1099 lines
117 KiB
YAML
1099 lines
117 KiB
YAML
l_english:
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SPEND_INFLUENCE: "Use [influence_i|E][influence|E]"
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ALREADY_USING_HOOK: "You are already using a [hook_i][hook|E]"
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is_close_family_reason: "[recipient.GetSheHe|U] is your [close_family|E]: $VALUE|=+0$"
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plenty_of_influence_reason: "[recipient.GetSheHe|U] has excessive amounts of [influence|E]: $VALUE|=+0$"
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has_influence_reason: "[recipient.GetSheHe|U] has spare [influence|E]: $VALUE|=+0$"
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not_enough_influence_reason: "[recipient.GetSheHe|U] doesn't have much [influence|E]: $VALUE|=+0$"
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requesting_my_title_reason: "[recipient.GetSheHe|U] holds the [target.GetName]: $VALUE|=+0$"
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LEVERAGE_CRIMINAL_SECRET_RECIPIENT: "Threaten to reveal recipient's [secret|E]"
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LEVERAGE_CRIMINAL_SECRET_SECONDARY_RECIPIENT: "Threaten to reveal Governor's [secret|E]"
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influence_candidacy_interaction: "Influence Candidacy"
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influence_candidacy_interaction_desc: "Spend [influence|E] to promote or undermine a character's candidacy for [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [actor.GetTopLiege.GetTitleAsNameNoTooltip|V]"
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recipient_secondary_influence_candidacy_interaction: "Candidate"
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medium_influence_loss_option_desc: "Medium deduction (#N $MEDIUM_INFLUENCE_LOSS_OPTION|0$#!)"
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major_influence_loss_option_desc: "Major deduction (#N $MAJOR_INFLUENCE_LOSS_OPTION|0$#!)"
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support_candidacy_interaction: "Influence Candidacy"
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support_candidacy_interaction_desc: "Spend [influence|E] to promote [secondary_recipient.GetShortUINameNoTooltip] becoming a [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [secondary_recipient.GetTopLiege.GetTitleAsNameNoTooltip|V]"
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recipient_secondary_support_candidacy_interaction: "Candidate"
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supported_candidacy_toast: "[target.GetAdjectiveNoTooltip|V] Candidacy Supported"
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harm_candidacy_interaction: "Harm Candidacy"
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harm_candidacy_interaction_desc: "Undermine [recipient.GetShortUINameNoTooltip] becoming a future [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [recipient.GetTopLiege.GetTitleAsNameNoTooltip|V]"
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recipient_secondary_harm_candidacy_interaction: "[top_liege|E]"
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harmed_candidacy_toast: "[target.GetAdjectiveNoTooltip|V] Candidacy Harmed"
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promote_candidate_toast_tt: "[actor.GetShortUIName|U] supports [secondary_recipient.GetShortUINamePossessive] candidacy for [target.GetName] - Score increased by [promote_candidate_score|0+]"
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PROMOTE_CANDIDATE_HEADER: "Promote Candidate"
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promote_candidate_interaction_existing_holder_tt: "[THIS.Char.GetShortUIName|U] already [CharHaveHas(THIS.Char)] the [target.GetName]"
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request_appointment_support: "Request Appointment Support"
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request_appointment_support_desc: "Ask [recipient.GetShortUINameNoTooltip] to promote you or a [house|E] member in becoming a future [actor.GetTopLiege.Custom('GetGovernorConcept')] or [actor.GetTopLiege.GetTitleAsNameNoTooltip|V]"
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request_appointment_support_extra_icon: "$hook_extra_icon$"
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request_appointment_support_tt: "[recipient.GetShortUIName|U] spends [influence|E] to support [secondary_recipient.GetShortUIName|U] for [target.GetName]"
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request_appointment_support_toast_tt: "[recipient.GetShortUIName|U] accepted your request for support"
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recipient_secondary_request_appointment_support: "Candidate"
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appointment_cannot_support_themself: "You cannot ask [recipient.GetShortUINameNoTooltip] to support [recipient.GetHerselfHimself]"
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estate_location_in_area: "Your [estate|E] is located within the [title|E] [de_jure|E]"
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close_family_in_line_of_succession: "[close_family|E] is among the top 3 candidates: $VALUE|=+0$"
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targeting_top_liege_title: "Target [title|E] is held by [top_liege|E]: $VALUE|=+0$"
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your_house_is_powerful_reason: "[recipient.GetShortUIName|U] looks up to a [powerful_family|E]: $VALUE|=+0$"
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your_house_is_dominant_reason: "[recipient.GetShortUIName|U] dare not refuse a [dominant_family|E]: $VALUE|=+0$"
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their_house_is_powerful_reason: "[recipient.GetShortUIName|U] belong to a [powerful_family|E]: $VALUE|=+0$"
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their_house_is_dominant_reason: "[recipient.GetShortUIName|U] belong to a [dominant_family|E]: $VALUE|=+0$"
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difference_in_influence_level_reason: "Difference in [influence_level|E]: $VALUE|=+0$"
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minor_influence_option_desc: "Minor contribution"
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medium_influence_option_desc: "Medium contribution (#P +$MEDIUM_INFLUENCE_OPTION|0$#!)"
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major_influence_option_desc: "Major contribution (#P +$MAJOR_INFLUENCE_OPTION|0$#!)"
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as_much_as_needed_influence_option_desc: "Contribute enough [influence|E] to place first in line (#P +$AS_MUCH_AS_NEEDED_INFLUENCE_OPTION|0$#!)"
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monumental_influence_value_desc: "Contribute [EmptyScope.ScriptValue('monumental_influence_value')] [influence|E]"
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grant_governorship_interaction: "Grant Appointment"
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grant_governorship_interaction_desc: "Appoint [recipient.GetShortUINameNoTooltip] as [governor|E] of a [province|E]"
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only_one_province_of_highest_rank_tt: "[governors|E] cannot be granted additional [titles|E] of their highest held [title_tier|E] #WEAK ([THIS.Char.GetPrimaryTitle.Custom('GetTierBase')])#!"
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already_a_governor_tt: "Is already a Duchy Tier[governor|E]"
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already_a_kingdom_governor_tt: "Is already a Kingdom Tier [governor|E]"
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only_administrative_tt: "[THIS.Char.GetShortUINamePossessive|U] [government|E] does not allow [administrative|E] appointments #weak ([THIS.Char.GetGovernment.GetAdjective])#!"
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only_administrative_revoke_tt: "[THIS.Char.GetShortUINamePossessive|U] [title|E] is not an [administrative|E] appointment #weak ([THIS.Char.GetGovernment.GetAdjective])#!"
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grant_governorship_interaction_notification: "Governorship Granted"
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grant_governorship_interaction_notification_effect_2: "Your [vassal|E] [recipient.GetShortUINameNotMe] now governs the [loc_title.GetBaseName]"
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grant_governorship_interaction_notification_effect_3: "Your [vassal|E] [recipient.GetShortUINameNotMe] now governs the [loc_title.GetBaseName] and [actor.MakeScope.Var('lower_count').GetValue|V0] other [titles|E]"
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grant_governorship_interaction_notification_effect_4: "Your [vassal|E] [recipient.GetShortUINameNotMe] now governs the [loc_title.GetBaseName] and [actor.MakeScope.Var('lower_count').GetValue|V0] other [title|E]"
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admin_must_be_de_jure_or_neighboring: "[title|E] is not a part of the [de_jure|E] structure #bold or#! a De Jure neighbor of [recipient.GetShortUINamePossessive] [province|E]"
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admin_count_grant_only_counties: "[administrative|E] [counts|E] can only be appointed to [counties|E] within the same [duchy|E]"
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revoke_governorship_interaction: "Revoke Appointment"
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revoke_governorship_interaction_desc: "Revoke a [province|E] from a [governor|E]#!"
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demand_admin_interaction: "Demand Administrative Governance"
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demand_admin_interaction_desc: "Ask [recipient.GetShortUIName|U] to abandon [recipient.GetGovernment.GetAdjective] [government|E] and become an [GetGovernment('administrative_government').GetName] [governor|E]"
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demand_admin_interaction_accept: "[recipient.GetShortUIName] Accepts Your Request"
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demand_admin_interaction_refuse: "[recipient.GetShortUIName] Refuses Your Request"
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demand_admin_interaction_extra_icon: "$hook_extra_icon$"
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ep3_interactions_events.0001.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
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ep3_interactions_events.0001.desc: "I can well understand your eagerness to bring my fair lands under the administration of appointed [actor.GetPrimaryTitle.GetAdjectiveNoTooltip] governors."
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ep3_interactions_events.0001.favor: "\n\nThough, I would appreciate if my grace in this matter were remembered..."
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ep3_interactions_events.0001.a: "Your sacrifice will not be forgotten."
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ep3_interactions_events.0001.b: "That was an order, not an invitation to bargain."
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ep3_interactions_events.0002.gold: "\n\nI could be persuaded, for just a little more..."
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ep3_interactions_events.0002.a: "You shall be generously compensated..."
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ep3_interactions_events.0005.opening: "[actor.Custom2('AppropriateGreetingPositive', recipient)]"
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ep3_interactions_events.0005.desc: "It is high-time [recipient.GetPrimaryTitle.GetBaseNameNoTier] was administered as a true [actor.GetPrimaryTitle.GetAdjectiveNoTooltip] Province — adopt the bureaucracy of the [actor.GetPrimaryTitle.GetTierAsNameNoTooltip|l], and I will make you its Governor."
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ep3_interactions_events.0005.hereditary: "\n\nBe assured, House [recipient.GetHouse.GetBaseName] will be shortlisted for the position going forward."
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ep3_interactions_events.0005.fallback: "\n\nCome, rule by ordained appointment, rather than mere chance of birth or brutish force."
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ep3_interactions_events.0005.a: "Very well, I shall be your Governor."
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ep3_interactions_events.0005.b: "My grace in this matter should be remembered."
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ep3_interactions_events.0005.c: "I could be persuaded, for just a little more..."
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ep3_interactions_events.0005.d: "Never! I am [recipient.GetPrimaryTitle.GetBaseNameNoTierPossessiveNoTooltip] rightful #EMP [recipient.GetTitleAsNameNoTooltip]#!!"
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demand_admin_interaction_vassal_refuses: "[recipient.GetShortUIName|U] will not become [administrative|E]"
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head_of_faith_unable_to_change_government_desc: "Cannot make a [head_of_faith|E] change [government|E]"
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demand_admin_hereditary_tt: "House [recipient.GetHouse.GetBaseName] must have at least #V 2#! living members"
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demand_admin_hereditary_exists_tt: "[recipient.GetPrimaryTitle.GetBaseNameNoTier] is already a hereditary governorship of House [recipient.GetPrimaryTitle.MakeScope.Var('petition_house_rights').House.GetBaseName]"
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demand_admin_hereditary: "Offer [house|E] Appointment Preference"
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demand_admin_hereditary_reason_desc: "Offered [house|E] Appointment Preference: $VALUE|+0=$"
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demand_admin_not_de_jure_liege_desc: "[recipient.GetPrimaryTitle.GetBaseNameNoTier] is not a [de_jure|E] [actor.GetPrimaryTitle.GetAdjective] [vassal|E]: $VALUE|+0=$"
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BUREAUCRATIC_ETHOS_REASON: "[recipient.GetCulture.GetName] is a $ethos_bureaucratic_name$ [culture|E]: $VALUE|+0=$"
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if_actor_accepts_desc: "If [TARGET_CHARACTER.GetShortUIName] accepts:"
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ep3_interactions_events.0001.accept_toast: "Demand Accepted"
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ep3_interactions_events.0001.refuse_toast: "Demand Refused"
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ep3_interactions_events.0001.force_toast: "Governorship Forced"
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contest_appointment_interaction: "Contest Appointment"
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contest_appointment_interaction_extra_icon: "$hook_extra_icon$"
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HIGHLIGHTED_CAN_CONTEST_APPOINTMENT: "#EMP You have a [claim|E] on [recipient.GetShortUINamePossessiveNoTooltip] appointed title#!"
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contest_appointment_interaction_desc_tt: "Your appointment to the [target.GetName] is preposterous! I demand our liege assign the position to me instead."
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contest_appointment_interaction_liege_desc: "[recipient.GetShortUINamePossessive] appointment to the [target.GetName] is preposterous! I have a right to that position."
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ANSWER_TRILATERAL_CONTEST_LIEGE_YES: "#T Your [liege|E] will accept your request: $VALUE|0/%$#!"
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ANSWER_TRILATERAL_CONTEST_LIEGE_NO: ""#T Your [liege|E] will deny your request: $VALUE|0/%$#!"
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REPLY_ANSWER_ACCEPT: "Accept"
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REPLY_ANSWER_REJECT: "Reject"
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contest_appointment_interaction_desc: "Demand that your [liege|E] reassigns to you a [title|E] you have a [claim|E] on that was appointed to [recipient.GetShortUINameNoTooltip]"
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CONTEST_TITLE_SELECT_TITLE: "Select the title to contest"
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YOU_INTIMIDATED_REASON: "You are [intimidated_i][intimidated|E] by them: $VALUE|=-0$"
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YOU_COWED_REASON: "You are [terrified_i][cowed|E] of them: $VALUE|=-0$"
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influence_value_bribe_desc: "Offer [influence_i][influence|E] to persuade your [liege|E] to support you"
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INFLUENCE_USED: "[influence|E] used: $VALUE|+0=$"
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contest_appointment_interaction_aibehavior_influence_tt: "Your difference in [influence|E]: $VALUE|+0=$"
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AI_STEWARDSHIP_REASON: "Difference in [stewardship|E]: $VALUE|+0=$"
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IMPERIAL_BUREAUCRACY_HIGH_AI_REASON_DESC: "Your [imperial_bureaucracy|E] is at high levels: $VALUE|+0=$"
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IMPERIAL_BUREAUCRACY_LOW_AI_REASON_DESC: "Your [imperial_bureaucracy|E] is [GetLaw('imperial_bureaucracy_0').GetName]: $VALUE|+0=$"
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ep3_interactions_events.0010.desc: "It has been brought to my attention that your appointment to the [target.GetName] was illegitimate.\n\nI hereby command that you relinquish your position to its rightful detainer, [actor.GetTitledFirstName]."
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ep3_interactions_events.0010.tt: "[actor.GetShortUIName|U] gained the contested title"
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ep3_interactions_events.0011.tt: "You gained the contested title"
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ep3_interactions_events.0010.a: "This is a farce!"
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ep3_interactions_events.0011.desc: "I can confirm that the mistake has been repaired, and I hereby appoint you to the [target.GetName]."
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ep3_interactions_events.0011.a: "Justice!"
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ep3_interactions_events.0012.desc: "After careful consideration, I've reached the conclusion that your accusations are baseless and shall be ignored. [recipient.GetTitledFirstName|U] remains in the [target.GetName]."
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ep3_interactions_events.0012.a: "Curses!"
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liege_blocked_contest_title: "Liege Refused to Contest Appointment"
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liege_blocked_contest_title.inform_recipient: "[actor.GetShortUIName|U] tried to have [actor.GetHerHis] [liege|E] reassign the [target.GetName] from [recipient.GetShortUIName] to [actor.GetHerselfHimself]"
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ep3_interactions_events.0013.desc: "I am saddened to hear that you decided to support [actor.GetTitledFirstNamePossessive] baseless claims.\n\nHowever, the law is clear, and I will not relinquish my legitimately acquired position."
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ep3_interactions_events.0010.opening: "[recipient.Custom2('AppropriateGreetingNegative', intermediary)]"
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ep3_interactions_events.0011.opening: "[intermediary.Custom2('AppropriateGreeting', actor )]"
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ep3_interactions_events.0012.opening: "[intermediary.Custom2('AppropriateGreetingNegative', actor)]"
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ep3_interactions_events.0013.opening: "[intermediary.Custom2('AppropriateGreetingNegative', recipient)]"
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ep3_interactions_events.0014.opening: "[actor.Custom2('AppropriateGreetingNegative', recipient)]"
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ep3_interactions_events.0014.desc: "Your sneaky machinations have failed! I will not relinquish my legitimately acquired position, even if you have the support of the [intermediary.GetTitleAsNameNoTooltip] — #EMP for now...#!"
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ep3_interactions_events.0014.a: "It doesn't end here!"
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request_council_interaction: "Request Council Position"
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request_council_interaction_desc: "Use [influence|E] to gain a [council|E] position in your [liege|E]'s council"
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ep3_interactions_events.0020.opening: "[recipient.Custom2('AppropriateGreetingNegative', actor)]"
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ep3_interactions_events.0020.desc: "I regret to inform you that your request for a council position has been denied, as I don't believe you to be the best candidate available."
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ep3_interactions_events.0020.a: "There must be a way!"
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AI_BETTER_AT_THE_JOB: "Your [skill|E] is better: $VALUE|=+0$"
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AI_WORSE_AT_THE_JOB: "Your [skill|E] is worse: $VALUE|=+0$"
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AI_POWERFUL_VASSAL: "You are a [powerful_vassal|E]: $VALUE|=+0$"
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AI_DIFFERENCE_INFLUENCE: "Difference in [influence_level|E]: $VALUE|+0=$"
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SEND_REQUEST_COUNCIL: "Request Position"
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REQUEST_COUNCIL_PROPOSAL: "I think I would make for an excellent [target.GetPositionName]. Please accept this as proof of my commitment."
