_key = emerald_necklace
|
||||
}
|
||||
text = {
|
||||
localization_key = enamel_brooch
|
||||
}
|
||||
text = {
|
||||
localization_key = tapestry
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
learning >= decent_skill_rating
|
||||
has_trait = zealous
|
||||
}
|
||||
}
|
||||
localization_key = holy_bock
|
||||
}
|
||||
text = {
|
||||
trigger = { learning >= decent_skill_rating }
|
||||
localization_key = leatherbound_journal
|
||||
}
|
||||
}
|
||||
|
||||
#How did the character die? (For easy tooltipping)
|
||||
DiedHouse_arrest = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = died_simply
|
||||
trigger = {
|
||||
NOT = { exists = scope:house_arrest_holder }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = died_house_arrest
|
||||
trigger = {
|
||||
exists = scope:house_arrest_holder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Object for deviant
|
||||
DeviantObjectArticle = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = a_whip
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_shoe
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_rope
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_loincloth
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_stick
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_feather
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = an_animal_skin
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_candle
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = a_razor_blade
|
||||
}
|
||||
}
|
||||
|
||||
DeviantObjectNoun = {
|
||||
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = whip
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = shoe
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = rope
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = loincloth
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = stick
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = feather
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = animal_skin
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = candle
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = razor_blade
|
||||
}
|
||||
}
|
||||
|
||||
DeviantObjectCapitalized = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_whip
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_shoe
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_rope
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_loincloth
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_stick
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_feather
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_animal_skin
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_candle
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = capitalized_razor_blade
|
||||
}
|
||||
}
|
||||
|
||||
DeviantObjectPlural = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = object_whips
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_shoes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_ropes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_loinclothes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_sticks
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_feathers
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_animal_skins
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_candles
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_razor_blades
|
||||
}
|
||||
}
|
||||
|
||||
RandomObjectPlural = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = object_whips
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_shoes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_ropes
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_sticks
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_feathers
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = object_candles
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
1395
common/customizable_localization/00_pet_custom_loc.txt
Normal file
1395
common/customizable_localization/00_pet_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
137
common/customizable_localization/00_pet_name_generic.txt
Normal file
137
common/customizable_localization/00_pet_name_generic.txt
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
PetName = { #PetName: lover ones with sexual or romantic terms removed
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_darling
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_dearest
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_pet
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_treasure
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetness
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sunshine
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_spring_blossom
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_petal
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_honeycomb
|
||||
}
|
||||
}
|
||||
|
||||
PetName_uppercase = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_darling_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_dearest_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_morsel_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_pet_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_treasure_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_rose_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetness_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sunshine_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_spring_blossom_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_petal_uppercase
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_honeycomb_uppercase
|
||||
}
|
||||
}
|
||||
|
||||
PetName_possessive = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_darling_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_little_pet_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_treasure_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_rose_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sweetness_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_sunshine_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_spring_blossom_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_petal_possessive
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = pet_name_honeycomb_possessive
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
|
||||
DesiredCouncilPosition = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { scope:second = flag:chancellor }
|
||||
localization_key = councillor_chancellor
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:second = flag:marshal }
|
||||
localization_key = councillor_marshal
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:second = flag:steward }
|
||||
localization_key = councillor_steward
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:second = flag:spymaster }
|
||||
localization_key = councillor_spymaster
|
||||
}
|
||||
text = {
|
||||
trigger = { scope:second = flag:court_chaplain }
|
||||
localization_key = councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
|
||||
GetPetitionLiegeTitle = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_councillor = yes }
|
||||
localization_key = petition_liege_title_councillor
|
||||
}
|
||||
text = {
|
||||
trigger = { has_any_court_position = yes }
|
||||
localization_key = petition_liege_title_position
|
||||
}
|
||||
text = {
|
||||
trigger = { is_playable_character = yes }
|
||||
localization_key = petition_liege_title_landed
|
||||
}
|
||||
text = {
|
||||
trigger = { is_playable_character = no }
|
||||
localization_key = petition_liege_title_courtier
|
||||
}
|
||||
}
|
||||
|
||||
GetWildcardRelationLiegeTitle = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_councillor = yes }
|
||||
localization_key = petition_liege_title_councillor
|
||||
}
|
||||
text = {
|
||||
trigger = { has_any_court_position = yes }
|
||||
localization_key = petition_liege_title_position
|
||||
}
|
||||
text = {
|
||||
trigger = { is_playable_character = yes }
|
||||
localization_key = petition_liege_title_landed
|
||||
}
|
||||
text = {
|
||||
trigger = { is_playable_character = no }
|
||||
localization_key = petition_liege_title_courtier
|
||||
}
|
||||
}
|
||||
|
||||
GetCouncilPositionRequest = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { var:petition_liege_council_first ?= flag:chancellor }
|
||||
localization_key = councillor_chancellor
|
||||
}
|
||||
text = {
|
||||
trigger = { var:petition_liege_council_first ?= flag:marshal }
|
||||
localization_key = councillor_marshal
|
||||
}
|
||||
text = {
|
||||
trigger = { var:petition_liege_council_first ?= flag:steward }
|
||||
localization_key = councillor_steward
|
||||
}
|
||||
text = {
|
||||
trigger = { var:petition_liege_council_first ?= flag:spymaster }
|
||||
localization_key = councillor_spymaster
|
||||
}
|
||||
text = {
|
||||
trigger = { var:petition_liege_council_first ?= flag:court_chaplain }
|
||||
localization_key = councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
606
common/customizable_localization/00_pilgrimage_custom_loc.txt
Normal file
606
common/customizable_localization/00_pilgrimage_custom_loc.txt
Normal file
|
|
@ -0,0 +1,606 @@
|
|||
# Hajj vs Pilgrimage name
|
||||
PilgrimageName = {
|
||||
type = character
|
||||
|
||||
# Hajj
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = involved_activity
|
||||
involved_activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = pilgrimage_type_hajj
|
||||
}
|
||||
}
|
||||
involved_activity.activity_location.barony = title:b_makka
|
||||
}
|
||||
var:has_completed_pilgrimage ?= flag:hajj
|
||||
}
|
||||
}
|
||||
localization_key = pilgrimage_hajj
|
||||
}
|
||||
|
||||
# Pilgrimage
|
||||
text = {
|
||||
localization_key = pilgrimage_default
|
||||
}
|
||||
}
|
||||
|
||||
# Headers for Pilgrimage events
|
||||
PilgrimageHeader = {
|
||||
type = character
|
||||
parent = PilgrimageName
|
||||
suffix = _header
|
||||
}
|
||||
|
||||
PilgrimageLength = {
|
||||
type = activity
|
||||
|
||||
#Short
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:pilgrimage_distance
|
||||
var:pilgrimage_distance = flag:short_pilgrimage_var
|
||||
}
|
||||
localization_key = pilgrimage_short_distance
|
||||
}
|
||||
|
||||
#Medium
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:pilgrimage_distance
|
||||
var:pilgrimage_distance = flag:medium_pilgrimage_var
|
||||
}
|
||||
localization_key = pilgrimage_medium_distance
|
||||
}
|
||||
|
||||
#Long
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:pilgrimage_distance
|
||||
var:pilgrimage_distance = flag:long_pilgrimage_var
|
||||
}
|
||||
localization_key = pilgrimage_long_distance
|
||||
}
|
||||
|
||||
#Very long
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:pilgrimage_distance
|
||||
var:pilgrimage_distance = flag:very_long_pilgrimage_var
|
||||
}
|
||||
localization_key = pilgrimage_very_long_distance
|
||||
}
|
||||
}
|
||||
|
||||
PilgrimageAmount = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 3
|
||||
}
|
||||
localization_key = number_three
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 4
|
||||
}
|
||||
localization_key = number_four
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 5
|
||||
}
|
||||
localization_key = number_five
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 6
|
||||
}
|
||||
localization_key = number_six
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 7
|
||||
}
|
||||
localization_key = number_seven
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 8
|
||||
}
|
||||
localization_key = number_eight
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 9
|
||||
}
|
||||
localization_key = number_nine
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 10
|
||||
}
|
||||
localization_key = number_ten
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 11
|
||||
}
|
||||
localization_key = number_eleven
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 12
|
||||
}
|
||||
localization_key = number_twelve
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 13
|
||||
}
|
||||
localization_key = number_thirteen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 14
|
||||
}
|
||||
localization_key = number_fourteen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 15
|
||||
}
|
||||
localization_key = number_fifteen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 16
|
||||
}
|
||||
localization_key = number_sixteen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 17
|
||||
}
|
||||
localization_key = number_seventeen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 18
|
||||
}
|
||||
localization_key = number_eighteen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 19
|
||||
}
|
||||
localization_key = number_nineteen
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken = 20
|
||||
}
|
||||
localization_key = number_twenty
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:num_pilgrimages_undertaken
|
||||
var:num_pilgrimages_undertaken > 20
|
||||
}
|
||||
localization_key = number_countless
|
||||
}
|
||||
}
|
||||
|
||||
GetPilgrimSingularPlural = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:rando_pilgrim_counter
|
||||
var:rando_pilgrim_counter > 1
|
||||
}
|
||||
localization_key = pilgrim_plural
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = var:rando_pilgrim_counter
|
||||
var:rando_pilgrim_counter = 1
|
||||
}
|
||||
localization_key = pilgrim_singular
|
||||
}
|
||||
}
|
||||
|
||||
GetPilgrimOrHajjiTrait = {
|
||||
type = character
|
||||
|
||||
#If you need your Hajji trait
|
||||
text = {
|
||||
trigger = {
|
||||
faith = { has_doctrine_parameter = mandatory_hajj }
|
||||
NOT = { has_trait = hajjaj }
|
||||
}
|
||||
localization_key = activity_pilgrimage_hajjaj_custom_host_desc
|
||||
}
|
||||
|
||||
#Otherwise default to Pilgrim
|
||||
text = {
|
||||
localization_key = activity_pilgrimage_pilgrim_custom_host_desc
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyRewardTier0 = {
|
||||
type = character
|
||||
|
||||
#Pious Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_reward_0
|
||||
}
|
||||
|
||||
#Worldly Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
root.culture.culture_head = root
|
||||
current_travel_plan ?= {
|
||||
any_in_list = {
|
||||
variable = visited_cultures_list
|
||||
count > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_reward_0
|
||||
}
|
||||
|
||||
#In lack of encountered cultures, show the modifier
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
NOT = {
|
||||
current_travel_plan ?= { exists = var:visited_cultures_list }
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_modifier_0
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyRewardTier1 = {
|
||||
type = character
|
||||
|
||||
#Pious Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_reward_1
|
||||
}
|
||||
|
||||
#Worldly Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
root.culture.culture_head = root
|
||||
current_travel_plan ?= {
|
||||
any_in_list = {
|
||||
variable = visited_cultures_list
|
||||
count > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_reward_1
|
||||
}
|
||||
|
||||
#In lack of encountered cultures, show the modifier
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
NOT = {
|
||||
current_travel_plan ?= { exists = var:visited_cultures_list }
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_modifier_1
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyRewardTier2 = {
|
||||
type = character
|
||||
|
||||
#Pious Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_reward_2
|
||||
}
|
||||
|
||||
#Worldly Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
root.culture.culture_head = root
|
||||
current_travel_plan ?= {
|
||||
any_in_list = {
|
||||
variable = visited_cultures_list
|
||||
count > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_reward_2
|
||||
}
|
||||
|
||||
#In lack of encountered cultures, show the modifier
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
NOT = {
|
||||
current_travel_plan ?= { exists = var:visited_cultures_list }
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_modifier_2
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyRewardTier3 = {
|
||||
type = character
|
||||
|
||||
#Pious Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_reward_3
|
||||
}
|
||||
|
||||
#Worldly Rewards
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
root.culture.culture_head = root
|
||||
current_travel_plan ?= {
|
||||
any_in_list = {
|
||||
variable = visited_cultures_list
|
||||
count > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_reward_3
|
||||
}
|
||||
|
||||
#In lack of encountered cultures, show the modifier
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
NOT = {
|
||||
current_travel_plan ?= { exists = var:visited_cultures_list }
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_modifier_3
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyFlavorTier0 = {
|
||||
type = character
|
||||
|
||||
#Pious Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_flavor_0
|
||||
}
|
||||
|
||||
#Worldly Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_flavor_0
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyFlavorTier1 = {
|
||||
type = character
|
||||
|
||||
#Pious Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_flavor_1
|
||||
}
|
||||
|
||||
#Worldly Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_flavor_1
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyFlavorTier2 = {
|
||||
type = character
|
||||
|
||||
#Pious Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_flavor_2
|
||||
}
|
||||
|
||||
#Worldly Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_flavor_2
|
||||
}
|
||||
}
|
||||
|
||||
GetPiousOrWorldlyFlavorTier3 = {
|
||||
type = character
|
||||
|
||||
#Pious Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
OR = {
|
||||
activity_has_pious_pilgrimage_type_trigger = yes
|
||||
activity_has_hajj_pilgrimage_type_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pious_flavor_3
|
||||
}
|
||||
|
||||
#Worldly Flavor
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_worldly_pilgrimage_type_trigger = yes }
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_worldly_flavor_3
|
||||
}
|
||||
}
|
||||
|
||||
GetPilgrimXpRewardTier0 = {
|
||||
type = character
|
||||
|
||||
#Are you on a Pilgrimage, have the Pilgrim trait and are not maxed out?
