N3OW/common/customizable_localization/00_signature_weapon_custom_localization.txt
2025-02-20 17:49:25 +00:00

2272 lines
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Text

# Standard Signature Weapon Loc
signature_weapon = {
type = character
text = {
localization_key = signature_weapon_sword
trigger = {
exists = var:signature_weapon
var:signature_weapon = flag:sword
}
fallback = yes
}
text = {
localization_key = signature_weapon_mace
trigger = {
exists = var:signature_weapon
var:signature_weapon = flag:mace
}
}
text = {
localization_key = signature_weapon_axe
trigger = {
exists = var:signature_weapon
var:signature_weapon = flag:axe
}
}
text = {
localization_key = signature_weapon_hammer
trigger = {
exists = var:signature_weapon
var:signature_weapon = flag:hammer
}
}
text = {
localization_key = signature_weapon_spear
trigger = {
exists = var:signature_weapon
var:signature_weapon = flag:spear
}
}
text = {
localization_key = signature_weapon_dagger
trigger = {
exists = var:signature_weapon
var:signature_weapon = flag:dagger
}
}
}
SignatureWeaponNameOrType = {
type = character
text = {
trigger = {
exists = var:signature_weapon_scope
}
localization_key = signature_weapon_name
}
text = {
localization_key = signature_weapon_type
fallback = yes
}
}
SignatureWeaponArticle = {
type = character
text = {
localization_key = article_an
trigger = {
var:signature_weapon = flag:axe
}
}
text = {
localization_key = article_a
}
}
SignatureWeaponAction = {
type = character
text = {
localization_key = signature_weapon_sword_draw
trigger = {
var:signature_weapon = flag:sword
}
fallback = yes
}
text = {
localization_key = signature_weapon_mace_lift
trigger = {
var:signature_weapon = flag:mace
}
}
text = {
localization_key = signature_weapon_axe_heft
trigger = {
var:signature_weapon = flag:axe
}
}
text = {
localization_key = signature_weapon_hammer_raise
trigger = {
var:signature_weapon = flag:hammer
}
}
text = {
localization_key = signature_weapon_spear_couch
trigger = {
var:signature_weapon = flag:spear
}
}
text = {
localization_key = signature_weapon_dagger_brandish
trigger = {
var:signature_weapon = flag:dagger
}
}
}
SignatureWeaponActionThirdPerson = {
type = character
text = {
localization_key = signature_weapon_sword_draws
trigger = {
var:signature_weapon = flag:sword
}
fallback = yes
}
text = {
localization_key = signature_weapon_mace_lifts
trigger = {
var:signature_weapon = flag:mace
}
}
text = {
localization_key = signature_weapon_axe_hefts
trigger = {
var:signature_weapon = flag:axe
}
}
text = {
localization_key = signature_weapon_hammer_raises
trigger = {
var:signature_weapon = flag:hammer
}
}
text = {
localization_key = signature_weapon_spear_couches
trigger = {
var:signature_weapon = flag:spear
}
}
text = {
localization_key = signature_weapon_dagger_brandishes
trigger = {
var:signature_weapon = flag:dagger
}
}
}
SignatureWeaponActionPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_sword_drawing
trigger = {
var:signature_weapon = flag:sword
}
fallback = yes
}
text = {
localization_key = signature_weapon_mace_lifting
trigger = {
var:signature_weapon = flag:mace
}
}
text = {
localization_key = signature_weapon_axe_hefting
trigger = {
var:signature_weapon = flag:axe
}
}
text = {
localization_key = signature_weapon_hammer_raising
trigger = {
var:signature_weapon = flag:hammer
}
}
text = {
localization_key = signature_weapon_spear_couching
trigger = {
var:signature_weapon = flag:spear
}
}
text = {
localization_key = signature_weapon_dagger_brandishing
trigger = {
var:signature_weapon = flag:dagger
}
}
}
SignatureWeaponActionReaction = {
type = character
text = {
localization_key = signature_weapon_a_quick_slash
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_a_mighty_heave
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_a_fast_thrust
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponCritical = {
type = character
text = {
localization_key = signature_weapon_slash
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_crush
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_pierce
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponCriticalPresent = {
type = character
text = {
localization_key = signature_weapon_slash_present
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_crush_present
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_pierce_present
trigger = {
var:signature_weapon = flag:spear
}
}
}
# Non-Lethal Attacks
SignatureWeaponAttemptedHeavy = {
type = character
text = {
localization_key = signature_weapon_attempted_heavy_slash
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attempted_heavy_crush
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attempted_heavy_pierce
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponAttemptedLight = {
type = character
text = {
localization_key = signature_weapon_attempted_light_slash
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attempted_light_crush
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attempted_light_pierce
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponAttemptedHeavyPlural = {
type = character
text = {
localization_key = signature_weapon_attempted_heavy_plural_slash
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attempted_heavy_plural_crush
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attempted_heavy_plural_pierce
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponAttemptedLightPlural = {
type = character
text = {
localization_key = signature_weapon_attempted_light_plural_slash
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attempted_light_plural_crush
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attempted_light_plural_pierce
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponFlourishPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_flourish_whirling
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_flourish_flailing
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_flourish_swinging
trigger = {
var:signature_weapon = flag:spear
}
}
}
SignatureWeaponFlourishThirdPersonPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_flourish_whirls
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_flourish_flails
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_flourish_swings
trigger = {
var:signature_weapon = flag:spear
}
}
}
# Various Verb Types
SignatureWeaponWoundVerb1 = {
type = character
text = {
localization_key = signature_weapon_attack_verb_hew
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_smash
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_stab
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb1PresentParticiple = {
type = character
text = {
localization_key = signature_weapon_attack_verb_hewing
