mucho fixes

This commit is contained in:
Magpie490 2025-02-26 12:47:43 +00:00
parent e5137fa312
commit f731e2ff0a
45 changed files with 10426 additions and 57 deletions

View file

@ -323,16 +323,16 @@ administrative_government = {
}
character_modifier = {
#levy_size = -0.5
#feudal_government_tax_contribution_mult = -0.5
#feudal_government_levy_contribution_mult = -0.5
#clan_government_tax_contribution_mult = -0.5
#clan_government_levy_contribution_mult = -0.5
#men_at_arms_cap = -2
#men_at_arms_limit = -2
#knight_limit = -5
levy_size = -0.2
feudal_government_tax_contribution_mult = -0.2
feudal_government_levy_contribution_mult = -0.2
clan_government_tax_contribution_mult = -0.2
clan_government_levy_contribution_mult = -0.2
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -3
vassal_limit = 100
#active_accolades = -1
active_accolades = -1
title_creation_cost_mult = -0.5
}

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@ -1,6 +1,6 @@
admin_emperor = {
default_candidates = { holder_close_family landed_vassal }
invested_candidates = { holder_close_extended_family landed_vassal_close_extended_family unlanded_noble_close_extended_family unlanded_noble_house_head }
invested_candidates = { holder_close_extended_family holder_house_member landed_vassal landed_vassal_close_family landed_vassal_close_extended_family holder_court_position holder_councilor }
allow_children = yes
@ -662,17 +662,6 @@
desc = imperial_close_extended_family_desc
}
}
#SAME HOUSE
else_if = {
limit = {
house = top_liege.house
}
add = {
value = 10
multiply = scope:title.holder.legitimacy_level
desc = imperial_same_house_desc
}
}
#SPOUSE AND THEIR FAMILY
if = {
@ -730,18 +719,6 @@
desc = imperial_guardian_desc
}
}
if = {
limit = {
exists = house
}
# All get to use their Family Rating
add = {
value = house.house_power_score
multiply = 0.5
desc = "[powerful_family_rating|E]"
}
}
#CO-EMPEROR OF EMPEROR
if = {
limit = {
@ -840,19 +817,6 @@
}
}
# Renounced imperial aspriations (from decision)
if = {
limit = {
OR = {
has_character_modifier = ep3_admin_renounce_throne_personal
house ?= { has_house_modifier = ep3_admin_renounce_throne_house }
}
}
add = {
value = -1000
desc = admin_renounced_throne
}
}
# ADJUST BASED ON GENDER LAW - MUST GO AT THE END
save_temporary_value_as = pre_gender_law_calc

View file

@ -1,6 +1,6 @@
admin_governor = {
default_candidates = { holder_close_family }
invested_candidates = { holder_house_member landed_vassal landed_vassal_house_member unlanded_noble_house_head unlanded_noble_close_family }
invested_candidates = { holder_close_extended_family holder_house_member landed_vassal landed_vassal_close_family landed_vassal_close_extended_family holder_court_position holder_councilor }
candidate_score = {
value = {
@ -393,18 +393,25 @@
}
}
# PETITION
if = {
limit = { scope:title.var:petition_house_rights ?= house }
add = {
value = 250
desc = petition_liege_house_province_rights_value_desc
}
}
# EXISTING GOVERNORSHIPS
if = {
limit = { is_governor = yes }
limit = {
scope:title = { tier = tier_kingdom }
is_governor = yes
highest_held_title_tier = tier_kingdom
}
add = {
value = -1000
desc = already_a_kingdom_governor_tt
}
}
# EXISTING GOVERNORSHIPS
if = {
limit = {
scope:title = { tier = tier_duchy }
is_governor = yes
highest_held_title_tier = tier_duchy
}
add = {
value = -1000
desc = already_a_governor_tt

View file

@ -0,0 +1,334 @@
l_english:
# Maintenance etc
activity_camp_party: "Camp Revelry"
activity_camp_party_desc: "Hold a small celebration at your camp, funded by [gold_i][gold|E] but modified by your stocks of [provisions_i][provisions|E]. Invitees will include everyone from the camp, plus optionally local rulers.\n\nCamp Parties provide an opportunity to befriend your followers, gain special [task_contracts|E], and manage [stress|E]."
activity_camp_party_province_desc: "Select Barony"
activity_camp_party_host_desc: "$BULLET_WITH_TAB$May lose [stress_i][stress|E]\n$BULLET_WITH_TAB$May gain [provisions_i][provisions|E]\n$BULLET_WITH_TAB$May gain [skill|E] points\n$BULLET_WITH_TAB$May gain [task_contracts|E]\n$BULLET_WITH_TAB$May gain [artifacts|E]\n$BULLET_WITH_TAB$May recruit new [followers|E]"
activity_camp_party_success: "Carousing"
activity_camp_party_success_desc: "\n\nHow Carousing your [GetActivityType( 'activity_camp_party' ).GetName] has turned out to be so far.\n\nThe more Carousing you are, the better [activity|E] rewards you may receive."
activity_camp_party_cooldown: "You have to wait at least 3 months before holding another revelry!"
activity_camp_party_selection_tooltip: "Hold a [GetActivityType('activity_camp_party').GetName] with your [followers|E]\n\nAnticipated Rewards:\n$BULLET_WITH_TAB$[stress_i][stress|E] loss\n$BULLET_WITH_TAB$[provisions_i][provisions|E]\n$BULLET_WITH_TAB$New [task_contracts|E]"
activity_camp_party_destination_selection: "The [GetActivityType('activity_camp_party').GetName] can only be held within your Camp"
activity_camp_party_guest_desc: "$BULLET_WITH_TAB$ Participants may lose [stress|E]"
activity_camp_party_conclusion_desc: "The [GetActivityType( 'activity_camp_party' ).GetName] has concluded"
camp_party_completed_log_entry_effect_title: "$activity_camp_party$ Completed"
camp_party_100_contracts_get: "You gained #value 2#! new [task_contracts|E]"
camp_party_75_contracts_get: "You gained a new [task_contract|E]"
activity_camp_party_guest_help_text: "All in the camp should reasonably be expected to attend such an event of ribaldry and celebration.\n\nThe local ruler may be invited as a Guest of Honor, but beware: those of certain [ranks|E] will likely consider it beneath their sensibilities to attend."
activity_invite_rule_followers: "Followers"
activity_invite_rule_local_lord: "Local Ruler"
camp_party_honorary_guest_for_host: "Guest of Honor"
camp_party_honorary_guest_desc_for_host: "Bring along the local ruler as an esteemed guest of your camp."
camp_party_option_food: "Food"
camp_party_food_none: "Meager Food"
camp_party_food_none_desc: "$EFFECT_LIST_BULLET$ No extra bonuses\n\n#weak We need no more food to have a good time!#!"
camp_party_food_simple: "Simple Meals"
camp_party_food_simple_desc: "#indent_newline:4 $EFFECT_LIST_BULLET$ Boosted Carousing progress#!\n#indent_newline:4 $EFFECT_LIST_BULLET$ Enables events that:\n#indent_newline:10 $EFFECT_LIST_BULLET$ Exchange [provisions_i][provisions|E] for bonuses#!\n\n#weak A little goes a long way when it comes to refreshments during a revelry.#!"
camp_party_food_lavish: "Lavish Spread"
camp_party_food_lavish_desc: "#indent_newline:4 $EFFECT_LIST_BULLET$ Boosted Carousing progress#!\n#indent_newline:4 $EFFECT_LIST_BULLET$ Enables events that:\n#indent_newline:10 $EFFECT_LIST_BULLET$ Exchange [provisions_i][provisions|E] for bonuses#!\n#indent_newline:10 $EFFECT_LIST_BULLET$ May attract [wanderers|E] to your revelry#!\n\n#weak The trestle tables veritably groan under the weight of such luxury!#!"
camp_party_food_options_invalid: "You need the [GetDomicileBuilding('supply_tent_01').GetName] [domicile_building|E]"
camp_party_option_drinks: "Drinks"
camp_party_drinks_none: "Sparse Drinks"
camp_party_drinks_none_desc: "$EFFECT_LIST_BULLET$ No extra bonuses\n\n#weak Excessive drinking only gets in the way of good conversation!#!"
camp_party_drinks_adequate: "Adequate Drinks"
camp_party_drinks_adequate_desc: "#indent_newline:4 $EFFECT_LIST_BULLET$ All attendees gain [opinion|E] of you#!\n#indent_newline:4 $EFFECT_LIST_BULLET$ [GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait|E] XP#!\n\n#weak A little goes a long way when it comes to refreshments during a revelry.#!"
camp_party_drinks_adequate_invalid: "You need the [GetDomicileBuilding('mess_tent_01').GetName] [domicile_building|E]"
camp_party_drinks_abundant: "Abundant Drinks"
camp_party_drinks_abundant_desc: "#indent_newline:4 $EFFECT_LIST_BULLET$ All attendees gain [opinion|E] of you#!\n#indent_newline:4 $EFFECT_LIST_BULLET$ [GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait|E] XP#!\n#indent_newline:4 $EFFECT_LIST_BULLET$ Gain [GetModifier( 'ep3_master_of_ceremonies' ).GetNameWithTooltip|L] at the end of the $activity_camp_party$#!\n\n#weak No man, woman or child shall go thirsty at this revelry!#!"
camp_party_drinks_abundant_invalid: "You need the [GetDomicileBuilding('mess_tent_brewers').GetName] [camp_building|E]"
phase_camp_party: "Camp Revelry"
phase_camp_party_desc: "Stories and revelry around the fire, what could be better?"
fireside_chat_intent: "Fireside Chat"
fireside_chat_intent_desc: "Gather round the fire. Share stories. Share drinks. Attract useful strangers."
ep3_fireside_chat_modifier_1: "Fireside Chat: The Spring of Wisdom"
ep3_fireside_chat_modifier_1_desc: "This character has learned a lot from various stories shared around the roaring campfire"
ep3_fireside_chat_modifier_2: "Fireside Chat: The Trove of Wisdom"
ep3_fireside_chat_modifier_2_desc: "$ep3_fireside_chat_modifier_1_desc$"
ep3_fireside_chat_modifier_3: "Fireside Chat: The Cornocupia of Wisdom"
ep3_fireside_chat_modifier_3_desc: "$ep3_fireside_chat_modifier_1_desc$"
activity_camp_party_special_type_bar_segment_tt_0: "#t Lively#!\n$EFFECT_LIST_BULLET$All attendees lose [stress|E]\n$EFFECT_LIST_BULLET$Reduction in [provisions_i][provisions|E] costs from [GetDecisionWithKey('visit_local_settlement_decision').GetName] for #value 1#! year"
activity_camp_party_special_type_bar_segment_tt_1: "#t Cheery#!\n$EFFECT_LIST_BULLET$All attendees lose [stress|E]\n$EFFECT_LIST_BULLET$You gain a #positive_value small#! amount of [provisions_i][provisions|E]\n$EFFECT_LIST_BULLET$Better recruits from [GetDecisionWithKey('visit_local_settlement_decision').GetName] for #value 1 #! year\n$EFFECT_LIST_BULLET$You gain [lifestyle_experience|E]"
activity_camp_party_special_type_bar_segment_tt_2: "#t Joyous#!\n$EFFECT_LIST_BULLET$All attendees lose [stress|E]\n$EFFECT_LIST_BULLET$You gain a #positive_value medium#! amount of [provisions_i][provisions|E]\n$EFFECT_LIST_BULLET$Better recruits from [GetDecisionWithKey('visit_local_settlement_decision').GetName] for #value 1 #! year\n$EFFECT_LIST_BULLET$You gain [lifestyle_experience|E]\n$EFFECT_LIST_BULLET$You gain a new [task_contract|E]"
activity_camp_party_special_type_bar_segment_tt_3: "#t Jubilant#!\n$EFFECT_LIST_BULLET$All attendees lose [stress|E]\n$EFFECT_LIST_BULLET$You gain a #positive_value large#! amount of [provisions_i][provisions|E]\n$EFFECT_LIST_BULLET$Better recruits from [GetDecisionWithKey('visit_local_settlement_decision').GetName] for #value 1 #! year\n$EFFECT_LIST_BULLET$You gain [lifestyle_experience|E]\n$EFFECT_LIST_BULLET$You gain #value 2#! new [task_contracts|E]\n$EFFECT_LIST_BULLET$$activity_camp_party_reward_upgrade_building$"
activity_camp_party_reward_upgrade_building: "May upgrade a random @landless_rulers_icon![camp|E] [building|E] for free"
camp_party_tt_positive_massive: "Your [GetActivityType('activity_camp_party').GetName] Carousing level #P increases massively #!"
camp_party_tt_positive_major: "Your [GetActivityType('activity_camp_party').GetName] Carousing level #P increases highly #!"
camp_party_tt_positive_medium: "Your [GetActivityType('activity_camp_party').GetName] Carousing level #P increases #!"
camp_party_tt_positive_tiny: "Your [GetActivityType('activity_camp_party').GetName] Carousing level #P increases slightly #!"
#APAs
apa_bonded_by_fire_title: "$apa_bonded_by_fire$"
apa_bonded_by_fire: "[first.GetShortUINameNoTooltip] and [second.GetShortUINameNoTooltip] Bonded by the Fire"
apa_taught_repair_title: "$apa_taught_repair$"
apa_taught_repair: "[first.GetShortUINameNoTooltip] Taught [second.GetShortUINameNoTooltip] How to Repair Garments"
apa_revelry_hangover_camp_title: "$apa_revelry_hangover_camp$"
apa_revelry_hangover_camp: "[first.GetShortUINameNoTooltip] Overindulged in Drink"
apa_local_food_camp_title: "$apa_local_food_camp$"
apa_local_food_camp: "[first.GetShortUINameNoTooltip] Impressed All With a Local Delicacy"
apa_lauded_food_camp_title: "$apa_lauded_food_camp$"
apa_lauded_food_camp: "[first.GetShortUINameNoTooltip] praise[_s(first)] the [root_scope.Custom('GetExpensiveMeal')|U]"
apa_guest_of_honor_impressed_title: "$apa_guest_of_honor_impressed$"
apa_guest_of_honor_impressed: "[first.GetShortUINameNoTooltip] Declared Themselves Impressed By [root_scope.GetShortUINameNoTooltip]"
apa_camp_host_gifted_title: "$apa_camp_host_gifted$"
apa_camp_host_gifted: "[second.GetShortUINameNoTooltip] Gave a Gift to the Host, [first.GetShortUINameNoTooltip]"
apa_cultural_acceptance_title: "$apa_cultural_acceptance$"
apa_cultural_acceptance: "[first.GetShortUINameNoTooltip] and [second.GetShortUINameNoTooltip] Shared Cultural Experiences"
cultural_acceptance_gain_apa: "A shared experience at a Camp Revelry raised cultural acceptance."
#Start
ep3_camp_party.0001.t: "Ready To Go"
ep3_camp_party.0001.desc: "Finally we all are gathered, all supplies prepared, the fire crackling merrily in our midst.\n\nLife on the road can be a hard one. The festivities will be a chance for all of us to relax and take our minds off the grinding quest for survival.\n\nLet the revelry begin!"
ep3_camp_party.0001.a: "I can't wait!"
#Conclusion
ep3_camp_party.0009.t: "Time Flies"
ep3_camp_party.0009.desc: "The fire sputters, its embers now merely glowing where once they roared. The revelers, likewise, begin to drift off towards their sleeping spots.\n\nA good time was had by all, but the hour has come to call the entertainment done for now."
ep3_camp_party.0009.a: "A wonderful revelry it was, too."
#Events
ep3_camp_party.1000.t: "Tales Told"
ep3_camp_party.1000.desc: ""And then! And then!" [storyteller.GetFirstName] gesticulates wildly as [storyteller.GetSheHe] weaves a story that by now has been quite a long time in the making. "He tumbled like a sack of bricks! Hit him right in the head, it did."\n\n[storyteller.GetFirstNameNoTooltip] soaks in the acclaim of the gathering with a satisfied smile. It was quite a tale of derring-do, indeed.\n\nThe assorted company still seem quite agog, trying to cajole another story from [storyteller.GetFirstNamePossessiveNoTooltip] lips."
ep3_camp_party.1000.a: "What was it you hit him with again?"
ep3_camp_party.1000.a.tt: "Perhaps we could recreate it, with enough scrap wood and metal..."
ep3_camp_party.1000.b: "I have a story too!"
ep3_camp_party.1000.b.success: "Your story proves even better"
ep3_camp_party.1000.b.failure: "Your story isn't very captivating"
ep3_camp_party.1000.b.tt: "[storyteller.GetFirstNameNoTooltip] takes offense at your one-upmanship"
ep3_camp_party.1000.c: "Yes! Another!"
ep3_camp_party.1000.c.success: "The next tale is even better"
ep3_camp_party.1000.c.failure: "The next tale doesn't hit quite as well"
ep3_camp_party.1000.d: "A fine tale."
ep3_makeshift_mace: "Makeshift Mace"
ep3_makeshift_mace_description: "A heavy improvised mace, made to a tale's specification. Its effectiveness is as undeniable as its roughness, and the lessons learned from making it are sure to lead to greater savings in the future."
ep3_camp_party.1005.t: "Wandering Off"
ep3_camp_party.1005.desc: ""Ah... my [ROOT.Char.GetLadyLord]?" [attendee.GetFirstName] approaches, wringing [attendee.GetHerHis] hands in worry. "I don't know where [wanderer.GetFirstName] is. It has been quite some time..."\n\nIt #EMP has#! been quite some time since I last saw [wanderer.GetFirstNameNoTooltip]. The skies, meanwhile, darken ominously as dusk draws near.\n\nWhere has [wanderer.GetSheHe] drifted off to?"
ep3_camp_party.1005.a: "Put more wood on the fire, to guide [wanderer.GetHerHim] home."
ep3_camp_party.1005.a.tt.positive: "#weak The smoke trail brings extra attention besides the meandering [wanderer.GetFirstNameNoTooltip]...#!"
ep3_camp_party.1005.b: "Grab a torch and start looking. Don't go too far."
ep3_camp_party.1005.b.success: "Your tracking skills prove immediately effective"
ep3_camp_party.1005.b.neutral: "[wanderer.GetFirstNameNoTooltip] wanders back in, along with some berries [wanderer.GetSheHe] found"
ep3_camp_party.1005.b.failure: "You fall afoul of a wild animal as you find [wanderer.GetFirstNameNoTooltip]"
ep3_camp_party.1005.c: "We shall sit and wait."
ep3_camp_party.1005.c.success: "[wanderer.GetFirstNameNoTooltip] finds [wanderer.GetHerHis] way back"
ep3_camp_party.1005.c.failure: "[wanderer.GetFirstNameNoTooltip] reappears, wounded"
ep3_camp_party.1005.c.critfailure: "[wanderer.GetFirstNameNoTooltip] proves to be truly lost"
ep3_camp_party.1006.t: "Unexpected Guests"
ep3_camp_party.1006.desc: "No sooner had we sat [wanderer.GetFirstName] down than a rustling in the bushes betrays the presence of another. I leap to my feet, but as the light sharpens the figure heading towards us, it is clear [newcomer.GetSheHe] means no harm.\n\n"Please," [newcomer.GetSheHe] begins, "I am not here to cause trouble. I'm just a traveling healer, paying my way through medicine."\n\n"I caught sight of the smoke trails. I would be indebted if I could stay a while and join your revelries; here, have some food for the inconvenience.""
ep3_camp_party.1006.a: ""Perhaps you would like to stay #EMP permanently#!?""
ep3_camp_party.1006.b: ""Come, sit! Teach me your medical ways!""
ep3_camp_party.1010.t: "Test Your Wits"
ep3_camp_party.1010.desc: "[riddler.GetFirstNamePossessive] sly smile over the rim of [riddler.GetHerHis] cup bodes poorly, I suspect.\n\n"Come on then, [ROOT.Char.GetFirstNameNoTooltip]. Let's see if your mind is still sharp after all these days on the road!" [riddler.GetSheHe|U] gestures the cup with a flourish. "A riddle, perhaps?" Without waiting for me to acquiesce, [riddler.GetSheHe] begins."
ep3_camp_party.1010.desc_riddle_01: "\n\n#EMP "Ripped from my mothers womb,\nBeaten and burned,\nI become a blood thirsty killer."
ep3_camp_party.1010.desc_riddle_02: "\n\n#EMP "I am sometimes yellow and sometimes white,\nHalf of me is dark and the other is light.#!"
ep3_camp_party.1010.desc_riddle_03: "\n\n#EMP "I have four legs,\nyet I cannot walk.#!"
ep3_camp_party.1010.desc_riddle_04: "\n\n#EMP "I have one eye,\nyet I cannot see.#!"
ep3_camp_party.1010.desc_riddle_05: "\n\n#EMP "I am a 'room,\nbut I lack doors and windows.#!"
ep3_camp_party.1010.desc_riddle_06: "\n\n#EMP "I can be caught,\nbut I can not be thrown.#!"
ep3_camp_party.1010.desc_riddle_07: "\n\n#EMP "Poor folks have me,\nRich folks need me,\nIf you eat me, you perish.#!"
ep3_camp_party.1010.desc_riddle_08: "\n\n#EMP "I am easy to get into,\nbut hard to get out of.#!"
ep3_camp_party.1010.desc_outro: "\nWhat am I?"#!"
ep3_camp_party.1010.a: ""Easy. The answer is '[ROOT.Char.Custom('GetCampPartyRiddleAnswer')]'.""
ep3_camp_party.1010.b: "Perhaps the answer is..."
ep3_camp_party.1010.b.success: "You guess correctly"
ep3_camp_party.1010.b.success.title: "The correct answer was '[ROOT.Char.Custom('GetCampPartyRiddleAnswer')]'."
ep3_camp_party.1010.b.failure: "Your guess is wrong"
ep3_camp_party.1010.c: ""Oh [riddler.GetFirstNameNoTooltip], your puzzles are far too wily for me!""
ep3_camp_party.1010.c.tt: "No matter the truth, it's probably best for harmony if I pretend they are..."
ep3_camp_party.1010.answer_riddle_01: "iron"
ep3_camp_party.1010.answer_riddle_02: "the moon"
ep3_camp_party.1010.answer_riddle_03: "a table"
ep3_camp_party.1010.answer_riddle_04: "a needle"
ep3_camp_party.1010.answer_riddle_05: "a mushroom"
ep3_camp_party.1010.answer_riddle_06: "a disease"
ep3_camp_party.1010.answer_riddle_07: "nothing"
ep3_camp_party.1010.answer_riddle_08: "trouble"
ep3_camp_party.1015.t: "Ready Your Bowstrings"
ep3_camp_party.1015.desc: "No sooner had I stood up to get more refreshments than [archer.GetFirstName] bounds upright too.\n\n"I think we could all do with a little bit of #EMP friendly competition!#!" [archer.GetSheHe|U] begins, bow in hand. "Perhaps a light archery contest? I've a bow for you right here, [ROOT.Char.GetFirstNameNoTooltip]..."\n\nMy drink may have to wait."
ep3_camp_party.1015.a: ""Let's make this interesting, shall we? Fetch two apples.""
ep3_camp_party.1015.a.tt: "[apple_holder.GetFirstNameNoTooltip] will do perfectly as a stand for them."
ep3_camp_party.1015.a.success: "Your shot hits the apple"
ep3_camp_party.1015.a.failure: "Your shot misses, and [archer.GetFirstNamePossessiveNoTooltip] hits"
ep3_camp_party.1015.a.critfailure: "[archer.GetFirstNameNoTooltip] misses, but your miss proves far worse..."
ep3_camp_party.1015.b: ""Why don't we hunt for it? First kill wins.""
ep3_camp_party.1015.b.success: "You claim the first kill"
ep3_camp_party.1015.b.failure: "[archer.GetFirstNameNoTooltip] claims the first kill"
ep3_camp_party.1015.b.critfailure: "[archer.GetFirstNameNoTooltip] accidentally hits you with [archer.GetHerHis] shot"
ep3_camp_party.1015.c: ""Come then, you choose the target!""
ep3_camp_party.1015.c.success: "You win"
ep3_camp_party.1015.c.failure: "You lose"
ep3_camp_party.1015.d: ""I would never presume to compete with one of your caliber!""
ep3_camp_party.1020.t: "Who Goes There?"
ep3_camp_party.1020.opening: "Our festivities are suddenly interrupted: a figure is staggering towards us from the outskirts of camp. Clearly hungry and tired, [local.GetSheHe] tells us [local.GetHerHis] name is [local.GetFirstName].\n\n"
ep3_camp_party.1020.witch: "[local.GetFirstNameNoTooltip] is skittish and weak, but there is a forceful clarity in [local.GetHerHis] eyes still. [local.GetHerHis|U] shabby clothing is festooned with unfamiliar charms and icons.\n\n"
ep3_camp_party.1020.cannibal: "[local.GetSheHe|U] wears a strange necklace of bones. It's clear that [local.GetSheHe] is hungry, but [local.GetHerHis] eyes only truly widened with anticipation when asking about what... #EMP meat#! we had available.\n\n"
ep3_camp_party.1020.mangled: "The unfortunate soul is physically mangled almost beyond recognition. A missing leg, a missing arm, and scars across [local.GetHerHis] face and remaining body. I wince as I take in the sheer amount of damage.\n\n"
ep3_camp_party.1020.mystic: "There is a deep wisdom contained in [local.GetFirstNamePossessiveNoTooltip] eyes. Small fragrance sticks clack together on [local.GetHerHis] belt as [local.GetSheHe] clasps [local.GetHerHis] palms together in a plea.\n\n"
ep3_camp_party.1020.siblings: "No sooner had I opened my mouth to respond than a second figure, this one hunched and clearly in pain, joins us. [local.GetFirstNameNoTooltip] immediately goes to [local_sibling.GetHerHis] side and tenderly, possessively draws [local_sibling.GetHerHim] close.\n\n"Please." [local.GetFirstNameNoTooltip] looks at me pleadingly. "[local_sibling.GetFirstName|U] is my [local_sibling.Custom('SisterBrother')]. [local_sibling.GetSheHe|U] needs a rest and water."\n\nTheir bond is clearly close. #EMP Very#! close. But just what are those dark ruby stains on their clothes...?"
ep3_camp_party.1020.ending: ""All I am asking for is a night's safe rest and some food, my [ROOT.Char.GetLadyLord]," [local.GetSheHe|U] says, "and I would be in much debt to you for it.""
ep3_camp_party.1020.a: ""Why not stay?""
ep3_camp_party.1020.b: "We can spare a little food."
ep3_camp_party.1020.c: "What meager rations we have must remain ours."
ep3_camp_party.1021.t: "Turned Away"
ep3_camp_party.1021.witch: "[local.GetFirstNamePossessiveNoTooltip] clear eyes harden ruthlessly, in anger and shame.\n\n"You'll live to regret this." [local.GetSheHe|U] looks around all of us, a dismissive curl to [local.GetHerHis] lips. "There's already one of our number amongst you. They will see to it that you suffer."\n\nWith those final words, [local.GetSheHe] is gone, disappearing into the encroaching darkness."
ep3_camp_party.1021.cannibal: "[local.GetFirstNameNoTooltip|U] sneers a little at my response.\n\n"Won't even help a [local.GetWomanMan] in need, yes? To think, there's already one like me amongst your ranks. Yeah, I can see it, I can see you know what these bones mean."\n\nWith a final dismissive shake of the head, [local.GetSheHe] hobbles off into the darkness, offering no further explanation."
ep3_camp_party.1021.mangled: "[local.GetFirstNameNoTooltip] doesn't seem angry, but rather simply sad.\n\n"Another notch in the column for life, in its long struggle against my existence." [local.GetSheHe|U] smiles wistfully and leaves without another word.\n\nI can feel the eyes of my companions boring into the back of my skull as I watch [local.GetHerHim] limp slowly away. This was not a popular decision."
ep3_camp_party.1021.mystic: "[local.GetFirstNamePossessiveNoTooltip] retribution was swift, and without much warning. A curled lip, a spat insult, and then suddenly my vision goes blurry. [local.GetFirstName] withdraws as quickly as [local.GetSheHe] threw the gritty mixture into my face, fleeing from the camp as my followers rush to my side.\n\nThere's no immediate ill-effects, it seems, but... my stomach is feeling a little upset..."
ep3_camp_party.1021.siblings: "[local.GetFirstNamePossessive] face twists, a sudden mask of hatred etched upon it. It is the last thing I see before the rock concealed in [local.GetHerHis] hand smashes into my eye socket.\n\nI crumple to the ground clutching my face, vaguely aware of the hurried escape of the two siblings as my followers gather around to help."
ep3_camp_party.1021.callous: "As I say my piece, [local.GetFirstNamePossessive] face darkens, but I'm already turning away. In doing so, I gesture to the others to remove the interlopers from the camp.\n\nAs they are dragged away, my mood brightens."
ep3_camp_party.1021.normal: "A mix of sadness, anger and hopelessness comes across [local.GetFirstNamePossessive] face. [local.GetSheHe|U] offers no hostility as [local.GetSheHe] leaves.\n\nI push down a rising sense of guilt as we return to our festivities."
ep3_camp_party.1021.a.face: "#EMP ARGHHHH!#!"
ep3_camp_party.1021.a.ill: "I really don't #DIE1 feel so well...#!"
ep3_camp_party.1021.a.sad: "Well, it had to be done."
ep3_camp_party.1021.b: "Excellent. Back to the revelry!"
ep3_camp_party.1025.t: "Swapping Stories"
ep3_camp_party.1025.desc: "The revelry rolls on, but [friend.GetFirstName] is clearly feeling somewhat introspective.\n\n"This truly reminds me of my childhood." [friend.GetSheHe|U] looks around wistfully. "So much mischief and revelry. I can recall of a hundred nights of such roguery right now!" [friend.GetSheHe|U] looks at me.\n\n"How about you? Do you have any tales of when you were a young [ROOT.Char.Custom('GetLassLad')]?""
ep3_camp_party.1025.a: "I'd rather hear more of yours!"
ep3_camp_party.1025.b: "Of course!"
ep3_camp_party.1025.b.success: "Your tales go down well"
ep3_camp_party.1025.b.failure: "You can't pick out a good story"
ep3_camp_party.1025.c: "Oh yes. Say, did you hear that..."
ep3_camp_party.1025.c.tt: "Maybe if I'm subtle [friend.GetSheHe] won't notice the topic change..."
ep3_camp_party.1030.t: "Crack Open A Barrel"
ep3_camp_party.1030.desc: "The drink in my cup trickles away to nothing, the last dregs drained. I turn to search for another, but I only find a small assortment of people in the same predicament as me.\n\n"We're fresh out." [reveler.GetFirstName] rummages through assorted rations, lantern held to illuminate them. "We #EMP could#! break open another barrel, but if we don't finish it it might go stale...""
ep3_camp_party.1030.a: "One? Open #EMP two!#!"
ep3_camp_party.1030.b: "Let us live a little, shall we?"
ep3_camp_party.1030.b.success: "Your revelry is recognized"
ep3_camp_party.1030.c: "We can't lose our control just for a night of revelry."
ep3_camp_party.1035.t: "Log Shortage"
ep3_camp_party.1035.desc: "I am so deep in conversation that I barely notice the lack of light. It's only when I have trouble identifying a newcomer to the chat that I spare a look at the fire.\n\nIts embers glow dully, almost spent. [treefeller.GetFirstName] shakes [treefeller.GetHerHis] head at my quick scanning of the camp.\n\n"We've used the last of the firewood. Need to get some more." [treefeller.GetSheHe|U] hops to [treefeller.GetHerHis] feet, snatching up an axe from nearby and raising an eyebrow at me."
ep3_camp_party.1035.a: ""Wait. We have those old barrels and crates...""
ep3_camp_party.1035.a.success: "Your idea proves sound"
ep3_camp_party.1035.b: ""All right, give that here.""
ep3_camp_party.1035.b.success: "The felling goes according to plan"
ep3_camp_party.1035.b.failure: "You are unable to find a suitable tree to fell"
ep3_camp_party.1035.b.critfailure: "The tree falls at an awkward angle..."
ep3_camp_party.1035.c: ""No time to fell a tree. Let's strip those bushes for twigs.""
ep3_camp_party.1040.t: "A Wandering Merchant"
ep3_camp_party.1040.desc: "A furor! My ears prick up, and I swivel to see a couple of my followers engaged in a discussion with a [merchant.GetWomanMan] stood beside a horse-drawn cart.\n\n"Only the finest wares!" [merchant.GetSheHe|U] is proclaiming with a sly smile. "I saw and heard your revelries from afar and of #EMP course#! had to divert to offer you fine people a chance at procuring them!"\n\nI draw closer, trying to focus through my slightly drunken haze. They certainly are shiny..."
ep3_camp_party.1040.a: "I want the big one!"
ep3_camp_party.1040.b: "One of those trinkets would be nice."
ep3_camp_party.1040.c: "Begone, opportunist!"
resplendent_armour_name: "Resplendent Armor"
resplendent_armour_desc: "This impressive set of armor glimmers where the light catches it, reflecting off the fine filigrees inlaid in intricate patterns all over it. The hardened materials provide excellent resistance to any would-be assailant."
ep3_camp_party.2000.t: "A Conversation in the Hand..."
ep3_camp_party.2000.desc: ""... and #EMP that#! is why [ROOT.Char.Custom('GetFirstFollowerTraitMonologue')]," my [ROOT.Char.Custom2('RelationToMe', first_follower )], [first_follower.GetFirstName] finishes, as [first_follower.GetSheHe] takes another sip of [first_follower.GetHerHis] mug of [ROOT.Char.Custom('RegionalDrink')].\n\nI #EMP am#! intrigued by [first_follower.GetFirstNamePossessiveNoTooltip] topic, but I hesitate when I overhear [second_follower.GetFirstNamePossessive] monologue about "... how [ROOT.Char.Custom('GetSecondFollowerTraitMonologue')]."\n\nSlightly stressed, I try to decide which conversation to pick up:"
ep3_camp_party.2000.a: ""[first_follower.GetFirstNameNoTooltip], what do you think about...""
ep3_camp_party.2000.b: ""What an interesting take, [second_follower.GetFirstNameNoTooltip]!""
ep3_camp_party.2000.c: ""The night is young! We shall debate #EMP both#! topics further!""
ep3_camp_party.2000.d: ""Come! Let us enjoy a meal together instead!""
ep3_camp_party.2000.d.tt: "[THIS.Char.GetDomicile.GetName] does #bold not#! have a [GetDomicileBuilding('mess_tent_03').GetName] building level #V 3#! or higher"
ep3_camp_party.2000.callous: "people are so #EMP sensitive#! these days"
ep3_camp_party.2000.sadistic: "physical pain #EMP can#! shape a subject to be more useful"
ep3_camp_party.2000.zealous: "the divine plan #EMP will#! guide our path, if we just submit"
ep3_camp_party.2000.craven: "the world has become so #EMP dangerous#! in recent times"
ep3_camp_party.2000.forgiving: "the concept of turning the other cheek is present in #EMP more#! than one religion"
ep3_camp_party.2000.compassionate: "helping those in need #EMP is#! the reward, in and of itself"
ep3_camp_party.2000.gregarious: "revelries are #EMP so#! relaxing, and it is #EMP beneficial#! to simply enjoy the company of others"
ep3_camp_party.2000.paranoid: "it is #EMP all#! connected; like the drought last year in relation to how scarcely any chicken provide an egg every single day!"
ep3_camp_party.2000.eccentric: "the moon has a booger in [dummy_gender.GetHerHis] nose this evening"
ep3_camp_party.2000.brave: "conquering your fears is the #EMP most important#! thing in life"
ep3_camp_party.2000.just: "we #EMP need#! to follow local laws and rules, unlike #EMP savages#!"
ep3_camp_party.2000.lazy: "one is #EMP much#! more prepared for hardships if one rests profusely"
ep3_camp_party.2000.arrogant: "folks have become so much more #EMP obtuse#! these days"
ep3_camp_party.2000.fickle: "it is so difficult to #EMP maybe sometimes possibly#! make up one's mind"
ep3_camp_party.2000.diligent: "it is #EMP satisfying#! to have all work tasks done and delivered"
ep3_camp_party.2000.lustful: "it simply is healthy to engage in #EMP temptation#! from time to time"
ep3_camp_party.2000.chaste: "we are #EMP better#! than the filthy animals, capable of tempering our lust at a whim"
ep3_camp_party.2000.greedy: "the price of [ROOT.Char.Custom('RegionalRootVegetablePlural')] has become so #EMP expensive#! recently"
ep3_camp_party.2000.generous: "it feels good to #EMP share#! whatever small possessions one might have with others"
ep3_camp_party.2000.humble: "one #EMP shouldn't#! make oneself out to be something one is not"
ep3_camp_party.2000.temperate: "it is rewarding to #EMP not#! sleep on a full belly"
ep3_camp_party.2000.gluttonous: "we should #EMP enjoy#! delicious, good food whenever we have the opportunity"
ep3_camp_party.2000.wrathful: "people who #EMP simply won't see reason#! are plain #EMP fools#!"
ep3_camp_party.2000.patient: "it is nice to just #EMP sit#! for a moment, pondering one's surroundings"
ep3_camp_party.2000.impatient: "it is #EMP taking so damned long#! to get a drink around here"
ep3_camp_party.2000.calm: "problems #EMP are#! easier to solve under a cool demeanor"
ep3_camp_party.2000.deceitful: "#EMP some#! people think [other_follower.GetFirstName] is rather [other_follower.Custom('quirk_neg_adjective')], but #EMP I#! have always considered [other_follower.GetHerHim] to just be [other_follower.Custom('quirk_pos_adjective')]"
ep3_camp_party.2000.honest: "the #EMP effort#! that went into the first dish was admirable, but it wasn't #EMP particularly#! good"
ep3_camp_party.2000.shy: "shyness is simply a sign of #EMP intelligence#!; #EMP not#! inferiority"
ep3_camp_party.2000.ambitious: "only hard work will get you #EMP anywhere#! in life"
ep3_camp_party.2000.content: "the revelry is nice, so far, with nothing really to complain about"
ep3_camp_party.2000.arbitrary: "#EMP spontaneity and hunches#! is the secret to a peaceful life"
ep3_camp_party.2000.trusting: "we need to have faith in our others to #EMP care#! for their fellow man"
ep3_camp_party.2000.stubborn: "you #EMP fiercely#! need to pursue anything worth having"
ep3_camp_party.2000.vengeful: "#EMP revenge#! is a dish best served cold"
#Opinion Modifiers
camp_party_listened_to_me_opinion: "Listened To Me"
camp_party_reveled_opinion: "Engaged in Revelry"
ep3_camp_party.2100.t: "Fireside Chat"
#Additional APAs
apa_fireside_chat_shared_stories_martial_title: "Fireside Chat About Strategy"
apa_fireside_chat_shared_stories_martial: "[first.GetShortUINameNoTooltip] Taught [second.GetShortUINameNoTooltip] A Valuable Lesson About Strategy"
apa_fireside_chat_shared_stories_learning_title: "Fireside Chat About Books"
apa_fireside_chat_shared_stories_learning: "[first.GetShortUINameNoTooltip] Read to [second.GetShortUINameNoTooltip] Passages from #EMP [SCOPE.Custom('RandomInformativeTextName')|U]#!"
apa_fireside_chat_shared_stories_diplomacy_title: "Fireside Chat About Diplomacy"
apa_fireside_chat_shared_stories_diplomacy: "[first.GetShortUINameNoTooltip] Engaged [second.GetShortUINameNoTooltip] in Fierce But Civilized Debate"
apa_fireside_chat_shared_stories_stewardship_title: "Fireside Chat About Governance"
apa_fireside_chat_shared_stories_stewardship: "[first.GetShortUINameNoTooltip] Explained to [second.GetShortUINameNoTooltip] the Intricate Details of Architecture"
apa_fireside_chat_shared_stories_intrigue_title: "Fireside Chat About Cunning"
apa_fireside_chat_shared_stories_intrigue: "[first.GetShortUINameNoTooltip] Demonstrated to [second.GetShortUINameNoTooltip] How to Steal Without the Mark Noticing."
apa_fireside_chat_shared_drinks_title: "Fireside Chat: Shared Drinks"
apa_fireside_chat_shared_drinks: "[first.GetShortUINameNoTooltip] Shared a Pleasant Drink Under a Night Sky with [second.GetShortUINameNoTooltip]"
apa_fireside_chat_inspiring_speech_title: "Fireside Chat: Passionate Speech"
apa_fireside_chat_inspiring_speech: "[first.GetShortUINameNoTooltip] Admired [second.GetShortUINamePossessiveNoTooltip] Ardour and Oratory Talents"
apa_camp_party_sad_lonesome_title: "Lonesome Camp Revelry"
apa_camp_party_sad_lonesome: "[CHARACTER.GetShortUINameNoTooltip] Spend the Night Alone, How Sad"
apa_camp_party_shadows_in_the_dark_title: "Shadows in the Dark"
apa_camp_party_shadows_in_the_dark: "[CHARACTER.GetShortUINameNoTooltip] Was Alone and Very, Very, Quiet when the Scary Shadows Moved in the Dark"
apa_camp_party_fortress_of_solitude_title: "Fortress of Solitude"
apa_camp_party_fortress_of_solitude: "[CHARACTER.GetShortUINameNoTooltip] Joyously Enjoyed [CHARACTER.GetHerHis] Own Company"
apa_camp_party_lecture_title: "Scholarly Lecture"
apa_camp_party_lecture: "[first.GetShortUINameNoTooltip] Gave an Interesting Lecture to [second.GetShortUINameNoTooltip]"
apa_camp_party_tales_of_distant_lands_title: "Tales of Distant Lands"
apa_camp_party_tales_of_distant_lands: "[first.GetShortUINameNoTooltip] Told [second.GetShortUINameNoTooltip] About Lands Far and Strange"
apa_camp_party_tales_of_war_title: "Tales of War"
apa_camp_party_tales_of_war: "[first.GetShortUINameNoTooltip] Sang [second.GetShortUINameNoTooltip] About Warfare and a Man at War"
apa_camp_party_tales_of_lands_lost_title: "Tales of Lands Lost"
apa_camp_party_tales_of_lands_lost: "[first.GetShortUINameNoTooltip] and [second.GetShortUINameNoTooltip] Strengthed Their Resolve to Reclaim What Was Lost"
apa_camp_party_blademaster_sparring_title: "Friendly Duel"
apa_camp_party_blademaster_sparring: "[first.GetShortUINameNoTooltip] and [second.GetShortUINameNoTooltip] Crossed Their Blades in Friendly Duel"
apa_camp_party_tales_of_piety_title: "Tales of Piety"
apa_camp_party_tales_of_piety: "[first.GetShortUINameNoTooltip] Preached to [second.GetShortUINameNoTooltip] About the Majesty of [first.GetFaith.HighGodNamePossessive] Divine Marks on Earth"
#APAs modifiers
ep3_fireside_chat_stewardship: "Fireside Chat: Stewardship"
ep3_fireside_chat_stewardship_desc: "This character learned quite a lot about people and beasts governance from a pleasant conversation round the roaring fire"
ep3_fireside_chat_martial: "Fireside Chat: Martial"
ep3_fireside_chat_martial_desc: "This character learned quite a lot about cavalry charges, battle tactics, and campaign logistics, from an intense conversation round the roaring fire"
ep3_fireside_chat_diplomacy: "Fireside Chat: Diplomacy"
ep3_fireside_chat_diplomacy_desc: "This character learned quite a few eloquent phrases as well as how one prostates themselves in front of royalty from a charming conversation round the roaring fire"
ep3_fireside_chat_intrigue: "Fireside Chat: Intrigue"
ep3_fireside_chat_intrigue_desc: "This character learned quite a few tricks about parting others from their coin and their lives from a gruesomely captivating demonstration round the roaring fire"
ep3_fireside_chat_learning: "Fireside Chat: Learning"
ep3_fireside_chat_learning_desc: "This character learned quite a lot about the mysteries of the heavens and the earth from a riveting conversation round the roaring fire"
ep3_camp_party_sad_lonesome: "Lonesome Camp Revelry"
ep3_camp_party_sad_lonesome_desc: "This character hosted a [activity_camp_party|E] only for themselves and is haunted by the memory of the troubled silence of solitude"
ep3_camp_party_shadows_in_the_dark: "Scary Shadows in the Dark"
ep3_camp_party_shadows_in_the_dark_desc: "This character sat through their [activity_camp_party|E] alone, and very, very still"
camp_party_fortress_of_solitude: "Fortress of Solitude"
camp_party_fortress_of_solitude_desc: "This character hosted a [activity_camp_party|E] only for themselves and is warmed by the memory of the peaceful silence of solitude"

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l_english:
apa_cheering_on_competitors_title: "[first.GetShortUIName|U] and [second.GetShortUIName|U] bonded over their favorite charioteers"
apa_thunderous_applause_title: "[first.GetShortUIName|U], inspired by the crowd's thunderous applause, overtakes [second.GetShortUIName|U]"
apa_celebrating_unexpected_overtake_title: "[first.GetShortUIName|U] overtakes [second.GetShortUIName|U]"
apa_exchanging_race_commentary_title: "[first.GetShortUIName|U] and [second.GetShortUIName|U], make love, after being inspired by the heat of the races"
apa_forging_alliances_title: "[apa_target.GetShortUIName|U] extends [apa_target.GetHerHis] political influence"
apa_donates_to_the_poor_title: "[first.GetShortUIName|U] donates to the [Glossary( 'hoi polloi', 'HOI_POLLOI_GLOSS' )]"

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l_english:
ep3_administrative_legacy_track_name: "Bureaucracy"
ep3_administrative_legacy_track_desc: "Let the influence of House [GetPlayer.GetDynasty.GetBaseNameNoTooltip] eclipse all others"
ep3_administrative_legacy_1_name: "Stewards of Empire"
ep3_administrative_legacy_1_effect_global: "[governor_efficiency|E]: #P +5%#!"
ep3_administrative_legacy_2_name: "Power is a Ladder"
ep3_administrative_legacy_2_effect_schemes_global: "[political_schemes|E]: #P +10#! [success_chance_max_i] Max [scheme_success_chance|E]"
ep3_administrative_legacy_2_effect_investment_discount_global: "Promoting [house|E] members is #P 10%#! cheaper"
ep3_administrative_legacy_3_name: "House and Home"
ep3_administrative_legacy_3_effect_family_rating_global: "[powerful_family|E] Rating: #P +15#!"
ep3_administrative_legacy_3_effect_reception_hall_global: "Unlocks the [GetDomicileBuilding('reception_hall_01').GetName] [estate|E] Building"
ep3_dynasty_legacy_gain_legitimacy_effect_title: "[GetDomicileBuilding('reception_hall_01').GetName] provides [legitimacy|E]"
ep3_dynasty_legacy_add_legitimacy_effect_title: "Legitimacy Stored"
ep3_dynasty_legacy_add_legitimacy_effect_desc: "[host.GetShortUINamePossessive] [activity.GetActivityType.GetNameNoTooltip] in [activity.GetCurrentPhase.GetLocation.GetBaronyNameExplicitly] added [legitimacy|E] to [reception_hall_owner.GetShortUINamePossessive] [GetDomicileBuilding('reception_hall_01').GetName]"
ep3_administrative_legacy_4_name: "Eternal City"
ep3_administrative_legacy_4_effect_cabinet_of_curiosities_global: "Unlocks the [GetDomicileBuilding('cabinet_of_curiosities_01').GetName] [estate|E] Building"
ep3_administrative_legacy_5_name: "Diaírei kaì Basíleue"
ep3_administrative_legacy_track_effect_claimant_factions_global: "[vassals|E] and [noble_families|E] are less likely to join [claimant_factions|E] or use the [GetScheme('depose').GetTypeName] [scheme|E]"
ep3_administrative_legacy_track_effect_mass_arrests_decision_global: "Unlocks [GetDecisionWithKey('mass_arrests_decision').GetName] [decision|E]"

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l_english:
game_concept_administrative_government: "Administrative Government"
game_concept_administrative_governments: "Administrative Governments"
game_concept_administrative: "Administrative"
game_concept_administrative_i: "@government_type_administrative!"
game_concept_administrative_desc: "$game_concept_administrative$ is a [government_form|E] that appoints [characters|E] as [governors|E], to manage and preside over land, called [provinces|E], on behalf of their [liege|E].\n\n$game_concept_administrative$ Characters have access to [influence|E] and some also have a personal [family_estate|E].\n\nOnly [independent|E] [rulers|E] of an $game_concept_administrative$ [realm|E] have [legitimacy|E], while [vassals|E] do not.\n\n$admin_cannot_declare_internal_wars$"
game_concept_imperial_bureaucracy: "Imperial Bureaucracy"
game_concept_imperial_bureaucracy_desc: "$game_concept_imperial_bureaucracy$ represents an [administrative|E] [realms|E] level of centralization and the general power that the [ruler|E] wields over their [vassals|E].\n\nOnly the [top_liege|E] can change $game_concept_imperial_bureaucracy$. Administrative $game_concept_vassals$ use the same level as their $game_concept_liege$.\n\nThere are four levels of $game_concept_imperial_bureaucracy$:\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_0$\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_1$\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_2$\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_3$\n\nIncreasing $game_concept_imperial_bureaucracy$ costs an amount of [prestige|E] depending on [realm_size|E] and the ruler's [learning_skill|E]."
game_concept_governor: "Governor"
game_concept_governors: "Governors"
game_concept_governed: "Governed"
game_concept_strategos: "Strategos"
game_concept_strategoi: "Strategoi"
game_concept_governorship: "Governorship"
game_concept_governorships: "Governorships"
game_concept_governor_desc: "A $game_concept_governor$ is the primary vassal of a [liege|E] with an [administrative_government|E]. They are appointed by their Liege to preside over the lands within the [realm|E], utilizing their [governor_efficiency|E].\n\nA $game_concept_governor$'s [title|E], as well as the [counties|E] it includes, is referred to as a [province|E]. [governance_issues|E] may appear inside a Province, which the $game_concept_governor$ has to solve.\n\n$game_concept_governors$ can accumulate [influence|E] and manipulate the [succession|E] of other $game_concept_governorships$."
game_concept_candidate_score: "Candidate Score"
game_concept_candidate_score_desc: "[characters|E] in the [line_of_succession|E] for a [title|E] with [administrative_government|E] have a $game_concept_candidate_score$.\n\nThis score dictates who will receive the title(s) upon [succession|E] and can be changed through various means from [scheming|E] to spending [influence|E]."
game_concept_influence: "Influence"
game_concept_influence_desc: "$game_concept_influence$ represents a [character_possessive|E] political reach and authority in a [realm|E] that has the [administrative_government|E].\n\n$game_concept_influence$ is an essential tool and can be aquired in numerous ways. For example by becoming a [governor|E], upgrading an [estate|E], or being allied to the [house_head|E] of a [noble_family|E].\n\nThe main way to spend and make use of $game_concept_influence$ is to acquire a [governorship|E], but is also a valuable resource to sway other Characters to do you bidding.\n\nEvery time a Character gains $game_concept_influence$, they also progress towards their next [influence_level|E]."
game_concept_influence_i: "@influence_icon!"
game_concept_influential: "Influential"
game_concept_influence_level: "Level of Influence"
game_concept_influence_level_desc: "A [character_possessive|E] Level of Influence measures their overall political power and reach.\n\nEach time a Character gains [influence|E], they also gain progress towards the next $game_concept_influence_level$.\n\nThe Levels are:\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_0' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_1' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_2' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_3' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_4' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_5' ).GetNameWithTooltip|L]"
game_concept_influence_levels: "Levels of Influence"
game_concept_title_men_at_arms: "Title Men-at-Arms"
game_concept_title_men_at_arms_desc: "$game_concept_title_men_at_arms$ are [men_at_arms|E] that exists for a given [title|E]. Instead of being personally owned by the [ruler|E], these troops always follow the $game_concept_title$ they belong to. Meaning that whomever owns the $game_concept_title$ will also own and control the corresponding troops.\n\n$game_concept_title_men_at_arms$ are used by certain [government_forms|E], such as [administrative|E]."
game_concept_domicile: "Domicile"
game_concept_domiciles: "Domiciles"
game_concept_domicile_desc: "A $game_concept_domicile$ is the private property of certain [characters|E] who have a particular [government_form|E], such as [administrative|E] and [adventurer|E].\n\nThe $game_concept_domicile$ acts as the owner's primary powerbase instead of [holdings|E], which can be improved with [domicile_buildings|E].\n\nEvery $game_concept_domicile$ is located within a designated [barony|E], and may be moved to a new location. Though restrictions may apply depending on the $game_concept_domicile$ Type.\n\n$game_concept_domiciles$ are typically inherited by the owner's [player_heir|E] on [succession|E]."
game_concept_domicile_building: "Domicile Building"
game_concept_domicile_buildings: "Domicile Buildings"
game_concept_domicile_building_desc: "All [domiciles|E] can be upgraded with certain $game_concept_domicile_buildings$, which grant income, resources such as [prestige|E], and many other benefits to the owner.\n\nThe availability of buildings depends on the type of $game_concept_domicile$, as each type has a vastly different set of buildings.\n\nSome $game_concept_domicile_buildings$ can have [internal_upgrades|E]."
game_concept_domicile_build_speed: "[domicile_building|E] Construction Time"
game_concept_domicile_travel_speed: "Move [domicile|E] Travel Speed"
game_concept_domicile_building_upgrade: "Internal Upgrade"
game_concept_domicile_building_upgrade_desc: "Some $game_concept_domicile_buildings$ can be improved with $game_concept_internal_upgrades$.\n\nAn Upgrade, while similar to other $game_concept_domicile_buildings$, may only be constructed within a specific building. Every building with access to Upgrades have their own unique set of Upgrades available."
game_concept_domicile_building_slot: "$game_concept_domicile_building$ Slot"
game_concept_domicile_building_slots: "$game_concept_domicile_building$ Slots"
game_concept_domicile_building_slot_slot: "Slot"
game_concept_domicile_building_slot_slots: "Slots"
game_concept_domicile_building_slot_desc: "Each [domicile|E] has only a limited number of potential $game_concept_domicile_building_slot_slots$ for new buildings.\n\nNew $game_concept_domicile_building_slot_slots$ can be unlocked by upgrading the central $game_concept_domicile_building$, like an [estate|E]'s [GetDomicileBuilding('estate_main_01').GetName] or a [camp|E]'s [GetDomicileBuilding('camp_main_01').GetName].\n\n#WEAK Locked $game_concept_domicile_building_slot_slots$ are shown in the $game_concept_domicile$ view — there is no way to get extra $game_concept_domicile_building_slot_slots$ beyond these.#!"
game_concept_internal_upgrades: "Internal Upgrades"
game_concept_estate: "Estate"
game_concept_estates: "Estates"
game_concept_family_estate: "Family Estate"
game_concept_family_estates: "Family Estates"
game_concept_estate_desc: "An $game_concept_estate$ is a type of [domicile|E] held by the [house_head|E] of notable [noble_families|E] within [administrative|E] [realms|E]. They represent private landholdings untied to any particular [landed|E] [title|E].\n\n[estate_buildings|E] may be constructed here to expand the family's wealth and [influence|E], and the $game_concept_estate$ will be inherited by future generations."
game_concept_estate_building: "Estate Building"
game_concept_estate_buildings: "Estate Buildings"
game_concept_estate_building_desc: "$game_concept_estate_buildings$ are unique and persistent improvements to a [noble_family_possessive|E] [estate|E].\n\nA large variety of structures are available for construction and may be built by the Estate's owner to generate private income, expand the family's [influence|E], and gain access to a number of [decisions|E], [interactions|E], and more."
game_concept_camp: "Camp"
game_concept_camps: "Camps"
game_concept_adventurer_camp: "Adventurer Camp"
game_concept_adventurer_camps: "Adventurer Camps"
game_concept_camp_desc: "$game_concept_camps$ are a portable mess of tents, pack animals, and people. They vary in size from just a small circle to great roving armies.\n\nEach [GetGovernment( 'landless_adventurer_government' ).GetName] has a $game_concept_camp$ [domicile|E] which moves across the map with them.\n\n[camp_buildings|E] may be built here, which provide powerful bonuses to the $game_concept_adventurer$ in lieu of [counties|E] of their own. [followers|E], like their [family|E] and [knights|E], travel with the $game_concept_camp$, and may be appointed as [officers|E].\n\n#WEAK Like [courts|E], $game_concept_camps$ include some nameless [characters|E] not important enough to portray — albeit less of them.\n\nEven when not [traveling|E] between $game_concept_counties$, $game_concept_camps$ are generally not static in the [location|E] they're in, and will move around every few nights.#!"
game_concept_camp_building: "Camp Upgrade"
game_concept_camp_buildings: "Camp Upgrades"
game_concept_camp_building_desc: "$game_concept_camp_buildings$ are unique improvements to a [camp|E].\n\nMechanically, they are [domicile_buildings|E] — though many represent social customs or simply areas of focus for the $game_concept_camp$, rather than being literal structures.\n\nThe bonuses they can confer include:\n$EFFECT_LIST_BULLET$ Unlocking new [officers|E]\n$EFFECT_LIST_BULLET$ Powerful [skill|E] buffs for [followers|E]\n$EFFECT_LIST_BULLET$ Boosting the strength of [men_at_arms|E]\n$EFFECT_LIST_BULLET$ Unlocking actions that [landed|E] [rulers|E] take for granted.\n\n#WEAK When an [adventurer|E] becomes [landed|E], their $game_concept_camp_buildings$ are liquidated and a portion refunded as [gold|E].#!"
game_concept_follower: "Follower"
game_concept_followers: "Followers"
game_concept_following: "Following"
game_concept_follower_desc: "A $game_concept_follower$ is an [unlanded|E] character who accompanies an [adventurer|E].\n\nMechanically, they are equivalent to [courtiers|E], though they are under less obligation to show respect or hang around if they dislike their leader.\n\nThe collective [opinion|E] of a character's $game_concept_followers$ determine their [camp_temperament|E].\n\n$game_concept_followers$ can:\n$BULLET_WITH_TAB$Serve as [officers|E]\n$BULLET_WITH_TAB$Serve in [armies|E] as [commanders|E] or [knights|E]\n$BULLET_WITH_TAB$Let their [adventurer|E] press their [claims|E] in [war|E]"
game_concept_camp_temperament: "Camp Temperament"
game_concept_camp_temperament_desc: "Unlike the rigid hierarchy of a [court|E], $game_concept_camps$ are largely informal places where grumbling from important [characters|E] #EMP other#! than the leading [adventurer|E] can matter a great deal.\n\n#P $DOMICILE_WINDOW_BOOKMARK_FOLLOWERS_TEMPERAMENT_POSITIVE$#! $game_concept_camps$ confer positive [character_modifiers|E] on their $game_concept_adventurer$. They require the majority [opinion|E] of all named [characters|E] to be [GetDefine('NDomicile', 'TEMPERAMENT_THRESHOLD_HIGH')|=P0] or more.\n\n#N $DOMICILE_WINDOW_BOOKMARK_FOLLOWERS_TEMPERAMENT_NEGATIVE$#! $game_concept_camps$ apply negative $game_concept_character_modifiers$ to their $game_concept_adventurer$. They require the majority $game_concept_opinion$ of all named $game_concept_characters$ to be [GetDefine('NDomicile', 'TEMPERAMENT_THRESHOLD_LOW')|=N0] or less.\n\n#V $DOMICILE_WINDOW_BOOKMARK_FOLLOWERS_TEMPERAMENT_NEUTRAL$#! $game_concept_camps$ are any where the range of $game_concept_opinions$ fall between these two extremes. They apply no $game_concept_modifiers$.\n\n#WEAK The effects of $game_concept_camp_temperament$ scale with an $game_concept_adventurer_possessive$ [prestige_level|E]. The more famous the $game_concept_adventurer$, the more dramatic the possible benefits — and drawbacks — of the atmosphere in their $game_concept_camp$.#!"
game_concept_adventurer: "Adventurer"
game_concept_adventurers: "Adventurers"
game_concept_adventurer_possessive: "Adventurer's"
game_concept_adventurers_possessive: "Adventurers'"
game_concept_adventurer_i: "@government_type_adventurer!"
game_concept_adventurer_desc: "An $game_concept_adventurer$ is an [unlanded|E] [character|E] who leads a [camp|E].\n\nThey do not have [vassals|E], nor do they earn income passively in the usual fashion — instead, they must take [task_contracts|E] to earn their coin, or call in favors from their [contact_list|E].\n\n$game_concept_adventurers$ may freely roam the map. Their main concern is making sure they have enough [provisions|E] to survive on the move.\n\nInstead of [crown_authority|E], most $game_concept_adventurers$ will set a [camp_purpose|E]. This indicates what type of group they have and why they stick together.\n\n#WEAK Driven seventh sons with no inheritance, ambitious nomads, petulant run-aways, curious scholars, vicious sell-swords, and deposed nobles alike all flesh out the ranks of these tireless wanderers.\n\nTheir sole uniting factor is a hunger for something more than a quiet life of obscurity, and the will to do something about it.#!"
game_concept_officer: "Officer"
game_concept_officers: "Officers"
game_concept_officer_desc: "$game_concept_officers$ are specialized roles [followers|E] can be granted in order to aid their [camp|E].\n\nMechanically, they operate very similarly to [court_positions|E]. As with them, the benefits you gain from $game_concept_officers$ are dictated by the holder's [aptitude|E] for the position.\n\nUnlike $game_concept_court_positions$, appointing $game_concept_officers$ is free and they are not paid a monthly salary, though revoking them still costs [prestige|E].#!\n\n#WEAK $game_concept_officers$ are unlocked by many different [camp_buildings|E].#!"
game_concept_imperial_family: "Imperial Family"
game_concept_noble_family: "Noble Family"
game_concept_noble_families: "Noble Families"
game_concept_noble_family_possessive: "Noble Family's"
game_concept_noble_family_desc: "$game_concept_noble_families$ are powerful [houses|E] in an [administrative|E] [realm|E]. They own an [estate|E], controlled and managed by the [house_head|E], and remain an integral part of the Realm at all times, as they will attempt to gather [influence|E] and secure [provinces|E] for themselves.\n\nAn influential $game_concept_noble_family$ may become a [powerful_family|E] or a [dominant_family|E]."
game_concept_powerful_family: "Powerful Family"
game_concept_powerful_families: "Powerful Families"
game_concept_powerful: "Powerful"
game_concept_powerful_family_desc: "A $game_concept_powerful_family$ represents one of the most influential [houses|E] and [noble_families|E] in an [administrative|E] [realm|E].\n\nThere can only be a limited number of $game_concept_powerful_families$ at any given time, and it is the top rated $game_concept_noble_families$ that are considered powerful based on their [powerful_family_rating_short|E]. The House of the [top_liege|E] is an exception, which is always considered Powerful.\n\n$game_concept_powerful_families$ have an associated [powerful_family_bonus|E].\n\nA Family controlling a significant part of a Realm's land can become a [dominant_family|E]."
game_concept_dominant_family: "Dominant Family"
game_concept_dominant_families: "Dominant Families"
game_concept_dominant: "Dominant"
game_concept_dominant_family_desc: "A $game_concept_dominant_family$ is a [powerful_family|E] that has spread their control far and wide. They are considered the most influential [house|E] within a [realm|E].\n\nA $game_concept_house$ must control at least [EmptyScope.ScriptValue('dominant_family_threshold_value')|V0%] of the Realm to become Dominant.\n\nThe [powerful_family_bonus_short|E] of a $game_concept_dominant_family$ does not benefit their [liege|E]."
game_concept_powerful_family_bonus: "Powerful Family Attribute"
game_concept_powerful_family_bonus_short: "Family Attribute"
game_concept_powerful_family_bonus_desc: "A $game_concept_powerful_family_bonus$ is a set of bonuses associated with a [house|E] inside an [administrative|E] [realm|E]. The Attribute benefits the members of the $game_concept_house$, as well as the [liege|E].\n\nAttributes are only active as long as the $game_concept_house$ is considered a [powerful_family|E].\n\nThe [house_head|E] can freely replace the Attribute at any given time."
game_concept_powerful_family_rating: "Powerful Family Rating"
game_concept_powerful_family_rating_short: "Rating"
game_concept_powerful_family_rating_mid: "Family Rating"
game_concept_powerful_family_rating_desc: "$game_concept_powerful_family_rating$ is a measure of how influential a [powerful_family|E] is.\n\nWhile there are many ways to increase a Family's $game_concept_powerful_family_rating_short$, the main factor is the number of held [governorships|E].\n\nA [house|E] must have a $game_concept_powerful_family_rating_short$ of at least [GetDefine('NHouse', 'POWERFUL_HOUSE_MINIMUM_POWER')|V0] to be considered Powerful."
game_concept_admin_confirmation: "$admin_confirmation_decision$"
game_concept_admin_confirmation_desc: "[governors|E] can have their appointments formally and publicly confirmed by their [liege|E]."
game_concept_ep3_become_landless_adventurer_decision: "$become_landless_adventurer_decision$ Decision"
game_concept_ep3_become_landless_adventurer_decision_desc: "A [decision|E] unlocked by certain [traditions|E] which allows a [ruler|E] of a small [realm|E] to voluntarily leave and become an [adventurer|E]"
game_concept_ep3_purchase_land_interaction: "$purchase_land_interaction$"
game_concept_ep3_purchase_land_interaction_desc: "An [interaction|E] which allows an [adventurer|E] to buy land from a [ruler|E] and settle in their [realm|E]"
game_concept_ep3_negotiate_settlement_interaction: "$negotiate_settlement_interaction$"
game_concept_ep3_negotiate_settlement_interaction_desc: "An [interaction|E] which allows a [ruler|E] to grant settle an unruly [adventurer|E] in their [realm|E]"
game_concept_ep3_laamp_adventurer_invasion_war: "$EP3_LAAMP_INVASION_CB_NAME$"
game_concept_ep3_laamp_adventurer_invasion_war_desc: "A [casus_belli|E] which allows an [adventurer|E] to declare [war|E] to attempt to carve out a new [realm|E]"
game_concept_contractor: "Contractor"
game_concept_contractors: "Contractors"
game_concept_contractor_possessive: "Contractor's"
game_concept_contractors_possessive: "Contractors'"
game_concept_contractor_desc: "A $game_concept_contractor$ is the [character|E] putting out a $game_concept_task_contract$.\n\nThe $game_concept_task_contract$ will generally chiefly affect them, and they are usually the one paying an [adventurer_possessive|E] wages.\n\n#N [criminal_task_contracts|E] are generally #BOL not#! put out by their $game_concept_contractor$, and instead focus on exploiting them — for instance, tricking someone into giving you [gold|E] because they signaled their gullability.#!"
game_concept_contract_scheme: "Contract Scheme"
game_concept_contract_schemes: "Contract Schemes"
game_concept_contract_scheme_possessive: "Contract Scheme's"
game_concept_contract_schemes_possessive: "Contract Schemes'"
game_concept_contract_scheme_contract: "Contract"
game_concept_contract_scheme_desc: "Many $game_concept_task_contracts$ require [adventurers|E] to successfully complete a [scheme|E].\n\nThese can be harmful (like murdering a [contractor_possessive|E] [rival|E]), pleasant (like simply telling stories to entertain their [court|E] for a few months), or innocuous (like transcribing texts for them).\n\nIf the $game_concept_scheme$ is failed or abandoned for any reason, the $game_concept_task_contract$ is failed too."
game_concept_contact_list: "Roll of Patrons"
game_concept_contact_list_contacts: "Patrons"
game_concept_contact_list_contact: "Patron"
game_concept_contact_list_desc: "[adventurers|E] are without [land|E], but not without #EMP connections#!.\n\nThe $game_concept_contact_list$ is a list of every [character|E] they have successfully completed a [task_contract|E] for, as well as others that have some reason to support them — [family|E] with high [opinion|E] of them, [friends|E], [lovers|E], and so on.\n\n$game_concept_contact_list_contacts$ can be milked for extra support via the $contact_list_request_interaction|V$ [character_interaction|E]."
game_concept_camp_purpose: "Camp Purpose"
game_concept_camp_purposes: "Camp Purposes"
game_concept_camp_purpose_purpose: "Purpose"
game_concept_camp_purpose_purposes: "Purposes"
game_concept_camp_purpose_desc: "$game_concept_camp_purposes$ are what passes for law in the free-spirited anarchy of [camps|E].\n\nThey represent the binding force that motivates the $game_concept_camp$ to stay together, whether that be scholarly inclination, sellswording skills, or a burning desire to put a rightful ruler back on their throne.\n\nDifferent $game_concept_camp_purpose_purposes$ unlock different [camp_buildings|E] (and in turn unique [officers|E]), lead to different events or event options, and affect which [task_contracts|E] are spawned.\n\n#WEAK $game_concept_camp_purpose$ also affects the $game_concept_adventurer_possessive$ title and the clothing of their [followers|E].#!"
game_concept_mercenary_task_contract: "Mercenary Contract"
game_concept_mercenary_task_contracts: "Mercenary Contracts"
game_concept_mercenary_task_contract_possessive: "Mercenary Contract's"
game_concept_mercenary_task_contracts_possessive: "Mercenary Contracts'"
game_concept_mercenary_task_contract_desc: "A $game_concept_mercenary_task_contract$ involves aiding a [character|E] in either an on-going [war|E], or else one they intend to start with your help. Pay is awarded based on [war_contribution|E], as well as the actual result."
game_concept_transport_task_contract: "Transport Contract"
game_concept_transport_task_contracts: "Transport Contracts"
game_concept_transport_task_contract_possessive: "Transport Contract's"
game_concept_transport_task_contracts_possessive: "Transport Contracts'"
game_concept_transport_task_contract_desc: "A $game_concept_transport_task_contract$ typically involves transporting goods, like [artifacts|E], or escorting important character like [wards|E] over intermediate distances."
game_concept_treasure_map_task_contract: "Treasure Map Contract"
game_concept_treasure_map_task_contracts: "Treasure Map Contracts"
game_concept_treasure_map_task_contract_possessive: "Treasure Map Contract's"
game_concept_treasure_map_task_contracts_possessive: "Treasure Map Contracts'"
game_concept_treasure_map_task_contract_desc: "Bring an old and withered adventurer to find their final treasure."
game_concept_task_contracts_i: "@task_contract_icon!"
game_concept_task_contract: "Contract"
game_concept_task_contracts: "Contracts"
game_concept_task_contract_possessive: "Contract's"
game_concept_task_contracts_possessive: "Contracts'"
game_concept_task_contract_desc: "$game_concept_task_contracts$ are the primary way that [adventurers|E] make [gold|E] or [prestige|E]. They can also award [provisions|E], [piety|E], and even [artifacts|E].\n\nEach one is a task put out by a local [ruler|E] — generally requiring the $game_concept_adventurer$ to perform a [scheme|E], complete a [travel|E], or help them in [war|E] — and can be undertaken for a reward and to put the [contractor|E] on the [contact_list|E].\n\nMore $game_concept_task_contracts$ are spawned by traveling either long distances or to new [kingdoms|E].\n\nThe higher the [title_tier|E] or the $game_concept_ruler$ offering a $game_concept_task_contract$, the higher that $game_concept_task_contract_possessive$ [task_contract_tier_tier|E]. Higher tiers pay #EMP substantially#! better.\n\n#alert_trial Beware [criminal_task_contracts|E]: their rewards are often excellent, but the world has far less understanding for the petty crimes of some homeless vagrant than a [landed|E] [liege|E].#!"
game_concept_task_contract_tier_i: "@task_contract_tier_icon!"
game_concept_task_contract_tier: "$TASK_CONTRACT_CONTRACT$ Tier"
game_concept_task_contract_tier_tier: "Tier"
game_concept_task_contract_tier_desc: "$game_concept_task_contract_tier$ is reflective of the [title_tier|E] of the [contractor|E].\n\n[barons|E] and [counts|E] are one star, [dukes|E] are two stars, and [kings|E] and [emperors|E] are three stars.\n\n$game_concept_contractors$ won't offer work to [adventurers|E] with insufficient [prestige_level|E] for their [rank|E]. If you're #EMP only#! [GetModifier( 'prestige_level_1' ).GetNameWithTooltip|L], then [kings|E] and [emperors|E] won't even consider you.\n\nThe higher the $game_concept_task_contract_tier$, the higher the pay is scaled to be — though the difficulty of the task is generally also higher.\n\n#WEAK [personality|E] also affects pay: [GetTrait('greedy').GetName( GetNullCharacter )] [characters|E] will pay under the going rate, [GetTrait('generous').GetName( GetNullCharacter )] or [GetTrait('profligate').GetName( GetNullCharacter )] $game_concept_characters$ will pay far over it.#!"
game_concept_governance_issue_i: "@task_contract_icon!"
game_concept_governance_issue: "$TASK_CONTRACT_ISSUE$"
game_concept_governance_issues: "$TASK_CONTRACT_ISSUE_PLURAL$"
game_concept_governance_issue_possessive: "$TASK_CONTRACT_ISSUE_POSSESSIVE$"
game_concept_governance_issues_possessive: "$TASK_CONTRACT_ISSUE_POSSESSIVE_PLURAL$"
game_concept_governance_issue_desc: "A $game_concept_governance_issue$ is a task for a [governor|E] to perform.\n\nIssue appears within a [province|E] every few years or so, and often revoles around a problem the $game_concept_governor$ must solve. Issues can, however, present opportunities as well.\n\nSuccessfully solving Issues typically awards [gold|E], [influence|E], and experience in the [GetTrait('governor').GetName(GetNullCharacter)] [trait|E]. Depending on the Issue at hand, other rewards may be available as well.\n\nEach $game_concept_governance_issue$ has a [governance_issue_tier_tier|E] which affects the rewards it provides."
game_concept_governance_issue_tier_i: "@task_contract_tier_icon!"
game_concept_governance_issue_tier: "$TASK_CONTRACT_ISSUE$ Tier"
game_concept_governance_issue_tier_tier: "Tier"
game_concept_governance_issue_tier_desc: "Every [governance_issue|E] has a $game_concept_governance_issue_tier$, which reflects the overall rewards of an Issue when successfully solved. Solving an Issue with a higher tier will typically result in larger amounts of [gold|E] or [influence|E], as well as a greater amount of experience gained in the [GetTrait('governor').GetName(GetNullCharacter)] [trait|E]"
game_concept_criminal_task_contract: "Criminal Contract"
game_concept_criminal_task_contracts: "Criminal Contracts"
game_concept_criminal_task_contract_possessive: "Criminal Contract's"
game_concept_criminal_task_contracts_possessive: "Criminal Contracts'"
game_concept_criminal_task_contract_desc: "A $game_concept_criminal_task_contract$ typically involves seedy contracts that may be lucrative, but will award you @gallowsbait_icon![GetTrait('gallowsbait').GetName(GetNullCharacter)] [trait_level_track_xp|E].\n\nLevelling the $trait_gallowsbait$ [trait|E] will make most of the world hate you more and respect you less, and eventually cause [followers|E] of yours who disapprove of your brigandry to dramatically leave your employ.\n\n#WEAK $trait_gallowsbait$ is a highly negative $game_concept_trait$, meaning a character is a petty criminal of the lowest order — at least a murder at court has some kind of #EMP class#! to it.\n\nIt can be scrubbed clean with the [GetDecisionWithKey('wipe_slate_decision').GetName] [decision|E].#!"
game_concept_justicar_task_contract: "Justicar Contract"
game_concept_justicar_task_contracts: "Justicar Contracts"
game_concept_justicar_task_contract_possessive: "Justicar Contract's"
game_concept_justicar_task_contracts_possessive: "Justicar Contracts'"
game_concept_justicar_task_contract_desc: "A $game_concept_justicar_task_contract$ typically involve culling criminals while bringing justice and adhering to local law."
game_concept_hireling_task_contract: "Hireling Contract"
game_concept_hireling_task_contracts: "Hireling Contracts"
game_concept_hireling_task_contract_possessive: "Hireling Contract's"
game_concept_hireling_task_contracts_possessive: "Hireling Contracts'"
game_concept_hireling_task_contract_desc: "A $game_concept_hireling_task_contract$ typically involve hired muscle work such as guarding rulers, merchants, and bolstering garrisons."
game_concept_diplomacy_task_contract: "Diplomacy Contract"
game_concept_diplomacy_task_contracts: "Diplomacy Contracts"
game_concept_diplomacy_task_contract_possessive: "Diplomacy Contract's"
game_concept_diplomacy_task_contracts_possessive: "Diplomacy Contracts'"
game_concept_diplomacy_task_contract_desc: "A $game_concept_diplomacy_task_contract$ typically involves settling local disputes or negotiating advantageous deals using your wit."
game_concept_hunting_task_contract: "Hunting Contract"
game_concept_hunting_task_contracts: "Hunting Contracts"
game_concept_hunting_task_contract_possessive: "Hunting Contract's"
game_concept_hunting_task_contracts_possessive: "Hunting Contracts'"
game_concept_hunting_task_contract_desc: "A $game_concept_hunting_task_contract$ typically involves assisting the local ruler to cull wildlife and help bolster supplies."
game_concept_stewardship_task_contract: "Stewardship Contract"
game_concept_stewardship_task_contracts: "Stewardship Contracts"
game_concept_stewardship_task_contract_possessive: "Stewardship Contract's"
game_concept_stewardship_task_contracts_possessive: "Stewardship Contracts'"
game_concept_stewardship_task_contract_desc: "A $game_concept_stewardship_task_contract$ typically involves performing a census or even constructing buildings."
game_concept_learning_task_contract: "Learning Contract"
game_concept_learning_task_contracts: "Learning Contracts"
game_concept_learning_task_contract_possessive: "Learning Contract's"
game_concept_learning_task_contracts_possessive: "Learning Contracts'"
game_concept_learning_task_contract_desc: "A $game_concept_learning_task_contract$ typically involves copying texts or facilitating actions of solidarity."
game_concept_intrigue_task_contract: "Intrigue Contract"
game_concept_intrigue_task_contracts: "Intrigue Contracts"
game_concept_intrigue_task_contract_possessive: "Intrigue Contract's"
game_concept_intrigue_task_contracts_possessive: "Intrigue Contracts'"
game_concept_intrigue_task_contract_desc: "A $game_concept_intrigue_task_contract$ typically involves assisting with matters ranging from reconnaissance to jailbreaks."
game_concept_governor_efficiency: "Governor Efficiency"
game_concept_governor_efficiency_i: "@governor_efficiency!"
game_concept_governor_efficiency_desc: "$game_concept_governor_efficiency$ is a measurement of how good a [governor|E] is at their job, and how well they manage the [holdings|E] they are assigned to.\n\nThe Efficiency affects how much [taxes|E] and [levies|E] a $game_concept_holding$ provides, and the effectiveness of [title_men_at_arms|E].\n\nA character's $game_concept_governor_efficiency$ is mainly decided by their [skills|E] and the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]."
game_concept_province_administration: "Province Administration"
game_concept_province_administration_desc: "Each [province|E] of an [administrative|E] [realm|E] has a $game_concept_province_administration$, which may be set by the [liege|E] and [governor|E] to specialize the Province.\n\nFor example, [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )|V] may be used to fortify a border Province against hostile [raids|E] and [sieges|E].\n\nOnly one $game_concept_province_administration$ may be active per Province."
game_concept_province_administrations: "Province Administrations"
game_concept_theme_administration: "Theme Administration"
game_concept_theme_administrations: "Theme Administrations"
game_concept_province_administration_short: "Administration"
game_concept_province: "Province"
game_concept_province_desc: "A $game_concept_province$ is a [title|E] held by a [governor|E] inside a [realm|E] with the [administrative_government|E].\n\nWhile a Province typically is a [duchy|E]-tier Title, it can also be a [kingdom|E]-tier Title.\n\nA Province has an associated [province_administration|E] that greatly impacts the benefits the Province provides."
game_concept_provinces: "Provinces"
game_concept_provincial: "Provincial"
game_concept_theme: "Theme"
game_concept_themes: "Themes"
game_concept_thematic: "Thematic"
PROVINCE_CONCEPT: "[province|E]"
PROVINCE_CONCEPT_NO_TOOLTIP: "$game_concept_province$"
PROVINCE_CONCEPT_PLURAL: "[provinces|E]"
PROVINCE_CONCEPT_PLURAL_NO_TOOLTIP: "$game_concept_provinces$"
PROVINCE_CONCEPT_ADJECTIVE: "[provincial|E]"
PROVINCE_CONCEPT_ADJECTIVE_NO_TOOLTIP: "$game_concept_provincial$"
THEME_CONCEPT: "[theme|E]"
THEME_CONCEPT_NO_TOOLTIP: "$game_concept_theme$"
THEME_CONCEPT_PLURAL: "[themes|E]"
THEME_CONCEPT_PLURAL_NO_TOOLTIP: "$game_concept_themes$"
THEME_CONCEPT_ADJECTIVE: "[thematic|E]"
THEME_CONCEPT_ADJECTIVE_NO_TOOLTIP: "$game_concept_thematic$"
GOVERNOR_CONCEPT: "[governor|E]"
GOVERNOR_CONCEPT_NO_TOOLTIP: "$game_concept_governor$"
GOVERNORS_CONCEPT: "[governors|E]"
STRATEGOS_CONCEPT: "[strategos|E]"
STRATEGOS_CONCEPT_NO_TOOLTIP: "$game_concept_strategos$"
STRATEGOI_CONCEPT: "[strategoi|E]"
PROVINCE_ADMINISTRATION_CONCEPT: "[province_administration|E]"
THEME_ADMINISTRATION_CONCEPT: "[theme_administration|E]"
game_concept_provincial_army: "Provincial Army"
game_concept_provincial_army_desc: "A Provincial Army, collectively called Imperial Armies, is an army recruited and maintained by a [governor|E] in a [realm|E] with the [administrative|E] [government|E].\n\nThey are exclusively made up of [title_men_at_arms|E] and do not have any [levies|E]. The effectiveness of [men_at_arms|E] are affected by a [governor]'s [governor_efficiency|E].\n\nArmies can be called upon by the [liege|E] by spending [influence|E]. This puts the army's control directly with the [liege].\n\nOther [governors] are also able to borrow troops under certain circumstances, such as being [allied|E] with, or having a [hook|E] on, another [governor].\n\nWhenever a Provincial Army is borrowed, a [character|E] retains control over it until it is returned. Armies are forcefully returned if the [character] who borrowed them dies and when they end all of their ongoing [wars|E]. Armies can also be returned manually."
game_concept_provincial_armies: "Provincial Armies"
game_concept_thematic_army: "Thematic Army"
game_concept_thematic_armies: "Thematic Armies"
THEMATIC_ARMY_CONCEPT: "[thematic_army|E]"
THEMATIC_ARMY_CONCEPT_NO_TOOLTIP: "[thematic_army]"
PROVINCIAL_ARMY_CONCEPT: "[provincial_army|E]"
PROVINCIAL_ARMY_CONCEPT_NO_TOOLTIP: "[provincial_army]"
THEMATIC_ARMIES_CONCEPT: "[thematic_armies|E]"
THEMATIC_ARMIES_CONCEPT_NO_TOOLTIP: "[thematic_armies]"
PROVINCIAL_ARMIES_CONCEPT: "[provincial_armies|E]"
PROVINCIAL_ARMIES_CONCEPT_NO_TOOLTIP: "[provincial_armies]"
game_concept_reinforce_soldiers: "Manually Reinforce"
game_concept_reinforcements: "Reinforcements"
game_concept_reinforce_soldiers_desc: "[adventurers|E] may recruit [men_at_arms|E], but they do not reinforce automatically as [landed|E] [rulerpossessive|E] do. Instead, recruits must be enticed using interactions."
game_concept_adventurer_siege_replenishment: "Siege Replenishment"
game_concept_adventurer_siege_replenishment_desc: "When an [adventurer|E] successfully [sieges|E] a [holding|E], a portion of their [men_at_arms|E] will be replenished.\n\nAll Men-at-Arms [regiments|E] in the [army|E] will be replenished by #V x2#! times the Holding's [raid_loot|E] value.\n\n#weak The increase is made up of new recruits, the press-ganging of locals, and simply paying those who wandered off during the siege.#!"
game_concept_investment_cap: "Investment Capacity"
game_concept_investment_cap_desc: "This is the maximum a character may invest in their own or anyone else's [candidate_score|E] for a [governorship|E].\n\nAge, [powerful_family_rating_mid|E], [influence_level|E], and [estate_buildings|E] are the main factors that determine this limit. Children have a small scaling malus to this limit, while adult's limits rise as they age."

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l_english:
# Decisions
hasan_evangelize_the_faith: "Evangelize the Faith"
hasan_evangelize_the_faith_desc: "My divine charge is to spread the word of Allah, and his chosen prophet."
hasan_evangelize_the_faith_tooltip: "Attempt to spread your [faith|E] in a nearby county"
hasan_evangelize_the_faith_confirm: "Hold the sermon"
hasan_agitate_the_populace: "Agitate the Local Populace"
hasan_agitate_the_populace_desc: "Not all in the realm are aware of the evils of their rulers. Some words from the holy book should steer them in the right direction."
hasan_agitate_the_populace_tooltip: "Attempt to lower the [county_opinion|E] of a nearby county."
hasan_agitate_the_populace_confirm: "They will see the truth"
hasan_ignite_the_flames: "Begin the Revolution"
hasan_ignite_the_flames_desc: "The faithful are assembled and the time has come to end the villainy which rules these lands."
hasan_ignite_the_flames_tooltip: "Declare a [war|E] to dismantle the empire"
hasan_ignite_the_flames_confirm: "Our time is now"
hasan_found_the_assassins: "Found the Assassins"
hasan_found_the_assassins_desc: "Blasphemers and heretics plague the land and it has become clear that words alone will not assuage them. The time has come to escalate this theological conflict into a military one, and the enemies of the faithful will face the blade."
hasan_found_the_assassins_tooltip: "Establish a [holy_order|E] to protect your [faith|E]"
hasan_found_the_assassins_confirm: "Bismillah!"
hasan_expand_the_assassins: "Expand the Assassins"
hasan_expand_the_assassins_desc: "We require more holdings to expand the influence of the Assassins. From there, we may see the fall of the blasphemers."
hasan_expand_the_assassins_tooltip: "Expand your [holy_order|E]"
hasan_expand_the_assassins_confirm: "A new home"
# Events
hasan_sabbah.1000.t: "[GetFaithByKey('ismaili').GetAdjectiveNoTooltip|U] Preachers"
hasan_sabbah.1000.desc: "[amira.GetName|U], a believer and follower of the Egyptian Caliph, has been preaching [amira.GetHerHis] unorthodox take on Islam in the heart of [location.GetName]. I have no doubt in the truth of Islam and [ROOT.Char.GetFaith.HighGodName|U], and never before have I doubted that such truth can be found anywhere other than [ROOT.Char.GetFaith.GetName], but [amira.GetFirstNamePossessiveNoTooltip] words ring differently in my ear.\n\nI spend much of the remains of the day discussing holy books and hadith with [amira.GetFirstNameNoTooltip], and I hear the truth in [GetFaithByKey('ismaili').GetAdjective|U] philosophy for the first time."
hasan_sabbah.1000.a: "You have succeeded in wounding and breaching my belief."
hasan_sabbah.1000.b: "Truth cannot be sought outside the pale of Islam."
hasan_sabbah.1010.t: "[ROOT.Char.GetFaith.GetAdjectiveNoTooltip|U] Evangelism"
hasan_sabbah.1010.desc: "The people have gathered around me in the heart of [location.GetNameNoTier], their eyes dim in their absence of [ROOT.Char.GetFaith.HighGodNamePossessive|U] light.\n\n[ROOT.Char.GetFaith.ReligiousText|U] passages memorized, I begin to speak..."
hasan_sabbah.1010.a: "In the name of [ROOT.Char.GetFaith.HighGodName|U], most forgiving and merciful..."
hasan_sabbah.1010.a.win: "The crowd is won over"
hasan_sabbah.1010.a.lose: "The crowd is unconvinced"
hasan_sabbah.1020.t: "Divine Calling"
hasan_sabbah.1020.desc: "An emissary from [ismaili_caliph.GetName] greets me today with a courteous bow and a message.\n\n"The Caliph has heard of your great labor here, and wishes to have you further your studies as an [ismaili_caliph.GetFaith.GetAdjective] missionary in [cairo.GetNameNoTier].""
hasan_sabbah.1020.a: "[ROOT.Char.GetFaith.HighGodName|U] has a design for me there."
hasan_sabbah.1020.a.tt: "You will travel to [cairo.GetProvince.GetBaronyNameExplicitly]"
hasan_sabbah.1020.b: "I am most needed where I am."
hasan_sabbah.1022.t: "The [GetFaithByKey('ismaili').GetAdjectiveNoTooltip|U] Caliphate"
hasan_sabbah.1022.desc: "I have arrived, and already the state of affairs in the Caliphate are dire indeed. [nizar.GetFirstName|U], [ismaili_caliph.GetNamePossessive] rightful and preferred successor has been removed from the line of succession. This is clearly not what the prophet had in mind for the future of Islam.\n\nThe scheming and lies of men have corrupted [ROOT.Char.GetFaith.HighGodNamePossessive|U] design, and something must be done!"
hasan_sabbah.1022.a: "I stand with [nizar.GetFirstNameNoTooltip|U]!"
hasan_sabbah.1022.b: "I must stay the course."
hasan_sabbah.1030.t: "Death of a Caliph"
hasan_sabbah.1030.desc: "[ismaili_caliph.GetName|U] has at last been united with [ROOT.Char.GetFaith.HighGodName|U] and is at peace, but those of us left behind must confront the burden of [ismaili_caliph.GetHerHis] absence. Through political maneuvering and forces beyond comprehension, "
hasan_sabbah.1030.desc_caliph_heir: "$hasan_sabbah.1030.desc$ [new_ismaili_caliph.GetName] has succeeded [ismaili_caliph.GetHerHim] $hasan_sabbah.1030.desc_outro$"
hasan_sabbah.1030.desc_caliph_no_heir: "$hasan_sabbah.1030.desc$ the Caliphate has no successor $hasan_sabbah.1030.desc_outro$"
hasan_sabbah.1030.desc_outro: ", and [GetFaithByKey('nizari').GetAdjective] claims have been ignored.\n\nI know for certain that [nizar.GetName] was the preferred candidate, but if I make my allegiance known, I shall surely make an enemy of myself."
hasan_sabbah.1030.a: "I shall not perish in unbelief!"
hasan_sabbah.1030.b: "[new_ismaili_caliph.GetFirstNameNoTooltip|U] is the rightful caliph."
hasan_sabbah.1030.c: "I'll support any [GetFaithByKey('ismaili').GetAdjective] candidate."
hasan_sabbah.1031.t: "The Enemy of [ROOT.Char.GetFaith.GetNameNoTooltip|U]"
hasan_sabbah.1031.desc: "As I complete my sermon, I look out across the crowd of enlightened faces staring back at me. My mind turns to their master, [seljuk_equivalent.GetFirstName], the one who lead them away from [ROOT.Char.GetFaith.HighGodName] to begin with. While [seljuk_equivalent.GetSheHe] enjoys a decadent life, [seljuk_equivalent.GetHerHis] subjects clamor in the dirt, obscured from the truth of the almighty.\n\nI feel I can stomach this no longer, and I wish only to see [seljuk_equivalent.GetHerHis] people become free of [seljuk_equivalent.GetHerHim], united in [ROOT.Char.GetFaith.GetAdjective] philosophy!"
hasan_sabbah.1031.a: "[seljuk_equivalent.GetSheHe|U] must perish!"
hasan_sabbah.1031.b: "I sense the real enemy is elsewhere..."
hasan_sabbah.1040.t: "A Rousing Sermon"
hasan_sabbah.1040.desc: "The dull uninterested eyes of the crowd stare vacantly in my direction as I hold my [ROOT.Char.GetFaith.ReligiousText|U] and prepare to speak."
hasan_sabbah.1040.a: "[ultimate_foe.GetFirstNameNoTooltip|U] is [ROOT.Char.GetFaith.DevilName|U] incarnate!"
hasan_sabbah.1040.a.win: "$hasan_sabbah.1010.a.win$"
hasan_sabbah.1040.a.lose: "$hasan_sabbah.1010.a.lose$"
hasan_sabbah.1050.t: "The Old Man of the Mountain"
hasan_sabbah.1050.desc: "At last the [defender.Custom('InsultAdjective')] [defender.GetNamePossessive] empire has been sent back to [ROOT.Char.GetFaith.NegativeAfterLife] where it belongs. In the ashes of the empire, my followers look to me for our future, and the future of [ROOT.Char.GetFaith.GetName].\n\nIn the chaos of [defender.GetFirstNamePossessiveNoTooltip] absence, [hasan_home.GetName] is ripe for the taking and may yet serve as a hub for any future endeavors we may have in the region."
hasan_sabbah.1050.a: "So begins the age of [hasan_home.GetNameNoTierNoTooltip|U]."
hasan_sabbah.1050.b: "We continue our eternal battle."
# Modifiers
ep3_agitated_populace: "Agitated Populace"
ep3_agitated_populace_desc: "A charismatic preacher has recently held an inflammatory service decrying the evils of the ruling class in this county."
ep3_religious_doubts: "Religious Doubts"
ep3_religious_doubts_desc: "A charismatic missionary has recently preached their foreign religion in this province. While they were unsuccessful in converting the majority of people, it has disrupted the commoners' faith in traditional religion."
# Relationship reasons
friend_supported_my_claim: "[CHARACTER.GetShortUIName|U] supported [TARGET_CHARACTER.GetShortUINamePossessive] claim"
friend_supported_my_claim_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] supported [CHARACTER.GetShortUINamePossessive] claim"
nemesis_eternal_enemy: "[CHARACTER.GetShortUIName|U] declared that [TARGET_CHARACTER.GetShortUIName] [CharAreIs(TARGET_CHARACTER)] the ultimate agent of evil on earth"
nemesis_eternal_enemy_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] declared that [CHARACTER.GetShortUIName] [CharAreIs(CHARACTER)] the ultimate agent of evil on earth"
# Custom tt
begin_hasan_cycle_ismaili_tt: "You begin work as an [GetFaithByKey('ismaili').GetAdjective|U] missionary"
begin_hasan_cycle_twelver_tt: "You begin work as an [GetPlayer.GetFaith.GetAdjective|U] missionary"
unlock_evangelize_decision_tt: "You gain access to the [GetDecisionWithKey('hasan_evangelize_the_faith').GetName] decision"
advance_to_the_assassins_tt: "This option #P advances#! you on the path of the Assassins"
chance_to_advance_to_the_assassins_tt: "Chance to #P advance#! you on the path of the Assassins"
unlock_final_hasan_decisions_1_tt: "Gain access to the [GetDecisionWithKey('hasan_agitate_the_populace').GetName] [decision|E]"
unlock_final_hasan_decisions_2_tt: "Gain access to the [GetDecisionWithKey('hasan_found_the_assassins').GetName] [decision|E]"
unlock_final_hasan_decisions_3_tt: "Gain access to the [GetDecisionWithKey('hasan_ignite_the_flames').GetName] [decision|E]"
at_least_5_counties_are_nizari: "At least 5 counties in the realm must be of your [faith|E]"
ep3_hasan_advance_radicalism: "Advance your holy mission"
has_tougher_to_convert_tt: "Does not have the [GetModifier( 'tougher_to_convert' ).GetNameWithTooltip|L] [modifier|E]"
county_contains_any_holy_site_tt: "[county|E] contains no [holy_sites|E]"
or_a_neigbouring_county_tt: "A neighboring [county|E] fulfills the above requirements"
0_or_below_county_opinion_tt: "[county_opinion|E] is #V 0#! or below"
look_for_another_enemy_tt: "You may seek another enemy elsewhere"
character_camp_is_at_targets_realm: "[CHARACTER.GetShortUINamePossessive|U] [camp|E] has to be in [TARGET_CHARACTER.GetNamePossessive] [realm|E]"
hasan_stroy_cycle_ultimate_foe: "Have to progress on the Assassins' path at least #V 15#! times or [caliph.GetName] is dead, and you have chosen an ultimate enemy of the [hasan.GetFaith.GetName] #weak (current progress: [radical_points])#!"
# Misc
HASAN_KINGDOM: "$b_alamut$"
HASAN_KINGDOM_adj: "Alamuti"
ASSASSIN_NATION_FRACTURING_WAR_NAME: "[ATTACKER.GetPrimaryTitle.GetAdjective] Dissolution of [DEFENDER.GetPrimaryTitle.GetName]"
ep3_hasan_assassin_war: "Assassin Dissolution"
hasan_fanatics: "[ROOT.Char.GetTitledFirstNamePossessiveNoTooltip|U] Fanatics"
is_mountainous_desc: "Local [terrain|E] is [GetTerrain( 'mountains' ).GetName] or [GetTerrain( 'desert_mountains' ).GetName]"

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l_english:
ep3_roman_restoration.0001.t: "Justinian's Dream"
ep3_roman_restoration.0001.desc: "The warm Mediterranean air carries with it murmurs of an empire on the cusp of eternity.\n\nHere, within these storied walls of [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly], the ambition of a bygone era calls out. Justinian's undying dream — his ceaseless quest to reunite the scattered remnants of Rome — beckons me.\n\nIs it my burden, or my privilege, to resurrect these dreams? To stitch together fractured domains under a single banner, as he once sought to do?"
ep3_roman_restoration.0001.a: "#EMP Ecce Romani!#!"
ep3_roman_restoration.0001.a.tt: "The [GetDecisionWithKey('restore_roman_empire_decision').GetName] [decision|E] is now available"
ep3_roman_restoration.0100.t: "Justinian's Dream Realized"
ep3_roman_restoration.0100.desc: "It is an auspicious day, for today the Empire of Romans realizes its ancient potential.\n\nFrom every corner of the empire can shouts of jubilation and pride be heard: #EMP Ecce Romani! Hail Caesar!#!\n\nBut I must now steer the sails of this vast enterprise. What will we make of this Rome? Among my many predecessors and the myriad incarnations of Roman power, the choice narrows.\n\nShall we continue on, true to our recent culture? Or shall we fully embrace the traditions of our ancestors?"
ep3_roman_restoration.0100.a: "There shall be no half measures."
ep3_roman_restoration.0100.b: "May there be moderation in all things."
ep3_roman_restoration.hard_mode: "@warning_icon! #XB;EMP You will face the following challenges:#! #indent_newline:4 #X \n$EFFECT_LIST_BULLET$All [peasant_factions|E] in your [realm|E] will target you\n$EFFECT_LIST_BULLET$Increased [wars|E] from other Kingdom [titles|E]\n$EFFECT_LIST_BULLET$Increased [epidemic|E] frequency\n$EFFECT_LIST_BULLET$Accelerated Mongol Invasion#!#!"
ep3_roman_restoration.end_hard_mode: "@alert_icon! #alert_bold These trials will end once you conquer the entire map or by taking the [GetDecisionWithKey( 'split_roman_empire_decision' ).GetName] [decision|E]"
ep3_roman_restoration.invasion_cb: "You gain access to the [pax_romana_invasion_casus_belli|E]"
ep3_roman_restoration.household_gods_tenet: "The [GetFaithDoctrine('tenet_household_gods').GetBaseName] [core_tenet|E] is unlocked for [GetFaithByKey( 'hellenic_pagan' ).GetName]"
ep3_roman_restoration.easy_mode: "#P;BOLD;EMP The game will proceed normally#!"
uses_custom_caesar_flavourization_tt: "You will henceforth be known as #HIGH $custom_imperator_caesar_augustus$#!"
ep3_roman_restoration.0101.intro: "A declaration has been issued from the imperial seat of [scoped_emperor.GetCapitalLocation.GetBaronyNameExplicitly] by the hand of [scoped_emperor.GetName]. Far-flung lands once belonging to the ancient Romans are unified anew by the [scoped_emperor.GetCulture.GetCollectiveNoun], with ambitions as grand as the Caesars of old.\n\n"
ep3_roman_restoration.0101.hellenic: "No half measures have been taken. With the revival of the [scoped_emperor.GetFaith.GetName], ancient gods are worshiped once more in grand temples, echoing with chants for [scoped_emperor.GetFaith.HighGodName] and [scoped_emperor.GetFaith.KnowledgeGodName]. This resurgence of pagan rites starkly contrasts with the Christian dominance of Europe, presenting a bold challenge to established religious orders.\n\n"
ep3_roman_restoration.0101.orthodox: "Upheld by the profound support of the [scoped_emperor.GetFaith.GetName] Church, the crowning was a solemn affirmation of divine right, blessed by [scoped_emperor.GetFaith.GetReligiousHead.GetTitledFirstName] [scoped_emperor.GetFaith.GetReligiousHead.GetHerselfHimself]. The spiritual roots of the empire run deep, intertwining faith closely with imperial ambition.\n\n"
ep3_roman_restoration.0101.fallback: "Whether embracing an unconventional creed or adhering to their ancestral beliefs, the [scoped_emperor.GetTitleAsNameNoTooltip] has marked their ascension with unique observances that reflect their distinct religious leanings, setting the stage for a diverse cultural identity within the empire.\n\n"
ep3_roman_restoration.0101.outro: "A formidable power now casts its shadow over the Earth, promising a future where the might and mettle of its neighbors shall be tested like never before."
ep3_roman_restoration.0101.a: "[ROOT.Char.GetFaith.HighGodName] help us all..."
ep3_roman_restoration.0300.t: "Misguided Governing"
ep3_roman_restoration.0300.desc: ""My Emperor, the tidings I bear are of grave concern. I've come to beg your forgiveness for my lapse of judgment. Some policies I've enacted have brought unrest and turmoil to the [inefficient_governor.GetPrimaryTitle.GetName]," [inefficient_governor.GetTitledFirstName] tells me.\n\n"Markets are deserted, the common folk whisper of rebellion, and the local nobility are incensed. The stability of my theme hangs by a thread, as popular opinion across my domain plummets."\n\n"The people's trust in your rule — through the actions of one misguided [inefficient_governor.GetTitleAsNameNoTooltip] — faces its sternest test...""
ep3_roman_restoration.0300.a: "I'll fix this myself."
ep3_roman_restoration.0300.a.success: "You recuperate some Popular Opinion"
ep3_roman_restoration.0300.a.failure: "Counties Lose Popular Opinion"
ep3_roman_restoration.0300.b: "You're fired."
ep3_roman_restoration.0300.c: "A lion cares not for the opinions of sheep."
ep3_roman_restoration.0300.efficiency: "This happened because of [inefficient_governor.GetNamePossessive] poor [governor_efficiency|E] #WEAK ([inefficient_governor.MakeScope.ScriptValue('governor_efficiency_presented')|0])#!"
ep3_roman_restoration.0300.every_sub_realm_county: "Every [county|E] held by [inefficient_governor.GetName]"
ep3_story_cycle_restoring_rome_faction_discontent: "Restoring Rome: $VALUE|=+0$"
ep3_restoring_rome_citizen_army_name: "Citizen Army"
ep3_roman_restoration.0500.t: "Border Raids"
ep3_roman_restoration.0500.desc: ""[ROOT.Char.GetTitleAsNameNoTooltip], I come before you this day fleet of foot," my [marshal.GetCouncilTitle] [marshal.GetFirstName] begins. "For scouts have reported that forces under the banner of [target_kingdom.GetName] have crossed our borders under the cloak of night.\n\n"They take the [target_county.GetName] as their chief target, pillaging our lands and threatening the safety of our people. Clearly the [target_kingdom.GetTitleAsNameNoTooltip] believes that such a vast and immense power as ourselves would not take notice of this transgression."
ep3_roman_restoration.0500.a: "Let [target_kingdom.GetHerHim] test my resolve and see what [target_kingdom.GetSheHe] finds."
# Modifiers
restore_rome_devastated_county_opinion_modifier: "Misgoverned"
restore_rome_lowered_county_opinion_modifier: "Annoying Governance"
restore_rome_recuperated_county_opinion_modifier: "Acknowledged by Emperor"

