### Pray to Protective Amulet ### pray_to_protective_amulet_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds" } decision_group_type = nomad_minor cooldown = { years = 1 } sort_order = 100 is_shown = { has_mpo_dlc_trigger = yes any_character_artifact = { has_variable = magic_amulet_var } OR = { religion = religion:tengrism_religion culture = { has_cultural_pillar = heritage_mongolic } has_trait = nomadic_philosophy } } is_valid = { any_equipped_character_artifact = { custom_tooltip = { text = pray_to_protective_amulet_decision_valid_tt has_variable = magic_amulet_var } } } is_valid_showing_failures_only = { is_available_adult = yes } cost = { piety = minor_piety_value } effect = { send_interface_toast = { type = event_toast_effect_good title = pray_to_protective_amulet_decision_toast left_icon = root add_stress = massive_stress_loss } } ai_check_interval_by_tier = { barony = 0 county = 120 duchy = 36 kingdom = 36 empire = 36 hegemony = 36 } ai_potential = { piety >= medium_piety_value } ai_will_do = { base = 100 modifier = { factor = 2 has_trait = zealous } modifier = { factor = 0 has_trait = cynical } } } # Desperate Stance Decision ### Desperate Times ### mpo_desperate_stance_decision = { picture = { reference = "gfx/interface/illustrations/terrain_types/mpo_season_havsarsan_zud.dds" } decision_group_type = nomad_major cooldown = { years = 50 } sort_order = 100 is_shown = { has_mpo_dlc_trigger = yes government_has_flag = government_is_nomadic exists = situation:the_great_steppe any_character_situation = { any_participant_group = { participant_group_type = nomad_rulers_capital } } } is_valid = { custom_tooltip = { text = mpo_desperate_stance_decision_tt any_character_situation = { any_situation_sub_region = { has_sub_region_phase_parameter = the_great_steppe_desperate_stance_decision any_situation_sub_region_participant_group = { participant_group_type = nomad_rulers_capital participant_group_has_character = root } } } } } is_valid_showing_failures_only = { is_available_adult = yes } cost = { prestige = monumental_prestige_value } effect = { trigger_event = mpo_decisions_events.0500 show_as_tooltip = { mpo_decisions_events_0500_effect = yes } } ai_check_interval_by_tier = { barony = 0 county = 36 duchy = 36 kingdom = 36 empire = 36 hegemony = 36 } ai_potential = { prestige > monumental_prestige_value } ai_will_do = { base = 100 } } # Settle as a Nomad for an Adventurer ### Adopt the Nomadic Ways ### adopt_nomadic_ways_decision = { picture = { reference = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds" } decision_group_type = adventurer sort_order = 100 is_shown = { has_mpo_dlc_trigger = yes has_ep3_dlc_trigger = yes is_landless_adventurer = yes } is_valid = { custom_tooltip = { text = adopt_nomadic_ways_decision_herder_tt location.county.holder = { has_government = herder_government } } } is_valid_showing_failures_only = { is_available_adult = yes } cost = { prestige = massive_prestige_value } effect = { show_as_tooltip = { adopt_nomadic_ways_decision_effect = yes } trigger_event = mpo_decisions_events.0120 } ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 36 kingdom = 0 empire = 0 hegemony = 0 } ai_potential = { government_has_flag = government_is_landless_adventurer } ai_will_do = { base = 100 modifier = { factor = 2 has_trait = zealous } modifier = { factor = 0 has_trait = cynical } } }