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_smashing
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_stabbing
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb1ThirdPersonPresent = {
type = character
text = {
localization_key = signature_weapon_attack_verb_hews
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_smashes
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_stabs
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb2 = {
type = character
text = {
localization_key = signature_weapon_attack_verb_bite
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_crack
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_puncture
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb2ThirdPersonPresent = {
type = character
text = {
localization_key = signature_weapon_attack_verb_bites
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_cracks
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_punctures
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb2PresentParticiple = {
type = character
text = {
localization_key = signature_weapon_attack_verb_biting
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_cracking
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_puncturing
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb3 = {
type = character
text = {
localization_key = signature_weapon_attack_verb_rend
trigger = { var:signature_weapon = flag:axe }
}
text = {
localization_key = signature_weapon_attack_verb_annihilate
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_skewer
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
}
SignatureWeaponWoundVerb4 = {
type = character
text = {
localization_key = signature_weapon_attack_verb_carve
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_mangle
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_chop
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb4ThirdPersonPresent = {
type = character
text = {
localization_key = signature_weapon_attack_verb_carves
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_mangles
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_chops
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
}
SignatureWeaponWoundVerb5 = {
type = character
text = {
localization_key = signature_weapon_attack_verb_plunge
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_drive
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
}
SignatureWeaponWoundVerb5ThirdPersonPresent = {
type = character
text = {
localization_key = signature_weapon_attack_verb_plunges
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_drives
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
}
SignatureWeaponWoundVerb5PresentParticiple = {
type = character
text = {
localization_key = signature_weapon_attack_verb_plunging
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_driving
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
}
SignatureWeaponWoundVerb6PresentParticiple = {
type = character
text = {
localization_key = signature_weapon_attack_verb_cutting
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:axe
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_smashing
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
}
# Weapon Descriptors
SignatureWeaponEndType = {
type = character
text = {
localization_key = signature_weapon_haft
trigger = {
OR = {
var:signature_weapon = flag:axe
var:signature_weapon = flag:spear
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_pommel
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
}
}
SignatureWeaponTipType = {
type = character
text = {
localization_key = signature_weapon_point
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_head
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_edge
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponEndMaterial = {
type = character
text = {
localization_key = signature_weapon_end_wood
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
}
text = {
localization_key = signature_weapon_end_metal
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
fallback = yes
}
}
SignatureWeaponTipAdjective = {
type = character
text = {
localization_key = signature_weapon_tip_adjective_sharp
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_tip_adjective_heavy
trigger = {
OR = {
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
}
}
SignatureWeaponBreaksThirdPersonSingularPresent = {
type = character
text = {
localization_key = signature_weapon_breaks_blade_bends
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_breaks_haft_snaps_in_two
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_breaks_haft_bends
trigger = {
OR = {
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
fallback = yes
}
}
SignatureWeaponBreaksThirdPersonSingularPresent2 = {
type = character
text = {
localization_key = signature_weapon_breaks_bends_the_blade
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_breaks_snaps_the_haft_in_two
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_breaks_bends_the_haft
trigger = {
OR = {
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
fallback = yes
}
}
SignatureWeaponBreaksVerbPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_breaks_bending_the_blade
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_breaks_snapping_the_haft
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_breaks_bending_the_haft
trigger = {
OR = {
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
fallback = yes
}
}
SignatureWeaponBreaksVerbPastTense = {
type = character
text = {
localization_key = signature_weapon_breaks_bend_the_blade
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_breaks_snap_the_haft
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_breaks_bend_the_haft
trigger = {
OR = {
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
fallback = yes
}
}
SignatureWeaponBreaksVerbPastTense2 = {
type = character
text = {
localization_key = signature_weapon_breaks_bent_the_blade
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_breaks_snapped_the_haft
trigger = {
OR = {
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_breaks_bent_the_haft
trigger = {
OR = {
var:signature_weapon = flag:hammer
var:signature_weapon = flag:mace
}
}
fallback = yes
}
}
# Generic deaths
SignatureWeaponKillType = {
type = character
text = {
localization_key = signature_weapon_killed_crush
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_run_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cut_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gut
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypePastTense = {
type = character
text = {
localization_key = signature_weapon_killed_crushed
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_run_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cut_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gutted
