204 lines
3.7 KiB
Text
204 lines
3.7 KiB
Text
### Pray to Protective Amulet ###
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pray_to_protective_amulet_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
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}
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decision_group_type = nomad_minor
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cooldown = { years = 1 }
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sort_order = 100
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is_shown = {
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has_mpo_dlc_trigger = yes
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any_character_artifact = {
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has_variable = magic_amulet_var
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}
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OR = {
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religion = religion:tengrism_religion
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culture = { has_cultural_pillar = heritage_mongolic }
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has_trait = nomadic_philosophy
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}
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}
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is_valid = {
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any_equipped_character_artifact = {
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custom_tooltip = {
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text = pray_to_protective_amulet_decision_valid_tt
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has_variable = magic_amulet_var
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}
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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}
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cost = {
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piety = minor_piety_value
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}
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effect = {
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send_interface_toast = {
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type = event_toast_effect_good
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title = pray_to_protective_amulet_decision_toast
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left_icon = root
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add_stress = massive_stress_loss
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 120
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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ai_potential = {
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piety >= medium_piety_value
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}
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ai_will_do = {
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base = 100
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modifier = {
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factor = 2
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has_trait = zealous
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}
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modifier = {
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factor = 0
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has_trait = cynical
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}
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}
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}
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# Desperate Stance Decision
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### Desperate Times ###
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mpo_desperate_stance_decision = {
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picture = {
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reference = "gfx/interface/illustrations/terrain_types/mpo_season_havsarsan_zud.dds"
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}
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decision_group_type = nomad_major
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cooldown = { years = 50 }
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sort_order = 100
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is_shown = {
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has_mpo_dlc_trigger = yes
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government_has_flag = government_is_nomadic
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exists = situation:the_great_steppe
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any_character_situation = {
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any_participant_group = {
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participant_group_type = nomad_rulers_capital
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}
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}
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}
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is_valid = {
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custom_tooltip = {
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text = mpo_desperate_stance_decision_tt
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any_character_situation = {
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any_situation_sub_region = {
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has_sub_region_phase_parameter = the_great_steppe_desperate_stance_decision
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any_situation_sub_region_participant_group = {
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participant_group_type = nomad_rulers_capital
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participant_group_has_character = root
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}
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}
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}
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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}
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cost = {
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prestige = monumental_prestige_value
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}
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effect = {
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trigger_event = mpo_decisions_events.0500
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show_as_tooltip = {
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mpo_decisions_events_0500_effect = yes
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 36
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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ai_potential = {
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prestige > monumental_prestige_value
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}
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ai_will_do = {
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base = 100
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}
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}
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# Settle as a Nomad for an Adventurer
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### Adopt the Nomadic Ways ###
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adopt_nomadic_ways_decision = {
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picture = {
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reference = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds"
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}
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decision_group_type = adventurer
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sort_order = 100
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is_shown = {
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has_mpo_dlc_trigger = yes
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has_ep3_dlc_trigger = yes
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is_landless_adventurer = yes
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}
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is_valid = {
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custom_tooltip = {
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text = adopt_nomadic_ways_decision_herder_tt
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location.county.holder = { has_government = herder_government }
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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}
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cost = {
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prestige = massive_prestige_value
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}
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effect = {
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show_as_tooltip = {
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adopt_nomadic_ways_decision_effect = yes
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}
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trigger_event = mpo_decisions_events.0120
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 36
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kingdom = 0
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empire = 0
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hegemony = 0
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}
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ai_potential = {
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government_has_flag = government_is_landless_adventurer
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}
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ai_will_do = {
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base = 100
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modifier = {
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factor = 2
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has_trait = zealous
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}
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modifier = {
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factor = 0
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has_trait = cynical
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}
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}
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}
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