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_pious_pilgrimage_type_trigger = yes }
|
||||
has_trait_xp = {
|
||||
trait = pilgrim
|
||||
value < trait_third_level
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pilgrimage_xp_0
|
||||
}
|
||||
}
|
||||
|
||||
GetPilgrimXpRewardTier1 = {
|
||||
type = character
|
||||
|
||||
#Are you on a Pilgrimage, have the Pilgrim trait and are not maxed out?
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_pious_pilgrimage_type_trigger = yes }
|
||||
has_trait_xp = {
|
||||
trait = pilgrim
|
||||
value < trait_third_level
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pilgrimage_xp_1
|
||||
}
|
||||
}
|
||||
|
||||
GetPilgrimXpRewardTier2 = {
|
||||
type = character
|
||||
|
||||
#Are you on a Pilgrimage, have the Pilgrim trait and are not maxed out?
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_pious_pilgrimage_type_trigger = yes }
|
||||
has_trait_xp = {
|
||||
trait = pilgrim
|
||||
value < trait_third_level
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pilgrimage_xp_2
|
||||
}
|
||||
}
|
||||
|
||||
GetPilgrimXpRewardTier3 = {
|
||||
type = character
|
||||
|
||||
#Are you on a Pilgrimage, have the Pilgrim trait and are not maxed out?
|
||||
text = {
|
||||
trigger = {
|
||||
involved_activity ?= { activity_has_pious_pilgrimage_type_trigger = yes }
|
||||
has_trait_xp = {
|
||||
trait = pilgrim
|
||||
value < trait_third_level
|
||||
}
|
||||
}
|
||||
localization_key = activity_pilgrimage_special_type_bar_pilgrimage_xp_3
|
||||
}
|
||||
}
|
||||
2054
common/customizable_localization/00_pl_custom_loc.txt
Normal file
2054
common/customizable_localization/00_pl_custom_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
8641
common/customizable_localization/00_pl_custom_loc_extra.txt
Normal file
8641
common/customizable_localization/00_pl_custom_loc_extra.txt
Normal file
File diff suppressed because it is too large
Load diff
219
common/customizable_localization/00_pl_relations.txt
Normal file
219
common/customizable_localization/00_pl_relations.txt
Normal file
|
|
@ -0,0 +1,219 @@
|
|||
### Relacje postaci ###
|
||||
|
||||
# PL_nephew
|
||||
# PL_niece
|
||||
|
||||
# ----- Dla RelationToMe -----
|
||||
|
||||
# MySheHe - moja, mój
|
||||
# MySheHeGenitive - mojej, mojego
|
||||
# MySheHeLocative - mojej, moim
|
||||
# YourSheHe - twój, twoja w zależności od relacji
|
||||
# RelationToMeAccusative - żonę, męża, siostrę
|
||||
# RelationToMeVocative - żono, mężu, siostro
|
||||
# RelationToMeLocative - żonie, mężu, siostrze
|
||||
# RelationToMeDative - żonie, mężowi, znajomemu
|
||||
# RelationToMeInstrumental - żoną, mężem, znajomym
|
||||
# RelationToMePossessive - żony, męża, następcy (oryginalne)
|
||||
|
||||
# ----- Dla RelationToMeShort -----
|
||||
|
||||
# RelationToMeShortGenitive - żony, męża, siostry
|
||||
# RelationToMeShortAccusative - żonę, męża, siostrę
|
||||
# RelationToMeShortVocative - żono, mężu, siostro
|
||||
# RelationToMeShortLocative - żonie, mężu, siostrze
|
||||
# RelationToMeShortDative - żonie, mężowi, znajomemu
|
||||
# RelationToMeShortInstrumental - żoną, mężem, znajomym
|
||||
|
||||
# ----- Dla RelationToMeAddress -----
|
||||
|
||||
# RelationToMeAddressVocative - moja miłości, mój przyjecielu
|
||||
|
||||
# ----- Dla CouncilPosition -----
|
||||
|
||||
# CouncilPositionGender - zarządca, zarządczyni
|
||||
# CouncilPositionGenderPossessive - zarządcy, zarządczyni
|
||||
# CouncilPositionGenderAccusative
|
||||
# CouncilPositionGenderVocative
|
||||
# CouncilPositionGenderLocative
|
||||
# CouncilPositionGenderDative
|
||||
# CouncilPositionGenderInstrumental
|
||||
|
||||
# ----- inne / nie do powszechnego użycia -----
|
||||
|
||||
# MyCharacterIntroductionNoComma_PL
|
||||
# MySheHeGUI
|
||||
|
||||
# Nephew - siostrzeniec/bratanek
|
||||
# Niece - siostrzenica/bratanica
|
||||
PL_nephew = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = nephew_from_brother
|
||||
trigger = {
|
||||
root.father = {
|
||||
is_sibling_of = scope:second
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
fallback = yes
|
||||
localization_key = nephew_from_sister
|
||||
trigger = {
|
||||
root.mother = {
|
||||
is_sibling_of = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PL_nephew_possessive = {
|
||||
parent = PL_nephew
|
||||
suffix = "_possessive"
|
||||
}
|
||||
|
||||
PL_nephew_accusative = {
|
||||
parent = PL_nephew
|
||||
suffix = "_accusative"
|
||||
}
|
||||
|
||||
PL_nephew_vocative = {
|
||||
parent = PL_nephew
|
||||
suffix = "_vocative"
|
||||
}
|
||||
|
||||
PL_nephew_locative = {
|
||||
parent = PL_nephew
|
||||
suffix = "_locative"
|
||||
}
|
||||
|
||||
PL_nephew_dative = {
|
||||
parent = PL_nephew
|
||||
suffix = "_dative"
|
||||
}
|
||||
|
||||
PL_nephew_instrumental = {
|
||||
parent = PL_nephew
|
||||
suffix = "_instrumental"
|
||||
}
|
||||
|
||||
PL_niece = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = niece_from_brother
|
||||
trigger = {
|
||||
root.father = {
|
||||
is_sibling_of = scope:second
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
fallback = yes
|
||||
localization_key = niece_from_sister
|
||||
trigger = {
|
||||
root.mother = {
|
||||
is_sibling_of = scope:second
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PL_niece_possessive = {
|
||||
parent = PL_niece
|
||||
suffix = "_possessive"
|
||||
}
|
||||
|
||||
PL_niece_accusative = {
|
||||
parent = PL_niece
|
||||
suffix = "_accusative"
|
||||
}
|
||||
|
||||
PL_niece_vocative = {
|
||||
parent = PL_niece
|
||||
suffix = "_vocative"
|
||||
}
|
||||
|
||||
PL_niece_locative = {
|
||||
parent = PL_niece
|
||||
suffix = "_locative"
|
||||
}
|
||||
|
||||
PL_niece_dative = {
|
||||
parent = PL_niece
|
||||
suffix = "_dative"
|
||||
}
|
||||
|
||||
PL_niece_instrumental = {
|
||||
parent = PL_niece
|
||||
suffix = "_instrumental"
|
||||
}
|
||||
|
||||
|
||||
CouncilPositionPL = {
|
||||
log_loc_errors = no
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_chancellor
|
||||
}
|
||||
localization_key = councillor_chancellor
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_spouse
|
||||
}
|
||||
localization_key = councillor_spouse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_marshal
|
||||
}
|
||||
localization_key = councillor_marshal
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_steward
|
||||
}
|
||||
localization_key = councillor_steward
|
||||
}
|
||||
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_spymaster
|
||||
}
|
||||
localization_key = councillor_spymaster
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
}
|
||||
localization_key = councillor_court_chaplain
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_council_position = councillor_vizier
|
||||
}
|
||||
localization_key = councillor_vizier
|
||||
}
|
||||
|
||||
text = {
|
||||
fallback = yes
|
||||
localization_key = councillor_position_fallback
|
||||
}
|
||||
}
|
||||
1371
common/customizable_localization/00_poetry_generation.txt
Normal file
1371
common/customizable_localization/00_poetry_generation.txt
Normal file
File diff suppressed because it is too large
Load diff
558
common/customizable_localization/00_poetry_theme_words.txt
Normal file
558
common/customizable_localization/00_poetry_theme_words.txt
Normal file
|
|
@ -0,0 +1,558 @@
|
|||
#Words for use in dynamic poetry generation.
|
||||
# Numbers at the end of keys refer to number of syllables.
|
||||
# TODO: Consider whether its better to pluralise here or by adding an "s" in-text.
|
||||
|
||||
theme_announcement = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = theme_nobility
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = theme_romance
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
########################################
|
||||
# SINGULAR SPECIFIC NOUNS, ONE SYLLABLE
|
||||
########################################
|
||||
|
||||
noun_specific_singular_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_crown
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_land
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_prince
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_queen
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_king
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_lord
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_love
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_heart
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_dance
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_song
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################################
|
||||
# PLURAL SPECIFIC NOUNS, ONE SYLLABLE
|
||||
#######################################
|
||||
|
||||
noun_specific_plural_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_crown_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_land_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_queen_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_king_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_lord_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_love
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_heart_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_song_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_love_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
##########################################
|
||||
# SINGULAR SPECIFIC NOUNS, TWO SYLLABLES
|
||||
##########################################
|
||||
|
||||
noun_specific_singular_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_scepter
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_castle
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_princess
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_lady
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = nobility_noble
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_singing
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_darling
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
##########################################
|
||||
# PLURAL SPECIFIC NOUNS, TWO SYLLABLES
|
||||
##########################################
|
||||
|
||||
noun_specific_plural_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_scepter_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_castle_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_lady_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = nobility_noble_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_dance_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_darling_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_prince_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
########################################
|
||||
# SINGULAR ABSTRACT NOUNS, ONE SYLLABLE
|
||||
########################################
|
||||
|
||||
noun_abstract_singular_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_rule
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_crown
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_love
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_song
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_lust
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
########################################
|
||||
# PLURAL ABSTRACT NOUNS, ONE SYLLABLE
|
||||
########################################
|
||||
|
||||
noun_abstract_plural_one = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_crown_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_rule
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_song_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_lust
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_love
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#########################################
|
||||
# SINGULAR ABSTRACT NOUNS, TWO SYLLABLES
|
||||
#########################################
|
||||
|
||||
noun_abstract_singular_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_noble
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_domain
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_virtue
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_elite
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_passion
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_feeling
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_virtue
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#########################################
|
||||
# PLURAL ABSTRACT NOUNS, TWO SYLLABLES
|
||||
#########################################
|
||||
|
||||
noun_abstract_plural_two = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = nobility_noble_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_domain_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_virtue_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = nobility_elite_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:nobility
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_passion_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_feeling_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = romance_virtue_plural
|
||||
trigger = {
|
||||
var:poetry_theme = flag:romance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#########################
|
||||
# NUMBERS
|
||||
##########################
|
||||
|
||||
one_syllable_number = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
# text = {
|
||||