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request_council_decline_summary: "If your liege declines, a portion of the cost will be refunded"
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on_declared_war_in_admin: "@warning_icon! #X Because you declared a [war|E] inside an [administrative_government|E]:#!"
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admin_vassal_modify_vassal_contract_interaction: "Request Administration Change"
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admin_vassal_modify_vassal_contract_interaction_send: "Request Change"
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admin_vassal_modify_vassal_contract_interaction_desc: "Ask your liege to change the [province_administration_short|E] of your [actor.Custom( 'GetProvinceConcept' )]"
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admin_vassal_modify_vassal_contract_interaction_extra_icon: "$hook_extra_icon$"
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admin_liege_modify_vassal_contract_interaction: "Modify [GetPlayer.Custom( 'GetProvinceConceptNoTooltip' )] Administration"
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admin_liege_modify_vassal_contract_interaction_desc: "Change the administration for [recipient.GetShortUINamePossessiveNoTooltip] [actor.Custom( 'GetProvinceConcept' )]"
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admin_liege_modify_vassal_contract_interaction_extra_icon: "$hook_extra_icon$"
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OPTION_DOMINANT_FAMILY: "Leverage position of [dominant_family|E]"
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AI_POWERFUL_FAMILY: "You belong to a [powerful_family|E]: $VALUE|=+0$"
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AI_GOVERNOR_EFFICIENCY: "Your [governor_efficiency|E]: $VALUE|=+0$"
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AI_SAME_HOUSE: "You are a member of [recipient.GetShortUINamePossessive] [house|E]: $VALUE|=+0$"
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transfer_county_interaction: "Transfer County"
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transfer_county_interaction_desc: "Transfer a [county|E] to a Governor"
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have_no_valid_county_to_assign_trigger: "You have no valid [county|E] to assign"
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transfer_county_interaction_notification: "County Transferred"
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not_can_be_picked_capital: "It's your [capital|E]"
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not_can_be_picked_capital_duchy: "It's part of your [capital|E]'s [duchy|E]"
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purchase_land_interaction: "Purchase Land"
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purchase_land_interaction_desc: "Bargain your [gold|E] for a [title|E] to establish yourself as a [landed|E] [ruler|E]"
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purchase_land_interaction_offer_gold: "@gold_icon! Pay Double"
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purchase_land_interaction_offer_gold_desc: "Offer [recipient.GetShortUIName] twice as much for [target.GetName]"
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purchase_land_interaction_offer_hook: "Offer a [hook_i][hook|E] on yourself"
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purchase_land_interaction_offer_hook_desc: "[recipient.GetShortUIName] will have a hook on you to use as [recipient.GetSheHe] pleases."
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purchase_land_interaction_offer_obligations: "Offer increased [vassal_obligations|E]"
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purchase_land_interaction_offer_obligations_desc: "Your [vassal_contract|E] will gain $feudal_tax_extortionate|E$ and $feudal_levies_extortionate|E$"
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PURCHASE_LAND_MINIMUM_COUNTY_TT: "#N [TARGET_CHARACTER.GetShortUIName] must hold at least #V 2#! [counties|E]#!"
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PURCHASE_LAND_BARONY_TT: "$purchase_land_tier_tt$"
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PURCHASE_LAND_KINGDOM_TT: "$purchase_land_tier_tt$"
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PURCHASE_LAND_RELIGIOUS_TT: "[head_of_faith|E] [titles|E] may not be purchased"
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PURCHASE_LAND_NOBLE_FAMILY_TT: "[noble_family|E] [titles|E] may not be purchased"
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PURCHASE_LAND_LANDLESS_ADVENTURER_TT: "[adventurer|E]"
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purchase_land_tier_tt: "Only [counties|E] and [duchies|E] may be purchased"
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purchase_land_capital_tt: "You cannot purchase a [rulerpossessive|E] [capital|E] [county|E]"
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purchase_land_primary_tt: "You cannot purchase a [rulerpossessive|E] [primary_title|E]"
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purchase_land_duchy_tt: "To purchase a [duchy|E], you must be at least [GetModifier( 'prestige_level_3' ).GetNameWithTooltip|L]"
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PURCHASE_LAND_DE_JURE_DUCHY_REASON: "[target.GetNameNoTier] is within [de_jure|E] [duchy|E] of my [capital|E]: $VALUE|+=0$"
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PURCHASE_LAND_DE_JURE_KINGDOM_REASON: "[target.GetNameNoTier] is within [de_jure|E] [kingdom|E] of my [capital|E]: $VALUE|+=0$"
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PURCHASE_LAND_VALUE_REASON: "[development|E] and [buildings|E] of [target.GetNameNoTier]: $VALUE|+=0$"
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PURCHASE_LAND_FOREIGN_CULTURE_REASON: "[target.GetNameNoTier] is not my [culture|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$"
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PURCHASE_LAND_DIFFERENT_FAITH_REASON: "[target.GetNameNoTier] is not my [faith|E] ([recipient.GetFaith.GetName]): $VALUE|+=0$"
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PURCHASE_LAND_MY_CULTURE_REASON: "Giving land of my [culture|E] ([recipient.GetCulture.GetName]) to foreigner: $VALUE|+=0$"
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PURCHASE_LAND_MY_FAITH_REASON: "Giving land of my [faith|E] ([recipient.GetFaith.GetAdjective]) to [recipient.Custom2('GetUnbelieverTerm', actor)]: $VALUE|+=0$"
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PURCHASE_LAND_NUM_TITLES_REASON: "Number and [title_tier|E] of purchased [titles|E]: $VALUE|+=0$"
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PURCHASE_LAND_DISTANCE_REASON: "Distance of [target.GetPreferredCapital.GetNameNoTier] from my [capital|E]: $VALUE|+=0$"
|
|
PURCHASE_LAND_DOUBLE_GOLD_REASON: "You have offered twice as much gold: $VALUE|+=0$"
|
|
PURCHASE_LAND_OFFER_HOOK_REASON: "You have offered a [hook|E] on yourself: $VALUE|+=0$"
|
|
PURCHASE_LAND_OBLIGATIONS_REASON: "You have offered increased [vassal_obligations|E]: $VALUE|+=0$"
|
|
PURCHASE_LAND_RELATIONSHIP_REASON: "You have a positive [relation|E] with [target.GetNameNoTier]: $VALUE|+=0$"
|
|
purchase_land_interaction_shortened_effect_duchy_desc: "Gets the [target.GetName], its de jure [counties|E], and its [vassals|E]"
|
|
purchase_land_interaction_shortened_effect_county_desc: "Gets the [target.GetName] and its [vassals|E]"
|
|
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|
PURCHASE_LAND_PROPOSAL_FELLOW_VASSAL: "I offer much gold if you were to grant me the [target.GetName], to rule as a fellow vassal of [recipient.GetLiege.GetPrimaryTitle.GetNameNoTooltip]."
|
|
PURCHASE_LAND_PROPOSAL_LIEGE: "I propose you make me [ROOT.Char.GetLadyLord] of the [target.GetName]. I offer much gold for the privilege, as well as my service as your loyal vassal."
|
|
PURCHASE_LAND_PROPOSAL: "I propose you yield the [target.GetName] to me, I will take it off your hands in exchange for gold, ruling the [target.GetTierAsNameNoTooltip] as my own fief."
|
|
PURCHASE_LAND_PRESTIGE_LEVEL_REASON: "High [prestige_level]: $VALUE|+=0$"
|
|
PURCHASE_LAND_MARRIED_TO_CULTURE_NOBLE_REASON: "You are married to a [recipient.GetCulture.GetName] noble: $VALUE|+=0$"
|
|
PURCHASE_LAND_MARRIED_TO_HOUSE_REASON: "You are married to a member of [recipient.GetHouse.GetName] [house|E]: $VALUE|+=0$"
|
|
PURCHASE_LAND_SPEAKS_LANGUAGE_REASON: "You speak [recipient.GetFirstNamePossessive] [language|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$"
|
|
PURCHASE_LAND_DOES_NOT_SPEAK_LANGUAGE_REASON: "You do not speak [recipient.GetFirstNamePossessive] [language|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$"
|
|
PURCHASE_LAND_IS_IN_DEBT_REASON: "[recipient.GetName] is in [debt|E]: $VALUE|+=0$"
|
|
ep3_ennobled_adventurer_modifier_reason_3: "Due to the [new_primary_title.GetAdjective] people's #EMP #N Abysmal#!#! opinion of you:"
|
|
ep3_ennobled_adventurer_modifier_reason_2: "Due to the [new_primary_title.GetAdjective] people's #EMP #N Horrible#!#! opinion of you:"
|
|
ep3_ennobled_adventurer_modifier_reason_1: "Due to the [new_primary_title.GetAdjective] people's #EMP #N Bad#!#! of you:"
|
|
ep3_ennobled_adventurer_modifier_rules: "#weak To lessen the above modifier's penalty, you need to have high enough [prestige_level|E], and either you, or your [primary_spouse|E], or [primary_heir|E], need to be of the same [culture|E] and [faith|E] as [new_primary_title.GetNameNoTier]#!"
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|
|
|
request_laamp_invasion_sponsorship_interaction: "Request Invasion Sponsorship"
|
|
request_laamp_invasion_sponsorship_interaction_desc: "Secure the support of a [ruler|E] who will provide [soldiers|E] in exchange for your [vassalage|E]"
|
|
adventurer_invasion_supporter_tt: "[recipient.GetShortUIName|U] will join and provide [soldiers|E] for a $EP3_LAAMP_INVASION_CB_NAME$ [war|E] declared against [secondary_recipient.GetShortUIName|U] in the next #V 5#! years"
|
|
adventurer_invasion_supporter_soldiers_tt: "[recipient.GetShortUIName|U] will provide [soldiers|E] for a $EP3_LAAMP_INVASION_CB_NAME$ [war|E] declared against [secondary_recipient.GetShortUIName|U] in the next #V 5#! years"
|
|
adventurer_invasion_supporter_join_tt: "[recipient.GetShortUIName|U] will join a $EP3_LAAMP_INVASION_CB_NAME$ [war|E] declared against [secondary_recipient.GetShortUIName|U] in the next #V 5#! years"
|
|
adventurer_invasion_supporter_victory_tt: "[actor.GetShortUIName|U] will become [recipient.GetShortUINamePossessive] [vassal|E], if victorious"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_ACCEPT: "You have my support."
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_REJECT: "An absurd proposal!"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_PROPOSAL: "I plan to take some land for myself, and would consider you my liege if you lent me your support."
|
|
request_laamp_invasion_sponsorship_existing_supporter_tt: "You have already sought a supporter #weak ([actor.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] against [actor.MakeScope.Var('adventurer_invasion_target').Char.GetTitledFirstName])#!"
|
|
request_laamp_invasion_sponsorship_existing_supportee_tt: "[recipient.GetShortUIName|U] is already supporting an [adventurer|E]"
|
|
recipient_secondary_request_laamp_invasion_sponsorship_interaction: "Target"
|
|
request_laamp_invasion_sponsorship_option_join_war: "@alliance_icon! Join War"
|
|
request_laamp_invasion_sponsorship_option_join_war_desc: "Request [recipient.GetShortUIName] joins as your [ally|E] when [war|E] is declared against [secondary_recipient.GetShortUIName]"
|
|
request_laamp_invasion_sponsorship_option_request_soldiers: "@soldier_icon! Request Soldiers"
|
|
request_laamp_invasion_sponsorship_option_request_soldiers_desc: "Request [recipient.GetShortUIName] provide a contingent of [soldiers|E] when [war|E] is declared against [secondary_recipient.GetShortUIName]"
|
|
request_laamp_invasion_sponsorship_option_offer_gold: "@gold_icon! Offer Gold"
|
|
request_laamp_invasion_sponsorship_option_offer_gold_desc: "Offer [recipient.GetShortUIName] an up-front sum of [gold|E] in exchange for their support"
|
|
request_laamp_invasion_sponsorship_minimum_request_tt: "You must request at least one of the Join War or Request Soldiers options"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_REQUEST_SOLDIERS_REASON: "Requesting [recipient.GetHerHis] [soldiers|E]: $VALUE|+=0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_JOIN_WAR_REASON: "Requesting [recipient.GetSheHe] joins the [war|E]: $VALUE|+=0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_SMALL_REALM_REASON: "[recipient.GetHerHis|U] realm is too small to support you: $VALUE|+=0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_OWN_WAR_REASON: "[recipient.GetSheHe|U] is fighting another [war|E]: $VALUE|+=0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_DISTANCE_REASON: "Distant [realm|E]: $VALUE|+=0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_MUCH_WEAKER_REASON: "[recipient.GetSheHe|U] is much weaker than [secondary_recipient.GetShortUINameNoTooltip|U]: $VALUE|=+0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_SOMEWHAT_WEAKER_REASON: "[recipient.GetSheHe|U] is somewhat weaker than [secondary_recipient.GetShortUINameNoTooltip|U]: $VALUE|=+0$"
|
|
REQUEST_LAAMP_INVASION_SPONSORSHIP_ROUGHLY_EQUAL_REASON: "[recipient.GetSheHe|U] is roughly equal in strength to [secondary_recipient.GetShortUINameNoTooltip|U]: $VALUE|=+0$"
|
|
|
|
negotiate_settlement_interaction: "Negotiate Settlement"
|
|
negotiate_settlement_interaction_desc: "Pacify [recipient.GetShortUINameNoTooltip] by settling [recipient.GetHerHim] as a [vassal|E] within your [realm|E]"
|
|
NEGOTIATE_SETTLEMENT_MINIMUM_COUNTY_TT: "#N [actor.GetShortUIName] must hold at least #V 2#! [counties|E]#!"
|
|
NEGOTIATE_SETTLEMENT_BARONY_TT: "$negotiate_settlement_tier_tt$"
|
|
NEGOTIATE_SETTLEMENT_KINGDOM_TT: "$negotiate_settlement_tier_tt$"
|
|
NEGOTIATE_SETTLEMENT_RELIGIOUS_TT: "[head_of_faith|E] [titles|E] may not be offered"
|
|
NEGOTIATE_SETTLEMENT_NOBLE_FAMILY_TT: "[noble_family|E] [titles|E] may not be offered"
|
|
NEGOTIATE_SETTLEMENT_LANDLESS_ADVENTURER_TT: "[adventurer|E]"
|
|
negotiate_settlement_tier_tt: "Only [counties|E] and [duchies|E] may be offered"
|
|
negotiate_settlement_capital_tt: "You cannot offer a [rulerpossessive|E] [capital|E] [county|E]"
|
|
negotiate_settlement_primary_tt: "You cannot offer a [rulerpossessive|E] [primary_title|E]"
|
|
negotiate_settlement_duchy_tt: "To offer [duchy|E], you must be the holder of at least #V 1#! of its [de_jure|E] [counties|E] "
|
|
negotiate_settlement_target_tt: "[recipient.GetShortUIName] must be on the opposing side in a [war|E] where you are the primary defender, or currently camped with your [realm|E]"
|
|
negotiate_settlement_defensive_wars_tt: "[actor.GetTitledFirstName] must not be fighting any defensive [wars|E] in which [recipient.GetTitledFirstName] is not on the opposing side"
|
|
NEGOTIATE_SETTLEMENT_CLAIM_REASON: "[claims|E] on or below [target.GetNameNoTier]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_WAR_TARGET_REASON: "[wars|E] targeting [target.GetNameNoTier] or below: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_VALUE_REASON: "[development|E] and [buildings|E] of [target.GetNameNoTier]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_FOREIGN_CULTURE_REASON: "[target.GetNameNoTier] is not my [culture|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_DIFFERENT_FAITH_REASON: "[target.GetNameNoTier] is not my [faith|E] ([recipient.GetFaith.GetName]): $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_MY_CULTURE_REASON: "Giving land of my [culture|E] ([recipient.GetCulture.GetName]) to foreigner: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_MY_FAITH_REASON: "Giving land of my [faith|E] ([recipient.GetFaith.GetAdjective]) to [recipient.Custom2('GetUnbelieverTerm', actor)]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_NUM_TITLES_REASON: "Number and [title_tier|E] of purchased [titles|E]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_DISTANCE_REASON: "Distance of [target.GetPreferredCapital.GetNameNoTier] from my [capital|E]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_LOWER_THAN_WAR_TARGET_REASON: "[title|E] [rank|E] lower than [war|E] target: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_LOSING_WAR_REASON: "Losing [war|E] against you: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_WINNING_WAR_REASON: "Losing [war|E] against you: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_LEGITIMIST_REASON: "[GetLaw('camp_purpose_legitimists').GetName]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_DE_JURE_LEGITIMIST_REASON: "$NEGOTIATE_SETTLEMENT_WINNING_WAR_REASON$"
|
|
NEGOTIATE_SETTLEMENT_SAVE_TITLE_REASON: "Wants to retain higher [title_tier|E] [titles|E]: $VALUE|+=0$"
|
|
NEGOTIATE_SETTLEMENT_PROPOSAL_FELLOW_VASSAL: "In exchange for an end to your hostile acts, I am willing to grant you the [target.GetName], to rule as a fellow vassal of [recipient.GetLiege.GetPrimaryTitle.GetNameNoTooltip]."
|
|
NEGOTIATE_SETTLEMENT_PROPOSAL_LIEGE: "Put an end to your hostile acts, and I will make you [ROOT.Char.GetLadyLord] of the [target.GetName], to rule as my vassal."
