N3OW/common/customizable_localization/00_disability_custom_loc.txt
2025-02-20 17:49:25 +00:00

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Text

GetDisability = { #Disability: to call on health effects
type = character
text = {
trigger = { has_trait = dwarf }
localization_key = trait_dwarf
}
text = {
trigger = { has_trait = giant }
localization_key = trait_giant
}
text = {
trigger = { has_trait = hunchbacked }
localization_key = trait_hunchbacked
}
text = {
trigger = { has_trait = clubfooted }
localization_key = trait_clubfooted
}
text = {
trigger = { has_trait = scarred }
localization_key = trait_scarred
}
text = {
trigger = { has_trait = one_eyed }
localization_key = trait_one_eyed
}
text = {
trigger = { has_trait = maimed }
localization_key = trait_maimed
}
text = {
trigger = { has_trait = blind }
localization_key = trait_blind
}
text = {
trigger = { has_trait = disfigured }
localization_key = trait_disfigured
}
text = {
trigger = { has_trait = scaly }
localization_key = trait_scaly
}
text = {
trigger = { has_trait = albino }
localization_key = trait_albino
}
text = {
trigger = { has_trait = lisping }
localization_key = trait_lisping
}
text = {
trigger = { has_trait = stuttering }
localization_key = trait_stuttering
}
text = {
trigger = { has_trait = depressed }
localization_key = trait_depressed
}
text = {
trigger = { has_trait = spindly }
localization_key = trait_spindly
}
text = {
trigger = { has_trait = infirm }
localization_key = trait_infirm
}
text = {
trigger = { has_trait = weak }
localization_key = trait_weak
}
text = {
trigger = { has_trait = wheezing }
localization_key = trait_wheezing
}
text = {
trigger = { has_trait = impotent }
localization_key = trait_impotent
}
text = {
trigger = { has_trait = possessed }
localization_key = trait_possessed
}
text = {
trigger = { has_trait = bleeder }
localization_key = trait_bleeder
}
text = {
trigger = { has_trait = wounded }
localization_key = trait_wounded
}
text = {
trigger = { has_trait = dull }
localization_key = trait_dull
}
text = {
trigger = { always = yes }
localization_key = disabled_fallback
}
}