# localization_key = number_one - Texts mess up if we have both singular and plural
|
||||
# }
|
||||
text = {
|
||||
localization_key = number_two
|
||||
}
|
||||
text = {
|
||||
localization_key = number_three
|
||||
}
|
||||
text = {
|
||||
localization_key = number_four
|
||||
}
|
||||
text = {
|
||||
localization_key = number_five
|
||||
}
|
||||
text = {
|
||||
localization_key = number_six
|
||||
}
|
||||
text = {
|
||||
localization_key = number_eight
|
||||
}
|
||||
text = {
|
||||
localization_key = number_nine
|
||||
}
|
||||
text = {
|
||||
localization_key = number_ten
|
||||
}
|
||||
}
|
||||
|
||||
two_syllable_number = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = number_seven
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = number_eleven
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = number_twelve
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = number_twenty
|
||||
}
|
||||
}
|
||||
97
common/customizable_localization/00_prison_custom_loc.txt
Normal file
97
common/customizable_localization/00_prison_custom_loc.txt
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
|
||||
#Custom loc for various prison uses
|
||||
|
||||
PrisonType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_in_prison_type = dungeon }
|
||||
localization_key = prisontype_dungeon
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_in_prison_type = house_arrest }
|
||||
localization_key = prisontype_house_arrest
|
||||
}
|
||||
}
|
||||
|
||||
PrisonTypeModifier = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_in_prison_type = dungeon }
|
||||
localization_key = prisontype_dungeon_mod
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_in_prison_type = house_arrest }
|
||||
localization_key = prisontype_house_arrest_mod
|
||||
}
|
||||
}
|
||||
|
||||
PrisonTypeCell = { #i.e. "Release me from my PrisonTypeCell"
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_in_prison_type = dungeon }
|
||||
localization_key = prisontypecell_dungeon_cell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_in_prison_type = house_arrest }
|
||||
localization_key = prisontypecell_house_arrest
|
||||
}
|
||||
}
|
||||
|
||||
RandomPrisonContentsSingular = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = prison_contents_racking
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_flaying
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_fruit_throwing
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_crusted_blood
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_impaling
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_foot_roasting
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_whipping
|
||||
}
|
||||
}
|
||||
PrisonContentsGruel = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = prison_contents_mold
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RandomPrisonContentsPlural = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = prison_contents_rat_droppings
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_rabid_dogs
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_missed_meals
|
||||
}
|
||||
text = {
|
||||
localization_key = prison_contents_screaming_lunatics
|
||||
}
|
||||
}
|
||||
40
common/customizable_localization/00_reaction_custom_loc.txt
Normal file
40
common/customizable_localization/00_reaction_custom_loc.txt
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
surprised_reaction = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = reaction_custom_amazed
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = reaction_custom_astonished
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = reaction_custom_aghast
|
||||
trigger = {
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = reaction_custom_horrified
|
||||
trigger = {
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = reaction_custom_thrilled
|
||||
trigger = {
|
||||
has_trait = sadistic
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = reaction_custom_awed
|
||||
trigger = {
|
||||
has_trait = sadistic
|
||||
}
|
||||
}
|
||||
}
|
||||
3513
common/customizable_localization/00_regional_custom_localization.txt
Normal file
3513
common/customizable_localization/00_regional_custom_localization.txt
Normal file
File diff suppressed because it is too large
Load diff
8998
common/customizable_localization/00_relations.txt
Normal file
8998
common/customizable_localization/00_relations.txt
Normal file
File diff suppressed because it is too large
Load diff
165
common/customizable_localization/00_religion_custom_loc.txt
Normal file
165
common/customizable_localization/00_religion_custom_loc.txt
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
GetCatholicSaint = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = { localization_key = saint_augustine_of_hippo }
|
||||
text = { localization_key = saint_benedict_of_nursia }
|
||||
text = { localization_key = saint_david_of_wales }
|
||||
text = { localization_key = saint_columba }
|
||||
text = { localization_key = saint_augustine_of_canterbury }
|
||||
text = { localization_key = saint_kevin_of_glendalough }
|
||||
text = { localization_key = saint_frideswide }
|
||||
text = { localization_key = saint_willibrord }
|
||||
text = { localization_key = saint_boniface }
|
||||
text = { localization_key = saint_luke_the_evangelist }
|
||||
text = { localization_key = saint_lawrence }
|
||||
text = { localization_key = saint_euphemia }
|
||||
text = { localization_key = saint_george_the_great }
|
||||
text = { localization_key = saint_lucy_of_syracuse }
|
||||
text = { localization_key = saint_helena_of_constantinople }
|
||||
text = { localization_key = saint_constantine_the_great }
|
||||
text = { localization_key = saint_leo_the_great }
|
||||
text = { localization_key = saint_patrick }
|
||||
text = { localization_key = saint_congar }
|
||||
text = { localization_key = saint_kessog }
|
||||
text = { localization_key = saint_ciaran_of_clonmacnoise }
|
||||
text = { localization_key = saint_helier }
|
||||
text = { localization_key = saint_petroc }
|
||||
text = { localization_key = saint_paulinus_of_york }
|
||||
text = { localization_key = saint_pope_gregory_i }
|
||||
text = { localization_key = saint_finbarr }
|
||||
text = { localization_key = saint_edwin_of_northumbria }
|
||||
text = { localization_key = saint_sigeberht_of_east_anglia }
|
||||
text = { localization_key = saint_alypius_the_stylite }
|
||||
text = { localization_key = saint_eanswith }
|
||||
text = { localization_key = saint_oswald_of_northumbria }
|
||||
text = { localization_key = saint_birinus }
|
||||
text = { localization_key = saint_aidan }
|
||||
text = { localization_key = saint_cedd }
|
||||
text = { localization_key = saint_deusdedit_of_canterbury }
|
||||
text = { localization_key = saint_chad_of_mercia }
|
||||
text = { localization_key = saint_etheldreda_of_ely }
|
||||
text = { localization_key = saint_botolph }
|
||||
text = { localization_key = saint_hilda_of_whitby }
|
||||
text = { localization_key = saint_cuthbert_of_lindisfarne }
|
||||
text = { localization_key = saint_wulfram_of_sens }
|
||||
text = { localization_key = saint_wilfrid_of_ripon }
|
||||
text = { localization_key = saint_milburga_of_wenlock }
|
||||
text = { localization_key = saint_egbert_of_northumbria }
|
||||
text = { localization_key = saint_the_venerable_bede }
|
||||
text = { localization_key = saint_nothelm_of_canterbury }
|
||||
text = { localization_key = saint_baldred_of_tyninghame }
|
||||
text = { localization_key = saint_willehad_of_bremen }
|
||||
text = { localization_key = saint_john_of_damascus }
|
||||
text = { localization_key = saint_brigid_of_kildare }
|
||||
text = { localization_key = saint_philomena }
|
||||
text = { localization_key = saint_basil_the_great }
|
||||
text = { localization_key = saint_pope_gelasius_i }
|
||||
text = { localization_key = saint_isidore_of_seville }
|
||||
text = { localization_key = saint_goar_of_aquitaine }
|
||||
text = { localization_key = saint_pope_leo_ii }
|
||||
text = { localization_key = saint_pope_gregory_ii }
|
||||
text = { localization_key = saint_pope_gregory_iii }
|
||||
text = { localization_key = saint_pope_paul_i }
|
||||
text = { localization_key = saint_aphrodisius }
|
||||
text = { localization_key = saint_pope_pius_i }
|
||||
text = { localization_key = saint_juliana_of_nicomedia }
|
||||
text = { localization_key = saint_catherine_of_alexandria }
|
||||
text = { localization_key = saint_anthony_the_great }
|
||||
text = { localization_key = saint_abamun_of_tarnut }
|
||||
text = { localization_key = saint_athanasius_of_alexandria }
|
||||
text = { localization_key = saint_acacius_of_amida }
|
||||
text = { localization_key = saint_pope_cyril_i_the_pillar_of_faith }
|
||||
text = { localization_key = saint_severus_of_vienne }
|
||||
text = { localization_key = saint_simeon_stylites }
|
||||
text = { localization_key = saint_maximus_of_turin }
|
||||
text = { localization_key = saint_pope_hilarius }
|
||||
text = { localization_key = saint_abundius }
|
||||
text = { localization_key = saint_euthymius_the_great }
|
||||
text = { localization_key = saint_severinus_of_noricum }
|
||||
text = { localization_key = saint_pope_simplicius }
|
||||
text = { localization_key = saint_pope_felix_iii }
|
||||
text = { localization_key = saint_genevieve }
|
||||
text = { localization_key = saint_pope_symmachus }
|
||||
text = { localization_key = saint_moninne }
|
||||
text = { localization_key = saint_avitus_of_vienne }
|
||||
text = { localization_key = saint_pope_hormisdas }
|
||||
text = { localization_key = saint_mary_of_the_gael }
|
||||
text = { localization_key = saint_vitonus }
|
||||
text = { localization_key = saint_pope_john_i }
|
||||
text = { localization_key = saint_enda_of_aran }
|
||||
text = { localization_key = saint_pope_felix_iv }
|
||||
text = { localization_key = saint_remigius_of_reims }
|
||||
text = { localization_key = saint_pope_agapitus_i }
|
||||
text = { localization_key = saint_pope_silverius }
|
||||
text = { localization_key = saint_caesarius_of_arles }
|
||||
text = { localization_key = saint_scholastica }
|
||||
text = { localization_key = saint_clotilde }
|
||||
text = { localization_key = saint_herve }
|
||||
text = { localization_key = saint_dorotheus_of_gaza }
|
||||
text = { localization_key = saint_saturius_of_soria }
|
||||
text = { localization_key = saint_ite_of_killeedy }
|
||||
text = { localization_key = saint_anastasia_the_patrician }
|
||||
text = { localization_key = saint_doherty }
|
||||
text = { localization_key = saint_quinidius }
|
||||
text = { localization_key = saint_ferreol_of_uzes }
|
||||
text = { localization_key = saint_praetextatus }
|
||||
text = { localization_key = saint_marcouf }
|
||||
text = { localization_key = saint_veranus_of_cavaillon }
|
||||
text = { localization_key = saint_yrieix }
|
||||
text = { localization_key = saint_gregory_of_tours }
|
||||
text = { localization_key = saint_john_climacus }
|
||||
text = { localization_key = saint_desiderius_of_vienne }
|
||||
text = { localization_key = saint_pope_boniface_iv }
|
||||
text = { localization_key = saint_eulogius_of_alexandria }
|
||||
text = { localization_key = saint_columbanus }
|
||||
text = { localization_key = saint_aethelberht_of_kent }
|
||||
text = { localization_key = saint_pope_adeodatus_i }
|
||||
text = { localization_key = saint_malo }
|
||||
text = { localization_key = saint_lupus_of_sens }
|
||||
text = { localization_key = saint_ursicinus_of_saint-ursanne }
|
||||
text = { localization_key = saint_arnulf_of_metz }
|
||||
text = { localization_key = saint_emmeram_of_regensburg }
|
||||
text = { localization_key = saint_osyth }
|
||||
text = { localization_key = saint_didier_of_cahors }
|
||||
text = { localization_key = saint_pope_martin_i }
|
||||
text = { localization_key = saint_pope_eugene_i }
|
||||
text = { localization_key = saint_livinus_of_ghent }
|
||||
text = { localization_key = saint_maximus_the_confessor }
|
||||
text = { localization_key = saint_fructuosus_of_braga }
|
||||
text = { localization_key = saint_sadalberga }
|
||||
text = { localization_key = saint_pope_vitalian }
|
||||
text = { localization_key = saint_amand }
|
||||
text = { localization_key = saint_faro }
|
||||
text = { localization_key = saint_praejectus }
|
||||
text = { localization_key = saint_king_dagobert_ii }
|
||||
text = { localization_key = saint_leodegar_of_autun }
|
||||
text = { localization_key = saint_ghislain }
|
||||
text = { localization_key = saint_pope_agatho }
|
||||
text = { localization_key = saint_barbatus_of_benevento }
|
||||
text = { localization_key = saint_waningus }
|
||||
text = { localization_key = saint_eustadiola }
|
||||
text = { localization_key = saint_pope_benedict_ii }
|
||||
text = { localization_key = saint_ouen }
|
||||
text = { localization_key = saint_rictrude }
|
||||
text = { localization_key = saint_werburgh }
|
||||
text = { localization_key = saint_lambert_of_maastricht }
|
||||
text = { localization_key = saint_pope_sergius_i }
|
||||
text = { localization_key = saint_berlinda_of_meerbeke }
|
||||
text = { localization_key = saint_adomnan }
|
||||
text = { localization_key = saint_eanflaed }
|
||||
text = { localization_key = saint_hidulf }
|
||||
text = { localization_key = saint_john_maron }
|
||||
text = { localization_key = saint_erentrude }
|
||||
