N3OW/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt

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2026-05-24 05:01:46 -04:00
### Pray to Protective Amulet ###
pray_to_protective_amulet_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
}
decision_group_type = nomad_minor
cooldown = { years = 1 }
sort_order = 100
is_shown = {
has_mpo_dlc_trigger = yes
any_character_artifact = {
has_variable = magic_amulet_var
}
OR = {
religion = religion:tengrism_religion
culture = { has_cultural_pillar = heritage_mongolic }
has_trait = nomadic_philosophy
}
}
is_valid = {
any_equipped_character_artifact = {
custom_tooltip = {
text = pray_to_protective_amulet_decision_valid_tt
has_variable = magic_amulet_var
}
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
}
cost = {
piety = minor_piety_value
}
effect = {
send_interface_toast = {
type = event_toast_effect_good
title = pray_to_protective_amulet_decision_toast
left_icon = root
add_stress = massive_stress_loss
}
}
ai_check_interval_by_tier = {
barony = 0
county = 120
duchy = 36
kingdom = 36
empire = 36
hegemony = 36
}
ai_potential = {
piety >= medium_piety_value
}
ai_will_do = {
base = 100
modifier = {
factor = 2
has_trait = zealous
}
modifier = {
factor = 0
has_trait = cynical
}
}
}
# Desperate Stance Decision
### Desperate Times ###
mpo_desperate_stance_decision = {
picture = {
reference = "gfx/interface/illustrations/terrain_types/mpo_season_havsarsan_zud.dds"
}
decision_group_type = nomad_major
cooldown = { years = 50 }
sort_order = 100
is_shown = {
has_mpo_dlc_trigger = yes
government_has_flag = government_is_nomadic
exists = situation:the_great_steppe
any_character_situation = {
any_participant_group = {
participant_group_type = nomad_rulers_capital
}
}
}
is_valid = {
custom_tooltip = {
text = mpo_desperate_stance_decision_tt
any_character_situation = {
any_situation_sub_region = {
has_sub_region_phase_parameter = the_great_steppe_desperate_stance_decision
any_situation_sub_region_participant_group = {
participant_group_type = nomad_rulers_capital
participant_group_has_character = root
}
}
}
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
}
cost = {
prestige = monumental_prestige_value
}
effect = {
trigger_event = mpo_decisions_events.0500
show_as_tooltip = {
mpo_decisions_events_0500_effect = yes
}
}
ai_check_interval_by_tier = {
barony = 0
county = 36
duchy = 36
kingdom = 36
empire = 36
hegemony = 36
}
ai_potential = {
prestige > monumental_prestige_value
}
ai_will_do = {
base = 100
}
}
# Settle as a Nomad for an Adventurer
### Adopt the Nomadic Ways ###
adopt_nomadic_ways_decision = {
picture = {
reference = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds"
}
decision_group_type = adventurer
sort_order = 100
is_shown = {
has_mpo_dlc_trigger = yes
has_ep3_dlc_trigger = yes
is_landless_adventurer = yes
}
is_valid = {
custom_tooltip = {
text = adopt_nomadic_ways_decision_herder_tt
location.county.holder = { has_government = herder_government }
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
}
cost = {
prestige = massive_prestige_value
}
effect = {
show_as_tooltip = {
adopt_nomadic_ways_decision_effect = yes
}
trigger_event = mpo_decisions_events.0120
}
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 36
kingdom = 0
empire = 0
hegemony = 0
}
ai_potential = {
government_has_flag = government_is_landless_adventurer
}
ai_will_do = {
base = 100
modifier = {
factor = 2
has_trait = zealous
}
modifier = {
factor = 0
has_trait = cynical
}
}
}