99 lines
No EOL
2.1 KiB
Text
99 lines
No EOL
2.1 KiB
Text
GetDisability = { #Disability: to call on health effects
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type = character
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text = {
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trigger = { has_trait = dwarf }
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localization_key = trait_dwarf
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}
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text = {
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trigger = { has_trait = giant }
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localization_key = trait_giant
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}
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text = {
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trigger = { has_trait = hunchbacked }
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localization_key = trait_hunchbacked
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}
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text = {
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trigger = { has_trait = clubfooted }
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localization_key = trait_clubfooted
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}
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text = {
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trigger = { has_trait = scarred }
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localization_key = trait_scarred
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}
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text = {
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trigger = { has_trait = one_eyed }
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localization_key = trait_one_eyed
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}
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text = {
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trigger = { has_trait = maimed }
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localization_key = trait_maimed
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}
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text = {
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trigger = { has_trait = blind }
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localization_key = trait_blind
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}
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text = {
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trigger = { has_trait = disfigured }
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localization_key = trait_disfigured
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}
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text = {
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trigger = { has_trait = scaly }
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localization_key = trait_scaly
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}
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text = {
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trigger = { has_trait = albino }
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localization_key = trait_albino
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}
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text = {
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trigger = { has_trait = lisping }
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localization_key = trait_lisping
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}
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text = {
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trigger = { has_trait = stuttering }
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localization_key = trait_stuttering
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}
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text = {
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trigger = { has_trait = depressed }
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localization_key = trait_depressed
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}
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text = {
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trigger = { has_trait = spindly }
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localization_key = trait_spindly
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}
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text = {
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trigger = { has_trait = infirm }
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localization_key = trait_infirm
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}
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text = {
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trigger = { has_trait = weak }
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localization_key = trait_weak
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}
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text = {
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trigger = { has_trait = wheezing }
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localization_key = trait_wheezing
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}
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text = {
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trigger = { has_trait = impotent }
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localization_key = trait_impotent
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}
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text = {
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trigger = { has_trait = possessed }
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localization_key = trait_possessed
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}
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text = {
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trigger = { has_trait = bleeder }
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localization_key = trait_bleeder
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}
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text = {
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trigger = { has_trait = wounded }
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localization_key = trait_wounded
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}
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text = {
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trigger = { has_trait = dull }
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localization_key = trait_dull
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}
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text = {
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trigger = { always = yes }
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localization_key = disabled_fallback
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}
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} |