text = { localization_key = saint_ursmar }
|
||||
text = { localization_key = saint_peter_of_capitolias }
|
||||
text = { localization_key = saint_odile }
|
||||
text = { localization_key = saint_hubertus }
|
||||
text = { localization_key = saint_benedict_of_aniane }
|
||||
text = { localization_key = saint_pope_zachary }
|
||||
text = { localization_key = saint_abel_of_reims }
|
||||
text = { localization_key = saint_opportuna_of_montreuil }
|
||||
text = { localization_key = saint_remigius_of_rouen }
|
||||
text = { localization_key = saint_alberic_of_utrecht }
|
||||
text = { localization_key = saint_vergilius_of_salzburg }
|
||||
}
|
||||
|
|
@ -0,0 +1,630 @@
|
|||
rich_presence_flavor_status = {
|
||||
type = character
|
||||
|
||||
text = { # Barbershop
|
||||
trigger = {
|
||||
is_game_view_open = barbershop
|
||||
}
|
||||
localization_key = rich_presence_barbershop
|
||||
}
|
||||
|
||||
text = { # Ergotism
|
||||
trigger = {
|
||||
has_trait = ergotism
|
||||
}
|
||||
localization_key = rich_presence_epidemic_ergotism
|
||||
}
|
||||
|
||||
text = { # Bubonic Plague
|
||||
trigger = {
|
||||
has_trait = bubonic_plague
|
||||
}
|
||||
localization_key = rich_presence_epidemic_bubonic_plague
|
||||
}
|
||||
|
||||
text = { # Epidemic
|
||||
trigger = {
|
||||
any_sub_realm_county = {
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity >= major
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_epidemic
|
||||
}
|
||||
|
||||
text = { # Consumption
|
||||
trigger = {
|
||||
has_trait = consumption
|
||||
}
|
||||
localization_key = rich_presence_epidemic_consumption
|
||||
}
|
||||
|
||||
text = { # Typhus
|
||||
trigger = {
|
||||
has_trait = typhus
|
||||
}
|
||||
localization_key = rich_presence_epidemic_typhus
|
||||
}
|
||||
|
||||
text = { # Smallpox
|
||||
trigger = {
|
||||
has_trait = smallpox
|
||||
}
|
||||
localization_key = rich_presence_epidemic_smallpox
|
||||
}
|
||||
|
||||
text = { # Dysentery
|
||||
trigger = {
|
||||
has_trait = dysentery
|
||||
}
|
||||
localization_key = rich_presence_epidemic_dysentery
|
||||
}
|
||||
|
||||
text = { # Seljuk Invasion
|
||||
trigger = {
|
||||
any_character_war = {
|
||||
using_cb = fp3_seljuk_invasion_cb
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_seljuk_invasion_cb
|
||||
}
|
||||
|
||||
text = { # Legend
|
||||
trigger = {
|
||||
any_sub_realm_county = {
|
||||
title_province = {
|
||||
any_province_legend = {
|
||||
legend_protagonist = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_legend
|
||||
}
|
||||
|
||||
text = { # Great Holy War
|
||||
trigger = {
|
||||
is_in_ongoing_great_holy_war = yes
|
||||
}
|
||||
localization_key = rich_presence_ghw
|
||||
}
|
||||
|
||||
text = { # War Against Liege
|
||||
trigger = {
|
||||
is_at_war_with_liege = yes
|
||||
}
|
||||
localization_key = rich_presence_liege_war
|
||||
}
|
||||
|
||||
text = { # Civil War
|
||||
trigger = {
|
||||
is_in_civil_war = yes
|
||||
}
|
||||
localization_key = rich_presence_civil_war
|
||||
}
|
||||
|
||||
text = { # Attacker in War
|
||||
trigger = {
|
||||
is_at_war_as_attacker = yes
|
||||
}
|
||||
localization_key = rich_presence_war_attacker
|
||||
}
|
||||
|
||||
text = { # Defender in War
|
||||
trigger = {
|
||||
is_at_war_as_defender = yes
|
||||
}
|
||||
localization_key = rich_presence_war_defender
|
||||
}
|
||||
|
||||
text = { # Raiding
|
||||
trigger = {
|
||||
commanding_army ?= {
|
||||
is_army_in_raid = yes
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_raiding
|
||||
}
|
||||
|
||||
text = { # Imprisoned
|
||||
trigger = {
|
||||
is_imprisoned = yes
|
||||
}
|
||||
localization_key = rich_presence_prison
|
||||
}
|
||||
|
||||
text = { # Activity - Chariot
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_chariot_race
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_chariot
|
||||
}
|
||||
|
||||
text = { # Activity - Pilgrimage
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_pilgrimage
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_pilgrimage
|
||||
}
|
||||
|
||||
text = { # Activity - Tour
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
root = activity_host
|
||||
has_activity_type = activity_tour
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_tour
|
||||
}
|
||||
|
||||
text = { # Holding Court
|
||||
trigger = {
|
||||
has_character_flag = holding_court_character_flag
|
||||
}
|
||||
localization_key = rich_presence_holding_court
|
||||
}
|
||||
|
||||
text = { # Hosting Activity
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
root = activity_host
|
||||
OR = {
|
||||
has_multiple_players = yes
|
||||
is_murder_activity_trigger = no
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_hosting_activity
|
||||
}
|
||||
|
||||
text = { # Murder Activity
|
||||
trigger = {
|
||||
has_multiple_players = no
|
||||
involved_activity ?= {
|
||||
root = activity_host
|
||||
is_murder_activity_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_hosting_murder_activity
|
||||
}
|
||||
|
||||
text = { # Attending Activity
|
||||
trigger = {
|
||||
involved_activity ?= {
|
||||
not = { root = activity_host }
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_attending_activity
|
||||
}
|
||||
|
||||
text = { # Stress Level 3
|
||||
trigger = {
|
||||
stress_level >= 3
|
||||
}
|
||||
localization_key = rich_presence_stress_3
|
||||
}
|
||||
|
||||
text = { # Stress Level 2
|
||||
trigger = {
|
||||
stress_level >= 2
|
||||
}
|
||||
localization_key = rich_presence_stress_2
|
||||
}
|
||||
|
||||
text = { # Intrigue Scheme
|
||||
setup_scope = {
|
||||
random_scheme = {
|
||||
limit = { intrigue_scheme_trigger = yes }
|
||||
save_scope_as = scheme
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:scheme
|
||||
has_multiple_players = no
|
||||
}
|
||||
localization_key = rich_presence_intrigue_scheme
|
||||
}
|
||||
|
||||
text = { # Diplomacy Scheme
|
||||
setup_scope = {
|
||||
random_scheme = {
|
||||
limit = { diplomacy_scheme_trigger = yes }
|
||||
save_scope_as = scheme
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:scheme
|
||||
}
|
||||
localization_key = rich_presence_diplomacy_scheme
|
||||
}
|
||||
|
||||
text = { # Dying of Illness
|
||||
setup_scope = {
|
||||
random_character_trait = {
|
||||
limit = {
|
||||
is_debilitating_illness_trait = yes
|
||||
}
|
||||
save_scope_as = trait
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:trait
|
||||
health <= death_chance_dying_health
|
||||
}
|
||||
localization_key = rich_presence_dying_illness_trait
|
||||
}
|
||||
|
||||
text = { # Dying
|
||||
trigger = {
|
||||
health <= death_chance_dying_health
|
||||
}
|
||||
localization_key = rich_presence_dying
|
||||
}
|
||||
|
||||
text = { # Age 90+
|
||||
trigger = {
|
||||
age >= 90
|
||||
}
|
||||
localization_key = rich_presence_very_old
|
||||
}
|
||||
|
||||
text = { # Suspicious Caliph
|
||||
trigger = {
|
||||
has_character_modifier = fp3_struggle_caliph_super_suspicious_modifier
|
||||
}
|
||||
localization_key = rich_presence_caliph_super_suspicious
|
||||
}
|
||||
|
||||
text = { # Post-Iranian Struggle - Rebuilding
|
||||
trigger = {
|
||||
house ?= { has_house_modifier = fp3_house_modifier_rebuilding_efforts }
|
||||
}
|
||||
localization_key = rich_presence_house_modifier_rebuilding_efforts
|
||||
}
|
||||
|
||||
text = { # Post-Iranian Struggle - New Frontiers
|
||||
trigger = {
|
||||
house ?= { has_house_modifier = fp3_house_modifier_frontier_ambitions }
|
||||
}
|
||||
localization_key = rich_presence_house_modifier_frontier_ambitions
|
||||
}
|
||||
|
||||
text = { # Post-Iranian Struggle - Destroyed Caliphate
|
||||
trigger = {
|
||||
house ?= { has_house_modifier = fp3_house_modifier_destroyed_the_caliphate }
|
||||
}
|
||||
localization_key = rich_presence_house_modifier_destroyed_the_caliphate
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle Ending - Strengthening Caliphate
|
||||
trigger = {
|
||||
any_realm_county = {
|
||||
any_county_province = { geographical_region = world_persian_empire }
|
||||
}
|
||||
global_var:fp3_struggle_ending ?= flag:fp3_struggle_strengthen_caliphate_ending
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_strengthen_caliphate_ending
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle Ending - Rekindle Iran
|
||||
trigger = {
|
||||
any_realm_county = {
|
||||
any_county_province = { geographical_region = world_persian_empire }
|
||||
}
|
||||
global_var:fp3_struggle_ending ?= flag:fp3_struggle_rekindle_iran_ending
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_rekindle_iran_ending
|
||||
}
|
||||
|
||||
text = { # Kinslayer
|
||||
trigger = {
|
||||
has_trait = kinslayer
|
||||
}
|
||||
localization_key = rich_presence_kinslayer
|
||||
}
|
||||
|
||||
text = { # Cannibal
|
||||
trigger = {
|
||||
has_trait = cannibal
|
||||
}
|
||||
localization_key = rich_presence_cannibal
|
||||
}
|
||||
|
||||
text = { # Religious Head
|
||||
trigger = {
|
||||
faith.religious_head ?= {
|
||||
this = root
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_religion_head
|
||||
}
|
||||
|
||||
text = { # Roman Empire
|
||||
trigger = {
|
||||
has_title = title:e_roman_empire
|
||||
}
|
||||
localization_key = rich_presence_rome
|
||||
}
|
||||
|
||||
text = { # Incest
|
||||
trigger = {
|
||||
any_spouse = {
|
||||
is_close_family_of = root
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_loves_family_too_much
|
||||
}
|
||||
|
||||
text = { # Torturer
|
||||
trigger = {
|
||||
has_trait = torturer
|
||||
}
|
||||
localization_key = rich_presence_torturer
|
||||
}
|
||||
|
||||
text = { # Seducer
|
||||
trigger = {
|
||||
has_trait = seducer
|
||||
}
|
||||
localization_key = rich_presence_seduction
|
||||
}
|
||||
|
||||
text = { # Nemeses
|
||||
trigger = {
|
||||
num_of_relation_nemesis > 0
|
||||
}
|
||||
localization_key = rich_presence_enemies
|
||||
}
|
||||
|
||||
text = { # Councillor
|
||||
trigger = {
|
||||
is_councillor = yes
|
||||
}
|
||||
localization_key = rich_presence_councillor
|
||||
}
|
||||
|
||||
text = { # Dog
|
||||
trigger = {
|
||||
has_named_dog_trigger = yes
|
||||
}
|
||||
localization_key = rich_presence_dog
|
||||
}
|
||||
|
||||
text = { # Cat
|
||||
trigger = {
|
||||
has_named_cat_trigger = yes
|
||||
}
|
||||
localization_key = rich_presence_cat
|
||||
}
|
||||
|
||||
text = { # House Feud
|
||||
setup_scope = {
|
||||
random_owned_story = {
|
||||
limit = {
|
||||
story_type = story_cycle_house_feud
|
||||
has_variable = house_feud_house
|
||||
}
|
||||
var:house_feud_house = {
|
||||
save_scope_as = house
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
exists = scope:house
|
||||
}
|
||||
localization_key = rich_presence_house_feud
|
||||
}
|
||||
|
||||
text = { # Diarch
|
||||
trigger = {
|
||||
is_diarch = yes
|
||||
}
|
||||
localization_key = rich_presence_diarch
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle - Struggle Detractor
|
||||
trigger = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_detractor
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle - Struggle Supporter
|
||||
trigger = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_supporter
|
||||
}
|
||||
|
||||
text = { # Iberian Struggle - Involved
|
||||
trigger = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp2_struggle_involvement
|
||||
}
|
||||
|
||||
text = { # Iranian Struggle - Involved
|
||||
trigger = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = persian_struggle
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_struggle_involvement
|
||||
}
|
||||
|
||||
text = { # Poet
|
||||
trigger = {
|
||||
has_trait = poet
|
||||
}
|
||||
localization_key = rich_presence_poet
|
||||
}
|
||||
|
||||
text = { # Drunkard
|
||||
trigger = {
|
||||
has_trait = drunkard
|
||||
}
|
||||
localization_key = rich_presence_drinking
|
||||
}
|
||||
|
||||
text = { # Tax Collector - Minimum
|
||||
trigger = {
|
||||
government_has_flag = government_is_clan
|
||||
OR = {
|
||||
any_tax_collector = { count = 0 }
|
||||
any_tax_collector = {
|
||||
tax_slot = {
|
||||
any_tax_slot_vassal = {
|
||||
count = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_tax_collectors_min
|
||||
}
|
||||
|
||||
text = { # Tax Collector - Maximum
|
||||
trigger = {
|
||||
government_has_flag = government_is_clan
|
||||
any_tax_collector = {
|
||||
count = all
|
||||
tax_slot = {
|
||||
OR = {
|
||||
is_active_obligation = jizya_special_rights_tax_collector
|
||||
is_active_obligation = deqhan_special_rights_tax_collector
|
||||
is_active_obligation = strict_taxation_tax_collector
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_fp3_tax_collectors_max
|
||||
}
|
||||
|
||||
text = { # House Unity - Harmonious
|
||||
trigger = {
|
||||
house ?= { has_house_unity_stage = harmonious }
|
||||
this = house.house_head
|
||||
}
|
||||
localization_key = rich_presence_house_unity_harmonious
|
||||
}
|
||||
|
||||
text = { # House Unity - Antagonistic
|
||||
trigger = {
|
||||
house ?= { has_house_unity_stage = antagonistic }
|
||||
this = house.house_head
|
||||
}
|
||||
localization_key = rich_presence_house_unity_antagonistic
|
||||
}
|
||||
|
||||
text = { # Admin Government - Scheming
|
||||
trigger = {
|
||||
is_independent_ruler = no
|
||||
government_allows = administrative
|
||||
highest_held_title_tier >= tier_duchy
|
||||
liege = { government_allows = administrative }
|
||||