|
|
NEGOTIATE_SETTLEMENT_PROPOSAL: "Put an end to your hostile acts, and I will yield the [target.GetName] to you, a [target.GetTierAsNameNoTooltip] to rule as your own fief."
|
|
|
|
pawn_gear_interaction: "Pawn Gear"
|
|
pawn_gear_interaction_desc: "Pawn one of your [artifacts|E] in exchange for [gold_i][gold|E]"
|
|
pawn_gear_interaction_notification: "Gear Pawned"
|
|
|
|
trade_oath_interaction: "Receive Oath of Loyalty"
|
|
trade_oath_interaction_desc: "Have one of your [knights|E] pledge their undying loyalty to your cause, earning you a [strong_hook|E]"
|
|
|
|
castrate_child_interaction: "Castrate Kin"
|
|
castrate_child_interaction_desc: "Make [recipient.GetShortUINameNoTooltip] a [GetTrait('eunuch_1').GetName( GetNullCharacter )] or [GetTrait('beardless_eunuch').GetName( GetNullCharacter )], gaining [influence|E] and increasing his [skills|E], [aptitude|E], and [governor_efficiency|E]."
|
|
castration_better_before_maturity: "#low #EMP Reduced [stress|E] and [opinion|E] maluses because target is under #high 12#! years old#!#!"
|
|
castration_wounded_chance: "May gain [GetModifier( 'brutal_castration_modifier' ).GetNameWithTooltip] for #high 5 years#!, based on [GetCourtPositionType('court_physician_court_position').GetName()] [aptitude|E]"
|
|
castration_influence_tooltip: "Monthly [influence|E]: [influence_i]#P +33%#!"
|
|
castration_beardless_influence_tooltip: "[influence|E]: [influence_i]#P +0.10#!/month"
|
|
castration_increased_aptitude: "[court_position|E] and [tax_collector|E] [aptitude|E]: #P +30#!"
|
|
castration_governor_efficiency: "[governor_efficiency|E]: #P +10#!"
|
|
|
|
offer_eunuch_interaction: "Offer Eunuch"
|
|
offer_eunuch_interaction_desc: "Send a [GetTrait('eunuch_1').GetName( GetNullCharacter )] or [GetTrait('beardless_eunuch').GetName( GetNullCharacter )] from your court to serve [recipient.GetName], gaining [influence|E]."
|
|
actor_secondary_offer_eunuch_interaction: "Eunuch"
|
|
recipient_secondary_offer_eunuch_interaction: "Eunuch"
|
|
OFFER_EUNUCH_SELECT_EUNUCH_TO_TRANSFER: "Select a eunuch to transfer"
|
|
OFFER_EUNUCH_PROPOSAL: "I believe [secondary_recipient.GetName] would serve you loyally as a eunuch at your court."
|
|
AI_REASON_EUNUCH_AGE: "[secondary_recipient.GetFirstNamePossessive|U] age: $VALUE|=+0$"
|
|
AI_REASON_EUNUCH_SKILLS: "[secondary_recipient.GetFirstNamePossessive|U] skills: $VALUE|=+0$"
|
|
AI_REASON_BEARDLESS_EUNUCH: "[secondary_recipient.GetFirstName|U] is a [GetTrait('beardless_eunuch').GetName( GetNullCharacter )]: $VALUE|=+0$"
|
|
char_interaction.0350.desc: "I would be delighted to have [eunuch.GetName] in my court! [eunuch.GetSheHe|U] is a talented eunuch and will surely fulfill a great purpose here."
|
|
char_interaction.0350.a: "Excellent."
|
|
char_interaction.0351.desc: "I have no need of eunuchs, [eunuch.GetName] may return home to you."
|
|
char_interaction.0351.a: "Damn."
|
|
eunuch_will_be_given_a_position_tt: "[secondary_recipient.GetName] will be given a [court_position|E] if able"
|
|
offer_eunuch_interaction_extra_icon: "$hook_extra_icon$"
|
|
|
|
cabinet_of_curiosities_interaction: "Add Artifact to Estate"
|
|
cabinet_of_curiosities_interaction_desc: "Put an [artifact|E] on display in the [GetDomicileBuilding('cabinet_of_curiosities_01').GetName] at the [GetPlayer.GetDomicile.GetName]"
|
|
cabinet_of_curiosities_interaction_notification: "Artifact added to [estate|E]"
|
|
artifact_added_to_domicile_tt: "[target.GetNameNoTooltip] is put on display in the [THIS.Char.GetDomicile.GetName]"
|
|
add_artifact_to_domicile_warning: "@warning_icon! #N #EMP You will no longer be able to equip or retrieve the [artifact|E]. This is a permanent decision.#!#!"
|
|
CABINET_OF_CURIOSITIES_ARTIFACT_HEADER: "Quality:"
|
|
DISPLAY_ARTIFACT_DOMICILE: "Contribute Artifact"
|
|
|
|
acknowledge_governor_interaction: "Acknowledge Governor"
|
|
acknowledge_governor_interaction_desc: "Send a token of appreciation to [recipient.GetShortUINameNoTooltip] to publicly recognize [recipient.GetHerHis] experience and successes as [governor|E]"
|
|
acknowledge_governor_interaction_tt: "[recipient.GetTitledFirstNameNoTooltip] will receive a token of your appreciation"
|
|
ep3_interactions_events.0040.opening: "[actor.Custom2('AppropriateGreetingPositive', recipient)]"
|
|
ep3_interactions_events.0040.desc: "Your diligence and effectiveness as Governor have not escaped my notice. It is my desire for you to receive a sign of my appreciation and a public acknowledgement of your contributions."
|
|
ep3_interactions_events.0040.a: "Long live the [emperor.GetTitleAsNameNoTooltip]!"
|
|
|
|
contact_list_request_interaction: "Make a Request"
|
|
contact_list_request_interaction_desc: "Use your leverage from completing a [task_contract|E] on [recipient.GetShortUIName] to gain resources."
|
|
request_provisions: "For @provisions_icon! [provisions|E]"
|
|
request_gold: "For @gold_icon! [gold|E]"
|
|
request_maa: "For a @stationed_regiment_icon! [men_at_arms|E] [regiment|E]"
|
|
request_knights: "To rent a @cs_knight_icon! [knight|E]"
|
|
request_marriage: "To arrange a @cs_arrange_marriage_icon! [marriage|E]"
|
|
request_contract: "For a @task_contract_icon! [task_contract|E]"
|
|
request_feast: "For a [GetActivityType('activity_feast').GetTextIcon][GetActivityType('activity_feast').GetName]"
|
|
request_tournament: "For a [GetActivityType('activity_tournament').GetTextIcon][GetActivityType('activity_tournament').GetName]"
|
|
contact_list_request_interaction.request_maa: "You will recruit a random [men_at_arms|E] [regiment|E] (#EMP Size #V 1#!#!)\n#weak Type may be any [recipient.GetShortUIName] [CharHaveHas(recipient)] access to#!"
|
|
contact_list_request_interaction.request_knights: "[recipient.GetName] will present up to #V 3#! [knights|E] you could choose from to rent one for #V 5 years#!"
|
|
contact_list_request_interaction.request_marriage: "Enables [actor.GetShortUIName] to arrange a [marriage|E] between [actor.GetShortUINamePossessive] [camp|E] and [recipient.GetNamePossessive] [court|E]"
|
|
contact_list_request_interaction.request_marriage.marriagable_women: "#WEAK [recipient.GetFirstNamePossessive] [court|E] has [recipient.MakeScope.ScriptValue('laamp_marriable_women_realistic_value')|P+0] marriable unimportant women ([recipient.MakeScope.ScriptValue('laamp_marriable_women_realistic_value')|V0] total)#!"
|
|
contact_list_request_interaction.request_marriage.marriagable_men: "#WEAK [recipient.GetFirstNamePossessive] [court|E] has [recipient.MakeScope.ScriptValue('laamp_marriable_men_realistic_value')|P+0] marriable unimportant men ([recipient.MakeScope.ScriptValue('laamp_marriable_men_realistic_value')|V0] total)#!"
|
|
contact_list_request_interaction.request_marriage.warning: "@alert_icon! #alert_trial [landed|E] [rulers|E] are very reluctant to agree to [marriages|E], even for unimportant [characters|E], unless they have a very high [opinion|E] of you or you have a [hook|E] on them#!"
|
|
contact_list_request_interaction.request_contract: "[actor.GetShortUIName|U] will be offered #V 1#! of the possible [task_contracts|E]"
|
|
contact_list_request_interaction.possible_outcomes: "#S $RANDOM_LIST_DEFAULT_DESC$:#!"
|
|
contact_list_request_interaction.create_contracts: "[TARGET_CHARACTER.GetShortUIName] has no valid [task_contracts|E]"
|
|
contact_list_request_interaction.create_contracts.already_has_contract: "[recipient.GetShortUIName] already issued you a [task_contract|E]"
|
|
contact_list_request_interaction.request_gold.poor_actor: "[actor.GetShortUIName|U] are poor: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_gold.poor_recipient: "[recipient.GetShortUIName|U] is poor: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_gold.contract: "Requesting a [task_contracts|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.traveler: "[recipient.GetShortUIName] is a [GetTrait('lifestyle_traveler').GetName( GetNullCharacter )]: $VALUE|+=0$"
|
|
contact_list_request_interaction.adventurer: "[recipient.GetShortUIName] is a [GetTrait('adventurer').GetName( GetNullCharacter )]: $VALUE|+=0$"
|
|
contact_list_request_interaction.adventurer_follower: "[recipient.GetShortUIName] is a [GetTrait('adventurer_follower').GetName( GetNullCharacter )]: $VALUE|+=0$"
|
|
contact_list_request_interaction.powerful: "[actor.GetShortUIName|U] already have #V 400+#! [men_at_arms|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.very_powerful: "[actor.GetShortUIName|U] already have #V 800+#! [men_at_arms|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.stronger_than_me: "[actor.GetShortUIName|U] are stronger than [recipient.GetShortUIName]: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_gold.stewardship: "[recipient.GetShortUIName] has a [stewardship|E] [education_trait|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_gold.martial: "[recipient.GetShortUIName] has a [martial|E] [education_trait|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.request.defensive_negotiations_perk: "[actor.GetShortUIName|U] have [GetPerk('defensive_negotiations_perk').GetName(GetPlayer)]: $VALUE|+=0$"
|
|
contact_list_request_interaction.relevant_focus: "[recipient.GetShortUIName] has relevant [lifestyle|E] [focus|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.flexible_truces_perk: "[actor.GetShortUIName|U] have [GetPerk('flexible_truces_perk').GetName(GetPlayer)]: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_knights.plenty: "[recipient.GetShortUIName] has too many [knights|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_knights.little: "[recipient.GetShortUIName] has very few [knights|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.request_provisions_actor_at_max: "[actor.GetShortUIName|U] are already at [provisions|E] capacity"
|
|
contact_list_request_interaction.request_gold_recipient_not_enough_gold: "[recipient.GetShortUIName] has not enough [gold|E] to be willing to share"
|
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contact_list_request_interaction.request_knights_recipient_not_enough_knights: "[recipient.GetShortUIName] has too few [knights|E] to be willing to rent"
|
|
contact_list_request_interaction.request_maa_actor_too_many_regiments: "[actor.GetShortUIName|U] have already reached your [men_at_arms|E] [regiment|E] Limit"
|
|
contact_list_request_interaction.repeated_request: "Requested a favor recently: $VALUE|+=0$"
|
|
contact_list_request_interaction.no_contact: "Is not your [family|E], [spouse|E], or on your [contact_list|E]: $VALUE|+=0$"
|
|
contact_list_request_interaction.gave_provisions: "[recipient.GetShortUINamePossessive] [county_capital|E] already shared provisions: $VALUE|+=0$"
|
|
ep3_gave_out_provisions: "Exploited for Provisions"
|
|
laamp_used_contact_opinion: "Used Me for Favors"
|
|
laamp_used_contact_opinion_special: "$laamp_used_contact_opinion$"
|
|
contact_list_request_interaction.request_provisions_tt: "Requested Provisions"
|
|
contact_list_request_interaction.capital_county_modifier: "[capital_county.GetName] gains [GetModifier('ep3_gave_out_provisions').GetNameWithTooltip] for #V 3 years#!"
|
|
contact_list_request_interaction.gained_provisions_value: "Gains #V [gained_provisions_value|V0]#! @provisions_icon! [provisions|E]"
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|
contact_list_request_interaction.request_feast: "[recipient.GetShortUIName] will start a [GetActivityType('activity_feast').GetTextIcon][GetActivityType('activity_feast').GetName] as soon as possible #weak (within 1-3 months)#!"
|
|
contact_list_request_interaction.request_tournament: "[recipient.GetShortUIName] will start a [GetActivityType('activity_tournament').GetTextIcon][GetActivityType('activity_tournament').GetName] as soon as possible #weak (within 1-2 years)#!"
|
|
contact_list_request_interaction.request_tournament_cooldown: "Cannot request another #color_white [GetActivityType( 'activity_tournament' ).GetName]#! until [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'laamp_recently_requested_tourney') )|V]"
|
|
contact_list_request_interaction.request_feast_honor: "You will likely be chosen as the [honorary_guest|E]"
|
|
contact_list_request_interaction.request_gold_tt: "Requested Gold"
|
|
contact_list_request_interaction.request_maa_tt: "Requested Men-At-Arms"
|
|
contact_list_request_interaction_extra_icon: "[hook_i] Your [hook|E] will be used #BOL automatically#!"
|
|
contact_list_request_interaction.tt.hook_auto_used: "#WEAK Your hook is used automatically#!"
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relocate_camp_to_interaction: "Move Camp"
|
|
relocate_camp_to_interaction_desc: "Move your [camp|E] to [recipient.GetCapitalLocation.GetBaronyNameExplicitly] [barony|E], [recipient.GetShortUINamePossessive] [capital|E]"
|
|
relocate_camp_to_interaction.here: "Your [camp|E] is already in [recipient.GetCapitalLocation.GetBaronyNameExplicitly] [barony|E]"
|
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|
|
COURTIER_OR_GUEST: "[recipient.GetFirstName] is not your [courtier|E] or [guest|E]"
|
|
|
|
ep3_interactions_events.0030.t: "Fruit of the [actor.GetHouse.GetNameNoTooltip] Tree"
|
|
|
|
ep3_interactions_events.0030.desc.intro: "As I hold my [actor.Custom2('RelationToMe', SCOPE.sC('recipient'))] [recipient.GetFirstName] close, he quivers.\n\n"Think on your future,""
|
|
ep3_interactions_events.0030.desc.child_address: "says my regent"
|
|
ep3_interactions_events.0030.desc.normal_address: "I whisper,"
|
|
ep3_interactions_events.0030.desc.greek: ""as a [Glossary( 'vestes', 'VESTES_GLOSS')], a [Glossary( 'patrikios', 'PATRIKIOS_GLOSS')] — perhaps even the imperial [Glossary( 'parakoimomenos', 'PARAKOIMOMENOS_GLOSS')]! Once you're free of the lusts and aspirations of manhood, how you'll be trusted! [recipient.GetFirstNameNoTooltip], you'll make your family so proud."\n\n"
|
|
ep3_interactions_events.0030.desc.non_greek: ""as a chamberlain, a seneschal — perhaps even a mighty regent! Once you're free of the lusts and aspirations of manhood, how you'll be trusted! [recipient.GetFirstNameNoTooltip], you'll make your family so proud."\n\n"
|
|
ep3_interactions_events.0030.desc.accepted_child: "The little boy gazes into my eyes weakly, tearfully, lovingly.\n\n"
|
|
ep3_interactions_events.0030.desc.accepted_youth: "Grinding his teeth, squeezing his tearful eyes shut, the youth nods once.\n\n"
|
|
ep3_interactions_events.0030.desc.child_resents_castration: "These words do nothing. The little boy screams in panic, tries hopelessly to scramble away.\n\n"
|
|
ep3_interactions_events.0030.desc.resents_castration: "My words do nothing. The little boy screams in panic, tries hopelessly to scramble away.\n\n"
|
|
ep3_interactions_events.0030.desc: "Behind us, my physician sharpens a razor."
|
|
|
|
VESTES_GLOSS: "A prestigious Byzantine court title related to the imperial wardrobe, available to both bearded holders and eunuchs."
|
|
PATRIKIOS_GLOSS: "The title of #bold patrikios#! — patrician — was still used in Byzantine times to confer honor to its bearer."
|
|
PARAKOIMOMENOS_GLOSS: ""The one who sleeps beside the Emperor's chamber," the #bold parakoimomenos#! is a highly influential imperial minister and invariably a eunuch."
|
|
|
|
ep3_interactions_events.0030_callous: "Some seed is lost, but fruitful branches remain..."
|
|
ep3_interactions_events.0030_kind: "A life of service begins with this."
|
|
|
|
family_castration_memory: "Castrated by Kin"
|
|
family_castration_memory_desc: "I was made a eunuch on the order of my [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName]"
|
|
family_castration_memory_desc_second_perspective: "you were made a eunuch on the order of your [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName]"
|
|
family_castration_memory_desc_third_perspective: "[owner.GetTitledFirstName] was made a eunuch on the order of [owner.GetHerHis] [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName]"
|
|
|
|
ep3_interactions_events.0030.bad_castration.t: "Clumsy Castration"
|
|
ep3_interactions_events.0030.bad_castration: "[recipient.GetFirstNameNoTooltip] was badly harmed and poorly mended."