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l_english:
ep3_story_cycle_violet_poet.book.tt: "[double_moon_book.GetName] gains a new poem"
double_moon_tome_desc_1: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'A Straining Arm'"
double_moon_tome_desc_2: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Ode to a Bodyguard'"
double_moon_tome_desc_3: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Lessons On Spending'"
double_moon_tome_desc_4: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Gentle Words'"
double_moon_tome_desc_5: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'A Mended Heart'"
double_moon_tome_desc_6: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Letter to a Courtier'"
double_moon_tome_desc_7: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Great Occasions'"
double_moon_tome_desc_8: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'From Family, From Heart'"
double_moon_tome_desc_9: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'That Which Divides Us'"
double_moon_tome_desc_10: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'The Weight of Words'"
double_moon_tome_desc_11: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Coin Talks, Men Listen'"
double_moon_tome_desc_12: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Verses on Beauty'"
double_moon_tome_desc_13: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Lords and Ladies'"
double_moon_tome_desc_14: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Children of Allah'"
ep3_story_cycle_violet_poet.0001.t: "Fit for High Positions"
ep3_story_cycle_violet_poet.0001.desc: "For decades I have walked in the footsteps of intellectuals, and have stood against the ire of men. My poetry has grown inexorably in renown, and yet...\n\nSomething is missing. Now that my twilight years are upon me, perhaps it is time to leave [cordoba.GetName] and provide myself with a wide view of the world?\n\nAnother inextricable part of me still tugs at my heart to stay. I have built a life here for not only myself, but also the many apprentices that have been trained here over the years.\n\nWhether it's due to the scholars that stride its streets or the familiar patina of its walls, #EMP something#! keeps me tied to this city, my home."
ep3_story_cycle_violet_poet.0001.a: "I shall stay in [cordoba.GetNameNoTooltip] for now."
ep3_story_cycle_violet_poet.0001.a.tt: "This is my home. Maybe in another life I will walk another path."
ep3_story_cycle_violet_poet.0001.b: "It's time to leave."
ep3_story_cycle_violet_poet.0001.b.tt: "Think of all the opportunities yet to blossom!"
ep3_story_cycle_violet_poet.0001.b.travel: "Begin your trip to [toledo.GetName]"
artifact_double_moon_book: "The Double-Moon Tome"
artifact_double_moon_book_description: "A weighty, richly-embellished book filled with poetry."
artifact_double_moon_book_description_append: "$artifact_double_moon_book_description$ The pages contain:\n"
ep3_story_cycle_violet_poet.0002.t: "Building a Legacy"
ep3_story_cycle_violet_poet.0002.desc: "One thing has been nagging at the back of my mind for weeks now. Just who will continue my legacy? Who will continue to be a patron of the arts, and train the youth in their ways?\n\nI have much to pass down: [double_moon_book.GetName] is an easy one, of course, but there's so much besides that. The last legacy of the [ROOT.Char.GetHouse.GetName] dynasty is a far weightier proposition than even that weighty tome.\n\nBut that's just a fading relic, really. Most important is the way of living, the life force of any poet like myself. Poetry, love, an appreciation for the world [ROOT.Char.GetFaith.HighGodName] created around us!\n\n#EMP That#! is something I must find. Someone who understands that intangible flow to the world."
ep3_story_cycle_violet_poet.0002.a: "Unfortunately, such individuals are in short supply."
ep3_story_cycle_violet_poet.0002.a.tt: "You ponder the situation..."
ep3_story_cycle_violet_poet.0002.b: "There's no need to worry about this just yet."
ep3_story_cycle_violet_poet.0002.b.flavor: "...though I should get to it #EMP soon#!."
ep3_story_cycle_violet_poet.0002.b.tt: "@alert_icon! #alert_trial Should you die before an heir is designated, your dynasty may end!#!"
ep3_story_cycle_violet_poet.0003.t: "Spoilt for Choice"
ep3_story_cycle_violet_poet.0003.opening: "I listen with one ear to the fierce poetical debate drifting in from outside. Who can I pick?\n\n"
ep3_story_cycle_violet_poet.0003.poet: "[heir1.GetFirstName], for example. [heir1.GetHerHis|U] grasp of meter is so instinctual and impressive..."
ep3_story_cycle_violet_poet.0003.diplomat: "[heir1.GetFirstName], for example. [heir1.GetHerHis|U] love for poetry is so evident and passionate."
ep3_story_cycle_violet_poet.0003.woman: "Or perhaps [heir2.GetFirstName]? As a [heir2.GetWomanMan], [heir2.GetSheHe] would at very least understand my words deeply when I'm gone."
ep3_story_cycle_violet_poet.0003.young: "Or perhaps [heir2.GetFirstName]? A young soul has much to recommend for malleability."
ep3_story_cycle_violet_poet.0003.heir3: "\n\nA volley of words rings out, sharp and staccato. I notice [heir3.GetFirstName], a new arrival at the salon, finishing an elegant verse. [heir3.GetSheHe|U] is young,"
ep3_story_cycle_violet_poet.0003.intelligent: "fiercely intelligent and "
ep3_story_cycle_violet_poet.0003.beautiful: "notably beautiful and"
ep3_story_cycle_violet_poet.0003.ending: "so talented with prose!\n\nJudging by the posse of admirers [heir3.GetSheHe] finds herself collecting, potentially also a rather #EMP violet#! individual [heir3.GetHerselfHimself] too..."
ep3_story_cycle_violet_poet.0003.a: "[heir1.GetFirstNameNoTooltip] must be my pick."
ep3_story_cycle_violet_poet.0003.b: "[heir2.GetFirstNameNoTooltip] shall be my heir."
ep3_story_cycle_violet_poet.0003.c: "You know, there's just something about [heir3.GetFirstNameNoTooltip]..."
ep3_story_cycle_violet_poet.0004.t: "Fondly Remembered"
ep3_story_cycle_violet_poet.0004.desc: "Oh [wallada.GetFirstName]! My mentor, my friend, my inspiration. You lived a hundred lives in your lifetime, and yet it still doesn't feel like enough.\n\nI unwrap the package [wallada.GetSheHe] left me, [wallada.GetHerHis] very last gift in a long line of them. The wrapping falls away from [double_moon_book.GetName], [wallada.GetHerHis] long-nurtured book of poetry.\n\n[wallada.GetFirstNameNoTooltip|U] had long spoken of carrying on a legacy, and I understand now that that legacy falls to me to continue. I must live life to the fullest, just as [wallada.GetSheHe] did, and take in every single joy that it has to offer. I must chronicle it, too, in verse, in these very pages."
ep3_story_cycle_violet_poet.0004.a: "I will do my very best."
ep3_story_cycle_violet_poet.0010.title: "Muwashshah Poem Sold"
ep3_story_cycle_violet_poet.0011.title: "Muwashshah Poem Kept"
ep3_story_cycle_violet_poet.0011.message: "[double_moon_book.GetName] receives a random Modifier"
ep3_story_cycle_violet_poet.0012.title: "Muwashshah Poem Distributed"
#Story cycle events
ep3_story_cycle_violet_poet.1000.t: "Nature's Bounty"
ep3_story_cycle_violet_poet.1000.desc: "It would seem that taking some time in the great outdoors was the right thing to do. The sights, the sounds and the smell of the fresh air are all doing wonders for my well-being.\n\nIt is on this walk away from my camp where I stumble across a beautiful spring in the forest. The calming susurrus of the babbling brook and leafy trees soothes me, to the point where I realize hours have passed.\n\nI can feel my stomach complaining, and my hunger grows. There are some edible plants I passed just back down the path, but there's a certain poetical bent to being alone and hungry..."
ep3_story_cycle_violet_poet.1000.a: "Adversity makes for great inspiration!"
ep3_story_cycle_violet_poet.1000.a.book: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'A Walk Amidst The Trees'"
ep3_story_cycle_violet_poet.1000.b: "I should forage for supplies."
ep3_story_cycle_violet_poet.1005.t: "A Fine Apprentice"
ep3_story_cycle_violet_poet.1005.desc: "Exploring the streets of [location.GetName], I find myself stopped at the threshold of one of the citys orphanages. My ears prick with curiosity at the familiar sound of recited rhyming, drifting through the open door.\n\nSlowly, I sidle in to lean against the wall, listening. One of the young orphans is engaged in verbal battle with another, with truly mighty devotion and skill from one so young.\n\nThis child wields words as if they were a sharpened blade, cutting through the infantile gibberish of their opponent.\n\nBravo I say, excellent work!"
ep3_story_cycle_violet_poet.1005.a: ""You, girl! How would you like a place to learn?""
ep3_story_cycle_violet_poet.1005.a.tt: "I simply #EMP must#! take such talent under my wing."
ep3_story_cycle_violet_poet.1005.b: "What a tale this is!"
ep3_story_cycle_violet_poet.1005.b.book: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'The Orphan Poet'"
ep3_story_cycle_violet_poet.1005.c: "Perhaps my camp is no place for children."
ep3_story_cycle_violet_poet.1005.c.tt: "But their talent is so precocious I must at least fund it!"
ep3_story_cycle_violet_poet.1010.t: "The Romance of Poetry"
ep3_story_cycle_violet_poet.1010.desc: "Being welcomed into [ruler.GetTitledFirstNamePossessiveRegnal] court is a great honor. To be able to perform some of my old poems to him, an even greater one.\n\nHowever, it is difficult to focus on delivering my lines when such a radiant beauty stands before me. [ruler_spouse.GetFirstName], [ruler.GetFirstNamePossessiveNoTooltip] [ruler_spouse.GetWifeHusband] caught my eye; such outstanding elegance, such wonderful grace! I have found myself enamored with this [ruler_spouse.GetWomanMan].\n\nMy passions run deep. I want to love! I want to write!"
ep3_story_cycle_violet_poet.1010.a: "Perhaps I can offer [ruler_spouse.GetHerHim] a 'private poetry lesson'..."
ep3_story_cycle_violet_poet.1010.a.success: "[ruler_spouse.GetSheHe|U] is delighted by your 'rhythmic elocution'"
ep3_story_cycle_violet_poet.1010.a.failure: "[ruler_spouse.GetSheHe|U] politely declines"
ep3_story_cycle_violet_poet.1010.b: "Why must fate tempt me so?"
ep3_story_cycle_violet_poet.1010.b.book: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'The Forbidden Fruit'"
ep3_story_cycle_violet_poet.1010.c: "I must have [ruler_spouse.GetHerHim]!"
ep3_story_cycle_violet_poet.1010.c.tt: "Boosts the [success_chance|E] of your [GetScheme('courting').GetTypeName] [scheme|E]"
ep3_story_cycle_violet_poet.1015.t: "A Follower, Enamored"
ep3_story_cycle_violet_poet.1015.desc: "A stumbling shuffle announces the presence of a stranger in our midst, weary and exhausted. As [stranger.GetSheHe] takes a moment to sip on the water we offer and sit down at our fire, [stranger.GetSheHe] gazes up at me with a dazzling smile.\n\n "You are [ROOT.Char.GetFirstNameNoTooltip], correct? I have been tracking you down for days. Your poems have changed my life in ways I cannot even describe in simple words! Words that I imagine you would have #EMP no#! trouble forming!"\n\nTo think that this person tracked me for days, just to give me a compliment? There is something romantically beautiful about the dedication on display."
ep3_story_cycle_violet_poet.1015.a: ""I should thank you #EMP properly#!.""
ep3_story_cycle_violet_poet.1015.a.success: "[stranger.GetSheHe|U] enthusiastically agrees"
ep3_story_cycle_violet_poet.1015.a.failure: "[stranger.GetSheHe|U] leaves in disgust"
ep3_story_cycle_violet_poet.1015.b: "We could do with such a world traveler as a helping hand."
ep3_story_cycle_violet_poet.1015.c: "What kind words!"
ep3_story_cycle_violet_poet.1020.t: "A Fog that Clouds All"
ep3_story_cycle_violet_poet.1020.desc: "I am cursed! Despite my best efforts, these past few days have been filled with nothing but an unending fog that clouds my mind.\n\nNo words spill onto the page, no romantic devotion, no cutting words. It would seem that my streak of inspiration has finally come to an end.\n\nWhat should I do? How do I free myself from this intellectual torture!"
ep3_story_cycle_violet_poet.1020.a: "I need someone to ply me with ideas."
ep3_story_cycle_violet_poet.1020.a.tt: "You have no [followers|E] with over #high 20#! [diplomacy|E]"
ep3_story_cycle_violet_poet.1020.a.book: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'Helping Hands'"
ep3_story_cycle_violet_poet.1020.b: "I can push through!"
ep3_story_cycle_violet_poet.1020.b.success: "It works"
ep3_story_cycle_violet_poet.1020.b.failure: "It doesn't work"
ep3_story_cycle_violet_poet.1020.c: "Perhaps it is time to take a break?"
ep3_story_cycle_violet_poet.1020.c.success: "You find a place of calm"
ep3_story_cycle_violet_poet.1020.c.failure: "Your mind is still clouded"
ep3_story_cycle_violet_poet.1025.t: "The Next Generation"
ep3_story_cycle_violet_poet.1025.desc: "I spend much of my time at my salon, but a good portion of the rest is spent wandering the streets of [location.GetName]. Invariably, this so often leads me to the orphanages, where those unfortunate children displaced by war, famine or even simply abandonment are looked after.\n\nToday, multiple new faces are visible on their playground. My heart, as ever, weeps for these poor souls. So many of them...\n\nA small, muffled voice breaks the silence. A small [orphan.Custom('GirlBoy')] sits in the corner, mouthing the words of a poem from a tattered piece of parchment. So young, and clearly not taught, but there could be some real potential in these children..."
ep3_story_cycle_violet_poet.1025.a: "I cannot let that potential go unrealized."
ep3_story_cycle_violet_poet.1025.a.tt: "I must adopt them all!"
1025_every_orphan: "Every Orphan"
ep3_story_cycle_violet_poet.1025.b: "I can only afford the one..."
ep3_story_cycle_violet_poet.1025.b.tt: "So I must make this one count."
ep3_story_cycle_violet_poet.1025.b.success: "Your nurturing bears fruit"
ep3_story_cycle_violet_poet.1025.c: "The local ruler must accommodate for them."
ep3_story_cycle_violet_poet.1025.c.tt: "Perhaps shaming [holder.GetHerHim] will work..."
ep3_story_cycle_violet_poet.1025.c.success: "[holder.GetTitledFirstNameNoTooltip] accepts the burden"
ep3_story_cycle_violet_poet.1025.c.failure: "[holder.GetTitledFirstNameNoTooltip] refuses to pay"
ep3_story_cycle_violet_poet.1030.t: "The Great and the Good"
ep3_story_cycle_violet_poet.1030.desc: "A summons from a noble court is one that must be heeded, and so I find myself in one of the prettier palaces of [location.GetName]. Greeting me is [noblewoman.GetFirstName], in quite a state of excitement.\n\n"It is such an honor to meet you!" [noblewoman.GetSheHe|U] blurts out. "I find myself in need of some tutoring, you see..."\n\nIt turns out [noblewoman.GetFirstNameNoTooltip] has been trying to study poetry, with some limited success. Such limited success, in fact, that it might give me some #EMP leverage#!..."
ep3_story_cycle_violet_poet.1030.a: "I will tutor you."
ep3_story_cycle_violet_poet.1030.b: "Unfortunately, I cannot spare the time."
ep3_story_cycle_violet_poet.1030.c: "Perhaps I can offer an alternative tutor?"
ep3_story_cycle_violet_poet.1030.c.tt: "A little to me, a little to [courtier_poet.GetFirstNameNoTooltip] for [courtier_poet.GetHerHis] troubles..."
ep3_story_cycle_violet_poet.2000.t: "Whenever Darkness Falls"
ep3_story_cycle_violet_poet.2000.desc: "As the days go by, I find myself reminiscing about the relationships of my youth. One name in particular comes to mind; [zaydun.GetFirstName]. Ibn Zaydun, they called [zaydun.GetHerHim], with [zaydun.GetHerHis] quick wit and silver tongue.\n\nAh, those days spent sending poems back and forth, traveling across the lands just to spend one night together. It makes me nostalgic. Our relationship may not have been perfect, but those memories lie fondly within my heart.\n\nI haven't seen [zaydun.GetHerHim] in many, many years now. I was so harsh in our parting, so scathing. The regrets weigh greatly upon me."
ep3_story_cycle_violet_poet.2000.a: "Perhaps I should write [zaydun.GetHerHim] a letter..."
ep3_story_cycle_violet_poet.2000.a.tt: "Pen a missive to your old flame"
ep3_story_cycle_violet_poet.2000.a.book: "[double_moon_book.GetDesc]\n$EFFECT_LIST_BULLET$'The Shackles of Longing'"
ep3_story_cycle_violet_poet.2000.b: "A poem in memory of a lost love. That will salve my soul."
ep3_story_cycle_violet_poet.2000.c: "Those days have passed. I should move on."
ep3_story_cycle_violet_poet.2001.t: "To the moon in my night sky,"
ep3_story_cycle_violet_poet.2001.desc: "Long have I awaited even the most fleeting mention of my name upon your lips.\n\nMy body has grown old, but my heart is as still as it was in the moment you left me; frozen, broken, it awaits your touch to beat once more."
ep3_story_cycle_violet_poet.2001.a: "Oh, my precious [zaydun.GetFirstNameNoTooltip]..."
ep3_story_cycle_violet_poet.2001.a.flavor: "I must see [zaydun.GetHerHim] again."
ep3_story_cycle_violet_poet.2001.a.tt: "Invite [zaydun.GetFirstNameNoTooltip] to visit."
ep3_story_cycle_violet_poet.2001.b: "That's... a bit much."
ep3_story_cycle_violet_poet.2005.t: "Reunited"
ep3_story_cycle_violet_poet.2005.desc: "There [zaydun.GetSheHe] is, suddenly, standing in the doorway. Age has changed [zaydun.GetHerHim] so much and yet... not at all. There are more lines in [zaydun.GetHerHis] face, but it's still [zaydun.GetHerHis] face. [zaydun.GetHerHis|U] posture stoops a little lower, but it's still the body that held mine so tight all that time ago. Even the way [zaydun.GetSheHe] moves...\n\nAnd move [zaydun.GetSheHe] does, covering the space between us in mere moments, and then I am in [zaydun.GetHerHis] arms again. A feeling so distant, so drenched in the dusts of years and faded by the light of memory, and yet so intimately familiar.\n\nAs we break apart reluctantly, I feel like a part of me I didn't even know was missing has been suddenly returned, old wounds sewn closed."
ep3_story_cycle_violet_poet.2005.a: ""I can't believe it's really you.""
ep3_story_cycle_violet_poet.2005.a.tt: "I mustn't let myself fall in love again..."
ep3_story_cycle_violet_poet.2005.b: "Well, his presence alone raises the profile of my salon..."
ep3_story_cycle_violet_poet.2010.t: "Collaborative Work"
ep3_story_cycle_violet_poet.2010.desc: "We sit and we laugh, just like old times, drinking tea in the shade. [zaydun.GetFirstNamePossessive] wit and intellect is still razor-sharp, and age has not diminished the charm [zaydun.GetSheHe] once wooed me with.\n\n"What do you have here?" [zaydun.GetSheHe|U] asks, gesturing at [double_moon_book.GetName] lying on the table beside me. I hand it over.\n\n"This is beautiful work. Your work remains as elegant as it ever was." [zaydun.GetHerHis|U] delighted smile shakes me a little, still. "I don't suppose you would be willing to write a collaboration in the next few days, would you? Assuming this old [zaydun.GetWomanMan] can still keep up with you, of course.""
ep3_story_cycle_violet_poet.2010.a: ""We are both old, [zaydun.GetFirstNameNoTooltip]. But with age comes wisdom.""
ep3_story_cycle_violet_poet.2010.b: ""I work alone.""
ep3_story_cycle_violet_poet.2015.t: "Farewall, Again"
ep3_story_cycle_violet_poet.2015.desc: "The past few days have been some of the happiest of my life, but all things come to an end. A servant carries past more of [zaydun.GetFirstNamePossessive] belongings past us as we say our goodbyes. [zaydun.GetSheHe|U] holds my hands in [zaydun.GetHerHis].\n\n"Seeing you again has brought the light back to my life." [zaydun.GetSheHe|U] trails off, the most famous wordsmith in Iberia suddenly lost for words. Instead, [zaydun.GetSheHe] reaches into [zaydun.GetHerHis] pocket and presses something into my palm.\n\n"Please take this. It is nothing, a mere trinket, but... should you wear it on occasion it will bring my heart great joy. By filling it with your finger, it will also fill the hole in my heart where your memory lives.""
ep3_story_cycle_violet_poet.2015.a: ""...stay with me. Here, in [ROOT.Char.GetCurrentLocation.GetNameNoTooltip]. You #EMP must.#!""
ep3_story_cycle_violet_poet.2015.artifact: "[newly_created_artifact.GetDesc]\n\nIt is a simple design, save for one detail: a small inscription on the inside of it reads "For my love, the last dream of my soul.""
ep3_story_cycle_violet_poet.2015.a.success: "[zaydun.GetSheHe|U] agrees to stay"
ep3_story_cycle_violet_poet.2015.a.failure: "[zaydun.GetSheHe|U] declines, and leaves"
ep3_story_cycle_violet_poet.2015.b: "Until we meet again, my lost love."
ep3_story_cycle_violet_poet.2015.b.tt: "...should we ever meet again."
ep3_story_cycle_violet_poet.2015.c: "I cannot forgive the mistakes of the past."
ep3_story_cycle_violet_poet.2015.c.tt: "The guilt eats away at you"

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l_english:
ep3_laamp_adventurer_empire_invasion: "$EP3_LAAMP_INVASION_CB_NAME$"
ep3_laamp_adventurer_kingdom_invasion: "$EP3_LAAMP_INVASION_CB_NAME$"
ep3_laamp_adventurer_duchy_invasion: "$EP3_LAAMP_INVASION_CB_NAME$"
ep3_laamp_adventurer_county_invasion: "$EP3_LAAMP_INVASION_CB_NAME$"
EP3_LAAMP_INVASION_WAR_NAME: "$ORDER$ [ATTACKER.GetFirstNamePossessive] $EP3_LAAMP_INVASION_CB_NAME$ of [TITLE.GetBaseNameNoTier]"
EP3_LAAMP_INVASION_WAR_NAME_BASE: "[ATTACKER.GetFirstName][DEFENDER.GetPrimaryTitle.GetName]"
EP3_LAAMP_INVASION_CB_NAME: "Adventurer Invasion"
EP3_LAAMP_INVASION_CB_COUNTY_NAME: "Adventurer [county|E] Invasion"
EP3_LAAMP_INVASION_CB_DUCHY_NAME: "Adventurer [duchy|E] Invasion"
EP3_LAAMP_INVASION_CB_KINGDOM_NAME: "Adventurer [kingdom|E] Invasion"
EP3_LAAMP_INVASION_CB_EMPIRE_NAME: "Adventurer [empire|E] Invasion"
ep3_laamp_sponsor_target_tt: "\n#X $BULLET_WITH_TAB$[defender.GetTitledFirstName] was not the agreed target #weak ([attacker.MakeScope.Var('adventurer_invasion_target').Char.GetTitledFirstName])#!"
ep3_laamp_sponsor_defender_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] is in the target [realm|E]\n$ep3_laamp_sponsor_end_tt$#!"
ep3_laamp_sponsor_ally_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] is [allied|E] to [defender.GetTitledFirstName]#!"
ep3_laamp_sponsor_spouse_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] is [married|E] to [defender.GetTitledFirstName]#!"
ep3_laamp_sponsor_family_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] is [close_family|E] of [defender.GetTitledFirstName], with too high an [opinion|E] of [defender.GetHerHim]#!"
ep3_laamp_sponsor_relation_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] has a close [relation|E] to [defender.GetTitledFirstName]#!"
ep3_laamp_sponsor_attacking_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] is already attacking [defender.GetTitledFirstName]#!"
ep3_laamp_sponsor_range_tt: "\n#X $BULLET_WITH_TAB$[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetSheHe|U] is not in [diplomatic_range|E] of [defender.GetTitledFirstName]#!"
ep3_laamp_sponsor_no_support_tt: "\n#X [attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] will not support you:#!"
ep3_laamp_sponsor_support_soldiers_tt: "\n[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] will support you with [soldiers|E]"
ep3_laamp_sponsor_support_join_tt: "\n[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] will support you by joining the [war|E]"
ep3_laamp_sponsor_support_both_tt: "\n[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] will support you with [soldiers|E] and join the [war|E]"
ep3_laamp_sponsor_support_tt: "\n[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] will support you"
ep3_laamp_sponsor_end_tt: "[attacker.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] will no longer support you"
sponsored_laamp_invasion_against_me_opinion: "Sponsored Invasion Against Me"
ep3_laamp_sponsor_troops_tt: "[supporter.GetTitledFirstNameNoTooltip] Supports Invasion"
ep3_laamp_invasion_event_army: "[supporter.GetTitledFirstNamePossessiveNoTooltip] Host"
ep3_laamp_sponsor_invalidated_title: "Invasion Support Withdrawn"
ep3_laamp_sponsor_invalidated_supporter: "You will no longer support [attacker.GetTitledFirstNameNoTooltip] in a $EP3_LAAMP_INVASION_CB_NAME$"
ep3_laamp_sponsor_invalidated_adventurer: "[supporter.GetTitledFirstNamePossessiveNoTooltip] will no longer support you in a $EP3_LAAMP_INVASION_CB_NAME$"
ADVENTURER_STATE_TITLE_NAME: "Adventurer [target_duchy.GetNameNoTierNoTooltip]"
EP3_LAAMP_RAID_CONTRACT_CB_NAME: "Raid for [DEFENDER.GetPrimaryTitle.GetAdjective] Captives"
EP3_LAAMP_RAID_CONTRACT_CB_SPECIFIC_NAME: "Raid for Captives against the [DEFENDER.GetPrimaryTitle.GetBaseNameNoTier]"
EP3_LAAMP_RAID_CONTRACT_CB_WAR_NAME: "$ORDER$ [ATTACKER.GetPrimaryTitle.GetAdjective] Raid for Captives against [DEFENDER.GetPrimaryTitle.GetNameNoTier]"
EP3_LAAMP_RAID_CONTRACT_CB_WAR_NAME_BASE: "[ATTACKER.GetPrimaryTitle.GetAdjective][DEFENDER.GetPrimaryTitle.GetName]"
ep3_laamp_raid_contract_cb: "Raid for Captives Contract"
ep3_laamp_raid_contract_cb_victory_desc: "You imprison more characters and gain gold from captured prisoners"
ep3_laamp_raid_contract_cb_white_peace_desc: "No additional gains for neither side"
ep3_laamp_raid_contract_cb_defeat_desc: "Your reputation as a capable adventurer suffers"
ep3_laamp_raid_contract_cb_prisoners.tt_attacker: "Between #V 3#! and #V 5#! of [defender.GetShortUINamePossessive] [courtiers|E] will be taken [prisoners|E], depending on [defender.GetHerHis] tier, and handed over to [task_contract_employer.GetShortUIName]."
ep3_laamp_raid_contract_cb_prisoners.tt_gold: "[attacker.GetShortUIName|U] will earn [gold_i] [gold|E] equivalent to the prisoners ransom costs."
CRUSADING_CLAIM_WAR_NAME: "Crusader War for [CLAIMANT.GetShortUINamePossessive] Claim on the [TITLE.GetBaseName]"
crusading_claim_cb: "Crusader War for Imperial Claim"
CRUSADING_CLAIM_CB_NAME: "Crusader War for Imperial Claim"
CRUSADING_CLAIM_WAR_NAME_BASE: "Crusader[CLAIMANT.GetShortUINameNotMe][TITLE.GetName]"
CRUSADING_CLAIM_WAR_NAME_MY: "$ORDER$ Crusader-Supported Claim on the [TITLE.GetBaseName]"
imperial_expedition_cb: "[imperial_expedition_cb|E]"
imperial_expedition_cb.tt.requires_expedition_charge: "You must obtain permission from your [liege|E] via the $diarch_request_imperial_expedition_interaction$ [diarch_power|E]"
imperial_expedition_cb_victory_desc_attacker: "You gain the contested [titles|E], and must then decide whether to turn them over to your [liege|E] for [influence|E] or keep them for yourself"
imperial_expedition_cb_victory_desc: "[attacker.GetShortUIName] gains the contested [titles|E], and must then decide whether to turn them over to [attacker.GetHerHis] [liege|E] for [influence|E] or keep them for [attacker.GetHerselfHimself]"
imperial_expedition_cb_white_peace_desc_defender: "You keep the contested [title|E]."
imperial_expedition_cb_white_peace_desc: "[defender.GetShortUIName|U] keeps the contested [title|E]."
imperial_expedition_cb_defeat_desc_defender: "You keep the contested [titles|E], and [attacker.GetShortUIName] must pay you war reparations."
imperial_expedition_cb_defeat_desc_attacker: "[defender.GetShortUIName|U] keeps the contested [county|E], and you must pay [defender.GetHerHim] war reparations."
imperial_expedition_cb_defeat_desc: "[defender.GetShortUIName|U] keeps the contested [titles|E], and [attacker.GetShortUIName] must pay [defender.GetHerHim] war reparations."
IMPERIAL_EXPEDITION_WAR_NAME: "$ORDER$ [ATTACKER.GetLiege.GetPrimaryTitle.GetAdjective] $IMPERIAL_EXPEDITION_CB_NAME$ for [TITLE.GetBaseNameNoTier]"
IMPERIAL_EXPEDITION_WAR_NAME_BASE: "[ATTACKER.GetFirstName][DEFENDER.GetPrimaryTitle.GetName]"
IMPERIAL_EXPEDITION_CB_NAME: "[imperial_expedition_cb|E]"
EP3_PILLAGING_FORAY_CB_NAME: "Pillaging Foray against [DEFENDER.GetPrimaryTitle.GetNameNoTier]"
EP3_PILLAGING_FORAY_CB_SPECIFIC_NAME: "Pillaging Foray of [TITLE.GetBaseNameNoTier]"
EP3_PILLAGING_FORAY_WAR_NAME: "$ORDER$ [ATTACKER.GetPrimaryTitle.GetAdjective] Pillaging Foray of [TITLE.GetBaseNameNoTier]"
EP3_PILLAGING_FORAY_WAR_NAME_BASE: "[ATTACKER.GetPrimaryTitle.GetAdjective][DEFENDER.GetPrimaryTitle.GetName]"
ep3_pillaging_foray: "Pillaging Foray"
ep3_war_modifier_improve_tooltip: "#weak [modifier|E] will improve with each use of this [casus_belli|E]#!"
ep3_roman_empire_border_war: "Border Raid against the Roman Empire"
EP3_BORDER_RAID_WAR_NAME: "Border Raid against [TITLE.GetBaseName]"
EP3_BORDER_RAID_WAR_NAME_BASE: "Border Raid"
EP3_BORDER_RAID_CB_NAME: "Border Raid against the Roman Empire"
EP3_LAAMP_APPREHEND_ADVENTURER_CB_NAME: "Resist [DEFENDER.GetTitledFirstName]"
EP3_LAAMP_APPREHEND_ADVENTURER_CB_SPECIFIC_NAME: "Resist [DEFENDER.GetTitledFirstName]"
EP3_LAAMP_APPREHEND_ADVENTURER_CB_WAR_NAME: "$ORDER$ [ATTACKER.GetTitledFirstNamePossessive] Resistance against [DEFENDER.GetTitledFirstName]"
EP3_LAAMP_APPREHEND_ADVENTURER_CB_WAR_NAME_BASE: "[ATTACKER.GetPrimaryTitle.GetAdjective][DEFENDER.GetPrimaryTitle.GetName]"
ep3_laamp_apprehend_adventurer_cb: "Resist Capture"
ep3_laamp_apprehend_adventurer_cb_victory_desc: "[attacker.GetShortUIName|U] will depose [defender.GetShortUIName]"
ep3_laamp_apprehend_adventurer_cb_white_peace_desc: "[attacker.GetShortUIName|U] will gain a [truce|E] with [defender.GetShortUIName]"
ep3_laamp_apprehend_adventurer_cb_defeat_desc: "[defender.GetShortUIName|U] will imprison [attacker.GetShortUIName], seizing all possessions, and disbanding the [camp|E]"
CLAIMED_TITLES_DESC: "[claimed|E] [titles|E]"
CLAIMED_DE_JURE_TITLES_DESC: "[claimed|E] [de_jure|E] [titles|E]"
GREEK_ANARCHY_WAR_NAME: "[ATTACKER.GetPrimaryTitle.GetAdjective] Seizure of the Imperial [TITLE.GetBaseName]"
GREEK_ANARCHY_WAR_NAME_BASE: "[ATTACKER.GetPrimaryTitle.GetAdjective][DEFENDER.GetPrimaryTitle.GetName]"
GREEK_ANARCHY_CB_NAME: "Seize Imperial Duchy"
ep3_laamp_peasant_war: "Peasant Uprising"
ep3_laamp_peasant_war.peasant_army: "Peasants in every county will raise as [levies|E] and join your side"
ep3_join_war_payment_tt: "Due to [GetTaskContractType('laamp_join_war_contract').GetName] [task_contract|E]:"
ep3_hire_laamp_mercs_payment_tt: "Due to [mercenary|E] work:"

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l_english:
# Befriend
chariot_race_ongoing_jp.0100.t: "Shared Spectacle"
chariot_race_ongoing_jp.0100.desc.intro: "As the crowd roars impatiently, my eyes are fixed on my [ROOT.Char.Custom2('RelationToMeShort', intent_target)], [intent_target.GetTitledFirstName],"
chariot_race_ongoing_jp.0100.desc.courtier: "sat in a paltry stand in the court section."
chariot_race_ongoing_jp.0100.desc.count: "sat in a modest stand peppered with [intent_target.GetHerHis] servants."
chariot_race_ongoing_jp.0100.desc.duke: "sat amidst [intent_target.GetHerHis] party in one of the better stands."
chariot_race_ongoing_jp.0100.desc.king: "surrounded by [intent_target.GetHerHis] party, which sprawls over several of the best stands."
chariot_race_ongoing_jp.0100.desc.important: "sitting leisurely in the [ROOT.Char.GetTopLiege.GetTitleAsNamePossessive] grand booth."
chariot_race_ongoing_jp.0100.desc.important_liege: "who sits off to one side in my grand booth."
chariot_race_ongoing_jp.0100.desc.liege: "flanked by confidants in [intent_target.GetHerHis] grand booth."
chariot_race_ongoing_jp.0100.desc.target_personality.fan: "The [intent_target.GetWomanMan] is perched on the very edge of [intent_target.GetHerHis] seat, awaiting the race with rapt attention."
chariot_race_ongoing_jp.0100.desc.target_personality.wager: "Earlier, I overheard someone say [intent_target.GetSheHe] has placed a hefty bet on [intent_target.MakeScope.Var('wager_target').Char.GetFirstName] of the [intent_target.Custom('GetChariotTeamColorPlural')] to [intent_target.Custom('GetWinPlaceShow')]."
chariot_race_ongoing_jp.0100.desc.target_personality.bored: "The [intent_target.GetWomanMan] languidly fans [intent_target.GetHerselfHimself], gazing around the Hippodrome with little interest in the race."
chariot_race_ongoing_jp.0100.desc.target_personality.fallback: "The [intent_target.GetWomanMan] is chatting with nearby spectators as they discuss [intent_target.GetHerHIs] racer's prospects."
chariot_race_ongoing_jp.0100.desc: "\n\nAs the [Glossary( 'téthrippa', 'QUADRIGA_GLOSS')] parade past our stands, [intent_target.GetHerHis] head turns towards me to follow them."
chariot_race_ongoing_jp.0100.b.fan: ""Honor your patrons! Wave! What are #EMP you#! playing at?!""
chariot_race_ongoing_jp.0100.b.wager: ""Come on, #EMP [intent_target.MakeScope.Var('wager_target').Char.GetFirstNameNoTooltip]#!! [intent_target.Custom('GetChariotTeamColorPlural')]! [intent_target.Custom('GetChariotTeamColorPlural')]!""
chariot_race_ongoing_jp.0100.b.bored: "A well timed yawn, and an eye-roll."
chariot_race_ongoing_jp.0100.b: "Send [intent_target.GetHerHim] a note."
chariot_race_ongoing_jp.0100.b.tt.success: "[intent_target.GetFirstNameNoTooltip] likes your style"
chariot_race_ongoing_jp.0100.b.tt.neutral: "[intent_target.GetFirstNameNoTooltip] ignores you"
chariot_race_ongoing_jp.0100.b.tt.failure: "[intent_target.GetFirstNameNoTooltip] dismisses you"
chariot_race_ongoing_jp.0100.d.best.tt: "[intent_target.GetTitledFirstName] already has one of the best seats"
chariot_race_ongoing_jp.0100.d.better.tt: "[intent_target.GetTitledFirstName] already has a better seat than you"
chariot_race_ongoing_jp.0100.d: "I'll wave [intent_target.GetHerHim] over, these seats are better!"
chariot_race_ongoing_jp.0100.d.host_flavor: "Who could resist a seat in the Kathisma?"
chariot_race_ongoing_jp.0100.d.tt.success: "[intent_target.GetFirstNameNoTooltip] is over the moon"
chariot_race_ongoing_jp.0100.d.tt.partial_success: "[intent_target.GetFirstNameNoTooltip] is flattered"
chariot_race_ongoing_jp.0100.d.tt.failure: "[intent_target.GetFirstNameNoTooltip] is merely grateful"
chariot_race_ongoing_jp.0100.d.tt.critical_failure: "[intent_target.GetFirstNameNoTooltip] ignores you"
chariot_race_ongoing_jp.0100.e: "A nod of acknowledgement should suffice."
chariot_race_ongoing_jp.0100.e.host: "A nod of acknowledgment can go far."
chariot_race_ongoing_jp.0200.t: "Imperial Melange"
chariot_race_ongoing_jp.0200.desc.intro: "Mingling about the stands are a multitude of imperial vassals, officials, and hangers-on, all notionally here to enjoy a race. In truth, this is one of the best places in the empire to strike deals, extend one's reach, and perhaps climb the greasy pole.\n\nMy [ROOT.Char.Custom2('RelationToMeShort', other)], [other.GetFirstName],"
chariot_race_ongoing_jp.0200.desc.same_rank_ruler: "a fellow [other.GetTitleAsName] in the [other.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] service, $chariot_race_ongoing_jp.0200.desc.party_intro$ presenting an opportunity to discuss #EMP pressing matters#! facing [ROOT.Char.GetPrimaryTitle.GetNameNoTier] and [other.GetPrimaryTitle.GetNameNoTier]."
chariot_race_ongoing_jp.0200.desc.same_rank_courtier: "a fellow social climber waiting for [other.GetHerHis] chance, sits nearby — perhaps we can be useful to each other..."
chariot_race_ongoing_jp.0200.desc.higher_rank: "$chariot_race_ongoing_jp.0200.desc.landed_intro$ $chariot_race_ongoing_jp.0200.desc.party_intro$ and, though [other.GetSheHe] is no great [other.GetWomanMan] of the realm, [other.GetPrimaryTitle.GetNameNoTier] may yet yield #EMP something#! useful to [ROOT.Char.GetPrimaryTitle.GetNameNoTier]..."
chariot_race_ongoing_jp.0200.desc.lower_rank: "$chariot_race_ongoing_jp.0200.desc.landed_intro$ $chariot_race_ongoing_jp.0200.desc.party_intro$ presenting a rare opportunity to rub shoulders with the powerful — [other.GetPrimaryTitle.GetNameNoTierPossessive] has #EMP far#! more clout in the empire than [ROOT.Char.GetPrimaryTitle.GetNameNoTier]."
chariot_race_ongoing_jp.0200.desc.lower_rank_courtier: "a mere social climber waiting for [other.GetHerHis] chance, sits nearby — though even the lowliest of beasts has been to known to have its uses..."
chariot_race_ongoing_jp.0200.desc.landed_intro: "a [other.GetTitleAsName] in the [other.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] service,"
chariot_race_ongoing_jp.0200.desc.party_intro: "has claimed a nearby stand for [other.GetHerHis] party,"
chariot_race_ongoing_jp.0200.a: "I'm sure we can learn much from each other."
chariot_race_ongoing_jp.0200.b: "I could not have asked for a better neighbor!"
chariot_race_ongoing_jp.0200.b.success: "[other.GetFirstNameNoTooltip] is charmed"
chariot_race_ongoing_jp.0200.b.partial_success: "[other.GetFirstNameNoTooltip] is gratified"
chariot_race_ongoing_jp.0200.b.failure: "[other.GetFirstNameNoTooltip] is nonplussed"
chariot_race_ongoing_jp.0200.c: "I am blessed to have so comely a neighbor."
chariot_race_ongoing_jp.0200.c.success: "[other.GetFirstNameNoTooltip] is charmed"
chariot_race_ongoing_jp.0200.c.partial_success: "[other.GetFirstNameNoTooltip] is gratified"
chariot_race_ongoing_jp.0200.c.failure: "[other.GetFirstNameNoTooltip] is nonplussed"
chariot_race_ongoing_jp.0200.d: "Lines of credit are always appreciated."
chariot_race_ongoing_jp.0200.d.tt: "Your [rank|E] must be different than [other.GetTitledFirstNamePossessive]"
chariot_race_ongoing_jp.0200.e: "Debt opens many doors, if managed properly."
chariot_race_ongoing_jp.0200.f: "A good place to trade in secrets."
chariot_race_ongoing_jp.0200.f.available_tt: "This option is available due to your knowledge of [given_secret.GetOwner.GetTitledFirstNamePossessive] [given_secret.GetName] [secret|E]"
chariot_race_ongoing_jp.0200.f.tt: "[other.GetTitledFirstName] may reveal a [secret|E] to you in return"
chariot_race_ongoing_jp.0200.f.success: "[other.GetTitledFirstName] trades a secret"
chariot_race_ongoing_jp.0200.f.failure: "[other.GetTitledFirstName] reveals nothing"
chariot_race_ongoing_jp.0200.g: "My service could open doors for [other.GetHerHim]."
chariot_race_ongoing_jp.0200.h: "I'd rather just watch the race."
chariot_race_ongoing_jp.0201.t: "Select Society"
chariot_race_ongoing_jp.0201.desc.intro: "While the masses throng the stands, and the nobility snake across their privileged sections, here in the [Glossary( 'Kathisma', 'KATHISMA_GLOSS')] we can mercifully enjoy some calm. Servants bearing every refreshment wait on our whims, as the charioteers ply their treacherous trade below.\n\n"
chariot_race_ongoing_jp.0201.desc.emperor: "Among those joining me in my box today is my [ROOT.Char.Custom2('RelationToMeShort', other)], [other.GetTitledFirstName], clearly basking in [other.GetHerHis] privileged access to me, and what that communicates."
chariot_race_ongoing_jp.0201.desc.other_emperor: "I am lucky to have my own seat in the [ROOT.Char.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] booth — a coveted opportunity to curry favor with my [ROOT.Char.Custom2('RelationToMeShort', other)]."
chariot_race_ongoing_jp.0201.desc.other: "Among the others graced with access is my [ROOT.Char.Custom2('RelationToMeShort', other)], [other.GetTitledFirstName], who sits nearby, and is clearly relishing the exclusivity."
chariot_race_ongoing_jp.0201.desc: "Perhaps [other.GetSheHe] would like a chat..."
chariot_race_ongoing_jp.0201.a: "These are the best sort of people."
chariot_race_ongoing_jp.0201.b: "Come [other.GetFirstNameNoTooltip], sit beside me."
chariot_race_ongoing_jp.0201.b.tt: "This option is available because you are the [THIS.Char.GetTitleAsNameNoTooltip|V]"
chariot_race_ongoing_jp.0201.c: "A good place to trade in secrets."
chariot_race_ongoing_jp.0201.d: "I think we should have the box to ourselves, in fact."
chariot_race_ongoing_jp.0201.e: "Chatting instead of enjoying this view would be a travesty."
chariot_race_ongoing_jp.0201.f: "This is the best company!"
chariot_race_ongoing_jp.0201.h: "You are radiant today, [other.GetFirstNameNoTooltip]."
chariot_race_ongoing_jp.0300.t: "Acquiring Access"
chariot_race_ongoing_jp.0300.desc.intro: "Though we of the nobility have the best stands in the Hippodrome, they are as nothing compared to the commanding seats of the [Glossary( 'Kathisma', 'KATHISMA_GLOSS')] and all that it represents.\n\nAlong with [host.GetHerHis] close family, the [host.GetTitleAsNameNoTooltip] has been known to grant access to those with [host.GetHerHis] favor, or those who can otherwise twist [host.GetHerHis] arm..."
chariot_race_ongoing_jp.0300.a: "I shall simply #EMP ask#!."
chariot_race_ongoing_jp.0300.a.tt: "[THIS.Char.GetShortUIName|U] will enter the Kathisma"
chariot_race_ongoing_jp.0300.a.success: "[host.GetFirstNameNoTooltip] grants you access"
chariot_race_ongoing_jp.0300.a.failure: "[host.GetFirstNameNoTooltip] declines"
chariot_race_ongoing_jp.0300.b: "A gift can open many doors."
chariot_race_ongoing_jp.0300.b.success: "[host.GetTitledFirstName] accepts"
chariot_race_ongoing_jp.0300.b.failure: "[host.GetTitledFirstName] refuses"
chariot_race_ongoing_jp.0300.c: "Luckily, [host.GetSheHe] #EMP owes#! me."
chariot_race_ongoing_jp.0300.d: "Pah, I won't grovel."
chariot_race_ongoing_jp.0301.t: "Asking Access"
chariot_race_ongoing_jp.0301.desc.intro: "Though the nobility have the best stands in the Hippodrome, they are as nothing compared to commanding seats of my [Glossary( 'Kathisma', 'KATHISMA_GLOSS')] and all that it represents.\n\nEach of them covet a place up here, and it seems none more than [weasel.GetName],"
chariot_race_ongoing_jp.0301.desc.ask: "who has placed an entreating note into the hands of the palace guard..."
chariot_race_ongoing_jp.0301.desc.gold: "\n\nThough, I hear [weasel.GetSheHe] is quite a wealthy [weasel.GetWomanMan]."
chariot_race_ongoing_jp.0301.desc.hook: "who is exercising my debt to [weasel.GetHerHim] with typical boorishness..."
chariot_race_ongoing_jp.0301.a: "Fine, let [weasel.GetHerHim] in."
chariot_race_ongoing_jp.0301.b: "Such privileges come with certain costs..."
chariot_race_ongoing_jp.0301.b.success: "[weasel.GetTitledFirstName] coughs up"
chariot_race_ongoing_jp.0301.b.failure: "[weasel.GetTitledFirstName] refuses"
chariot_race_ongoing_jp.0301.b.tt: "[weasel.GetTitledFirstName] cannot afford a gift #weak (@gold_icon![THIS.Char.MakeScope.ScriptValue('minor_gold_value')|0])#!"
chariot_race_ongoing_jp.0301.c: "I suppose I don't have much choice..."
chariot_race_ongoing_jp.0301.d: "I don't think so."
chariot_race_ongoing_jp.0400.t: "Another Lap"
chariot_race_ongoing_jp.0400.intro: "The attendants drop the [ROOT.Char.Custom('GetChariotMiddlingLapCount')] dolphin marker as [first_place_charioteer.GetFirstName] of the [first_place_charioteer.Custom('GetChariotTeamColorPlural')]"
chariot_race_ongoing_jp.0400.intro_flavor1: "blazes past the glittering statues of charioteers of old, briefly raising [first_place_charioteer.GetHerHis] whip-arm in premature triumph."
chariot_race_ongoing_jp.0400.intro_flavor2: "careens round the barrier, scarcely staying upright, and brings the frenzied baying of the masses to new heights."
chariot_race_ongoing_jp.0400.intro_flavor3: "drives [first_place_charioteer.GetHerHis] gnashing team of horses relentlessly onward, whip flashing like an instrument of [ROOT.Char.GetFaith.HighGodName]."
chariot_race_ongoing_jp.0400.intro_flavor4: "flashes past them, stealing a look over [first_place_charioteer.GetHerHis] shoulder that is equal parts mocking and worried."
chariot_race_ongoing_jp.0400.intro_flavor5: "skids round the bend. The sections not coughing under the great cloud of dust [first_place_charioteer.GetSheHe] kicked up explode with delight."
chariot_race_ongoing_jp.0400.second1: "\n\n[second_place_charioteer.GetFirstName] follows hot on [first_place_charioteer.GetHerHis] heels,"
chariot_race_ongoing_jp.0400.second2: "\n\nOnly yards behind follow [second_place_charioteer.GetFirstNamePossessive] horses, churning the same sand,"
chariot_race_ongoing_jp.0400.second3: "\n\n[second_place_charioteer.GetFirstName] trails only slightly and may yet close the gap,"
chariot_race_ongoing_jp.0400.second4: "\n\nAlmost directly behind [first_place_charioteer.GetHerHim], [second_place_charioteer.GetFirstNamePossessive] champing stallions follow,"
chariot_race_ongoing_jp.0400.second5: "\n\n[second_place_charioteer.GetFirstName] is somewhat behind, but by no means irrecoverably,"
chariot_race_ongoing_jp.0400.third1: "[second_place_charioteer.GetHerselfHimself] closely pursued by a very determined [third_place_charioteer.GetFirstName]."
chariot_race_ongoing_jp.0400.third2: "while [third_place_charioteer.GetFirstName] careens behind, probing for an opportunity."
chariot_race_ongoing_jp.0400.third3: "while [third_place_charioteer.GetFirstName] is just behind, horses seemingly in biting distance."
chariot_race_ongoing_jp.0400.third4: "while [third_place_charioteer.GetFirstName] impatiently harries, pressing for an opportunity to overtake."
chariot_race_ongoing_jp.0400.third5: "while [third_place_charioteer.GetFirstName] is slowing drawing alongside, desperate to overtake."
chariot_race_ongoing_jp.0400.winning_place: "\n\nGreat [ROOT.Char.GetFaith.FateGodName]! If [wager_target.GetFirstNameNoTooltip] can just keep [wager_target.GetHerHis] place!"
chariot_race_ongoing_jp.0400.losing_place: "\n\nGreat [ROOT.Char.GetFaith.FateGodName]! What are you doing in #EMP [wager_target.Custom('GetChariotRacePlacement')]#! place [wager_target.GetFirstNameNoTooltip]?!"
chariot_race_ongoing_jp.0400.out: "\n\nI can only glumly mull my regrettable wager on [wager_target.GetFirstName]..."
chariot_race_ongoing_jp.0400.a: "#EMP Come on [wager_target.GetFirstNameNoTooltip]#!!"
chariot_race_ongoing_jp.0400.b: "I'll bet better next time, that's for sure..."
chariot_race_ongoing_jp.0400.c: "What a race!"
chariot_race_ongoing_jp.0400.d: "#EMP Go! GO [wager_target.GetWomanMan]!#!"
chariot_race_ongoing_jp.0500.t: "Showing Off"
chariot_race_ongoing_jp.0500.intro: "All eyes are on [first_place_charioteer.GetFirstNamePossessive] chariot, and the steady lead [first_place_charioteer.GetSheHe] carves,"
chariot_race_ongoing_jp.0500.first: "and the [evil_knievel.GetWomanMan] clearly knows it, for [evil_knievel.GetSheHe]"
chariot_race_ongoing_jp.0500.last: "when [evil_knievel.GetFirstName], far behind in last place,"
chariot_race_ongoing_jp.0500.high: "when [evil_knievel.GetFirstName], not far behind,"
chariot_race_ongoing_jp.0500.middle: "when [evil_knievel.GetFirstName], lost in the middle,"
chariot_race_ongoing_jp.0500.low: "when [evil_knievel.GetFirstName], trailing with the losers,"
chariot_race_ongoing_jp.0500.trick_flavor1: "suddenly leaps onto the front of [evil_knievel.GetHerHis] chariot, driving one-handed as [evil_knievel.GetSheHe] waves to the stands!"
chariot_race_ongoing_jp.0500.trick_flavor2: "jumps about in [evil_knievel.GetHerHis] carriage, and facing backwards, continues to drive while blowing kisses to the stands!"
chariot_race_ongoing_jp.0500.trick_flavor3: "leaps out of [evil_knievel.GetHerHis] carriage onto the back on [evil_knievel.GetHerHis] leading horse, arm raised in triumph!"
chariot_race_ongoing_jp.0500.trick_flavor4: "leaps out of [evil_knievel.GetHerHis] carriage onto the back on [evil_knievel.GetHerHis] leading horse, waving to the stands!"
chariot_race_ongoing_jp.0500.filler: "\n\nThe masses roar with glee"
chariot_race_ongoing_jp.0500.overtake: "but [overtaking_charioteer.GetFirstName] is less impressed: seeing [overtaking_charioteer.GetHerHis] opportunity, [overtaking_charioteer.GetSheHe] quickly overtakes into [overtaking_charioteer.Custom('GetChariotRacePlacement')] place."
chariot_race_ongoing_jp.0500.maintained: "as [evil_knievel.GetFirstNameNoTooltip] somehow maintains [evil_knievel.GetHerHis] place, deterring overtakes, despite everything!"
chariot_race_ongoing_jp.0500.maintained_last: "it seems [evil_knievel.GetSheHe] wants #EMP some#! glory, even if [evil_knievel.GetSheHe] is going to come last."
chariot_race_ongoing_jp.0500.dead: "The cheers reach fever-pitch, when the [evil_knievel.GetFirstName] suddenly loses [evil_knievel.GetHerHis] footing! A whinnying tangle of timber, horse-flesh, and dust rolls across the sand, and crashes into the barriers..."
chariot_race_ongoing_jp.0500.alive: "[evil_knievel.GetFirstName] gracefully returns to a charioteer's usual position, grinning like a king as the Hippodrome swoons."
chariot_race_ongoing_jp.0500.alive_overtaken: "[evil_knievel.GetFirstName] hurriedly returns to [evil_knievel.GetHerHis] proper position, shaking [evil_knievel.GetHerHis] fist at [evil_knievel.GetHerHis] over-taker."
chariot_race_ongoing_jp.0500.loss_dead: "\n\nI bury my face in my palms... "You fool, [evil_knievel.GetFirstNameNoTooltip]... !"
chariot_race_ongoing_jp.0500.loss: "\n\nI look on in disbelief. "You #EMP fool#!, [evil_knievel.GetFirstNameNoTooltip]!"
chariot_race_ongoing_jp.0500.gain: "\n\nHa! That'll teach [evil_knievel.GetHerHim] to play the fool."
chariot_race_ongoing_jp.0500.a: "Such bravura!"
chariot_race_ongoing_jp.0500.b: "Oh #EMP [ROOT.Char.GetFaith.HighGodName]#!!"
chariot_race_ongoing_jp.0500.c: "Ha! Eyes on the prize [overtaking_charioteer.GetFirstNameNoTooltip]!"
chariot_race_ongoing_jp.0500.d: "You bloody #EMP fool#!, [evil_knievel.GetFirstNameNoTooltip]!"
chariot_race_ongoing_jp.0600.t: "Empty Pockets"
chariot_race_ongoing_jp.0600.intro: "No sooner than the bookmaker, [bookmaker.GetTitledFirstName], had made off, purse at [bookmaker.GetHerHis] belt jangling happily with my hard-earned coin, than I hear my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('castigator'))], [castigator.GetTitledFirstNamePossessive], shrieking incredulously:\n\n"#EMP Oh...!#! For #EMP goodness#! sake [castigator.Custom2('RelationToMeShort', ROOT.Char)]!""
chariot_race_ongoing_jp.0600.kathisma: "A hush falls over the [Glossary( 'kathisma', 'KATHISMA_GLOSS')] as goblets fall and heads turn."
chariot_race_ongoing_jp.0600.stands: "A hush falls over the surrounding stands as all turn to gawp at this eruption."
chariot_race_ongoing_jp.0600.desc: "\n\n"Don't tell me! You're gambling away #EMP all#! your money?" [castigator.GetSheHe] continues, [castigator.Custom('quirk_neg_adverb')]. "You'll have nothing left! What about #EMP contingencies?!#!" The bookmaker scurries from view, retreating from [castigator.GetFirstNamePossessiveNoTooltip] piercing glare."
chariot_race_ongoing_jp.0600.a: "Oh do clear off [castigator.GetFirstNameNoTooltip]! I'm trying to watch the race!"
chariot_race_ongoing_jp.0600.b: "I suppose I could reduce my wager..."
halve_wager_effect_tt: "Your wager is #M halved#!"
chariot_race_ongoing_jp.0600.c: "You're #EMP right!#! Quickly! Fetch [bookmaker.GetFirstNameNoTooltip] back!"
cancel_wager_effect_tt: "Your wager is #N canceled#!"

View file

@ -0,0 +1,669 @@
l_english:
activity_chariot_race: "Chariot Race"
activity_chariot_race_desc: "As the [GetPlayer.GetTitleAsNameNoTooltip], I alone may hold spectacular chariot races to thrill the [Glossary( 'hoi polloi', 'HOI_POLLOI_GLOSS')] and draw the notables of the [GetPlayer.GetPrimaryTitle.GetTierAsNameNoTooltip|l] to the capital.\n\nThrough these public occasions, the people come to know me as their master; in the roar of the crowd, I may hope to hear acclaim."
activity_chariot_race_destination_selection: "You can only host Chariot Races in your [capital|E]."
activity_chariot_race_host_desc: "$BULLET_WITH_TAB$ May gain @influence_icon![influence|E]\n$BULLET_WITH_TAB$ May gain @legitimacy_icon![legitimacy|E]\n$BULLET_WITH_TAB$ May gain @gold_icon![gold|E]\n$BULLET_WITH_TAB$ May gain #N #EMP or lose#!#! [county_opinion|E]"
activity_chariot_race_guest_desc: "\n#weak While expected of all in the realm, attending the Chariot Races in the Hippodrome offers a chance to rub elbows with the imperial elite and increase your [influence|E].\n\nA small admittance fee of [gold_i][EmptyScope.ScriptValue('chariot_race_entrance_fee')|0] is required of all guests."
activity_chariot_race_conclusion_desc: "The [GetActivityType( 'activity_chariot_race' ).GetName] has concluded."
activity_chariot_race_selection_tooltip: "Hold grandiose chariot races to please the public and cement your position as [GetPlayer.GetTitleAsNameNoTooltip]\n\nAnticipated Rewards:\n$BULLET_WITH_TAB$@influence_icon![influence|E]\n$BULLET_WITH_TAB$@gold_icon![gold|E]"
HOI_POLLOI_GLOSS: "Literally meaning "the many," this Ancient Greek term refers to the lower classes within Byzantine society"
chariot_race_honorary_guest: "Honorary Guest"
chariot_race_honorary_guest_traveling: "$chariot_race_honorary_guest$"
activity_window_character_chariot_race_honorary_guest: "[honorary_guest|E]\n[Character.GetShortUINameNoTooltip|U]"
activity_window_character_chariot_race_honorary_guest_traveling: "$activity_window_character_chariot_race_honorary_guest$"
chariot_race_honorary_guest_concept: "[honorary_guest|E]"
chariot_race_honorary_guest_for_host: "$chariot_race_honorary_guest$"
chariot_race_honorary_guest_regular: "$honorary_guest$"
chariot_race_honorary_guest_regular_for_host: "$honorary_guest$"
chariot_race_honorary_guest_desc: "$chariot_race_honorary_guest_desc_for_host$"
chariot_race_honorary_guest_desc_for_host: "The host may invite a character to join them in the [Glossary( 'kathisma', 'KATHISMA_GLOSS')] should they wish. This presents an abundance of opportunities to interact with this character — for better or worse."
chariot_race_honorary_guest_regular_desc: "$honorary_guest_desc$"
chariot_race_honorary_guest_regular_desc_for_host: "$honorary_guest_desc$"
activity_invite_rule_charioteers: "Charioteers"
activity_chariot_race_guest_help_text: "While expected of all in the realm, attending the Chariot Races in the Hippodrome offers a chance to rub elbows with the imperial elite and increase your [influence|E].\n\nA small admittance fee of [gold_i][EmptyScope.ScriptValue('chariot_race_entrance_fee')|0] is required of all guests."
chariot_race_gambling: "Placing Bets"
chariot_race_gambling_desc: "Endangering their purses, attendees trust in their hopes, their prayers, for their favored team."
chariot_race_phase: "Racing"
chariot_race_phase_desc: "The sand flies, the whips crack, and the Hippodrome roars!"
chariot_race_phase_ceremony: "Ceremony"
chariot_race_phase_ceremony_desc: "Our glorious sovereign acclaims the victor of the races."
chariot_option_entertainment: "Spectacles"
chariot_entertainment_bad: "Paltry Amusements"
chariot_entertainment_bad_desc: "$EFFECT_LIST_BULLET$ Minor [legitimacy|E] gain\n$EFFECT_LIST_BULLET$@alert_icon! #alert_trial Adjusted by [county_opinion|E] in [capital|E]#!\n\n#weak For hundreds of years, the races have cemented the bond between ruler and people, testified to greatness and generosity. If the ceremonies are performed well, nought else should be needed.#!"
chariot_entertainment_normal: "Traditional Ceremonies"
chariot_entertainment_normal_desc: "$EFFECT_LIST_BULLET$ Moderate [legitimacy|E] and [county_opinion|E] gain\n$EFFECT_LIST_BULLET$@alert_icon! #alert_trial Adjusted by [county_opinion|E] in [capital|E]#!\n\n#weak Between races, the people shall revel at mimes, acrobats, and prisoners in chains. Visiting notables shall be treated to formal imperial receptions.#!"
chariot_entertainment_good: "Delights for the Masses"
chariot_entertainment_good_desc: "$EFFECT_LIST_BULLET$ Major [legitimacy|E] and [county_opinion|E] gain\n$EFFECT_LIST_BULLET$@alert_icon! #alert_trial Adjusted by [county_opinion|E] in [capital|E]#!\n\n#weak Our most esteemed visitors will be plied with peacocks, sable, perfumes: fine imperial gifts! And entertainers of every ilk will crowd the Hippodrome, with bread and coin being hurled into the stands.#!"
chariot_race_host_rewards_title: "Host Rewards"
chariot_race_reward_high_county_opinion_tt: "#weak Rewards improved by high [county_opinion|E] in [capital|E]"
chariot_race_reward_low_county_opinion_tt: "#weak Rewards harmed by low [county_opinion|E] in [capital|E]"
CHARIOTEER_APTITUDE_GUI_TOOLTIP: "[Character.GetFirstNamePossessiveNoTooltip] [aptitude|E] for charioteering is [Character.GetCourtPositionAptitude( GetCourtPositionType( 'charioteer_court_position' ) )]"
YOUR_CHARIOTEER_TOOLTIP: "You employ [Character.GetShortUIName] as your [GetCourtPositionType( 'charioteer_court_position' ).GetName]."
YOUR_WAGER_TOOLTIP: "[GetPlayer.Custom('BuildChariotRaceWagerTooltip')]"
every_losing_charioteer_xp_gain: "All other Charioteers gain #high 3#! [trait_level_track_xp|E]"
### INTENTS ###
increase_influence_intent: "Increase Influence"
increase_influence_intent_desc: "With all the [strategoi|E] and [noble_families|E] gathered in the Hippodrome, you will turn your focus towards rubbing shoulders and gaining [influence|E]."
sow_discord_intent: "Sow Discord"
sow_discord_intent_desc: "There is no better opportunity for sabotaging the capital's [county_control|E] and [county_opinion|E], tarnishing the [GetPlayer.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] rule to the gain of [GetPlayer.GetTopLiege.GetHerHis] aspiring successors... a most effective strategy against unpopular sovereigns."
appease_populace_intent: "Appease the Populace"
appease_populace_intent_desc: "You aim to increase your [legitimacy|E] and [county_opinion|E] in your [realm_capital|E], [GetPlayer.GetCapitalLocation.GetNameNoTooltip]. This will counteract attendees using the $sow_discord_intent$ [intent|E] out of hostility towards you."
### INTRO ###
chariot_race.0001.t: "A City in Waiting"
chariot_race.0001.desc: "Below my high [Glossary( 'kathisma', 'KATHISMA_GLOSS')], the Hippodrome's great statues are burnished, the sand carefully swept, and the places for thousands of spectators made clean.\n\n[ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier]'s streets, meanwhile, are mad with anticipation. Political actors of all stripes caterwaul their messages as travelers start to clamber for lodging... and, even in the palace, all talk turns to the Prasinoi and Venetoi."
chariot_race.0001.desc_spectator: "[host.GetCapitalLocation.GetTitle.GetNameNoTier] is awash with noise and anticipation: the races are soon to come! From street-side taverns, speculation spills out about the [host.GetTitleAsNamePossessive] public appearance. Will pledges be demanded? Concerns of the [Glossary( 'hoi polloi', 'HOI_POLLOI_GLOSS')] addressed? And what replies will be howled, chanted?\n\nAlready, the sentiments of the streets roil between those stirred by imperial agents, and those by other ardors. But, more than all, there is one great, heated dispute: which racer will be seizing victory in the Hippodrome!"
chariot_race.0001.a: "Let the demes be roused!"
KATHISMA_GLOSS: "The Hippodrome's imperial box. A spiral staircase joined this viewing area with the palace, affording the Basileus ease of entry... and a safe exit."
DEMES_GLOSS: "Sporting and political organizations centered on chariot racing. Once, the #EMP demes#! loomed large in civic life, but have since waned and been brought under the imperial thumb."
QUADRIGA_GLOSS: "A four-horse chariot. Fast, dangerous, and expensive, #EMP téthrippa#!, or #EMP quadrigae#!, have been the favored vehicles of kings, emperors, and gods since ancient times."
### BETTING ###
chariot_race.0100.t: "Betting Opens"
chariot_race.0100.desc: "#EMP Ding! Ding! Ding!#!\n\nThe [GetCourtPositionType('bookmaker_court_position').GetName()]'s bell signals that bets may now be placed on the races' time-honored teams.\n\n"
chariot_race.0100.desc.emperor: "In accordance with my highest of offices, the [GetCourtPositionType('bookmaker_court_position').GetNameNoTooltip] is presented to me, and prostrates [bookmaker.GetHerselfHimself] as I consider my wager. This decision is no small thing: the consequences of my supporting a charioteer or a team are both financial and rather political."
chariot_race.0100.desc.others: "The wagers of the more august spectators are taken by some scrambling functionary. A good deal of coin may be won or lost... and standing too, between fellow and rival fans."
chariot_race.0100.a: "I back the #charioteer_blue Venetoi#!#!."
chariot_race.0100.b: "I back the #difficulty_easy Prasinoi#!."
chariot_race.0100.c: "I back the #bold Leukoi#!."
chariot_race.0100.d: "I back the #difficulty_hard Rhousioi#!."
chariot_race.0100.e: "Place no bet."
chariot_race.0110.t: "Heroes of the Circuit"
chariot_race.0110.desc: "The [root_scope.Custom('GetChariotTeamColorPluralGlossed')] are fielding a fine cadre of skilled drivers, whose names are certainly among those praised in the markets, spoken reverently by children. Even the imperial court fawns and swoons over them!\n\nI #EMP could#! place my stake on any of these celebrity racers, but perhaps no single competitor is far and away the best prospect..."
chariot_odds_to_win: "Odds to #HIGH Win#!:"
chariot_odds_to_place: "Odds to #HIGH Place#!:"
chariot_odds_to_show: "Odds to #HIGH Show#!:"
chariot_chance_to_win: "chance to #HIGH Win#!"
chariot_chance_to_place: "chance to #HIGH Place#!"
chariot_chance_to_show: "chance to #HIGH Show#!"
chariot_payout: "Payout:"
chariot_win_desc: "The target of your wager must come in #HIGH first#!"
chariot_place_desc: "The target of your wager must come in #HIGH first#! or #HIGH second#!"
chariot_show_desc: "The target of your wager must come in #HIGH first#!, #HIGH second#!, or #HIGH third#!"
GLOSS_WIN: "A contestant only wins if they finish first."
GLOSS_PLACE: "A contestant places if they finish in first or second place."
GLOSS_SHOW: "A contestant shows if they finish in first, second, or third place."
chariot_race.influence_from_employed_charioteer: "Because I employ [my_charioteer.GetFirstName] as my [GetCourtPositionType('charioteer_court_position').GetName], I will gain additional @influence_icon![influence|E] from winning this bet"
chariot_race.0110.a: "[faction_1.GetFirstNameNoTooltip] has a certain spark."
chariot_race.0110.a.flavor: "Wager on [faction_1.GetFirstNamePossessive] success"
chariot_race.0110.a.odds_to_win: "#V [faction_1.MakeScope.Var('percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([faction_1.MakeScope.Var('odds_win_a').GetValue]:[faction_1.MakeScope.Var('odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [faction_1.MakeScope.Var('win_payout').GetValue|1]x#!"
chariot_race.0110.a.odds_to_place: "#V [faction_1.MakeScope.Var('percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([faction_1.MakeScope.Var('odds_place_a').GetValue]:[faction_1.MakeScope.Var('odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [faction_1.MakeScope.Var('place_payout').GetValue|1]x#!"
chariot_race.0110.a.odds_to_show: "#V [faction_1.MakeScope.Var('percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([faction_1.MakeScope.Var('odds_show_a').GetValue]:[faction_1.MakeScope.Var('odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [faction_1.MakeScope.Var('show_payout').GetValue|1]x#!"
chariot_race.0110.b: "You can't go wrong with [faction_2.GetFirstNameNoTooltip]!"
chariot_race.0110.b.flavor: "Wager on [faction_2.GetFirstNamePossessive] success"
chariot_race.0110.b.odds_to_win: "#V [faction_2.MakeScope.Var('percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([faction_2.MakeScope.Var('odds_win_a').GetValue]:[faction_2.MakeScope.Var('odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [faction_2.MakeScope.Var('win_payout').GetValue|1]x#!"
chariot_race.0110.b.odds_to_place: "#V [faction_2.MakeScope.Var('percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([faction_2.MakeScope.Var('odds_place_a').GetValue]:[faction_2.MakeScope.Var('odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [faction_2.MakeScope.Var('place_payout').GetValue|1]x#!"
chariot_race.0110.b.odds_to_show: "#V [faction_2.MakeScope.Var('percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([faction_2.MakeScope.Var('odds_show_a').GetValue]:[faction_2.MakeScope.Var('odds_show_a').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [faction_2.MakeScope.Var('show_payout').GetValue|1]x#!"
chariot_race.0110.c: "I'm positive [faction_3.GetFirstNameNoTooltip] will win!"
chariot_race.0110.c.flavor: "Wager on [faction_3.GetFirstNamePossessive] success"
chariot_race.0110.c.odds_to_win: "#V [faction_3.MakeScope.Var('percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([faction_3.MakeScope.Var('odds_win_a').GetValue]:[faction_3.MakeScope.Var('odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [faction_3.MakeScope.Var('win_payout').GetValue|1]x#!"
chariot_race.0110.c.odds_to_place: "#V [faction_3.MakeScope.Var('percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([faction_3.MakeScope.Var('odds_place_a').GetValue]:[faction_3.MakeScope.Var('odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [faction_3.MakeScope.Var('place_payout').GetValue|1]x#!"
chariot_race.0110.c.odds_to_show: "#V [faction_3.MakeScope.Var('percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([faction_3.MakeScope.Var('odds_show_a').GetValue]:[faction_3.MakeScope.Var('odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [faction_3.MakeScope.Var('show_payout').GetValue|1]x#!"
chariot_race.0110.d: "I believe I'll hedge my bets..."
chariot_race.0110.d.flavor: "Wager on any or all of the Charioteers from the [root_scope.Custom('GetChariotTeamColorPluralGlossed')]"
# BLUE
chariot_race.0110.d.blue_odds_to_win: "#V [activity.MakeScope.Var('blue_percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([activity.MakeScope.Var('blue_odds_win_a').GetValue]:[activity.MakeScope.Var('blue_odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('blue_win_payout').GetValue|1]x#!"
chariot_race.0110.d.blue_odds_to_place: "#V [activity.MakeScope.Var('blue_percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([activity.MakeScope.Var('blue_odds_place_a').GetValue]:[activity.MakeScope.Var('blue_odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('blue_place_payout').GetValue|1]x#!"
chariot_race.0110.d.blue_odds_to_show: "#V [activity.MakeScope.Var('blue_percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([activity.MakeScope.Var('blue_odds_show_a').GetValue]:[activity.MakeScope.Var('blue_odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('blue_show_payout').GetValue|1]x#!"
chariot_race.0110.number_betting_blue: "[activity.MakeScope.Var('characters_betting_blue').GetValue] attendees betting on the [Glossary( 'Venetoi', 'VENETOI_GLOSS' )]"
# GREEN
chariot_race.0110.d.green_odds_to_win: "#V [activity.MakeScope.Var('green_percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([activity.MakeScope.Var('green_odds_win_a').GetValue]:[activity.MakeScope.Var('green_odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('green_win_payout').GetValue|1]x#!"
chariot_race.0110.d.green_odds_to_place: "#V [activity.MakeScope.Var('green_percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([activity.MakeScope.Var('green_odds_place_a').GetValue]:[activity.MakeScope.Var('green_odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('green_place_payout').GetValue|1]x#!"
chariot_race.0110.d.green_odds_to_show: "#V [activity.MakeScope.Var('green_percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([activity.MakeScope.Var('green_odds_show_a').GetValue]:[activity.MakeScope.Var('green_odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('green_show_payout').GetValue|1]x#!"
chariot_race.0110.number_betting_green: "[activity.MakeScope.Var('characters_betting_green').GetValue] attendees betting on the [Glossary( 'Prasinoi', 'PRASINOI_GLOSS' )]"
# WHITE
chariot_race.0110.d.white_odds_to_win: "#V [activity.MakeScope.Var('white_percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([activity.MakeScope.Var('white_odds_win_a').GetValue]:[activity.MakeScope.Var('white_odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('white_win_payout').GetValue|1]x#!"
chariot_race.0110.d.white_odds_to_place: "#V [activity.MakeScope.Var('white_percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([activity.MakeScope.Var('white_odds_place_a').GetValue]:[activity.MakeScope.Var('white_odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('white_place_payout').GetValue|1]x#!"
chariot_race.0110.d.white_odds_to_show: "#V [activity.MakeScope.Var('white_percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([activity.MakeScope.Var('white_odds_show_a').GetValue]:[activity.MakeScope.Var('white_odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('white_show_payout').GetValue|1]x#!"
chariot_race.0110.number_betting_white: "[activity.MakeScope.Var('characters_betting_white').GetValue] attendees betting on the [Glossary( 'Leukoi', 'LEUKOI_GLOSS' )]"
# RED
chariot_race.0110.d.red_odds_to_win: "#V [activity.MakeScope.Var('red_percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([activity.MakeScope.Var('red_odds_win_a').GetValue]:[activity.MakeScope.Var('red_odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('red_win_payout').GetValue|1]x#!"
chariot_race.0110.d.red_odds_to_place: "#V [activity.MakeScope.Var('red_percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([activity.MakeScope.Var('red_odds_place_a').GetValue]:[activity.MakeScope.Var('red_odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('red_place_payout').GetValue|1]x#!"
chariot_race.0110.d.red_odds_to_show: "#V [activity.MakeScope.Var('red_percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([activity.MakeScope.Var('red_odds_show_a').GetValue]:[activity.MakeScope.Var('red_odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [activity.MakeScope.Var('red_show_payout').GetValue|1]x#!"
chariot_race.0110.number_betting_red: "[activity.MakeScope.Var('characters_betting_red').GetValue] attendees betting on the [Glossary( 'Rhousioi', 'RHOUSIOI_GLOSS' )]"
chariot_race.0120.t: "$chariot_race.0100.t$"
chariot_race.0120.desc: ""An intriguing prospect indeed..." murmurs the [GetCourtPositionType('bookmaker_court_position').GetName()], "and what manner of wager wish you to place on swift [ROOT.Var('wager_target').GetCharacter.GetFirstName]?""
chariot_race.0120.desc.team: ""Most wise, most wise..." murmurs the [GetCourtPositionType('bookmaker_court_position').GetName()], "and what manner of wager do you wish to affix to the [ROOT.Char.Custom('GetChariotTeamColor')|l]-clad chariots?""
chariot_race.0120.a: "I expect a win, of course!"
chariot_race.0120.a.info: "#V [root_scope.MakeScope.Var('wager_target').Var('percent_chance_to_win').GetValue|1]%#! $chariot_chance_to_win$ #weak ([root_scope.MakeScope.Var('wager_target').Var('odds_win_a').GetValue]:[root_scope.MakeScope.Var('wager_target').Var('odds_win_b').GetValue] odds)#!\n$chariot_win_desc$\n$chariot_payout$ #P [root_scope.MakeScope.Var('wager_target').Var('win_payout').GetValue|1]x#!"
chariot_race.0120.b: "First or second: to place is plenty."
chariot_race.0120.b.tt: "The target of your wager must finish in first or second place"
chariot_race.0120.b.info: "#V [root_scope.MakeScope.Var('wager_target').Var('percent_chance_to_place').GetValue|1]%#! $chariot_chance_to_place$ #weak ([root_scope.MakeScope.Var('wager_target').Var('odds_place_a').GetValue]:[root_scope.MakeScope.Var('wager_target').Var('odds_place_b').GetValue] odds)#!\n$chariot_place_desc$\n$chariot_payout$ #P [root_scope.MakeScope.Var('wager_target').Var('place_payout').GetValue|1]x#!"
chariot_race.0120.c: "To simply show is good enough."
chariot_race.0120.c.tt: "The target of your wager must finish in first, second, or third place"
chariot_race.0120.c.info: "#V [root_scope.MakeScope.Var('wager_target').Var('percent_chance_to_show').GetValue|1]%#! $chariot_chance_to_show$ #weak ([root_scope.MakeScope.Var('wager_target').Var('odds_show_a').GetValue]:[root_scope.MakeScope.Var('wager_target').Var('odds_show_b').GetValue] odds)#!\n$chariot_show_desc$\n$chariot_payout$ #P [root_scope.MakeScope.Var('wager_target').Var('show_payout').GetValue|1]x#!"
chariot_race.0130.t: "$chariot_race.0100.t$"
chariot_race.0130.desc: "My predictions are scratched down, a testament to the quality of my judgement... hopefully, also to my prescience and knowledge of the sport. Perhaps all the talk of the subject of late has left me in good stead.\n\n"Finally, noble [ROOT.Char.GetTitleAsNameNoTooltip]: what amount do you wish to stake?""
chariot_race.0130.a: "@gold_icon!200"
chariot_race.0130.b: "@gold_icon!150"
chariot_race.0130.c: "@gold_icon!100"
chariot_race.0130.d: "@gold_icon!50"
### RACE STARTS ###
chariot_race.0200.t: "The Giver of the Games"
chariot_race.0200.intro_guest: "It is time. Leading my household — and graciously urging along my invited companion, [honorary_guest.GetTitledFirstName], with a sweep of my arm — I ascend to the marble [Glossary( 'kathisma', 'KATHISMA_GLOSS')], our honorary place above the pandemonium of the Hippodrome.\n\n"
chariot_race.0200.intro_no_guest: "It is time. Leading my household, I ascend to the marble [Glossary( 'Kathisma', 'KATHISMA_GLOSS')], our honorary place above the pandemonium of the Hippodrome.\n\n"
chariot_race.0200.desc: "As the sea of spectators awaits, I consider the substance of my opening address. I shall intone the ancient, impressive formalities, of course, but also..."
# Sway Intent
chariot_race.0200.a: "Highly praise my honored guest."
chariot_race.0200.a.flavor: "A glowing panegyric for [honorary_guest.GetFirstNamePossessiveNoTooltip] place in my imperial esteem: let the people chant [honorary_guest.GetHerHis] name!"
# Seduce Intent
chariot_race.0200.b: "A classical allegory, laced with romance and verve..."
chariot_race.0200.b.flavor: "A sultry allegory for [honorary_guest.GetFirstNameNoTooltip]: may all know my affection for [honorary_guest.GetHerHim]!"
# Present Heir
chariot_race.0200.c: "I shall present the heir standing at my side."
chariot_race.0200.c.flavor: "The masses shall behold [honorary_guest.GetTitledFirstNameNoTooltip] high above, hear [honorary_guest.GetHerHis] path to the purple pronounced, and come to love [honorary_guest.GetHerHim]."
# Appease Populace
chariot_race.0200.d: "Promise to address the peoples' troubles."
chariot_race.0200.d.flavor: "Shall I release miscreants? Slash hated taxes? Renew the city? Persecute the despised? The mob must be sated..."
combats_sow_discord_responses_tooltip: "@alert_icon! #alert_trial Prevents unfriendly Attendees damaging your [county_control|E]#!"
# Increase Legitimacy (Intent)
chariot_race.0200.e: "I will speak of my imperial accomplishments."
chariot_race.0200.e.flavor: "Let the mob sing out in praise of their [ROOT.Char.GetTitleAsNameNoTooltip]! Let them #EMP know#! my fitness for the sovereign regalia!"
chariot_race.0200.e.success: "A mighty and worthy speech"
chariot_race.0200.e.failure: "The crowd hisses and boos"
# Spread Legend (Intent)
chariot_race.0200.f: "Expound the tale of [promoted_legend.GetName]."
chariot_race.0200.f.flavor: "Who better to supply veracity — to the minds of thousands — than [ROOT.Char.GetFaith.HighGodNamePossessive] chosen ruler [ROOT.Char.GetHerselfHimself]?"
# Discredit Claimant (Situational)
chariot_race.0200.g: "Publicly denigrate an aspirant for the throne."
chariot_race.0200.g.flavor: "How easily could the day's enthusiasm turn to derision, with even the lowest pauper scorning [claimant.GetNameNoTooltip] as an imperial successor!"
chariot_race.0200.g.success: "You utterly humiliate [claimant.GetTitledFirstNameNoTooltip]"
chariot_race.0200.g.failure: "The crowd roars [claimant.GetTitledFirstNamePossessiveNoTooltip] name"
# Drum up War Support (Situational)
chariot_race.0200.h: "Boast of my righteous war!"
chariot_race.0200.h.flavor: "Is victory against [foe.GetPrimaryTitle.GetNameNoTooltip] not assured, if I can be here holding idle revelries? Let us thrill at the imminent prestige of triumph!"
chariot_race_war_support_attendees_tt: "[governor|E] and [house_head|E] attendees will donate [gold_i][gold|E] to you"
# Influence/Legitimacy Fallback
chariot_race.0200.i: "Speak of my beneficence... and the loyalty I expect in return"
chariot_race.0200.i.flavor: "Has the treasury not bled for the commons' pleasures? So that office-holders may prosper? Those seeking further kindnesses should seek to please their [ROOT.Char.GetTitleAsNameNoTooltip]..."
imperial_candidate_support_tooltip: "Attendees will instead support [imperial_house_candidate.GetShortUINamePossessive] [candidate_score|E] for [root_scope.GetPrimaryTitle.GetName]"
honorary_guest_support_tooltip: "Attendees will support [imperial_house_candidate.GetShortUINamePossessive] [candidate_score|E] for [root_scope.GetPrimaryTitle.GetName]"
discredited_claimant_support_tooltip: "Attendees will further increase [claimant.GetShortUINamePossessive] [candidate_score|E]"
chariot_race.0201.t: "The [host.GetTitleAsNamePossessiveNoTooltip] Address"
chariot_race.0201.kathisma: "The cheering of thousands grows ever louder. I am swept along with my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('host'))], [host.GetTitledFirstName], as [host.GetHerHis] entourage ascends the spiral staircase to the high [Glossary( 'kathisma', 'KATHISMA_GLOSS')] and the races' opening ceremonies begin.\n\n"
chariot_race.0201.intro: "Arrayed around the monumental Hippodrome in endless ranks, the restless audience awaits their racers and their [host.GetTitleAsName]. At last, in the towering imperial box, a tiny, gold-crowned figure appears. The opening ceremonies begin.\n\n"
chariot_race.0201.emperor_unfazed: "The [host.GetTitleAsNameNoTooltip] drinks in the mass anticipation of the people, and begins thundering an address."
chariot_race.0201.emperor_nervous: "The [host.GetTitleAsNameNoTooltip], a parapet concealing one of [host.GetHerHis] trembling hands, speaks to the people."
chariot_race.0201.emperor_distant: "With whispers passing along [host.GetHerHis] distant message, [host.GetTitledFirstNameNoTooltip] delivers an address."
chariot_race.0201.gain_influence: "[host.GetSheHe|U] describes acts of imperial charity and the lavishness of the races to come. How great is [host.GetHerHis] beneficence! How well-rewarded are those with faith in the [host.GetTitleAsNameNoTooltip], those who serve [host.GetHerHim] well!"
chariot_race.0201.sway: "A panegyric for [honorary_guest.GetName] takes shape. Coupled with a position of honor in the imperial box, these praises draw the [host.GetTitleAsNamePossessiveNoTooltip] [host.Custom2('RelationToMeShort', SCOPE.sC('honorary_guest'))] into the aura of palatial grandeur."
chariot_race.0201.sway_self: "[host.GetSheHe|U] offers praises for my virtues and the gift of my company. Here, in the imperial box, I see I am being drawn into into the aura of palatial grandeur."
chariot_race.0201.seduce: "With flowery, tumbling metaphors and classical allusions, [host.GetSheHe] seems to either be praising some cherished beloved... or a winsome personification of the [host.GetPrimaryTitle.GetTierAsNameNoTooltip|l]?"
chariot_race.0201.seduce_self: "With flowery, tumbling, romantic metaphors and classical allusions, [host.GetSheHe] seems to either be praising a winsome personification of the [host.GetPrimaryTitle.GetTierAsNameNoTooltip|l]... or #EMP me?#!"
chariot_race.0201.present_heir: "It seems [host.GetSheHe] is using this occasion to put an heir before the people. Inviting cheers of acclaim, the [host.GetTitleAsNameNoTooltip] pronounces [honorary_guest.GetName] as worthy of the purple regalia."
chariot_race.0201.present_heir_self: "It seems [host.GetSheHe] is using this occasion to put an heir before the people. Inviting cheers of acclaim, the [host.GetTitleAsNameNoTooltip] pronounces that #EMP I#! am a most worthy candidate for the purple regalia!"
chariot_race.0201.appease_populace: "Promises spew forth: to recant taxes, release rabble-rousers, and hurl gold wherever the masses wish it. The [host.GetTitleAsNameNoTooltip] is bending — utterly — to the teeming crowd's will."
chariot_race.0201.increase_legitimacy_success: "[host.GetHersHis|U] is a mighty and worthy tale: of a noble life, of conquered tribulations. The [host.GetTitleAsNameNoTooltip] calls on the crowd's judgement: was not the sovereign regalia destined from the very start?"
chariot_race.0201.increase_legitimacy_fail: "[host.GetHersHis|U] is a paltry and hollow tale: the [host.GetTitleAsNamePossessiveNoTooltip] boasts ring false. [host.GetSheHe|U] calls on the crowd's judgement... while seeming very much like a petulant babe dressed in the sovereign regalia."
chariot_race.0201.spread_legend: "Artfully woven into the usual phrases are allusions to [promote_legend.GetName]. Ancient ceremony is made indistinguishable from imperial tale."
chariot_race.0201.discredit_claimant_self: "And how soon is my name on everyone's lips! For the [host.GetTitleAsNameNoTooltip], fool that [host.GetSheHe] is, publicly slanders my prospects and swears that I will never see [host.GetHerHis] support for the throne!"
chariot_race.0201.discredit_claimant_success: "Before all assembled, [host.GetSheHe] condemns the name of [claimant.GetName], eviscerates [claimant.GetHerHis] prospects, and swears that [claimant.GetSheHe] will never sit the throne!"
chariot_race.0201.discredit_claimant_fail: "Before all assembled, [host.GetSheHe] slanders the name of [claimant.GetName], whinges about [claimant.GetHerHis] prospects, and becomes red-faced at the notion of [claimant.GetHerHim] sitting the throne."
chariot_race.0201.war_support: "[host.GetHerHis|U] exhortations to righteous war against [foe.GetName] fall upon the crowd, [host.GetHerHis] promises of victory. These wartime games themselves, [host.GetSheHe] proclaims, are proof that we fear no foe!"
chariot_race.0201.angry_crowd: "\n\nThe mob is hardly pleased. Their mass applause is mingled with screamed demands, insults, vulgar chanting."
chariot_race.0201.happy_crowd: "\n\nThe masses roar their acclaim, intoxicated by the Hippodrome air, a city united in praise."
chariot_race.0201.aa.discredit: "The throne belongs to [host.GetHouse.GetNameNoTooltip]!"
chariot_race.0201.aa.honorary_guest: "[honorary_guest.GetTitledFirstNameNoTooltip] is ascendant!"
chariot_race.0201.ab: "[claimant.GetTitledFirstNameNoTooltip] shall reign!"
chariot_race.0201.a: "With speeches done — a toast to Fortune!"
chariot_race.0201.a.flavor: "What good are these amusements without libations?"
chariot_race.0201.b: "What an unworthy address..."
chariot_race.0201.b.flavor: "Plant a thought in the mind of nearby notables: a true orator or master of politics could have truly awed!"
chariot_race.0201.c: "Have agents instigate a counter-chant!"
chariot_race.0201.c.flavor: "#EMP Drown out the [host.GetTitleAsNameNoTooltip]! Let the masses cow the pompous fool, and call for [host.GetHerHis] replacement!#!"
chariot_race.0201.d: "I shall lend to the cause!"
chariot_race.0201.d.flavor: "And thus, earn my part of the credit for our present victory."
chariot_race.0201.e: "I must thank the [host.GetTitleAsNameNoTooltip] effusely."
chariot_race.0201.e.flavor: "My noble [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('host'))] — who else could offer the same kindnesses?"
chariot_race.0201.f: "Praise our [host.GetTitleAsNameNoTooltip]!"
counter_chanters_log_title: "Counter-Chants Against the Opening Address"
counter_chanters_log: "[host.GetShortUINamePossessive] speech was met with organized political protest and the caterwauling of the masses."
chariot_race.0202.title: "Counter-Chants Against Speech"
chariot_race.0202.desc: "The unruly crowds attending your Chariot Race have been riled against you."
counter_chants_strong_modifier_tooltip: "[imperial_capital.GetName] gained [activity.MakeScope.Var( 'counter_chant_count' ).GetValue|N0] instances of [GetModifier( 'strong_sow_discord_modifier' ).GetNameWithTooltip]"
counter_chants_normal_modifier_tooltip: "[imperial_capital.GetName] gained [activity.MakeScope.Var( 'counter_chant_count' ).GetValue|N0] instances of [GetModifier( 'normal_sow_discord_modifier' ).GetNameWithTooltip]"
counter_chants_weak_modifier_tooltip: "[imperial_capital.GetName] gained [activity.MakeScope.Var( 'counter_chant_count' ).GetValue|N0] instances of [GetModifier( 'weak_sow_discord_modifier' ).GetNameWithTooltip]"
# Notification that the race has begun
chariot_race.0250.t: "Let the Race Begin"
chariot_race.0250.desc: "Bathed in the golden hues of the noon sun, the crowd's thunderous cheers greet the charioteers. [activity.MakeScope.Var('first_place').Char.GetFirstName|U], [activity.MakeScope.Var('second_place').Char.GetFirstName], and [activity.MakeScope.Var('third_place').Char.GetFirstName], are favored to win today. They stand poised at the starting line with reins taut and eyes aflame with determination.\n\nAs the imperial trumpets sound, the chariots surge forward, wheels kicking up dust in a whirlwind of speed and skill. The ground beneath me quakes with the thunder of hooves and the race unfolds with palpable energy."
chariot_race.0250.a: "Let the games begin!"
### ONGOING EVENTS
chariot_race.3000.t: "Shield of the [ROOT.Char.Custom('GetChariotTeamColorPlural')]"
chariot_race.3000.intro: "The pack of chariots is bunched close — so close that just one could wildly disrupt all the others. My team is the first to seize upon this.\n\n"
chariot_race.3000.backing_sacrifice: "The driver wheeling along with my coin on [charioteer_sacrifice.GetHerHis] head, [charioteer_sacrifice.GetName], starts veering wildly — left, then right, then left again. By [ROOT.Char.GetFaith.HighGodName], is it tortuously slow! But the main pack is trapped behind [charioteer_sacrifice.GetHerHis] sidewinding barrier!\n\nMeanwhile, [charioteer_leading.GetName], another of the [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')], streaks ahead unhindered."
chariot_race.3000.not_backing_but_employs_sacrifice: "My charioteer, [charioteer_sacrifice.GetName] starts veering wildly — left, then right, then left again. How clever, how bold! [charioteer_sacrifice.GetSheHe|U] is trapping the main pack behind [charioteer_sacrifice.GetHerHis] sidewinding barrier.\n\nMeanwhile, another of the [charioteer_leading.Custom('GetChariotTeamColorPluralGlossed')], [charioteer_leading.GetName] streaks ahead blessedly unhindered!"
chariot_race.3000.not_backing_sacrifice: "One of our drivers, [charioteer_sacrifice.GetName], starts veering wildly — left, then right, then left again. How clever, how bold! [charioteer_sacrifice.GetSheHe|U] is trapping the main pack behind [charioteer_sacrifice.GetHerHis] sidewinding barrier.\n\nMeanwhile, my chosen racer, [charioteer_leading.GetName], streaks ahead blessedly unhindered!"
chariot_race.3000.a: "Have enforcers join the imminent scuffle."
chariot_race.3000.a.flavor: "The other factions are riotous, up in arms about this saucy play: it's time to get the [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')] rowdy too!"
chariot_race.3000.b: "A mighty sacrifice for the [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]#EMP !#!"
chariot_race.3000.b.flavor: "All we [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')] should feel thrilled for an imminent victory!"
chariot_race.3000.c: "It seems some prosper... but others do not."
chariot_race.3000.c.flavor: "The poor, cheated supporters of [charioteer_sacrifice.GetFirstNameNoTooltip] deserve some thought!"
chariot_race.3000.d: ""No! #EMP [charioteer_about_to_be_passed.GetFirstNameNoTooltip]!#!""
chariot_race.3010.t: "Rest, [first_place_charioteer.GetFirstNameNoTooltip]"
chariot_race.3010.desc: "For a brief moment, [first_place_charioteer.GetFirstName] had wings. [first_place_charioteer.GetSheHe|U] flew out ahead of the pack, securing first place and putting leagues between [first_place_charioteer.GetHerselfHimself] and the other charioteers.\n\nFor a brief moment, [first_place_charioteer.GetHerHis] glorious chariot illuminated the Hippodrome... but [first_place_charioteer.GetFirstNameNoTooltip] was no Helios. Flying too close to greatness, our very own [Glossary( 'Phaethon', 'PHAETHON_GLOSS' )] fell. [first_place_charioteer.GetHerHis|U] contorted corpse and a long streak of blood now subdue the dust of the track — the last testament to [first_place_charioteer.GetHerHis] ambition."
PHAETHON_GLOSS: "In Ancient Greek mythology, Phaethon was struck down by Zeus' lighting after attempting to drive his father Helios' chariot across the sky."
chariot_race.3010.a: "Give a speech to soothe the crowd."
chariot_race.3010.a.success: "The crowd is calmed"
chariot_race.3010.a.failure: "The crowd continues to panic"
chariot_race.3010.b: "Commission a statue in [first_place_charioteer.GetHerHis] honor."
chariot_race.3010.c: ""[first_place_charioteer.GetFirstNameNoTooltip] shall have a funeral befitting [first_place_charioteer.GetHerHis] accomplishments.""
chariot_race.3010.a.success_title: "$chariot_race.3010.a.success$"
chariot_race.3010.a.failure_title: "$chariot_race.3010.a.failure$"
chariot_race.3020.t: "My Stake's Prospects"
chariot_race.3020.intro: "Having wagered [ROOT.Var('wager_value').GetValue] gold on [wager_target.GetFirstName] to [ROOT.Char.Custom('GetWinPlaceShow')], I endeavor to keep a keen eye on [wager_target.GetHerHis] performance. [wager_target.GetSheHe|U] is currently in... #EMP;HIGH [wager_target.Custom('GetChariotRacePlacement')] place!#!\n\n"
chariot_race.3020.placement_first: "I look forward to exulting in [wager_target.GetFirstNamePossessiveNoTooltip] imminent triumph! Here comes the payout!"
chariot_race.3020.placement_good: "Anticipating a potential twist, I keenly watch as [wager_target.GetFirstNameNoTooltip] navigates through the competition from his opportune position."
chariot_race.3020.placement_bad: "The odds are not in our favor..."
chariot_race.3020.placement_last: "#EMP DEAD LAST?!#! My heart sinks as [wager_target.GetFirstNameNoTooltip] faces challenges on the track, currently trailing in last place, and I pray for some unforeseen twist."
chariot_race.3020.a: "Rouse [wager_target.GetFirstNamePossessiveNoTooltip] fans to violence!"
chariot_race.3020.a.flavor: "Violence - #EMP in my name!#!"
chariot_race.3020.b: "A moment to distribute libations..."
ep3_chariot_race_strong_appeasement_modifier: "Lavish Generosity"
ep3_chariot_race_strong_appeasement_modifier_desc: "During a grand chariot race, libations and fine gestures were amply distributed among the people."
ep3_chariot_race_weak_appeasement_modifier: "Appeasement Efforts"
ep3_chariot_race_weak_appeasement_modifier_desc: "Attempts were made to win over the mob at the chariot races."
chariot_race.3020.c: "Who do you fancy to win, [special_guest.GetFirstNameNoTooltip]?"
chariot_race.3020.d.placement_first: "Come on... just a little further!"
chariot_race.3020.d.placement_good: "Keep at it, [wager_target.GetFirstNameNoTooltip]!"
chariot_race.3020.d.placement_bad: "There's still time. [wager_target.GetSheHe|U] still has a chance."
chariot_race.3020.d.placement_last: "This is the last time I wager on the [wager_target.Custom('GetChariotTeamColorPluralGlossed')]..."
chariot_race.3030.t: "[trailing_charioteer.GetShortUINameNoTooltip] Passes [leading_charioteer.GetShortUINameNoTooltip]!"
chariot_race.3030.desc: "In a surprise upset, [trailing_charioteer.GetFirstName] [trailing_charioteer.Custom('GetVictoriousChariotMovement')], edging past [leading_charioteer.GetFirstName] into [trailing_charioteer.Custom('GetChariotRacePlacement')] place!\n\nThe crowd goes wild!"
chariot_race.3030.desc_teams: "Those supporting the [trailing_charioteer.Custom('GetChariotTeamColorPluralGlossed')] flash their colors and raise a great cheer... those supporting the [leading_charioteer.Custom('GetChariotTeamColorPluralGlossed')], however, harumph in dismay."
chariot_race.3030.a: "Raise a toast to [trailing_charioteer.GetFirstNamePossessiveNoTooltip] success."
chariot_race.3030.b: "If you can't beat them... make them yours."
chariot_race.3030.c: "Bad luck, [leading_charioteer.GetFirstNameNoTooltip]."
chariot_race.3040.t: "A Treacherous Tangle"
chariot_race.3040.desc: "[charioteer_1.GetName|U] and [charioteer_2.GetName] wrestle for position, each of their chariots scraping and bouncing off the other. They grab at the reins as they approach the turn. The chariots cannot break free of one another!\n\n[charioteer_1.GetFirstNamePossessive|U] wheel shatters into fragments. [charioteer_1.GetHerHis|U] chariot veers wildly, then crashes into [charioteer_2.GetFirstNamePossessive] chariot. The screams of the horses and the stench of their blood rises from the wreckage. Neither charioteer appears to be moving."
chariot_race.3040.a: "These brave souls will have a lavish funeral."
chariot_race.3040.b: "Hold the next lap! They could still be alive!"
chariot_race.3040.b.tt: "Survivors will be pulled from the wreckage"
chariot_race.3040.b.both_survive: "Both charioteers survive"
chariot_race.3040.b.chariot_two_survives: "[charioteer_2.GetFirstNameNoTooltip|U] survives"
chariot_race.3040.b.chariot_one_survives: "[charioteer_1.GetFirstNameNoTooltip|U] survives"
chariot_race.3040.b.no_survivors: "Neither charioteer survives"
chariot_race.3040.c: "What a show! THAT'S a chariot race!"
chariot_race.3040.d: "What horror... I will pray for them."
chariot_race.3050.t: "An Unlikely Triumph"
chariot_race.3050.desc: "The air crackles with tension.\n\n[last_place_charioteer.GetFirstName], a once-overlooked charioteer, defies all odds, [last_place_charioteer.Custom('GetChariotComebackMovement')] in a true [Glossary( 'aristeia', 'GLOSS_ARISTEIA')].\n\nGasps echo through the stands as the vibrant colors of the [last_place_charioteer.Custom('GetChariotTeamColorPluralGlossed')] surge forward. The crowd, initially silent in disbelief, erupts into a thunderous roar!"
chariot_race.3050.a: "#EMP [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')] reign supreme!#!"
chariot_race.3050.b: "[last_place_charioteer.GetSheHe|U] shall be mine."
chariot_race.2050.c: "Well done, [last_place_charioteer.GetFirstNameNoTooltip]!"
GLOSS_ARISTEIA: "An #EMP aristeia#! describes a divinely inspired moment in which a hero is able to accomplish extraordinary and impressive deeds."
chariot_race.2050.d: "[ROOT.Char.GetFaith.HighGodName|U] loves some of [ROOT.Char.GetFaith.HighGodHerHis] children more than others..."
### Events only for spectators
chariot_race.4000.t: "Rubbing Elbows"
chariot_race.4000.desc: ""Ah, would you look at that! [activity.MakeScope.Var('first_place').Char.GetName] is in the lead!" [target_governor.GetTitledFirstName|U] approaches me. [target_governor.GetHerHis|U] smile is as wide [last_place.GetFirstNamePossessive] turns.\n\n"[target_governor.Custom('GetGovernorChitChat')] How fare you, dear [ROOT.Char.GetFirstNameNoTooltip]?"\n\nSuch a polite conversation between governors could be turned to more productive topics..."
chariot_race.4000.a: "I shall tactfully extol my virtues as a ruler."
chariot_race.4000.a.critical_success: "[target_governor.GetFirstNameNoTooltip] becomes your adoring fan"
chariot_race.4000.a.critical_success_title: "$chariot_race.4000.a.critical_success$"
chariot_race.4000.a.success: "You convince [target_governor.GetFirstNameNoTooltip] of your worth"
chariot_race.4000.a.success_title: "$chariot_race.4000.a.success$"
chariot_race.4000.a.failure: "You fail to convince [target_governor.GetFirstNameNoTooltip] of your worth"
chariot_race.4000.a.failure_title: "$chariot_race.4000.a.failure$"
chariot_race.4000.a.critical_failure: "[target_governor.GetFirstNameNoTooltip] becomes your rival"
chariot_race.4000.a.critical_failure_title: "$chariot_race.4000.a.critical_failure$"
change_appointment_investment_medium_gain: "Your [candidate_score|E] for [target_title.GetName] increases by [EmptyScope.ScriptValue('appointment_score_medium_value')|P0]"
change_appointment_investment_minor_gain: "Your [candidate_score|E] for [target_title.GetName] increases by [EmptyScope.ScriptValue('appointment_score_minor_value')|P0]"
change_appointment_investment_minor_loss: "Your [candidate_score|E] for [target_title.GetName] decreases by [EmptyScope.ScriptValue('appointment_score_minor_value')|N0]"
change_appointment_investment_medium_loss: "Your [candidate_score|E] for [target_title.GetName] decreases by [EmptyScope.ScriptValue('appointment_score_medium_value')|N0]"
chariot_race.4000.b: "I wonder what agents [target_governor.GetFirstNameNoTooltip] has here..."
ep3_united_agents_tooltip: "[political_schemes|E] against your [liege|E]: #P +15%#! [success_chance|E] for #high 10 years#!"
united_political_agents_modifier: "United Agents in Capital"
united_political_agents_modifier_desc: "This character's political creatures within the high court of the land work in tandem with another's."
united_political_agents_modifier_tt: "#weak [political_schemes|E] against [liege|E]: #P +15%#! [success_chance|E]#!"
chariot_race.4000.c: "I wonder if [target_governor.GetFirstNameNoTooltip] has heard the tales they tell of me?"
chariot_race.4000.c.success: "[target_governor.GetFirstNameNoTooltip] begins promoting your legend"
chariot_race.4000.c.failure: "[target_governor.GetFirstNameNoTooltip] is uninterested in your legend"
chariot_race.4000.d: "Ah, an opportunity to extend my political reach!"
chariot_race.4000.d.success: "You successfully manipulate [target_governor.GetTitledFirstName]"
chariot_race.4000.d.failure: "You fail to manipulate [target_governor.GetTitledFirstName]"
chariot_race.4000.f: "Never underestimate the value of friends in high places."
chariot_race.4000.g: "Perhaps it is time to bring [target_governor.GetFirstNameNoTooltip] down a peg..."
chariot_race.4000.g.flavor: "You unleash an ambition-breaking insult upon [target_governor.GetFirstNameNoTooltip]"
target_governor_change_appointment_investment_medium_loss: "[target_governor.GetTitledFirstNamePossessive] [candidate_score|E] for [target_title.GetName] decreases by [EmptyScope.ScriptValue('appointment_score_medium_value')|N0]"
chariot_race.4010.t: "Down With [unpopular_official.GetTitledFirstNameNoTooltip]!"
chariot_race.4010.desc: "A roar rises from the crowd, then spreads, repeats itself, becomes an chant. I lean forward, straining to catch the words. The [Glossary( 'hoi polloi', 'HOI_POLLOI_GLOSS')] are stamping, pointing, shouting a name: #EMP "Down with [unpopular_official.GetTitledFirstName]! Down with [unpopular_official.GetTitledFirstNameNoTooltip]!"#!\n\nI had heard that [unpopular_official.GetTitledFirstNameNoTooltip] was gaining a bit of a reputation, but I had no idea the people were this angry!"
chariot_race.4010.a: "[unpopular_official.GetTitledFirstNameNoTooltip|U] shall be stripped of [unpopular_official.GetHerHis] position."
chariot_race.4010.b: "Placate the crowd. Send servants to throw them prizes!"
chariot_race.4010.b.tt.success: "The crowd is delighted"
chariot_race.4010.b.tt.failure: "The chants only grow louder"
chariot_race.4010.c: "Unacceptable. I need [unpopular_official.GetFirstNamePossessiveNoTooltip] skills."
chariot_race.4010.d: "Join the chant! Down with [unpopular_official.GetTitledFirstNameNoTooltip]!"
chariot_race.4010.e: "Start a new chant! #EMP "[ROOT.Char.GetFaith.HighGodName] protect [emperor_scope.GetTitledFirstNameNoTooltip]!"#!"
chariot_race.4010.f: "Sit in uncomfortable silence."
chariot_race.4020.t: "The Charms of [ROOT.Char.GetCapitalLocation.GetNameNoTooltip]"
chariot_race.4020.desc: ""Opulent [Glossary( 'thermae', 'THERMAE_GLOSS')], you say?" muses [notable.GetName], [notable.GetHerHis] words half-lost in the tumult of the crowd, "I'd not thought [ROOT.Char.GetCapitalLocation.GetName] to be a place of such sophistication..."\n\nAs I speak of my plans for [ROOT.Char.GetPrimaryTitle.GetNameNoTier], a dreaminess steals into [notable.GetTitledFirstNamePossessiveNoTooltip] faraway look.\n\n"
THERMAE_GLOSS: "A bath complex of Roman origin, which served not only to cleanse the body, but to facilitate a variety of social interactions."
chariot_race.4020.desc_capital_estate: ""In truth," [notable.GetSheHe] says, "The voices of my kin are lost in the clamor, the squabbling, of the capital, and our children exposed to every vice... perhaps a [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] home would suit House [notable.GetHouse.GetName] well.""
chariot_race.4020.desc_provincial_estate: ""In truth," [notable.GetSheHe] says, "My family dines too often with bumpkins and no-names in [current_estate.GetName]... and it seems your ministry could make fine use of officials with the [notable.GetHouse.GetName] name.""
chariot_race.4020.a: "You will always be welcome in my palace!"
chariot_race.4020.a.flavor: "And in [ROOT.Char.GetCapitalLocation.GetNameNoTooltip], may all our kin be bonded close!"
chariot_race.4020.a.success: "[notable.GetFirstNameNoTooltip] becomes a valuable confidant"
chariot_race.4020.a.failure: "[notable.GetFirstNameNoTooltip] appreciates your high regard"
chariot_race.4020.b: "Come, come! Worthy employment awaits!"
noble_administrators_modifier: "Highborn Administrators"
noble_administrators_modifier_desc: "Influential nobles have come out to this character's capital, now staffing vital roles in their bureaucracy."
5_percent_governor_efficiency_tooltip: "[governor_efficiency|E]: @governor_efficiency!#positive_value +5%#!"
chariot_race.4020.c: "I'll outfit a fine country home for you."
chariot_race.4020.c.flavor: "[notable.GetTitledFirstNameNoTooltip] need not reside there full-time... but he #EMP must#! honor such an act of generosity."
chariot_race.4020.d: "But it is [current_estate.GetNameNoTooltip]'s #EMP merchants#! we dearly need."
chariot_race.4020.d.flavor: "And [notable.GetTitledFirstNamePossessiveNoTooltip] estate deals with them prodigiously..."
mercantile_contacts_modifier: "Mercantile Contacts"
mercantile_contacts_modifier_desc: "A distant powerful family directs their local merchants to the ample business opportunities to be found here."
chariot_race.4030.t: "The Hippodrome's Refreshments"
chariot_race.4030.desc: "I've finally managed to approach [seduce_interest.GetName]. [seduce_interest.GetSheHe|U] seems to be in a curious mood.\n\n"Can you believe, good [ROOT.Char.GetFirstName]," whispers the lovely [seduce_interest.GetFirstNameNoTooltip], "Prostitutes of the capital — like that [prostitute.GetWomanMan] — take highborn [ROOT.Char.GetWomenMen] beneath the stands... and..."\n\n[seduce_interest.GetSheHe|U] blushes deeply.\n\n"Imagine having such nerve! It must be like another world down there: the whispered dealings in sweltering heat, while everyone is reborn as strangers in the dark...""
chariot_race.4030.desc_no_seduction: "The chariot-spectacle isn't the sole amusement of the day — not all that's here to set [ROOT.Char.GetWomenMen]'s passions ablaze. As spirits run hot, prostitutes slip through the crowd and ply their trade.\n\nA painted face — an especially comely one — smiles to me invitingly. How daring of [prostitute.GetHerHim] to come near these places of honor! But even here... I could easily take [prostitute.GetHerHis] hand in mine, and follow [prostitute.GetHerHis] sweet-smelling body to a secluded place..."
chariot_race.4030.a: "#EMP Or#! I could lure in an interested party..."
chariot_race.4030.a.flavor: "...and once [john.GetTitledFirstNameNoTooltip] has had [john.GetHerHis] disgusting fun, I'll be left knowing a dirty secret!"
chariot_race.4030.a.success: "You lead [john.GetFirstNameNoTooltip] into the shadows"
chariot_race.4030.a.failure: "[john.GetFirstNameNoTooltip] publicly scolds you"
chariot_race.4030.b: "Something to see for ourselves, my [seduce_interest.GetLadyLord]...?"
chariot_race.4030.b.flavor: "I'd be #EMP very#! willing to lead this fanciful [seduce_interest.GetWomanMan] somewhere illicit and anonymous!"
chariot_race.4030.b.success: "[seduce_interest.GetFirstNameNoTooltip] gives [seduce_interest.GetHerselfHimself] to you"
chariot_race.4030.b.failure: "[seduce_interest.GetFirstNameNoTooltip] is utterly scandalized"
chariot_race.4030.c: "That does sound... appealing..."
chariot_race.4030.c.flavor: "They say the whores of [host.GetCapitalLocation.GetNameNoTooltip] are skilled like no other [prostitute.GetWomenMen]..."
chariot_race.4030.d: "I'm just going to watch the race now."
chariot_race.4031.t: "The First to Finish"
chariot_race.4031.desc: "Interminable twists and turns, ever-descending, lead us to an empty aviary. As doves coo for the coming of peace, [besexed.GetTitledFirstName] and I couple.\n\nEvery muscle straining, every moment furtively glancing to the doorway, I hold [besexed.GetHerHim] close until, at last, I reach satisfaction. Faintly, the crowd roars.\n\n"
chariot_race.4031.desc_seduced: ""How scandalous," purrs [besexed.GetFirstNameNoTooltip], relishing our squalid fantasy. "Dare I dream this means I'm now in your employ, my [ROOT.Char.GetLadyLord]?""
chariot_race.4031.desc_prostitute: ""You are like few others, my [ROOT.Char.GetLadyLord]," purrs [besexed.GetFirstNameNoTooltip], tracing designs like pursestrings along my bare skin. "Dare I dream of you seeking me out again?""
chariot_race.4031.a: "I'm certainly not letting you get away."
chariot_race.4031.a.flavor: "Next time, though, let us be under bedsheets!"
chariot_race.4031.b: "What an occasion the races are!"
chariot_race.4031.b.flavor: "...a unique occasion without any lasting significance, yes."
chariot_race.4040.t: "The [ROOT.Char.Custom('GetChariotTeamColorPlural')], United!"
chariot_race.4040.desc: ""#EMP [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]! [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]! [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]!"#! comes the chant from below, growing louder as the sweaty commoner [common_fan.GetName] stumbles to one knee before [noble_fan.GetTitledFirstName] and I.\n\n"Noble prelates," voices [common_fan.GetSheHe], "you're among the greatest, truest supporters of our beloved [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]! Would you care to step among us — lift a cup with some stout and loyal compatriots? I'll keep the boys from brawling and stone-throwing, I swear!"\n\n[noble_fan.GetFirstNameNoTooltip] and the other nobles seem in a genial mood, but even still... everyone cringes at the thought of the mob."
chariot_race.4040.a: "Hmm... these loyal thugs seem useful..."
chariot_race.4040.a.flavor: "Secretly secure the aid of this toady and [common_fan.GetHerHis] violent rabble."
chariot_race.4040.discord_tt: "#high $sow_discord_intent$#! [intent|E] effects are improved"
chariot_race.4040.thugs_tt: "Your #high $murder_attendee_intent$#! [intent|E] is more likely to succeed"
chariot_race.4040.b: "[ROOT.Char.GetCapitalLocation.GetNameNoTooltip] is where true [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')] belong!"
chariot_race.4040.b.flavor: "Encourage members of the deme to emigrate to a soon-to-be bastion of the [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]."
chariot_race.4040.b.success: "The deme roars your name"
chariot_race.4040.b.failure: "You fail to incite anyone"
chariot_race.4040.c: "I shall lead a mighty rally of #EMP all#! [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]!"
chariot_race.4040.c.flavor: "And thereby become the focus of all their camaraderie."
chariot_race.4040.d: "Better to revel only with highborn [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]..."
chariot_race.4040.team_popularity_tt: "This @influence_icon![influence|E] is based on your team's popularity"
chariot_race.4040.team_popularity_rally_tt: "This outcome is affected by your team's popularity"
powerful_loyal_deme_modifier: "Powerful Loyal Deme"
powerful_loyal_deme_modifier_desc: "The dominant local racing faction is devoted to their ruler, a publicly-proclaimed fellow fan."
sizable_loyal_deme_modifier: "Sizable Loyal Deme"
sizable_loyal_deme_modifier_desc: "A major racing faction is devoted to their ruler, a publicly-proclaimed fellow fan."
flourishing_local_deme_modifier: "Deme Flourishing Locally"
flourishing_local_deme_modifier_desc: "Ardent supporters of a racing faction are coalescing in this county, and reviving old traditions of civic engagement."
chariot_race.4050.t: "Down..."
chariot_race.4050.desc.non_abrahamic: "[victim.Custom('InsultAdjective')|U] [victim.Custom('InsultNoun')] that [victim.GetSheHe] is, my [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('victim'))] deserves to fall... down, down...."
chariot_race.4050.desc: "Like a rebel angel, how my [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('victim'))] deserves to fall... down,"
chariot_race.4050.desc.kathisma: "down from the high imperial box, all pride of place lost to [victim.GetHerHis] broken body, as it lies splayed among the shrieking commons.\n\nThe mood of the Hippodrome grows ever-more jovial, ever-more enamored with its contest. With imperial guards about, there can be no perfect moment to lay hands on [victim.GetName], but #EMP this#! seems as good as any."
chariot_race.4050.desc.track: "down to the burning sand, where chariots' wheels will snap [victim.GetHerHis] bones, where iron-shod hooves will destroy that damnable face.\n\nWith the race intensifying, [victim.GetTitledFirstName] takes a place at the fore of the stands, practically leaning over the balustrade as [victim.GetSheHe] savors the action below."
chariot_race.4050.desc.outro: "\n\nHow near is the fool to hideous ruin..."
chariot_race.4050.desc.lackey: "I need only pass the word to my loyal fixer [lackey.GetFirstName]."
chariot_race.4050.a: "It's time for my agents to send [victim.GetHerHim] tumbling..."
chariot_race.4050.a.flavor: "[victim.GetFirstNameNoTooltip] shall lend the glamor of death to the day's spectacle."
chariot_race.4050.a.success: "[victim.GetFirstNameNoTooltip] suffers a mysterious fall"
chariot_race.4050.a.failure: "Your assassin is intercepted"
chariot_race.4050.b: "#EMP I#! shall hurl this swine to [victim.GetHerHis] DOOM!"
chariot_race.4050.b.flavor: "You grab hold of [victim.GetFirstNameNoTooltip] and #EMP very#! unsubtly attempt to toss [victim.GetHerHis] loathsome body over the balustrade."
chariot_race.4050.b.success: "You send [victim.GetFirstNameNoTooltip] plummeting down"
chariot_race.4050.b.failure: "[victim.GetFirstNameNoTooltip] resists you"
chariot_race.4050.might_die: "@death_icon! You may be killed"
chariot_race.4050.might_be_imprisoned: "[host.GetShortUIName] may [imprison|E] you"
chariot_race.4050.c: "Far, far too public."
chariot_race.4051.t: "Down to Bottomless Perdition"
chariot_race.4051.kathisma_attempt: "A servant is turned to my bidding: compelled to his certain doom with promises of rich reward. The assassin enters the [Glossary( 'kathisma', 'KATHISMA_GLOSS')]#!, laden with refreshments, and approaches [victim.GetTitledFirstName].\n\n"
chariot_race.4051.stands_attempt: "Watching from a distance, I can only just make out the lumpen head of my burly assassin, as he sidles through the crowded stands towards [victim.GetTitledFirstName].\n\n"
chariot_race.4051.self_attempt: "Steadfast hate rules me. Surging to the attack, I snatch at [victim.GetTitledFirstNamePossessive] clothes, I swat aside [victim.GetHerHis] shocked resistance, and I heave [victim.GetHerHim] toward the sunny abyss.\n\n"
chariot_race.4051.agents_success: "A great hue and cry is raised — [victim.GetFirstNameNoTooltip] is hoisted over the balustrade and, [victim.GetHerHis] robes and silks swirling, [victim.GetSheHe] plummets headlong! Like some garish bird struck-through, [victim.GetHerHis] body falls to earth."
chariot_race.4051.agents_fail_secret: "But alas — as my agent lunges at his mark, [victim.GetFirstNamePossessive] companions leap into the fray! During the ensuing struggle, rather fortunately for me, the assassin is stabbed to death.\n\n[victim.GetNameNoTooltip] has learned [victim.GetSheHe] is not safe at these races... but [victim.GetSheHe] knows not who to suspect for this."
chariot_race.4051.agents_fail_snitch: "But alas — as my agent lunges at his mark, [victim.GetFirstNamePossessive] companions leap into the fray! My assassin is swiftly overpowered. Then, while enduring some paltry kicks, stomps and blows to the genitals, the incompetent #EMP gives up my name!#!\n\nI am beginning to feel rather unwelcome in this Hippodrome..."
chariot_race.4051.self_failed_survive_kathisma: "But my victim does not freely tumble. [victim.GetFirstNameNoTooltip] grips my mantle tight; [victim.GetSheHe] pulls my hair, drags me into an ugly tussle. Imperial guards quickly take hold of me.\n\nHigh above the vast crowd, I am clapped in irons."
chariot_race.4051.self_failed_survive: "But my victim does not freely tumble. [victim.GetFirstNameNoTooltip] grips my mantle tight; [victim.GetSheHe] pulls my hair, drags me into an ugly tussle. Bystanders quickly take hold of me and cast me back into the company of my guards.\n\nAn uncomfortable moment's standoff is held, before I storm away."
chariot_race.4051.self_failed_death: "But my victim does not freely tumble. And — by [ROOT.Char.GetFaith.HighGodName] — my legs are without strength! I collapse into [victim.GetFirstNamePossessiveNoTooltip] seat. Blood streams out from a knife-wound in my chest.\n\n[victim.GetNameNoTooltip] stands over me, dagger in hand, furiously screaming. But [ROOT.Char.GetFaith.DeathDeityName] calls me away..."
chariot_race.4051.success_death_stands: "\n\nSpectators crowd the stands at the place of impact, their revelations streaming out: [victim.GetNameNoTooltip] is dead!"
chariot_race.4051.success_death_track: "\n\nThe timing couldn't be better. Chariots veer wildly, seeking to avoid their new obstacle, but a [Glossary( 'quadriga', 'QUADRIGA_GLOSS')] still savagely overruns [victim.GetFirstNamePossessiveNoTooltip] crumpled form. It is instantly apparent: [victim.GetNameNoTooltip] is dead!"
chariot_race.4051.success_infirm_stands: "\n\nSpectators crowd the stands at the place of impact, their revelations streaming out: [victim.GetNameNoTooltip] lives, though only just!"
chariot_race.4051.success_infirm_track: "\n\nAttendants rush to [victim.GetFirstNamePossessiveNoTooltip] crumpled form, lying in the sand. Word ripples out: [victim.GetNameNoTooltip] still lives, though only just!"
chariot_race.4051.a_triumph: "A worthy triumph for the Hippodrome!"
chariot_race.4051.a: "A poor gamble..."
######
chariot_race.0400.t: "A Prize for the Winner"
chariot_race.0400.desc_emperor: "As the emperor, it is my great honor to bestow the time-honored palm leaf unto [activity.MakeScope.Var('first_place').Char.GetName] to mark [activity.MakeScope.Var('first_place').Char.GetHerHis] victory. [activity.MakeScope.Var('second_place').Char.GetName] and [activity.MakeScope.Var('third_place').Char.GetName] receive their commendations in turn, each prize a testament to their exceptional prowess in the arena."
chariot_race.0400.desc_spectators: "As [activity.MakeScope.Var('first_place').Char.GetName] is presented with a leaf of the palm tree to commemorate [activity.MakeScope.Var('first_place').Char.GetHerHis] victory, the crowd erupts in applause. [activity.MakeScope.Var('second_place').Char.GetName] and [activity.MakeScope.Var('third_place').Char.GetName] receive their commendations, each prize a testament to their exceptional prowess in the arena."
chariot_race.0400.a: "A victory well-earned."
chariot_race.0500.t: "The End of the Games"
chariot_race.0500.desc: "As the Hippodrome echoes with the fading cheers of the [Glossary( 'hoi polloi', 'HOI_POLLOI_GLOSS')], I take a moment to reflect on the dazzling displays of skill and competition that comprise our culture.\n\nFor the victors, triump and glory; for the crowd, fiery passion. The heart of the empire beats on with unmatched fervor."
chariot_race.0500.a: "Until next time."
chariot_race.0600.t: "Victory for the [activity.MakeScope.Var('first_place').Char.Custom('GetChariotTeamColorPlural')]!"
chariot_race.0600.intro: "The first three charioteers blaze across the finish line! Cheers erupt for [activity.MakeScope.Var('first_place').Char.GetName], [activity.MakeScope.Var('second_place').Char.GetName], and [activity.MakeScope.Var('third_place').Char.GetName]. A breathtaking display of speed and skill marks the close of the race. The roaring crowd, swept up in awe, adds thunderous acclaim to the spectacle.\n\n"
chariot_race.0600.desc.won_team: "My wager on the [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')] was well-placed!"
chariot_race.0600.desc.won_individual: "My wager on [ROOT.Var('wager_target').Char.GetFirstNameNoTooltip] was well-placed!"
chariot_race.0600.desc.lost_team: "My wager on the [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')] was ill-conceived..."
chariot_race.0600.desc.lost_individual: "My wager on [ROOT.Var('wager_target').Char.GetFirstNameNoTooltip] was ill-conceived..."
chariot_race.0600.desc.dead: "Unfortunately, [ROOT.Var('wager_target').Char.GetFirst] did not live to cross the finish line."
chariot_race.0600.desc.bookmaker: "\n\nMy [GetCourtPositionType('bookmaker_court_position').GetName()] [bookmaker.GetFirstName] brought in a tidy sum from the betting. The empire is [ROOT.Var('gold_gained_emperor').GetValue|V0] gold richer. [bookmaker.GetFirstNameNoTooltip], of course, took [bookmaker.GetHerHis] customary cut of ten percent."
chariot_race.0600.desc.bookmaker.no_money: "\n\nMy [GetCourtPositionType('bookmaker_court_position').GetName()], [bookmaker.GetFirstName], reports that there were an unprecedented number of successful wagers... and consequently, meager profits left for the empire."
chariot_race.0600.a.individual: ""Excellent driving, [ROOT.Var('wager_target').Char.GetFirstNameNoTooltip]!""
chariot_race.0600.a.team: ""Well done, [ROOT.Char.Custom('GetChariotTeamColorPluralGlossed')]#EMP !#!""
chariot_race.0600.a.lost: "Better luck next time..."
chariot_race.0600.a.dead: "A terrible tragedy..."
chariot_race_betting_char_outcome_key_title: "Successful Wager"
chariot_race_betting_char_outcome_key: "[CHARACTER.GetShortUIName|U] successfully wagered that [CHARACTER.MakeScope.Var('wager_target').GetCharacter.GetShortUIName|U] would [CHARACTER.Custom('GetWinPlaceShow')]\n\n"
chariot_race_betting_team_outcome_key_title: "$chariot_race_betting_char_outcome_key_title$"
chariot_race_betting_team_outcome_key: "[CHARACTER.GetShortUIName|U] successfully wagered that at least one of the [CHARACTER.Custom('GetChariotTeamColorPluralGlossed')] would [CHARACTER.Custom('GetWinPlaceShow')]\n\n"
chariot_race_lost_bet_tt: "You lost @gold_icon! #N [THIS.Var('wager_value').GetValue]#!"
## ACTIVITY LOG
discredit_claimant_speech_success_log_title: "Imperial Address Condemning Aspirant"
discredit_claimant_speech_success_log: "Inviting howls of scorn, [CHARACTER.GetShortUIName] opened the races by eviscerating [TARGET_CHARACTER.GetShortUINamePossessive] prospects of rule."
discredit_claimant_speech_fail_log_title: "Imperial Address Stymied by Aspirant"
discredit_claimant_speech_fail_log: "In feebly attempting to delegitimize [TARGET_CHARACTER.GetShortUIName], [CHARACTER.GetShortUIName] opened the races with an embarrassing debacle."
sway_speech_log_title: "Imperial Address Honoring Guest"
sway_speech_log: "[CHARACTER.GetShortUIName|U] opened the races by publicly heaping dignities and praise upon [TARGET_CHARACTER.GetShortUIName]."
seduce_speech_log_title: "Poetic Imperial Address"
seduce_speech_log: "[CHARACTER.GetShortUIName|U] opened the races with an unusually florid, classical metaphor-laden speech."
present_heir_speech_log_title: "Imperial Address Alongside Heir"
present_heir_speech_log: "[CHARACTER.GetShortUIName|U] opened the races with [TARGET_CHARACTER.GetShortUIName] by their side, speaking gravely of the latter's place as a favored successor."
appease_populace_speech_log_title: "Promise-Laden Imperial Address Laden"
appease_populace_speech_log: "[CHARACTER.GetShortUIName|U] opened the races with crowd-pleasing pronouncements, offering a slew of political concessions to the commoners."
legitimacy_speech_success_log_title: "Imperial Address Awes the Masses"
legitimacy_speech_success_log: "[CHARACTER.GetShortUIName|U] opened the races with a staggering display of authority and grandeur, appearing to all as a perfect incarnation of the imperial office."
legitimacy_speech_fail_log_title: "Humiliating Imperial Address"
legitimacy_speech_fail_log: "[CHARACTER.GetShortUIName|U] opened the races by desperately invoking every conceivable symbol and ceremony of [CHARACTER.HerHis] office, but all self-praise was cut short by the deafening contempt of the crowd."
legend_speech_log_title: "Imperial Address References Legend"
legend_speech_log: "[CHARACTER.GetShortUIName|U] opened the races by recounting the legendary deeds that lend majesty to their kin."
war_speech_log_title: "Imperial Address Champions War"
war_speech_log: "[CHARACTER.GetShortUIName|U] opened the races by mocking an enemy ruler, [TARGET_CHARACTER.GetShortUIName], and stirring up the crowd with promises of victory."
influence_speech_log_title: "Imperial Address Calls for Service"
influence_speech_log: "[CHARACTER.GetShortUIName|U] opened the races by speaking of [CHARACTER.GetHerHis] devotion to the people, and the unfailing loyalty that is to be offered in turn."
emperor_calms_mourning_crowd_log_title: "[CHARACTER.GetTitleAsNameNoTooltip] Calms Mourning Crowd"
emperor_calms_mourning_crowd_log: "After the shocking death of the leading charioteer, [TARGET_CHARACTER.GetShortUIName], [CHARACTER.GetShortUIName] honored the fallen racer and soothed the crowd's grief."
noble_calms_mourning_crowd_log_title: "Notable Calms Mourning Crowd"
noble_calms_mourning_crowd_log: "After the shocking death of the leading charioteer, [TARGET_CHARACTER.GetShortUIName], [CHARACTER.GetShortUIName] seized the crowd's attention and allayed their grief."
emperor_calms_mourning_crowd_fail_log_title: "[CHARACTER.GetTitleAsNameNoTooltip] Flails Against Tragedy"
emperor_calms_mourning_crowd_fail_log: "The devastating death of the leading charioteer, [TARGET_CHARACTER.GetShortUIName], horrified the crowd and made them deaf to [CHARACTER.GetShortUINamePossessive] hapless pleas for calm."
noble_calms_mourning_crowd_fail_log_title: "Notable Flails Against Tragedy"
noble_calms_mourning_crowd_fail_log: "The devastating death of the leading charioteer, [TARGET_CHARACTER.GetShortUIName], left the crowd horrified and distraught, despite [CHARACTER.GetShortUINamePossessive] foolish attempt to intervene."
moved_estate_log_title: "House Head Relocates Family Estate"
moved_estate_log: "After long, effusive conversations with [CHARACTER.GetShortUIName] in the stands, [TARGET_CHARACTER.GetShortUIName] has decided to move the [TARGET_CHARACTER.GetHouse.GetName] family to [CHARACTER.GetCapitalLocation.GetName]"
faction_rally_log_title: "Demagogue Rouses Deme"
faction_rally_log: "[CHARACTER.GetShortUIName|U] gathered together supporters of their favored racing team into a seething mass of chanters, rowdies, and sycophants, thereby intimidating supporters of the other #EMP demes#!."
attendee_falls_off_stands_log_title: "Attendee Suffers Fall"
attendee_falls_off_stands_log: "[CHARACTER.GetShortUIName|U] was somehow thrown over the balustrades of the Hippodrome, with no one available to blame but incompetent guards and bumbling nobodies."
attendee_hurled_attendee_off_stands_log_title: "Noble Hurles Victim From Stands"
attendee_hurled_attendee_off_stands_log: "In a shocking display of public violence, [CHARACTER.GetShortUIName] overpowered [TARGET_CHARACTER.GetShortUIName] and hurled [TARGET_CHARACTER.GetShortUINameNoTooltip] into empty air."
attendee_hurled_attendee_off_stands_fail_log_title: "Brawl Between Notables"
attendee_hurled_attendee_off_stands_fail_log: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] scuffled violently, after [TARGET_CHARACTER.GetShortUINameNoTooltip] launched a sudden, murderous attack."
attendee_hurled_off_stands_fail_secret_log_title: "Attendee Assaulted"
attendee_hurled_off_stands_fail_secret_log: "[CHARACTER.GetShortUIName|U] was mobbed, nearly killed, by a group of nameless attackers, none of whom have given up their employer."
attendee_hurled_off_stands_fail_log_title: "Assassination Attempt Fails"
attendee_hurled_off_stands_fail_log: "[TARGET_CHARACTER.GetShortUIName|U] narrowly avoided being hurled to a violent death. The would-be assassins have named [CHARACTER.GetShortUIName] as their employer."
### CHARIOTEER TRAIT AND COURT POSITION
trait_charioteer_blue: "Charioteer of the Venetoi"
trait_charioteer_blue_desc: "This character competes in a [GetActivityType('activity_chariot_race').GetName] for the Blue faction."
trait_charioteer_blue_1_character_desc: "[ROOT.Char.GetFirstNameNoTooltip], although a newcomer to the tracks of the Hippodrome, shows great promise."
trait_charioteer_blue_2_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] excels in the art of chariot racing, displaying remarkable control and finesse as they navigate the perilous tracks of the Hippdrome."
trait_charioteer_blue_3_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] only feels truly alive with the reins of a four-horse chariot in [ROOT.Char.GetHerHis] hands, eliciting deafening cheers from the crowds of the Hippodrome."
trait_track_charioteer_blue: "Charioteering"
trait_track_charioteer_blue_desc: "There is nothing quite like commanding the power of a four-horse chariot in the Hippodrome, vying against your rivals for supremacy on the tracks."
trait_charioteer_green: "Charioteer of the Prasinoi"
trait_charioteer_green_desc: "This character competes in a [GetActivityType('activity_chariot_race').GetName] for the Green faction."
trait_charioteer_green_1_character_desc: "[ROOT.Char.GetFirstNameNoTooltip], although a newcomer to the tracks of the Hippodrome, shows great promise."
trait_charioteer_green_2_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] excels in the art of chariot racing, displaying remarkable control and finesse as they navigate the perilous tracks of the Hippodrome."
trait_charioteer_green_3_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] only feels truly alive with the reins of a four-horse chariot in [ROOT.Char.GetHerHis] hands, eliciting deafening cheers from the crowds of the Hippodrome.""
trait_track_charioteer_green: "$trait_track_charioteer_blue$"
trait_track_charioteer_green_desc: "$trait_track_charioteer_blue_desc$"
trait_charioteer_white: "Charioteer of the Leukoi"
trait_charioteer_white_desc: "This character competes in a [GetActivityType('activity_chariot_race').GetName] for the White faction."
trait_charioteer_white_1_character_desc: "[ROOT.Char.GetFirstNameNoTooltip], although a newcomer to the tracks of the Hippodrome, shows great promise."
trait_charioteer_white_2_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] excels in the art of chariot racing, displaying remarkable control and finesse as they navigate the perilous tracks of the Hippodrome."
trait_charioteer_white_3_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] only feels truly alive with the reins of a four-horse chariot in [ROOT.Char.GetHerHis] hands, eliciting deafening cheers from the crowds of the Hippodrome."
trait_track_charioteer_white: "$trait_track_charioteer_blue$"
trait_track_charioteer_white_desc: "$trait_track_charioteer_blue_desc$"
trait_charioteer_red: "Charioteer of the Rhousioi"
trait_charioteer_red_desc: "This character competes in a [GetActivityType('activity_chariot_race').GetName] for the Red faction."
trait_charioteer_red_1_character_desc: "[ROOT.Char.GetFirstNameNoTooltip], although a newcomer to the tracks of the Hippodrome, shows great promise."
trait_charioteer_red_2_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] excels in the art of chariot racing, displaying remarkable control and finesse as they navigate the perilous tracks of the Hippodrome."
trait_charioteer_red_3_character_desc: "[ROOT.Char.GetFirstNameNoTooltip] only feels truly alive with the reins of a four-horse chariot in [ROOT.Char.GetHerHis] hands, eliciting deafening cheers from the crowds of the Hippodrome."
trait_track_charioteer_red: "$trait_track_charioteer_blue$"
trait_track_charioteer_red_desc: "$trait_track_charioteer_blue_desc$"
court_position_charioteer_blue_trait: "[GetTrait('charioteer_blue').GetName( GetNullCharacter )] [trait_level_track_xp|E]"
court_position_charioteer_green_trait: "[GetTrait('charioteer_green').GetName( GetNullCharacter )] [trait_level_track_xp|E]"
court_position_charioteer_white_trait: "[GetTrait('charioteer_white').GetName( GetNullCharacter )] [trait_level_track_xp|E]"
court_position_charioteer_red_trait: "[GetTrait('charioteer_red').GetName( GetNullCharacter )] [trait_level_track_xp|E]"
charioteer_trait_xp_gain_message: "Charioteering Experience Gained"
charioteer_gained_trait_xp_key: "$charioteer_trait_xp_gain_message$"
charioteer_gained_trait_xp_key_title: "$charioteer_trait_xp_gain_message$"
hire_charioteer_decision: "Search for a Charioteer"
hire_charioteer_decision_desc: "[GetCourtPositionType('charioteer_court_position').GetDescription|U]"
hire_charioteer_decision_tooltip: "Your servants will suggest a number of suitable candidates for the position of [GetCourtPositionType('charioteer_court_position').GetName()]"
hire_bookmaker_decision: "Search for a Bookmaker"
hire_bookmaker_decision_desc: "[GetCourtPositionType('bookmaker_court_position').GetDescription|U]"
hire_bookmaker_decision_tooltip: "Your servants will suggest a number of suitable candidates for the position of [GetCourtPositionType('bookmaker_court_position').GetName()]"
### MODIFIERS
soused_at_the_races_modifier: "Soused at the Races"
soused_at_the_races_modifier_desc: "This character is treating the races as a rather sloppy break from careful politicking."
emperor_chariot_race_speech_appeasing_populace_modifier: "Popular Appeasement"
emperor_chariot_race_speech_appeasing_populace_modifier_desc: "Persecutions are carried out, taxes abandoned, and other rather destabilizing measures are undertaken here to please the urban masses."
emperor_chariot_race_legend_speech_modifier: "Crowd-Carried Legend"
emperor_chariot_race_legend_speech_modifier_desc: "At the Hippodrome, thousands heard of a thrilling tale through imperial lips. The mob crows for more."
emperor_chariot_race_speech_neutral_county_modifier: "Races and Revels"
emperor_chariot_race_speech_neutral_county_modifier_desc: "Sentiments of satisfaction pervade among the fun-loving elements of the local populace."
emperor_chariot_race_war_speech_modifier: "Mobs Calling for Victory"
emperor_chariot_race_war_speech_modifier_desc: "Delivering a fiery speech to a vast racing crowd earned this character vociferous popular support for their war-making."
chariot_race_blues_statue_county_modifier: "Honored Charioteer of the Venetoi"
chariot_race_blues_statue_county_modifier_desc: "After a Charioteer of the Venetoi suffered a tragic accident in the Hippodrome, falling just short of a first place finish, the Emperor erected a statue in their honor."
chariot_race_greens_statue_county_modifier: "Honored Charioteer of the Prasinoi"
chariot_race_greens_statue_county_modifier_desc: "After a Charioteer of the Prasinoi suffered a tragic accident in the Hippodrome, falling just short of a first place finish, the Emperor erected a statue in their honor."
chariot_race_whites_statue_county_modifier: "Honored Charioteer of the Leukoi"
chariot_race_whites_statue_county_modifier_desc: "After a Charioteer of the Leukoi suffered a tragic accident in the Hippodrome, falling just short of a first place finish, the Emperor erected a statue in their honor."
chariot_race_reds_statue_county_modifier: "Honored Charioteer of the Rhousioi"
chariot_race_reds_statue_county_modifier_desc: "After a Charioteer of the Rhousioi suffered a tragic accident in the Hippodrome, falling just short of a first place finish, the Emperor erected a statue in their honor."
calmed_after_charioteer_died_spectator: "Panic at the Hippodrome"
calmed_after_charioteer_died_spectator_desc: "The populace present in the Hippodrome was in a panic after the death of a leading charioteer. The Emperor failed to calm them, so another took up the mantle."
CHARIOTEERS_WINDOW_LABEL: "Charioteers"
CHARIOTEER_SORT_METHOD_APTITUDE: "Sorted by [aptitude|E]"
CHARIOTEER_SORT_METHOD_PLACE: "Sorted by place"
weak_sow_discord_modifier: "Seditious Propaganda"
weak_sow_discord_modifier_desc: "Rebellious screeds are being thrust into the tumult of the streets."
normal_sow_discord_modifier: "Rebellious Mobs"
normal_sow_discord_modifier_desc: "Unruly throngs of urban poor howl the name of their desired masters, and scorn the rule of their current one."
strong_sow_discord_modifier: "Ongoing Riots"
strong_sow_discord_modifier_desc: "Stones and rubbish are hurled, hungry fires lit, as urban rabble clash with their political opponents."
modifier_stacking_chariot_tooltip: "#weak Stacks with other Attendees' $sow_discord_intent$ [modifiers|E]#!"