any_scheme = {
|
||||
intrigue_scheme_trigger = yes
|
||||
}
|
||||
}
|
||||
localization_key = rich_presence_admin_scheming
|
||||
}
|
||||
|
||||
text = { # Admin Government
|
||||
trigger = {
|
||||
is_independent_ruler = no
|
||||
government_allows = administrative
|
||||
highest_held_title_tier >= tier_duchy
|
||||
liege = { government_allows = administrative }
|
||||
}
|
||||
localization_key = rich_presence_admin
|
||||
}
|
||||
|
||||
text = { # Landless Ruler - Camping
|
||||
trigger = {
|
||||
has_government = landless_adventurer_government
|
||||
is_travelling = no
|
||||
}
|
||||
localization_key = rich_presence_landless_camp
|
||||
}
|
||||
|
||||
text = { # Landless Ruler - Travelling
|
||||
trigger = {
|
||||
has_government = landless_adventurer_government
|
||||
is_travelling = yes
|
||||
}
|
||||
localization_key = rich_presence_landless_travel
|
||||
}
|
||||
|
||||
text = { # Sayyid
|
||||
trigger = {
|
||||
has_trait = sayyid
|
||||
}
|
||||
localization_key = rich_presence_sayyid
|
||||
}
|
||||
|
||||
text = { # Gluttonous
|
||||
trigger = {
|
||||
has_trait = gluttonous
|
||||
}
|
||||
localization_key = rich_presence_gluttonous
|
||||
}
|
||||
|
||||
text = { # Content
|
||||
trigger = {
|
||||
has_trait = content
|
||||
}
|
||||
localization_key = rich_presence_content
|
||||
}
|
||||
|
||||
text = { # Craven
|
||||
trigger = {
|
||||
has_trait = craven
|
||||
}
|
||||
localization_key = rich_presence_craven
|
||||
}
|
||||
|
||||
text = { # Paranoid
|
||||
trigger = {
|
||||
has_trait = paranoid
|
||||
}
|
||||
localization_key = rich_presence_paranoid
|
||||
}
|
||||
|
||||
text = { # Greedy
|
||||
trigger = {
|
||||
has_trait = greedy
|
||||
}
|
||||
localization_key = rich_presence_greedy
|
||||
}
|
||||
|
||||
text = { # Horrible Stewardship
|
||||
trigger = {
|
||||
stewardship <= low_skill_rating
|
||||
}
|
||||
localization_key = rich_presence_ruling_poorly
|
||||
}
|
||||
|
||||
text = { # Gold 1000+
|
||||
trigger = {
|
||||
gold >= 1000
|
||||
}
|
||||
localization_key = rich_presence_hoarding_gold
|
||||
}
|
||||
|
||||
text = { # Fallback
|
||||
localization_key = rich_presence_default
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
543
common/customizable_localization/00_roaming_loc.txt
Normal file
543
common/customizable_localization/00_roaming_loc.txt
Normal file
|
|
@ -0,0 +1,543 @@
|
|||
HoldingNoHoldingTerrainRoaming = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = no_holding_roaming
|
||||
trigger = {
|
||||
has_holding = no
|
||||
NOR = {
|
||||
terrain = farmlands
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = holding_roaming
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
HoldingNoHoldingTerrainRoamingTooltip = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = no_holding_roaming_tooltip
|
||||
trigger = {
|
||||
has_holding = no
|
||||
NOR = {
|
||||
terrain = farmlands
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = holding_roaming_tooltip
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
RoamingIntroTerrainSnippet = {
|
||||
type = province
|
||||
|
||||
random_valid = yes
|
||||
|
||||
### Forest, Jungle, or Taiga ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest
|
||||
trigger = {
|
||||
roaming_activity_intro_base_three_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
TERRAIN_3 = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_three_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
TERRAIN_3 = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
### Forest or Taiga Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
### Forest or Jungle Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_forest_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_two_trigger = {
|
||||
TERRAIN = forest
|
||||
TERRAIN_2 = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
### Mountain ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
### Mountain Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
### Mountain Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_mountain_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = mountains }
|
||||
}
|
||||
}
|
||||
### Hills ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
### Hills Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
### Hills Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_hills_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = hills }
|
||||
}
|
||||
}
|
||||
### Plains or Steppe ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
### Plains or Steppe Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_two_trigger = {
|
||||
TERRAIN = plains
|
||||
TERRAIN_2 = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
### Plains Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_plains_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = plains }
|
||||
}
|
||||
}
|
||||
### Farmlands or Floodplains ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = farmlands
|
||||
TERRAIN_2 = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = farmlands
|
||||
TERRAIN_2 = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
### Farmlands Winter ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_winter
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = farmlands }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_winter_2
|
||||
trigger = {
|
||||
roaming_activity_intro_winter_trigger = { TERRAIN = farmlands }
|
||||
}
|
||||
}
|
||||
### Farmlands or Floodplains Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_farmlands_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_two_trigger = {
|
||||
TERRAIN = farmlands
|
||||
TERRAIN_2 = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
### Desert or Drylands ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = desert
|
||||
TERRAIN_2 = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_two_trigger = {
|
||||
TERRAIN = desert
|
||||
TERRAIN_2 = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
### Desert or Drylands Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_two_trigger = {
|
||||
TERRAIN = desert
|
||||
TERRAIN_2 = drylands
|
||||
}
|
||||
}
|
||||
}
|
||||
### Desert Mountains ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_mountains
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = desert_mountains }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_mountains_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = desert_mountains }
|
||||
}
|
||||
}
|
||||
### Desert Mountains Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_desert_mountains_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = desert_mountains }
|
||||
}
|
||||
}
|
||||
### Oasis ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_oasis
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = oasis }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_oasis_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = oasis }
|
||||
}
|
||||
}
|
||||
### Oasis Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_oasis_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = oasis }
|
||||
}
|
||||
}
|
||||
### Wetlands ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_wetlands
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = wetlands }
|
||||
}
|
||||
}
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_wetlands_2
|
||||
trigger = {
|
||||
roaming_activity_intro_base_trigger = { TERRAIN = wetlands }
|
||||
}
|
||||
}
|
||||
### Wetlands Monsoon ###
|
||||
text = {
|
||||
setup_scope = { save_scope_as = ThisLocation }
|
||||
localization_key = roaming_intro_terrain_snippet_wetlands_monsoon
|
||||
trigger = {
|
||||
roaming_activity_intro_monsoon_trigger = { TERRAIN = wetlands }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RoamingIntroSecondHalf = {
|
||||
type = province
|
||||
|
||||
### Generic
|
||||
text = {
|
||||
localization_key = roaming_intro_second_half_generic
|
||||
fallback = yes
|
||||
trigger = {
|
||||
roaming_activity_winter_trigger = no
|
||||
roaming_activity_monsoon_trigger = no
|
||||
}
|
||||
}
|
||||
|
||||
### Winter
|
||||
text = {
|
||||
localization_key = roaming_intro_second_half_winter
|
||||
trigger = {
|
||||
roaming_activity_winter_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
### Monsoon
|
||||
text = {
|
||||
localization_key = roaming_intro_second_half_monsoon
|
||||
trigger = {
|
||||
roaming_activity_monsoon_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RoamingOutroStressLoss = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
# Weak
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_weak
|
||||
trigger = {
|
||||
has_character_flag = roaming_weak_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_weak_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_weak_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_weak_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_weak_stress_loss
|
||||
}
|
||||
}
|
||||
# Medium
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_medium
|
||||
trigger = {
|
||||
has_character_flag = roaming_medium_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_medium_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_medium_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_medium_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_medium_stress_loss
|
||||
}
|
||||
}
|
||||
# Strong
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_strong
|
||||
trigger = {
|
||||
has_character_flag = roaming_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_strong_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_strong_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_strong_stress_loss
|
||||
}
|
||||
}
|
||||
# Very Strong
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_very_strong
|
||||
trigger = {
|
||||
has_character_flag = roaming_very_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_very_strong_2
|
||||
trigger = {
|
||||
has_character_flag = roaming_very_strong_stress_loss
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = roaming_outro_snippet_stress_loss_very_strong_3
|
||||
trigger = {
|
||||
has_character_flag = roaming_very_strong_stress_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RoamingOutroReturningHome = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = { localization_key = roaming_outro_snippet_returning_home }
|
||||
text = { localization_key = roaming_outro_snippet_returning_home_2 }
|
||||
text = { localization_key = roaming_outro_snippet_returning_home_3 }
|
||||
text = { localization_key = roaming_outro_snippet_returning_home_4 }
|
||||
}
|
||||
|
||||
RoamingLegendaryBeastProvinceWeather = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
localization_key = LegendaryBeastProvinceWeatherSnow
|
||||
trigger = {
|
||||
has_winter_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = LegendaryBeastProvinceWeatherRain
|
||||
trigger = {
|
||||
tropical_seasons_region_trigger = yes
|
||||
middle_of_year_season_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = LegendaryBeastProvinceWeatherFog
|
||||
}
|
||||
}
|
||||
|
||||
RoamingGraveVariants = {
|
||||
type = province
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
religion = religion:christianity_religion
|
||||
}
|
||||
localization_key = roaming_grave_variant_cross
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
localization_key = roaming_grave_variant_burial_mound
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = roaming_grave_variant_stone
|
||||
}
|
||||
}
|
||||
396
common/customizable_localization/00_romance_custom_loc.txt
Normal file
396
common/customizable_localization/00_romance_custom_loc.txt
Normal file
|
|
@ -0,0 +1,396 @@
|
|||
LoverSeductionObject = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shell
|
||||
}
|
||||
}
|
||||
|
||||
LoverSeductionObjectIndefinite = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_sea_shell
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LoverSeductionObjectMultiple = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_roses
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_roses
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shells
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = scope:second
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shells
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_roses
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:rose
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_roses
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shells
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:second = {
|
||||
has_variable_list = lover_object_of_importance_2
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = root
|
||||
}
|
||||
is_target_in_variable_list = {
|
||||
name = lover_object_of_importance_2
|
||||
target = flag:sea_shell
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shells
|
||||
}
|
||||
}
|
||||
2121
common/customizable_localization/00_ruler_transition_loc.txt
Normal file
2121
common/customizable_localization/00_ruler_transition_loc.txt
Normal file
File diff suppressed because it is too large
Load diff
464
common/customizable_localization/00_scheme_custom_loc.txt
Normal file
464
common/customizable_localization/00_scheme_custom_loc.txt
Normal file
|
|
@ -0,0 +1,464 @@
|
|||
#TODO_CD_EP3; ideally we replace these with a coded system that doesn't need manual upkeep somehow later.