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeFirstPersonFuture = {
type = character
text = {
localization_key = signature_weapon_killed_crush_me
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_run_me_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cut_me_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gut_me
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeThirdPersonFutureGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crush_herhim
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_run_herhim_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cut_herhim_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gut_herhim
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeFirstPersonPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_killed_crushing_me
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_running_me_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cutting_me_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gutting_me
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crushing_herhim
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_running_herhim_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cutting_herhim_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gutting_herhim
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeThirdPersonActive = {
type = character
text = {
localization_key = signature_weapon_killed_crushes_me
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_runs_me_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cuts_me_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_guts_me
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypePastParticiple = {
type = character
text = {
localization_key = signature_weapon_killed_crushed
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_run_through
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_cut_down
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_gutted
trigger = { var:signature_weapon = flag:dagger }
}
}
# Groin-centric deaths
SignatureWeaponKillTypeGroinFirstPersonFuture = {
type = character
text = {
localization_key = signature_weapon_killed_pulverise_my_waist
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_unseam_me_groin_to_neck
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_split_my_groin_in_two
trigger = { var:signature_weapon = flag:axe }
}
text = {
localization_key = signature_weapon_killed_stab_me_repeatedly_in_the_groin
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeGroinThirdPersonFutureGendered = {
type = character
text = {
localization_key = signature_weapon_killed_pulverise_herhis_waist
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_unseam_herhim_groin_to_neck
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_split_herhis_groin_in_two
trigger = { var:signature_weapon = flag:axe }
}
text = {
localization_key = signature_weapon_killed_stab_herhim_repeatedly_in_the_groin
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeGroinThirdPersonActive = {
type = character
text = {
localization_key = signature_weapon_killed_pulverises_my_waist
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_unseams_me_groin_to_neck
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_splits_my_groin_in_two
trigger = { var:signature_weapon = flag:axe }
}
text = {
localization_key = signature_weapon_killed_stabs_me_repeatedly_in_the_groin
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeGroinThirdPersonActive_Aftermath = {
type = character
text = {
localization_key = signature_weapon_killed_aftermath_forcing_my_hip_bones_through_my_thigh
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_aftermath_spilling_intestines_and_viscera_everywhere
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_aftermath_fountaining_blood_from_my_crotch
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = {
type = character
text = {
localization_key = signature_weapon_killed_pulverising_herhis_waist
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_unseaming_herhim_groin_to_neck
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_splitting_herhis_groin_in_two
trigger = { var:signature_weapon = flag:axe }
}
text = {
localization_key = signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered_Aftermath = {
type = character
text = {
localization_key = signature_weapon_killed_aftermath_forcing_herhis_hip_bones_through_herhis_thigh
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_aftermath_spilling_intestines_and_viscera_everywhere
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:axe
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_aftermath_fountaining_blood_from_herhis_crotch
trigger = { var:signature_weapon = flag:dagger }
}
}
# Head-centric deaths
SignatureWeaponKillTypeHeadFirstPersonFuture = {
type = character
text = {
localization_key = signature_weapon_killed_crush_my_skull
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cut_my_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_hack_off_my_head
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_stab_me_in_the_brain
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeHeadThirdPersonFutureGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crush_herhis_skull
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cut_herhis_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_hack_off_herhis_head
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_stab_herhim_in_the_brain
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeHeadThirdPersonPresentGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crushing_herhis_skull
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cutting_herhis_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
}
}
}
text = {
localization_key = signature_weapon_killed_hacking_off_herhis_head
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
text = {
localization_key = signature_weapon_killed_stabbing_herhim_in_the_brain
trigger = { var:signature_weapon = flag:dagger }
}
}
SignatureWeaponKillTypeHead2FirstPersonFuture = {
type = character
text = {
localization_key = signature_weapon_killed_shatter_my_jaw
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cut_my_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_killed_hack_out_my_throat
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
}
SignatureWeaponKillTypeHead2ThirdPersonActive = {
type = character
text = {
localization_key = signature_weapon_killed_shatters_my_jaw
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cuts_my_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_killed_hacks_out_my_throat
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
}
SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = {
type = character
text = {
localization_key = signature_weapon_killed_shatters_herhis_jaw
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cuts_herhis_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_killed_hacks_out_herhis_throat
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
}
SignatureWeaponKillTypeHead2PresentParticiple = {
type = character
text = {
localization_key = signature_weapon_killed_shattering_my_jaw
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cutting_my_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_killed_hacking_out_my_throat
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
}
SignatureWeaponKillTypeHead2ThirdPersonPresentParticipleGendered = {
type = character
text = {
localization_key = signature_weapon_killed_shattering_herhis_jaw
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_cutting_herhis_throat
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_killed_hacking_out_herhis_throat
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
}
# Rear Head-centric deaths
SignatureWeaponKillTypeRearHeadThirdPersonPresentGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crush_herhis_skull
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_stab_herhim_in_the_base_of_the_skull
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
}
text = {
localization_key = signature_weapon_killed_split_herhis_skull_in_two
trigger = { var:signature_weapon = flag:axe }
fallback = yes
}
}
# Torso-centric deaths
SignatureWeaponKillTypeTorsoThirdPersonActive = {
type = character
text = {
localization_key = signature_weapon_killed_crushes_my_sternum
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_punches_through_my_sternum
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hews_into_my_sternum
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorsoThirdPersonActiveGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crushes_herhis_sternum
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_punches_through_herhis_sternum
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hews_into_herhis_sternum
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorsoFirstPersonFuture = {
type = character
text = {
localization_key = signature_weapon_killed_crush_my_sternum
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_punch_through_my_sternum
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hew_through_my_sternum
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorsoThirdPersonFutureGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crush_herhis_sternum
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_punch_through_herhis_sternum
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hew_through_herhis_sternum
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorsoPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_killed_crushing_my_sternum
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_punching_through_my_sternum
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hewing_into_my_sternum
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorsoThirdPersonPresentParticipleGendered = {
type = character
text = {
localization_key = signature_weapon_killed_crushing_herhis_sternum
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_punching_through_herhis_sternum
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hewing_into_herhis_sternum
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorso2PresentParticiple = {
type = character
text = {
localization_key = signature_weapon_attack_verb_sliding_between_my_ribs
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_stoving_in_my_ribs
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_hacking_through_my_ribs
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorso2ThirdPersonPresentParticipleGendered = {
type = character
text = {
localization_key = signature_weapon_attack_verb_sliding_between_herhis_ribs
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_stoving_in_herhis_ribs
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_hacking_through_herhis_ribs
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = {
type = character
text = {
localization_key = signature_weapon_attack_verb_stab_between_herhis_ribs
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_attack_verb_stove_in_herhis_ribs
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_attack_verb_hack_through_herhis_ribs
trigger = { var:signature_weapon = flag:axe }
}
}
# Rear Torso-centric deaths
SignatureWeaponKillTypeRearTorsoThirdPersonActive = {
type = character
text = {
localization_key = signature_weapon_killed_snaps_my_spine
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_impales_my_spine
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hacks_my_spine_in_two
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeRearTorsoThirdPersonActiveGendered = {
type = character
text = {
localization_key = signature_weapon_killed_snaps_herhis_spine
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_impales_herhis_spine
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hacks_herhis_spine_in_two
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeRearTorsoFirstPersonFuture = {
type = character
text = {
localization_key = signature_weapon_killed_snap_my_spine
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_impale_my_spine
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hack_my_spine_in_two
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeRearTorsoThirdPersonFutureGendered = {
type = character
text = {
localization_key = signature_weapon_killed_snap_herhis_spine
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_impale_herhis_spine
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hack_herhis_spine_in_two
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeRearTorsoPresentParticiple = {
type = character
text = {
localization_key = signature_weapon_killed_snapping_my_spine
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_impaling_my_spine
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hacking_my_spine_in_two
trigger = { var:signature_weapon = flag:axe }
}
}
SignatureWeaponKillTypeRearTorsoThirdPersonPresentParticipleGendered = {
type = character
text = {
localization_key = signature_weapon_killed_snapping_herhis_spine
trigger = {
OR = {
var:signature_weapon = flag:mace
var:signature_weapon = flag:hammer
}
}
}
text = {
localization_key = signature_weapon_killed_impaling_herhis_spine
trigger = {
OR = {
var:signature_weapon = flag:sword
var:signature_weapon = flag:spear
var:signature_weapon = flag:dagger
}
}
fallback = yes
}
text = {
localization_key = signature_weapon_killed_hacking_herhis_spine_in_two
trigger = { var:signature_weapon = flag:axe }
}
}