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l_english:
political_meddlers_house_power: "Political Meddlers"
confident_schemers_house_power: "Confident Schemers"
tax_assessors_house_power: "Tax Assessors"
army_commanders_house_power: "Army Commanders"
tactical_besiegers_house_power: "Tactical Besiegers"
diplomatic_envoys_house_power: "Diplomatic Envoys"
martial_fortitude_house_power: "Martial Students"
staunch_stewards_house_power: "Staunch Stewards"
masterful_intrigue_house_power: "Intrigue Masters"
learned_philosophers_house_power: "Learned Philosophers"
charismatic_socialites_house_power: "Charismatic Socialites"
army_quartermasters_house_power: "Army Quartermasters"
respected_despots_house_power: "Respected Despots"
lofty_architects_house_power: "Lofty Architects"
members_in_realm_desc: "Living [house|E] Members"
house_head_influence_level_desc: "[house_heads_possessive|E] [influence_level|E]"
house_members_on_council_desc: "[house|E] Members on [top_liege|E]'s [council|E]"
estate_buildings_desc: "[estate_buildings|E]"
estate_in_capital_desc: "[estate|E] is located in [capital|E]"
held_governoships_desc: "Number of held [governorships|E]"
house_title_holders_desc: "[landed|E] [house|E] Members"
imperial_theme_type_desc: "[GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_imperial' )]"
house_head_different_faith_powerful_family_rating: "[house_head|E] is not of [state_faith|E]"
imperial_house_desc: "Is the Imperial [house|E]"
gov_efficiency_events_desc: "From Events"
governor_trait_short_desc: "[GetTrait('governor').GetName( ROOT.Char )] [trait|E]"
admin_martial_obligation_bonus_desc: "[martial|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_military' )])#!"
admin_stewardship_obligation_bonus_desc: "[stewardship|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_civilian' )])#!"
admin_prowess_obligation_bonus_desc: "[prowess|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )])#!"
admin_prestige_obligation_bonus_desc: "[prestige_level|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_imperial' )])#!"
admin_tradeport_obligation_bonus_desc: "[GetBuilding('common_tradeport_01').GetTypeName] [buildings|E] #weak ([GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_naval' )])#!"
is_powerful_family_desc: "Belongs to a [powerful_family|E]"
is_dominant_family_desc: "Belongs to a [dominant_family|E]"
from_skills_desc: "From [skills|E]"
has_rank_5_education_desc: "Has a rank 5 [education_trait|E]"
has_rank_4_education_desc: "Has a rank 4 [education_trait|E]"
admin_contract_cooldown_desc: "[recipient.Custom('GetProvinceAdministrationConcept')] can only be changed once every [EmptyScope.ScriptValue('admin_contract_cooldown_value')|V0] years - Can be changed again after [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'admin_contract_cooldown') )|V]"
admin_contract_cooldown_desc_vassal: "[actor.Custom('GetProvinceAdministrationConcept')] can only be changed once every [EmptyScope.ScriptValue('admin_contract_cooldown_value')|V0] years - Can be changed again after [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'admin_contract_cooldown') )|V]"
admin_contract_request_cooldown_desc: "You can #bold not#! make another request until [GetCurrentDateWithDiff( GetVarTimeRemaining( actor.MakeScope, 'admin_contract_request_cooldown') )|V]"
admin_vassal_force_obligation_change_desc: "[recipient.GetShortUIName] is forced to accept"
admin_vassal_not_holding_a_theme_desc: "You do #bold not#! hold a [GetPlayer.Custom('GetProvinceConcept')]."
msg_governor_duties_t: "Duties of a [GetPlayer.Custom('GetGovernorConceptNoTooltip')]"
admin_construction_completed_desc: "Construction Complete"
admin_investment_breakdown_investments: "Investments"
admin_investment_breakdown_other_source: "Other sources and events"
admin_investment_breakdown_cap: "/$INVESTMENT_CAP|V0$"
admin_cannot_declare_internal_wars: "[administrative|E] [vassals|E] cannot declare [war|E] against each other — Instead, they are encouraged to spend [influence|E] for [GetLaw('appointment_succession_law').GetName] and use [schemes|E] to acquire [titles|E]"
force_join_faction_admin_requirement_desc: "You do #bold not#! have an available [strong_hook|E] or enough [influence|E] and [opinion|E] to make [recipient.GetShortUIName] join"
admin_cannot_create_target_faction: "[administrative|E] [vassals|E] cannot create this [faction|E]"
admin_cannot_join_target_faction: "[administrative|E] [vassals|E] cannot join this [faction|E]"
pandidakterion_adult_education_bonus: "\nIncreases success for the [GetActivityType('activity_adult_education').GetName] [activity|E] for [characters|E] within the same [realm|E]"
ADMIN_TITLE_TROOP_COST_DEFENDER_DESC: "You are fighting in a defensive [war|E]"
ADMIN_TITLE_TROOP_COST_OWNER_IN_WAR_GOAL_DESC: "Army owner is within a [war_target|E]"
ADMIN_TITLE_TROOP_COST_ATTACKER_DESC: "You are fighting an offensive [war|E] and the [ROOT.Title.GetName] is located far from the target [realm|E]"
ADMIN_TITLE_TROOP_COST_LAW_1_DESC: "You have the [GetLaw('imperial_bureaucracy_2').GetName] [law|E]"
ADMIN_TITLE_TROOP_COST_LAW_2_DESC: "You have the [GetLaw('imperial_bureaucracy_3').GetName] [law|E]"
ADMIN_TITLE_TROOP_COST_ARMY_SIZE_DESC: "[army|E] Size"
CONTROLS_EXTRA_TROOPS_REASON: "You already command additional [title_men_at_arms|E]: $VALUE|+0=$"
IS_NOT_AT_WAR_REASON: "You are #bold not#! at [war|E]: $VALUE|+0=$"
TARGET_IS_AT_WAR_REASON: "[target.GetHolder.GetShortUIName|U] is at [war|E] and needs [target.GetHolder.GetHerHis] troops: $VALUE|+0=$"
TARGETS_OWN_TROOPS_REASON: "[recipient.GetShortUIName|U] owns these troops and might need them: $VALUE|+0=$"
IS_A_MILITARY_THEME: "Your [GetPlayer.Custom('GetProvinceConcept')] has [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_military' )]: $VALUE|+0=$"
IS_A_FRONTIER_THEME: "Your [GetPlayer.Custom('GetProvinceConcept')] has [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )]: $VALUE|+0=$"
IS_A_NAVAL_THEME: "Your [GetPlayer.Custom('GetProvinceConcept')] has [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_naval' )]: $VALUE|+0=$"
appointment_investment_cap_age: "Age"
appointment_investment_cap_family_rating: "[powerful_family_rating_mid|E]"
appointment_investment_cap_influence_level: "[influence_level|E]"
appointment_investment_cap_estate_buildings: "[estate_buildings|E]"
chancellor_integrate_title_admin_top_liege_bonus_desc: "Administrative Integration"
chancellor_integrate_title_admin_target_bonus_desc: "Administrative Fracturing"
de_jure_governor_desc: "[counties|E] not [de_jure|E] of [top_liege_possessive|E] [primary_title|E]"
adopt_admin_government_tt: "You may choose to adopt [GetGovernment('administrative_government').GetName] [government|E]"
has_admin_government: "You have the [GetGovernment('administrative_government').GetName] [government|E]"
admin_renounce_throne_desc: "[secondary_recipient.GetShortUIName|U], or the [house_head|E] of [house|E] [secondary_recipient.GetHouse.GetName], renounced all aspirations for the throne and cannot be supported"
ep3_admin_events.0001.t: "A Change of Direction"
ep3_admin_events.0001.intro: "Word from [liege.GetTitledFirstName] has arrived through one of [liege.GetHerHis] scribes — it is time for a change.\n\nThe [scribe.GetWomanMan] [scribe.Custom('quirk_pos_present')] before reading the edict:\n\n"
ep3_admin_events.0001.tribal: ""We must embrace the tribal ways. Prestige is the most important tool a ruler has. Pillaging, fighting, dueling. The [liege.GetTitleAsNameNoTooltip|U] urges all of [liege.GetHerHis] subjects to strive to become men and women of admirable honor.""
ep3_admin_events.0001.feudal: ""It is fealty among men that keeps empires strong, not some scattered documents. The [liege.GetTitleAsNameNoTooltip|U] begs for your friendship and loyalty, and in return [liege.GetSheHe] shall tend to your safety as [liege.GetHerHis] vassal.""
ep3_admin_events.0001.clan: ""A realm is ruled by families. We are only as strong as our weakest link. The land is but a reflection of our houses: a house united will lead us to glory.""
ep3_admin_events.0001.fallback: ""The old ways of our administration are gone.""
ep3_admin_events.0001.a: "How does this affect #EMP me#!?"
ep3_admin_events.0001.b: "I need to prepare so many documents."
ep3_admin_events.0001.c: "Nothing will change."
ep3_admin_change_love: "Embrace Change"
ep3_admin_change_love_desc: "This character could not care less about the implications of governmental change."
ep3_admin_change_hate: "Control Change"
ep3_admin_change_hate_desc: "This character deeply cares about the implications of governmental change."
ep3_admin_events.0002.t: "The [ROOT.Char.GetTitleAsNameNoTooltip] of [governor_title.GetNameNoTierNoTooltip]"
ep3_admin_events.0002.liege: "The [ROOT.Char.GetLiege.GetTitleAsName], in [ROOT.Char.GetLiege.GetHerHis] infinite wisdom, has decided that the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] should fall to me."
ep3_admin_events.0002.house_dead: "With the passing of my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('previous_governor'))], [previous_governor.GetTitledFirstName], who [previous_governor.GetDeathReasonHideKiller], it was announced that the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
ep3_admin_events.0002.house_alive: "With the reassignment of my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('previous_governor'))], [previous_governor.GetTitledFirstName], it was announced the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
ep3_admin_events.0002.dead: "With the passing of [previous_governor.GetTitledFirstName], who [previous_governor.GetDeathReasonHideKiller], it was announced the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
ep3_admin_events.0002.alive: "With the reassignment of [previous_governor.GetTitledFirstName], it was announced the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] now falls to me."
ep3_admin_events.0002.new: "[ROOT.Char.GetLiege.GetTitledFirstName] announced [ROOT.Char.GetLiege.GetSheHe] has entrusted the governance of the [governor_title.GetAdjective] [governor_title.GetTierAsNameNoTooltip] to me."
ep3_admin_events.0002.house: "It is now up to me to ensure the continued rule of House [ROOT.Char.GetHouse.GetBaseName] in this province."
ep3_admin_events.0002.appointment_succession: "Long nights of lobbying and favor-chasing have at last paid off. I am told my selection as the new [ROOT.Char.GetTitleAsNameNoTooltip] was all but a foregone conclusion."
ep3_admin_events.0002.appointment: "[ROOT.Char.GetLiege.GetTitledFirstNameNoTooltip] personally ordered my immediate appointment by an imperial decree. None can challenge the legitimacy of my new status in the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]."
ep3_admin_events.0002.conquest: "[previous_governor.GetTitledFirstNamePossessiveNoTooltip] forces were no match for my superior arms, proving my greater legitimacy as a defender of the province in the name of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]."
ep3_admin_events.0002.desc: "\n\nHaving received my regalia and taken the oaths of office, I can at last move to my provincial seat at [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly], and begin my tenure proper."
ep3_admin_events.0002.a: "There is no time to waste."
ep3_admin_events.0002.tt: "You are now the [governor|E] of the [governor_title.GetName]"
ep3_admin_events.0004.t: "Administrative No More"
ep3_admin_events.0004.desc: "In a twisted and cruel turn of events, I find myself without a job and a home. #EMP Everything#! I have worked for has vanished in an instant.\n\nI grab what I can carry, and look upon my estate one last time."
ep3_admin_events.0004.desc_spouse_upset: "\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('reacting_spouse'))] [reacting_spouse.GetFirstName] shots a worried glance towards me. "I have my things. There is little point in dragging this out I suppose...""
ep3_admin_events.0004.desc_spouse_very_upset: "\n\n"How... How did it come to this?!" [reacting_spouse.GetShortUIName] sobs loudly behind me. "We have lost everything... What am I to do...""
ep3_admin_events.0004.a: "Come now, [reacting_spouse.GetFirstName]. It'll be alright."
ep3_admin_events.0004.b: "Yes, let's go."
ep3_admin_events.0004.c: "No point in looking back..."
ep3_admin_events.0005.t: "A Realm of My Own"
ep3_admin_events.0005.intro: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('messenger'))], [messenger.GetShortUIName], brings dire news from the capital.\n\n"
ep3_admin_events.0005.desc_still_admin: "Our once great realm is no more, as I find myself outside of [gov_liege.GetFirstNamePossessive] influence. Which leaves me in charge of [ROOT.Char.GetPrimaryTitle.GetNameNoTier]. Other than my independence and free reign, few things will change. Bureaucracy is engrained in our way of life and will remain so."
ep3_admin_events.0005.desc_lost_admin: "As circumstances would have it, our great realm has been lost. And with it, the bureaucracy that governed our way of life has been reduced to cinders. I have little choice other than to adapt my government to this new reality."
ep3_admin_events.0005.a: "Let's put the past behind us and look to the future!"
demand_admin_tribal: "[recipient.GetShortUIName|U] [CharAreIs(recipient)] [tribal|E] - Only settled [governments|E] can become [administrative|E]"

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l_english:
ep3_akolouthos_events.1000: "Akolouthos Steels the Varangians"
ep3_akolouthos_events.1000_varangian_notification_tooltip: "[akolouthos.GetName] honors a redoubtable Varangos guardsman with [trait_getter.GetHerHis] ruby earring and dragon-emblazoned armor."
ep3_akolouthos_events.1000_loyal_notification_tooltip: "[akolouthos.GetName] renews the Varangian oaths of loyalty unto death."
akolouthos_effect_tooltip: "From [GetCourtPositionType('akolouthos_court_position').GetName()] [court_position|E]"
ep3_akolouthos_events.1001: "Akolouthos Recruits Varangian"
ep3_akolouthos_events.1001_notification_tooltip: "[akolouthos.GetName] presents a worthy warrior, one who has traveled far to serve the [ROOT.Char.GetTitleAsNameNoTooltip]."

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l_english:
ep3_councillor_event.0001.t: "Influential Spouse"
ep3_councillor_event.0002.t: "Pulling the Strings"
ep3_councillor_event.0002.desc: "[councillor.GetFirstName] pulled some strings and increased your [candidate_score|E] for [target_title.GetNameNoTier] by [improved_candidate_score|0+]"

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l_english:
# X Reconquered
ep3_emperor_yearly.2000.t: "[county.GetNameNoTierNoTooltip] Reconquered"
ep3_emperor_yearly.2000.desc_intro: "The shining armies of the Romans march again into the lands that our ancestors once held, and the glory for making it happen belongs solely to me."
ep3_emperor_yearly.2000.desc_antioch: "\n\n[county.GetNameNoTier]: seat of the Pentarch, evangelized by Saint Peter himself, where Christianity moved its first official steps. Once a thriving city of faith and commerce, it has been hit hard by centuries of border attrition, so that it is now only a shadow of its former glory.\n\nNevertheless, a glorious shadow can be brought back to greatness by a strong guiding hand, like mine!"
ep3_emperor_yearly.2000.desc_antioch_not_christ: "\n\n[county.GetNameNoTier]: once a thriving city of faith and commerce and a proud capital of Christianity, lost and regained by the faithful many times, it has been hit hard by centuries of border attrition, so that it is now only a shadow of its former glory.\n\nNevertheless, a glorious shadow can be brought back to greatness by a strong guiding hand, like mine!"
ep3_emperor_yearly.2000.desc_jerusalem: "\n\n[county.GetNameNoTier], the Holy City, has finally returned to the caring hands of the True Emperor, rightful representative of our Lord on Earth.\n\nThe Pentarch Seat shall soon be restored, and throngs of pilgrims will be able to visit Christianity's birthplace safely again, under the protection of Roman arms."
ep3_emperor_yearly.2000.desc_jerusalem_not_christ: "\n\n[county.GetNameNoTier], the Holy City of three religions. Many coveted it but, since the early days of the Empire, it has only had one legitimate ruler: the Emperor.\n\nAs we ensure its safety and peace again, we can look forward to receiving throngs of pilgrims from all corners of the Empire and beyond!"
ep3_emperor_yearly.2000.desc_alexandria: "\n\n[county.GetNameNoTier], the gem of Egypt, is back in Roman hands! Seat of the Pentarch, millennia-old capital of culture, once among the most active centers of Christian philosophical and theological debate, ruined and abandoned by the greedy clutches of the infidels.\n\nOnce again shall the city of Alexander rise together with the true Empire!"
ep3_emperor_yearly.2000.desc_alexandria_not_christ: "\n\n[county.GetNameNoTier], the gem of Egypt, is back in Roman hands!\n\nOnce the seat of all world's knowledge and wisdom, it has been hit hard by Christian persecutions, to the point that little remains of its past glory. Little, but not nothing, and with this understanding we shall rebuild a city worthy of its past!"
ep3_emperor_yearly.2000.desc_frontier: "\n\nNowadays, the locals call this area [county.GetNameNoTier]. Albeit shortly, Romans walked these shores when Emperor [GetScriptedCharacterByHistoryID( '145279' ).GetFirstName] led his valiant legions deep into Mesopotamia.\n\nThis was once the final frontier of our Empire to the East, and so is it again today."
ep3_emperor_yearly.2000.desc_edessa: "\n\nThe famous city of [county.GetNameNoTier] — among the earliest centers of Christian evangelization, seat of an Ecumenical Council, stage to the martyrdom of many glorious Saints — has been contested between the Empire and its invading neighbors for many centuries.\n\nOnce again, it is now returned to the care of the rightful Emperor, and this time it will be for good, may [ROOT.Char.GetFaith.HighGodName] be willing."
ep3_emperor_yearly.2000.desc_edessa_not_christ: "\n\n[county.GetNameNoTier]: once the capital of the Province of Osroene, this city stood proudly as the barrier separating Romans and Sassanids for 400 years before falling to the advance of Islam.\n\nCenturies have passed since that time, and [county.GetNameNoTierNoTooltip] has been contested between the Empire and our neighbors throughout. May this glorious day of conquest be the last the city shall see!"
ep3_emperor_yearly.2000.desc_bari: "\n\n[county.GetNameNoTier] has always been an important harbor on the Mediterranean but hardly a strategic stronghold — until the Arabs came.\n\nTheir invasion made it painfully clear that, in order to ensure the safety of both Southern Italy and the Balkans from conquest, we need a strong and defendible foothold in Italy. Now that [county.GetNameNoTierNoTooltip] is again in our hands, we shall strive to use it as the linchpin of our Western defense."
ep3_emperor_yearly.2000.desc_syracuse: "\n\n[county.GetNameNoTier]: trade port, center of Christian evangelization in the West, and Western capital of Emperor Constans II.\n\nWhat was once the last Roman stronghold against the Muslim conquest of Sicily has fallen too, but it has now been restored! Glory and riches await the conqueror, and a new step has been taken towards the restoration of the legitimate Empire."
ep3_emperor_yearly.2000.desc_rome: "\n\n[county.GetNameNoTier]. The Immortal City. First capital and birthplace of our Empire.\n\nWhile the imperial authority has long abandoned this land for Constantinople — the New Rome, and the local astray Pentarch has unlawfully filled the subsequent void of power, the redelivery of the City to the one and righful Emperor is reason to rejoice. New greatness awaits the Empire now that we have taken such a monumental step to the West."
ep3_emperor_yearly.2000.desc_ravenna: "\n\n[county.GetNameNoTier] was the seat of the last Emperors when a legitimate Emperor still sat on the throne in the chaotic West ravaged by barbarians. Therefore, it was natural for Emperor Justinian I to place the center of the re-established Roman administration there.\n\nCenturies have passed since the Longobards pushed the last Romans out of Northern Italy; however, a new age of peace, prosperity, and unity has just begun."
ep3_emperor_yearly.2000.desc_carthago: "\n\nNowadays, the main settlement of the area is [county.GetNameNoTier], but we have not forgotten the time when the Romans controlled these shores from Carthago — once a lethal enemy, later a prosperous city of faith and culture, now an empty husk of its previous greatness.\n\nWhile it might be too late to restore the city to its former glory, the convenient position of this area will certainly prove vital to the restoration of the Roman presence in Africa."
ep3_emperor_yearly.2000.desc_tingis: "\n\nNowadays, the locals call this city [county.GetNameNoTier], but we knew it as Tingis, capital of the province of Mauritania Tingitania.\n\nOnce a thriving center of Roman power, the city has been lost to us and to the Light of the True Faith for centuries, after the hordes of the Vandals sent to punish our corruption swept onto it first, followed by the Muslim Caliphate. Luckily for them, the long age of barbarian domination is over, and the Imperial Peace has been re-established."
ep3_emperor_yearly.2000.desc_carthago_spartaria: "\n\nNowadays, the locals call this area [county.GetNameNoTier]. Justinian I, however, named it Carthago Spartaria and made it one of the main centers of the re-established Roman presence in the West.\n\nCenturies have passed since the city fell into barbarian hands for the latest time; however, as our control is reinstated in Iberia, the glory of Justinian seems within reach once again."
ep3_emperor_yearly.2000.desc_milan: "\n\nOur ancestors named this area [county.GetNameNoTier] from the barbarians who first subtracted it from the Empire, the Longobards. One of its main centers, Mediolanum, was the capital of the Western Part of the Empire under the Tetrarchs, and Constantine the Great issued the Edict granting religious freedom to the whole Empire from this same city.\n\nWhile the Longobards moved their capital away, the area is still prosperous and will make for an excellent stronghold in Northern Italy."
ep3_emperor_yearly.2000.desc_trier: "\n\nNowadays, the locals call this city [county.GetNameNoTier], but we still remember how our people used to call it: Augusta Treverorum, seat of the tetrarch Constantius Chlorus, father of the founder of our New Rome, Constantine the Great.\n\nGermanic invaders have long overtaken it, more recently even fashioning themselves as "Emperors", abusing a title that does not belong to barbarians. It matters no more. As my loyal troops reconquer what once was ours by right, all pretenders will be annihilated, and only one legitimate Empire shall remain."
ep3_emperor_yearly.2000.desc_hadrians_wall: "\n\nThe barbarians who occupied this area after the last Roman Eagle departed have called it [county.GetNameNoTier]. Once, the mightly Wall of Emperor Hadrian was enough to keep the barbarians outside the Empire, and these very lands were the final frontier of civilization northward.\n\nNow the Wall lies in ruins, and barbarians have spread throughout the land for centuries. But no more. Today, Hadrian's frontier stands again!"
ep3_emperor_yearly.2000.desc_chandax: "\n\nThe Arabs who first conquered Crete moved their capital to ancient Heraklion and called it [county.GetNameNoTier], while the original capital, Gortyna, declined.\n\nRe-gaining control of the new heart of the island is a fundamental step to ensure security in the Mediterranean and prosperity for the whole Empire, as traders and pirates alike can now be stopped and readdressed, and invading fleets can be intercepted."
ep3_emperor_yearly.2000.desc_tours: "\n\nNowadays, the locals call this area [county.GetNameNoTier], from the now-forgotten Latin name of its main settlement, Civitas Turonum. In the last days of the Western Part of the Empire, the city was a true metropolis, dominating the whole Province of Lugdunum.\n\nSince then, its importance has only partially diminished, as Christian pilgrims still flock to it on their way to Santiago, and it has acted as a bulwark against two invasions: that of the Arabs, and that of Vikings. True Roman spirit still lingers in these lands, and they will rediscover it whether they like it or not!"
ep3_emperor_yearly.2000.a: "A glorious day for all Romans!"
# The Fate of a PrincessPrince
ep3_emperor_yearly.2010.t: "The Fate of a [sent_off.Custom('GetPrincessPrince')]"
ep3_emperor_yearly.2010.desc: "There is a distinct buzz at court today. #EMP Shameful#!. Gossip does not befit this stately hall.\n\n"Poor [sent_off.GetFirstName]..."\n"... Alone among those [spouse.GetCulture.GetNameNoTooltip] #EMP barbarians#!..."\n"... Fate worse than death..."\n"... I heard they don't even use #EMP forks#!!"\n\nYet, I clearly recognize [gossip_1.Custom2('MyCharacterIntroduction', ROOT.Char)] and [gossip_2.Custom2('MyCharacterIntroduction', ROOT.Char)] gossiping in a corner. As I fixate my severe gaze upon them, they are immediately silent, but I've heard enough to know the exact topic of their exchange."
ep3_emperor_yearly.2010.a: "The political needs of the Empire supersede the individual."
ep3_emperor_yearly.2010.b: "[sent_off.GetHerHis|U] shining example of Christian sacrifice is always in my prayers."
ep3_emperor_yearly.2010.b2: "A shining example of devotion to the people's good."
ep3_emperor_yearly.2010.c: "It's not for you to judge an Emperor."
#A Head Unworthy of the Crown
ep3_emperor_yearly.2020.t: "A Head Unworthy of the Crown"
ep3_emperor_yearly.2020.desc: "The first days of my reign as [ROOT.Char.GetTitleAsNameNoTooltip] have been frantic, but it's finally time for me to formally receive the crown and the blessing of the [patriarch.GetTitleAsNameNoTooltip] in the sanctified halls of [ROOT.Char.Custom('TriumphReligiousLocation')].\n\n[patriarch.GetTitledFirstName|U] waits for me at the entrance — a stern expression on [patriarch.GetHerHis] face — the doors resolutely closed behind [patriarch.GetHerHim].\n\n"Why did you come, [ROOT.Char.GetFirstNameNoTooltip]? You are unworthy! There is no place here for the likes of you!""
ep3_emperor_yearly.2020.a: "I repent and renounce my sins!"
ep3_emperor_yearly.2020.a.tt: "You publicly and officially begin a path of repentance to have your sins forgiven!"
ep3_emperor_yearly.2020.a.tt2: "At the end of the repentance period, you will lose [target_criminal_trait.GetName(GetPlayer)]"
ep3_emperor_yearly.2020.b: "The [ROOT.Char.GetTitleAsNameNoTooltip] chooses the [patriarch.GetTitleAsNameNoTooltip], not the other way around."
ep3_emperor_yearly.2021.t: "Repentance"
ep3_emperor_yearly.2021.desc: "A whole year has passed since [patriarch.GetTitledFirstName] harshly chastized me for my sins, and I humbly started to atone in order to be worthy of the crown I bear by the glory of [ROOT.Char.GetFaith.HighGodName]."
ep3_emperor_yearly.2021.desc_patriarch: "\n\nToday we meet again, but a benevolent smile graces [patriarch.GetHerHis] face."
ep3_emperor_yearly.2021.desc_patriarch_new: "\n\n[patriarch.GetTitledFirstNameNoTooltip|U] has since passed away, but [patriarch.GetHerHis] successor, [patriarch_portrait.GetFirstName], stands now in front of me to grant me [patriarch_portrait.GetHerHis] blessing."
ep3_emperor_yearly.2021.desc_end: "\n\n"Peace be with you, [ROOT.Char.GetTitledFirstNameNoTooltip]! Your spiritual growth has been great, your repentance genuine, and your sins are thus forgiven. Your reign is blessed by [ROOT.Char.GetFaith.HighGodNameAlternate]!""
ep3_emperor_yearly.2021.a: "I am [ROOT.Char.GetTitleAsNameNoTooltip] by human and divine right."
# Usurper
ep3_emperor_yearly.2030.t: "Usurper"
ep3_emperor_yearly.2030.desc: "Power belongs to whoever is bold enough to grasp it, and [ROOT.Char.GetFaith.HighGodName] favors the bold. [ROOT.Char.GetFaith.HighGodNameSheHe|U] clearly favored #EMP me#!, as I can finally call myself [ROOT.Char.GetTitleAsNameNoTooltip]. [patriarch.GetTitledFirstName|U], however, seems to disagree with my means.\n\n"You walked a path of blood to climb to the top, [ROOT.Char.GetFirstNameNoTooltip], and rebelled against your legitimate ruler, [ROOT.Char.GetTitleAsNameNoTooltip] [predecessor.GetFirstName]! Did you really think [ROOT.Char.GetFaith.HighGodNameAlternate] would bless an #EMP usurper#!?"\n\nI don't need the [patriarch.GetTitleAsNameNoTooltip] to like me, but I can't deny that it's going to make things harder..."
ep3_emperor_yearly.2030.a: "Then it's time for a change!"
ep3_emperor_yearly.2030.a.tt: "Replace the current [patriarch.GetTitleAsNameNoTooltip] with one that supports you"
ep3_emperor_yearly.2030.b: "I'll prove my worth."
patriarch_support_2030_desc: "Head of Faith Support"
patriarch_support_2030_desc_tt: "The [patriarch.GetTitleAsNameNoTooltip] will support your predecessor until you prove yourself"
# Married Again
ep3_emperor_yearly.2040.t: "Married Again"
ep3_emperor_yearly.2040.desc: "It is public knowledge that [new_wife.GetTitledFirstName] is not my first [new_wife.GetWifeHusband]. Nor my second. My newest wedding, after the unfortunate departure of my previous spouses, has caused great scandal in the religious circles led by [patriarch.GetTitledFirstName].\n\n"CHASTITY! Chastity and faithfulness to the memory of the spouse [ROOT.Char.GetFaith.HighGodName] has joined you together with! This is the law that [ROOT.Char.GetFaith.HighGodNameAlternate] gave humankind! How could I ever approve of such an abomination in [ROOT.Char.GetFaith.HighGodNamePossessive] eyes?!""
ep3_emperor_yearly.2040.a: "Then someone else will."
ep3_emperor_yearly.2040.b: "A generous donation could help?"
ep3_emperor_yearly.2040.c: "I'm sure it's a misunderstanding."
ep3_emperor_yearly.2040.c.success: "[patriarch.GetTitledFirstNameNoTooltip|U] is impressed by your knowledge of religious law"
ep3_emperor_yearly.2040.c.success.tt: "[patriarch.GetTitledFirstNameNoTooltip|U] blessed your wedding"
ep3_emperor_yearly.2040.c.failure: "[patriarch.GetTitledFirstNameNoTooltip|U] is not convinced"
ep3_emperor_yearly.2040.c.failure.tt: "[patriarch.GetTitledFirstNameNoTooltip|U] did not bless your wedding"
# A <Komnenos> on the Throne
ep3_emperor_yearly.2050.t: "[ROOT.Char.GetHouse.GetBaseNameNoTooltip] Takes the Throne"
ep3_emperor_yearly.2050.t2: "A [ROOT.Char.GetHouse.GetBaseNameNoTooltip] Back on the Throne"
ep3_emperor_yearly.2050.desc: "This day shall be remembered as a great day for House [ROOT.Char.GetHouse.GetBaseName]. Not since the days of [ROOT.Char.GetTitleAsNameNoTooltip] [last_emperor.GetFirstName] has a [ROOT.Char.GetHouse.GetBaseNameNoTooltip] sat on the throne of [title.GetName]!"
ep3_emperor_yearly.2050.desc_first: "Today marks a historic milestone for House [ROOT.Char.GetHouse.GetBaseName]. Never before has a proud member of our family sat on the throne of [title.GetName]! Never has this happened — and rarely did we dream of it — before #EMP me#!."
ep3_emperor_yearly.2050.desc_diplo: "\n\nRenowned far and wide as a diplomat,"
ep3_emperor_yearly.2050.desc_martial: "\n\nRespected as an astute general,"
ep3_emperor_yearly.2050.desc_stewardship: "\n\nUniversally recognized as a competent administrator of [last_emperor.GetHerHis] lands,"
ep3_emperor_yearly.2050.desc_intrigue: "\n\nFeared for [last_emperor.GetHerHis] guile and underhanded tactics,"
ep3_emperor_yearly.2050.desc_learning: "\n\nWidely admired for [last_emperor.GetHerHis] knowledge and wisdom,"
ep3_emperor_yearly.2050.desc_prowess: "\n\nMostly remembered for [last_emperor.GetHerHis] superhuman strength and feats on the battlefield,"
ep3_emperor_yearly.2050.desc_fallback: "\n\nWhile not the most impressive of marks,"
ep3_emperor_yearly.2050.desc_first_accomplish: "\n\nMy kin exhort me to establish a legacy for the ages. In centuries, the world may still revere all the names of House [ROOT.Char.GetHouse.GetBaseNameNoTooltip], and most of all — the great [ROOT.Char.GetTitledFirstNameNoTooltipRegnal] who brought them to glory!"
ep3_emperor_yearly.2050.desc_body: "[last_emperor.GetFirstNameNoTooltip] left a mark on history. Now, I take my first steps to leave my own!"
ep3_emperor_yearly.2050.a: "Onward, to eternal glory!"
# The Queen of Cities
ep3_emperor_yearly.2060.t: "The Queen of Cities"
ep3_emperor_yearly.2060.desc: "Here comes [2060_councillor.Custom2('MyCharacterIntroduction', ROOT.Char)] with a hopeful expression on [2060_councillor.GetHerHis] face.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip], as you are certainly aware, the anniversary of the foundation of our glorious Queen of Cities, [queen_city.GetNameNoTier], falls on the 11th of May, which is much sooner than one might think! The people have been talking and complaining since no celebration has been held for years.\n\n"Should we organize festivities worthy of the great city of Constantine?""
ep3_emperor_yearly.2060.desc_century: "Here comes [2060_councillor.Custom2('MyCharacterIntroduction', ROOT.Char)], an excited bounce in [2060_councillor.GetHerHis] step.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip], as you are certainly aware, the next anniversary of the foundation of our glorious Queen of Cities, [queen_city.GetNameNoTier], will mark #EMP a centennial#! from the remote 324, when Constantine the Great chose it as his New Rome.\n\n"It is the pefect occasion for a great celebration like no other! The people will love you, and history will remember your contribution.""
ep3_emperor_yearly.2060.a: "Only the greatest of celebrations will suffice!"
ep3_emperor_yearly.2060.b: "Then a grand celebration is in order!"
ep3_emperor_yearly.2060.c: "Any celebrations will have to wait."
constantinople_birthday_flag_desc: "Constantinople Foundation Anniversary Celebration"
constantinople_birthday_flag_tt: "Hosting a [GetActivityType('activity_chariot_race').GetName] Activity in the next 5 years is 50% cheaper"
# Exotic Gifts
ep3_emperor_yearly.2070.t: "Exotic Gifts"
ep3_emperor_yearly.2070.desc: "The [ambassador.GetWomanMan] in front of me seems to come from very far away, judging from the exotic attire and the nature of the gifts [ambassador.GetSheHe] brings: gold, ivory, salt...\n\nAs the last offering walks through the door, however, all my rational thoughts grind to a halt — #EMP what in the name of [ROOT.Char.GetFaith.HealthGodName] is that animal?!#! I can only describe it as a giant spotted #EMP horse#! with a long neck...\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip], I bring gifts from the land of [ambassador_liege.GetPrimaryTitle.GetBaseNameNoTier], including this majestic animal we call a #EMP giraffe#!. Please accept the humble homages of my [ambassador_liege.GetLadyLord].""
ep3_emperor_yearly.2070.a: "All gifts are welcome."
ep3_emperor_yearly.2070.b: "Why don't #EMP you#! stay instead?"
ep3_emperor_yearly.2070.b.tt: "[ambassador.GetFirstNameNoTooltip|U] is an excellent diplomat who could serve me well!"
ep3_emperor_yearly.2070.b.success: "[ambassador.GetFirstNameNoTooltip|U] is impressed by your realm and accepts your offer to stay"
ep3_emperor_yearly.2070.b.success.tt: "[ambassador.GetFirstNameNoTooltip|U] Recruited"
ep3_emperor_yearly.2070.b.failure: "[ambassador.GetFirstNameNoTooltip|U] needs some #EMP persuasion of the golden kind#! to stay"
ep3_emperor_yearly.2070.b.failure.tt: "$ep3_emperor_yearly.2070.b.success.tt$"
ep3_emperor_yearly.2070.c: "Sure, nice... Dismissed."
ep3_emperor_yearly.2070.c.tt: "Toss the gifts onto the pile with all the others and send the beasts to the kitchen, or something."
# A School for the People
ep3_emperor_yearly.2080.t: "A School for the People"
ep3_emperor_yearly.2080.desc: "[school_proposer.Custom2('MyCharacterIntroduction', ROOT.Char)|U] speaks up, heavily pondering each and every word:\n\n"The people of [school_county.GetNameNoTier] have taken notice of the investments poured into your recent building program. While everyone is obviously proud of our beloved city's growth, some improvements are bound to hit closer to your people's hearts."
ep3_emperor_yearly.2080.desc_byz: "\n\nI would recommend you to build an imperially-funded school with some highly-respected [Glossary( 'grammatikoi', 'GRAMMATIKOS_GLOSS' )]; the more commoners can pursue a good education, the more will join the ranks of the imperial administration — a boon for us, and an improvement in social condition for them!""
ep3_emperor_yearly.2080.desc_gen: "\n\nFor instance, funding a school where people of every social background can study to enter the imperial administration!"
ep3_emperor_yearly.2080.a: "A well-oiled bureaucracy always needs new functionaries."
ep3_emperor_yearly.2080.a.tt: "You will reap the benefits when the construction of the school is over, in 5 years."
ep3_emperor_yearly.2080.b: "We have other priorities now."
GRAMMATIKOS_GLOSS: "The Byzantine education system was mostly inherited by classical Rome, and was divided into 3 levels: the #EMP grammatistes#! taught young children the basics of reading, writing, and counting; the #EMP grammatikos#! taught older childen Classical Greek literature and language; finally, the #EMP rhetor#! taught teenagers rhetorics — the art of speaking clearly and with persuasiveness."
# A Popular Mime
ep3_emperor_yearly.2090.t: "A Popular Mime"
ep3_emperor_yearly.2090.desc: "In front of me stands a somehow familiar face; it's [mime.GetFirstName], the most popular [Glossary( 'mimos', 'MIMOS_GLOSS' )] among the people.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip], I don't need introductions — my name is known and beloved by all. The Hippodrome falls silent when I perform and cheers when I tell them to. You know my hold on the crowds; we both have something to gain from a closer collaboration.""
ep3_emperor_yearly.2090.a: "You can help win over [control_target.GetNameNoTooltip]."
ep3_emperor_yearly.2090.b: "Only my court is worthy of this level of entertainment."
ep3_emperor_yearly.2090.c: "I have no time for #EMP mummers#!."
ep3_emperor_yearly.2090.a.tt: "[mime.GetFirstNamePossessiveNoTooltip] help increases the effectiveness of your $councillor_marshal$'s $task_increase_control$ council task."
ep3_emperor_yearly.2090.b.tt: "[mime.GetFirstNamePossessiveNoTooltip] talent and reputation increase [mime.GetHerHis] aptitude as $court_jester_court_position$."
court_position_famous_mime: "Popular Mime"
MARSHAL_INCREASE_CONTROL_MIME_MODIFIER: "Supported by a Popular Mime"
MIMOS_GLOSS: "The exact nature of a Byzantine mimos, usually translated as #EMP mime#! for simplicity, is hard to define. The name encompasses a wide array of comedic entertainers: actors of mythological pantomimes, jugglers, acrobats, dancers, jesters, and even practitioners of an early form of burlesque."
# A Border Treaty
ep3_emperor_yearly.2100.t: "A Border Treaty"
ep3_emperor_yearly.2100.desc: "[chancellor.Custom2('MyCharacterIntroduction', ROOT.Char)|U] approaches the throne with a pile of documents in [chancellor.GetHerHis] arms.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip], I have been analyzing some treaties with our neighbor [neighbor.GetTitledFirstName]. As it appears, the border treaty concerning [contested_county.GetName] exists in several non-matching copies, some of which are much more favorable to us than the one we are currently deferring to!\n\n"With your permit, I'd like to try to enforce the most favorable version as the official treaty adopted by all parties involved!""
ep3_emperor_yearly.2100.a: "Do it."
ep3_emperor_yearly.2100.a.success: "Our version of the treaty is accepted"
ep3_emperor_yearly.2100.a.success.tt: "Version Accepted"
ep3_emperor_yearly.2100.a.failure: "Our version of the treaty is rejected"
ep3_emperor_yearly.2100.a.failure.tt: "Version Rejected"
ep3_emperor_yearly.2100.a.crit_fail: "They use an even older version against us"
ep3_emperor_yearly.2100.a.crit_fail.tt: "Hostile Version Found"
ep3_emperor_yearly.2100.b: "Inform [neighbor.GetFirstNameNoTooltip]: let's find an agreement."
ep3_emperor_yearly.2100.c: "Bury all evidence."
TRUCE_COLLABORATION: "Peace Agreements"
ep3_emperor_yearly.2100.angry_error_log: ""
# Mediators of X
ep3_emperor_yearly.2110.t: "Mediators of [provincial_county.GetNameNoTierNoTooltip]"
ep3_emperor_yearly.2110.desc_same: "I immediately recognize the provenance of the petitioner standing in front of me: [merchant.GetSheHe] is [merchant.GetCulture.GetNameNoTooltip], just like me. The moment [merchant.GetSheHe] starts talking, I'm hit by a familiar accent."
ep3_emperor_yearly.2110.desc_other: "The petitioner now in front of me doesn't seem [ROOT.Char.GetCulture.GetNameNoTooltip]. Some #EMP provincial#!, I guess. The moment [merchant.GetSheHe] starts talking, I'm hit by a barbaric but vaguely-familiar accent."
ep3_emperor_yearly.2110.desc: "\n\n"[ROOT.Char.GetTitleAsNameNoTooltip|U], I represent a group of merchants from [provincial_county.GetNameNoTier]. Having long lived in this land, trading with the locals and with functionaries from the Capital, we are well aware of the difficulties in dealing with non-integrated populations, and uniquely equipped to help.\n\nTherefore, we'd like to offer our services as official translators and interpreters.""
ep3_emperor_yearly.2110.a: "Your services are most needed in the local administration."
ep3_emperor_yearly.2110.b: "We need you here in the capital."
ep3_emperor_yearly.2110.c: "It's the [merchant.GetCulture.GetCollectiveNounNoTooltip] who should learn the ways of the Capital."
# Foreign Pretentiousness
ep3_emperor_yearly.2120.t: "Foreign Pretentiousness"
ep3_emperor_yearly.2120.desc: "[complainer.GetTitledFirstName] seems quite annoyed with something.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip|U], the court is abuzz with outrage at [the_byz.Custom2('YourCharacterIntroduction', ROOT.Char)]! [the_byz.GetHerHis|U] arrogant and pretentious behavior is plain to see and, since [the_byz.GetHerHis] arrival, [the_byz.GetSheHe] has been introducing #EMP luxurious#! customs to court: [the_byz.GetSheHe] dines with golden forks, refuses to wash communally like us, perfumes [the_byz.GetHerHis] room with suspicious herbs, and wears sinfully soft silk clothes!\n\n"You must put an end to this madness, before [the_byz.GetHerHis] moral corruption spreads!""
ep3_emperor_yearly.2120.a: "We should all learn from [the_byz.GetFirstNameNoTooltip]!"
ep3_emperor_yearly.2120.b: "We will not tolerate this foreign nonsense."
ep3_emperor_yearly.2120.c: "Honestly? Nobody cares."
# A Plea for Freedom
ep3_emperor_yearly.2130.t: "A Plea for Freedom"
ep3_emperor_yearly.2130.desc: ""Generous, noble [ROOT.Char.GetTitleAsNameNoTooltip|U], hear my plea." This petitioner is flanked by two guards, and [prisoner.GetHerHis] hands are tied securely. I recognize my prisoner, [prisoner.GetTitledFirstName].\n\n"Too long have I languished in captivity. Please, show me mercy and release me! Nothing is dearer to my heart than my freedom, so no price shall be too steep for it. Demand whatever you want of me, and I shall obey!""
ep3_emperor_yearly.2130.a: "You are hereby fully pardoned."
ep3_emperor_yearly.2130.b: "You will support me."
ep3_emperor_yearly.2130.c: "Your life belongs to me now."
ep3_emperor_yearly.2130.c.tt: "[prisoner.GetFirstNameNoTooltip] will be forced to accept to be an agent in all your schemes."
ep3_emperor_yearly.2130.d: "You will send me troops."
ep3_emperor_yearly.2130.e: "Denied. Out of my sight now."
SCHEME_OWE_FREEDOM: "I owe you my freedom: $VALUE|+0=$"
# Empty Coffers, Empty Mausoleums
ep3_emperor_yearly.2140.t: "Empty Coffers, Empty Mausoleums"
ep3_emperor_yearly.2140.desc: "Managing [ROOT.Char.GetPrimaryTitle.GetDefinitiveName|l] is an expensive business, and I might have been a bit too careless with our finances. Debts have been piling up upon debts, and the coffers are empty.\n\nWhere can I get some gold #EMP right now#!?\n\nA shameful, blasphemous, #EMP brilliant#! idea suddenly hits me: the great emperors of days past have always been buried with luxurious grave goods! I would only need to reappropriate some of these goods to pay for our debts. All these riches belong to the Empire anyway, don't they?"
ep3_emperor_yearly.2140.a: "I'm sure the dead won't mind."
ep3_emperor_yearly.2140.b: "I will not sink so low!"
# The Saint of X
ep3_emperor_yearly.2150.t: "The Saint of [capital.GetNameNoTooltip]"
ep3_emperor_yearly.2150.desc: "The people of [capital.GetName] are abuzz with talk of a holy [saint.GetWomanMan], some [saint.GetFirstName], who has been living the life of the ancient Saints."
ep3_emperor_yearly.2150.desc.stylite: "\n\nLike those we usually call "Stylites", [saint.GetSheHe] has elected an old column in town as [saint.GetHerHis] home; [saint.GetSheHe] spends [saint.GetHerHis] whole life on top of it, tied tightly so not to fall, covered in rags, eating only the food that well-meaning disciples hoist up to [saint.GetHerHim] with a rope and pulley."
ep3_emperor_yearly.2150.desc.grazer: "\n\nLike those we usually call "Grazers", [saint.GetSheHe] lives in the wilderness, a beast among beasts; naked, alone, [saint.GetSheHe] survives on what the land freely provides, and the donations of the sporadic passerby."
ep3_emperor_yearly.2150.desc.iron: "\n\nLike those we usually call "Iron-Wearers", [saint.GetSheHe] spends [saint.GetHerHis] life in immobility, covered in heavy chains to mortify the flesh; the iron digs into [saint.GetHerHis] chaped wrists, but not a sigh escapes [saint.GetHerHis] lips. Only the mercy of the passerby feeds and covers [saint.GetHerHis] bloodied body."
ep3_emperor_yearly.2150.desc.end: "\n\nIt's not uncommon that conmen make a living out of our citizens' misguided charity, faking their wounds and flaunting a well-practiced air of holiness, but what if [saint.GetFirstNameNoTooltip] is a genuine saint?"
ep3_emperor_yearly.2150.a: "This [saint.GetWomanMan] has been blessed by [ROOT.Char.GetFaith.HighGodName]!"
ep3_emperor_yearly.2150.a.tt: "I shall support [saint.GetHerHis] saintly calling!"
ep3_emperor_yearly.2150.b: "I shall test [saint.GetHerHim] myself!"
ep3_emperor_yearly.2150.c: "Holy [saint.GetWomenMen] have long stopped walking among us."
ep3_emperor_yearly.2150.c.tt: "Your [governor_efficiency|E] increases by #P 3%#!"
ep3_emperor_yearly.2150.b.tt.success: "You find the truth"
ep3_emperor_yearly.2150.b.tt.holy: "[saint.GetFirstNameNoTooltip] is truly a holy [saint.GetWomanMan]"
ep3_emperor_yearly.2150.b.tt.crook: "[saint.GetFirstNameNoTooltip] is a common crook"
ep3_emperor_yearly.2150.b.tt.failure: "You are left none the wiser"
ep3_emperor_yearly.2150.b.tt.continue: "You must let [saint.GetFirstNameNoTooltip] continue [saint.GetHerHis] saintly pursuit"
ep3_emperor_yearly.2150.b.tt: "Your [governor_efficiency|E] increases by #P 10%#!"
ep3_emperor_yearly.2151.desc: "It's been years since I last heard talking of [saint.GetFirstNameNicknamed], the people's saint of [capital.GetName]. I wonder why it came to my mind now of all times...\n\n"[chaplain.GetTitledFirstName|U], do you remember that weird hermit, [saint.GetFirstNameNoTooltip]? What happened to [saint.GetHerHim]?""
ep3_emperor_yearly.2151.desc_saint: "\n\n"A true saint, great [ROOT.Char.GetTitleAsNameNoTooltip|U]! The effects of [saint.GetHerHis] goldly deeds are still felt throughout the land!""
ep3_emperor_yearly.2151.desc_crook: "\n\n"Just a common crook, my [ROOT.Char.GetTitleAsNameNoTooltip|U]. Just some months after the matter was submitted to you, it was discovered that [saint.GetSheHe] faked [saint.GetHerHis] wounds with lamb's blood and ate aplenty in a nearby tavern!""
ep3_emperor_yearly.2151.a: "Who could have seen it coming!"
# People of the Frontier
ep3_emperor_yearly.2160.t: "People of the Frontier"
ep3_emperor_yearly.2160.desc: "Our [nomad_neighbor.GetCulture.GetNameNoTooltip] neighbors have become quite the nuisance lately. Their nomadic, #EMP disorganized#! ways make borders a very relative and permeable concept, so that more and more of them have started moving from [nomad_county.GetNameNoTier] to [our_county.GetNameNoTier] on an increasingly regular fashion.\n\nAt first, it was the occasional wandering horse grazing in our land, then whole herds came, and now proper villages with entire families and all their goods have found their way into [our_county.GetNameNoTooltip].\n\nThe pressure of barbarian population on the Empire's frontiers is not a new issue, but times have changed."
ep3_emperor_yearly.2160.a: "They are welcome to settle down here."
ep3_emperor_yearly.2160.a.tt: "The Empire has an ancient tradition of accepting and integrating all barbarians who wish to settle into our lands."
ep3_emperor_yearly.2160.b: "This is unacceptable!"
ep3_emperor_yearly.2160.b.flavor: "You raise the issue with their leader, [nomad_neighbor.GetTitledFirstNameNoTooltip]."
ep3_emperor_yearly.2160.b.tt.success: "You emerge victorious from the diplomatic escalation"
ep3_emperor_yearly.2160.b.tt.failure: "The tides of diplomacy turns against you"
ep3_emperor_yearly.2160.b.success: "Positive diplomatic exchange"
ep3_emperor_yearly.2160.b.failure: "Negative diplomatic exchange"
ep3_emperor_yearly.2160.b.tt: "Your [governor_efficiency|E] increases by #P 5%#!"
ep3_emperor_yearly.2160.b.tt2: "Your [governor_efficiency|E] decreases by #N 5%#!"
# Secret Tunnels
ep3_emperor_yearly.2170.t: "Secret Tunnels"
ep3_emperor_yearly.2170.desc: "[our_county.GetNameNoTier] is a difficult area, and our control over it is often tenuous at best. Its people are hardened survivors, whose knowledge and mastery of the lay of their hard and wild land is peerless.\n\nIn this, they are helped by their own creation: an extensive net of tunnels, hidden safehouses, and underground settlements in which they can easily disappear whenever the weather turns hostile, an enemy attacks, or our tax collectors approach, demanding what's due to Caesar."
ep3_emperor_yearly.2170.a: "This might just come in handy..."
ep3_emperor_yearly.2170.b: "This illegal practice must come to an end."
# A Warm Meal?
ep3_emperor_yearly.2180.t: "A Warm Meal?"
ep3_emperor_yearly.2180.desc: "Dusk surprises us as we make our way through the [location.Custom('GetTerrainTypePlural')] around [location.GetName], still a fair distance from the closest settlement.\n\nThe only sign of human presence we see for miles is the intimidating outer wall of what seems to be some sort of private estate."
ep3_emperor_yearly.2180.desc_capital: "Dusk surprises us still a fair distance from the safe walls of [location.GetName].\n\nThe outbuildings of a luxurious estate come into sight. How relaxing it would be to spend the night here, away from the dusty road and before immersing ourselves into the clamor of a great capital!"
ep3_emperor_yearly.2180.desc_fellow: "\n\nIf my memory doesn't betray me, these lands should belong to [event_host.GetTitledFirstName]. [event_host.GetSheHe|U] is bound to show us some kindness!"
ep3_emperor_yearly.2180.desc_foreigner: "\n\nUnfortunately, I'm not familiar with the lord or lady of this land. Hopefully they won't deny some poor pilgrims a warm meal and a humble bed!"
ep3_emperor_yearly.2180.a: "We should ask for hospitality."
ep3_emperor_yearly.2180.a.tt: "We shall see what kind of reaction we shall receive."
ep3_emperor_yearly.2180.b: "No time to waste here."
ep3_emperor_yearly.2181.desc: "The sun has just set upon my possessions in [location.GetName], when a scruffy group of travelers shows up at my door."
ep3_emperor_yearly.2181.desc_fellow: "\n\n"[ROOT.Char.GetFirstNameNoTooltip], my friend, in the name of our beloved [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip|U], whom we both serve faithfully, open your doors to some humble pilgrims crossing your lands!""
ep3_emperor_yearly.2181.desc_foreigner: "\n\n"Lord or Lady of this magnificent house, my name is [pilgrim.GetTitledFirstNameNoTooltip], but today I am but a humble pilgrim crossing your land! Would you kindly offer us a warm meal and a bed for the night?""
ep3_emperor_yearly.2181.a: "Of course, [ROOT.Char.GetFaith.HighGodName] bless you!"
ep3_emperor_yearly.2181.a_flavor: "Sit at my table! And after dinner, I'll show you a shortcut too, so you can tell everyone along the way how nice I am!"
ep3_emperor_yearly.2181.b: "You are welcome at my home, and let me help you too."
ep3_emperor_yearly.2181.b_flavor: "My servants will guide you, and my guards will escort you from tomorrow on."
ep3_emperor_yearly.2181.c: "Hospitality doesn't come for free."
ep3_emperor_yearly.2181.a.tt: "Friendly Hospitality"
ep3_emperor_yearly.2181.b.tt: "Excellent Hospitality"
ep3_emperor_yearly.2181.c.tt: "Hospitality Denied"
# The Granaries of the Powerful
ep3_emperor_yearly.2190.t: "The Granaries of the Powerful"
ep3_emperor_yearly.2190.desc: "The granaries of the [Glossary( 'dynatoi', 'DYNATOI_GLOSS')] are always full, says the wistful farmer.\n\nIn some cases, this is truer than ever; on this day, I have officially summoned [landowner.GetTitledFirstName], landowner in [capital.GetName], concerning the management of [landowner.GetHerHis] estate. According to my sources, [landowner.GetFirstNameNoTooltip] has been buying massive amounts of grain cheaply and hoarding it in [landowner.GetHerHis] granaries, in order to resell it at a higher price in times of shortages.\n\nThis practice is forbidden by the Empire, as it cripples the income of smallholders."
ep3_emperor_yearly.2190.a: "You shall receive an exemplary punishment!"
ep3_emperor_yearly.2190.b: "I #EMP could#! look the other way..."
ep3_emperor_yearly.2190.c: "You really shouldn't do that."
DYNATOI_GLOSS: "The Powerful, in particular the provincial nobility that monopolizes the land and the public offices."
# The Emperor's Gold
ep3_emperor_yearly.2200.t: "The Emperor's Gold"
ep3_emperor_yearly.2200.desc: "If there ever was someone utterly unworthy to sit on the Imperial throne, it must be [liege.GetFirstName].\n\nThe [governorship.GetName] toils and suffers, and and all our taxes go to the sluggard in [capital.GetNameNoTier]. Unless...\n\nOur taxes don't #EMP have#! to go there; I could make so much better use of them..."
ep3_emperor_yearly.2200.a: "[liege.GetSheHe|U] doesn't deserve our gold."
ep3_emperor_yearly.2200.b: "My loyalty is to the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], not the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip]."
ep3_emperor_yearly.2200.a.tt: "Loyalty Unworthy"
ep3_emperor_yearly.2200.b.tt: "Loyal to the Empire"
# A Prophecy of Power
ep3_emperor_yearly.2210.t: "A Prophecy of Power"
ep3_emperor_yearly.2210.desc: "Last night I had a dream: an ethereal hand descended from the Sky and placed a crown on my head, while an imperious voice told me: "Go! I grant you the [potential_title.GetName]!"\n\nIt's probably just a product of my ambitions... And yet, what if I could convince [liege.GetTitledFirstName] that it was a true sign from Above, a prophecy of some sort?"
ep3_emperor_yearly.2210.desc_believe: "That fool would believe #EMP anything#!, wouldn't [liege.GetSheHe]?"
ep3_emperor_yearly.2210.desc_jacob: "\n\nAfter all, didn't God appear to Jacob in a dream to grant him the Promised Land?"
ep3_emperor_yearly.2210.a: "It's worth a try!"
ep3_emperor_yearly.2210.a.tt: "It's up to your Liege to decide."
ep3_emperor_yearly.2210.a.success: "You convince your Liege"
ep3_emperor_yearly.2210.a.success.tt: "Prophecy Believed"
ep3_emperor_yearly.2210.a.failure: "Your "prophecy" is not believed"
ep3_emperor_yearly.2210.a.failure.tt: "Prophecy Not Believed"
ep3_emperor_yearly.2210.b: "I don't need this nonsense."
ep3_emperor_yearly.2211.desc: "I am quite surprised when [vassal.GetTitledFirstName] appears in front of me, forcing a private audience on me.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip|U], a dream from [vassal.GetFaith.HighGodName] occurred to me — not #EMP just#! a dream though — but a true #EMP prophecy#!!"\n\n"I was chosen to be the next [potential_title.GetHolder.GetTitleAsNameNoTooltip] of the [potential_title.GetName]! The wisest of [vassal.GetFaith.PriestNeuterPlural] have confirmed it.""
ep3_emperor_yearly.2211.a: "#EMP A true sign from above!#!"
ep3_emperor_yearly.2211.b: "I guess I can't disregard this sign."
ep3_emperor_yearly.2211.c: "Your value should be proved with deeds, not dreams!"
ep3_emperor_yearly.2211.d: "[vassal.GetFirstNameNoTooltip] wants to entertain us with some nonsense!"
# Crowded Lands
ep3_emperor_yearly.2220.t: "Crowded Lands"
ep3_emperor_yearly.2220.desc: ""My [ROOT.Char.GetTitleAsNameNoTooltip|U], a complaint letter has just arrived from the monastic community in [monastery.GetName]." [chaplain.Custom2('MyCharacterIntroduction', ROOT.Char)|U] approaches me.\n\n"Apparently, shepherds from neighboring [shepherd_province.GetName] have been trespassing into the monastery's lands, bringing not only their herds, but their families too!"\n\n"The monks are appalled by the dirtiness, noise, and #EMP lewdness#! of their new neighbors, and request your intervention.""
ep3_emperor_yearly.2220.a: "The shepherds have the right to roam."
ep3_emperor_yearly.2220.b: "The monks need their isolation!"
ep3_emperor_yearly.2220.c: "It's their problem."
# The Value of Coin
ep3_emperor_yearly.2230.t: "The Value of Coin"
ep3_emperor_yearly.2230.desc: "As with every city of any relevance, [city.GetNameNoTier] has attracted a colorful crowd of merchants from all over the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and beyond its frontiers.\n\nWherever there is an opportunity for gain, merchants come, bringing their foreign wares and coins, but also their strange customs, beliefs, and languages. On the other hand, local crowds are fickle; they love those who bring them exotic [ROOT.Char.Custom('GetExpensiveDessert')], but still despise them deep down.\n\nIt's unclear what the triggering event today was — probably a minor misunderstanding — but the citizens have taken up improvised arms and are rioting in the merchant quarters."
ep3_emperor_yearly.2230.a: "I'll send out the troops."
ep3_emperor_yearly.2230.b: "Chaos only breeds opportunity!"
ep3_emperor_yearly.2230.c: "The citizens will listen to me."
ep3_emperor_yearly.2230.c_success: "You calm the crowd"
ep3_emperor_yearly.2230.c_success.tt: "City Pacified"
ep3_emperor_yearly.2230.c_failure: "The people don't listen to you"
ep3_emperor_yearly.2230.c_failure.tt: "Continuing Riots"
# As The Philosopher Said...
ep3_emperor_yearly.2240.t: "As The Philosopher Said..."
ep3_emperor_yearly.2240.desc_quote_a: ""[Glossary( 'Panta rhei', 'PANTA_RHEI_GLOSS')]" exclaims [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] sadly as a servant stumbles and the jar of water in their hands pours its content onto the ground. That's #EMP not#! what the sentence means!"
ep3_emperor_yearly.2240.desc_quote_b: ""[Glossary( 'Ho bíos brakhús, he dè tékhne makré', 'ARS_LONGA_GLOSS')]" sighs [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] as [the_scholar.GetSheHe] strikes off a line from some messy notes. When did [the_scholar.GetSheHe] even join me?!"
ep3_emperor_yearly.2240.desc_quote_c: ""[Glossary( 'Sophòn to saphés', 'SOPHON_GLOSS')]" grumbles [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] as [the_scholar.GetSheHe] fails — again — to follow some basic instructions."
ep3_emperor_yearly.2240.desc_quote_latin: ""[Glossary( 'Omnia vincit amor', 'AMOR_GLOSS')]" pontificates [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] with a solemn expression. What does that have to do with what we were talking about?!"
ep3_emperor_yearly.2240.desc_outro: "\n\n[the_scholar.GetSheHe|U] is #EMP always#! doing this, and I hate it! Always coming up with quotations from the Ancients and shoving them into other people's faces unprompted — and often in the wrong context or with the wrong words too...\n\nMany around us groan and roll their eyes. A solid Classical education is a must-have for a public figure, but it is wasted without the wisdom to properly use it."
ep3_emperor_yearly.2240.a: "#EMP Actually#!, the quotation goes..."
ep3_emperor_yearly.2240.a.flavor: "You try to put [the_scholar.GetFirstNameNoTooltip] back into [the_scholar.GetHerHis] place by showing how wrong [the_scholar.GetSheHe] is."
ep3_emperor_yearly.2240.a_success: "Your knowledge outshines [the_scholar.GetHersHis]"
ep3_emperor_yearly.2240.a_success.tt: "[the_scholar.GetFirstNameNoTooltip] Humiliated!"
ep3_emperor_yearly.2240.a_failure: "You look more foolish than [the_scholar.GetHerHim]"
ep3_emperor_yearly.2240.a_failure.tt: "Public Humiliation"
ep3_emperor_yearly.2240.b: "#EMP JUST SHUT UP!#!"
ep3_emperor_yearly.2240.c: "I don't have time for this."
PANTA_RHEI_GLOSS: ""Everything flows" is a famous sum of Heraclitus' philosophy on the universe."
ARS_LONGA_GLOSS: ""Life is short, the craft is long to learn" is an aphorism attributed to Hippocrates."
SOPHON_GLOSS: ""Wisdom lies in clarity," from Euripides."
AMOR_GLOSS: ""Love conquers all" is a famous and often misquoted line from Virgil."
# The Times Are Changing
ep3_emperor_yearly.2300.t: "The Times Are Changing"
ep3_emperor_yearly.2300.desc: "With a solemn ceremony in [capital.GetBaronyNameExplicitly], [liege_loc.GetTitledFirstName] has officially declared [liege_loc.GetFaith.GetName] the official faith of the [liege_loc.GetPrimaryTitle.GetName].\n\nImmediately, the fastest messengers have traveled to every corner of the Empire, spreading the news and demanding the conversion of all subjects."
ep3_emperor_yearly.2300.a: "Outrageous! Blasphemy!"
ep3_emperor_yearly.2300.b: "The [liege_loc.GetTitleAsNameNoTooltip] must be right."
ep3_emperor_yearly.2300.c: "Finally!"
# Unfaithful People
ep3_emperor_yearly.2310.t: "[liege_loc.Custom2('AppropriateGreeting', ROOT.Char)]"
ep3_emperor_yearly.2310.desc: "It has come to my attention that too many citizens in your assigned governorship don't follow the true faith, [liege_loc.GetFaith.GetName], yet. It is your duty to rectify the situation."
ep3_emperor_yearly.2310.desc_you_too: "And correct your own beliefs too!"
ep3_emperor_yearly.2310.a: "They will embrace the right faith soon enough."
ep3_emperor_yearly.2310.b: "No, thanks."
ep3_emperor_yearly.2310.c: "I'll start with myself."
ep3_emperor_yearly.2310.d: "I'll think about it."
# A Matter of Faith
ep3_emperor_yearly.2320.t: "A Matter of Faith"
ep3_emperor_yearly.2320.desc: ""I am honored by your visit," I begin stiffly as I receive [hof.GetTitledFirstName]. "But to what do I owe this honor?"\n\n"It has come to my attention that, despite your leadership, [ROOT.Char.GetPrimaryTitle.GetNameNoTooltip] still fumbles around in the dark, following the wrong official faith." The [hof.GetTitleAsNameNoTooltip] pauses meaningfully.\n\n"Therefore, I have decided to join you in this endeavor and offer all my help to steer the ship of state in the right direction.""
ep3_emperor_yearly.2320.a: "Thanks, Your Holiness."
ep3_emperor_yearly.2320.b: "But what if the official faith is right?"
hof_state_faith_discount: "Head of Faith Support"
ep3_emperor_yearly.2320.a.tt: "Get a #P 30%#! discount on the decision to Change State Faith for 10 years"
every_vassal_state_faith: "Every vassal who follows the State Faith"
# Heresy Brewing
ep3_emperor_yearly.2330.t: "Heresy Brewing"
ep3_emperor_yearly.2330.desc: "It is undeniable. The official faith of [ROOT.Char.GetPrimaryTitle.GetNameNoTooltip] is facing a crisis.\n\n"
ep3_emperor_yearly.2330.desc_hof: "[hof.GetTitledFirstName|U] has joined me today to discuss a most serious issue: the crisis of the official faith of the [ROOT.Char.GetPrimaryTitle.GetNameNoTooltip].\n\n"You can't deny it, [ROOT.Char.GetFirstNameNoTooltip]! You must see it too!"
ep3_emperor_yearly.2330.desc_end: "The signs are everywhere: people living in sin, the [ROOT.Char.GetFaith.ReligiousText] forgotten and disregarded, and heresies brewing in every dark corner!""
ep3_emperor_yearly.2330.desc_end_hof: "The lay and religious powers must join together to save the good people of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip].""
ep3_emperor_yearly.2330.a: "We need to do something!"
ep3_emperor_yearly.2330.a.tt: "I will invest in promoting the true faith among the people!"
ep3_emperor_yearly.2330.b: "It's probably fine..."
state_faith_fervor_campaign: "Support for State Faith"
# Heresy Among Us?
ep3_emperor_yearly.2340.t: "Heresy Among Us?"
ep3_emperor_yearly.2340.desc: ""It is a well-known fact that you don't follow the faith prescribed to us by the Empire and the Ancestors who made it great," [complainer.GetTitledFirstName] reprimands me with disdain.\n\n"Many wonder if you are even worthy of the title you bear. After all, how could you guide our citizens to the light if you yourself walk in darkness?"\n\n"I beg of you, embrace the true faith, [complainer.GetFaith.GetName]!""
ep3_emperor_yearly.2340.a: "Perhaps I should fall in line..."
ep3_emperor_yearly.2340.b: "Your heretical babbling won't sway me."
every_fellow_vassal_state_faith: "Every fellow vassal who follows the State Faith"
# In the Bud - You are not a Powerful family version
ep3_emperor_yearly.2400.t: "$ep3_powerful_families.8020.t$"
ep3_emperor_yearly.2400.desc: "All across the realm, the power of a new family appears to be taking root. Like a weed, they have spread their influence to all corners of our society, and scarcely a day goes by without hearing the name "[new_family.GetHouse.GetBaseName]".\n\nPowerful families rise and fall all the time in great empires; there is no need for us to worry or take any initiative. And yet, a nagging voice in the back of my head whispers: "What if it were us?""
ep3_emperor_yearly.2400.a: "Our day will come."
8020_powerful_family_tt: "New Powerful Family"
8020_powerful_family_desc: "[house|E] [new_family.GetHouse.GetBaseName|V] is now considered a [new_family.GetTopLiege.GetPrimaryTitle.GetAdjective] [powerful_family|E]"
# In the Bud - Your family version
ep3_emperor_yearly.2401.t: "$ep3_powerful_families.8020.t$"
ep3_emperor_yearly.2401.desc: "Many are the families of noble roots and dignity among the citizens of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName|l]. Very few, however, sit at the table of the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip], sharing in the responsibilities and honors of steering the ship of state.\n\nFew have real #EMP power#!, but today, House [ROOT.Char.GetHouse.GetBaseName] is among them!"
ep3_emperor_yearly.2401.a: "The time of the [ROOT.Char.GetHouse.GetBaseNameNoTooltip] has come!"
# New Nobility
ep3_emperor_yearly.2410.t: "New Nobility"
ep3_emperor_yearly.2410.desc: "There is a new name among the magnates of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName|l]: the [new_title.GetHolder.GetHouse.GetBaseName] family has gained the right to be considered part of the nobility — through corruption, intrigue, or actual worth, that I can't say.\n\nIt doesn't matter. I'm sure they won't amount to more than a grain of sand, ready to be swept away by the turbulent winds of history — and the inexorable advance of House [ROOT.Char.GetHouse.GetBaseName]!"
ep3_emperor_yearly.2410.a: "Tsk. #EMP Provincials.#!"
2410_noble_family_tt: "New Noble Family"
2410_noble_family_tt_desc: "[new_title.GetHolder.GetShortUIName|U] has established the [new_title.GetHolder.GetTopLiege.GetPrimaryTitle.GetAdjective] [noble_family|E] of [new_title.GetHolder.GetHouse.GetBaseName|V]."
# The Shadow Behind The Throne
ep3_emperor_yearly.2420.t: "The Shadow Behind The Throne"
ep3_emperor_yearly.2420.desc: "Greedy and powerful, the hands of House [noble_family_head.GetHouse.GetBaseName] extend like tentacles over every corner of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName].\n\nIt is now plain to see that not even the one who sits on the imperial throne stands taller than them; they are the true masters of our land, who dominate the political and economic life of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]."
2420_noble_family_tt: "New Dominant Family"
2420_noble_family_tt_desc: "The [noble_family_head.GetHouse.GetBaseName] family is now considered the [dominant_family|E] in [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName|l]."
ep3_emperor_yearly.2420.a: "Troubling news."

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@ -0,0 +1,67 @@
l_english:
ep3_emperor_yearly.3000.t: "The Palace-Pillaging Right"
ep3_emperor_yearly.3000.desc: "Hulking, hairy Varangians stagger about my new imperial halls, their arms laden with gold and jewels.\n\nWith [dead_emperor.GetTitledFirstNamePossessive] death, those who would have defended him to the last have taken to the treasure-chambers. It is their traditional right, and none dare stop these elite foreigners from claiming glittering bonuses.\n\nThis is the price paid to keep my [GetMaA('varangian_guards').GetName], my oathsworn hounds, content on their leashes.\n\n"
ep3_emperor_yearly.3000.desc_leader: "And so, under [varangian_leader.GetFullName], they reach into the purse of [ROOT.Char.GetFaith.HighGodNamePossessive] chosen monarch."
ep3_emperor_yearly.3000.desc_no_leader: "And so the Northmen reach into the purse of [ROOT.Char.GetFaith.HighGodNamePossessive] chosen monarch."
ep3_emperor_yearly.3000.a: ""Stop them, Akolouthos! Recover my gold!""
ep3_emperor_yearly.3000.a.flavor: ""[varangian_leader.GetFirstNameNoTooltip]! You were named leader of the Guard so you might control the Guard. #EMP Do so!#!""
ep3_emperor_yearly.3000.b: "A custom or no, I will chastise these brutes!"
ep3_emperor_yearly.3000.b.flavor: "Let them have their pay — but the Imperial palace must have its dignity. Examples should be made!"
ep3_emperor_yearly.3000.c: "Loyalty has its price."
ep3_emperor_yearly.3000.c.flavor: "The Varangians forego regular rich salaries and travel far seeking this great windfall."
akolouthos_aptitude_option_unlock: "This option is available due to your [GetCourtPositionType('akolouthos_court_position').GetName()]' high [aptitude|E]"
disrespected_varangians_modifier: "Disrespected the Varangians"
disrespected_varangians_modifier_desc: "Challenging the Varangian Guard's right to a bonus has seriously damaged their loyalty, and that of similar hired troops."
major_gold_to_varangians_tooltip: "You pay [gold_i]#negative_value 75#! due to #high 3#! Varangian [court_position|E] holders"
medium_gold_to_varangians_tooltip: "You pay [gold_i]#negative_value 50#! due to #high 2#! Varangian [court_position|E] holders"
minor_gold_to_varangians_tooltip: "You pay [gold_i]#negative_value 25#! to a Varangian [court_position|E] holder"
loyal_varangians_modifier: "Valiant Varangians"
loyal_varangians_modifier_desc: "Bolstered by unshakable Varangians, this character's heavy infantry formations stand firm and strike hard."
attentive_varangians_modifier: "Dutiful Varangians"
attentive_varangians_modifier_desc: "Rewarded well for their service, the Varangian Guard eschew brawling and carousing in favor of diligent protection."
eager_varangian_army: "Varangian Throng"
ep3_emperor_yearly.3011.t: "Our Secret Fire"
ep3_emperor_yearly.3011.intro: "The [invader.GetTitleAsName] of [invader.GetPrimaryTitle.GetNameNoTier] should have known better than to"
ep3_emperor_yearly.3011.liege_attacking: "sail"
ep3_emperor_yearly.3011.commander_attacking: "send [invading_commander.GetTitledFirstNamePossessive] flotilla"
ep3_emperor_yearly.3011.desc: "into the serene [army.GetLocation.GetNameNoTooltip], better than to challenge [ROOT.Char.GetFaith.HighGodNamePossessive] city.\n\nThe [Glossary( 'dromons', 'DROMONS_GLOSS' )] of my fleet, dragon-mouthed bronze siphons aboard, push away from their docks. If the waters are still, if the captains well-coordinate their attack... my enemies will burn.\n\nShould [ROOT.Char.GetFaith.HighGodName] demand a price for our sins, many [ROOT.Char.GetCapitalLocation.GetCounty.GetCulture.GetName] defenders will be immolated as well — liquid fire is chaos incarnate!"
ep3_emperor_yearly.3011.kyrie_eleison: "[Glossary( 'Kýrie, eléison', 'KYRIE_ELEISON_GLOSS' )]!"
KYRIE_ELEISON_GLOSS: "#bold Kýrie, eléison#! — "Lord, have mercy on me!" — is a Christian prayer invoked by Byzantine forces as a battle cry."
ep3_emperor_yearly.3011.a: "Set the very #EMP water itself#! ablaze!"
ep3_emperor_yearly.3011.a.success: "The assault incinerates the enemy"
ep3_emperor_yearly.3011.a.fail: "A fair amount of damage is wrought"
ep3_emperor_yearly.3011.a.critical_fail: "Your ships ruin themselves"
ep3_emperor_yearly.3011.b: "I cannot risk the fleet."
unable_to_use_fire_ships_tooltip: "@alert_icon! #alert_trial Your Greek Fire ships will be unavailable for #high 30 days#!"
ravaged_by_greek_fire_modifier: "Ravaged by Greek Fire"
ravaged_by_greek_fire_modifier_desc: "The surviving troops of this army are terribly burned and utterly demoralized."
defenders_immolated_modifier: "Defenders Immolated"
defenders_immolated_modifier_desc: "The harbor here is without a fleet and the walls manned by bandaged, horribly-burned survivors."
assaulted_by_greek_fire_modifier: "Assailed by Greek Fire"
assaulted_by_greek_fire_modifier_desc: "This character's force has been demoralized, scattered, and many of them burned alive in a naval Greek fire attack."
ep3_emperor_yearly.3012.t: "Dragons on the Bosporus"
ep3_emperor_yearly.3012.intro: "My [Glossary( 'dromons', 'DROMONS_GLOSS' )] press hard, rowing in close so their terror-weapons may lap at the [invader.GetPrimaryTitle.GetAdjective] fleet.\n\nThunderous booms ring over the [army.GetLocation.GetNameNoTooltip]! Great tails of fire illuminate a battlefield choked in smoke, deafened by hellish screams.\n\n"
ep3_emperor_yearly.3012.attack_success: "Like towering funeral pyres, [invader.GetTitledFirstNamePossessive] ships go up in flame. Howling, charred bodies leap from them, crying out for [invader.GetFaith.HighGodNamePossessive] deliverance — but even in the water, my foes find only righteous fire!\n\nAs the sea glows, my dromons return victorious."
ep3_emperor_yearly.3012.attack_fail: "Some [invader.GetPrimaryTitle.GetAdjectiveNoTooltip] vessels are ignited, their desperate crews crying out in agony, but other vessels scatter and elude the assault. Soon, my dromons return to their berths, reeking of pitch and naptha.\n\nThe enemy force, though charred and weakened, has some strength still."
ep3_emperor_yearly.3012.attack_crit_fail: "But alas — #EMP my fleet burns!#! For, as unruly waves toss the flames of my siphons over their #EMP own#! dromons' decks, the [invader.GetPrimaryTitle.GetAdjectiveNoTooltip] vessels remain just beyond our range.\n\nOnly a few friendly ships survive to limp back into Constantinople's grand harbor."
ep3_emperor_yearly.3012.a_success: "Once, invaders — now, #EMP ash!#!"
ep3_emperor_yearly.3012.a_fail: "Even [ROOT.Char.GetFaith.PositiveAfterLife]'s fire has limitations."
ep3_emperor_yearly.3012.a_crit_fail: "A catastrophe!"
two_knights_killed_tooltip: "@death_icon!#high 2#! [knights|E] are killed"
three_knights_killed_tooltip: "#high 3#! [knights|E] are wounded"
two_knights_wounded_tooltip: "#high 2#! [knights|E] are wounded"

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l_english:
ep3_emperor_yearly.8000.t: "Sharing the Load"
ep3_emperor_yearly.8000.intro_byz: "[ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], the imperishable light of the empire, strains in these trying times."
ep3_emperor_yearly.8000.intro: "[ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], our great capital, groans under the weight of [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] many demands on its people."
ep3_emperor_yearly.8000.desc: "\n\nRecent conflicts have taken their toll: the recruiters increasingly struggle to meet their quotas, and labor shortages of all stripes arise across the city.\n\nMy [ROOT.Char.Custom2('RelationToMeShort', suggestor)], [suggestor.GetTitledFirstName], has compiled a list of prosperous provinces, whose fortune may give succor in the capital's time of need."
ep3_emperor_yearly.8000.a: "Yes, bring men from [county_1.GetCountyData.GetCapital.GetBaronyNameExplicitlyNoTooltip]."
ep3_emperor_yearly.8000.b: "The capital comes before [county_2.GetCountyData.GetCapital.GetBaronyNameExplicitlyNoTooltip]."
ep3_emperor_yearly.8000.c: "[county_3.GetCountyData.GetCapital.GetBaronyNameExplicitlyNoTooltip] must make sacrifices."
ep3_emperor_yearly.8000.d: "It is simply a lean time."
ep3_emperor_yearly.8010.opening_byz: "Salutations [ROOT.Char.GetTitleAsNameNoTooltip],"
ep3_emperor_yearly.8010.opening: "[governor.Custom2('AppropriateGreeting', ROOT.Char )],"
ep3_emperor_yearly.8010.desc: "A [liar.GetWomanMan] named [liar.GetFirstName] approached me seeking employment, claiming to bear a letter of recommendation from "the [ROOT.Char.GetTitleAsNameNoTooltip] [ROOT.Char.GetHerselfHimself]."\n\nThe seal was deemed a forgery, and I now hold the brazen imposter in my dungeon."
ep3_emperor_yearly.8010.a: "Your diligence shall be rewarded, [governor.GetFirstNameNoTooltip]."
ep3_emperor_yearly.8010.b: "That #EMP was#! my seal! Release [liar.GetHerHim] at once!"
ep3_emperor_yearly.8010.c: "Very good, have the wretch sent to me."
ep3_emperor_yearly.8010.c.tt: "Prisoner transferred"
ep3_emperor_yearly.8010.d: "Forging imperial seals must be punished decisively."
ep3_emperor_yearly.8020.t: "Porphyric Patronage"
ep3_emperor_yearly.8020.intro.really_bankrupt: "The empty treasury rooms bear not even the merest speck of gold, and [ROOT.Char.GetPrimaryTitle.GetDefinitiveName|l] groans under the strain of such illiquidity."
ep3_emperor_yearly.8020.intro.bankrupt: "The imperial coffers are empty, and the account-keeper's promissory notes are all that keep [ROOT.Char.GetPrimaryTitle.GetDefinitiveNamePossessive|l] army and bureaucracy moving from day to day."
ep3_emperor_yearly.8020.intro: "The ebb of coin is at low tide, and it is harder and harder to find the funds necessary for my plans, let alone the smooth running of [ROOT.Char.GetPrimaryTitle.GetDefinitiveName|l]."
ep3_emperor_yearly.8020.desc: "\n\nAfter many not-so-subtle hints at the benefits of well-placed patronage and uncomfortable necessities, my [ROOT.Char.Custom2('RelationToMeShort', suggestor)], [suggestor.GetTitledFirstName], at last speaks plainly.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip]... while wearing the [Glossary( 'porphúra', 'PORPHURA_GLOSS' )] is an imperial prerogative, it is not unknown for such rights to be leased to... #EMP committed#! subjects.""
ep3_emperor_yearly.8020.a.friend: "My friend, [purpler_1.GetFirstNameNoTooltip], is an exception."
ep3_emperor_yearly.8020.a.claimant: "Claims like [purpler_1.GetFirstNamePossessiveNoTooltip] should be recognized."
ep3_emperor_yearly.8020.a.vassal: "I think [purpler_1.GetFirstNameNoTooltip] would wear it well."
ep3_emperor_yearly.8020.b.friend: "[purpler_2.GetFirstNameNoTooltip] is my worthy friend."
ep3_emperor_yearly.8020.b.claimant: "[purpler_2.GetFirstNameNoTooltip] has a worthy claim."
ep3_emperor_yearly.8020.b.vassal: "[purpler_2.GetFirstNameNoTooltip] seems worthy."
ep3_emperor_yearly.8020.c.friend: "Friendship comes first: [purpler_3.GetFirstNameNoTooltip]."
ep3_emperor_yearly.8020.c.claimant: "Claimants have special rights: [purpler_3.GetFirstNameNoTooltip]."
ep3_emperor_yearly.8020.c.vassal: "It may as well be [purpler_3.GetFirstNameNoTooltip]..."
ep3_emperor_yearly.8020.d: "The purple cannot be #EMP bought#!!"
PORPHURA_GLOSS: "From the times of the late Roman Empire, it was forbidden for any but the emperor to wear clothes dyed with priceless Tyrian purple, made from the secretions of the Mediterranean murex sea-snail"
ep3_emperor_yearly.8030.t: "Scourge of the Bosporos"
ep3_emperor_yearly.8030.desc: "A fearsome whale ravages shipping along the straits, my [ROOT.Char.Custom2('RelationToMeShort', complainer)], [complainer.GetTitledFirstName] laments: "Fishermen, merchants — even naval captains! All dread leaving their havens."\n\nDusty accounts of [justinian.GetFirstNamePossessiveRegnal] struggles with 'Porphyrios', scourge for decades before stranding on a beach and being hacked to pieces, are brought forth — some even suggest the new threat to be an avenging descendant...\n\nDubious stratagems are offered to deal with this terror of the deep, as accounts of its exploits pile up."
every_bosporos_sea_province_tt: "$sea_bosporus$, $sea_marmara$, and $sea_dardanelles$"
every_bosporos_coast_county_tt: "[THIS.Char.GetCapitalLocation.GetName], and other strait coastal [counties|E]"
ep3_emperor_yearly.8030.a: "It must be stopped, by any means!"
ep3_emperor_yearly.8030.a.success: "The beast is stopped"
ep3_emperor_yearly.8030.a.failure: "The beast is unstoppable"
ep3_emperor_yearly.8030.a.flavor: "Arm the galleys, bring me its flesh!"
ep3_emperor_yearly.8030.c: "Mandate armaments, convoys, and the safe routes."
ep3_emperor_yearly.8030.d: "The sailors must look to [ROOT.Char.GetFaith.WaterGodName]."
ep3_emperor_yearly.8030.d.flavor: "We can only pray for deliverance..."
ep3_emperor_yearly.8040.t: "[ROOT.Char.GetFaith.HighGodNameAlternatePossessive] Wrath"
ep3_emperor_yearly.8040.intro: "My rule has been beset by setbacks and misfortune"
ep3_emperor_yearly.8040.truce_target: "— most galling of all our great defeat by [truce_target.GetTitledFirstNamePossessive] hand —"
ep3_emperor_yearly.8040.truce_holder: "— even the great victory over [truce_holder.GetTitledFirstName] had its costs —"
ep3_emperor_yearly.8040.plague: "— the accursed [epidemic.GetName] ravages even [constantinople.GetNameNoTooltip], overwhelming the hospitals —"
ep3_emperor_yearly.8040.past_plague: "— disease has stalked the empire, sparing not even [constantinople.GetNameNoTooltip] its misery —"
ep3_emperor_yearly.8040.debt: "— the treasury is stripped bare, the organs of state reliant on credit and good-will alone —"
ep3_emperor_yearly.8040.desc: "and the people grow restless...\n\nI cannot help but wonder: are the Iconoclasts right? Are the empire's troubles merely [ROOT.Char.GetFaith.HighGodNamePossessive] punishment for ignoring [ROOT.Char.GetFaith.HighGodHerHis] commandments?\n\n"
ep3_emperor_yearly.8040.family: "My own [ROOT.Char.Custom2('RelationToMeShort', family)], [family.GetFirstName], was indeed convinced of such notions. Perhaps I have been blind..."
ep3_emperor_yearly.8040.predecessor: "I look to the rule of [predecessor.GetTitledFirstNameRegnal], and question the foundations of my own beliefs..."
ep3_emperor_yearly.8040.leo: "The doctrine of [leo.GetTitledFirstNameRegnal] and the Isaurians brought great strife to the empire, and to Christendom — but only for a time..."
ep3_emperor_yearly.8040.a: "It is time to truly put an end to all idolatry!"
ep3_emperor_yearly.8040.b: "I will not relent to heresy."
ep3_emperor_yearly.8050.t: "Unbidden Visitors"
ep3_emperor_yearly.8050.desc: "Vessels from all the world's corners weigh at [ROOT.Char.GetPrimaryTitle.GetDefinitiveNamePossessiveNoTooltip|l] ports, and [marshal.GetTitledFirstName] reports a small fleet of vessels has recently anchored off the shores of [raid_target.GetProvince.GetBaronyNameExplicitlyNoTooltip].\n\nTheir captain, a barbarian by the name of [raider.GetFirstName], demands a payment, threatening piracy if [raider.GetHerHis] request goes unheeded.\n\nThe seaborne raiders of the distant north are well-feared, and it seems this group hopes to profit by this reputation alone."
ep3_emperor_yearly.8050.a: "Pay them their paltry price."
ep3_emperor_yearly.8050.b: "I could use such a brazen outsider."
ep3_emperor_yearly.8050.b.byz: "I could use such a brazen varangian."
ep3_emperor_yearly.8050.c: "Send the galleys after these curs!"
ep3_emperor_yearly.8050.c.success: "The longships are scattered"
ep3_emperor_yearly.8050.c.failure: "The raiders are elusive"
ep3_emperor_yearly.8060.t: "Fomenting Frontier"
ep3_emperor_yearly.8060.intro: "Fell news has arrived from [defector.GetPrimaryTitle.GetNameNoTier]: whisperings that my [ROOT.Char.Custom2('RelationToMeShort', defector)], [defector.GetTitledFirstName], colludes with [sponsor.GetName], and perhaps even plans to defect!\n\nThere can be no excuse taken, or quarter given, for such devious treason against one's [ROOT.Char.GetTitleAsNameNoTooltip] —"
ep3_emperor_yearly.8060.spouse: "imperial duty must come before devotion to one's [defector.Custom2('RelationToMeShort', sponsor)]!"
ep3_emperor_yearly.8060.family: "loyalty to the empire comes before duty to one's [defector.Custom2('RelationToMeShort', sponsor)]!"
ep3_emperor_yearly.8060.house: "their [defector.GetDynastyHouseName] kinship"
ep3_emperor_yearly.8060.dynasty: "the old familial ties of the [defector.GetDynastyHouseName] and [sponsor.GetDynastyHouseName] be damned."
ep3_emperor_yearly.8060.faith_and_culture: "whatever our differences in tradition and worship!"
ep3_emperor_yearly.8060.culture: "the empire comes before mere local traditions and tongues!"
ep3_emperor_yearly.8060.faith: "the empire comes before religion, however misguided one's beliefs!"
ep3_emperor_yearly.8060.fallback: "the empire comes before any petty personal relationships!"
ep3_emperor_yearly.8060.a: ""Arrest the beast, I command it!""
ep3_emperor_yearly.8060.b: "Remind [defector.GetFirstNameNoTooltip] of loyalty's virtues."
ep3_emperor_yearly.8060.c: "Let the dog do as [defector.GetSheHe] might."
ep3_emperor_yearly.8060.every_title: "You gain [claims|E] on all [defector.GetTitledFirstNamePossessive] [titles|E]"
ep3_emperor_yearly.8060.defect: "[defector.GetTitledFirstName] defects"
ep3_emperor_yearly.8060.no_defect: "[defector.GetTitledFirstName] remains loyal"
ep3_emperor_yearly.8060.success: "You strike before [defector.GetSheHe] is ready"
ep3_emperor_yearly.8060.failure: "[defector.GetTitledFirstNameNoTooltip] escapes"

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l_english:
ep3_frankokratia_events.0001.t: "The Unjust Dispossession"
ep3_frankokratia_events.0001.crusader_intro: "We armed pilgrims to the land overseas have contracted [financier.GetPrimaryTitle.GetNameNoTier] to build our vessels... a most expensive undertaking, and one devoted to an uncertain enterprise."
ep3_frankokratia_events.0001.non_crusader_intro: "Word has come of the Crusade. Those pledged have contracted [financier.GetPrimaryTitle.GetNameNoTier] to build their vessels... a most expensive undertaking, and one devoted to an uncertain enterprise."
ep3_frankokratia_events.0001.desc: "\n\n"A terrible waste!" mourns [byz_claimant.GetFirstName], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('byz_claimant'))]. "The bravest Latin knights, impoverished — made to suffer before the heathen! How the [Glossary( 'Romaioi', 'ROMAIOS_GLOSS' )] could aid them..."\n\nAs a [byz_emperor.GetPrimaryTitle.GetAdjective] claimant, [byz_claimant.GetFirstNameNoTooltip] speaks pointedly of the #EMP Romaioi#!. Perhaps... were our crusaders to march in [byz_claimant.GetHerHis] name, their cause could be bolstered by Greek soldiers and lavish imperial gifts? Could such an unorthodox Crusade better serve the mission of Christ... and His Christian warriors?"
ep3_frankokratia_events.0001.a: "A clever undertaking! One the Pope will surely bless."
ep3_frankokratia_events.0001.a.flavor: "These fellow Christians defy the authority of the Holy Father! Would it be so wrong to use our pilgrims against them...?"
ep3_frankokratia_events.0001.b: "I will have Crusaders swear personally to this cause."
ep3_frankokratia_events.0001.b.flavor: "The leaders of God's armies can make up their minds for themselves. For they, not the Pope, will be the first stepping ashore in Byzantium."
ep3_frankokratia_events.0001.c: "A disastrously foolish notion."
ep3_frankokratia_events.0001.c.flavor: "And a more impious treachery can hardly be imagined!"
abandon_crusade_tooltip: "@alert_icon! #alert_trial When the [great_holy_war|E] launches, you and other willing Attackers will be removed from it#!"
byz_claimant_crusade_tooltip: "@warning_icon! #X You will lead a #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName], on behalf of [byz_claimant.GetShortUIName]#!"
may_form_latin_empire_tooltip: "You may be able to create #high [GetTitleByKey('e_latin_empire').GetName|U]#!"
crusaders_may_be_paid_tooltip: "You may be rewarded with @gold_icon![gold|E], @piety_icon![piety|E] and [special_troops|E]"
more_crusaders_will_join_tooltip: "#P More [great_holy_war|E] Attackers will join your [war|E] instead#!"
fewer_crusaders_will_join_tooltip: "@warning_icon! #X Fewer [great_holy_war|E] Attackers will join your [war|E] instead#!"
ep3_frankokratia_events.0001.a.crit_success: "[ghw_sponsor.GetTitledFirstNameNoTooltip] blesses your clever plan"
ep3_frankokratia_events.0001.a.success: "[ghw_sponsor.GetTitledFirstNameNoTooltip] accepts, to mend the Schism"
ep3_frankokratia_events.0001.a.failure: "[ghw_sponsor.GetTitledFirstNameNoTooltip] condemns your dangerous scheme"
set_byz_state_faith_to_catholic_tooltip: "[byz_claimant.GetShortUIName] will change the [byz_emperor.GetPrimaryTitle.GetAdjective] State [faith|E] to [byz_claimant_champion.GetFaith.GetName]"
eager_for_empire_modifier: "Eager for Empire"
eager_for_empire_modifier_desc: "This aspirant is emboldened by dreams of Byzantine imperial majesty; strengthened through sheer conviction, and guarded closely by their benefactors."
prepared_for_daring_deeds_modifier: "Prepared for Faraway Campaigns"
prepared_for_daring_deeds_modifier_desc: "This character is leading a grand and risky enterprise: one that promises rich reward, but will succeed only with careful planning."
ep3_frankokratia_events.0002.opening: "Most audacious [ROOT.Char.Custom('GetDaughterSon')] of Christ,"
ep3_frankokratia_events.0002.desc_condemns: "Would you truly — from the care of St. Peter's scion — snatch the sword of Gabriel? Would you, devoid of filial love and Christian piety, plunge that most holy blade into the breasts of your Greek brothers?\n\nThis is an abomination you consider. No Christian should be harmed by pilgrim hands."
ep3_frankokratia_events.0002.desc_endorses: "With sinful pride, the prelates of the Greeks scorn our Lord's chosen representative on Earth. Therefore, in His divine name, I charge you to mass His soldiers behind you, to earn victory, and to name a new and righteous sovereign in the east.\n\nIf God is willing, by your efforts the faithful may one-day lay claim to all the lands overseas."
ep3_frankokratia_events.0002.desc_wasnt_asked: "God punishes those who, like Lucifer, presume unto the kingdoms and empires of His light — yet He rewards the constant. What has begun among His Crusaders, I will not undo.\n\nBut you will depend on holy absolution for the shedding of Christian blood. Proceed wisely and nobly in service to Christ, and you may receive it; pray as you stand before the Greeks."
ep3_frankokratia_events.0002.a: "Well... to Byzantium, I go!"
ep3_frankokratia_events.0002.b: "I repent, Holy Father! #EMP I repent my folly!#!"
continue_frankokratia_crusade_tooltip: "You continue redirecting Crusaders towards [byz_emperor.GetPrimaryTitle.GetNameNoTier]"
end_frankokratia_crusade_war_tooltip: "@alert_icon! #alert_trial You will not attack [byz_emperor.GetPrimaryTitle.GetNameNoTier] or redirect any Crusaders#!"
ep3_frankokratia_events.0003.opening: "Foe of the [byz_emperor.GetTitleAsNameNoTooltip],"
ep3_frankokratia_events.0003.desc: "Those who bear the cross have many new-built [financier.GetPrimaryTitle.GetAdjective] ships at their disposal — but they cannot fairly bear their cost. I have persuaded our Council to seek payment by other means.\n\nPledge to us compensation from the imperial purse or with imperial lands. If you do, our vessels shall bear your $knight_culture_player_plural_no_tooltip_lowercase$ across the sea. Our brave marines shall scale your enemy's walls. The Greeks will soon rue their contempt for us!"
ep3_frankokratia_events.0003.a: "Our pledge for yours, let it be so."
will_give_byz_lands_tooltip: "If [byz_emperor.GetShortUIName] has insufficient @gold_icon![gold|E], [financier.GetShortUIName] will gain a [title|E] from [byz_emperor.GetPrimaryTitle.GetNameNoTier]"
financier_will_join_claim_war_tooltip: "[financier.GetShortUIName] will join your #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName]"
every_ally_will_gain_modifier_tooltip: "You and other [war|E] Attackers will gain [GetModifier( 'grand_crusader_fleet_modifier' ).GetNameWithTooltip|L]"
grand_crusader_fleet_modifier: "Grand Crusader Fleet"
grand_crusader_fleet_modifier_desc: "A vast array of newly-constructed transport ships and war galleys sail this character's armies to faraway shores."
ep3_frankokratia_events.0004.t: "Hubris in the West"
ep3_frankokratia_events.0004.desc: "Our spies among the Latins bring bizarre tidings... were I not so well-versed in all other forms of [financier.GetPrimaryTitle.GetAdjective] avarice, I would think myself duped!\n\nWhile [byz_claimant_champion.GetFaith.GetAdherentNamePlural] strike out once more against the heathen, a great mass of their armed pilgrims have pledged to instead come #EMP here#!. Led by [byz_claimant_champion.GetName] and [financier.GetTitledFirstName], they proclaim [byz_claimant.GetName], that piteous beggar, to be rightful ruler of the [Glossary( 'Romaioi', 'ROMAIOS_GLOSS' )]!\n\nSoon, those fanatics will be dying outside my walls for [byz_claimant.GetHerHis] feeble cause! How could they contemplate such an assault on their fellow Christians?"
ep3_frankokratia_events.0004.a: "I suppose... [byz_claimant.GetFirstNameNoTooltip] needs to die."
ep3_frankokratia_events.0004.a.flavor: "Perhaps a brutal murder will uncloud their eyes? Surely, it will leave the Latins with no cause for assailing us."
ep3_frankokratia_events.0004.b: "[ROOT.Char.GetFaith.HighGodName] appointed me. [ROOT.Char.GetFaith.HighGodName] will defend me."
ep3_frankokratia_events.0004.b.flavor: "Meanwhile, the Bishops of Rome grow ever more intoxicated by their own falsehoods... gravely misleading their savage flock."
abandon_crusade_emp_tooltip: "@alert_icon! #alert_trial When the [GetFaithByKey('catholic').GetAdherentName|U] [great_holy_war|E] launches, involved Attackers will be removed from it#!"
franko_emp_crusade_tooltip: "@warning_icon! #X [byz_claimant_champion.GetShortUIName] will lead a #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName], on behalf of [byz_claimant.GetShortUIName]#!"
byz_empire__destroyed_tooltip: "@warning_icon! #X [GetTitleByKey('e_byzantium').GetName|U] may even be destroyed!#!"
ep3_frankokratia_events.0005.opening: "My disobedient child,"
ep3_frankokratia_events.0005.desc: "You can no longer hope to clad the claimant [claimant.GetName] in the imperial purple.\n\nDream no longer of Greek luxuries. Dwell no longer in defiance, but seek penance. The cause that once drove you from God's holy mission has met a rightfully unceremonious end."
ep3_frankokratia_events.0005.a: "[ROOT.Char.GetFaith.HighGodName] must love the tyrant of the Greeks..."
frankokratia_story_ends_tooltip: "The [GetFaithByKey('catholic').GetAdjective] Crusaders' attack on [GetTitleByKey('e_byzantium').GetName|U] has been aborted"
ep3_frankokratia_events.0020.t: "Against the Wayward"
ep3_frankokratia_events.0020.desc: "Discord festers among the warriors of Christ... for the heathen is mighty, the Mediterranean crossing shall cost us dearly, and the shipbuilder [financier.GetName] is a harsh and cunning creditor.\n\n[redirecter.GetName] details a rather different enterprise: with our combined zeal, why should we not instead install the claimant [byz_claimant.GetName] on the throne of [byz_emperor.GetPrimaryTitle.GetName]? Would the rich reward we'd gain not well fortify the faithful?"
ep3_frankokratia_events.0020.pope_condemns: "\n\n[pope.GetTitledFirstName] disagrees, forbidding this venture and threatening damnation. The willing remain undeterred."
ep3_frankokratia_events.0020.pope_endorses: "\n\nAnd though [pope.GetSheHe] is still attempting to lead a Crusade, [pope.GetTitledFirstName] has granted this venture the blessing of St. Peter!"
ep3_frankokratia_events.0020.pope_resents: "\n\n[pope.GetTitledFirstName] has not condemned this venture outright, but [pope.GetHerHis] prelates do not endorse such a splintering of the Crusade..."
ep3_frankokratia_events.0020.a: "I will join only as #EMP leader#! of this bold endeavour."
ep3_frankokratia_events.0020.b: "Count me among the willing!"
ep3_frankokratia_events.0020.c: "This plan... makes no sense."
ep3_frankokratia_events.0020.c.flavor: "It is utter blasphemy! #EMP And it weakens our holy Crusade!#!"
join_byz_claimant_crusade_tooltip: "@warning_icon! #X You will join a #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName], on behalf of [byz_claimant.GetShortUIName]#!"
may_gain_land_latin_empire_tooltip: "[titles|E] in #high [GetTitleByKey('e_latin_empire').GetName|U]#! may be distributed"
ep3_frankokratia_events.0030.t: "Heirs of Constantine"
ep3_frankokratia_events.0030.desc: "[ghw_sponsor.GetTitledFirstName] calls, but we will not answer. Not yet. Instead, under [byz_claimant_champion.GetTitledFirstNamePossessive] direction, we march on [byz_emperor.GetPrimaryTitle.GetNameNoTier].\n\nWhere our pilgrims board [financier.GetPrimaryTitle.GetAdjective] ships, countless heraldric shields are hung on fore and aft-castles, sheathed in leather to withstand the sea. Mighty warhorses are led below deck. As if in flower, great sails spread out to catch the sun! Elsewhere, columns of Crusaders set out on foot behind the cross, with ancient roads leading them eastward.\n\nLet us avenge the [Glossary( 'Trojans', 'TROJANS_FRANKOKRATIA_GLOSS')]! Let the Greeks quiver in their palaces! Let them bow to [byz_claimant.GetFullName], their rightful liege, and we Crusaders as their deliverers!"
TROJANS_FRANKOKRATIA_GLOSS: "Through the legend of Aeneas's flight from Troy, medieval Latins traced their lineage to that fabled city; vengeance for these supposed ancestors was a claimed motivation for the assault on Greek Byzantium."
ep3_frankokratia_events.0030.a: "#EMP Glory to God in the highest!#!"
frankokratia_war_begins_tooltip: "[byz_claimant_champion.GetShortUIName|U] declared a #high [frankokratia_war.GetName]#!"
frankokratia_war_join_tooltip: "You have joined as an Attacker"
abandoned_crusade_general_tooltip: "@alert_icon! #alert_trial [byz_claimant_champion.GetShortUIName] and other Attackers have left the [GetFaithByKey('catholic').GetAdjective] [great_holy_war|E]#!"
ep3_frankokratia_events.0031.t: "The Splintered Crusade"
ep3_frankokratia_events.0031.desc_byz: "In defiance of all common love for Christ — and spurning the cause of [pope.GetTitledFirstName], their beloved Bishop of Rome — a faction of Latin Crusaders now challenge our Empire!\n\nDo they #EMP not#! know how very long our imperial armies have served as the bulwark of Christendom? May the strength of [Glossary( 'Herakleios', 'HERAKLEIOS_GLOSS')] protect us now; may the severed heads of [byz_claimant_champion.GetTitledFirstName], [financier.GetTitledFirstName], and the pretender [byz_claimant.GetName] soon rest by the [Glossary( 'Throne of Solomon', 'THRONE_OF_SOLOMON_GLOSS')]!\n\n[ROOT.Char.GetFaith.WarGodName], guard us well against this Latin greed... this folly that threatens our very existence."
HERAKLEIOS_GLOSS: "The 7th century #bold Emperor Herakleios#! faced military crises for much of his reign, fighting against both the Sasanian Persians and the Rashidun Caliphate. He enacted crucial reforms that allowed the Byzantine Empire to survive."
THRONE_OF_SOLOMON_GLOSS: "The purported throne of King Solomon, wisest king of ancient Israel, is one of the Solomonic objects kept by the imperial court of Byzantium."
ep3_frankokratia_events.0031.desc_catholic: "#EMP The Catholic Crusade is betrayed!#!\n\nFaithless, misguided pilgrims have banded together behind the pretender [byz_claimant.GetName] and, travesty of travesties — plan to assault [byz_emperor.GetPrimaryTitle.GetNameNoTier], a realm of Christians! They refuse the journey to [target_kingdom.GetNameNoTier]!\n\nApologists for the haughty [byz_claimant_champion.GetTitledFirstName], the greedy [financier.GetTitledFirstName], and all the rest claim that they will reunite the church, lending Greek strength to the cause...\n\nBut only God knows what will come of this."
ep3_frankokratia_events.0031.desc_target: "Without the light of [ROOT.Char.GetFaith.HighGodName] to guide them, the [pope.GetFaith.GetAdherentNamePlural] thrash in the dark!\n\nA great contingent of our fanatical foes, rather than march against [defender.GetName], have sworn to claim [byz_emperor.GetPrimaryTitle.GetName]! Their discord is a baffling relief to those who defend [target_kingdom.GetNameNoTier].\n\nTheir devilish little minds seem to believe we will be baptized by the sword once [byz_claimant.GetName] sits the imperial throne... but [pope.GetTitledFirstNamePossessive] forces will surely, by then, be repelled."
ep3_frankokratia_events.0031.a: "This is... really happening?"
ep3_frankokratia_events.0041.t: "All the Riches of Empire"
ep3_frankokratia_events.0041.intro_constantinople: "To uproarious jubilation, our charge [claimant.GetFirstName] enters the mighty gates of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]. Beneath the great domes and celestial [Glossary( 'seraphim', 'SERAPHIM_GLOSS')] of the Hagia Sophia, [claimant.GetSheHe] is at last invested as [claimant.GetTitleAsNameNoTooltip]. How bright is our joy, how absolute our wonder!\n\nAs I am coldly ushered into the [Glossary( 'Blachernae Palace', 'BLACHERNAE_PALACE_GLOSS')]"
ep3_frankokratia_events.0041.intro_generic: "To uproarious jubilation, our charge [claimant.GetFirstName] enters the mighty gates of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]. Beneath the great domes and celestial [Glossary( 'seraphim', 'SERAPHIM_GLOSS')] of the imperial church, [claimant.GetSheHe] is at last invested as [claimant.GetTitleAsNameNoTooltip].How bright is our joy, how absolute our wonder!\n\nAs I am coldly ushered into an imperial palace"
ep3_frankokratia_events.0041.desc: "and made to suffer endless ceremonies, a rather different feeling comes over me...\n\n"My predecessor," explains [claimant.GetTitledFirstNameNoTooltip], "took much of the treasury when [defender.GetSheHe] fled. "
ep3_frankokratia_events.0041.trying_to_pay: "Strive as we might, the Empire can offer you Crusaders only #EMP partial#! recompense.""
ep3_frankokratia_events.0041.not_trying_to_pay: "You Crusaders cannot be paid what was promised, but rather... we can pay #EMP you#! much, #EMP much#! less.""
SERAPHIM_GLOSS: "An order of heavenly beings present throughout Abrahamic faiths; in Christianity, the #bold seraphim#! are six-winged and belong to the very highest order of angels."
BLACHERNAE_PALACE_GLOSS: "Built near the Theodosian Walls c. 500 AD, this terraced palace complex was increasingly used during the High Middle Ages as the main imperial residence."
ep3_frankokratia_events.0041.a: "Then we must #EMP take#! what we are owed."
ep3_frankokratia_events.0041.a.flavor: "The plunder of such an imperial city... shall be beyond compare."
ep3_frankokratia_events.0041.b: "Disbanding our knights, unpaid, will not be easy..."
ep3_frankokratia_events.0041.b.flavor: "...but, given the right #EMP motivation#!, I can try to send the others away without bloodshed."
ep3_frankokratia_events.0041.b_success: "You convince the Latins to depart"
ep3_frankokratia_events.0041.b_failure: "The Crusaders sack [claimant.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip]"
ep3_frankokratia.0041_effects_from_a_tooltip: "@warning_icon! #X The first option's effects transpire"
ep3_frankokratia_events.0041.c: "We expected more. But we can accept this."
ep3_frankokratia_events.0041.c.flavor: "Christendom has still been strengthened by this enterprise. Somewhat."
byzantine_empire_destroyed_tooltip: "@warning_icon! #X [claimant.GetPrimaryTitle.GetNameNoTier] will be destroyed#!"
byz_capital_building_destroyed_tooltip: "@warning_icon! #X #high 2#! [buildings|E] will be downgraded or destroyed#!"
frankokratia_leaders_gain_despoiler_trait: "All involved Crusaders and [GetTitleByKey('e_latin_empire').GetAdjective] [rulers|E] will gain #high [GetTrait('despoiler_of_byzantium').GetName( GetNullCharacter )]#!"
bent_before_crusaders_modifier: "Bent Before the Crusaders"
bent_before_crusaders_modifier_desc: "Rather than default on impossible promises, this character paid off debts by ransacking their own realm."
crippled_by_imperial_debt_modifier: "Crippled by Imperial Measures"
crippled_by_imperial_debt_modifier_desc: "Local troops have been sent away and the civil service emptied. Market squares lay silent."
greek_opinion: "Greek [opinion|E]"
ep3_frankokratia_events.0042.t: "Baptized by Fire"
ep3_frankokratia_events.0042.desc: "We assault [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]! [financier.GetPrimaryTitle.GetAdjective] marines are the first to hoist their saintly banner on the walls, while our $knight_culture_player_plural_no_tooltip_lowercase$ howl through the city gates and slaughter every defender. The Greeks set their own homes ablaze — but even this great wall of fire cannot hinder the wrath of God!\n\nFor three days, the city is looted and its citizens put to the sword."
ep3_frankokratia_events.0042.constantinople: "The devout among us call for restraint, yet still the Church of the Holy Apostles, the Hagia Sophia, the holy sanctuaries of old... are vandalized and pillaged."
ep3_frankokratia_events.0042.desc_outro: "\n\nOur leaders will now trust no Greek to justly rule this place and support the cause of Christ: we must name our own Emperor. My vote, my choice, shall transform Christendom."
ep3_frankokratia_events.0042.a: "I shall rule Latin and Greek alike!"
ep3_frankokratia_events.0042.b: "[player_1.GetTitledFirstNameNoTooltip] is respected among Crusaders."
ep3_frankokratia_events.0042.c: "Let [player_2.GetTitledFirstNameNoTooltip] claim this honor."
ep3_frankokratia_events.0042.d: "To [financier.GetTitledFirstNameNoTooltip], so much is owed."
ep3_frankokratia_events.0042.e: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emp_beneficiary_3'))] [emp_beneficiary_3.GetNameNoTooltip] has imperial grace!"
ep3_frankokratia_events.0042.f: "[emp_beneficiary_2.GetNameNoTooltip]. Reign wisely, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emp_beneficiary_2'))]."
ep3_frankokratia_events.0042.g: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emp_beneficiary'))] [emp_beneficiary.GetNameNoTooltip] deserves the throne."
old_titles_vassals_emp_beneficiary_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [GetTitleByKey('e_latin_empire').GetNamePossessive] Kingdoms#!"
old_titles_vassals_emp_beneficiary_2_kings_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [latin_kingdom_1.GetNameNoTier] and [latin_kingdom_2.GetNameNoTier]#!"
old_titles_vassals_emp_beneficiary_1_king_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [latin_kingdom_1.GetNameNoTier]#!"
old_titles_vassals_emp_beneficiary_no_king_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your current [titles|E] and [vassals|E]#!"
old_titles_vassals_lord_beneficiary_tooltip: "@warning_icon! #X [beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [latin_emperor.GetShortUINamePossessive] [de_jure|E] [realm|E]#!"
ep3_frankokratia_events.0044.t: "Ours is the Purple"
ep3_frankokratia_events.0044.desc: "After our warring in [claimant.GetHerHis] name, [claimant.GetName] now refuses what is owed to us, #EMP and to the Lord!#! We Crusaders cannot stand for this!\n\nIn righteous fury, we storm [latin_byz_capital_barony.GetNameNoTier]. We drown her streets in Greek blood, as churches and palaces are plundered. What recourse have we but this ruin?\n\nThe duplicitous Greeks will reign here no more, perhaps never again."
ep3_frankokratia_events.0044.desc_past_tense: "After our warring in [claimant.GetHerHis] name, how furious were we Crusaders when [claimant.GetName] refused what is owed to us, #EMP and to the Lord!#!\n\n[latin_byz_capital_barony.GetNameNoTier] needed to be stormed. Greek blood needed drown her streets; her churches and palaces deserved plundering. What recourse had we but this ruin?\n\nThe duplicitous Greeks reign here no more, perhaps never again."
ep3_frankokratia_events.0044.outro_emperor: "A Latin will wear the holy crown, and the honor of naming this emperor is to be mine."
ep3_frankokratia_events.0044.outro_lord: "[latin_emperor.GetName] has been crowned master of Latins and Greeks, and we other pilgrims must divide [latin_emperor.GetHerHis] lands amongst ourselves."
ep3_frankokratia_events.0044.a: "I shall remain here, and savor Greek comforts!"
ep3_frankokratia_events.0044.b: "[beneficiary_3.GetFirstNameNoTooltip], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('beneficiary_3'))]: safeguard this realm."
ep3_frankokratia_events.0044.c: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('beneficiary_2'))] [beneficiary_2.GetFirstNameNoTooltip] is smitten with these lands."
ep3_frankokratia_events.0044.d: "[beneficiary.GetFirstNameNoTooltip]. Rule these foreigners well, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('beneficiary'))]."
ep3_frankokratia_events.0045.t: "Glories Unseen"
ep3_frankokratia_events.0045.intro: "With victory attained and parting terms negotatied, we Crusaders gaze quietly over [claimant.GetCapitalLocation.GetTitle.GetNameNoTier],"
ep3_frankokratia_events.0045.intro_constantinople: "the bauble of the Bosporus. Beneath monuments of ages past, amidst most sacred relics, lay dirty streets and forums that stink of cattle."
ep3_frankokratia_events.0045.intro_generic: "a pitiful substitute for the queen of cities. A shadow of the old capital, [GetTitleByKey('b_constantinople').GetNameNoTier], with its hallowed cathedrals and lavish palaces."
ep3_frankokratia_events.0045.desc: "\n\nPerhaps, the Romans of old could have gifted us richly. Surely, they knew the strength to smite the heathen. These Greeks are less impressive. [claimant.GetName] sends [claimant.GetHerHis] deliverers away"
ep3_frankokratia_events.0045.unpaid: "empty-handed and unaided.\n\nThough we grumble, though we eye treasures and trinkets covetously, our strange pilgrimage is at an end."
ep3_frankokratia_events.0045.paid_off: "half-paid, leading small companies dragged down from [claimant.GetHerHis] walls.\n\nThusly, our strange pilgrimage has seen we faithful somewhat rewarded. More so, at least, than the distraught and disarrayed Greeks..."
ep3_frankokratia_events.0045.a: "It is not too late to aid the Crusading cause!"
ep3_frankokratia_events.0045.b: "Familiar places beckon."
ep3_frankokratia_crusader_joining: "Crusader Pledges to Claimant"
frankokratia_crusader_joining_tooltip: "[joiner.GetName] will redirect [joiner.GetHerHis] armed pilgrims to Byzantium, when the time is right.\n\n#high [num_frankokratia_leaders]#! [rulers|E] are joining your venture."
2_byzantine_regiments_given_over_tooltip: "#high 2#! [claimant.GetPrimaryTitle.GetAdjective] [men_at_arms|E] [regiments|E] are destroyed"
1_byzantine_regiment_given_over_tooltip: "#high 1#! [claimant.GetPrimaryTitle.GetAdjective] [men_at_arms|E] [regiment|E] is destroyed"
frankokratia_leaders_lose_excommunicated: "All involved Crusaders lose [GetTrait('excommunicated').GetName( GetNullCharacter )]"
frankokratia_leaders_gain_identical_force: "All involved Crusaders get a similar [army|E]"
ep3_frankokratia_reward_army_name: "Loaned Byzantine Troops"
every_crusader_gets_paid: "Pays every involved Crusader @gold_icon!#P [payoff_per_crusader|P0]#!"
every_crusader_gets_paid_sacking: "Every involved Crusader receives @gold_icon!#P [ep3_sacking_byz_capital_payoff_value|P0]#!"
sacked_imperial_capital_cultural_acceptance: "A grand imperial capital was brutally sacked"
latin_empire_creation_tooltip: "#P #high [GetTitleByKey('e_latin_empire').GetName|U]#! will be granted to your choice of [holder|E]#!"
latin_empire_land_distribution_tooltip: "[claimant.GetPrimaryTitle.GetAdjective] [counties|E] within [latin_kingdom_1.GetName] will be distributed among involved Crusaders"
latin_empire_claim_distribution_tooltip: "[claims|E] to [claimant.GetPrimaryTitle.GetAdjective] [kingdoms|E] will be distributed among title recipients"
imperial_capital_sacked_fervor_gain: "A grand Christian capital was brutally sacked by Catholics"
ep3_frankokratia_events.0060.t_latin_empire: "Frankokratia"
ep3_frankokratia_events.0060.t: "The Eagle Still Flies"
ep3_frankokratia_events.0060.desc_latin_empire: "[GetTitleByKey('e_byzantium').GetName|U] is no more. Its almighty sovereign, who once claimed the legacy of Rome, has been deposed. Magnificent palaces and cathedrals smolder. Corpses rot in great heaps. Chaos descends on a broken realm.\n\nAmidst these ashes, the [latin_emperor.GetPrimaryTitle.GetNameNoTier] is proclaimed — in the name of Christ and [pope.GetTitledFirstName].\n\nA perilous, fractious age begins in the lands of the Greeks."
ep3_frankokratia_events.0060.desc_paid: "A new sovereign sits amidst the inimitable luxuries of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier], put into place by Latin arms and resentfully obeyed — for the moment — by [claimant.GetHerHis] subjects: [claimant.GetName].\n\nBloated with all the wealth this new [claimant.GetTitleAsNameNoTooltip] could muster, leading [claimant.GetPrimaryTitle.GetAdjective] troops, the Crusaders at last set their sights elsewhere."
ep3_frankokratia_events.0060.desc_leave_unpaid: "A new sovereign sits amidst the inimitable luxuries of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier], put into place by Latin arms and resentfully obeyed — for the moment — by [claimant.GetHerHis] subjects: [claimant.GetName].\n\nWith conviction worthy of [claimant.GetHerHis] forebearers, this new [claimant.GetTitleAsNameNoTooltip] has #EMP refused#! the demands of the Crusaders. The hounds who fought and growled for [claimant.GetHerHim] so have been sent away hungry.\n\nA new monarch reigns, yes... but one must wonder still why the errant Crusaders chose such a path, seeking salvation...?"
ep3_frankokratia_events.0060.desc_loss: "#EMP "Praise [defender.GetTitledFirstName], bringer of victory! [defender.GetTitleAsNameNoTooltip]! [defender.GetTitleAsNameNoTooltip]!"#!\n\nThis refrain echoes across [defender.GetPrimaryTitle.GetNameNoTier] — their sovereign has forced the Latin Crusaders back into the sea. For [claimant.GetNamePossessive] claim on mighty Byzantium, it seems God's favor has proved rather limited.\n\nA grave embarassment for the adventurers who dared to presume the will of the Almighty..."
ep3_frankokratia_events.0060.a: "Quite the reunion of eastern and western Christians."
latin_emp_title_gain_tooltip: "[latin_emperor.GetShortUIName|U] created [latin_emperor.GetPrimaryTitle.GetName]"
latin_emp_lesser_gains_tooltip: "[latin_emperor.GetShortUIName|U] gained [latin_kingdom_1.GetName] and lesser [titles|E]"
byzantium_is_destroyed_tooltip: "[GetTitleByKey('e_byzantium').GetName|U] has been destroyed"
financier_gains_duchy_tooltip: "[financier.GetShortUIName|U] gained [financier_latin_emp_duchy.GetName]"
financier_gains_counties_tooltip: "[financier.GetShortUIName|U] gained some former [GetTitleByKey('e_byzantium').GetAdjective] [counties|E]"
crusade_claim_white_peace_tooltip: "The #high $CRUSADING_CLAIM_CB_NAME$#! has ended in a [white_peace|E]"
crusade_claim_lose_tooltip: "[defender.GetShortUIName|U] won the #high $CRUSADING_CLAIM_CB_NAME$#!"
claimant_became_byz_emp_tooltip: "[claimant.GetShortUIName|U] gained [claimant.GetPrimaryTitle.GetName]"
claimant_chose_negative_effects_tooltip: "[claimant.GetShortUIName|U] lost [legitimacy|E] and gained [tyranny|E]"
franko_crusaders_gained_gold_special_troops: "Participating Crusaders gained @gold_icon![gold|E], @piety_icon![piety|E] and [special_troops|E]"
franko_crusaders_depart_unpaid: "Participating Crusaders departed Byzantium, unpaid"
crusading_claim_gain_byz_emp_tooltip: "[claimant.GetShortUIName] gets [GetTitleByKey('e_byzantium').GetName] and lesser [titles|E]"
crusading_claim_crusader_rewards_tooltip: "#high Attackers#! are rewarded at [claimant.GetShortUINamePossessive] discretion"
despoiler_of_byzantium_tooltip: "Gained the [trait|E] #high [GetTrait('despoiler_of_byzantium').GetName( GetNullCharacter )]#!"
byz_capital_building_destroyed_past_tooltip: "@warning_icon! #X #high 2#! [buildings|E] were downgraded or destroyed#!"
franko_county_control_past_tooltip: "The [control|E] level changed by #N -100#!"
franko_development_past_tooltip: "The [development|E] level changed by #N -5#!"
ep3_latin_emp_army_name: "Latin Glory-Seekers"
frankokratia_latin_emp_army_tooltip: "[holder|E] of [GetTitleByKey('e_latin_empire').GetName] gains a small [army|e] of special troops"
frankokratia_byz_slaughter.t: "Massacre in [latin_capital_barony.GetNameNoTierNoTooltip]"
frankokratia_byz_slaughter_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered."
frankokratia_byz_slaughter_varangian_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\nVarangians led by [varangian_victim.GetShortUIName] defended the imperial family to the bitter end."
frankokratia_byz_slaughter_house_head_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\nAugust [house_head_victim.GetWomenMen] like [house_head_victim.GetShortUIName], senior of [house_head_victim.GetHerHis] kin, were burned alive in their homes."
frankokratia_byz_slaughter_child_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\nChildren like [child_victim.GetShortUIName] were beaten to death."
frankokratia_byz_slaughter_emp_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\n[defender.GetName], once the ruler of [GetTitleByKey('e_byzantium').GetNameNoTier], was found among the dead."
frankokratia_byz_slaughter_victim.t: "Slain by Latins"
frankokratia_byz_slaughter_victim_tooltip: "Your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('victim'))] [victim.GetShortUIName] was killed during [latin_capital_barony.GetNameNoTierPossessive] pillaging."
ep3_frankokratia_events.0070.t: "The Sword Sheathed in Gold"
ep3_frankokratia_events.0070.intro: "[financier.GetName] has lingered in [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], seeing to the renewed affairs of the many local [financier.GetPrimaryTitle.GetAdjective] merchants. Now, [financier.GetHerHis] flagship laden with plunder, [financier.GetSheHe] bids farewell.\n\n"
ep3_frankokratia_events.0070.rando_emp: ""Such adventure!" [financier.GetFirstNameNoTooltip] crows. "Who could claim courage to match we who took this great empire?"
ep3_frankokratia_events.0070.leader_emp: ""We mustered so very many under the cross," [financier.GetFirstNameNoTooltip] crows. "And look what it's given you! A great empire!"
ep3_frankokratia_events.0070.desc: "But... #EMP keeping#! her — can one sword-arm's strength suffice? Should we Latins not, bound by our fervor, ally these new Greek realms of ours...?"\n\n"I'd ask only that... my [financier.GetPrimaryTitle.GetAdjectiveNoTooltip] traders, with their many, #EMP profound#! local interests, be assured special rights...""
negotiate_financier_alliance_effect_tooltip: "#high You#! and [financier.GetShortUIName] enter a mutual [alliance|E]"
custom.every_realm_county: "Every [county|E] in your [realm|E]"
ep3_frankokratia_events.0070.a: "Only together can we control these damned Greeks."
ep3_frankokratia_events.0070.a.flavor: "The sword on Greek necks is still mine, even if [financier.GetPrimaryTitle.GetAdjectiveNoTooltip] coin is that which rules their markets."
ep3_frankokratia_events.0070.b: "#EMP Avaricious cur!#! The Greeks were right to detest you!"
ep3_frankokratia_events.0070.b.flavor: "The [financier.GetTitleAsNameNoTooltip] can be denied, but [financier.GetHerHis] lust for the profits of my new realm will hardly diminish..."
egregious_trading_rights_modifier: "Egregious Foreign Trade Rights"
egregious_trading_rights_modifier_desc: "Like hungry parasites, traders empowered by usurious rights suffocate local markets to their benefit."
greek_spoils_imports_modifier: "Imported Greek Spoils"
greek_spoils_imports_modifier_desc: "This land is awash with foreign treasures. The mercantile trade has hardly ever fared better."
ep3_harassed_at_sea_modifier: "Harassed at Sea"
ep3_harassed_at_sea_modifier_desc: "Skilled seamen from hostile realms deny their service to this character's armies; what's more, they start fights between sailors and cripple ships in port."
custom.every_county_latin_kingdom: "Every [county|E] of this [kingdom|E]"
ep3_frankokratia_events.0080.t: "A Kingdom for the Latins"
ep3_frankokratia_events.0080_non_greek: "Caesar, Constantine, a succession of Greeks with rambling, laborious names... and now [ROOT.Char.GetFirstName]."
ep3_frankokratia_events.0080_greek: "The lands of the Greeks, once all-subdued beneath [GetTitleByKey('e_byzantium').GetName], remain in flux. Who, of all the rulers beneath [ROOT.Char.GetFaith.PositiveAfterLife], has title to them?"
ep3_frankokratia_events.0080.desc: "\n\nThe sovereignty of the Romans is highest among earthly honors. With it, is commanded the respect of multitudes. To claim this was beyond the dreams of our Latin Crusaders — a trick of fortune, realized in hideous blood — but now, my imperium is very real. The [ROOT.Char.GetTitleAsNamePossessiveNoTooltip] glorious image is near-immaculate.\n\nOnce, we were invaders. The locals wailed, fled before us. Now, in [kingdom_1.GetNameNoTier], they cheer in the streets."
ep3_frankokratia_events.0080.a: "Let all [kingdom_1.GetNameNoTierNoTooltip] know my right!"
ep3_frankokratia_events.0080.b: "Let [kingdom_2.GetNameNoTierNoTooltip] bow!"
ep3_frankokratia_events.0080.c: "Let [kingdom_3.GetNameNoTierNoTooltip] forever be the [ROOT.Char.GetTitleAsNamePossessiveNoTooltip]!"
ep3_frankokratia_events.0080.d: "Let the people of [kingdom_4.GetNameNoTierNoTooltip] kneel."
ep3_frankokratia_events.0080.e: "Let [kingdom_5.GetNameNoTierNoTooltip] be ours."
cultural_acceptance_latins_legitimized: "[GetTitleByKey('e_latin_empire').GetName] established rightful dominion"
greek_anarchy_war_generic_army_name: "[defender.GetPrimaryTitle.GetAdjectiveNoTooltip] Deserters"
greek_anarchy_war_generic_army_name_2: "Sellsword Host"
greek_anarchy_war_crusaders_army_name: "[army_culture.GetNameNoTooltip] Pillagers"
greek_anarchy_war_greek_army_name: "[army_culture.GetNameNoTooltip] Tagmatic Dregs"
greek_anarchy_war_neighbor_army_name: "[army_culture.GetNameNoTooltip] Freeriders"
greek_anarchy_war_nomad_army_name: "[army_culture.GetNameNoTooltip] Warband"
greek_anarchy_troops_tt: "An [army|E] of [special_troops|E] joins the victorious cause!"
greek_anarchy_development_loss_cb: "Every taken [county|E] loses #N [EmptyScope.ScriptValue('greek_anarchy_development_value')]#! [development_growth|E]"
ep3_frankokratia_events.0090.t: "Recall, You Are [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip]!"
ep3_frankokratia_events.0090.desc: "Provinces like [kingdom_1.GetNameNoTier] have endured a dubious age — and been denied the gentle reign of a [GetTitleByKey('e_byzantium').GetAdjective] sovereign — for too long.\n\nBut now — the [kingdom_1.GetAdjectiveNoTooltip] people may rejoice! They kneel to no Frankish thugs! [kingdom_1.GetAdjectiveNoTooltip] fields, long-tilled, shan't wither under warhorses' hooves."
ep3_frankokratia_events.0090_emp: "Come, [Glossary('hoi polloi', 'HOI_POLLOI_GLOSS' )]: place high your icons with pride, and revel in the return of [ROOT.Char.GetFaith.HighGodNamePossessive] divine order!\n\nThese peoples are reunited under their [ROOT.Char.GetTitleAsName]; as their land's wealth flows into the palace, so shall they be offered all the honors and splendors once-known by their forebearers."
ep3_frankokratia_events.0090_non_emp: "And simple folk, such as those of the [kingdom_1.GetTierAsNameNoTooltip], may freely dream... of their true liege's return.\n\nIt is time that Latin rule be ended."
ep3_frankokratia_events.0090.a: "In [kingdom_1.GetNameNoTierNoTooltip], may dark times be forgotten!"
ep3_frankokratia_events.0090.b: "Look to the #EMP Autokrator#!, [kingdom_2.GetNameNoTierNoTooltip]!"
ep3_frankokratia_events.0090.c: "[kingdom_3.GetNameNoTierNoTooltip] knows the purple!"
ep3_frankokratia_events.0090.d: "To the imperial fold: return, [kingdom_4.GetNameNoTierNoTooltip]."
ep3_frankokratia_events.0090.e: "[GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] [kingdom_5.GetNameNoTierNoTooltip], once more!"
msg_latin_de_jure_gain.t: "The Latins Claim De Jure Rights"
msg_latin_de_jure_gain.desc: "[title_gainer.GetName] has torn the [swapped_kingdom.GetName] from [GetTitleByKey('e_byzantium').GetName], establishing [title_gainer.GetHerHis] [de_jure|E] sovereignty"
msg_byz_de_jure_gain.t: "[GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] Rights Regained"
msg_byz_de_jure_gain.desc: "[title_gainer.GetName] has recovered the [swapped_kingdom.GetName] from [GetTitleByKey('e_latin_empire').GetAdjective] [de_jure|E] possession"
swap_latin_for_byz_titles_tt: "All [de_jure|E] [GetTitleByKey('e_latin_empire').GetAdjective] [titles|E] will be returned to [GetTitleByKey('e_byzantium').GetName]"
ep3_frankokratia_events.0100.t: "Frankokratia, Broken"
ep3_frankokratia_events.0100.desc: "For the scion of St. Peter, for St. Mark, for the florin and the ducat — was [GetTitleByKey('e_byzantium').GetName] desolated.\n\nSince then, time and again, [GetTitleByKey('e_latin_empire').GetAdjective] lords have ridden out with their knights. At first, all clad in gold and aflame with purpose, but of late... their sovereign [latin_emp.GetTitledFirstNamePossessiveRegnal] hopes were thin, paltry things. [latin_emp.GetHerHis|U] cause knew only grim resignation.\n\n[GetTitleByKey('e_latin_empire').GetName], an abomination birthed into Christendom, was never meant to be."
ep3_frankokratia_events.0100.byz_no_emp: "With its destruction — how can any great [Glossary( 'Romaios', 'ROMAIOS_GLOSS' )] sit idle? A mighty Basileus, #EMP our#! Basileus, must soon pass through the [Glossary( 'Golden Gate', 'GOLDEN_GATE_GLOSS' )] in triumph.\n\nFor the [GetTitleByKey('e_latin_empire').GetAdjective] realm is no more!"
ep3_frankokratia_events.0100.cath: "Were our Crusaders tricked into treacherous hubris? Did the light of Greek majesty #EMP render us blind?#! Even the Pope himself exalted our Latin state among the Greeks..."
ep3_frankokratia_events.0100.emp: "The true heir to Constantine, rather, is [byz_emp.GetTitledFirstNameRegnal]... [byz_emp.GetSheHe] who may just repair this age of grievous harm, and once more raise the mighty bulwark of the Bosporus."
ep3_frankokratia_events.0100.a_non_catholic: "It came from [ROOT.Char.GetFaith.NegativeAfterLife]. To [ROOT.Char.GetFaith.NegativeAfterLife] it returns."
ep3_frankokratia_events.0100.a_catholic: "Vainly, we dreamt of giving glory to [ROOT.Char.GetFaith.HighGodName] on Earth..."
custom.greek_anarchy_rulers: "Every [ruler|E] with [GetTitleByKey('e_latin_empire').GetAdjective] or [GetTitleByKey('e_byzantium').GetAdjective] lands"
gain_greek_anarchy_cb_tt: "Gains the #high Seize Imperial Duchy#! [casus_belli|E]"
greek_anarchy_cb: "Seize Imperial Duchy"
greek_anarchy_cb_warning_tt: "#weak A Casus Belli used to conquer [GetTitleByKey('e_latin_empire').GetAdjective] or [GetTitleByKey('e_byzantium').GetAdjective] [duchies|E], providing an [army|E] of [special_troops|E] on victory#!"
gain_latin_dominion_decision_tt: "Gains the #high $legitimize_latin_dominion_decision$#! [decision|E]"
latin_dominion_decision_warning_tt: "#weak May be used to integrate [GetTitleByKey('e_byzantium').GetAdjective] [de_jure|E] [kingdoms|E]#!"
custom.post_byz_greeks: "Every Former [GetTitleByKey('e_byzantium').GetAdjective] [vassal|E]"
restore_byz_empire_notification_tt: "May use #high $recreate_byzantine_empire_decision$#! [decision|E], if they possess [GetTitleByKey('c_byzantion').GetName]"
gain_expunge_latins_decision_tt: "Gains the #high $expunge_latin_dominion_decision$#! [decision|E]"
expunge_latins_decision_warning_tt: "#weak May be used to reclaim [GetTitleByKey('e_latin_empire').GetAdjective] [de_jure|E] [kingdoms|E]#!"
ep3_frankokratia_events.0110.t: "[GetTitleByKey('e_byzantium').GetNameNoTooltip] — Seized!"
ep3_frankokratia_events.0110.desc: "The war against the Franks is lost.\n\nFrom the capital trickles word of negotiated peace; talk of the newly-installed [emperor.GetTitledFirstNameRegnal] — a madness in the sacred Purple — who is paraded about by gangs of stinking, maille-coated Latins. I hear too, of the [financier.GetTitleAsName] of [financier.GetPrimaryTitle.GetNameNoTier]: an [Glossary( 'Augoustos', 'AUGOUSTOS_GLOSS')] of snakes, hissing insults at our imperial ministers, dictating further tributes.\n\nThe Crusader army is still outside the capital's walls. Will anything make them leave? Anything short of our utter destruction...?"
ep3_frankokratia_events.0110.a: "I will safeguard our imperial ways, whatever comes."
ep3_frankokratia_events.0110.b: "I should seek [daddy.GetTitledFirstNamePossessiveNoTooltip] protection."
ep3_frankokratia_events.0110.c: "[daddy_2.GetTitledFirstNameNoTooltip] has strength to weather this..."
ep3_frankokratia_events.0110.d: "Soon, perhaps... I may just stand alone, unfettered."
previous_emp_will_join_court_tt: "[previous_holder.GetShortUIName] will soon join your [court|E] (#high You#! were [previous_holder.GetHerHis] favorite [vassal|E])"
frankokratia_former_emp_courtier.t: "Deposed Liege Joins Your Court"
byz_become_independent_tt: "You will become an independent [ruler|E]"
gain_byz_kingdom_tt: "You will gain [byz_kingdom.GetName]"
byz_remain_admin_tt: "You will retain [administrative|E] [government|E]"
byz_vassals_may_join_tt: "Neighboring fellow [vassals|E] may take you as their [liege|E]"
if_byz_dissolves_tt: "@warning_icon! #X If [GetTitleByKey('e_byzantium').GetName] dissolves:#!"
become_daddys_vassal_tt: "You will become #high [daddy.GetNamePossessive]#! [vassal|E]"
become_daddy_2_vassal_tt: "You will become #high [daddy_2.GetNamePossessive]#! [vassal|E]"
byz_become_feudal_or_clan_tt: "You will adopt [feudal|E] or [clan|E] [government|E]"
frankokratia_lose_domicile_tt: "@warning_icon! #X Your [domicile|E] will be lost#!"
remain_daddys_vassal_tt: "You will remain [daddy.GetShortUINamePossessive] [vassal|E]"
remain_daddy_2_vassal_tt: "You will remain [daddy_2.GetShortUINamePossessive] [vassal|E]"
greeks_more_likely_to_vassalize_tt: "Greeks and their descendant [cultures|E] will be more likely to accept [vassalization|E]"
latin_emp_simp_modifier: "Imitator of Greeks"
latin_emp_simp_modifier_desc: "This sovereign's Latin knights offer scorn; their vassals rue rights and freedoms lost to an imitation of centralized Greek rule."
ep3_frankokratia_events.0120.t: "The Way of Emperors"
ep3_frankokratia_events.0120.hippodrome: "I am master of [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], beautiful and desolated. The [Glossary( 'Blachernae Palace', 'BLACHERNAE_PALACE_GLOSS')], the Hagia Sophia, the ancient Hippodrome..."
ep3_frankokratia_events.0120.estate: "I am master of [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], and have my pick of its palaces. Marble antechambers, golden mosaics, walls guarded by divine providence..."
ep3_frankokratia_events.0120.desc: "as I gaze out, I am elucidated by a creature of the Greek bureaucracy. But [eunuch.GetTitledFirstName], this wise eunuch, grows bold.\n\n"For centuries, our glorious Basilei wielded such power! Could you imagine, [ROOT.Char.GetLadyLord], having all the realm await your edicts? Even without right of blood or the spoils of war to offer them?"\n\nSuch power, indeed! Could my Latin vassals, my loosed hounds, bear to cease their looting of Greek offices? Would they wear tight Greek collars...?"
ep3_frankokratia_events.0120.a: "There are #EMP one#! or #EMP two#! Greek habits I admire..."
ep3_frankokratia_events.0120.a.flavor: "#EMP ...their gruesome punishments!#! Their fear of imperial might! Let the trappings of the Greeks fill my coffers!"
ep3_frankokratia_events.0120.b: "I will deign to trust Greeks, and their ways..."
ep3_frankokratia_events.0120.b.flavor: "May it cloak me in ancient glories!"
ep3_frankokratia_events.0120.c: "We Latins have come. All that is here — is ours!"
ep3_frankokratia_events.0120.c.flavor: "We shall rule, worship, and despoil as pleases us!"
emulating_byz_punishment_tt: "[GetTitleByKey('e_latin_empire').GetAdjective] Emperors and their [vassals|E] may Castrate or Blind [prisoners|E]"
latin_emp_enables_byz_punishment_t: "[latin_emp.GetTitleAsNameNoTooltip] Endorses Greek Tortures"
latin_emp_enables_byz_punishment_desc: "To master the backbiting Greeks, we must be crueler even than they."
ep3_frankokratia_events.0121.opening: "[ROOT.Char.GetTitledFirstNameRegnal], my new vassal,"
ep3_frankokratia_events.0121.intro: "We who were once pilgrims under arms find ourselves, in our new fiefs, greatly outnumbered.\n\n"
ep3_frankokratia_events.0121.desc_torture: "But do these backbiting Greeks have courage to match ours? Have they resolve sufficient to prevent us claiming all our [latin_emp.GetPrimaryTitle.GetTierAsName]?\n\nWe must break them. We must be cruel as they."
ep3_frankokratia_events.0121.desc: "But here — such vast riches to be seized! Temper not your fiery heart: do all you must to prosper in this land. Let not the snivelling Greek bureaucrat, nor the moneyed sodomite, stand in your way!"
ep3_frankokratia_events.0121.a: "I've come seeking reward! I shan't be easily moved!"
ep3_frankokratia_events.0121.a.flavor: "My [ROOT.Char.GetLiege.Custom('KnightCulturePluralNoTooltip')|l] shall fall upon all [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip]!"
ep3_frankokratia_events.0130.t: "The [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] Revival"
ep3_frankokratia_events.0130.desc: "A time-honored realm! A polar star guiding all Christian souls! A gilded heap standing tall at the very crux of the world. Sometimes one, some the other, and often a nest of pernicious vipers: whatever it was, and now once more is — [GetTitleByKey('e_byzantium').GetName] has returned.\n\nThis has been a dark, humbling age for the shattered [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] populace. Yet, as the ashes of Latin conquest lie cold, now light and hope arises. Soon, perhaps, all shall gather under the rule of [byz_emperor.GetTitledFirstNameRegnal]!\n\n"
ep3_frankokratia_events.0130.latin_emp: "And yet... a pretender, the [latin_emperor.GetPrimaryTitle.GetAdjective] [latin_emperor.GetTitleAsName], persists in opposition. From [latin_emperor.GetCapitalLocation.GetName], [latin_emperor.GetHerHis] court hurls curses atop this historic coronation..."
ep3_frankokratia_events.0130.unopposed: "Latin rivals and their aspirations have been cast into the midden of history. So begins a new [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] age."
ep3_frankokratia_events.0130.a: "A farewell to #EMP Frankokratia#!."
msg_greek_anarchy_cb_loss.t: "Greek Anarchy Ends"
msg_greek_anarchy_cb_loss.desc: "The violent uncertainty that begin with the collapse of [GetTitleByKey('e_byzantium').GetName] fades from relevance."
lose_greek_anarchy_cb_tt: "The #high Seize Imperial Duchy#! [casus_belli|E] is no longer available"

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l_english:
governor_tax_scheme: "Collect Taxes"
governor_tax_scheme_desc_general: "In a Collect Taxes [scheme|E], you attempt to gather intelligence about missing taxes, and make the suspected village pay up."
governor_tax_scheme_desc: "Taxes are carefully collected and noted down for every district and village, making it possible to see when taxes have been, in fact, paid as required. And, more importantly, when payments are #EMP missing#!."
governor_tax_scheme_action: "Collect Taxes in"
governor_tax_scheme_invalidated_title: "$governor_tax_scheme$ Scheme Invalidated"
msg_governance_contract_appear.t: "New Governance Issue"
msg_governance_contract_appear.desc: "A [new_governance_issue.GetType.GetName|V] [governance_issue|E] has appeared in [target_province.GetName], within the [target_province.GetCounty.GetTitle.GetName]"
task_contract_governance_desc_title: "My judgment as [GetPlayer.Custom('GetGovernorConceptNoTooltip')] is needed!"
overdue_taxes_contract: "Overdue Taxes"
overdue_taxes_desc: "Whether by conspiracy, deprivation or sheer negligence, a village in this region has failed to send the share of their produce owed as taxes."
overdue_taxes_desc_title: "$task_contract_governance_desc_title$"
hoarding_mayor_contract: "Hoarding Mayor"
hoarding_mayor_desc: "The mayor of this barony is gathering, and hoarding, a lot more gold than one would expect. The mayor may not be sending enough taxes upwards, or perhaps isn't investing enough into the city itself."
hoarding_mayor_desc_title: "$task_contract_governance_desc_title$"
bountiful_harvest_contract: "Bountiful Harvest"
bountiful_harvest_desc: "Reports of wondrous plenty, of tall crops and verdant fields, come in from across the [GetPlayer.Custom('GetProvinceConceptNoTooltip')]. Such a significant boon ought to be put to good use. Leave not the crops to spoil!"
bountiful_harvest_desc_title: "$task_contract_governance_desc_title$"
rampant_bandits_contract: "Rampant Bandits"
rampant_bandits_desc: "Outlaws and unruly nomads beset this region of your [GetPlayer.Custom('GetProvinceConceptNoTooltip')]. For locals to be safe, for traders to move freely: they need to be dealt with."
rampant_bandits_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.1000.t: "Overdue Taxes"
governor_contract_event.1000.desc: "My clerks insist that a village in [tax_destination.GetName] is significantly behind with their taxes.\n\nIt would be a serious neglect of my duty to ignore the matter. The ledgers make it clear: taxes #EMP are#! missing. Shipments were never sent.\n\nAt the moment, the cause of these omissions is unknown. This matter may be one for officials... or one for soldiers."
governor_contract_event.1000.a: "Let's launch an investigation!"
governor_contract_event.1001.desc: "My entourage struggles along an ill-maintained country path, amidst scattered [ROOT.Char.GetCurrentLocation.Custom('get_region_flower_type_plural')] and the occasional [ROOT.Char.Custom('RegionalFarmAnimal')]... my destination, the tax-owing village, really is quite rustic and #EMP quite#! unremarkable — despite being not a day's journey from [tax_destination.GetName] proper.\n\nA few of the locals, dressed in their distinctive traditional garb, have gathered at the village center. I am welcomed peaceably, though without warmth.\n\nI must consider how to approach my investigation."
governor_contract_event.1001.a: "An inquisitive method will serve me best."
governor_contract_event.1001.b: "Let's look around and see what comes to light."
governor_contract_event.1001.a_tt: "Travel to [tax_destination.GetName] and investigate the issue"
governor_contract_event.1001.success: "Your investigation is a success"
governor_contract_event.1001.failure: "Your investigation is a failure"
governor_contract_event.1001.a.success: "I persuade the villagers to talk"
governor_contract_event.1001.a.failure: "I am unable to learn anything from the villagers"
governor_contract_event.1001.b.success: "I inspect the village and learn what I need"
governor_contract_event.1001.b.failure: "I am unable to learn what I need from the village"
governor_contract_event.1003.t: "Overdue Taxes: Success"
governor_contract_event.1003.desc_diplomacy: "Speaking with the villagers proved unexpectedly fruitful!\n\nHeads of kin were eager to list the members of their families, and gladly extolled the productivity of their plots. Some even #EMP boasted#! of their livestock! Farmers led me about their fields, explaining how much they could expect to gain from the harvest."
governor_contract_event.1003.desc_stewardship: "Taking careful stock of every [ROOT.Char.Custom('RegionalFarmAnimal')], every stalk of barley, every homespun blanket and clay pot has yielded a good estimate of the taxes these serfs #EMP ought#! to pay."
governor_contract_event.1003.desc_outro: "\n\nSome unexplained oversight, unintentional or intentional, seems the cause of this village's failure to pay their dues. But one task remains: deciding how best to remedy the situation..."
governor_contract_event.1003.a: "Gather what produce we can, and sell half to better-develop the area."
governor_contract_event.1003.b: "They shall pay in full. And not a #EMP single#! kernel less."
governor_contract_event.1003.c: "These decent people need pay only in part."
governor_contract_event.1003.d: "Stationing a garrison here will encourage proper payment."
governor_contract_event.1003.e: "Let's assign an administrator to oversee the village."
governor_contract_event.1003.f: "A tax relief might help these people flourish?"
governor_contract_event.1004.t: "Overdue Taxes: Failure"
governor_contract_event.1004.desc: "Though I peer into cellars and granaries, though I ride about the fields, cajole with village leaders... there is no sign of withheld wealth anywhere in this hamlet. The villagers, by all appearances, are truly, utterly poor and unable to provide what they owe.\n\nWithout evidence that I have been cheated, little remains for me to do here. My ledgers must simply absorb the loss."
governor_contract_event.1004.a: "#EMP Tarnation!#!"
governor_contract_event.1010.t: "Hoarding Mayor"
governor_contract_event.1010.desc: "I have received a number of reports that [hoarding_mayor.GetTitledFirstName], who is overseeing [mayor_destination.GetName], is keeping the vast majority of the city's taxes for [hoarding_mayor.GetHerselfHimself].\n\nWhile it is expected that a mayor may indeed keep any leftover taxes, the amounts reported are #EMP excessive#!. They easily border on the corrupt. And, to worsen the matter: [hoarding_mayor.GetHerHis] actions reflects quite poorly upon #EMP me#!!"
governor_contract_event.1010.a: "I shall have to resolve this in person."
governor_contract_event.1010.a_tt: "Travel to [mayor_destination.GetName] and speak to the mayor"
governor_contract_event.1012.a_tt: "You start traveling again."
governor_contract_event.1011.desc_intro: "I waste little time upon my arrival in [mayor_destination.GetName] and ride swiftly for the mayor's residence. I barge in, unannounced, and I am at once rewarded by my spectacle.\n\n"
governor_contract_event.1011.desc_upset: "[hoarding_mayor.GetFirstName] stares at me, for a short moment dumbfounded, before recovering [hoarding_mayor.GetHerselfHimself]. As [hoarding_mayor.GetSheHe] listens to my accusations, a scowl spreads on the minister's face.\n\n"Such vile allegations! I could..." [hoarding_mayor.GetFirstNameNoTooltip] pauses and takes a deep breath. "Fine. How do you suggest we proceed?""
governor_contract_event.1011.desc_fear: "Startled, [hoarding_mayor.GetFirstName] spills [hoarding_mayor.GetHerHis] drink all over [hoarding_mayor.GetHerselfHimself] — clearly taken aback at my mere presence! [hoarding_mayor.GetHerHis|U] face grows paler and paler as I outline my accusations.\n\n"Wait! Please! Surely, this is but a misunderstanding. We can make things right, can we not?""
governor_contract_event.1011.desc_worried: "[hoarding_mayor.GetFirstName] turns and gapes at me, speechless. [hoarding_mayor.GetSheHe|U] steadies [hoarding_mayor.GetHerselfHimself] with a hand on the table as I berate [hoarding_mayor.GetHerHim], hurling accusation after accusation.\n\n"I... I am sure there is a misunderstanding, but I will of course help you resolve the situation! In any manner you see fit!""
governor_contract_event.1011.a: "Invest in the city. I will take care of any remaining coin."
governor_contract_event.1011.b: "You will give #EMP all#! excess coin to me."
governor_contract_event.1011.c: "Use it well. Invest in local infrastructure."
governor_contract_event.1011.d: "Give it back to the people by arranging festivities."
governor_contract_event.1011.e: "I'm afraid only a harsh punishment will do."
governor_contract_event.1011.f: "I could let this go... but do not forget it."
governor_contract_event.1012.t: "Governance Issue: Cancel Travel"
governor_contract_event.1012.desc: "I will not be able to do much about the current issue without traveling to its location. I am expected to handle this sort of problem directly, but perhaps I need to look the other way and focus my attention on more urgent matters..."
governor_contract_event.1012.a: "On second thought, let's go!"
governor_contract_event.1012.b: "I have more important matters to deal with."
governor_contract_event.1020.t: "Bountiful Harvest"
governor_contract_event.1020.desc: "[ROOT.Char.GetFaith.FertilityGodName] has been kind to us! In many of [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessive] villages, seemingly endless sheaves of grain are collected from fields well-watered by steady rains. And such [ROOT.Char.Custom('RegionalRootVegetablePlural')]! A significantly larger yield than last harvest is joyfully anticipated.\n\nThis is, of course, very good news. I must organize an extraordinary workforce and see to the logistics as soon as possible.\n\nNow, where shall my wagons carry these great heaps of [ROOT.Char.Custom('GetSeason')] produce...?"
governor_contract_event.1020.a: "Have it distributed equally across the province."
governor_contract_event.1020.b: "Distribute it alongside the regular grain."
governor_contract_event.1020.c: "The provincial capital must benefit."
governor_contract_event.1020.d: "Let's donate it to charity and those in need."
governor_contract_event.1020.e: "Fill the granaries and sell the excess."
governor_contract_event.1020.f: "Move #EMP all#! of it to my estate."
harvest_claim_it_yourself_estate_tt: "Amount is increased by #P +[EmptyScope.ScriptValue('estate_granary_gold_bonus_value')|+0%]#! due to the [GetDomicileBuilding('storage_granary_03').GetName] in your [estate|E]"
governor_contract_event.1030.t: "Rampant Bandits"
governor_contract_event.1030.desc: "I read the report again. #EMP Bandits#!, to whom my law-abiding taxpayers are but fat sheep for the shearing!\n\nAnd indeed, the rough outlaws have put my people to the blade... villages terrorized, caravans lost.\n\nA particularly nasty group of the cutthroats have established a firm foothold in the [task_contract_location.GetProvince.GetTerrain.GetNameNoTooltip|l] near [bandit_destination.GetName]. Until they are flushed out, the region will remain uncontrollable."
governor_contract_event.1030.a: "Gather a contingent of soldiers. We leave at once!"
governor_contract_event.1030.b: "They will be dealt with in time..."
governor_contract_event.1031.desc: "The denizens of [bandit_destination.GetName] gladly lead us right to the mouth of the [ROOT.Char.Custom('RegionalFerociousAnimal')]'s den... the encampment of outlaws lies just beyond, obscured by brush and broken terrain.\n\nFrom what I hear, I judge these foes to be nomadic warriors: tough folk living on the fringes of settled society, so flush on the wealth of my land that they've turned their raiding foray into an extended stay.\n\nThe foe is not yet alerted to my posse's presence. We have the opportunity to strike however I see fit."
governor_contract_event.1031.a: "Charge! We'll take them by surprise!"
governor_contract_event.1031.b: "Let's lay out a tactic before we attack."
governor_contract_event.1031.c: "Luring them into a trap could save us a lot of trouble."
governor_contract_event.1031.success: "You succeed and defeat the bandits"
governor_contract_event.1031.failure: "You fail and the bandits escape"
governor_contract_event.1031.b.success: "Your tactic is a triumph"
governor_contract_event.1031.b.failure: "Your choice of tactics leaves a lot to be desired"
governor_contract_event.1031.c.success: "Your trap is flawless"
governor_contract_event.1031.c.failure: "Your trap outsmarts no one"
governor_contract_event.1032.desc_tactical: "My undisciplined foe cannot hope to stand before well-trained troops! Their projectiles streak now not towards unguarded peasant flesh; they thud harmlessly into the shields of our battle-line. The criminals break off to flee, but riders on our flanks cut off all retreat.\n\nI gaze upon the dead. I consider the captured survivors."
governor_contract_event.1032.desc_trap: "Mine is a most cunning trap.\n\nA half-naked young soldier, with a stolen dinner in hand, races back towards us; the outlaws, the #EMP halfwits#!, chase right after! We leap from hiding — howling, the terrified foe recognize their mistake — and we fall upon them! Moments from death, the nomads surrender to my troops.\n\nThis group of criminals is rendered harmless, helpless."
governor_contract_event.1032.desc_charge: "A thunderous charge is an unpleasant surprise for any enemy, but the garbled screams of my criminous foes speak to how #EMP truly#! unprepared they are!\n\nThe hand-to-hand fighting between my heavily-armed troops and the half-dressed warriors staggering to their mounts lasts but a few moments. The surviving nomads are then neatly lined up in front of me."
governor_contract_event.1032.desc_outro: "\n\nThey are at my mercy."
governor_contract_event.1032.a: "Return the stolen goods; put the criminals to work."
governor_contract_event.1032.b: "Pardon their crimes."
governor_contract_event.1032.c: "How about earning honest coin for a living?"
governor_contract_event.1032.d: "They'll have to pay a fine."
governor_contract_event.1032.e: "Hang them."
governor_contract_event.1032.f: "Confiscate anything of value and have them imprisoned."
governor_contract_event.1033.desc: "[ROOT.Char.Custom('CulturalCurse')|U]!\n\nMy soldiers' attack was given away by frightened birds; we came at our foe as swiftly as we could, but the clever nomads were on their horses and spurring hard almost instantly!\n\nA few of the fleeing brigands were caught and struck dead... but far too few to dissuade the rest from further robbery and raiding.\n\nExhausted, we must head home."
governor_contract_event.1033.a: "Let's forget this incident."
governor_contract_event.1038.desc: "These bandits are unlikely to depart peaceably. The people of [bandit_destination.GetName] could suffer their attacks for quite some time, unless I interfere.\n\nBesides, as an appointed official, their safety is my responsibility."
governor_contract_event.1038.a: "I have to protect these people!"
governor_contract_event.1038.b: "The people will have to fend for themselves."
governor_contract_event.1038.a_tt: "Travel to [bandit_destination.GetName] and deal with the bandits"
discontent_soldiers: "Discontent Soldiers"
discontent_soldiers_contract: "$discontent_soldiers$"
discontent_soldiers_desc: "Discontentment spreads through your troops. Guards mutter at their posts. Minor officers care little for discipline."
discontent_soldiers_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2000.t: "$discontent_soldiers$"
governor_contract_event.2000.desc: "The tidings from my outposts, from the provincial troops under my command, are all in agreement: discontent grows among the soldiers. Their deployments are too long, their pay too low, the local whores too ugly, the encampments too rough...\n\nFor those living in a military camp, the causes to complain are always many, but even with a small intervention I could hope to improve their spirits... it would certainly go a long way to increase my popularity, and the safety of my position."
governor_contract_event.2000.a: "I'll grant every senior officer a land plot."
governor_contract_event.2000.b: "They don't have it as bad as [other_gov.GetTitledFirstNamePossessiveNoTooltip] troops!"
governor_contract_event.2000.c: "They have earned some time off."
governor_contract_event.2000.d: "They shall be punished for their insubordination!"
governor_contract_event.2000.e: "More money will make them happy."
ep3_settled_troops_province_modifier: "Settled Troops"
ep3_settled_troops_province_modifier_desc: "The officers of the troops stationed in this province have received local plots of land to settle."
ep3_longer_breaks_province_modifier: "Troops on Break"
ep3_longer_breaks_province_modifier_desc: "The troops stationed in this province have been granted longer breaks to increase morale."
ep3_better_paid_soldiers_modifier: "Incentivized Troops"
ep3_better_paid_soldiers_modifier_desc: "This character is known for paying their troops more than needed, and happy troops are effective troops."
inept_mayor: "Inept Mayor"
inept_mayor_contract: "$inept_mayor$"
inept_mayor_desc: "This key official has proven almost wholly incompetent. Local nobles, the common mob, and even your own ministers grow increasingly dissatisfied."
inept_mayor_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2010.t: "$inept_mayor$"
governor_contract_event.2010.desc: "I pore over the litany of complaints sent from [mayor_destination.GetName], noting accusations against "that [inept_mayor.Custom('InsultNoun')], [inept_mayor.GetFirstName]"; how, with "[inept_mayor.Custom('InsultAdjective')] criminality," [inept_mayor.GetSheHe] has allegedly drained the [inept_mayor.GetPrimaryTitle.GetTierAsNameNoTooltip|l] of funds.\n\nThere is, indeed, something deeply #EMP wrong#! with the city's contability: wealth seems to disappear from the balance inexplicably, the numbers of state-paid officials change day by day, and the documentation on land ownership is littered with inconsistencies."
governor_contract_event.2010.a: "I should pay [mayor_destination.GetNameNoTooltip] a visit."
governor_contract_event.2011.desc_intro: "When I reach [mayor_destination.GetName], I hurry into the offices of the local mayor, [inept_mayor.GetFirstName]. Seemingly taken by surprise, the bureaucrat quickly shoos [inept_mayor.GetHerHis] servants away. Ledgers are clutched in their arms.\n\n"I've come to verify your administration's contability," I state, solemnly frowning."
governor_contract_event.2011.desc_fear: "\n\n"Is it about, uh, that consignment of grain?" stutters the mayor. "The silk import? Yes, my contacts are a little unorthodox, but they've been pardoned for their crimes! Well... #EMP most of them.#! I'll undo these orders, my [ROOT.Char.GetTitleAsName], all of them; you needn't worry!""
governor_contract_event.2011.desc_upset: "\n\n"My [ROOT.Char.GetTitleAsName], surely you cannot doubt my utter devotion to my position? My well-tested competence?!" The mayor puffs [inept_mayor.GetHerselfHimself] up, sizing me up for a confrontation.\n\nBut I am [inept_mayor.GetHerHis] superior."
governor_contract_event.2011.desc_worried: "\n\n"Troublesome news, my [ROOT.Char.GetTitleAsName]?" [inept_mayor.GetFirstNameNoTooltip] chuckles unconvincingly, "The local grandees have swollen tongues and vivid imaginations; best to simply avoid the noisier ones...""
governor_contract_event.2011.a: "Show me the ledgers."
governor_contract_event.2011.b: "You are unworthy of your post."
governor_contract_event.2011.c: "I am calling in my experts from the capital."
governor_contract_event.2011.d: "You'll personally pay for all losses!"
ep3_mismanaged_administration_modifier: "Incompetence in Administration"
ep3_mismanaged_administration_modifier_desc: "One of the main centers in this county is so deeply mismanaged that the whole area is suffering."
prov_investment: "Provincial Investment"
prov_investment_contract: "$prov_investment$"
prov_investment_desc: "An opportunity has presented itself for you to invest in the capital of your governorship."
prov_investment_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2020.t: "$prov_investment$"
governor_contract_event.2020.desc: "How good it feels when diligent governorship meets fine results!\n\nThe treasury of [ongoing_destination.GetName] is filled to the brim, and I have been tasked by the central administration with reinvesting the surplus locally."
governor_contract_event.2020.a: "Infrastructure is the key to success."
governor_contract_event.2020.b: "Doing the work of [ROOT.Char.GetFaith.HighGodName] on earth is a privilege."
governor_contract_event.2020.c: "Let's erect a grand statue in [emperor.GetTitledFirstNamePossessiveNoTooltip] name!"
governor_contract_event.2020.c_tt: "Unfortunately, that implies #EMP reappropriating#! construction materials from all over the area..."
governor_contract_event.2020.d: "The local traders could use the extra help."
governor_contract_event.2020.e: "Our brave soldiers deserve better!"
governor_contract_event.2020.f: "Food for the people is the solution!"
governor_contract_event.2021.t: "$prov_investment$: Success"
governor_contract_event.2021.desc_infrastructure: "The busiest thoroughfares in [task_contract_location.GetNameNoTier] are the first to be renewed. My hired laborers toil and, with exemplary pay on offer, progress is swift."
governor_contract_event.2021.desc_church: "The plans for [task_contract_location.GetNameNoTierPossessive] new [ROOT.Char.GetFaith.HouseOfWorship] are an immaculate image of divine inspiration, though — compared to the great holy places of the world — ours is but a humble site. Let the faithful be gathered together!"
governor_contract_event.2021.desc_monument: "The visage of [emperor.GetFaith.WealthGodName], one of [emperor.GetTitledFirstNamePossessive] chief patrons, is lovingly — and quite flatteringly — recreated by my artisans. The great sovereign's name is inscribed below... as is mine."
governor_contract_event.2021.desc_traders: "Goods come flooding in! Commerce thrives, fed merely by my pronouncement of relief on a few key tariffs. Now, to clear stinking livestock from that unused end of the local forum..."
governor_contract_event.2021.desc_military: "The sounds of celebratory revelry drift up from the barracks; with the wealth I've heaped upon them, the loyalty and fighting fitness of my troops is most assured! My captains lead the rest in chanting out my name."
governor_contract_event.2021.desc_food: "Even the lowest of beggars in [task_contract_location.GetNameNoTier] sleeps with a full stomach tonight. My distribution of grain has bright-faced families hoisting sheaves up to the rafters; all the region smells of fresh-baked bread."
governor_contract_event.2021.desc: "\n\nThis choice of investment proved sagacious. With but early results on display, I am already praised and feted by the people under my care."
governor_contract_event.2021.a: "A job well done."
governor_contract_event.2022.t: "$prov_investment$: Failure"
governor_contract_event.2022.desc_monument: "I have informed the capital's administration of my newest monument, the jewel-ornamented statue of ostentatious grandeur... and I've heard nothing in return. [emperor.GetTitledFirstName] does not deign to honor me for my act of fealty, if indeed [emperor.GetSheHe] knows of it at all."
governor_contract_event.2022.desc_traders: "With my adjustment of taxes and tariffs, traders crow in delight at new profits... but we see no increase in revenue. What's more, local artisans and laborers complain of my administration: in the face of newly-cheapened imports, they struggle to offload their goods."
governor_contract_event.2022.desc_military: "The troops were not quite #EMP level-headed#! with regards to their sudden bonus in salary... with wild abandon, they threw their pay into an orgy of unsavory revels.\n\nNow, beloved captains face criminal charges, soldiers bear wounds from brawling with the locals, and for all I am somehow held to blame"
governor_contract_event.2022.desc: "\n\nThis, sadly, has not played out as I expected. And my province's surplus is lost."
governor_contract_event.2022.a: "Unfortunate."
governor_contract_event.2020.success: "The investment is a success"
governor_contract_event.2020.failure: "The investment is a failure"
ep3_contract_infrastructure_modifier: "Developing Infrastructure"
ep3_contract_infrastructure_modifier_desc: "Roads, messenger stations, water provision, and all a county needs to grow."
ep3_food_distribution_modifier: "Food Distribution"
ep3_food_distribution_modifier_desc: "A surplus of money in the local government has been used to import cheap food for the wider populace."
ep3_invested_military_modifier: "Improved Military"
ep3_invested_military_modifier_desc: "A significant amount of gold has been invested into the troops stationed in this county."
raiding_peasants: "Raiding Peasants"
raiding_peasants_contract: "$raiding_peasants$"
raiding_peasants_desc: "A self-organized band of peasants has been raiding our lands from across the border."
raiding_peasants_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2030.t: "$raiding_peasants$"
governor_contract_event.2030.desc: "Concerning news have come from [ongoing_destination.GetName].\n\nApparently, a group of local peasants has taken up arms and, in unruly gangs, ventured beyond our borders into [neighbor.GetCulture.GetNameNoTooltip] territory.\n\nThe practice itself is unlikely to cause diplomatic concerns, but military actions — and the possession of weapons — are a prerogative of the army. Any violation of the law, therefore, must be investigated."
governor_contract_event.2030.a: "I need to see it for myself."
governor_contract_event.2030.a.tt: "You travel to [ongoing_destination.GetNameNoTooltip]"
governor_contract_event.2031.desc: "When I reach [ongoing_destination.GetName], my information prove to be correct. It doesn't take my guards long to round up a considerable group of locals, all in possession of unauthorized weapons.\n\n"We need them to defend ourselves and our families!" they protest. "Those [neighbor.GetCulture.GetNameNoTooltip] scoundrels can't be trusted! They need to learn to stay well away from us!""
governor_contract_event.2031.a: "You shall all work for me — legally."
governor_contract_event.2031.b: "Banditry is punished with death."
governor_contract_event.2031.c: "Do you need any #EMP unofficial#! help?"
governor_contract_event.2031.d: "You are supposed to be working your fields."
governor_contract_event.2031.e: "Give me all the gold you raided and you can go!"
ep3_peasant_border_raids_modifier: "Peasants' Border Raids"
ep3_peasant_border_raids_modifier_desc: "The local peasants have armed themselves and are actively protecting their borders."
ep3_peasant_workers_modifier: "Back to the Fields"
ep3_peasant_workers_modifier_desc: "The local militia has been disbanded and the peasants sent back to the fields."
wild_predators: "Predatory Beasts"
wild_predators_contract: "$wild_predators$"
wild_predators_desc: "Wild beasts eat the animals of a local game preserve and harry the locals. Sightings are oft reported near their villages; bloody incidents in their paddocks."
wild_predators_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2040.t: "$wild_predators$"
governor_contract_event.2040.desc: "The news from [ongoing_destination.GetName] is dire, and fearfully told.\n\nLocal wildlife are becoming scarcer and scarcer, their numbers collapsing due to a growing [ROOT.Char.Custom('GetAnimalType')] presence. These fiends, made braver by their mounting numbers, are not content with depopulating the wilderness, but can now be seen lurking around my people's settlements.\n\nLivestock and children are closely watched, but still... the outskirts of [ongoing_destination.GetName] are not safe."
governor_contract_event.2040.a: "I need to do something."
governor_contract_event.2041.desc: "My arrival in [ongoing_destination.GetName] is amidst tragedy and worry. Locals mutter that — in the safety of an enclosure — a prize [ROOT.Char.Custom('RegionalFarmAnimal')] was recently torn apart by an enormous [ROOT.Char.Custom('GetAnimalType')].\n\nA quick ride about the region proves this information reliable; wild game is rare to see, and the signs of [ROOT.Char.Custom('GetAnimalType')] attacks are everywhere.\n\nThey say an infant is missing. They say tiny, shattered bones were found."
governor_contract_event.2041.a: "I know just the right professionals."
governor_contract_event.2041.a.tt: "You send in expert poisoners to selectively kill the out-of-control predators with bait"
governor_contract_event.2041.b: "I shall hunt the creatures myself!"
governor_contract_event.2041.c: "We need more hunters."
governor_contract_event.2041.d: "The local peasants can handle it."
governor_contract_event.2041.e: "I've always wanted an exotic pet..."
governor_contract_event.2041.e.tt: "Send your guards to capture as many animals as they can"
governor_contract_event.2041.f: "Just import and release more prey!"
governor_contract_event.2041.b.success: "The great hunt goes well"
governor_contract_event.2041.b.fail: "Your hunting party descends into chaos"
governor_contract_event.2041.c.success: "Many trappers come to claim the beasts"
governor_contract_event.2041.c.fail: "Few take interest in stalking a [ROOT.Char.Custom('GetAnimalType')]"
governor_contract_event.2041.d.success: "Local bushcraft prevails"
governor_contract_event.2041.d.fail: "The peasants are but fodder"
governor_contract_event.2041.e.success: "Every last [ROOT.Char.Custom('GetAnimalType')] is caged"
governor_contract_event.2041.e.fail: "Your pens remain empty"
governor_contract_event.2042.desc: "Victory!\n\n[ongoing_destination.GetName] is free of the wilderness's terrors, purged of its [ROOT.Char.Custom('GetAnimalType')] problem — my determined intervention has delivered the commoners from fear!\n\nIn the [ongoing_destination.GetTerrain.GetNameNoTooltip|l] where I stand, [ROOT.Char.GetFaith.HighGodNamePossessive] innocent grazing creatures, his skittish plant-eaters, will soon range freely once again."
governor_contract_event.2042.a: "I take full credit for this success."
governor_contract_event.2043.desc: "Gnashing teeth, claws like spear-heads, great slobbering maws just behind — blind with terror, we flee the [ongoing_destination.GetTerrain.GetNameNoTooltip|l] of [ongoing_destination.GetName], hardly escaping with our lives!\n\nThe [ROOT.Char.Custom('GetAnimalType')] menace here is truly unstoppable. Perhaps it is, even, the wild servants of [ROOT.Char.GetFaith.DevilName] who haunt this hamlet?\n\n[ROOT.Char.Custom('CulturalCurse')|U]! I can only depart, leaving the locals to be terrorized by the creatures..."
governor_contract_event.2043.a: "I can only hope they start eating #EMP each other...#!"
ep3_abundant_game_modifier: "Abundant Game"
ep3_abundant_game_modifier_desc: "Game is abundant in this area, making Hunts more successful."
ep3_wild_predators_modifier: "$wild_predators$"
ep3_wild_predators_modifier_desc: "An abundance of wild predators prowls in these lands, killing peasants and game alike."
ep3_ferocious_pets_modifier: "Ferocious Pets"
ep3_ferocious_pets_modifier_desc: "This character has developed an expensive taste for ferocious pets."
evil_presence: "An Evil Presence"
evil_presence_contract: "$evil_presence$"
evil_presence_desc: "Terrified commoners claim to be persecuted by an evil presence. Unable to comfort this beleaguered flock, local clerics request your intervention."
evil_presence_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2050.t: "$evil_presence$"
governor_contract_event.2050.desc: "The local [ongoing_destination.GetCounty.GetFaith.PriestNeuterPlural] of [ongoing_destination.GetName] write to me, panicky, snatching at my attention with dire warnings of violence-to-come.\n\nThe local populace is in a frenzy over a series of suspicious events: ill omens, such as"
governor_contract_event.2051.desc_a: "spoiled fish,"
governor_contract_event.2051.desc_b: "fevers,"
governor_contract_event.2051.desc_c: "fighting spouses,"
governor_contract_event.2051.desc_d: "children waking up screaming in the night,"
governor_contract_event.2051.desc_e: "mass headaches,"
governor_contract_event.2051.desc_f: "failed hunts,"
governor_contract_event.2051.desc_g: "sick cows,"
governor_contract_event.2051.desc_h: "ruined production,"
governor_contract_event.2051.desc_i: "ruined fields,"
governor_contract_event.2051.desc_l: "and weird apparitions of dogs."
governor_contract_event.2051.desc_m: "and weird apparitions of horses."
governor_contract_event.2051.desc_n: "and weird apparitions of eagles."
governor_contract_event.2051.desc_o: "and weird apparitions of cats."
governor_contract_event.2051.desc_p: "and weird apparitions of frogs."
governor_contract_event.2051.desc_q: "and weird apparitions of snakes."
governor_contract_event.2051.desc_end: "\n\nThe people are terrified that a devil — or some other unnameable evil — has taken up residence amidst them."
governor_contract_event.2050.a: "I suppose an investigation is required."
governor_contract_event.2051.desc: "The good people of [ongoing_destination.GetName] are out of their minds with terror.\n\nPanic and paranoia run high. At shabby tenements and the local magistrate's [ROOT.Char.Custom('ResidenceBuilding')] alike, my entourage is met with barred doors, accusations against friends and kin of the most horrible practices, and honest citizens who see monsters in every shadow. Productive activities are practically suspended.\n\nOne way or another, this state of affairs must be ended. Without any faith in [ongoing_destination.GetCounty.GetFaith.HighGodNamePossessive] protection... the threads of this society can hardly fray any further."
governor_contract_event.2051.a: "I'll request an official exorcist from the capital."
governor_contract_event.2051.b: "Bring in a renowned [ROOT.Char.GetFaith.PriestNeuter] for an exorcism."
governor_contract_event.2051.c: "There must be an evil sorcerer!"
governor_contract_event.2051.d: "What do your elders suggest?"
governor_contract_event.2051.e: "You are just seeing things. Nonsense."
ep3_church_investigation_modifier: "Church Investigation"
ep3_church_investigation_modifier_desc: "The Church has gotten involved in an investigation on potential users of demonic magic."
ep3_rationalist_gov_modifier: "Rationalist"
ep3_rationalist_gov_modifier_desc: "This character has a reputation for valuing reason above religion, a somewhat unpopular opinion."
ep3_local_practices_modifier: "Traditional Practices Upheld"
ep3_local_practices_modifier_desc: "The local governor has openly supported the traditional practices — some call them superstitions — to deal with devils."
miraculous_healing: "Miraculous Healing"
miraculous_healing_contract: "$miraculous_healing$"
miraculous_healing_desc: "A local invalid receives many donations of relics and valuables, and each time claims to be restored to health by divine grace. Almsgivers grow increasingly ill-amused."
miraculous_healing_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2060.t: "$miraculous_healing$"
governor_contract_event.2060.desc: "An interesting case, and a most unusual individual, are brought before me for judgment.\n\nThis [scammer.GetWomanMan], [scammer.GetName], is accused of being a false invalid: a huckster who makes a living hoodwinking the faithful. [scammer.GetSheHe|U] [scammer.Custom('quirk_pos_present')], charmingly, as the donated relics are laid out before me.\n\nWitnesses attest to seeing this "blind" man by the stoop of their [ROOT.Char.GetFaith.HouseOfWorshipPlural], appealing to their good natures; [scammer.GetSheHe] warms the hearts of congregations by being miraculously healed, again and again... but only after receiving coins or holy items."
governor_contract_event.2060.a: "This scammer will be punished in an exemplary way."
governor_contract_event.2060.b: "I could use someone with your #EMP creativity#!."
governor_contract_event.2060.c: "Hand the relics back, and I can forget this ever happened."
governor_contract_event.2060.d: "A solid fine is an adequate punishment."
governor_contract_event.2060.e: "The only possible penance is prison."
governor_contract_event.2060.f: "[ROOT.Char.GetFaith.HighGodName] works in mysterious ways."
buried_treasure: "Buried Treasure"
buried_treasure_contract: "$buried_treasure$"
buried_treasure_desc: "A local peasant has found a hoard of buried gold, and a dispute has risen as to who it belongs to."
buried_treasure_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2070.t: "$buried_treasure$"
governor_contract_event.2070.desc: "The elders of a small community near [ongoing_destination.GetName] have contacted me to make a decision about a rare event.\n\nA peasant family has unearthed a substantial hoard of gold coins while working the fields! Their neighbors promptly broke into factions: some believe that the gold should go to the finders, while others argue for the windfall be shared by the whole village.\n\nThe word of a higher authority could slake the greed of these simple folk, and spare them descending into petty violence."
governor_contract_event.2070.a: "A most curious occurrence indeed!"
governor_contract_event.2071.desc: "Upon reaching [ongoing_destination.GetName], I am introduced to the chief treasure-finding peasant — a [peasant.GetWomanMan] named [peasant.GetFirstName] — and the treasure itself.\n\n"
governor_contract_event.2071.desc.byz: "It is an ancient-looking chest filled to the brim with golden [Glossary( 'aurei', 'AUREUS_GLOSS')], all coined under the same emperor. To make an educated guess, this could be the treasury of some ancient legion; perhaps, even a year's worth of pay."
governor_contract_event.2071.desc.fallback: "It is a modest-looking chest filled to the brim with an assortment of golden coins minted throughout the region in different periods. My guess would be that the peasant has come across a buried stash from some long-dead crew of outlaws."
governor_contract_event.2071.desc.end: "\n\n[peasant.GetFirstNameNoTooltip] — and seemingly every serf of [peasant.GetHerHis] community — watches expectantly, breathlessly: "What's to be done with the treasure, wise [ROOT.Char.GetTitleAsName]?""
governor_contract_event.2071.a: "Reinvest the gold in your own community."
governor_contract_event.2071.b: "All special gains must be taxed. #EMP Heavily.#!"
governor_contract_event.2071.c: "What's found on public land belongs to the realm."
governor_contract_event.2071.d: "The treasure is legally yours to do as you please."
governor_contract_event.2071.e: "This treasure belongs to the whole community."
AUREUS_GLOSS: "The aureus was a gold coin regularly issued from the Late Roman Republic up to the early 4th century AD, when it was replaced by the solidus. Originally, an aureus was worth 25 silver denarii but, due to the Late Empire's rampaging inflation, the new solidus was worth a whole 275000 denarii!"
ep3_treasure_invest_modifier: "Treasure Invested"
ep3_treasure_invest_modifier_desc: "A hoard of gold has been transformed into local investments, to the benefit of the whole county."
ep3_treasure_distributed_modifier: "Treasure Distributed"
ep3_treasure_distributed_modifier_desc: "The local populace enjoys some prosperity from the redistribution of an uncovered treasure."
public_land: "Public Land"
public_land_contract: "$public_land$"
public_land_desc: "With blatant disregard for the traditional rights of the commoners, a local magnate is illegally hoarding lands."
public_land_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2080.t: "$public_land$"
governor_contract_event.2080.desc: "According to the reports from [ongoing_destination.GetName], a local magnate, [magnate.GetTitledFirstName], has been using every trick in the book to increase the extension of the lands [magnate.GetSheHe] owns directly.\n\nClearly, not all such methods are legal, and some are plainly #EMP distasteful#!."
governor_contract_event.2080.a: "I should intervene."
governor_contract_event.2081.desc: "Upon my arrival in [ongoing_destination.GetName], I'm immediately received by [magnate.GetTitledFirstName] in [magnate.GetHerHis] manse.\n\n"Let's not speak of frivolities," I open sternly. "A good plenty of irregularities and illegal deals emerge when one considers closers your recent land acquisitions."\n\n[magnate.GetFirstNameNoTooltip] is sheepish, but unrepentant. "#EMP My good friend#!, you know how these things are... there is such bureaucracy, and the unschooled peasants are so very ignorant and slow to grasp the law. One wishes sometimes to swiftly see their business through! Can you blame me for this?""
governor_contract_event.2081.a: "The land shall be divided among small landowners."
governor_contract_event.2081.b: "$ep3_land_confiscate_modifier_desc$"
governor_contract_event.2081.c: "I could forget the accident for the right #EMP donation#!..."
governor_contract_event.2081.d: "Let's pretend this never happened, #EMP friend#!!"
governor_contract_event.2081.e: "Keep the land, but let the locals cultivate it."
ep3_lands_reinstated_modifier: "Small Landowners"
ep3_lands_reinstated_modifier_desc: "The presence of small landowners has been reinstated in the area."
ep3_land_confiscate_modifier: "Confiscated Lands"
ep3_land_confiscate_modifier_desc: "This is the perfect spot to expand my estate!"
mad_prophet: "The Mad Prophet"
mad_prophet_contract: "$mad_prophet$"
mad_prophet_desc: "A self-declared prophet is terrorizing a whole county with their doomsday predictions."
mad_prophet_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2090.t: "$mad_prophet$"
governor_contract_event.2090.desc: "I have received troublesome news from [ongoing_destination.GetName].\n\nApparently, the [ongoing_destination.GetTitle.GetTierAsNameNoTooltip|l] is in turmoil because some self-declared prophet has been spreading panic with outrageous predictions about the imminence of the End of Days.\n\nThey are most likely just the ravings of a lunatic, but when these ravings compromise public security and order, it is my duty to intervene."
governor_contract_event.2090.a: "I need to investigate the situation."
governor_contract_event.2091.desc: ""#EMP THE END IS NIGH! REPENT! REPENT NOW OR BE SMITED!#!"\n\nWhen I arrive in [ongoing_destination.GetName], I easily find the prophet. Pushing through awed and bemused serfs, I trace the sound of screeching to its source.\n\nA [prophet.GetWomanMan] in rags berates the uneasy and terrified crowd with divinely-inspired ire. [prophet.GetNamePossessive] words make real their suspicions of the unknown; [prophet.GetSheHe] speaks to their fear of chaos, their dread of [prophet.GetFaith.NegativeAfterLife], and our common belief in the end of all things."
governor_contract_event.2091.a: "Everything is under control!"
governor_contract_event.2091.a.tt: "Your authority, skilled rhetorics, and calming presence manage to get the crowd under control."
governor_contract_event.2091.b: "We must shut [prophet.GetHerHim] up."
governor_contract_event.2091.c: "Guards, arrest the troublemaker."
governor_contract_event.2091.d: "You are wrong, [prophet.GetFirstNameNoTooltip], and I'll prove it to you!"
governor_contract_event.2091.e: "Only prayer can save us."
governor_contract_event.2091.e.tt: "You organize a great religious procession."
governor_contract_event.2091.f: "The local clergy can handle this."
governor_contract_event.2092.desc_persecute: "I'm glad to observe that my guards have succeeded in dispersing the crowd and putting an end to this whole nonsense.\n\nThe citizens of [ongoing_destination.GetName] can rest assured that they live in a civilized, devoted, and strong empire, immune to superstitions and safe from disorders!"
governor_contract_event.2092.desc_debate: ""... And this proves conclusively that the end is #EMP not#! near at all, and that [ROOT.Char.GetFaith.HighGodNamePossessive] wrath is #EMP not#! upon us."\n\nThe prophet is left speechless at my cultured disquisition; the crowd claps, appreciating a good religious debate, before heading back home."
governor_contract_event.2092.a: "I love a job well done!"
governor_contract_event.2093.desc_persecute: "Unfortunately, sending the guards in was not the right choice.\n\nThe terrified populace crowded around the prophet to protect [prophet.GetHerHim], and many — both soldiers and civilians — got hurt in the ensuing brawl.\n\nThe trouble-making prophet managed to slip away from the chaos, and disappear without a trace."
governor_contract_event.2093.desc_debate: ""So, by the nature of [ROOT.Char.GetFaith.HighGodName]... No — the word is #EMP essence#!, right? Or is it energy? Anyway, what is cannot not be. Or something..."\n\nI don't need to see the confusion on the faces of the people in front of me, nor to hear the chuckles from my adversary to know that I only made a fool of myself.\n\nI'm sure the locals will manage the issue by themselves. I'm leaving."
governor_contract_event.2093.a: "A shameful display."
ep3_religiously_pacified_modifier: "Religiously Pacified"
ep3_religiously_pacified_modifier_desc: "The local population's faith and trust in the institutions have been strengthened by their effective intervention against a budding doom cult."
ep3_doom_repressed_modifier: "Prophet's Cult Persecuted"
ep3_doom_repressed_modifier_desc: "A doom cult led by a mad prophet has been eradicated by force."
ep3_religious_debate_modifier: "Won Religious Debate"
ep3_religious_debate_modifier_desc: "This character shone in a religious debate against a mad prophet, showing to the people the wrong in their ways."
titles_sale: "Titles for Sale"
titles_sale_contract: "$titles_sale$"
titles_sale_desc: "A cleric is reported to be selling religious titles and offices to the highest bidder. A higly illegal practice."
titles_sale_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2100.t: "$titles_sale$"
governor_contract_event.2100.desc: "The case I'm asked to judge today is quite delicate: a local [priest.GetFaith.PriestNeuter] has been caught offering religious titles and offices to the unqualified children of local notables.\n\nThe [priest.GetWomanMan], [priest.GetName], fills [priest.GetHerHis] purse at [priest.GetFaith.HighGodNamePossessive] and [priest.GetHerHis] superiors' expense.\n\nThe practice is — obviously — very illegal. Because of the religious nature of the crime itself and of the parties involved, it is also rather controversial. There is great risk that, by my necessary intervention in their affairs, the clergy will be displeased."
governor_contract_event.2100.a: "The gold should be donated to religious institutions."
governor_contract_event.2100.b: "The illegally-acquired gold is hereby confiscated."
governor_contract_event.2100.c: "Repent! And return the money to your buyers."
governor_contract_event.2100.d: "I could use a favor from someone like you..."
ep3_repayed_church_titles_modifier: "Repurposed Gold"
ep3_repayed_church_titles_modifier_desc: "The gold accumulated through the illegal sale of religious offices has been put to good use by its legitimate religious owners."
hungry_times: "Hungry Times"
hungry_times_contract: "$hungry_times$"
hungry_times_desc: "A recent pestilence has caused a famine, which has pushed some locals to #EMP desperate#! measures to surive."
hungry_times_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2110.t: "$hungry_times$"
governor_contract_event.2110.desc: "The news from [ongoing_destination.GetName] is particularly troubling.\n\nThe government's measures to aid the area after a recent pestilence were seemingly inadequate; a famine has struck the local settlements. Some denizens were driven to desperate, abhorrent practices to survive."
governor_contract_event.2110.desc_murder: "\n\nAccording to this report, several peasants have been caught killing and butchering their fellow humans to consume their flesh!"
governor_contract_event.2110.desc_cannibal: "\n\nAccording to this report, several peasants have been caught consuming the flesh of their fellow humans who died from starvation!"
governor_contract_event.2110.desc_animal: "\n\nAccording to this report, several peasants have been caught killing and consuming religiously unclean animals, thus attracting the ire of the local clergy."
governor_contract_event.2110.a: "I need to hear more about this."
governor_contract_event.2111.desc: "When I reach [ongoing_destination.GetName], the accused await in chains, their eyes downcast, their garments rent and bloodied.\n\nThe defendants, led by [cannibal.GetFirstName], chained and trembling, with their eyes downcast, are roared at by a great, skeletal-faced crowd. Bony fists are shaken; thin voices roar for an exemplary punishment.\n\nI am shown the evidence... split femurs and rotten, severed heads. Something horrible happened here; it was truly an abomination before [ROOT.Char.GetFaith.HighGodName]."
governor_contract_event.2111.a: "I should have never left this community alone."
governor_contract_event.2111.b: "The most desperate of crimes call for the greatest forgiveness."
governor_contract_event.2111.c: "The culprits shall pay. So says the law."
governor_contract_event.2111.d: "The whole community is tainted by this abomination!"
governor_contract_event.2111.e: "Such heinous crimes deserve my undivided attention."
ep3_rebuild_effort_modifier: "Concerted Rebuilding Effort"
ep3_rebuild_effort_modifier_desc: "The local governor is focusing on rebuilding this area after it was hit hard by an epidemic."
ep3_tight_control_modifier: "Tight Control"
ep3_tight_control_modifier_desc: "Some #EMP unfortunate#! episodes in this county forced the governor to put it all under special observation."
wartime_measures: "Wartime Measures"
wartime_measures_contract: "$wartime_measures$"
wartime_measures_desc: "My liege is at war. An official request has just reached me from the capital: provide all possible support to passing troops."
wartime_measures_desc_title: "$task_contract_governance_desc_title$"
governor_contract_event.2120.t: "$wartime_measures$"
governor_contract_event.2120.desc: "An official-looking letter, bearing the sigil of the [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip] [ROOT.Char.GetLiege.GetHerselfHimself], awaits in my office today:\n\n"The invincible armies of our [ROOT.Char.GetLiege.GetPrimaryTitle.GetBaseNameNoTier] march against the deplorable foe. And should friendly troops cross into the lands assigned to your governorship, you stand ordered to provide all appropriate comfort and support.\n\nIn these times of hardship, the [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip] most appreciates the sacrifices of [ROOT.Char.GetLiege.GetHerHis] [ROOT.Char.GetLiege.GetCulture.GetName] subjects.""
governor_contract_event.2120.a: "Naturally, we shall offer our complete support!"
governor_contract_event.2120.b: "Our supplies are at the [ROOT.Char.GetLiege.GetTitleAsNamePossessiveNoTooltip] service."
governor_contract_event.2120.c: "We shall arrange lodgings for the troops."
governor_contract_event.2120.d: "I'm sure some gold will help."
governor_contract_event.2120.e: "Our lookouts will support the military effort."
governor_contract_event.2120.f: "It's more important to support our people through the war."
ep3_war_support_modifier: "War Support"
ep3_war_support_modifier_desc: "No effort has been spared in this county to support the liege's wars."
ep3_war_supplies_modifier: "War Supplies"
ep3_war_supplies_modifier_desc: "This county is directing all resources to support transiting troops."
ep3_war_lodgings_modifier: "War Lodgings"
ep3_war_lodgings_modifier_desc: "This county is ensuring allied troops are well taken care of."
ep3_war_lookout_modifier: "War Lookouts"
ep3_war_lookout_modifier_desc: "An organized system of lookouts protects this county."
ep3_war_compensations_modifier: "War Compensations"
ep3_war_compensations_modifier_desc: "This county is receiving specific support to keep thriving despite any ongoing war."
admin_contract_invalidated_title: "[GetPlayer.Custom('GetContractOrIssue')] Invalidated"
admin_contract_invalidated_desc: "Ongoing [governance_issue|E] has been invalidated"
governor_scheme_success_chance_desc: "Successfully completing this [contract_scheme|E] will result in you being rewarded for your efforts."
governor_trait_desc: "[GetTrait('governor').GetName( GetNullCharacter )] [trait|E]: $VALUE|=+0$"
governor_trait_with_character_desc: "[GetTrait('governor').GetName( ROOT.Char )] [trait|E]: $VALUE|=+0$"
administrator_trait_desc: "[GetTrait('administrator').GetName( GetNullCharacter )] [trait|E]: $VALUE|=+0$"
overseer_trait_desc: "[GetTrait('overseer').GetName( GetNullCharacter )] [trait|E]: $VALUE|=+0$"
ep3_governance_tax_relief: "Tax Relief"
ep3_governance_tax_relief_desc: "This county has been granted a tax relief by the region's governor, much to the satisfaction of the local populace."
ep3_governance_stationed_troops: "Reinforced Garrison"
ep3_governance_stationed_troops_desc: "On order of the governor, this holding has a reinforced garrison to ensure a productive environment."
ep3_governance_festivities: "Arranged Festivities"
ep3_governance_festivities_desc: "A local official has been #EMP persuaded#! to host a number of fairs and festivals."
ep3_governance_infrastructure: "Improved Infrastructure"
ep3_governance_infrastructure_desc: "A local official has spent a lot of funds to improve the area's infrastructure."
ep3_governance_harvest: "Grain Distribution"
ep3_governance_harvest_desc: "This county is benefiting from grain being distributed to the people, at the behest of the local governor."
ep3_governance_great_harvest: "Great Grain Distribution"
ep3_governance_great_harvest_desc: "This county is benefiting from a significant distribution of grain, organized by the local governor."
ep3_governance_mercenary_troops: "Mercenary Troops"
ep3_governance_mercenary_troops_desc: "This character has recruited a number of former bandits as mercenaries, despite what others may think."
ep3_governance_workforce: "Conscripted Workforce"
ep3_governance_workforce_desc: "This county has large numbers of people drafted into a workforce serving the community."
ep3_governance_rampant_bandits: "Rampant Bandits"
ep3_governance_rampant_bandits_desc: "This county is plagued by bandits; violent attackers against travelers and merchants are commonplace."
SCHEME_TIER_DIFFICULTY: "[task_contract_tier|E]: $VALUE|+=0$"
admin_contract_success_tt_trait: "You may gain the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]"
admin_contract_success_tt_xp: "[trait_level_track_xp|E] in the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]"
admin_contract_success_tt_rewards: "You may choose between an assortment of rewards, including:#indent_newline:3 \n$EFFECT_LIST_BULLET$$admin_contract_success_tt_xp$\n$EFFECT_LIST_BULLET$[gold_i|E][gold|E]\n$EFFECT_LIST_BULLET$[influence_i|E][influence|E]\n$EFFECT_LIST_BULLET$[prestige_i|E][prestige|E]\n$EFFECT_LIST_BULLET$[piety_i|E][piety|E]\n$EFFECT_LIST_BULLET$Improvements to your [counties|E] or [holdings|E]#!"
admin_contract_failure_tt: "You may suffer minor penalties, such as losing [prestige_i|E][prestige|E] or [influence_i|E][influence|E]"
has_active_governance_issue: "You already have an ongoing [governance_issue|E]"
task_contract_reward_effect_taxes_governor_desc: "Potential Outcome:"
task_contract_reward_effect_taxes_paid_in_full_desc: "$label_success_standard$"
task_contract_reward_effect_taxes_paid_partially_desc: "$label_success_standard$"
task_contract_reward_effect_taxes_station_troops_desc: "$label_success_standard$"
task_contract_reward_effect_taxes_assign_administrator_desc: "$label_success_standard$"
task_contract_reward_effect_taxes_lower_taxes_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_governor_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_claim_gold_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_invest_in_buildings_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_hold_festivities_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_reprimand_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_hook_desc: "$label_success_standard$"
task_contract_reward_effect_harvest_governor_desc: "$label_success_standard$"
task_contract_reward_effect_harvest_distribute_desc: "$label_success_standard$"
task_contract_reward_effect_harvest_capital_desc: "$label_success_standard$"
task_contract_reward_effect_harvest_charity_desc: "$label_success_standard$"
task_contract_reward_effect_harvest_sell_excess_desc: "$label_success_standard$"
task_contract_reward_effect_harvest_claim_it_yourself_desc: "$label_success_standard$"
task_contract_reward_effect_bandit_governor_desc: "$label_success_standard$"
task_contract_reward_effect_bandit_pardon_desc: "$label_success_standard$"
task_contract_reward_effect_bandit_recruit_desc: "$label_success_standard$"
task_contract_reward_effect_bandit_payment_desc: "$label_success_standard$"
task_contract_reward_effect_bandit_execute_desc: "$label_success_standard$"
task_contract_reward_effect_bandit_gold_desc: "$label_success_standard$"
task_contract_reward_effect_soldiers_land_desc: "$label_success_standard$"
task_contract_reward_effect_soldiers_rival_desc: "$label_success_standard$"
task_contract_reward_effect_soldiers_break_desc: "$label_success_standard$"
task_contract_reward_effect_soldiers_punish_desc: "$label_success_standard$"
task_contract_reward_effect_soldiers_pay_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_in_govt_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_in_fire_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_in_help_desc: "$label_success_standard$"
task_contract_reward_effect_mayor_in_punish_desc: "$label_success_standard$"
task_contract_reward_effect_invest_infrastructure_desc: "$label_success_standard$"
task_contract_reward_effect_invest_monument_desc: "$label_success_standard$"
task_contract_reward_effect_invest_traders_desc: "$label_success_standard$"
task_contract_reward_effect_invest_military_desc: "$label_success_standard$"
task_contract_reward_effect_invest_food_desc: "$label_success_standard$"
task_contract_reward_effect_invest_church_desc: "$label_success_standard$"
task_contract_reward_effect_peasant_enroll_desc: "$label_success_standard$"
task_contract_reward_effect_peasant_punish_desc: "$label_success_standard$"
task_contract_reward_effect_peasant_encourage_desc: "$label_success_standard$"
task_contract_reward_effect_peasant_work_desc: "$label_success_standard$"
task_contract_reward_effect_peasant_take_desc: "$label_success_standard$"
task_contract_reward_effect_predators_poisoners_desc: "$label_success_standard$"
task_contract_reward_effect_predators_hunt_desc: "$label_success_standard$"
task_contract_reward_effect_predators_hunters_desc: "$label_success_standard$"
task_contract_reward_effect_predators_locals_desc: "$label_success_standard$"
task_contract_reward_effect_predators_capture_desc: "$label_success_standard$"
task_contract_reward_effect_predators_preys_desc: "$label_success_standard$"
task_contract_reward_effect_presence_official_desc: "$label_success_standard$"
task_contract_reward_effect_presence_exorcize_desc: "$label_success_standard$"
task_contract_reward_effect_presence_sorcerer_desc: "$label_success_standard$"
task_contract_reward_effect_presence_local_desc: "$label_success_standard$"
task_contract_reward_effect_presence_rationalize_desc: "$label_success_standard$"
task_contract_reward_effect_healing_example_desc: "$label_success_standard$"
task_contract_reward_effect_healing_hire_desc: "$label_success_standard$"
task_contract_reward_effect_healing_relic_desc: "$label_success_standard$"
task_contract_reward_effect_healing_fine_desc: "$label_success_standard$"
task_contract_reward_effect_healing_imprison_desc: "$label_success_standard$"
task_contract_reward_effect_healing_faith_desc: "$label_success_standard$"
task_contract_reward_effect_treasure_invest_desc: "$label_success_standard$"
task_contract_reward_effect_treasure_tax_desc: "$label_success_standard$"
task_contract_reward_effect_treasure_commandeer_desc: "$label_success_standard$"
task_contract_reward_effect_treasure_acknowledge_desc: "$label_success_standard$"
task_contract_reward_effect_treasure_distribute_desc: "$label_success_standard$"
task_contract_reward_effect_land_reinstate_desc: "$label_success_standard$"
task_contract_reward_effect_land_confiscate_desc: "$label_success_standard$"
task_contract_reward_effect_land_bribe_desc: "$label_success_standard$"
task_contract_reward_effect_land_favor_desc: "$label_success_standard$"
task_contract_reward_effect_land_people_desc: "$label_success_standard$"
task_contract_reward_effect_prophet_reassure_desc: "$label_success_standard$"
task_contract_reward_effect_prophet_persecute_desc: "$label_success_standard$"
task_contract_reward_effect_prophet_arrest_desc: "$label_success_standard$"
task_contract_reward_effect_prophet_debate_desc: "$label_success_standard$"
task_contract_reward_effect_prophet_ceremonies_desc: "$label_success_standard$"
task_contract_reward_effect_prophet_clergy_desc: "$label_success_standard$"
task_contract_reward_effect_titles_repay_desc: "$label_success_standard$"
task_contract_reward_effect_titles_commandeer_desc: "$label_success_standard$"
task_contract_reward_effect_titles_back_desc: "$label_success_standard$"
task_contract_reward_effect_titles_bribe_desc: "$label_success_standard$"
task_contract_reward_effect_hungry_support_desc: "$label_success_standard$"
task_contract_reward_effect_hungry_amnesty_desc: "$label_success_standard$"
task_contract_reward_effect_hungry_punish_desc: "$label_success_standard$"
task_contract_reward_effect_hungry_persecute_desc: "$label_success_standard$"
task_contract_reward_effect_hungry_control_desc: "$label_success_standard$"
task_contract_reward_effect_wartime_support_desc: "$label_success_standard$"
task_contract_reward_effect_wartime_supplies_desc: "$label_success_standard$"
task_contract_reward_effect_wartime_lodgings_desc: "$label_success_standard$"
task_contract_reward_effect_wartime_gold_desc: "$label_success_standard$"
task_contract_reward_effect_wartime_lookouts_desc: "$label_success_standard$"
task_contract_reward_effect_wartime_compensations_desc: "$label_success_standard$"
admin_request_choose_opportunity: "This situation allows you to choose an outcome"
overdue_taxes_request: "Solve the situation potentially using your [diplomacy|E] or [stewardship|E]"
hoarding_mayor_request: "$admin_request_choose_opportunity$"
bountiful_harvest_request: "$admin_request_choose_opportunity$"
rampant_bandits_request: "Solve the situation potentially using your [martial|E] or [intrigue|E]"
discontent_soldiers_request: "$admin_request_choose_opportunity$"
inept_mayor_request: "$admin_request_choose_opportunity$"
prov_investment_request: "Solve the situation potentially using your [martial|E], [stewardship|E] or [intrigue|E]"
raiding_peasants_request: "$admin_request_choose_opportunity$"
wild_predators_request: "Solve the situation potentially using your [martial|E], [stewardship|E] or [prowess|E]"
evil_presence_request: "$admin_request_choose_opportunity$"
miraculous_healing_request: "$admin_request_choose_opportunity$"
buried_treasure_request: "$admin_request_choose_opportunity$"
public_land_request: "$admin_request_choose_opportunity$"
mad_prophet_request: "Solve the situation potentially using your [martial|E] or [learning|E]"
titles_sale_request: "$admin_request_choose_opportunity$"
hungry_times_request: "$admin_request_choose_opportunity$"
wartime_measures_request: "Solve the situation potentially using your [martial|E] or [stewardship|E]"
task_contract_location_not_in_realm: "You are not the [GetPlayer.Custom('GetGovernorConcept')] of [task_contract_possessive|E] location"

View file

@ -0,0 +1,354 @@
l_english:
ep3_governor_yearly.3001.t: "Builder, Buyer, Landholder"
ep3_governor_yearly.3001.desc_christian: "To those who earn reward, God grants prosperity. A sluggard's land is overgrown, but my estate in [root_domicile_province.GetTitle.GetNameNoTier] — the land of food brought to my larder, of rents paid to my name — now stretches to the horizon."
ep3_governor_yearly.3001.desc_other: "How the land flourishes! How larders teem! Around my estate in [root_domicile_province.GetTitle.GetNameNoTier], I have invested dearly in local produce and now, blessedly, many hardworking families pay rent to me."
ep3_governor_yearly.3001.desc_mid: "\n\nMeanwhile, the local [governor.GetTitleAsName] governs over brambles and confusion. [target_theme.GetNameNoTierPossessive]"
ep3_governor_yearly.3001.desc_greek: "[Glossary( 'choritai', 'CHORITAI_GLOSS' )]"
ep3_governor_yearly.3001.desc_non_greek: "smallholders"
ep3_governor_yearly.3001.desc: "barely know whether [governor.GetHerHis] laws protect them from being bought up! [governor.GetTitledFirstNamePossessiveNoTooltip] taxpayers could #EMP so#! easily become my renters...\n\n"
ep3_governor_yearly.3001.desc_garden: "My newly closed-off gardens — are they just a beginning?"
ep3_governor_yearly.3001.desc_garden_leisure: "My newly-expanded gardens, rich with lovely [root_domicile_province.Custom('get_region_flower_type_plural')] — are they just a beginning?"
ep3_governor_yearly.3001.desc_garden_fruit: "My newly-expanded gardens, scented by ripening fruit — are they just a beginning?"
ep3_governor_yearly.3001.desc_grazing_land: "My cleverly-negotiated rights to new grazing land — are they just a beginning?"
ep3_governor_yearly.3001.desc_horse_pasture: "My newly-signed rights to rich horse pastures — are they just a beginning?"
ep3_governor_yearly.3001.desc_camel_pasture: "My braying, stinking, #EMP profitable#! herds of lumpen camels — are they just a beginning?"
ep3_governor_yearly.3001.desc_grain_field: "My new-tilled grain fields — are they just a beginning?"
ep3_governor_yearly.3001.desc_vineyard: "The endless lines of my new vineyards' leafy trellises — are they just a beginning?"
ep3_governor_yearly.3001.desc_olive: "My newly-bought olive groves, their precious, wizened trees — are they just a beginning?"
ep3_governor_yearly.3001.desc_silk: "My new, silk-producing mulberry groves — are they just a beginning?"
CHORITAI_GLOSS: "#bold Choritai#! is the Ancient Greek term for those who belong to a village community, a #EMP chorion#!."
ep3_governor_yearly.3001.a_success: ""Me? The mightiest landlord around?""
ep3_governor_yearly.3001.a_failure: "You are quickly mired by scandal"
ep3_governor_yearly.3001.a_govs_low: "This option is available due to [governor.GetShortUINamePossessive] very low [governor_efficiency|E]"
ep3_governor_yearly.3001.c_gov_gain: "[governor.GetShortUINamePossessive] [governor_efficiency|E] increases by #P 5#!"
ep3_governor_yearly.3001.a: "I'd get away with buying up half the [target_theme.GetTierAsNameNoTooltip]!"
ep3_governor_yearly.3001.a.flavor: "This useless administration won't notice my new properties until tax time!"
ep3_governor_yearly.3001.b: "Better I prosper a little than some fool [governor.GetTitleAsNameNoTooltip]."
ep3_governor_yearly.3001.b.flavor: "I have coin to spend — why not snap up some more profitable land?"
ep3_governor_yearly.3001.b_gov_response: "@warning_icon! #X [governor.GetShortUIName] may punish you!#!"
ep3_governor_yearly.3001.c: "Instead... I could offer the [governor.GetTitleAsNameNoTooltip] my aid."
ep3_governor_yearly.3001.c.flavor: "My warnings might aid in hindering other landholders... and proving my value."
ep3_governor_yearly.3001.c_gain_influence: "You gain #P 75#! #high Influence#!"
ep3_governor_yearly.3001.minor_influence_loss: "You spend #N 75#! #high Influence#!"
ep3_governor_yearly.3001.b_miniscule_influence_loss: "You spend #N 35#! #high Influence#!"
vast_tracts_of_land_modifier: "Copious Smallholds"
vast_tracts_of_land_modifier_desc: "This house collects rents and oversees the affairs of a very many crafts-shops and smallholdings."
productive_lands_modifier: "Numerous Smallholds"
productive_lands_modifier_desc: "The borders of this family's estate have swollen through coercion and clever purchases."
ep3_governor_yearly.3002.t: "Taxpayers to Tenants"
ep3_governor_yearly.3002.desc: ""Look — look, there in the rolls!" snaps [tax_farmer.GetName].\n\n"Yet another village's taxes I've collected, on your behalf, since buying my contract! And now — they refer tax farmers to [landlord.GetName], their new landlord! And [landlord.GetSheHe] pays a pittance."\n\n"That"
ep3_governor_yearly.3002_insult_greek: "[Glossary( 'metrokoites', 'METROKOITES_GLOSS' )]"
METROKOITES_GLOSS: "#bold Metrokoites#! is a Greek perjorative describing "one who sleeps with their own mother.""
ep3_governor_yearly.3002_insult_armenian: "[Glossary( 'eshi dzag', 'ESHI_DZAG_GLOSS' )]"
ESHI_DZAG_GLOSS: "#bold Eshi dzag#! is an Armenian insult meaning "son of a donkey.""
ep3_governor_yearly.3002_insult_generic: "[landlord.Custom('InsultNoun')]"
ep3_governor_yearly.3002.desc_mid: "lied to these rustics about their protections: [landlord.GetSheHe]'s buying up"
ep3_governor_yearly.3002_half_duchy: "so, #EMP so#! many"
ep3_governor_yearly.3002_some_of_duchy: "many"
ep3_governor_yearly.3002.desc_outro: "of the local pastures. Think, O [ROOT.Char.GetTitleAsNameNoTooltip]... on lost taxes, lost levies...""
ep3_governor_yearly.3002.a: "The little landholder wants to play with #EMP me#!...?"
ep3_governor_yearly.3002.a.flavor: ""Land #EMP stolen#! from poor #EMP innocents#!? Brutality, intimidation?" Yes, I think that's what I hear the witnesses saying..."
ep3_governor_yearly.3002.b: ""Force them to muster! Force them to pay!""
ep3_governor_yearly.3002.b.flavor: "The common fools will serve at sword's point! They now pay twice as many masters."
ep3_governor_yearly.3002.c: "It's my duty to denounce this!"
ep3_governor_yearly.3002.c.flavor: "Making a scandal of such avarice proves I am an active, competent governor of [target_theme.GetNameNoTierNoTooltip]! Sort of..."
ep3_governor_yearly.3002.d: ""Send the [landlord.GetDynastyHouseNameNoTooltip]... my congratulations.""
ep3_governor_yearly.3002.d.flavor: "At least someone in this [target_theme.GetTierAsNameNoTooltip] will be happy..."
ep3_governor_yearly.3002.a_medium_influence_loss: " You spend #N 150#! #high Influence#!"
ep3_governor_yearly.3002.b_miniscule_influence_gain: " You gain #P 35#! #high Influence#!"
ep3_governor_yearly.3002.b_minor_influence_loss_landlord: "[landlord.GetShortUIName] spends #N 75#! #high Influence#!"
ep3_governor_yearly.3000_major_governance_loss: "Your [governor_efficiency|E] decreases by #N 15#! for #high 10 years#!"
ep3_governor_yearly.3000_governance_loss: "Your [governor_efficiency|E] decreases by #N 10#! for #high 10 years#!"
ep3_governor_yearly.3000_miniscule_governance_loss: "Your [governor_efficiency|E] decreases by #N 5#! for #high 10 years#!"
some_smallholds_modifier: "Smattering of Smallholds"
some_smallholds_modifier_desc: "Despite a heavy-handed intervention, these landlords still collect rents from a few extra-legal tenants."
taxed_and_pressganged_tenants_modifier: "Taxed and Press-Ganged Tenants"
taxed_and_pressganged_tenants_modifier_desc: "Local smallholders who've sold their lands are doubly robbed and, though it is illegal, forced into armed service."
ep3_governor_yearly.3003.t: "[landlord.GetNameNoTooltip],"
ep3_governor_yearly.3003.desc_accused_of_crime: "I am horrified to hear of you terrorizing innocent smallholders! My #EMP many#! witnesses say you — among other wrongs — sent children to spit upon widows? Stole dogs? Poured water down chimney-holes? And just so you could buy some scrubby pastures!\n\nYour lawbreaking has, sadly, been noted and made public... I'm afraid you may hear more of this."
ep3_governor_yearly.3003.desc_force_used: "Speak to your new tenants. Tell them that their land taxes are still owed, their service in war is still due. When my soldiers come, do not stand in their way.\n\nThe law states you now own land. The people, however, are #EMP mine#!."
ep3_governor_yearly.3003.desc_scandal: "You may think I am an incompetent, that I have hardly a mind for [target_theme.GetNameNoTier]'s wellbeing, but it is #EMP you#! who flouts tradition in order to call so much of it your own — for shame!\n\nYou'll find your avarice has become a favorite subject of conversation in [governor.GetCapitalLocation.GetCounty.GetTitle.GetNameNoTier]. Sadly, that is much-deserved."
ep3_governor_yearly.3003.desc_backs_down: "I congratulate you on your new acquisitions! Beauteous villages with sensible folk — it's fine country you own!\n\nYes, some might whinge about old laws made to limit you: they wring hands about the future of [root_domicile_province.GetTitle.GetNameNoTier]... but yours, a wise and steady hand, is the best to bear the rod!"
ep3_governor_yearly.3003.a_accused_of_crime: "False charges! And yet — #EMP they've come for my lands?!?#!"
ep3_governor_yearly.3003.a_force_used: "This will outrage my tenants! It will impoverish them!"
ep3_governor_yearly.3003.a_scandal: "[governor.GetSheHe|U] can damage my standing... but not my properties!"
ep3_governor_yearly.3003.a_backs_down: "The [governor.GetTitleAsNameNoTooltip] backs down! All is safely mine."
ep3_governor_yearly.3010.t: "Still, the [emperor.GetTitleAsNameNoTooltip] Fights"
ep3_governor_yearly.3010.desc: "For years now, the forces of [emperor.GetTitledFirstName] have"
ep3_governor_yearly.3010.desc_attacker: "waged a [war.Custom('WarCasusBelliShort')] against [foe.GetName].\n\nIn the provinces, we hear tales of terse sieges, of uncertain battles fought to muddled, bloody ends... we debate dreams of foreign conquest, the dreams our [emperor.GetTitleAsNameNoTooltip] chases."
ep3_governor_yearly.3010.desc_defender: "defended against [foe.GetNamePossessive] [war.Custom('WarCasusBelliShort')].\n\nIn the provinces, we hear tales of terse sieges, of uncertain battles fought to muddled, bloody ends... we whisper of the enemy's onslaught, and worry for the subjugated and the dead."
ep3_governor_yearly.3010.desc_mid: "The faith of the people wavers."
ep3_governor_yearly.3010.desc_winning: "\n\nYes, by all reports, the fight goes well... but by [ROOT.Char.GetFaith.HighGodName] is the [emperor.GetTitleAsNamePossessiveNoTooltip] progress slow!"
ep3_governor_yearly.3010.desc_losing: "\n\n[ROOT.Char.GetFaith.HighGodName] has not favored the [emperor.GetTitleAsNameNoTooltip]. By all reports, [emperor.GetHerHis] armies court defeat."
ep3_governor_yearly.3010.desc_middling: "\n\n[ROOT.Char.GetFaith.HighGodNamePossessive] favor remains elusive: no end to the fighting seems in sight."
ep3_governor_yearly.3010.a: "I'll march to the front, loyal soldier that I am!"
ep3_governor_yearly.3010.a.flavor: "And should a loyal, generous soldier not expect to feel the warmth of [ROOT.Char.GetHerHis] commander's esteem...?"
ep3_governor_yearly.3010.a.success: "The [emperor.GetTitleAsNameNoTooltip] accepts your aid"
ep3_governor_yearly.3010.a.fail: "The [emperor.GetTitleAsNameNoTooltip] is not interested"
ep3_governor_yearly.3010.b: "A #EMP strong#! ruler could have ended this."
ep3_governor_yearly.3010.b.flavor: "Should the realm not seek a master who does not flounder and fail?"
ep3_governor_yearly.3010.c: "The provinces are so far from the [emperor.GetTitleAsNamePossessiveNoTooltip] thoughts..."
ep3_governor_yearly.3010.c.flavor: "...and so susceptible to my machinations."
ep3_governor_yearly.3010.d: "A pious donation, a prayer in [emperor.GetHerHis] name."
ep3_exploited_weak_master_modifier: "Exploited Embattled Sovereign"
ep3_exploited_weak_master_modifier_desc: "While their liege was embroiled in war, this governor siphoned off funds and reordered local government to selfish ends."
msg_claimed_weak_emperors_title.t: "[ROOT.Char.GetTitleAsNameNoTooltip] Challenges Rule"
msg_claimed_weak_emperors_title.flavor: "Decrying your longstanding war, the rabble acclaim a more decisive figure."
msg_claimed_weak_emperors_title.t.2: "Faction Member Condemns War"
msg_claimed_weak_emperors_title.flavor.2: "Your drawn-out war against [foe.GetName] lends credence to your detractors."
decried_weakness_score_desc: "Decried Imperial Weakness"
governor_challenges_weakness_candidate_score: "[ROOT.Char.GetShortUINamePossessive] [candidate_score|E] for [emperor.GetPrimaryTitle.GetName] increases by #P 20#!"
ep3_governor_yearly.3011.opening: "My suzerain, most eminent [emperor.GetTitleAsName],"
ep3_governor_yearly.3011.desc: "Long have our armies made war with [foe.GetName], and yet we have no triumph to proclaim.\n\nWere I to lend my household troops, my personal funds, to your cause - would such loyal service be rightly appreciated?"
ep3_governor_yearly.3011.a: "Anything to see my enemies defeated at last!"
ep3_governor_yearly.3011.b: "[governor.GetTitledFirstNameNoTooltip] is hardly an ally worth having..."
ep3_governor_yearly.3012.opening: "O valorous minister of [ROOT.Char.GetPrimaryTitle.GetNameNoTier],"
ep3_governor_yearly.3012.desc_fail: "The absurd terms of your offer aside - your force of arms is not so sorely needed.\n\nYou may still dream of joining your [emperor.GetTitleAsName] amidst the din of war, but if ambition alone guides you, better to savor the sweet music of your peaceful idyll."
ep3_governor_yearly.3012.desc_success: "I accept your offer. We await the fresh vigor of your soldiers on the weary battle line.\n\nFor your courage, your generosity of spirit, your constancy, few earthly rewards are equal."
ep3_governor_yearly.3012.kyrie_eleison: "[Glossary( 'Kýrie, eléison!', 'KYRIE_ELEISON_GLOSS' )]"
ep3_emperor_yearly.3011.a_to_war: "A fine [emperor.GetPrimaryTitle.GetAdjectiveNoTooltip] officer joins the fray!"
ep3_emperor_yearly.3011.a_no_war: "I wished #EMP only#! to serve our [emperor.GetTitleAsNameNoTooltip]..."
ep3_governor_yearly.3020.t: "[ROOT.Char.GetFaith.HighGodName] Appointed... [emperor.GetHerHim|U]?"
ep3_governor_yearly.3020.desc: "The [target_trait.GetNameNoTooltip( GetNullCharacter )|l] [emperor.GetTitleAsName] that rules over us is often a subject of hushed conversation."
ep3_governor_yearly.3020.desc_physical: "\n\nCan our realm remain whole while its manifestation in flesh is [emperor.GetHerselfHimself] malformed? Will [emperor.GetTitledFirstNamePossessiveNoTooltip] ruined likeness be stamped into new coins? And — one dreads to think it — will [ROOT.Char.GetFaith.HighGodNameAlternatePossessive] chosen suzerains henceforth be crippled wretches?\n\nNo, this [target_trait.GetNameNoTooltip( GetNullCharacter )|l] [emperor.GetTitleAsName] is hardly worthy of the purple..."
ep3_governor_yearly.3020.desc_crime: "\n\nAre we truly the most blessed of realms, governed as we are by a foul criminal - a sinner who defies the precepts of [ROOT.Char.GetFaith.HighGodNameAlternate]? How many more of our laws shall stained hands scrive?\n\nOur [target_trait.GetNameNoTooltip( GetNullCharacter )|l] master, sitting the high throne — #EMP an utter indignity!#! A lowlier [emperor.GetWomanMan] would have long since been put to death..."
ep3_governor_yearly.3020.a: "Defiance grows best in the dark..."
ep3_governor_yearly.3020.a.flavor: "And all whispers of imperial unworthiness should lead back to me."
ep3_governor_yearly.3020.a.success: "Gossips heed your virulent screed"
ep3_governor_yearly.3020.a.fail: "Your barbs intrigue no one"
ep3_governor_yearly.3020.b: "I must write a letter of condemnation!"
ep3_governor_yearly.3020.flavor: "For this mark of [ROOT.Char.GetFaith.HighGodNameAlternatePossessive] disfavor is a blight not only on the [emperor.GetTitleAsNameNoTooltip], but on the realm!"
ep3_governor_yearly.3020.c: "Diligent labors shall keep this from my mind."
governor_insulted_imperial_trait_candidate_score: "[ROOT.Char.GetShortUINamePossessive] [candidate_score|E] for [emperor.GetPrimaryTitle.GetName] increases by [EmptyScope.ScriptValue('appointment_score_minor_value')|P0]"
insulted_trait_score_desc: "Condemned [liege|E]'s Unworthy [trait|E]"
msg_unflattering_imperial_trait_gossip.t: "Scandalous Gossip"
msg_unflattering_imperial_trait_gossip.flavor: "Dangerous rumors abound: your ministers resent their [target_trait.GetName( GetNullCharacter )] [emperor.GetTitleAsNameNoTooltip]."
ep3_governor_yearly.3021.opening: "My [emperor.GetTitleAsNameNoTooltip],"
ep3_governor_yearly.3021.desc_physical: "You know well that we [minister.GetCulture.GetCollectiveNoun] are struck with terror when a marred body sits the throne of [minister.GetFaith.HighGodNamePossessive] perfect suzerain.\n\nI must urge you, our [target_trait.GetNameNoTooltip( GetNullCharacter )|l] [emperor.GetTitleAsNameNoTooltip], to plead the protection of [minister.GetFaith.HighGodNameAlternate]! By divine mercy alone, we may last through these unnatural times."
ep3_governor_yearly.3021.desc_crime: "By your sinful nature, I fear your dominion is endangered. [target_trait.GetNameNoTooltip( GetNullCharacter )] [emperor.GetTitleAsNameNoTooltip] — I urge you, before all the realm, to seek absolution from [minister.GetFaith.HighGodNameAlternate].\n\nHow long can a soul stand the rot of sin? And how long can we potentates stand the blight of your wrongdoing?"
ep3_governor_yearly.3021.a: "Imperfect as I am, I swear to strive for my people."
ep3_governor_yearly.3021.b: "Impertinence!"
ep3_governor_yearly.3021.bad_trait: "@warning_icon! #X This happened because of your [target_trait.GetName( GetNullCharacter )] [trait|E]#!"
ep3_governor_yearly.3021.a.flavor: "For a time, at least, the pious may forgive me, and let this slip from their minds..."
emperor_repented_for_flaws_modifier: "Repented for Imperial Flaws"
emperor_repented_for_flaws_modifier_desc: "Though this character is not wholly worthy of high office, they have strove publicly to absolve themselves of this."
ep3_governor_yearly.3021.blocker: "You will not receive this event for at least #high 10 years#!"
ep3_governor_yearly.3030.t: "Quiet Times"
ep3_governor_yearly.3030.desc_christian: ""Blessed are the peacemakers!" wrote St. Matthew, and in this he certainly passed on The Lord's truth.\n\nFor years now, [emperor.GetPrimaryTitle.GetName] and my [ROOT.Char.GetPrimaryTitle.GetNameNoTier] have known the peace of Christ."
ep3_governor_yearly.3030.desc_generic: "For years now, [emperor.GetPrimaryTitle.GetName] and my [ROOT.Char.GetPrimaryTitle.GetNameNoTier] have known peace.\n\n"
ep3_governor_yearly.3030.desc: "Cattle grow fat in the fields. Youths, untroubled by martial duties, lay sunning themselves in the grass. In our happy towns, traders operate freely and ministers attend to matters of public betterment.\n\nShall my rule and [emperor.GetTitledFirstNamePossessive] know no great, glorious feats? Merely this... contentment?"
ep3_governor_yearly.3030.a: "Peaceful idyll has made us #EMP soft!#!"
ep3_governor_yearly.3030.a.flavor: "Venturing beyond the border, with steel in hand — that will rouse my troops!"
ep3_governor_yearly.3030.b: "I plan not for war, but for prosperity."
custom.every_sub_realm_county: "Every [county|E] in your [realm|E]"
ep3_peaceful_administrator_modifier: "Peaceful Administrator"
ep3_peaceful_administrator_modifier_desc: "This character legislates again and again in favor of pacifistic prosperity."
ep3_governor_yearly.3030.c: "This comfortable life is best savored with kin."
custom.every_house_member: "Every [house|E] member"
MODIFIER_DEFINITION_VALUE_BASED_ON_ADMIN_RAID_COUNT: " \t#weak Increase per Pillaging Foray#!"
ep3_loyal_troops_raid_modifier: "Inspired Troops"
ep3_loyal_troops_raid_modifier_desc: "Hard drills and hard fighting has left this character with tough, obedient, and well-compensated soldiers."
ep3_loyal_troops_2_raid_modifier: "Loyal Officers"
ep3_loyal_troops_2_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$"
ep3_loyal_troops_3_raid_modifier: "Steadfast Cohorts"
ep3_loyal_troops_3_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$"
ep3_loyal_troops_4_raid_modifier: "Unwavering Veterans"
ep3_loyal_troops_4_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$"
ep3_loyal_troops_5_raid_modifier: "Fanatical Military Loyalists"
ep3_loyal_troops_5_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$"
access_to_admin_raid_tooltip: "Unlocks the #high $ep3_pillaging_foray$#! [casus_belli|E], used to harass neighboring [realms|E]"
admin_raid_gives_modifier_tooltip: "#weak This [war|E] gives and improves the [GetModifier( 'ep3_loyal_troops_raid_modifier' ).GetNameWithTooltip] [modifier|E]#!"
can_construct_solar_tooltip: "Unlocks the #high [GetDomicileBuilding('grand_solar_01').GetName]#! [estate|E] Building"
solar_estate_effect_tooltip: "#weak Provides reduced [stress|E] gain, [dynasty|E] [opinion|E] and [dynasty_prestige|E]#!"
unlocked_via_event: "Unlocked via Event"
ep3_governor_yearly.3040.t_greek: "[emperor.GetTitleAsNameNoTooltip] Autokrator!"
ep3_governor_yearly.3040.t: "The Most Perfect [emperor.GetTitleAsNameNoTooltip]"
ep3_governor_yearly.3040.desc: "I've begun struggling to recall — was [emperor.GetPrimaryTitle.GetName] truly just utter darkness and disorder before noble [emperor.GetTitledFirstName] took up [emperor.GetHerHis] scepter?\n\nDid socialites dream of anything but sharing [emperor.GetHouse.GetName] company? Did our soldiers chant out some ugly, garbled stranger's name? Our magnates — did they deign to kiss feet not made of the perfect flesh of [ROOT.Char.GetFaith.HighGodNamePossessive] [emperor.GetTitleAsNameNoTooltip]?\n\nI need not remember, really. To question my sovereign's unerring legitimacy thusly would be fruitless."
ep3_governor_yearly.3040.a: "I must interweave my family with [emperor.GetHerHis] august kin!"
ep3_governor_yearly.3040.a.flavor: "Such filial piety could only strengthen us both."
ep3_governor_yearly.3040.b: "The mighty [emperor.GetTitleAsNameNoTooltip] may not need my aid..."
ep3_governor_yearly.3040.b.flavor: "...but House [emperor.GetHouse.GetNameNoTooltip]'s aspirants are rather more precarious."
ep3_governor_yearly.3040.c: "#EMP I#! must be so very immutable."
ep3_governor_yearly.3040.c.flavor: "Depend not on my liege's strength, but on stout troops and local vim!"
ep3_governor_yearly.3040.d: "Recruits clamor to fight in [emperor.GetHerHis] name!"
ep3_governor_yearly.3040.d.flavor: "And I shall happily enlist them."
custom.every_house_member_emperor: "Every member of [house|E] [emperor.GetHouse.GetName]"
independent_administrator_modifier: "Independent Administrator"
independent_administrator_modifier_desc: "Every functionary serving this character is expected to answer solely to them and fiercely resist outside influence."
sycophant_boosts_credibility_candidate_score: "[candidate.GetShortUINamePossessive] [candidate_score|E] for [emperor.GetPrimaryTitle.GetName] increases by [EmptyScope.ScriptValue('appointment_score_minor_value')|P0]"
boosted_by_sycophant_score_desc: "Supported by [house|E]'s Admirers"
ep3_governor_yearly_3040_marriage_tooltip: "[houses|E] [root_scope.GetHouse.GetName] and [emperor.GetHouse.GetName] have increased [marriage|E] Acceptance for #high 30 years#!"
msg_governor_compliments_legitimacy.t: "[root_scope.GetTitleAsNameNoTooltip] Admires Legitimacy"
ep3_neglecting_house_head_duties_modifier: "Neglecting Ministerial Duties"
ep3_neglecting_house_head_duties_modifier_desc: "Pleasing neither kin nor master, this character spends the fruitful hours of the day amidst schemers and social climbers."
ep3_governor_yearly_3050_neglect_duties_tooltip: "You lose #N -5%#! [governor_efficiency|E] for #high 10 years#!"
ep3_governor_yearly_3050_factions_emp_tooltip: "Other [vassals|E] are more likely to join [factions|E] that include [root_scope.GetShortUIName]"
msg_governor_challenging_illegitimacy.t: "Disloyal [root_scope.GetTitleAsNameNoTooltip] Gathers Support"
msg_governor_challenging_illegitimacy.desc: "[root_scope.GetName] and [root_scope.GetHerHis] supporters condemn your feeble [legitimacy|E]."
msg_governor_supports_rule.t: "[root_scope.GetTitleAsNameNoTooltip] Defends Your Mandate"
msg_governor_supports_rule.desc: "[root_scope.GetName] publicly defends you against those who speak of your illegitimacy."
ep3_governor_yearly.3050.t: "One of [ROOT.Char.GetFaith.NegativeAfterLife|U]'s Lesser Demons"
ep3_governor_yearly.3050.desc: "Strange tidings abound concerning [emperor.GetFirstName] [emperor.GetHouse.GetName], our [emperor.GetTitleAsNameNoTooltip] who teeters on the edge of [emperor.GetHerHis] throne."
ep3_governor_yearly.3050.mess: "\n\nA seller of curatives came speaking of... ungodly bequests made of him by the palace. Lobster's eyes, children's' fingernails, potions of mandrake and pitch — all for the [emperor.GetTitleAsNameNoTooltip] to force into his gibbering maw! The beast shambles about the palace, nude, painted in [emperor.GetHerHis] strange medicines and cursing the name of [emperor.GetFaith.HighGodName]!"
ep3_governor_yearly.3050.shiftless: "\n\nThose servants who've fled [emperor.GetHerHis] employ describe a Tartarian sprawl, pungent with old perfume... the [emperor.GetTitleAsNameNoTooltip] lies for long hours in the dark, supplicated beneath a muttering, slender-limbed #EMP creature#!. When [emperor.GetHerHis] ministers call, [emperor.GetFirstNameNoTooltip] hardly twitches... but when the devil moves its heavy lips, the [emperor.GetTitleAsNameNoTooltip] screams out for reprieve, for wine and cakes."
ep3_governor_yearly.3050.coward: "\n\n[emperor.GetHerHis|U] own kin whisper this family tale. In their homeland, a holy woman was ravished and, when her ripeness came, what spilled out was not a child, but... #EMP a mess of worms.#! One of these stinking worms was eaten by a rat, the rat by a gull, and the gull by [emperor.GetFirstNameNoTooltip] himself. Now, the [emperor.GetTitleAsNameNoTooltip] shivers and weeps — even at a dormouse's chitter!"
ep3_governor_yearly.3050.cruel: "\n\nA lady of [emperor.GetHerHis] household swears she's seen [emperor.GetHerHim] in the gardens at night... #EMP drinking the blood of a stray cat!#! Underneath the torn fur that bedecked the crown, [emperor.GetFirstNamePossessiveNoTooltip] cruel visage snarled and spat blood. [emperor.GetSheHe|U] then made [emperor.GetHerHis] escape — carried over the garden wall by two bat-winged specters!"
ep3_governor_yearly.3050.generic_bad: "\n\nGrooms and serving-girls whisper that [emperor.GetFirstNameNoTooltip] was, in truth, #EMP birthed from the anus of [ROOT.Char.GetFaith.DevilName]#!. The [emperor.GetTitleAsNameNoTooltip], a native of [ROOT.Char.GetFaith.NegativeAfterLife]! Up, the stinking deceiver crept from accursed pits, into the palace bed-chambers, and there slipped into our rightful [emperor.GetTitleAsNamePossessiveNoTooltip] skin!"
ep3_governor_yearly.3050.outro: "\n\nSuch foul news trickles ever from [emperor.GetFirstNamePossessiveNoTooltip] court."
ep3_governor_yearly.3050.a: "#EMP DEMON!#!"
ep3_governor_yearly.3050.b: "Why answer to this wretch.. and not to me?"
ep3_governor_yearly.3050.c: "#EMP Silence!#! None may slander my [emperor.GetTitleAsNameNoTooltip]!"
ep3_governor_yearly.3050.c.flavor: "Let it be known: I consider those who breed these outlandish lies to be utterly despicable!"
ep3_governor_yearly.3050.d: "Duty's bane is the politicker's gain."
ep3_governor_yearly.3060.t: "A Resplendent Coronation"
ep3_governor_yearly.3060.intro_usurper: "The crown has been torn from our sovereign's brow — [previous_holder.GetTitledFirstNameRegnal] rules the [emperor.GetPrimaryTitle.GetTierAsName] no longer."
ep3_governor_yearly.3060.intro_deceased: "The [emperor.GetPrimaryTitle.GetTierAsName]'s guardian, our shepherd and sovereign, has left this mortal world. [previous_holder.GetTitledFirstNameRegnal] is dead."
ep3_governor_yearly.3060.desc_afield: "\n\nEncamped in [emp_location.GetName], amidst bright standards, a new [emperor.GetTitleAsNameNoTooltip] is raised atop a great burnished shield."
ep3_governor_yearly.3060.desc_temple: "\n\nIn [emperor.GetCurrentLocation.GetTitle.GetNameNoTierPossessive] supreme [emperor.GetFaith.HouseOfWorship], amidst dignitaries and prelates, a new [emperor.GetTitleAsNameNoTooltip] receives the coronation rites."
ep3_governor_yearly.3060.desc_byzantine: "\n\n#EMP "Hail [emperor.GetFirstNameRegnal]!"#! cry those assembled. #EMP "By the grace of Christ, faithful [emperor.GetTitleAsNameNoTooltip] and #EMP [Glossary( 'Autokrator', 'AUTOKRATOR_GLOSS')]#! of the Romans; the [emperor.GetHouse.GetName], forever [Glossary( 'Augoustos', 'AUGOUSTOS_GLOSS')]!"#!"
ep3_governor_yearly.3060.desc_byzantine_femme: "\n\n#EMP "Hail [emperor.GetFirstNameRegnal]!"#! cry those assembled. #EMP "By the grace of Christ, faithful [emperor.GetTitleAsNameNoTooltip] and #EMP [Glossary( 'Autokrator', 'AUTOKRATOR_GLOSS')]#! of the Romans; the [emperor.GetHouse.GetName], forever [Glossary( 'Augousta', 'AUGOUSTUS_GLOSS')]!"#!"
AUGOUSTOS_GLOSS: "An honorific meaning "venerable" or "majestic", granted to the successors of Rome's first emperor. In the 7th century, the Greek title Basileus supplanted it in imperial significance."
AUTOKRATOR_GLOSS: "A Classical Greek title referring to one who commands without superiors, revived in the Middle Byzantine period for use by senior emperors."
ep3_governor_yearly.3060.desc_generic: "\n\n#EMP "Hail [emperor.GetFirstName]!"#! cry those assembled. #EMP "By the will of [emperor.GetFaith.HighGodName], mighty [emperor.GetTitleAsNameNoTooltip] and [emperor.GetMotherFather] of [emperor.GetPrimaryTitle.GetNameNoTierNoTooltip]; the [emperor.GetHouse.GetName], most-[emperor.Custom('FormalComplimentAdjective')]!#!""
ep3_governor_yearly.3060.desc_high_legit: "\n\n[emperor.GetHerHis|U] subjects pray: #EMP "[ROOT.Char.GetFaith.random_GoodGodNames], preserve the reign of your Majesty always, now and forever! Unto the ages of ages!"#!"
ep3_governor_yearly.3060.desc_medium_legit: "\n\nGlinting coins fly above a glorious procession! Magistrates bend before [emperor.GetTitledFirstNameNoTooltip]... cowed, if not yet loyal."
ep3_governor_yearly.3060.desc_low_legit: "\n\nAs the fawning rituals are performed, whispers travel the realm... by what right does this [emperor.Custom('InsultAdjective')] [emperor.GetTitleAsNameNoTooltip] rule?"
ep3_governor_yearly.3060.a: "Now, the [emperor.GetTitleAsNamePossessiveNoTooltip] [emperor.Custom2('RelationToMeShort', SCOPE.sC('root_scope'))] shall be rewarded!"
ep3_governor_yearly.3060.b: "I must denounce this regime!"
ep3_governor_yearly.3060.b.flavor: "And prepare to, in the shadows, do more than simply denounce..."
ep3_governor_yearly.3060.c: "Publicly, I support the new [emperor.GetTitleAsNameNoTooltip]."
ep3_governor_yearly.3060.c.flavor_high_legit: "Who could do anything but?"
ep3_governor_yearly.3060.c.flavor_low_legit: "Though it will earn me only ridicule."
ep3_governor_yearly.3060.c.flavor_med_legit: "Such fealty is expected."
ep3_governor_yearly.3060.d: "Few opinions have I of my new liege."
ep3_head_of_opposition_modifier: "Locus of Opposition"
ep3_head_of_opposition_modifier_desc: "Detractors of a mighty sovereign flock to this character; they are a known champion for those discontented."
ep3_succession_low_legitimacy_tooltip: "#low Effects have been altered by the [emperor.GetTitleAsNamePossessive] low [legitimacy|E]#!"
ep3_succession_high_legitimacy_tooltip: "#low Effects have been altered by the [emperor.GetTitleAsNamePossessive] high [legitimacy|E]#!"
ep3_governor_yearly.3070.t: "A Well-Traveled Tongue"
ep3_governor_yearly.3070.intro: "A courtier of [liege.GetTitledFirstName], my liege, is known for putting the [liege.GetPrimaryTitle.GetTierAsNamePossessive] roads to the test. The [root_capital.GetTerrain.GetNameNoTooltip|l] around my"
ep3_governor_yearly.3070.landed: "capital are rather remote... but nonetheless the reckless [racer.GetName] now"
ep3_governor_yearly.3070.unlanded: "family estate are rather remote... but nonetheless the reckless [racer.GetName] now"
ep3_governor_yearly.3070.chariot: "races [racer.GetHerHis] distinctive chariot across [root_capital.GetName]."
ep3_governor_yearly.3070.horse: "spurs hard across [root_capital.GetName]."
ep3_governor_yearly.3070.desc: "\n\n"You live all the way out #EMP here?!?#!" [racer.GetSheHe] scoffs. "It's little wonder the [liege.GetTitleAsNameNoTooltip] can't recall your name... rather, it's a wonder any word, any traveler, from [liege.GetCapitalLocation.GetTitle.GetNameNoTier] survives the journey!""
ep3_governor_yearly.3070.a: "Prospects abound here! We're going nowhere."
ep3_governor_yearly.3070.b: "Pack up, kin: we're moving to the capital."
ep3_governor_yearly.3070.c: ""You see my problem... now help me.""
ep3_governor_yearly.3070.c.flavor: "This creature of the palace must have influential ties — ties that could bind me to a more posting."
ep3_governor_yearly.3070.d: "The journey is harsh? I shall see to the roads."
ep3_governor_yearly.3070.d.success: "Road-building fosters connection to the capital"
ep3_governor_yearly.3070.d.fail: "Road-builders meet a thousand quandaries"
ep3_governor_yearly.3070.e: "I adore these quaint outlands."
cultural_acceptance_gain_content_governor: "[governors|E] administering contentedly"
contented_governing_countrymen_modifier: "Contented Governing Countrymen"
contented_governing_countrymen_modifier_desc: "Officially representing their folk is a duty this character savors."
contented_governing_countrymen_modifier_tooltip: "#weak [governor_efficiency|E] while governing same [culture|E] [provinces|E]: @governor_efficiency!#P +10%#!#!"
contented_distant_governor: "Content with obscurity"
diverging_culture_discount_tooltip: "[diverge|E] [culture|E] cost: #P -33%#!"
ep3_governor_ignored_isolation_tooltip: "You lost #N -5%#! [governor_efficiency|E] for #high 5 years#!"
ep3_governor_ignored_isolation_removal_tooltip: "Your [governor_efficiency|E] is #P restored#!"
ep3_face_of_empire_modifier: "Arm of the Administration"
ep3_face_of_empire_modifier_desc: "Using the strength of this character's devotion, the realm reaches out beyond its obedient core."
ep3_anxious_for_new_assignment_tooltip: "You lose #N -5%#! [governor_efficiency|E] for #high 5 years#!"
ep3_anxious_for_new_assignment_desc: "#weak [governor_efficiency|E]: #N -5%#!#!"
ep3_governor_yearly.3080.t: "Taken by the [root_capital.GetTerrain.GetNameNoTooltip]"
ep3_governor_yearly.3080.t_sea: "Taken by the Sea"
ep3_governor_yearly.3080.intro: "Many days' travel separates [root_capital.GetName], my headquarters, from [liege.GetCapitalLocation.GetTitle.GetNameNoTier]."
ep3_governor_yearly.3080.desc_faction: "Regardless, my report of the massing [rebel_faction.GetName] should have reached [liege.GetTitledFirstName] long since!\n\n"All the capital's armies and not one spare soldier..." worries [captain.GetName], my officer. "Not one soldier slips past the rebels alive..."\n\nIn my distant post smolder the fires of unrest. And, without fresh troops, they can burn only brighter."
ep3_governor_yearly.3080.desc: "Long have I awaited the arrival of luxury goods, of salaries, needed to maintain [ROOT.Char.GetPrimaryTitle.GetAdjective] loyalty. But nothing comes from [liege.GetTitledFirstName].\n\n"Lost somewhere," guesses my officer, [captain.GetName], "Nabbed by outlaws? Stranded in some rugged place? Mayhap, the goods were sold off to locals?"\n\nWhatever the case... I will hardly command [liege.GetPrimaryTitle.GetAdjective] grandeur as some beggared outcast in a faraway land."
ep3_governor_yearly.3080.a: "We must, slowly, build self-reliance."
ep3_governor_yearly.3080.b: "[ROOT.Char.GetFaith.HighGodName], get me out of this #EMP cursed#! appointment!"
ep3_governor_yearly.3080.c: "Come, [captain.GetFirstNameNoTooltip]: we'll deal with them ourselves."
ep3_governor_yearly.3080.c.success: "The rebels are subdued"
ep3_governor_yearly.3080.c.fail: "Relations remain... strained"
ep3_governor_yearly.3080.c.crit_fail: "Your force is ambushed and decimated"
ep3_governor_yearly.3080.d: "Come, [captain.GetFirstNameNoTooltip]: we'll recover what's lost."
ep3_governor_yearly.3080.d.success: "The supplies are swiftly secured"
ep3_governor_yearly.3080.d.fail: "Nothing is found"
ep3_governor_yearly.3080.d.crit_fail: "Persecutions, debacles... and still nothing"
ep3_governor_yearly.3080.e: "I'm sure everything will be #EMP fine.#!"
ep3_anxious_for_new_assignment_modifier: "Anxious for New Assignment"
ep3_anxious_for_new_assignment_modifier_desc: "A powerful lust for fame, influence — anything but the grubbiness of governance — defines this official.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!"
ep3_invested_in_power_center_modifier: "Prosperous Investments"
ep3_invested_in_power_center_modifier_desc: "This family surrounds themselves with flourishing properties."
ep3_cosmopolitan_domicile_modifier: "Cosmopolitan Estate"
ep3_cosmopolitan_domicile_modifier_desc: "This family's estate is a center of political and fiscal influence."
custom.every_realm_vassal_local_estate: "Every fellow [vassal|E] whose [domicile|E] is in your [domain|E]"
custom.every_vassal_same_domicile_location: "Every fellow [vassal|E] sharing your [domicile|E] location"
ep3_governor_yearly.3090.t: "The Heart of [liege.GetPrimaryTitle.GetNameNoTierNoTooltip]"
ep3_governor_yearly.3090.desc: "I have seen soldiers shuffle gloomily to the border. Heard officials, dreading their faraway postings, moan of coarse foreign songs and crude, bland dinners...\n\nIn [root_capital.GetName], none of that is my concern. The affairs of the [liege.GetPrimaryTitle.GetTierAsName] itself flow through my "
ep3_governor_yearly.3090.landed: "[ROOT.Char.GetPrimaryTitle.GetTierAsName] — we traffic in kingly goods, maintain contacts in the [liege.GetTitleAsNamePossessive] palace, and loom large in the politics of the realm.\n\nHow good it is to serve at the heart of that great, prosperous entity."
ep3_governor_yearly.3090.unlanded: "estate's doors — entering, of course, only with refined courtesy. Thus, my kin are never far from the business of the realm.\n\nHow good it is to live at the heart of that great, prosperous entity."
ep3_governor_yearly.3090.a: "I could broker access to the halls of power..."
ep3_governor_yearly.3090.a.flavor: "...but those less-connected must pay me a steep price."
ep3_governor_yearly.3090.b: "It'd be wise to expand our local investments."
ep3_governor_yearly.3090.c: "I'm in the mood for a dinner party!"
ep3_governor_yearly.3090.c.flavor: "With local guests of political import, of course!"
ep3_ignoring_realm_decline_modifier: "Ignoring Realm's Troubles"
ep3_ignoring_realm_decline_modifier_desc: "In response to the realm's shoddy management... this character is emotionally distancing themselves."
ep3_ignoring_realm_decline_tooltip: "#weak [governor_efficiency|E]: #N -5%#!#!"
ep3_ignoring_realm_decline_years_tooltip: "You lose #N -5%#! [governor_efficiency|E] for #high 10 years#!"
ep3_following_governorship_example_tooltip: "Every other [vassal|E] of [liege.GetShortUIName] gains #high 10#! [trait_level_track_xp|E] in the [GetTrait('governor').GetName( root_scope )] [trait|E]"
ep3_governor_yearly.3100.t: "Our [liege.GetPrimaryTitle.GetTierAsNameNoTooltip], Pandemonium"
ep3_governor_yearly.3100.intro_liege: ""[liege.GetSheHe|U] decrees #EMP what#! now?" I splutter. #EMP "Our liege orders what of me?!?"#!"
ep3_governor_yearly.3100.intro_governors: ""Those useless ministers refuse #EMP what?#!" I splutter. #EMP "What will they not do for our liege?!?"#!"
ep3_governor_yearly.3100.desc: "\n\n[messenger.GetFirstName], an envoy, stutters: "The [liege.Custom('FormalComplimentAdjective')] and enduring [liege.GetTitledFirstNameRegnal], with mind to the health of [liege.GetHerHis] [liege.GetPrimaryTitle.GetTierAsName], mandates all laborers, all servants to be taxed-"\n\nI can listen no more."
ep3_governor_yearly.3100.desc_liege_debt: "The [liege.Custom('InsultNoun')] and [liege.GetHerHis] bejewelled, cashmere-dressed cronies have already drained [liege.GetPrimaryTitle.GetNameNoTierNoTooltip] of all wealth! With their new schemes, they will only starve and ruin..."
ep3_governor_yearly.3100.desc_liege_skill: "[liege.Custom('quirk_neg_adverb')|U], the [liege.Custom('InsultNoun')] turns to we ministers, seeking what [liege.GetSheHe] [liege.GetHerselfHimself] cannot secure — the profits of a sensible rule!\n\n[liege.GetPrimaryTitle.GetNameNoTierNoTooltip] is without hope..."
ep3_governor_yearly.3100.desc_governors: "Such a basic, #EMP basic#! bequest! Need the [liege.GetTitleAsNameNoTooltip] plead with [liege.GetHerHis] officials to do #EMP anything?#! Anything but stomp on the fruits of the realm?\n\n[liege.GetPrimaryTitle.GetNameNoTier] is infested with halfwits..."
ep3_governor_yearly.3100.a: "It seems I must teach governance."
ep3_governor_yearly.3100.b: "My liege must amend this mismanagement!"
ep3_governor_yearly.3100.b.success: "Your letter bears impressive conviction"
ep3_governor_yearly.3100.b.fail: "The [liege.GetTitleAsNameNoTooltip] is offended"
ep3_governor_yearly.3100.c: "From disorder comes profit."
ep3_governor_yearly.3100.c.flavor: "In these corrupt times, who will notice a little more corruption?"
ep3_governor_yearly.3100.d: "I cannot fix this miserable state of affairs..."
ep3_governor_yearly.3100.d.flavor: "I can hardly even stand to think on them..."
msg_governor_upset_about_skill.t: "[root_scope.GetTitleAsNameNoTooltip] Decries Administration"
msg_governor_upset_about_skill.desc: "Your [vassal|E] is displeased with your poor [skills|E]."
msg_governor_upset_about_governance.t: "[root_scope.GetTitleAsNameNoTooltip] Denounces Regime"
msg_governor_upset_about_governance.desc: "Your [vassal|E] is displeased with your poor [skills|E] or [governor_efficiency|E]."
msg_governor_upset_about_insolvency.t: "[root_scope.GetTitleAsNameNoTooltip] Criticizes Insolvency"
msg_governor_upset_about_insolvency.desc: "Your [vassal|E] has been affected by your [gold|E] debt."
msg_governor_upset_about_bad_govs.t: "[root_scope.GetTitleAsNameNoTooltip] Scorns Incompetent Ministers"
msg_governor_upset_about_bad_govs.desc: "Your [vassal|E] complains of low [governor_efficiency|E] among [root_scope.GetHerHis] peers."

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@ -0,0 +1,196 @@
l_english:
ep3_governor_yearly.8010.opening: "[governor.Custom2('AppropriateGreeting', ROOT.Char)]"
ep3_governor_yearly.8010.desc: "Most [ROOT.Char.Custom('ComplimentAdjective')] [ROOT.Char.GetTitledFirstNameNoTooltip], I see an opportunity to further [ROOT.Char.GetHouse.GetBaseName] interests as well as those of my House [governor.GetHouse.GetBaseName].\n\nIn exchange for"
ep3_governor_yearly.8010.hook: "a promise I may call on in future,"
ep3_governor_yearly.8010.candidacy: "backing my appointment over [their_title.GetNameNoTier],"
ep3_governor_yearly.8010.candidacy_heir: "backing my [governor.Custom2('RelationToMeShort', SCOPE.sC('their_title_receiver'))], [their_title_receiver.GetFirstNamePossessive], appointment over [their_title.GetNameNoTier],"
ep3_governor_yearly.8010.influence: "your good word at the imperial court"
ep3_governor_yearly.8010.gold: "a material token of good-will"
ep3_governor_yearly.8010.end: "I would be willing to make my own sacrifice."
ep3_governor_yearly.8010.a: "Favors for favors."
ep3_governor_yearly.8010.b: "A fine offer, if reversed."
ep3_governor_yearly.8010.b.success: "[governor.GetSheHe|U] accepts your proposal"
ep3_governor_yearly.8010.b.failure: "[governor.GetSheHe|U] is not interested"
ep3_governor_yearly.8010.c: "I have no need of this."
ep3_governor_yearly.8020.t: "Provincial Leverage"
ep3_governor_yearly.8020.desc: "Among the many smallholdings, villages, and towns of my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], the [estate_owner.GetHouse.GetBaseName] family estate stands as something of an outlier.\n\n[estate_owner.GetTitledFirstNamePossessive] nominally private property enjoys my protection as [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTier], and [estate_owner.GetHerHis] entitled indifference to my largesse may quickly turn to gratitude if the prospect of its withdrawal is deftly dangled..."
ep3_governor_yearly.8020.a: "Keeping the roads safe is #EMP so#! expensive these days."
ep3_governor_yearly.8020.success: "[estate_owner.GetSheHe|U] catches your drift"
ep3_governor_yearly.8020.b: "The great lengths I go to ought to be rewarded."
ep3_governor_yearly.8020.c: "My grace in this matter could use some airing."
ep3_governor_yearly.8020.d: "I couldn't damage such a beautiful estate."
ep3_governor_yearly_8020_failure_tt: "If they refuse:"
ep3_governor_yearly.8020.failure: "[estate_owner.GetSheHe|U] refuses your demand"
ep3_governor_yearly.8020.reason: "Acceptance partly based on [estate_owner.GetFirstNamePossessive] personality"
ep3_governor_yearly.8030.t: "Unintended Grace"
ep3_governor_yearly.8030.desc: "My family and I have long argued, somewhat spuriously, to any complaining locals and officials, that the development of the [ROOT.Char.GetHouse.GetBaseName] estate in [estate.GetLocation.GetBaronyNameExplicitlyNoTooltip] is to the benefit of all [estate.GetLocation.GetTitle.GetDeJureLiege.GetNameNoTier], if not the entire [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]!\n\nBy what strange stroke of fortune I cannot say — it is actually true!"
ep3_governor_yearly.8030.martial: "The presence of my guards has warded off the usual banditry, who absence has been a great boon to the wider locality."
ep3_governor_yearly.8030.agriculture: "The agricultural improvement of my land has inspired the small-holders, whose efforts have been a great boon to the wider locality."
ep3_governor_yearly.8030.commerce: "The commercial opportunities have brought many merchants, whose presence has been a great boon to the wider locality."
ep3_governor_yearly.8030.fallback: "The expansion of the estate has attracted all manner of artisans, whose presence has been a great boon to the wider locality."
ep3_governor_yearly.8030.a: "Sounds like #EMP profit#! to be collected."
ep3_governor_yearly.8030.b: "Local development should be encouraged."
ep3_governor_yearly.8030.c: "A benign happenstance, for once."
ep3_governor_yearly.8040.t: "Dynastic Distractions"
ep3_governor_yearly.8040.desc: "My [ROOT.Char.Custom2('RelationToMeShort', complainant)], [complainant.GetFirstName], [complainant.GetTitleAsNameNoTooltip|l] of the [complainant.GetPrimaryTitle.GetTierAsNameNoTooltip|l] of [complainant.GetPrimaryTitle.GetNameNoTier], has arrived in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] with an 'urgent' issue.\n\n"My [complainant.Custom2('RelationToMeShort', ROOT.Char)], I know you must look to your own affairs as well as those of [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip], but I fear the [ROOT.Char.GetHouse.GetBaseNameNoTooltip] estate draws too much of your attention — and funds — from the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]..."\n\n"There is enough to do, managing the affairs of your province, without the added distraction of your estate.""
ep3_governor_yearly.8040.a: "I suppose my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] could use more attention."
ep3_governor_yearly.8040.b: "Oh please, [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] practically runs itself!"
ep3_governor_yearly.8040.c: "Perhaps #EMP you#! should pick up the slack, [complainant.GetTitleAsNameNoTooltip]."
ep3_governor_yearly.8040.d: "Are you #EMP suggesting#! I am too incompetent to manage both?"
ep3_governor_yearly.8040.d.success: "You manage to stay across it all"
ep3_governor_yearly.8040.d.failure: "You are too incompetent to manage both"
ep3_governor_yearly.8050.t: "Enemy at the Gates"
ep3_governor_yearly.8050.desc: "From the lowliest functionary to the [war_liege.GetTopLiege.GetTitleAsNameNoTooltip] [war_liege.GetHerselfHimself], the entire [war_liege.GetPrimaryTitle.GetTierAsNameNoTooltip|l] bends to defend [target_kingdom.GetBaseNameNoTier] from [war_attacker.GetPrimaryTitle.GetDefinitiveName]. As [ROOT.Char.GetTitleAsNameNoTooltip] of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], the threat is all too real —"
ep3_governor_yearly.8050.kingdom: "a large part of the region's defense falls to me."
ep3_governor_yearly.8050.neighbour: "if unchecked, the invaders may press into [ROOT.Char.GetCapitalLocation.GetTitle.GetDeJureLiege.GetDeJureLiege.GetDeJureLiege.GetNameNoTier] next."
ep3_governor_yearly.8050.end: "\n\nI play my part, manning garrisons, repairing fortifications, recruiting soldiers, but yet more can be done. Any assistance would likely be greatly appreciated in [war_liege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip]..."
ep3_governor_yearly.8050.a: "The empire's armies need all the men we can muster!"
ep3_governor_yearly.8050.b: "[ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] defense is lacking..."
ep3_governor_yearly.8050.c: "...and is #EMP doomed#! without more resources."
ep3_governor_yearly.8050.d: "Everything is in hand."
ep3_governor_yearly.8060.t: "Tempting Coffers"
ep3_governor_yearly.8060.desc: "As the [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], the bureaucratic apparatus of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] is at my sole disposal — even the unassuming treasury in the heart of [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip].\n\nPetty functionaries frequent the place at all hours, swapping imperial gold for receipts and carting it off to pay garrisons, repair buildings, feed the poor... [ROOT.Char.GetFaith.HighGodName] knows what.\n\nAs the #EMP [ROOT.Char.GetTitleAsNameNoTooltip]#!, #EMP my#! needs and the [ROOT.Char.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip] are really one and the same... aren't they?"
ep3_governor_yearly.8060.a: "No one will notice some extra requisitions."
ep3_governor_yearly.8060.b: "Bad numbers, rounding errors, these things happen..."
ep3_governor_yearly.8060.c: "And thus [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] needs are #EMP mine#! to share."
ep3_governor_yearly.8060.d: "The bureaucrats know what they're doing."
ep3_governor_yearly.8060.a.success: "The disappearance goes unnoticed"
ep3_governor_yearly.8060.a.failure: "Someone misses the coin"
ep3_governor_yearly.8060.a.failure_tt: "@warning_icon! #N The [gold|E]'s whereabouts will be challenged#!"
ep3_governor_yearly.8060.embezzle_tt: "Treasury Raided"
ep3_governor_yearly.8060.efficiency_tt: "For 10 years: [governor|E] Efficiency: #N -5%#!"
ep3_otherwise_tt: "Otherwise:"
ep3_governor_yearly.8062.desc: "At [complainant.GetHerHis] first request to meet and discuss #EMP the accounts#! I knew I was for it. I tried putting [complainant.GetHerHim] off, but at last agreed to meet with my [ROOT.Char.Custom2('RelationToMeShort', complainant)], [complainant.GetFirstName].\n\n[complainant.GetSheHe|U] talks me through it all, the missing gold, the incorrect entries, misplaced receipts... At last, [complainant.GetSheHe] concludes, "I just don't understand it, the only explanation is a thieving bureaucrat!"\n\n[complainant.GetSheHe|U] thinks a moment looking around my halls, then gives me an odd look, and hiding [complainant.GetHerHis] shock, mouths: "Unless...""
ep3_governor_yearly.8062.a: "This can all be explained."
ep3_governor_yearly.8062.a.success: "[complainant.GetSheHe|U] accepts the excuse"
ep3_governor_yearly.8062.a.failure: "[complainant.GetSheHe|U] reveals your corruption"
ep3_governor_yearly.8062.b: "There's no need to breathe a word of this."
ep3_governor_yearly.8062.b.success: "[complainant.GetSheHe|U] takes the hint"
ep3_governor_yearly.8062.b.failure: "$ep3_governor_yearly.8062.a.failure$"
ep3_governor_yearly.8062.c: "Look, take your slice, and be silent."
ep3_governor_yearly.8062.c.success: "[complainant.GetSheHe|U] takes the bribe"
ep3_governor_yearly.8062.c.failure: "$ep3_governor_yearly.8062.a.failure$"
ep3_governor_yearly.8062.d: "A simple mistake, the gold will be returned..."
ep3_governor_yearly.8070.t: "A Governor's Work"
ep3_governor_yearly.8070.desc: "Honors, prestige, power. Being a [ROOT.Char.GetTitleAsNameNoTooltip] may grant these things, but there #EMP are#! costs...\n\nMountains of vellum sits curling, awaiting my seal or glance-over, while endless bureaucrats vie for a turn filling my ears with mind-numbing details.\n\nNo-one told me there would be quite so #EMP much#! work — and work that ultimately seems to do itself, at that."
ep3_governor_yearly.8070.a: "I can clear all this, I just need to focus."
ep3_governor_yearly.8070.b: "Some hired help would ease the burden."
ep3_governor_yearly.8070.c: "This is work for bureaucrats, not the #EMP [ROOT.Char.GetTitleAsNameNoTooltip]#!!"
ep3_governor_yearly.8080.t: "Malignant Magistrate"
ep3_governor_yearly.8080.desc: "Allegations of corruption have recently mounted in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly], where many have come forward with specific grievances against one of chief magistrates — a [magistrate.GetWomanMan] called [magistrate.GetFirstName].\n\n[magistrate.GetSheHe|U] has been brought before me to answer these accusations, which include demanding outrageous bribes in exchange for even the most fundamental functions.\n\n"Forsooth, my [ROOT.Char.GetTitleAsNameNoTooltip]..." [magistrate.GetSheHe] croaks, "This is all just a misunderstanding!""
ep3_governor_yearly.8080.a: "You shall repay these bribes, and be stripped of your post."
ep3_governor_yearly.8080.b: "Beasts like you need a #EMP real#! deterrent."
ep3_governor_yearly.8080.c: "It may be overlooked if the payments are... redistributed."
ep3_governor_yearly.8080.d: "Your will repay your debt in my service... #EMP [magistrate.GetFirstNameNoTooltip]#!."
ep3_governor_yearly.8090.t: "Spiteful Politics"
ep3_governor_yearly.8090.desc: "The ever-turning mill of imperial appointments and replacements may have placed me in charge of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] for now, but it's no secret [old_holder.GetTitledFirstName] yearns for its return to the hands of House [old_holder.GetHouse.GetBaseName].\n\nGovernors of course have no claim to their past appointments — at least in law — but [old_holder.GetFirstNamePossessiveNoTooltip] web-spinning in [ROOT.Char.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] still presents a headache..."
ep3_governor_yearly.8090.a: "Fabricate problems left by House [old_holder.GetHouse.GetBaseNameNoTooltip]."
ep3_governor_yearly.8090.a.success: "House [old_holder.GetHouse.GetBaseNameNoTooltip] loses face"
ep3_governor_yearly.8090.a.failure: "Your lies are dismissed"
ep3_governor_yearly.8090.b: "Perhaps [old_holder.GetSheHe] can be reasoned with."
ep3_governor_yearly.8090.c: "Some compensation might quiet [old_holder.GetHerHim]."
ep3_governor_yearly.8090.d: "Bah, let the [old_holder.GetWomanMan] do [old_holder.GetHerHis] worst!"
ep3_governor_yearly.8100.t: "Thy Neighbor's [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]"
ep3_governor_yearly.8100.desc: "Among today's messages from [ROOT.Char.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], I was outraged to learn that [governor.GetFirstName], [governor.GetTitleAsNameNoTooltip] of the neighboring [governor.GetPrimaryTitle.GetAdjective] [governor.GetPrimaryTitle.GetTierAsNameNoTooltip], is openly asserting [governor.GetHerHis] [governor.Custom2('RelationToMePossessive',SCOPE.sC('neighboring_promoted_char'))] suitability to #EMP my#! office!\n\nIt seems the [governor.Custom('InsultNoun')] covets my province, and spends [governor.GetHerHis] days in [governor.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] plotting how to turf me out of my [ROOT.Char.Custom('FortifiedBuilding')]..."
ep3_governor_yearly.8100.a: "#EMP Oh!#! Two can play at that game!"
ep3_governor_yearly.8100.b: "This brazen plotting must be denounced."
ep3_governor_yearly.8100.c: "Hah? That fool couldn't govern a monastery."
ep3_governor_yearly.8100.d: "Such petty schemes are beneath a [governor.GetTitleAsNamePossessiveNoTooltip] dignity."
ep3_governor_yearly.8110.t: "Pugnacious Peers"
ep3_governor_yearly.8110.desc: "Of late there are many rumors of growing discontent between my neighboring governors, [governor_1.GetTitledFirstName] and [governor_2.GetTitledFirstName], each now openly criticizing the other's abilities and conduct.\n\nThis may be an opportunity to press my own interests, while the [governor_1.GetHouse.GetBaseName] and [governor_2.GetHouse.GetBaseName] Houses are distracted..."
ep3_governor_yearly.8110.a: "Some false rumors might easily escalate this."
ep3_governor_yearly.8110.a.success: "The rumors take hold"
ep3_governor_yearly.8110.a.failure: "Your lies are traced"
ep3_governor_yearly.8110.a.failure_tt: "[governor_1.GetFirstName] and [governor_2.GetFirstName] lose #N 25#! [opinion|E] of you"
ep3_governor_yearly.8110.b: "[governor_1.GetFirstNameNoTooltip] is clearly in the right."
ep3_governor_yearly.8110.c: "I refuse to believe a word against [governor_2.GetFirstNameNoTooltip]."
ep3_governor_yearly.8110.d: "A call for unity will highlight their foolishness."
ep3_governor_yearly.8110.d.tt: "[governor_1.GetFirstName] and [governor_2.GetFirstName] lose #N 15#! [opinion|E] of you"
ep3_governor_yearly.8120.t: "An Act of [ROOT.Char.GetFaith.HighGodName]"
ep3_governor_yearly.8120.desc: "Today I received grim news of a terrible calamity in my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]:"
ep3_governor_yearly.8120.earthquake: "a small but powerful earthquake has laid low a number of [disaster_county.GetNameNoTierPossessive] outlying hamlets,"
ep3_governor_yearly.8120.storm: "a ferocious storm has laid low a number of [disaster_county.GetNameNoTierPossessive] outlying hamlets,"
ep3_governor_yearly.8120.ending: "sundering homes, public buildings, and lives...\n\nI am quickly reminded that, as the [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], I am ultimately responsible for these people and places."
ep3_governor_yearly.8120.a: "I shall personally oversee aid for the people."
ep3_governor_yearly.8120.a.success: "Your efforts pay off"
ep3_governor_yearly.8120.a.failure: "The efforts are a debacle"
ep3_governor_yearly.8120.b: "The victims shall be supported."
ep3_governor_yearly.8120.c: "Painful though it is, we must accept [ROOT.Char.GetFaith.HighGodNamePossessive] will."
ep3_governor_yearly.8130.t: "Avarice and Opportunity"
ep3_governor_yearly.8130.desc: "As the appointed [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], I am an instrument of the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip], with full authority over my [ROOT.Char.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip] bureaucracy, subjects, and, naturally, #EMP taxes#!.\n\nPondering the provincial finances, it occurs to me that it would be well within my purview to institute a new minor levy on the people — only for the good of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], of course..."
ep3_governor_yearly.8130.a: "Sadly, #EMP some#! extra contributions #EMP are#! warranted..."
ep3_governor_yearly.8130.b: "A minor collection is all that is necessary."
ep3_governor_yearly.8130.c: "[ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] needy could use some help."
ep3_governor_yearly.8130.d: "The [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] is not my private purse!"
ep3_governor_yearly.8140.t: "Checking House [estate_owner.GetHouse.GetBaseNameNoTooltip]"
ep3_governor_yearly.8140.desc: "A peasant from [estate_county.GetNameNoTier] has been brought to me, representing [peasant.GetHerHis] community's litany of complaints against the nearby [estate_owner.GetHouse.GetBaseName] estate in [estate.GetLocation.GetBaronyNameExplicitly].\n\n"[peasant.GetFaith.HighGodNamePossessive] blessings upon you, [ROOT.Char.GetTitleAsNameNoTooltip]. The nobles of the local estate have been stripping our lands, refusing access to the commons, and demanding taxes — all under threat of violence!""
ep3_governor_yearly.8140.a: "Outrageous, this will be put right!"
ep3_governor_yearly.8140.b: "I will mediate an arrangement for both parties."
ep3_governor_yearly.8140.c: "[estate_owner.GetTitledFirstNameNoTooltip] may do as [estate_owner.GetSheHe] pleases, peasant."
ep3_governor_yearly.8140.d: "A pity, but there is nothing I can do."
ep3_governor_yearly.8150.t: "Bubbling Up"
ep3_governor_yearly.8150.desc: "Discontent grips [rebel_county.GetNameNoTier], and the people grow ever more restless. I would lose much face if my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] were to be threatened by insurrection...\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('marshal'))], [marshal.GetFirstName], tiredly reads aloud reports of weapons stolen from municipal armories, taxes withheld, and attacks on unsuspecting patrols.\n\n"Something #EMP must#! be done about these"
ep3_governor_yearly.8150.culture: "[targeting_faction.MakeScope.Var('faction_culture').Culture.GetName] troublemakers!""
ep3_governor_yearly.8150.faith: "[targeting_faction.MakeScope.Var('faction_faith').Faith.GetName] zealots!""
ep3_governor_yearly.8150.peasant: "bloody peasants, [ROOT.Char.GetTitleAsNameNoTooltip]!""
ep3_governor_yearly_8150.end: "[marshal.GetSheHe] growls."
ep3_governor_yearly.8150.a: "Only a snake's head need be neutralized, [marshal.GetFirstNameNoTooltip]."
ep3_governor_yearly.8150.a.success: " They quickly quieten down"
ep3_governor_yearly.8150.a.failure: " Your bribes only anger them"
ep3_governor_yearly.8150.b: "A token concession or two, and they will go home."
ep3_governor_yearly.8150.c: "Yes, an example must be made."
ep3_governor_yearly.8150.d: "These troublemakers will get bored soon enough."
ep3_governor_yearly.8150.d.tt: "Will receive #V 2#! [skirmisher|E] [regiments|E] when declaring [war|E]"
ep3_governor_yearly.8150.county_tt: "Every [targeting_faction.GetName] [faction|E] [county|E], and [counties|E] able to join ([SCOPE.ScriptValue('ep3_governor_yearly_8150_total_count_value')|V0])"
ep3_governor_yearly_8150_troop_name: "Peasant Uprising"
cultural_acceptance_ep3_governor_yearly_8150_crackdown: "A [governor|E] cracked down on local rebels"
ep3_governor_yearly.8160.t: "Equitable Access"
ep3_governor_yearly.8160.desc: "[ROOT.Char.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip|U] is a land of many peoples, and many confessions. As [ROOT.Char.GetTitleAsNameNoTooltip] of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], I am responsible for foreigners and heretics, as well as [ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip].\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('councillor'))], [councillor.GetFirstName], has no bones about opining that: "the bureaucracy is the domain of"
ep3_governor_yearly.8160.culture_end: "and any call for greater participation of [minority_county.GetCountyData.GetCulture.GetCollectiveNounNoTooltip] must be extinguished!""
ep3_governor_yearly.8160.faith_end: "and any call for greater participation of [minority_county.GetCountyData.GetFaith.GetAdherentNamePluralNoTooltip] [councillor.Custom2('GetUnbelieverTerm', administrator)] must be extinguished!""
ep3_governor_yearly.8160.a: "A larger net catches more fish."
ep3_governor_yearly.8160.b: "You're right, they must know their place."
ep3_governor_yearly.8160.culture_county_tt: "Every [minority_county.GetCountyData.GetCulture.GetName] [county|E]"
ep3_governor_yearly.8160.faith_county_tt: "Every [minority_county.GetCountyData.GetFaith.GetAdjective] [county|E]"
ep3_governor_yearly.8160.culture_councillor: "[ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip] — and [councillor.GetCulture.GetCollectiveNounNoTooltip] naturally —"
ep3_governor_yearly.8160.culture_self: "[ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip] — oh and [ROOT.Char.GetCulture.GetCollectiveNounNoTooltip] of course —"
ep3_governor_yearly.8160.culture: "[ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip],"
ep3_governor_yearly.8160.faith: "good [ROOT.Char.GetFaith.GetAdherentNamePluralNoTooltip],"
ep3_governor_yearly.8160.d: "I see no need to change anything."
ep3_governor_yearly.8160.courtier_tt: "You will recruit a [minority_county.GetCountyData.GetCulture.GetName] [minority_county.GetCountyData.GetFaith.GetAdjective] administrator"
cultural_acceptance_promoted_bureaucrats: "A [governor|E] promoted foreign bureaucrats"
ep3_governor_yearly.8170.t.sea: "[raider.GetPrimaryTitle.GetAdjectiveNoTooltip] Razzias"
ep3_governor_yearly.8170.t.land: "[raider.GetPrimaryTitle.GetAdjectiveNoTooltip] Incursions"
ep3_governor_yearly.8170.desc: "Fending off raids from"
ep3_governor_yearly.8170.sea: "across the sea — particularly the feared [raider.GetPrimaryTitle.GetAdjective] reavers —"
ep3_governor_yearly.8170.land: "beyond the borders — particularly from the neighboring [raider.GetPrimaryTitle.GetAdjective] [raider.GetPrimaryTitle.GetTierAsNameNoTooltip] —"
ep3_governor_yearly.8170.ending: "is vital to the defense of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], and the wider security of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip].\n\n[marshal.Custom2('MyCharacterIntroduction', ROOT.Char)|U] recently surveyed our defensive measures, and has spent all afternoon proposing improvements from a dizzying list. Foremost among them is a warning system, to give villages time to evacuate."
ep3_governor_yearly.8170.a: "Implement this 'warning system' immediately!"
ep3_governor_yearly.8170.b: "I have a better idea."
ep3_governor_yearly.8170.b.success: "Your ideas are super effective"
ep3_governor_yearly.8170.b.failure: "You fundamentally misunderstand"
ep3_governor_yearly.8170.c: "Perhaps this brigand can be reasoned with."
ep3_governor_yearly.8170.c.success: "[raider.GetTitledFirstNameNoTooltip] is charmed"
ep3_governor_yearly.8170.c.failure: "Your message is ignored"
ep3_governor_yearly.8170.d: "Raids are simply part of border life."
ep3_governor_yearly.8170.modifier_tt: "Every [county|E] threatened by [raider.GetTitledFirstName] ([THIS.Char.MakeScope.Var('threatened_counties_count').GetValue|V0])"
ep3_governor_yearly.8170.opinion_tt: "Every [vassal|E] threatened by [raider.GetTitledFirstName] ([THIS.Char.MakeScope.Var('threatened_counties_count').GetValue|V0])"
ep3_governor_yearly_8170_truce: "[raider.GetUINameNotMe|U] agreed not to raid [governor.GetUINamePossessive|U] lands"

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l_english:
ep3_laamp_flavor.0001.t1: "Carrion Eaters"
ep3_laamp_flavor.0001.t2: "Eating Crow"
ep3_laamp_flavor.0001.desc1: "Vultures circle above as the scorching sun beats down upon my empty stomach. I rummage through the remaining rations; we're down to hardtack and even that is fast running out. We'll need to restock soon or face starvation.\n\nI brought our dire situation to the attention of the others. None of our options sounded appealing, to say the least. Flexing [vulture_shooter.GetHerHis] bow arm, [vulture_shooter.GetFirstName] volunteers to shoot down some of the carrion eaters to replenish our meager supplies."
ep3_laamp_flavor.0001.desc2: "Gulls circle above as the ship's rolling movement only serves to highlight the aching of my empty stomach. I rummage through the remaining rations; we're down to hardtack and even that is fast running out. We'll need to restock soon or face starvation.\n\nI brought our dire situation to the attention of the others. None of our options sounded appealing, to say the least. Flexing [vulture_shooter.GetHerHis] bow arm, [vulture_shooter.GetFirstName] volunteers to shoot down some of the carrion eaters to replenish our meager supplies."
ep3_laamp_flavor.0001.desc: "Crows circle above as my stomach aches from hunger. I rummage through the remaining rations; we're down to hardtack and even that is fast running out. We'll need to restock soon or face starvation.\n\nI brought our dire situation to the attention of the others. None of our options sounded appealing, to say the least. Flexing [vulture_shooter.GetHerHis] bow arm, [vulture_shooter.GetFirstName] volunteers to shoot down some of the carrion eaters to replenish our meager supplies."
ep3_laamp_flavor.0001.a: "An excellent suggestion."
ep3_laamp_flavor.0001.a.cannibal: "I've eaten worse."
ep3_laamp_flavor.0001.b: "They would taste absolutely #EMP vile#!!"
ep3_laamp_flavor.0001.c: "Eating carrion is known to cause sickness."
ep3_laamp_flavor.0001.d: "I bet I can shoot more birds than [vulture_shooter.GetFirstNameNoTooltip]."
ep3_laamp_flavor.0001.a.sick: "Eating Carrion"
ep3_laamp_flavor.0001.a.fine: "Eating Carrion"
agreed_to_shoot_vultures: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded over a putrid meal."
agreed_to_shoot_vultures_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName|U] bonded out over a putrid meal."
no_vulture_eating: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] had a falling out over the prospect of eating carrion."
no_vulture_eating_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName|U] had a falling out over the prospect of eating carrion."
ep3_laamp_flavor.0001.sick: "Scavenger meat does not agree with me"
ep3_laamp_flavor.0001.notsick: "Barely edible, but survivable"
ep3_laamp_flavor.0020.t: "Thief!"
ep3_laamp_flavor.0020.intro: "I hurried to town square as soon as I heard the news; [thieving_follower.GetFirstName] was caught red-handed stealing from a market stall. Presiding from on high is none other than [town_leader.GetTitledFirstName], who glares at me with a look that could kill. [thieving_follower.GetFirstNameNoTooltip] by contrast seems much more pleased to see me from [thieving_follower.GetHerHis] predicament in the stockade.\n\n"The penalty for theft in [town_location.GetName] is," explains [town_leader.GetTitledFirstName],"
ep3_laamp_flavor.0020.desc1: ""typically a severe lashing if the customary fine cannot be paid. However, as a known member of a gang of criminal vagabonds I am not inclined to be so merciful.""
ep3_laamp_flavor.0020.desc: ""typically a severe lashing. However, I am willing to waive this punishment if an appropriate fine can be paid.""
ep3_laamp_flavor.0020.a: "I'll pay the fine for [thieving_follower.GetFirstNameNoTooltip]."
ep3_laamp_flavor.0020.b: "[thieving_follower.GetFirstNameNoTooltip] must accept the punishment."
ep3_laamp_flavor.0020.c: "Please, [town_leader.GetTitledFirstNameNoTooltip], I beg you. Let [thieving_follower.GetFirstNameNoTooltip] go!"
ep3_laamp_flavor.0020.d: "We demand trial by combat!"
thievery_rivalry_opinion: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] grew resentful of each other over an act of petty theft."
ep3_laamp_flavor.0020.d.tt.success: "We are victorious in battle, and [thieving_follower.GetFirstName] is absolved"
ep3_laamp_flavor.0020.d.tt.fail: "The fight is lost, and [thieving_follower.GetFirstName] must pay the price"
thievery_helper_opinion: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded when [CHARACTER.GetShortUIName] helped [TARGET_CHARACTER.GetShortUIName] escape the consequences of [TARGET_CHARACTER.GetHerHis] actions."
thievery_helper_opinion_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName|U] bonded when [CHARACTER.GetShortUIName] helped [TARGET_CHARACTER.GetShortUIName] escape the consequences of [TARGET_CHARACTER.GetHerHis] actions."
ep3_laamp_flavor.0030.t: "Sweet Dreams"
ep3_laamp_flavor.0030.desc: "The banquet tables extend far! My high throne gleams with rubies and sapphires! Guests from the four corners of the world celebrate my twenty years of blessed reign.\n\n“Another cup of sweet ambrosia, glorious Emperor?” Supreme Archsteward [dream_friend.GetFirstName] asks, offering a splendid goblet. I quaff from it eagerly.\n\n“Dance for me, fool!” I bellow at the disgraced and humbled [dream_rival.GetFirstName]. Such is the fate of those who cross me. I close my eyes for just a moment.\n\nUpon opening them again, I find myself in an all too familiar straw bed. I sigh. Just a dream."
ep3_laamp_flavor.0030.a: "I will make my dream a reality."
ep3_laamp_flavor.0030.b: "It was a pleasant dream while it lasted."
ep3_laamp_flavor.0030.c: "I'm glad to be free of that life."
dream_ambitious: "Regal Ambitions"
dream_envious: "Envy for Land"
dream_content: "Freedom from Responsibility"
ep3_laamp_flavor.0040.t: "Lost Lordling"
ep3_laamp_flavor.0040.desc: "While scouting the [location_scope.GetTerrain.GetNameNoTooltip] of [ROOT.Char.GetCurrentLocation.GetName], I spy a figure watering a horse by the roadside. As we approach, I recognize [runaway_child.GetHerHim] as [runaway_child.GetFullName], [runaway_child.Custom('GetDaughterSon')] of [local_ruler.GetTitledFirstName]. [runaway_child.GetHerHis|U] eyes reflect fear and confusion, and [runaway_child.GetHerHis] fine clothes are torn and dirty.\n\nAfter a short and tense conversation I learn that [runaway_child.GetFirstNameNoTooltip] has run away from home after some sort of family argument, the details of which I struggle to make out. It wasnt long before [runaway_child.GetSheHe] became hopelessly lost in the wilderness. Tears in [runaway_child.GetHerHis] eyes, [runaway_child.GetFirstNameNoTooltip] asks if [runaway_child.GetSheHe] can ride along with us, or at the very least escort [runaway_child.GetHerHim] back to [runaway_child.GetHerHis] [local_ruler.GetMotherFather]."
ep3_laamp_flavor.0040.a: "Come with us, we're taking you home."
ep3_laamp_flavor.0040.b: "Welcome to our merry band."
ep3_laamp_flavor.0040.c: "I look forward to writing the ransom letter."
stole_my_child_opinion: "Stole My Child"
returned_my_child_opinion: "Safely Returned My Child"
ep3_laamp_flavor.0050.t: "The Necromancer"
ep3_laamp_flavor.0050.desc: "Unable to sleep, a night-time stroll in the [location_scope.GetTerrain.GetNameNoTooltip|l] sees my mind wandering aimlessly when I hear... #EMP chanting#!?\n\nFollowing the sound to its source, I find a ring of torches illuminating a curious and unsettling scene.\n\nA robed man, his eyes affixed to his grimoire, invokes the names of demons he seeks to bind to his will. Before him is a ritual circle drawn in chalk, complicated and elegant and utterly mad — this man is clearly a [Glossary('necromancer', 'NECROMANCER_GLOSS' )]!\n\nShocked, I stumble and trip, loudly announcing my presence."
ep3_laamp_flavor.0050.a: "You will cease this foul sorcery at once!"
ep3_laamp_flavor.0050.b: "Intriguing! What can you teach me about demonology?"
ep3_laamp_flavor.0050.c: "Can you instruct my [player_heir_scope.Custom('GetDaughterSon')], [player_heir_scope.GetFirstNameNoTooltip], in the dark arts?"
ep3_laamp_flavor.0050.d: "Terrifying! I must flee!"
learned_in_demonology: "Learned in Demonology"
ep3_laamp_flavor.0050.d.tt.success: "The foul necromancer is driven away"
ep3_laamp_flavor.0050.d.tt.fail: "The necromancer overpowers you, forcing a retreat"
NECROMANCER_GLOSS: "Despite the name, historical necromancy covered a medley of Abrahamic esoterica, generally involving entreaties to spirits considered #EMP unclean#! by the Church, be they demons, the dead, or more nebulous Biblical figures."
ep3_laamp_flavor.0060.t: "Dead Weight"
ep3_laamp_flavor.0060.desc: "“Enough with your incessant whining! Ive not eaten in days either, and I do not have the luxury of being carried around like a prince!” [follower.GetFirstName] slams [follower.GetHerHis] fists against the iron bars of [prisoner.GetFirstNamePossessive] horse-drawn cage.\n\n“Were starving and that rat is an utter waste of our rations. We should hang [prisoner.GetHerHim] and be done with it.” [follower.GetFirstNameNoTooltip] gestures towards a dead tree up ahead."
ep3_laamp_flavor.0060.a: "[prisoner.GetFirstNameNoTooltip] has lived long enough."
ep3_laamp_flavor.0060.b: "You don't have to go home but you can't stay here."
ep3_laamp_flavor.0060.c: "That prisoner is valuable to me, leave [prisoner.GetHerHim] be."
burdensome_prisoner_modifier: "Dead Weight"
ep3_camp_temperament.0001.t: "To Feed a Friend"
ep3_camp_temperament.0001.desc: ""We may not be able to get you the best meats," [potential_friend.GetFirstNamePossessive] voice startles me, a wide grin on [potential_friend.GetHerHis] face, "but roamers can't be choosers."\n\n[potential_friend.GetSheHe|U] raises a cup, and gestures towards the rest of my followers, sitting around a weakly lit fire. Bags of fresh fruit wide open next to them.\n\n"Do not think we don't see what you do for us," [potential_friend.GetSheHe] continues, quieter now, "we all need to do our part.""
ep3_camp_temperament.0001.a: ""Let's all eat together!""
ep3_camp_temperament.0001.b: ""You must have poisoned these!""
ep3_camp_temperament.0001.c: "I can sell these for some gold..."
ep3_camp_temperament.0001.d: ""#EMP You#!, friend, are a real treasure.""
ep3_camp_temperament.0001.e: ""Thank you for your efforts.""
ep3_camp_temperament.0010.t: "In Every Corner"
ep3_camp_temperament.0010.desc.intro: "The rain has urged most of my followers to seek refuge under the same [ROOT.Char.GetCurrentLocation.Custom('GetRandomAppropriateTree')], [enemy.GetTitledFirstNamePossessiveNoTooltip] ardently vociferates in the middle of the crowd, and I seek to obscure my presence.\n\n"That [ROOT.Char.Custom('InsultNoun')], that absolute, useless, fool! Can you not see that [ROOT.Char.GetSheHe] is incapable of governing [ROOT.Char.GetHerHis] own camp? How are we to expect [ROOT.Char.GetHerHim] to govern anything bigger than a puddle?"\n\n"
ep3_camp_temperament.0010.desc.spouse: "I can hardly believe it. My own spouse."
ep3_camp_temperament.0010.desc.child: "I can hardly believe it. My own child."
ep3_camp_temperament.0010.desc.friend: "I can hardly believe it. My dearest friend."
ep3_camp_temperament.0010.a: "No... not you."
ep3_camp_temperament.0010.a.flavor: "#EMP Et tu, [enemy.GetFirstNameNoTooltip]?#!"
ep3_camp_temperament.0010.b: "You work for me now."
ep3_camp_temperament.0010.c: "You will pay for this."
ep3_camp_temperament.0010.d: "Some food may sway them."
ep3_camp_temperament.0010.e: "They don't have to like me."
ep3_camp_temperament_0010_tt: "You gain a #positive_value medium#! bonus to a [GetScheme('murder').GetTypeName] and [GetScheme('sway').GetTypeName] [schemes|E] targeting [enemy.GetName]"
ep3_heartbreak_modifier: "Familiar Enemy"
ep3_heartbreak_modifier_desc: "This character was badmouthed to their camp by a close member of their family."
SCHEME_ET_TU_BRUTE: "You found out about [target.GetShortUINamePossessiveNoTooltip] plans: $VALUE|+0=$"
bribed_opinion: "Bribed"
ep3_determined_modifier: "Spite-Fueled"
ep3_determined_modifier_desc: "This character is determined to clean their name, whatever it takes."
ep3_camp_temperament.0020.t: "Hearsay"
ep3_camp_temperament.0020.desc: "The door to my tent opens and [secret_giver.GetTitledFirstName] stands right in front of me. With a subtle bow, [secret_giver.GetSheHe] starts: "I apologize for interrupting you, my [ROOT.Char.GetLadyLord], but I bring news that may be of your interest."\n\n"I was resting at [ROOT.Char.Custom('GetPubName')], drinking with a group that revealed themselves as servants of [secret_owner.GetTitledFirstName]."\n\n"They had no qualms about talking about their liege. 'What of [secret_owner.GetHerHim]?' I asked, and managed to learn of [secret_owner.GetHerHis] secret for your benefit.""
ep3_camp_temperament.0020.a: ""A secret would make an excellent story...""
ep3_camp_temperament.0020.b: ""You have done an excellent job.""
ep3_camp_temperament.0020.c: ""What were you doing in the tavern...?""
ep3_camp_temperament.0020.d: ""Tell me at once!""
ep3_camp_temperament.0020.e: "That is between [secret_owner.GetTitledFirstNameNoTooltip] and [ROOT.Char.GetFaith.HighGodName]."
ep3_camp_temperament_0020_d_tt: "You learn of [secret_owner.GetShortUINamePossessive] [secret|E]"
ep3_inspired_by_life: "Inspired by Life"
ep3_inspired_by_life_desc: "This character uses their known secrets to write compelling stories."
ep3_camp_temperament.0030.t: "Mutiny!"
ep3_camp_temperament.0030.desc.intro: ""Ah, [ROOT.Char.GetTitledFirstName], what an honor to be in your company this very night," [cocky_follower.GetTitledFirstName] greets me as I come closer to the bonfire. [cocky_follower.GetSheHe|U] is the only one still drinking around it. "I beg of you," [cocky_follower.GetSheHe] points at a trunk across from [cocky_follower.GetHerHim], and waits until I am seated to continue:\n\n"It's not a great look, is it? The whole camp seems angry at you… and maybe there's a reason for that,"
ep3_camp_temperament.0030.desc.no_food: "with the food running low... you never know.""
ep3_camp_temperament.0030.desc.other: "don't you think?""
ep3_camp_temperament.0030.desc.outro: "\n\n"It would be a shame if someone... seized the moment.""
ep3_camp_temperament.0030.a: ""It was actually... er... [bus_follower.GetShortUINamePossessiveNoTooltip] fault!""
ep3_camp_temperament.0030.b: ""I'll show you!""
ep3_camp_temperament.0030.b.success: "You win the fight"
ep3_camp_temperament.0030.b.failure: "You lose the fight"
ep3_camp_temperament.0030.c: ""What did you just say?""
ep3_camp_temperament.0030.d: ""You are all free to leave.""
ep3_camp_temperament.0030.e: ""Distribute this gold among your people.""
ep3_poopy_pants: "Failed Mutiny"
ep3_poopy_pants_desc: "This character was publicly humiliated when they tried start a mutiny against their leader."
benevolent_to_mutiniers_opinion: "Benevolent to Mutineers"
ep3_camp_temperament.0040.t: "A Devoted Follower"
ep3_camp_temperament.0040.desc: ""A moment, my [ROOT.Char.GetTitleAsNameNoTooltip]," [follower.GetTitledFirstName] stops me as I survey the encampment. [follower.GetSheHe|U] is still breathing heavily when he addresses me, [follower.Custom('quirk_pos_pp')]:\n\n"Do not think that your efforts go unnoticed. The [dummy_gender.GetWomenMen] admire you, children pretend to be like you when you play, and the whole camp seems to think you the greatest [ROOT.Char.GetWomanMan] alive!"\n\n"I wish to help you in the same way as you help us, I know of your... current efforts, and I believe I would be a worthy addition.""
ep3_camp_temperament.0040.a: ""You're right! I am great!""
ep3_camp_temperament.0040.b: ""I will finish the job #EMP myself.#!""
ep3_camp_temperament.0040.c: ""What a great display of loyalty!""
ep3_camp_temperament.0040.d: ""Be my guest.""
ep3_camp_temperament.0040.d.tt: "[follower.GetShortUIName|U] fills a new $game_concept_success_chance_max_i$ [GetAgentSlotType( 'agent_devotee' ).GetName] [agent|E] slot in the [my_scheme.GetName] [scheme|E] against [my_scheme.GetTargetCharacter.GetTitledFirstName]"
ep3_camp_temperament.0040.e: ""Make sure #EMP everyone#! knows how great I am.""
devotee_agent_desc: "[recipient.GetShortUIName] is your $agent_devotee$"
ep3_arrogant_schemer_modifier: "Prestigious Schemer"
ep3_arrogant_schemer_modifier_desc: "This character's good reputation aids them in their personal plots."
ep3_self_employed_scheme_modifier: "Self-Employed"

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l_english:
ep3_laamps.8000.t: "The Truth"
ep3_laamps.8000.desc: "Ever since I took my first triumphant step back in [claimed_land.GetName], word of my arrival has spread quickly among the commoners. Each town I pass through treats me as though I were still ruler of these lands, showering me in gifts and praise.\n\nPeople decry the evils of [claim_holder.GetName] and sing songs of the day when I shall overthrow [claim_holder.GetHerHim] and restore justice and decency to the lands.\n\n"
ep3_laamps.8000.desc.outro.sinner: "I wonder if they even really remember what I was like..."
ep3_laamps.8000.desc.outro: "Of course, they only serve to validate the correctness of my claim, but encouraging them could make [claim_holder.GetNameNoTooltip] see me as a threat."
ep3_laamps.8000.a: "I am here to take back what is mine!"
ep3_laamps.8000.b: "Their support will aid my travels."
ep3_laamps.8010.t: "The Loyal Companion"
ep3_laamps.8010.desc: "The latest litter from the kennels are presented before me. Freshly weaned from their mother, they crawl around yipping at the world so fresh and new before them. One robust and strong looking pup ignores all else and crawls right for me, its eyes wide open and its tail carelessly whipping its siblings as it beholds me with wonder and adoration."
ep3_laamps.8010.a: "Come along now."
ep3_laamps.8020.t: "The Journey of a Lifetime"
ep3_laamps.8020.desc: "As I turn in for the night, I hear some commotion coming from around my guards. I can scarcely believe my eyes as I behold [wouldbe_companion.GetName], a member of [holder.GetFirstNamePossessive] own court, is the source of this disturbance, as [wouldbe_companion.GetSheHe] argues with my bodyguards.\n\n[wouldbe_companion.GetSheHe|U] calls out to me from the far end of camp.\n\n"Please, hear me out, [ROOT.Char.GetLadyLord]! Life at court is such a bore, I cannot stomach another day of it! I wish to join you on the endless road ahead, if you would have me.""
ep3_laamps.8020.a: ""Come with me.""
ep3_laamps.8020.a.2: ""I'll take you on, but you'll have to work to impress.""
ep3_laamps.8020.b: ""Run home to your master.""
ep3_laamps.8030.t: "A Rare Orepportunity"
ep3_laamps.8030.desc: "[armorer.Custom2('MyCharacterIntroduction', ROOT.Char)|U] approaches me in camp, polishing my [artifact.GetName].\n\n"[ROOT.Char.GetLadyLord|U], [location.GetName] is rich in deposits of high quality metals, greater than any I have seen before. With your permission, I would be delighted to improve your [artifact.GetNameNoTooltip] with these lucrative materials.""
ep3_laamps.8030.a: ""A great idea!""
ep3_laamps.8030.a.win: "Your artifact is improved"
ep3_laamps.8030.a.lose: "[armorer.GetFirstNameNoTooltip] fumbles"
ep3_laamps.8030.b: ""Simply repair my gear.""
ep3_laamps.8030.c: ""These minerals should be sold!""
ep3_laamps.8040.t: "Let Sleeping Dogs Lie"
ep3_laamps.8040.desc: "A shrill shriek snatches me from my slumber back into the blackness of night. I follow to the source of the noise, and find [frightened_courtier.Custom2('MyCharacterIntroduction', ROOT.Char)] cowering in front of [frightened_courtier.GetHerHis] tent.\n\n"[ROOT.Char.GetFirstName|U]! Do not go inside, there's a wolf in my bed!"\n\nI peel open the tent and find a wolf, its belly rich with child. It snarls and growls at me, doubtless fearful of what I may do to its unborn babes."
ep3_laamps.8040.a: "I shall slay the beast."
ep3_laamps.8040.a.win: "You slay the wolf"
ep3_laamps.8040.a.lose: "You are attacked"
ep3_laamps.8040.b: "The pups would make excellent pets."
ep3_laamps.8040.c: "Looks like the beginnings of our new kennel!"
ep3_laamps.8040.d: "We shall require a new tent."
ep3_laamps.8050.t: "Without Friends or Protection"
ep3_laamps.8050.desc.intro: "I am interrupted from my stroll near [ROOT.Char.Custom('GetRandomCampBuilding')] by the approach of a nervous stranger — a [minority.GetWomanMan] who introduces [minority.GetHerselfHimself] as [minority.GetName], and is clearly as alien to [ROOT.Char.GetCurrentLocation.GetName] as I.\n\n"[ROOT.Char.GetLadyLord|U],"
ep3_laamps.8050.desc.mid.samefaith: "you and I both know that [minority.GetFaith.GetAdherentNamePlural] are not welcome around here. Doubtless you too have encountered the prejudice that [minority.GetFaith.HighGodNamePossessive|U] faithful face in these lands."
ep3_laamps.8050.desc.mid.alsohated: "you and I both know that these lands have no truck with those who worship differently from the lords and ladies."
ep3_laamps.8050.desc.mid.fallback: "I find myself ill at ease in these lands and I... I had hoped that so worldly a [ROOT.Char.GetWomanMan] as yourself might prove willing to take in a homeless [minority.GetFaith.GetAdherentName]?""
ep3_laamps.8050.desc.outro: "\n\nMomentarily, [minority.GetSheHe] pauses, steeling [minority.GetHerselfHimself] for a clearly-expected rejection.\n\n"I understand if you've already too many people to care for, but if you'll have me, I'll serve you loyally all of your days.""
ep3_laamps.8050.a: "Of course!"
ep3_laamps.8050.b: "Help [minority.GetHerHim] find a home elsewhere."
ep3_laamps.8050.c: "Be gone, vagabond."
ep3_laamps.8060.t: "Nary a Drop"
ep3_laamps.8060.desc: "I bask in the desert sun, enjoying but a moment's peace in this hectic lifestyle I've chosen for myself. But then, the sound of snapping wood, a scream, and the splash of water bring my heart to a sink.\n\nI see [idiot.Custom2('MyCharacterIntroduction', ROOT.Char)] stood beside the soggy splintered remains of our water barrel. Apparently, [idiot.GetSheHe] had dropped it onto some sharp rocks while unloading, and now the last of our water supplies soak deep into the sand."
ep3_laamps.8060.a: "We must find some more immediately!"
ep3_laamps.8060.a.win: "You encounter a spring"
ep3_laamps.8060.a.lose: "You find nothing"
ep3_laamps.8060.b: "Well, it's time we started recycling..."
ep3_laamps.8060.c: ""[idiot.GetFirstNameNoTooltip|U]! You fix this!""
ep3_laamps.8060.c.win: "[idiot.GetFirstNameNoTooltip|U] finds some water"
ep3_laamps.8060.c.lose: "[idiot.GetFirstNameNoTooltip|U] fails"
ep3_laamps.8060.d: "Time to raid some local caravans."
ep3_laamps.8060.d.lose: "You are caught!"
ep3_laamps.8060.e: "We will have to survive without."
ep3_laamps.8070.t: "Foreign Fruits"
ep3_laamps.8070.desc: "In my wanderings outside of camp, I come across a clearing in the forest rich with all manner of colorful berries adorning the bushes. They are unlike any I have seen before, and look so tantalizingly delicious and it would take my followers less than an hour to pick them all.\n\nCould these be a much needed gift from [ROOT.Char.GetFaith.CreatorName|U], or a trick from [ROOT.Char.GetFaith.TricksterGodName|U] meant to test us?"
ep3_laamps.8070.a: "I wonder what [forager.GetFirstNameNoTooltip] would make of this."
ep3_laamps.8070.b: "Ah! I recognize these fruits!"
ep3_laamps.8070.c: "Life is an adventure, even for the stomach."
ep3_laamps.8070.c.win: "The fruits were delicious"
ep3_laamps.8070.c.lose: "You ate poison"
ep3_laamps.8070.d: "We should survive without them."
ep3_laamps.8080.t: "A Strange Sailor"
ep3_laamps.8080.desc.intro_sea: "Moored for the night, I've made my way to a local tavern. Within, a most peculiar old sailor loudly relates tale after tale.\n\n"
ep3_laamps.8080.desc.intro: "I find myself spending the evening in a local tavern, where I soon become locked in conversation with a most peculiar old sailor, who loudly relates tale after tale.\n\n"
ep3_laamps.8080.desc.memory: "I share one of my own, about the time [memory.GetDescription], but [sailor.GetFirstName] simply bursts into laughter.\n\n"
ep3_laamps.8080.desc.no_memory: "I try to share a story of my own, but [sailor.GetFirstName] simply bursts into laughter right after I begin.\n\n"
ep3_laamps.8080.desc.outro: ""Ye're like a [ROOT.Char.Custom('WomanManOpposite')], my [ROOT.Char.GetLadyLord]! Look at me ol' [sailor.Custom('GetInjuredBodyPart')]! I wager ye'd not have the stomach t' watch yers vanish into the briny abyss! I had a leak to plug, I did, and naught else to use in its place!"\n\n"Those were the glory days, my [ROOT.Char.GetLadyLord], oh yes..." [sailor.GetSheHe] pines. "And I long to live 'em again...""
ep3_laamps.8080.a: ""Ahhha! You are a genius!""
ep3_laamps.8080.b: ""We have need of an old sailor around camp.""
ep3_laamps.8080.c: ""You think #EMP that#! was a good story?""
ep3_laamps.8080.c.win: "Your stories impress"
ep3_laamps.8080.c.lose: "Your stories fail to impress"
ep3_laamps.8080.d: ""Get away from me.""
ep3_laamps.8090.t: "The Distant Shores"
ep3_laamps.8090.desc.intro: "I stroll through the market of this strange land. Vendors beckon in an alien tongue, and I am lost in a sea of foreign scents, but strangely this all feels like home.\n\n"
ep3_laamps.8090.desc.world_europe: "Where else could I have the pleasure of smelling fresh lavender, or of watching the sun set over the remains of old Rome, or listen to the jubilant chorus of a church choir, or wintering warmed by the hearth of a friendly stranger? Nowhere but Europe."
ep3_laamps.8090.desc.world_middle_east: "To see the desert sky alive with stars, to cross the sands amidst the caravan camels, to behold the magnificence of man's oldest civilizations in Cairo, Baghdad, Persepolis. What land could claim to be the heartland of all mankind if not here?"
ep3_laamps.8090.desc.world_india: "Where else could I taste the delicate balance of aromatic spices, and wash the whole affair down with a delicious mango lassi? To hear the gentle melodies of the bansuri player, or watch the magnificent lotus flowers bloom along the Ganges? Only India."
ep3_laamps.8090.desc.world_africa: "I hear the sweet melodies of drums echoing through the market, dogs crying in the wild, and I feel myself starting to belong. My feet rest on alien sand, and strange birds wheel in the sky, and at last I feel satisfied."
ep3_laamps.8090.desc.world_steppe: "Where else is a [ROOT.Char.GetWomanMan] free if not on the endlessly unfurling steppe with nothing but [ROOT.Char.GetFaith.CreatorNamePossessive|U] great blue sky above [ROOT.Char.GetHerHim]? I almost feel I could run and ride for a lifetime, feel the wind on my face, and the grass under my feet, and just chase the horizon forever."
ep3_laamps.8090.desc.world_tibet: "In the distance, I hear the rare sound of people singing from their throats, and feel myself yearning to join their chorus. The endless cascading beauty of the Himalayas stretches before me, and I feel compelled to discover every hidden crevice and secret utopia lurking within."
ep3_laamps.8090.desc.world_burma: "The rising heat lends a peacock's opalescent shimmer to all around, the men and women bustling beneath the towering pagodas. The aroma of tea leaves permeates and washes through these streets, mixing with freshly-sewn teak to provide a heady cocktail. The sun is high above this valley carved by the mighty Irrawaddy, and the hundred cultures that live in it welcome me as a long-lost [ROOT.Char.Custom('SisterBrother')]."
ep3_laamps.8090.desc.outro: "\n\nA [ROOT.Char.GetWomanMan] walks through [county.GetNameNoTierNoTooltip], but is [ROOT.Char.GetSheHe] still [ROOT.Char.GetFirstNameNicknamed]?"
ep3_laamps.8090.a: "Can a [ROOT.Char.GetWomanMan] not be both [ROOT.Char.GetCulture.GetNameNoTooltip] #EMP and#! [county.GetCountyData.GetCulture.GetNameNoTooltip]?"
ep3_laamps.8090.b: "Whoever I am about to be, [ROOT.Char.GetSheHe] will be wonderful!"
ep3_laamps.8090.c: "Perhaps all [ROOT.Char.GetCulture.GetNameNoTooltip] should find a home here."
every_child_in_camp: "All of your [children|E] in camp"
every_relative_in_camp_your_culture: "Every [close_family|E] member in camp of your [culture|E]"
every_camp_member: "Everyone in camp"
cultural_acceptance_distant_hero: "Embraced by a great hero"
laamp_prepping_for_invasion: "Folk Hero"
laamp_prepping_for_invasion_desc: "The peasantry have come to regard this character as a folk hero who will save them from high taxes and tyranny."
laamps_8090_preparing_invasion: "Preparing Invasion"
laamps_8090_preparing_invasion_desc: "This character is preparing to invade foreign lands and make a new home for their people there."
laamp_familiar_lands: "Familiar Lands"
laamp_familiar_lands_desc: "This character is enjoying the popular support of peasants within the lands they travel."
friend_trip_of_a_lifetime: "[CHARACTER.GetShortUIName|U] took [TARGET_CHARACTER.GetShortUIName] on the adventure of a lifetime"
friend_trip_of_a_lifetime_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] took [CHARACTER.GetShortUIName] on the adventure of a lifetime"
friend_returned_my_companion: "[CHARACTER.GetShortUIName|U] rejected an opportunity to take one of [TARGET_CHARACTER.GetShortUINamePossessive] courtiers"
friend_returned_my_companion_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] rejected an opportunity to take one of [CHARACTER.GetShortUINamePossessive] courtiers"
friend_gave_them_a_dog: "[CHARACTER.GetShortUIName|U] gifted [TARGET_CHARACTER.GetShortUIName] a strong and loyal hound"
friend_gave_them_a_dog_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] gifted [CHARACTER.GetShortUIName] a strong and loyal hound"
friend_eccentric: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded over shared eccentricities"
artifact_durable_materials_02: "Durable Materials"
cultural_acceptance_fled_persecution: "An adventurer helped some minorities escape persecution"
friend_treasured_more_than_food: "[TARGET_CHARACTER.GetShortUIName|U] offered [CHARACTER.GetShortUIName] provisions in [CHARACTER.GetSheHe] time of need."
friend_treasured_more_than_food_corresponding: "[CHARACTER.GetShortUIName|U] offered [TARGET_CHARACTER.GetShortUIName] provisions in [TARGET_CHARACTER.GetSheHe] time of need."
#Legitimist
laamp_legitimist_support_contract: "Legitimist Support"
laamp_legitimist_support_contract_contract: "$laamp_legitimist_support_contract$"
laamp_legitimist_support_contract_desc_title: "To the legitimate heir,"
laamp_legitimist_support_contract_desc: "Word about your rightful claim has spread far and wide and has created an opportunity to discuss our support."
laamp_legitimist_support_contract_request: "You are hereby invited to arrive in front of us. We will talk about how we can help you in your righteous quest. We are sure we will come to an understanding about the stupendous support we can provide. And a meager payment that we will collect in the future."
ep3_laamps.8101.t: "$laamp_legitimist_support_contract$ — Too Many Claims"
ep3_laamps.8101.desc: ""Welcome, ah welcome. So glad you came," says [petitioned_ruler.GetName], as I am ushered in secret in front of [petitioned_ruler.GetHerHim].\n\n"We have much to discuss. But first, let us settle the matter of selection of your efforts. You seem to have multiple claims on various titles, and while we wish to see you take them all eventually, one must start with a clear goal, lest their efforts go to waste chasing too many tails on the proverbial birds.\n\nI hear that [title_2.GetName] is quite nice this time of year, but truly, the choice is yours. Which one will it be, hm?""
ep3_laamps.8101.a: "[title_1.GetName]"
ep3_laamps.8101.a.desc: "This choice cannot be changed later. Further negotiations with other benefactors will also target this title."
ep3_laamps.8101.b: "[title_2.GetName]"
ep3_laamps.8101.c: "[title_3.GetName]"
ep3_laamps.8101.d: "[title_4.GetName]"
ep3_laamps.8102.t: "$laamp_legitimist_support_contract$ — Prelude"
ep3_laamps.8102.desc: ""We can offer you gold and our finest warriors, in exchange for, let us say, half the yearly income of [claimed_title.GetName]." [petitioned_ruler.GetName] clearly does not want to waste time.\n\n"We cannot wait to see the head of [claimed_title.GetHolder.GetName] on the spear. Oh, and please do not bore us too much while you inevitably ask for more, there is a limit to our leniency."\n\n#italic You will have [ROOT.Var('legitimist_turns').GetValue] turns to negotiate the details of the deal."
ep3_laamps.8102.a: ""The most important thing, Your Grace...""
ep3_laamps.8102.a.desc: "You will start the negotiations without asking for more"
ep3_laamps.8102.b: "Dazzle [petitioned_ruler.GetHerHim] with your brilliance."
ep3_laamps.8102.b.desc: "You will start the negotiations with increased level of support"
ep3_laamps.8102.c: "Baffle [petitioned_ruler.GetHerHim] with gibberish."
ep3_laamps.8102.c.desc: "You will get more turns to negotiate with [petitioned_ruler.GetName]"
ep3_laamps.8102.d: "Time is never wasted between friends!"
ep3_laamps.8102.d.desc: "$ep3_laamps.8102.c.desc$"
ep3_laamps.8102.e: ""Let us settle an old debt first.""
ep3_laamps.8102.e.desc: "$ep3_laamps.8102.b.desc$"
ep3_laamps.8102.b.success: "You convince [petitioned_ruler.GetShortUIName]"
ep3_laamps.8102.b.failure: "You lose a turn of negotiations"
ep3_laamps.8103.t: "$laamp_legitimist_support_contract$ — Debate"
ep3_laamps.8103.intro_1: "[petitioned_ruler.GetName] shifts in [petitioned_ruler.GetHerHis] chair, [petitioned_ruler.GetHerHis] gaze piercing you through.\n\n"
ep3_laamps.8103.intro_2: "The air is tense, for the stakes are high. From [petitioned_ruler.GetNamePossessive] posture you gather how important this matter is to [petitioned_ruler.GetHerHim].\n\n"
ep3_laamps.8103.intro_3: "The candles have been replaced, the drinks refilled. [petitioned_ruler.GetNamePossessive] servants left without a needless word, for their betters are to speak.\n\n"
ep3_laamps.8103.no_more_turns_flavor: ""We have talked enough" — [petitioned_ruler.GetSheHe] says sternly. — "This is our final offer. You can show your wisdom by accepting it.""
ep3_laamps.8103.mid_1: ""We see this is as a foundation for the bright future ahead of us. We reckon you have the capacity to deliver, not disappoint. And we do not make mistakes in such judgement.""
ep3_laamps.8103.mid_2: ""Yes, yes, this could work. With [petitioned_ruler.GetFaith.HighGodNamePossessive] grace, it will work! How come you did not come to us sooner? Surely you must work on your timing, if you are to succeed.""
ep3_laamps.8103.mid_3: ""Ha! I wish we could see the look on [claimed_title.GetHolder.GetName] face when you stroll into [capital_barony.GetNameNoTier] with our troops. Please be so kind to have someone write down every detail.""
ep3_laamp.8103.turns_left: "\n\n#italic You have #color_yellow [ROOT.Var('legitimist_turns').GetValue] #!turns of negotiations left"
ep3_laamps.8103.support_6: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Overwhelming #!support - #color_yellow 1800 gold and 3000 elite troops.#!"
ep3_laamps.8103.support_5: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Formidable #!support - #color_yellow 1500 gold and 2500 elite troops.#!"
ep3_laamps.8103.support_4: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Sizable #!support - #color_yellow 1200 gold and 2000 elite troops.#!"
ep3_laamps.8103.support_3: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Substantional #!support - #color_yellow 900 gold and 1500 elite troops.#!"
ep3_laamps.8103.support_2: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Modest #!support - #color_yellow 600 gold and 1000 elite troops.#!"
ep3_laamps.8103.support_1: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Standard #!support - #color_yellow 300 gold and 500 elite troops.#!"
ep3_laamps.8103.obligations: "\n#italic After seizing [claimed_title.GetName], you will have to pay #color_yellow [ROOT.Var('legitimist_obligations').GetValue] #!times every two years, each time #color_yellow half of your annual income.#!"
ep3_laamps.8103.one_obligations: "\n#italic After seizing [claimed_title.GetName], you will have to pay #color_yellow half your annual income.#!"
ep3_laamps.8103.a: "Still, more is needed."
ep3_laamps.8103.a.desc: "You will receive higher amount of support now for an additional payment later."
ep3_laamps.8103.b: "Glory is worth more than gold!"
ep3_laamps.8103.b.desc: "You convince [petitioned_ruler.GetNameNoTooltip] to provide more support without increased payment from your side"
ep3_laamps.8103.b.success: "$ep3_laamps.8102.b.success$"
ep3_laamps.8103.b.failure: "$ep3_laamps.8102.b.failure$"
ep3_laamps.8103.c: "I cannot bleed my realm dry!"
ep3_laamps.8103.c.desc: "You will try to convince [petitioned_ruler.GetNameNoTooltip] to decrease the amount of payments by one."
ep3_laamps.8103.c.success: "$ep3_laamps.8102.b.success$"
ep3_laamps.8103.c.failure: "$ep3_laamps.8102.b.failure$"
ep3_laamps.8103.d: "It is... acceptable."
ep3_laamps.8103.d.desc: "@warning_icon! #color_red This option ends the negotiations#!"
ep3_laamps.8105.t: "$laamp_legitimist_support_contract$ — Conclusion"
ep3_laamps.8105.desc: "Two rulers locked in a heated negotiation, one with crown on [petitioned_ruler.GetHerHis] temples, while mine are still bare. But is it the weariness I feel, that sudden weight on my head, or is the crown of [claimed_title.GetName] so close now?\n\nA grimace must have betrayed my thoughts, as [petitioned_ruler.GetName] smiles knowingly. "A fine [claimed_title.GetHolder.GetTitleAsNameNoTooltip] you will make, and soon — four years at most. Our troops and gold will see to it. And please, do not worry, We will remind you if you... happen to forget about your end of our agreement."\n\n[petitioned_ruler.GetSheHe|U] raises [petitioned_ruler.GetHerHis] goblet, a final toast to seal the deal."
ep3_laamps.8105.a: "Patience is key in military matters."
ep3_laamps.8105.a.desc: "You will ask for more time to prepare for war."
ep3_laamps.8105.a.success: "You have 8 years to claim [claimed_title.GetName]"
ep3_laamps.8105.a.failure: "You have 4 years to claim [claimed_title.GetName]"
ep3_laamps.8105.b: "To the future of [claimed_title.GetName]!"
ep3_laamps.8105.b.desc: "You agree to the conditions. $ep3_laamps.8105.a.failure$"
ep3_laamps.8105.c: "This has been a waste of time."
ep3_laamps.8105.c.desc: "@warning_icon! #color_red You break the negotiations.#! [petitioned_ruler.GetName] will not support you, and definitely think less of you."
ep3_laamps.8105.invalidations_reasons: "@warning_icon! #color_red Becoming landed with different title than [claimed_title.GetName] or switching the camp purpose will cancel the deal.#!\n[petitioned_ruler.GetPrimaryTitle.GetName] heir will inherit the obligations. #weak There might be ways to wiggle your way out of paying..."
ep3_laamps.8106.t: "$laamp_legitimist_support_contract$ — The Time Has Come"
ep3_laamps.8106.desc: "Years ago, [petitioned_ruler.GetName] provided me with excellent soldiers and gold, to help me reclaim what is rightfully mine.\n\nThe throne of [claimed_title.GetName] — occupied by the vile usurper [claimed_title.GetHolder.GetShortUIName]!\n\n[petitioned_ruler.GetShortUIName] expects me to strike soon, and grows unpatient with every passing day. But are my forces ready? Have I secured enough support? Do the people in [claimed_title.GetName] weep sufficiently for my triumphant return?"
ep3_laamps.8106.a: "[claimed_title.GetHolder.GetShortUIName] will taste cold steel!"
ep3_laamps.8106.a.desc: "We are going to have to act, if we want to live in a different world."
ep3_laamps.8106.b: "The time is not right yet."
ep3_laamps.8106.b.success: "$ep3_laamps.8102.b.success$"
ep3_laamps.8106.b.failure: "Your obligations have increased"
ep3_laamps.8106.b.desc: "You will have 2 more years to claim [claimed_title.GetName]"
ep3_laamps.8106.c: "I see my fortunes elsewhere."
ep3_laamps.8106.c.desc: "@warning_icon! You break the agreement. [petitioned_ruler.GetName] will be #EMP extremely displeased"
ep3_laamps.8107.t: "Our Unworthy [ROOT.Char.GetFirstName],"
ep3_laamps.8107.desc: "Words cannot express how disappointed we are in you. #EMP You worm#! We had such bright future ahead of us, and you decided to forego it all.\nConsider ourselves deeply displeased, and yourself a maggot. Please be tactful enough to disappear from this Earth silently and pitifully."
ep3_laamps.8107.a: "Fate had other plans."
ep3_laamps.8107.a.desc: "You failed to secure your claim on [claimed_title.GetName]"
ep3_laamps.8108.t: "$laamp_legitimist_support_contract$ — The Toll"
ep3_laamps.8108.desc: "How joyous was my victorious arrival in [claimed_title.GetName]! After such a long time spent traveling the inhospitable roads, always being a guest in foreign lands, without a home, without my rightful claim, my sweet [claimed_title.GetTierAsNameNoTooltip]. Finally, all is right, as it should be from the start. I am a mighty [ROOT.Char.GetTitleAsNameNoTooltip].\n\nThere is a thorn in this bouquet, however. [petitioned_ruler.GetName], who has helped me immensely to achieve this, demands I pay what we agreed upon all those years ago. Surely, the honorable [ROOT.Char.GetHouse.GetNameNoTooltip] always pays [ROOT.Char.GetHerHis] debts?"
ep3_laamps.8108.a: "[Glossary( 'Pacta Sunt Servanda', 'PACTA_SUNT_SERVANTA_GLOSS' )]"
PACTA_SUNT_SERVANTA_GLOSS: "Latin for "Agreements must be kept""
ep3_laamps.8108.payments_left: "#color_yellow [petitioned_ruler.MakeScope.Var('legitimist_obligations_left').GetValue] Payments #!left"
ep3_laamps.8108.no_payments_left: "This is the last payment to [petitioned_ruler.GetName]."
ep3_laamps.8108.b: "I will pay, but not right now."
ep3_laamps.8108.b.desc: "You defer the payment till next year. You will still need to pay the agreed upon amount later."
ep3_laamps.8108.b.success: "You craft a convincing argument"
ep3_laamps.8108.b.failure: "Your argument is seen as a poor excuse"
ep3_laamps.8108.c: "[petitioned_ruler.GetShortUINameNoTooltip], you absolute fool!"
ep3_laamps.8108.c.desc: "@warning_icon! You will not pay a broken coin to [petitioned_ruler.GetName]. [petitioned_ruler.GetSheHe|U] should have known better."
ep3_laamps.8108.legitimist_too_poor: "#italic Because of your meager [income|E], you pay back only the exact amount each time: #color_yellow 300 #! [gold_i]"
ep3_laamps.8109.t: "To [ROOT.Char.GetNameNoTooltip]"
ep3_laamps.8109.desc: "Such sadness fills our heart, that our dear [previous_ruler.GetName] no longer sits on throne, [petitioned_ruler.GetFaith.HighGodName] bless [previous_ruler.GetHerHis] soul. Alas, there is a matter of still unsettled payment for our support in putting [previous_ruler.GetHerHim] on said throne. We hope that you have been briefed about the details. And that you are honorable enough to uphold your end."
ep3_laamps.8109.a: "$ep3_laamps.8108.a$"
ep3_laamps.8109.a.desc: "A year from now, a payment of half the realm's yearly income will be expected by [petitioned_ruler.GetShortUIName]"
ep3_laamps.8110.t: "$laamp_legitimist_support_contract$ — Unexpected Conclusion"
ep3_laamps.8110.desc_intro: "Long ago, a deal was struck — [petitioned_ruler.GetName] provided support for the reclamation of [claimed_title.GetName], in form of soldiers and gold upfront, in exchange for a sizable portion of my realm income.\n\nHowever, [petitioned_ruler.GetSheHe] could not have predicted that [petitioned_ruler.GetSheHe] "
ep3_laamps.8110.desc_war: "will be locked in deadly war with me"
ep3_laamps.8110.desc_imprisoned: "has been thrown into my dungeons"
ep3_laamps.8110.desc_killer_root: "has been slain by my hand"
ep3_laamps.8110.desc_dead: "has passed from this world"
ep3_laamps.8110.desc_unlanded: "has lost their honor and title"
ep3_laamps.8110.desc_outro: "before the debt was repaid in full. It seems nobody else important enough in [petitioned_ruler.GetHerHis] realm was privy to the details of the deal. It is clear now — none will come to collect.\n\nA strange turn of events, almost if somebody's cunning hand has guided the ebbs of fate."
ep3_laamps.8110.a: "How wonderful!"
ep3_laamps.8111.t: "Incoming Legitimist Payment"
ep3_laamps.8111.desc: "You will need to pay [petitioned_ruler.GetShortUINameNoTooltip] [incoming_payment_value.GetValue] [gold_i] in #collor_yellow six #! months!"
request_laamp_legitimist_support: "Request Legitimist Support"
request_laamp_legitimist_support_interaction_desc: "Request an invitation to discuss the level and conditions of support for your Legitimist claim"
ep3_legitimist_army: "Legitimist Army"
laamp_legitimist_support_contract_success: "After accepting this [task_contract|E] and traveling to [recipient.GetCurrentLocation.GetName], you will be able to negotiate up to #color_yellow 1800 gold#! and #color_yellow 3000 elite troops#!, in exchange for sizable payments afterwards."
laamp_legitimist_support_contract_failure: "The negotiations fail. You will need to seek help elsewhere."
request_laamp_legitimist_support_already_supporting: "This character is already supporting a Legitimist"
request_laamp_legitimist_have_claim_on_target: "You have a [claim|E] on this character [realm|E]"
YOU_HAVE_HOOK_REASON: "You have a hook on [recipient.GetShortUINamePossessive|U]: $VALUE|=+0$"
ep3_laamps.8200.t: "A New Face in Camp"
ep3_laamps.8200.desc_1: "We are always on the move laden with our baggage, hastily unpacking when we stop, and stuffing it away moments later. Tents, pots, pans, spare weapons, a few precious items, and the food that sustains us on our endless travails.\n\nAs I try to take measure of the logistics of our next move, a towering passerby effortlessly raises one of our carts. One of my followers, clearly amused by this feat of strength, runs to me and pleads:\n\n"[ROOT.Char.GetTitleAsName], [new_person.GetSheHe] raised the whole cart over [new_person.GetHerHis] head, have you seen this! Can we keep [new_person.GetHerHim]? [new_person.GetSheHe|U] does not even need a weapon, [new_person.GetSheHe] can simply grab and throw our enemies! And [new_person.GetSheHe] already promised to carry my pack."\n\nSuch a [new_person.GetWomanMan] could prove [new_person.GetHerselfHimself] useful, carrying my pack as well. [new_person.GetSheHe|U] will eat a lot of provisions though."
ep3_laamps.8200.desc_2: "The night sky fills my camp with dread, lightened only by the flickering campfire. In glimpses, I see my followers' somber, tired faces. The lust of adventuring meets the grim reality tonight, the reality of waterlogged boots, eating last week's leftovers, and sleep interrupted by animals constantly rustling in groves.\n\nA single laugh breaks the gloom. Then another, and I see my stern followers turned into a gaggle of laughing children. Mirth in such darkness is a rare thing. I seek the source of the commotion, and soon [new_person.GetSheHe] appears in front of me, bowing deeply while still dancing, and speaks:\n\n"[ROOT.Char.GetNameNoTooltip], we finally meet! Allow me to introduce myself, I am [new_person.GetName], a jester extraordinaire. I once performed for the great [location.county.holder.top_liege.GetName]! And I made [location.county.holder.top_liege.GetHerHim] laugh, right when they poured buckets of water on me! Alas, the strands of fate have torn me away from my troupe. Now, I offer myself to you and your humor."
ep3_laamps.8200.desc_3: "We have been staying in the [location.county.GetCulture.GetName] [location.GetTerrain.GetNameNoTooltip|l] of [location.county.GetNameNoTier] for a while now. The locals have been frequently visiting our camp, to trade, or simply to hang around. Recently I saw a [new_person.GetWomanMan] lingering around for longer than the rest. Almost as if looking for an excuse to not go back to [new_person.GetHerHis] village, to stay with us and travel to new lands.\n\nThere is always work for an able bodied soul in my camp, but should we invite every stray puppy? Today, [new_person.GetSheHe] mustered enough courage to make a proposition, standing in front of me with these prepared words:\n\n"There have been lean years and fat years here in [location.county.GetNameNoTier]. And I reckon, the lean years are coming back. The signs are there for those who can see. Please, I do not wish to die where I was born, to stay here, any longer. I humbly ask, allow me to join your band, my [ROOT.Char.GetLadyLord|U].""
ep3_laamps.8200.a: "Welcome, [new_person.GetFirstName]!"
ep3_laamps.8200.b: "Please go away."
ep3_laamps.8200.c: "Leave and spread the word: Stay away!"
ep3_laamps.8200.c.tt: "Characters will not try to randomly join your camp for the next 20 years"

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l_english:
domicile_name: "[CHARACTER.GetDynastyHouseNameNoTooltip] [DOMICILE_TYPE.GetNameNoTooltip]"
domicile_name_possessive: "[CHARACTER.GetDynastyHouseNameNoTooltip] [DOMICILE_TYPE.GetNamePossessiveNoTooltip]"
noble_family_name: "[Select_CString( CHARACTER.GetHouse.IsValid, CHARACTER.GetHouse.GetBaseNameNoTooltip, CHARACTER.GetNameNoTooltip)] Family"
adventurer_name: "[new_landless_adventurer.GetFirstNamePossessiveNoTooltip] Camp"
adventurer_name_001: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('GetAdventureNameAnimals')|U]"
adventurer_name_002: "[new_landless_adventurer_house.GetBaseNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]"
adventurer_name_003: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]"
adventurer_name_004: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.GetCulture.GetCollectiveNounNoTooltip|U]"
adventurer_name_005: "[new_landless_adventurer.GetCulture.GetNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameAnimals')|U]"
adventurer_name_006: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]"
adventurer_name_007: "[new_landless_adventurer.Custom('GetAdventureNameBand')|U] of the [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]"
adventurer_name_008: "[new_landless_adventurer_house.GetBaseNameNoTooltip|U]'s [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]"
adventurer_name_009: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of the [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]"
adventurer_name_010: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of [new_landless_adventurer_location.GetNameNoTooltip|U]"
adventurer_name_011: "[new_landless_adventurer.Custom('GetAdventureNameBand')|U] of [new_landless_adventurer_location.GetNameNoTooltip|U]"
adventurer_name_012: "[new_landless_adventurer_location.GetNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]"
adventurer_name_013: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of [new_landless_adventurer.GetFaith.HighGodName]"
adventurer_name_014: "[new_landless_adventurer.Custom('GetAdventureNameReverentBand')|U] of [new_landless_adventurer.GetFaith.HighGodName]"
adventurer_name_015: "[new_landless_adventurer.Custom('GetAdventureNameSuffix')|U] of [new_landless_adventurer.GetFaith.GoodGodNames]"
adventurer_name_016: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U]-Bearers"
adventurer_name_017: "Sword-[new_landless_adventurer.Custom('GetAdventureNameSwordBand')|U]"
adventurer_name_018: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U] of [new_landless_adventurer.GetFaith.WarGodName]"
adventurer_name_019: "[new_landless_adventurer.Custom('GetAdventureNameReverentBand')|U] of [new_landless_adventurer.GetFaith.WealthGodName]"
adventurer_name_020: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of [new_landless_adventurer.GetFaith.FertilityGodName]"
adventurer_name_021: "[new_landless_adventurer_county.GetAdjectiveNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]"
adventurer_name_022: "[new_landless_adventurer.GetCulture.GetNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]"
adventurer_name_023: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U] of [new_landless_adventurer_house.GetBaseNameNoTooltip|U]"
adventurer_name_024: "[new_landless_adventurer.Custom('GetAdventureNameSuffix')|U] of [new_landless_adventurer.GetFaith.KnowledgeGodName]"
adventurer_name_025: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U] of [new_landless_adventurer.GetFaith.EvilGodNames]"
adventurer_name_0026: "[new_landless_adventurer.GetFirstNamePossessiveNoTooltip] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]"
adventurer_name_0027: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('KnightCulturePluralNoTooltip')]"
main_building_estate_building: "Main estate"
bonus_building_estate_building: "Bonus estate"
library_estate_building: "Library"
observatory_estate_building: "Observatory"
scholars_office_estate_building: "Scholar's Office"
nearby_landless_adventurer_created_message_title: "New Adventurer"
nearby_landless_adventurer_created_message_conquest_tt: "[new_landless_adventurer.GetShortUINamePossessive|U] [realm|E] was conquered by [adventurer_flavor_char.GetUIName]"
nearby_landless_adventurer_created_message_deposition_tt: "[new_landless_adventurer.GetShortUIName|U] was deposed by [adventurer_flavor_char.GetUIName]"
nearby_landless_adventurer_created_message_succession_tt: "[new_landless_adventurer.GetShortUIName|U] was spurred by [new_landless_adventurer.GetHerHis] [new_landless_adventurer.Custom2('RelationToMeShort', SCOPE.sC('adventurer_flavor_char'))], [adventurer_flavor_char.GetUINamePossessive], [succession|E]"
nearby_landless_adventurer_created_message_exile_tt: "[new_landless_adventurer.GetShortUIName|U] was [banished|E] by [adventurer_flavor_char.GetUIName]"
nearby_landless_adventurer_created_message_voluntary_tt: "[new_landless_adventurer.GetShortUIName|U] bequeathed [new_landless_adventurer.GetHerHis] [realm|E] to [adventurer_flavor_char.GetUIName]"
nearby_landless_adventurer_created_message_revocation_tt: "[new_landless_adventurer.GetShortUINamePossessive|U] last [title|E] was [revoked|E] by [adventurer_flavor_char.GetUIName]"
nearby_landless_adventurer_created_message_runaway_allowed_tt: "[new_landless_adventurer.GetShortUIName|U] left home with [new_landless_adventurer.GetHerHis] [new_landless_adventurer.Custom2('RelationToMeShort', SCOPE.sC('adventurer_flavor_char'))], [adventurer_flavor_char.GetUINamePossessive], blessing"
nearby_landless_adventurer_created_message_runaway_forbidden_tt: "[new_landless_adventurer.GetShortUIName|U] left home against [new_landless_adventurer.GetHerHis] [new_landless_adventurer.Custom2('RelationToMeShort', SCOPE.sC('adventurer_flavor_char'))], [adventurer_flavor_char.GetUINamePossessive], wishes"
nearby_landless_adventurer_created_message_wanderer_tt: "[new_landless_adventurer.GetShortUIName|U] gathered a band of followers and became an [adventurer|E]"
nearby_landless_adventurer_created_message_fallback_tt: "[new_landless_adventurer.GetShortUIName|U] has become an [adventurer|E]"
nearby_landed_ruler_created_message_title: "Adventurer Landed"
nearby_landed_ruler_created_message_purchased_tt: "[landed.GetShortUIName|U] purchased the [landed_flavor_title.GetName] from [landed_flavor_char.GetUIName]"
nearby_landed_ruler_created_message_negotiated_tt: "[landed.GetShortUIName|U] was granted the [landed_flavor_title.GetName] after negotiation with [landed_flavor_char.GetUIName]"
nearby_landed_ruler_created_message_conquest_support_tt: "[landed.GetShortUIName|U] conquered the [landed_flavor_title.GetName] with [landed_flavor_char.GetUINamePossessive] support"
nearby_landed_ruler_created_message_conquest_tt: "[landed.GetShortUIName|U] conquered the [landed_flavor_title.GetName] from [landed_flavor_char.GetShortUIName]"
nearby_landed_ruler_created_message_seize_realm_tt: "[landed.GetShortUIName|U] seized the [landed_flavor_title.GetName] from [landed_flavor_char.GetUINamePossessive] by roguery"
nearby_landed_ruler_created_message_culture_champion_tt: "[landed.GetShortUIName|U] championed [landed.GetCulture.GetName] self-rule and was granted the [landed_flavor_title.GetName] by [landed_flavor_char.GetUIName]"
nearby_landed_ruler_created_message_fallback_tt: "[landed.GetShortUIName|U] has become [landed|E]"
laamp_may_become_adventurer_tt: "[THIS.Char.GetShortUIName|U] may become an [adventurer|E]"
laamp_become_adventurer_tt: "#mixed_value #BER [THIS.Char.GetShortUIName|U] will establish an [adventurer|E] [camp|E]#!#!"
laamp_lost_last_title_tt: "You lost your last [title|E]"
laamp_game_over_tt: "#negative_value #BER The Game will end!#!#!"
laamp_vassal_breakaway_tt: "Every vassal has a chance to break away"
contract_title: "[CHARACTER.GetDynastyHouseNameNoTooltip] Contract"
ep3_laamp_diplo_range_trigger_tt_desc: "[TARGET_CHARACTER.GetShortUINamePossessive] [capital|E] is in range of [CHARACTER.GetShortUINamePossessive] [camp|E]."
ep3_laamp_diplo_range_trigger_tt_not_desc: "[TARGET_CHARACTER.GetShortUINamePossessive] [capital|E] is too far away. [CHARACTER.GetShortUINamePossessive|U] [camp|E] must be moved closer."
PROVISION_COST_TO_OWNER_TRIGGER: "[provisions|E] cost between $DOMICILE_LOCATION$ and $OWNER_LOCATION$ is $COMPARATOR$ $NUM|V$"
PROVISION_COST_TO_DOMICILE_TRIGGER: "[provisions|E] cost between $DOMICILE_LOCATION$ and $OWNER_LOCATION$ is $COMPARATOR$ $NUM|V$"
PROVISIONS_GREATER_OR_EQUAL_TRIGGER: "[provisions|E] are greater or equal to $NUM|V$"
NOT_PROVISIONS_GREATER_OR_EQUAL_TRIGGER: "[provisions|E] are NOT greater or equal to @provisions_icon!$NUM|V0$"
destroy_laamp_effect.tt.domicile_liquidated: "All [camp|E] buildings will be demolished, and a portion of their costs returned"
can_move_domicile_camp_exile.tt: "The [holder|E] of this [county|E], or a [liege|E], has exiled you"
LAAMP_AGE_LIMIT: "You can't create an adventurer younger than 16."

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l_english:
ep3_laamps_provisions.1000.t: "Cutting Rations"
ep3_laamps_provisions.1000.desc: ""[concerned.Custom2('RelationToMeShort', ROOT.Char)|U]," begins [concerned.GetFirstName], "I couldn't help but notice that we are about halfway through our provisions..."\n\n"Shouldn't we start reducing our rations or — even better — plan for a stop to stock up? It's not an emergency yet, but these kind of situations don't need long to take a turn for the worse. A simple delay, and we could find ourselves forced to eat the soles of our boots!""
ep3_laamps_provisions.1000.a: "Stop fretting, it's gonna be fine!"
ep3_laamps_provisions.1000.b: "Just buy yourself something tasty at the next town!"
ep3_laamps_provisions.1010.t: "Hungry Deserters"
ep3_laamps_provisions.1010.desc: "This morning, another bunch of soldiers went missing.\n\nThis trend has been ongoing for several days, and I must accept that they are not simply getting lost while on patrol, or attacked by wild animals while standing on guard. They are deserting.\n\nI admit that things have been rough: food and water are running low, and pay day may come much later than expected. Still, I can't condone such cowardice!"
ep3_laamps_provisions.1010.a: "Weaklings!"
ep3_laamps_provisions.1020.t: "Quitters"
ep3_laamps_provisions.1020.desc: ""#EMP I can't do this anymore!#!"\n\nAs I sleepily emerge from my tent, I see a furious [leaver.GetTitledFirstName] ranting and dragging a bag with [leaver.GetHerHis] few belongings out of the camp.\n\n"I can't feel my feet anymore, my back hurts all the time, and I can't remember the last time I've had a warm meal! Or a fulfilling meal! Or an actual meal at all! #EMP Curses to you, damned [ROOT.Char.GetFirstNameNoTooltip]!#!""
ep3_laamps_provisions.1020.a: "Go, you coward!"
ep3_laamps_provisions.1025.t: "Not Worth the Candle"
ep3_laamps_provisions.1025.desc: ""I #EMP really#! tried to support you, [ROOT.Char.GetFirstNameNoTooltip], I tried my very best, but this has gone too far!" says [leaver.Custom2('MyCharacterIntroduction', ROOT.Char)], tears of frustration in [leaver.GetHerHis] eyes and a murderous expression on [leaver.GetHerHis] face.\n\n"You're going to lead us to our death! All for your silly ambition and ridiculous stinginess! But I won't follow you to an early grave! I'm leaving. NOW!""
ep3_laamps_provisions.1025.a: "Goodbye."
ep3_laamps_provisions.1030.t: "Starving Soldiers"
ep3_laamps_provisions.1030.desc: "Some of my soldiers are still deserting; most of them, however, don't even have the strength to leave.\n\nDay after day, the numbers of my followers dwindle, as hunger, thirst, and an assortment of sicknesses cut them down one by one."
ep3_laamps_provisions.1030.a: "Yet still we march on."
ep3_laamps_provisions.1040.t: "Weakening Body"
ep3_laamps_provisions.1040.desc: "A persistent cough shakes my body. Some water could help, but it ran out yesterday. My hands shake, and I'm probably running a fever.\n\nI feel weak and sick — a condition I seem to share with many of my followers.\n\nWe need to stock up on provisions, and we need to do it #EMP now#!, before it's too late."
ep3_laamps_provisions.1040.a: "I'm just exhausted..."
ep3_laamps_provisions.1050.t: "The Touch of Death"
ep3_laamps_provisions.1050.desc_pet_horse: "My poor [ROOT.Char.Custom( 'WarhorseStoryName' )]!\n\nThe hardships of our journey were just too much, even for such a powerful steed..."
ep3_laamps_provisions.1050.desc_pet_dog: "My poor [ROOT.Char.Custom( 'DogStoryName' )]!\n\nThe hardships of our journey were just too much, even for such a brave hound..."
ep3_laamps_provisions.1050.desc_pet_cat: "My poor [ROOT.Char.Custom( 'CatStoryName' )]!\n\nThe hardships of our journey were just too much for a tiny kitten..."
ep3_laamps_provisions.1050.desc_pet_no: "What a tragedy!"
ep3_laamps_provisions.1050.desc_pet: "I'll always remember the way your intelligent eyes used to smile at me on better days, but their lost luster, dulled by pain and sadness, as you lifted your head for me for the last time, is all I can see.\n\nMay [ROOT.Char.GetFaith.HighGodName] forgive me for my foolishness that brought us here. I don't think I can."
ep3_laamps_provisions.1050.desc_follower: "\n\nOur animals have been falling like flies, soldiers collapsing to the side of the road, and now this; [ROOT.Char.GetFaith.DeathDeityName] has visited my camp and taken [dead.Custom2('MyCharacterIntroduction', ROOT.Char)] away! The toll from all the hardships on this ill-advised journey was too much for [dead.GetHerHim]...\n\nThis death weighs heavily on my conscience."
ep3_laamps_provisions.1050.a: "Goodbye, friend."
ep3_laamps_provisions.1050.a_tt: "Your pet died"
ep3_laamps_provisions.1050.a_1: "[dead.GetSheHe|U] didn't deserve this."
ep3_laamps_provisions.1050.b: "At least we got some fresh meat out of the deal!"
ep3_laamps_provisions.1050.c: "After all... Why not...?"
ep3_laamps_provisions.1050.d: "I'm sorry... I'm so, so #EMP sorry#!..."
ep3_laamps_provisions.1050.d.tt: "You eat your poor pet's carcass"
ep3_laamps_provisions.1060.t: "Bad Air"
ep3_laamps_provisions.1060.desc: "Silence hangs heavy above my camp today, only interrupted by the faint moans of the sick.\n\nDuring the night, many of my followers started showing symptoms of some illness. By morning, it looked like a proper epidemic. My people, already weakened by the long march and the limited access to food and water, can barely gather the strength to stand, let alone walk.\n\nIf I want to save anyone, we need to stop now."
ep3_laamps_provisions.1060.a: "What am I supposed to do?"
ep3_laamps_provisions.1070.t: "Do I See a Light?"
ep3_laamps_provisions.1070.desc: "I can't remember the last time I've eaten.\n\nMy throat feels like parchment.\n\nEverything #EMP hurts#!.\n\nI can't even recall where I'm going, just that I need to go on.\n\nI don't want to go on, I just want this all to #EMP end...#!"
ep3_laamps_provisions.1070.a: "I can't... go on..."
ep3_laamps_provisions.1070.a1: "You starve to death"
ep3_laamps_provisions.1070.a2: "Your stomach is damaged forever"
ep3_laamps_provisions.1070.a3: "Your strength abandons you"
ep3_laamps_provisions.1070.a4: "Desperation pushes you to partake in an unholy meal"
ep3_laamps_provisions.1070.a5: "You get sick"
ep3_laamps_provisions.1070.a6: "Something in your mind breaks"
ep3_laamps_provisions.1070.a7: "The light disappears from your eyes"
ep3_laamps_provisions.1070.a8: "Your body is permanently stunted"
ep3_laamps_provisions.1070.tt: "Starvation"
weak_stomach_modifier: "Weak Stomach"
weak_stomach_modifier_desc: "After surviving with little to no food for a while, this character's stomach can't handle large or elaborate meals anymore, making them easily sick."
hunger_sickness_modifier: "Hunger Sickness"
hunger_sickness_modifier_desc: "Since almost starving to death this character has not been the same: their skin is marred by sores, and their body and mind have grown weaker."
every_follower_custom: "Every [follower|E]"
starving_opinion: "Let Me Starve"
every_maa_regiment_custom: "Every Men-at-Arms regiment"
ep3_laamps_provisions.1080.t: "Empty Bags and Empty Stomachs"
ep3_laamps_provisions.1080.desc_companion: ""I understand your eagerness — believe me, #EMP I do#!! But I beg of you to reconsider your hurry." [complainer.GetFirstNamePossessive] eyes look sad and sunken as [complainer.GetSheHe] stares at me.\n\n"Please, don't be so stubborn. We are completely out of food and clean water; if we don't stop immediately to rest and restock our provisions, we'll just march straight to our death!""
ep3_laamps_provisions.1080.desc_alone: "I genuinely thought I could make it. It was a bit of a stretch, but I wasn't expecting things to take such a turn for the worse so quickly.\n\nI find myself stranded, with no provisions to support my march, starving, thirsty, and exceptionally weak.\n\nThe goal draws nearer with every step, but for the first time I feel the gnawing doubt that I might not make it there alive."
ep3_laamps_provisions.1080.a: "Yet, we must press on."
ep3_laamps_provisions.1080.b: "We need to rest before it's too late."
ep3_laamps_provisions.1080.sea: "You are at sea, there is nowhere to rest, except your own ship!"
ep3_laamps_provisions.1080.c: "Set a course for land, #EMP now#!!"
ep3_laamps_provisions.1080.c.tt: "Your [travel|E] will be canceled, and rerouted to [landfall.GetBaronyNameExplicitly] ([landfall.GetCounty.GetTitle.GetHolder.GetTopLiege.GetPrimaryTitle.GetName])"
critically_low_provisions_alert: "Critically Low Provisions"
critically_low_provisions_alert_desc: "Your provisions are about to run out!"

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l_english:
ep3_landless_admin.1000.t: "On the Door"
ep3_landless_admin.1000.desc: "A soft knock on the estate door surprises me during my walk.\n\n"Come."\n\nA well-dressed [proposed_councillor.GetWomanMan] stands in the doorway, clutching [proposed_councillor.GetHerHis] bag.\n\n"I come to offer my services to the virtuous house of [ROOT.Char.GetHouse.GetBaseNameNoTooltip]. I am greatly skilled and will serve you well.""
ep3_landless_admin.1000.a: ""A skilled [proposed_councillor.GetWomanMan] is always needed.""
ep3_landless_admin.1000.b: ""Surely, it'd be #EMP your#! honor to serve me.""
ep3_landless_admin.1000.b.success: "[proposed_councillor.GetShortUIName] is greatly impressed"
ep3_landless_admin.1000.b.mid: "[proposed_councillor.GetShortUIName] seems convinced"
ep3_landless_admin.1000.b.failure: "[proposed_councillor.GetShortUIName] feels insulted"
ep3_landless_admin.1000.c: ""I am in no need of strange company.""
ep3_landless_admin.1010.t: "In Good Estate"
ep3_landless_admin.1010.desc: ""What a sight! It is said that there are two hundred rooms inside and all their doors are made of solid gold! And in the basement — ah! Greetings, my [ROOT.Char.GetLadyLord]!"\n\nA [local.GetWomanMan] as plain as could be stops in the middle of my garden. A small child is hiding behind [local.GetHerHis] clothes.\n\n"We were just merely having a tour of the estate, as the locals are marveled by its magnificence!""
ep3_landless_admin.1010.a: ""What are you doing in my estate...? Spies!""
ep3_landless_admin.1010.b: ""We must require some contributions...""
ep3_landless_admin.1010.c: ""Make sure #EMP everyone#! knows.""
ep3_landless_admin.1010.d: ""Perhaps you'd like to stay?""
MODIFIER_DEFINITION_VALUE_PER_ESTATE_BUILDING: " \t#weak Increase per $estate_main_01_domicile_building$ [building|E] level#!"
ep3_good_estate_modifier: "In Good Estate"
ep3_good_estate_modifier_desc: "The locals are impressed with the maintenance of this character's $estate_main_01_domicile_building$."
ep3_extra_security_modifier: "Even Higher Walls!"
ep3_extra_security_modifier_desc: "This character has reinforced their estate's security in their concern for spies."
ep3_landless_admin.1020.t: "For a Bit of Gold..."
ep3_landless_admin.1020.desc.intro: "The sound of a bag of coins is one that is difficult to mistake. [steward.GetTitledFirstName] opens the door, [steward.Custom('quirk_pos_pp')].\n\n"My liege! What a resplendent estate this is! The servants have been marveling at the"
ep3_landless_admin.1020.desc.market: "market"
ep3_landless_admin.1020.desc.garden: "garden"
ep3_landless_admin.1020.desc.guardhouse: "guardhouse"
ep3_landless_admin.1020.desc.workshop: "workshop"
ep3_landless_admin.1020.desc.barracks: "barracks"
ep3_landless_admin.1020.desc.vineyard: "vineyard"
ep3_landless_admin.1020.desc.olive: "olive grove"
ep3_landless_admin.1020.desc.outro: "since the morn," [steward.GetFirstNameNoTooltip] gestures vaguely in its direction.\n\n"It would be my great pleasure to assist you in ensuring we get the full benefit out of it.""
ep3_landless_admin.1020.a: ""A marketplace is the heart of every city.""
ep3_landless_admin.1020.b: ""I can imagine myself resting in those gardens...""
ep3_landless_admin.1020.c: ""Security is the most important measure.""
ep3_landless_admin.1020.d: ""Artisans! How I love them!""
ep3_landless_admin.1020.e: ""My men shall receive the best training.""
ep3_landless_admin.1020.f: ""I can't wait to taste that wine!""
ep3_landless_admin.1020.g: ""Oil is the most basic ingredient.""
ep3_landless_admin.1020.h: ""We need #EMP every#! coin in order to keep it that way.""
ep3_landless_admin.1020.h.flavor: "That gold would me much safer with me..."
ep3_landless_admin.1030.t: "A Secret for a Secret"
ep3_landless_admin.1030.desc: "A guest arrived directly from [liege.GetTitledFirstNamePossessive] court, no less! A [courtier.GetWomanMan] stands in front of me, [courtier.Custom('quirk_pos_pp')].\n\n"A word, my [ROOT.Char.GetLadyLord]. It has been said that you hold an interest in our common liege... I know [liege.GetHerHim]. Everyone at court knows [liege.GetHerHim]. A secret is only as strong as its weakest link," [courtier.GetSheHe] smirks.\n\n"A secret for a secret, I propose.""
ep3_landless_admin.1030.a: ""What's stopping you from divulging #EMP my#! secrets!?""
ep3_landless_admin.1030.b: ""A [courtier.GetWomanMan] of no honor deserves no reward.""
ep3_landless_admin.1030.c: ""What an interesting offer...""
ep3_landless_admin.1030.d: ""My gratitude should be pay enough.""
ep3_landless_admin.1030.d.success: "You convince [courtier.GetShortUIName]"
ep3_landless_admin.1030.d.failure: "[courtier.GetShortUIName] is unimpressed"
ep3_landless_admin.1030.e: ""Do not involve me in this.""
ep3_no_secrets_modifier: "No Secrets"
ep3_no_secrets_modifier_desc: "This character is very cautious about their secrets."
ep3_landless_admin.1040.t: "Next in Line"
ep3_landless_admin.1040.desc.intro: "The air is thick with the scent of flowers, and I walk next to [spymaster.GetTitledFirstName] past a small stream, bright and clear.\n\n"Have you considered it, my [ROOT.Char.GetLadyLord]? That [rival.GetTitledFirstName] is dangerously close to the [my_title.GetName]. Some say that [rival.GetSheHe] has already been planning [rival.GetHerHis] edicts..."\n\n"But it does not have to be that way. Rumors are cheap."\n\n"
ep3_landless_admin.1040.desc.child: "My own child... can I dare to do it?"
ep3_landless_admin.1040.desc.spouse: "My own spouse... I swore to always be by your side."
ep3_landless_admin.1040.desc.family: "Blood of my blood... should I not protect you?"
ep3_landless_admin.1040.a: ""Rumors! If it's not the thing that I do best!""
ep3_landless_admin.1040.b: ""Well, that's unfortunate. I'll be in my chambers.""
ep3_landless_admin.1040.c: ""It's worth a try.""
ep3_landless_admin.1040.d: ""But haven't you heard... that [rival.GetSheHe] is #EMP inadequate#!?""
ep3_landless_admin.1040.d.success: "You harm [rival.GetShortUIName] candidacy"
ep3_landless_admin.1040.d.failure: "Your influence is diminished"
ep3_landless_admin.1040.e: ""Let the die fall where it may.""
ep3_landless_admin.1040.tt: "[rival.GetShortUINamePossessive] candidate score for [my_title.GetName] decreases by #negative_value [EmptyScope.ScriptValue('appointment_score_medium_value')|0]#!"
ep3_well_rested_modifier: "Well Rested"
ep3_well_rested_modifier_desc: "This character decided to put their rest above politics."
ep3_landless_admin.1050.t: "Just Below Us"
ep3_landless_admin.1050.desc.intro: ""My [ROOT.Char.GetLadyLord]!" [servant.GetTitledFirstName] fetches me, sweat running down [servant.GetHerHis] forehead as we walk. "The workers have found some tunnels under"
ep3_landless_admin.1050.desc.prison: "the prison cell."
ep3_landless_admin.1050.desc.servants: "the servants' quarters."
ep3_landless_admin.1050.desc.wine: "the wine cellar."
ep3_landless_admin.1050.desc.outro: "Spreading out in all directions."\n\nWhat I see is astounding. This is not something that any of our masons could have built.\n\nThere's a much ancient presence in these walls... stone so old it crumbles."
ep3_landless_admin.1050.a: "Who... who built this!?"
ep3_landless_admin.1050.b: "It'd be a shame if someone got lost in there..."
ep3_landless_admin.1050.c: "We cannot risk our prisoners getting out."
ep3_landless_admin.1050.c.success: "You reinforce your prison"
ep3_landless_admin.1050.c.failure: "Your efforts bear no fruits"
ep3_landless_admin.1050.d: "There must be a treasure down there!"
ep3_landless_admin.1050.d.success: "You find something"
ep3_landless_admin.1050.e: "We can use this for #EMP our#! agents..."
ep3_landless_admin.1050.e.success: "You clean the debris from the tunnels"
ep3_landless_admin.1050.f: "Leave it as it is."
SCHEME_SECRET_DOMICILE_TUNNEL: "You can use your secret tunnels: $VALUE|+0=$"
ep3_secret_tunnels_abduct: "Your [GetScheme('abduct').GetTypeName] [schemes|E] will have a higher [success_chance|E]"
ep3_tunnel_investigation_modifier: "Tunnel Investigation"
ep3_tunnel_investigation_modifier_desc: "This character discovered some tunnels underneath their estate and decided to investigate them."
ep3_tunnel_prison_modifier: "No One Leaves"
ep3_tunnel_prison_modifier_desc: "This character has reinforced their prison."
ep3_tunnel_servants_modifier: "Fast Track"
ep3_tunnel_servants_modifier_desc: "This character uses the tunnels underneath their estate as a shortcut."

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l_english:
# Diplomacy
admin_ducal_conquest_perk_effect_first: "[candidate_score|E] for [governorships|E]: #P +30#!"
admin_dignitas_perk_effect_first: "[candidate_score|E] for [empire|E] [titles|E]: #P +30#!"
admin_familial_familiar_perk_effect_first: "[powerful_family_rating|E]: #P +10#!"
admin_friendly_counsel_perk_effect_first: "You can request [GetPlayer.Custom('GetProvincialArmiesConcept')] from [friends|E]"
# Stewardship
admin_positions_of_power_effect_first: "[governor_efficiency|E]: #P +5%#!"
admin_large_levies_perk_name: "Land Management"
admin_council_cost_perk_effect_first: "#high $request_council_interaction$#! cost: [influence_i]#P -[EmptyScope.ScriptValue('admin_council_cost_perk_value')|0%]#!"
# Intrigue
court_of_shadows_perk_bonus: "$court_of_shadows_perk_name$: #P +[EmptyScope.ScriptValue('court_of_shadows_perk_admin_percentage')|0]%#!"
admin_court_of_shadows_perk_effect_first: "Max [success_chance|E] in [political_schemes|E]: [success_chance_max_i]#P +[EmptyScope.ScriptValue('court_of_shadows_perk_admin_percentage')|0]%#!"
admin_mortal_adoration_perk_effect_first: "You can request [GetPlayer.Custom('GetProvincialArmiesConcept')] from [lovers|E]"
# Learning
cheaper_change_state_faith_cost_effect_first: "$change_state_faith$ Cost: #P -[EmptyScope.ScriptValue('admin_state_faith_cost_perk_value')|0%]#!"

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l_english:
became_landless_adventurer_memory:0 "Became Adventurer"
became_landless_adventurer_memory_desc:0 "I became an adventurer"
became_landless_adventurer_memory_desc_second_perspective:0 "you became an adventurer"
became_landless_adventurer_memory_desc_third_perspective:0 "[owner.GetFirstName] became an adventurer"
became_landless_adventurer_memory_desc_conquest: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] conquered my realm"
became_landless_adventurer_memory_desc_conquest_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] conquered your realm"
became_landless_adventurer_memory_desc_conquest_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] conquered [owner.GetHerHis] realm"
became_landless_adventurer_memory_desc_deposition: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] deposed me"
became_landless_adventurer_memory_desc_deposition_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] deposed you"
became_landless_adventurer_memory_desc_deposition_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] deposed [owner.GetHerHim]"
became_landless_adventurer_memory_desc_succession: "$became_landless_adventurer_memory_desc$ after my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession"
became_landless_adventurer_memory_desc_succession_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession"
became_landless_adventurer_memory_desc_succession_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession"
became_landless_adventurer_memory_desc_exile: "$became_landless_adventurer_memory_desc$ after I was exiled by [flavor_character.GetName]"
became_landless_adventurer_memory_desc_exile_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after you were exiled by [flavor_character.GetName]"
became_landless_adventurer_memory_desc_exile_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetSheHe] was exiled by [flavor_character.GetName]"
became_landless_adventurer_memory_desc_voluntary: "$became_landless_adventurer_memory_desc$ and left my realm to [flavor_character.GetName]"
became_landless_adventurer_memory_desc_voluntary_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ and left your realm to [flavor_character.GetName]"
became_landless_adventurer_memory_desc_voluntary_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ and left [owner.GetHerHis] realm to [flavor_character.GetName]"
became_landless_adventurer_memory_desc_revocation: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] revoked my title"
became_landless_adventurer_memory_desc_revocation_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] revoked your title"
became_landless_adventurer_memory_desc_revocation_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] revoked [owner.GetHerHis] title"
became_landless_adventurer_memory_desc_runaway_allowed: "I left home to become an adventurer with my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing"
became_landless_adventurer_memory_desc_runaway_allowed_second_perspective: "You left home to become an adventurer with your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing"
became_landless_adventurer_memory_desc_runaway_allowed_third_perspective: "[owner.GetFirstName] left home to become an adventurer with [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing"
became_landless_adventurer_memory_desc_runaway_forbidden: "I left home to become an adventurer against my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes"
became_landless_adventurer_memory_desc_runaway_forbidden_second_perspective: "You left home to become an adventurer against your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes"
became_landless_adventurer_memory_desc_runaway_forbidden_third_perspective: "[owner.GetFirstName] left home to become an adventurer against [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes"
became_landless_adventurer_memory_desc_wanderer: "$became_landless_adventurer_memory_desc$ after I gathered a following as a wanderer"
became_landless_adventurer_memory_desc_wanderer_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after you gathered a following as a wanderer"
became_landless_adventurer_memory_desc_wanderer_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetSheHe] gathered a following as a wanderer"
endured_greek_fire_memory: "Endured Greek fire"
endured_greek_fire_memory_desc: "I watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet"
endured_greek_fire_memory_desc_second_perspective: "You watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet"
endured_greek_fire_memory_desc_third_perspective: "[owner.GetFirstName] watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet"
deposed_liege_memory: "Deposed [liege.GetName]"
deposed_liege_memory_desc: "I deposed [liege.GetName]"
deposed_liege_memory_desc_second_perspective: "You deposed [liege.GetName]"
deposed_liege_memory_desc_third_perspective: "[owner.GetFirstName] deposed [liege.GetName]"
changed_state_faith_memory: "changed the state faith of [ROOT.Var('title').GetLandedTitle.GetBaseName]"
changed_state_faith_memory_desc: "I changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]"
changed_state_faith_memory_desc_second_perspective: "You changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]"
changed_state_faith_memory_desc_third_perspective: "[owner.GetFirstName] changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]"
adopted_state_faith_memory: "converted to [ROOT.Var('new_faith').Faith.GetName]"
adopted_state_faith_memory_desc: "I converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]"
adopted_state_faith_memory_desc_second_perspective: "You converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]"
adopted_state_faith_memory_desc_third_perspective: "[owner.GetFirstName] converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]"
frankokratia_byz_independent_memory: "Gained Post-[GetTitleByKey('e_byzantium').GetAdjective] Independence"
frankokratia_byz_independent_memory_desc: "I became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]"
frankokratia_byz_independent_memory_desc_second_perspective: "You became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]"
frankokratia_byz_independent_memory_desc_third_perspective: "[owner.GetFirstName] became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]"
frankokratia_byz_kingdom_memory: "Reclaimed [GetTitleByKey('e_byzantium').GetAdjective] [swapped_kingdom.GetNameNoTier]"
frankokratia_byz_kingdom_memory_desc: "I reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]"
frankokratia_byz_kingdom_memory_desc_second_perspective: "You reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]"
frankokratia_byz_kingdom_memory_desc_third_perspective: "[owner.GetFirstName] reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]"
frankokratia_latin_kingdom_memory: "Established [GetTitleByKey('e_latin_empire').GetAdjective] [swapped_kingdom.GetNameNoTier]"
frankokratia_latin_kingdom_memory_desc: "I established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [swapped_kingdom.GetName]"
frankokratia_latin_kingdom_memory_desc_second_perspective: "You established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [swapped_kingdom.GetName]"
frankokratia_latin_kingdom_memory_desc_third_perspective: "[owner.GetFirstName] established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [kingdom.GetName]"
frankokratia_latin_admin_memory: "Centralized [GetTitleByKey('e_latin_empire').GetAdjective] Government"
frankokratia_latin_admin_memory_desc: "I decreed that my [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance"
frankokratia_latin_admin_memory_desc_second_perspective: "You decreed that your [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance"
frankokratia_latin_admin_memory_desc_third_perspective: "[owner.GetFirstName] decreed that [owner.GetHerHis] [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance"

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l_english:
ep3_restored_pentarchy_seat_county_modifier: "Restored Pentarchy Seat"
ep3_restored_pentarchy_seat_county_modifier_desc: "This county is once again a Seat of the Pentarchy."
ep3_restored_pentarchy_seat_modifier: "$ep3_restored_pentarchy_seat_county_modifier$"
ep3_restored_pentarchy_seat_modifier_desc: "This character has reconquered a Seat of the Pentarchy for the Empire."
ep3_maximum_border_county_modifier: "Final Frontier Restored"
ep3_maximum_border_county_modifier_desc: "The farthest frontier of the Empire of the Romans has been reestablished."
ep3_maximum_border_modifier: "$ep3_maximum_border_county_modifier$"
ep3_maximum_border_modifier_desc: "This character has restored the farthest frontier of the Empire of the Romans."
ep3_new_justinian_county_modifier: "Justinian's Province Restored"
ep3_new_justinian_county_modifier_desc: "This county, once conquered by Justinian's armies, has been returned to the Empire of the Romans once again."
ep3_new_justinian_modifier: "$ep3_new_justinian_county_modifier$"
ep3_new_justinian_modifier_desc: "This character is a New Justinian reconquering the Western Provinces."
ep3_western_tetrarch_county_modifier: "Tetrarch Seat Restored"
ep3_western_tetrarch_county_modifier_desc: "The ancient seat of a Roman Tetrarch has been reconquered by the Empire of the Romans."
ep3_western_tetrarch_modifier: "$ep3_western_tetrarch_county_modifier$"
ep3_western_tetrarch_modifier_desc: "This character has reunified the ancient seat of a Roman Tetrarch to the Empire of the Romans."
ep3_long_lost_province_county_modifier: "Long-Lost Province Restored"
ep3_long_lost_province_county_modifier_desc: "This area, long lost to the Romans, has been returned to the Empire."
ep3_long_lost_province_modifier: "$ep3_long_lost_province_county_modifier$"
ep3_long_lost_province_modifier_desc: "This character has reconquered a Roman Province that had been long lost to the Empire."
ep3_long_contested_province_county_modifier: "Long-Contested Province Restored"
ep3_long_contested_province_county_modifier_desc: "This county, lying just outside the Empire's reach for too long, has been reconquered."
ep3_long_contested_province_modifier: "$ep3_long_contested_province_county_modifier$"
ep3_long_contested_province_modifier_desc: "This character has solified the Empire's borders by reconquering a long-contested area."
ep3_medi_gem_county_modifier: "Mediterranean Gem Restored"
ep3_medi_gem_county_modifier_desc: "This precious foothold in the Mediterranean is again part of the Empire."
ep3_medi_gem_modifier: "$ep3_medi_gem_county_modifier$"
ep3_medi_gem_modifier_desc: "This character has secured an ancient Roman foothold in the Mediterranean."
ep3_politics_before_all_modifier: "Politics Before All"
ep3_politics_before_all_modifier_desc: "This character has a pragmatic approach to politics that ignores feelings and cultural prejudice."
ep3_everything_for_byz_modifier: "Sacrifices for Our People"
ep3_everything_for_byz_modifier_desc: "This character tolerates #EMP barbarians#! as a sacrifice for their people's good."
ep3_triumph_of_god_modifier: "Triumph Shared with the Divine"
ep3_triumph_of_god_modifier_desc: "This character has dedicated their triumph to the Divine, participating in its glory on equal grounds."
ep3_blessed_in_triumph_modifier: "Blessed in Triumph"
ep3_triumph_traditional_punishments_modifier: "Upheld Traditional Punishments"
ep3_triumph_traditional_punishments_modifier_desc: "Blinding captured enemies, rebels, and rivals to the throne is a long-held Byzantine practice, as this character knows well."
ep3_blessed_in_triumph_modifier_desc: "This character's triumph has been blessed by religious authority."
ep3_triumph_public_executioner_modifier: "Held Public Executions"
ep3_triumph_public_executioner_modifier_desc: "This character knows how to maintain public order: by making a spectacle of mass executions."
ep3_triumph_promised_victories_modifier: "Promised Victory"
ep3_triumph_promised_victories_modifier_desc: "This character has excited their subjects' imagination with promises of military victories."
ep3_triumph_promised_stability_modifier: "Promised Stability"
ep3_triumph_promised_stability_modifier_desc: "This character has excited their subjects' imagination with promises of empire stability."
ep3_triumph_promised_prosperity_modifier: "Promised Prosperity"
ep3_triumph_promised_prosperity_modifier_desc: "This character has excited their subjects' imagination with promises of empire prosperity."
ep3_voluntary_laamp_character_modifier: "Voluntary Adventurer"
ep3_voluntary_laamp_character_modifier_desc: "This character has left behind their old realm to carve out a new place in the world."
ep3_emperor_proving_themselves_modifier: "Proving One's Worth"
ep3_emperor_proving_themselves_modifier_desc: "This character has vowed to prove their worth as a legitimate ruler."
ep3_blessed_union_modifier: "Blessed Union"
ep3_blessed_union_modifier_desc: "This character's Head of Faith approved this character's latest wedding."
ep3_non_blessed_union_modifier: "Illegal Union"
ep3_non_blessed_union_modifier_desc: "This character's Head of Faith refused to legitimize this character's latest wedding."
ep3_ennobled_adventurer_modifier_1: "Ennobled Adventurer"
ep3_ennobled_adventurer_modifier_1_desc: "This character has been propelled into the nobility from humble origins, undermining the ancient hierarchies."
ep3_ennobled_adventurer_modifier_2: "$ep3_ennobled_adventurer_modifier_1$"
ep3_ennobled_adventurer_modifier_2_desc: "$ep3_ennobled_adventurer_modifier_1_desc$"
ep3_ennobled_adventurer_modifier_3: "$ep3_ennobled_adventurer_modifier_1$"
ep3_ennobled_adventurer_modifier_3_desc: "$ep3_ennobled_adventurer_modifier_1_desc$"
ep3_century_celebration_county_modifier: "Historical Centenary Celebration"
ep3_century_celebration_county_modifier_desc: "This county is celebrating a centenary anniversary of the foundation of Constantinople."
ep3_foundation_celebration_county_modifier: "Historical Celebration"
ep3_foundation_celebration_county_modifier_desc: "This county is celebrating the anniversary of the foundation of Constantinople."
ep3_exotic_giraffe_modifier: "Exotic Giraffe"
ep3_exotic_giraffe_modifier_desc: "This character has received exotic goods and animals — including a giraffe — from a diplomatic delegation."
ep3_estate_hired_agents_modifier: "Hired Agents"
ep3_estate_hired_agents_modifier_desc: "This character has hired a number of agents to help them further their goals."
ep3_estate_bolster_security_modifier: "Security Detail"
ep3_estate_bolster_security_modifier_desc: "This character has surrounded themselves and their estate with numerous guards in an attempt to keep them safe from harm."
ep3_estate_governor_patrols_modifier: "Regular Patrols"
ep3_estate_governor_patrols_modifier_desc: "This county's governor has organized regular patrols within the area, ready to intervene at a moment's notice."
ep3_estate_granary_modifier: "Manipulating Grain Market"
ep3_estate_granary_modifier_desc: "This character is using dubious means to manipulate the grain market, selling grain at #EMP extortionate#! prices."
scheme_slandered_modifier: "Slandered"
scheme_slandered_modifier_desc: "This character's public reputation, their trustworthiness for office, has been ruined by a torrent of smears.\n$EFFECT_LIST_BULLET$ $scheme_slandered_candidacy_appointment_tt$\n$EFFECT_LIST_BULLET$ $scheme_slandered_candidacy_acclamation_tt$\n$EFFECT_LIST_BULLET$ [governor_efficiency|E]: [governor_efficiency_i]#N [EmptyScope.ScriptValue('efficiency_slandered_value')|0]%#!"
scheme_promoted_modifier: "Promoted"
scheme_promoted_modifier_desc: "This character's candidacy has been pushed forward by a successful promotional campaign.\n$EFFECT_LIST_BULLET$ $scheme_promoted_candidacy_appointment_tt$\n$EFFECT_LIST_BULLET$ $scheme_promoted_candidacy_acclamation_tt$"
admin_emperor_scheme_modifier: "Administrative Emperor"
admin_dominant_family_scheme_modifier: "$game_concept_dominant_family$"
admin_powerful_family_scheme_modifier: "$game_concept_powerful_family$"
admin_target_emperor_scheme_modifier: "Administrative Emperor"
admin_target_dominant_family_scheme_modifier: "$game_concept_dominant_family$"
admin_target_powerful_family_scheme_modifier: "$game_concept_powerful_family$"
ep3_school_building_county_modifier: "Building a School"
ep3_school_building_county_modifier_desc: "The ruler of this county has diverted some of the production to a school for commoners."
ep3_grammar_school_county_modifier: "School for the People"
ep3_grammar_school_county_modifier_desc: "The ruler of this county has invested in a school for commoners."
defender_of_values_modifier: "Defender of Our Values"
defender_of_values_modifier_desc: "This character has refused the corrupted influence of luxurious customs from the decadent Greeks."
ep3_mercenaries_abroad_modifier: "Promised Troops Abroad"
ep3_mercenaries_abroad_modifier_desc: "This character promised their troops to another ruler in exchange for their freedom."
ep3_mercenaries_from_abroad_modifier: "Troops From Abroad"
ep3_mercenaries_from_abroad_modifier_desc: "This character is receiving troops from another ruler they released from prison."
ep3_bought_the_purple_modifier: "Purchased Purple"
ep3_bought_the_purple_modifier_desc: "This character has bought the right to wear purple clothes, a right usually reserved for the emperor alone."
ep3_development_sacrifice_modifier: "Imperial Sacrifices"
ep3_development_sacrifice_modifier_desc: "This county has been forced to send its manpower to the capital."
ep3_development_waning_modifier: "Imperial Strain"
ep3_development_waning_modifier_desc: "The imperial capital is straining under the burdens of misfortune."
ep3_leviathan_success_character_modifier: "Bested the Beast"
ep3_leviathan_success_character_modifier_desc: "This character has laid low a beast which was ravaging the Bosporos straits."
ep3_leviathan_failure_character_modifier: "Bested by the Beast"
ep3_leviathan_failure_character_modifier_desc: "This character's attempt to undo a beast ravaging the Bosporos straits went terribly awry."
ep3_leviathan_loose_county_modifier: "Scourge of the Straits"
ep3_leviathan_loose_county_modifier_desc: "This county's commerce is crippled by the beast ravaging the Bosporos straits."
ep3_leviathan_mandate_county_modifier: "Ghost of the Straits"
ep3_leviathan_mandate_county_modifier_desc: "This county's commerce is somewhat hindered by the beast ravaging the Bosporos straits."
ep3_leviathan_loose_province_modifier: "Scourge of the Straits"
ep3_leviathan_loose_province_modifier_desc: "This waterway is made perilous by the beast ravaging the Bosporos straits."
ep3_leviathan_mandate_province_modifier: "Ghost of the Straits"
ep3_leviathan_mandate_province_modifier_desc: "This waterway is made somewhat dangerous by the beast ravaging the Bosporos straits."
ep3_iconoclast_modifier: "Iconoclast"
ep3_iconoclast_modifier_desc: "This emperor adopted the doctrine of iconoclasm in the face of great hardship."
ep3_raider_unchecked_modifier: "Unchecked Piracy"
ep3_raider_unchecked_modifier_desc: "This county has been beset by northern raiders, ravaging shipping and raiding the coasts."
ep3_grave_robber_modifier: "Grave Robber"
ep3_grave_robber_modifier_desc: "This character got a negative reputation for plundering the graves of their imperial predecessors to pay for their debts."
ep3_imperial_tombs_violated_province_modifier: "Imperial Tombs Violated"
ep3_imperial_tombs_violated_province_modifier_desc: "The glorious tombs of the emperors of old have been plundered by a greedy successor to pay for their debts."
land_of_holy_county_modifier: "Land of the Saint"
land_of_holy_county_modifier_desc: "A true saint walks among these people."
no_crooks_county_modifier: "No Crooks Tolerated"
no_crooks_county_modifier_desc: "The local Governor has enforced a zero tolerance policy against crooks pretending to be holy men."
ep3_persecuting_saints_county_modifier: "Saint Unrecognized"
ep3_persecuting_saints_county_modifier_desc: "The local Governor failed to recognize the signs of a truly holy man."
ep3_conmen_among_us_county_modifier: "Conmen Among Us"
ep3_conmen_among_us_county_modifier_desc: "The local Governor let a crook continue to pretend to be a holy man."
ep3_settling_nomads_county_modifier: "Settling Nomads"
ep3_settling_nomads_county_modifier_desc: "This county is receiving a slow trickle of nomadic people from across the border."
ep3_tunnels_encouraged_county_modifier: "Defensive Tunnels"
ep3_tunnels_encouraged_county_modifier_desc: "The Governor has encouraged the expansion of a local net of tunnels and hidden safehouses to protect the population."
ep3_population_control_county_modifier: "Everything in the Open"
ep3_population_control_county_modifier_desc: "The Governor is actively persecuting and disbanding the local net of tunnels and hidden safehouses."
ep3_bolstered_governor_treasury_modifier: "Bolstered Treasury"
ep3_bolstered_governor_treasury_modifier_desc: "This character has put the good governance of their province before their own enrichment.\n[governor_efficiency|E]: @governor_efficiency!#P +5%#!"
ep3_governor_yearly_8030_stifled_modifier: "Stifled Activity"
ep3_governor_yearly_8030_stifled_modifier_desc: "A spontaneous influx of craftspeople to a family estate in this county has been stifled."
ep3_governor_yearly_8030_benign_modifier: "Benign Development"
ep3_governor_yearly_8030_benign_modifier_desc: "This county has seen an influx of craftspeople seeking work at a family estate."
ep3_governor_yearly_8030_benign_char_modifier: "Benign Development"
ep3_governor_yearly_8030_benign_char_modifier_desc: "This character's estate county has seen an influx of craftspeople seeking work."
ep3_governor_yearly_8070_ignore_modifier: "Ignoring Work"
ep3_governor_yearly_8070_ignore_modifier_desc: "This character is shirking their responsibilities as a governor."
ep3_governor_yearly_8080_tense_bureaucracy_modifier: "Tense Bureaucracy"
ep3_governor_yearly_8080_tense_bureaucracy_modifier_desc: "This character's punishment of a corrupt magistrate has pleased the masses, but not the bureaucracy."
ep3_governor_yearly_8080_jumpy_bureaucracy_modifier: "Jumpy Bureaucracy"
ep3_governor_yearly_8080_jumpy_bureaucracy_modifier_desc: "This character's punishment of a corrupt magistrate has pleased the masses, but not the bureaucracy."
ep3_governor_yearly_8080_corrupt_bureaucracy_modifier: "Corrupt Bureaucracy"
ep3_governor_yearly_8080_corrupt_bureaucracy_modifier_desc: "This character's failure to punish corruption in the bureaucracy has sown mistrust in their administration."
ep3_governor_yearly_8050_imperial_recruiter_modifier: "Defender of the Empire"
ep3_governor_yearly_8050_imperial_recruiter_modifier_desc: "This character has selflessly sent soldiers to aid in the empire's defense.\n[governor_efficiency|E]: @governor_efficiency!#P +5%#!"
ep3_governor_yearly_8050_imperial_fortification_modifier: "Imperial Reinforcements"
ep3_governor_yearly_8050_imperial_fortification_modifier_desc: "This character has requested additional support for the defense of their province."
ep3_governor_yearly_8050_imperial_resources_modifier: "Imperial Resources"
ep3_governor_yearly_8050_imperial_resources_modifier_desc: "This character has requested additional resources for the defense of their province.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!"
ep3_governor_yearly_8040_province_development_modifier: "Provincial Development"
ep3_governor_yearly_8040_province_development_modifier_desc: "This character has decided to focus on developing their province, rather than their estate."
ep3_governor_yearly_8040_domicile_development_modifier: "Manorial Development"
ep3_governor_yearly_8040_domicile_development_modifier_desc: "This character spends more time looking to their estate than their province.\n[governor_efficiency|E]: @governor_efficiency!#N -10%#!"
ep3_governor_yearly_8040_overwhelmed_modifier: "Overwhelmed"
ep3_governor_yearly_8040_overwhelmed_modifier_desc: "This character has trouble managing both their estate and their province."
ep3_governor_yearly_8040_across_things_modifier: "Across Things"
ep3_governor_yearly_8040_across_things_modifier_desc: "This character stays on top of both their estate and their province's management."
ep3_governor_yearly_8040_shirker_modifier: "Shirking Office"
ep3_governor_yearly_8040_shirker_modifier_desc: "This character has been offloading their work onto their subordinates."
ep3_governor_yearly_8120_relief_leader_modifier: "Oversaw Relief"
ep3_governor_yearly_8120_relief_leader_modifier_desc: "This character has personally overseen relief efforts for a disaster stricken province."
ep3_governor_yearly_8120_relief_botched_modifier: "Botched Relief"
ep3_governor_yearly_8120_relief_botched_modifier_desc: "This character has bungled relief efforts for a disaster stricken province."
ep3_governor_yearly_8120_relief_aid_modifier: "Disaster Relief"
ep3_governor_yearly_8120_relief_aid_modifier_desc: "This character has provided for the victims of a disaster stricken province."
ep3_governor_yearly_8120_relief_rejected_modifier: "Refused Relief"
ep3_governor_yearly_8120_relief_rejected_modifier_desc: "This character has refused to respond to a disaster stricken province.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!"
brutal_castration_modifier: "Castration Wound"
brutal_castration_modifier_desc: "A poorly-executed castration has left a deeply inflamed, ever-bleeding injury in a tender area."
ep3_guides_and_guards_modifier: "Local Guides and Guards"
ep3_guides_and_guards_modifier_desc: "A local benefactor offered experienced guards and guides to this character's pilgrimage."
ep3_lay_of_the_land_modifier: "Lay of the Land"
ep3_lay_of_the_land_modifier_desc: "This character travels faster after receiving clear instructions from a local."
ep3_pilgrim_protector_same_modifier: "Pilgrim Protector"
ep3_pilgrim_protector_same_modifier_desc: "This character has shown their zeal by hosting and protecting pilgrims passing through their lands."
ep3_pilgrim_protector_other_modifier: "$ep3_pilgrim_protector_same_modifier$"
ep3_pilgrim_protector_other_modifier_desc: "This character has shown their charity by hosting and protecting pilgrims of another faith."
ep3_friendly_host_modifier: "Friendly Host"
ep3_friendly_host_modifier_desc: "Pilgrims are always welcome at the table of this character."
ep3_open_granary_county_modifier: "Opened Landowner's Granaries"
ep3_open_granary_county_modifier_desc: "A local landowner was forced to open their granaries and redistribute the grain they were hoarding."
ep3_unbeliever_in_signs_modifier: "Does Not Believe in the Signs"
ep3_unbeliever_in_signs_modifier_desc: "This character does not believe in prophecies or signs from above."
ep3_roaming_shepherds_county_modifier: "Roaming Shepherds"
ep3_roaming_shepherds_county_modifier_desc: "Shepherds are allowed to roam with their herds wherever they please."
ep3_monastic_quiet_county_modifier: "Monastic Quiet"
ep3_monastic_quiet_county_modifier_desc: "The quiet and holiness of local monasteries take precedence over outside productive activities."
ep3_law_and_order_modifier: "Law and Order"
ep3_law_and_order_modifier_desc: "This character has repressed local disorders in their capital with blood."
ep3_rampaging_disorders_county_modifier: "Rampaging Disorders"
ep3_rampaging_disorders_county_modifier_desc: "Local riots against foreign merchants have been left to foster in this county."
ep3_crowd_bender_modifier: "Crowd Bender"
ep3_crowd_bender_modifier_desc: "This character is beloved by the crowds for their eloquence."
ep3_governor_yearly_8130_raised_taxes_modifier: "Raised Taxes"
ep3_governor_yearly_8130_raised_taxes_modifier_desc: "This character has used their authority as governor to arbitrarily raise provincial taxes.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!"
ep3_governor_yearly_8130_special_levy_modifier: "Special Levy"
ep3_governor_yearly_8130_special_levy_modifier_desc: "This character has used their authority as governor to arbitrarily levy a special tax."
ep3_governor_yearly_8130_raised_almonage_modifier: "Almonage Levy"
ep3_governor_yearly_8130_raised_almonage_modifier_desc: "This character has raised tax money to distribute to the needy of their province.\n[governor_efficiency|E]: @governor_efficiency!#P +5%#!"
ep3_governor_yearly_8140_negotiated_modifier: "Commons Mediation"
ep3_governor_yearly_8140_negotiated_modifier_desc: "This county benefits from mediation with the overzealous owners of a noble estate."
ep3_governor_yearly_8140_defended_modifier: "Commons Exploited"
ep3_governor_yearly_8140_defended_modifier_desc: "The exploitation of this county's commons by the nobility has been facilitated by its governor."
ep3_governor_yearly_8140_ignored_modifier: "Commons Ignored"
ep3_governor_yearly_8140_ignored_modifier_desc: "The exploitation of this county's commons by the nobility has been ignored by its governor."
ep3_governor_yearly_8170_warning_system_modifier: "Warning System"
ep3_governor_yearly_8170_warning_system_modifier_desc: "This county has an early warning system, providing greater protection from raids."
ep3_governor_yearly_8170_success_modifier: "Defensive Measures"
ep3_governor_yearly_8170_success_modifier_desc: "This county defense from raids has been significantly improved by artful measures."
ep3_governor_yearly_8170_failure_modifier: "Flawed Defenses"
ep3_governor_yearly_8170_failure_modifier_desc: "This county's defense from raids has been fundamentally undermined by poor measures."
ep3_governor_yearly_8160_promoted_modifier: "Promoted Minority"
ep3_governor_yearly_8160_promoted_modifier_desc: "Members of this community have been granted access to the bureaucratic ranks of their governor's administration."
ep3_governor_yearly_8160_suppressed_modifier: "Suppressed Minority"
ep3_governor_yearly_8160_suppressed_modifier_desc: "Members of this community have been denied access to the bureaucratic ranks of their governor's administration and repressed."
ep3_governor_yearly_8150_placated_modifier: "Bribed Ring-leaders"
ep3_governor_yearly_8150_placated_modifier_desc: "The leaders of rebellious groups in this county have been accepted a governor's bribes."
ep3_governor_yearly_8150_insulted_modifier: "Insulted Ring-leaders"
ep3_governor_yearly_8150_insulted_modifier_desc: "The leaders of rebellious groups in this county have been incensed by a governor's attempt to bribe them."
ep3_governor_yearly_8150_concession_modifier: "Peasant Concessions"
ep3_governor_yearly_8150_concession_modifier_desc: "Rebellious groups in this county have been granted concessions by a governor."
ep3_governor_yearly_8150_minority_crackdown_modifier: "Brutal Crackdown"
ep3_governor_yearly_8150_minority_crackdown_modifier_desc: "This character has harshly suppressed rebellious groups in their province."
ep3_governor_yearly_8150_crackdown_modifier: "Brutal Crackdown"
ep3_governor_yearly_8150_crackdown_modifier_desc: "Rebellious groups in this county have been harshly suppressed by a governor."
ep3_governor_yearly_8150_peasant_crackdown_modifier: "Brutal Crackdown"
ep3_governor_yearly_8150_peasant_crackdown_modifier_desc: "This character has harshly suppressed rebellious groups in their province."
pandidakterion_university_modifier: "Pandidakterion"
pandidakterion_university_modifier_desc: "The University of Constantinople, founded in 425 by Theodosius II and recently re-founded, is renowned for producing qualified bureaucrats that support the workings of the Imperial court.\nThe following [councillor_tasks|E] are more effective:\n$BULLET_WITH_TAB$[domestic_affairs|E]\n$BULLET_WITH_TAB$[promote_culture|E]\n$BULLET_WITH_TAB$[organize_levies|E]\n$BULLET_WITH_TAB$[espionage|E]\n$BULLET_WITH_TAB$[fabricate_claim|E][AddLocalizationIf( HasDlcFeature( 'wards_and_wardens' ), 'pandidakterion_adult_education_bonus')]"
ep3_sent_help_to_east_modifier: "Sent Army to Help"
ep3_sent_help_to_east_modifier_desc: "This character has sent a body of volunteers to help some Christian brothers in their war."
grain_providers_county_modifier: "Granary of New Rome"
grain_providers_county_modifier_desc: "The Grain Dole in Constantinople depends on this area producing and exporting massive amounts of cheap grain through an advanced network of traders, shippers, manifacturers, and even speculators."
panem_et_circenses_county_modifier: "Panem et Circenses"
panem_et_circenses_county_modifier_desc: "The Grain Dole is active: all citizens of Constantinople are entitled to regular distributions of free bread sponsored by the Emperor."
ep3_construction_contract_modifier: "Construction Contract"
ep3_construction_contract_modifier_desc: "This character's followers are helping to build a holding in exchange for a monthly payment.\n$ep3_contract_event.0011.construction_invalidation$"
retaken_eastern_provinces_modifier: "Reinstated the Theodosian Borders"
retaken_eastern_provinces_modifier_desc: "This dynasty reinstated the ancient borders of the Eastern Roman Empire."
ep3_foraged_plants: "Foraged for Plants"
ep3_foraged_plants_desc: "This character spent their time in the wilderness learning about edible plants, leading to a healthier diet."
ep3_tuition_paid: "Tuition Paid"
ep3_tuition_paid_desc: "This character is well-known for their charity when it comes to nurturing the talents of young poets."
ep3_from_far_and_wide: "From Far and Wide"
ep3_from_far_and_wide_desc: "This character's fame makes them a household name across the land, drawing others to them and ensuring them safe passage."
ep3_refreshed_and_relaxed: "Refreshed and Relaxed"
ep3_refreshed_and_relaxed_desc: "This character understands the value of clearing their mind and refreshing themselves mentally, every now and then.\n\n#weak This [modifier|E] enables the [GetDecisionWithKey('meditate_in_seclusion_decision').GetName] [decision|E].#!"
ep3_pushed_too_hard: "Pushed Too Hard"
ep3_pushed_too_hard_desc: "This character pushed themselves too hard to achieve their goals, and is in a more fragile state as a result."
ep3_star_crossed_modifier: "Star-Crossed"
ep3_star_crossed_modifier_desc: "This character pines for a love lost, never to be recovered."
ep3_reunited_modifier: "Reunited"
ep3_reunited_modifier_desc: "This character has been reunited with an old flame, to their joy."
ep3_famous_connections_modifier: "Famous Connections"
ep3_famous_connections_modifier_desc: "This character has famous friends, and leverages their renown effectively but gingerly."
ep3_quality_control_modifier: "Quality Control"
ep3_quality_control_modifier_desc: "This character maintains fierce control of their works.\n\n#weak This [modifier|E] raises the lowest potential [gold_i][gold|E] received from the [GetDecisionWithKey('write_muwashshah_poem_decision').GetName] [decision|E].#!\n\n"
ep3_power_couple_modifier: "Symbiotic Relationship"
ep3_power_couple_modifier_desc: "This character has a close relationship with another, aiding their work and boosting their fame.\n\n#weak This [modifier|E] boosts the chances of higher-level Poets arriving from the [GetDecisionWithKey('invite_poets_decision').GetName] [decision|E], and decreases the cost of the [GetDecisionWithKey('found_salon_decision').GetName] [decision|E].#!\n\n"
ep3_founded_salon_modifier: "Founded Salon"
ep3_founded_salon_modifier_desc: "This character founded a permanent poetry salon, establishing a center for the arts for generations to come."
ep3_poets_salon_modifier: "Poetry Salon"
ep3_poets_salon_modifier_desc: "This province is home to a poetry salon, a widely-known center for the arts."
ep3_friend_to_orphans: "Friend to Orphans"
ep3_friend_to_orphans_desc: "This character is widely-known and praised for their work protecting and raising vulnerable orphans."
ep3_healthy_orphanages_modifier: "Healthy Orphanages"
ep3_healthy_orphanages_modifier_desc: "This county has well-funded orphanages, ensuring those left bereft are well cared for."
ep3_tutoring_noblewoman_modifier: "Tutoring Noblewoman"
ep3_tutoring_noblewoman_modifier_desc: "This character is taking money in exchange for tutoring a local noblewoman, though this has understandably eroded their time for other ventures."
ep3_focused_on_studies_modifier: "Focused on Studies"
ep3_focused_on_studies_modifier_desc: "This character has redoubled their efforts in their studies.\n\n#weak This [modifier|E] raises the highest potential [prestige_i][prestige|E] received from the [GetDecisionWithKey('write_muwashshah_poem_decision').GetName] [decision|E].#!\n\n"
ep3_efforts_recognized_modifier: "Efforts Recognized"
ep3_efforts_recognized_modifier_desc: "This character's efforts in good governorship have been publicly recognized and lauded by their liege."
ep3_publicly_recognized_modifier: "Publicly Recognized"
ep3_publicly_recognized_modifier_desc: "This character has been publicly recognized as a valuable member of the administration."
ep3_supply_issues_modifier: "Supply Issues"
ep3_supply_issues_modifier_desc: "This character's camp is suffering from issues with finding food, leading to grumbling stomachs and followers alike."
ep3_priest_friend_same_modifier: "Friend to the Holy"
ep3_priest_friend_same_modifier_desc: "This character is well known as a friend to the devoted."
ep3_priest_friend_different_modifier: "Friend to All Holy"
ep3_priest_friend_different_modifier_desc: "This character is well known as a friend to the devoted, though not always of the same faith..."
ep3_inflexible_worshipper_modifier: "Inflexible Worshipper"
ep3_inflexible_worshipper_modifier_desc: "This character is unstinting in their beliefs, and does not brook heretics."
ep3_ungodly_hospitality_modifier: "Ungodly Hospitality"
ep3_ungodly_hospitality_modifier_desc: "This character has turned away the devoted, denying them hospitality in their time of need."
ep3_rested_and_refreshed_modifier: "Rested and Refreshed"
ep3_rested_and_refreshed_modifier_desc: "This character has benefited from a few nights in plusher surroundings than they are used to."
ep3_cricked_neck_modifier: "Cricked Neck"
ep3_cricked_neck_modifier_desc: "This character has quite the twinge in their neck."
ep3_friend_to_old_soldiers_modifier: "Friend to Old Soldiers"
ep3_friend_to_old_soldiers_modifier_desc: "This character is widely-known to old soldiers as a figure sympathetic to their cause.\n\n#weak This [modifier|E] bypasses the requirements on the Impress Mercenaries option of the $reinforce_soldiers_interaction$ [interaction|E].#!"
ep3_expanded_culinary_horizons_modifier: "Expanded Culinary Horizons"
ep3_expanded_culinary_horizons_modifier_desc: "This character has recently improved their outlook on unfamiliar foods, leading to a much wider palate."
ep3_new_tastes_modifier: "New Tastes"
ep3_new_tastes_modifier_desc: "This character has benefited from a more varied diet of late, salving both mind and body."
ep3_new_tastes_cannibal_modifier: "New 'Tastes'"
ep3_new_tastes_cannibal_modifier_desc: "This character insists on serving up some suspicious fare on their tables. Just what #EMP is#! that meat...?"
ep3_lust_for_land_modifier: "Lust for Land"
ep3_lust_for_land_modifier_desc: "This character is willing to stop at nothing to become landed.\n\n#weak This [modifier|E] halves the cost of the $EP3_LAAMP_INVASION_CB_NAME$ [casus_belli|E].\n#!"
ep3_comfortable_bed_modifier: "Comfortable Trappings"
ep3_comfortable_bed_modifier_desc: "This character benefited from more comfortable surroundings than normal."
ep3_well_guided_modifier: "Well-Guided"
ep3_well_guided_modifier_desc: "This character has a knack for picking out good local guides to show them the way through treacherous terrain."
ep3_sketchy_guides_modifier: "Vague Guides"
ep3_sketchy_guides_modifier_desc: "This character seemingly keeps picking guides that give incorrect information, whether by accident or by pure bad luck."
ep3_master_of_ceremonies: "Master of Ceremonies"
ep3_master_of_ceremonies_desc: "This character has proved themselves quite the reveler at a Camp Revelry!"
ep3_uneasy_modifier: "Uneasy"
ep3_uneasy_modifier_desc: "This character feels a slight sense of foreboding and general unease."
ep3_sensible_provisions: "Sensible with Provisions"
ep3_sensible_provisions_desc: "This character doesn't allow themselves to be drawn into frittering away provisions needlessly."
ep3_life_of_the_party: "Life of the Party"
ep3_life_of_the_party_desc: "This character is something of an enabler when it comes to revelry!"
ep3_warm_and_content: "Warm and Content"
ep3_warm_and_content_desc: "This character is basking in the afterglow of time spent in good company with a roaring fire."
ep3_responsible_with_money: "Responsible with Money"
ep3_responsible_with_money_desc: "Even when a little mentally compromised, this character keeps a steady grip on the purse strings."
ep3_foreign_affairs_modifier: "Aware of Foreign Affairs"
ep3_foreign_affairs_modifier_desc: "This character keeps a watchful eye on proceedings abroad, their camp stocked and ready to move at a moment's notice."
ep3_the_restful_modifier: "Restful"
ep3_the_restful_modifier_desc: "This character turned away from their destiny, leading to a peaceful yet unfulfilled life."
ep3_harried_modifier: "Harried"
ep3_harried_modifier_desc: "This holding has suffered under the Norman yoke, its restless inhabitants incurring a ruthless crackdown from their rulers."
ep3_the_conqueror_modifier: "Ruthless Conqueror"
ep3_the_conqueror_modifier_desc: "This character's brutal reprisal to uprisings across their realm has caused respect, fear and loathing in equal measure."
anglo_saxon_opinion: "Anglo-Saxon Opinion"
ep3_dangerous_fenland_modifier: "Dangerous Fenland"
ep3_dangerous_fenland_modifier_desc: "This marshes of this province are being prowled by a shadowy figure, leading to widespread consternation."
ep3_plundered_modifier: "Plundered"
ep3_plundered_modifier_desc: "This province has seen a spate of violent robberies, with wealth being slowly siphoned away as a result."
ep3_hereward_caution_modifier: "Cautious Organizer"
ep3_hereward_caution_modifier_desc: "This character takes their time when preparing, always ensuring they have the best available before committing."
ep3_gnr_guards_modifier: "Guarded Road"
ep3_gnr_guards_modifier_desc: "This county contains stretches of the Great North Road, recently rebuilt and patrolled by armed guards."
ep3_gnr_modifier: "Rebuilt Road"
ep3_gnr_modifier_desc: "This county contains stretches of the recently-renovated Great North Road"
ep3_gnr_negative_modifier: "Destroyed Road"
ep3_gnr_negative_modifier_desc: "This county's stretches of the Great North Road have been deliberately destroyed to hinder military activity and anger locals."
ep3_honourable_jailor_modifier: "Honorable Jailor"
ep3_honourable_jailor_modifier_desc: "This character's approach to keeping prisoners is lauded as by-the-book and honorable."
all_crops_burned: "Food Destroyed"
all_crops_burned_desc: "This county has had all food burned and every livestock pre-emptively slaughtered as part of a punitive campaign."
crops_burned: "Crops Burned"
crops_burned_desc: "This county has had much of its crops burned as part of a punitive campaign."
crop_levy: "Crop Levy"
crop_levy_desc: "This county has been forced to pay an extra tax for its grain, destabilizing its food resources."
ep3_resettled_village: "Resettled Dwellings"
ep3_resettled_village_desc: "Many of the residents of this holding have been forcibly resettled elsewhere, leaving it bereft."
ep3_population_boost: "Population Boost"
ep3_population_boost_desc: "This holding has enjoyed an influx of forcibly-moved people from a neighboring one, though their mood is hardly the most upbeat as a result."
ep3_smouldering_village: "Smoldering Buildings"
ep3_smouldering_village_desc: "The buildings in this holding have suffered from a fire that ripped through it, causing damage to both infrastructure and psyches."
ep3_church_bereft: "Church Bereft"
ep3_church_bereft_desc: "This holding has had its treasured holy relic stolen, to the detriment of the church and the dismay of the locals."
ep3_man_of_god: "Man of God"
ep3_man_of_god_desc: "This character is a friend to priests, and his holiness has been extolled across the land."
ep3_missing_supplies: "Missing Supplies"
ep3_missing_supplies_desc: "This county is missing a large shipment of arms and armor, and the quality of their troops suffer as a result."
ep3_redistributed_equipment: "Redistributed Equipment"
ep3_redistributed_equipment_desc: "This character benefits from an influx of high quality but ill-gotten arms and armor."
ep3_stolen_equipment: "Stolen Equipment"
ep3_stolen_equipment_desc: "This character has reappropriated stolen arms and armor, and is putting them to good use."
ep3_sabotaged_roads: "Sabotaged Roads"
ep3_sabotaged_roads_desc: "The roads in this holding have suffered from sabotage, making them more dangerous to travel on."
ep3_delayed_supplies: "Delayed Supplies"
ep3_delayed_supplies_desc: "This county had a large shipment of arms and armor get delayed, and the quality of their troops suffer as a result."
ep3_defender_of_families: "Defender of Families"
ep3_defender_of_families_desc: "This character is renowned for trying to keep families intact and happy."
ep3_paid_grains: "Grain Imports"
ep3_paid_grains_desc: "This county has benefitted from imported grains, easing a burgeoning famine."
ep3_innovative_farming_techniques: "Innovative Farming Techniques"
ep3_innovative_farming_techniques_desc: ""This county benefits from impressively advanced farming techniques, improving food production efficiency."
ep3_surplus_manpower: "Surplus Manpower"
ep3_surplus_manpower_desc: "This county has a surplus of fit peasants of fighting age."
ep3_counties_restless_modifier: "Restless"
ep3_counties_restless_modifier_desc: "This county has been whipped into a state of angry unease and restlessness with its new Norman subjugators."
ep3_murderers_loose: "Murderers Loose"
ep3_murderers_loose_desc: "This county has been subject to a spate of murders. Curiously, all the victims were Norman..."
ep3_unlocked_silk: "Silk Production Rights"
ep3_unlocked_silk_desc: "This house has obtained an imperial dispensation to produce their own silk."
improve_de_jure_integration_modifier: "Legal Integration Promoted"
improve_de_jure_integration_modifier_desc: "A local magnate is investing great resources into smoothing their liege's integration of this title.\nBonus to [integrate_title] [councillor_task|E]."
improve_promote_culture_modifier: "Cultural Integration Promoted"
improve_promote_culture_modifier_desc: "A local magnate is investing great resources into smoothing this county's conversion to their liege's culture.\nBonus to [promote_culture|E] [councillor_task|E]."
ep3_integration_promoter_modifier: "Integration Promoter"
ep3_integration_promoter_modifier_desc: "This character is very active in promoting the integration of the area around their estate.\nIncreases [candidate_score|E] for the [governorship|E] where the [family_estate|E] is located."
hostile_schemes_distracted_modifier: "Distracted from Hostile Schemes"
hostile_schemes_distracted_modifier_desc: "This character's House Head has asked for their collaboration in their own schemes, thus monopolizing this character's focus and skills.\nMalus to [hostile_scheme|E] [success_chance|E]."
personal_schemes_distracted_modifier: "Distracted from Personal Schemes"
personal_schemes_distracted_modifier_desc: "This character's House Head has asked for their collaboration in their own schemes, thus monopolizing this character's focus and skills.\nMalus to [personal_scheme|E] [success_chance|E]."
political_schemes_distracted_modifier: "Distracted from Political Schemes"
political_schemes_distracted_modifier_desc: "This character's House Head has asked for their collaboration in their own schemes, thus monopolizing this character's focus and skills.\nMalus to [political_scheme|E] [success_chance|E]."
estate_supporting_buildings_modifier: "Estate-building Support"
estate_supporting_buildings_modifier_desc: "This character has received material support from other members of their family to build up their family estate."
ep3_standing_alone_modifier: "Standing Alone"
ep3_standing_alone_modifier_desc: "This character is committed to standing up for their beliefs, no matter if nobody should stand with them."
ep3_disgruntled_vassals_modifier: "Disgruntled Vassals"
ep3_disgruntled_vassals_modifier_desc: "This character's vassals constantly grumble and plot, their discontent spurring each other on.\n\n#weak This [modifier|E] increases the likelihood of vassals joining [claimant_factions|E].\n#!"
ep3_life_threatened_modifier: "Life Threatened"
ep3_life_threatened_modifier_desc: "This character doesn't think, they #EMP know#! there's others out to get them. Their vassals are duly unimpressed by such fretting.\n\n#weak This [modifier|E] increases the likelihood of vassals joining [claimant_factions|E].\n#!"
ep3_impassioned_populace_modifier: "Impassioned Populace"
ep3_impassioned_populace_modifier_desc: "The people of this county have heard tell of resistance against foreign occupation from beyond its borders, and some are inspired to join the cause."
ep3_expanded_power_base_minor_modifier: "Expanded Power Base"
ep3_expanded_power_base_minor_modifier_desc: "This character expanded the reaches of their power throughout the realm.\n$EFFECT_LIST_BULLET$ [investment_cap|E]: #P +10%#! #WEAK (minimum +25)#!"
ep3_expanded_power_base_medium_modifier: "Expanded Power Base"
ep3_expanded_power_base_medium_modifier_desc: "This character expanded the reaches of their power throughout the realm.\n$EFFECT_LIST_BULLET$ [investment_cap|E]: #P +20%#! #WEAK (minimum +50)#!"
ep3_expanded_power_base_major_modifier: "Expanded Power Base"
ep3_expanded_power_base_major_modifier_desc: "This character expanded the reaches of their power throughout the realm.\n$EFFECT_LIST_BULLET$ [investment_cap|E]: #P +30%#! #WEAK (minimum +75)#!"
ep3_clumsy_rescuer_modifier: "Clumsy Rescuer"
ep3_clumsy_rescuer_modifier_desc: "This character has a spotty track record when it comes to heroic rescues."
ep3_under_suspicion_modifier: "Under Suspicion"
ep3_under_suspicion_modifier_desc: "This character is regarded with suspicion due to strange goings-on with those they are opposed to."
ep3_culturally_greek_modifier: "Greek Trappings"
ep3_culturally_greek_modifier_desc: "This character has found themselves a good life in Constantinople, and has begun taking on cultural aspects of their surroundings."
#Opinions
slandered_me_opinion: "Slandered Me"
promoted_me_opinion: "Promoted Me"
forced_me_step_down_opinion: "Forced Me To Step Down"
accepted_gift_opinion: "Accepted My Gift"
collaborative_opinion: "Collaborative"
ruined_me_opinion: "Ruined Me"
off_the_hook_opinion: "Let Me Off The Hook"
accepted_bribe_opinion: "Accepted My Bribe"
targeting_nobility_opinion: "Targeting Nobility"
deposed_me_opinion: "Deposed Me"
mercy_opinion: "Showed Mercy"
converted_to_state_faith_opinion: "Converted to [state_faith|E]"
changed_state_faith_opinion: "Changed the [state_faith|E]"
feeling_appreciated_opinion: "Feeling Appreciated"
appreciation_opinion: "Appreciation"
forced_state_heresy_opinion: "Forced Me to Change [state_faith|E]"
upstaged_opinion: "Upstaged"
charity_opinion: "Charity"
guilty_opinion: "Guilty"
revanchist_opinion: "Revanchist"
botched_ambush_opinion: "Botched Ambush"
bantered_with_the_devil_opinion: "Bantered With The Devil"
bantered_with_the_bastard_opinion: "Bantered With The Bastard"
sided_with_peasants_opinion: "Sided With Peasants"
raid_insight_shared: "This character's raid on another family's estate has given them insights into its workings."
raid_insight_living_quarters: "Living Quarters Insights"
raid_insight_living_quarters_desc: "$raid_insight_shared$\nLiving Quarters [estate_building|E] Cost: #P -25%#!"
raid_insight_trophy_room: "Trophy Room Insights"
raid_insight_trophy_room_desc: "$raid_insight_shared$\nTrophy Room [estate_building|E] Cost: #P -25%#!"
raid_insight_office: "Office Insights"
raid_insight_office_desc: "$raid_insight_shared$\nOffice [estate_building|E] Cost: #P -25%#!"
raid_insight_servants_quarters: "Servant's Quarters Insights"
raid_insight_servants_quarters_desc: "$raid_insight_shared$\nServant's Quarters [estate_building|E] Cost: #P -25%#!"
raid_insight_library: "Library Insights"
raid_insight_library_desc: "$raid_insight_shared$\nLibrary [estate_building|E] Cost: #P -25%#!"
raid_insight_bath: "Bath Insights"
raid_insight_bath_desc: "$raid_insight_shared$\nBath [estate_building|E] Cost: #P -25%#!"
raid_insight_guest_room: "Guest Room Insights"
raid_insight_guest_room_desc: "$raid_insight_shared$\nGuest Room [estate_building|E] Cost: #P -25%#!"
raid_insight_wine_cellar: "Wine Cellar Insights"
raid_insight_wine_cellar_desc: "$raid_insight_shared$\nWine Cellar [estate_building|E] Cost: #P -25%#!"
raid_insight_prison: "Prison Insights"
raid_insight_prison_desc: "$raid_insight_shared$\nPrison [estate_building|E] Cost: #P -25%#!"
raid_insight_reception_hall: "Reception Hall Insights"
raid_insight_reception_hall_desc: "$raid_insight_shared$\nReception Hall [estate_building|E] Cost: #P -25%#!"
raid_insight_cabinet_of_curiosities: "Curiosity Insights"
raid_insight_cabinet_of_curiosities_desc: "$raid_insight_shared$\nCabinet of Curiosities [estate_building|E] Cost: #P -25%#!"
raid_insight_grand_solar: "Grand Solar Insights"
raid_insight_grand_solar_desc: "$raid_insight_shared$\nGrand Solar [estate_building|E] Cost: #P -25%#!"
raid_insight_temple: "Shrine Insights"
raid_insight_temple_desc: "$raid_insight_shared$\nShrine [estate_building|E] Cost: #P -25%#!"
raid_insight_barracks: "Barracks Insights"
raid_insight_barracks_desc: "$raid_insight_shared$\nBarracks [estate_building|E] Cost: #P -25%#!"
raid_insight_watchtower: "Watchtower Insights"
raid_insight_watchtower_desc: "$raid_insight_shared$\nWatchtower [estate_building|E] Cost: #P -25%#!"
raid_insight_guardhouse: "Guardhouse Insights"
raid_insight_guardhouse_desc: "$raid_insight_shared$\nGuardhouse [estate_building|E] Cost: #P -25%#!"
raid_insight_garden: "Garden Insights"
raid_insight_garden_desc: "$raid_insight_shared$\nGarden [estate_building|E] Cost: #P -25%#!"
raid_insight_stable: "Stable Insights"
raid_insight_stable_desc: "$raid_insight_shared$\nStable [estate_building|E] Cost: #P -25%#!"
raid_insight_workshop: "Workshop Insights"
raid_insight_workshop_desc: "$raid_insight_shared$\nWorkshop [estate_building|E] Cost: #P -25%#!"
raid_insight_storage: "Storage Insights"
raid_insight_storage_desc: "$raid_insight_shared$\nStorage [estate_building|E] Cost: #P -25%#!"
raid_insight_grazing_land: "Grazing Lands Insights"
raid_insight_grazing_land_desc: "$raid_insight_shared$\nGrazing Lands [estate_building|E] Cost: #P -25%#!"
raid_insight_grain_field: "Grain Fields Insights"
raid_insight_grain_field_desc: "$raid_insight_shared$\nGrain Field [estate_building|E] Cost: #P -25%#!"
raid_insight_vineyard: "Vineyard Insights"
raid_insight_vineyard_desc: "$raid_insight_shared$\nVineyard [estate_building|E] Cost: #P -25%#!!"
raid_insight_olive: "Olive Insights"
raid_insight_olive_desc: "$raid_insight_shared$\nOlive [estate_building|E] Cost: #P -25%#!"
raid_insight_silk: "Silk Insights"
raid_insight_silk_desc: "$raid_insight_shared$\nSilk [estate_building|E] Cost: #P -25%#!"
ep3_admin_renounce_throne_personal: "Renounced Aspirations for the Throne"
ep3_admin_renounce_throne_personal_desc: "This character has no interest in competing for the throne.\n[GetLaw('acclamation_succession_law').GetName] [candidate_score|E] and Desirability is significantly reduced"
ep3_admin_renounce_throne_house: "$ep3_admin_renounce_throne_personal$"
ep3_admin_renounce_throne_house_desc: "The head of this house don't want anyone from the house to compete for the throne.\n[GetLaw('acclamation_succession_law').GetName] [candidate_score|E] and Desirability is significantly reduced"

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l_english:
### COURT POSITION
petition_liege_court_position: "Court Position"
petition_liege_court_position_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant you a [court_position|E]"
petition_liege_decision_option_court_position: "Court Position\n#low Grant you a [court_position|E]#!"
petition_liege_court_position_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_court_position_me_tt: "#X You already have a [court_position|E]#!"
### COURT POSITION FAMILY
petition_liege_court_position_family: "Family Court Position"
petition_liege_court_position_family_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant a [house|E] member a [court_position|E]"
petition_liege_decision_option_court_position_family: "Family Court Position\n#low Grant [court_position|E] to [house|E] member#!"
petition_liege_court_position_family_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_court_position_family_tt: "A [house|E] member must be eligible for a [court_position|E]"
### GOVERNORSHIP
petition_liege_governorship: "Governorship Appointment"
petition_liege_governorship_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant you a [governorship|E]"
petition_liege_decision_option_governorship: "$petition_liege_governorship$\n#low Grant you a [governorship|E]#!"
petition_liege_governorship_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_governorship_me_tt: "#X You already have a [governorship|E]#!"
petition_liege_governorship_tt: "Your [liege|E] must hold a vacant [governorship|E]"
### GOVERNORSHIP FAMILY
petition_liege_governorship_family: "Family Governorship Appointment"
petition_liege_governorship_family_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant a [house|E] member a [governorship|E]"
petition_liege_decision_option_governorship_family: "$petition_liege_governorship_family$\n#low Grant a [governorship|E] to a [house|E] member#!"
petition_liege_governorship_family_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_governorship_family_count_tt: "Fewer than #V 3#! [house|E] members are already [governors|E]"
petition_liege_governorship_family_valid_tt: "A [house|E] member must be eligible to be a [governor|E]"
### HOUSE GOVERNORSHIP RIGHTS
petition_liege_house_governorship_rights: "Provincial House Rights"
petition_liege_house_governorship_rights_desc: "Request the office of [ROOT.Char.GetPrimaryTitle.GetNameNoTier] to stay within your [house|E]"
petition_liege_decision_option_house_governorship_rights: "$petition_liege_house_governorship_rights$\n#low Grant [house|E] [governorship|E] succession#!"
petition_liege_house_governorship_rights_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_house_governorship_rights_tt: "For #V 100#! years, [THIS.Title.GetBaseName] [house|E] [petition_vassal.GetHouse.GetBaseName] [GetLaw('appointment_succession_law').GetName] Score: #P +250#!"
petition_liege_house_governorship_rights_valid_tt: "Your [primary_title|E] is already promised to a [house|E]"
### COUNCIL FAMILY
petition_liege_council_seat_family: "Family Council Appointment"
petition_liege_council_seat_family_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant a [house|E] member a seat on [ROOT.Char.GetLiege.GetHerHis] [council|E]"
petition_liege_decision_option_council_seat_family: "$petition_liege_council_seat_family$\n#low Grant [council|E] seat to [house|E] member#!"
petition_liege_council_seat_family_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_council_seat_family_tt: "A [house|E] member must be eligible to serve on your [liege|E]'s [council|E]"
council_appointment_toast_desc_liege_family: "[petition_char.GetTitledFirstNameNoTooltip] is now your [petition_char.GetCouncilTitle]"
council_appointment_toast_desc_vassal_family: "[petition_char.GetTitledFirstNameNoTooltip] is now [petition_liege.GetTitledFirstNamePossessiveNoTooltip] [petition_char.GetCouncilTitle]"
### GOLD
petition_liege_gold: "Gold"
petition_liege_gold_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant you some [gold|E]"
petition_liege_decision_option_gold: "Gold\n#low Grant [gold_i|E][gold|E]#!"
petition_liege_gold_tooltip: "$petition_liege_decision_second_tooltip$"
petition_liege_gold_liege_tt: "#X Your [liege|E] cannot afford to give you [gold_i|E][gold|E]#!"
petition_liege.9001.admin_request_court_position: "Appoint my house member to a court position."
petition_liege.9001.petition_liege_governorship: "Assign a governorship to my house member."
petition_liege.9001.admin_request_council: "Grant [council|E] seat to [house|E] member"
petition_liege.0101.t.court_position: "$petition_liege_header$ Court Position"
petition_liege.0101.t.governorship: "$petition_liege_header$ Governorship"
petition_liege.0101.t.house_governorship_rights: "$petition_liege_header$ House Governorship Rights"
petition_liege.0101.desc.council_seat_family: "please my [petition_liege.GetLadyLord], let my [petition_char.Custom2('RelationToMeShort', petition_char)] sit on your council."\n\n"[petition_char.GetHerHis|U] talents are overlooked while lesser [petition_char.GetWomenMen] are heard at the highest levels; [petition_char.GetSheHe] would share the burdens of the realm as your [petition_char.Custom('GetCouncilPositionRequest')].""
petition_liege.0101.desc.court_position: "please my [petition_liege.GetLadyLord], accept my services at your court."\n\n"My talents are wasted, rather than serving your interests.""
petition_liege.0101.desc.court_position_family: "please my [petition_liege.GetLadyLord], accept [petition_char.GetName] into your court."\n\n"[petition_char.GetSheHe|U] is a great talent, but [petition_char.GetSheHe] would do better in your service than mine.""
petition_liege.0101.desc.governorship: "please my [petition_liege.GetLadyLord], would you grant me a governorship?"\n\n"I am only too eager to serve the realm, and frankly my talents are wasted. With a province of my own, I could serve your interests.""
petition_liege.0101.desc.governorship_family: "please my [petition_liege.GetLadyLord], would you grant [petition_char.GetName] a governorship?"\n\n"[petition_char.GetSheHe|U] is all too eager to serve the realm, and frankly it is a waste to have [petition_char.GetHerHim] wait on me. [petition_char.GetSheHe|U] should have a province of [petition_char.GetHerHis] own to serve your interests.""
petition_liege.0101.desc.house_governorship_rights: "please my [petition_liege.GetLadyLord], would you grant House [petition_vassal.GetHouse.GetBaseName] the right to continue to govern the [petition_vassal.GetPrimaryTitle.GetAdjective] [petition_vassal.GetPrimaryTitle.GetTierAsNameNoTooltip]?"\n\n"My family have managed the area well as your loyal subjects, and wish only to continue.""
petition_liege.0101.accept.council_seat_family: "Very well, [petition_char.GetFirstNameNoTooltip] will have your seat."
petition_liege.0101.accept.council_seat_family_occupied: "[petition_char.GetFirstNameNoTooltip] will replace [second_party.GetTitledFirstNameNoTooltip] as my [second_party.GetCouncilTitle]."
petition_liege.0101.accept.court_position: "Very well, you shall serve me."
petition_liege.0101.accept.court_position_family: "Very well, [petition_char.GetSheHe] shall serve me."
petition_liege.0101.accept.governorship: "You shall govern [duchy_governorship.GetNameNoTierNoTooltip]."
petition_liege.0101.accept.governorship_family: "[petition_char.GetFirstNameNoTooltip|U] shall govern [duchy_governorship.GetNameNoTierNoTooltip]."
petition_liege.0101.accept.house_governorship_rights: "[petition_vassal.GetHouse.GetBaseNameNoTooltip] shall have first draw."
petition_liege.0101.desc.admin_request_council: "$petition_liege.0101.desc.court_position$"
petition_liege_house_province_rights_value_desc: "House Governorship Rights Petition"

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l_english:
ep3_powerful_families.8000.t: "In High Places"
ep3_powerful_families.8000.desc: "I unseal a letter today from [influential_family_member.Custom2('MyCharacterIntroduction', ROOT.Char)]. [influential_family_member.GetHerHis|U] low character and scheming nature is on full display as [influential_family_member.GetSheHe] proposes that we take advantage of [influential_family_member.GetHerHis] position to access and modify documents in the [liege.GetTitleAsNameNoTooltip]'s possession.\n\n[influential_family_member.GetNamePossessiveNoTooltip|U] appointment to [liege.GetNamePossessive] court has been a vital asset thus far in advancing the interests of the family, and although [influential_family_member.GetHerHis] proposal seeks to advance us further, it could jeopardize [influential_family_member.GetHerHis] position for good..."
ep3_powerful_families.8000.a: "A delightful opportunity!"
ep3_powerful_families.8000.a.win: "[influential_family_member.GetFirstNameNoTooltip] succeeds"
ep3_powerful_families.8000.a.lose: "[influential_family_member.GetFirstNameNoTooltip] is caught"
ep3_powerful_families.8000.b: "Search the archive for secrets!"
ep3_powerful_families.8000.b.tt: "[influential_family_member.GetFirstNameNoTooltip] may discover [liege.GetNamePossessiveNoTooltip] secrets"
ep3_powerful_families.8000.b.win.secret: "[influential_family_member.GetFirstNameNoTooltip] discovers a secret"
ep3_powerful_families.8000.b.win.no_secret: "[influential_family_member.GetFirstNameNoTooltip] finds no secrets"
ep3_powerful_families.8000.c: "Just be a loyal servant."
ep3_powerful_families.8010.t: "[liege.GetTitleAsNameNoTooltip|U] in Distress"
ep3_powerful_families.8010.desc: "The [war.GetName|U] rages on and after a string of unsuccessful battles and sieges, [liege.GetName] has very much ended up on the back foot. Across [liege.GetPrimaryTitle.GetName], the influential families and courtiers are mumbling and scheming to advance their own interests in the [liege.GetTitleAsNameNoTooltip|U]'s moment of weakness, and perhaps now it is our turn to do the same.\n\nIf we assist the [liege.GetTitleAsNameNoTooltip|U], we may earn [liege.GetHerHis] favor and entangle our influence around the throne like a mighty vine..."
ep3_powerful_families.8010.a: "Some monetary aid will earn [liege.GetHerHis] trust."
ep3_powerful_families.8010.b: "We should pledge our troops to the war directly!"
ep3_powerful_families.8010.c: "We must exploit this moment of weakness."
ep3_powerful_families.8010.a.win: "Your influence grows"
ep3_powerful_families.8010.a.lose: "The [liege.GetTitleAsNameNoTooltip|U] grows wary"
ep3_powerful_families.8010.d: "Now is not the time."
ep3_powerful_families.8011.t: "[generous_family.Custom2('AppropriateGreetingPositive', liege )]"
ep3_powerful_families.8011.desc: "Your valiant struggles in the [war.GetName] have not gone unnoticed by my family. Take your share of our wealth and may it aid in bringing victory to us all!"
ep3_powerful_families.8011.a: "How generous."
ep3_powerful_families.8012.t: "A Family That Wars Together"
ep3_powerful_families.8012.desc: "It is no secret that [war.GetName] has not been going quite as well as we had initially expected, and the bickering families have already begun to scheme ways in which they may fill the growing power vacuum in the realm. [generous_family.GetName|U], however, seeks to do so in a way most helpful to me.\n\nIn [generous_family.GetHerHis] letter, [generous_family.GetSheHe] offers to pledge [generous_family.GetHerHis] armies to the war, only in exchange for a substantial number of honorary titles and powers."
ep3_powerful_families.8012.a: "Very well."
ep3_powerful_families.8012.a.toast: "[liege.GetFirstName] accepts your offer"
ep3_powerful_families.8012.b: "I will not be exploited!"
ep3_powerful_families.8012.b.toast: "[liege.GetFirstName] rejects your offer"
ep3_powerful_families.8020.t: "In the Bud"
ep3_powerful_families.8020.desc: "All across the realm, the power of a new family appears to be taking root. Like a weed, they have spread their influence to all corners of our society and scarcely a day goes by when one can avoid hearing the name "[new_family.GetHouse.GetBaseName]."\n\nIt cannot be denied that this family has blossomed into one of the greatest in the realm, and my family now look to me for guidance on how we should approach this new power."
ep3_powerful_families.8020.a: "We must stifle them."
ep3_powerful_families.8020.a.win: "You suppress their influence for now"
ep3_powerful_families.8020.a.lose: "Your efforts are in vain"
ep3_powerful_families.8020.b: "We must let them know we are friends."
ep3_powerful_families.8020.b.win: "[new_family.GetFirstName] is impressed"
ep3_powerful_families.8020.b.lose: "[new_family.GetFirstName] is not impressed"
ep3_powerful_families.8020.c: "Simply avoid them."
ep3_powerful_families.8030.t: "Families That Scheme Together..."
ep3_powerful_families.8030.desc: "[faction.GetName|U] is still a budding movement, but it of course has the support of my great family. Some families, however, do not seem to yet see the righteousness of the cause and have thus far snubbed the opportunity to join us.\n\nAs I draft letters coordinating the faction's next moves, I cannot help but wonder why [friendly_family.Custom2('MyCharacterIntroduction', ROOT.Char)] has not yet voiced support for the cause."
ep3_powerful_families.8030.a: "I must contact [friendly_family.GetHerHim] at once!"
ep3_powerful_families.8030.a.win: "You convince [friendly_family.GetHerHim]"
ep3_powerful_families.8030.a.lose: "You receive no reply"
ep3_powerful_families.8030.b: "This is not what friends are for."
ep3_powerful_families.8040.t: "Cordially"
ep3_powerful_families.8040.desc: "Since [location.GetName] fell into the possession of House [other_family.GetHouse.GetName], I have begun to feel like a guest in my own estate. Of course the lands within the home are mine, but everything beyond the gates belongs to [other_family.GetName].\n\nAs I go for my morning walk around the grounds, I can't help but wonder if it would be politically advantageous to have [other_family.GetFirstNameNoTooltip] walking by my side..."
ep3_powerful_families.8040.a: "We must invite [other_family.GetHerHim] immediately!"
ep3_powerful_families.8040.a.win: "The visit goes well"
ep3_powerful_families.8040.a.lose: "The visit was a disaster"
ep3_powerful_families.8040.b: "We must work to make these lands ours."
ep3_powerful_families.8040.b.win: "Your influence spreads"
ep3_powerful_families.8040.b.lose: "Your plot is exposed"
ep3_powerful_families.8040.c: "I must simply keep my head down."
ep3_powerful_families.8060.t: "A Villainous Villa"
ep3_powerful_families.8060.desc: "I take a leisurely stroll through [location.GetNameNoTier] with my usual entourage of confidants and protectors and marvel at the magnificent buildings therein. I am drunk in delight for the lands I govern, but then my mood is soured as I behold a grotesque holding of the [other_family.GetHouse.GetName] family.\n\nTheir properties are like a scattering of warts across my otherwise perfect lands, and I feel my blood begin to race at the thought of abiding their presence any longer."
ep3_powerful_families.8060.a: "Hit their finances."
ep3_powerful_families.8060.a.win: "You extract their wealth"
ep3_powerful_families.8060.a.lose: "You are caught"
ep3_powerful_families.8060.b: "Bribe their servants."
ep3_powerful_families.8060.c: "I must tolerate their presence for now."
ep3_powerful_families.8070.t: "Folly"
ep3_powerful_families.8070.desc: "My guards throw a trembling [child.GetName] at my feet. [child.GetHerHis|U] face is a picture of shame, and I cannot begin to imagine what [child.GetSheHe] has done.\n\n"We found this [child.Custom('InsultNoun')] making [child.GetHerselfHimself] familiar at the [other_family.GetHouse.GetName] estate. You needn't wonder where [child.GetHerHis] real loyalties lie."\n\nThe thought of my own kin fraternizing with my enemies is repulsive, but perhaps [child.GetHerHis] connection may be put to use."
ep3_powerful_families.8070.a: ""Continue going there, and tell me everything.""
ep3_powerful_families.8070.a.win: "[child.GetFirstNameNoTooltip|U] becomes your informant"
ep3_powerful_families.8070.a.lose: "[child.GetFirstNameNoTooltip|U] is caught"
ep3_powerful_families.8070.b: ""Try to end this foolish rivalry of ours.""
ep3_powerful_families.8070.b.crit_win: "[child.GetFirstNameNoTooltip|U] ends the rivalry"
ep3_powerful_families.8070.b.win: "[child.GetFirstNameNoTooltip|U] makes progress"
ep3_powerful_families.8070.b.lose: "[child.GetFirstNameNoTooltip|U] fails"
ep3_powerful_families.8070.c: ""Get out of my sight.""
ep3_powerful_families.8080.t: "Stammering Silence"
ep3_powerful_families.8080.desc: "A clinking goblet calls all attention to [other_family.GetName], standing as to give a speech. [other_family.GetSheHe|U] starts out well, but a small hesitation soon turns into a long and uncomfortable silence.\n\n[other_family.GetSheHe|U] looks to me with a look of fear and desperation on [other_family.GetHerHis] face, silently imploring me to come to [other_family.GetHerHis] aid."
ep3_powerful_families.8080.a: "A perfect opportunity to humiliate house [other_family.GetHouse.GetNameNoTooltip]!"
ep3_powerful_families.8080.b: "I will help."
ep3_powerful_families.8090.t: "Civil Savagery"
ep3_powerful_families.8090.desc: "This evening I am wedged between [liege.GetName] and the [other_family.Custom('InsultAdjective')] [other_family.GetName]. I am forced to listen as that sycophant blathers on and on about the professed loyalty and talent of house [other_family.GetHouse.GetName].\n\nThe only thing more sickening than the words spewing from [other_family.GetHerHis] mouth are the flecks of food which come with them. I simply must find a way to silence this [other_family.Custom('InsultNoun')], if only to ease my headache."
ep3_powerful_families.8090.a: ""What of house [ROOT.Char.GetHouse.GetNameNoTooltip], my liege?""
ep3_powerful_families.8090.a.win: "[liege.GetFirstNameNoTooltip|U] is impressed"
ep3_powerful_families.8090.a.lose: "[liege.GetFirstNameNoTooltip|U] is bored"
ep3_powerful_families.8090.b: "The evening will end eventually."
ep3_powerful_families.8100.t: "Civil Service"
ep3_powerful_families.8100.desc: "This evening I am fortunate enough to become locked in a conversation with [liege.GetName]. [liege.GetSheHe|U] laments spending many an evening without hearing sweet poetry.\n\nI recall [cp_fam.GetName|U] has been devoting many of [cp_fam.GetHerHis] days wandering the gardens practicing [cp_fam.GetHerHis] command of the [cp_fam.GetCulture.GetLanguage.GetNameNoTooltip] language. This hobby of [cp_fam.GetHerHis] could be put to use, spreading our influence in the [liege.GetPrimaryTitle.GetAdjective] court..."
ep3_powerful_families.8100.a: ""[cp_fam.GetFirstNameNoTooltip|U] is a fine poet, my liege!""
ep3_powerful_families.8100.a.win: "[cp_fam.GetFirstNameNoTooltip|U] is appointed"
ep3_powerful_families.8100.a.lose: "[cp_fam.GetFirstNameNoTooltip|U] is rejected"
ep3_powerful_families.8100.b: ""I'm glad you too appreciate the finer things.""
friend_supported_at_feast: "[CHARACTER.GetShortUIName|U] supported [TARGET_CHARACTER.GetShortUIName] at a feast"
friend_supported_at_feast_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] supported [CHARACTER.GetShortUIName] at a feast"
friend_making_ammends: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] were once rivals, but have since made amends"
rival_humiliated_at_feast: "[CHARACTER.GetShortUIName|U] humiliated [TARGET_CHARACTER.GetShortUIName] at a feast"
rival_humiliated_at_feast_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] humiliated [CHARACTER.GetShortUIName] at a feast"
rival_plotting_against_me: "[CHARACTER.GetShortUIName|U] worked towards the downfall of [TARGET_CHARACTER.GetShortUINamePossessive] entire house"
rival_plotting_against_me_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] worked towards the downfall of [CHARACTER.GetShortUINamePossessive] entire house"
friend_aided_my_family: "[TARGET_CHARACTER.GetShortUIName|U] helped [CHARACTER.GetShortUINamePossessive] family to grow their influence in the realm"
friend_aided_my_family_corresponding: "[CHARACTER.GetShortUIName|U] helped [TARGET_CHARACTER.GetShortUINamePossessive] family to grow their influence in the realm"
rival_stifled_my_influence: "[TARGET_CHARACTER.GetShortUIName|U] antagonized [CHARACTER.GetShortUINamePossessive] family and worked to undermine their influence"
rival_stifled_my_influence_corresponding: "[CHARACTER.GetShortUIName|U] antagonized [TARGET_CHARACTER.GetShortUINamePossessive] family and worked to undermine their influence"
friend_loyal_servant: "[CHARACTER.GetShortUIName|U] was impressed with [TARGET_CHARACTER.GetShortUINamePossessive] loyal service in court"
friend_loyal_servant_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was impressed with [CHARACTER.GetShortUINamePossessive] loyal service in court"
rival_abused_power: "[CHARACTER.GetShortUIName|U] was outraged by [TARGET_CHARACTER.GetShortUINamePossessive] abuse of courtly power"
rival_abused_power_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was outraged by [CHARACTER.GetShortUINamePossessive] abuse of courtly power"
friend_retired_from_governorship: "[TARGET_CHARACTER.GetShortUIName|U] was impressed with [CHARACTER.GetShortUINamePossessive] stepping down from governorship"
friend_retired_from_governorship_corresponding: "[CHARACTER.GetShortUIName|U] was impressed with [TARGET_CHARACTER.GetShortUINamePossessive] stepping down from governorship"

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@ -0,0 +1,570 @@
l_english:
#Slander
slander: "Slander"
slander_action: "Slander"
slander_desc: "I'll try to compromise [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [influence|E] and [candidate_score|E]"
slander_desc_general: "In a Slander [scheme|E], you attempt to damage another character's [influence|E] and [candidate_score|E]."
SLANDER_SUCCESS_DESC: "You will reduce [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [influence|E] and [candidate_score|E]."
slander_invalidated_title: "@scheme_icon! Slander Scheme Ends"
scheme_target_not_admin: "[SCHEME.GetTargetCharacter.GetShortUIName|U] does not have an [administrative|E] [government|E]"
scheme_owner_not_admin: "You don't have an [administrative|E] [government|E]"
start_slander_interaction: "Slander #weak (Scheme)#!"
scheme_interaction_tt_slander_approved: "Attempt to harm [recipient.GetShortUINamePossessiveNoTooltip] [influence|E] and greatly reduce [recipient.GetHerHis] [candidate_score|E] for all [titles|E]"
start_slander_notification: "Slander"
scheme_critical_moments.1132.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.1132.desc: "Public discourse is rife with the fruit of my subtle designs. My scandalous campaign of rumors, veiled accusations, and mindless gossip has caused a deep shift in sentiment towards [target.GetTitledFirstName]. [target.GetHerHis|U] reputation lies in tatters!\n\nA fine figure is so easily stripped of all gilding, so eagerly soiled, by the words and in the minds of others..."
scheme_critical_moments.1132.desc_discovered: "\n\n[target.GetFirstNameNoTooltip] knows of my involvement, but it matters little! It is far too late now: the damage to [target.GetHerHis] reputation is done!"
scheme_critical_moments.1132.desc_secret: "\n\n[target.GetFirstNameNoTooltip] remains baffled by [target.GetHerHis] degradation, utterly clueless to my involvement!"
scheme_critical_moments.1132.a: "Such delightful filth I've heaped high!"
slander_nickname_given_tt: "Slanderous Moniker Given"
receive_slanderous_nickname_tt: "A negative [nickname|e] for [target.GetShortUINameNoTooltip] arises"
scheme_critical_moments.1133.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.1133.desc: "Nothing. Months of planning and scheming, spreading rumors and paying bribes, and yet [target.GetTitledFirstNamePossessive] reputation is as impregnable as ever!"
scheme_critical_moments.1133.desc_discovered: "\n\nTo make the whole matter worse, I haven't just wasted time and resources, but [target.GetFirstNameNoTooltip] was also made aware of my poorly-executed ill intentions!"
scheme_critical_moments.1133.desc_secret: "\n\nAt least, [target.GetFirstNameNoTooltip] remains blissfully unaware that anything was going on at all..."
scheme_critical_moments.1133.a: "Only a minor setback..."
scheme_critical_moments.1134.t: "Slandered"
scheme_critical_moments.1134.desc: "When I speak to others, I see doubt, worry, even mirth in their eyes; snickers and whispers follow me wherever I walk.\n\nMy words don't hold the weight they used to, and my standing among my peers seems suspiciously fragile. The craziest and most compromising rumors circulate about #EMP me#!... and it seems that people believe them all."
scheme_critical_moments.1134.desc_given_nickname: "\n\nWhat's more, I'm told that unkind voices refer to me by a new byname. They dare to call me [ROOT.Char.GetNickname]!"
scheme_critical_moments.1134.desc_discovered: "\n\nMy agents are certain: it was [owner.GetTitledFirstName] who orchestrated this slandering of my name..."
scheme_critical_moments.1134.a: "How clever..."
scheme_critical_moments.1133.tt: "[scheme.GetName] Discovered"
scheme_critical_moments.1133.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to [scheme.GetSchemeType.GetTypeName] you, but failed!"
slander_modifier_tt: "May gain [GetModifier('scheme_slandered_modifier').GetNameWithTooltip] for #HIGH 10 years#!"
scheme_slandered_candidacy_appointment_tt: "[GetLaw('appointment_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('slander_appointment_score_value')|+=0]"
scheme_slandered_candidacy_acclamation_tt: "[GetLaw('acclamation_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('slander_acclamation_score_value')|+=0]"
scheme_slandered_candidacy_desc: ""
#Promote
promote: "Promote"
promote_action: "Promote"
promote_desc: "I'll try to increase [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [candidate_score|E]"
promote_desc_general: "In a Promote [scheme|E], you try to increase a character's [candidate_score|E]"
PROMOTE_SUCCESS_DESC: "You will increase [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [candidate_score|E]"
promote_invalidated_title: "@scheme_icon! Promote Scheme Ends"
is_in_line_of_succession: "[recipient.GetShortUIName|U] [CharAreIs(recipient)] #bold not#! in line to become [actor.GetTopLiege.GetTitleAsName] or inherit any [actor.Custom( 'GetProvincePluralConcept' )]"
scheme_critical_moments.1142.t: "$scheme_critical_moments.1132.t$"
scheme_critical_moments.1142.desc_self: "All the effort put into my campaign of self-promotion has paid off.\n\nMy standing among my peers has improved, new supporters are flocking to my candidacies, and my goal is closer to reach than ever!"
scheme_critical_moments.1142.desc_other: "So much time and so many resources poured into promoting [target.GetTitledFirstNamePossessive] candidacies bore some fruits.\n\n[target.GetHerHis|U] standing among [target.GetHerHis] peers has improved, new supporters are now convinced of [target.GetHerHis] value, and [target.GetHerHis] appointment is now one step closer!"
scheme_critical_moments.1142.a: "Excellent results."
scheme_critical_moments.1142.tt: "Candidacy Promoted!"
promote_toast_scheme_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], promoted your candidacy"
scheme_critical_moments.1143.t: "$scheme_critical_moments.1133.t$"
scheme_critical_moments.1143.desc_self: "All the energies and resources poured into my campaign of self-promotion were simply not enough. No one was convinced of my worth or swayed by my promises — and bribes — so my standing remains unchanged.\n\nI will need to think of something different to promote my candidacy."
scheme_critical_moments.1143.desc_other: "Despite my best efforts, there was simply no way to make [target.GetTitledFirstName] a more palatable candidate...\n\nI suppose I will have to think of something else to ensure [target.GetHerHim] a good position."
scheme_critical_moments.1143.a: "A wasted occasion."
start_promote_interaction: "Promote #weak (Scheme)#!"
scheme_interaction_tt_promote_approved: "Attempt to promote [recipient.GetShortUINamePossessiveNoTooltip] candidacy to [administrative|E] positions"
start_promote_notification: "Promote"
promote_scheme_success_tt: "If successful:\n$EFFECT_LIST_BULLET$ Gains [opinion|E] of [actor.GetShortUIName]\n$EFFECT_LIST_BULLET$ Gains [GetModifier('scheme_promoted_modifier').GetNameWithTooltip], providing boosted [candidate_score|E] for all [titles|E] with [GetLaw('appointment_succession_law').GetName] or [GetLaw('acclamation_succession_law').GetName]"
scheme_promoted_candidacy_appointment_tt: "[GetLaw('appointment_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('promote_appointment_score_value')|+=0]"
scheme_promoted_candidacy_acclamation_tt: "[GetLaw('acclamation_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('promote_acclamation_score_value')|+=0]"
#Generate Claim
generate_claim: "Generate Claim"
generate_claim_action: "Generate a claim on"
generate_claim_desc: "I'll try to generate a [claim|E] on a [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]."
generate_claim_desc_general: "In a Generate Claim [scheme|E], you attempt to forge a [claim|E] on a [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]."
generate_claim_desc_general_title: "[title|E]"
generate_claim_desc_general_governorship: "[governorship|E]"
GENERATE_CLAIM_SUCCESS_DESC: "You will obtain a [claim|E] on this [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]"
generate_claim_invalidated_title: "@scheme_icon! Generate Claim Scheme Ends"
scheme_owner_owns_title: "You already hold the target title"
scheme_owner_owns_claim: "You already have a claim on the target title"
title_no_more_valid: "The target title is no longer valid"
start_generate_claim_interaction: "Generate Claim #weak (Scheme)#!"
start_generate_claim_interaction_valid_tt: "[recipient.GetShortUIName] must hold a [title|E] you can generate a [claim|E] on"
scheme_interaction_tt_generate_claim_approved: "Attempt to generate a [claim|E] on [recipient.GetShortUINamePossessiveNoTooltip] [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]"
start_generate_claim_notification: "Generate Claim"
scheme_critical_moments.1152.t: "$scheme_critical_moments.1132.t$"
scheme_critical_moments.1152.desc: "After poring over countless old tomes; flattering, bribing, and lying to countless bureaucrats; and forging documents, I can finally present a convincing claim to [target.GetName]."
scheme_critical_moments.1152.desc_discovered: "\n\nToo bad it was not possible to keep my #EMP involvement#! a secret, but the evidence — fake or not — is now too abundant to be ignored."
scheme_critical_moments.1152.desc_secret: "\n\nNobody seemed to find the sudden appearance of my #EMP perfectly documented#! claim suspicious."
scheme_critical_moments.1152.a: "Excellent."
scheme_critical_moments.1153.t: "$scheme_critical_moments.1133.t$"
scheme_critical_moments.1153.desc: "No matter how many people I bribe or documents I forge, it seems that my claim to [target.GetName] keeps sounding unbelievable to most."
scheme_critical_moments.1153.desc_discovered: "\n\nIt has also become common knowledge that I've been trying a bit too hard."
scheme_critical_moments.1153.desc_secret: "\n\nAt the very least, no one will know of my failure."
scheme_critical_moments.1153.a: "Disappointing."
SCHEME_TARGET_IS_A_KINGDOM: "[target.GetShortUIName] is a [kingdom|E]: $VALUE|+0=$"
SCHEME_I_AM_SPYMASTER_OF_HOLDER: "You are [spymaster|E] of the current [governor|E]: $VALUE|+0=$"
SCHEME_I_AM_SPYMASTER_OF_LIEGE_OF_HOLDER: "You are [spymaster|E] of the [liege|E] of the current [governor|E]: $VALUE|+0=$"
SCHEME_I_AM_DIARCH_OF_HOLDER: "You are the [diarch|E] of the current [governor|E]: $VALUE|+0=$"
SCHEME_I_AM_COUNCILLOR_OF_HOLDER: "You are [councillor|E] of the current [governor|E]: $VALUE|+0=$"
SCHEME_TARGET_IS_LOVER_OF_HOLDER: "The current [governor|E] is your Lover: $VALUE|+0=$"
SCHEME_TARGET_IS_SPOUSE_OF_HOLDER: "The current [governor|E] is your [spouse|E]: $VALUE|+0=$"
SCHEME_TARGET_IS_CLOSE_FAMILY_OF_HOLDER: "The current [governor|E] is your [close_family|E]: $VALUE|+0=$"
SCHEME_VENGEFUL_RIVAL_OF_HOLDER: "You are [GetTrait('vengeful').GetName( GetNullCharacter )] and the current [governor|E] is your Rival: $VALUE|+0=$"
SCHEME_EYE_FOR_AN_EYE_HOLDER: "Your [culture|E] has the $tradition_eye_for_an_eye_name$ [culture_tradition|E] and the current [governor|E] is your Rival: $VALUE|+0=$"
SCHEME_WEDDING_CEREMONIES_HOLDER: "Your [culture|E] has the $tradition_wedding_ceremonies_name$ [culture_tradition|E] and the current [governor|E] is your [spouse|E]: $VALUE|+0=$"
FABRICATE_HOOK_HOLDER_SCHEMER: "The current [governor|E] is [GetTrait('schemer').GetName( target )]: $VALUE|=+0$"
FABRICATE_HOOK_HOLDER_TRUSTING: "The current [governor|E] is [GetTrait('trusting').GetName( target )]: $VALUE|=+0$"
HOSTILE_FAMILY_FEUD_SCHEMER_TITLE_BONUS:0 "Schemer's [house|E] is feuding with Target's Holder's: $VALUE|=+0$"
actor_secondary_start_generate_claim_interaction: "[claim|E] Receiver"
#Challenge Status
challenge_status: "Challenge Status"
challenge_status_action: "Challenge"
challenge_status_desc: "I will try to challenge [SCHEME.GetTargetCharacter.GetShortUINamePossessive] status and influence at court by revealing [SCHEME.GetTargetCharacter.GetHerHis] shortcomings and showcasing my #EMP better#! qualities."
challenge_status_desc_general: "In a Challenge Status [scheme|E], you aim to steal [influence|E] from a character by publicly shaming them and showcasing your own superiority. They will also lose [powerful_family_rating|E]."
CHALLENGE_STATUS_SUCCESS_DESC: "You will gain all [influence|E] that [SCHEME.GetTargetCharacter.GetShortUIName] loses"
scheme_critical_moments.1172.t: "$scheme_critical_moments.1132.t$"
scheme_critical_moments.1172.desc: "In the past months, I haven't wasted a single occasion to make [target.GetTitledFirstName] look like a fool in public. I've tricked [target.GetHerHim] into making blunders at court, outshone [target.GetHerHim] in the knowledge of the Classics, and led [target.GetHerHim] into supporting untenable financial measures just to sweep in and correct [target.GetHerHim].\n\nAfter a very successful religious debate in which I skillfully made it seem like [target.GetFirstNameNoTooltip] was promoting heretical beliefs, I can consider myself satisfied with the results achieved."
scheme_critical_moments.1172.a: "[target.GetFirstNameNoTooltip] has learned [target.GetHerHis] place."
scheme_critical_moments.1173.t: "$scheme_critical_moments.1133.t$"
scheme_critical_moments.1173.desc: "Failure. No matter how many times I've tried, [target.GetTitledFirstName] always seems to be a step in front of me.\n\n[target.GetHerHis|U] knowledge of literature is superb, [target.GetHerHis] understanding of political issues deep, [target.GetHerHis] grasp on the most intricate aspects of our faith unshakable. Or at least, they are much more solid than mine."
scheme_critical_moments.1173.a: "[target.GetFirstNameNoTooltip] is a tough nut to crack."
challenge_status_invalidated_title: "@scheme_icon! Challenge Status Scheme Ends"
scheme_critical_moments.1174.t: "Status Challenged"
scheme_critical_moments.1174.desc: "I'm ashamed to admit that during my most recent public apparitions, every confrontation with [owner.GetTitledFirstName] has seen me fooled and humiliated.\n\nI don't know how this keeps happening, but every time I'm locked into a debate with [owner.GetHerHim], I seem to forget all court etiquette, my references get all mixed up, and [owner.GetSheHe] makes me sound like an idiot at best, and a foolish heretic-sympathizer at worst.\n\nI need to take a step back and re-evaluate everything I say for a while."
scheme_critical_moments.1174.a: "I can't believe this..."
start_challenge_status_interaction: "Challenge Status #weak (Scheme)#!"
scheme_interaction_tt_challenge_status_approved: "Attempt to steal [influence|E] from [recipient.GetShortUINameNoTooltip] by making [recipient.GetHerHim] look like a fool in public"
start_challenge_status_notification: "Challenge Status"
challenge_status_success_actor_tt: "If successful:\n$EFFECT_LIST_BULLET$ Gains [influence_i][influence|E]"
challenge_status_success_recipient_tt: "If successful:\n$EFFECT_LIST_BULLET$ Spends [influence_i][influence|E]\n$EFFECT_LIST_BULLET$ $status_challenged_success_tt$"
challenge_status_powerful_family_rating_modifier: "Status Challenged"
status_challenged_success_tt: "[powerful_family_rating|E] of [house|E] [recipient.GetHouse.GetName] reduced by #N 5%#!"
#Expand Power Base
expand_power_base: "Expand Power Base"
expand_power_base_action: "Expand Power Base of"
expand_power_base_desc: "I shall attempt to expand the scope and spread of my influence in order to increase my [investment_cap|E]."
expand_power_base_desc_general: "In an $expand_power_base$ [scheme|E], you spend time cultivating your influential connections in order to increase your [investment_cap|E]."
expand_power_base_invalidated_title: "@scheme_icon! Expand Power Base Scheme Ends"
scheme_critical_moments.1182.t: "$scheme_critical_moments.1132.t$"
scheme_critical_moments.1182.desc: "Success! The [ROOT.Char.GetHouse.GetName] Family name now carries more weight in [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetBaseName] — at least for me.\n\nBribes, favors, donations, placing the right person in the right position: no tool was left unused. My reserves of influence deepen along with my political capabilities."
scheme_critical_moments.1182.a: "This is just the beginning."
scheme_critical_moments.1183.t: "$scheme_critical_moments.1133.t$"
scheme_critical_moments.1183.desc: "The people just don't appreciate me.\n\nBribes, favors, donations, intimidation — #EMP nothing#! has worked to increase my influence!\n\nI suppose I'll have to turn my attention elsewhere..."
scheme_critical_moments.1183.a: "One door closes..."
start_expand_power_base_interaction: "Expand Power Base #weak (Scheme)#!"
scheme_interaction_tt_expand_power_base_approved: "Attempt to increase your [investment_cap|E]"
start_expand_power_base_notification: "Expand Power Base"
expand_power_base_effect_tt: "If successful, increases [investment_cap|E] based on [stewardship_i][stewardship|E] and [intrigue_i][intrigue|E] [skills|E]"
CONTRACTED_THIEF_DESC: "Unlikely Suspect: $VALUE|+0=$"
# Depose
depose: "Depose"
depose_action: "Depose"
depose_desc_general: "In a Depose scheme, you conspire to overthrow the emperor and replace them with a more suitable candidate: #EMP you.#!"
depose_desc: "I will orchestrate a series of maneuvers to undermine [SCHEME.GetTargetCharacter.GetShortUIName]'s authority and legitimacy, aiming to remove [SCHEME.GetTargetCharacter.GetHerHim] from the throne of our empire."
DEPOSE_SUCCESS_DESC: "With unparalleled cunning, you have toppled [SCHEME.GetTargetCharacter.GetShortUIName] from the throne, altering the course of history. The empire stands on the brink of a new dawn, eagerly awaiting its next ruler."
depose_invalidated_title: "@scheme_icon! Depose Scheme Ends"
start_depose_interaction: "Depose #weak (Scheme)#!"
scheme_interaction_tt_depose_approved: "Attempt to depose [recipient.GetShortUINameNoTooltip]"
start_depose_notification: "Depose [recipient.GetShortUINameNoTooltip]"
house_head_powerful_dominant_family_trigger: "[actor.GetShortUIName|U] are not the [house_head|E] of a [dominant|E] or [powerful_family|E]"
# Foster legitimacy
foster_legitimacy_scheme: "Foster Legitimacy"
foster_legitimacy_scheme_desc: "I will attempt to increase my [liege|E]'s [legitimacy|E] and [opinion|E] of me"
foster_legitimacy_scheme_desc_general: "The $foster_legitimacy_scheme$ [scheme|E] is a [personal_scheme|E] where you try to increase the [legitimacy|E] of your [liege|E] and their [opinion|E] of you, with the possibility of gaining a [hook|E] on them with a [success_chance|E] above #high 75%#!.\nThis Scheme primarily relies on your own [diplomacy|E].\n\nThe [success_chance|E] is affected by many things, but mainly by your [diplomacy_skill|E], your [liege|E]'s own [diplomacy_skill|E] and the [county_opinion|E] of your [liege|E]'s [capital|E]."
FOSTER_LEGITIMACY_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName|U] will increase [TARGET_CHARACTER.GetHerHis] [legitimacy|E] and [opinion|E] of you"
start_foster_legitimacy_interaction: "Foster Legitimacy #weak (Scheme)#!"
scheme_interaction_tt_foster_legitimacy_approved: "Attempt to increase [recipient.GetShortUINamePossessiveNoTooltip] [legitimacy|E] and [opinion|E] of you"
start_foster_legitimacy_notification: "$foster_legitimacy_scheme$"
foster_legitimacy_scheme_action: "Foster the Legitimacy of"
foster_legitimacy_scheme_invalidated_title: "@scheme_icon! $foster_legitimacy_scheme$ Scheme Invalidated"
scheme_target_not_liege: "[TARGET_CHARACTER.GetShortUIName|U] is no longer your [liege|E]"
scheme_owner_not_governor: "You are no longer a [governor|E]"
foster_legitimacy_positive_outcome_actor_tt: "If successful, may gain a Favor [hook|E] on [recipient.GetShortUIName]"
foster_legitimacy_positive_outcome_recipient_tt: "If successful, increases [legitimacy_i][legitimacy|E] by #P [EmptyScope.ScriptValue('medium_legitimacy_gain')]#!"
foster_legitimacy_negative_outcome_tt: "If unsuccessful, spends #N [EmptyScope.ScriptValue('minor_prestige_gain')]#! [prestige_i][prestige|E]"
scheme_critical_moments.4001.t: "$foster_legitimacy_scheme$: Success!"
scheme_critical_moments.4001.desc.intro: "I bring the [ROOT.Char.Custom('RegionalAlcoholicDrink')] to my lips with a satisfied expression. I have protected my [target.GetTitleAsNamePossessiveNoTooltip] legitimacy... and [target.GetHerHis] view of me.\n\n"
scheme_critical_moments.4001.desc.byzantium: "The mosaics shine with the first morning light, and I get up from my seat:"
scheme_critical_moments.4001.desc.other: "As I notice [ROOT.Char.Custom('GetRandomInteriorDetail')] I get up from my seat:"
scheme_critical_moments.4001.desc.outro: "\n\n"To [target.GetTitledFirstName]! And to [target.GetHerHis] rightful claim to the throne!""
scheme_critical_moments.4001.a: "Always a pleasure, my [target.GetLadyLord]."
scheme_critical_moments.4001.tt: "Legitimacy Fostered!"
foster_legitimacy_scheme_toast_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], fostered your [legitimacy|E]"
scheme_critical_moments.4002.t: "$foster_legitimacy_scheme$: Failure"
scheme_critical_moments.4002.desc: "A disappointment. I sigh as I throw away the letter just arrived from the capital: "The [target.GetTitleAsNameNoTooltip] warmly thanks you for your efforts."\n\nA thank you is as good as nothing. And a thank you from the [target.GetTitleAsNameNoTooltip] is as good as a kick in the shin.\n\n"You have failed me," [target.GetSheHe] could have just said. Plainly."
scheme_critical_moments.4002.a: "Well, I had to try."
fostered_legitimacy_opinion: "Fostered My Legitimacy"
damaged_legitimacy_opinion: "Damaged My Legitimacy"
# Damage legitimacy
damage_legitimacy_scheme: "Damage Legitimacy"
damage_legitimacy_scheme_desc: "I will attempt to decrease my [liege|E]'s [legitimacy|E]"
damage_legitimacy_scheme_desc_general: "The $damage_legitimacy_scheme$ [scheme|E] is a [hostile_scheme|E] where you try to decrease the [legitimacy|E] of your [liege|E], increasing instability in the realm.\nThis Scheme primarily relies on your own [intrigue|E].\n\nThe [success_chance|E] is affected by many things, but mainly by your [intrigue_skill|E], your [liege|E]'s own [intrigue_skill|E] and the [county_opinion|E] of your [liege|E]'s [capital|E]."
DAMAGE_LEGITIMACY_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName|U] will decrease [TARGET_CHARACTER.GetHerHis] [legitimacy|E]"
DAMAGE_LEGITIMACY_DISCOVERY_DESC: "You avoid losing a large amount of [influence|E]"
start_damage_legitimacy_interaction: "Damage Legitimacy #weak (Scheme)#!"
scheme_interaction_tt_damage_legitimacy_approved: "Attempt to damage [recipient.GetShortUINamePossessiveNoTooltip] [legitimacy|E]"
start_damage_legitimacy_notification: "$damage_legitimacy_scheme$"
damage_legitimacy_scheme_action: "Damage the Legitimacy of"
damage_legitimacy_scheme_invalidated_title: "@scheme_icon! $damage_legitimacy_scheme$ Scheme Invalidated"
SCHEME_LIEGE_POPULAR_OPINION: "Your [liege|E]'s [capital|E] [county_opinion|E]: $VALUE|+=0$"
SCHEME_LIEGE_INTRIGUE: "Your [liege|E]'s [intrigue|E]: $VALUE|+=0$"
damage_legitimacy_positive_outcome_tt: "If successful:\n$EFFECT_LIST_BULLET$ Loses #N [EmptyScope.ScriptValue('minor_legitimacy_gain')]#! [legitimacy_i][legitimacy|E]\n$EFFECT_LIST_BULLET$ Loses [opinion|E] of [actor.GetShortUIName]"
damage_legitimacy_negative_outcome_tt: "If unsuccessful, spends #N [EmptyScope.ScriptValue('medium_influence_gain')] [influence_i][influence|E]#!"
scheme_critical_moments.4011.t: "$damage_legitimacy_scheme$: Success!"
scheme_critical_moments.4011.desc: "I take a look at the letter that one of my servants has just put down. The parchment is rich, even perfumed. A letter from the capital, no doubt.\n\n"The [target.GetTitleAsNameNoTooltip], [ROOT.Char.GetHerHis] liege, is experiencing a most unpleasant situation..."\n\nA smile crosses my face. I don't need to read any more. [target.GetHerHis] legitimacy has been damaged — a perfect chance to attack."
scheme_critical_moments.4011.a: "Bring me the ink."
scheme_critical_moments.4011.tt: "Legitimacy Damaged!"
damage_legitimacy_scheme_toast_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], damaged your [legitimacy|E]"
scheme_critical_moments.4012.t: "$damage_legitimacy_scheme$: Failure"
scheme_critical_moments.4012.desc.intro: "There were some times — not many — where I was glad something had gone wrong. This is not one of them.\n\n[target.GetTitledFirstName] is probably sitting all high and mighty on [target.GetHerHis] throne at this very moment, "
scheme_critical_moments.4012.desc.byzantium: "maybe asking some courtesan to entertain [target.GetHerHim]."
scheme_critical_moments.4012.desc.other: "jugglers probably jumping around, perhaps some foreign musician brought specially for this occasion."
scheme_critical_moments.4012.desc.outro: ""Long live the [target.GetTitleAsNameNoTooltip]!" can be heard on the streets.\n\n"Patience, [ROOT.Char.GetTitleAsNameNoTooltip], patience," I tell myself.\n\nThe hunt favors those who can wait."
scheme_critical_moments.4012.a: "Patience."
#Dispute Border
dispute_border: "Boundary Dispute"
dispute_border_action: "Boundary Dispute with"
dispute_border_desc: "[SCHEME.GetTargetCharacter.GetShortUINamePossessiveNoTooltip] lands belong to [SCHEME.GetOwner.GetPrimaryTitle.GetNameNoTier], and would be far better administered by me..."
dispute_border_desc_general: "$dispute_border$ is a [hostile_scheme|E] that aims to transfer land between [governorships|E]. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $dispute_border$ will result in a neighboring [county|E] being transferred from the [scheme_target|E]."
DISPUTE_BORDER_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] [county|E] is transferred"
dispute_border_invalidated_title: "@scheme_icon! Boundary Dispute Scheme Ends"
start_dispute_border_interaction: "Boundary Dispute #weak (Scheme)#!"
start_dispute_border_interaction_desc: "Attempt to bring one of [recipient.GetShortUINamePossessiveNoTooltip] neighboring [counties|E] under your [governorship|E]"
start_dispute_border_notification: "Boundary Dispute"
dispute_border_county_neighbour_tt: "Your [governorship|E] must border their [province|E]"
dispute_border_county_minimum_tt: "[governorship|E] must consist of more than #V 1#! [county|E] #weak (Current: [target.GetRealmSize])#!"
dispute_border_existing_target_tt: "Already disputing your [governorship|E] boundaries"
DISPUTE_BORDERS_DE_JURE_COUNTY_DESC: "[target.GetSheHe|U] holds your neighboring [de_jure|E] [county|E]: $VALUE|+0=$"
DISPUTE_BORDERS_DE_JURE_RATIO_DESC: "[county|E] is [de_jure|E] part of their [primary_title|E]: $VALUE|+0=$"
DISPUTE_BORDERS_ONLY_CAPITAL_DESC: "[county|E] is their [capital|E]: $VALUE|+0=$"
TARGET_HOLDER_INFLUENCE_LEVEL_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$"
TARGET_INFLUENCE_LEVEL_DESC: "[target.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$"
OWNER_INFLUENCE_LEVEL_DESC: "[owner.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$"
TARGET_EMPEROR_HOUSE_DESC: "[target.GetShortUIName|U] is a member of the [owner.GetTopLiege.GetTitleAsNamePossessive] [house|E]: $VALUE|+0=$"
TARGET_HOLDER_EMPEROR_HOUSE_DESC: "[target.GetHolder.GetShortUIName|U] is a member of the [owner.GetTopLiege.GetTitleAsNamePossessive] [house|E]: $VALUE|+0=$"
OWNER_POWERFUL_FAMILY_DESC: "[owner.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$"
TARGET_POWERFUL_FAMILY_DESC: "[target.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$"
TARGET_HOLDER_POWERFUL_FAMILY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$"
OWNER_DOMINANT_FAMILY_DESC: "[owner.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$"
TARGET_DOMINANT_FAMILY_DESC: "[target.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$"
TARGET_HOLDER_DOMINANT_FAMILY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$"
SCHEME_TARGET_DIPLOMACY: "[target.GetShortUINamePossessive|U] [diplomacy|E]: $VALUE|+=0$"
SCHEME_TARGET_HOLDER_DIPLOMACY: "[target.GetHolder.GetShortUINamePossessive|U] [diplomacy|E]: $VALUE|+=0$"
scheme_critical_moments.8002.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8002.desc: "After much wrangling, debate, and pressure, my carefully planted seeds have at last borne fruit. The languid dance between [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats, the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip], and representatives of [target_title.GetNameNoTier] at last ruled the [target_title.GetTierAsNameNoTooltip] henceforth under [ROOT.Char.GetPrimaryTitle.GetAdjective] authority.\n\n[target.GetTitledFirstNamePossessive] pathetic attempts to cling to my lands, and resist my wide influence at court, were wholly futile."
scheme_critical_moments.8002.a: "[target_title.GetNameNoTierNoTooltip] is #EMP mine#!."
scheme_critical_moments.8003.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8003.desc: "Despite all my carefully placed entreaties, favors, and flattery, my protests have ultimately fallen on deaf ears...\n\nThe [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats and the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip] have only confirmed current borders of the [owner.GetPrimaryTitle.GetAdjective] and [target.GetPrimaryTitle.GetAdjective] [target.GetPrimaryTitle.GetTierAsNameNoTooltip]..."
scheme_critical_moments.8003.a: "Pah, it matters not."
scheme_critical_moments.8003.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to dispute your borders, but failed!"
scheme_critical_moments.8004.t: "Boundary Disputed: [target_title.GetNameNoTierNoTooltip]"
scheme_critical_moments.8004.desc: "I have followed news of [owner.GetTitledFirstNamePossessive] spineless intrigues at the imperial court, and watched with disgust as [owner.GetHerHis] influence and connections lent undue credence to [owner.GetHerHis] grasping power-play.\n\nToday's ruling confirms the worst: the [target_title.GetNameNoTier] is henceforth considered part of the [owner.GetPrimaryTitle.GetNameNoTier] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip]."
scheme_critical_moments.8004.a: "And [target.GetPrimaryTitle.GetNameNoTierNoTooltip], diminished..."
attempted_dispute_border_opinion: "Started Boundary Dispute"
dispute_border_opinion: "Took Disputed Boundary County"
scheme_target_not_neighboring_governor: "[target.GetShortUIName|U] is not a neighboring [governor|E]"
scheme_target_realm_size_too_small: "[target.GetShortUINamePossessive|U] [realm|E] is too small"
dispute_border_toast_desc: "[owner.GetTitledFirstName] had the [target_title.GetName] transferred from [target.GetPrimaryTitle.GetNameNoTier] to [owner.GetPrimaryTitle.GetNameNoTier]"
start_dispute_border_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_sycophant' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
start_dispute_border_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
boundary_dispute_outcome_tt: "If successful, the [target.GetName] will be transferred to you"
#Subsume Province
subsume_province: "Subsume Governorship"
subsume_province_action: "Subsume Governorship from"
subsume_province_desc: "[SCHEME.GetTargetTitle.GetHolder.GetShortUINamePossessive] lands belong to [SCHEME.GetOwner.GetPrimaryTitle.GetNameNoTier], and would be far better administered by me..."
subsume_province_desc_general: "$subsume_province$ is a [political_scheme|E] that aims to integrate one [governorship|E] into another. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $subsume_province$ will result in all neighboring [counties|E] of a [de_jure|E] [governorship|E] transferred from the [scheme_target|E]."
SUBSUME_PROVINCE_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] [governorship|E] is transferred"
subsume_province_invalidated_title: "@scheme_icon! Subsume Governorship Scheme Ends"
start_subsume_province_interaction: "Subsume Governorship #weak (Scheme)#!"
start_subsume_province_interaction_desc: "Attempt to secure your appointment to an entire [duchy|E] [governorship|E] neighboring your own"
start_subsume_province_notification: "Subsume Governorship"
start_subsume_province_interaction_extra_icon: "@governor_efficiency_bad! Recipient has #N;EMP poor#! [governor_efficiency|E]"
subsume_province_neighboring_duchy_tt: "They must neighbor you and hold a neighboring [de_jure|E] [duchy|E] and most of its [counties|E]"
subsume_province_must_neighbor_tt: "Title must [de_jure|E] neighbor one of your [realm|E] [counties|E]"
subsume_province_existing_target_tt: "[target.GetHolder.GetShortUINamePossessive] is already attempting to subsume your [governorship|E]"
subsume_province_recipient_scheming_against_you_tt: "[recipient.GetShortUINamePossessive] is already attempting to subsume your [governorship|E]"
subsume_province_recipient_house_power_or_gov_efficiency_tt: "[house|E] [recipient.GetHouse.GetName] is as or more powerful than your [house|E]"
subsume_province_more_than_half_tt: "You already control more than half of [target.GetNameNoTierPossessive] [de_jure|E] [counties|E]\n#weak (Use the $dispute_border$ [scheme|E] instead)"
subsume_province_scheme_success_outcome_tt: "If successful, [actor.GetShortUIName] gain the [target.GetBaseName]"
SUBSUME_PROVINCE_DE_JURE_COUNTY_DESC: "[target.GetSheHe|U] holds your neighboring [de_jure|E] [counties|E]: $VALUE|+0=$"
SUBSUME_PROVINCE_ONLY_CAPITAL_DESC: "Only eligible [governorship|E] is holder's [primary_title|E] or [de_jure|E] [capital|E]: $VALUE|+0=$"
SUBSUME_PROVINCE_HELD_PROVINCES_DESC: "Held [counties|E] [de_jure|E] outside your [primary_title|E] [governorships|E]: $VALUE|+0=$"
TARGET_IS_MY_HOUSE_MEMBER: "Loyal to [house|E]: $VALUE|+0=$"
SUBSUME_PROVINCE_HELD_COUNTIES_IN_TARGET_DESC: "Held [de_jure|E] [counties|E] of target [governorship|E]: $VALUE|+0=$"
SUBSUME_GOVERNORSHIP_OWNER_HOUSE_GOVERNORSHIPS: "[top_realm|E] [counties|E] already controlled by your [house|E]: $VALUE|+0=$"
scheme_critical_moments.8012.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8012.desc: "It took some doing, but my reach at court was equal to the task.\n\nMy arguments, and the bribes and favors unspoken, were too much for the bureaucrats and [owner.GetTopLiege.GetTitleAsNameNoTooltip]. [target.GetTitledFirstName] will not be pleased, but what does that matter now?\n\nIt is done; I am to govern [target_title.GetNameNoTier] alongside the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], and its territories are to be immediately subordinated to my authority."
scheme_critical_moments.8012.a: "[target_title.GetNameNoTierNoTooltip] is #EMP mine#!."
scheme_critical_moments.8013.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8013.desc: "Despite all my carefully placed entreaties, favors, and flattery, my protests have ultimately fallen on deaf ears...\n\nThe [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats and the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip] have only confirmed the separation of the [owner.GetPrimaryTitle.GetAdjective] and [target.GetPrimaryTitle.GetAdjective] territories..."
scheme_critical_moments.8013.a: "Damnable eunuchs."
scheme_critical_moments.8013.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to Subsume your Governorship, but failed!"
scheme_critical_moments.8014.t: "Governorship Subsumed: [target_title.GetNameNoTierNoTooltip]"
scheme_critical_moments.8014.desc: "Behind the lofty doors of the imperial palaces, the webs of [owner.GetTitledFirstName] have continued to spin. Today a curt missive bearing the [owner.GetTopLiege.GetTitleAsNamePossessive] scarlet seal confirmed the worst.\n\nThe territories of [target_title.GetNameNoTier] are to be immediately subordinated to [owner.GetTitledFirstName], essentially as extensions of the [owner.GetPrimaryTitle.GetAdjective] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip] — ..."
scheme_critical_moments.8014.a: "This wound will not soon be forgotten."
scheme_critical_moments.8015.t: "Governorship Subsumed: [target_title.GetNameNoTierNoTooltip]"
scheme_critical_moments.8015.desc: "After weeks of political pressure and maneuvers at court, [owner.GetTitledFirstName] has succeeded in being given responsibility for the territories of [target_title.GetNameNoTier], in effect now extensions of [owner.GetHerHis] [owner.GetPrimaryTitle.GetAdjective] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip]."
scheme_critical_moments.8015.liege: "\n\nThe wheels of the [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy are ever-spinning, and their momentum is near unstoppable — even for a [owner.GetTopLiege.GetTitleAsNameNoTooltip].\n\nI only hope [owner.GetTitledFirstName] spends [owner.GetHerHis] energies in service of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], not [owner.GetHerselfHimself]..."
scheme_critical_moments.8015.vassal: "\n\nThe wheels of the [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy are ever-spinning, and their momentum is near unstoppable — even for the [owner.GetTopLiege.GetTitleAsNameNoTooltip]."
scheme_critical_moments.8015.same_house: "\n\nWe can only hope this move ultimately stands to benefit all House [ROOT.Char.GetHouse.GetName]..."
scheme_critical_moments.8015.target_house: "\n\nThis outrage is a dire blow to the status of House [ROOT.Char.GetHouse.GetBaseName]..."
scheme_critical_moments.8015.fallback: "\n\nThis #EMP coup#! is sure to carry House [ROOT.Char.GetHouse.GetBaseName] to new heights..."
scheme_critical_moments.8015.a: "Interesting."
attempted_subsume_province_opinion: "Attempted to Subsume my Governorship"
subsume_province_opinion: "Subsumed my Governorship"
start_subsume_province_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
start_subsume_province_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
recipient_secondary_start_subsume_province_interaction: "Liege"
OWNER_GOVERNOR_EFFICIENCY_DESC: "[owner.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$"
TARGET_GOVERNOR_EFFICIENCY_DESC: "[target.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$"
TARGET_HOLDER_GOVERNOR_EFFICIENCY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$"
HOUSE_HEAD_SCHEME_SUPPORT_DESC: "$house_head_request_interaction$: $VALUE|+=0$"
#Found Despotate
found_despotate: "Elevate Governorship"
found_despotate_action: "Elevate Governorship to"
found_despotate_desc: "All of [SCHEME.GetTargetTitle.GetNamePossessive] should be governed under one administration — #EMP my#! administration."
found_despotate_desc_general: "$found_despotate$ is a [political_scheme|E] that aims to establish a [kingdom|E]-[rank|E] [governorships|E]. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $found_despotate$ will result in the creation of the [scheme_target|E] and the transfer of its [de_jure|E] [vassals|E]."
FOUND_DESPOTATE_SUCCESS_DESC: "The [TARGET_TITLE.GetName] is created and its [de_jure|E] [vassals|E] transferred"
found_despotate_success_tt: "If successful, creates the [target.GetName]"
found_despotate_invalidated_title: "@scheme_icon! $found_despotate$ Scheme Ends"
start_found_despotate_interaction: "$found_despotate$ #weak (Scheme)#!"
start_found_despotate_interaction_desc: "Attempt to establish a [kingdom|E]-[rank|E] [governorship|E]"
start_found_despotate_notification: "$found_despotate$"
found_despotate_hold_duchy_tt: "You must be [governor|E] of at least #V 1#! [de_jure|E] [duchy|E]"
found_despotate_hold_county_tt: "You must hold at least #V 1#! [de_jure|E] [county|E]"
FOUND_DESPOTATE_HELD_COUNTIES_IN_TARGET_DESC: "Controlled [de_jure|E] [counties|E]: $VALUE|+0=$"
FOUND_DESPOTATE_HELD_DUCHIES_IN_TARGET_DESC: "Completely controlled [de_jure|E] [duchies|E]: $VALUE|+0=$"
FOUND_DESPOTATE_IMPERIAL_CAPITAL_DESC: "[de_jure|E] [capital|E] [kingdom|E] of the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]: $VALUE|+0=$"
scheme_target_another_holder: "[target.GetName] already created"
scheme_target_no_counties_within: "You hold no counties in the [target.GetName]"
scheme_critical_moments.8022.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8022.desc: "The debates in [owner.GetTopLiege.GetCapitalLocation.GetName] were long and tiresome, but the bureaucrats inevitably folded to the wisdom of my proposals. [destroyed_title.GetNameNoTier] is defunct, its old territories a mere slice of the new [target_title.GetTierAsNameNoTooltip] of [target_title.GetNameNoTier], and #EMP I#! its [owner.GetTitleAsNameNoTooltip].\n\nGreat change is imminent — to my administration; to [owner.GetTopLiege.GetPrimaryTitle.GetNameNoTooltip]; to the status of House [owner.GetHouse.GetBaseName]!"
scheme_critical_moments.8022.a: "[owner.GetTitleAsNameNoTooltip]... I like the sound of that."
scheme_critical_moments.8023.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8023.desc: "My carefully orchestrated overtures in [owner.GetTopLiege.GetCapitalLocation.GetNameNoTooltip] — months of meticulous planning and gentle diplomacy — were for naught.\n\nThe bureaucrats have refused to recognize the wisdom of my proposals. Simplification of the region's administration under a wide-reaching [target_title.GetAdjective] office was dismissed as "unnecessary" and "impractical"..."
scheme_critical_moments.8023.a: "Blasted quill-pushers."
scheme_critical_moments.8023.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to found a despotate, but failed!"
scheme_critical_moments.8024.t: "Despotate Founded: [target_title.GetNameNoTierNoTooltip]"
scheme_critical_moments.8024.desc: "For weeks, fulsome debates were rumored to boom from the backrooms of [owner.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], and at last an announcement has been made: [owner.GetFirstName] is to be made a [owner.GetTitleAsNameNoTooltip], ruling over the wide territory of [target_title.GetNameNoTier]."
scheme_critical_moments.8024.liege: "\n\nWhether the bureaucrats assented for legitimate, administrative reasons, or simply balked under pressure, I will never know — it remained out of my hands.\n\nWe can only trust that this change is to all [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] benefit, and not merely [owner.GetTitledFirstNamePossessive]..."
scheme_critical_moments.8024.vassalised: "\n\nWhether the bureaucrats assented for legitimate, administrative, reasons, or simply balked under pressure, I am now [owner.GetHerHis] subordinate!"
scheme_critical_moments.8024.other: "\n\nWhether the bureaucrats assented for legitimate, administrative, reasons, or simply balked under pressure, we will never know..."
scheme_critical_moments.8024.fallback: "\n\nThis move by House [ROOT.Char.GetHouse.GetBaseName] will substantially shift the balance of power in the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]..."
scheme_critical_moments.8024.a: "Intriguing..."
found_despotate_vassalized_opinion: "Vassalized under Despotate"
found_despotate_existing_scheme_tt: "Another [vassal|E] is already [scheming|E] to create [actor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTier]"
found_despotate_percent_controlled_tt: "You must control at least #V 25%#! of the [de_jure|E] [counties|E] of your [capital_possessive|E] [de_jure|E] [kingdom|E] ([actor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTier]) #weak (Current: [actor.MakeScope.ScriptValue('ep3_found_despotate_control_percent_value')|0]%)#!"
recipient_secondary_start_found_despotate_interaction: "Liege"
start_found_despotate_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_sycophant' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
start_found_despotate_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
is_powerful_family_tt: "You must be [house_head|E] of a [powerful_family|E]"
influence_level_3_tt: "Your [influence_level|E] must be at least [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L]"
2_or_more_governorships_tt: "You must hold 2 or more [duchy|E]-Tier Landed [titles|E]"
#Raid Estate
raid_estate: "Raid Estate"
raid_estate_action: "Raid"
raid_estate_desc: "House [SCHEME.GetTargetTitle.GetHolder.GetHouse.GetBaseName] grows too confident — a raid will put [SCHEME.GetTargetTitle.GetHolder.GetTitledFirstName] in [SCHEME.GetTargetTitle.GetHolder.GetHerHis] place."
raid_estate_desc_general: "$raid_estate$ is a [hostile_scheme|E] that aims to raid the [estate|E] of another [house|E]. It is based on [intrigue|E], [domicile|E], and [house|E] standing, and can recruit [agents|E].\n\nA successful $raid_estate$ can result in theft of the target's [gold|E], damage to their [estate|E], and even the death of their [house|E] members."
RAID_ESTATE_SUCCESS_DESC: "The [TARGET_CHARACTER.GetDomicile.GetName] is raided"
RAID_ESTATE_DISCOVERY_DESC: "You are not exposed for the [crime|E] of raiding"
raid_estate_invalidated_title: "@scheme_icon! Raid Estate Scheme Ends"
start_raid_estate_interaction: "$raid_estate$ #weak (Scheme)#!"
start_raid_estate_interaction_desc: "Attempt to raid the [estate|E] of [house|E] [recipient.GetHouse.GetBaseNameNoTooltip|V]"
start_raid_estate_notification: "$raid_estate$"
raid_estate_noble_family_tt: "You must be the [house_head|E] of a [noble_family|E]"
raid_estate_house_head_tt: "You must be a [house_head|E]"
raid_estate_noble_family_target_tt: "[recipient.GetShortUIName] must be the [house_head|E] of a [noble_family|E]"
raid_estate_estate_tt: "[recipient.GetShortUIName] must have an [estate|E] [domicile|E]"
raid_estate_kill_maim_imprison_house_members_tt: "Members of [house|E] [recipient.GetHouse.GetName] may be killed, maimed, or imprisoned depending on your choices"
raid_estate_destroy_buildings_tt: "A building on the [recipient.GetHouse.GetName] [estate|E] may be destroyed"
raid_estate_gain_coin_tt: "You may gain @gold_icon![gold|E]"
raid_estate_house_modifier_tt: "[house|E] [recipient.GetHouse.GetName] gains [GetModifier('ep3_estate_raided_modifier').GetNameWithTooltip]"
raid_estate_rival_relation_tt: "If discovered, you will become [recipient.GetFirstNamePossessive] [rival|E]"
raid_estate_nemesis_relation_tt: "If discovered, you will become [recipient.GetFirstNamePossessive] [nemesis|E]"
SCHEME_TARGET_INTRIGUE: "[target.GetShortUINamePossessive|U] [intrigue|E]: $VALUE|+=0$"
OWNER_DOMICILE_WATCHTOWER_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('watchtower_01').GetName] Level: $VALUE|+=0$"
OWNER_DOMICILE_GUARDHOUSE_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('guardhouse_01').GetName] Level: $VALUE|+=0$"
OWNER_DOMICILE_BARRACKS_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('barracks_01').GetName] Level: $VALUE|+=0$"
OWNER_DOMICILE_MAIN_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('estate_main_01').GetName] Level: $VALUE|+=0$"
scheme_target_not_noble_family: "[target.GetShortUIName] is not [house_head|E] of a [noble_family|E]"
scheme_target_not_estate_owner: "[target.GetShortUIName] does not have an [estate|E]"
scheme_owner_not_noble_family: "[owner.GetHouse.GetBaseName] [noble_family|E] [title|E] was destroyed"
scheme_owner_not_same_realm: "[owner.GetShortUIName|U] and [target.GetShortUIName] have different [lieges|E]"
RAID_ESTATE_IN_SUBREALM_DESC: "[target.GetShortUINamePossessive] [estate|E] is in your [realm|E]: $VALUE|+=0$"
RAID_ESTATE_TOP_LIEGE_DESC: "[target.GetShortUIName] is your [top_liege|E]: $VALUE|+=0$"
start_raid_estate_interaction.tt.agent_focus_balance: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_muscle' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_footpad' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]"
start_raid_estate_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_muscle' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]"
start_raid_estate_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_footpad' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]"
start_raid_estate_interaction.tt.agent_focus_secrecy: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_alibi' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]"
scheme_critical_moments.8032.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8032.desc: "Dawn at last brings word from the [target.GetHouse.GetBaseName] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip], and confirmation of our success!\n\nThe [target.Custom('InsultNounPlural')] were taken completely unawares"
scheme_critical_moments.8032.kill: "and [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], lays dead — the survivors must live with this failure..."
scheme_critical_moments.8032.maim: "and [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], will bear the scars of this failure for the rest of [flavor_victim.GetHerHis] days..."
scheme_critical_moments.8032.imprison: "and are no doubt searching for [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], who now languishes in shackles!"
scheme_critical_moments.8032.fallback: "and have been laid low, for all [owner.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip|l] to witness!"
scheme_critical_moments.8032.permission: "\n\nWe have the backing of [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and those fools will find no recourse..."
scheme_critical_moments.8032.emperor: "\n\nI am the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and there is nothing they can do to stop me..."
scheme_critical_moments.8032.crime: "\n\nSadly, it is clear our involvement in the matter did not go unnoticed, and [target.GetTitledFirstName] will make sure all the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] hears of this "[owner.GetHouse.GetBaseName] treachery.""
scheme_critical_moments.8032.secret: "\n\nAs an added bonus, it seems they are unaware that we were behind the attack, and regrettably we cannot rub this [owner.GetHouse.GetBaseName] victory in [target.GetTitledFirstNamePossessive] face publicly — yet."
scheme_critical_moments.8032.a: "Pah, let [target.GetHerHim] squeal."
scheme_critical_moments.8032.a.secret: "A celebration is order!"
scheme_critical_moments.8033.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8033.desc: "Dawn at last brings word from the [target.GetHouse.GetBaseName] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip], though it is not what we would have liked to hear...\n\nThe [target.Custom('InsultNounPlural')] were somehow ready for the attack, and foiled our infiltrators before they had a chance to do any damage."
scheme_critical_moments.8033.captured: "\n\nIt seems my [owner.Custom2('RelationToMeShort', SCOPE.sC('captured'))], [captured.GetTitledFirstName], was captured in the rout, and any hopes of hiding [owner.GetHouse.GetBaseName] involvement have been dashed..."
scheme_critical_moments.8033.discovered: "\n\nHowever, it does seem they somehow twigged [owner.GetHouse.GetBaseName] is behind the attack, and will be crying out for redress..."
scheme_critical_moments.8033.fallback: "\n\nAt least we can rest easy, for it seems they are not aware of our involvement in this ploy..."
scheme_critical_moments.8033.secret: "\n\nDespite this setback, it seems we can rest safely in the knowledge that they do not, as yet, suspect House [owner.GetHouse.GetBaseName]."
scheme_critical_moments.8033.a: "All that preparation... for #EMP nothing#!!"
scheme_critical_moments.8034.t.known: "Estate Raided: [owner.GetHouse.GetBaseNameNoTooltip] Assault"
scheme_critical_moments.8034.t: "Estate Raided: Unknown Assailants"
scheme_critical_moments.8034.desc: "At dawn, panicked rumors of a raid on the family estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip] reach me quickly,"
scheme_critical_moments.8034.success: "and my heart stops as accounts of the destruction and outrages pour forth."
scheme_critical_moments.8034.failure: "and I breathe a sigh of relief when it is confirmed the attack was foiled."
scheme_critical_moments.8034.kill: "\n\nThey tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], lays dead, slaughtered like an animal by some fiend..."
scheme_critical_moments.8034.maim: "\n\nThey tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], has been horribly maimed, and barely survived the ordeal..."
scheme_critical_moments.8034.imprison: "They tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], has been imprisoned, chained like a dog..."
scheme_critical_moments.8034.captured: "\n\nOur guards managed to capture one of the infiltrators, and the presence of [captured.GetTitledFirstName], [owner.Custom2('RelationToMeShort', captured)] of [owner.GetTitledFirstName], confirms House [owner.GetHouse.GetBaseName] were behind this."
scheme_critical_moments.8034.discovered: "\n\nIn the aftermath, all are agreed that this was clearly the work of House [owner.GetHouse.GetBaseName]..."
scheme_critical_moments.8034.fallback: "\n\nPoring over the scene, the guards find no clues as to who was behind this..."
scheme_critical_moments.8034.permission: "\n\nThe [owner.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] reaction leaves much to be desired — what if [owner.GetTopLiege.GetSheHe] had some hand in this...?"
scheme_critical_moments.8034.emperor: "\n\nThis outrage, and by the [owner.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] own hand... what are we do?!"
scheme_critical_moments.8034.crime: "\n\nThis brazen outrage only serves to underline the depravity of that foul clan, and need to rid the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] of them!"
scheme_critical_moments.8034.a.discovered: "Those [owner.GetHouse.GetBaseNameNoTooltip] curs will pay for this!"
scheme_critical_moments.8034.a: "How could this happen...?"
scheme_critical_moments.8035.t: "[scheme.GetNameNoTooltip]: Final Preparations"
scheme_critical_moments.8035.desc: "After long weeks of meticulous planning, House [owner.GetHouse.GetBaseName] is ready to mount our assault. Our people are in place, [target.GetTitledFirstNamePossessive] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip] scouted, and the details of the raid agreed.\n\nOnly one question remains: how are the [target.GetHouse.GetBaseName] to be dealt with in the aftermath of our inevitable triumph?"
scheme_critical_moments.8035.permission: "\n\nWith the [owner.GetTopLiege.GetTitleAsNamePossessive] backing, there is no need for undue restraint..."
scheme_critical_moments.8035.crime: "\n\nIf my involvement is discovered, the [owner.GetTopLiege.GetTitleAsName] is sure to hear of it..."
scheme_critical_moments.8035.emperor: "\n\nIt is time to show the [owner.GetPrimaryTitle.GetTierAsNameNoTooltip] what happens to those who cross me..."
scheme_critical_moments.8035.a: "Kill any [target.GetHouse.GetBaseNameNoTooltip] dogs you find."
scheme_critical_moments.8035.a.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will be killed"
scheme_critical_moments.8035.tt: "The [scheme|E] will conclude"
scheme_critical_moments.8035.b: "Let them live — with something to remember us by."
scheme_critical_moments.8035.b.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will gain the [GetTrait('blind').GetName( GetNullCharacter )], [GetTrait('disfigured').GetName( GetNullCharacter )] or [GetTrait('eunuch_1').GetName( GetNullCharacter )] [trait|E]"
scheme_critical_moments.8035.c: "Have any captives returned to me."
scheme_critical_moments.8035.c.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will be [imprisoned|E] by you"
scheme_critical_moments.8035.c.warning: "@warning_icon! #X There is no chance of your involvement remaining a [secret|E]#!"
scheme_critical_moments.8035.d: "Spare them, we do not want their blood."
raided_estate_crime: "Raided my Estate"
attempted_raid_estate_crime: "Attempted to Raid my Estate"
raid_estate_house_opinion: "Raided House Estate"
raid_estate_maimed_opinion: "Maimed in Estate Raid"
raid_estate_vassal_crime: "Raided Vassal Estate"
every_other_raid_estate_house_member_tt: "Every other member of [house|E] [target.GetHouse.GetBaseName]"
ep3_estate_raided_modifier: "Estate Raided"
ep3_estate_raided_modifier_desc: "This family's estate has been raided by another House."
start_raid_estate_interaction_HIGHLIGHTED: "#EMP [actor.GetTopLiege.GetShortUIName] has given you remit to raid the [estate|E] of [house|E] [recipient.GetHouse.GetBaseName]#!"
# Ingratiate Family
ingratiate_family: "Ingratiate Family"
ingratiate_family_action: "Ingratiate"
ingratiate_family_desc: "Even the most powerful House cannot stand alone - the [SCHEME.GetTargetTitle.GetHolder.GetHouse.GetBaseName] Family may make useful allies, or pawns..."
ingratiate_family_desc_general: "$ingratiate_family$ is a [personal_scheme|E] that aims to win the favor of a [house|E]. It is based on [diplomacy|E] and [house|E] standing.\n\nA successful $ingratiate_family$ will grant [opinion|E], [friendship|E], and [influence|E]."
ingratiate_family_invalidated_title: "@scheme_icon! $ingratiate_family$ Scheme Ends"
ingratiate_family_invalidated_dead: "[target.GetShortUIName|U] has passed away."
ingratiate_family_invalidated_war: "You are at war with [target.GetShortUIName]"
scheme_critical_moments.8052.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8052.desc: "For weeks my messengers have assailed the [target.GetHouse.GetBaseName] estate, bearing flattering missives extolling their grand virtues and lineage.\n\nToday I sliced open the long-waited-for response, its oozing flattery and deference confirming that [target.GetTitledFirstName] has at last taken the hint.\n\n#EMP "I have always counted [owner.GetHouse.GetBaseName] among the greatest houses of the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and am proud to count you as friends."#!"
scheme_critical_moments.8052.a: "Just so."
scheme_critical_moments.8053.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8053.desc: "My messengers have been duly delivering my honeyed words to the [target.GetHouse.GetBaseName] estate for weeks now, yet the expected response has failed to materialize.\n\nAt last a missive bearing [target.GetTitledFirstNamePossessive] is put before me, but without the winning words I awaited.\n\n#EMP "Good [owner.GetFirstNameNoTooltip], none would deny the power and glory of House [owner.GetHouse.GetBaseName], but we are not your lapdogs."#!"
scheme_critical_moments.8053.a: "A bold response."
scheme_critical_moments.8054.t: "Family Ingratiated"
scheme_critical_moments.8054.desc: "For weeks, missives from [owner.GetTitledFirstName] have piled upon my desk, each flattering House [target.GetHouse.GetBaseName] and subtly enlisting our friendship with [owner.GetHerHis] family.\n\n"
scheme_critical_moments.8054.success: "It is clear [owner.GetSheHe] seeks to win our support, and it is hard to deny the advantages of alliance with a family as powerful as House [owner.GetHouse.GetBaseName]."
scheme_critical_moments.8054.failure: "These curious, insulting letters can only make us question [owner.GetHerHis] motives, and restate the proud independence of our family."
scheme_critical_moments.8054.a.success: "We are open to discussion..."
scheme_critical_moments.8054.a: "We are not [owner.GetHouse.GetBaseNameNoTooltip] lapdogs!"
start_ingratiate_family_interaction: "$ingratiate_family$ #weak (Scheme)#!"
start_ingratiate_family_interaction_desc: "Attempt to win the favor of [house|E] [recipient.GetHouse.GetBaseNameNoTooltip|V]"
ingratiate_family_success_actor_tt: "If successful:\n$EFFECT_LIST_BULLET$ [house|E] [actor.GetHouse.GetName] gains [GetModifier('ep3_ingratiated_family_modifier').GetNameWithTooltip] for #high 10 years#!\n$EFFECT_LIST_BULLET$ You may grow closer to forming a friendship with [recipient.GetShortUIName]"
ingratiate_family_success_recipient_tt: "If successful:\n $EFFECT_LIST_BULLET$ [recipient.GetShortUIName|U] gains [influence_i][EmptyScope.ScriptValue('medium_influence_gain')] [influence|E]\n $EFFECT_LIST_BULLET$ Will gain additional [opinion|E] of [actor.GetShortUIName]"
start_ingratiate_family_notification: "$ingratiate_family$"
ep3_ingratiated_family_modifier: "Ingratiated Family"
ep3_ingratiated_family_modifier_desc: "This powerful family has expanded its reach by winning the favor a of a lesser house."
attempted_ingratiate_family_opinion: "Attempted to Ingratiate Family"
ingratiate_family_opinion: "Ingratiated Family"
ingratiating_family_opinion: "Ingratiating Family"
ingratiate_family_living_quarters_building_tt: "Requires the [GetDomicileBuilding('living_quarters_01').GetName] [domicile_building|E]"
admin_emperor_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_emperor_scheme_modifier').GetNameWithTooltip] because [actor.GetShortUINameNoTooltip] [CharAreIs(actor)] the [actor.GetTitleAsNameNoTooltip]"
admin_dominant_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_dominant_family_scheme_modifier').GetNameWithTooltip] because [house|E] [actor.GetHouse.GetName] is a [dominant_family|E]"
admin_powerful_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_powerful_family_scheme_modifier').GetNameWithTooltip] because [house|E] [actor.GetHouse.GetName] is a [powerful_family|E]"
admin_target_emperor_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_emperor_scheme_modifier').GetNameWithTooltip] because [recipient.GetShortUINameNoTooltip] [CharAreIs(recipient)] the [recipient.GetTitleAsNameNoTooltip]"
admin_target_dominant_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_dominant_family_scheme_modifier').GetNameWithTooltip] because [house|E] [recipient.GetHouse.GetName] is a [dominant_family|E]"
admin_target_powerful_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_powerful_family_scheme_modifier').GetNameWithTooltip] because [house|E] [recipient.GetHouse.GetName] is a [powerful_family|E]"
# Teach Governor
teach_governor: "Mentor in Governance"
teach_governor_action: "Mentor"
teach_governor_desc: "Attempt to improve another character's skills as a [governor|E]"
teach_governor_desc_general: "$teach_governor$ is a [political_scheme|E] for improving the [governor_efficiency|E] of another [governor|E]. It is based on [stewardship|E], and can recruit [agents|E].\n\nA successful $teach_governor$ will result in the [scheme_target|E] gaining [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E]."
TEACH_GOVERNOR_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] gains [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E], and you gain a [hook|E] if they are not a member of your [house|E]"
teach_governor_invalidated_title: "@scheme_icon! $teach_governor$ Scheme Ends"
start_teach_governor_interaction: "$teach_governor$ #weak (Scheme)#!"
start_teach_governor_interaction_desc: "Attempt to improve [recipient.GetShortUINamePossessiveNoTooltip] skills as a [governor|E]"
start_teach_governor_notification: "$teach_governor$"
scheme_critical_moments.8042.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8042.desc: "My [owner.Custom2('RelationToMeShort', target)], [target.GetTitledFirstName], seems to have thoroughly appreciated my advice regarding administrative matters.\n\nTruly, it has almost been a joy to while away the hours, discussing ledgers and the minutiae of [target.GetPrimaryTitle.GetAdjective] bureaucracy with [target.GetHerHim].\n\nI daresay I have even learned a thing myself along the way!"
scheme_critical_moments.8042.a: "This has turned out well!"
scheme_critical_moments.8043.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8043.desc: "Though my [owner.Custom2('RelationToMeShort', target)], [target.GetTitledFirstName], was at first receptive to my offer of advice, [target.GetSheHe] has been anything but understanding.\n\nWeeks of close discussion, poring over [target.GetPrimaryTitle.GetAdjective] administrative records, and proffering advice have made little mark on the [target.GetWomanMan].\n\n[target.GetFirstNameNoTooltip] has either ignored, misunderstood, or contradicted almost every morsel of wisdom offered up to [target.GetHerHim]..."
scheme_critical_moments.8043.a: "What a waste of time..."
scheme_critical_moments.8043.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to dispute your borders, but failed!"
scheme_critical_moments.8044.t: "Mentored Governance"
scheme_critical_moments.8044.desc: "For weeks, I have been receiving unexpected visits and constant missives from my [target.Custom2('RelationToMeShort', owner)], [owner.GetTitledFirstName]. [owner.GetSheHe|U] has let forth a stream of unsolicited advise, all concerning the proper administration of a [target.GetPrimaryTitle.GetTierAsNameNoTooltip]...\n\n"
scheme_critical_moments.8044.success: "My initial skepticism soon gave way to surprise, and respect. [owner.GetHerHis|U] words have been a font of wisdom I had never considered, much of which has now been borne out by in my running of [target.GetPrimaryTitle.GetNameNoTier]!"
scheme_critical_moments.8044.failure: "My skepticism was soon borne out, for there has been regrettably little wisdom to be gleaned among [owner.GetHerHis] meandering anecdotes and confused mantras — pithy though they may appear..."
scheme_critical_moments.8044.a.success: "Good advise is a welcome rarity!"
scheme_critical_moments.8044.a: "A tactful, and final, thanks should quiet [owner.GetHerHim]."
scheme_critical_moments.8045.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
scheme_critical_moments.8045.desc: "I am most grateful for your offer to advise on [recipient.GetPrimaryTitle.GetNameNoTierPossessive] governance!"
scheme_critical_moments.8045.fallback: "I am most grateful for your offer to advise on the vagaries of governance!"
scheme_critical_moments.8045.rump: "\n\nI greatly look forward to hearing your thoughts."
scheme_critical_moments.8045.a: "It will be my pleasure."
scheme_critical_moments.8046.opening: "[recipient.Custom2('AppropriateGreeting', actor)]"
scheme_critical_moments.8046.desc: "While I was flattered by your offer to advise on [recipient.GetPrimaryTitle.GetNameNoTierPossessive] governance,"
scheme_critical_moments.8046.fallback: "While I was flattered by your offer to advise me on the vagaries of governance,"
scheme_critical_moments.8046.rump: "I think I have quite enough of a grasp on it myself."
scheme_critical_moments.8046.a: "Hmph."
teach_governor_opinion: "Mentored Governance"
mentoring_governor_opinion: "Mentoring Governance"
attempted_teach_governor_opinion: "Attempted to Mentor Governance"
teach_governor_minimum_xp_tt: "Your [GetTrait('governor').GetName( actor )] [trait_level_track_xp|E] must not be lower than #V 1#! level beneath [recipient.GetShortUINamePossessive]"
teach_governor_maximum_xp_tt: "There is nothing you can teach [recipient.GetShortUINamePossessive] about being a [GetTrait('governor').GetName( recipient )]"
OWNER_GOVERNOR_XP: "Your [GetTrait('governor').GetName( owner )] [trait_level_track_xp|E]: $VALUE|+0=$"
TARGET_GOVERNOR_XP: "[target.GetShortUINamePossessive|U] [GetTrait('governor').GetName( target )] [trait_level_track_xp|E]: $VALUE|+0=$"
AGE_DIFFERENCE: "Relative age: $VALUE|+0=$"
THEIR_STEWARDSHIP: "[target.GetShortUINamePossessive|U] [stewardship|E]: $VALUE|+0=$"
TRAIT_COMPATIBILITY: "Personality compatibility: $VALUE|+0=$"
SCHEME_TARGET_LAZY: "[target.GetSheHe|U] is [GetTrait('lazy').GetName( target )]: $VALUE|+0=$"
SCHEME_TARGET_DILIGENT: "[target.GetSheHe|U] is [GetTrait('diligent').GetName( target )]: $VALUE|+0=$"
SCHEME_OWNER_LAZY: "You are [GetTrait('lazy').GetName( owner )]: $VALUE|+0=$"
SCHEME_OWNER_DILIGENT: "You are [GetTrait('diligent').GetName( owner )]: $VALUE|+0=$"
SCHEME_TARGET_CHILD: "[target.GetSheHe|U] is your [child|E]: $VALUE|+0=$"
SCHEME_TARGET_CLOSE_FAMILY: "[target.GetSheHe|U] is your [close_family|E]: $VALUE|+0=$"
SCHEME_TARGET_SAME_HOUSE: "[target.GetSheHe|U] is a member of your [house|E]: $VALUE|+0=$"
governor_or_governor_trait_tt: "You must be a [governor|E], or have the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]"
scheme_target_not_a_governor: "[target.GetTitledFirstName] is no longer a Governor"
start_teach_governor_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_diplomat' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scribe' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_eunuch' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_herald' ).GetName]"
start_teach_governor_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_herald' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_diplomat' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scribe' ).GetName]"
ep3_recently_mentored_governor: "Mentored Governance"
ep3_recently_mentored_governor_desc: "This character has received administrative advise from a seasoned governor."
RELATIVE_GOVERNOR_EFFICIENCY: "Relative [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E]: $VALUE|+0=$"
TEACH_GOVERNOR_NOTIFICATION: "It is no mean feat to grasp the intricacies of governing a [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] — I would be honored to help advise you on these complex administrative matters."
teach_governor_actor_reward_tt: "If [scheme|E] is successful, gains [influence|E], a small amount of [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E], and [opinion|E]"
teach_governor_recipient_reward_tt: "If [scheme|E] is successful, will gain [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E]"
teach_governor_office_building_tt: "Requires the [GetDomicileBuilding('office_01').GetName] [domicile_building|E]"
interaction_must_be_powerful_or_dominant_family_tt: "You must be a member of a [powerful|E] or [dominant_family|E]"
#Prepare Fire Dromons
prepare_fire_dromons_scheme: "Prepare Greek Fire Dromons"
prepare_fire_dromons_scheme_desc: "I seek to arm Constantinople's harbor with that most secret of weapons: liquid fire."
prepare_fire_dromons_scheme_desc_general: "Great stores of liquid fire must be amassed; Constantinople's guardian fleet need be armed with siphons, crewed with fearless engineers!"
prepare_fire_dromons_scheme_SUCCESS_DESC: "You will apply the [GetModifier('defensive_fire_dromons_modifier').GetNameWithTooltip] to [GetTitleByKey('c_byzantion').GetNameNoTier] for #high 30 years#!."
prepare_fire_dromons_scheme_action: "Prepare Greek Fire Dromons in"
scheme_end_buff_t1_modifier: "Seize the Moment"
prepare_fire_dromons_scheme_invalidated_title: "@scheme_icon! Prepare Fire Dromons Scheme Ends"
#success event
scheme_critical_moments.8061.t: "[scheme.GetNameNoTooltip]: Success"
scheme_critical_moments.8061.desc: "Deep in dusty vaults, my engineers store the very last barrels of liquid fire. Meanwhile, the [Glossary( 'Boukoleon Palace', 'BOUKOLEON_PALACE_GLOSS')] plays host to a terrifying exercise: beneath the colossal statue of lion and bull making war, a proud warship gouts liquid fire.\n\nAnd how very long do the murderous flames dance! My foes would be wise to avoid the calm waters betwixt Europa and Anatolia..."
scheme_critical_moments.8061.a: "Dragons guard the Marmara."
BOUKOLEON_PALACE_GLOSS: "On the shores of the #EMP Propontis#! (the Sea of Marmara) this 5th century Constantinopolitan residence is notable for its private harbor and grim dungeons."
#fail event
scheme_critical_moments.8062.t: "[scheme.GetNameNoTooltip]: Failure"
scheme_critical_moments.8062.desc: "Hellfire! Hellfire!\n\nAn uncontrollable inferno swallows yet another siphon-armed vessel. As her shrieking crew roast alive, I am forced to think upon all the chaotic tinctures, the leaking siphons, the dead mariners involved in this venture...\n\nHow was such an evil substance #EMP ever#! controlled? How?!?!"
scheme_critical_moments.8062.a: "I suppose I will never know..."

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l_english:
# Story Cycle
admin_eunuch_header: "Eminent Eunuch:"
admin_eunuch_upgrade_modifier_tt: "#weak [modifiers|E] are upgraded#!"
admin_eunuch_downgrade_modifier_tt: "#weak [modifiers|E] are downgraded#!"
admin_eunuch_flavor_tt: "#weak [eunuch.GetFirstNamePossessiveNoTooltip] influence may offer great boons, but at what cost?#!"
admin_eunuch_rivalry_tt: "[THIS.Char.GetShortUIName] grows closer to forming a rivalry with [eunuch.GetShortUIName]"
# Events
ep3_story_cycle_admin_eunuch.1001.t: "$admin_eunuch_header$ [eunuch.GetFullNameNoTooltip]"
ep3_story_cycle_admin_eunuch.1001.intro_byz: "For centuries, [Glossary( 'eunoukhoi', 'EUNOUKOS_GLOSS' )] have served in the [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy and palaces as advisors and confidants, playing important roles in the political duels of the day."
ep3_story_cycle_admin_eunuch.1001.intro: "The imperial is always in need of administrators and trusted servants to ensure smooth government and the safety of the palace, and eunuchs are among some of the most valued in the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTootlip]."
ep3_story_cycle_admin_eunuch.1001.desc: "\n\n[eunuch.GetFirstName] has quickly risen through the hierarchy, and [eunuch.GetHerHis] talent, probity, and discretion in all things finds uncommon praise throughout the palatial ranks."
ep3_story_cycle_admin_eunuch.1001.arrivals: "\n\nHailing from a humble [origin.GetDeJureLiege.GetAdjective] family, [eunuch.GetHerHis] relatives have recently joined [eunuch.GetHerHim] in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip]..."
ep3_story_cycle_admin_eunuch.1001.a: "I have just the job for [eunuch.GetHerHim]."
ep3_story_cycle_admin_eunuch.1001.b: "One to watch..."
EUNOUKOS_GLOSS: "Eunuchs, literally "bedroom guards" after their common role as chamberlains, were castrated male servants. Drawn from varied social strata, often highly educated, and trusted for lacking carnal distraction or paternal interests, they quickly became powerful actors in Byzantine politics."
ep3_story_cycle_admin_eunuch.2010.t: "$admin_eunuch_header$ Trusted Hands"
ep3_story_cycle_admin_eunuch.2010.desc: "My eunuch, [eunuch.GetTitledFirstName], approaches me in my court, speaking in hushed tones as [eunuch.GetHerHis] eyes wander over the room.\n\n"My [ROOT.Char.GetLadyLord]," [eunuch.GetSheHe] prates, "It is clear to me that the arrangements of government could be handled far more smoothly than they... currently are."\n\n"Ensuring a clear and orderly program would be a great relief to the realm — leave it to me.""
ep3_story_cycle_admin_eunuch.2010.a: "Yes, you should handle such affairs [eunuch.GetFirstNameNoTooltip]."
ep3_story_cycle_admin_eunuch.2010.b: "The current arrangements are adequate."
ep3_story_cycle_admin_eunuch.2015.t: "$admin_eunuch_header$ Share the Load"
ep3_story_cycle_admin_eunuch.2015.desc: "My eunuch, [eunuch.GetTitledFirstName], has been a great help lately, shouldering many of the loathsome burdens of my realm.\n\nAs we toil through piles of documents, blazing through the palaces supply of wax with press after press of my imperial seal, [eunuch.GetSheHe] softly proffers, "My liege, "
ep3_story_cycle_admin_eunuch.2015.war: "your time and attention are taxed by the war,"
ep3_story_cycle_admin_eunuch.2015.hunter: "you have no time for your treasured hunting,"
ep3_story_cycle_admin_eunuch.2015.fallback: "you are so very taxed by the drudgeries of state,"
ep3_story_cycle_admin_eunuch.2015.outro: "and it would be no trouble to me to relieve you of these tiresome responsibilities...""
ep3_story_cycle_admin_eunuch.2015.a: "You are a great help, [eunuch.GetFirstNameNoTooltip]."
ep3_story_cycle_admin_eunuch.2015.b: "I can handle things just fine."
ep3_story_cycle_admin_eunuch.2021.t: "$admin_eunuch_header$ High Office"
ep3_story_cycle_admin_eunuch.2021.desc: "My eunuch, [eunuch.GetTitledFirstName], has arranged a private meeting, and I'm surprised to see [eunuch.GetHerHim] arrive with someone in tow. "Ah, [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] chirrups, "You know my [governor.Custom('ComplimentAdjective')] [eunuch.Custom2('RelationToMeShort', SCOPE.sC('governor'))], [governor.GetTitledFirstName]?"\n\nWith rehearsed precision, the [governor.GetWomanMan] makes a great show of [governor.GetHerselfHimself] for my benefit.\n\n"My liege, [governor.GetFirstNameNoTooltip] would make an #EMP excellent#! candidate for governor of the [title.GetAdjective] [title.GetTierAsNameNoTooltip] — far better than the alternative, at any rate...""
ep3_story_cycle_admin_eunuch.2021.a.grant: "Very well, [title.GetNameNoTierNoTooltip] is [governor.GetFirstNamePossessiveNoTooltip]."
ep3_story_cycle_admin_eunuch.2021.a: "Very well, [governor.GetFirstNameNoTooltip] shall be shortlisted."
ep3_story_cycle_admin_eunuch.2021.b: "Your [eunuch.Custom2('RelationToMeShort', SCOPE.sC('governor'))] should use the proper channels..."
ep3_story_cycle_admin_eunuch.2023.desc: "Watching from the palace, I bemoan the waste of your talents, and the ascendancy of lesser [governor.GetWomenMen] as [emperor.GetPrimaryTitle.GetAdjectiveNoTooltip] governors.\n\nFor the sake of the [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip], if not [emperor.GetHerselfHimself], the [emperor.GetTitleAsNameNoTooltip] must recognize your talents. With some funds, I could ensure [governor.GetSheHe] knows as much..."
ep3_story_cycle_admin_eunuch.2023.a: "Make it so, eunuch!"
ep3_story_cycle_admin_eunuch.2023.a.tt: "[eunuch.GetFirstName] will attempt to convince [emperor.GetTitledFirstName] to grant you a [governorship|E]"
ep3_story_cycle_admin_eunuch.toast: "Eminent Eunuch"
ep3_story_cycle_admin_eunuch.2023.b: "I have no time for this."
ep3_story_cycle_admin_eunuch.2023.b.toast: "Suggestion Rejected"
ep3_story_cycle_admin_eunuch.2024.t: "$admin_eunuch_header$ Noble Office"
ep3_story_cycle_admin_eunuch.2024.desc: "My eunuch, [eunuch.GetTitledFirstName], slides into the room, meekly wending [eunuch.GetHerHis] way over to my seat.\n\n"[ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] yelps happily, "So glad to have caught you! I was just considering the [title.GetBaseNameNoTier] situation: the [title.GetTierAsNameNoTooltip] could really do with some strong, dependable leadership."\n\n"As it happens, I think I know just the [governor.GetWomanMan] for the job. In my humble opinion, [governor.GetTitledFirstName], would make a #EMP formidable#! — and loyal — governor, your majesty.""
ep3_story_cycle_admin_eunuch.2031.t: "$admin_eunuch_header$ Holy [new_patriarch.GetMotherFather|U]"
ep3_story_cycle_admin_eunuch.2031.intro: "I am intrigued when my eunuch, [eunuch.GetTitledFirstName], asks to meet in"
ep3_story_cycle_admin_eunuch.2031.intro_byz: "the Hagia Sophia"
ep3_story_cycle_admin_eunuch.2031.intro_fallback: "the [ROOT.Char.GetFaith.HouseOfWorship]"
ep3_story_cycle_admin_eunuch.2031.desc: "and more so when I find [eunuch.GetHerHim] with [eunuch.GetHerHis] [eunuch.Custom2('RelationToMeShort', SCOPE.sC('new_patriarch'))], [new_patriarch.GetFirstName], who seems to be attempting some strange approximation of [ROOT.Char.GetFaith.GetAdjectiveNoTooltip] piety.\n\n[eunuch.GetFirstNameNoTooltip] speaks well — so well in fact that I almost don't realize the gravity of [eunuch.GetHerHis] compelling arguments.\n\n"My liege," [eunuch.GetSheHe] warbles, a strange look etched in [eunuch.GetHerHis] features, "It must thus surely be [ROOT.Char.GetFaith.HighGodNameAlternatePossessive] will that [new_patriarch.GetFirstNameNoTooltip] become the new [old_patriarch.GetTitleAsName] of the [ROOT.Char.GetFaith.GetAdherentNamePluralNoTooltip]!""
ep3_story_cycle_admin_eunuch.2031.a: "Your [eunuch.Custom2('RelationToMeShort', SCOPE.sC('new_patriarch'))] #EMP shall#! be [old_patriarch.GetTitleAsNameNoTooltip]!"
ep3_story_cycle_admin_eunuch.2031.b: "Come now, this is a #EMP wild#! suggestion..."
ep3_story_cycle_admin_eunuch.2040.t: "$admin_eunuch_header$ Seat at the Table"
ep3_story_cycle_admin_eunuch.2040.desc: "My eunuch, [eunuch.GetTitledFirstName], corners me as I pore over missives, Ah, [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] squeals, gently closing the door. "A moment of your time?"\n\n"It pains me to see the work of the your council hindered by its... undertakers." I raise an eyebrow.\n\n[eunuch.GetSheHe|U] clears [eunuch.GetHerHis] throat, "I would be only too happy to take over some of the responsibilities, and look out for your interests, and those of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], more closely.""
ep3_story_cycle_admin_eunuch.2040.a: "An excellent notion, [eunuch.GetFirstNameNoTooltip], start at once."
ep3_story_cycle_admin_eunuch.2040.b: "I wouldn't want you distracted from your other duties."
ep3_story_cycle_admin_eunuch.2040.a.toast: "Council Appointment"
ep3_story_cycle_admin_eunuch.2041.t: "$admin_eunuch_header$ Another Voice"
ep3_story_cycle_admin_eunuch.2041.desc: "My eunuch, [eunuch.GetTitledFirstName], pops [eunuch.GetHerHis] head around the door of the council chamber, grinning when [eunuch.GetSheHe] spots me, and trots in with one of [eunuch.GetHerHis] relatives in tow.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] trembles, "Pondering the... somewhat lacking talents of your councilors, it suddenly occurred to me! My [eunuch.Custom2('RelationToMeShort', SCOPE.sC('councillor'))], [councillor.GetFirstName], here could be a great asset to your [ROOT.Char.GetLadyLord]ship!""
ep3_story_cycle_admin_eunuch.2041.a: "Very well, as you say [eunuch.GetFirstNameNoTooltip]."
ep3_story_cycle_admin_eunuch.2041.b: "I'll think about it..."
ep3_story_cycle_admin_eunuch.2043.desc: "As a palace eunuch, I see much poor governance, and it is clear to me you are one of the [emperor.GetTitleAsNamePossessive] most valuable, and overlooked, subjects.\n\nWith your support, I could voice the merits of your counsel more loudly — for the good of the [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip]."
ep3_story_cycle_admin_eunuch.2043.a: "By all means, [eunuch.GetFirstNameNoTooltip]!"
ep3_story_cycle_admin_eunuch.2043.a.tt: "[eunuch.GetFirstName] will attempt to convince [emperor.GetTitledFirstName] to make you a [councillor|E]"
ep3_story_cycle_admin_eunuch.2043.b: "I am not interested."
ep3_story_cycle_admin_eunuch.2043.b.toast: "Suggestion Rejected"
ep3_story_cycle_admin_eunuch.2044.t: "$admin_eunuch_header$ Powerful Counsel"
ep3_story_cycle_admin_eunuch.2044.desc: "My eunuch, [eunuch.GetTitledFirstName], clears [eunuch.GetHerHis] throat shrilly as we prepare to discuss some state business.\n\n"[ROOT.Char.GetTitleAsNameNoTooltip]", [eunuch.GetSheHe] prods, considering [eunuch.GetHerHis] words, "While your government is — #EMP naturally#! — effective, one can't help but wonder at certain... missed opportunities."\n\n"There are good, #EMP sound#! [councillor.GetWomenMen] who go overlooked for the highest offices. [councillor.GetWomenMen|U] like [councillor.GetTitledFirstName], for instance! [councillor.GetSheHe|U] would be a great asset to your [ROOT.Char.GetLadyLord]ship!""
ep3_story_cycle_admin_eunuch.2050.t: "$admin_eunuch_header$ Abundant Initiative"
ep3_story_cycle_admin_eunuch.2050.desc: "My eunuch, [eunuch.GetTitledFirstName], approaches me with a self-satisfied grin across [eunuch.GetHerHis] lips, twittering, "My [ROOT.Char.GetLadyLord], I have the most delectable proposal for you!"\n\n"
ep3_story_cycle_admin_eunuch.2050.debase: ""The [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] could always use more coin, and I have run the numbers. With a minor adjustment of our minting strategy, we could save a great deal of coin!""
ep3_story_cycle_admin_eunuch.2050.raise_taxes: ""The [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] could always use more funds, and, in that vein, I've come up with a proposal for a #EMP modest#! tax rise!""
ep3_story_cycle_admin_eunuch.2050.candidacy: ""Having heard many voices across the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], I can see a great opportunity to aid your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('boon_target'))], [boon_target.GetFirstNamePossessive] candidacy for the [boon_title.GetAdjective] [boon_title.GetTierAsNameNoTooltip]!""
ep3_story_cycle_admin_eunuch.2050.fabricate_hook: ""News travels quickly in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], and so do rumors! I have just the leverage you need to ensure [boon_victim.GetTitledFirstName] knows [boon_victim.GetHerHis] place!""
ep3_story_cycle_admin_eunuch.2050.imprison_rebel: ""We all know what a trouble maker [boon_victim.GetTitledFirstName] has been making of [boon_victim.GetHerselfHimself], I happen to have just the solution!""
ep3_story_cycle_admin_eunuch.2050.influence: ""I have many sources, as well as mouthpieces; they only need a little direction. One can never have enough advocates, that's what I always say.""
ep3_story_cycle_admin_eunuch.2050.outro: "\n\n"So, shall I give the word, glorious [ROOT.Char.GetTitleAsNameNoTooltip]?""
ep3_story_cycle_admin_eunuch.2050.a: "Excellent, a great initiative!"
ep3_story_cycle_admin_eunuch.2050.b: "Not necessary, [eunuch.GetFirstNameNoTooltip]."
ep3_story_cycle_admin_eunuch.2051.t: "$admin_eunuch_header$ Little Birds"
ep3_story_cycle_admin_eunuch.2051.desc: "My eunuch, [eunuch.GetTitledFirstName], has arranged a private meeting between us and my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('secret_owner'))], [secret_owner.GetTitledFirstName], who, judging by the look on [secret_owner.GetHerHis] face, is unsure what to think.\n\nThe cackling castrato puts the fear of [ROOT.Char.GetFaith.HighGodName] into the poor [secret_owner.GetWomanMan], insinuating [eunuch.GetHerHis] way towards some dark secret of my [ROOT.Char.Custom2('RelationToMePossessive', SCOPE.sC('secret_owner'))] [secret_owner.GetSheHe] has unearthed.\n\nAt last the smug [eunuch.Custom('InsultNoun')] turns to me with sick smile, "Well, my [ROOT.Char.GetLadyLord] do you want to know what #EMP I#! know?""
ep3_story_cycle_admin_eunuch.2051.a: "Tell me everything, [eunuch.GetFirstNameNoTooltip]!"
ep3_story_cycle_admin_eunuch.2051.a.tt: "You learn one of [secret_owner.GetTitledFirstNamePossessive] [secrets|E]"
ep3_story_cycle_admin_eunuch.2051.b: "I think I'd rather not know..."
ep3_story_cycle_admin_eunuch.2052.t: "$admin_eunuch_header$ Something Afoot"
ep3_story_cycle_admin_eunuch.2052.desc: "My eunuch, [eunuch.GetTitledFirstName], has arranged a private meeting between us and my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('scheme_owner'))], [scheme_owner.GetFirstName], who, judging by the look on [scheme_owner.GetHerHis] face, deeply troubled by [eunuch.GetFirstNamePossessiveNoTooltip] words.\n\nThe cackling castrato is putting the fear of [ROOT.Char.GetFaith.HighGodName] into the poor [scheme_owner.GetWomanMan], insinuating [eunuch.GetHerHis] way towards some dark scheme of my [ROOT.Char.Custom2('RelationToMePossessive', SCOPE.sC('scheme_owner'))] [eunuch.GetSheHe] claims to have unearthed.\n\nAt last the smug [eunuch.Custom('InsultNoun')] turns to me with a smile, "Well, my [ROOT.Char.GetLadyLord] do you want to know what your [ROOT.Char.Custom2('RelationToMePossessive', SCOPE.sC('scheme_owner'))] has been up to?""
ep3_story_cycle_admin_eunuch.2052.a: "Tell me everything, [eunuch.GetFirstNameNoTooltip]!"
ep3_story_cycle_admin_eunuch.2052.a.tt: "You expose one of [scheme_owner.GetTitledFirstNamePossessive] [hostile_schemes|E]"
ep3_story_cycle_admin_eunuch.2052.b: "I think I'd rather not know..."
ep3_story_cycle_admin_eunuch.2060.t: "$admin_eunuch_header$ Further Responsibilities"
ep3_story_cycle_admin_eunuch.2060.desc: "My eunuch, [eunuch.GetTitledFirstName], sidles up to me with a little cough as I await an audience, before broaching, "Ah, my [eunuch.Custom2('RelationToMeShort', ROOT.Char)], there was something I wanted to ask you."\n\n"While I very much appreciate my place in your court, I do rather think I could be of further assistance. In fact, I have a role in the mind...""
ep3_story_cycle_admin_eunuch.2060.a: "Yes, yes, it's yours [eunuch.GetFirstNameNoTooltip]."
ep3_story_cycle_admin_eunuch.2060.b: "No, I have other ideas..."
ep3_story_cycle_admin_eunuch.2061.t: "$admin_eunuch_header$ Family Promotion"
ep3_story_cycle_admin_eunuch.2061.desc: "My eunuch, [eunuch.GetTitledFirstName], approaches me, tailed by an unremarkable looking [positioner.GetWomanMan]. "There you are, [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] grins, "I have brought to you my talented [eunuch.Custom2('RelationToMeShort', SCOPE.sC('positioner'))], [positioner.GetTitledFirstName]!"\n\nWith rehearsed precision, the [positioner.GetWomanMan] makes a great show of [positioner.GetHerselfHimself] for my benefit.\n\n"My liege, [positioner.GetFirstNameNoTooltip] would make an #EMP excellent#! candidate for a position in your court — truly [positioner.GetSheHe] is wasted anywhere else...""
ep3_story_cycle_admin_eunuch.2061.a: "[positioner.GetFirstNameNoTooltip] is a fine suggestion!"
ep3_story_cycle_admin_eunuch.2061.b: "I'm not convinced..."
ep3_story_cycle_admin_eunuch.2070.t: "$admin_eunuch_header$ Social Ascent"
ep3_story_cycle_admin_eunuch.2070.desc: "My eunuch, [eunuch.GetTitledFirstName], appears before me, a member of [eunuch.GetHerHis] family in tow. "[ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] laughs, "I have the most delightful proposition for you!\n\n"My [eunuch.Custom2('RelationToMeShort', SCOPE.sC('eunuch_marry'))], [eunuch_marry.GetTitledFirstName], here would make a #EMP most#! eligible spouse for your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emperor_marry'))], [emperor_marry.GetTitledFirstName], I'm sure agree!"\n\nWith almost too-rehearsed precision, the [eunuch_marry.GetWomanMan] proudly presents [eunuch_marry.GetHerselfHimself] before me."
ep3_story_cycle_admin_eunuch.2070.a: "[eunuch_marry.GetFirstNameNoTooltip] is a fine match for [emperor_marry.GetFirstNameNoTooltip]!"
ep3_story_cycle_admin_eunuch.2070.b: "I don't think so..."
ep3_story_cycle_admin_eunuch.3000.t: "$admin_eunuch_header$ The Protégé"
ep3_story_cycle_admin_eunuch.3000.desc: "There has been a great deal of talk of late about the special attention my eunuch, [eunuch.GetTitledFirstName], seems to give to [eunuch.GetHerHis] [eunuch.Custom2('RelationToMeShort', SCOPE.sC('protege'))], [protege.GetFirstName].\n\nThe gelding treats [protege.GetHerHim] almost like a the [protege.Custom('GetDaughterSon')] [eunuch.GetSheHe] could never have..."
ep3_story_cycle_admin_eunuch.3000.a: "Curious."
ep3_story_cycle_admin_eunuch.3001.t: "$admin_eunuch_header$ The Student"
ep3_story_cycle_admin_eunuch.3001.desc: "It seems my eunuch, [eunuch.GetTitledFirstName], has taken another gelding under [eunuch.GetHerHis] wing, and mentors [student.GetHerHim] in the ways of the [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] administration.\n\n[student.GetFirstName] is often seen together with [eunuch.GetHerHim], the pair poring over numbers and discussing the economy of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] — we can only assume..."
ep3_story_cycle_admin_eunuch.3001.a: "Another useful eunuch, I suppose."
ep3_story_cycle_admin_eunuch.3010.t: "$admin_eunuch_header$ The Rival"
ep3_story_cycle_admin_eunuch.3010.desc: "The ways of the eunuch secretariat are a mystery to likes of mere mortals like myself, but it is clear that [eunuch.GetFirstName] rapid rise and far reach has made [eunuch.GetHerHim] enemies even there.\n\n[rival.GetFirstName], another gelding, has made clear [rival.GetHerHis] enmity, and they seem to be doing their utmost to scupper one another."
ep3_story_cycle_admin_eunuch.3010.a: "I'm sure they will settle their differences..."
ep3_story_cycle_admin_eunuch.4000.t: "$admin_eunuch_header$ Accusations"
ep3_story_cycle_admin_eunuch.4000.desc: "Wending my way to bed, I cross paths with a stricken-looking [eunuch.GetFirstName], who gasps, "My [ROOT.Char.GetLadyLord], I am so glad to have found you! Oh, it is the most distressing news!"\n\n[eunuch.GetSheHe|U] comes close, whispering in my ear, "It's your [spouse.Custom('WifeHusband')], my [eunuch.Custom2('RelationToMeShort', ROOT.Char)]! It seems [spouse.GetSheHe] has been... carrying on! Outside of wedlock! Making the beast with two backs! With someone at court!"\n\nI stare at [eunuch.GetHerHim], searching for words."
ep3_story_cycle_admin_eunuch.4000.a: "Explain yourself, this instant!"
ep3_story_cycle_admin_eunuch.4000.success: "You find the truth"
ep3_story_cycle_admin_eunuch.4000.success.tt: "A [secret|E] or [scheme|E] may be revealed"
ep3_story_cycle_admin_eunuch.4000.failure: "You find only doubt"
ep3_story_cycle_admin_eunuch.4010.failure.tt: "You found nothing"
ep3_story_cycle_admin_eunuch.4000.b: "Oh yes, I am aware."
ep3_story_cycle_admin_eunuch.4000.b.reason: "This option is available because you already knew the [secret|E]"
ep3_story_cycle_admin_eunuch.4000.c: "That miserable [spouse.Custom('InsultNounSexual')]! Have [spouse.GetHerHim] locked up immediately!"
ep3_story_cycle_admin_eunuch.4000.innocent: "There is no evidence of an affair"
ep3_story_cycle_admin_eunuch.4010.t: "$admin_eunuch_header$ Indiscretions"
ep3_story_cycle_admin_eunuch.4010.desc: "Rumors have gathered pace of late, and the more I mull their contents, the more sense I see in them...\n\nMy [spouse.Custom('WifeHusband')], and [seducer.GetFirstName]! How could [spouse.GetTitledFirstName] do this to me...? I have gone over and over the facts in my mind, and am no closer to the thread of truth.\n\nI suspect the hand of that knave's [seducer.Custom2('RelationToMeShort', SCOPE.sC('eunuch'))], [eunuch.GetFirstName], in this, but how can I know for sure?"
ep3_story_cycle_admin_eunuch.4010.a: "We shall see how deep this conspiracy goes..."
ep3_story_cycle_admin_eunuch.4010.c: "Lock the three of them up, at once!"
ep3_story_cycle_admin_eunuch.4010.d: "Perhaps it would not be #EMP so#! bad?"
ep3_story_cycle_admin_eunuch.5000.t: "$admin_eunuch_header$ Making Enemies"
ep3_story_cycle_admin_eunuch.5000.desc: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('whinger'))], [whinger.GetTitledFirstName], enters my study full of bluster, scanning the room. At last [whinger.GetSheHe] approaches, sighing, "Good, that #EMP foul#! creature is not here!"\n\nI ponder a moment on who [whinger.GetSheHe] could mean, but there is little need. "[whinger.Custom2('RelationToMeShort', ROOT.Char)|U]! You #EMP must#! do something about that eunuch, [eunuch.GetFirstName]! [eunuch.GetSheHe|U] has a finger in every pie, and an ear in every privy. I tell you, [eunuch.GetSheHe] is up to no good!"
ep3_story_cycle_admin_eunuch.5000.a: "Oh, don't be ridiculous! [eunuch.GetSheHe|U] is a loyal servant."
ep3_story_cycle_admin_eunuch.5000.b: "Perhaps you are right..."
ep3_story_cycle_admin_eunuch.5010.t: "$admin_eunuch_header$ Push Back"
ep3_story_cycle_admin_eunuch.5010.desc: ""Do you not see how this spider spins [eunuch.GetHerHis] webs against you, [rival.Custom2('RelationToMeShort', ROOT.Char)]?" [rival.GetFirstName] interrupts a visibly taken aback [eunuch.GetFirstName], who looks to me.\n\nDisagreements between my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rival'))], and [eunuch.GetFirstNameNoTooltip] have been worsening of late, and threatening to become a major distraction at court.\n\n[eunuch.GetFirstNameNoTooltip] composes [eunuch.GetHerselfHimself] before retorting, "That is an outrageous accusation, my [ROOT.Char.GetLadyLord]! I care only for the best interests of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]!""
ep3_story_cycle_admin_eunuch.5010.a: "[ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rival'))|U], I trust [eunuch.GetFirstNameNoTooltip], and you must too."
ep3_story_cycle_admin_eunuch.5010.b: "Yes, the eunuch oversteps."
ep3_story_cycle_admin_eunuch.5020.t: "$admin_eunuch_header$ Least Resistance"
ep3_story_cycle_admin_eunuch.5020.desc: "I am told my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('puppet'))], [puppet.GetTitledFirstName], has been spending more and more of [puppet.GetHerHis] days in the company of the eunuch, [eunuch.GetFirstName], and the two are constantly spotted together, chatting privately and intently.\n\nI am even told [puppet.GetFirstNameNoTooltip] has been receiving tutelage of a sort, as though [eunuch.GetFirstNameNoTooltip] were grooming [puppet.GetHerHim] for a post in the eunuch secretariat!"
ep3_story_cycle_admin_eunuch.5020.a: "An unlikely duo."
ep3_story_cycle_admin_eunuch.6000.t: "$admin_eunuch_header$ A Very [emperor.GetPrimaryTitle.GetAdjectiveNoTooltip] Coup"
ep3_story_cycle_admin_eunuch.6000.desc: "As I pace my throne-room, I spot [eunuch.GetFirstName] approaching with purpose, trailed by a coterie of eunuchs. "[ROOT.Char.GetTitleAsNameNoTooltip]!" he cries. "I must speak with you!""
ep3_story_cycle_admin_eunuch.6000.body: "\n\nThe eunuch sighs heavily, "I'm sorry it has come to this, your majesty. It is #EMP most#! unfortunate. I am instructed to inform you that your rule is no longer tenable."\n\n"
ep3_story_cycle_admin_eunuch.6000.family: ""It has been decided: you will pass the mantle to your [ROOT.Char.Custom2('RelationToMeShort', coupist)], [coupist.GetTitledFirstName], for the good of the empire!""
ep3_story_cycle_admin_eunuch.6000.co_caesar: ""It has been decided: you will pass the mantle to your [ROOT.Char.Custom2('RelationToMeShort', coupist)], [coupist.GetTitledFirstName], for the good of the empire!""
ep3_story_cycle_admin_eunuch.6000.eunuch_family: ""It has been decided: you will pass the mantle to my [eunuch.Custom2('RelationToMeShort', coupist)], [coupist.GetTitledFirstName], for the good of [ROOT.Char.GetPrimaryTitle.GetBaseNameNoTierNoTooltip]!""
ep3_story_cycle_admin_eunuch.6000.regent: ""It is decided: you will pass the mantle to your regent, [coupist.GetTitledFirstName], for the good of the empire!""
ep3_story_cycle_admin_eunuch.6000.fallback: ""It has been decided: you will pass the mantle to [coupist.GetTitledFirstName], for the good of the empire!""
ep3_story_cycle_admin_eunuch.6000.a: "This is #EMP TREASON#!. Guards! Arrest them!"
ep3_story_cycle_admin_eunuch.6000.a.success: "The coup is foiled"
ep3_story_cycle_admin_eunuch.6000.a.failure: "The coup succeeds"
ep3_story_cycle_admin_eunuch.6000.c: "Leave now, and I may let you keep your head."
ep3_story_cycle_admin_eunuch.6000.d: "Very well...I will do as you ask."
ep3_story_cycle_admin_eunuch.8000.t: "$admin_eunuch_header$ Clinging to Power"
ep3_story_cycle_admin_eunuch.8000.intro: "The eunuch, [eunuch.GetTitledFirstName], loomed large in my"
ep3_story_cycle_admin_eunuch.8000.intro_byz: "The [Glossary( 'eunoukhos', 'EUNOUKOS_GLOSS' )], [eunuch.GetTitledFirstName], loomed large in my"
ep3_story_cycle_admin_eunuch.8000.intro_family: "[ROOT.Char.Custom2('RelationToMeShort', previous_story_owner)],"
ep3_story_cycle_admin_eunuch.8000.intro_enemy: "enemy,"
ep3_story_cycle_admin_eunuch.8000.intro_fallback: "predecessor,"
ep3_story_cycle_admin_eunuch.8000.desc: "[previous_story_owner.GetTitledFirstNamePossessive], administration — [eunuch.GetSheHe] holds some sway in the palace yet...\n\n[eunuch.GetSheHe|U] has wasted no time pursuing my good graces, making obsequious shows of deference about the court. Perhaps [eunuch.GetSheHe] could prove useful."
ep3_story_cycle_admin_eunuch.8000.a: "[eunuch.GetFirstNameNoTooltip] must go."
ep3_story_cycle_admin_eunuch.8000.b: "It is time for [student.GetFirstNameNoTooltip] to take over."
ep3_story_cycle_admin_eunuch.8000.c: "[rival.GetFirstNameNoTooltip] is a steadier pair of hands."
ep3_story_cycle_admin_eunuch.8000.d: "I will not upset the balance of power."
ep3_story_cycle_admin_eunuch.8010.t: "$admin_eunuch_header$ A Life of Service"
ep3_story_cycle_admin_eunuch.8010.desc: "A valuable servant of [admin_title.GetDefinitiveName] sadly lies dead, [eunuch.GetFirstName], one of the most influential eunuchs of recent times, was [eunuch.GetDeathReasonHideKiller]...\n\nMay [ROOT.Char.GetFaith.HighGodName] not tarry in providing the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] with another servant of [eunuch.GetHerHis] stature and skill."
ep3_story_cycle_admin_eunuch.8010.d: "Things will certainly change..."
ep3_story_cycle_admin_eunuch.8020.t: "$admin_eunuch_header$ Lock and Key"
ep3_story_cycle_admin_eunuch.8020.desc: "Once a valuable servant of [admin_title.GetDefinitiveName], the influential court eunuch, [eunuch.GetFirstName], now chafes against [eunuch.GetHerHis] [background_dungeon_scope.GetPrimaryTitle.GetAdjectiveNoTooltip] shackles.\n\n[eunuch.GetSheHe|U] could, perhaps, be returned to my service, if such an endeavor were considered worthwhile..."
ep3_story_cycle_admin_eunuch.8020.d: "A loss for [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip]."
ep3_story_cycle_admin_eunuch.8020.a: "[eunuch.GetFirstNameNoTooltip] is too useful to lock away..."
ep3_story_cycle_admin_eunuch.8030.t: "$admin_eunuch_header$ Indisposed"
ep3_story_cycle_admin_eunuch.8030.desc: "Once a valuable servant of [admin_title.GetDefinitiveName], the influential court eunuch, [eunuch.GetFirstName], now serves [eunuch.GetLiege.GetName].\n\n[eunuch.GetSheHe|U] could, perhaps, be enticed back into my service, if such an endeavor were considered worthwhile..."
ep3_story_cycle_admin_eunuch.8030.a: "That eunuch is #EMP mine#!."
ep3_story_cycle_admin_eunuch.8030.b: "[student.GetFirstNameNoTooltip] was taught by [eunuch.GetHerHim], and can continue [eunuch.GetHerHis] work."
ep3_story_cycle_admin_eunuch.8030.c: "[eunuch.GetHerHis|U] old rival [rival.GetFirstNameNoTooltip] can pick up the pieces."
ep3_story_cycle_admin_eunuch.8030.d: "Alas, this one got away..."
ep3_story_cycle_admin_eunuch.8040.t: "$admin_eunuch_header$ Greater Things"
ep3_story_cycle_admin_eunuch.8040.desc: "Once a valuable servant of the [admin_title.GetAdjective] court, the influential eunuch, [eunuch.GetFirstName], has moved on to greater things.\n\n"
ep3_story_cycle_admin_eunuch.8040.ruler: "It seems my loss is the [eunuch.GetPrimaryTitle.GetNamePossessive] gain..."
ep3_story_cycle_admin_eunuch.8040.noble_family: "It seems my loss is the [eunuch.GetHouse.GetBaseName] estate's gain..."
ep3_story_cycle_admin_eunuch.8040.laamp: "It seems [eunuch.GetSheHe] is looking for a more adventurous life..."
ep3_story_cycle_admin_eunuch.8040.d: "A shame."
admin_eunuch_liege_1_modifier: "Spurned Eunuch #weak (III/III)#!"
admin_eunuch_liege_1_modifier_desc: "This character has spurned an influential court eunuch."
admin_eunuch_liege_2_modifier: "Spurned Eunuch #weak (II/III)#!"
admin_eunuch_liege_2_modifier_desc: "$admin_eunuch_liege_1_modifier_desc$"
admin_eunuch_liege_3_modifier: "Spurned Eunuch #weak (I/III)#!"
admin_eunuch_liege_3_modifier_desc: "$admin_eunuch_liege_1_modifier_desc$"
admin_eunuch_liege_4_modifier: "Influential Eunuch #weak (I/V)#!"
admin_eunuch_liege_4_modifier_desc: "This character is served by an influential court eunuch."
admin_eunuch_liege_5_modifier: "Influential Eunuch #weak (II/V)#!"
admin_eunuch_liege_5_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$"
admin_eunuch_liege_6_modifier: "Influential Eunuch #weak (III/V)#!"
admin_eunuch_liege_6_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$"
admin_eunuch_liege_7_modifier: "Influential Eunuch #weak (IV/V)#!"
admin_eunuch_liege_7_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$"
admin_eunuch_liege_8_modifier: "Influential Eunuch #weak (V/V)#!"
admin_eunuch_liege_8_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$"
admin_eunuch_eunuch_1_modifier: "$admin_eunuch_liege_1_modifier$"
admin_eunuch_eunuch_1_modifier_desc: "This character serves as an influential court eunuch.\nMore likely to participate in [hostile_schemes|E] against [liege|E]"
admin_eunuch_eunuch_2_modifier: "$admin_eunuch_liege_2_modifier$"
admin_eunuch_eunuch_2_modifier_desc: "$admin_eunuch_eunuch_1_modifier_desc$"
admin_eunuch_eunuch_3_modifier: "$admin_eunuch_liege_3_modifier$"
admin_eunuch_eunuch_3_modifier_desc: "$admin_eunuch_eunuch_1_modifier_desc$"
admin_eunuch_eunuch_4_modifier: "$admin_eunuch_liege_4_modifier$"
admin_eunuch_eunuch_4_modifier_desc: "This character serves as an influential court eunuch."
admin_eunuch_eunuch_5_modifier: "$admin_eunuch_liege_5_modifier$"
admin_eunuch_eunuch_5_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$"
admin_eunuch_eunuch_6_modifier: "$admin_eunuch_liege_6_modifier$"
admin_eunuch_eunuch_6_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$"
admin_eunuch_eunuch_7_modifier: "$admin_eunuch_liege_7_modifier$"
admin_eunuch_eunuch_7_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$"
admin_eunuch_eunuch_8_modifier: "$admin_eunuch_liege_8_modifier$"
admin_eunuch_eunuch_8_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$"
admin_eunuch_puppet_modifier: "Eunuch's Attention"
admin_eunuch_puppet_modifier_desc: "This character has been receiving the careful attention of an imperial eunuch."
admin_eunuch_raise_taxes_modifier: "Raised Taxes"
admin_eunuch_raise_taxes_modifier_desc: "This character has levied additional taxes via the wiles of a eunuch."
rival_admin_eunuch: "[CHARACTER.GetShortUIName|U], an imperial eunuch, made a political enemy of [TARGET_CHARACTER.GetShortUIName]"
rival_admin_eunuch_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] became a political enemy of [CHARACTER.GetShortUIName], an imperial eunuch"
rival_admin_eunuch_family: "[CHARACTER.GetShortUIName|U], an imperial eunuch, made a political enemy of [TARGET_CHARACTER.GetShortUIName]"
rival_admin_eunuch_family_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] became a political enemy of [CHARACTER.GetShortUIName], an imperial eunuch"
friend_admin_eunuch_puppet: "[CHARACTER.GetShortUIName|U], an imperial eunuch, groomed [TARGET_CHARACTER.GetShortUIName] for political ends"
friend_admin_eunuch_puppet_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was groomed for political ends by [CHARACTER.GetShortUIName], an imperial eunuch"
friend_admin_eunuch_vassal: "[CHARACTER.GetShortUIName|U], an imperial eunuch, aligned [CHARACTER.GetHerselfHimself] with [TARGET_CHARACTER.GetShortUIName]"
friend_admin_eunuch_vassal_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] aligned [TARGET_CHARACTER.GetHerselfHimself] with [CHARACTER.GetShortUIName], an imperial eunuch"
ep3_story_cycle_admin_eunuch_upgrade_modifier_tt: "[TARGET_CHARACTER.GetTitledFirstNamePossessiveNoTooltip] sway grows:"
ep3_story_cycle_admin_eunuch_downgrade_modifier_tt: "[TARGET_CHARACTER.GetTitledFirstNameNoTooltip] sway wanes:"
influence_hook: "Influence Hook"
strong_influence_hook: "Influence Hook"
SCHEME_TARGET_IS_ADMIN_EUNUCH_TARGET: "Spurned Eunuch"
SCHEME_TARGET_IS_ADMIN_EUNUCH_UPSET_COURTIER: "Influential Eunuch"

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l_english:
cid_loyalty_counter_positive: "This will #positive_value show#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]"
cid_loyalty_counter_very_positive: "This will #positive_value greatly show#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]"
cid_loyalty_counter_negative: "This will #negative_value question#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]"
cid_loyalty_counter_very_negative: "This will #negative_value greatly question#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]"
game_concept_cid_loyalty: "Rodrigo's Loyalty"
game_concept_cid_loyalty_desc: "By remaining #V loyal#! to his liege even in exile, El Cid may regain their favor and restore his advantageous position.\n\nBy becoming #V disloyal#!, El Cid may gain special options to raise himself as an independent ruler."
cid.0001.t: "By Order of the [liege.GetTitleAsNameNoTooltip]"
cid.0001.desc.intro: "I place my foot on the stirrup, tap my horse's head, and take a last look at the place I will always call home.\n\nExile. [liege.GetTitledFirstNamePossessive] words left no room for error.\n\n"
cid.0001.desc.alfonso: "I had so loyally followed his brother, I would have followed him too."
cid.0001.desc.garcia_ordonez: "I had once defeated him, in a battle that he could not forget about."
cid.0001.desc.liege_hate: "Fallen from the [liege.GetTitleAsNamePossessiveNoTooltip] grace. How good can a vassal be, if his liege does not love him?"
cid.0001.desc.courtier: "Enemies at court had poisoned [liege.GetHerHis] mind. Enemies that had always sought to do me evil, for the [liege.GetTitleAsNameNoTooltip|l] loved me too dearly."
cid.0001.desc.outro: "\n\nA crow flies on our right — a bad omen."
cid.0001.a: "I will always be loyal to you, my [liege.GetTitleAsNameNoTooltip]."
cid.0001.a.flavor: "#EMP And thus an exile from the land the loyal Champion went.#!"
cid.0001.b: "So be it. Those who love me will follow me."
cid.0001.b.flavor: "#EMP Then knew my Cid no hope was left of [liege.GetTitleAsNameNoTooltip] [liege.GetFirstNameNoTooltip]'s grace.#!"
story_el_cid_tt: "#EMP The Song of El Cid#! starts"
cid_exile_title: "Exile:"
cid.1000.t: "$cid_exile_title$ Closed Doors"
cid.1000.desc: "Dark is the night, and cold. I send one of my men to knock on the closest door, seeking a kind host.\n\nThe answer does not come immediately. I hear mutterings and steps until a figure finally stands in the entrance.\n\n"It is the order of the [liege.GetTitleAsNameNoTooltip]; we dare not welcome thee, O my lord! Sealed with [liege.GetHerHis] royal seal hath come [liege.GetHerHis] letter to forbid the [ROOT.Char.GetCurrentLocation.GetNameNoTooltip] folk to open door, or shelter thee."\n\n[liege.GetTitledFirstName] wastes no time."
cid.1000.a: "We won't press these poor people."
cid.1000.a.flavor: "#EMP Our goods, our homes, our very eyes, in this all at stake.#!"
cid.1000.b: ""Open the door or have it broken down!""
cid.1000.b.flavor: "#EMP And small the gain to thee, though we meet ruin for thy sake.#!"
cid_opened_doors_modifier: "Open Doors"
cid_opened_doors_modifier_desc: "This character forced open the doors of the peasantry to secure shelter for their followers."
cid.1010.t: "$cid_exile_title$ No Gold or Silver"
cid.1010.desc: "Exiles hardly make reliant masters. There's no guarantee that I'll be able to pay my followers, or even feed them. Who would risk their families' safety for a dishonored man?\n\nThe talks in the camp are as open as they can be.\n\nI look up and see [friend.GetTitledFirstName] walking towards me, with bread and wine of [friend.GetHerHis] own:\n\n"Campeador, born in a good hour, we must go forth, for I shall pay for these men, and earn the wrath of [liege.GetTitledFirstName], because I have served you.""
cid.1010.a: ""[cook.GetFirstNameNoTooltip], cook #EMP anything#! you can find.""
cid.1010.b: ""Thank you, my dearest friend.""
cid.1010.b.flavor: "#EMP If I live I will repay thee double.#!"
cid.1010.c: ""I cannot risk the [liege.GetTitleAsNamePossessiveNoTooltip] wrath.""
cid_1010_no_invite_var_desc: "You banished [recipient.GetHerHim]: $VALUE|=+0$"
cid.1020.t: "$cid_exile_title$ Farewell, My Dear"
cid.1020.desc.intro: "[spouse.GetFirstName] throws [spouse.GetHerselfHimself] on the steps before the altar, praying fervently to [spouse.GetFaith.HighGodName] to protect me from evil.\n\nI press [spouse.GetHerHis] to my heart, and [spouse.GetSheHe] kisses my hand, as one distraught with grief is [spouse.GetSheHe].\n\n"Only [ROOT.Char.GetFaith.HighGodName] knows if we shall meet again," I say, "you will be safer here. I cannot put you through what lays ahead of"
cid.0001.desc.children: "me. Children... be good.""
cid.0001.desc.no_children: "me.""
cid.1020.a: ""[my_priest.GetFirstNameNoTooltip], perhaps you can intercede on our behalf?""
cid.1020.b: ""May the wait be short.""
cid.1020.b.flavor: "#EMP As when the finger-nail from out the flesh is torn away.#!"
cid.1020.c: ""I cannot leave you.""
cid.1020.c.flavor: ""
cid_family_good_modifier: "Like Nail and Flesh"
cid_family_good_modifier_desc: "This character refused to leave behind their family, disobeying the orders of their liege."
cid.1030.t: "$cid_exile_title$ For the Love of the [liege.GetTitleAsNameNoTooltip]"
cid.1030.desc: "Gold. Silver. Jewels. My coffer is finally growing.\n\nGolden rings, and necklaces, and banners. [liege.GetTitledFirstName] would be no stranger to this display.\n\nBut this is not fully mine. [liege.GetSheHe|U] is still my liege, and as such a part of my fortune should also be [liege.GetHerHis]."
cid.1030.a: "[artifact.GetName] shall make a fine gift."
cid.1030.b: "Gold can never go wrong."
cid.1030.c: "Bah! I #EMP won#! this!"
cid.1040.t: "$cid_exile_title$ [ROOT.Char.GetFaith.HighGodName] Have Mercy"
cid.1040.desc: "Some hearts are hardened and take a long time to remember what softness feels like.\n\nIt matters not what I do, [liege.GetTitledFirstNamePossessive] heart is far from my reach.\n\n"[ROOT.Char.GetFaith.HighGodName]," I start, kneeling in front of the altar. My men all surround me, curious. "May your goodness change [liege.GetTitledFirstNamePossessiveNoTooltip] heart and make [liege.GetHerHim] remember [liege.GetHerHis] love for me.""
cid.1040.a: "Our camp shall be an example of devotion."
cid.1040.b: "Please, [ROOT.Char.GetFaith.HighGodName], guide [liege.GetHerHim] back to light."
cid.1040.c: "To [ROOT.Char.GetFaith.NegativeAfterLife] with [liege.GetHerHim]."
cid_own_prayer: "Mercy on Me"
cid_own_prayer_desc: "This character decided to focus their prayers on themselves."
cid_1040_a_tt: "This option is available because of your $baggage_train_shrine_domicile_building$"
cid_restoration_title: "Restoration:"
cid.2000.t: "$cid_restoration_title$ From the Elbow Down"
cid.2000.desc.intro: "The battle crashes around me. The shadow of birds flying over the armies keeps getting thicker.\n\nIt's not hard to spot"
cid.2000.desc.loser: "[loser.GetTitledFirstName], wearing [loser.GetHerHis] arms on the breastplate. "Come on," I tap my steed and start charging towards [loser.GetHerHim]. Just one duel can end it all.\n\nDown to the belt, through helm and mail, I cleave the enemy in twain."
cid.2000.desc.fallback: "the enemy, wearing his arms on the breastplate. "Come on," I tap my steed and start charging towards him. Just one duel can end it all.\n\nDown to the belt, through helm and mail, I cleave the enemy in twain."
cid.2000.desc.outro: "From the elbow down dripping with blood."
cid.2000.a: "This sword! What a beauty!"
cid.2000.a.flavor: "#EMP This was the battle, this the day, when he the great sword won.#!"
cid.2000.b: "Send an envoy to [liege.GetShortUIName]. This prize is [liege.GetHerHis]."
cid.2000.b.flavor: "#EMP I desire to send you to [liege.GetTitledFirstNameNoTooltip], my natural lord, with a hundred horses of this spoil, that you kiss [liege.GetHerHis] hand for me."
cid_2000_liege_tt: "Gains [newly_created_artifact.GetNameNoTooltip] [artifact|E]"
cid.2001.t: "$cid_restoration_title$ From a Brave Master"
cid.2001.desc.intro: "Sword in hand, inch by inch, on foot I contest the ground. The rain gets stronger. It is very cold.\n\n"
cid.2001.desc.loser: "[loser.GetTitledFirstName] marches towards me. "[ROOT.Char.GetFirstNameNoTooltip]," [loser.GetSheHe] greets me and I bow back. "Not much time for pleasantries."\n\nAgain and again our swords meet in the air until I cleave [loser.GetHerHis] hand."
cid.2001.desc.fallback: "The enemy marches towards me. "[ROOT.Char.GetFirstNameNoTooltip]," he greets me and I bow back. "Not much time for pleasantries."\n\nAgain and again our swords meet in the air until I cleave his hand."
cid.2001.desc.outro: "A loud shriek. The sword falls on the ground, dancing in a pale shine."
cid.2001.desc.outro.tizona: "\n\nA worthy companion to my Tizona."
cid.2001.a: "Many more battles ahead of us!"
cid.2001.a.tt: "You become the owner of [newly_created_artifact.GetName]"
cid.2001.a.flavor: "#EMP Well you know I won them in knightly fashion.#!"
cid.2001.b: "A gift fit for a [liege.GetTitleAsNameNoTooltip]."
cid.2010.t: "$cid_restoration_title$ A Favorable Offer"
cid.2010.desc: "[liege.GetTitledFirstNamePossessive] herald makes [herald.GetHerHis] way into my tent with the very first morning light.\n\n"Give ear, all you in attendance, counts and gentlemen!," [herald.GetSheHe] announces. "My [liege.GetLadyLord] [liege.GetTitledFirstNameNoTooltip] makes a request of [ROOT.Char.GetTitledFirstNameNoTooltip]. [liege.GetFaith.HighGodName] grant it be for his advantage, [liege.GetSheHe] asks your [child.Custom('GetDaughterSon')] [child.GetFirstNameNoTooltip] for [child.GetWifeHusband] for [proposed_spouse.GetTitledFirstName]."\n\nA tear slides down my cheek. Is this the first step towards reconciliation?"
cid.2010.a: ""With great joy do I accept this honor!""
cid.2010.a.flavor: "#EMP In your arms I leave my [child.Custom('GetDaughterSon')], bright as the sun.#!"
cid.2010.b: ""I can find [child.GetHerHim] a spouse myself, thank you.""
cid_refused_betrothal: "Refused Liege"
cid_refused_betrothal_desc: "This character refused their liege's offer for a betrothal for their child and decide to find their own."
cid.2020.t: "$cid_restoration_title$ An Honorable Man"
cid.2020.desc: "It is with great surprise that I receive a new guest in my tent: [liege.GetTitledFirstName] is surrounded by [liege.GetHerHis] royal guards, a smile on [liege.GetHerHis] face.\n\n"Friend!" [liege.GetSheHe] cries out, "You who have always remained loyal to me, even when I so regretfully cast you aside. Here do I pardon you, and grant you my love throughtout my [liege.GetPrimaryTitle.GetTierAsNameNoTooltip|l] from this day forth."\n\n"My [liege.GetLadyLord]! I was banished and stripped of honor, and with great toil have I won what I possess. Thanks be to [ROOT.Char.GetFaith.HighGodName] for your grace!""
cid.2020.a: "It was all worth it."
cid.2020.a.flavor: "#EMP And joyful was my Cid and all his men when his standard rested on the summit of the keep.#!"
cid.2020.b: "I can't leave my camp behind."
cid.2020.b.flavor: "#EMP He of Vivar turned to his men and set them to collect together the spoils they had won.#!"
cid_2020_b_tt: "You continue as an [adventurer|E]"
cid.2020.c: "It's time to part ways."
cid_treason_title: "Treason:"
cid.4000.opening: "To the fickle [ROOT.Char.GetFirstNameNoTooltip],"
cid.4000.desc: "Your lack of commitment baffles me. If remaining loyal to me was your intention, you have failed; if you had intended to show your discontent — you have equally failed.\n\nLet us forget these misfortunes."
cid.4000.a: "Let us."
cid.4010.t: "$cid_restoration_title$ Mio Cid"
cid.4010.desc: "A sharp rap on the door heralds [herald.GetTitledFirstName].\n\n"For [herald.GetFaith.HighGodNamePossessive] sake, [ROOT.Char.GetFirstNameNoTooltip], did you have to make this all so difficult?"\n\n"It wasn't I who started it," I reply, as sternly as I can manage. "If the [liege.GetTitleAsNameNoTooltip|l] wanted me to remain loyal [liege.GetSheHe] should not have exiled me."\n\n"I owe [liege.GetHerHim] no more loyalty, for [liege.GetSheHe] no longer is my rightful liege. You can tell [liege.GetHerHim] as much.""
cid.4010.a: ""I've won my own lands.""
cid.4010.a.flavor: "#EMP Nine months complete he sat before it, and when the tenth came they had to surrender.#!"
cid.4010.b: ""The road calls me.""
cid.4010.b.flavor: "#EMP And here ye have the story of my Cid Campeador.#!"
cid.4010.c: ""I shall still respect [liege.GetHerHis] rightful rule.""
cid.4010.c.flavor: "#EMP For the love of [liege.GetTitledFirstNameNoTooltip] who hath banished me.#!"
cid.5000.opening: "[sender.Custom2('AppropriateGreeting', ROOT.Char)],"
cid.5000.desc: "A word to you, my good [ROOT.Char.GetLadyLord] that your rightful liege, [ROOT.Char.MakeScope.Var('cid_liege').GetCharacter.GetTitledFirstName], has passed.\n\nWhatever matters you had with [ROOT.Char.MakeScope.Var('cid_liege').GetCharacter.GetHerHim] are of no importance to me."
cid.5000.a: "I guess that settles it."

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l_english:
grand_ambitions_header: "Grand Ambitions"
# Starting Event: Powerful Family Coup (grand_ambitions.0001)
grand_ambitions.0001.t: "$grand_ambitions_header$"
grand_ambitions.0001.desc: "As the head of one of the most powerful families in [ROOT.Char.GetLiege.GetPrimaryTitle.GetNameNoTier|l], my influence stretches far and wide, my coffers are deep, and my ambition — boundless.\n\n[target_char.GetTitledFirstName] is unworthy of the throne, a mere thread in the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] grand tapestry. Backed by the eminence of House [ROOT.Char.GetHouse.GetName], I am well equipped to restore glory to our great empire.\n\nMy actions will not only shape the future of my house, but echo through the annals of history."
grand_ambitions.0001.a: "Let the fate of [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] be reforged in steel!"
grand_ambitions.0001.a.flavor: "I shall rally all the empire to my cause, for [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] demands a ruler of virtue and strength!"
grand_ambitions.0001.b: "Silent subterfuge shall dethrone the [target_char.GetTitleAsNameNoTooltip], not war."
grand_ambitions.0001.b.flavor: "The [target_char.GetTitleAsNameNoTooltip] shall fall not by the sword, but by a thousand whispers of betrayal."
grand_ambitions.0001.b.toast: "Depose Scheme Started"
grand_ambitions.0001.c: "The time is not right..."
grand_ambitions_start_depose_scheme_tt: "Starts a [GetScheme('depose').GetTypeName] [scheme|E] against [THIS.Char.GetTopLiege.GetShortUIName] with [GetModifier('scheme_grand_ambitions_modifier').GetNameWithTooltip]"
grand_ambitions.0100.powerful_family_joins_faction: "[powerful_family_head.GetTitledFirstName] swears an oath to join your [claimant_faction|E]"
grand_ambitions.0100.t: "$grand_ambitions_header$: A Bold Proposition"
grand_ambitions.0100.intro: "The quiet of my study is interrupted as my [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] presents me with a recent missive. "A proposal from beyond the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] borders," [interlocutor.GetSheHe] announces.\n\n"
grand_ambitions.0100.claim: "The seal of the letter bears the mark of House [foreign_ruler.GetDynastyHouseName]. The words within lay out a bold offer: an alliance against the [target_char.GetTitleAsName], conditional upon the cession of the [foreign_claim.GetName]. The audacity of the request is matched only by the potential it holds.\n\n"
grand_ambitions.0100.conclusion: "This offer is a double-edged blade: one to cut my path to victory, the other to wound the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip|l] just as deeply."
grand_ambitions.0100.a: "A [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip|l] must make sacrifices."
grand_ambitions.0100.a.claim: "You agree to grant [foreign_ruler.GetTitledFirstName] the [foreign_claim.GetName] upon your ascension to the throne"
grand_ambitions.0100.a.faction_tooltip: "You will be able to call [foreign_ruler.GetTitledFirstName] as an ally in a future [civil_war|E] against [THIS.Char.GetTopLiege.GetTitledFirstName]"
grand_ambitions.0100.b: "A compromise, perhaps the [compromise_county.GetNameNoTooltip] is of interest?"
grand_ambitions.0100.b.success: "[foreign_ruler.GetTitledFirstName] agrees to your counter proposal"
grand_ambitions.0100.b.success.tt: "You promise to grant the [compromise_county.GetName] to [foreign_ruler.GetName] upon your ascension to the throne"
grand_ambitions.0100.b.failure: "[foreign_ruler.GetTitledFirstName] rejects your counter proposal"
grand_ambitions.0100.c: "I will not sell the very bones of my [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip|l]!"
grand_ambitions.0110.t: "$grand_ambitions_header$: Call to Arms"
grand_ambitions.0110.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] reports: "Wealthy patrons are rallying to our cause, and soldiers, tired of the [target_char.GetTitleAsNamePossessiveNoTooltip] reign, stand ready to join us."\n\nThis swell of support, from the coffers of allies to the hearts of the [target_char.GetTitleAsNamePossessiveNoTooltip] bravest [ROOT.Char.Custom('GetMartialMenWomen')], marks a turning point. Our ranks are set to grow and our resources to expand. This moment is not just a testament to the righteousness of my cause but a clear indication: the time for war draws ever nearer."
grand_ambitions.0110.a: "Let's put those soldiers to work."
grand_ambitions.0110.b: "With this influx of gold, we can subsidize recruitment costs."
grand_ambitions.0110.c: "I'll not let just anyone join my cause!"
grand_ambitions.0120.t: "$grand_ambitions_header$: Fortified Foundations"
grand_ambitions.0120.desc: "As the whispers of rebellion echo throughout the grounds of my estate, the stark reality of my impending confrontation with the emperor casts a shadow over our preparations. The tangible strength of the [estate.GetNamePossessive] defenses and resources is paramount.\n\nMy [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] presents me with plans for key ways to bolster the base of my power. "Now is the time to fortify the estate," [interlocutor.GetSheHe] urges, pointing out the proposed locations for construction."
grand_ambitions.0120.a: "My [maa_flavor.GetNameNoTooltip|l] need a proper place to muster."
grand_ambitions.0120.b: "Pastures provide well-fed horses for the [maa_flavor.GetNameNoTooltip|l]."
grand_ambitions.0120.c: "A watchtower will surely improve my [maa_flavor.GetNameNoTooltip|l]."
grand_ambitions.0120.d: "Hire all the laborers you can find — there is much to do!"
grand_ambitions.0130.t: "$grand_ambitions_header$: Whispers in the Wind"
grand_ambitions.0130.desc.intro: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches with a proposition to further my plot against [target_char.GetTitledFirstName].\n\n"
grand_ambitions.0130.desc.legitimacy.6: ""The people love their [target_char.GetTitleAsNameNoTooltip]," [interlocutor.GetSheHe] begins, "but love is a frail, paranoid thing. With sufficient work, it can be transmuted into a fear of betrayal, and from there, to hatred.""
grand_ambitions.0130.desc.legitimacy.5: ""The people hail their [target_char.GetTitleAsNameNoTooltip]," [interlocutor.GetSheHe] begins, "but how many of them would take a knife for [target_char.GetHerHim]? The right words in the right ears and a few extra pennies on the price of bread always drives the mob to madness.""
grand_ambitions.0130.desc.legitimacy.4: ""The people's faith in the [target_char.GetTitleAsNameNoTooltip] is resolute," [interlocutor.GetSheHe] begins, "or so they think — the mob are fickle things. With sufficient effort, their loyalty can be bought, even if only for a night.""
grand_ambitions.0130.desc.legitimacy.3: ""The people's faith in the [target_char.GetTitleAsNameNoTooltip] is not unshakeable," [interlocutor.GetSheHe] begins. "It would not take #EMP that#! much to undermine [target_char.GetHerHim], to have the mob pull the [target_char.GetWomanMan] down into a sea of hate.""
grand_ambitions.0130.desc.legitimacy.2: ""The people's faith in the [target_char.GetTitleAsNameNoTooltip] wanes," [interlocutor.GetSheHe] begins. "With but a breath, we could blow the sparks of their discontent into a roaring fire.""
grand_ambitions.0130.desc.legitimacy.1: ""The people have not even a shred of faith in the false [target_char.GetTitleAsNameNoTooltip]," [interlocutor.GetSheHe] begins. "Their rage is potent, yet unfocused — we need only give them the barest hint of direction.""
grand_ambitions.0130.desc.outro: "\n\n"The opinion of [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] can unmake a [target_char.GetTitleAsNameNoTooltip] just as easily as it makes one. And it has been swayed before...""
grand_ambitions.0130.a: "Let's call in some favors."
grand_ambitions.0130.b: "May our whispers have wings!"
grand_ambitions.0130.b.success: "Your whispers have wings"
grand_ambitions.0130.b.failure: "Your whispers fail to tarnish [target_char.GetTitleAsNamePossessive] reputation"
grand_ambitions.0130.b.crit_failure: "Your whispers betray your intent to the [target_char.GetTitleAsName]"
grand_ambitions.0130.c: "Gold often loosens the tongues of commoners..."
grand_ambitions.0130.d: "I'll not resort to #EMP rumor#!. We are not children."
grand_ambitions.0131.opening: "[interlocutor.Custom2( 'AppropriateGreeting', ROOT.Char )]"
grand_ambitions.0131.desc: "It appears that scandalous rumors about you have been spreading in [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip]."
grand_ambitions.0131.desc_secret: "\n\nWe have discovered that these rumors are perpetuated by [schemer.GetTitledFirstName], who seeks your throne for [schemer.GetHerselfHimself]."
grand_ambitions.0131.conclusion: "\n\nIf left unchecked, this could spell disaster..."
grand_ambitions.0131.a: "I am not without my own intrigues."
grand_ambitions.0131.b: "Rumor-mongers are not beyond my reach."
grand_ambitions.0131.c: "I'll not trouble myself over something so petty."
grand_ambitions.0131.d: "Curse that [schemer.Custom('InsultAdjective')] [schemer.Custom('InsultNoun')]..."
grand_ambitions.0140.t: "$grand_ambitions_header$: A Fellow [target_gov.GetTitleAsNameNoTooltip]"
grand_ambitions.0140.desc: ""I said not to disturb me!" I yell out as the door to my study opens. Beneath the lintel stands an unexpected guest, however: [target_gov.GetFirstName], the [target_gov.GetTitleAsNameNoTooltip] of [target_gov.GetPrimaryTitle.GetNameNoTier].\n\n"Apologies for the disturbance, [ROOT.Char.GetFirstNameNoTooltip], but I have come to offer you my support."
grand_ambitions.0140.faction: "I wish to join in your efforts to depose the [target_char.GetTitleAsName].""
grand_ambitions.0140.no_faction: "I know that you draw power to yourself here in [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], preparing to depose the [target_char.GetTitleAsName].""
grand_ambitions.0140.a: "The more the merrier."
grand_ambitions.0140.b: "I've no need of your aid."
grand_ambitions.0150.t: "$grand_ambitions_header$: An Additional Agent"
grand_ambitions.0150.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] steps forward, the gravity of our endeavor shadowing [interlocutor.GetHerHis] features. "Our plans to depose [target_char.GetTitledFirstName] continue apace," [interlocutor.GetSheHe] intones solemnly. Each of his words is ponderous with the weight of our conspiracy.\n\n"Yet, our plans may well fail without enough allies in the proper positions. An additional agent would aid in ensuring our success."
grand_ambitions.0150.a: "A skilled infiltrator will surely hasten our plot."
grand_ambitions.0150.b: "Let us employ a decoy to ensure our secrecy."
grand_ambitions.0150.c: "Someone to extol my virtues at court would be wise."
grand_ambitions.0151.t: "$grand_ambitions_header$: A Master of Whispers"
grand_ambitions.0151.desc: "In the dim light of the early evening, my [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches with a sly glint in [interlocutor.GetHerHis] eye.\n\n "A unique opportunity presents itself," [interlocutor.GetSheHe] murmurs, ensuring even the walls cannot hear. "The [GetCourtPositionType( 'chief_eunuch_court_position' ).GetNameNoTooltip] of the [target.GetTitleAsNamePossessiveNoTooltip] court, a shadow that moves silently through the corridors of power, can be swayed to our cause. [eunuch.GetHerHis|U] influence is unmatched, [eunuch.GetHerHis] secrets vast."\n\n"[eunuch.GetSheHe|U] could be the linchpin in our grand design to reshape the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip|l].""
grand_ambitions.0151.a: "Let [eunuch.GetHerHis] whispers guide our cause."
grand_ambitions.0151.b: "[eunuch.GetHerHis|U] talents are far too valuable to merely borrow."
ga_0151_b_eunuch_aptitude: "[eunuch.GetShortUINamePossessive] [aptitude|E] as a [GetCourtPositionType( 'chief_eunuch_court_position' ).GetName] is [eunuch.GetCourtPositionAptitude( GetCourtPositionType( 'chief_eunuch_court_position' ) )]"
grand_ambitions.0151.c: "There are other ways to weave our plot."
grand_ambitions.0155.t: "$grand_ambitions_header$: Calling in Favors"
grand_ambitions.0155.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches, his face darkened in contemplation.\n\n"Our plot to dethrone the [target_char.GetTitleAsNameNoTooltip] requires a new insider; one to fill the role of [agent_slot.GetName]. I've identified three potential assets who could tip the balance in our favor," he says.\n\nHe steps back into the shadows of the corridor, leaving the names before you, each a quiet promise of power or peril."
grand_ambitions.0155.a: "[agent_choice_1.GetFirstNameNoTooltip] would surely aid our efforts."
grand_ambitions.0155.b: "Perhaps [agent_choice_2.GetFirstNameNoTooltip] would be best."
grand_ambitions.0155.c: "[agent_choice_3.GetFirstNameNoTooltip] on the other hand..."
grand_ambitions.0155.d: "None of these are suitable."
grand_ambitions.0160.t: "$grand_ambitions_header$: Threads of Subterfuge"
grand_ambitions.0160.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches me with news of our plan to depose [target_char.GetTitledFirstName]. "The groundwork for our grand ambition is laid," he begins, his voice steady and sure.\n\n"We have allies in places high and low, each ready to play their part in our grand design. In whom shall we place our trust?"
grand_ambitions.0160.a: "The palace functionaries will be key allies."
grand_ambitions.0160.b: "Merchants shall carry our words, swift and secure."
grand_ambitions.0160.c: "Imperial scribes will ensure we are not exposed."
grand_ambitions.0170.t: "$grand_ambitions_header$: A Powerful Alliance"
grand_ambitions.0170.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches me with quiet urgency.\n\n"A proposition," [interlocutor.GetSheHe] begins, "from the head of one of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] most illustrious families. They've caught wind of our aspirations and see an opportunity for mutual gain." He unfurls a scroll, the seal of House [powerful_house.GetName] glaring ominously in the faint light.\n\n"Their support could tip the scales in our favor. However, such allegiance comes with its price — a compensation they believe equal to the risk.""
grand_ambitions.0170.a: "We'll meet their price — whatever it takes."
grand_ambitions.0170.b: "They shall be bound to us with the promise of future recompense."
grand_ambitions.0170.c: "Let us join our houses in a sacred union."
grand_ambitions.0170.d: "My ambition will not be shackled by debts."
grand_ambitions.0180.t: "$grand_ambitions_header$: A Proper Coronation"
grand_ambitions.0180.intro_hagia_sofia: "Here under the vast, intimidating golden dome of the Hagia Sophia,"
grand_ambitions.0180.desc: "I stand before the [hof.GetTitleAsName], the spiritual leader of my people. The air is heavy with incense and the weight of centuries.\n\nSecuring [hof.GetHerHis] favor would not only lend legitimacy to my claim on [target_title.GetName], but could sway the hearts of the faithful across the empire. [hof.GetSheHe|U] must crown me.\n\nThe [hof.GetTitleAsNameNoTooltip] is no mere spiritual figure; [hof.GetSheHe] is acutely aware of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] temporal machinations."
grand_ambitions.0180.a: ""It has been divinely ordained.""
grand_ambitions.0180.a.flavor: "[ROOT.Char.GetFaith.HighGodName] wills it and so it shall be."
grand_ambitions.0180.b: ""Your Holiness, allow me to be a servant of [ROOT.Char.GetFaith.HighGodName].""
grand_ambitions.0180.d.flavor: "#EMP Bow to my will, [hof.GetFirstName]!#!"
grand_ambitions.0180.b.success: "[hof.GetTitledFirstNameNoTooltip] agrees to crown you"
grand_ambitions.0180.b.success.tt: "If successful in your attempt to depose [target_char.GetTitledFirstName], you will gain #P [EmptyScope.ScriptValue('major_legitimacy_gain')]#! [legitimacy|E]"
grand_ambitions.0180.b.failure: "[hof.GetTitledFirstNameNoTooltip] refuses to crown you"
grand_ambitions.0180.c: "Even the [hof.GetTitleAsNameNoTooltip] may be persuaded by material means..."
grand_ambitions.0180.d: "Even [hof.GetPrimaryTitle.GetNameNoTierNoTooltip|l] is not immune to my influence."
grand_ambitions.0180.e: ""You #EMP will#! crown me as [target.GetTitleAsNameNoTooltip], [hof.GetFirstNameNoTooltip]!""
grand_ambitions.0180.f: "Perhaps I'll come back later."
grand_ambitions.0190.t: "Keep your friends close..."
grand_ambitions.0190.desc: ""... but your enemies closer," my [ROOT.Char.Custom2('RelationToMeShort', interlocutor)] finishes, describing [secret_owner.GetTitledFirstNamePossessive] recently unearthed plots to claim [ROOT.Char.GetPrimaryTitle.GetName|l] for [secret_owner.GetHerselfHimself].\n\nThe #EMP gall#! of this [secret_owner.GetWomanMan]! I cannot allow this to go unanswered!"
grand_ambitions.0190.a: "Perhaps [secret_owner.GetSheHe] would be content with a seat at the table..."
grand_ambitions.0190.a.tt: "You offer the position of [co_emperor|E] to [secret_owner.GetShortUIName]"
co_emperor_accepts: "#HIGH [secret_owner.GetSheHe|U] accepts#!"
co_emperor_rejects: "#HIGH [secret_owner.GetSheHe|U] declines#!"
grand_ambitions.0190.a.tt.1: "[emperor.GetShortUIName|U] enter into a [duumvirate|E] with [secret_owner.GetShortUIName] as [CharYourHerHis( emperor )] [co_emperor|E]"
grand_ambitions.0190.a.tt.2: "Ceases [secret_owner.GetHerHis] plots"
grand_ambitions.0190.b: "Let [secret_owner.GetHerHim] rot in the dungeons!"
every_family_member_of_secret_owner: "Every family member of [secret_owner.GetTitledFirstName]"
grand_ambitions.0190.c: "All things run their course in due time."
grand_ambitions.0191.t: "$grand_ambitions_header$: A Fateful Offer"
grand_ambitions.0191.desc: ""#EMP [ROOT.Char.GetTitleAsNameNoTooltip]!#!"\n\n[interlocutor.GetTitledFirstName], my [ROOT.Char.Custom2( 'RelationToMeShort', interlocutor )], bursts into my study and gasps for air. "A fateful chance has presented itself!" [interlocutor.GetSheHe] pants. "[emperor.GetTitledFirstNameRegnal] has learned of your plans to take the throne for yourself!"\n\n"But [emperor.GetSheHe] sent an offer: #EMP Co-Emperorship.#! [emperor.GetSheHe|U] wishes you leave behind your plots and instead take a place by his side in ruling our great [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip|l] from glorious [emperor.GetCapitalLocation.GetBaronyNameExplicitly].""
grand_ambitions.0191.a: "#EMP Enticing...#!"
grand_ambitions.0191.a.tt.1: "You become [emperor.GetShortUINamePossessive] [co_emperor|E]"
grand_ambitions.0191.a.tt.2: "You cease your plots"
grand_ambitions.0191.b: "I'll never share power with that [emperor.Custom( 'InsultNoun' )]!"
grand_ambitions.0200.t: "$grand_ambitions_header$: The Fateful Night"
grand_ambitions.0200.opening: "Today, the very foundations of [target.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] tremble under the weight of House [ROOT.Char.GetHouse.GetName]. A silent revolution has unseated an [target.GetTitleAsNameNoTooltip], marking the dawn of a new era.\n\n"
grand_ambitions.0200.eunuch: "The [GetAgentSlotType( 'agent_eunuch' ).GetName], master of the palace's secrets, played his role to perfection. His whispers sowed the seeds of discord, his silent nods in darkened corridors setting the stage for our triumph.\n\n"
grand_ambitions.0200.powerful_family: "Of course, my ascension would be impossible without the support of the [story.MakeScope.Var('powerful_family').House.GetName] family, "
grand_ambitions.0200.powerful_family.currency: "clearly worth their weight in gold."
grand_ambitions.0200.powerful_family.hook: "though I am loathe to remember the favor I owe them."
grand_ambitions.0200.powerful_family.marriage: "to which I am now joined in matrimony."
grand_ambitions.0200.powerful_family.fallback: "though I am loathe to admit it."
grand_ambitions.0200.desc: "Small acts of rebellion — each door left ajar, each message led astray — wove the fabric of our triumph, proving that the might of an empire can be swayed by the humblest of hands."
grand_ambitions.0200.conclusion: "\n\nWe stand on the precipice of a new era. Tomorrow the empire awakens not to a tired old legacy, but to the promise of my reign.\n\n"You, [target.GetFirstName] are but a fading echo of #EMP my#! empire!""
grand_ambitions.0200.a: "[target.GetPrimaryTitle.GetNameNoTooltip] shall soar on the wings of House [ROOT.Char.GetHouse.GetNameNoTooltip]!"
grand_ambitions.0201.t: "$grand_ambitions_header$: The Road to Power"
grand_ambitions.0201.desc: ""The divine providence that guides the fate of empires has chosen a new sovereign," [ROOT.Char.GetFaith.GetReligiousHead.GetTitledFirstNamePossessive] voice resonates throughout the throne room, imbued with a gravity that befits the occasion.\n\n[ROOT.Char.GetFaith.GetReligiousHead.GetHerHis|U] eyes meet mine, a silent acknowledgment of the pact that has brought us to this moment. "By the grace of [ROOT.Char.GetFaith.HighGodName], I crown thee [ROOT.Char.GetName]."\n\nAs the weight of the crown settles upon my brow, I feel the mantle of centuries settle upon my shoulders. My road to power may have been unconventional, but it has led me here, to this glorious moment.\n\n"
grand_ambitions.0201.conc_greek: ""[Glossary( 'Kýrie, eléison', 'KYRIE_ELEISON_GLOSS' )]!" I shout confidently."
grand_ambitions.0201.a: "[ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly] awaits."
grand_ambitions.0202.t: "$grand_ambitions_header$: The Fate of the Fallen"
grand_ambitions.0202.desc: "Before me, the deposed [ROOT.Char.GetTitleAsNameNoTooltip] awaits [old_emp.GetHerHis] fate under the shadow of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] smoldering heart.\n\nHow I choose to deal with the man before me is not merely a matter of personal retribution or magnanimity; it is the first stone laid in the foundation of my legacy.\n\nWill it be one of vengeance and revolving strife, or of mercy and hope? The eyes of the court, of the people, and of history itself are upon me."
grand_ambitions.0202.a: "Go in peace, [old_emp.GetFirstNameNoTooltip]."
grand_ambitions.0202.a.flavor: "Let [old_emp.GetHerHim] vanish into the night, away from the ashes of [old_emp.GetHerHis] reign."
grand_ambitions.0202.b: "Let [old_emp.GetHerHim] bear the scars of his downfall."
grand_ambitions.0202.b.flavor: "Yet, [old_emp.GetSheHe] will live. In this, we find a balance between justice and mercy, a signal to all of the grave cost of hubris."
grand_ambitions.0202.c: "Mark [old_emp.GetHerHim] and cast [old_emp.GetHerHim] out beyond the walls!"
grand_ambitions.0202.c.flavor: "As [old_emp.GetHerHis] wanders the land, so too shall [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly] wander from its past, seeking a new path forward."
grand_ambitions.0202.d: "I'm not done with you."
grand_ambitions.0202.d.tt: "[old_emp.GetFirstName] remains [imprisoned|E] in your dungeons"
grand_ambitions.0250.t: "$grand_ambitions_header$: End of the Road"
grand_ambitions.0250.desc: "Far from the welcome we expected, my [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches me outside the city gates.\n\n"We walked a knife's edge and seem to have fallen on the wrong side," [interlocutor.GetSheHe] says solemnly.\n\nThe capital, with its towering buildings and deep shadows, seems unchanged by our efforts. The [target.GetTitleAsNameNoTooltip] remains on [target.GetHerHis] throne, perhaps unaware of how close the winds of change had come to sweeping through [target.GetCapitalLocation.GetBaronyNameExplicitly]."
grand_ambitions.0250.a: "The road to power darkens..."
grand_ambitions.0300.t: "$grand_ambitions_header$: Reap What You Sow"
grand_ambitions.0300.desc: "[foreign_ruler.GetTitledFirstName|U] stands before me, the newly made [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTier]. And it is, in part, thanks to [foreign_ruler.GetHerHis] backing...\n\nConsequently, [foreign_ruler.GetSheHe] has come to exact what was promised: the [demand.GetName]."
grand_ambitions.0300.a: "I am a [ROOT.Char.GetWomanMan] of my word. [demand.GetNameNoTierNoTooltip] is yours."
grand_ambitions.0300.b: "I have something far grander to offer..."
grand_ambitions.0300.b.success: "[foreign_ruler.GetTitledFirstName|U] is persuaded"
grand_ambitions.0300.b.failure: "[foreign_ruler.GetTitledFirstName|U] is not persuaded"
grand_ambitions.0300.c: "Your naivety is charming."
grand_ambitions_ally_joins_war: "Ally Joins War: [joiner.GetTitledFirstName]"
grand_ambitions.0500.opening: "[interlocutor.Custom2('AppropriateGreeting', ROOT.Char)]"
grand_ambitions.0500.dead: "It is my pleasure to inform you that [story.MakeScope.Var('target_char').Char.GetTitledFirstName] is dead. Should our plans carry on to depose [ROOT.Char.GetTopLiege.GetTitledFirstName]?"
grand_ambitions.0500.wrong_title: "It is my pleasure to inform you that [previous_story_target.GetTitledFirstName] no longer holds [story.Var('target_title').GetName]. Should our plans carry on to depose [ROOT.Char.GetTopLiege.GetTitledFirstName]?"
grand_ambitions.0500.a: "I'll not rest until #EMP I am the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip]!#!"
grand_ambitions.0500.b: "Cease your preparations. Let us rejoice!"
grand_ambitions.0500.b.tt: "You cease your efforts to [depose|E] the [THIS.Char.GetTopLiege.GetTitleAsName]"
### CHARACTER MODIFIERS
ep3_grand_ambitions_cheaper_maa_modifier: "Recruiting Disillusioned Soldiers"
ep3_grand_ambitions_local_labor_modifier: "Local Labor"
ep3_grand_ambitions_rioting_county_modifier: "Imperial Rumors"
ep3_grand_ambitions_hushed_rumors: "Hushed Rumors"
### SCHEME MODIFIERS
scheme_grand_ambitions_modifier: "Formidable Ambitions"
scheme_grand_ambitions_modifier_desc: "This character has their eyes set on a very large prize."
scheme_grand_ambitions_bribed_functionaries_modifier: "Bribed Functionaries"
scheme_grand_ambitions_bribed_functionaries_modifier_desc: "Functionaries within the imperial palace, disillusioned with the current reign, discreetly forge alliances, laying the groundwork for a seamless transition of power."
scheme_grand_ambitions_bribed_merchants_modifier: "Bribed Merchants"
scheme_grand_ambitions_bribed_merchants_modifier_desc: "Merchants and sailors, loyal to the cause, carry word across the empire, ensuring swift and secure communication."
scheme_grand_ambitions_bribed_scribes_modifier: "Bribed Scribes"
scheme_grand_ambitions_bribed_scribes_modifier_desc: "Imperial scribes, entrusted with the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] secrets, subtly alter communications, cloaking the scheme's progress from watchful eyes."
scheme_grand_ambitions_embezzling_modifier: "Embezzlement"
scheme_grand_ambitions_powerful_family_modifier: "Powerful Family Alliance"
scheme_grand_ambitions_powerful_family_modifier_desc: "An alliance with another powerful house in the realm has propelled this scheme on the fast track to success."

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l_english:
ep3_travel_events.3000.t: "Waters of the Jordan"
ep3_travel_events.3000.desc: "Men speak only to the wondrousness of"
ep3_travel_events.3000.israel: "the [Glossary( ''Ereṣ Yisrā'ēl', 'ERES_YISRAEL_GLOSS' )], watered by the noble River Jordan like the garden of [ROOT.Char.GetFaith.HighGodName].\n\nIn this place of miracles, I step into the waters, bathing where Elisha healed a leper, where Joshua's Israelites took the final steps towards home..."
ep3_travel_events.3000.greek_christian: "Palestine, where every desert is a most holy [Glossary( 'eremos', 'EREMOS_GLOSS' )], every stone sacred, every stream flows to the River Jordan.\n\nStepping into that river's waters, I bathe where John the Baptist once performed his rites, where Christ himself was baptised..."
ep3_travel_events.3000.christian: "Palestine, a land where the soil knows the tread of God, where the great River Jordan knows his body.\n\nStepping into that river's waters, I bathe where John the Baptist once performed his rites, where Christ himself was baptised..."
ep3_travel_events.3000.muslim: "Palestine, a land of great Islamic triumphs, watered by the noble River Jordan.\n\nI wade into that river now, seeking to begin my ablutions. Nearly in sight of the resting places of the Prophet's companions — peace be upon them — this place is ideal for my observance of the [Glossary( 'hadiths', 'HADITHS_GLOSS' )]..."
ep3_travel_events.3000.outro_rapture: "\n\nAnd, though there are slimy plants underfoot, milky froth carried by muddy currents — this is fit to be one of the four rivers of Paradise! Never have I felt so clean."
ep3_travel_events.3000.outro: "\n\nAnd — it seems filthy! My skin is lazily caressed by warm, milky murk; plant-scum boils up between my toes. With little ceremony, I clamber back onto the muddy bank."
ERES_YISRAEL_GLOSS: "#bold 'Ereṣ Yisrā'ēl#! is the Tiberian Hebrew rendition of "Land of Israel""
EREMOS_GLOSS: "#bold Eremos#! is a Greek term used in reference to desolate places suited to contemplative solitude."
HADITHS_GLOSS: "#bold Hadiths#! are collections of sayings and actions attributed to the prophet Muhammad; a major source of guidance for most Muslim sects."
ep3_travel_events.3000.a_christian: "Most holy water — for blessed christenings!"
ep3_travel_events.3000.a_jewish: "Water of miracles, to be treasured!"
ep3_travel_events.3000.a_muslim: "Inshallah, a few drops for every ablution!"
ep3_travel_events.3000.b: "Still... I've been cleansed by the waters."
ep3_travel_events.3000.b_zealot: "I've been cleansed by the waters!"
ep3_travel_events.3000.b.flavor: "Yes, that's what I'll tell of!"
ep3_travel_events.3000.c: "Some got into my mouth! I must — #EMP *hurk!*#!"
ep3_travel_events.3000.c_zealot: "But — #EMP *hurk!*#! — it does taste #EMP off#!..."
ep3_travel_events.3000.c_flavor: "You discreetly 'unburden' yourself."
holy_water_mortal_stomach_modifier: "Holy Water, Mortal Stomach"
holy_water_mortal_stomach_modifier_desc: "Since becoming rather #EMP too#! suffused in the rapture of the River Jordan, this character has suffered a lurgy."
artifact_water_of_the_jordan: "Water of the Jordan"
artifact_water_of_the_jordan_desc: "Sacred drops from the blessed font that waters the Holy Land, the River Jordan. Slightly brownish."
ep3_travel_events.3001.t: "The Cilician Gates"
ep3_travel_events.3001.intro: "We struggle through the guardian-passes, the craggy defiles between Asia and Europa. Above, in wind-wracked heights, amidst stones, [current_location.GetCulture.GetName] eyes watch us."
ep3_travel_events.3001.greek: "\n\nThese [Glossary( 'akritai', 'AKRITAI_GLOSS' )], wardens of the Cilician Gates in their high forts, no longer defend against the despoiling onslaught of Heraklian times — still, they keep a vigil against coming foes, raiding nomads, and the petty robbers who haunt these narrow passes."
AKRITAI_GLOSS: "The Greek term #boldakritai#!, derived from the word #EMP akron#! or "border," refers to the frontier soldiers sometimes glorified as defenders against #EMP ghazi#! incursion, and occasionally condemned as brigands."
ep3_travel_events.3001.friend: "\n\nIt's said these wardens of the Cilician Gates, in their high forts, once defended against a flood of despoiling heathens. Now, they keep a vigil against raiding nomads and petty robbers, although some say they are little better than brigands themselves. Still..."
ep3_travel_events.3001.islamic_arabic: "\n\nClever, coarse men infest the Cilician Gates, these historic [Glossary( 'al-thughūr', 'AL_THUGHUR_GLOSS')], keeping a vigil for the [lords_liege.GetPrimaryTitle.GetAdjectiveNoTooltip] [lords_liege.GetTitleAsName]. During the great Rashidun Caliphate, frontier troops hounded the bearers of Islam here — through this treacherous path of butchery."
AL_THUGHUR_GLOSS: "#bold Al-thughūr#! is an Arabic descriptive used for the Cilician marches, comparing fortifications and narrow mountain-passes to the gaps between teeth."
ep3_travel_events.3001.foe: "\n\nClever, coarse men infest the Cilician Gates, keeping a vigil for the [lords_liege.GetPrimaryTitle.GetAdjectiveNoTooltip] [lords_liege.GetTitleAsName]. From their high forts, ambushes strike out at brigands and poor innocents alike — all supposedly in defense of the heartland."
ep3_travel_events.3001.praise_outro: "\n\nHere, a few common conscripts in scrubby little forts safeguarded an empire."
ep3_travel_events.3001.distrust_outro: "\n\nAs we press on, furtive shapes mimic our progress up on the slopes..."
ep3_travel_events.3001.a_greek: "The #EMP akritai#! be praised!"
ep3_travel_events.3001.a_non_greek: "A fateful place."
ep3_travel_events.3001.b: "Ominous."
haunted_by_hostile_troops_modifier: "Haunted by Hostile Troops"
haunted_by_hostile_troops_modifier_desc: "This character is unsettled by memories of watchful eyes in the Cilician mountain passes."
ep3_travel_events.3002.t: "Where [local_lord.GetCulture.GetCollectiveNounNoTooltip] Govern"
ep3_travel_events.3002.intro: "A seat of power is near: the [local_lord_capital.GetProvince.GetHolding.GetType.GetName|l] of [local_lord_capital.GetName], from which [local_lord.GetTitledFirstName] watches over the local [local_lord.GetCulture.GetCollectiveNoun].\n\n"
ep3_travel_events.3002.admin: "This [local_lord.GetCulture.GetNameNoTooltip] [local_lord.GetTitleAsNameNoTooltip|l], fortunately, embraces enlightened [ROOT.Char.GetCulture.GetName]-style administration. Travel through [local_lord.GetHerHis] [local_lord.GetPrimaryTitle.GetTierAsNameNoTooltip|l] is familiar and safe.\n\n"
ep3_travel_events.3002.non_admin: "Relying on histrionic personal bonds and ugly force to hold together [local_lord.GetHerHis] patch of dirt, this [local_lord.GetCulture.GetNameNoTooltip] [local_lord.GetTitleAsNameNoTooltip|l] is but a petty [local_lord.GetGovernment.GetNameNoTooltip|l] lordling.\n\n"
ep3_travel_events.3002.armenian: "As riders approach, I think on the doughty Armenians who defended the empire in dark years, as bitterly reticent to lay down their swords as they've been to embrace doctrine. Strange bedfellows... but friends and admirers of Romans."
ep3_travel_events.3002.georgian: "It is strange to visit [local_lord.GetCulture.GetCollectiveNounNoTooltip]. Like us, they've long-sung the true creed, built great baths, dealt with Armenians... but they gaze over endless steppes, and trust in their high mountains."
ep3_travel_events.3002.bulgarian: "As half-tamed [Glossary( 'Scythians', 'SCYTHIAN_GLOSS' )] drive goats across the road, I think on [Glossary( 'St. Cyril and St. Methodius', 'CYRIL_AND_METHODIUS_GLOSS' )]... and how lucky they were to have the glory of empire behind them: a glory I now carry."
SCYTHIAN_GLOSS: "#bold Scythian#!: a member of a now-defunct Iranic steppe culture. The term continues to serve Greeks as an indiscriminate descriptor for northern nomads and Slavs alike."
CYRIL_AND_METHODIUS_GLOSS: "#bold Cyril and Methodius#!, known as the "Apostles of the Slavs": two brothers venerated as saints for Christianizing the southern Slavs and creating the Glagolitic alphabet."
ep3_travel_events.3002.serbian: "A band of riders greets us here. These fierce, mail-clad horsemen would make for excellent [Glossary( 'chonsarioi', 'CHONSARIOI_GLOSS' )]... but I bear no staff of command. I am simply a visiting Roman."
CHONSARIOI_GLOSS: "#bold Chonsarioi#! are Byzantine formations of cavalrymen recruited from the Balkans, valued for their skill as scouts and raiders."
ep3_travel_events.3002.latin: "[local_lord.GetHerHis|U] clerks approach us. Once, these Latins would have had Roman dignity, spoken and behaved finely. Now, they gibber like barbarians and squall after wealth, after [Glossary( 'special rights', 'SPECIAL_RIGHTS_GLOSS' )] in our great cities..."
SPECIAL_RIGHTS_GLOSS: "#bold Special rights#! to trade without tariffs and establish more facilities in Constantinople was an inveterate cause of Venetian merchants."
ep3_travel_events.3002.vlach: "My thoughts are on Vlach meats and sheeps' cheeses — their effuse hospitality. The [local_lord.GetTitleAsNamePossessiveNoTooltip] nomads were once ferocious [Glossary( 'Dacians', 'DACIANS_GLOSS' )], they say... until a Roman came to their doorstep."
DACIANS_GLOSS: "#bold Dacians#!: ancient inhabitants of the lands near the Carpathian mountains, west of the Black Sea. After Trajan's conquest, they were for a short time integrated into the empire as Roman Dacia."
ep3_travel_events.3002.generic: "Given the contacts between our peoples, it's expected I appear before magnates like these, impressing them with [ROOT.Char.GetCulture.GetNameNoTooltip] virtue..."
insulted_by_visiting_emperor: "A visiting Basileus' insults"
honored_by_visiting_emperor: "Historical ties honored by a traveling Basileus"
ep3_travel_events.3002.a: "Let them behold a [ROOT.Char.Custom('GetDaughterSon')] of empire!"
ep3_travel_events.3002.a_byzantine: "I come as a scion of mighty Rome."
ep3_travel_events.3002.a.flavor: "An impressive visit might cement my reputation among these people... and at home."
ep3_travel_events.3002.b: "I'll visit their local [local_lord.GetFaith.HouseOfWorshipPlural]."
ep3_travel_events.3002.b.flavor: "A good means of avoiding formalities... I just need to ignore any religious differences."
ep3_travel_events.3002.c: "These provincials appreciate warmth and humility."
ep3_travel_events.3002.c_foreign: "These foreigners appreciate warmth and humility."
cultural_acceptance_loss_insulted_by_visiting_emperor: "A visiting Emperor's insults"
cultural_acceptance_gain_honored_by_visiting_emperor: "A visiting Emperor's respect"
impressive_visit_vassalization_acceptance_bonus: "[local_lord.GetShortUIName] has increased #V $offer_vassalization_interaction$#! Acceptance for #V 5 years#!"
ep3_travel_events.3002.a_success: "The [local_lord.GetTitleAsNameNoTooltip] is awed"
ep3_travel_events.3002.a_failure: "The [local_lord.GetTitleAsNameNoTooltip] scorns my pomp"
ep3_travel_events.3010.t: "Anatolian Silence"
ep3_travel_events.3010: "Our calls echo in deserted village lanes, plaintively seeking even a murmur, even a bleat of welcome. The wind alone answers.\n\n"
ep3_travel_events.3010.fairy_towers: ""Those madly-twisted monoliths, [current_location.GetName]' ancient fairy-towers: their holes house barred doors," mutter my companions."
ep3_travel_events.3010.normal_holes: ""Huddled in some hole, some tunnel, some hilltop hiding-place," mutter my companions."
ep3_travel_events.3010.native_knowledge: ""These people learned long-ago to hide in hard times, from [Glossary( 'ghazis', 'GHAZIS_GLOSS' )], nomads... and they likely mistook us for worse still: the hated tax-collectors.""
ep3_travel_events.3010.foreigners: ""These peoples learned long ago to weather hard times by making themselves scarce. And it seems they mistook us for a raiding party.""
GHAZIS_GLOSS: "#bold Ghazis#! are Muslim warriors participating in military expeditions against non-Muslims. During the Rashidun Caliphate, #EMP ghazi#! raids into Anatolia occurred with a devastating scope and frequency."
ep3_travel_events.3010.a: "Let's loot their houses, unopposed!"
ep3_travel_events.3010.a.flavor: "Perhaps a few left-behind trinkets; perhaps some stray goats to lead off! It's not like there's anyone here to see."
ep3_travel_events.3010.b: "I'll have them come out: we need some local expertise."
ep3_travel_events.3010.b.flavor: "Some hospitality would be fine; a local guide to take us through these harsh lands, even better."
ep3_travel_events.3010.c: "The quiet... is rather nice."
ep3_travel_events.3010.c_fairy_towers: "Strange, vast, silent... but beautiful."
ep3_travel_events.3010.c.flavor: "No bustling commoners, no noisy livestock... if only all the world were like this."
ep3_travel_events.3010.a_success: "You nab some forgotten valuables"
ep3_travel_events.3010.a_failure: "You find nothing worth taking"
ep3_travel_events.3010.b_success: "You find and secure local aid"
ep3_travel_events.3010.b_failure: "You shout into silence"
ep3_guide_from_the_borderlands_modifier: "Anatolian Wilderness Guide"
ep3_guide_from_the_borderlands_modifier_desc: "The wise caution of a ranger from the hard Anatolian interior guides this character on their travels."

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l_english:
ep3_travel_events.8000.t: "To Belong Somewhere"
ep3_travel_events.8000.desc.intro: "Ever since their chance encounter in [location.GetName], my dear [ROOT.Char.Custom2('RelationToMeShort', romantic_child)] [romantic_child.GetName] and [prospective_prince.GetName] have been utterly inseparable. The [prince_parent.GetTitleAsNamePossessiveNoTooltip|U] [prospective_prince.Custom('GetDaughterSon')] is utterly drunk with infatuation. A charming courtship to behold, but we must venture further, and they will soon be separated.\n\n"Oh, [ROOT.Char.GetMotherFather],"
ep3_travel_events.8000.desc.mid2.bold_child: "I am so weary of travel. I wish to remain here with [prospective_prince.GetNameNoTooltip]!""
ep3_travel_events.8000.desc.mid2.timid_child: "I feel I may never meet another [prospective_prince.GetWomanMan] like [prospective_prince.GetHerHim] again. Do you think one day we may settle and spread roots of our own?""
ep3_travel_events.8000.outro.dislikes_child: "\n\nThis may be my one opportunity to ditch this leech for good."
ep3_travel_events.8000.outro: "\n\nI see the anguish painted on [romantic_child.GetHerHis] face and cannot help but wonder if [romantic_child.GetHerHis] place truly is with me any longer."
ep3_travel_events.8000.a: ""Your place is with [prospective_prince.GetFirstNameNoTooltip], not a silly old [ROOT.Char.Custom('InsultNoun')] like me.""
ep3_travel_events.8000.b: ""[prospective_prince.GetFirstNameNoTooltip|U] can simply come with us!""
ep3_travel_events.8000.c: ""Come along now, [romantic_child.GetFirstNameNoTooltip].""
ep3_travel_events.8001.t: "Roots of My Own"
ep3_travel_events.8001.desc: "[prospective_prince.Custom2('MyCharacterIntroduction', ROOT.Char )|U] returns home from [prospective_prince.GetHerHis] walk with a strange young [romantic_child.GetWomanMan] linking arms with [prospective_prince.GetHerHis]. This creature is clearly unkempt and road-weary, dirt smattering [romantic_child.GetHerHis] modest clothing.\n\n"[ROOT.Char.GetMotherFather|U]! This is [romantic_child.GetFirstName], [romantic_child.Custom('GetDaughterSon')] of [laamp.GetName], the famous adventurer. [romantic_child.GetSheHe|U] is also the [romantic_child.GetWomanMan] I have fallen in love with, and if you'll give your blessing, we shall be married!""
ep3_travel_events.8001.a: ""You have my blessing.""
ep3_travel_events.8001.b: ""Absolutely not!""
ep3_travel_events.8002.t: "In Another Time"
ep3_travel_events.8002.desc: "Just as the last of our supplies are packed up and we ready to venture on the endless road once again, I am stopped by the despairing cries of my [romantic_child.Custom('GetDaughterSon')]. As [romantic_child.GetSheHe] finally reaches me, I am embraced in a tight hug. It would appear that [prince_parent.GetName] did not bless this union, and [romantic_child.GetName] returns to join me on my travels."
ep3_travel_events.8002.a: ""There there.""
ep3_travel_events.8010.t: "Won't Be Missed"
ep3_travel_events.8010.desc: "As we continue through [location.GetName], my eye catches an elaborately decorated tomb amidst a network of common graves. The tomb appears to be cracked open, and just within its mouth I see the glimmer of some unknown treasure.\n\nNone but my party appear to be around, and surely whomever once owned the contents of this tomb would not cast judgement on me for taking what would go otherwise unused?"
ep3_travel_events.8010.a: "I'm sure nobody would notice."
ep3_travel_events.8010.a.win: "You pilfer some grave goods uninterrupted"
ep3_travel_events.8010.a.lose: "Your party is caught"
ep3_travel_events.8010.b: "I will not desecrate the dead!"
soulmate_laamp_adventure: "[CHARACTER.GetShortUIName|U] had a chance encounter with [TARGET_CHARACTER.GetShortUIName] on an adventure and fell deeply in love."
soulmate_laamp_adventure_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] had a chance encounter with [CHARACTER.GetShortUIName] on an adventure and fell deeply in love."
friend_let_me_go: "[TARGET_CHARACTER.GetShortUIName|U] allowed [CHARACTER.GetShortUIName] to go and seek romance."
friend_let_me_go_corresponding: "[CHARACTER.GetShortUIName|U] allowed [TARGET_CHARACTER.GetShortUIName] to go and seek romance."
rival_laamp_stole_my_child: "[TARGET_CHARACTER.GetShortUIName|U] convinced [CHARACTER.GetShortUINamePossessive] child to leave court and become an adventurer."
rival_laamp_stole_my_child_corresponding: "[CHARACTER.GetShortUIName|U] convinced [TARGET_CHARACTER.GetShortUINamePossessive] child to leave court and become an adventurer."
graverobber_opinion: "Grave Robber"
laamp_claimant_opinion: "Claiming my Title"

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l_english:
ep3_wedding.0001.t: "Not Quite the [other_family_spouse.Custom('GetBrideGroom')|U]"
ep3_wedding.0001.desc: "The dancing has begun! Music courses out like a rushing river, like a wind stirring even the mightiest of trees. [flirting_in_law.GetName], [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] of the [other_family_spouse.Custom('GetBrideGroom')], dances amidst the others, [flirting_in_law.GetHerHis] body like a leaf on the breeze. [flirting_in_law.GetHerHis|U] gaze is not on the other dancers, no... [flirting_in_law.GetHerHis] eyes are fixed on mine. #EMP Invitingly.#!\n\nThe night grows ever later. [flirting_in_law.GetFirstNamePossessiveNoTooltip] searing looks are joined by fleeting moments of delicate touch, and [flirting_in_law.GetHerHis] roiling flanks begin to stir something in me."
ep3_wedding.0001.desc_own_wedding: "With my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))] [other_family_spouse.GetFirstName] nowhere to be seen, perhaps #EMP this#! is what I must do to sample of [other_family_spouse.GetHerHis] family's charms...?\n\nBut at my own wedding? #EMP With the [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] of my [other_family_spouse.Custom('WifeHusband')]?!?"
ep3_wedding.0001.desc_guest: "And it's not like #EMP we're#! the ones sealing a sacred union today!\n\nThere may just be room in some dark corner for a profanely sloppy one..."
ep3_wedding.0001.a_non_spouse: "This day is for [same_family_spouse.GetFirstNameNoTooltip], for [same_family_spouse.GetHerHim] alone!"
ep3_wedding.0001.a_spouse: "This day is for [other_family_spouse.GetFirstNameNoTooltip], for [other_family_spouse.GetHerHim] alone!"
ep3_wedding.0001.a.flavor_non_spouse: "I'd never wish to betray [same_family_spouse.GetHerHis] trust, not even with the slightest indiscretion!"
ep3_wedding.0001.a.flavor_spouse: "I'd never wish to betray [other_family_spouse.GetHerHis] trust, not even with the slightest indiscretion!"
ep3_wedding.0001.b: "Let's #EMP celebrate#!."
ep3_wedding.0001.b.flavor: "To approach [flirting_in_law.GetNameNoTooltip] is a mistake, maybe... but an interesting one."
ep3_wedding.0001.c: "No harm in but a friendly little dance."
ep3_wedding.0001.c.flavor: "We're all family now, after all! What's strange or suspicious about sharing small comforts with family...?"
ep3_wedding.001.b.got_caught: "@warning_icon!#X Your dalliance is discovered! You will likely face consequences#!"
ep3_wedding.0001.b.success.desc.tt: "Drunk with lust, you slink off together"
ep3_wedding.0001.b.caught.desc.tt: "You are caught — mid-lovemaking!"
ep3_wedding.0001.b.fail.desc.tt: "Disgusted, [flirting_in_law.GetSheHe] rebuffs you"
own_wedding_difficulty_tooltip: "@warning_icon! #X Reduced success chance — because #EMP this is your own wedding!#!"
ep3_wedding.0002.t: "Rhythms of the Dark"
ep3_wedding.0002.intro: "[flirting_in_law.GetName], the intoxicating [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] of the [other_family_spouse.Custom('GetBrideGroom')], never really stopped dancing. As [flirting_in_law.GetHerHis] luxurious wedding garb fell away piece by piece into the darkness, as [flirting_in_law.GetFirstNameNoTooltip] pressed [flirting_in_law.GetHerHis] warm flesh against mine... [flirting_in_law.GetHerHis] swaying only grew more forceful, more urgent.\n\nWith the deed now done, I collapse into a fit of giddy laughter;"
ep3_wedding.0002.own_wedding: "my [other_family_spouse.Custom('WifeHusband')]'s [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] gives me one last naked twirl.\n\nMy new [other_family_spouse.Custom('WifeHusband')] awaits, yes..."
ep3_wedding.0002.others_wedding: "my partner in indiscretion gives me one last nude twirl.\n\nThe wedding party awaits us, yes..."
ep3_wedding.0002.lowborn: "but I've enjoyed frolicking among the branches of [other_family_spouse.GetHerHis] family tree."
ep3_wedding.0002.highborn: "but I've enjoyed frolicking among the branches of the [other_family_spouse.GetHouse.GetName] family tree."
ep3_wedding.0002.a: ""I... I think I love you, [flirting_in_law.GetFirstNameNoTooltip].""
ep3_wedding.0002.a.flavor: "I've committed a great crime against my new [other_family_spouse.Custom('WifeHusband')], but for the greatest cause there is: the heart!"
ep3_wedding.0002.a.flavor_non_spouse: "Truly such a thing was ordained, in this time of sanctified love!"
ep3_wedding.0002.a.success.desc.tt: "[flirting_in_law.GetSheHe|U] is falling for you too"
ep3_wedding.0002.a.fail.desc.tt: "[flirting_in_law.GetSheHe|U]'s flattered, but nothing more"
ep3_wedding.0002.b: ""You'll dance for me again, won't you...?""
ep3_wedding.0002.c: ""Let's get back to the party!""
lust_demon_success_chance: "#weak Vastly improved [GetScheme('seduce').GetTypeName] [scheme|E] [success_chance|E] against pious characters"
lust_demon_success_chance_tt: "You gain significant [GetScheme('seduce').GetTypeName] [scheme|E] [success_chance|E] against [GetTrait('zealous').GetName( GetNullCharacter )] characters for #high 10 years#!"
ep3_wedding.0003.t: "That's My [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))|U]!"
ep3_wedding.0003.desc_intro: "[flirting_in_law.GetTitledFirstName] cries out — we reach the final, spasming moments of coupling-\n\n"
ep3_wedding.0003.desc_own_wedding: ""#EMP [other_family_spouse.GetFaith.DevilName] take my eyes!#!" cries my new [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))]'s unmistakable voice. "#EMP What filth have I stumbled onto?!?#!"\n\n[other_family_spouse.GetHerHis|U] [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] darts from my slick flesh, still panting... but [other_family_spouse.GetFirstName] has already seen all, and gags at this foulest of insults to our marital vows."
ep3_wedding.0003.desc_guest: ""#EMP [other_family_spouse.GetFaith.DevilName] take my eyes!#!" cries [other_family_spouse.GetTitledFirstNamePossessive] unmistakable voice. "#EMP What have I stumbled onto?!?#!"\n\n[other_family_spouse.GetHerHis|U] [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] darts from my slick flesh, still panting... but [other_family_spouse.GetFirstName] has already seen all, and seems ill-amused."
ep3_wedding.0003.a: "You look #EMP so#! lovely when you're angry..."
ep3_wedding.0003.a.flavor: "Don't you feel like celebrating your wedding, my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))]... just the three of us?"
ep3_wedding.0003.b: "Speak of this and you die, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))]."
ep3_wedding.0003.c: "I've been driven mad, #EMP MAD#!, by a demon of lust!"
ep3_wedding.0003.c.flavor: "Yes, there's an evil spirit possessing me — and if he isn't sated by flesh, he will... uh... #EMP destroy me!#! I really have no other choice!"
ep3_wedding.0003.c.success.desc: "[other_family_spouse.GetFirstNameNoTooltip] weeps for your affliction"
ep3_wedding.0003.c.fail.desc: "[other_family_spouse.GetFirstNameNoTooltip] calls out your lies"
ep3_wedding.0003.d: "You think I #EMP care#! that this little lark is 'wrong'...?"
ep3_wedding.0003.d.flavor: "Go blabber about this somewhere else, you weepy fool."
ep3_wedding.0003.e: "Please, tell no one! I'm ever so sorry."
ep3_wedding.0003.e.flavor: "Once consumed by forbidden fire... my heart is now torn to pieces."
possessed_by_lust_demon_modifier: "Claimed Possession by Lust Demons"
possessed_by_lust_demon_modifier_desc: "This character maintains that they live under the threat of a hungry evil, which will bring destruction if not sated by carnal flesh."
unflappable_boudoir_confidence_modifier: "Unflappable Boudoir Confidence"
unflappable_boudoir_confidence_modifier_desc: "This lothario is absolutely shameless about their desires... in a way that many find scandalous, and many others find charming. "

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l_english:
ep3_yearly.1010.t: "Hippomania"
ep3_yearly.1010.intro: "#EMP Clip, clop. Clip, clop.#!\n\nHigh on [horse_owner.GetHerHis] steed, [horse_owner.Custom('WarhorseStoryName')], my fellow governor, [horse_owner.GetTitledFirstName], trots proudly through my courtyard. The [horse_owner.Custom('HorseStoryMareStallion')] struts proudly, ever aware of its illustrious pedigree.\n\n[horse_owner.GetFirstNameNoTooltip] is the envy of every governor in Byzantium — and I am no exception. "
ep3_yearly.1010.greek_flavor: "[Glossary( 'Hipperos', 'HIPPEROS_GLOSS' )] runs deep in the Greek tradition."
ep3_yearly.1010.outro: "\n\n[horse_owner.Custom('WarhorseStoryName')] must be mine! But how?"
ep3_yearly.1010.a: "Perhaps the right price would persuade [horse_owner.GetFirstNameNoTooltip]..."
ep3_yearly.1010.a.tt.success: "[horse_owner.GetTitledFirstNameNoTooltip] accepts your offer"
ep3_yearly.1010.a.tt.failure: "[horse_owner.GetTitledFirstNameNoTooltip] rejects your offer"
ep3_yearly.1010.b: "[horse_owner.Custom('WarhorseStoryName')] befits someone of higher standing."
ep3_yearly.1010.b.tt.success: "[horse_owner.GetTitledFirstNameNoTooltip] accedes to your influence"
ep3_yearly.1010.b.tt.failure: "[horse_owner.GetTitledFirstNameNoTooltip] rejects your offer"
ep3_yearly.1010.c: ""[spymaster.GetFirstNameNoTooltip], this horse shall be mine — by any means necessary.""
ep3_yearly.1010.c.flavor: "You task your Spymaster, [spymaster.GetTitledFirstNameNoTooltip], with secreting away the [horse_owner.Custom('HorseStoryMareStallion')]"
ep3_yearly.1010.c.tt.success: "[spymaster.GetFirstNameNoTooltip] secrets away the horse"
ep3_yearly.1010.tt: "[horse_owner.Custom('WarhorseStoryName')] becomes yours"
ep3_yearly.1010.c.tt.failure: "[spymaster.GetFirstNameNoTooltip] fails to steal the horse"
ep3_yearly.1010.d: "Never look a gift horse in the mouth, [horse_owner.GetFirstNameNoTooltip]."
ep3_yearly.1010.d.tt: "You poison [horse_owner.GetTitledFirstNamePossessiveNoTooltip] horse"
ep3_yearly.1010.d.success: "[horse_owner.GetFirstNameNoTooltip] is none the wiser"
ep3_yearly.1010.d.failure: "[horse_owner.GetFirstNameNoTooltip] discovers you"
ep3_yearly.1010.d.dead_horse: "[horse_owner.Custom('WarhorseStoryName')] dies"
HIPPEROS_GLOSS: "#bold Hipperos#! is an Ancient Greek word describing an obsession with horses."