|
||||
GetCorrectAgentType_ChoiceA = {
|
||||
type = scheme
|
||||
|
||||
# Assassin
|
||||
text = {
|
||||
localization_key = agent_assassin
|
||||
trigger = { var:choice_a = flag:agent_assassin }
|
||||
}
|
||||
# Lookout
|
||||
text = {
|
||||
localization_key = agent_lookout
|
||||
trigger = { var:choice_a = flag:agent_lookout }
|
||||
}
|
||||
# Infiltrator
|
||||
text = {
|
||||
localization_key = agent_infiltrator
|
||||
trigger = { var:choice_a = flag:agent_infiltrator }
|
||||
}
|
||||
# Footpad
|
||||
text = {
|
||||
localization_key = agent_footpad
|
||||
trigger = { var:choice_a = flag:agent_footpad }
|
||||
}
|
||||
# Alibi
|
||||
text = {
|
||||
localization_key = agent_alibi
|
||||
trigger = { var:choice_a = flag:agent_alibi }
|
||||
}
|
||||
# Thug
|
||||
text = {
|
||||
localization_key = agent_thug
|
||||
trigger = { var:choice_a = flag:agent_thug }
|
||||
}
|
||||
# Comrade_in_arms
|
||||
text = {
|
||||
localization_key = agent_comrade_in_arms
|
||||
trigger = { var:choice_a = flag:agent_comrade_in_arms }
|
||||
}
|
||||
# Socialite
|
||||
text = {
|
||||
localization_key = agent_socialite
|
||||
trigger = { var:choice_a = flag:agent_socialite }
|
||||
}
|
||||
# Musician
|
||||
text = {
|
||||
localization_key = agent_musician
|
||||
trigger = { var:choice_a = flag:agent_musician }
|
||||
}
|
||||
# Tumbler
|
||||
text = {
|
||||
localization_key = agent_tumbler
|
||||
trigger = { var:choice_a = flag:agent_tumbler }
|
||||
}
|
||||
# Poet
|
||||
text = {
|
||||
localization_key = agent_poet
|
||||
trigger = { var:choice_a = flag:agent_poet }
|
||||
}
|
||||
# Gabbler
|
||||
text = {
|
||||
localization_key = agent_gabbler
|
||||
trigger = { var:choice_a = flag:agent_gabbler }
|
||||
}
|
||||
# Shill
|
||||
text = {
|
||||
localization_key = agent_shill
|
||||
trigger = { var:choice_a = flag:agent_shill }
|
||||
}
|
||||
# Diplomat
|
||||
text = {
|
||||
localization_key = agent_diplomat
|
||||
trigger = { var:choice_a = flag:agent_diplomat }
|
||||
}
|
||||
# Justiciar
|
||||
text = {
|
||||
localization_key = agent_justiciar
|
||||
trigger = { var:choice_a = flag:agent_justiciar }
|
||||
}
|
||||
# Scribe
|
||||
text = {
|
||||
localization_key = agent_scribe
|
||||
trigger = { var:choice_a = flag:agent_scribe }
|
||||
}
|
||||
# Cleric
|
||||
text = {
|
||||
localization_key = agent_cleric
|
||||
trigger = { var:choice_a = flag:agent_cleric }
|
||||
}
|
||||
# Theologian
|
||||
text = {
|
||||
localization_key = agent_theologian
|
||||
trigger = { var:choice_a = flag:agent_theologian }
|
||||
}
|
||||
# Herald
|
||||
text = {
|
||||
localization_key = agent_herald
|
||||
trigger = { var:choice_a = flag:agent_herald }
|
||||
}
|
||||
# Wolf_hunter
|
||||
text = {
|
||||
localization_key = agent_wolf_hunter
|
||||
trigger = { var:choice_a = flag:agent_wolf_hunter }
|
||||
}
|
||||
# Thief
|
||||
text = {
|
||||
localization_key = agent_thief
|
||||
trigger = { var:choice_a = flag:agent_thief }
|
||||
}
|
||||
# Tutor
|
||||
text = {
|
||||
localization_key = agent_tutor
|
||||
trigger = { var:choice_a = flag:agent_tutor }
|
||||
}
|
||||
# Poisoner
|
||||
text = {
|
||||
localization_key = agent_poisoner
|
||||
trigger = { var:choice_a = flag:agent_poisoner }
|
||||
}
|
||||
# Eunuch
|
||||
text = {
|
||||
localization_key = agent_eunuch
|
||||
trigger = { var:choice_a = flag:agent_eunuch }
|
||||
}
|
||||
# Decoy
|
||||
text = {
|
||||
localization_key = agent_decoy
|
||||
trigger = { var:choice_a = flag:agent_decoy }
|
||||
}
|
||||
# Muscle
|
||||
text = {
|
||||
localization_key = agent_muscle
|
||||
trigger = { var:choice_a = flag:agent_muscle }
|
||||
}
|
||||
# Drillmaster
|
||||
text = {
|
||||
localization_key = agent_drillmaster
|
||||
trigger = { var:choice_a = flag:agent_drillmaster }
|
||||
}
|
||||
# Tracker
|
||||
text = {
|
||||
localization_key = agent_tracker
|
||||
trigger = { var:choice_a = flag:agent_tracker }
|
||||
}
|
||||
# Physic
|
||||
text = {
|
||||
localization_key = agent_physic
|
||||
trigger = { var:choice_a = flag:agent_physic }
|
||||
}
|
||||
# Smith
|
||||
text = {
|
||||
localization_key = agent_smith
|
||||
trigger = { var:choice_a = flag:agent_smith }
|
||||
}
|
||||
# Ambusher
|
||||
text = {
|
||||
localization_key = agent_ambusher
|
||||
trigger = { var:choice_a = flag:agent_ambusher }
|
||||
}
|
||||
# Bodyguard
|
||||
text = {
|
||||
localization_key = agent_bodyguard
|
||||
trigger = { var:choice_a = flag:agent_bodyguard }
|
||||
}
|
||||
# Scout
|
||||
text = {
|
||||
localization_key = agent_scout
|
||||
trigger = { var:choice_a = flag:agent_scout }
|
||||
}
|
||||
# Outrider
|
||||
text = {
|
||||
localization_key = agent_outrider
|
||||
trigger = { var:choice_a = flag:agent_outrider }
|
||||
}
|
||||
# Bookkeeper
|
||||
text = {
|
||||
localization_key = agent_bookkeeper
|
||||
trigger = { var:choice_a = flag:agent_bookkeeper }
|
||||
}
|
||||
# Bailiff
|
||||
text = {
|
||||
localization_key = agent_bailiff
|
||||
trigger = { var:choice_a = flag:agent_bailiff }
|
||||
}
|
||||
# Draughtsman
|
||||
text = {
|
||||
localization_key = agent_draughtsman
|
||||
trigger = { var:choice_a = flag:agent_draughtsman }
|
||||
}
|
||||
# Planner
|
||||
text = {
|
||||
localization_key = agent_planner
|
||||
trigger = { var:choice_a = flag:agent_planner }
|
||||
}
|
||||
# Supplier
|
||||
text = {
|
||||
localization_key = agent_supplier
|
||||
trigger = { var:choice_a = flag:agent_supplier }
|
||||
}
|
||||
# Outcast
|
||||
text = {
|
||||
localization_key = agent_outcast
|
||||
trigger = { var:choice_a = flag:agent_outcast }
|
||||
}
|
||||
# Wrangler
|
||||
text = {
|
||||
localization_key = agent_wrangler
|
||||
trigger = { var:choice_a = flag:agent_wrangler }
|
||||
}
|
||||
}
|
||||
GetCorrectAgentType_ChoiceA_Icon = {
|
||||
type = scheme
|
||||
|
||||
type = character
|
||||
parent = GetCorrectAgentType_ChoiceA
|
||||
suffix = _i
|
||||
}
|
||||
GetCorrectAgentType_ChoiceB = {
|
||||
type = scheme
|
||||
|
||||
# Assassin
|
||||
text = {
|
||||
localization_key = agent_assassin
|
||||
trigger = { var:choice_b = flag:agent_assassin }
|
||||
}
|
||||
# Lookout
|
||||
text = {
|
||||
localization_key = agent_lookout
|
||||
trigger = { var:choice_b = flag:agent_lookout }
|
||||
}
|
||||
# Infiltrator
|
||||
text = {
|
||||
localization_key = agent_infiltrator
|
||||
trigger = { var:choice_b = flag:agent_infiltrator }
|
||||
}
|
||||
# Footpad
|
||||
text = {
|
||||
localization_key = agent_footpad
|
||||
trigger = { var:choice_b = flag:agent_footpad }
|
||||
}
|
||||
# Alibi
|
||||
text = {
|
||||
localization_key = agent_alibi
|
||||
trigger = { var:choice_b = flag:agent_alibi }
|
||||
}
|
||||
# Thug
|
||||
text = {
|
||||
localization_key = agent_thug
|
||||
trigger = { var:choice_b = flag:agent_thug }
|
||||
}
|
||||
# Comrade_in_arms
|
||||
text = {
|
||||
localization_key = agent_comrade_in_arms
|
||||
trigger = { var:choice_b = flag:agent_comrade_in_arms }
|
||||
}
|
||||
# Socialite
|
||||
text = {
|
||||
localization_key = agent_socialite
|
||||
trigger = { var:choice_b = flag:agent_socialite }
|
||||
}
|
||||
# Musician
|
||||
text = {
|
||||
localization_key = agent_musician
|
||||
trigger = { var:choice_b = flag:agent_musician }
|
||||
}
|
||||
# Tumbler
|
||||
text = {
|
||||
localization_key = agent_tumbler
|
||||
trigger = { var:choice_b = flag:agent_tumbler }
|
||||
}
|
||||
# Poet
|
||||
text = {
|
||||
localization_key = agent_poet
|
||||
trigger = { var:choice_b = flag:agent_poet }
|
||||
}
|
||||
# Gabbler
|
||||
text = {
|
||||
localization_key = agent_gabbler
|
||||
trigger = { var:choice_b = flag:agent_gabbler }
|
||||
}
|
||||
# Shill
|
||||
text = {
|
||||
localization_key = agent_shill
|
||||
trigger = { var:choice_b = flag:agent_shill }
|
||||
}
|
||||
# Diplomat
|
||||
text = {
|
||||
localization_key = agent_diplomat
|
||||
trigger = { var:choice_b = flag:agent_diplomat }
|
||||
}
|
||||
# Justiciar
|
||||
text = {
|
||||
localization_key = agent_justiciar
|
||||
trigger = { var:choice_b = flag:agent_justiciar }
|
||||
}
|
||||
# Scribe
|
||||
text = {
|
||||
localization_key = agent_scribe
|
||||
trigger = { var:choice_b = flag:agent_scribe }
|
||||
}
|
||||
# Cleric
|
||||
text = {
|
||||
localization_key = agent_cleric
|
||||
trigger = { var:choice_b = flag:agent_cleric }
|
||||
}
|
||||
# Theologian
|
||||
text = {
|
||||
localization_key = agent_theologian
|
||||
trigger = { var:choice_b = flag:agent_theologian }
|
||||
}
|
||||
# Herald
|
||||
text = {
|
||||
localization_key = agent_herald
|
||||
trigger = { var:choice_b = flag:agent_herald }
|
||||
}
|
||||
# Wolf_hunter
|
||||
text = {
|
||||
localization_key = agent_wolf_hunter
|
||||
trigger = { var:choice_b = flag:agent_wolf_hunter }
|
||||
}
|
||||
# Thief
|
||||
text = {
|
||||
localization_key = agent_thief
|
||||
trigger = { var:choice_b = flag:agent_thief }
|
||||
}
|
||||
# Tutor
|
||||
text = {
|
||||
localization_key = agent_tutor
|
||||
trigger = { var:choice_b = flag:agent_tutor }
|
||||
}
|
||||
# Poisoner
|
||||
text = {
|
||||
localization_key = agent_poisoner
|
||||
trigger = { var:choice_b = flag:agent_poisoner }
|
||||
}
|
||||
# Eunuch
|
||||
text = {
|
||||
localization_key = agent_eunuch
|
||||
trigger = { var:choice_b = flag:agent_eunuch }
|
||||
}
|
||||
# Decoy
|
||||
text = {
|
||||
localization_key = agent_decoy
|
||||
trigger = { var:choice_b = flag:agent_decoy }
|
||||
}
|
||||
# Muscle
|
||||
text = {
|
||||
localization_key = agent_muscle
|
||||
trigger = { var:choice_b = flag:agent_muscle }
|
||||
}
|
||||
# Drillmaster
|
||||
text = {
|
||||
localization_key = agent_drillmaster
|
||||
trigger = { var:choice_b = flag:agent_drillmaster }
|
||||
}
|
||||
# Tracker
|
||||
text = {
|
||||
localization_key = agent_tracker
|
||||
trigger = { var:choice_b = flag:agent_tracker }
|
||||
}
|
||||
# Physic
|
||||
text = {
|
||||
localization_key = agent_physic
|
||||
trigger = { var:choice_b = flag:agent_physic }
|
||||
}
|
||||
# Smith
|
||||
text = {
|
||||
localization_key = agent_smith
|
||||
trigger = { var:choice_b = flag:agent_smith }
|
||||
}
|
||||
# Ambusher
|
||||
text = {
|
||||
localization_key = agent_ambusher
|
||||
trigger = { var:choice_b = flag:agent_ambusher }
|
||||
}
|
||||
# Bodyguard
|
||||
text = {
|
||||
localization_key = agent_bodyguard
|
||||
trigger = { var:choice_b = flag:agent_bodyguard }
|
||||
}
|
||||
# Scout
|
||||
text = {
|
||||
localization_key = agent_scout
|
||||
trigger = { var:choice_b = flag:agent_scout }
|
||||
}
|
||||
# Outrider
|
||||
text = {
|
||||
localization_key = agent_outrider
|
||||
trigger = { var:choice_b = flag:agent_outrider }
|
||||
}
|
||||
# Bookkeeper
|
||||
text = {
|
||||
localization_key = agent_bookkeeper
|
||||
trigger = { var:choice_b = flag:agent_bookkeeper }
|
||||
}
|
||||
# Bailiff
|
||||
text = {
|
||||
localization_key = agent_bailiff
|
||||
trigger = { var:choice_b = flag:agent_bailiff }
|
||||
}
|
||||
# Draughtsman
|
||||
text = {
|
||||
localization_key = agent_draughtsman
|
||||
trigger = { var:choice_b = flag:agent_draughtsman }
|
||||
}
|
||||
# Planner
|
||||
text = {
|
||||
localization_key = agent_planner
|
||||
trigger = { var:choice_b = flag:agent_planner }
|
||||
}
|
||||
# Supplier
|
||||
text = {
|
||||
localization_key = agent_supplier
|
||||
trigger = { var:choice_b = flag:agent_supplier }
|
||||
}
|
||||
# Outcast
|
||||
text = {
|
||||
localization_key = agent_outcast
|
||||
trigger = { var:choice_b = flag:agent_outcast }
|
||||
}
|
||||
# Wrangler
|
||||
text = {
|
||||
localization_key = agent_wrangler
|
||||
trigger = { var:choice_b = flag:agent_wrangler }
|
||||
}
|
||||
}
|
||||
GetCorrectAgentType_ChoiceB_Icon = {
|
||||
type = scheme
|
||||
|
||||
type = character
|
||||
parent = GetCorrectAgentType_ChoiceB
|
||||
suffix = _i
|
||||
}
|
||||
|
||||
GetSchemeContract = {
|
||||
type = scheme
|
||||
|
||||
# Contracts
|
||||
text = {
|
||||
localization_key = scheme_type_contract
|
||||
trigger = { is_scheme_category = contract }
|
||||
}
|
||||
# Schemes
|
||||
text = {
|
||||
localization_key = scheme_type_scheme
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
GetSchemeContractPlural = {
|
||||
type = scheme
|
||||
|
||||
# Contracts
|
||||
text = {
|
||||
localization_key = scheme_type_contracts
|
||||
trigger = { is_scheme_category = contract }
|
||||
}
|
||||
# Schemes
|
||||
text = {
|
||||
localization_key = scheme_type_schemes
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,391 @@
|
|||
|
||||
|
||||
#TranslationBook
|
||||
|
||||
TranslationBook = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:regula_pastoralis
|
||||
}
|
||||
}
|
||||
localization_key = book_regula_pastoralis
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:physica_elementa
|
||||
}
|
||||
}
|
||||
localization_key = book_physica_elementa
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:almagest
|
||||
}
|
||||
}
|
||||
localization_key = book_almagest
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:elements
|
||||
}
|
||||
}
|
||||
localization_key = book_elements
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:corpus_hermeticus
|
||||
}
|
||||
}
|
||||
localization_key = book_corpus_hermeticus
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:treatises_of_hippocrates
|
||||
}
|
||||
}
|
||||
localization_key = book_treatises_of_hippocrates
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:peri_psyches
|
||||
}
|
||||
}
|
||||
localization_key = book_peri_psyches
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:kategoriai
|
||||
}
|
||||
}
|
||||
localization_key = book_kategoriai
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:avesta
|
||||
}
|
||||
}
|
||||
localization_key = book_avesta
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:de_oratore
|
||||
}
|
||||
}
|
||||
localization_key = book_de_oratore
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:book_of_arda_viraf
|
||||
}
|
||||
}
|
||||
localization_key = book_book_of_arda_viraf
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:upanishads
|
||||
}
|
||||
}
|
||||
localization_key = book_upanishads
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:rigveda
|
||||
}
|
||||
}
|
||||
localization_key = book_rigveda
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:book_of_balances
|
||||
}
|
||||
}
|
||||
localization_key = book_book_of_balances
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:secret_of_secrets
|
||||
}
|
||||
}
|
||||
localization_key = book_secret_of_secrets
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:court_of_agriculture
|
||||
}
|
||||
}
|
||||
localization_key = book_court_of_agriculture
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:lanterns_of_wisdom
|
||||
}
|
||||
}
|
||||
localization_key = book_lanterns_of_wisdom
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:shahnameh
|
||||
}
|
||||
}
|
||||
localization_key = book_shahnameh
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:arithmetica
|
||||
}
|
||||
}
|
||||
localization_key = book_arithmetica
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:pali_canon
|
||||
}
|
||||
}
|
||||
localization_key = book_pali_canon
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:the_norse_sagas
|
||||
}
|
||||
}
|
||||
localization_key = book_the_norse_sagas
|
||||
}
|
||||
|
||||
|
||||
#Fallback
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:family_history
|
||||
}
|
||||
}
|
||||
localization_key = book_family_history
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
any_owned_story = {
|
||||
story_type = book_translation_story
|
||||
var:translation_book = flag:ancient_myths
|
||||
}
|
||||
}
|
||||
localization_key = book_ancient_myths
|
||||
}
|
||||
}
|
||||
|
||||
WorldDeadline = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith.religion = religion:hinduism_religion
|
||||
}
|
||||
localization_key = world_deadline_432000_age
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
faith.religion = religion:buddhism_religion
|
||||
}
|
||||
localization_key = world_deadline_1000_age
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
faith.religion = religion:jainism_religion
|
||||
}
|
||||
localization_key = world_deadline_21000_age
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
faith.religion = religion:zoroastrianism_religion
|
||||
}
|
||||
localization_key = world_deadline_3000_period
|
||||
}
|
||||
text = {
|
||||
localization_key = world_deadline_6000_years