|
|
ep3_interactions_events.0030.good_castration.t: "Elegant Castration"
|
|
ep3_interactions_events.0030.good_castration: "[recipient.GetFirstNamePossessiveNoTooltip] wound should heal well"
|
|
|
|
castrate_child_interaction_extra_icon: "@weak_hook_icon! [hook|E] available"
|
|
|
|
family_castration_fled_memory: "Fled Castration"
|
|
family_castration_fled_memory_desc: "I fled my home after my [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName], ordered me castrated"
|
|
family_castration_fled_memory_desc_second_perspective: "you fled your home after your [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName], attempted to have you castrated"
|
|
family_castration_fled_memory_desc_third_perspective: "[owner.GetTitledFirstName]fled [owner.GetHerHis] home after [owner.GetHerHis] [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName], attempted to have [owner.GetHerHim] castrated"
|
|
|
|
ep3_interactions_events.0031.t: "Fled Before the Blade"
|
|
ep3_interactions_events.0031.desc: "In [recipient.GetFirstNamePossessive] chambers, clothes and possessions are strewn across the floor, and the boy absent. My functionaries scour the streets, but nowhere is my [actor.Custom2('RelationToMe', SCOPE.sC('recipient'))] to be found!\n\nThe foolish youth, devoid of respect for my authority, for our #EMP customs#!, ran at the first whispering of my intent.\n\nWhere, in all [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], could [recipient.GetFirstName] be hiding? In some dark alleyway, perhaps, clutching his precious manhood dearly... the safeguarded prize that has earned him exile."
|
|
|
|
ep3_interactions_events.0031.a: "I'll have that boy's balls off! #EMP FIND HIM!#!"
|
|
ep3_interactions_events.0031.a_success: "[recipient.GetFirstNameNoTooltip] is found and castrated"
|
|
ep3_interactions_events.0031.a_failure: "[recipient.GetFirstNameNoTooltip] eludes your searchers"
|
|
ep3_interactions_events.0031_callous: "A whelp who cares not for sacrifice. Good riddance!"
|
|
ep3_interactions_events.0031_kind: "Perhaps I misjudged him..."
|
|
MALUS_TO_RECRUITMENT_FOR_IMPERIAL_EUNUCHS: "[recipient.GetSheHe|U] is an imperial eunuch: $VALUE|=+0$"
|
|
support_candidacy_can_appoint_for_title_tt: "[THIS.Char.GetShortUIName|U] [CharAreIs(THIS.Char)] not a valid candidate for any [THIS.Char.GetTopLiege.GetPrimaryTitle.GetAdjective] [titles|E]"
|
|
any_valid_candidacy_tt: "[THIS.Char.GetShortUIName|U] must be a candidate for any [THIS.Char.GetTopLiege.GetPrimaryTitle.GetAdjective] [title|E]"
|
|
is_candidate_for_title_tt: "[THIS.Char.GetShortUIName|U] must be a candidate for this [title|E]"
|
|
can_be_appointed_interaction_tt:0 "[THIS.Char.GetWomenMen|U] must be a Dominant, Equal, or Clerical Gender within your [faith|E] ([THIS.Char.GetFaith.GetName])"
|
|
|
|
ep3_interactions_events.0101.t: "Patron Request: Rent a [recipient.Custom('KnightCultureNoTooltip')]"
|
|
ep3_interactions_events.0101.desc: ""With an eye to who I can spare..." speaks [recipient.GetName]. "I've handpicked a few of my most restless [recipient.Custom('KnightCulturePluralNoTooltip')|l]. Present yourselves!"\n\n"
|
|
ep3_interactions_events.0101.desc_knight_1_trait: ""I am a renowned [cool_trait_1.GetName(knight_to_rent_1)]!" boasts [knight_to_rent_1.GetName].\n\n"
|
|
ep3_interactions_events.0101.desc_knight_1: ""This should speak for itself!" [knight_to_rent_1.GetName] flexes [knight_to_rent_1.GetHerHis] muscles.\n\n"
|
|
ep3_interactions_events.0101.desc_knight_2_trait: ""Choose me, and I'll be your [cool_trait_2.GetName(knight_to_rent_2)] of choice!" cries [knight_to_rent_2.GetName].\n\n"
|
|
ep3_interactions_events.0101.desc_knight_2: ""I would be your finest [ROOT.Char.Custom('KnightCultureNoTooltip')|l]!" claims [knight_to_rent_2.GetName], exuberantly.\n\n"
|
|
ep3_interactions_events.0101.desc_knight_3_trait: ""I'm known to be a fine [cool_trait_3.GetName(knight_to_rent_3)]," states confident [knight_to_rent_3.GetName]."
|
|
ep3_interactions_events.0101.desc_knight_3: ""I'm an exceptional brawler." Brags confidently [knight_to_rent_3.GetName]."
|
|
ep3_interactions_events.0101.a: "I like the confidence of [knight_to_rent_1.GetNameNoTooltip]!"
|
|
ep3_interactions_events.0101.b: "I'll share great victories with [knight_to_rent_2.GetNameNoTooltip]!"
|
|
ep3_interactions_events.0101.c: "[knight_to_rent_3.GetNameNoTooltip] looks promising!"
|
|
ep3_interactions_events.0101.d: "I'm not impressed."
|
|
ep3_rent_knight_effect.tt: "[rented_knight.GetShortUIName] with [rented_knight.GetProwess][prowess_i] joins your [camp|E] for #V 5 years#!"
|
|
ep3_interactions_events.0102.opening: "[rented_knight.Custom2('AppropriateGreetingPositive', ROOT.Char)]"
|
|
ep3_interactions_events.0102.desc: "My tenure as your [ROOT.Char.Custom('KnightCultureNoTooltip')|l] ended. I hope we meet once again, on the same side of the battlefield."
|
|
ep3_interactions_events.0102.a: "Let the [ROOT.Char.GetFaith.HighGodName] be with you!"
|
|
|
|
new_liege_government_changed_title: "Government Changed"
|
|
new_liege_government_changed_desc: "As your new [liege|E] is [new_liege.GetGovernment.GetName], you have abandoned [GetGovernment('administrative_government').GetName] [government|E]"
|
|
|
|
seize_realm: "Seize Realm"
|
|
seize_realm_action: "Seize Realm from"
|
|
seize_realm_desc: "Attempt to seize [SCHEME.GetTargetCharacter.GetShortUINamePossessiveNoTooltip] [domain|E] and several of [SCHEME.GetTargetCharacter.GetHerHis] [vassals|E]\n$seize_realm_warning$\n@warning_icon! #X Failing this [scheme|E] will have #bold dire consequences!#!"
|
|
seize_realm_desc_general: "A Hostile [scheme|E] that allows an [adventurer|E] to seize the [realm|E] of a [landed|E] [ruler|E].\n\n$seize_realm_warning$"
|
|
seize_realm_warning: "@alert_icon! #M If successful, [vassals|E] of the Realm may become [independent|E] based on their relationship to the old [ruler|E], differences in [culture|E], [faith|E], and [opinion|E] with the Adventurer, Sub-Realm size, Military Strength, distance from the [capital|E], and other factors#!"
|
|
SEIZE_REALM_SUCCESS_DESC: "You take [TARGET_CHARACTER.GetShortUINamePossessive] [realm|E]"
|
|
SEIZE_REALM_DISCOVERY_DESC: "You are not [imprisoned|E]"
|
|
scheme_interaction_tt_seize_realm_approved: "Attempt to seize [recipient.GetShortUINamePossessiveNoTooltip] [domain|E] and several of [recipient.GetHerHis] [vassals|E]\n$seize_realm_warning$\n@warning_icon! #X Failing this [scheme|E] will have #bold dire consequences!#!"
|
|
seize_realm_successful_roll_tt: "You seize [target.GetShortUINamePossessive] [realm|E]!"
|
|
do_not_execute_seize_realm_tooltip: "Do not attempt to seize the realm"
|
|
seize_realm_invalidated_title: "$seize_realm$ Scheme ends"
|
|
seize_realm_target_died_tt: "[target.GetTitledFirstName] has died"
|
|
seize_realm_target_lost_titles_tt: "[target.GetTitledFirstName] is no longer landed"
|
|
seize_realm_target_not_independent_tt: "[target.GetTitledFirstName] is no longer independent"
|
|
seize_realm_invalidate_fallback_tt: "I am no longer able to seize [target.GetTitledFirstNamePossessive] realm"
|
|
seize_realm_valid_government_tt: "[THIS.Char.GetShortUIName|U] must have have the [GetGovernment('feudal_government').GetName], [GetGovernment('clan_government').GetName], or [GetGovernment('tribal_government').GetName] [government|E]"
|
|
seize_realm_interaction: "$seize_realm$ #weak (Scheme)#!"
|
|
seize_realm_interaction_message: "Realm Seized"
|
|
start_seize_realm_interaction_notification: "$seize_realm$"
|
|
|
|
ep3_laamps.0401.t: "$seize_realm$: The New [ROOT.Char.GetTitleAsNameNoTooltip]"
|
|
ep3_laamps.0401.desc: "The plans were checked and rechecked, every eventuality prepared for, each conspirator readied. Storming into the [target.Custom('ResidenceBuilding')|l] was easy enough under pretense of employment...\n\nChaos ensued as the alarm was raised, but through the pell-mell, cut and thrust, we at last emerged, exhausted but victorious!\n\n"
|
|
ep3_laamps.0401.imprison: "I have that [target.Custom('InsultAdjective')] false-[ROOT.Char.GetTitleAsNameNoTooltip], [target.GetFirstName], dragged before me, in [target.GetHerHis] own throne room, my prisoner to do with as I will!"
|
|
ep3_laamps.0401.death: "That [target.Custom('InsultAdjective')] false-[ROOT.Char.GetTitleAsNameNoTooltip], [target.GetFirstName] — too weak for [target.GetHerHis] crown — lies dead."
|
|
ep3_laamps.0401.outro: "That blasted [target.Custom('InsultAdjective')] false-[ROOT.Char.GetTitleAsNameNoTooltip], [target.GetFirstName], somehow managed to escape — a threat to my position as long [target.GetSheHe] walks free."
|
|
ep3_laamps.0401.a: "[ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] is #EMP mine#!!"
|
|
|
|
ep3_laamps.0402.t: "$seize_realm$: Hopes Dashed"
|
|
ep3_laamps.0402.desc: "Almost from the outset, my best laid plans went frighteningly awry. Taking a crown is harder than I imagined...\n\nWe had scarcely made it into [target.GetHerHis] [target.Custom('ResidenceBuilding')|l] before guards surrounded us from nowhere, our hostile designs laid bare."
|
|
ep3_laamps.0402.imprison: "We fought hard, but were quickly surrounded.\n\nBound in shackles, I'm dragged before [target.GetTitledFirstName] who makes plain [target.GetHerHis] fury..."
|
|
ep3_laamps.0402.death: "We fought hard, but were quickly surrounded.\n\nAs I turn to run, I see there is no escape, and soldiers rush towards me, swords raised!"
|
|
ep3_laamps.0402.outro: "We fought hard, and were lucky to make it out of there alive.\n\n[target.GetFirstNameRegnal] is yet the [target.GetTitleAsNameNoTooltip] of [target.GetPrimaryTitle.GetNameNoTier], safely ensconced in [target.GetHerHis] [target.Custom('ResidenceBuilding')|l], and no doubt seeking my swift capture..."
|
|
ep3_laamps.0402.a: "Damn you, I was #EMP this#! close!"
|
|
ep3_laamps.0402.b: "Blasted fortune..."
|
|
ep3_laamps.0402.c: "Oh, [ROOT.Char.GetFaith.HighGodName]!"
|
|
|
|
ep3_laamps.0410.t: "$seize_realm$: Stolen Crown"
|
|
ep3_laamps.0410.desc: "What began as a regular day in [target.GetCapitalLocation.GetBaronyNameExplicitly] took a sudden, sinister turn. The [target.Custom('ResidenceBuilding')|l] is filled with the sounds of shouting guards and screaming servants racing through the halls.\n\nAt last a panting sergeant explains a group of ruffians made it inside under false pretense, and are fighting their way to the throne room!\n\n"
|
|
ep3_laamps.0410.imprison: "Soldiers suddenly burst through the door, and I am soon dragged before their leader, [owner.GetFirstName], who gloatingly lifts my crown."
|
|
ep3_laamps.0410.death: "Seeking to flee, I find myself engulfed in the chaotic melee, a blade sweeping towards me!"
|
|
ep3_laamps.0410.outro: "I steal through the servant' quarters, disguising myself as a commoner, and join the fleeing mass out of the [target.Custom('ResidenceBuilding')|l]..."
|
|
ep3_laamps.0410.a: "I'll be back!"
|
|
ep3_laamps.0410.b: "You foul toad!"
|
|
ep3_laamps.0410.c: "Oh, [ROOT.Char.GetFaith.HighGodName]!"
|
|
|
|
ep3_laamps.0411.t: "$seize_realm$: Coveted Crown"
|
|
ep3_laamps.0411.desc: "What began as a regular day in [target.GetCapitalLocation.GetBaronyNameExplicitly] took a sudden, sinister turn. The [target.Custom('ResidenceBuilding')|l] is filled with the sounds of shouting guards and screaming servants racing through the halls.\n\nAt last a panting sergeant explains a group of ruffians made it inside under false pretense, and are fighting their way to the throne room!\n\nMy soldiers soon bring things under control, and the sounds of fighting are slowly extinguished."
|
|
ep3_laamps.0411.imprison: "[owner.GetFirstName], a landless nobody, is dragged before me, [owner.GetHerHis] plan to usurp my crown by force laid bare."
|
|
ep3_laamps.0411.death: "The corpse of [owner.GetFirstName], a landless nobody, is dragged before me, [owner.GetHerHis] plan to usurp my crown by force a total failure."
|
|
ep3_laamps.0411.outro: "I am told [owner.GetFirstName], a landless nobody, lead the attack, seeking to usurp my crown by force. The coward is long gone."
|
|
ep3_laamps.0411.a: "You will #EMP pay#! for this."
|
|
ep3_laamps.0411.b: "[owner.GetSheHe|U] learned what happens to usurpers!"
|
|
ep3_laamps.0411.c: "Blast that [owner.Custom('InsultNoun')]!"
|
|
|
|
refill_maa_interaction: "Refill Men-at-Arms"
|
|
refill_maa_interaction_desc: "[adventurers|E] lack the reliable manpower sources of [landed|E] [rulers|E], and must [reinforce_soldiers|E] to fill [men_at_arms|E] [regiments|E] and replace losses."
|
|
reinforce_soldiers_interaction: "Scrape the Barrel"
|
|
reinforce_soldiers_interaction_desc: "Sometimes you simply do not have the [provisions|E] or [gold|E] to spare to [reinforce_soldiers|E] your [men_at_arms|E] [regiments|E]."
|
|
reinforce_soldiers_option_provisions: "[provisions_i]Recruit with Provisions"
|
|
reinforce_soldiers_option_provisions_desc: "Outfit willing outcasts and glory-seekers with clothes, weapons, armor, rations, and a tent in exchange for their service in your ranks."
|
|
refill_maa_provisions_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_provisions_tt_value')|0P] [soldiers|E]\n#alert_trial $BULLET_WITH_TAB$Not enough Provisions, regiments will be partially reinforced!#!"
|
|
refill_maa_provisions_full_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_provisions_tt_value')|0P] [soldiers|E]$refill_maa_regiments_fully_reinforced_tt$"
|
|
refill_maa_regiments_fully_reinforced_tt: "\n#P #EMP $BULLET_WITH_TAB$Regiments will be fully reinforced!#!#!"
|
|
refill_maa_provision_cost_tt: "Loses [provisions_i][THIS.Char.MakeScope.ScriptValue('replenishable_troops_payed_provisions_tt_value')|0N]"
|
|
refill_maa_gold_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_gold_tt_value')|0P] [soldiers|E]\n#alert_trial $BULLET_WITH_TAB$Not enough Gold, regiments will be partially reinforced!#!"
|
|
refill_maa_gold_full_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_gold_tt_value')|0P] [soldiers|E]$refill_maa_regiments_fully_reinforced_tt$"
|
|
refill_maa_gold_cost_tt: "Loses [gold_i][THIS.Char.MakeScope.ScriptValue('replenishable_troops_payed_gold_tt_value')|0N]"
|
|
reinforce_soldiers_option_gold: "[gold_i]Recruit with Gold"
|
|
reinforce_soldiers_option_gold_desc: "There are always desperate souls willing to begin a life of adventure — with due incentive, of course."
|
|
reinforce_soldiers_option_prestige: "Seek Volunteers"
|
|
reinforce_soldiers_option_prestige_desc: "Tribal warriors are a useful source of fighters, if they can be won over."
|
|
reinforce_soldiers_option_piety: "Recruit Zealots"
|
|
reinforce_soldiers_option_piety_desc: "Religious communities harbor many adventurous souls, eager to fight for their faith."
|
|
reinforce_soldiers_option_skill: "Inspire Followers"
|
|
reinforce_soldiers_option_skill_desc: "When all else fails, personal charisma and skill can attract plenty of loyal fighters."
|
|
reinforce_soldiers_option_dread: "Impress Mercenaries"
|
|
reinforce_soldiers_option_dread_desc: "Hardened, professional warriors are the best recruits, but will not serve an unknown."
|
|
reinforce_soldiers_any_regiment_tt: "You must have a [men_at_arms|E] [regiment|E]"
|
|
reinforce_soldiers_unfull_regiment_tt: "A [men_at_arms|E] [regiment|E] must be under-strength"
|
|
reinforce_soldiers_option_gold_tt: "Your [camp|E] must NOT be in a [county|E] under a [GetGovernment('tribal_government').GetName] [government|E]"
|
|
reinforce_soldiers_option_prestige_tt: "Your [camp|E] must be in a [county|E] under a [GetGovernment('tribal_government').GetName] [government|E]"
|
|
reinforce_soldiers_option_piety_tt: "Your [camp|E] must be in a [county|E] of your [faith|E] under a [GetGovernment('theocracy_government').GetName] [government|E], or with a [holy_order|E] [lease|E], also of your [faith|E]"
|
|
reinforce_soldiers_option_dread_tt: "You must have at least [THIS.Char.MakeScope.ScriptValue('reinforce_soldiers_dread_cost_value')|0V] [dread|E]"
|
|
reinforce_soldiers_effect_tt: "Every eligible [men_at_arms|E] [regiment|E] gains up to [THIS.Char.MakeScope.ScriptValue('reinforce_soldiers_regiment_max_value_tooltip')|0V] [soldiers|E]"
|
|
refill_maa_effect_tt: "Every eligible [men_at_arms|E] [regiment|E] gains up to [THIS.Char.MakeScope.ScriptValue('replenishable_troops_value')|0V] [soldiers|E]"
|
|
reinforce_soldiers_skill_success: "Followers Inspired"
|
|
reinforce_soldiers_skill_failure: "Uninspired"
|
|
|
|
hire_laamp_mercenaries_interaction: "Hire as Mercenaries"
|
|
hire_laamp_mercenaries_interaction_desc: "Offer [gold|E] to make [recipient.GetName] join all [wars|E] in which you are the [war_leader|E]"
|
|
hire_laamp_mercenaries_interaction_notification: "It would be an honor if you joined my side in my wars!"
|
|
hire_laamp_mercenaries_interaction.not_primary_side: "@warning_icon! Cannot join due to [actor.GetShortUIName] being a secondary attacker or defender in"
|
|
hire_laamp_mercenaries_interaction.war: "[war.GetName]"
|
|
hire_laamp_mercenaries_interaction.contribution_pay: "[actor.GetShortUIName|U] will have to pay more [gold_i][gold|E] based on [recipient.GetShortUINamePossessive] [contribution|E] at the end of each [war|E]"
|
|
NEEDS_CASH: "In Dire Need of [gold|E]: $VALUE|=+0$"
|
|
hire_laamp_mercenaries_interaction.negotiation_offer: "Can issue a counter offer"
|
|
ep3_interactions_events.0111.t: "Negotiate Joining Wars"
|
|
ep3_interactions_events.0111.desc: "I'm curious about [actor.GetNamePossessive] offer and would be honored to stand alongside [actor.GetHerHis] bannermen.\n\nHowever, a few gold coins is not enough to risk the lives of my brave followers. I should ask for more!"
|
|
ep3_interactions_events.0111.a: "Maybe it's time to settle in... [new_primary_title.GetNameNoTierNoTooltip]?"
|
|
ep3_interactions_events.0111.b: "I want [actor_artifact.GetNameNoTooltip]."
|
|
ep3_interactions_events.0111.c: "Let's make it an official alliance."
|
|
ep3_interactions_events.0111.d: "Force [actor.GetHerHim] to be my $game_concept_contact_list_contact$!"
|
|
ep3_interactions_events.0111.e: "We need provisions!"
|
|
ep3_interactions_events.0111.f: "Actually, I don't want to join at all."
|
|
ep3_interactions_events.0111.join_wars: "[recipient.GetShortUIName|U] will join all [wars|E] with [actor.GetShortUIName] as [war_leader|E]"
|
|
ep3_interactions_events.0111.refuse: "[recipient.GetTitledFirstName] Refused to Join Wars"
|
|
ep3_interactions_events.0111.actor_decides: "If [actor.GetShortUIName] accepts your offer:"
|
|
ep3_interactions_events.0112.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
|
|
ep3_interactions_events.0112.desc: "I'm honored by your offer and would love to stand alongside your bannermen. However, instead of receiving a payment upfront, I should receive"
|
|
ep3_interactions_events.0112.desc_land: "[new_primary_title.GetName] and become your vassal!"
|
|
ep3_interactions_events.0112.desc_artifact: "[actor_artifact.GetName] from your treasury!"
|
|
ep3_interactions_events.0112.desc_alliance: "an official alliance!"
|
|
ep3_interactions_events.0112.desc_provisions: "provisions for my people!"
|
|
ep3_interactions_events.0112.desc_contact_list: "priority in further dealings!"
|
|
ep3_interactions_events.0112.a: "Still, a good deal for me."
|
|
ep3_interactions_events.0112.b: "Are you out of your mind?!"
|
|
ep3_interactions_events.0112.c: "I have other ways to convince you!"
|
|
ep3_interactions_events.0112.refuse: "[actor.GetTitledFirstName] Refused Your Offer"
|
|
camp_purpose_mercenaries_reason: "Has [GetLaw('camp_purpose_mercenaries').GetName] [camp_purpose|E]: $VALUE|=+0$"
|
|
attacker_losisng_too_much_reason: "[war_score|E] in Offensive Wars: $VALUE|=+0$"
|
|
defender_losisng_too_much_reason: "[war_score|E] in Defensive Wars: $VALUE|=+0$"
|
|
ep3_interactions_events.0121.opening: "[laamp.Custom2('AppropriateGreetingPositive', employer)]"
|
|
ep3_interactions_events.0121.desc: "The war is over. Now, we should settle our payments!"
|
|
ep3_interactions_events.0121.a: "I couldn't have done it without you."
|
|
ep3_interactions_events.0121.b: "It's a bit much, isn't it?"
|
|
ep3_interactions_events.0121.c: "I can't afford it right now."
|
|
ep3_interactions_events.0122.opening: "[employer.Custom2('AppropriateGreeting', laamp)]"
|
|
ep3_interactions_events.0122.desc: "You fought well in my wars."
|
|
ep3_interactions_events.0122.desc_accept: "You earned every coin we agreed on."
|
|
ep3_interactions_events.0122.desc_pay_less: "However, at this moment, I can only give you as much as I have myself."
|
|
ep3_interactions_events.0122.desc_not_pay: "However, I can't pay you anything more than what I already gave you."
|
|
ep3_interactions_events.0122.a: "I recommend my service in the future."
|
|
ep3_interactions_events.0122.b: "A bit stingy, but I'll take it."
|
|
ep3_interactions_events.0122.c: "This is outrageous! What a [employer.Custom('InsultNoun')]!"
|
|
|
|
ep3_interactions_events.0201.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
|
|
ep3_interactions_events.0201.desc: "I gladly support [secondary_recipient.GetShortUIName] for [target.GetBaseNameNoTier]! I have, in fact, already sent missives to several associates to secure [secondary_recipient.GetHerHis] candidacy."
|
|
ep3_interactions_events.0201.a: "Excellent news!"
|
|
ep3_interactions_events.0202.opening: "[recipient.Custom2('AppropriateGreeting', actor)]"
|
|
ep3_interactions_events.0202.desc: "I am afraid that it is not in my interest to support [secondary_recipient.GetShortUINamePossessive] candidacy for [target.GetBaseNameNoTier]."
|
|
ep3_interactions_events.0202.a: "It was worth a try..."
|
|
|
|
laamp_skimmed_opinion: "Cheated Me on Mercenary Payout"
|
|
forced_me_to_work_opinion: "Force Me to Work"
|
|
forced_me_to_help_crimes_opinion: "Force me to Help Commit Crimes"
|
|
rival_unpayed_laamp: "[CHARACTER.GetShortUIName|U] didn't pay [TARGET_CHARACTER.GetShortUIName] for mercenary work."
|
|
|
|
ep3_interactions_events.0210.opening: "[recipient.Custom2('AppropriateGreetingPositive', ROOT.Char)]"
|
|
ep3_interactions_events.0210.desc: "I must say your proposal was #EMP enticing#!.\n\n[secondary_recipient.GetShortUIName] will be defeated and [target.GetBaseNameNoTier] shall be subjugated to the power of the [recipient.GetTopLiege.GetPrimaryTitle.GetBaseNameNoTier]!"
|
|
ep3_interactions_events.0210.a: "Good. #EMP Good.#!"
|
|
ep3_interactions_events.0211.opening: "[recipient.Custom2('AppropriateGreetingNegative', ROOT.Char)]"
|
|
ep3_interactions_events.0211.desc: "I shall not be excited to war against [secondary_recipient.GetShortUIName]! Fight your own battles."
|
|
ep3_interactions_events.0211.a: "Alas..."
|
|
|
|
boost_efficiency_interaction: "Bolster Governance"
|
|
boost_efficiency_interaction_desc: "Attempt to support [recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]"
|
|
boost_efficiency_interaction_too_high_tt: "[recipient.GetTitledFirstName] must have at most [EmptyScope.ScriptValue('boost_efficiency_maximum_value')|V0] [governor_efficiency|E] #weak (Current: [recipient.MakeScope.ScriptValue('governor_efficiency_presented')|V0])#!"
|
|
influence_boost_desc: "[influence_i|E] Divert Resources"
|
|
gold_boost_desc: "[gold_i|E] Grease Palms"
|
|
diplomacy_boost_desc: "[diplomacy_i|E] Burnish Reputation"
|
|
stewardship_boost_desc: "[stewardship_i|E] Support Bureaucracy"
|
|
intrigue_boost_desc: "[intrigue_i|E] Remove Obstacles"
|
|
boosted_efficiency_opinion: "Bolstered my Governance"
|
|
attempted_boost_efficiency_opinion: "Attempted to Bolster my Governance"
|
|
boost_efficiency_success_desc: "Bolstered Governance"
|
|
boost_efficiency_failure_desc: "Fruitless Efforts"
|
|
ep3_boost_efficiency_modifier: "Bolstered Governance"
|
|
ep3_boost_efficiency_modifier_desc: "This character's efforts to govern are being supported by benign actors.\n[governor_efficiency_i|E][governor_efficiency|E]: #P +[EmptyScope.ScriptValue('efficiency_interaction_change_value')|0]%#!"
|
|
damage_efficiency_interaction: "Undermine Governance"
|
|
damage_efficiency_interaction_desc: "Attempt to disrupt [recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]"
|
|
damage_efficiency_interaction_too_low_tt: "[recipient.GetTitledFirstName] must have at least [EmptyScope.ScriptValue('damage_efficiency_minimum_value')|V0] [governor_efficiency|E] #weak (Current: [recipient.MakeScope.ScriptValue('governor_efficiency_presented')|V0])#!"
|
|
influence_damage_desc: "[influence_i|E] Impede Efforts"
|
|
gold_damage_desc: "[gold_i|E] Bribe Administrators"
|
|
diplomacy_damage_desc: "[diplomacy_i|E] Question Efficacy"
|
|
stewardship_damage_desc: "[stewardship_i|E] Entangle Administration"
|
|
intrigue_damage_desc: "[intrigue_i|E] Muddy Waters"
|
|
damaged_efficiency_opinion: "Undermined my Governance"
|
|
attempted_damage_efficiency_opinion: "Attempted to Undermine my Governance"
|
|
damage_efficiency_success_desc: "Undermined Governance"
|
|
damage_efficiency_failure_desc: "$boost_efficiency_failure_desc$"
|
|
ep3_damage_efficiency_modifier: "Undermined Governance"
|
|
ep3_damage_efficiency_modifier_desc: "This character's efforts to govern are being disrupted by malign actors.\n[governor_efficiency_i|E][governor_efficiency|E]: #N -[EmptyScope.ScriptValue('efficiency_interaction_change_value')|0]%#!"
|
|
efficiency_interaction_cooldown_tt: "You may only attempt to influence [recipient.GetTitledFirstNamePossessive] [governor_efficiency|E] every [EmptyScope.ScriptValue('efficiency_interaction_cooldown_years_value')|V0] years"
|
|
gov_efficiency_interactions_desc: "From [interactions|E]"
|
|
ADMIN_PASS_TO_HEIR_REVOKE: "Pass [title|E] to next Candidate"
|
|
ADMIN_PASS_TO_HEIR_REVOKE_VALID_TT: "[title|E] [heir|E] must be another character"
|
|
ADMIN_PASS_TO_HEIR_REVOKE_VALID_SCOPE_TT: "[landed_title.GetName] [heir|E] must be another character"
|
|
governor_removal_interaction: "Depose Governor"
|
|
governor_removal_interaction_desc: "Have [recipient.GetShortUINameNoTooltip] relinquish [recipient.GetHerHis] offices, passing all held [governorships|E] to the next Candidate in [line|E]"
|
|
GOVERNOR_REMOVAL_NOTIFICATION_TEXT: "I'm afraid your tenure as [recipient.GetTitleAsNameNoTooltip] of [recipient.GetPrimaryTitle.GetNameNoTier] has run its course; your offices are hereby relinquished. The [actor.GetPrimaryTitle.GetTierAsNameNoTooltip] is grateful for your service."
|
|
GOVERNOR_RESIGNATION_EFFICIENCY_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]"
|
|
GOVERNOR_RESIGNATION_DUCHY_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [duchy|E]-[rank|E] [governorships|E]"
|
|
GOVERNOR_RESIGNATION_KINGDOM_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [kingdom|E]-[rank|E] [governorships|E]"
|
|
GOVERNOR_RESIGNATION_POWERFUL_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [powerful_family|E]"
|
|
GOVERNOR_RESIGNATION_DOMINANT_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [dominant_family|E]"
|
|
GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [influence_level|E]"
|
|
HIGHLIGHTED_GOVERNOR_REMOVAL_HEIR: "#EMP A [actor.GetHouse.GetBaseName] [house|E] member is next in [line|E] for at least one of [recipient.GetShortUINamePossessiveNoTooltip] [governorships|E]#!"
|
|
governor_removal_interaction_extra_icon: "$hook_extra_icon$"
|
|
force_governor_removal_interaction: "Compel Resignation"
|
|
force_governor_removal_interaction_desc: "Pressure [recipient.GetShortUINameNoTooltip] to remove a [governor|E] from office, passing all held [governorships|E] to the next Candidate in [line|E]"
|
|
force_governor_removal_interaction_extra_icon: "$hook_extra_icon$"
|
|
recipient_secondary_force_governor_removal_interaction: "[governor|E]"
|
|
force_governor_removal_interaction_effect_tt: "All [governorships|E] pass to the next Candidate in [line|E]"
|
|
demand_governor_removal_dominant_family_tt: "You cannot demand the resignation of members of a [dominant_family|E]"
|
|
DEMAND_GOVERNOR_RESIGNATION_EFFICIENCY_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]"
|
|
DEMAND_GOVERNOR_RESIGNATION_DUCHY_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [duchy|E]-[rank|E] [governorships|E]"
|
|
DEMAND_GOVERNOR_RESIGNATION_KINGDOM_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [kingdom|E]-[rank|E] [governorships|E]"
|
|
DEMAND_GOVERNOR_RESIGNATION_POWERFUL_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [powerful_family|E]"
|
|
DEMAND_GOVERNOR_RESIGNATION_DOMINANT_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [dominant_family|E]"
|
|
DEMAND_GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [influence_level|E]"
|
|
TARGET_FAMILY_IS_POWERFUL: "Target [house|E] is a [powerful_family|E]: $VALUE|=+0$"
|
|
YOUR_FAMILY_IS_POWERFUL: "Your [house|E] is a [powerful_family|E]: $VALUE|=+0$"
|
|
YOUR_FAMILY_IS_DOMINANT: "Your [house|E] is a [dominant_family|E]: $VALUE|=+0$"
|
|
force_governor_removal_interaction_pass_effect_tt: "[next_candidate.GetShortUIName|U] will receive the [landed_title.GetName] and its [vassals|E]"
|
|
demand_governor_removal_toast: "Governorship Resigned"
|
|
HIGHLIGHTED_DEMAND_GOVERNOR_REMOVAL_HEIR: "#EMP A [actor.GetHouse.GetBaseName] [house|E] member is next in [line|E] for at least one of [secondary_recipient.GetShortUINamePossessiveNoTooltip] [governorships|E]#!"
|
|
THEIR_HOUSE_MEMBER_STANDS_TO_INHERIT: "[recipient.GetShortUINamePossessiveNoTooltip] [house|E] member in [line|E]: $VALUE|=+0$"
|
|
THEY_ARE_MY_COUNCILLOR: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [councillor|E]: $VALUE|=+0$"
|
|
THEY_ARE_MY_SPOUSE: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [spouse|E]: $VALUE|=+0$"
|
|
THEY_ARE_MY_FRIEND: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [friend|E]: $VALUE|=+0$"
|
|
THEY_ARE_MY_RIVAL: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [rival|E]: $VALUE|=+0$"
|
|
DEMAND_GOVERNOR_REMOVAL_NOTIFICATION_TEXT: "[secondary_recipient.GetFirstNamePossessive] tenure as [secondary_recipient.GetTitleAsNameNoTooltip] of [secondary_recipient.GetPrimaryTitle.GetNameNoTier] has run its course; for the good of the [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip], [secondary_recipient.GetSheHe] #EMP must#! be made to make way for better [recipient.GetWomenMen]."
|
|
DEMAND_GOVERNOR_REMOVAL_INTERMEDIARY_NOTIFICATION_TEXT: "Many feel that [secondary_recipient.GetFirstNamePossessive] tenure as [secondary_recipient.GetTitleAsNameNoTooltip] of [secondary_recipient.GetPrimaryTitle.GetNameNoTier] has run its course; for the good of the [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip], [secondary_recipient.GetSheHe] #EMP must#! be made to make way for better [recipient.GetWomenMen]."
|
|
force_governor_removal_interaction_aibehavior_power_tt: "[governor|E] vs. [liege|E] Military Strength: $VALUE|=+0$ #weak (max +20)#!"
|
|
custom.every_house_member_secondary_recipient: "Every member of [house|E] [secondary_recipient.GetHouse.GetBaseName]"
|
|
custom.every_house_member_recipient: "Every member of [house|E] [recipient.GetHouse.GetBaseName]"
|
|
forced_my_resignation_opinion: "Forced my Resignation"
|
|
forced_my_house_members_resignation_opinion: "Forced House Member's Resignation"
|
|
demanded_my_resignation_opinion: "Deposed me from Office"
|
|
deposed_predecessor_opinion: "Facilitated my Succession"
|
|
demanded_my_house_members_resignation_opinion: "Deposed House Member from Office"
|
|
blocked_my_resignation_opinion: "Vetoed my Resignation"
|
|
blocked_my_house_members_resignation_opinion: "Vetoed House Member's Resignation"
|
|
attempted_force_my_resignation_opinion: "Attempted to Force my Resignation"
|
|
attempted_force_my_house_members_resignation_opinion: "Attempted to Force my House Member's Resignation"
|
|
demanded_my_resignation_house_tt: "All [house|E] [THIS.Char.GetHouse.GetBaseName] members will lose [opinion|E]"
|
|
demanded_my_resignation_blocked_house_tt: "All members of [house|E] [THIS.Char.GetHouse.GetBaseName] will gain and lose [opinion|E]"
|
|
vassals_joining_war_tt: "Listed disgruntled [vassals|E]"
|
|
force_governor_resignation_vetoed_toast: "Forced Resignation Vetoed"
|
|
force_governor_resignation_accepted_toast: "Forced Resignation Accepted"
|
|
force_governor_resignation_declined_toast: "Forced Resignation Refused"
|
|
demand_governor_resignation_accepted_toast: "Resignation Accepted"
|
|
demand_governor_resignation_declined_toast: "Resignation Refused"
|
|
# Request Governorship
|
|
request_governorship_interaction: "Request Governorship"
|
|
request_governorship_interaction_desc: "Ask your [liege|E] to grant, or make you the next Candidate in [line|E] for, a [governorship|E]"
|
|
request_governorship_interaction_tier_tt: "Only [duchy|E] and [kingdom|E] [rank|E] [titles|E] may be requested"
|
|
request_governorship_interaction_created_tt: "[liege|E] must hold a [de_jure|E] [county|E] to grant non-created [titles|E]"
|
|
request_governorship_interaction_holder_tt: "Only [titles|E] held by [recipient.GetShortUINameNoTooltip] or a [direct_vassal|E] may be requested"
|
|
request_governorship_interaction_county_tt: "[recipient.GetShortUIName|U] must hold a [de_jure|E] [county|E] of the [governorship|E]"
|
|
request_governorship_interaction_liege_duchy_tt: "[titles|E] [de_jure|E] above your [liege_possessive|E] [capital|E] ([recipient.GetCapitalLocation.GetBaronyNameExplicitly]) may not be requested"
|
|
AI_LIEGE_OPINION_REASON: "[liege_possessive|E] [opinion|E] of [actor.GetShortUIName]: $VALUE|=+0$"
|
|
AI_LIEGE_OPINION_HEIR_REASON: "[liege_possessive|E] [opinion|E] of [heir|E] ([target.GetHeir.GetFirstName]): $VALUE|=+0$"
|
|
AI_LIEGE_OPINION_HEIR_HOUSE_HEAD_REASON: "[liege_possessive|E] [opinion|E] of [heir_possessive|E] [house_head|E] ([target.GetHeir.GetHouse.GetHeadOfHouse.GetFirstName]): $VALUE|=+0$"
|
|
AI_GOVERNOR_EFFICIENCY_HEIR: "[heir_possessive|E] [governor_efficiency|E] ([target.GetHeir.GetFirstName]): $VALUE|=+0$"
|
|
AI_DOMINANT_FAMILY: "You belong to a [dominant_family|E]: $VALUE|=+0$"
|
|
AI_HEIR_DOMINANT_FAMILY: "[heir|E] belongs to a [dominant_family|E] ([target.GetHeir.GetHouse.GetBaseName]): $VALUE|=+0$"
|
|
AI_HEIR_POWERFUL_FAMILY: "[heir|E] belongs to a [powerful_family|E] ([target.GetHeir.GetHouse.GetBaseName]): $VALUE|=+0$"
|
|
AI_THEME_CLOSE_TO_CAPITAL: "[governorship|E] is close to the [capital|E]: $VALUE|=+0$"
|
|
AI_THEME_FAR_FROM_CAPITAL: "[governorship|E] is far from the [capital|E]: $VALUE|=+0$"
|
|
AI_THEME_SIZE: "[de_jure|E] size of [governorship|E]: $VALUE|=+0$"
|
|
province_size_desc: "[de_jure|E] size of [governorship|E]"
|
|
AI_HEIR_IS_MY_HOUSE: "[heir|E] belongs to [liege_possessive|E] [house|E] ([target.GetHeir.GetHouse.GetBaseName]): $VALUE|=+0$"
|
|
requested_house_heired_governorship: "House Candidacy Supplanted"
|
|
requested_heired_governorship: "Candidacy Supplanted"
|
|
requested_house_heired_governorship_tt: "[opinion_loser.GetTitledFirstName] loses #N -15#! [opinion|E] #weak ($requested_house_heired_governorship$)#!"
|
|
requested_heired_governorship_tt: "[opinion_loser.GetTitledFirstName] loses #N -15#! [opinion|E] #weak ($requested_heired_governorship$)#!"
|
|
ep3_interactions_events.0021.opening: "[recipient.Custom2('AppropriateGreetingNegative', actor)]"
|
|
ep3_interactions_events.0021.desc: "I regret to inform you that your request to govern [target.GetNameNoTier] must be denied; other candidates are better suited to the role."
|
|
ep3_interactions_events.0021.a: "Blast!"
|
|
request_governorship_interaction_toast_granted: "Governorship Granted"
|
|
request_governorship_interaction_toast_candidacy: "Governorship Candidacy"
|
|
REQUEST_GOVERNORSHIP_PROPOSAL: "I should like you to know just how honored, and #EMP grateful#!, I would be for the chance to govern [target.GetBaseNameNoTier] on your behalf."
|
|
request_governorship_interaction_toast_liege: "Request Granted"
|
|
AI_THEME_IS_KINGDOM: "[governorship|E] is [kingdom|E] [rank|E]: $VALUE|=+0$"
|
|
candidacy_request_desc: "Requesting Appointment Score"
|
|
# Noble Family Adoption
|
|
noble_family_adoption_interaction: "Adopt House Member"
|
|
noble_family_adoption_interaction_extra_icon: "$hook_extra_icon$"
|
|
noble_family_adoption_interaction_desc: "Adopt [recipient.GetShortUIName] as a member of [house|E] [actor.GetHouse.GetBaseName]"
|
|
I_ALREADY_HAVE_A_HOUSE: "I already have a [house|E]: $VALUE|=+0$"
|
|
MY_HOUSE_IS_POWERFUL: "My [house|E] is a [powerful_family|E]: $VALUE|=+0$"
|
|
MY_HOUSE_IS_DOMINANT: "My [house|E] is a [dominant_family|E]: $VALUE|=+0$"
|
|
I_HATE_MY_HOUSE_HEAD: "I hate my [house_head|E]: $VALUE|=+0$"
|
|
I_LIKE_MY_HOUSE_HEAD: "I like my [house_head|E]: $VALUE|=+0$"
|
|
I_WANT_A_HOUSE: "I am [lowborn|E]: $VALUE|=+0$"
|
|
THEIR_AGE_REASON: "[recipient.GetHerHis|U] Age: $VALUE|=+0$"
|
|
RELATIVE_FAMILY_RATING: "Relative [house|E] Family Rating: $VALUE|=+0$"
|
|
RELATIVE_FAMILY_RENOWN: "Relative [house|E] [dynasty_prestige_level|E]: $VALUE|=+0$"
|
|
MY_HOUSE_IS_SMALL: "My [house|E] is smaller: $VALUE|=+0$"
|
|
FAITH_HOSTILITY_LEVEL: "Your [faith|E] is [recipient.Custom2('ToleranceValueConcept', SCOPE.sC('actor'))|U]: $VALUE|=+0$"
|
|
FAITH_HOSTILITY_LEVEL_STATE_FAITH: "[faith_hostility|E] to [realm|E] [state_faith|E]: $VALUE|=+0$"
|
|
every_close_family_house_member_tt: "Every [close_family|E] member in [house|E] [actor.GetHouse.GetBaseName]"
|
|
CULTURAL_ACCEPTANCE: "[actor.GetCulture.GetName]-[recipient.GetCulture.GetName] [cultural_acceptance|E]: $VALUE|=+0$"
|
|
NOBLE_FAMILY_ADOPTION_NOT_CULTURAL: "Noble Family Adoption is foreign [tradition|E]: $VALUE|=+0$"
|
|
MY_PARENT_HOUSE: "[child|E] reluctant to leave living parent's [house|E]: $VALUE|=+0$"
|
|
CLOSE_FAMILY_OF_HOUSE_HEAD: "[close_family|E] of [house_head|E]: $VALUE|=+0$"
|
|
noble_family_adoption_effect_toast: "Adoption Rejected"
|
|
GENERIC_SPEND_GOLD: "Use [gold_i][gold|E]"
|
|
adopted_new_house_member_opinion: "Adopted New House Member"
|
|
adopted_my_house_member_opinion: "Adopted my House Member"
|
|
adopt_interaction_noble_family_is_not_house_head_tt: "[recipient.GetShortUIName] is a [house_head|E]"
|
|
adopt_interaction_noble_family_house_head_tt: "Only [house_heads|E] may adopt characters into a [noble_family|E]"
|
|
ep3_interactions_events.0400.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
|
|
ep3_interactions_events.0400.desc: "I wholeheartedly accept your invitation to bring me into your family, and will be proud to call myself a member of House [actor.GetHouse.GetBaseName]!"
|
|
ep3_interactions_events.0400.a: "You will be well met!"
|
|
every_zealot_house_member_tt: "Every Zealous [house|E] member"
|
|
# Evict Adventurer
|
|
evict_adventurer_interaction: "Expel Adventurer"
|
|
evict_adventurer_interaction_desc: "Demand that [recipient.GetShortUINameNoTooltip] and [recipient.GetHerHis] [camp|E] leave your [actor.GetPrimaryTitle.GetTierAsNameNoTooltip|l]"
|
|
evict_adventurer_consequences_tt: "If [TARGET_CHARACTER.GetShortUINamePossessiveNoTooltip] [camp|E] is still in [CHARACTER.GetShortUINamePossessive] [realm|E] after #V 3#! months:"
|
|
evict_adventurer_casus_belli_tt: "[actor.GetShortUIName|U] may attempt to [imprison|E] [recipient.GetShortUIName]"
|
|
evict_adventurer_forced_tt: "@warning_icon! #X As you have no army, [actor.GetShortUIName|U] may freely [imprison|E] you without a [war|E]#!"
|
|
evict_adventurer_forced_tt.part_2: "@alert_icon! #alert_trial If you evade [imprisonment|E], you will be rerouted to a random destination outside [actor.GetHerHis] [realm|E] anyway#!"
|
|
evict_adventurer_contracts_tt: "[recipient.GetShortUIName] cannot be offered or accept [task_contracts|E] in [actor.GetShortUINamePossessive] [realm|E]"
|
|
evict_adventurer_interaction.tt.contracts_invalidated.t: "Expulsion Invalidates Contracts"
|
|
evict_adventurer_interaction.tt.contracts_invalidated: "[actor.GetTitledFirstNamePossessive] edict of expulsion cancels and nullifies any and all [task_contracts|E] you were taking, or might have taken, in [actor.GetPrimaryTitle.GetDefinitiveName]"
|
|
demanded_eviction_opinion: "Expelled Me"
|
|
eviction_ignored_opinion: "Ignored Expulsion"
|
|
expel_adventurer_consequences_title: "Fugitive in [expeller.GetPrimaryTitle.GetBaseNameNoTierNoTooltip]"
|
|
adventurer_expelled_trigger_tt: "Must not have been expelled by employer, their liege, or above"
|
|
expel_adventurer_already_criminal_tt: "You already consider [recipient.GetShortUIName] a [criminal|E]"
|
|
expel_adventurer_valid_tt: "You must consider [recipient.GetShortUIName] a [rival|E], or [recipient.GetSheHe] must have a [claim|E] on one of your [titles|E], or [recipient.GetSheHe] must have at least 25% of your total [soldiers|E]"
|
|
ep3_interactions_events.0500.opening: "[actor.Custom2('AppropriateGreetingNegative', recipient)]"
|
|
ep3_interactions_events.0500.desc: "Consider yourself warned: you and your ilk have outstayed your welcome in [actor.GetPrimaryTitle.GetBaseNameNoTierNoTooltip].\n\nIf you do not take your camp elsewhere, I shall be forced to consider you a fugitive, and #EMP make#! you leave."
|
|
ep3_interactions_events.0500.a: "That cretinous [actor.GetTitleAsNameNoTooltip] threatens #EMP me#!?"
|
|
ep3_interactions_events.0500.a.tt.need_soldiers: "Without at least [EmptyScope.ScriptValue('ep3_interactions_events_0500_troops_count_value')|0] soldiers to your name, you cannot hope to resist the [actor.GetTitleAsName]"
|
|
ep3_interactions_events.0500.b: "This... this is serious..."
|
|
|
|
frontier_influence_war_interaction: "Summon to War"
|
|
frontier_influence_war_interaction_desc: "Summon [recipient.GetShortUINameNoTooltip] to go to [war|E] with a foreign [ruler|E] for a [duchy|E]-tier [title]"
|
|
frontier_influence_war_interaction_extra_icon: "$hook_extra_icon$"
|
|
recipient_secondary_frontier_influence_war_interaction: "Target"
|
|
frontier_influence_war_interaction_target_title_tt: "[recipient.GetShortUINamePossessive|U] war will target the [target.GetBaseName], which will be granted to [actor.GetTopLiege.GetShortUIName] upon victory"
|
|
send_option_personal_troops: "Promise Personal [men_at_arms|E]"
|
|
send_option_title_troops: "Promise Imperial [men_at_arms|E]"
|
|
all_title_maa_must_not_be_raised_tt: "All [men_at_arms|E] belonging to your [primary_title|E] must be unraised"
|
|
request_influence_war_recipient_declined_opinion: "Denied Call to War"
|
|
win_influence_war_opinion: "Expanded My Realm"
|
|
DUCHY_TIER: "[target.GetBaseNameNoTierNoTooltip] is a [duchy|E]"
|
|
COUNTY_TIER: "[target.GetBaseNameNoTierNoTooltip] is a [county|E]"
|
|
DOMINANT_FAMILY_DISCOUNT: "My [house|E] is a [dominant_family|E]"
|
|
POWERFUL_FAMILY_DISCOUNT: "My [house|E] is a [powerful_family|E]"
|
|
REQUEST_DUCHY_INFLUENCE_WAR_PROPOSAL: "I have a vested interest in seeing our great [actor.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] expand. [secondary_recipient.GetTitledFirstNamePossessive] lands are #EMP ripe#! for the taking. It would be a great service to [actor.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] were you to claim [target.GetNameNoTier] for your [actor.GetTopLiege.GetTitleAsNameNoTooltip]..."
|
|
RECIPIENT_WEAK: "[recipient.GetShortUIName] is significantly weaker than [secondary_recipient.GetShortUIName]: $VALUE|=+0$"
|
|
RECIPIENT_TOO_WEAK: "[recipient.GetShortUIName] is #EMP far#! weaker than [secondary_recipient.GetShortUIName]: $VALUE|=+0$"
|
|
admin_theme_type_trigger: "[recipient.GetShortUIName|U] must have the [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )] or [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_naval' )] [theme_administration|E] Types"
|
|
admin_vassal_war_no_target_desc: "No valid target within range"
|
|
|
|
# Request Raid Remit
|
|
request_raid_remit_interaction: "Request Raid Remit"
|
|
request_raid_remit_interaction_desc: "Ask for the [actor.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] permission to raid another [noble_family_possessive|E] [estate|E]"
|
|
recipient_secondary_request_raid_remit_interaction: "Target"
|
|
request_raid_remit_interaction_effect_tt: "[recipient.GetShortUIName|U] will not consider [actor.GetShortUIName] a [criminal|E] if discovered after successfully using the [GetScheme('raid_estate').GetTypeName] [scheme|E] against House [secondary_recipient.GetHouse.GetBaseName]"
|
|
request_raid_remit_interaction_duration_tt: "@alert_icon! #mixed_value Remit must be sought again if [recipient.GetFirstNameNoTooltipRegnal] is replaced as [recipient.GetTitleAsNameNoTooltip]#!"
|
|
ep3_interactions_events.0421.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
|
|
ep3_interactions_events.0421.desc: "I have considered your letter, and your concerns regarding House [secondary_recipient.GetHouse.GetBaseName].\n\nBe assured, any calamity that may happen to befall [secondary_recipient.GetTitledFirstName] or [secondary_recipient.GetHerHis] family is no concern of mine..."
|
|
ep3_interactions_events.0421.a: "Excellent."
|
|
request_raid_remit_effect_toast: "Remit Refused"
|
|
TARGET_HOUSE_IS_POWERFUL: "[secondary_recipient.GetFirstNamePossessive] belongs to a [powerful_family|E]: $VALUE|=+0$"
|
|
TARGET_HOUSE_IS_DOMINANT: "[secondary_recipient.GetFirstNamePossessive] belongs to a [dominant_family|E]: $VALUE|=+0$"
|
|
MY_SPOUSES_HOUSE: "[secondary_recipient.GetHouse.GetBaseName] is my [spouse_possessive|E] [house|E]: $VALUE|=+0$"
|
|
MY_CHILDS_HOUSE: "[secondary_recipient.GetHouse.GetBaseName] is my [child_possessive|E] [house|E]: $VALUE|=+0$"
|
|
TARGET_IS_MY_CLOSE_FAMILY: "[secondary_recipient.GetFirstName] is my [close_family|E]: $VALUE|=+0$"
|
|
raid_estate_already_remit_tt: "[actor.GetTopLiege.GetShortUIName|U] has given you remit to raid [house|E] [actor.MakeScope.Var('raid_estate_permission').House.GetBaseName|V]"
|
|
|
|
# Request Co-Emperor
|
|
request_co_emperor_interaction: "Declare me Co-Emperor"
|
|
request_co_emperor_interaction_desc: "Ask [recipient.GetShortUINameNoTooltip] to declare you [co_emperor|E] of [recipient.GetPrimaryTitle.GetDefinitiveNameNoTooltip|l]"
|
|
DECLARE_ME_CO_EMPEROR_PROPOSAL: "The [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] calls out for renewed leadership, I will help you shoulder your burdens as your Co-[recipient.GetTitleAsNameNoTooltip]."
|
|
declare_me_co_emperor_interaction.tt.success: "Appointed Co-Emperor"
|
|
declare_me_co_emperor_interaction.tt.failure: "[recipient.GetShortUIName] rejects your outrageous demands"
|
|
valid_co_emperor_candidate_liege_trigger: "Must be in same [realm|E]"
|
|
valid_co_emperor_candidate_family_trigger: "Only [top_liege_possessive|E] [close_family|E] and [house_heads|E] of [powerful_families|E] may be [co_emperors|E]"
|
|
declare_me_co_emperor_interaction.tt.effect: "[recipient.GetShortUIName|U] will enter a [duumvirate|E] with [actor.GetShortUIName] as [recipient.GetHerHis] [co_emperor|E]"
|
|
YOU_ARE_MY_DESIGNATED_HEIR: "[actor.GetShortUIName|U] [CharAreIs(actor)] my [designated_heir|E]: $VALUE|=+0$"
|
|
|
|
support_candidate_friend_progress_toast: "Your support is most appreciated"
|
|
harm_candidate_rival_progress_toast: "Your opposition incites wroth"
|
|
support_candidacy_success_reward_tt: "If [secondary_recipient.GetSheHe] gains [target.GetNameNoTier], [secondary_recipient.GetShortUIName] may reward [secondary_recipient.GetHerHis] top non-[house|E] supporter"
|
|
player_supporter_agree_tt: "@alert_icon! #alert_trial [supporter.GetShortUIName] must agree#!"
|
|
|
|
ep3_interactions_events.0600.t: "My Advocate Awaits"
|
|
ep3_interactions_events.0600.desc: "My bid to secure a mandate over [ROOT.Char.GetPrimaryTitle.GetNameNoTier] has borne rich fruit. Now, as [ROOT.Char.GetTitleAsName], I am surrounded with new advisors, ministers and minders... creatures who urge me to reward well my friends and benefactors.\n\n[supporter.GetName] — though he is not of the [ROOT.Char.GetHouse.GetName] — was a vocal supporter of my candidacy and is my chief political creditor. To ignore [supporter.GetHerHis] generosity would be akin to an insult."
|
|
ep3_interactions_events.0600.a: "We must always support each other."
|
|
ep3_interactions_events.0600.a.success: "A relationship of mutual benefit is forged"
|
|
ep3_interactions_events.0600.a.fail: "You are owed no more favors"
|
|
ep3_interactions_events.0600.b: "I owe that #EMP usurer#! nothing but scorn!"
|
|
ep3_interactions_events.0600.b.flavor: "I am utterly, #EMP utterly#!, my own [ROOT.Char.GetWomanMan] — castigating this opportunist will prove that to all!"
|
|
ep3_interactions_events.0600.c: "My great advocate deserves unending loyalty!"
|
|
ep3_interactions_events.0600.c.flavor: "I'll gladly commit to serve [supporter.GetHerHim] diligently, any way I can."
|
|
ep3_interactions_events.0600.d: "A gift with value that only grows: my friendship."
|
|
ep3_interactions_events.0600.e: "Send the [supporter.GetWomanMan] something lustrous."
|
|
ep3_interactions_events.0600.f: "Who?"
|
|
|
|
ep3_interactions_events.0601.opening: "My [new_landed_admin.Custom2('RelationToMeShort', SCOPE.sC('supporter'))] and advocate,"
|
|
ep3_interactions_events.0601.desc: "Some say that, were it not for your ardent support, the governance of [new_landed_admin.GetPrimaryTitle.GetNameNoTier] would never have become mine.\n\n"
|
|
ep3_interactions_events.0601.desc_repay: "They speak truly."
|
|
ep3_interactions_events.0601.desc_scorn: "I am unsure."
|
|
ep3_interactions_events.0601.desc_ally: "So, let us have your advocacy be the first act of our long and fruitful partnership! You do wish for mutual support, do you not?"
|
|
ep3_interactions_events.0601.desc_insult: "Perhaps, I wonder, my advancement was instead arranged by some unschooled hill-man or idiot child? I believe I did hear such [supporter.Custom('InsultAdjective')] voices jabbering my name."
|
|
ep3_interactions_events.0601.desc_hook: "I owe you a great debt, and as such I shall serve diligently as your sworn [new_landed_admin.GetWomanMan]."
|
|
ep3_interactions_events.0601.desc_friendship: "As I establish myself in this [new_landed_admin.GetPrimaryTitle.GetTierAsNameNoTooltip], I would offer you a gift of burgeoning value: my friendship."
|
|
ep3_interactions_events.0601.desc_gift: "May this gift, in some fashion, repay my debt to you. And may [new_landed_admin.GetFaith.WealthGodName] watch over you."
|
|
ep3_interactions_events.0601.desc_ignore: "I strove #EMP hard#! to attain my station, earned it by my sweat and my graces, and I am... rather insulted at implications to the contrary."
|
|
|
|
ep3_interactions_events.0601.a_repaid: "A worthy appointment for a most worthy [new_landed_admin.GetWomanMan]!"
|
|
ep3_interactions_events.0601.a_scorned: "The game of politics isn't played like this, #EMP ingrate!#!"
|
|
ep3_interactions_events.0601.b: "I am a benefactor! A patron! Not [new_landed_admin.GetHerHis] equal partner."
|
|
|
|
procure_estate_interaction: "Procure Estate"
|
|
procure_estate_interaction_desc: "Gain a [domicile|E] and a [noble_family|E] [title|e] within an [administrative|E] [realm|E], becoming an [unlanded|E] [administrative|E] [vassal|E] to its [top_liege|E]."
|
|
procure_estate_interaction_extra_icon: "$hook_extra_icon$"
|
|
laamp_to_ladmin_prestige_option_desc: "Impress with your [prestige|E]"
|
|
laamp_to_ladmin_gold_option_desc: "Bribe with [gold|E]"
|
|
laamp_to_ladmin_piety_option_desc: "Assure with your [piety|E]"
|
|
|
|
PROCURE_ESTATE_STATE_FAITH_REASON: "Your [faith|E] differs from [recipient.GetShortUINamePossessive] [state_faith|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_SAME_CULTURE_AS_CAPITAL_REASON: "[actor.GetShortUIName|U] [culture|E] is shared by [recipient.GetShortUINamePossessive] [capital|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_DYNASTY_PRESTIGE_LEVEL_REASON: "[actor.GetShortUINamePossessive|U] [dynasty|E]'s [dynasty_prestige_level|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_SHARED_RELATIVES_REASON: "[actor.GetShortUIName|U] and [recipient.GetShortUIName] have no familial ties: $VALUE|=+0$"
|
|
PROCURE_ESTATE_LEGITIMISTS_REASON: "$camp_purpose$ is [GetLaw('camp_purpose_legitimists').GetName]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_BRIGANDS_REASON: "$camp_purpose$ is [GetLaw('camp_purpose_brigands').GetName]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_GALLOWSBAIT_REASON: "[GetTrait('gallowsbait').GetName( GetNullCharacter )]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_CLAIMS_REASON: "[actor.GetShortUINamePossessive|U] [claims|E] in [recipient.GetTopLiege.GetPrimaryTitle.GetNameNoTier]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_IMPERIAL_CLAIMS_REASON: "[actor.GetShortUINamePossessive|U] [claims|E] challenge [recipient.GetTopLiege.GetShortUIName]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_RIVAL_CLAIMANT_REASON: "[actor.GetShortUINamePossessive|U] [claims|E] on [recipient.GetShortUINamePossessive] [titles|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_NEEDS_GOLD_REASON: "[recipient.GetShortUIName] needs [gold|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_NEEDS_PIETY_REASON: "[recipient.GetShortUIName] needs [piety|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_NEEDS_PRESTIGE_REASON: "[recipient.GetShortUIName] needs [prestige|E]: $VALUE|=+0$"
|
|
PROCURE_ESTATE_LOW_RANK_TT: "Recipient's [rank|E] is too low"
|
|
PROCURE_ESTATE_AT_WAR_TT: "You are at war with this [ruler|E]"
|
|
|
|
ep3_interactions_events.0610.t: "A Home for [ROOT.Char.GetHouse.GetNameNoTooltip]"
|
|
ep3_interactions_events.0610.desc: "[emperor.GetPrimaryTitle.GetName]. Where bureaucrats scratch out mind-numbing laws, where painted mouths whisper amidst palatial wonders... and where I have purchased a fine estate.\n\n"
|
|
ep3_interactions_events.0610.desc_emperor: "By the beneficence of [emperor.GetTitledFirstNameRegnal] [emperor.GetHerselfHimself] I am afforded a place here, nestled in the noise of grand [emperor.GetCapitalLocation.GetTitle.GetNameNoTier]."
|
|
ep3_interactions_events.0610.desc_governor: "[recipient.GetNamePossessive] advocacy lends me access to [recipient.GetHerHis] political world, makes me welcome in [recipient.GetHerHis] provincial [recipient.GetCapitalLocation.GetTitle.GetNameNoTier]."
|
|
ep3_interactions_events.0610.desc_conversion: "And, at [recipient.GetHerHis] pleasure, I am a newly-anointed [ROOT.Char.GetFaith.GetAdherentName]."
|
|
ep3_interactions_events.0610.desc_emperor_outro: "\n\nMy new sovereign, who holds power over all honors, all postings in [emperor.GetHerHis] [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip], is unlikely to forget I — the capital's newest resident — am now [emperor.GetHerHis] creature."
|
|
ep3_interactions_events.0610.desc_non_governor_outro: "\n\nSo I am beholden to [recipient.GetTitledFirstNameNoTooltip], yes... but it is to [emperor.GetFirstNameRegnal] that I will grovel, for the [emperor.GetTitleAsNamePossessiveNoTooltip] administration governs all."
|
|
|
|
ep3_interactions_events.0610.a: "I am no landed [ROOT.Char.GetLadyLord]... but I have new prospects."
|
|
|
|
ep3_administrative_outsider_modifier: "Administrative Outsider"
|
|
ep3_administrative_outsider_modifier_desc: "This character has weaseled their way into administrative halls of power, where they are treated with hostility and suspicion."
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ep3_interactions_events.0611.opening: "Noble wanderer,"
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ep3_interactions_events.0611.desc: "I must decline your request. I fear life in [recipient.GetCapitalLocation.GetTitle.GetNameNoTier] would ill suit you... and the subtleties of my political clime even less so.\n\nSpurn the notion of a dusty office in a quiet estate, I urge you — cherish the dust of the road on your boots."
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ep3_interactions_events.0611.a: "Cherish your comforts, you snake."
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PROCURE_ESTATE_HOOK: "As one to whom you owe a debt,"
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PROCURE_ESTATE_GOLD: "As a #EMP generous#! [actor.GetWomanMan] of means,"
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PROCURE_ESTATE_PRESTIGE: "As a noble of substantial repute,"
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PROCURE_ESTATE_PIETY: "As a pious traveler and a most willing devotee,"
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PROCURE_ESTATE_PROPOSAL_OUTRO: "I ask you grant my family an estate in [recipient.GetCapitalLocation.GetTitle.GetNameNoTier], and myself a voice in the [recipient.GetTopLiege.GetPrimaryTitle.GetTierAsName]. I could prove quite the asset."
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procure_estate_message_title: "Adventurer Becomes Noble Family Head"
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procure_estate_message_tt: "[actor.GetShortUIName|U] was settled into an estate and given a role in our politics by [recipient.GetUIName]"
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house_head_request_interaction: "Request as House Head"
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house_head_request_interaction_desc: "As [house_head|E] of your [house|E], ask for various forms of support from a landed member of your family"
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HOUSE_HEAD_REQUEST_PROPOSAL: "As a member of House [recipient.GetHouse.GetName], it is your duty to show your support and loyalty to your House Head."
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HH_ASK_FOR_GOLD: "Gold"
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ASK_FOR_HOSTILE_SCHEMES_HELP: "Hostile Schemes Support"
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ASK_FOR_PERSONAL_SCHEMES_HELP: "Personal Schemes Support"
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ASK_FOR_POLITICAL_SCHEMES_HELP: "Political Schemes Support"
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ASK_FOR_ARTIFACT: "Artifact"
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ASK_FOR_KNIGHT: "$knight_culture_player_no_tooltip$"
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ASK_FOR_MAA: "Men at Arms"
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ASK_FOR_BUILDING: "Building Materials"
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ASK_FOR_COURTIER: "Interesting Courtier"
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house_head_request_denied: "[recipient.GetShortUIName] refused your request"
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house_head_request_accepted: "[recipient.GetShortUIName] accepted your request"
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hostile_schemes_help_request_tt: "Gain [EmptyScope.ScriptValue('hostile_scheme_base_bonus_per_character')|P0] [success_chance|E] to [hostile_schemes|E] for 10 years"
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personal_schemes_help_request_tt: "Gain [EmptyScope.ScriptValue('personal_scheme_base_bonus_per_character')|P0] [success_chance|E] to [personal_schemes|E] for 10 years"
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political_schemes_help_request_tt: "Gain [EmptyScope.ScriptValue('political_scheme_base_bonus_per_character')|P0] [success_chance|E] to [political_schemes|E] for 10 years"
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MODIFIER_DEFINITION_VALUE_PER_SUPPORTER: " \t#weak Increase per every [house|E] member asked for support through the $house_head_request_interaction$ [interaction|E] in the last 10 years."
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hh_recipient_has_valid_artifact: "[recipient.GetShortUIName] does #bold not#! own an [artifact|E] on which you have an [artifact_claim|E]"
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hh_recipient_has_valid_knight: "[recipient.GetShortUIName] does #bold not#! have a non-landed, non-acclaimed [knight|E] to give away"
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hh_has_personal_maa: "You do #bold not#! have any Personal [men_at_arms|E]"
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hh_has_personal_maa_size: "Your Personal [men_at_arms|E] regiments are at max Size"
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hh_recipient_has_personal_maa: "[recipient.GetShortUIName] does #bold not#! have a Personal [men_at_arms|E] regiment"
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hh_recipient_has_valid_courtier: "[recipient.GetShortUIName] has an interesting unemployed courtier or guest with a high skill, education, or some experience in relevant lifestyles"
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# Request title troops interactions
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request_ally_title_troops_interaction: "Request Troops"
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request_ally_title_troops_interaction_desc: "Request [recipient.GetShortUIName] to lend you [recipient.GetHerHis] [GetPlayer.Custom('GetProvincialArmyConcept')] and all of its [title_men_at_arms|E]"
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request_emperor_title_troops_interaction: "Ask Liege for Troops"
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request_emperor_title_troops_interaction_desc: "Send [recipient.GetShortUIName] a request to assign you additional troops from [recipient.GetHerHis] own armies or the [GetPlayer.Custom('GetProvincialArmyConcept')] of another [GetPlayer.Custom('GetGovernorConcept')]"
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request_emperor_title_troops_approve_desc: "[recipient.GetShortUIName] approves your request for troops"
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request_emperor_title_troops_deny_desc: "[recipient.GetShortUIName] denies your request for troops"
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admin_troops_can_request_from_governor_desc: "You do #bold not#! fulfill any of the following:#indent_newline:2 \n$EFFECT_LIST_BULLET$$admin_troops_is_allied_reason$\n$EFFECT_LIST_BULLET$$admin_troops_has_hook_reason$\n$EFFECT_LIST_BULLET$$admin_troops_is_liege_reason$#!"
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REQUEST_TITLE_TROOPS_PROPOSAL: "I send word because I find myself in need of more soldiers. The [actor.GetPrimaryTitle.GetAdjectiveNoTooltip] army is simply not enough to maintain peace and security in the name of the [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip]."
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admin_troops_is_allied_reason: "Is [allied|E] with [recipient.GetShortUIName]"
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admin_troops_has_hook_reason: "Have a [hook|E] on [recipient.GetShortUIName]"
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admin_troops_is_liege_reason: "Is [recipient.GetShortUINamePossessive] [liege|E]"
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admin_troops_have_no_troops_desc: "[recipient.GetShortUIName] does #bold not#! have any [title_men_at_arms|E]"
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admin_troops_not_available_desc: "There are #bold no#! [title_men_at_arms|E] available"
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admin_troops_target_title_has_maa_desc: "[target.GetName] does #bold not#! have any [title_men_at_arms|E]"
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admin_troops_target_title_controls_maa_desc: "[target.GetName] does #bold not#! have any [title_men_at_arms|E] available as they are used by someone else"
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admin_troops_transfer_troops_back_desc: "Transfer the [target.GetAdjective] Army back to [target.GetNameNoTier]"
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admin_troops_controlled_by_liege_desc: "The [target.GetAdjective] Army is used by the [actor.GetTopLiege.GetTitleAsName]"
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admin_troops_borrowed_years_desc: "Army has been away for more than [EmptyScope.ScriptValue('admin_troops_reclaim_cost_cooldown_value')|V0] years"
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admin_troops_already_at_home_desc: "Your [GetPlayer.Custom('GetProvincialArmiesConcept')] are already under your command"
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request_title_troops_back_interaction: "Reclaim Troops"
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request_title_troops_back_interaction_desc: "Reclaim a [GetPlayer.Custom('GetProvincialArmyConcept')] and transfer it back to your command"
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laamp_war_change_sides_interaction: "Change War Alignment"
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laamp_war_change_sides_interaction_desc: "Switch sides in a [war|E]"
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laamp_war_change_sides_interaction.leave_war: "Leave [war.GetName] [war|E]"
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laamp_war_change_sides_interaction.already_switched_side: "You already switched sides in this [war|E]"
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recipient_secondary_laamp_war_change_sides_interaction: "New Ally"
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laamp_leave_war_interaction: "Leave War"
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laamp_leave_war_interaction_desc: "Leave a [war|E]"
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laamp_leave_war_interaction.leave_war: "Leave [war.GetName] [war|E]"
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laamp_war_change_sides_interaction.left_voluntarily: "You decided to leave this [war|E]"
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recipient_secondary_laamp_leave_war_interaction: "Current Enemy"
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HIGHLIGHTED_FAMILY_RATING: "#EMP [house|E] [recipient.GetHouse.GetName] is a [powerful_family|E]: gifts to its [house_head|E] provide higher [influence|E]#!"
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HOF_INTERACTION_STATE_FAITH: "You [faith|E] is not your [realm|E]'s [state_faith|E]"
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HOF_INTERACTION_HAS_HOUSE_MODIFIER: "Your house already has [GetModifier('ep3_requested_faith_support_modifier').GetName]"
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HOF_INTERACTION_IS_HOUSE_HEAD: "You are not a [house_head|E]"
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requested_faith_support_domicile_tt: "#weak [influence|E] gain increased by a [domicile_building|E]#!"
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ep3_hof_ask_for_influence_interaction: "Request Clergy Support"
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ep3_requested_faith_support_modifier: "Clerical Political Agents"
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ep3_requested_faith_support_modifier_desc: "Many political creatures wear holy robes; many are sermonizing proponents of this family's interests."
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HOF_OPINION_OF_EMPEROR: "[recipient.GetShortUINamePossessive] Opinion of your [top_liege|E]: $VALUE|=+0$"
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I_AM_INFLUENTIAL: "Your [influence_level|E]: $VALUE|=+0$"
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ep3_interactions_events.0620.opening: "Fervent [actor.GetFirstName],"
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ep3_interactions_events.0620.desc_byz: "In His church, our Lord placed apostles, teachers, miracle-workers, those gifted in government... and with a diversity of tongues.\n\nThese, our holy voices, shall speak in favor of the [actor.GetHouse.GetName]."
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ep3_interactions_events.0620.desc: "There are ways to move mountains beyond secular might, and means to power beyond secular vulgarity.\n\nFor eternal salvation, look to [recipient.GetFaith.HighGodName]. For your deliverance on earth, your family may rely on the support of our [recipient.GetFaith.GetAdjective] ministers."
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ep3_hof_ask_for_influence_interaction_desc: "Ask [recipient.GetShortUIName] to lend political aid, spending [piety|E] to gain [influence|E] for you and your [house|E]"
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ep3_interactions_events.0620.a: "Together, for a righteous cause!"
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ep3_interactions_events.0620.b: "#EMP [recipient.GetFaith.PriestNeuterPlural|U]!#! There are no better politicians."
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ep3_interactions_events.0620.c: "It seems my prayers shall be answered."
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ep3_interactions_events.0621.opening: "O pernicious child,"
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ep3_interactions_events.0621.desc: "You would ask those whose minds are meant to be on salvation, whose work is to shepherd and teach, to meddle with worldly affairs on your behalf?\n\nShameful impudence!"
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ep3_interactions_events.0621.a: "Bah! As if your pious hands are clean!"
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depose_governor_lose_titles_tt: "@warning_icon! #X You lose the [recipient.GetPrimaryTitle.GetName] and all other landed [titles|E]#!"
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ep3_interactions_events.0630.opening: "My [recipient.GetTitleAsName] of [recipient.GetPrimaryTitle.GetNameNoTier],"
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ep3_interactions_events.0630.desc_family: "I have ordered your removal from office. For we scions of [actor.GetHouse.GetName], it is no longer of advantage that you govern the [recipient.GetPrimaryTitle.GetNameNoTooltip].\n\nPlease, think of your duty to your kin and lay down your staff of office without resentment. Your family awaits you in [actor.GetCapitalLocation.GetTitle.GetNameNoTier]."
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ep3_interactions_events.0630.desc_spite: "By the laws of our great [actor.GetPrimaryTitle.GetTierAsName], governance is granted by my will alone, and stripped at my pleasure.\n\nYou will — with great haste — remove yourself from the offices of the [recipient.GetPrimaryTitle.GetNameNoTooltip]. Relinquish all power. Forget what you were.\n\nYour wise and gracious [actor.GetTitleAsName] commands it."
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ep3_interactions_events.0630.desc_guilt: "With tearful solicitude, I order your resignation from your post. You have served the [actor.GetPrimaryTitle.GetTierAsName] well and diligently, but to do so from your [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip]'s headquarters will no longer be possible.\n\nPlease trust that this is the will of [recipient.GetFaith.HighGodName], just as it is the command of your [actor.GetTitleAsName]."
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ep3_interactions_events.0630.desc: "With all the palace in concordance, I hereby end your tenure as [recipient.GetTitleAsNameNoTooltip]. All titles you hold, along with the revenues and honors of office, are to be relinquished.\n\nFor all labors in service of [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] and [actor.GetPrimaryTitle.GetTierAsName], your people and sovereign both are grateful."
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ep3_interactions_events.0630.a: "#EMP I am robbed! I am humiliated!#!"
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ep3_interactions_events.0630.b: "Once appointed, and now dismissed."
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ep3_interactions_events.0630.c: "In the [actor.GetPrimaryTitle.GetTierAsNameNoTooltip], the wheel of fate turns ever..."
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support_candidacy_cap_reached_tt: "You have reached your [investment_cap|E] ([actor.MakeScope.ScriptValue('appointment_investment_cap')|0V]) for [secondary_recipient.GetShortUINamePossessive] candidacy for this [title|E] ([target.GetNameNoTier|V])"
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#Force to Step Down
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force_step_down_interaction: "Force to Step Down"
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force_step_down_desc: "Leverage [influence|E], a [hook|E], or a [secret|E] to force [TARGET_CHARACTER.GetShortUIName] to step down from [TARGET_CHARACTER.GetHerHis] [governorship|E]."
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FORCE_STEP_DOWN_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName] will step down from [TARGET_CHARACTER.GetHerHis] [governorship|E] and be replaced."
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FORCE_STEP_DOWN_PROPOSAL: "It's high time you stepped down from the office of [target.GetBaseName]. You're entirely unfit for the job and I'll see to it that you govern there no longer."
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loses_target_title_tt: "Steps down from governing #HIGH [target.GetBaseNameNoTier]#!"
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attempted_force_step_down_opinion: "Wants Me to Step Down"
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force_step_down_interaction_extra_icon: "$hook_extra_icon$"
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scheme_critical_moments.1162.t: "$scheme_critical_moments.1132.t$"
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scheme_critical_moments.1162.desc: "The culmination of months of meticulous scheming has finally unfolded as [target.GetTitledFirstName] relinquished [target.GetHerHis] position as Governor of [highest_title.GetName].\n\nDeftly-spread rumors and conveniently-planted evidence tarnished [target.GetHerHis] reputation beyond reparation, and [target.GetSheHe] was left with no other choice but to spontaneously step down."
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scheme_critical_moments.1162.desc_discovered: "\n\nIt is clear to everyone that only I had the power and influence to make it happen, but [target.GetSheHe] hardly stands in a position to do anything about this knowledge."
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scheme_critical_moments.1162.desc_secret: "\n\nOf course, such a powerful push could not have come from anyone but me, and yet [target.GetTitledFirstNameNoTooltip] has nothing to prove [target.GetHerHis] suspicions."
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scheme_critical_moments.1162.a: "It is done."
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scheme_critical_moments.1162.tt: "[target.GetShortUIName] stepped down as Governor of [highest_title.GetName] and gave way to [new_governor.GetShortUIName]"
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scheme_critical_moments.1163.t: "$scheme_critical_moments.1133.t$"
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scheme_critical_moments.1163.desc: "Despite my efforts to sow doubt through carefully placed rumors and fabricated evidence, [target.GetTitledFirstNamePossessive] charisma and loyal supporters shielded [target.GetHerHim] from any impending storm."
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scheme_critical_moments.1163.desc_discovered: "\n\nIn addition, [target.GetSheHe] has been made keenly aware that the whole plot stemmed from me."
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scheme_critical_moments.1163.desc_secret: "\n\n[target.GetSheHe|U] still stands, [target.GetHerHis] reputation intact, seemingly oblivious to the intrigue that had sought to undermine [target.GetHerHim]."
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scheme_critical_moments.1163.tt: "[scheme.GetName] Discovered"
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scheme_critical_moments.1163.tt.desc: "[scheme.GetOwner.GetShortUIName] tried to Force you to Step Down, but failed!"
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scheme_critical_moments.1163.a: "There must be another way."
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scheme_critical_moments.1164.t: "Forced to Step Down"
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scheme_critical_moments.1164.desc: "Whispers of suspicion, insinuating all kinds of wrongdoing, corruption, and even treason on my part have crept through the court for months, casting shadows over my reputation as Governor.\n\nIt pains me to admit, but they succeeded. In light of the crushing, compromising evidence that has emerged against me — despite its barely concealed falsehood — I find myself forced to step down from my public role."
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scheme_critical_moments.1164.desc_discovered: "\n\nI know that none other than [owner.GetTitledFirstName] is behind my fall. It might not be today, but I swear that one day I will have my revenge."
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scheme_critical_moments.1164.desc_secret: "\n\nNot many could exert such influence over the public opinion, so I have my suspicions about the mastermind behind my fall, but I'm left with no proof to support my claims."
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scheme_critical_moments.1164.a: "I will be back."
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scheme_interaction_tt_force_step_down_approved: "Attempt to force [recipient.GetShortUINameNoTooltip] to resign from a [governorship|E]"
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# Join Faction War
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ep3_join_faction_war_interaction: "Coax to Faction War"
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ep3_join_faction_war_interaction_desc: "Ask [recipient.GetShortUIName] to join your ongoing [faction|E] [war|E] against [secondary_recipient.GetShortUIName]"
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ep3_join_faction_war_interaction_ally_tt: "[recipient.GetShortUIName|U] must not be [allied|E] to the [faction|E] target"
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ep3_join_faction_war_interaction_ongoing_tt: "[recipient,GetShortUIName|U] is already fighting in a [faction|E] [war|E] against [secondary_recipient.GetShortUIName]"
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ep3_join_faction_war_interaction_toast: "Participant Invited to Faction War"
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ep3_join_faction_war_interaction_offer_tt: "[recipient.GetShortUIName|U] is already considering joining a [faction|E] [war|E]"
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recipient_secondary_ep3_join_faction_war_interaction: "[faction|E] Target"
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CLAIMANT_OPINION_REASON: "[opinion|E] of [faction|E] [claimant|E]: $VALUE|0+=$"
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RECIPIENT_IS_AT_WAR_REASON: "At [war|E] and needs troops: $VALUE|+0=$"
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ep3_join_faction_war_interaction_faction_tt: "[recipient.GetShortUIName|U] must not be the leader or [claimant|E] of [recipient.GetHerHis] [faction|E]"
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JOIN_FACTION_WAR_NOTIFICATION_TEXT: "It is time to put [secondary_recipient.GetShortUIName] in [secondary_recipient.GetHerHis] place! Will you join our just struggle?"
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ep3_interactions_events.0800.desc: "Your cause is just! Together we shall put [secondary_recipient.GetTitledFirstName] in [secondary_recipient.GetHerHis] place!\n\nMy forces gather, and shall soon be ready to campaign alongside you."
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ep3_interactions_events.0800.a: "Excellent."
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ep3_interactions_events.0801.desc: "I'm afraid I cannot aid your hopeless cause.\n\nMay [recipient.GetFaith.HighGodName], and [secondary_recipient.GetTitledFirstName] be merciful!"
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ep3_interactions_events.0801.a: "Drat."
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|
ep3_join_faction_war_interaction_extra_icon: "$hook_extra_icon$"
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# Switch Faction War Sides
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|
ep3_switch_faction_war_sides_interaction: "Coax to Faction War Side"
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|
ep3_switch_faction_war_sides_interaction_desc: "Ask [recipient.GetShortUIName] to swap sides in your ongoing [faction|E] [war|E] against [secondary_recipient.GetShortUIName]"
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recipient_secondary_ep3_switch_faction_war_sides_interaction: "Enemy [war|E] Leader"
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ep3_switch_faction_war_sides_interaction_primary_or_ally_or_claimant_tt: "[recipient.GetShortUIName|U] must not be the opposing [war_leader|E], or their [ally|E], or the [faction|E] [claimant|E]"
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ep3_switch_faction_war_sides_interaction_tt: "[recipient.GetShortUIName|U] must be on the opposing side in an ongoing [faction|E] [war|E]"
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WAR_STRENGTH_BALANCE_REASON: "Relative [war|E] [army|E] strength: $VALUE|0+=$"
|
|
WAR_SCORE_REASON: "Relative [war|E] Score: $VALUE|0+=$"
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|
ep3_switch_faction_war_sides_cooldown_effect_tt: "May not swap sides in a [faction|E] [war|E] for #V 10#! years"
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ep3_switch_faction_war_sides_cooldown_tt: "[recipient.GetShortUIName|U] may not swap sides in another [faction|E] [war|E] until [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'switched_faction_war_sides') )]"
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ep3_switch_faction_war_sides_interaction_offer_tt: "[recipient.GetShortUIName|U] is already considering switching sides in a [faction|E] [war|E]"
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SWITCH_FACTION_WAR_SIDES_NOTIFICATION_TEXT: "You made a mistake in siding with [secondary_recipient.GetShortUIName] — it is not too late to join me, and end [secondary_recipient.GetHerHis] ignominy!"
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ep3_interactions_events.0810.desc: "I see now that I picked the wrong side in this fight. I only hope I did not change course too late.\n\nMay our armies triumph against [secondary_recipient.GetTitledFirstName]!"
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ep3_interactions_events.0810.a: "Excellent."
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ep3_interactions_events.0811.desc: "I am no turn-coat traitor! We have both made our beds, and must lay in them.\n\nSubmit to [secondary_recipient.GetTitledFirstName], before it is too late..."
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ep3_interactions_events.0811.a: "Drat."
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adventurer_not_nf_head_trigger_tt: "Must not be [house_head|E] of a [noble_family|E]"
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ep3_governor_request_war_permission_interaction: "Request Permission to Declare War"
|
|
ep3_governor_request_war_permission_interaction_desc: "Ask [recipient.GetShortUIName] for permission to declare a single [war|E] to expand the borders of the [realm|E]"
|
|
ep3_governor_request_war_permission_interaction_extra_icon: "$hook_extra_icon$"
|
|
admin_has_war_permission_already_desc: "You already have permission to declare a war"
|
|
admin_gain_war_permission_desc: "You will gain permission to start a single [war|E] against another [realm|E]"
|
|
admin_gained_war_permission_title: "War Request Approved"
|
|
admin_gained_war_permission_desc: "You gained permission to declare [war|E]"
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|
admin_declined_war_permission_title: "War Request Denied"
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|
admin_declined_war_permission_desc: "Your request to declare [war|E] was denied"
|
|
request_war_permission_notification_text: "I wish to expand our glorious realm and bring the fight to our enemies! Would you consider to grant me approval of such a venture?"
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