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Virtue Choice
|
||||
virtue_choice = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:brave
|
||||
}
|
||||
localization_key = virtue_choice_brave
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:just
|
||||
}
|
||||
localization_key = virtue_choice_just
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:temperate
|
||||
}
|
||||
localization_key = virtue_choice_temperate
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:chaste
|
||||
}
|
||||
localization_key = virtue_choice_chaste
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:compassionate
|
||||
}
|
||||
localization_key = virtue_choice_compassionate
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:honest
|
||||
}
|
||||
localization_key = virtue_choice_honest
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:forgiving
|
||||
}
|
||||
localization_key = virtue_choice_forgiving
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:wrathful
|
||||
}
|
||||
localization_key = virtue_choice_wrathful
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:vengeful
|
||||
}
|
||||
localization_key = virtue_choice_vengeful
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:content
|
||||
}
|
||||
localization_key = virtue_choice_content
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:patient
|
||||
}
|
||||
localization_key = virtue_choice_patient
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:calm
|
||||
}
|
||||
localization_key = virtue_choice_calm
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:humble
|
||||
}
|
||||
localization_key = virtue_choice_humble
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:diligent
|
||||
}
|
||||
localization_key = virtue_choice_diligent
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:generous
|
||||
}
|
||||
localization_key = virtue_choice_generous
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:greedy
|
||||
}
|
||||
localization_key = virtue_choice_greedy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:lustful
|
||||
}
|
||||
localization_key = virtue_choice_lustful
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:ambitious
|
||||
}
|
||||
localization_key = virtue_choice_ambitious
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
scope:virtue_choice = flag:gluttonous
|
||||
}
|
||||
localization_key = virtue_choice_gluttonous
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
SecretRevealSecondCharacterIntroduction = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:secondary_character = { is_of_major_interest_trigger = { CHARACTER = scope:event_root } }
|
||||
}
|
||||
localization_key = secrets_secondary_character_my_character_introduction
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:secondary_character = { is_of_major_interest_trigger = { CHARACTER = scope:primary_character } }
|
||||
}
|
||||
localization_key = secrets_secondary_character_primary_characters_introduction
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:secondary_character = {
|
||||
OR = {
|
||||
is_of_minor_interest_trigger = { CHARACTER = scope:event_root }
|
||||
is_courtier_of = scope:event_root
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = secrets_secondary_character_my_character_introduction
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:secondary_character = {
|
||||
OR = {
|
||||
is_of_minor_interest_trigger = { CHARACTER = scope:primary_character }
|
||||
is_courtier_of = scope:primary_character
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = secrets_secondary_character_primary_characters_introduction
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = secrets_secondary_character_my_character_introduction
|
||||
}
|
||||
}
|
||||
91
common/customizable_localization/00_secrets_custom_loc.txt
Normal file
91
common/customizable_localization/00_secrets_custom_loc.txt
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
SecretDescriptionThirdPerson = {
|
||||
type = secret
|
||||
|
||||
text = {
|
||||
localization_key = SecretDescription_deviant
|
||||
trigger = { secret_type = secret_deviant }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_homosexual
|
||||
trigger = { secret_type = secret_homosexual }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_murder_attempt
|
||||
trigger = { secret_type = secret_murder_attempt }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_cannibal
|
||||
trigger = { secret_type = secret_cannibal }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_lover
|
||||
trigger = { secret_type = secret_lover }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_murder
|
||||
trigger = { secret_type = secret_murder }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_non_believer
|
||||
trigger = { secret_type = secret_non_believer }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_incest
|
||||
trigger = { secret_type = secret_incest }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_witch
|
||||
trigger = { secret_type = secret_witch }
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = SecretDescription_fallback
|
||||
}
|
||||
}
|
||||
|
||||
SecretDescriptionFirstPerson = {
|
||||
type = secret
|
||||
|
||||
text = {
|
||||
localization_key = SecretDescription_deviant_first_person
|
||||
trigger = { secret_type = secret_deviant }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_homosexual_first_person
|
||||
trigger = { secret_type = secret_homosexual }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_murder_attempt_first_person
|
||||
trigger = { secret_type = secret_murder_attempt }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_cannibal_first_person
|
||||
trigger = { secret_type = secret_cannibal }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_lover_first_person
|
||||
trigger = { secret_type = secret_lover }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_murder_first_person
|
||||
trigger = { secret_type = secret_murder }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_non_believer_first_person
|
||||
trigger = { secret_type = secret_non_believer }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_incest_first_person
|
||||
trigger = { secret_type = secret_incest }
|
||||
}
|
||||
text = {
|
||||
localization_key = SecretDescription_witch_first_person
|
||||
trigger = { secret_type = secret_witch }
|
||||
}
|
||||
text = {
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
localization_key = SecretDescription_fallback_first_person
|
||||
}
|
||||
}
|
||||
255
common/customizable_localization/00_seduction_custom_loc.txt
Normal file
255
common/customizable_localization/00_seduction_custom_loc.txt
Normal file
|
|
@ -0,0 +1,255 @@
|
|||
SeductionObject = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:scheme = {
|
||||
var:object_of_importance = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:scheme = {
|
||||
var:object_of_importance = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shell
|
||||
}
|
||||
}
|
||||
|
||||
SeductionObjectIndefinite = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:scheme = {
|
||||
var:object_of_importance = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:scheme = {
|
||||
var:object_of_importance = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_a_sea_shell
|
||||
}
|
||||
}
|
||||
|
||||
SeductionObjectMultiple = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:scheme = {
|
||||
var:object_of_importance = flag:rose
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_roses
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
scope:scheme = {
|
||||
var:object_of_importance = flag:sea_shell
|
||||
}
|
||||
}
|
||||
localization_key = seduction_object_sea_shells
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SeductionGiftType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:tapestry }
|
||||
localization_key = seduce_gift_tapestry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:horse }
|
||||
localization_key = seduce_gift_horse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:tailor }
|
||||
localization_key = seduce_gift_tailored_clothes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:rare_book }
|
||||
localization_key = seduce_gift_rare_book
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:embroidery }
|
||||
localization_key = seduce_gift_embroidery
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:poem }
|
||||
localization_key = seduce_gift_poem
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:woodcarving }
|
||||
localization_key = seduce_gift_woodcarving
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:object }
|
||||
localization_key = seduce_gift_object
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:jewelry }
|
||||
localization_key = seduce_gift_jewelry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:stuffed_animal }
|
||||
localization_key = seduce_gift_stuffed_animal
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:flower_display }
|
||||
localization_key = seduce_gift_flower_display
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:handkerchief }
|
||||
localization_key = seduce_gift_handkerchief
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SeductionGiftTypeIndefinite = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:tapestry }
|
||||
localization_key = seduce_gift_indefinite_tapestry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:horse }
|
||||
localization_key = seduce_gift_indefinite_horse
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:tailor }
|
||||
localization_key = seduce_gift_indefinite_tailored_clothes
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:rare_book }
|
||||
localization_key = seduce_gift_indefinite_rare_book
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:embroidery }
|
||||
localization_key = seduce_gift_indefinite_embroidery
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:poem }
|
||||
localization_key = seduce_gift_indefinite_poem
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:woodcarving }
|
||||
localization_key = seduce_gift_indefinite_woodcarving
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:object }
|
||||
localization_key = seduce_gift_indefinite_object
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:jewelry }
|
||||
localization_key = seduce_gift_indefinite_jewelry
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:stuffed_animal }
|
||||
localization_key = seduce_gift_indefinite_stuffed_animal
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:flower_display }
|
||||
localization_key = seduce_gift_indefinite_flower_display
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { scope:gift = flag:handkerchief }
|
||||
localization_key = seduce_gift_indefinite_handkerchief
|
||||
}
|
||||
}
|
||||
|
||||
#BookInQuestion = {
|
||||
# type = character
|
||||
#
|
||||
# text = {
|
||||
# trigger = { scope:book_selection = flag:religious }
|
||||
# localization_key = book_in_question_religious
|
||||
# }
|
||||
#
|
||||
# text = {
|
||||
# trigger = { scope:book_selection = flag:entertaining }
|
||||
# localization_key = book_in_question_entertaining
|
||||
# }
|
||||
#
|
||||
# text = {
|
||||
# trigger = { scope:book_selection = flag:informative }
|
||||
# localization_key = book_in_question_informative
|
||||
# }
|
||||
#}
|
||||
|
||||
#GoodBookSuggestion = {
|
||||
# type = character
|
||||
#
|
||||
# text = {
|
||||
# trigger = { scope:good_selection = flag:religious }
|
||||
# localization_key = good_book_selection_religious
|
||||
# }
|
||||
#
|
||||
# text = {
|
||||
# trigger = { scope:good_selection = flag:entertaining }
|
||||
# localization_key = good_book_selection_entertaining
|
||||
# }
|
||||
#
|
||||
# text = {
|
||||
# trigger = { scope:good_selection = flag:informative }
|
||||
# localization_key = good_book_selection_informative
|
||||
# }
|
||||
#}
|
||||
|
||||
|
||||
SeductionGiftTypeIndefiniteSimple = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = seduction_object_a_rose
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = seduction_object_a_sea_shell
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = seduce_gift_indefinite_jewelry
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = seduce_gift_indefinite_stuffed_animal
|
||||
}
|
||||
}
|
||||
270
common/customizable_localization/00_servants.txt
Normal file
270
common/customizable_localization/00_servants.txt
Normal file
|
|
@ -0,0 +1,270 @@
|
|||
lowly_servant_type = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
is_male = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
localization_key = stable_boy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_female = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_gender_female_dominated
|
||||
has_doctrine = doctrine_gender_equal
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_male = yes
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_gender_male_dominated
|
||||
has_doctrine = doctrine_gender_equal
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
is_landed_or_landless_administrative = yes
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe_west
|
||||
}
|
||||
}
|
||||
localization_key = page
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
is_female = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
localization_key = scullery_maid
|
||||
}
|
||||
text = {
|
||||
trigger = { is_landed_or_landless_administrative = yes }
|
||||
localization_key = chandler
|
||||
}
|
||||
text = {
|
||||
localization_key = launderer
|
||||
}
|
||||
text = {
|
||||
trigger = { is_landed_or_landless_administrative = yes }
|
||||
localization_key = naperer
|
||||
}
|
||||
text = {
|
||||
localization_key = scalder
|
||||
}
|
||||
text = {
|
||||
localization_key = saucerer
|
||||
}
|
||||
}
|
||||
|
||||
GenderedLowlyServantType = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = stable_boy
|
||||
trigger = {
|
||||
is_male = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = page
|
||||
trigger = {
|
||||
is_male = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = scullery_maid
|
||||
trigger = {
|
||||
is_female = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = chandler
|
||||
trigger = {
|
||||
is_male = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = launderer
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = scullion
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
trigger = { is_landed_or_landless_administrative = yes }
|
||||
localization_key = naperer
|
||||
}
|
||||
text = {
|
||||
localization_key = scalder
|
||||
}
|
||||
text = {
|
||||
localization_key = saucerer
|
||||
}
|
||||
text = {
|
||||
trigger = { is_landed_or_landless_administrative = yes }
|
||||
localization_key = pantler
|
||||
}
|
||||
|
||||
text = {
|
||||
weight_multiplier = {
|
||||
base = 0.3
|
||||
}
|
||||
localization_key = servant
|
||||
}
|
||||
}
|
||||
|
||||
OppositeGenderedLowlyServantType = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = stable_boy
|
||||
trigger = {
|
||||
is_female = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = page
|
||||
trigger = {
|
||||
is_female = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = scullery_maid
|
||||
trigger = {
|
||||
is_male = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = chandler
|
||||
trigger = {
|
||||
is_female = yes
|
||||
is_landed_or_landless_administrative = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = launderer
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = scullion
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
trigger = { is_landed_or_landless_administrative = yes }
|
||||
localization_key = naperer
|
||||
}
|
||||
text = {
|
||||
localization_key = scalder
|
||||
}
|
||||
text = {
|
||||
localization_key = saucerer
|
||||
}
|
||||
text = {
|
||||
trigger = { is_landed_or_landless_administrative = yes }
|
||||
localization_key = pantler
|
||||
}
|
||||
|
||||
text = {
|
||||
weight_multiplier = {
|
||||
base = 0.3
|
||||
}
|
||||
localization_key = servant
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
servant_for_romance = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = stable_boy
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:stable_boy
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = page
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:page
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = scullery_maid
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:scullery_maid
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = chandler
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:chandler
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = launderer
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:launderer
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = naperer
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:naperer
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = scalder
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:scalder
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = saucerer
|
||||
trigger = {
|
||||
var:servant_romance_target = flag:saucerer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bar_servant = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = servant_barkeep
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = servant_barmaid
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,335 @@
|
|||
#By Petter and Linnéa
|
||||
|
||||
sex_scene = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_text
|
||||
}
|
||||
}
|
||||
|
||||
#First part
|
||||
sex_scene_part_1 = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_part_1_location
|
||||
trigger = { exists = var:sex_scene_location }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_part_1_random
|
||||
}
|
||||
}
|
||||
|
||||
#First part - random
|
||||
sex_scene_part_1_random = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_1
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_2
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_3
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_4
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_5
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_6
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_7
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.opening_8
|
||||
}
|
||||
}
|
||||
|
||||
#First part - location
|
||||
sex_scene_part_1_location = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.opening_garden_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:garden
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.opening_private_chambers_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:private_chamber
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.opening_stables_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:stable
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.opening_copse_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:copse
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.opening_kitchen_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:kitchen
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_part_1_random
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Second part
|
||||
sex_scene_part_2 = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_1
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_2
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_3
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_4
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_5
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_6
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
sex_opposite_of = scope:second
|
||||
}
|
||||
localization_key = sex_scene.0001.second_7
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_8
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.second_9
|
||||
}
|
||||
}
|
||||
|
||||
#Third part
|
||||
sex_scene_part_3 = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.third_1
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.third_2
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.third_3
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.third_4
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.third_5
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.third_6
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Ending
|
||||
sex_scene_ending = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_ending_location
|
||||
trigger = { exists = var:sex_scene_location }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_ending_random
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Ending - random
|
||||
sex_scene_ending_random = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.last_1
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.last_2
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.last_3
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.last_4
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.last_5
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0001.last_6
|
||||
}
|
||||
}
|
||||
|
||||
#Ending - location
|
||||
sex_scene_ending_location = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.conclusion_garden_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:garden
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.conclusion_private_chambers_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:private_chamber
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.conclusion_stables_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:stable
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.conclusion_copse_1
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:copse
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.conclusion_kitchen_2
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:kitchen
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene.0003.conclusion_kitchen_3
|
||||
trigger = {
|
||||
exists = var:sex_scene_location
|
||||
var:sex_scene_location = flag:kitchen
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sex_scene_ending_random
|
||||
trigger = { always = no }
|
||||
fallback = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Custom localisation used to randomise elements in the sex scene generator
|
||||
|
||||
bodypart_localising = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_localising_chest
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_localising_loins
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = bodypart_localising_skin
|
||||
}
|
||||
}
|
||||
|
||||
wet_hard = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = wet
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = hard
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
264
common/customizable_localization/00_skills_custom_loc.txt
Normal file
264
common/customizable_localization/00_skills_custom_loc.txt
Normal file
|
|
@ -0,0 +1,264 @@
|
|||
highest_skill_noun = {
|
||||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
localization_key = court_alliances
|
||||
trigger = { highest_skill = diplomacy }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = court_politics
|
||||
trigger = { highest_skill = diplomacy }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = troop_compositions
|
||||
trigger = { highest_skill = martial }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_conversation_subject_martial_2
|
||||
trigger = { highest_skill = martial }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = military_strategies
|
||||
trigger = { highest_skill = martial }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = the_rumors_at_court
|
||||
trigger = { highest_skill = intrigue }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = poisons
|
||||
trigger = { highest_skill = intrigue }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_conversation_subject_intrigue_1
|
||||
trigger = { highest_skill = intrigue }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = trade_routes
|
||||
trigger = { highest_skill = stewardship }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = tax_levels
|
||||
trigger = { highest_skill = stewardship }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = investment_opportunities
|
||||
trigger = { highest_skill = stewardship }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = lawmaking
|
||||
trigger = { highest_skill = stewardship }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_conversation_subject_learning_1
|
||||
trigger = { highest_skill = learning }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = education_conversation_subject_learning_2
|
||||
trigger = { highest_skill = learning }
|
||||
}
|
||||
}
|
||||
|
||||
diplomacy_skill_level = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_terrible
|
||||
trigger = { diplomacy < terrible_skill_level }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_poor
|
||||
trigger = {
|
||||
diplomacy >= terrible_skill_level
|
||||
diplomacy < average_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_average
|
||||
trigger = {
|
||||
diplomacy >= average_skill_level
|
||||
diplomacy < good_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_good
|
||||
trigger = {
|
||||
diplomacy >= good_skill_level
|
||||
diplomacy < excellent_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_excellent
|
||||
trigger = { diplomacy >= excellent_skill_level }
|
||||
}
|
||||
}
|
||||
|
||||
martial_skill_level = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_terrible
|
||||
trigger = { martial < terrible_skill_level }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_poor
|
||||
trigger = {
|
||||
martial >= terrible_skill_level
|
||||
martial < average_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_average
|
||||
trigger = {
|
||||
martial >= average_skill_level
|
||||
martial < good_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_good
|
||||
trigger = {
|
||||
martial >= good_skill_level
|
||||
martial < excellent_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_excellent
|
||||
trigger = { martial >= excellent_skill_level }
|
||||
}
|
||||
}
|
||||
|
||||
stewardship_skill_level = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_terrible
|
||||
trigger = { stewardship < terrible_skill_level }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_poor
|
||||
trigger = {
|
||||
stewardship >= terrible_skill_level
|
||||
stewardship < average_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_average
|
||||
trigger = {
|
||||
stewardship >= average_skill_level
|
||||
stewardship < good_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_good
|
||||
trigger = {
|
||||
stewardship >= good_skill_level
|
||||
stewardship < excellent_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_excellent
|
||||
trigger = { stewardship >= excellent_skill_level }
|
||||
}
|
||||
}
|
||||
|
||||
intrigue_skill_level = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_terrible
|
||||
trigger = { intrigue < terrible_skill_level }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_poor
|
||||
trigger = {
|
||||
intrigue >= terrible_skill_level
|
||||
intrigue < average_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_average
|
||||
trigger = {
|
||||
intrigue >= average_skill_level
|
||||
intrigue < good_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_good
|
||||
trigger = {
|
||||
intrigue >= good_skill_level
|
||||
intrigue < excellent_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_excellent
|
||||
trigger = { intrigue >= excellent_skill_level }
|
||||
}
|
||||
}
|
||||
|
||||
learning_skill_level = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_terrible
|
||||
trigger = { learning < terrible_skill_level }
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_poor
|
||||
trigger = {
|
||||
learning >= terrible_skill_level
|
||||
learning < average_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_average
|
||||
trigger = {
|
||||
learning >= average_skill_level
|
||||
learning < good_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_good
|
||||
trigger = {
|
||||
learning >= good_skill_level
|
||||
learning < excellent_skill_level
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = skill_level_excellent
|
||||
trigger = { learning >= excellent_skill_level }
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
|
||||
|
||||
StatecraftGetVassalType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_feudal}
|
||||
localization_key = statecraft_ongoing.4010.nobility
|
||||
fallback = yes
|
||||
}
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_clan}
|
||||
localization_key = statecraft_ongoing.4010.clan
|
||||
}
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_tribal}
|
||||
localization_key = statecraft_ongoing.4010.chieftains
|
||||
}
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_theocracy}
|
||||
localization_key = statecraft_ongoing.4010.clergy
|
||||
}
|
||||
text = {
|
||||
trigger = { government_has_flag = government_is_special_republic}
|
||||
localization_key = statecraft_ongoing.4010.citizenry
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,249 @@
|
|||
my_title = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = empress_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 5
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = emperor_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 5
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = queen_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 4
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = king_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 4
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duchess_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 3
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duke_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 3
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = countess_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 2
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = count_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 2
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baroness_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
highest_held_title_tier >= 1
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baron_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
highest_held_title_tier >= 1
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = lady_lower_case
|
||||
trigger = {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = sir_lower_case
|
||||
trigger = {
|
||||
is_male = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RealmType = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = kingdom_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 4
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duchy_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 3
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = county_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 2
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = barony_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
using_my_title = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
localization_key = emperor_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 5
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = empress_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 5
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = king_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 4
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = queen_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 4
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duke_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 3
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = duchess_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 3
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = count_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 2
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = countess_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 2
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baron_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 1
|
||||
scope:second = { is_female = no }
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = baroness_lower_case
|
||||
trigger = {
|
||||
highest_held_title_tier >= 1
|
||||
scope:second = { is_female = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DuchessDuke = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = duchess_lower_case
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = duke_lower_case
|
||||
}
|
||||
}
|
||||
|
||||
NunMonk = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = { is_female = yes }
|
||||
localization_key = faith_devotee_female
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { is_male = yes }
|
||||
localization_key = faith_devotee_male
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = { always = yes }
|
||||
localization_key = faith_devotee_fallback
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue