From f731e2ff0a056a097efedf1dd495e17e91c0bf82 Mon Sep 17 00:00:00 2001 From: Magpie490 Date: Wed, 26 Feb 2025 12:47:43 +0000 Subject: [PATCH] mucho fixes --- common/governments/00_government_types.txt | 18 +- .../succession_appointment/admin_emperor.txt | 38 +- .../succession_appointment/admin_governor.txt | 29 +- .../succession_election/common - Shortcut.lnk | Bin 1483 -> 0 bytes .../dlc/ep3/dlc_ep3_camp_party_l_english.yml | 334 +++++ ...dlc_ep3_chariot_race_actions_l_english.yml | 8 + .../dlc/ep3/dlc_ep3_decisions_l_english.yml | 1316 +++++++++++++++++ .../dlc_ep3_dynasty_legacies_l_english.yml | 25 + .../ep3/dlc_ep3_game_concepts_l_english.yml | 283 ++++ .../dlc/ep3/dlc_ep3_hasan_l_english.yml | 97 ++ ...ep3_roman_restoration_events_l_english.yml | 45 + .../dlc/ep3/dlc_ep3_violet_poet_l_english.yml | 162 ++ .../dlc/ep3/dlc_ep3_wars_l_english.yml | 95 ++ ...ariot_race_events_ongoing_jp_l_english.yml | 164 ++ .../ep3_activity_chariot_race_l_english.yml | 669 +++++++++ .../english/dlc/ep3/ep3_admin_l_english.yml | 133 ++ .../ep3/ep3_akolouthos_events_3_l_english.yml | 9 + .../ep3/ep3_councillor_events_l_english.yml | 5 + .../ep3/ep3_emperor_yearly_2_l_english.yml | 350 +++++ .../ep3/ep3_emperor_yearly_3_l_english.yml | 67 + .../ep3/ep3_emperor_yearly_8_l_english.yml | 90 ++ .../ep3/ep3_frankokratia_events_l_english.yml | 345 +++++ .../dlc/ep3/ep3_governance_l_english.yml | 561 +++++++ .../ep3/ep3_governor_yearly_3_l_english.yml | 354 +++++ .../ep3/ep3_governor_yearly_8_l_english.yml | 196 +++ .../dlc/ep3/ep3_interactions_l_english.yml | 1099 ++++++++++++++ .../ep3_laamp_decision_events_l_english.yml | 1134 ++++++++++++++ .../dlc/ep3/ep3_laamp_flavor_l_english.yml | 135 ++ .../dlc/ep3/ep3_laamps_8_l_english.yml | 253 ++++ .../english/dlc/ep3/ep3_laamps_l_english.yml | 76 + .../ep3/ep3_laamps_provisions_l_english.yml | 68 + .../dlc/ep3/ep3_landless_admin_l_english.yml | 90 ++ .../dlc/ep3/ep3_lifestyle_perks_l_english.yml | 20 + .../dlc/ep3/ep3_memories_l_english.yml | 67 + .../dlc/ep3/ep3_modifiers_l_english.yml | 577 ++++++++ .../dlc/ep3/ep3_petition_l_english.yml | 69 + .../ep3/ep3_powerful_families_8_l_english.yml | 103 ++ .../english/dlc/ep3/ep3_schemes_l_english.yml | 570 +++++++ ...ep3_story_cycle_admin_eunuch_l_english.yml | 263 ++++ .../ep3/ep3_story_cycle_el_cid_l_english.yml | 125 ++ ..._story_cycle_grand_ambitions_l_english.yml | 212 +++ .../dlc/ep3/ep3_travel_events_3_l_english.yml | 112 ++ .../dlc/ep3/ep3_travel_events_8_l_english.yml | 33 + .../dlc/ep3/ep3_wedding_events_l_english.yml | 57 + .../dlc/ep3/ep3_yearly_events_1_l_english.yml | 27 + 45 files changed, 10426 insertions(+), 57 deletions(-) delete mode 100644 common/succession_election/common - Shortcut.lnk create mode 100644 localization/english/dlc/ep3/dlc_ep3_camp_party_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_chariot_race_actions_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_decisions_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_dynasty_legacies_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_game_concepts_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_hasan_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_roman_restoration_events_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_violet_poet_l_english.yml create mode 100644 localization/english/dlc/ep3/dlc_ep3_wars_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_activity_chariot_race_events_ongoing_jp_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_activity_chariot_race_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_admin_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_akolouthos_events_3_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_councillor_events_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_emperor_yearly_2_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_emperor_yearly_3_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_emperor_yearly_8_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_frankokratia_events_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_governance_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_governor_yearly_3_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_governor_yearly_8_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_interactions_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_laamp_decision_events_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_laamp_flavor_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_laamps_8_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_laamps_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_laamps_provisions_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_landless_admin_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_lifestyle_perks_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_memories_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_modifiers_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_petition_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_powerful_families_8_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_schemes_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_story_cycle_admin_eunuch_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_story_cycle_el_cid_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_story_cycle_grand_ambitions_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_travel_events_3_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_travel_events_8_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_wedding_events_l_english.yml create mode 100644 localization/english/dlc/ep3/ep3_yearly_events_1_l_english.yml diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index ab3c3853..e04cb4af 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -323,16 +323,16 @@ administrative_government = { } character_modifier = { - #levy_size = -0.5 - #feudal_government_tax_contribution_mult = -0.5 - #feudal_government_levy_contribution_mult = -0.5 - #clan_government_tax_contribution_mult = -0.5 - #clan_government_levy_contribution_mult = -0.5 - #men_at_arms_cap = -2 - #men_at_arms_limit = -2 - #knight_limit = -5 + levy_size = -0.2 + feudal_government_tax_contribution_mult = -0.2 + feudal_government_levy_contribution_mult = -0.2 + clan_government_tax_contribution_mult = -0.2 + clan_government_levy_contribution_mult = -0.2 + men_at_arms_cap = -1 + men_at_arms_limit = -1 + knight_limit = -3 vassal_limit = 100 - #active_accolades = -1 + active_accolades = -1 title_creation_cost_mult = -0.5 } diff --git a/common/succession_appointment/admin_emperor.txt b/common/succession_appointment/admin_emperor.txt index 24584d48..6d388843 100644 --- a/common/succession_appointment/admin_emperor.txt +++ b/common/succession_appointment/admin_emperor.txt @@ -1,6 +1,6 @@ admin_emperor = { default_candidates = { holder_close_family landed_vassal } - invested_candidates = { holder_close_extended_family landed_vassal_close_extended_family unlanded_noble_close_extended_family unlanded_noble_house_head } + invested_candidates = { holder_close_extended_family holder_house_member landed_vassal landed_vassal_close_family landed_vassal_close_extended_family holder_court_position holder_councilor } allow_children = yes @@ -662,17 +662,6 @@ desc = imperial_close_extended_family_desc } } - #SAME HOUSE - else_if = { - limit = { - house = top_liege.house - } - add = { - value = 10 - multiply = scope:title.holder.legitimacy_level - desc = imperial_same_house_desc - } - } #SPOUSE AND THEIR FAMILY if = { @@ -730,18 +719,6 @@ desc = imperial_guardian_desc } } - if = { - limit = { - exists = house - } - # All get to use their Family Rating - add = { - value = house.house_power_score - multiply = 0.5 - desc = "[powerful_family_rating|E]" - } - } - #CO-EMPEROR OF EMPEROR if = { limit = { @@ -840,19 +817,6 @@ } } - # Renounced imperial aspriations (from decision) - if = { - limit = { - OR = { - has_character_modifier = ep3_admin_renounce_throne_personal - house ?= { has_house_modifier = ep3_admin_renounce_throne_house } - } - } - add = { - value = -1000 - desc = admin_renounced_throne - } - } # ADJUST BASED ON GENDER LAW - MUST GO AT THE END save_temporary_value_as = pre_gender_law_calc diff --git a/common/succession_appointment/admin_governor.txt b/common/succession_appointment/admin_governor.txt index d369e716..e6803a59 100644 --- a/common/succession_appointment/admin_governor.txt +++ b/common/succession_appointment/admin_governor.txt @@ -1,6 +1,6 @@ admin_governor = { default_candidates = { holder_close_family } - invested_candidates = { holder_house_member landed_vassal landed_vassal_house_member unlanded_noble_house_head unlanded_noble_close_family } + invested_candidates = { holder_close_extended_family holder_house_member landed_vassal landed_vassal_close_family landed_vassal_close_extended_family holder_court_position holder_councilor } candidate_score = { value = { @@ -393,18 +393,25 @@ } } - # PETITION - if = { - limit = { scope:title.var:petition_house_rights ?= house } - add = { - value = 250 - desc = petition_liege_house_province_rights_value_desc - } - } - # EXISTING GOVERNORSHIPS if = { - limit = { is_governor = yes } + limit = { + scope:title = { tier = tier_kingdom } + is_governor = yes + highest_held_title_tier = tier_kingdom + } + add = { + value = -1000 + desc = already_a_kingdom_governor_tt + } + } + # EXISTING GOVERNORSHIPS + if = { + limit = { + scope:title = { tier = tier_duchy } + is_governor = yes + highest_held_title_tier = tier_duchy + } add = { value = -1000 desc = already_a_governor_tt diff --git a/common/succession_election/common - Shortcut.lnk b/common/succession_election/common - Shortcut.lnk deleted file mode 100644 index 6059850ef8149c3247705a31107a71f294711e8e..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1483 zcmd5+T}YEr7=C6#Q>11siO^hvVwr1V7d5nm$=tMb`IoaVa%`V->9@(gX(}51+*E3b zVMJm|_*0mOP#8oZK^Fy)8kDv!yyzySOuFf!i{5u`VklU5osZ`|=e*~<&--)U?HB-s zI*cSR5s)ypLJ1YE{V|c+(lo!~a(BnCq&7^Ac*|VDq-I|4 zQr(+TB1Na`(L;NoGbQGoc(cjaRoz*uf2|x%f&xicd>&10}|+TwP%C3PPREjuO`pscFG#F*$kBalV=0@sDm8v&HgmVBX4dv zNyl;U$9{8zex26hUKJ#d1BZfsev~GiV=ZUcVpWnnLRdX=U*$rg%p9cLhWsE?ez~Gc zh5Yn_lYl6GJ)*KxR;*ILKC5K0By_-6KgJH%G8s zeW&%)0G}|Q@dbB9#wspe*7c0TPO(XW2+0&Ng!6=00$cDLilT+q+!>n)&G)Bu+>0>i zg%Vlx%7W1)SBXNl$6hCiZl5fy(-*?p7Za$M0+&GuMIQz&eHBDae)`JT2MvcPSNlA* zsj_rXl0B8E`et>fb~NN%dm7zWa$8?9+J3Olu>xjf^VV3&^H| z+NrH1+HoWE`QNp;K+GFAq!4VUy&PU(bdcmEbW4fji#fYg1505QZFd(Q?je07-{2%R z6aIW_Um93IT^HPEKYlM#>&(uQd&s kvb6n~4Q+9xuOh%ixbu1VV)w0B on the Throne + ep3_emperor_yearly.2050.t: "[ROOT.Char.GetHouse.GetBaseNameNoTooltip] Takes the Throne" + ep3_emperor_yearly.2050.t2: "A [ROOT.Char.GetHouse.GetBaseNameNoTooltip] Back on the Throne" + ep3_emperor_yearly.2050.desc: "This day shall be remembered as a great day for House [ROOT.Char.GetHouse.GetBaseName]. Not since the days of [ROOT.Char.GetTitleAsNameNoTooltip] [last_emperor.GetFirstName] has a [ROOT.Char.GetHouse.GetBaseNameNoTooltip] sat on the throne of [title.GetName]!" + ep3_emperor_yearly.2050.desc_first: "Today marks a historic milestone for House [ROOT.Char.GetHouse.GetBaseName]. Never before has a proud member of our family sat on the throne of [title.GetName]! Never has this happened — and rarely did we dream of it — before #EMP me#!." + ep3_emperor_yearly.2050.desc_diplo: "\n\nRenowned far and wide as a diplomat," + ep3_emperor_yearly.2050.desc_martial: "\n\nRespected as an astute general," + ep3_emperor_yearly.2050.desc_stewardship: "\n\nUniversally recognized as a competent administrator of [last_emperor.GetHerHis] lands," + ep3_emperor_yearly.2050.desc_intrigue: "\n\nFeared for [last_emperor.GetHerHis] guile and underhanded tactics," + ep3_emperor_yearly.2050.desc_learning: "\n\nWidely admired for [last_emperor.GetHerHis] knowledge and wisdom," + ep3_emperor_yearly.2050.desc_prowess: "\n\nMostly remembered for [last_emperor.GetHerHis] superhuman strength and feats on the battlefield," + ep3_emperor_yearly.2050.desc_fallback: "\n\nWhile not the most impressive of marks," + ep3_emperor_yearly.2050.desc_first_accomplish: "\n\nMy kin exhort me to establish a legacy for the ages. In centuries, the world may still revere all the names of House [ROOT.Char.GetHouse.GetBaseNameNoTooltip], and most of all — the great [ROOT.Char.GetTitledFirstNameNoTooltipRegnal] who brought them to glory!" + ep3_emperor_yearly.2050.desc_body: "[last_emperor.GetFirstNameNoTooltip] left a mark on history. Now, I take my first steps to leave my own!" + ep3_emperor_yearly.2050.a: "Onward, to eternal glory!" + # The Queen of Cities + ep3_emperor_yearly.2060.t: "The Queen of Cities" + ep3_emperor_yearly.2060.desc: "Here comes [2060_councillor.Custom2('MyCharacterIntroduction', ROOT.Char)] with a hopeful expression on [2060_councillor.GetHerHis] face.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip], as you are certainly aware, the anniversary of the foundation of our glorious Queen of Cities, [queen_city.GetNameNoTier], falls on the 11th of May, which is much sooner than one might think! The people have been talking and complaining since no celebration has been held for years.\n\n"Should we organize festivities worthy of the great city of Constantine?"" + ep3_emperor_yearly.2060.desc_century: "Here comes [2060_councillor.Custom2('MyCharacterIntroduction', ROOT.Char)], an excited bounce in [2060_councillor.GetHerHis] step.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip], as you are certainly aware, the next anniversary of the foundation of our glorious Queen of Cities, [queen_city.GetNameNoTier], will mark #EMP a centennial#! from the remote 324, when Constantine the Great chose it as his New Rome.\n\n"It is the pefect occasion for a great celebration like no other! The people will love you, and history will remember your contribution."" + ep3_emperor_yearly.2060.a: "Only the greatest of celebrations will suffice!" + ep3_emperor_yearly.2060.b: "Then a grand celebration is in order!" + ep3_emperor_yearly.2060.c: "Any celebrations will have to wait." + constantinople_birthday_flag_desc: "Constantinople Foundation Anniversary Celebration" + constantinople_birthday_flag_tt: "Hosting a [GetActivityType('activity_chariot_race').GetName] Activity in the next 5 years is 50% cheaper" + # Exotic Gifts + ep3_emperor_yearly.2070.t: "Exotic Gifts" + ep3_emperor_yearly.2070.desc: "The [ambassador.GetWomanMan] in front of me seems to come from very far away, judging from the exotic attire and the nature of the gifts [ambassador.GetSheHe] brings: gold, ivory, salt...\n\nAs the last offering walks through the door, however, all my rational thoughts grind to a halt — #EMP what in the name of [ROOT.Char.GetFaith.HealthGodName] is that animal?!#! I can only describe it as a giant spotted #EMP horse#! with a long neck...\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip], I bring gifts from the land of [ambassador_liege.GetPrimaryTitle.GetBaseNameNoTier], including this majestic animal we call a #EMP giraffe#!. Please accept the humble homages of my [ambassador_liege.GetLadyLord]."" + ep3_emperor_yearly.2070.a: "All gifts are welcome." + ep3_emperor_yearly.2070.b: "Why don't #EMP you#! stay instead?" + ep3_emperor_yearly.2070.b.tt: "[ambassador.GetFirstNameNoTooltip|U] is an excellent diplomat who could serve me well!" + ep3_emperor_yearly.2070.b.success: "[ambassador.GetFirstNameNoTooltip|U] is impressed by your realm and accepts your offer to stay" + ep3_emperor_yearly.2070.b.success.tt: "[ambassador.GetFirstNameNoTooltip|U] Recruited" + ep3_emperor_yearly.2070.b.failure: "[ambassador.GetFirstNameNoTooltip|U] needs some #EMP persuasion of the golden kind#! to stay" + ep3_emperor_yearly.2070.b.failure.tt: "$ep3_emperor_yearly.2070.b.success.tt$" + ep3_emperor_yearly.2070.c: "Sure, nice... Dismissed." + ep3_emperor_yearly.2070.c.tt: "Toss the gifts onto the pile with all the others and send the beasts to the kitchen, or something." + # A School for the People + ep3_emperor_yearly.2080.t: "A School for the People" + ep3_emperor_yearly.2080.desc: "[school_proposer.Custom2('MyCharacterIntroduction', ROOT.Char)|U] speaks up, heavily pondering each and every word:\n\n"The people of [school_county.GetNameNoTier] have taken notice of the investments poured into your recent building program. While everyone is obviously proud of our beloved city's growth, some improvements are bound to hit closer to your people's hearts." + ep3_emperor_yearly.2080.desc_byz: "\n\nI would recommend you to build an imperially-funded school with some highly-respected [Glossary( 'grammatikoi', 'GRAMMATIKOS_GLOSS' )]; the more commoners can pursue a good education, the more will join the ranks of the imperial administration — a boon for us, and an improvement in social condition for them!"" + ep3_emperor_yearly.2080.desc_gen: "\n\nFor instance, funding a school where people of every social background can study to enter the imperial administration!" + ep3_emperor_yearly.2080.a: "A well-oiled bureaucracy always needs new functionaries." + ep3_emperor_yearly.2080.a.tt: "You will reap the benefits when the construction of the school is over, in 5 years." + ep3_emperor_yearly.2080.b: "We have other priorities now." + GRAMMATIKOS_GLOSS: "The Byzantine education system was mostly inherited by classical Rome, and was divided into 3 levels: the #EMP grammatistes#! taught young children the basics of reading, writing, and counting; the #EMP grammatikos#! taught older childen Classical Greek literature and language; finally, the #EMP rhetor#! taught teenagers rhetorics — the art of speaking clearly and with persuasiveness." + # A Popular Mime + ep3_emperor_yearly.2090.t: "A Popular Mime" + ep3_emperor_yearly.2090.desc: "In front of me stands a somehow familiar face; it's [mime.GetFirstName], the most popular [Glossary( 'mimos', 'MIMOS_GLOSS' )] among the people.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip], I don't need introductions — my name is known and beloved by all. The Hippodrome falls silent when I perform and cheers when I tell them to. You know my hold on the crowds; we both have something to gain from a closer collaboration."" + ep3_emperor_yearly.2090.a: "You can help win over [control_target.GetNameNoTooltip]." + ep3_emperor_yearly.2090.b: "Only my court is worthy of this level of entertainment." + ep3_emperor_yearly.2090.c: "I have no time for #EMP mummers#!." + ep3_emperor_yearly.2090.a.tt: "[mime.GetFirstNamePossessiveNoTooltip] help increases the effectiveness of your $councillor_marshal$'s $task_increase_control$ council task." + ep3_emperor_yearly.2090.b.tt: "[mime.GetFirstNamePossessiveNoTooltip] talent and reputation increase [mime.GetHerHis] aptitude as $court_jester_court_position$." + court_position_famous_mime: "Popular Mime" + MARSHAL_INCREASE_CONTROL_MIME_MODIFIER: "Supported by a Popular Mime" + MIMOS_GLOSS: "The exact nature of a Byzantine mimos, usually translated as #EMP mime#! for simplicity, is hard to define. The name encompasses a wide array of comedic entertainers: actors of mythological pantomimes, jugglers, acrobats, dancers, jesters, and even practitioners of an early form of burlesque." + # A Border Treaty + ep3_emperor_yearly.2100.t: "A Border Treaty" + ep3_emperor_yearly.2100.desc: "[chancellor.Custom2('MyCharacterIntroduction', ROOT.Char)|U] approaches the throne with a pile of documents in [chancellor.GetHerHis] arms.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip], I have been analyzing some treaties with our neighbor [neighbor.GetTitledFirstName]. As it appears, the border treaty concerning [contested_county.GetName] exists in several non-matching copies, some of which are much more favorable to us than the one we are currently deferring to!\n\n"With your permit, I'd like to try to enforce the most favorable version as the official treaty adopted by all parties involved!"" + ep3_emperor_yearly.2100.a: "Do it." + ep3_emperor_yearly.2100.a.success: "Our version of the treaty is accepted" + ep3_emperor_yearly.2100.a.success.tt: "Version Accepted" + ep3_emperor_yearly.2100.a.failure: "Our version of the treaty is rejected" + ep3_emperor_yearly.2100.a.failure.tt: "Version Rejected" + ep3_emperor_yearly.2100.a.crit_fail: "They use an even older version against us" + ep3_emperor_yearly.2100.a.crit_fail.tt: "Hostile Version Found" + ep3_emperor_yearly.2100.b: "Inform [neighbor.GetFirstNameNoTooltip]: let's find an agreement." + ep3_emperor_yearly.2100.c: "Bury all evidence." + TRUCE_COLLABORATION: "Peace Agreements" + ep3_emperor_yearly.2100.angry_error_log: "" + # Mediators of X + ep3_emperor_yearly.2110.t: "Mediators of [provincial_county.GetNameNoTierNoTooltip]" + ep3_emperor_yearly.2110.desc_same: "I immediately recognize the provenance of the petitioner standing in front of me: [merchant.GetSheHe] is [merchant.GetCulture.GetNameNoTooltip], just like me. The moment [merchant.GetSheHe] starts talking, I'm hit by a familiar accent." + ep3_emperor_yearly.2110.desc_other: "The petitioner now in front of me doesn't seem [ROOT.Char.GetCulture.GetNameNoTooltip]. Some #EMP provincial#!, I guess. The moment [merchant.GetSheHe] starts talking, I'm hit by a barbaric but vaguely-familiar accent." + ep3_emperor_yearly.2110.desc: "\n\n"[ROOT.Char.GetTitleAsNameNoTooltip|U], I represent a group of merchants from [provincial_county.GetNameNoTier]. Having long lived in this land, trading with the locals and with functionaries from the Capital, we are well aware of the difficulties in dealing with non-integrated populations, and uniquely equipped to help.\n\nTherefore, we'd like to offer our services as official translators and interpreters."" + ep3_emperor_yearly.2110.a: "Your services are most needed in the local administration." + ep3_emperor_yearly.2110.b: "We need you here in the capital." + ep3_emperor_yearly.2110.c: "It's the [merchant.GetCulture.GetCollectiveNounNoTooltip] who should learn the ways of the Capital." + # Foreign Pretentiousness + ep3_emperor_yearly.2120.t: "Foreign Pretentiousness" + ep3_emperor_yearly.2120.desc: "[complainer.GetTitledFirstName] seems quite annoyed with something.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip|U], the court is abuzz with outrage at [the_byz.Custom2('YourCharacterIntroduction', ROOT.Char)]! [the_byz.GetHerHis|U] arrogant and pretentious behavior is plain to see and, since [the_byz.GetHerHis] arrival, [the_byz.GetSheHe] has been introducing #EMP luxurious#! customs to court: [the_byz.GetSheHe] dines with golden forks, refuses to wash communally like us, perfumes [the_byz.GetHerHis] room with suspicious herbs, and wears sinfully soft silk clothes!\n\n"You must put an end to this madness, before [the_byz.GetHerHis] moral corruption spreads!"" + ep3_emperor_yearly.2120.a: "We should all learn from [the_byz.GetFirstNameNoTooltip]!" + ep3_emperor_yearly.2120.b: "We will not tolerate this foreign nonsense." + ep3_emperor_yearly.2120.c: "Honestly? Nobody cares." + # A Plea for Freedom + ep3_emperor_yearly.2130.t: "A Plea for Freedom" + ep3_emperor_yearly.2130.desc: ""Generous, noble [ROOT.Char.GetTitleAsNameNoTooltip|U], hear my plea." This petitioner is flanked by two guards, and [prisoner.GetHerHis] hands are tied securely. I recognize my prisoner, [prisoner.GetTitledFirstName].\n\n"Too long have I languished in captivity. Please, show me mercy and release me! Nothing is dearer to my heart than my freedom, so no price shall be too steep for it. Demand whatever you want of me, and I shall obey!"" + ep3_emperor_yearly.2130.a: "You are hereby fully pardoned." + ep3_emperor_yearly.2130.b: "You will support me." + ep3_emperor_yearly.2130.c: "Your life belongs to me now." + ep3_emperor_yearly.2130.c.tt: "[prisoner.GetFirstNameNoTooltip] will be forced to accept to be an agent in all your schemes." + ep3_emperor_yearly.2130.d: "You will send me troops." + ep3_emperor_yearly.2130.e: "Denied. Out of my sight now." + SCHEME_OWE_FREEDOM: "I owe you my freedom: $VALUE|+0=$" + # Empty Coffers, Empty Mausoleums + ep3_emperor_yearly.2140.t: "Empty Coffers, Empty Mausoleums" + ep3_emperor_yearly.2140.desc: "Managing [ROOT.Char.GetPrimaryTitle.GetDefinitiveName|l] is an expensive business, and I might have been a bit too careless with our finances. Debts have been piling up upon debts, and the coffers are empty.\n\nWhere can I get some gold #EMP right now#!?\n\nA shameful, blasphemous, #EMP brilliant#! idea suddenly hits me: the great emperors of days past have always been buried with luxurious grave goods! I would only need to reappropriate some of these goods to pay for our debts. All these riches belong to the Empire anyway, don't they?" + ep3_emperor_yearly.2140.a: "I'm sure the dead won't mind." + ep3_emperor_yearly.2140.b: "I will not sink so low!" + # The Saint of X + ep3_emperor_yearly.2150.t: "The Saint of [capital.GetNameNoTooltip]" + ep3_emperor_yearly.2150.desc: "The people of [capital.GetName] are abuzz with talk of a holy [saint.GetWomanMan], some [saint.GetFirstName], who has been living the life of the ancient Saints." + ep3_emperor_yearly.2150.desc.stylite: "\n\nLike those we usually call "Stylites", [saint.GetSheHe] has elected an old column in town as [saint.GetHerHis] home; [saint.GetSheHe] spends [saint.GetHerHis] whole life on top of it, tied tightly so not to fall, covered in rags, eating only the food that well-meaning disciples hoist up to [saint.GetHerHim] with a rope and pulley." + ep3_emperor_yearly.2150.desc.grazer: "\n\nLike those we usually call "Grazers", [saint.GetSheHe] lives in the wilderness, a beast among beasts; naked, alone, [saint.GetSheHe] survives on what the land freely provides, and the donations of the sporadic passerby." + ep3_emperor_yearly.2150.desc.iron: "\n\nLike those we usually call "Iron-Wearers", [saint.GetSheHe] spends [saint.GetHerHis] life in immobility, covered in heavy chains to mortify the flesh; the iron digs into [saint.GetHerHis] chaped wrists, but not a sigh escapes [saint.GetHerHis] lips. Only the mercy of the passerby feeds and covers [saint.GetHerHis] bloodied body." + ep3_emperor_yearly.2150.desc.end: "\n\nIt's not uncommon that conmen make a living out of our citizens' misguided charity, faking their wounds and flaunting a well-practiced air of holiness, but what if [saint.GetFirstNameNoTooltip] is a genuine saint?" + ep3_emperor_yearly.2150.a: "This [saint.GetWomanMan] has been blessed by [ROOT.Char.GetFaith.HighGodName]!" + ep3_emperor_yearly.2150.a.tt: "I shall support [saint.GetHerHis] saintly calling!" + ep3_emperor_yearly.2150.b: "I shall test [saint.GetHerHim] myself!" + ep3_emperor_yearly.2150.c: "Holy [saint.GetWomenMen] have long stopped walking among us." + ep3_emperor_yearly.2150.c.tt: "Your [governor_efficiency|E] increases by #P 3%#!" + ep3_emperor_yearly.2150.b.tt.success: "You find the truth" + ep3_emperor_yearly.2150.b.tt.holy: "[saint.GetFirstNameNoTooltip] is truly a holy [saint.GetWomanMan]" + ep3_emperor_yearly.2150.b.tt.crook: "[saint.GetFirstNameNoTooltip] is a common crook" + ep3_emperor_yearly.2150.b.tt.failure: "You are left none the wiser" + ep3_emperor_yearly.2150.b.tt.continue: "You must let [saint.GetFirstNameNoTooltip] continue [saint.GetHerHis] saintly pursuit" + ep3_emperor_yearly.2150.b.tt: "Your [governor_efficiency|E] increases by #P 10%#!" + ep3_emperor_yearly.2151.desc: "It's been years since I last heard talking of [saint.GetFirstNameNicknamed], the people's saint of [capital.GetName]. I wonder why it came to my mind now of all times...\n\n"[chaplain.GetTitledFirstName|U], do you remember that weird hermit, [saint.GetFirstNameNoTooltip]? What happened to [saint.GetHerHim]?"" + ep3_emperor_yearly.2151.desc_saint: "\n\n"A true saint, great [ROOT.Char.GetTitleAsNameNoTooltip|U]! The effects of [saint.GetHerHis] goldly deeds are still felt throughout the land!"" + ep3_emperor_yearly.2151.desc_crook: "\n\n"Just a common crook, my [ROOT.Char.GetTitleAsNameNoTooltip|U]. Just some months after the matter was submitted to you, it was discovered that [saint.GetSheHe] faked [saint.GetHerHis] wounds with lamb's blood and ate aplenty in a nearby tavern!"" + ep3_emperor_yearly.2151.a: "Who could have seen it coming!" + # People of the Frontier + ep3_emperor_yearly.2160.t: "People of the Frontier" + ep3_emperor_yearly.2160.desc: "Our [nomad_neighbor.GetCulture.GetNameNoTooltip] neighbors have become quite the nuisance lately. Their nomadic, #EMP disorganized#! ways make borders a very relative and permeable concept, so that more and more of them have started moving from [nomad_county.GetNameNoTier] to [our_county.GetNameNoTier] on an increasingly regular fashion.\n\nAt first, it was the occasional wandering horse grazing in our land, then whole herds came, and now proper villages with entire families and all their goods have found their way into [our_county.GetNameNoTooltip].\n\nThe pressure of barbarian population on the Empire's frontiers is not a new issue, but times have changed." + ep3_emperor_yearly.2160.a: "They are welcome to settle down here." + ep3_emperor_yearly.2160.a.tt: "The Empire has an ancient tradition of accepting and integrating all barbarians who wish to settle into our lands." + ep3_emperor_yearly.2160.b: "This is unacceptable!" + ep3_emperor_yearly.2160.b.flavor: "You raise the issue with their leader, [nomad_neighbor.GetTitledFirstNameNoTooltip]." + ep3_emperor_yearly.2160.b.tt.success: "You emerge victorious from the diplomatic escalation" + ep3_emperor_yearly.2160.b.tt.failure: "The tides of diplomacy turns against you" + ep3_emperor_yearly.2160.b.success: "Positive diplomatic exchange" + ep3_emperor_yearly.2160.b.failure: "Negative diplomatic exchange" + ep3_emperor_yearly.2160.b.tt: "Your [governor_efficiency|E] increases by #P 5%#!" + ep3_emperor_yearly.2160.b.tt2: "Your [governor_efficiency|E] decreases by #N 5%#!" + # Secret Tunnels + ep3_emperor_yearly.2170.t: "Secret Tunnels" + ep3_emperor_yearly.2170.desc: "[our_county.GetNameNoTier] is a difficult area, and our control over it is often tenuous at best. Its people are hardened survivors, whose knowledge and mastery of the lay of their hard and wild land is peerless.\n\nIn this, they are helped by their own creation: an extensive net of tunnels, hidden safehouses, and underground settlements in which they can easily disappear whenever the weather turns hostile, an enemy attacks, or our tax collectors approach, demanding what's due to Caesar." + ep3_emperor_yearly.2170.a: "This might just come in handy..." + ep3_emperor_yearly.2170.b: "This illegal practice must come to an end." + # A Warm Meal? + ep3_emperor_yearly.2180.t: "A Warm Meal?" + ep3_emperor_yearly.2180.desc: "Dusk surprises us as we make our way through the [location.Custom('GetTerrainTypePlural')] around [location.GetName], still a fair distance from the closest settlement.\n\nThe only sign of human presence we see for miles is the intimidating outer wall of what seems to be some sort of private estate." + ep3_emperor_yearly.2180.desc_capital: "Dusk surprises us still a fair distance from the safe walls of [location.GetName].\n\nThe outbuildings of a luxurious estate come into sight. How relaxing it would be to spend the night here, away from the dusty road and before immersing ourselves into the clamor of a great capital!" + ep3_emperor_yearly.2180.desc_fellow: "\n\nIf my memory doesn't betray me, these lands should belong to [event_host.GetTitledFirstName]. [event_host.GetSheHe|U] is bound to show us some kindness!" + ep3_emperor_yearly.2180.desc_foreigner: "\n\nUnfortunately, I'm not familiar with the lord or lady of this land. Hopefully they won't deny some poor pilgrims a warm meal and a humble bed!" + ep3_emperor_yearly.2180.a: "We should ask for hospitality." + ep3_emperor_yearly.2180.a.tt: "We shall see what kind of reaction we shall receive." + ep3_emperor_yearly.2180.b: "No time to waste here." + ep3_emperor_yearly.2181.desc: "The sun has just set upon my possessions in [location.GetName], when a scruffy group of travelers shows up at my door." + ep3_emperor_yearly.2181.desc_fellow: "\n\n"[ROOT.Char.GetFirstNameNoTooltip], my friend, in the name of our beloved [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip|U], whom we both serve faithfully, open your doors to some humble pilgrims crossing your lands!"" + ep3_emperor_yearly.2181.desc_foreigner: "\n\n"Lord or Lady of this magnificent house, my name is [pilgrim.GetTitledFirstNameNoTooltip], but today I am but a humble pilgrim crossing your land! Would you kindly offer us a warm meal and a bed for the night?"" + ep3_emperor_yearly.2181.a: "Of course, [ROOT.Char.GetFaith.HighGodName] bless you!" + ep3_emperor_yearly.2181.a_flavor: "Sit at my table! And after dinner, I'll show you a shortcut too, so you can tell everyone along the way how nice I am!" + ep3_emperor_yearly.2181.b: "You are welcome at my home, and let me help you too." + ep3_emperor_yearly.2181.b_flavor: "My servants will guide you, and my guards will escort you from tomorrow on." + ep3_emperor_yearly.2181.c: "Hospitality doesn't come for free." + ep3_emperor_yearly.2181.a.tt: "Friendly Hospitality" + ep3_emperor_yearly.2181.b.tt: "Excellent Hospitality" + ep3_emperor_yearly.2181.c.tt: "Hospitality Denied" + # The Granaries of the Powerful + ep3_emperor_yearly.2190.t: "The Granaries of the Powerful" + ep3_emperor_yearly.2190.desc: "The granaries of the [Glossary( 'dynatoi', 'DYNATOI_GLOSS')] are always full, says the wistful farmer.\n\nIn some cases, this is truer than ever; on this day, I have officially summoned [landowner.GetTitledFirstName], landowner in [capital.GetName], concerning the management of [landowner.GetHerHis] estate. According to my sources, [landowner.GetFirstNameNoTooltip] has been buying massive amounts of grain cheaply and hoarding it in [landowner.GetHerHis] granaries, in order to resell it at a higher price in times of shortages.\n\nThis practice is forbidden by the Empire, as it cripples the income of smallholders." + ep3_emperor_yearly.2190.a: "You shall receive an exemplary punishment!" + ep3_emperor_yearly.2190.b: "I #EMP could#! look the other way..." + ep3_emperor_yearly.2190.c: "You really shouldn't do that." + DYNATOI_GLOSS: "The Powerful, in particular the provincial nobility that monopolizes the land and the public offices." + # The Emperor's Gold + ep3_emperor_yearly.2200.t: "The Emperor's Gold" + ep3_emperor_yearly.2200.desc: "If there ever was someone utterly unworthy to sit on the Imperial throne, it must be [liege.GetFirstName].\n\nThe [governorship.GetName] toils and suffers, and and all our taxes go to the sluggard in [capital.GetNameNoTier]. Unless...\n\nOur taxes don't #EMP have#! to go there; I could make so much better use of them..." + ep3_emperor_yearly.2200.a: "[liege.GetSheHe|U] doesn't deserve our gold." + ep3_emperor_yearly.2200.b: "My loyalty is to the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], not the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip]." + ep3_emperor_yearly.2200.a.tt: "Loyalty Unworthy" + ep3_emperor_yearly.2200.b.tt: "Loyal to the Empire" + # A Prophecy of Power + ep3_emperor_yearly.2210.t: "A Prophecy of Power" + ep3_emperor_yearly.2210.desc: "Last night I had a dream: an ethereal hand descended from the Sky and placed a crown on my head, while an imperious voice told me: "Go! I grant you the [potential_title.GetName]!"\n\nIt's probably just a product of my ambitions... And yet, what if I could convince [liege.GetTitledFirstName] that it was a true sign from Above, a prophecy of some sort?" + ep3_emperor_yearly.2210.desc_believe: "That fool would believe #EMP anything#!, wouldn't [liege.GetSheHe]?" + ep3_emperor_yearly.2210.desc_jacob: "\n\nAfter all, didn't God appear to Jacob in a dream to grant him the Promised Land?" + ep3_emperor_yearly.2210.a: "It's worth a try!" + ep3_emperor_yearly.2210.a.tt: "It's up to your Liege to decide." + ep3_emperor_yearly.2210.a.success: "You convince your Liege" + ep3_emperor_yearly.2210.a.success.tt: "Prophecy Believed" + ep3_emperor_yearly.2210.a.failure: "Your "prophecy" is not believed" + ep3_emperor_yearly.2210.a.failure.tt: "Prophecy Not Believed" + ep3_emperor_yearly.2210.b: "I don't need this nonsense." + ep3_emperor_yearly.2211.desc: "I am quite surprised when [vassal.GetTitledFirstName] appears in front of me, forcing a private audience on me.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip|U], a dream from [vassal.GetFaith.HighGodName] occurred to me — not #EMP just#! a dream though — but a true #EMP prophecy#!!"\n\n"I was chosen to be the next [potential_title.GetHolder.GetTitleAsNameNoTooltip] of the [potential_title.GetName]! The wisest of [vassal.GetFaith.PriestNeuterPlural] have confirmed it."" + ep3_emperor_yearly.2211.a: "#EMP A true sign from above!#!" + ep3_emperor_yearly.2211.b: "I guess I can't disregard this sign." + ep3_emperor_yearly.2211.c: "Your value should be proved with deeds, not dreams!" + ep3_emperor_yearly.2211.d: "[vassal.GetFirstNameNoTooltip] wants to entertain us with some nonsense!" + # Crowded Lands + ep3_emperor_yearly.2220.t: "Crowded Lands" + ep3_emperor_yearly.2220.desc: ""My [ROOT.Char.GetTitleAsNameNoTooltip|U], a complaint letter has just arrived from the monastic community in [monastery.GetName]." [chaplain.Custom2('MyCharacterIntroduction', ROOT.Char)|U] approaches me.\n\n"Apparently, shepherds from neighboring [shepherd_province.GetName] have been trespassing into the monastery's lands, bringing not only their herds, but their families too!"\n\n"The monks are appalled by the dirtiness, noise, and #EMP lewdness#! of their new neighbors, and request your intervention."" + ep3_emperor_yearly.2220.a: "The shepherds have the right to roam." + ep3_emperor_yearly.2220.b: "The monks need their isolation!" + ep3_emperor_yearly.2220.c: "It's their problem." + # The Value of Coin + ep3_emperor_yearly.2230.t: "The Value of Coin" + ep3_emperor_yearly.2230.desc: "As with every city of any relevance, [city.GetNameNoTier] has attracted a colorful crowd of merchants from all over the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and beyond its frontiers.\n\nWherever there is an opportunity for gain, merchants come, bringing their foreign wares and coins, but also their strange customs, beliefs, and languages. On the other hand, local crowds are fickle; they love those who bring them exotic [ROOT.Char.Custom('GetExpensiveDessert')], but still despise them deep down.\n\nIt's unclear what the triggering event today was — probably a minor misunderstanding — but the citizens have taken up improvised arms and are rioting in the merchant quarters." + ep3_emperor_yearly.2230.a: "I'll send out the troops." + ep3_emperor_yearly.2230.b: "Chaos only breeds opportunity!" + ep3_emperor_yearly.2230.c: "The citizens will listen to me." + ep3_emperor_yearly.2230.c_success: "You calm the crowd" + ep3_emperor_yearly.2230.c_success.tt: "City Pacified" + ep3_emperor_yearly.2230.c_failure: "The people don't listen to you" + ep3_emperor_yearly.2230.c_failure.tt: "Continuing Riots" + # As The Philosopher Said... + ep3_emperor_yearly.2240.t: "As The Philosopher Said..." + ep3_emperor_yearly.2240.desc_quote_a: ""[Glossary( 'Panta rhei', 'PANTA_RHEI_GLOSS')]" exclaims [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] sadly as a servant stumbles and the jar of water in their hands pours its content onto the ground. That's #EMP not#! what the sentence means!" + ep3_emperor_yearly.2240.desc_quote_b: ""[Glossary( 'Ho bíos brakhús, he dè tékhne makré', 'ARS_LONGA_GLOSS')]" sighs [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] as [the_scholar.GetSheHe] strikes off a line from some messy notes. When did [the_scholar.GetSheHe] even join me?!" + ep3_emperor_yearly.2240.desc_quote_c: ""[Glossary( 'Sophòn to saphés', 'SOPHON_GLOSS')]" grumbles [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] as [the_scholar.GetSheHe] fails — again — to follow some basic instructions." + ep3_emperor_yearly.2240.desc_quote_latin: ""[Glossary( 'Omnia vincit amor', 'AMOR_GLOSS')]" pontificates [the_scholar.Custom2('MyCharacterIntroduction', ROOT.Char )] with a solemn expression. What does that have to do with what we were talking about?!" + ep3_emperor_yearly.2240.desc_outro: "\n\n[the_scholar.GetSheHe|U] is #EMP always#! doing this, and I hate it! Always coming up with quotations from the Ancients and shoving them into other people's faces unprompted — and often in the wrong context or with the wrong words too...\n\nMany around us groan and roll their eyes. A solid Classical education is a must-have for a public figure, but it is wasted without the wisdom to properly use it." + ep3_emperor_yearly.2240.a: "#EMP Actually#!, the quotation goes..." + ep3_emperor_yearly.2240.a.flavor: "You try to put [the_scholar.GetFirstNameNoTooltip] back into [the_scholar.GetHerHis] place by showing how wrong [the_scholar.GetSheHe] is." + ep3_emperor_yearly.2240.a_success: "Your knowledge outshines [the_scholar.GetHersHis]" + ep3_emperor_yearly.2240.a_success.tt: "[the_scholar.GetFirstNameNoTooltip] Humiliated!" + ep3_emperor_yearly.2240.a_failure: "You look more foolish than [the_scholar.GetHerHim]" + ep3_emperor_yearly.2240.a_failure.tt: "Public Humiliation" + ep3_emperor_yearly.2240.b: "#EMP JUST SHUT UP!#!" + ep3_emperor_yearly.2240.c: "I don't have time for this." + PANTA_RHEI_GLOSS: ""Everything flows" is a famous sum of Heraclitus' philosophy on the universe." + ARS_LONGA_GLOSS: ""Life is short, the craft is long to learn" is an aphorism attributed to Hippocrates." + SOPHON_GLOSS: ""Wisdom lies in clarity," from Euripides." + AMOR_GLOSS: ""Love conquers all" is a famous and often misquoted line from Virgil." + # The Times Are Changing + ep3_emperor_yearly.2300.t: "The Times Are Changing" + ep3_emperor_yearly.2300.desc: "With a solemn ceremony in [capital.GetBaronyNameExplicitly], [liege_loc.GetTitledFirstName] has officially declared [liege_loc.GetFaith.GetName] the official faith of the [liege_loc.GetPrimaryTitle.GetName].\n\nImmediately, the fastest messengers have traveled to every corner of the Empire, spreading the news and demanding the conversion of all subjects." + ep3_emperor_yearly.2300.a: "Outrageous! Blasphemy!" + ep3_emperor_yearly.2300.b: "The [liege_loc.GetTitleAsNameNoTooltip] must be right." + ep3_emperor_yearly.2300.c: "Finally!" + # Unfaithful People + ep3_emperor_yearly.2310.t: "[liege_loc.Custom2('AppropriateGreeting', ROOT.Char)]" + ep3_emperor_yearly.2310.desc: "It has come to my attention that too many citizens in your assigned governorship don't follow the true faith, [liege_loc.GetFaith.GetName], yet. It is your duty to rectify the situation." + ep3_emperor_yearly.2310.desc_you_too: "And correct your own beliefs too!" + ep3_emperor_yearly.2310.a: "They will embrace the right faith soon enough." + ep3_emperor_yearly.2310.b: "No, thanks." + ep3_emperor_yearly.2310.c: "I'll start with myself." + ep3_emperor_yearly.2310.d: "I'll think about it." + # A Matter of Faith + ep3_emperor_yearly.2320.t: "A Matter of Faith" + ep3_emperor_yearly.2320.desc: ""I am honored by your visit," I begin stiffly as I receive [hof.GetTitledFirstName]. "But to what do I owe this honor?"\n\n"It has come to my attention that, despite your leadership, [ROOT.Char.GetPrimaryTitle.GetNameNoTooltip] still fumbles around in the dark, following the wrong official faith." The [hof.GetTitleAsNameNoTooltip] pauses meaningfully.\n\n"Therefore, I have decided to join you in this endeavor and offer all my help to steer the ship of state in the right direction."" + ep3_emperor_yearly.2320.a: "Thanks, Your Holiness." + ep3_emperor_yearly.2320.b: "But what if the official faith is right?" + hof_state_faith_discount: "Head of Faith Support" + ep3_emperor_yearly.2320.a.tt: "Get a #P 30%#! discount on the decision to Change State Faith for 10 years" + every_vassal_state_faith: "Every vassal who follows the State Faith" + # Heresy Brewing + ep3_emperor_yearly.2330.t: "Heresy Brewing" + ep3_emperor_yearly.2330.desc: "It is undeniable. The official faith of [ROOT.Char.GetPrimaryTitle.GetNameNoTooltip] is facing a crisis.\n\n" + ep3_emperor_yearly.2330.desc_hof: "[hof.GetTitledFirstName|U] has joined me today to discuss a most serious issue: the crisis of the official faith of the [ROOT.Char.GetPrimaryTitle.GetNameNoTooltip].\n\n"You can't deny it, [ROOT.Char.GetFirstNameNoTooltip]! You must see it too!" + ep3_emperor_yearly.2330.desc_end: "The signs are everywhere: people living in sin, the [ROOT.Char.GetFaith.ReligiousText] forgotten and disregarded, and heresies brewing in every dark corner!"" + ep3_emperor_yearly.2330.desc_end_hof: "The lay and religious powers must join together to save the good people of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip]."" + ep3_emperor_yearly.2330.a: "We need to do something!" + ep3_emperor_yearly.2330.a.tt: "I will invest in promoting the true faith among the people!" + ep3_emperor_yearly.2330.b: "It's probably fine..." + state_faith_fervor_campaign: "Support for State Faith" + # Heresy Among Us? + ep3_emperor_yearly.2340.t: "Heresy Among Us?" + ep3_emperor_yearly.2340.desc: ""It is a well-known fact that you don't follow the faith prescribed to us by the Empire and the Ancestors who made it great," [complainer.GetTitledFirstName] reprimands me with disdain.\n\n"Many wonder if you are even worthy of the title you bear. After all, how could you guide our citizens to the light if you yourself walk in darkness?"\n\n"I beg of you, embrace the true faith, [complainer.GetFaith.GetName]!"" + ep3_emperor_yearly.2340.a: "Perhaps I should fall in line..." + ep3_emperor_yearly.2340.b: "Your heretical babbling won't sway me." + every_fellow_vassal_state_faith: "Every fellow vassal who follows the State Faith" + # In the Bud - You are not a Powerful family version + ep3_emperor_yearly.2400.t: "$ep3_powerful_families.8020.t$" + ep3_emperor_yearly.2400.desc: "All across the realm, the power of a new family appears to be taking root. Like a weed, they have spread their influence to all corners of our society, and scarcely a day goes by without hearing the name "[new_family.GetHouse.GetBaseName]".\n\nPowerful families rise and fall all the time in great empires; there is no need for us to worry or take any initiative. And yet, a nagging voice in the back of my head whispers: "What if it were us?"" + ep3_emperor_yearly.2400.a: "Our day will come." + 8020_powerful_family_tt: "New Powerful Family" + 8020_powerful_family_desc: "[house|E] [new_family.GetHouse.GetBaseName|V] is now considered a [new_family.GetTopLiege.GetPrimaryTitle.GetAdjective] [powerful_family|E]" + # In the Bud - Your family version + ep3_emperor_yearly.2401.t: "$ep3_powerful_families.8020.t$" + ep3_emperor_yearly.2401.desc: "Many are the families of noble roots and dignity among the citizens of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName|l]. Very few, however, sit at the table of the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip], sharing in the responsibilities and honors of steering the ship of state.\n\nFew have real #EMP power#!, but today, House [ROOT.Char.GetHouse.GetBaseName] is among them!" + ep3_emperor_yearly.2401.a: "The time of the [ROOT.Char.GetHouse.GetBaseNameNoTooltip] has come!" + # New Nobility + ep3_emperor_yearly.2410.t: "New Nobility" + ep3_emperor_yearly.2410.desc: "There is a new name among the magnates of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName|l]: the [new_title.GetHolder.GetHouse.GetBaseName] family has gained the right to be considered part of the nobility — through corruption, intrigue, or actual worth, that I can't say.\n\nIt doesn't matter. I'm sure they won't amount to more than a grain of sand, ready to be swept away by the turbulent winds of history — and the inexorable advance of House [ROOT.Char.GetHouse.GetBaseName]!" + ep3_emperor_yearly.2410.a: "Tsk. #EMP Provincials.#!" + 2410_noble_family_tt: "New Noble Family" + 2410_noble_family_tt_desc: "[new_title.GetHolder.GetShortUIName|U] has established the [new_title.GetHolder.GetTopLiege.GetPrimaryTitle.GetAdjective] [noble_family|E] of [new_title.GetHolder.GetHouse.GetBaseName|V]." + # The Shadow Behind The Throne + ep3_emperor_yearly.2420.t: "The Shadow Behind The Throne" + ep3_emperor_yearly.2420.desc: "Greedy and powerful, the hands of House [noble_family_head.GetHouse.GetBaseName] extend like tentacles over every corner of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName].\n\nIt is now plain to see that not even the one who sits on the imperial throne stands taller than them; they are the true masters of our land, who dominate the political and economic life of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]." + 2420_noble_family_tt: "New Dominant Family" + 2420_noble_family_tt_desc: "The [noble_family_head.GetHouse.GetBaseName] family is now considered the [dominant_family|E] in [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetName|l]." + ep3_emperor_yearly.2420.a: "Troubling news." diff --git a/localization/english/dlc/ep3/ep3_emperor_yearly_3_l_english.yml b/localization/english/dlc/ep3/ep3_emperor_yearly_3_l_english.yml new file mode 100644 index 00000000..a04feb30 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_emperor_yearly_3_l_english.yml @@ -0,0 +1,67 @@ +l_english: + + + ep3_emperor_yearly.3000.t: "The Palace-Pillaging Right" + ep3_emperor_yearly.3000.desc: "Hulking, hairy Varangians stagger about my new imperial halls, their arms laden with gold and jewels.\n\nWith [dead_emperor.GetTitledFirstNamePossessive] death, those who would have defended him to the last have taken to the treasure-chambers. It is their traditional right, and none dare stop these elite foreigners from claiming glittering bonuses.\n\nThis is the price paid to keep my [GetMaA('varangian_guards').GetName], my oathsworn hounds, content on their leashes.\n\n" + +ep3_emperor_yearly.3000.desc_leader: "And so, under [varangian_leader.GetFullName], they reach into the purse of [ROOT.Char.GetFaith.HighGodNamePossessive] chosen monarch." +ep3_emperor_yearly.3000.desc_no_leader: "And so the Northmen reach into the purse of [ROOT.Char.GetFaith.HighGodNamePossessive] chosen monarch." + + ep3_emperor_yearly.3000.a: ""Stop them, Akolouthos! Recover my gold!"" + ep3_emperor_yearly.3000.a.flavor: ""[varangian_leader.GetFirstNameNoTooltip]! You were named leader of the Guard so you might control the Guard. #EMP Do so!#!"" + ep3_emperor_yearly.3000.b: "A custom or no, I will chastise these brutes!" + ep3_emperor_yearly.3000.b.flavor: "Let them have their pay — but the Imperial palace must have its dignity. Examples should be made!" + ep3_emperor_yearly.3000.c: "Loyalty has its price." + ep3_emperor_yearly.3000.c.flavor: "The Varangians forego regular rich salaries and travel far seeking this great windfall." + + akolouthos_aptitude_option_unlock: "This option is available due to your [GetCourtPositionType('akolouthos_court_position').GetName()]' high [aptitude|E]" + + disrespected_varangians_modifier: "Disrespected the Varangians" + disrespected_varangians_modifier_desc: "Challenging the Varangian Guard's right to a bonus has seriously damaged their loyalty, and that of similar hired troops." +major_gold_to_varangians_tooltip: "You pay [gold_i]#negative_value 75#! due to #high 3#! Varangian [court_position|E] holders" +medium_gold_to_varangians_tooltip: "You pay [gold_i]#negative_value 50#! due to #high 2#! Varangian [court_position|E] holders" +minor_gold_to_varangians_tooltip: "You pay [gold_i]#negative_value 25#! to a Varangian [court_position|E] holder" + +loyal_varangians_modifier: "Valiant Varangians" +loyal_varangians_modifier_desc: "Bolstered by unshakable Varangians, this character's heavy infantry formations stand firm and strike hard." + +attentive_varangians_modifier: "Dutiful Varangians" +attentive_varangians_modifier_desc: "Rewarded well for their service, the Varangian Guard eschew brawling and carousing in favor of diligent protection." +eager_varangian_army: "Varangian Throng" + +ep3_emperor_yearly.3011.t: "Our Secret Fire" +ep3_emperor_yearly.3011.intro: "The [invader.GetTitleAsName] of [invader.GetPrimaryTitle.GetNameNoTier] should have known better than to" +ep3_emperor_yearly.3011.liege_attacking: "sail" +ep3_emperor_yearly.3011.commander_attacking: "send [invading_commander.GetTitledFirstNamePossessive] flotilla" +ep3_emperor_yearly.3011.desc: "into the serene [army.GetLocation.GetNameNoTooltip], better than to challenge [ROOT.Char.GetFaith.HighGodNamePossessive] city.\n\nThe [Glossary( 'dromons', 'DROMONS_GLOSS' )] of my fleet, dragon-mouthed bronze siphons aboard, push away from their docks. If the waters are still, if the captains well-coordinate their attack... my enemies will burn.\n\nShould [ROOT.Char.GetFaith.HighGodName] demand a price for our sins, many [ROOT.Char.GetCapitalLocation.GetCounty.GetCulture.GetName] defenders will be immolated as well — liquid fire is chaos incarnate!" +ep3_emperor_yearly.3011.kyrie_eleison: "[Glossary( 'Kýrie, eléison', 'KYRIE_ELEISON_GLOSS' )]!" + +KYRIE_ELEISON_GLOSS: "#bold Kýrie, eléison#! — "Lord, have mercy on me!" — is a Christian prayer invoked by Byzantine forces as a battle cry." +ep3_emperor_yearly.3011.a: "Set the very #EMP water itself#! ablaze!" +ep3_emperor_yearly.3011.a.success: "The assault incinerates the enemy" +ep3_emperor_yearly.3011.a.fail: "A fair amount of damage is wrought" +ep3_emperor_yearly.3011.a.critical_fail: "Your ships ruin themselves" +ep3_emperor_yearly.3011.b: "I cannot risk the fleet." +unable_to_use_fire_ships_tooltip: "@alert_icon! #alert_trial Your Greek Fire ships will be unavailable for #high 30 days#!" + +ravaged_by_greek_fire_modifier: "Ravaged by Greek Fire" +ravaged_by_greek_fire_modifier_desc: "The surviving troops of this army are terribly burned and utterly demoralized." + +defenders_immolated_modifier: "Defenders Immolated" +defenders_immolated_modifier_desc: "The harbor here is without a fleet and the walls manned by bandaged, horribly-burned survivors." + +assaulted_by_greek_fire_modifier: "Assailed by Greek Fire" +assaulted_by_greek_fire_modifier_desc: "This character's force has been demoralized, scattered, and many of them burned alive in a naval Greek fire attack." + +ep3_emperor_yearly.3012.t: "Dragons on the Bosporus" +ep3_emperor_yearly.3012.intro: "My [Glossary( 'dromons', 'DROMONS_GLOSS' )] press hard, rowing in close so their terror-weapons may lap at the [invader.GetPrimaryTitle.GetAdjective] fleet.\n\nThunderous booms ring over the [army.GetLocation.GetNameNoTooltip]! Great tails of fire illuminate a battlefield choked in smoke, deafened by hellish screams.\n\n" +ep3_emperor_yearly.3012.attack_success: "Like towering funeral pyres, [invader.GetTitledFirstNamePossessive] ships go up in flame. Howling, charred bodies leap from them, crying out for [invader.GetFaith.HighGodNamePossessive] deliverance — but even in the water, my foes find only righteous fire!\n\nAs the sea glows, my dromons return victorious." +ep3_emperor_yearly.3012.attack_fail: "Some [invader.GetPrimaryTitle.GetAdjectiveNoTooltip] vessels are ignited, their desperate crews crying out in agony, but other vessels scatter and elude the assault. Soon, my dromons return to their berths, reeking of pitch and naptha.\n\nThe enemy force, though charred and weakened, has some strength still." +ep3_emperor_yearly.3012.attack_crit_fail: "But alas — #EMP my fleet burns!#! For, as unruly waves toss the flames of my siphons over their #EMP own#! dromons' decks, the [invader.GetPrimaryTitle.GetAdjectiveNoTooltip] vessels remain just beyond our range.\n\nOnly a few friendly ships survive to limp back into Constantinople's grand harbor." +ep3_emperor_yearly.3012.a_success: "Once, invaders — now, #EMP ash!#!" +ep3_emperor_yearly.3012.a_fail: "Even [ROOT.Char.GetFaith.PositiveAfterLife]'s fire has limitations." +ep3_emperor_yearly.3012.a_crit_fail: "A catastrophe!" + +two_knights_killed_tooltip: "@death_icon!#high 2#! [knights|E] are killed" +three_knights_killed_tooltip: "#high 3#! [knights|E] are wounded" +two_knights_wounded_tooltip: "#high 2#! [knights|E] are wounded" diff --git a/localization/english/dlc/ep3/ep3_emperor_yearly_8_l_english.yml b/localization/english/dlc/ep3/ep3_emperor_yearly_8_l_english.yml new file mode 100644 index 00000000..716c6b7b --- /dev/null +++ b/localization/english/dlc/ep3/ep3_emperor_yearly_8_l_english.yml @@ -0,0 +1,90 @@ +l_english: + ep3_emperor_yearly.8000.t: "Sharing the Load" + ep3_emperor_yearly.8000.intro_byz: "[ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], the imperishable light of the empire, strains in these trying times." + ep3_emperor_yearly.8000.intro: "[ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], our great capital, groans under the weight of [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] many demands on its people." + ep3_emperor_yearly.8000.desc: "\n\nRecent conflicts have taken their toll: the recruiters increasingly struggle to meet their quotas, and labor shortages of all stripes arise across the city.\n\nMy [ROOT.Char.Custom2('RelationToMeShort', suggestor)], [suggestor.GetTitledFirstName], has compiled a list of prosperous provinces, whose fortune may give succor in the capital's time of need." + ep3_emperor_yearly.8000.a: "Yes, bring men from [county_1.GetCountyData.GetCapital.GetBaronyNameExplicitlyNoTooltip]." + ep3_emperor_yearly.8000.b: "The capital comes before [county_2.GetCountyData.GetCapital.GetBaronyNameExplicitlyNoTooltip]." + ep3_emperor_yearly.8000.c: "[county_3.GetCountyData.GetCapital.GetBaronyNameExplicitlyNoTooltip] must make sacrifices." + ep3_emperor_yearly.8000.d: "It is simply a lean time." + + ep3_emperor_yearly.8010.opening_byz: "Salutations [ROOT.Char.GetTitleAsNameNoTooltip]," + ep3_emperor_yearly.8010.opening: "[governor.Custom2('AppropriateGreeting', ROOT.Char )]," + ep3_emperor_yearly.8010.desc: "A [liar.GetWomanMan] named [liar.GetFirstName] approached me seeking employment, claiming to bear a letter of recommendation from "the [ROOT.Char.GetTitleAsNameNoTooltip] [ROOT.Char.GetHerselfHimself]."\n\nThe seal was deemed a forgery, and I now hold the brazen imposter in my dungeon." + ep3_emperor_yearly.8010.a: "Your diligence shall be rewarded, [governor.GetFirstNameNoTooltip]." + ep3_emperor_yearly.8010.b: "That #EMP was#! my seal! Release [liar.GetHerHim] at once!" + ep3_emperor_yearly.8010.c: "Very good, have the wretch sent to me." + ep3_emperor_yearly.8010.c.tt: "Prisoner transferred" + ep3_emperor_yearly.8010.d: "Forging imperial seals must be punished decisively." + + ep3_emperor_yearly.8020.t: "Porphyric Patronage" + ep3_emperor_yearly.8020.intro.really_bankrupt: "The empty treasury rooms bear not even the merest speck of gold, and [ROOT.Char.GetPrimaryTitle.GetDefinitiveName|l] groans under the strain of such illiquidity." + ep3_emperor_yearly.8020.intro.bankrupt: "The imperial coffers are empty, and the account-keeper's promissory notes are all that keep [ROOT.Char.GetPrimaryTitle.GetDefinitiveNamePossessive|l] army and bureaucracy moving from day to day." + ep3_emperor_yearly.8020.intro: "The ebb of coin is at low tide, and it is harder and harder to find the funds necessary for my plans, let alone the smooth running of [ROOT.Char.GetPrimaryTitle.GetDefinitiveName|l]." + ep3_emperor_yearly.8020.desc: "\n\nAfter many not-so-subtle hints at the benefits of well-placed patronage and uncomfortable necessities, my [ROOT.Char.Custom2('RelationToMeShort', suggestor)], [suggestor.GetTitledFirstName], at last speaks plainly.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip]... while wearing the [Glossary( 'porphúra', 'PORPHURA_GLOSS' )] is an imperial prerogative, it is not unknown for such rights to be leased to... #EMP committed#! subjects."" + ep3_emperor_yearly.8020.a.friend: "My friend, [purpler_1.GetFirstNameNoTooltip], is an exception." + ep3_emperor_yearly.8020.a.claimant: "Claims like [purpler_1.GetFirstNamePossessiveNoTooltip] should be recognized." + ep3_emperor_yearly.8020.a.vassal: "I think [purpler_1.GetFirstNameNoTooltip] would wear it well." + ep3_emperor_yearly.8020.b.friend: "[purpler_2.GetFirstNameNoTooltip] is my worthy friend." + ep3_emperor_yearly.8020.b.claimant: "[purpler_2.GetFirstNameNoTooltip] has a worthy claim." + ep3_emperor_yearly.8020.b.vassal: "[purpler_2.GetFirstNameNoTooltip] seems worthy." + ep3_emperor_yearly.8020.c.friend: "Friendship comes first: [purpler_3.GetFirstNameNoTooltip]." + ep3_emperor_yearly.8020.c.claimant: "Claimants have special rights: [purpler_3.GetFirstNameNoTooltip]." + ep3_emperor_yearly.8020.c.vassal: "It may as well be [purpler_3.GetFirstNameNoTooltip]..." + ep3_emperor_yearly.8020.d: "The purple cannot be #EMP bought#!!" + PORPHURA_GLOSS: "From the times of the late Roman Empire, it was forbidden for any but the emperor to wear clothes dyed with priceless Tyrian purple, made from the secretions of the Mediterranean murex sea-snail" + + ep3_emperor_yearly.8030.t: "Scourge of the Bosporos" + ep3_emperor_yearly.8030.desc: "A fearsome whale ravages shipping along the straits, my [ROOT.Char.Custom2('RelationToMeShort', complainer)], [complainer.GetTitledFirstName] laments: "Fishermen, merchants — even naval captains! All dread leaving their havens."\n\nDusty accounts of [justinian.GetFirstNamePossessiveRegnal] struggles with 'Porphyrios', scourge for decades before stranding on a beach and being hacked to pieces, are brought forth — some even suggest the new threat to be an avenging descendant...\n\nDubious stratagems are offered to deal with this terror of the deep, as accounts of its exploits pile up." + every_bosporos_sea_province_tt: "$sea_bosporus$, $sea_marmara$, and $sea_dardanelles$" + every_bosporos_coast_county_tt: "[THIS.Char.GetCapitalLocation.GetName], and other strait coastal [counties|E]" + ep3_emperor_yearly.8030.a: "It must be stopped, by any means!" + ep3_emperor_yearly.8030.a.success: "The beast is stopped" + ep3_emperor_yearly.8030.a.failure: "The beast is unstoppable" + ep3_emperor_yearly.8030.a.flavor: "Arm the galleys, bring me its flesh!" + ep3_emperor_yearly.8030.c: "Mandate armaments, convoys, and the safe routes." + ep3_emperor_yearly.8030.d: "The sailors must look to [ROOT.Char.GetFaith.WaterGodName]." + ep3_emperor_yearly.8030.d.flavor: "We can only pray for deliverance..." + + ep3_emperor_yearly.8040.t: "[ROOT.Char.GetFaith.HighGodNameAlternatePossessive] Wrath" + ep3_emperor_yearly.8040.intro: "My rule has been beset by setbacks and misfortune" + ep3_emperor_yearly.8040.truce_target: "— most galling of all our great defeat by [truce_target.GetTitledFirstNamePossessive] hand —" + ep3_emperor_yearly.8040.truce_holder: "— even the great victory over [truce_holder.GetTitledFirstName] had its costs —" + ep3_emperor_yearly.8040.plague: "— the accursed [epidemic.GetName] ravages even [constantinople.GetNameNoTooltip], overwhelming the hospitals —" + ep3_emperor_yearly.8040.past_plague: "— disease has stalked the empire, sparing not even [constantinople.GetNameNoTooltip] its misery —" + ep3_emperor_yearly.8040.debt: "— the treasury is stripped bare, the organs of state reliant on credit and good-will alone —" + ep3_emperor_yearly.8040.desc: "and the people grow restless...\n\nI cannot help but wonder: are the Iconoclasts right? Are the empire's troubles merely [ROOT.Char.GetFaith.HighGodNamePossessive] punishment for ignoring [ROOT.Char.GetFaith.HighGodHerHis] commandments?\n\n" + ep3_emperor_yearly.8040.family: "My own [ROOT.Char.Custom2('RelationToMeShort', family)], [family.GetFirstName], was indeed convinced of such notions. Perhaps I have been blind..." + ep3_emperor_yearly.8040.predecessor: "I look to the rule of [predecessor.GetTitledFirstNameRegnal], and question the foundations of my own beliefs..." + ep3_emperor_yearly.8040.leo: "The doctrine of [leo.GetTitledFirstNameRegnal] and the Isaurians brought great strife to the empire, and to Christendom — but only for a time..." + ep3_emperor_yearly.8040.a: "It is time to truly put an end to all idolatry!" + ep3_emperor_yearly.8040.b: "I will not relent to heresy." + + ep3_emperor_yearly.8050.t: "Unbidden Visitors" + ep3_emperor_yearly.8050.desc: "Vessels from all the world's corners weigh at [ROOT.Char.GetPrimaryTitle.GetDefinitiveNamePossessiveNoTooltip|l] ports, and [marshal.GetTitledFirstName] reports a small fleet of vessels has recently anchored off the shores of [raid_target.GetProvince.GetBaronyNameExplicitlyNoTooltip].\n\nTheir captain, a barbarian by the name of [raider.GetFirstName], demands a payment, threatening piracy if [raider.GetHerHis] request goes unheeded.\n\nThe seaborne raiders of the distant north are well-feared, and it seems this group hopes to profit by this reputation alone." + ep3_emperor_yearly.8050.a: "Pay them their paltry price." + ep3_emperor_yearly.8050.b: "I could use such a brazen outsider." + ep3_emperor_yearly.8050.b.byz: "I could use such a brazen varangian." + ep3_emperor_yearly.8050.c: "Send the galleys after these curs!" + ep3_emperor_yearly.8050.c.success: "The longships are scattered" + ep3_emperor_yearly.8050.c.failure: "The raiders are elusive" + + ep3_emperor_yearly.8060.t: "Fomenting Frontier" + ep3_emperor_yearly.8060.intro: "Fell news has arrived from [defector.GetPrimaryTitle.GetNameNoTier]: whisperings that my [ROOT.Char.Custom2('RelationToMeShort', defector)], [defector.GetTitledFirstName], colludes with [sponsor.GetName], and perhaps even plans to defect!\n\nThere can be no excuse taken, or quarter given, for such devious treason against one's [ROOT.Char.GetTitleAsNameNoTooltip] —" + ep3_emperor_yearly.8060.spouse: "imperial duty must come before devotion to one's [defector.Custom2('RelationToMeShort', sponsor)]!" + ep3_emperor_yearly.8060.family: "loyalty to the empire comes before duty to one's [defector.Custom2('RelationToMeShort', sponsor)]!" + ep3_emperor_yearly.8060.house: "their [defector.GetDynastyHouseName] kinship" + ep3_emperor_yearly.8060.dynasty: "the old familial ties of the [defector.GetDynastyHouseName] and [sponsor.GetDynastyHouseName] be damned." + ep3_emperor_yearly.8060.faith_and_culture: "whatever our differences in tradition and worship!" + ep3_emperor_yearly.8060.culture: "the empire comes before mere local traditions and tongues!" + ep3_emperor_yearly.8060.faith: "the empire comes before religion, however misguided one's beliefs!" + ep3_emperor_yearly.8060.fallback: "the empire comes before any petty personal relationships!" + ep3_emperor_yearly.8060.a: ""Arrest the beast, I command it!"" + ep3_emperor_yearly.8060.b: "Remind [defector.GetFirstNameNoTooltip] of loyalty's virtues." + ep3_emperor_yearly.8060.c: "Let the dog do as [defector.GetSheHe] might." + + ep3_emperor_yearly.8060.every_title: "You gain [claims|E] on all [defector.GetTitledFirstNamePossessive] [titles|E]" + ep3_emperor_yearly.8060.defect: "[defector.GetTitledFirstName] defects" + ep3_emperor_yearly.8060.no_defect: "[defector.GetTitledFirstName] remains loyal" + ep3_emperor_yearly.8060.success: "You strike before [defector.GetSheHe] is ready" + ep3_emperor_yearly.8060.failure: "[defector.GetTitledFirstNameNoTooltip] escapes" diff --git a/localization/english/dlc/ep3/ep3_frankokratia_events_l_english.yml b/localization/english/dlc/ep3/ep3_frankokratia_events_l_english.yml new file mode 100644 index 00000000..2e04ce48 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_frankokratia_events_l_english.yml @@ -0,0 +1,345 @@ +l_english: + +ep3_frankokratia_events.0001.t: "The Unjust Dispossession" + +ep3_frankokratia_events.0001.crusader_intro: "We armed pilgrims to the land overseas have contracted [financier.GetPrimaryTitle.GetNameNoTier] to build our vessels... a most expensive undertaking, and one devoted to an uncertain enterprise." +ep3_frankokratia_events.0001.non_crusader_intro: "Word has come of the Crusade. Those pledged have contracted [financier.GetPrimaryTitle.GetNameNoTier] to build their vessels... a most expensive undertaking, and one devoted to an uncertain enterprise." +ep3_frankokratia_events.0001.desc: "\n\n"A terrible waste!" mourns [byz_claimant.GetFirstName], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('byz_claimant'))]. "The bravest Latin knights, impoverished — made to suffer before the heathen! How the [Glossary( 'Romaioi', 'ROMAIOS_GLOSS' )] could aid them..."\n\nAs a [byz_emperor.GetPrimaryTitle.GetAdjective] claimant, [byz_claimant.GetFirstNameNoTooltip] speaks pointedly of the #EMP Romaioi#!. Perhaps... were our crusaders to march in [byz_claimant.GetHerHis] name, their cause could be bolstered by Greek soldiers and lavish imperial gifts? Could such an unorthodox Crusade better serve the mission of Christ... and His Christian warriors?" +ep3_frankokratia_events.0001.a: "A clever undertaking! One the Pope will surely bless." +ep3_frankokratia_events.0001.a.flavor: "These fellow Christians defy the authority of the Holy Father! Would it be so wrong to use our pilgrims against them...?" +ep3_frankokratia_events.0001.b: "I will have Crusaders swear personally to this cause." +ep3_frankokratia_events.0001.b.flavor: "The leaders of God's armies can make up their minds for themselves. For they, not the Pope, will be the first stepping ashore in Byzantium." +ep3_frankokratia_events.0001.c: "A disastrously foolish notion." +ep3_frankokratia_events.0001.c.flavor: "And a more impious treachery can hardly be imagined!" +abandon_crusade_tooltip: "@alert_icon! #alert_trial When the [great_holy_war|E] launches, you and other willing Attackers will be removed from it#!" +byz_claimant_crusade_tooltip: "@warning_icon! #X You will lead a #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName], on behalf of [byz_claimant.GetShortUIName]#!" +may_form_latin_empire_tooltip: "You may be able to create #high [GetTitleByKey('e_latin_empire').GetName|U]#!" +crusaders_may_be_paid_tooltip: "You may be rewarded with @gold_icon![gold|E], @piety_icon![piety|E] and [special_troops|E]" +more_crusaders_will_join_tooltip: "#P More [great_holy_war|E] Attackers will join your [war|E] instead#!" +fewer_crusaders_will_join_tooltip: "@warning_icon! #X Fewer [great_holy_war|E] Attackers will join your [war|E] instead#!" + +ep3_frankokratia_events.0001.a.crit_success: "[ghw_sponsor.GetTitledFirstNameNoTooltip] blesses your clever plan" +ep3_frankokratia_events.0001.a.success: "[ghw_sponsor.GetTitledFirstNameNoTooltip] accepts, to mend the Schism" +ep3_frankokratia_events.0001.a.failure: "[ghw_sponsor.GetTitledFirstNameNoTooltip] condemns your dangerous scheme" +set_byz_state_faith_to_catholic_tooltip: "[byz_claimant.GetShortUIName] will change the [byz_emperor.GetPrimaryTitle.GetAdjective] State [faith|E] to [byz_claimant_champion.GetFaith.GetName]" + + eager_for_empire_modifier: "Eager for Empire" + eager_for_empire_modifier_desc: "This aspirant is emboldened by dreams of Byzantine imperial majesty; strengthened through sheer conviction, and guarded closely by their benefactors." + + prepared_for_daring_deeds_modifier: "Prepared for Faraway Campaigns" + prepared_for_daring_deeds_modifier_desc: "This character is leading a grand and risky enterprise: one that promises rich reward, but will succeed only with careful planning." + +ep3_frankokratia_events.0002.opening: "Most audacious [ROOT.Char.Custom('GetDaughterSon')] of Christ," +ep3_frankokratia_events.0002.desc_condemns: "Would you truly — from the care of St. Peter's scion — snatch the sword of Gabriel? Would you, devoid of filial love and Christian piety, plunge that most holy blade into the breasts of your Greek brothers?\n\nThis is an abomination you consider. No Christian should be harmed by pilgrim hands." +ep3_frankokratia_events.0002.desc_endorses: "With sinful pride, the prelates of the Greeks scorn our Lord's chosen representative on Earth. Therefore, in His divine name, I charge you to mass His soldiers behind you, to earn victory, and to name a new and righteous sovereign in the east.\n\nIf God is willing, by your efforts the faithful may one-day lay claim to all the lands overseas." +ep3_frankokratia_events.0002.desc_wasnt_asked: "God punishes those who, like Lucifer, presume unto the kingdoms and empires of His light — yet He rewards the constant. What has begun among His Crusaders, I will not undo.\n\nBut you will depend on holy absolution for the shedding of Christian blood. Proceed wisely and nobly in service to Christ, and you may receive it; pray as you stand before the Greeks." +ep3_frankokratia_events.0002.a: "Well... to Byzantium, I go!" +ep3_frankokratia_events.0002.b: "I repent, Holy Father! #EMP I repent my folly!#!" +continue_frankokratia_crusade_tooltip: "You continue redirecting Crusaders towards [byz_emperor.GetPrimaryTitle.GetNameNoTier]" +end_frankokratia_crusade_war_tooltip: "@alert_icon! #alert_trial You will not attack [byz_emperor.GetPrimaryTitle.GetNameNoTier] or redirect any Crusaders#!" + +ep3_frankokratia_events.0003.opening: "Foe of the [byz_emperor.GetTitleAsNameNoTooltip]," +ep3_frankokratia_events.0003.desc: "Those who bear the cross have many new-built [financier.GetPrimaryTitle.GetAdjective] ships at their disposal — but they cannot fairly bear their cost. I have persuaded our Council to seek payment by other means.\n\nPledge to us compensation from the imperial purse or with imperial lands. If you do, our vessels shall bear your $knight_culture_player_plural_no_tooltip_lowercase$ across the sea. Our brave marines shall scale your enemy's walls. The Greeks will soon rue their contempt for us!" +ep3_frankokratia_events.0003.a: "Our pledge for yours, let it be so." +will_give_byz_lands_tooltip: "If [byz_emperor.GetShortUIName] has insufficient @gold_icon![gold|E], [financier.GetShortUIName] will gain a [title|E] from [byz_emperor.GetPrimaryTitle.GetNameNoTier]" +financier_will_join_claim_war_tooltip: "[financier.GetShortUIName] will join your #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName]" +every_ally_will_gain_modifier_tooltip: "You and other [war|E] Attackers will gain [GetModifier( 'grand_crusader_fleet_modifier' ).GetNameWithTooltip|L]" +grand_crusader_fleet_modifier: "Grand Crusader Fleet" +grand_crusader_fleet_modifier_desc: "A vast array of newly-constructed transport ships and war galleys sail this character's armies to faraway shores." + +ep3_frankokratia_events.0004.t: "Hubris in the West" +ep3_frankokratia_events.0004.desc: "Our spies among the Latins bring bizarre tidings... were I not so well-versed in all other forms of [financier.GetPrimaryTitle.GetAdjective] avarice, I would think myself duped!\n\nWhile [byz_claimant_champion.GetFaith.GetAdherentNamePlural] strike out once more against the heathen, a great mass of their armed pilgrims have pledged to instead come #EMP here#!. Led by [byz_claimant_champion.GetName] and [financier.GetTitledFirstName], they proclaim [byz_claimant.GetName], that piteous beggar, to be rightful ruler of the [Glossary( 'Romaioi', 'ROMAIOS_GLOSS' )]!\n\nSoon, those fanatics will be dying outside my walls for [byz_claimant.GetHerHis] feeble cause! How could they contemplate such an assault on their fellow Christians?" +ep3_frankokratia_events.0004.a: "I suppose... [byz_claimant.GetFirstNameNoTooltip] needs to die." +ep3_frankokratia_events.0004.a.flavor: "Perhaps a brutal murder will uncloud their eyes? Surely, it will leave the Latins with no cause for assailing us." +ep3_frankokratia_events.0004.b: "[ROOT.Char.GetFaith.HighGodName] appointed me. [ROOT.Char.GetFaith.HighGodName] will defend me." +ep3_frankokratia_events.0004.b.flavor: "Meanwhile, the Bishops of Rome grow ever more intoxicated by their own falsehoods... gravely misleading their savage flock." + +abandon_crusade_emp_tooltip: "@alert_icon! #alert_trial When the [GetFaithByKey('catholic').GetAdherentName|U] [great_holy_war|E] launches, involved Attackers will be removed from it#!" +franko_emp_crusade_tooltip: "@warning_icon! #X [byz_claimant_champion.GetShortUIName] will lead a #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName], on behalf of [byz_claimant.GetShortUIName]#!" +byz_empire__destroyed_tooltip: "@warning_icon! #X [GetTitleByKey('e_byzantium').GetName|U] may even be destroyed!#!" + +ep3_frankokratia_events.0005.opening: "My disobedient child," +ep3_frankokratia_events.0005.desc: "You can no longer hope to clad the claimant [claimant.GetName] in the imperial purple.\n\nDream no longer of Greek luxuries. Dwell no longer in defiance, but seek penance. The cause that once drove you from God's holy mission has met a rightfully unceremonious end." +ep3_frankokratia_events.0005.a: "[ROOT.Char.GetFaith.HighGodName] must love the tyrant of the Greeks..." +frankokratia_story_ends_tooltip: "The [GetFaithByKey('catholic').GetAdjective] Crusaders' attack on [GetTitleByKey('e_byzantium').GetName|U] has been aborted" + +ep3_frankokratia_events.0020.t: "Against the Wayward" +ep3_frankokratia_events.0020.desc: "Discord festers among the warriors of Christ... for the heathen is mighty, the Mediterranean crossing shall cost us dearly, and the shipbuilder [financier.GetName] is a harsh and cunning creditor.\n\n[redirecter.GetName] details a rather different enterprise: with our combined zeal, why should we not instead install the claimant [byz_claimant.GetName] on the throne of [byz_emperor.GetPrimaryTitle.GetName]? Would the rich reward we'd gain not well fortify the faithful?" +ep3_frankokratia_events.0020.pope_condemns: "\n\n[pope.GetTitledFirstName] disagrees, forbidding this venture and threatening damnation. The willing remain undeterred." +ep3_frankokratia_events.0020.pope_endorses: "\n\nAnd though [pope.GetSheHe] is still attempting to lead a Crusade, [pope.GetTitledFirstName] has granted this venture the blessing of St. Peter!" +ep3_frankokratia_events.0020.pope_resents: "\n\n[pope.GetTitledFirstName] has not condemned this venture outright, but [pope.GetHerHis] prelates do not endorse such a splintering of the Crusade..." + +ep3_frankokratia_events.0020.a: "I will join only as #EMP leader#! of this bold endeavour." +ep3_frankokratia_events.0020.b: "Count me among the willing!" +ep3_frankokratia_events.0020.c: "This plan... makes no sense." + ep3_frankokratia_events.0020.c.flavor: "It is utter blasphemy! #EMP And it weakens our holy Crusade!#!" + join_byz_claimant_crusade_tooltip: "@warning_icon! #X You will join a #high $CRUSADING_CLAIM_CB_NAME$#! against [byz_emperor.GetShortUIName], on behalf of [byz_claimant.GetShortUIName]#!" +may_gain_land_latin_empire_tooltip: "[titles|E] in #high [GetTitleByKey('e_latin_empire').GetName|U]#! may be distributed" + +ep3_frankokratia_events.0030.t: "Heirs of Constantine" +ep3_frankokratia_events.0030.desc: "[ghw_sponsor.GetTitledFirstName] calls, but we will not answer. Not yet. Instead, under [byz_claimant_champion.GetTitledFirstNamePossessive] direction, we march on [byz_emperor.GetPrimaryTitle.GetNameNoTier].\n\nWhere our pilgrims board [financier.GetPrimaryTitle.GetAdjective] ships, countless heraldric shields are hung on fore and aft-castles, sheathed in leather to withstand the sea. Mighty warhorses are led below deck. As if in flower, great sails spread out to catch the sun! Elsewhere, columns of Crusaders set out on foot behind the cross, with ancient roads leading them eastward.\n\nLet us avenge the [Glossary( 'Trojans', 'TROJANS_FRANKOKRATIA_GLOSS')]! Let the Greeks quiver in their palaces! Let them bow to [byz_claimant.GetFullName], their rightful liege, and we Crusaders as their deliverers!" +TROJANS_FRANKOKRATIA_GLOSS: "Through the legend of Aeneas's flight from Troy, medieval Latins traced their lineage to that fabled city; vengeance for these supposed ancestors was a claimed motivation for the assault on Greek Byzantium." +ep3_frankokratia_events.0030.a: "#EMP Glory to God in the highest!#!" +frankokratia_war_begins_tooltip: "[byz_claimant_champion.GetShortUIName|U] declared a #high [frankokratia_war.GetName]#!" +frankokratia_war_join_tooltip: "You have joined as an Attacker" + +abandoned_crusade_general_tooltip: "@alert_icon! #alert_trial [byz_claimant_champion.GetShortUIName] and other Attackers have left the [GetFaithByKey('catholic').GetAdjective] [great_holy_war|E]#!" + +ep3_frankokratia_events.0031.t: "The Splintered Crusade" +ep3_frankokratia_events.0031.desc_byz: "In defiance of all common love for Christ — and spurning the cause of [pope.GetTitledFirstName], their beloved Bishop of Rome — a faction of Latin Crusaders now challenge our Empire!\n\nDo they #EMP not#! know how very long our imperial armies have served as the bulwark of Christendom? May the strength of [Glossary( 'Herakleios', 'HERAKLEIOS_GLOSS')] protect us now; may the severed heads of [byz_claimant_champion.GetTitledFirstName], [financier.GetTitledFirstName], and the pretender [byz_claimant.GetName] soon rest by the [Glossary( 'Throne of Solomon', 'THRONE_OF_SOLOMON_GLOSS')]!\n\n[ROOT.Char.GetFaith.WarGodName], guard us well against this Latin greed... this folly that threatens our very existence." +HERAKLEIOS_GLOSS: "The 7th century #bold Emperor Herakleios#! faced military crises for much of his reign, fighting against both the Sasanian Persians and the Rashidun Caliphate. He enacted crucial reforms that allowed the Byzantine Empire to survive." +THRONE_OF_SOLOMON_GLOSS: "The purported throne of King Solomon, wisest king of ancient Israel, is one of the Solomonic objects kept by the imperial court of Byzantium." +ep3_frankokratia_events.0031.desc_catholic: "#EMP The Catholic Crusade is betrayed!#!\n\nFaithless, misguided pilgrims have banded together behind the pretender [byz_claimant.GetName] and, travesty of travesties — plan to assault [byz_emperor.GetPrimaryTitle.GetNameNoTier], a realm of Christians! They refuse the journey to [target_kingdom.GetNameNoTier]!\n\nApologists for the haughty [byz_claimant_champion.GetTitledFirstName], the greedy [financier.GetTitledFirstName], and all the rest claim that they will reunite the church, lending Greek strength to the cause...\n\nBut only God knows what will come of this." +ep3_frankokratia_events.0031.desc_target: "Without the light of [ROOT.Char.GetFaith.HighGodName] to guide them, the [pope.GetFaith.GetAdherentNamePlural] thrash in the dark!\n\nA great contingent of our fanatical foes, rather than march against [defender.GetName], have sworn to claim [byz_emperor.GetPrimaryTitle.GetName]! Their discord is a baffling relief to those who defend [target_kingdom.GetNameNoTier].\n\nTheir devilish little minds seem to believe we will be baptized by the sword once [byz_claimant.GetName] sits the imperial throne... but [pope.GetTitledFirstNamePossessive] forces will surely, by then, be repelled." +ep3_frankokratia_events.0031.a: "This is... really happening?" + +ep3_frankokratia_events.0041.t: "All the Riches of Empire" +ep3_frankokratia_events.0041.intro_constantinople: "To uproarious jubilation, our charge [claimant.GetFirstName] enters the mighty gates of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]. Beneath the great domes and celestial [Glossary( 'seraphim', 'SERAPHIM_GLOSS')] of the Hagia Sophia, [claimant.GetSheHe] is at last invested as [claimant.GetTitleAsNameNoTooltip]. How bright is our joy, how absolute our wonder!\n\nAs I am coldly ushered into the [Glossary( 'Blachernae Palace', 'BLACHERNAE_PALACE_GLOSS')]" +ep3_frankokratia_events.0041.intro_generic: "To uproarious jubilation, our charge [claimant.GetFirstName] enters the mighty gates of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]. Beneath the great domes and celestial [Glossary( 'seraphim', 'SERAPHIM_GLOSS')] of the imperial church, [claimant.GetSheHe] is at last invested as [claimant.GetTitleAsNameNoTooltip].How bright is our joy, how absolute our wonder!\n\nAs I am coldly ushered into an imperial palace" +ep3_frankokratia_events.0041.desc: "and made to suffer endless ceremonies, a rather different feeling comes over me...\n\n"My predecessor," explains [claimant.GetTitledFirstNameNoTooltip], "took much of the treasury when [defender.GetSheHe] fled. " +ep3_frankokratia_events.0041.trying_to_pay: "Strive as we might, the Empire can offer you Crusaders only #EMP partial#! recompense."" +ep3_frankokratia_events.0041.not_trying_to_pay: "You Crusaders cannot be paid what was promised, but rather... we can pay #EMP you#! much, #EMP much#! less."" +SERAPHIM_GLOSS: "An order of heavenly beings present throughout Abrahamic faiths; in Christianity, the #bold seraphim#! are six-winged and belong to the very highest order of angels." +BLACHERNAE_PALACE_GLOSS: "Built near the Theodosian Walls c. 500 AD, this terraced palace complex was increasingly used during the High Middle Ages as the main imperial residence." +ep3_frankokratia_events.0041.a: "Then we must #EMP take#! what we are owed." +ep3_frankokratia_events.0041.a.flavor: "The plunder of such an imperial city... shall be beyond compare." +ep3_frankokratia_events.0041.b: "Disbanding our knights, unpaid, will not be easy..." +ep3_frankokratia_events.0041.b.flavor: "...but, given the right #EMP motivation#!, I can try to send the others away without bloodshed." +ep3_frankokratia_events.0041.b_success: "You convince the Latins to depart" +ep3_frankokratia_events.0041.b_failure: "The Crusaders sack [claimant.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip]" +ep3_frankokratia.0041_effects_from_a_tooltip: "@warning_icon! #X The first option's effects transpire" + +ep3_frankokratia_events.0041.c: "We expected more. But we can accept this." +ep3_frankokratia_events.0041.c.flavor: "Christendom has still been strengthened by this enterprise. Somewhat." + +byzantine_empire_destroyed_tooltip: "@warning_icon! #X [claimant.GetPrimaryTitle.GetNameNoTier] will be destroyed#!" +byz_capital_building_destroyed_tooltip: "@warning_icon! #X #high 2#! [buildings|E] will be downgraded or destroyed#!" + +frankokratia_leaders_gain_despoiler_trait: "All involved Crusaders and [GetTitleByKey('e_latin_empire').GetAdjective] [rulers|E] will gain #high [GetTrait('despoiler_of_byzantium').GetName( GetNullCharacter )]#!" +bent_before_crusaders_modifier: "Bent Before the Crusaders" +bent_before_crusaders_modifier_desc: "Rather than default on impossible promises, this character paid off debts by ransacking their own realm." +crippled_by_imperial_debt_modifier: "Crippled by Imperial Measures" +crippled_by_imperial_debt_modifier_desc: "Local troops have been sent away and the civil service emptied. Market squares lay silent." +greek_opinion: "Greek [opinion|E]" + +ep3_frankokratia_events.0042.t: "Baptized by Fire" +ep3_frankokratia_events.0042.desc: "We assault [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]! [financier.GetPrimaryTitle.GetAdjective] marines are the first to hoist their saintly banner on the walls, while our $knight_culture_player_plural_no_tooltip_lowercase$ howl through the city gates and slaughter every defender. The Greeks set their own homes ablaze — but even this great wall of fire cannot hinder the wrath of God!\n\nFor three days, the city is looted and its citizens put to the sword." +ep3_frankokratia_events.0042.constantinople: "The devout among us call for restraint, yet still the Church of the Holy Apostles, the Hagia Sophia, the holy sanctuaries of old... are vandalized and pillaged." +ep3_frankokratia_events.0042.desc_outro: "\n\nOur leaders will now trust no Greek to justly rule this place and support the cause of Christ: we must name our own Emperor. My vote, my choice, shall transform Christendom." +ep3_frankokratia_events.0042.a: "I shall rule Latin and Greek alike!" +ep3_frankokratia_events.0042.b: "[player_1.GetTitledFirstNameNoTooltip] is respected among Crusaders." +ep3_frankokratia_events.0042.c: "Let [player_2.GetTitledFirstNameNoTooltip] claim this honor." +ep3_frankokratia_events.0042.d: "To [financier.GetTitledFirstNameNoTooltip], so much is owed." +ep3_frankokratia_events.0042.e: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emp_beneficiary_3'))] [emp_beneficiary_3.GetNameNoTooltip] has imperial grace!" +ep3_frankokratia_events.0042.f: "[emp_beneficiary_2.GetNameNoTooltip]. Reign wisely, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emp_beneficiary_2'))]." +ep3_frankokratia_events.0042.g: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emp_beneficiary'))] [emp_beneficiary.GetNameNoTooltip] deserves the throne." +old_titles_vassals_emp_beneficiary_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [GetTitleByKey('e_latin_empire').GetNamePossessive] Kingdoms#!" +old_titles_vassals_emp_beneficiary_2_kings_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [latin_kingdom_1.GetNameNoTier] and [latin_kingdom_2.GetNameNoTier]#!" +old_titles_vassals_emp_beneficiary_1_king_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [latin_kingdom_1.GetNameNoTier]#!" +old_titles_vassals_emp_beneficiary_no_king_tooltip: "@warning_icon! #X [emp_beneficiary.GetShortUIName] will be granted all your current [titles|E] and [vassals|E]#!" +old_titles_vassals_lord_beneficiary_tooltip: "@warning_icon! #X [beneficiary.GetShortUIName] will be granted all your [titles|E] and [vassals|E] that are outside [latin_emperor.GetShortUINamePossessive] [de_jure|E] [realm|E]#!" + +ep3_frankokratia_events.0044.t: "Ours is the Purple" +ep3_frankokratia_events.0044.desc: "After our warring in [claimant.GetHerHis] name, [claimant.GetName] now refuses what is owed to us, #EMP and to the Lord!#! We Crusaders cannot stand for this!\n\nIn righteous fury, we storm [latin_byz_capital_barony.GetNameNoTier]. We drown her streets in Greek blood, as churches and palaces are plundered. What recourse have we but this ruin?\n\nThe duplicitous Greeks will reign here no more, perhaps never again." +ep3_frankokratia_events.0044.desc_past_tense: "After our warring in [claimant.GetHerHis] name, how furious were we Crusaders when [claimant.GetName] refused what is owed to us, #EMP and to the Lord!#!\n\n[latin_byz_capital_barony.GetNameNoTier] needed to be stormed. Greek blood needed drown her streets; her churches and palaces deserved plundering. What recourse had we but this ruin?\n\nThe duplicitous Greeks reign here no more, perhaps never again." +ep3_frankokratia_events.0044.outro_emperor: "A Latin will wear the holy crown, and the honor of naming this emperor is to be mine." +ep3_frankokratia_events.0044.outro_lord: "[latin_emperor.GetName] has been crowned master of Latins and Greeks, and we other pilgrims must divide [latin_emperor.GetHerHis] lands amongst ourselves." + +ep3_frankokratia_events.0044.a: "I shall remain here, and savor Greek comforts!" +ep3_frankokratia_events.0044.b: "[beneficiary_3.GetFirstNameNoTooltip], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('beneficiary_3'))]: safeguard this realm." +ep3_frankokratia_events.0044.c: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('beneficiary_2'))] [beneficiary_2.GetFirstNameNoTooltip] is smitten with these lands." +ep3_frankokratia_events.0044.d: "[beneficiary.GetFirstNameNoTooltip]. Rule these foreigners well, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('beneficiary'))]." + +ep3_frankokratia_events.0045.t: "Glories Unseen" +ep3_frankokratia_events.0045.intro: "With victory attained and parting terms negotatied, we Crusaders gaze quietly over [claimant.GetCapitalLocation.GetTitle.GetNameNoTier]," +ep3_frankokratia_events.0045.intro_constantinople: "the bauble of the Bosporus. Beneath monuments of ages past, amidst most sacred relics, lay dirty streets and forums that stink of cattle." +ep3_frankokratia_events.0045.intro_generic: "a pitiful substitute for the queen of cities. A shadow of the old capital, [GetTitleByKey('b_constantinople').GetNameNoTier], with its hallowed cathedrals and lavish palaces." +ep3_frankokratia_events.0045.desc: "\n\nPerhaps, the Romans of old could have gifted us richly. Surely, they knew the strength to smite the heathen. These Greeks are less impressive. [claimant.GetName] sends [claimant.GetHerHis] deliverers away" +ep3_frankokratia_events.0045.unpaid: "empty-handed and unaided.\n\nThough we grumble, though we eye treasures and trinkets covetously, our strange pilgrimage is at an end." +ep3_frankokratia_events.0045.paid_off: "half-paid, leading small companies dragged down from [claimant.GetHerHis] walls.\n\nThusly, our strange pilgrimage has seen we faithful somewhat rewarded. More so, at least, than the distraught and disarrayed Greeks..." +ep3_frankokratia_events.0045.a: "It is not too late to aid the Crusading cause!" +ep3_frankokratia_events.0045.b: "Familiar places beckon." + +ep3_frankokratia_crusader_joining: "Crusader Pledges to Claimant" +frankokratia_crusader_joining_tooltip: "[joiner.GetName] will redirect [joiner.GetHerHis] armed pilgrims to Byzantium, when the time is right.\n\n#high [num_frankokratia_leaders]#! [rulers|E] are joining your venture." + +2_byzantine_regiments_given_over_tooltip: "#high 2#! [claimant.GetPrimaryTitle.GetAdjective] [men_at_arms|E] [regiments|E] are destroyed" +1_byzantine_regiment_given_over_tooltip: "#high 1#! [claimant.GetPrimaryTitle.GetAdjective] [men_at_arms|E] [regiment|E] is destroyed" +frankokratia_leaders_lose_excommunicated: "All involved Crusaders lose [GetTrait('excommunicated').GetName( GetNullCharacter )]" +frankokratia_leaders_gain_identical_force: "All involved Crusaders get a similar [army|E]" +ep3_frankokratia_reward_army_name: "Loaned Byzantine Troops" + +every_crusader_gets_paid: "Pays every involved Crusader @gold_icon!#P [payoff_per_crusader|P0]#!" +every_crusader_gets_paid_sacking: "Every involved Crusader receives @gold_icon!#P [ep3_sacking_byz_capital_payoff_value|P0]#!" +sacked_imperial_capital_cultural_acceptance: "A grand imperial capital was brutally sacked" +latin_empire_creation_tooltip: "#P #high [GetTitleByKey('e_latin_empire').GetName|U]#! will be granted to your choice of [holder|E]#!" +latin_empire_land_distribution_tooltip: "[claimant.GetPrimaryTitle.GetAdjective] [counties|E] within [latin_kingdom_1.GetName] will be distributed among involved Crusaders" +latin_empire_claim_distribution_tooltip: "[claims|E] to [claimant.GetPrimaryTitle.GetAdjective] [kingdoms|E] will be distributed among title recipients" +imperial_capital_sacked_fervor_gain: "A grand Christian capital was brutally sacked by Catholics" + +ep3_frankokratia_events.0060.t_latin_empire: "Frankokratia" +ep3_frankokratia_events.0060.t: "The Eagle Still Flies" +ep3_frankokratia_events.0060.desc_latin_empire: "[GetTitleByKey('e_byzantium').GetName|U] is no more. Its almighty sovereign, who once claimed the legacy of Rome, has been deposed. Magnificent palaces and cathedrals smolder. Corpses rot in great heaps. Chaos descends on a broken realm.\n\nAmidst these ashes, the [latin_emperor.GetPrimaryTitle.GetNameNoTier] is proclaimed — in the name of Christ and [pope.GetTitledFirstName].\n\nA perilous, fractious age begins in the lands of the Greeks." +ep3_frankokratia_events.0060.desc_paid: "A new sovereign sits amidst the inimitable luxuries of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier], put into place by Latin arms and resentfully obeyed — for the moment — by [claimant.GetHerHis] subjects: [claimant.GetName].\n\nBloated with all the wealth this new [claimant.GetTitleAsNameNoTooltip] could muster, leading [claimant.GetPrimaryTitle.GetAdjective] troops, the Crusaders at last set their sights elsewhere." +ep3_frankokratia_events.0060.desc_leave_unpaid: "A new sovereign sits amidst the inimitable luxuries of [claimant.GetCapitalLocation.GetTitle.GetNameNoTier], put into place by Latin arms and resentfully obeyed — for the moment — by [claimant.GetHerHis] subjects: [claimant.GetName].\n\nWith conviction worthy of [claimant.GetHerHis] forebearers, this new [claimant.GetTitleAsNameNoTooltip] has #EMP refused#! the demands of the Crusaders. The hounds who fought and growled for [claimant.GetHerHim] so have been sent away hungry.\n\nA new monarch reigns, yes... but one must wonder still why the errant Crusaders chose such a path, seeking salvation...?" +ep3_frankokratia_events.0060.desc_loss: "#EMP "Praise [defender.GetTitledFirstName], bringer of victory! [defender.GetTitleAsNameNoTooltip]! [defender.GetTitleAsNameNoTooltip]!"#!\n\nThis refrain echoes across [defender.GetPrimaryTitle.GetNameNoTier] — their sovereign has forced the Latin Crusaders back into the sea. For [claimant.GetNamePossessive] claim on mighty Byzantium, it seems God's favor has proved rather limited.\n\nA grave embarassment for the adventurers who dared to presume the will of the Almighty..." +ep3_frankokratia_events.0060.a: "Quite the reunion of eastern and western Christians." +latin_emp_title_gain_tooltip: "[latin_emperor.GetShortUIName|U] created [latin_emperor.GetPrimaryTitle.GetName]" +latin_emp_lesser_gains_tooltip: "[latin_emperor.GetShortUIName|U] gained [latin_kingdom_1.GetName] and lesser [titles|E]" +byzantium_is_destroyed_tooltip: "[GetTitleByKey('e_byzantium').GetName|U] has been destroyed" +financier_gains_duchy_tooltip: "[financier.GetShortUIName|U] gained [financier_latin_emp_duchy.GetName]" +financier_gains_counties_tooltip: "[financier.GetShortUIName|U] gained some former [GetTitleByKey('e_byzantium').GetAdjective] [counties|E]" +crusade_claim_white_peace_tooltip: "The #high $CRUSADING_CLAIM_CB_NAME$#! has ended in a [white_peace|E]" +crusade_claim_lose_tooltip: "[defender.GetShortUIName|U] won the #high $CRUSADING_CLAIM_CB_NAME$#!" + +claimant_became_byz_emp_tooltip: "[claimant.GetShortUIName|U] gained [claimant.GetPrimaryTitle.GetName]" +claimant_chose_negative_effects_tooltip: "[claimant.GetShortUIName|U] lost [legitimacy|E] and gained [tyranny|E]" +franko_crusaders_gained_gold_special_troops: "Participating Crusaders gained @gold_icon![gold|E], @piety_icon![piety|E] and [special_troops|E]" +franko_crusaders_depart_unpaid: "Participating Crusaders departed Byzantium, unpaid" + +crusading_claim_gain_byz_emp_tooltip: "[claimant.GetShortUIName] gets [GetTitleByKey('e_byzantium').GetName] and lesser [titles|E]" +crusading_claim_crusader_rewards_tooltip: "#high Attackers#! are rewarded at [claimant.GetShortUINamePossessive] discretion" + +despoiler_of_byzantium_tooltip: "Gained the [trait|E] #high [GetTrait('despoiler_of_byzantium').GetName( GetNullCharacter )]#!" +byz_capital_building_destroyed_past_tooltip: "@warning_icon! #X #high 2#! [buildings|E] were downgraded or destroyed#!" +franko_county_control_past_tooltip: "The [control|E] level changed by #N -100#!" +franko_development_past_tooltip: "The [development|E] level changed by #N -5#!" + +ep3_latin_emp_army_name: "Latin Glory-Seekers" +frankokratia_latin_emp_army_tooltip: "[holder|E] of [GetTitleByKey('e_latin_empire').GetName] gains a small [army|e] of special troops" + +frankokratia_byz_slaughter.t: "Massacre in [latin_capital_barony.GetNameNoTierNoTooltip]" +frankokratia_byz_slaughter_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered." +frankokratia_byz_slaughter_varangian_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\nVarangians led by [varangian_victim.GetShortUIName] defended the imperial family to the bitter end." +frankokratia_byz_slaughter_house_head_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\nAugust [house_head_victim.GetWomenMen] like [house_head_victim.GetShortUIName], senior of [house_head_victim.GetHerHis] kin, were burned alive in their homes." +frankokratia_byz_slaughter_child_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\nChildren like [child_victim.GetShortUIName] were beaten to death." +frankokratia_byz_slaughter_emp_tooltip: "Amidst the carnage wrought by the raging Latins, #N [slaughtered_byzantines]#! nobles were slaughtered.\n\n[defender.GetName], once the ruler of [GetTitleByKey('e_byzantium').GetNameNoTier], was found among the dead." +frankokratia_byz_slaughter_victim.t: "Slain by Latins" +frankokratia_byz_slaughter_victim_tooltip: "Your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('victim'))] [victim.GetShortUIName] was killed during [latin_capital_barony.GetNameNoTierPossessive] pillaging." + +ep3_frankokratia_events.0070.t: "The Sword Sheathed in Gold" +ep3_frankokratia_events.0070.intro: "[financier.GetName] has lingered in [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], seeing to the renewed affairs of the many local [financier.GetPrimaryTitle.GetAdjective] merchants. Now, [financier.GetHerHis] flagship laden with plunder, [financier.GetSheHe] bids farewell.\n\n" +ep3_frankokratia_events.0070.rando_emp: ""Such adventure!" [financier.GetFirstNameNoTooltip] crows. "Who could claim courage to match we who took this great empire?" +ep3_frankokratia_events.0070.leader_emp: ""We mustered so very many under the cross," [financier.GetFirstNameNoTooltip] crows. "And look what it's given you! A great empire!" +ep3_frankokratia_events.0070.desc: "But... #EMP keeping#! her — can one sword-arm's strength suffice? Should we Latins not, bound by our fervor, ally these new Greek realms of ours...?"\n\n"I'd ask only that... my [financier.GetPrimaryTitle.GetAdjectiveNoTooltip] traders, with their many, #EMP profound#! local interests, be assured special rights..."" +negotiate_financier_alliance_effect_tooltip: "#high You#! and [financier.GetShortUIName] enter a mutual [alliance|E]" +custom.every_realm_county: "Every [county|E] in your [realm|E]" +ep3_frankokratia_events.0070.a: "Only together can we control these damned Greeks." +ep3_frankokratia_events.0070.a.flavor: "The sword on Greek necks is still mine, even if [financier.GetPrimaryTitle.GetAdjectiveNoTooltip] coin is that which rules their markets." +ep3_frankokratia_events.0070.b: "#EMP Avaricious cur!#! The Greeks were right to detest you!" +ep3_frankokratia_events.0070.b.flavor: "The [financier.GetTitleAsNameNoTooltip] can be denied, but [financier.GetHerHis] lust for the profits of my new realm will hardly diminish..." +egregious_trading_rights_modifier: "Egregious Foreign Trade Rights" +egregious_trading_rights_modifier_desc: "Like hungry parasites, traders empowered by usurious rights suffocate local markets to their benefit." +greek_spoils_imports_modifier: "Imported Greek Spoils" +greek_spoils_imports_modifier_desc: "This land is awash with foreign treasures. The mercantile trade has hardly ever fared better." +ep3_harassed_at_sea_modifier: "Harassed at Sea" +ep3_harassed_at_sea_modifier_desc: "Skilled seamen from hostile realms deny their service to this character's armies; what's more, they start fights between sailors and cripple ships in port." + +custom.every_county_latin_kingdom: "Every [county|E] of this [kingdom|E]" + ep3_frankokratia_events.0080.t: "A Kingdom for the Latins" + ep3_frankokratia_events.0080_non_greek: "Caesar, Constantine, a succession of Greeks with rambling, laborious names... and now [ROOT.Char.GetFirstName]." +ep3_frankokratia_events.0080_greek: "The lands of the Greeks, once all-subdued beneath [GetTitleByKey('e_byzantium').GetName], remain in flux. Who, of all the rulers beneath [ROOT.Char.GetFaith.PositiveAfterLife], has title to them?" + ep3_frankokratia_events.0080.desc: "\n\nThe sovereignty of the Romans is highest among earthly honors. With it, is commanded the respect of multitudes. To claim this was beyond the dreams of our Latin Crusaders — a trick of fortune, realized in hideous blood — but now, my imperium is very real. The [ROOT.Char.GetTitleAsNamePossessiveNoTooltip] glorious image is near-immaculate.\n\nOnce, we were invaders. The locals wailed, fled before us. Now, in [kingdom_1.GetNameNoTier], they cheer in the streets." + ep3_frankokratia_events.0080.a: "Let all [kingdom_1.GetNameNoTierNoTooltip] know my right!" + ep3_frankokratia_events.0080.b: "Let [kingdom_2.GetNameNoTierNoTooltip] bow!" + ep3_frankokratia_events.0080.c: "Let [kingdom_3.GetNameNoTierNoTooltip] forever be the [ROOT.Char.GetTitleAsNamePossessiveNoTooltip]!" + ep3_frankokratia_events.0080.d: "Let the people of [kingdom_4.GetNameNoTierNoTooltip] kneel." + ep3_frankokratia_events.0080.e: "Let [kingdom_5.GetNameNoTierNoTooltip] be ours." + cultural_acceptance_latins_legitimized: "[GetTitleByKey('e_latin_empire').GetName] established rightful dominion" + + greek_anarchy_war_generic_army_name: "[defender.GetPrimaryTitle.GetAdjectiveNoTooltip] Deserters" + greek_anarchy_war_generic_army_name_2: "Sellsword Host" + greek_anarchy_war_crusaders_army_name: "[army_culture.GetNameNoTooltip] Pillagers" + greek_anarchy_war_greek_army_name: "[army_culture.GetNameNoTooltip] Tagmatic Dregs" + greek_anarchy_war_neighbor_army_name: "[army_culture.GetNameNoTooltip] Freeriders" + greek_anarchy_war_nomad_army_name: "[army_culture.GetNameNoTooltip] Warband" + greek_anarchy_troops_tt: "An [army|E] of [special_troops|E] joins the victorious cause!" +greek_anarchy_development_loss_cb: "Every taken [county|E] loses #N [EmptyScope.ScriptValue('greek_anarchy_development_value')]#! [development_growth|E]" + + ep3_frankokratia_events.0090.t: "Recall, You Are [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip]!" + ep3_frankokratia_events.0090.desc: "Provinces like [kingdom_1.GetNameNoTier] have endured a dubious age — and been denied the gentle reign of a [GetTitleByKey('e_byzantium').GetAdjective] sovereign — for too long.\n\nBut now — the [kingdom_1.GetAdjectiveNoTooltip] people may rejoice! They kneel to no Frankish thugs! [kingdom_1.GetAdjectiveNoTooltip] fields, long-tilled, shan't wither under warhorses' hooves." + ep3_frankokratia_events.0090_emp: "Come, [Glossary('hoi polloi', 'HOI_POLLOI_GLOSS' )]: place high your icons with pride, and revel in the return of [ROOT.Char.GetFaith.HighGodNamePossessive] divine order!\n\nThese peoples are reunited under their [ROOT.Char.GetTitleAsName]; as their land's wealth flows into the palace, so shall they be offered all the honors and splendors once-known by their forebearers." +ep3_frankokratia_events.0090_non_emp: "And simple folk, such as those of the [kingdom_1.GetTierAsNameNoTooltip], may freely dream... of their true liege's return.\n\nIt is time that Latin rule be ended." + ep3_frankokratia_events.0090.a: "In [kingdom_1.GetNameNoTierNoTooltip], may dark times be forgotten!" + ep3_frankokratia_events.0090.b: "Look to the #EMP Autokrator#!, [kingdom_2.GetNameNoTierNoTooltip]!" + ep3_frankokratia_events.0090.c: "[kingdom_3.GetNameNoTierNoTooltip] knows the purple!" + ep3_frankokratia_events.0090.d: "To the imperial fold: return, [kingdom_4.GetNameNoTierNoTooltip]." + ep3_frankokratia_events.0090.e: "[GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] [kingdom_5.GetNameNoTierNoTooltip], once more!" + +msg_latin_de_jure_gain.t: "The Latins Claim De Jure Rights" +msg_latin_de_jure_gain.desc: "[title_gainer.GetName] has torn the [swapped_kingdom.GetName] from [GetTitleByKey('e_byzantium').GetName], establishing [title_gainer.GetHerHis] [de_jure|E] sovereignty" +msg_byz_de_jure_gain.t: "[GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] Rights Regained" +msg_byz_de_jure_gain.desc: "[title_gainer.GetName] has recovered the [swapped_kingdom.GetName] from [GetTitleByKey('e_latin_empire').GetAdjective] [de_jure|E] possession" +swap_latin_for_byz_titles_tt: "All [de_jure|E] [GetTitleByKey('e_latin_empire').GetAdjective] [titles|E] will be returned to [GetTitleByKey('e_byzantium').GetName]" + + ep3_frankokratia_events.0100.t: "Frankokratia, Broken" + ep3_frankokratia_events.0100.desc: "For the scion of St. Peter, for St. Mark, for the florin and the ducat — was [GetTitleByKey('e_byzantium').GetName] desolated.\n\nSince then, time and again, [GetTitleByKey('e_latin_empire').GetAdjective] lords have ridden out with their knights. At first, all clad in gold and aflame with purpose, but of late... their sovereign [latin_emp.GetTitledFirstNamePossessiveRegnal] hopes were thin, paltry things. [latin_emp.GetHerHis|U] cause knew only grim resignation.\n\n[GetTitleByKey('e_latin_empire').GetName], an abomination birthed into Christendom, was never meant to be." + ep3_frankokratia_events.0100.byz_no_emp: "With its destruction — how can any great [Glossary( 'Romaios', 'ROMAIOS_GLOSS' )] sit idle? A mighty Basileus, #EMP our#! Basileus, must soon pass through the [Glossary( 'Golden Gate', 'GOLDEN_GATE_GLOSS' )] in triumph.\n\nFor the [GetTitleByKey('e_latin_empire').GetAdjective] realm is no more!" + ep3_frankokratia_events.0100.cath: "Were our Crusaders tricked into treacherous hubris? Did the light of Greek majesty #EMP render us blind?#! Even the Pope himself exalted our Latin state among the Greeks..." + ep3_frankokratia_events.0100.emp: "The true heir to Constantine, rather, is [byz_emp.GetTitledFirstNameRegnal]... [byz_emp.GetSheHe] who may just repair this age of grievous harm, and once more raise the mighty bulwark of the Bosporus." + ep3_frankokratia_events.0100.a_non_catholic: "It came from [ROOT.Char.GetFaith.NegativeAfterLife]. To [ROOT.Char.GetFaith.NegativeAfterLife] it returns." + ep3_frankokratia_events.0100.a_catholic: "Vainly, we dreamt of giving glory to [ROOT.Char.GetFaith.HighGodName] on Earth..." + custom.greek_anarchy_rulers: "Every [ruler|E] with [GetTitleByKey('e_latin_empire').GetAdjective] or [GetTitleByKey('e_byzantium').GetAdjective] lands" + gain_greek_anarchy_cb_tt: "Gains the #high Seize Imperial Duchy#! [casus_belli|E]" + greek_anarchy_cb: "Seize Imperial Duchy" + greek_anarchy_cb_warning_tt: "#weak A Casus Belli used to conquer [GetTitleByKey('e_latin_empire').GetAdjective] or [GetTitleByKey('e_byzantium').GetAdjective] [duchies|E], providing an [army|E] of [special_troops|E] on victory#!" + gain_latin_dominion_decision_tt: "Gains the #high $legitimize_latin_dominion_decision$#! [decision|E]" + latin_dominion_decision_warning_tt: "#weak May be used to integrate [GetTitleByKey('e_byzantium').GetAdjective] [de_jure|E] [kingdoms|E]#!" + custom.post_byz_greeks: "Every Former [GetTitleByKey('e_byzantium').GetAdjective] [vassal|E]" + restore_byz_empire_notification_tt: "May use #high $recreate_byzantine_empire_decision$#! [decision|E], if they possess [GetTitleByKey('c_byzantion').GetName]" + gain_expunge_latins_decision_tt: "Gains the #high $expunge_latin_dominion_decision$#! [decision|E]" + expunge_latins_decision_warning_tt: "#weak May be used to reclaim [GetTitleByKey('e_latin_empire').GetAdjective] [de_jure|E] [kingdoms|E]#!" + + ep3_frankokratia_events.0110.t: "[GetTitleByKey('e_byzantium').GetNameNoTooltip] — Seized!" +ep3_frankokratia_events.0110.desc: "The war against the Franks is lost.\n\nFrom the capital trickles word of negotiated peace; talk of the newly-installed [emperor.GetTitledFirstNameRegnal] — a madness in the sacred Purple — who is paraded about by gangs of stinking, maille-coated Latins. I hear too, of the [financier.GetTitleAsName] of [financier.GetPrimaryTitle.GetNameNoTier]: an [Glossary( 'Augoustos', 'AUGOUSTOS_GLOSS')] of snakes, hissing insults at our imperial ministers, dictating further tributes.\n\nThe Crusader army is still outside the capital's walls. Will anything make them leave? Anything short of our utter destruction...?" + ep3_frankokratia_events.0110.a: "I will safeguard our imperial ways, whatever comes." + ep3_frankokratia_events.0110.b: "I should seek [daddy.GetTitledFirstNamePossessiveNoTooltip] protection." + ep3_frankokratia_events.0110.c: "[daddy_2.GetTitledFirstNameNoTooltip] has strength to weather this..." + ep3_frankokratia_events.0110.d: "Soon, perhaps... I may just stand alone, unfettered." + + previous_emp_will_join_court_tt: "[previous_holder.GetShortUIName] will soon join your [court|E] (#high You#! were [previous_holder.GetHerHis] favorite [vassal|E])" + frankokratia_former_emp_courtier.t: "Deposed Liege Joins Your Court" + byz_become_independent_tt: "You will become an independent [ruler|E]" + gain_byz_kingdom_tt: "You will gain [byz_kingdom.GetName]" + byz_remain_admin_tt: "You will retain [administrative|E] [government|E]" + byz_vassals_may_join_tt: "Neighboring fellow [vassals|E] may take you as their [liege|E]" + if_byz_dissolves_tt: "@warning_icon! #X If [GetTitleByKey('e_byzantium').GetName] dissolves:#!" + become_daddys_vassal_tt: "You will become #high [daddy.GetNamePossessive]#! [vassal|E]" + become_daddy_2_vassal_tt: "You will become #high [daddy_2.GetNamePossessive]#! [vassal|E]" + byz_become_feudal_or_clan_tt: "You will adopt [feudal|E] or [clan|E] [government|E]" + frankokratia_lose_domicile_tt: "@warning_icon! #X Your [domicile|E] will be lost#!" + remain_daddys_vassal_tt: "You will remain [daddy.GetShortUINamePossessive] [vassal|E]" + remain_daddy_2_vassal_tt: "You will remain [daddy_2.GetShortUINamePossessive] [vassal|E]" + greeks_more_likely_to_vassalize_tt: "Greeks and their descendant [cultures|E] will be more likely to accept [vassalization|E]" + latin_emp_simp_modifier: "Imitator of Greeks" + latin_emp_simp_modifier_desc: "This sovereign's Latin knights offer scorn; their vassals rue rights and freedoms lost to an imitation of centralized Greek rule." + + ep3_frankokratia_events.0120.t: "The Way of Emperors" + ep3_frankokratia_events.0120.hippodrome: "I am master of [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], beautiful and desolated. The [Glossary( 'Blachernae Palace', 'BLACHERNAE_PALACE_GLOSS')], the Hagia Sophia, the ancient Hippodrome..." + ep3_frankokratia_events.0120.estate: "I am master of [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], and have my pick of its palaces. Marble antechambers, golden mosaics, walls guarded by divine providence..." + ep3_frankokratia_events.0120.desc: "as I gaze out, I am elucidated by a creature of the Greek bureaucracy. But [eunuch.GetTitledFirstName], this wise eunuch, grows bold.\n\n"For centuries, our glorious Basilei wielded such power! Could you imagine, [ROOT.Char.GetLadyLord], having all the realm await your edicts? Even without right of blood or the spoils of war to offer them?"\n\nSuch power, indeed! Could my Latin vassals, my loosed hounds, bear to cease their looting of Greek offices? Would they wear tight Greek collars...?" + ep3_frankokratia_events.0120.a: "There are #EMP one#! or #EMP two#! Greek habits I admire..." + ep3_frankokratia_events.0120.a.flavor: "#EMP ...their gruesome punishments!#! Their fear of imperial might! Let the trappings of the Greeks fill my coffers!" + ep3_frankokratia_events.0120.b: "I will deign to trust Greeks, and their ways..." + ep3_frankokratia_events.0120.b.flavor: "May it cloak me in ancient glories!" + ep3_frankokratia_events.0120.c: "We Latins have come. All that is here — is ours!" +ep3_frankokratia_events.0120.c.flavor: "We shall rule, worship, and despoil as pleases us!" +emulating_byz_punishment_tt: "[GetTitleByKey('e_latin_empire').GetAdjective] Emperors and their [vassals|E] may Castrate or Blind [prisoners|E]" +latin_emp_enables_byz_punishment_t: "[latin_emp.GetTitleAsNameNoTooltip] Endorses Greek Tortures" +latin_emp_enables_byz_punishment_desc: "To master the backbiting Greeks, we must be crueler even than they." + +ep3_frankokratia_events.0121.opening: "[ROOT.Char.GetTitledFirstNameRegnal], my new vassal," +ep3_frankokratia_events.0121.intro: "We who were once pilgrims under arms find ourselves, in our new fiefs, greatly outnumbered.\n\n" +ep3_frankokratia_events.0121.desc_torture: "But do these backbiting Greeks have courage to match ours? Have they resolve sufficient to prevent us claiming all our [latin_emp.GetPrimaryTitle.GetTierAsName]?\n\nWe must break them. We must be cruel as they." +ep3_frankokratia_events.0121.desc: "But here — such vast riches to be seized! Temper not your fiery heart: do all you must to prosper in this land. Let not the snivelling Greek bureaucrat, nor the moneyed sodomite, stand in your way!" +ep3_frankokratia_events.0121.a: "I've come seeking reward! I shan't be easily moved!" +ep3_frankokratia_events.0121.a.flavor: "My [ROOT.Char.GetLiege.Custom('KnightCulturePluralNoTooltip')|l] shall fall upon all [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip]!" +ep3_frankokratia_events.0130.t: "The [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] Revival" +ep3_frankokratia_events.0130.desc: "A time-honored realm! A polar star guiding all Christian souls! A gilded heap standing tall at the very crux of the world. Sometimes one, some the other, and often a nest of pernicious vipers: whatever it was, and now once more is — [GetTitleByKey('e_byzantium').GetName] has returned.\n\nThis has been a dark, humbling age for the shattered [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] populace. Yet, as the ashes of Latin conquest lie cold, now light and hope arises. Soon, perhaps, all shall gather under the rule of [byz_emperor.GetTitledFirstNameRegnal]!\n\n" +ep3_frankokratia_events.0130.latin_emp: "And yet... a pretender, the [latin_emperor.GetPrimaryTitle.GetAdjective] [latin_emperor.GetTitleAsName], persists in opposition. From [latin_emperor.GetCapitalLocation.GetName], [latin_emperor.GetHerHis] court hurls curses atop this historic coronation..." +ep3_frankokratia_events.0130.unopposed: "Latin rivals and their aspirations have been cast into the midden of history. So begins a new [GetTitleByKey('e_byzantium').GetAdjectiveNoTooltip] age." +ep3_frankokratia_events.0130.a: "A farewell to #EMP Frankokratia#!." + +msg_greek_anarchy_cb_loss.t: "Greek Anarchy Ends" +msg_greek_anarchy_cb_loss.desc: "The violent uncertainty that begin with the collapse of [GetTitleByKey('e_byzantium').GetName] fades from relevance." +lose_greek_anarchy_cb_tt: "The #high Seize Imperial Duchy#! [casus_belli|E] is no longer available" diff --git a/localization/english/dlc/ep3/ep3_governance_l_english.yml b/localization/english/dlc/ep3/ep3_governance_l_english.yml new file mode 100644 index 00000000..0dec8524 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_governance_l_english.yml @@ -0,0 +1,561 @@ +l_english: + governor_tax_scheme: "Collect Taxes" + governor_tax_scheme_desc_general: "In a Collect Taxes [scheme|E], you attempt to gather intelligence about missing taxes, and make the suspected village pay up." + governor_tax_scheme_desc: "Taxes are carefully collected and noted down for every district and village, making it possible to see when taxes have been, in fact, paid as required. And, more importantly, when payments are #EMP missing#!." + governor_tax_scheme_action: "Collect Taxes in" + governor_tax_scheme_invalidated_title: "$governor_tax_scheme$ Scheme Invalidated" + msg_governance_contract_appear.t: "New Governance Issue" + msg_governance_contract_appear.desc: "A [new_governance_issue.GetType.GetName|V] [governance_issue|E] has appeared in [target_province.GetName], within the [target_province.GetCounty.GetTitle.GetName]" + task_contract_governance_desc_title: "My judgment as [GetPlayer.Custom('GetGovernorConceptNoTooltip')] is needed!" + + overdue_taxes_contract: "Overdue Taxes" + overdue_taxes_desc: "Whether by conspiracy, deprivation or sheer negligence, a village in this region has failed to send the share of their produce owed as taxes." + overdue_taxes_desc_title: "$task_contract_governance_desc_title$" + hoarding_mayor_contract: "Hoarding Mayor" + hoarding_mayor_desc: "The mayor of this barony is gathering, and hoarding, a lot more gold than one would expect. The mayor may not be sending enough taxes upwards, or perhaps isn't investing enough into the city itself." + hoarding_mayor_desc_title: "$task_contract_governance_desc_title$" + bountiful_harvest_contract: "Bountiful Harvest" + bountiful_harvest_desc: "Reports of wondrous plenty, of tall crops and verdant fields, come in from across the [GetPlayer.Custom('GetProvinceConceptNoTooltip')]. Such a significant boon ought to be put to good use. Leave not the crops to spoil!" + bountiful_harvest_desc_title: "$task_contract_governance_desc_title$" + rampant_bandits_contract: "Rampant Bandits" + rampant_bandits_desc: "Outlaws and unruly nomads beset this region of your [GetPlayer.Custom('GetProvinceConceptNoTooltip')]. For locals to be safe, for traders to move freely: they need to be dealt with." + rampant_bandits_desc_title: "$task_contract_governance_desc_title$" + + governor_contract_event.1000.t: "Overdue Taxes" + governor_contract_event.1000.desc: "My clerks insist that a village in [tax_destination.GetName] is significantly behind with their taxes.\n\nIt would be a serious neglect of my duty to ignore the matter. The ledgers make it clear: taxes #EMP are#! missing. Shipments were never sent.\n\nAt the moment, the cause of these omissions is unknown. This matter may be one for officials... or one for soldiers." + governor_contract_event.1000.a: "Let's launch an investigation!" + governor_contract_event.1001.desc: "My entourage struggles along an ill-maintained country path, amidst scattered [ROOT.Char.GetCurrentLocation.Custom('get_region_flower_type_plural')] and the occasional [ROOT.Char.Custom('RegionalFarmAnimal')]... my destination, the tax-owing village, really is quite rustic and #EMP quite#! unremarkable — despite being not a day's journey from [tax_destination.GetName] proper.\n\nA few of the locals, dressed in their distinctive traditional garb, have gathered at the village center. I am welcomed peaceably, though without warmth.\n\nI must consider how to approach my investigation." + governor_contract_event.1001.a: "An inquisitive method will serve me best." + governor_contract_event.1001.b: "Let's look around and see what comes to light." + governor_contract_event.1001.a_tt: "Travel to [tax_destination.GetName] and investigate the issue" + governor_contract_event.1001.success: "Your investigation is a success" + governor_contract_event.1001.failure: "Your investigation is a failure" + governor_contract_event.1001.a.success: "I persuade the villagers to talk" + governor_contract_event.1001.a.failure: "I am unable to learn anything from the villagers" + governor_contract_event.1001.b.success: "I inspect the village and learn what I need" + governor_contract_event.1001.b.failure: "I am unable to learn what I need from the village" + governor_contract_event.1003.t: "Overdue Taxes: Success" + governor_contract_event.1003.desc_diplomacy: "Speaking with the villagers proved unexpectedly fruitful!\n\nHeads of kin were eager to list the members of their families, and gladly extolled the productivity of their plots. Some even #EMP boasted#! of their livestock! Farmers led me about their fields, explaining how much they could expect to gain from the harvest." + governor_contract_event.1003.desc_stewardship: "Taking careful stock of every [ROOT.Char.Custom('RegionalFarmAnimal')], every stalk of barley, every homespun blanket and clay pot has yielded a good estimate of the taxes these serfs #EMP ought#! to pay." + governor_contract_event.1003.desc_outro: "\n\nSome unexplained oversight, unintentional or intentional, seems the cause of this village's failure to pay their dues. But one task remains: deciding how best to remedy the situation..." + governor_contract_event.1003.a: "Gather what produce we can, and sell half to better-develop the area." + governor_contract_event.1003.b: "They shall pay in full. And not a #EMP single#! kernel less." + governor_contract_event.1003.c: "These decent people need pay only in part." + governor_contract_event.1003.d: "Stationing a garrison here will encourage proper payment." + governor_contract_event.1003.e: "Let's assign an administrator to oversee the village." + governor_contract_event.1003.f: "A tax relief might help these people flourish?" + governor_contract_event.1004.t: "Overdue Taxes: Failure" + governor_contract_event.1004.desc: "Though I peer into cellars and granaries, though I ride about the fields, cajole with village leaders... there is no sign of withheld wealth anywhere in this hamlet. The villagers, by all appearances, are truly, utterly poor and unable to provide what they owe.\n\nWithout evidence that I have been cheated, little remains for me to do here. My ledgers must simply absorb the loss." + governor_contract_event.1004.a: "#EMP Tarnation!#!" + + governor_contract_event.1010.t: "Hoarding Mayor" + governor_contract_event.1010.desc: "I have received a number of reports that [hoarding_mayor.GetTitledFirstName], who is overseeing [mayor_destination.GetName], is keeping the vast majority of the city's taxes for [hoarding_mayor.GetHerselfHimself].\n\nWhile it is expected that a mayor may indeed keep any leftover taxes, the amounts reported are #EMP excessive#!. They easily border on the corrupt. And, to worsen the matter: [hoarding_mayor.GetHerHis] actions reflects quite poorly upon #EMP me#!!" + governor_contract_event.1010.a: "I shall have to resolve this in person." + governor_contract_event.1010.a_tt: "Travel to [mayor_destination.GetName] and speak to the mayor" + governor_contract_event.1012.a_tt: "You start traveling again." + governor_contract_event.1011.desc_intro: "I waste little time upon my arrival in [mayor_destination.GetName] and ride swiftly for the mayor's residence. I barge in, unannounced, and I am at once rewarded by my spectacle.\n\n" + governor_contract_event.1011.desc_upset: "[hoarding_mayor.GetFirstName] stares at me, for a short moment dumbfounded, before recovering [hoarding_mayor.GetHerselfHimself]. As [hoarding_mayor.GetSheHe] listens to my accusations, a scowl spreads on the minister's face.\n\n"Such vile allegations! I could..." [hoarding_mayor.GetFirstNameNoTooltip] pauses and takes a deep breath. "Fine. How do you suggest we proceed?"" + governor_contract_event.1011.desc_fear: "Startled, [hoarding_mayor.GetFirstName] spills [hoarding_mayor.GetHerHis] drink all over [hoarding_mayor.GetHerselfHimself] — clearly taken aback at my mere presence! [hoarding_mayor.GetHerHis|U] face grows paler and paler as I outline my accusations.\n\n"Wait! Please! Surely, this is but a misunderstanding. We can make things right, can we not?"" + governor_contract_event.1011.desc_worried: "[hoarding_mayor.GetFirstName] turns and gapes at me, speechless. [hoarding_mayor.GetSheHe|U] steadies [hoarding_mayor.GetHerselfHimself] with a hand on the table as I berate [hoarding_mayor.GetHerHim], hurling accusation after accusation.\n\n"I... I am sure there is a misunderstanding, but I will of course help you resolve the situation! In any manner you see fit!"" + governor_contract_event.1011.a: "Invest in the city. I will take care of any remaining coin." + governor_contract_event.1011.b: "You will give #EMP all#! excess coin to me." + governor_contract_event.1011.c: "Use it well. Invest in local infrastructure." + governor_contract_event.1011.d: "Give it back to the people by arranging festivities." + governor_contract_event.1011.e: "I'm afraid only a harsh punishment will do." + governor_contract_event.1011.f: "I could let this go... but do not forget it." + governor_contract_event.1012.t: "Governance Issue: Cancel Travel" + governor_contract_event.1012.desc: "I will not be able to do much about the current issue without traveling to its location. I am expected to handle this sort of problem directly, but perhaps I need to look the other way and focus my attention on more urgent matters..." + governor_contract_event.1012.a: "On second thought, let's go!" + governor_contract_event.1012.b: "I have more important matters to deal with." + + governor_contract_event.1020.t: "Bountiful Harvest" + governor_contract_event.1020.desc: "[ROOT.Char.GetFaith.FertilityGodName] has been kind to us! In many of [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessive] villages, seemingly endless sheaves of grain are collected from fields well-watered by steady rains. And such [ROOT.Char.Custom('RegionalRootVegetablePlural')]! A significantly larger yield than last harvest is joyfully anticipated.\n\nThis is, of course, very good news. I must organize an extraordinary workforce and see to the logistics as soon as possible.\n\nNow, where shall my wagons carry these great heaps of [ROOT.Char.Custom('GetSeason')] produce...?" + governor_contract_event.1020.a: "Have it distributed equally across the province." + governor_contract_event.1020.b: "Distribute it alongside the regular grain." + governor_contract_event.1020.c: "The provincial capital must benefit." + governor_contract_event.1020.d: "Let's donate it to charity and those in need." + governor_contract_event.1020.e: "Fill the granaries and sell the excess." + governor_contract_event.1020.f: "Move #EMP all#! of it to my estate." + harvest_claim_it_yourself_estate_tt: "Amount is increased by #P +[EmptyScope.ScriptValue('estate_granary_gold_bonus_value')|+0%]#! due to the [GetDomicileBuilding('storage_granary_03').GetName] in your [estate|E]" + + governor_contract_event.1030.t: "Rampant Bandits" + governor_contract_event.1030.desc: "I read the report again. #EMP Bandits#!, to whom my law-abiding taxpayers are but fat sheep for the shearing!\n\nAnd indeed, the rough outlaws have put my people to the blade... villages terrorized, caravans lost.\n\nA particularly nasty group of the cutthroats have established a firm foothold in the [task_contract_location.GetProvince.GetTerrain.GetNameNoTooltip|l] near [bandit_destination.GetName]. Until they are flushed out, the region will remain uncontrollable." + governor_contract_event.1030.a: "Gather a contingent of soldiers. We leave at once!" + governor_contract_event.1030.b: "They will be dealt with in time..." + governor_contract_event.1031.desc: "The denizens of [bandit_destination.GetName] gladly lead us right to the mouth of the [ROOT.Char.Custom('RegionalFerociousAnimal')]'s den... the encampment of outlaws lies just beyond, obscured by brush and broken terrain.\n\nFrom what I hear, I judge these foes to be nomadic warriors: tough folk living on the fringes of settled society, so flush on the wealth of my land that they've turned their raiding foray into an extended stay.\n\nThe foe is not yet alerted to my posse's presence. We have the opportunity to strike however I see fit." + governor_contract_event.1031.a: "Charge! We'll take them by surprise!" + governor_contract_event.1031.b: "Let's lay out a tactic before we attack." + governor_contract_event.1031.c: "Luring them into a trap could save us a lot of trouble." + governor_contract_event.1031.success: "You succeed and defeat the bandits" + governor_contract_event.1031.failure: "You fail and the bandits escape" + governor_contract_event.1031.b.success: "Your tactic is a triumph" + governor_contract_event.1031.b.failure: "Your choice of tactics leaves a lot to be desired" + governor_contract_event.1031.c.success: "Your trap is flawless" + governor_contract_event.1031.c.failure: "Your trap outsmarts no one" + governor_contract_event.1032.desc_tactical: "My undisciplined foe cannot hope to stand before well-trained troops! Their projectiles streak now not towards unguarded peasant flesh; they thud harmlessly into the shields of our battle-line. The criminals break off to flee, but riders on our flanks cut off all retreat.\n\nI gaze upon the dead. I consider the captured survivors." + governor_contract_event.1032.desc_trap: "Mine is a most cunning trap.\n\nA half-naked young soldier, with a stolen dinner in hand, races back towards us; the outlaws, the #EMP halfwits#!, chase right after! We leap from hiding — howling, the terrified foe recognize their mistake — and we fall upon them! Moments from death, the nomads surrender to my troops.\n\nThis group of criminals is rendered harmless, helpless." + governor_contract_event.1032.desc_charge: "A thunderous charge is an unpleasant surprise for any enemy, but the garbled screams of my criminous foes speak to how #EMP truly#! unprepared they are!\n\nThe hand-to-hand fighting between my heavily-armed troops and the half-dressed warriors staggering to their mounts lasts but a few moments. The surviving nomads are then neatly lined up in front of me." + governor_contract_event.1032.desc_outro: "\n\nThey are at my mercy." + governor_contract_event.1032.a: "Return the stolen goods; put the criminals to work." + governor_contract_event.1032.b: "Pardon their crimes." + governor_contract_event.1032.c: "How about earning honest coin for a living?" + governor_contract_event.1032.d: "They'll have to pay a fine." + governor_contract_event.1032.e: "Hang them." + governor_contract_event.1032.f: "Confiscate anything of value and have them imprisoned." + governor_contract_event.1033.desc: "[ROOT.Char.Custom('CulturalCurse')|U]!\n\nMy soldiers' attack was given away by frightened birds; we came at our foe as swiftly as we could, but the clever nomads were on their horses and spurring hard almost instantly!\n\nA few of the fleeing brigands were caught and struck dead... but far too few to dissuade the rest from further robbery and raiding.\n\nExhausted, we must head home." + governor_contract_event.1033.a: "Let's forget this incident." + governor_contract_event.1038.desc: "These bandits are unlikely to depart peaceably. The people of [bandit_destination.GetName] could suffer their attacks for quite some time, unless I interfere.\n\nBesides, as an appointed official, their safety is my responsibility." + governor_contract_event.1038.a: "I have to protect these people!" + governor_contract_event.1038.b: "The people will have to fend for themselves." + governor_contract_event.1038.a_tt: "Travel to [bandit_destination.GetName] and deal with the bandits" + + discontent_soldiers: "Discontent Soldiers" + discontent_soldiers_contract: "$discontent_soldiers$" + discontent_soldiers_desc: "Discontentment spreads through your troops. Guards mutter at their posts. Minor officers care little for discipline." + discontent_soldiers_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2000.t: "$discontent_soldiers$" + governor_contract_event.2000.desc: "The tidings from my outposts, from the provincial troops under my command, are all in agreement: discontent grows among the soldiers. Their deployments are too long, their pay too low, the local whores too ugly, the encampments too rough...\n\nFor those living in a military camp, the causes to complain are always many, but even with a small intervention I could hope to improve their spirits... it would certainly go a long way to increase my popularity, and the safety of my position." + governor_contract_event.2000.a: "I'll grant every senior officer a land plot." + governor_contract_event.2000.b: "They don't have it as bad as [other_gov.GetTitledFirstNamePossessiveNoTooltip] troops!" + governor_contract_event.2000.c: "They have earned some time off." + governor_contract_event.2000.d: "They shall be punished for their insubordination!" + governor_contract_event.2000.e: "More money will make them happy." + ep3_settled_troops_province_modifier: "Settled Troops" + ep3_settled_troops_province_modifier_desc: "The officers of the troops stationed in this province have received local plots of land to settle." + ep3_longer_breaks_province_modifier: "Troops on Break" + ep3_longer_breaks_province_modifier_desc: "The troops stationed in this province have been granted longer breaks to increase morale." + ep3_better_paid_soldiers_modifier: "Incentivized Troops" + ep3_better_paid_soldiers_modifier_desc: "This character is known for paying their troops more than needed, and happy troops are effective troops." + + inept_mayor: "Inept Mayor" + inept_mayor_contract: "$inept_mayor$" + inept_mayor_desc: "This key official has proven almost wholly incompetent. Local nobles, the common mob, and even your own ministers grow increasingly dissatisfied." + inept_mayor_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2010.t: "$inept_mayor$" + governor_contract_event.2010.desc: "I pore over the litany of complaints sent from [mayor_destination.GetName], noting accusations against "that [inept_mayor.Custom('InsultNoun')], [inept_mayor.GetFirstName]"; how, with "[inept_mayor.Custom('InsultAdjective')] criminality," [inept_mayor.GetSheHe] has allegedly drained the [inept_mayor.GetPrimaryTitle.GetTierAsNameNoTooltip|l] of funds.\n\nThere is, indeed, something deeply #EMP wrong#! with the city's contability: wealth seems to disappear from the balance inexplicably, the numbers of state-paid officials change day by day, and the documentation on land ownership is littered with inconsistencies." + governor_contract_event.2010.a: "I should pay [mayor_destination.GetNameNoTooltip] a visit." + governor_contract_event.2011.desc_intro: "When I reach [mayor_destination.GetName], I hurry into the offices of the local mayor, [inept_mayor.GetFirstName]. Seemingly taken by surprise, the bureaucrat quickly shoos [inept_mayor.GetHerHis] servants away. Ledgers are clutched in their arms.\n\n"I've come to verify your administration's contability," I state, solemnly frowning." + governor_contract_event.2011.desc_fear: "\n\n"Is it about, uh, that consignment of grain?" stutters the mayor. "The silk import? Yes, my contacts are a little unorthodox, but they've been pardoned for their crimes! Well... #EMP most of them.#! I'll undo these orders, my [ROOT.Char.GetTitleAsName], all of them; you needn't worry!"" + governor_contract_event.2011.desc_upset: "\n\n"My [ROOT.Char.GetTitleAsName], surely you cannot doubt my utter devotion to my position? My well-tested competence?!" The mayor puffs [inept_mayor.GetHerselfHimself] up, sizing me up for a confrontation.\n\nBut I am [inept_mayor.GetHerHis] superior." + governor_contract_event.2011.desc_worried: "\n\n"Troublesome news, my [ROOT.Char.GetTitleAsName]?" [inept_mayor.GetFirstNameNoTooltip] chuckles unconvincingly, "The local grandees have swollen tongues and vivid imaginations; best to simply avoid the noisier ones..."" + governor_contract_event.2011.a: "Show me the ledgers." + governor_contract_event.2011.b: "You are unworthy of your post." + governor_contract_event.2011.c: "I am calling in my experts from the capital." + governor_contract_event.2011.d: "You'll personally pay for all losses!" + ep3_mismanaged_administration_modifier: "Incompetence in Administration" + ep3_mismanaged_administration_modifier_desc: "One of the main centers in this county is so deeply mismanaged that the whole area is suffering." + + prov_investment: "Provincial Investment" + prov_investment_contract: "$prov_investment$" + prov_investment_desc: "An opportunity has presented itself for you to invest in the capital of your governorship." + prov_investment_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2020.t: "$prov_investment$" + governor_contract_event.2020.desc: "How good it feels when diligent governorship meets fine results!\n\nThe treasury of [ongoing_destination.GetName] is filled to the brim, and I have been tasked by the central administration with reinvesting the surplus locally." + governor_contract_event.2020.a: "Infrastructure is the key to success." + governor_contract_event.2020.b: "Doing the work of [ROOT.Char.GetFaith.HighGodName] on earth is a privilege." + governor_contract_event.2020.c: "Let's erect a grand statue in [emperor.GetTitledFirstNamePossessiveNoTooltip] name!" + governor_contract_event.2020.c_tt: "Unfortunately, that implies #EMP reappropriating#! construction materials from all over the area..." + governor_contract_event.2020.d: "The local traders could use the extra help." + governor_contract_event.2020.e: "Our brave soldiers deserve better!" + governor_contract_event.2020.f: "Food for the people is the solution!" + governor_contract_event.2021.t: "$prov_investment$: Success" + governor_contract_event.2021.desc_infrastructure: "The busiest thoroughfares in [task_contract_location.GetNameNoTier] are the first to be renewed. My hired laborers toil and, with exemplary pay on offer, progress is swift." + governor_contract_event.2021.desc_church: "The plans for [task_contract_location.GetNameNoTierPossessive] new [ROOT.Char.GetFaith.HouseOfWorship] are an immaculate image of divine inspiration, though — compared to the great holy places of the world — ours is but a humble site. Let the faithful be gathered together!" + governor_contract_event.2021.desc_monument: "The visage of [emperor.GetFaith.WealthGodName], one of [emperor.GetTitledFirstNamePossessive] chief patrons, is lovingly — and quite flatteringly — recreated by my artisans. The great sovereign's name is inscribed below... as is mine." + governor_contract_event.2021.desc_traders: "Goods come flooding in! Commerce thrives, fed merely by my pronouncement of relief on a few key tariffs. Now, to clear stinking livestock from that unused end of the local forum..." + governor_contract_event.2021.desc_military: "The sounds of celebratory revelry drift up from the barracks; with the wealth I've heaped upon them, the loyalty and fighting fitness of my troops is most assured! My captains lead the rest in chanting out my name." + governor_contract_event.2021.desc_food: "Even the lowest of beggars in [task_contract_location.GetNameNoTier] sleeps with a full stomach tonight. My distribution of grain has bright-faced families hoisting sheaves up to the rafters; all the region smells of fresh-baked bread." + governor_contract_event.2021.desc: "\n\nThis choice of investment proved sagacious. With but early results on display, I am already praised and feted by the people under my care." + governor_contract_event.2021.a: "A job well done." + governor_contract_event.2022.t: "$prov_investment$: Failure" + governor_contract_event.2022.desc_monument: "I have informed the capital's administration of my newest monument, the jewel-ornamented statue of ostentatious grandeur... and I've heard nothing in return. [emperor.GetTitledFirstName] does not deign to honor me for my act of fealty, if indeed [emperor.GetSheHe] knows of it at all." + governor_contract_event.2022.desc_traders: "With my adjustment of taxes and tariffs, traders crow in delight at new profits... but we see no increase in revenue. What's more, local artisans and laborers complain of my administration: in the face of newly-cheapened imports, they struggle to offload their goods." + governor_contract_event.2022.desc_military: "The troops were not quite #EMP level-headed#! with regards to their sudden bonus in salary... with wild abandon, they threw their pay into an orgy of unsavory revels.\n\nNow, beloved captains face criminal charges, soldiers bear wounds from brawling with the locals, and for all I am somehow held to blame" + governor_contract_event.2022.desc: "\n\nThis, sadly, has not played out as I expected. And my province's surplus is lost." + governor_contract_event.2022.a: "Unfortunate." + governor_contract_event.2020.success: "The investment is a success" + governor_contract_event.2020.failure: "The investment is a failure" + ep3_contract_infrastructure_modifier: "Developing Infrastructure" + ep3_contract_infrastructure_modifier_desc: "Roads, messenger stations, water provision, and all a county needs to grow." + ep3_food_distribution_modifier: "Food Distribution" + ep3_food_distribution_modifier_desc: "A surplus of money in the local government has been used to import cheap food for the wider populace." + ep3_invested_military_modifier: "Improved Military" + ep3_invested_military_modifier_desc: "A significant amount of gold has been invested into the troops stationed in this county." + + raiding_peasants: "Raiding Peasants" + raiding_peasants_contract: "$raiding_peasants$" + raiding_peasants_desc: "A self-organized band of peasants has been raiding our lands from across the border." + raiding_peasants_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2030.t: "$raiding_peasants$" + governor_contract_event.2030.desc: "Concerning news have come from [ongoing_destination.GetName].\n\nApparently, a group of local peasants has taken up arms and, in unruly gangs, ventured beyond our borders into [neighbor.GetCulture.GetNameNoTooltip] territory.\n\nThe practice itself is unlikely to cause diplomatic concerns, but military actions — and the possession of weapons — are a prerogative of the army. Any violation of the law, therefore, must be investigated." + governor_contract_event.2030.a: "I need to see it for myself." + governor_contract_event.2030.a.tt: "You travel to [ongoing_destination.GetNameNoTooltip]" + governor_contract_event.2031.desc: "When I reach [ongoing_destination.GetName], my information prove to be correct. It doesn't take my guards long to round up a considerable group of locals, all in possession of unauthorized weapons.\n\n"We need them to defend ourselves and our families!" they protest. "Those [neighbor.GetCulture.GetNameNoTooltip] scoundrels can't be trusted! They need to learn to stay well away from us!"" + governor_contract_event.2031.a: "You shall all work for me — legally." + governor_contract_event.2031.b: "Banditry is punished with death." + governor_contract_event.2031.c: "Do you need any #EMP unofficial#! help?" + governor_contract_event.2031.d: "You are supposed to be working your fields." + governor_contract_event.2031.e: "Give me all the gold you raided and you can go!" + ep3_peasant_border_raids_modifier: "Peasants' Border Raids" + ep3_peasant_border_raids_modifier_desc: "The local peasants have armed themselves and are actively protecting their borders." + ep3_peasant_workers_modifier: "Back to the Fields" + ep3_peasant_workers_modifier_desc: "The local militia has been disbanded and the peasants sent back to the fields." + + wild_predators: "Predatory Beasts" + wild_predators_contract: "$wild_predators$" + wild_predators_desc: "Wild beasts eat the animals of a local game preserve and harry the locals. Sightings are oft reported near their villages; bloody incidents in their paddocks." + wild_predators_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2040.t: "$wild_predators$" + governor_contract_event.2040.desc: "The news from [ongoing_destination.GetName] is dire, and fearfully told.\n\nLocal wildlife are becoming scarcer and scarcer, their numbers collapsing due to a growing [ROOT.Char.Custom('GetAnimalType')] presence. These fiends, made braver by their mounting numbers, are not content with depopulating the wilderness, but can now be seen lurking around my people's settlements.\n\nLivestock and children are closely watched, but still... the outskirts of [ongoing_destination.GetName] are not safe." + governor_contract_event.2040.a: "I need to do something." + governor_contract_event.2041.desc: "My arrival in [ongoing_destination.GetName] is amidst tragedy and worry. Locals mutter that — in the safety of an enclosure — a prize [ROOT.Char.Custom('RegionalFarmAnimal')] was recently torn apart by an enormous [ROOT.Char.Custom('GetAnimalType')].\n\nA quick ride about the region proves this information reliable; wild game is rare to see, and the signs of [ROOT.Char.Custom('GetAnimalType')] attacks are everywhere.\n\nThey say an infant is missing. They say tiny, shattered bones were found." + governor_contract_event.2041.a: "I know just the right professionals." + governor_contract_event.2041.a.tt: "You send in expert poisoners to selectively kill the out-of-control predators with bait" + governor_contract_event.2041.b: "I shall hunt the creatures myself!" + governor_contract_event.2041.c: "We need more hunters." + governor_contract_event.2041.d: "The local peasants can handle it." + governor_contract_event.2041.e: "I've always wanted an exotic pet..." + governor_contract_event.2041.e.tt: "Send your guards to capture as many animals as they can" + governor_contract_event.2041.f: "Just import and release more prey!" + governor_contract_event.2041.b.success: "The great hunt goes well" + governor_contract_event.2041.b.fail: "Your hunting party descends into chaos" + governor_contract_event.2041.c.success: "Many trappers come to claim the beasts" + governor_contract_event.2041.c.fail: "Few take interest in stalking a [ROOT.Char.Custom('GetAnimalType')]" + governor_contract_event.2041.d.success: "Local bushcraft prevails" + governor_contract_event.2041.d.fail: "The peasants are but fodder" + governor_contract_event.2041.e.success: "Every last [ROOT.Char.Custom('GetAnimalType')] is caged" + governor_contract_event.2041.e.fail: "Your pens remain empty" + + governor_contract_event.2042.desc: "Victory!\n\n[ongoing_destination.GetName] is free of the wilderness's terrors, purged of its [ROOT.Char.Custom('GetAnimalType')] problem — my determined intervention has delivered the commoners from fear!\n\nIn the [ongoing_destination.GetTerrain.GetNameNoTooltip|l] where I stand, [ROOT.Char.GetFaith.HighGodNamePossessive] innocent grazing creatures, his skittish plant-eaters, will soon range freely once again." + governor_contract_event.2042.a: "I take full credit for this success." + governor_contract_event.2043.desc: "Gnashing teeth, claws like spear-heads, great slobbering maws just behind — blind with terror, we flee the [ongoing_destination.GetTerrain.GetNameNoTooltip|l] of [ongoing_destination.GetName], hardly escaping with our lives!\n\nThe [ROOT.Char.Custom('GetAnimalType')] menace here is truly unstoppable. Perhaps it is, even, the wild servants of [ROOT.Char.GetFaith.DevilName] who haunt this hamlet?\n\n[ROOT.Char.Custom('CulturalCurse')|U]! I can only depart, leaving the locals to be terrorized by the creatures..." + governor_contract_event.2043.a: "I can only hope they start eating #EMP each other...#!" + ep3_abundant_game_modifier: "Abundant Game" + ep3_abundant_game_modifier_desc: "Game is abundant in this area, making Hunts more successful." + ep3_wild_predators_modifier: "$wild_predators$" + ep3_wild_predators_modifier_desc: "An abundance of wild predators prowls in these lands, killing peasants and game alike." + ep3_ferocious_pets_modifier: "Ferocious Pets" + ep3_ferocious_pets_modifier_desc: "This character has developed an expensive taste for ferocious pets." + + evil_presence: "An Evil Presence" + evil_presence_contract: "$evil_presence$" + evil_presence_desc: "Terrified commoners claim to be persecuted by an evil presence. Unable to comfort this beleaguered flock, local clerics request your intervention." + evil_presence_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2050.t: "$evil_presence$" + governor_contract_event.2050.desc: "The local [ongoing_destination.GetCounty.GetFaith.PriestNeuterPlural] of [ongoing_destination.GetName] write to me, panicky, snatching at my attention with dire warnings of violence-to-come.\n\nThe local populace is in a frenzy over a series of suspicious events: ill omens, such as" + governor_contract_event.2051.desc_a: "spoiled fish," + governor_contract_event.2051.desc_b: "fevers," + governor_contract_event.2051.desc_c: "fighting spouses," + governor_contract_event.2051.desc_d: "children waking up screaming in the night," + governor_contract_event.2051.desc_e: "mass headaches," + governor_contract_event.2051.desc_f: "failed hunts," + governor_contract_event.2051.desc_g: "sick cows," + governor_contract_event.2051.desc_h: "ruined production," + governor_contract_event.2051.desc_i: "ruined fields," + governor_contract_event.2051.desc_l: "and weird apparitions of dogs." + governor_contract_event.2051.desc_m: "and weird apparitions of horses." + governor_contract_event.2051.desc_n: "and weird apparitions of eagles." + governor_contract_event.2051.desc_o: "and weird apparitions of cats." + governor_contract_event.2051.desc_p: "and weird apparitions of frogs." + governor_contract_event.2051.desc_q: "and weird apparitions of snakes." + governor_contract_event.2051.desc_end: "\n\nThe people are terrified that a devil — or some other unnameable evil — has taken up residence amidst them." + governor_contract_event.2050.a: "I suppose an investigation is required." + governor_contract_event.2051.desc: "The good people of [ongoing_destination.GetName] are out of their minds with terror.\n\nPanic and paranoia run high. At shabby tenements and the local magistrate's [ROOT.Char.Custom('ResidenceBuilding')] alike, my entourage is met with barred doors, accusations against friends and kin of the most horrible practices, and honest citizens who see monsters in every shadow. Productive activities are practically suspended.\n\nOne way or another, this state of affairs must be ended. Without any faith in [ongoing_destination.GetCounty.GetFaith.HighGodNamePossessive] protection... the threads of this society can hardly fray any further." + governor_contract_event.2051.a: "I'll request an official exorcist from the capital." + governor_contract_event.2051.b: "Bring in a renowned [ROOT.Char.GetFaith.PriestNeuter] for an exorcism." + governor_contract_event.2051.c: "There must be an evil sorcerer!" + governor_contract_event.2051.d: "What do your elders suggest?" + governor_contract_event.2051.e: "You are just seeing things. Nonsense." + ep3_church_investigation_modifier: "Church Investigation" + ep3_church_investigation_modifier_desc: "The Church has gotten involved in an investigation on potential users of demonic magic." + ep3_rationalist_gov_modifier: "Rationalist" + ep3_rationalist_gov_modifier_desc: "This character has a reputation for valuing reason above religion, a somewhat unpopular opinion." + ep3_local_practices_modifier: "Traditional Practices Upheld" + ep3_local_practices_modifier_desc: "The local governor has openly supported the traditional practices — some call them superstitions — to deal with devils." + + miraculous_healing: "Miraculous Healing" + miraculous_healing_contract: "$miraculous_healing$" + miraculous_healing_desc: "A local invalid receives many donations of relics and valuables, and each time claims to be restored to health by divine grace. Almsgivers grow increasingly ill-amused." + miraculous_healing_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2060.t: "$miraculous_healing$" + governor_contract_event.2060.desc: "An interesting case, and a most unusual individual, are brought before me for judgment.\n\nThis [scammer.GetWomanMan], [scammer.GetName], is accused of being a false invalid: a huckster who makes a living hoodwinking the faithful. [scammer.GetSheHe|U] [scammer.Custom('quirk_pos_present')], charmingly, as the donated relics are laid out before me.\n\nWitnesses attest to seeing this "blind" man by the stoop of their [ROOT.Char.GetFaith.HouseOfWorshipPlural], appealing to their good natures; [scammer.GetSheHe] warms the hearts of congregations by being miraculously healed, again and again... but only after receiving coins or holy items." + governor_contract_event.2060.a: "This scammer will be punished in an exemplary way." + governor_contract_event.2060.b: "I could use someone with your #EMP creativity#!." + governor_contract_event.2060.c: "Hand the relics back, and I can forget this ever happened." + governor_contract_event.2060.d: "A solid fine is an adequate punishment." + governor_contract_event.2060.e: "The only possible penance is prison." + governor_contract_event.2060.f: "[ROOT.Char.GetFaith.HighGodName] works in mysterious ways." + + buried_treasure: "Buried Treasure" + buried_treasure_contract: "$buried_treasure$" + buried_treasure_desc: "A local peasant has found a hoard of buried gold, and a dispute has risen as to who it belongs to." + buried_treasure_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2070.t: "$buried_treasure$" + governor_contract_event.2070.desc: "The elders of a small community near [ongoing_destination.GetName] have contacted me to make a decision about a rare event.\n\nA peasant family has unearthed a substantial hoard of gold coins while working the fields! Their neighbors promptly broke into factions: some believe that the gold should go to the finders, while others argue for the windfall be shared by the whole village.\n\nThe word of a higher authority could slake the greed of these simple folk, and spare them descending into petty violence." + governor_contract_event.2070.a: "A most curious occurrence indeed!" + governor_contract_event.2071.desc: "Upon reaching [ongoing_destination.GetName], I am introduced to the chief treasure-finding peasant — a [peasant.GetWomanMan] named [peasant.GetFirstName] — and the treasure itself.\n\n" + governor_contract_event.2071.desc.byz: "It is an ancient-looking chest filled to the brim with golden [Glossary( 'aurei', 'AUREUS_GLOSS')], all coined under the same emperor. To make an educated guess, this could be the treasury of some ancient legion; perhaps, even a year's worth of pay." + governor_contract_event.2071.desc.fallback: "It is a modest-looking chest filled to the brim with an assortment of golden coins minted throughout the region in different periods. My guess would be that the peasant has come across a buried stash from some long-dead crew of outlaws." + governor_contract_event.2071.desc.end: "\n\n[peasant.GetFirstNameNoTooltip] — and seemingly every serf of [peasant.GetHerHis] community — watches expectantly, breathlessly: "What's to be done with the treasure, wise [ROOT.Char.GetTitleAsName]?"" + governor_contract_event.2071.a: "Reinvest the gold in your own community." + governor_contract_event.2071.b: "All special gains must be taxed. #EMP Heavily.#!" + governor_contract_event.2071.c: "What's found on public land belongs to the realm." + governor_contract_event.2071.d: "The treasure is legally yours to do as you please." + governor_contract_event.2071.e: "This treasure belongs to the whole community." + AUREUS_GLOSS: "The aureus was a gold coin regularly issued from the Late Roman Republic up to the early 4th century AD, when it was replaced by the solidus. Originally, an aureus was worth 25 silver denarii but, due to the Late Empire's rampaging inflation, the new solidus was worth a whole 275000 denarii!" + ep3_treasure_invest_modifier: "Treasure Invested" + ep3_treasure_invest_modifier_desc: "A hoard of gold has been transformed into local investments, to the benefit of the whole county." + ep3_treasure_distributed_modifier: "Treasure Distributed" + ep3_treasure_distributed_modifier_desc: "The local populace enjoys some prosperity from the redistribution of an uncovered treasure." + + public_land: "Public Land" + public_land_contract: "$public_land$" + public_land_desc: "With blatant disregard for the traditional rights of the commoners, a local magnate is illegally hoarding lands." + public_land_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2080.t: "$public_land$" + governor_contract_event.2080.desc: "According to the reports from [ongoing_destination.GetName], a local magnate, [magnate.GetTitledFirstName], has been using every trick in the book to increase the extension of the lands [magnate.GetSheHe] owns directly.\n\nClearly, not all such methods are legal, and some are plainly #EMP distasteful#!." + governor_contract_event.2080.a: "I should intervene." + governor_contract_event.2081.desc: "Upon my arrival in [ongoing_destination.GetName], I'm immediately received by [magnate.GetTitledFirstName] in [magnate.GetHerHis] manse.\n\n"Let's not speak of frivolities," I open sternly. "A good plenty of irregularities and illegal deals emerge when one considers closers your recent land acquisitions."\n\n[magnate.GetFirstNameNoTooltip] is sheepish, but unrepentant. "#EMP My good friend#!, you know how these things are... there is such bureaucracy, and the unschooled peasants are so very ignorant and slow to grasp the law. One wishes sometimes to swiftly see their business through! Can you blame me for this?"" + governor_contract_event.2081.a: "The land shall be divided among small landowners." + governor_contract_event.2081.b: "$ep3_land_confiscate_modifier_desc$" + governor_contract_event.2081.c: "I could forget the accident for the right #EMP donation#!..." + governor_contract_event.2081.d: "Let's pretend this never happened, #EMP friend#!!" + governor_contract_event.2081.e: "Keep the land, but let the locals cultivate it." + ep3_lands_reinstated_modifier: "Small Landowners" + ep3_lands_reinstated_modifier_desc: "The presence of small landowners has been reinstated in the area." + ep3_land_confiscate_modifier: "Confiscated Lands" + ep3_land_confiscate_modifier_desc: "This is the perfect spot to expand my estate!" + + mad_prophet: "The Mad Prophet" + mad_prophet_contract: "$mad_prophet$" + mad_prophet_desc: "A self-declared prophet is terrorizing a whole county with their doomsday predictions." + mad_prophet_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2090.t: "$mad_prophet$" + governor_contract_event.2090.desc: "I have received troublesome news from [ongoing_destination.GetName].\n\nApparently, the [ongoing_destination.GetTitle.GetTierAsNameNoTooltip|l] is in turmoil because some self-declared prophet has been spreading panic with outrageous predictions about the imminence of the End of Days.\n\nThey are most likely just the ravings of a lunatic, but when these ravings compromise public security and order, it is my duty to intervene." + governor_contract_event.2090.a: "I need to investigate the situation." + governor_contract_event.2091.desc: ""#EMP THE END IS NIGH! REPENT! REPENT NOW OR BE SMITED!#!"\n\nWhen I arrive in [ongoing_destination.GetName], I easily find the prophet. Pushing through awed and bemused serfs, I trace the sound of screeching to its source.\n\nA [prophet.GetWomanMan] in rags berates the uneasy and terrified crowd with divinely-inspired ire. [prophet.GetNamePossessive] words make real their suspicions of the unknown; [prophet.GetSheHe] speaks to their fear of chaos, their dread of [prophet.GetFaith.NegativeAfterLife], and our common belief in the end of all things." + governor_contract_event.2091.a: "Everything is under control!" + governor_contract_event.2091.a.tt: "Your authority, skilled rhetorics, and calming presence manage to get the crowd under control." + governor_contract_event.2091.b: "We must shut [prophet.GetHerHim] up." + governor_contract_event.2091.c: "Guards, arrest the troublemaker." + governor_contract_event.2091.d: "You are wrong, [prophet.GetFirstNameNoTooltip], and I'll prove it to you!" + governor_contract_event.2091.e: "Only prayer can save us." + governor_contract_event.2091.e.tt: "You organize a great religious procession." + governor_contract_event.2091.f: "The local clergy can handle this." + governor_contract_event.2092.desc_persecute: "I'm glad to observe that my guards have succeeded in dispersing the crowd and putting an end to this whole nonsense.\n\nThe citizens of [ongoing_destination.GetName] can rest assured that they live in a civilized, devoted, and strong empire, immune to superstitions and safe from disorders!" + governor_contract_event.2092.desc_debate: ""... And this proves conclusively that the end is #EMP not#! near at all, and that [ROOT.Char.GetFaith.HighGodNamePossessive] wrath is #EMP not#! upon us."\n\nThe prophet is left speechless at my cultured disquisition; the crowd claps, appreciating a good religious debate, before heading back home." + governor_contract_event.2092.a: "I love a job well done!" + governor_contract_event.2093.desc_persecute: "Unfortunately, sending the guards in was not the right choice.\n\nThe terrified populace crowded around the prophet to protect [prophet.GetHerHim], and many — both soldiers and civilians — got hurt in the ensuing brawl.\n\nThe trouble-making prophet managed to slip away from the chaos, and disappear without a trace." + governor_contract_event.2093.desc_debate: ""So, by the nature of [ROOT.Char.GetFaith.HighGodName]... No — the word is #EMP essence#!, right? Or is it energy? Anyway, what is cannot not be. Or something..."\n\nI don't need to see the confusion on the faces of the people in front of me, nor to hear the chuckles from my adversary to know that I only made a fool of myself.\n\nI'm sure the locals will manage the issue by themselves. I'm leaving." + governor_contract_event.2093.a: "A shameful display." + ep3_religiously_pacified_modifier: "Religiously Pacified" + ep3_religiously_pacified_modifier_desc: "The local population's faith and trust in the institutions have been strengthened by their effective intervention against a budding doom cult." + ep3_doom_repressed_modifier: "Prophet's Cult Persecuted" + ep3_doom_repressed_modifier_desc: "A doom cult led by a mad prophet has been eradicated by force." + ep3_religious_debate_modifier: "Won Religious Debate" + ep3_religious_debate_modifier_desc: "This character shone in a religious debate against a mad prophet, showing to the people the wrong in their ways." + + titles_sale: "Titles for Sale" + titles_sale_contract: "$titles_sale$" + titles_sale_desc: "A cleric is reported to be selling religious titles and offices to the highest bidder. A higly illegal practice." + titles_sale_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2100.t: "$titles_sale$" + governor_contract_event.2100.desc: "The case I'm asked to judge today is quite delicate: a local [priest.GetFaith.PriestNeuter] has been caught offering religious titles and offices to the unqualified children of local notables.\n\nThe [priest.GetWomanMan], [priest.GetName], fills [priest.GetHerHis] purse at [priest.GetFaith.HighGodNamePossessive] and [priest.GetHerHis] superiors' expense.\n\nThe practice is — obviously — very illegal. Because of the religious nature of the crime itself and of the parties involved, it is also rather controversial. There is great risk that, by my necessary intervention in their affairs, the clergy will be displeased." + governor_contract_event.2100.a: "The gold should be donated to religious institutions." + governor_contract_event.2100.b: "The illegally-acquired gold is hereby confiscated." + governor_contract_event.2100.c: "Repent! And return the money to your buyers." + governor_contract_event.2100.d: "I could use a favor from someone like you..." + ep3_repayed_church_titles_modifier: "Repurposed Gold" + ep3_repayed_church_titles_modifier_desc: "The gold accumulated through the illegal sale of religious offices has been put to good use by its legitimate religious owners." + + hungry_times: "Hungry Times" + hungry_times_contract: "$hungry_times$" + hungry_times_desc: "A recent pestilence has caused a famine, which has pushed some locals to #EMP desperate#! measures to surive." + hungry_times_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2110.t: "$hungry_times$" + governor_contract_event.2110.desc: "The news from [ongoing_destination.GetName] is particularly troubling.\n\nThe government's measures to aid the area after a recent pestilence were seemingly inadequate; a famine has struck the local settlements. Some denizens were driven to desperate, abhorrent practices to survive." + governor_contract_event.2110.desc_murder: "\n\nAccording to this report, several peasants have been caught killing and butchering their fellow humans to consume their flesh!" + governor_contract_event.2110.desc_cannibal: "\n\nAccording to this report, several peasants have been caught consuming the flesh of their fellow humans who died from starvation!" + governor_contract_event.2110.desc_animal: "\n\nAccording to this report, several peasants have been caught killing and consuming religiously unclean animals, thus attracting the ire of the local clergy." + governor_contract_event.2110.a: "I need to hear more about this." + governor_contract_event.2111.desc: "When I reach [ongoing_destination.GetName], the accused await in chains, their eyes downcast, their garments rent and bloodied.\n\nThe defendants, led by [cannibal.GetFirstName], chained and trembling, with their eyes downcast, are roared at by a great, skeletal-faced crowd. Bony fists are shaken; thin voices roar for an exemplary punishment.\n\nI am shown the evidence... split femurs and rotten, severed heads. Something horrible happened here; it was truly an abomination before [ROOT.Char.GetFaith.HighGodName]." + governor_contract_event.2111.a: "I should have never left this community alone." + governor_contract_event.2111.b: "The most desperate of crimes call for the greatest forgiveness." + governor_contract_event.2111.c: "The culprits shall pay. So says the law." + governor_contract_event.2111.d: "The whole community is tainted by this abomination!" + governor_contract_event.2111.e: "Such heinous crimes deserve my undivided attention." + ep3_rebuild_effort_modifier: "Concerted Rebuilding Effort" + ep3_rebuild_effort_modifier_desc: "The local governor is focusing on rebuilding this area after it was hit hard by an epidemic." + ep3_tight_control_modifier: "Tight Control" + ep3_tight_control_modifier_desc: "Some #EMP unfortunate#! episodes in this county forced the governor to put it all under special observation." + + wartime_measures: "Wartime Measures" + wartime_measures_contract: "$wartime_measures$" + wartime_measures_desc: "My liege is at war. An official request has just reached me from the capital: provide all possible support to passing troops." + wartime_measures_desc_title: "$task_contract_governance_desc_title$" + governor_contract_event.2120.t: "$wartime_measures$" + governor_contract_event.2120.desc: "An official-looking letter, bearing the sigil of the [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip] [ROOT.Char.GetLiege.GetHerselfHimself], awaits in my office today:\n\n"The invincible armies of our [ROOT.Char.GetLiege.GetPrimaryTitle.GetBaseNameNoTier] march against the deplorable foe. And should friendly troops cross into the lands assigned to your governorship, you stand ordered to provide all appropriate comfort and support.\n\nIn these times of hardship, the [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip] most appreciates the sacrifices of [ROOT.Char.GetLiege.GetHerHis] [ROOT.Char.GetLiege.GetCulture.GetName] subjects."" + governor_contract_event.2120.a: "Naturally, we shall offer our complete support!" + governor_contract_event.2120.b: "Our supplies are at the [ROOT.Char.GetLiege.GetTitleAsNamePossessiveNoTooltip] service." + governor_contract_event.2120.c: "We shall arrange lodgings for the troops." + governor_contract_event.2120.d: "I'm sure some gold will help." + governor_contract_event.2120.e: "Our lookouts will support the military effort." + governor_contract_event.2120.f: "It's more important to support our people through the war." + ep3_war_support_modifier: "War Support" + ep3_war_support_modifier_desc: "No effort has been spared in this county to support the liege's wars." + ep3_war_supplies_modifier: "War Supplies" + ep3_war_supplies_modifier_desc: "This county is directing all resources to support transiting troops." + ep3_war_lodgings_modifier: "War Lodgings" + ep3_war_lodgings_modifier_desc: "This county is ensuring allied troops are well taken care of." + ep3_war_lookout_modifier: "War Lookouts" + ep3_war_lookout_modifier_desc: "An organized system of lookouts protects this county." + ep3_war_compensations_modifier: "War Compensations" + ep3_war_compensations_modifier_desc: "This county is receiving specific support to keep thriving despite any ongoing war." + + admin_contract_invalidated_title: "[GetPlayer.Custom('GetContractOrIssue')] Invalidated" + admin_contract_invalidated_desc: "Ongoing [governance_issue|E] has been invalidated" + + governor_scheme_success_chance_desc: "Successfully completing this [contract_scheme|E] will result in you being rewarded for your efforts." + governor_trait_desc: "[GetTrait('governor').GetName( GetNullCharacter )] [trait|E]: $VALUE|=+0$" + governor_trait_with_character_desc: "[GetTrait('governor').GetName( ROOT.Char )] [trait|E]: $VALUE|=+0$" + administrator_trait_desc: "[GetTrait('administrator').GetName( GetNullCharacter )] [trait|E]: $VALUE|=+0$" + overseer_trait_desc: "[GetTrait('overseer').GetName( GetNullCharacter )] [trait|E]: $VALUE|=+0$" + + ep3_governance_tax_relief: "Tax Relief" + ep3_governance_tax_relief_desc: "This county has been granted a tax relief by the region's governor, much to the satisfaction of the local populace." + ep3_governance_stationed_troops: "Reinforced Garrison" + ep3_governance_stationed_troops_desc: "On order of the governor, this holding has a reinforced garrison to ensure a productive environment." + ep3_governance_festivities: "Arranged Festivities" + ep3_governance_festivities_desc: "A local official has been #EMP persuaded#! to host a number of fairs and festivals." + ep3_governance_infrastructure: "Improved Infrastructure" + ep3_governance_infrastructure_desc: "A local official has spent a lot of funds to improve the area's infrastructure." + ep3_governance_harvest: "Grain Distribution" + ep3_governance_harvest_desc: "This county is benefiting from grain being distributed to the people, at the behest of the local governor." + ep3_governance_great_harvest: "Great Grain Distribution" + ep3_governance_great_harvest_desc: "This county is benefiting from a significant distribution of grain, organized by the local governor." + ep3_governance_mercenary_troops: "Mercenary Troops" + ep3_governance_mercenary_troops_desc: "This character has recruited a number of former bandits as mercenaries, despite what others may think." + ep3_governance_workforce: "Conscripted Workforce" + ep3_governance_workforce_desc: "This county has large numbers of people drafted into a workforce serving the community." + ep3_governance_rampant_bandits: "Rampant Bandits" + ep3_governance_rampant_bandits_desc: "This county is plagued by bandits; violent attackers against travelers and merchants are commonplace." + + SCHEME_TIER_DIFFICULTY: "[task_contract_tier|E]: $VALUE|+=0$" + admin_contract_success_tt_trait: "You may gain the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]" + admin_contract_success_tt_xp: "[trait_level_track_xp|E] in the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]" + admin_contract_success_tt_rewards: "You may choose between an assortment of rewards, including:#indent_newline:3 \n$EFFECT_LIST_BULLET$$admin_contract_success_tt_xp$\n$EFFECT_LIST_BULLET$[gold_i|E][gold|E]\n$EFFECT_LIST_BULLET$[influence_i|E][influence|E]\n$EFFECT_LIST_BULLET$[prestige_i|E][prestige|E]\n$EFFECT_LIST_BULLET$[piety_i|E][piety|E]\n$EFFECT_LIST_BULLET$Improvements to your [counties|E] or [holdings|E]#!" + admin_contract_failure_tt: "You may suffer minor penalties, such as losing [prestige_i|E][prestige|E] or [influence_i|E][influence|E]" + has_active_governance_issue: "You already have an ongoing [governance_issue|E]" + + task_contract_reward_effect_taxes_governor_desc: "Potential Outcome:" + task_contract_reward_effect_taxes_paid_in_full_desc: "$label_success_standard$" + task_contract_reward_effect_taxes_paid_partially_desc: "$label_success_standard$" + task_contract_reward_effect_taxes_station_troops_desc: "$label_success_standard$" + task_contract_reward_effect_taxes_assign_administrator_desc: "$label_success_standard$" + task_contract_reward_effect_taxes_lower_taxes_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_governor_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_claim_gold_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_invest_in_buildings_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_hold_festivities_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_reprimand_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_hook_desc: "$label_success_standard$" + task_contract_reward_effect_harvest_governor_desc: "$label_success_standard$" + task_contract_reward_effect_harvest_distribute_desc: "$label_success_standard$" + task_contract_reward_effect_harvest_capital_desc: "$label_success_standard$" + task_contract_reward_effect_harvest_charity_desc: "$label_success_standard$" + task_contract_reward_effect_harvest_sell_excess_desc: "$label_success_standard$" + task_contract_reward_effect_harvest_claim_it_yourself_desc: "$label_success_standard$" + task_contract_reward_effect_bandit_governor_desc: "$label_success_standard$" + task_contract_reward_effect_bandit_pardon_desc: "$label_success_standard$" + task_contract_reward_effect_bandit_recruit_desc: "$label_success_standard$" + task_contract_reward_effect_bandit_payment_desc: "$label_success_standard$" + task_contract_reward_effect_bandit_execute_desc: "$label_success_standard$" + task_contract_reward_effect_bandit_gold_desc: "$label_success_standard$" + task_contract_reward_effect_soldiers_land_desc: "$label_success_standard$" + task_contract_reward_effect_soldiers_rival_desc: "$label_success_standard$" + task_contract_reward_effect_soldiers_break_desc: "$label_success_standard$" + task_contract_reward_effect_soldiers_punish_desc: "$label_success_standard$" + task_contract_reward_effect_soldiers_pay_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_in_govt_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_in_fire_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_in_help_desc: "$label_success_standard$" + task_contract_reward_effect_mayor_in_punish_desc: "$label_success_standard$" + task_contract_reward_effect_invest_infrastructure_desc: "$label_success_standard$" + task_contract_reward_effect_invest_monument_desc: "$label_success_standard$" + task_contract_reward_effect_invest_traders_desc: "$label_success_standard$" + task_contract_reward_effect_invest_military_desc: "$label_success_standard$" + task_contract_reward_effect_invest_food_desc: "$label_success_standard$" + task_contract_reward_effect_invest_church_desc: "$label_success_standard$" + task_contract_reward_effect_peasant_enroll_desc: "$label_success_standard$" + task_contract_reward_effect_peasant_punish_desc: "$label_success_standard$" + task_contract_reward_effect_peasant_encourage_desc: "$label_success_standard$" + task_contract_reward_effect_peasant_work_desc: "$label_success_standard$" + task_contract_reward_effect_peasant_take_desc: "$label_success_standard$" + task_contract_reward_effect_predators_poisoners_desc: "$label_success_standard$" + task_contract_reward_effect_predators_hunt_desc: "$label_success_standard$" + task_contract_reward_effect_predators_hunters_desc: "$label_success_standard$" + task_contract_reward_effect_predators_locals_desc: "$label_success_standard$" + task_contract_reward_effect_predators_capture_desc: "$label_success_standard$" + task_contract_reward_effect_predators_preys_desc: "$label_success_standard$" + task_contract_reward_effect_presence_official_desc: "$label_success_standard$" + task_contract_reward_effect_presence_exorcize_desc: "$label_success_standard$" + task_contract_reward_effect_presence_sorcerer_desc: "$label_success_standard$" + task_contract_reward_effect_presence_local_desc: "$label_success_standard$" + task_contract_reward_effect_presence_rationalize_desc: "$label_success_standard$" + task_contract_reward_effect_healing_example_desc: "$label_success_standard$" + task_contract_reward_effect_healing_hire_desc: "$label_success_standard$" + task_contract_reward_effect_healing_relic_desc: "$label_success_standard$" + task_contract_reward_effect_healing_fine_desc: "$label_success_standard$" + task_contract_reward_effect_healing_imprison_desc: "$label_success_standard$" + task_contract_reward_effect_healing_faith_desc: "$label_success_standard$" + task_contract_reward_effect_treasure_invest_desc: "$label_success_standard$" + task_contract_reward_effect_treasure_tax_desc: "$label_success_standard$" + task_contract_reward_effect_treasure_commandeer_desc: "$label_success_standard$" + task_contract_reward_effect_treasure_acknowledge_desc: "$label_success_standard$" + task_contract_reward_effect_treasure_distribute_desc: "$label_success_standard$" + task_contract_reward_effect_land_reinstate_desc: "$label_success_standard$" + task_contract_reward_effect_land_confiscate_desc: "$label_success_standard$" + task_contract_reward_effect_land_bribe_desc: "$label_success_standard$" + task_contract_reward_effect_land_favor_desc: "$label_success_standard$" + task_contract_reward_effect_land_people_desc: "$label_success_standard$" + task_contract_reward_effect_prophet_reassure_desc: "$label_success_standard$" + task_contract_reward_effect_prophet_persecute_desc: "$label_success_standard$" + task_contract_reward_effect_prophet_arrest_desc: "$label_success_standard$" + task_contract_reward_effect_prophet_debate_desc: "$label_success_standard$" + task_contract_reward_effect_prophet_ceremonies_desc: "$label_success_standard$" + task_contract_reward_effect_prophet_clergy_desc: "$label_success_standard$" + task_contract_reward_effect_titles_repay_desc: "$label_success_standard$" + task_contract_reward_effect_titles_commandeer_desc: "$label_success_standard$" + task_contract_reward_effect_titles_back_desc: "$label_success_standard$" + task_contract_reward_effect_titles_bribe_desc: "$label_success_standard$" + task_contract_reward_effect_hungry_support_desc: "$label_success_standard$" + task_contract_reward_effect_hungry_amnesty_desc: "$label_success_standard$" + task_contract_reward_effect_hungry_punish_desc: "$label_success_standard$" + task_contract_reward_effect_hungry_persecute_desc: "$label_success_standard$" + task_contract_reward_effect_hungry_control_desc: "$label_success_standard$" + task_contract_reward_effect_wartime_support_desc: "$label_success_standard$" + task_contract_reward_effect_wartime_supplies_desc: "$label_success_standard$" + task_contract_reward_effect_wartime_lodgings_desc: "$label_success_standard$" + task_contract_reward_effect_wartime_gold_desc: "$label_success_standard$" + task_contract_reward_effect_wartime_lookouts_desc: "$label_success_standard$" + task_contract_reward_effect_wartime_compensations_desc: "$label_success_standard$" + + admin_request_choose_opportunity: "This situation allows you to choose an outcome" + overdue_taxes_request: "Solve the situation potentially using your [diplomacy|E] or [stewardship|E]" + hoarding_mayor_request: "$admin_request_choose_opportunity$" + bountiful_harvest_request: "$admin_request_choose_opportunity$" + rampant_bandits_request: "Solve the situation potentially using your [martial|E] or [intrigue|E]" + discontent_soldiers_request: "$admin_request_choose_opportunity$" + inept_mayor_request: "$admin_request_choose_opportunity$" + prov_investment_request: "Solve the situation potentially using your [martial|E], [stewardship|E] or [intrigue|E]" + raiding_peasants_request: "$admin_request_choose_opportunity$" + wild_predators_request: "Solve the situation potentially using your [martial|E], [stewardship|E] or [prowess|E]" + evil_presence_request: "$admin_request_choose_opportunity$" + miraculous_healing_request: "$admin_request_choose_opportunity$" + buried_treasure_request: "$admin_request_choose_opportunity$" + public_land_request: "$admin_request_choose_opportunity$" + mad_prophet_request: "Solve the situation potentially using your [martial|E] or [learning|E]" + titles_sale_request: "$admin_request_choose_opportunity$" + hungry_times_request: "$admin_request_choose_opportunity$" + wartime_measures_request: "Solve the situation potentially using your [martial|E] or [stewardship|E]" + task_contract_location_not_in_realm: "You are not the [GetPlayer.Custom('GetGovernorConcept')] of [task_contract_possessive|E] location" diff --git a/localization/english/dlc/ep3/ep3_governor_yearly_3_l_english.yml b/localization/english/dlc/ep3/ep3_governor_yearly_3_l_english.yml new file mode 100644 index 00000000..6b467497 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_governor_yearly_3_l_english.yml @@ -0,0 +1,354 @@ +l_english: + +ep3_governor_yearly.3001.t: "Builder, Buyer, Landholder" +ep3_governor_yearly.3001.desc_christian: "To those who earn reward, God grants prosperity. A sluggard's land is overgrown, but my estate in [root_domicile_province.GetTitle.GetNameNoTier] — the land of food brought to my larder, of rents paid to my name — now stretches to the horizon." +ep3_governor_yearly.3001.desc_other: "How the land flourishes! How larders teem! Around my estate in [root_domicile_province.GetTitle.GetNameNoTier], I have invested dearly in local produce and now, blessedly, many hardworking families pay rent to me." +ep3_governor_yearly.3001.desc_mid: "\n\nMeanwhile, the local [governor.GetTitleAsName] governs over brambles and confusion. [target_theme.GetNameNoTierPossessive]" +ep3_governor_yearly.3001.desc_greek: "[Glossary( 'choritai', 'CHORITAI_GLOSS' )]" +ep3_governor_yearly.3001.desc_non_greek: "smallholders" +ep3_governor_yearly.3001.desc: "barely know whether [governor.GetHerHis] laws protect them from being bought up! [governor.GetTitledFirstNamePossessiveNoTooltip] taxpayers could #EMP so#! easily become my renters...\n\n" +ep3_governor_yearly.3001.desc_garden: "My newly closed-off gardens — are they just a beginning?" +ep3_governor_yearly.3001.desc_garden_leisure: "My newly-expanded gardens, rich with lovely [root_domicile_province.Custom('get_region_flower_type_plural')] — are they just a beginning?" + ep3_governor_yearly.3001.desc_garden_fruit: "My newly-expanded gardens, scented by ripening fruit — are they just a beginning?" +ep3_governor_yearly.3001.desc_grazing_land: "My cleverly-negotiated rights to new grazing land — are they just a beginning?" +ep3_governor_yearly.3001.desc_horse_pasture: "My newly-signed rights to rich horse pastures — are they just a beginning?" + ep3_governor_yearly.3001.desc_camel_pasture: "My braying, stinking, #EMP profitable#! herds of lumpen camels — are they just a beginning?" +ep3_governor_yearly.3001.desc_grain_field: "My new-tilled grain fields — are they just a beginning?" +ep3_governor_yearly.3001.desc_vineyard: "The endless lines of my new vineyards' leafy trellises — are they just a beginning?" +ep3_governor_yearly.3001.desc_olive: "My newly-bought olive groves, their precious, wizened trees — are they just a beginning?" +ep3_governor_yearly.3001.desc_silk: "My new, silk-producing mulberry groves — are they just a beginning?" + +CHORITAI_GLOSS: "#bold Choritai#! is the Ancient Greek term for those who belong to a village community, a #EMP chorion#!." + +ep3_governor_yearly.3001.a_success: ""Me? The mightiest landlord around?"" +ep3_governor_yearly.3001.a_failure: "You are quickly mired by scandal" +ep3_governor_yearly.3001.a_govs_low: "This option is available due to [governor.GetShortUINamePossessive] very low [governor_efficiency|E]" +ep3_governor_yearly.3001.c_gov_gain: "[governor.GetShortUINamePossessive] [governor_efficiency|E] increases by #P 5#!" + +ep3_governor_yearly.3001.a: "I'd get away with buying up half the [target_theme.GetTierAsNameNoTooltip]!" +ep3_governor_yearly.3001.a.flavor: "This useless administration won't notice my new properties until tax time!" +ep3_governor_yearly.3001.b: "Better I prosper a little than some fool [governor.GetTitleAsNameNoTooltip]." +ep3_governor_yearly.3001.b.flavor: "I have coin to spend — why not snap up some more profitable land?" +ep3_governor_yearly.3001.b_gov_response: "@warning_icon! #X [governor.GetShortUIName] may punish you!#!" +ep3_governor_yearly.3001.c: "Instead... I could offer the [governor.GetTitleAsNameNoTooltip] my aid." +ep3_governor_yearly.3001.c.flavor: "My warnings might aid in hindering other landholders... and proving my value." + +ep3_governor_yearly.3001.c_gain_influence: "You gain #P 75#! #high Influence#!" +ep3_governor_yearly.3001.minor_influence_loss: "You spend #N 75#! #high Influence#!" +ep3_governor_yearly.3001.b_miniscule_influence_loss: "You spend #N 35#! #high Influence#!" + +vast_tracts_of_land_modifier: "Copious Smallholds" +vast_tracts_of_land_modifier_desc: "This house collects rents and oversees the affairs of a very many crafts-shops and smallholdings." +productive_lands_modifier: "Numerous Smallholds" +productive_lands_modifier_desc: "The borders of this family's estate have swollen through coercion and clever purchases." + +ep3_governor_yearly.3002.t: "Taxpayers to Tenants" +ep3_governor_yearly.3002.desc: ""Look — look, there in the rolls!" snaps [tax_farmer.GetName].\n\n"Yet another village's taxes I've collected, on your behalf, since buying my contract! And now — they refer tax farmers to [landlord.GetName], their new landlord! And [landlord.GetSheHe] pays a pittance."\n\n"That" +ep3_governor_yearly.3002_insult_greek: "[Glossary( 'metrokoites', 'METROKOITES_GLOSS' )]" +METROKOITES_GLOSS: "#bold Metrokoites#! is a Greek perjorative describing "one who sleeps with their own mother."" +ep3_governor_yearly.3002_insult_armenian: "[Glossary( 'eshi dzag', 'ESHI_DZAG_GLOSS' )]" +ESHI_DZAG_GLOSS: "#bold Eshi dzag#! is an Armenian insult meaning "son of a donkey."" +ep3_governor_yearly.3002_insult_generic: "[landlord.Custom('InsultNoun')]" +ep3_governor_yearly.3002.desc_mid: "lied to these rustics about their protections: [landlord.GetSheHe]'s buying up" +ep3_governor_yearly.3002_half_duchy: "so, #EMP so#! many" +ep3_governor_yearly.3002_some_of_duchy: "many" +ep3_governor_yearly.3002.desc_outro: "of the local pastures. Think, O [ROOT.Char.GetTitleAsNameNoTooltip]... on lost taxes, lost levies..."" +ep3_governor_yearly.3002.a: "The little landholder wants to play with #EMP me#!...?" +ep3_governor_yearly.3002.a.flavor: ""Land #EMP stolen#! from poor #EMP innocents#!? Brutality, intimidation?" Yes, I think that's what I hear the witnesses saying..." +ep3_governor_yearly.3002.b: ""Force them to muster! Force them to pay!"" +ep3_governor_yearly.3002.b.flavor: "The common fools will serve at sword's point! They now pay twice as many masters." +ep3_governor_yearly.3002.c: "It's my duty to denounce this!" +ep3_governor_yearly.3002.c.flavor: "Making a scandal of such avarice proves I am an active, competent governor of [target_theme.GetNameNoTierNoTooltip]! Sort of..." +ep3_governor_yearly.3002.d: ""Send the [landlord.GetDynastyHouseNameNoTooltip]... my congratulations."" +ep3_governor_yearly.3002.d.flavor: "At least someone in this [target_theme.GetTierAsNameNoTooltip] will be happy..." + +ep3_governor_yearly.3002.a_medium_influence_loss: " You spend #N 150#! #high Influence#!" +ep3_governor_yearly.3002.b_miniscule_influence_gain: " You gain #P 35#! #high Influence#!" +ep3_governor_yearly.3002.b_minor_influence_loss_landlord: "[landlord.GetShortUIName] spends #N 75#! #high Influence#!" + +ep3_governor_yearly.3000_major_governance_loss: "Your [governor_efficiency|E] decreases by #N 15#! for #high 10 years#!" +ep3_governor_yearly.3000_governance_loss: "Your [governor_efficiency|E] decreases by #N 10#! for #high 10 years#!" +ep3_governor_yearly.3000_miniscule_governance_loss: "Your [governor_efficiency|E] decreases by #N 5#! for #high 10 years#!" + +some_smallholds_modifier: "Smattering of Smallholds" +some_smallholds_modifier_desc: "Despite a heavy-handed intervention, these landlords still collect rents from a few extra-legal tenants." + +taxed_and_pressganged_tenants_modifier: "Taxed and Press-Ganged Tenants" +taxed_and_pressganged_tenants_modifier_desc: "Local smallholders who've sold their lands are doubly robbed and, though it is illegal, forced into armed service." + +ep3_governor_yearly.3003.t: "[landlord.GetNameNoTooltip]," +ep3_governor_yearly.3003.desc_accused_of_crime: "I am horrified to hear of you terrorizing innocent smallholders! My #EMP many#! witnesses say you — among other wrongs — sent children to spit upon widows? Stole dogs? Poured water down chimney-holes? And just so you could buy some scrubby pastures!\n\nYour lawbreaking has, sadly, been noted and made public... I'm afraid you may hear more of this." +ep3_governor_yearly.3003.desc_force_used: "Speak to your new tenants. Tell them that their land taxes are still owed, their service in war is still due. When my soldiers come, do not stand in their way.\n\nThe law states you now own land. The people, however, are #EMP mine#!." +ep3_governor_yearly.3003.desc_scandal: "You may think I am an incompetent, that I have hardly a mind for [target_theme.GetNameNoTier]'s wellbeing, but it is #EMP you#! who flouts tradition in order to call so much of it your own — for shame!\n\nYou'll find your avarice has become a favorite subject of conversation in [governor.GetCapitalLocation.GetCounty.GetTitle.GetNameNoTier]. Sadly, that is much-deserved." +ep3_governor_yearly.3003.desc_backs_down: "I congratulate you on your new acquisitions! Beauteous villages with sensible folk — it's fine country you own!\n\nYes, some might whinge about old laws made to limit you: they wring hands about the future of [root_domicile_province.GetTitle.GetNameNoTier]... but yours, a wise and steady hand, is the best to bear the rod!" + +ep3_governor_yearly.3003.a_accused_of_crime: "False charges! And yet — #EMP they've come for my lands?!?#!" +ep3_governor_yearly.3003.a_force_used: "This will outrage my tenants! It will impoverish them!" +ep3_governor_yearly.3003.a_scandal: "[governor.GetSheHe|U] can damage my standing... but not my properties!" +ep3_governor_yearly.3003.a_backs_down: "The [governor.GetTitleAsNameNoTooltip] backs down! All is safely mine." + +ep3_governor_yearly.3010.t: "Still, the [emperor.GetTitleAsNameNoTooltip] Fights" +ep3_governor_yearly.3010.desc: "For years now, the forces of [emperor.GetTitledFirstName] have" +ep3_governor_yearly.3010.desc_attacker: "waged a [war.Custom('WarCasusBelliShort')] against [foe.GetName].\n\nIn the provinces, we hear tales of terse sieges, of uncertain battles fought to muddled, bloody ends... we debate dreams of foreign conquest, the dreams our [emperor.GetTitleAsNameNoTooltip] chases." +ep3_governor_yearly.3010.desc_defender: "defended against [foe.GetNamePossessive] [war.Custom('WarCasusBelliShort')].\n\nIn the provinces, we hear tales of terse sieges, of uncertain battles fought to muddled, bloody ends... we whisper of the enemy's onslaught, and worry for the subjugated and the dead." +ep3_governor_yearly.3010.desc_mid: "The faith of the people wavers." +ep3_governor_yearly.3010.desc_winning: "\n\nYes, by all reports, the fight goes well... but by [ROOT.Char.GetFaith.HighGodName] is the [emperor.GetTitleAsNamePossessiveNoTooltip] progress slow!" +ep3_governor_yearly.3010.desc_losing: "\n\n[ROOT.Char.GetFaith.HighGodName] has not favored the [emperor.GetTitleAsNameNoTooltip]. By all reports, [emperor.GetHerHis] armies court defeat." +ep3_governor_yearly.3010.desc_middling: "\n\n[ROOT.Char.GetFaith.HighGodNamePossessive] favor remains elusive: no end to the fighting seems in sight." +ep3_governor_yearly.3010.a: "I'll march to the front, loyal soldier that I am!" +ep3_governor_yearly.3010.a.flavor: "And should a loyal, generous soldier not expect to feel the warmth of [ROOT.Char.GetHerHis] commander's esteem...?" +ep3_governor_yearly.3010.a.success: "The [emperor.GetTitleAsNameNoTooltip] accepts your aid" +ep3_governor_yearly.3010.a.fail: "The [emperor.GetTitleAsNameNoTooltip] is not interested" +ep3_governor_yearly.3010.b: "A #EMP strong#! ruler could have ended this." +ep3_governor_yearly.3010.b.flavor: "Should the realm not seek a master who does not flounder and fail?" +ep3_governor_yearly.3010.c: "The provinces are so far from the [emperor.GetTitleAsNamePossessiveNoTooltip] thoughts..." +ep3_governor_yearly.3010.c.flavor: "...and so susceptible to my machinations." +ep3_governor_yearly.3010.d: "A pious donation, a prayer in [emperor.GetHerHis] name." +ep3_exploited_weak_master_modifier: "Exploited Embattled Sovereign" +ep3_exploited_weak_master_modifier_desc: "While their liege was embroiled in war, this governor siphoned off funds and reordered local government to selfish ends." + +msg_claimed_weak_emperors_title.t: "[ROOT.Char.GetTitleAsNameNoTooltip] Challenges Rule" +msg_claimed_weak_emperors_title.flavor: "Decrying your longstanding war, the rabble acclaim a more decisive figure." + +msg_claimed_weak_emperors_title.t.2: "Faction Member Condemns War" +msg_claimed_weak_emperors_title.flavor.2: "Your drawn-out war against [foe.GetName] lends credence to your detractors." +decried_weakness_score_desc: "Decried Imperial Weakness" +governor_challenges_weakness_candidate_score: "[ROOT.Char.GetShortUINamePossessive] [candidate_score|E] for [emperor.GetPrimaryTitle.GetName] increases by #P 20#!" + +ep3_governor_yearly.3011.opening: "My suzerain, most eminent [emperor.GetTitleAsName]," +ep3_governor_yearly.3011.desc: "Long have our armies made war with [foe.GetName], and yet we have no triumph to proclaim.\n\nWere I to lend my household troops, my personal funds, to your cause - would such loyal service be rightly appreciated?" +ep3_governor_yearly.3011.a: "Anything to see my enemies defeated at last!" +ep3_governor_yearly.3011.b: "[governor.GetTitledFirstNameNoTooltip] is hardly an ally worth having..." + +ep3_governor_yearly.3012.opening: "O valorous minister of [ROOT.Char.GetPrimaryTitle.GetNameNoTier]," +ep3_governor_yearly.3012.desc_fail: "The absurd terms of your offer aside - your force of arms is not so sorely needed.\n\nYou may still dream of joining your [emperor.GetTitleAsName] amidst the din of war, but if ambition alone guides you, better to savor the sweet music of your peaceful idyll." +ep3_governor_yearly.3012.desc_success: "I accept your offer. We await the fresh vigor of your soldiers on the weary battle line.\n\nFor your courage, your generosity of spirit, your constancy, few earthly rewards are equal." +ep3_governor_yearly.3012.kyrie_eleison: "[Glossary( 'Kýrie, eléison!', 'KYRIE_ELEISON_GLOSS' )]" +ep3_emperor_yearly.3011.a_to_war: "A fine [emperor.GetPrimaryTitle.GetAdjectiveNoTooltip] officer joins the fray!" +ep3_emperor_yearly.3011.a_no_war: "I wished #EMP only#! to serve our [emperor.GetTitleAsNameNoTooltip]..." + +ep3_governor_yearly.3020.t: "[ROOT.Char.GetFaith.HighGodName] Appointed... [emperor.GetHerHim|U]?" +ep3_governor_yearly.3020.desc: "The [target_trait.GetNameNoTooltip( GetNullCharacter )|l] [emperor.GetTitleAsName] that rules over us is often a subject of hushed conversation." +ep3_governor_yearly.3020.desc_physical: "\n\nCan our realm remain whole while its manifestation in flesh is [emperor.GetHerselfHimself] malformed? Will [emperor.GetTitledFirstNamePossessiveNoTooltip] ruined likeness be stamped into new coins? And — one dreads to think it — will [ROOT.Char.GetFaith.HighGodNameAlternatePossessive] chosen suzerains henceforth be crippled wretches?\n\nNo, this [target_trait.GetNameNoTooltip( GetNullCharacter )|l] [emperor.GetTitleAsName] is hardly worthy of the purple..." +ep3_governor_yearly.3020.desc_crime: "\n\nAre we truly the most blessed of realms, governed as we are by a foul criminal - a sinner who defies the precepts of [ROOT.Char.GetFaith.HighGodNameAlternate]? How many more of our laws shall stained hands scrive?\n\nOur [target_trait.GetNameNoTooltip( GetNullCharacter )|l] master, sitting the high throne — #EMP an utter indignity!#! A lowlier [emperor.GetWomanMan] would have long since been put to death..." +ep3_governor_yearly.3020.a: "Defiance grows best in the dark..." +ep3_governor_yearly.3020.a.flavor: "And all whispers of imperial unworthiness should lead back to me." +ep3_governor_yearly.3020.a.success: "Gossips heed your virulent screed" +ep3_governor_yearly.3020.a.fail: "Your barbs intrigue no one" +ep3_governor_yearly.3020.b: "I must write a letter of condemnation!" +ep3_governor_yearly.3020.flavor: "For this mark of [ROOT.Char.GetFaith.HighGodNameAlternatePossessive] disfavor is a blight not only on the [emperor.GetTitleAsNameNoTooltip], but on the realm!" +ep3_governor_yearly.3020.c: "Diligent labors shall keep this from my mind." + +governor_insulted_imperial_trait_candidate_score: "[ROOT.Char.GetShortUINamePossessive] [candidate_score|E] for [emperor.GetPrimaryTitle.GetName] increases by [EmptyScope.ScriptValue('appointment_score_minor_value')|P0]" +insulted_trait_score_desc: "Condemned [liege|E]'s Unworthy [trait|E]" + +msg_unflattering_imperial_trait_gossip.t: "Scandalous Gossip" +msg_unflattering_imperial_trait_gossip.flavor: "Dangerous rumors abound: your ministers resent their [target_trait.GetName( GetNullCharacter )] [emperor.GetTitleAsNameNoTooltip]." + +ep3_governor_yearly.3021.opening: "My [emperor.GetTitleAsNameNoTooltip]," +ep3_governor_yearly.3021.desc_physical: "You know well that we [minister.GetCulture.GetCollectiveNoun] are struck with terror when a marred body sits the throne of [minister.GetFaith.HighGodNamePossessive] perfect suzerain.\n\nI must urge you, our [target_trait.GetNameNoTooltip( GetNullCharacter )|l] [emperor.GetTitleAsNameNoTooltip], to plead the protection of [minister.GetFaith.HighGodNameAlternate]! By divine mercy alone, we may last through these unnatural times." +ep3_governor_yearly.3021.desc_crime: "By your sinful nature, I fear your dominion is endangered. [target_trait.GetNameNoTooltip( GetNullCharacter )] [emperor.GetTitleAsNameNoTooltip] — I urge you, before all the realm, to seek absolution from [minister.GetFaith.HighGodNameAlternate].\n\nHow long can a soul stand the rot of sin? And how long can we potentates stand the blight of your wrongdoing?" +ep3_governor_yearly.3021.a: "Imperfect as I am, I swear to strive for my people." +ep3_governor_yearly.3021.b: "Impertinence!" +ep3_governor_yearly.3021.bad_trait: "@warning_icon! #X This happened because of your [target_trait.GetName( GetNullCharacter )] [trait|E]#!" +ep3_governor_yearly.3021.a.flavor: "For a time, at least, the pious may forgive me, and let this slip from their minds..." +emperor_repented_for_flaws_modifier: "Repented for Imperial Flaws" +emperor_repented_for_flaws_modifier_desc: "Though this character is not wholly worthy of high office, they have strove publicly to absolve themselves of this." +ep3_governor_yearly.3021.blocker: "You will not receive this event for at least #high 10 years#!" + +ep3_governor_yearly.3030.t: "Quiet Times" +ep3_governor_yearly.3030.desc_christian: ""Blessed are the peacemakers!" wrote St. Matthew, and in this he certainly passed on The Lord's truth.\n\nFor years now, [emperor.GetPrimaryTitle.GetName] and my [ROOT.Char.GetPrimaryTitle.GetNameNoTier] have known the peace of Christ." +ep3_governor_yearly.3030.desc_generic: "For years now, [emperor.GetPrimaryTitle.GetName] and my [ROOT.Char.GetPrimaryTitle.GetNameNoTier] have known peace.\n\n" +ep3_governor_yearly.3030.desc: "Cattle grow fat in the fields. Youths, untroubled by martial duties, lay sunning themselves in the grass. In our happy towns, traders operate freely and ministers attend to matters of public betterment.\n\nShall my rule and [emperor.GetTitledFirstNamePossessive] know no great, glorious feats? Merely this... contentment?" +ep3_governor_yearly.3030.a: "Peaceful idyll has made us #EMP soft!#!" +ep3_governor_yearly.3030.a.flavor: "Venturing beyond the border, with steel in hand — that will rouse my troops!" +ep3_governor_yearly.3030.b: "I plan not for war, but for prosperity." +custom.every_sub_realm_county: "Every [county|E] in your [realm|E]" +ep3_peaceful_administrator_modifier: "Peaceful Administrator" +ep3_peaceful_administrator_modifier_desc: "This character legislates again and again in favor of pacifistic prosperity." +ep3_governor_yearly.3030.c: "This comfortable life is best savored with kin." +custom.every_house_member: "Every [house|E] member" + +MODIFIER_DEFINITION_VALUE_BASED_ON_ADMIN_RAID_COUNT: " \t#weak Increase per Pillaging Foray#!" +ep3_loyal_troops_raid_modifier: "Inspired Troops" +ep3_loyal_troops_raid_modifier_desc: "Hard drills and hard fighting has left this character with tough, obedient, and well-compensated soldiers." +ep3_loyal_troops_2_raid_modifier: "Loyal Officers" +ep3_loyal_troops_2_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$" +ep3_loyal_troops_3_raid_modifier: "Steadfast Cohorts" +ep3_loyal_troops_3_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$" +ep3_loyal_troops_4_raid_modifier: "Unwavering Veterans" +ep3_loyal_troops_4_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$" +ep3_loyal_troops_5_raid_modifier: "Fanatical Military Loyalists" +ep3_loyal_troops_5_raid_modifier_desc: "$ep3_loyal_troops_raid_modifier_desc$" + +access_to_admin_raid_tooltip: "Unlocks the #high $ep3_pillaging_foray$#! [casus_belli|E], used to harass neighboring [realms|E]" +admin_raid_gives_modifier_tooltip: "#weak This [war|E] gives and improves the [GetModifier( 'ep3_loyal_troops_raid_modifier' ).GetNameWithTooltip] [modifier|E]#!" +can_construct_solar_tooltip: "Unlocks the #high [GetDomicileBuilding('grand_solar_01').GetName]#! [estate|E] Building" +solar_estate_effect_tooltip: "#weak Provides reduced [stress|E] gain, [dynasty|E] [opinion|E] and [dynasty_prestige|E]#!" +unlocked_via_event: "Unlocked via Event" + +ep3_governor_yearly.3040.t_greek: "[emperor.GetTitleAsNameNoTooltip] Autokrator!" +ep3_governor_yearly.3040.t: "The Most Perfect [emperor.GetTitleAsNameNoTooltip]" +ep3_governor_yearly.3040.desc: "I've begun struggling to recall — was [emperor.GetPrimaryTitle.GetName] truly just utter darkness and disorder before noble [emperor.GetTitledFirstName] took up [emperor.GetHerHis] scepter?\n\nDid socialites dream of anything but sharing [emperor.GetHouse.GetName] company? Did our soldiers chant out some ugly, garbled stranger's name? Our magnates — did they deign to kiss feet not made of the perfect flesh of [ROOT.Char.GetFaith.HighGodNamePossessive] [emperor.GetTitleAsNameNoTooltip]?\n\nI need not remember, really. To question my sovereign's unerring legitimacy thusly would be fruitless." +ep3_governor_yearly.3040.a: "I must interweave my family with [emperor.GetHerHis] august kin!" +ep3_governor_yearly.3040.a.flavor: "Such filial piety could only strengthen us both." +ep3_governor_yearly.3040.b: "The mighty [emperor.GetTitleAsNameNoTooltip] may not need my aid..." +ep3_governor_yearly.3040.b.flavor: "...but House [emperor.GetHouse.GetNameNoTooltip]'s aspirants are rather more precarious." +ep3_governor_yearly.3040.c: "#EMP I#! must be so very immutable." +ep3_governor_yearly.3040.c.flavor: "Depend not on my liege's strength, but on stout troops and local vim!" +ep3_governor_yearly.3040.d: "Recruits clamor to fight in [emperor.GetHerHis] name!" +ep3_governor_yearly.3040.d.flavor: "And I shall happily enlist them." +custom.every_house_member_emperor: "Every member of [house|E] [emperor.GetHouse.GetName]" +independent_administrator_modifier: "Independent Administrator" +independent_administrator_modifier_desc: "Every functionary serving this character is expected to answer solely to them and fiercely resist outside influence." +sycophant_boosts_credibility_candidate_score: "[candidate.GetShortUINamePossessive] [candidate_score|E] for [emperor.GetPrimaryTitle.GetName] increases by [EmptyScope.ScriptValue('appointment_score_minor_value')|P0]" +boosted_by_sycophant_score_desc: "Supported by [house|E]'s Admirers" +ep3_governor_yearly_3040_marriage_tooltip: "[houses|E] [root_scope.GetHouse.GetName] and [emperor.GetHouse.GetName] have increased [marriage|E] Acceptance for #high 30 years#!" + +msg_governor_compliments_legitimacy.t: "[root_scope.GetTitleAsNameNoTooltip] Admires Legitimacy" + +ep3_neglecting_house_head_duties_modifier: "Neglecting Ministerial Duties" +ep3_neglecting_house_head_duties_modifier_desc: "Pleasing neither kin nor master, this character spends the fruitful hours of the day amidst schemers and social climbers." +ep3_governor_yearly_3050_neglect_duties_tooltip: "You lose #N -5%#! [governor_efficiency|E] for #high 10 years#!" +ep3_governor_yearly_3050_factions_emp_tooltip: "Other [vassals|E] are more likely to join [factions|E] that include [root_scope.GetShortUIName]" +msg_governor_challenging_illegitimacy.t: "Disloyal [root_scope.GetTitleAsNameNoTooltip] Gathers Support" +msg_governor_challenging_illegitimacy.desc: "[root_scope.GetName] and [root_scope.GetHerHis] supporters condemn your feeble [legitimacy|E]." +msg_governor_supports_rule.t: "[root_scope.GetTitleAsNameNoTooltip] Defends Your Mandate" +msg_governor_supports_rule.desc: "[root_scope.GetName] publicly defends you against those who speak of your illegitimacy." + +ep3_governor_yearly.3050.t: "One of [ROOT.Char.GetFaith.NegativeAfterLife|U]'s Lesser Demons" +ep3_governor_yearly.3050.desc: "Strange tidings abound concerning [emperor.GetFirstName] [emperor.GetHouse.GetName], our [emperor.GetTitleAsNameNoTooltip] who teeters on the edge of [emperor.GetHerHis] throne." + +ep3_governor_yearly.3050.mess: "\n\nA seller of curatives came speaking of... ungodly bequests made of him by the palace. Lobster's eyes, children's' fingernails, potions of mandrake and pitch — all for the [emperor.GetTitleAsNameNoTooltip] to force into his gibbering maw! The beast shambles about the palace, nude, painted in [emperor.GetHerHis] strange medicines and cursing the name of [emperor.GetFaith.HighGodName]!" +ep3_governor_yearly.3050.shiftless: "\n\nThose servants who've fled [emperor.GetHerHis] employ describe a Tartarian sprawl, pungent with old perfume... the [emperor.GetTitleAsNameNoTooltip] lies for long hours in the dark, supplicated beneath a muttering, slender-limbed #EMP creature#!. When [emperor.GetHerHis] ministers call, [emperor.GetFirstNameNoTooltip] hardly twitches... but when the devil moves its heavy lips, the [emperor.GetTitleAsNameNoTooltip] screams out for reprieve, for wine and cakes." +ep3_governor_yearly.3050.coward: "\n\n[emperor.GetHerHis|U] own kin whisper this family tale. In their homeland, a holy woman was ravished and, when her ripeness came, what spilled out was not a child, but... #EMP a mess of worms.#! One of these stinking worms was eaten by a rat, the rat by a gull, and the gull by [emperor.GetFirstNameNoTooltip] himself. Now, the [emperor.GetTitleAsNameNoTooltip] shivers and weeps — even at a dormouse's chitter!" +ep3_governor_yearly.3050.cruel: "\n\nA lady of [emperor.GetHerHis] household swears she's seen [emperor.GetHerHim] in the gardens at night... #EMP drinking the blood of a stray cat!#! Underneath the torn fur that bedecked the crown, [emperor.GetFirstNamePossessiveNoTooltip] cruel visage snarled and spat blood. [emperor.GetSheHe|U] then made [emperor.GetHerHis] escape — carried over the garden wall by two bat-winged specters!" +ep3_governor_yearly.3050.generic_bad: "\n\nGrooms and serving-girls whisper that [emperor.GetFirstNameNoTooltip] was, in truth, #EMP birthed from the anus of [ROOT.Char.GetFaith.DevilName]#!. The [emperor.GetTitleAsNameNoTooltip], a native of [ROOT.Char.GetFaith.NegativeAfterLife]! Up, the stinking deceiver crept from accursed pits, into the palace bed-chambers, and there slipped into our rightful [emperor.GetTitleAsNamePossessiveNoTooltip] skin!" + +ep3_governor_yearly.3050.outro: "\n\nSuch foul news trickles ever from [emperor.GetFirstNamePossessiveNoTooltip] court." +ep3_governor_yearly.3050.a: "#EMP DEMON!#!" +ep3_governor_yearly.3050.b: "Why answer to this wretch.. and not to me?" +ep3_governor_yearly.3050.c: "#EMP Silence!#! None may slander my [emperor.GetTitleAsNameNoTooltip]!" + ep3_governor_yearly.3050.c.flavor: "Let it be known: I consider those who breed these outlandish lies to be utterly despicable!" +ep3_governor_yearly.3050.d: "Duty's bane is the politicker's gain." + +ep3_governor_yearly.3060.t: "A Resplendent Coronation" +ep3_governor_yearly.3060.intro_usurper: "The crown has been torn from our sovereign's brow — [previous_holder.GetTitledFirstNameRegnal] rules the [emperor.GetPrimaryTitle.GetTierAsName] no longer." +ep3_governor_yearly.3060.intro_deceased: "The [emperor.GetPrimaryTitle.GetTierAsName]'s guardian, our shepherd and sovereign, has left this mortal world. [previous_holder.GetTitledFirstNameRegnal] is dead." +ep3_governor_yearly.3060.desc_afield: "\n\nEncamped in [emp_location.GetName], amidst bright standards, a new [emperor.GetTitleAsNameNoTooltip] is raised atop a great burnished shield." +ep3_governor_yearly.3060.desc_temple: "\n\nIn [emperor.GetCurrentLocation.GetTitle.GetNameNoTierPossessive] supreme [emperor.GetFaith.HouseOfWorship], amidst dignitaries and prelates, a new [emperor.GetTitleAsNameNoTooltip] receives the coronation rites." +ep3_governor_yearly.3060.desc_byzantine: "\n\n#EMP "Hail [emperor.GetFirstNameRegnal]!"#! cry those assembled. #EMP "By the grace of Christ, faithful [emperor.GetTitleAsNameNoTooltip] and #EMP [Glossary( 'Autokrator', 'AUTOKRATOR_GLOSS')]#! of the Romans; the [emperor.GetHouse.GetName], forever [Glossary( 'Augoustos', 'AUGOUSTOS_GLOSS')]!"#!" +ep3_governor_yearly.3060.desc_byzantine_femme: "\n\n#EMP "Hail [emperor.GetFirstNameRegnal]!"#! cry those assembled. #EMP "By the grace of Christ, faithful [emperor.GetTitleAsNameNoTooltip] and #EMP [Glossary( 'Autokrator', 'AUTOKRATOR_GLOSS')]#! of the Romans; the [emperor.GetHouse.GetName], forever [Glossary( 'Augousta', 'AUGOUSTUS_GLOSS')]!"#!" +AUGOUSTOS_GLOSS: "An honorific meaning "venerable" or "majestic", granted to the successors of Rome's first emperor. In the 7th century, the Greek title Basileus supplanted it in imperial significance." +AUTOKRATOR_GLOSS: "A Classical Greek title referring to one who commands without superiors, revived in the Middle Byzantine period for use by senior emperors." +ep3_governor_yearly.3060.desc_generic: "\n\n#EMP "Hail [emperor.GetFirstName]!"#! cry those assembled. #EMP "By the will of [emperor.GetFaith.HighGodName], mighty [emperor.GetTitleAsNameNoTooltip] and [emperor.GetMotherFather] of [emperor.GetPrimaryTitle.GetNameNoTierNoTooltip]; the [emperor.GetHouse.GetName], most-[emperor.Custom('FormalComplimentAdjective')]!#!"" +ep3_governor_yearly.3060.desc_high_legit: "\n\n[emperor.GetHerHis|U] subjects pray: #EMP "[ROOT.Char.GetFaith.random_GoodGodNames], preserve the reign of your Majesty always, now and forever! Unto the ages of ages!"#!" +ep3_governor_yearly.3060.desc_medium_legit: "\n\nGlinting coins fly above a glorious procession! Magistrates bend before [emperor.GetTitledFirstNameNoTooltip]... cowed, if not yet loyal." +ep3_governor_yearly.3060.desc_low_legit: "\n\nAs the fawning rituals are performed, whispers travel the realm... by what right does this [emperor.Custom('InsultAdjective')] [emperor.GetTitleAsNameNoTooltip] rule?" +ep3_governor_yearly.3060.a: "Now, the [emperor.GetTitleAsNamePossessiveNoTooltip] [emperor.Custom2('RelationToMeShort', SCOPE.sC('root_scope'))] shall be rewarded!" +ep3_governor_yearly.3060.b: "I must denounce this regime!" +ep3_governor_yearly.3060.b.flavor: "And prepare to, in the shadows, do more than simply denounce..." +ep3_governor_yearly.3060.c: "Publicly, I support the new [emperor.GetTitleAsNameNoTooltip]." +ep3_governor_yearly.3060.c.flavor_high_legit: "Who could do anything but?" +ep3_governor_yearly.3060.c.flavor_low_legit: "Though it will earn me only ridicule." +ep3_governor_yearly.3060.c.flavor_med_legit: "Such fealty is expected." +ep3_governor_yearly.3060.d: "Few opinions have I of my new liege." + +ep3_head_of_opposition_modifier: "Locus of Opposition" +ep3_head_of_opposition_modifier_desc: "Detractors of a mighty sovereign flock to this character; they are a known champion for those discontented." +ep3_succession_low_legitimacy_tooltip: "#low Effects have been altered by the [emperor.GetTitleAsNamePossessive] low [legitimacy|E]#!" +ep3_succession_high_legitimacy_tooltip: "#low Effects have been altered by the [emperor.GetTitleAsNamePossessive] high [legitimacy|E]#!" + +ep3_governor_yearly.3070.t: "A Well-Traveled Tongue" +ep3_governor_yearly.3070.intro: "A courtier of [liege.GetTitledFirstName], my liege, is known for putting the [liege.GetPrimaryTitle.GetTierAsNamePossessive] roads to the test. The [root_capital.GetTerrain.GetNameNoTooltip|l] around my" +ep3_governor_yearly.3070.landed: "capital are rather remote... but nonetheless the reckless [racer.GetName] now" +ep3_governor_yearly.3070.unlanded: "family estate are rather remote... but nonetheless the reckless [racer.GetName] now" +ep3_governor_yearly.3070.chariot: "races [racer.GetHerHis] distinctive chariot across [root_capital.GetName]." +ep3_governor_yearly.3070.horse: "spurs hard across [root_capital.GetName]." +ep3_governor_yearly.3070.desc: "\n\n"You live all the way out #EMP here?!?#!" [racer.GetSheHe] scoffs. "It's little wonder the [liege.GetTitleAsNameNoTooltip] can't recall your name... rather, it's a wonder any word, any traveler, from [liege.GetCapitalLocation.GetTitle.GetNameNoTier] survives the journey!"" +ep3_governor_yearly.3070.a: "Prospects abound here! We're going nowhere." +ep3_governor_yearly.3070.b: "Pack up, kin: we're moving to the capital." +ep3_governor_yearly.3070.c: ""You see my problem... now help me."" +ep3_governor_yearly.3070.c.flavor: "This creature of the palace must have influential ties — ties that could bind me to a more posting." +ep3_governor_yearly.3070.d: "The journey is harsh? I shall see to the roads." +ep3_governor_yearly.3070.d.success: "Road-building fosters connection to the capital" +ep3_governor_yearly.3070.d.fail: "Road-builders meet a thousand quandaries" +ep3_governor_yearly.3070.e: "I adore these quaint outlands." + +cultural_acceptance_gain_content_governor: "[governors|E] administering contentedly" +contented_governing_countrymen_modifier: "Contented Governing Countrymen" +contented_governing_countrymen_modifier_desc: "Officially representing their folk is a duty this character savors." +contented_governing_countrymen_modifier_tooltip: "#weak [governor_efficiency|E] while governing same [culture|E] [provinces|E]: @governor_efficiency!#P +10%#!#!" +contented_distant_governor: "Content with obscurity" +diverging_culture_discount_tooltip: "[diverge|E] [culture|E] cost: #P -33%#!" +ep3_governor_ignored_isolation_tooltip: "You lost #N -5%#! [governor_efficiency|E] for #high 5 years#!" +ep3_governor_ignored_isolation_removal_tooltip: "Your [governor_efficiency|E] is #P restored#!" +ep3_face_of_empire_modifier: "Arm of the Administration" +ep3_face_of_empire_modifier_desc: "Using the strength of this character's devotion, the realm reaches out beyond its obedient core." +ep3_anxious_for_new_assignment_tooltip: "You lose #N -5%#! [governor_efficiency|E] for #high 5 years#!" +ep3_anxious_for_new_assignment_desc: "#weak [governor_efficiency|E]: #N -5%#!#!" +ep3_governor_yearly.3080.t: "Taken by the [root_capital.GetTerrain.GetNameNoTooltip]" +ep3_governor_yearly.3080.t_sea: "Taken by the Sea" +ep3_governor_yearly.3080.intro: "Many days' travel separates [root_capital.GetName], my headquarters, from [liege.GetCapitalLocation.GetTitle.GetNameNoTier]." + ep3_governor_yearly.3080.desc_faction: "Regardless, my report of the massing [rebel_faction.GetName] should have reached [liege.GetTitledFirstName] long since!\n\n"All the capital's armies and not one spare soldier..." worries [captain.GetName], my officer. "Not one soldier slips past the rebels alive..."\n\nIn my distant post smolder the fires of unrest. And, without fresh troops, they can burn only brighter." +ep3_governor_yearly.3080.desc: "Long have I awaited the arrival of luxury goods, of salaries, needed to maintain [ROOT.Char.GetPrimaryTitle.GetAdjective] loyalty. But nothing comes from [liege.GetTitledFirstName].\n\n"Lost somewhere," guesses my officer, [captain.GetName], "Nabbed by outlaws? Stranded in some rugged place? Mayhap, the goods were sold off to locals?"\n\nWhatever the case... I will hardly command [liege.GetPrimaryTitle.GetAdjective] grandeur as some beggared outcast in a faraway land." +ep3_governor_yearly.3080.a: "We must, slowly, build self-reliance." +ep3_governor_yearly.3080.b: "[ROOT.Char.GetFaith.HighGodName], get me out of this #EMP cursed#! appointment!" +ep3_governor_yearly.3080.c: "Come, [captain.GetFirstNameNoTooltip]: we'll deal with them ourselves." +ep3_governor_yearly.3080.c.success: "The rebels are subdued" +ep3_governor_yearly.3080.c.fail: "Relations remain... strained" +ep3_governor_yearly.3080.c.crit_fail: "Your force is ambushed and decimated" +ep3_governor_yearly.3080.d: "Come, [captain.GetFirstNameNoTooltip]: we'll recover what's lost." +ep3_governor_yearly.3080.d.success: "The supplies are swiftly secured" +ep3_governor_yearly.3080.d.fail: "Nothing is found" +ep3_governor_yearly.3080.d.crit_fail: "Persecutions, debacles... and still nothing" +ep3_governor_yearly.3080.e: "I'm sure everything will be #EMP fine.#!" +ep3_anxious_for_new_assignment_modifier: "Anxious for New Assignment" +ep3_anxious_for_new_assignment_modifier_desc: "A powerful lust for fame, influence — anything but the grubbiness of governance — defines this official.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!" +ep3_invested_in_power_center_modifier: "Prosperous Investments" +ep3_invested_in_power_center_modifier_desc: "This family surrounds themselves with flourishing properties." +ep3_cosmopolitan_domicile_modifier: "Cosmopolitan Estate" +ep3_cosmopolitan_domicile_modifier_desc: "This family's estate is a center of political and fiscal influence." +custom.every_realm_vassal_local_estate: "Every fellow [vassal|E] whose [domicile|E] is in your [domain|E]" +custom.every_vassal_same_domicile_location: "Every fellow [vassal|E] sharing your [domicile|E] location" + +ep3_governor_yearly.3090.t: "The Heart of [liege.GetPrimaryTitle.GetNameNoTierNoTooltip]" +ep3_governor_yearly.3090.desc: "I have seen soldiers shuffle gloomily to the border. Heard officials, dreading their faraway postings, moan of coarse foreign songs and crude, bland dinners...\n\nIn [root_capital.GetName], none of that is my concern. The affairs of the [liege.GetPrimaryTitle.GetTierAsName] itself flow through my " +ep3_governor_yearly.3090.landed: "[ROOT.Char.GetPrimaryTitle.GetTierAsName] — we traffic in kingly goods, maintain contacts in the [liege.GetTitleAsNamePossessive] palace, and loom large in the politics of the realm.\n\nHow good it is to serve at the heart of that great, prosperous entity." +ep3_governor_yearly.3090.unlanded: "estate's doors — entering, of course, only with refined courtesy. Thus, my kin are never far from the business of the realm.\n\nHow good it is to live at the heart of that great, prosperous entity." +ep3_governor_yearly.3090.a: "I could broker access to the halls of power..." +ep3_governor_yearly.3090.a.flavor: "...but those less-connected must pay me a steep price." +ep3_governor_yearly.3090.b: "It'd be wise to expand our local investments." +ep3_governor_yearly.3090.c: "I'm in the mood for a dinner party!" +ep3_governor_yearly.3090.c.flavor: "With local guests of political import, of course!" + +ep3_ignoring_realm_decline_modifier: "Ignoring Realm's Troubles" +ep3_ignoring_realm_decline_modifier_desc: "In response to the realm's shoddy management... this character is emotionally distancing themselves." +ep3_ignoring_realm_decline_tooltip: "#weak [governor_efficiency|E]: #N -5%#!#!" +ep3_ignoring_realm_decline_years_tooltip: "You lose #N -5%#! [governor_efficiency|E] for #high 10 years#!" +ep3_following_governorship_example_tooltip: "Every other [vassal|E] of [liege.GetShortUIName] gains #high 10#! [trait_level_track_xp|E] in the [GetTrait('governor').GetName( root_scope )] [trait|E]" + +ep3_governor_yearly.3100.t: "Our [liege.GetPrimaryTitle.GetTierAsNameNoTooltip], Pandemonium" +ep3_governor_yearly.3100.intro_liege: ""[liege.GetSheHe|U] decrees #EMP what#! now?" I splutter. #EMP "Our liege orders what of me?!?"#!" +ep3_governor_yearly.3100.intro_governors: ""Those useless ministers refuse #EMP what?#!" I splutter. #EMP "What will they not do for our liege?!?"#!" +ep3_governor_yearly.3100.desc: "\n\n[messenger.GetFirstName], an envoy, stutters: "The [liege.Custom('FormalComplimentAdjective')] and enduring [liege.GetTitledFirstNameRegnal], with mind to the health of [liege.GetHerHis] [liege.GetPrimaryTitle.GetTierAsName], mandates all laborers, all servants to be taxed-"\n\nI can listen no more." +ep3_governor_yearly.3100.desc_liege_debt: "The [liege.Custom('InsultNoun')] and [liege.GetHerHis] bejewelled, cashmere-dressed cronies have already drained [liege.GetPrimaryTitle.GetNameNoTierNoTooltip] of all wealth! With their new schemes, they will only starve and ruin..." +ep3_governor_yearly.3100.desc_liege_skill: "[liege.Custom('quirk_neg_adverb')|U], the [liege.Custom('InsultNoun')] turns to we ministers, seeking what [liege.GetSheHe] [liege.GetHerselfHimself] cannot secure — the profits of a sensible rule!\n\n[liege.GetPrimaryTitle.GetNameNoTierNoTooltip] is without hope..." +ep3_governor_yearly.3100.desc_governors: "Such a basic, #EMP basic#! bequest! Need the [liege.GetTitleAsNameNoTooltip] plead with [liege.GetHerHis] officials to do #EMP anything?#! Anything but stomp on the fruits of the realm?\n\n[liege.GetPrimaryTitle.GetNameNoTier] is infested with halfwits..." +ep3_governor_yearly.3100.a: "It seems I must teach governance." +ep3_governor_yearly.3100.b: "My liege must amend this mismanagement!" +ep3_governor_yearly.3100.b.success: "Your letter bears impressive conviction" +ep3_governor_yearly.3100.b.fail: "The [liege.GetTitleAsNameNoTooltip] is offended" +ep3_governor_yearly.3100.c: "From disorder comes profit." +ep3_governor_yearly.3100.c.flavor: "In these corrupt times, who will notice a little more corruption?" +ep3_governor_yearly.3100.d: "I cannot fix this miserable state of affairs..." +ep3_governor_yearly.3100.d.flavor: "I can hardly even stand to think on them..." + +msg_governor_upset_about_skill.t: "[root_scope.GetTitleAsNameNoTooltip] Decries Administration" +msg_governor_upset_about_skill.desc: "Your [vassal|E] is displeased with your poor [skills|E]." +msg_governor_upset_about_governance.t: "[root_scope.GetTitleAsNameNoTooltip] Denounces Regime" +msg_governor_upset_about_governance.desc: "Your [vassal|E] is displeased with your poor [skills|E] or [governor_efficiency|E]." +msg_governor_upset_about_insolvency.t: "[root_scope.GetTitleAsNameNoTooltip] Criticizes Insolvency" +msg_governor_upset_about_insolvency.desc: "Your [vassal|E] has been affected by your [gold|E] debt." +msg_governor_upset_about_bad_govs.t: "[root_scope.GetTitleAsNameNoTooltip] Scorns Incompetent Ministers" +msg_governor_upset_about_bad_govs.desc: "Your [vassal|E] complains of low [governor_efficiency|E] among [root_scope.GetHerHis] peers." diff --git a/localization/english/dlc/ep3/ep3_governor_yearly_8_l_english.yml b/localization/english/dlc/ep3/ep3_governor_yearly_8_l_english.yml new file mode 100644 index 00000000..ef0aa778 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_governor_yearly_8_l_english.yml @@ -0,0 +1,196 @@ +l_english: + ep3_governor_yearly.8010.opening: "[governor.Custom2('AppropriateGreeting', ROOT.Char)]" + ep3_governor_yearly.8010.desc: "Most [ROOT.Char.Custom('ComplimentAdjective')] [ROOT.Char.GetTitledFirstNameNoTooltip], I see an opportunity to further [ROOT.Char.GetHouse.GetBaseName] interests as well as those of my House [governor.GetHouse.GetBaseName].\n\nIn exchange for" + ep3_governor_yearly.8010.hook: "a promise I may call on in future," + ep3_governor_yearly.8010.candidacy: "backing my appointment over [their_title.GetNameNoTier]," + ep3_governor_yearly.8010.candidacy_heir: "backing my [governor.Custom2('RelationToMeShort', SCOPE.sC('their_title_receiver'))], [their_title_receiver.GetFirstNamePossessive], appointment over [their_title.GetNameNoTier]," + ep3_governor_yearly.8010.influence: "your good word at the imperial court" + ep3_governor_yearly.8010.gold: "a material token of good-will" + ep3_governor_yearly.8010.end: "I would be willing to make my own sacrifice." + ep3_governor_yearly.8010.a: "Favors for favors." + ep3_governor_yearly.8010.b: "A fine offer, if reversed." + ep3_governor_yearly.8010.b.success: "[governor.GetSheHe|U] accepts your proposal" + ep3_governor_yearly.8010.b.failure: "[governor.GetSheHe|U] is not interested" + ep3_governor_yearly.8010.c: "I have no need of this." + + ep3_governor_yearly.8020.t: "Provincial Leverage" + ep3_governor_yearly.8020.desc: "Among the many smallholdings, villages, and towns of my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], the [estate_owner.GetHouse.GetBaseName] family estate stands as something of an outlier.\n\n[estate_owner.GetTitledFirstNamePossessive] nominally private property enjoys my protection as [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTier], and [estate_owner.GetHerHis] entitled indifference to my largesse may quickly turn to gratitude if the prospect of its withdrawal is deftly dangled..." + ep3_governor_yearly.8020.a: "Keeping the roads safe is #EMP so#! expensive these days." + ep3_governor_yearly.8020.success: "[estate_owner.GetSheHe|U] catches your drift" + ep3_governor_yearly.8020.b: "The great lengths I go to ought to be rewarded." + ep3_governor_yearly.8020.c: "My grace in this matter could use some airing." + ep3_governor_yearly.8020.d: "I couldn't damage such a beautiful estate." + ep3_governor_yearly_8020_failure_tt: "If they refuse:" + ep3_governor_yearly.8020.failure: "[estate_owner.GetSheHe|U] refuses your demand" + ep3_governor_yearly.8020.reason: "Acceptance partly based on [estate_owner.GetFirstNamePossessive] personality" + + ep3_governor_yearly.8030.t: "Unintended Grace" + ep3_governor_yearly.8030.desc: "My family and I have long argued, somewhat spuriously, to any complaining locals and officials, that the development of the [ROOT.Char.GetHouse.GetBaseName] estate in [estate.GetLocation.GetBaronyNameExplicitlyNoTooltip] is to the benefit of all [estate.GetLocation.GetTitle.GetDeJureLiege.GetNameNoTier], if not the entire [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]!\n\nBy what strange stroke of fortune I cannot say — it is actually true!" + ep3_governor_yearly.8030.martial: "The presence of my guards has warded off the usual banditry, who absence has been a great boon to the wider locality." + ep3_governor_yearly.8030.agriculture: "The agricultural improvement of my land has inspired the small-holders, whose efforts have been a great boon to the wider locality." + ep3_governor_yearly.8030.commerce: "The commercial opportunities have brought many merchants, whose presence has been a great boon to the wider locality." + ep3_governor_yearly.8030.fallback: "The expansion of the estate has attracted all manner of artisans, whose presence has been a great boon to the wider locality." + ep3_governor_yearly.8030.a: "Sounds like #EMP profit#! to be collected." + ep3_governor_yearly.8030.b: "Local development should be encouraged." + ep3_governor_yearly.8030.c: "A benign happenstance, for once." + + ep3_governor_yearly.8040.t: "Dynastic Distractions" + ep3_governor_yearly.8040.desc: "My [ROOT.Char.Custom2('RelationToMeShort', complainant)], [complainant.GetFirstName], [complainant.GetTitleAsNameNoTooltip|l] of the [complainant.GetPrimaryTitle.GetTierAsNameNoTooltip|l] of [complainant.GetPrimaryTitle.GetNameNoTier], has arrived in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] with an 'urgent' issue.\n\n"My [complainant.Custom2('RelationToMeShort', ROOT.Char)], I know you must look to your own affairs as well as those of [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip], but I fear the [ROOT.Char.GetHouse.GetBaseNameNoTooltip] estate draws too much of your attention — and funds — from the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]..."\n\n"There is enough to do, managing the affairs of your province, without the added distraction of your estate."" + ep3_governor_yearly.8040.a: "I suppose my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] could use more attention." + ep3_governor_yearly.8040.b: "Oh please, [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] practically runs itself!" + ep3_governor_yearly.8040.c: "Perhaps #EMP you#! should pick up the slack, [complainant.GetTitleAsNameNoTooltip]." + ep3_governor_yearly.8040.d: "Are you #EMP suggesting#! I am too incompetent to manage both?" + ep3_governor_yearly.8040.d.success: "You manage to stay across it all" + ep3_governor_yearly.8040.d.failure: "You are too incompetent to manage both" + + ep3_governor_yearly.8050.t: "Enemy at the Gates" + ep3_governor_yearly.8050.desc: "From the lowliest functionary to the [war_liege.GetTopLiege.GetTitleAsNameNoTooltip] [war_liege.GetHerselfHimself], the entire [war_liege.GetPrimaryTitle.GetTierAsNameNoTooltip|l] bends to defend [target_kingdom.GetBaseNameNoTier] from [war_attacker.GetPrimaryTitle.GetDefinitiveName]. As [ROOT.Char.GetTitleAsNameNoTooltip] of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], the threat is all too real —" + ep3_governor_yearly.8050.kingdom: "a large part of the region's defense falls to me." + ep3_governor_yearly.8050.neighbour: "if unchecked, the invaders may press into [ROOT.Char.GetCapitalLocation.GetTitle.GetDeJureLiege.GetDeJureLiege.GetDeJureLiege.GetNameNoTier] next." + ep3_governor_yearly.8050.end: "\n\nI play my part, manning garrisons, repairing fortifications, recruiting soldiers, but yet more can be done. Any assistance would likely be greatly appreciated in [war_liege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip]..." + ep3_governor_yearly.8050.a: "The empire's armies need all the men we can muster!" + ep3_governor_yearly.8050.b: "[ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] defense is lacking..." + ep3_governor_yearly.8050.c: "...and is #EMP doomed#! without more resources." + ep3_governor_yearly.8050.d: "Everything is in hand." + + ep3_governor_yearly.8060.t: "Tempting Coffers" + ep3_governor_yearly.8060.desc: "As the [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], the bureaucratic apparatus of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] is at my sole disposal — even the unassuming treasury in the heart of [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip].\n\nPetty functionaries frequent the place at all hours, swapping imperial gold for receipts and carting it off to pay garrisons, repair buildings, feed the poor... [ROOT.Char.GetFaith.HighGodName] knows what.\n\nAs the #EMP [ROOT.Char.GetTitleAsNameNoTooltip]#!, #EMP my#! needs and the [ROOT.Char.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip] are really one and the same... aren't they?" + ep3_governor_yearly.8060.a: "No one will notice some extra requisitions." + ep3_governor_yearly.8060.b: "Bad numbers, rounding errors, these things happen..." + ep3_governor_yearly.8060.c: "And thus [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] needs are #EMP mine#! to share." + ep3_governor_yearly.8060.d: "The bureaucrats know what they're doing." + ep3_governor_yearly.8060.a.success: "The disappearance goes unnoticed" + ep3_governor_yearly.8060.a.failure: "Someone misses the coin" + ep3_governor_yearly.8060.a.failure_tt: "@warning_icon! #N The [gold|E]'s whereabouts will be challenged#!" + ep3_governor_yearly.8060.embezzle_tt: "Treasury Raided" + ep3_governor_yearly.8060.efficiency_tt: "For 10 years: [governor|E] Efficiency: #N -5%#!" + ep3_otherwise_tt: "Otherwise:" + + ep3_governor_yearly.8062.desc: "At [complainant.GetHerHis] first request to meet and discuss #EMP the accounts#! I knew I was for it. I tried putting [complainant.GetHerHim] off, but at last agreed to meet with my [ROOT.Char.Custom2('RelationToMeShort', complainant)], [complainant.GetFirstName].\n\n[complainant.GetSheHe|U] talks me through it all, the missing gold, the incorrect entries, misplaced receipts... At last, [complainant.GetSheHe] concludes, "I just don't understand it, the only explanation is a thieving bureaucrat!"\n\n[complainant.GetSheHe|U] thinks a moment looking around my halls, then gives me an odd look, and hiding [complainant.GetHerHis] shock, mouths: "Unless..."" + ep3_governor_yearly.8062.a: "This can all be explained." + ep3_governor_yearly.8062.a.success: "[complainant.GetSheHe|U] accepts the excuse" + ep3_governor_yearly.8062.a.failure: "[complainant.GetSheHe|U] reveals your corruption" + ep3_governor_yearly.8062.b: "There's no need to breathe a word of this." + ep3_governor_yearly.8062.b.success: "[complainant.GetSheHe|U] takes the hint" + ep3_governor_yearly.8062.b.failure: "$ep3_governor_yearly.8062.a.failure$" + ep3_governor_yearly.8062.c: "Look, take your slice, and be silent." + ep3_governor_yearly.8062.c.success: "[complainant.GetSheHe|U] takes the bribe" + ep3_governor_yearly.8062.c.failure: "$ep3_governor_yearly.8062.a.failure$" + ep3_governor_yearly.8062.d: "A simple mistake, the gold will be returned..." + + ep3_governor_yearly.8070.t: "A Governor's Work" + ep3_governor_yearly.8070.desc: "Honors, prestige, power. Being a [ROOT.Char.GetTitleAsNameNoTooltip] may grant these things, but there #EMP are#! costs...\n\nMountains of vellum sits curling, awaiting my seal or glance-over, while endless bureaucrats vie for a turn filling my ears with mind-numbing details.\n\nNo-one told me there would be quite so #EMP much#! work — and work that ultimately seems to do itself, at that." + ep3_governor_yearly.8070.a: "I can clear all this, I just need to focus." + ep3_governor_yearly.8070.b: "Some hired help would ease the burden." + ep3_governor_yearly.8070.c: "This is work for bureaucrats, not the #EMP [ROOT.Char.GetTitleAsNameNoTooltip]#!!" + + ep3_governor_yearly.8080.t: "Malignant Magistrate" + ep3_governor_yearly.8080.desc: "Allegations of corruption have recently mounted in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly], where many have come forward with specific grievances against one of chief magistrates — a [magistrate.GetWomanMan] called [magistrate.GetFirstName].\n\n[magistrate.GetSheHe|U] has been brought before me to answer these accusations, which include demanding outrageous bribes in exchange for even the most fundamental functions.\n\n"Forsooth, my [ROOT.Char.GetTitleAsNameNoTooltip]..." [magistrate.GetSheHe] croaks, "This is all just a misunderstanding!"" + ep3_governor_yearly.8080.a: "You shall repay these bribes, and be stripped of your post." + ep3_governor_yearly.8080.b: "Beasts like you need a #EMP real#! deterrent." + ep3_governor_yearly.8080.c: "It may be overlooked if the payments are... redistributed." + ep3_governor_yearly.8080.d: "Your will repay your debt in my service... #EMP [magistrate.GetFirstNameNoTooltip]#!." + + ep3_governor_yearly.8090.t: "Spiteful Politics" + ep3_governor_yearly.8090.desc: "The ever-turning mill of imperial appointments and replacements may have placed me in charge of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] for now, but it's no secret [old_holder.GetTitledFirstName] yearns for its return to the hands of House [old_holder.GetHouse.GetBaseName].\n\nGovernors of course have no claim to their past appointments — at least in law — but [old_holder.GetFirstNamePossessiveNoTooltip] web-spinning in [ROOT.Char.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] still presents a headache..." + ep3_governor_yearly.8090.a: "Fabricate problems left by House [old_holder.GetHouse.GetBaseNameNoTooltip]." + ep3_governor_yearly.8090.a.success: "House [old_holder.GetHouse.GetBaseNameNoTooltip] loses face" + ep3_governor_yearly.8090.a.failure: "Your lies are dismissed" + ep3_governor_yearly.8090.b: "Perhaps [old_holder.GetSheHe] can be reasoned with." + ep3_governor_yearly.8090.c: "Some compensation might quiet [old_holder.GetHerHim]." + ep3_governor_yearly.8090.d: "Bah, let the [old_holder.GetWomanMan] do [old_holder.GetHerHis] worst!" + + ep3_governor_yearly.8100.t: "Thy Neighbor's [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]" + ep3_governor_yearly.8100.desc: "Among today's messages from [ROOT.Char.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], I was outraged to learn that [governor.GetFirstName], [governor.GetTitleAsNameNoTooltip] of the neighboring [governor.GetPrimaryTitle.GetAdjective] [governor.GetPrimaryTitle.GetTierAsNameNoTooltip], is openly asserting [governor.GetHerHis] [governor.Custom2('RelationToMePossessive',SCOPE.sC('neighboring_promoted_char'))] suitability to #EMP my#! office!\n\nIt seems the [governor.Custom('InsultNoun')] covets my province, and spends [governor.GetHerHis] days in [governor.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] plotting how to turf me out of my [ROOT.Char.Custom('FortifiedBuilding')]..." + ep3_governor_yearly.8100.a: "#EMP Oh!#! Two can play at that game!" + ep3_governor_yearly.8100.b: "This brazen plotting must be denounced." + ep3_governor_yearly.8100.c: "Hah? That fool couldn't govern a monastery." + ep3_governor_yearly.8100.d: "Such petty schemes are beneath a [governor.GetTitleAsNamePossessiveNoTooltip] dignity." + + ep3_governor_yearly.8110.t: "Pugnacious Peers" + ep3_governor_yearly.8110.desc: "Of late there are many rumors of growing discontent between my neighboring governors, [governor_1.GetTitledFirstName] and [governor_2.GetTitledFirstName], each now openly criticizing the other's abilities and conduct.\n\nThis may be an opportunity to press my own interests, while the [governor_1.GetHouse.GetBaseName] and [governor_2.GetHouse.GetBaseName] Houses are distracted..." + + ep3_governor_yearly.8110.a: "Some false rumors might easily escalate this." + ep3_governor_yearly.8110.a.success: "The rumors take hold" + ep3_governor_yearly.8110.a.failure: "Your lies are traced" + ep3_governor_yearly.8110.a.failure_tt: "[governor_1.GetFirstName] and [governor_2.GetFirstName] lose #N 25#! [opinion|E] of you" + ep3_governor_yearly.8110.b: "[governor_1.GetFirstNameNoTooltip] is clearly in the right." + ep3_governor_yearly.8110.c: "I refuse to believe a word against [governor_2.GetFirstNameNoTooltip]." + ep3_governor_yearly.8110.d: "A call for unity will highlight their foolishness." + ep3_governor_yearly.8110.d.tt: "[governor_1.GetFirstName] and [governor_2.GetFirstName] lose #N 15#! [opinion|E] of you" + + ep3_governor_yearly.8120.t: "An Act of [ROOT.Char.GetFaith.HighGodName]" + ep3_governor_yearly.8120.desc: "Today I received grim news of a terrible calamity in my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]:" + ep3_governor_yearly.8120.earthquake: "a small but powerful earthquake has laid low a number of [disaster_county.GetNameNoTierPossessive] outlying hamlets," + ep3_governor_yearly.8120.storm: "a ferocious storm has laid low a number of [disaster_county.GetNameNoTierPossessive] outlying hamlets," + ep3_governor_yearly.8120.ending: "sundering homes, public buildings, and lives...\n\nI am quickly reminded that, as the [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], I am ultimately responsible for these people and places." + ep3_governor_yearly.8120.a: "I shall personally oversee aid for the people." + ep3_governor_yearly.8120.a.success: "Your efforts pay off" + ep3_governor_yearly.8120.a.failure: "The efforts are a debacle" + ep3_governor_yearly.8120.b: "The victims shall be supported." + ep3_governor_yearly.8120.c: "Painful though it is, we must accept [ROOT.Char.GetFaith.HighGodNamePossessive] will." + + ep3_governor_yearly.8130.t: "Avarice and Opportunity" + ep3_governor_yearly.8130.desc: "As the appointed [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], I am an instrument of the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip], with full authority over my [ROOT.Char.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip] bureaucracy, subjects, and, naturally, #EMP taxes#!.\n\nPondering the provincial finances, it occurs to me that it would be well within my purview to institute a new minor levy on the people — only for the good of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], of course..." + ep3_governor_yearly.8130.a: "Sadly, #EMP some#! extra contributions #EMP are#! warranted..." + ep3_governor_yearly.8130.b: "A minor collection is all that is necessary." + ep3_governor_yearly.8130.c: "[ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] needy could use some help." + ep3_governor_yearly.8130.d: "The [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] is not my private purse!" + + ep3_governor_yearly.8140.t: "Checking House [estate_owner.GetHouse.GetBaseNameNoTooltip]" + ep3_governor_yearly.8140.desc: "A peasant from [estate_county.GetNameNoTier] has been brought to me, representing [peasant.GetHerHis] community's litany of complaints against the nearby [estate_owner.GetHouse.GetBaseName] estate in [estate.GetLocation.GetBaronyNameExplicitly].\n\n"[peasant.GetFaith.HighGodNamePossessive] blessings upon you, [ROOT.Char.GetTitleAsNameNoTooltip]. The nobles of the local estate have been stripping our lands, refusing access to the commons, and demanding taxes — all under threat of violence!"" + ep3_governor_yearly.8140.a: "Outrageous, this will be put right!" + ep3_governor_yearly.8140.b: "I will mediate an arrangement for both parties." + ep3_governor_yearly.8140.c: "[estate_owner.GetTitledFirstNameNoTooltip] may do as [estate_owner.GetSheHe] pleases, peasant." + ep3_governor_yearly.8140.d: "A pity, but there is nothing I can do." + + ep3_governor_yearly.8150.t: "Bubbling Up" + ep3_governor_yearly.8150.desc: "Discontent grips [rebel_county.GetNameNoTier], and the people grow ever more restless. I would lose much face if my [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] were to be threatened by insurrection...\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('marshal'))], [marshal.GetFirstName], tiredly reads aloud reports of weapons stolen from municipal armories, taxes withheld, and attacks on unsuspecting patrols.\n\n"Something #EMP must#! be done about these" + ep3_governor_yearly.8150.culture: "[targeting_faction.MakeScope.Var('faction_culture').Culture.GetName] troublemakers!"" + ep3_governor_yearly.8150.faith: "[targeting_faction.MakeScope.Var('faction_faith').Faith.GetName] zealots!"" + ep3_governor_yearly.8150.peasant: "bloody peasants, [ROOT.Char.GetTitleAsNameNoTooltip]!"" + ep3_governor_yearly_8150.end: "[marshal.GetSheHe] growls." + ep3_governor_yearly.8150.a: "Only a snake's head need be neutralized, [marshal.GetFirstNameNoTooltip]." + ep3_governor_yearly.8150.a.success: " They quickly quieten down" + ep3_governor_yearly.8150.a.failure: " Your bribes only anger them" + ep3_governor_yearly.8150.b: "A token concession or two, and they will go home." + ep3_governor_yearly.8150.c: "Yes, an example must be made." + ep3_governor_yearly.8150.d: "These troublemakers will get bored soon enough." + ep3_governor_yearly.8150.d.tt: "Will receive #V 2#! [skirmisher|E] [regiments|E] when declaring [war|E]" + ep3_governor_yearly.8150.county_tt: "Every [targeting_faction.GetName] [faction|E] [county|E], and [counties|E] able to join ([SCOPE.ScriptValue('ep3_governor_yearly_8150_total_count_value')|V0])" + ep3_governor_yearly_8150_troop_name: "Peasant Uprising" + cultural_acceptance_ep3_governor_yearly_8150_crackdown: "A [governor|E] cracked down on local rebels" + + ep3_governor_yearly.8160.t: "Equitable Access" + ep3_governor_yearly.8160.desc: "[ROOT.Char.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip|U] is a land of many peoples, and many confessions. As [ROOT.Char.GetTitleAsNameNoTooltip] of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], I am responsible for foreigners and heretics, as well as [ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip].\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('councillor'))], [councillor.GetFirstName], has no bones about opining that: "the bureaucracy is the domain of" + ep3_governor_yearly.8160.culture_end: "and any call for greater participation of [minority_county.GetCountyData.GetCulture.GetCollectiveNounNoTooltip] must be extinguished!"" + ep3_governor_yearly.8160.faith_end: "and any call for greater participation of [minority_county.GetCountyData.GetFaith.GetAdherentNamePluralNoTooltip] [councillor.Custom2('GetUnbelieverTerm', administrator)] must be extinguished!"" + ep3_governor_yearly.8160.a: "A larger net catches more fish." + ep3_governor_yearly.8160.b: "You're right, they must know their place." + ep3_governor_yearly.8160.culture_county_tt: "Every [minority_county.GetCountyData.GetCulture.GetName] [county|E]" + ep3_governor_yearly.8160.faith_county_tt: "Every [minority_county.GetCountyData.GetFaith.GetAdjective] [county|E]" + ep3_governor_yearly.8160.culture_councillor: "[ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip] — and [councillor.GetCulture.GetCollectiveNounNoTooltip] naturally —" + ep3_governor_yearly.8160.culture_self: "[ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip] — oh and [ROOT.Char.GetCulture.GetCollectiveNounNoTooltip] of course —" + ep3_governor_yearly.8160.culture: "[ROOT.Char.GetTopLiege.GetCulture.GetCollectiveNounNoTooltip]," + ep3_governor_yearly.8160.faith: "good [ROOT.Char.GetFaith.GetAdherentNamePluralNoTooltip]," + ep3_governor_yearly.8160.d: "I see no need to change anything." + ep3_governor_yearly.8160.courtier_tt: "You will recruit a [minority_county.GetCountyData.GetCulture.GetName] [minority_county.GetCountyData.GetFaith.GetAdjective] administrator" + cultural_acceptance_promoted_bureaucrats: "A [governor|E] promoted foreign bureaucrats" + + ep3_governor_yearly.8170.t.sea: "[raider.GetPrimaryTitle.GetAdjectiveNoTooltip] Razzias" + ep3_governor_yearly.8170.t.land: "[raider.GetPrimaryTitle.GetAdjectiveNoTooltip] Incursions" + ep3_governor_yearly.8170.desc: "Fending off raids from" + ep3_governor_yearly.8170.sea: "across the sea — particularly the feared [raider.GetPrimaryTitle.GetAdjective] reavers —" + ep3_governor_yearly.8170.land: "beyond the borders — particularly from the neighboring [raider.GetPrimaryTitle.GetAdjective] [raider.GetPrimaryTitle.GetTierAsNameNoTooltip] —" + ep3_governor_yearly.8170.ending: "is vital to the defense of the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], and the wider security of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip].\n\n[marshal.Custom2('MyCharacterIntroduction', ROOT.Char)|U] recently surveyed our defensive measures, and has spent all afternoon proposing improvements from a dizzying list. Foremost among them is a warning system, to give villages time to evacuate." + ep3_governor_yearly.8170.a: "Implement this 'warning system' immediately!" + ep3_governor_yearly.8170.b: "I have a better idea." + ep3_governor_yearly.8170.b.success: "Your ideas are super effective" + ep3_governor_yearly.8170.b.failure: "You fundamentally misunderstand" + ep3_governor_yearly.8170.c: "Perhaps this brigand can be reasoned with." + ep3_governor_yearly.8170.c.success: "[raider.GetTitledFirstNameNoTooltip] is charmed" + ep3_governor_yearly.8170.c.failure: "Your message is ignored" + ep3_governor_yearly.8170.d: "Raids are simply part of border life." + ep3_governor_yearly.8170.modifier_tt: "Every [county|E] threatened by [raider.GetTitledFirstName] ([THIS.Char.MakeScope.Var('threatened_counties_count').GetValue|V0])" + ep3_governor_yearly.8170.opinion_tt: "Every [vassal|E] threatened by [raider.GetTitledFirstName] ([THIS.Char.MakeScope.Var('threatened_counties_count').GetValue|V0])" + ep3_governor_yearly_8170_truce: "[raider.GetUINameNotMe|U] agreed not to raid [governor.GetUINamePossessive|U] lands" diff --git a/localization/english/dlc/ep3/ep3_interactions_l_english.yml b/localization/english/dlc/ep3/ep3_interactions_l_english.yml new file mode 100644 index 00000000..b0099104 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_interactions_l_english.yml @@ -0,0 +1,1099 @@ +l_english: + SPEND_INFLUENCE: "Use [influence_i|E][influence|E]" + ALREADY_USING_HOOK: "You are already using a [hook_i][hook|E]" + is_close_family_reason: "[recipient.GetSheHe|U] is your [close_family|E]: $VALUE|=+0$" + plenty_of_influence_reason: "[recipient.GetSheHe|U] has excessive amounts of [influence|E]: $VALUE|=+0$" + has_influence_reason: "[recipient.GetSheHe|U] has spare [influence|E]: $VALUE|=+0$" + not_enough_influence_reason: "[recipient.GetSheHe|U] doesn't have much [influence|E]: $VALUE|=+0$" + requesting_my_title_reason: "[recipient.GetSheHe|U] holds the [target.GetName]: $VALUE|=+0$" + LEVERAGE_CRIMINAL_SECRET_RECIPIENT: "Threaten to reveal recipient's [secret|E]" + LEVERAGE_CRIMINAL_SECRET_SECONDARY_RECIPIENT: "Threaten to reveal Governor's [secret|E]" + + influence_candidacy_interaction: "Influence Candidacy" + influence_candidacy_interaction_desc: "Spend [influence|E] to promote or undermine a character's candidacy for [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [actor.GetTopLiege.GetTitleAsNameNoTooltip|V]" + recipient_secondary_influence_candidacy_interaction: "Candidate" + medium_influence_loss_option_desc: "Medium deduction (#N $MEDIUM_INFLUENCE_LOSS_OPTION|0$#!)" + major_influence_loss_option_desc: "Major deduction (#N $MAJOR_INFLUENCE_LOSS_OPTION|0$#!)" + + support_candidacy_interaction: "Influence Candidacy" + support_candidacy_interaction_desc: "Spend [influence|E] to promote [secondary_recipient.GetShortUINameNoTooltip] becoming a [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [secondary_recipient.GetTopLiege.GetTitleAsNameNoTooltip|V]" + recipient_secondary_support_candidacy_interaction: "Candidate" + supported_candidacy_toast: "[target.GetAdjectiveNoTooltip|V] Candidacy Supported" + + harm_candidacy_interaction: "Harm Candidacy" + harm_candidacy_interaction_desc: "Undermine [recipient.GetShortUINameNoTooltip] becoming a future [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [recipient.GetTopLiege.GetTitleAsNameNoTooltip|V]" + recipient_secondary_harm_candidacy_interaction: "[top_liege|E]" + harmed_candidacy_toast: "[target.GetAdjectiveNoTooltip|V] Candidacy Harmed" + + promote_candidate_toast_tt: "[actor.GetShortUIName|U] supports [secondary_recipient.GetShortUINamePossessive] candidacy for [target.GetName] - Score increased by [promote_candidate_score|0+]" + PROMOTE_CANDIDATE_HEADER: "Promote Candidate" + promote_candidate_interaction_existing_holder_tt: "[THIS.Char.GetShortUIName|U] already [CharHaveHas(THIS.Char)] the [target.GetName]" + + request_appointment_support: "Request Appointment Support" + request_appointment_support_desc: "Ask [recipient.GetShortUINameNoTooltip] to promote you or a [house|E] member in becoming a future [actor.GetTopLiege.Custom('GetGovernorConcept')] or [actor.GetTopLiege.GetTitleAsNameNoTooltip|V]" + request_appointment_support_extra_icon: "$hook_extra_icon$" + request_appointment_support_tt: "[recipient.GetShortUIName|U] spends [influence|E] to support [secondary_recipient.GetShortUIName|U] for [target.GetName]" + request_appointment_support_toast_tt: "[recipient.GetShortUIName|U] accepted your request for support" + recipient_secondary_request_appointment_support: "Candidate" + appointment_cannot_support_themself: "You cannot ask [recipient.GetShortUINameNoTooltip] to support [recipient.GetHerselfHimself]" + + estate_location_in_area: "Your [estate|E] is located within the [title|E] [de_jure|E]" + close_family_in_line_of_succession: "[close_family|E] is among the top 3 candidates: $VALUE|=+0$" + targeting_top_liege_title: "Target [title|E] is held by [top_liege|E]: $VALUE|=+0$" + your_house_is_powerful_reason: "[recipient.GetShortUIName|U] looks up to a [powerful_family|E]: $VALUE|=+0$" + your_house_is_dominant_reason: "[recipient.GetShortUIName|U] dare not refuse a [dominant_family|E]: $VALUE|=+0$" + their_house_is_powerful_reason: "[recipient.GetShortUIName|U] belong to a [powerful_family|E]: $VALUE|=+0$" + their_house_is_dominant_reason: "[recipient.GetShortUIName|U] belong to a [dominant_family|E]: $VALUE|=+0$" + difference_in_influence_level_reason: "Difference in [influence_level|E]: $VALUE|=+0$" + + minor_influence_option_desc: "Minor contribution" + medium_influence_option_desc: "Medium contribution (#P +$MEDIUM_INFLUENCE_OPTION|0$#!)" + major_influence_option_desc: "Major contribution (#P +$MAJOR_INFLUENCE_OPTION|0$#!)" + as_much_as_needed_influence_option_desc: "Contribute enough [influence|E] to place first in line (#P +$AS_MUCH_AS_NEEDED_INFLUENCE_OPTION|0$#!)" + monumental_influence_value_desc: "Contribute [EmptyScope.ScriptValue('monumental_influence_value')] [influence|E]" + + grant_governorship_interaction: "Grant Appointment" + grant_governorship_interaction_desc: "Appoint [recipient.GetShortUINameNoTooltip] as [governor|E] of a [province|E]" + only_one_province_of_highest_rank_tt: "[governors|E] cannot be granted additional [titles|E] of their highest held [title_tier|E] #WEAK ([THIS.Char.GetPrimaryTitle.Custom('GetTierBase')])#!" + already_a_governor_tt: "Is already a Duchy Tier[governor|E]" + already_a_kingdom_governor_tt: "Is already a Kingdom Tier [governor|E]" + only_administrative_tt: "[THIS.Char.GetShortUINamePossessive|U] [government|E] does not allow [administrative|E] appointments #weak ([THIS.Char.GetGovernment.GetAdjective])#!" + only_administrative_revoke_tt: "[THIS.Char.GetShortUINamePossessive|U] [title|E] is not an [administrative|E] appointment #weak ([THIS.Char.GetGovernment.GetAdjective])#!" + grant_governorship_interaction_notification: "Governorship Granted" + grant_governorship_interaction_notification_effect_2: "Your [vassal|E] [recipient.GetShortUINameNotMe] now governs the [loc_title.GetBaseName]" + grant_governorship_interaction_notification_effect_3: "Your [vassal|E] [recipient.GetShortUINameNotMe] now governs the [loc_title.GetBaseName] and [actor.MakeScope.Var('lower_count').GetValue|V0] other [titles|E]" + grant_governorship_interaction_notification_effect_4: "Your [vassal|E] [recipient.GetShortUINameNotMe] now governs the [loc_title.GetBaseName] and [actor.MakeScope.Var('lower_count').GetValue|V0] other [title|E]" + admin_must_be_de_jure_or_neighboring: "[title|E] is not a part of the [de_jure|E] structure #bold or#! a De Jure neighbor of [recipient.GetShortUINamePossessive] [province|E]" + admin_count_grant_only_counties: "[administrative|E] [counts|E] can only be appointed to [counties|E] within the same [duchy|E]" + + revoke_governorship_interaction: "Revoke Appointment" + revoke_governorship_interaction_desc: "Revoke a [province|E] from a [governor|E]#!" + + demand_admin_interaction: "Demand Administrative Governance" + demand_admin_interaction_desc: "Ask [recipient.GetShortUIName|U] to abandon [recipient.GetGovernment.GetAdjective] [government|E] and become an [GetGovernment('administrative_government').GetName] [governor|E]" + demand_admin_interaction_accept: "[recipient.GetShortUIName] Accepts Your Request" + demand_admin_interaction_refuse: "[recipient.GetShortUIName] Refuses Your Request" + demand_admin_interaction_extra_icon: "$hook_extra_icon$" + ep3_interactions_events.0001.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]" + ep3_interactions_events.0001.desc: "I can well understand your eagerness to bring my fair lands under the administration of appointed [actor.GetPrimaryTitle.GetAdjectiveNoTooltip] governors." + ep3_interactions_events.0001.favor: "\n\nThough, I would appreciate if my grace in this matter were remembered..." + ep3_interactions_events.0001.a: "Your sacrifice will not be forgotten." + ep3_interactions_events.0001.b: "That was an order, not an invitation to bargain." + ep3_interactions_events.0002.gold: "\n\nI could be persuaded, for just a little more..." + ep3_interactions_events.0002.a: "You shall be generously compensated..." + ep3_interactions_events.0005.opening: "[actor.Custom2('AppropriateGreetingPositive', recipient)]" + ep3_interactions_events.0005.desc: "It is high-time [recipient.GetPrimaryTitle.GetBaseNameNoTier] was administered as a true [actor.GetPrimaryTitle.GetAdjectiveNoTooltip] Province — adopt the bureaucracy of the [actor.GetPrimaryTitle.GetTierAsNameNoTooltip|l], and I will make you its Governor." + ep3_interactions_events.0005.hereditary: "\n\nBe assured, House [recipient.GetHouse.GetBaseName] will be shortlisted for the position going forward." + ep3_interactions_events.0005.fallback: "\n\nCome, rule by ordained appointment, rather than mere chance of birth or brutish force." + ep3_interactions_events.0005.a: "Very well, I shall be your Governor." + ep3_interactions_events.0005.b: "My grace in this matter should be remembered." + ep3_interactions_events.0005.c: "I could be persuaded, for just a little more..." + ep3_interactions_events.0005.d: "Never! I am [recipient.GetPrimaryTitle.GetBaseNameNoTierPossessiveNoTooltip] rightful #EMP [recipient.GetTitleAsNameNoTooltip]#!!" + demand_admin_interaction_vassal_refuses: "[recipient.GetShortUIName|U] will not become [administrative|E]" + head_of_faith_unable_to_change_government_desc: "Cannot make a [head_of_faith|E] change [government|E]" + demand_admin_hereditary_tt: "House [recipient.GetHouse.GetBaseName] must have at least #V 2#! living members" + demand_admin_hereditary_exists_tt: "[recipient.GetPrimaryTitle.GetBaseNameNoTier] is already a hereditary governorship of House [recipient.GetPrimaryTitle.MakeScope.Var('petition_house_rights').House.GetBaseName]" + demand_admin_hereditary: "Offer [house|E] Appointment Preference" + demand_admin_hereditary_reason_desc: "Offered [house|E] Appointment Preference: $VALUE|+0=$" + demand_admin_not_de_jure_liege_desc: "[recipient.GetPrimaryTitle.GetBaseNameNoTier] is not a [de_jure|E] [actor.GetPrimaryTitle.GetAdjective] [vassal|E]: $VALUE|+0=$" + BUREAUCRATIC_ETHOS_REASON: "[recipient.GetCulture.GetName] is a $ethos_bureaucratic_name$ [culture|E]: $VALUE|+0=$" + if_actor_accepts_desc: "If [TARGET_CHARACTER.GetShortUIName] accepts:" + ep3_interactions_events.0001.accept_toast: "Demand Accepted" + ep3_interactions_events.0001.refuse_toast: "Demand Refused" + ep3_interactions_events.0001.force_toast: "Governorship Forced" + + contest_appointment_interaction: "Contest Appointment" + contest_appointment_interaction_extra_icon: "$hook_extra_icon$" + HIGHLIGHTED_CAN_CONTEST_APPOINTMENT: "#EMP You have a [claim|E] on [recipient.GetShortUINamePossessiveNoTooltip] appointed title#!" + contest_appointment_interaction_desc_tt: "Your appointment to the [target.GetName] is preposterous! I demand our liege assign the position to me instead." + contest_appointment_interaction_liege_desc: "[recipient.GetShortUINamePossessive] appointment to the [target.GetName] is preposterous! I have a right to that position." + ANSWER_TRILATERAL_CONTEST_LIEGE_YES: "#T Your [liege|E] will accept your request: $VALUE|0/%$#!" + ANSWER_TRILATERAL_CONTEST_LIEGE_NO: ""#T Your [liege|E] will deny your request: $VALUE|0/%$#!" + REPLY_ANSWER_ACCEPT: "Accept" + REPLY_ANSWER_REJECT: "Reject" + contest_appointment_interaction_desc: "Demand that your [liege|E] reassigns to you a [title|E] you have a [claim|E] on that was appointed to [recipient.GetShortUINameNoTooltip]" + CONTEST_TITLE_SELECT_TITLE: "Select the title to contest" + YOU_INTIMIDATED_REASON: "You are [intimidated_i][intimidated|E] by them: $VALUE|=-0$" + YOU_COWED_REASON: "You are [terrified_i][cowed|E] of them: $VALUE|=-0$" + influence_value_bribe_desc: "Offer [influence_i][influence|E] to persuade your [liege|E] to support you" + INFLUENCE_USED: "[influence|E] used: $VALUE|+0=$" + contest_appointment_interaction_aibehavior_influence_tt: "Your difference in [influence|E]: $VALUE|+0=$" + AI_STEWARDSHIP_REASON: "Difference in [stewardship|E]: $VALUE|+0=$" + IMPERIAL_BUREAUCRACY_HIGH_AI_REASON_DESC: "Your [imperial_bureaucracy|E] is at high levels: $VALUE|+0=$" + IMPERIAL_BUREAUCRACY_LOW_AI_REASON_DESC: "Your [imperial_bureaucracy|E] is [GetLaw('imperial_bureaucracy_0').GetName]: $VALUE|+0=$" + + ep3_interactions_events.0010.desc: "It has been brought to my attention that your appointment to the [target.GetName] was illegitimate.\n\nI hereby command that you relinquish your position to its rightful detainer, [actor.GetTitledFirstName]." + ep3_interactions_events.0010.tt: "[actor.GetShortUIName|U] gained the contested title" + ep3_interactions_events.0011.tt: "You gained the contested title" + ep3_interactions_events.0010.a: "This is a farce!" + ep3_interactions_events.0011.desc: "I can confirm that the mistake has been repaired, and I hereby appoint you to the [target.GetName]." + ep3_interactions_events.0011.a: "Justice!" + ep3_interactions_events.0012.desc: "After careful consideration, I've reached the conclusion that your accusations are baseless and shall be ignored. [recipient.GetTitledFirstName|U] remains in the [target.GetName]." + ep3_interactions_events.0012.a: "Curses!" + liege_blocked_contest_title: "Liege Refused to Contest Appointment" + liege_blocked_contest_title.inform_recipient: "[actor.GetShortUIName|U] tried to have [actor.GetHerHis] [liege|E] reassign the [target.GetName] from [recipient.GetShortUIName] to [actor.GetHerselfHimself]" + ep3_interactions_events.0013.desc: "I am saddened to hear that you decided to support [actor.GetTitledFirstNamePossessive] baseless claims.\n\nHowever, the law is clear, and I will not relinquish my legitimately acquired position." + ep3_interactions_events.0010.opening: "[recipient.Custom2('AppropriateGreetingNegative', intermediary)]" + ep3_interactions_events.0011.opening: "[intermediary.Custom2('AppropriateGreeting', actor )]" + ep3_interactions_events.0012.opening: "[intermediary.Custom2('AppropriateGreetingNegative', actor)]" + ep3_interactions_events.0013.opening: "[intermediary.Custom2('AppropriateGreetingNegative', recipient)]" + ep3_interactions_events.0014.opening: "[actor.Custom2('AppropriateGreetingNegative', recipient)]" + ep3_interactions_events.0014.desc: "Your sneaky machinations have failed! I will not relinquish my legitimately acquired position, even if you have the support of the [intermediary.GetTitleAsNameNoTooltip] — #EMP for now...#!" + ep3_interactions_events.0014.a: "It doesn't end here!" + + request_council_interaction: "Request Council Position" + request_council_interaction_desc: "Use [influence|E] to gain a [council|E] position in your [liege|E]'s council" + ep3_interactions_events.0020.opening: "[recipient.Custom2('AppropriateGreetingNegative', actor)]" + ep3_interactions_events.0020.desc: "I regret to inform you that your request for a council position has been denied, as I don't believe you to be the best candidate available." + ep3_interactions_events.0020.a: "There must be a way!" + AI_BETTER_AT_THE_JOB: "Your [skill|E] is better: $VALUE|=+0$" + AI_WORSE_AT_THE_JOB: "Your [skill|E] is worse: $VALUE|=+0$" + AI_POWERFUL_VASSAL: "You are a [powerful_vassal|E]: $VALUE|=+0$" + AI_DIFFERENCE_INFLUENCE: "Difference in [influence_level|E]: $VALUE|+0=$" + SEND_REQUEST_COUNCIL: "Request Position" + REQUEST_COUNCIL_PROPOSAL: "I think I would make for an excellent [target.GetPositionName]. Please accept this as proof of my commitment." + request_council_decline_summary: "If your liege declines, a portion of the cost will be refunded" + on_declared_war_in_admin: "@warning_icon! #X Because you declared a [war|E] inside an [administrative_government|E]:#!" + + admin_vassal_modify_vassal_contract_interaction: "Request Administration Change" + admin_vassal_modify_vassal_contract_interaction_send: "Request Change" + admin_vassal_modify_vassal_contract_interaction_desc: "Ask your liege to change the [province_administration_short|E] of your [actor.Custom( 'GetProvinceConcept' )]" + admin_vassal_modify_vassal_contract_interaction_extra_icon: "$hook_extra_icon$" + admin_liege_modify_vassal_contract_interaction: "Modify [GetPlayer.Custom( 'GetProvinceConceptNoTooltip' )] Administration" + admin_liege_modify_vassal_contract_interaction_desc: "Change the administration for [recipient.GetShortUINamePossessiveNoTooltip] [actor.Custom( 'GetProvinceConcept' )]" + admin_liege_modify_vassal_contract_interaction_extra_icon: "$hook_extra_icon$" + OPTION_DOMINANT_FAMILY: "Leverage position of [dominant_family|E]" + AI_POWERFUL_FAMILY: "You belong to a [powerful_family|E]: $VALUE|=+0$" + AI_GOVERNOR_EFFICIENCY: "Your [governor_efficiency|E]: $VALUE|=+0$" + AI_SAME_HOUSE: "You are a member of [recipient.GetShortUINamePossessive] [house|E]: $VALUE|=+0$" + + transfer_county_interaction: "Transfer County" + transfer_county_interaction_desc: "Transfer a [county|E] to a Governor" + have_no_valid_county_to_assign_trigger: "You have no valid [county|E] to assign" + transfer_county_interaction_notification: "County Transferred" + not_can_be_picked_capital: "It's your [capital|E]" + not_can_be_picked_capital_duchy: "It's part of your [capital|E]'s [duchy|E]" + purchase_land_interaction: "Purchase Land" + purchase_land_interaction_desc: "Bargain your [gold|E] for a [title|E] to establish yourself as a [landed|E] [ruler|E]" + purchase_land_interaction_offer_gold: "@gold_icon! Pay Double" + purchase_land_interaction_offer_gold_desc: "Offer [recipient.GetShortUIName] twice as much for [target.GetName]" + purchase_land_interaction_offer_hook: "Offer a [hook_i][hook|E] on yourself" + purchase_land_interaction_offer_hook_desc: "[recipient.GetShortUIName] will have a hook on you to use as [recipient.GetSheHe] pleases." + purchase_land_interaction_offer_obligations: "Offer increased [vassal_obligations|E]" + purchase_land_interaction_offer_obligations_desc: "Your [vassal_contract|E] will gain $feudal_tax_extortionate|E$ and $feudal_levies_extortionate|E$" + PURCHASE_LAND_MINIMUM_COUNTY_TT: "#N [TARGET_CHARACTER.GetShortUIName] must hold at least #V 2#! [counties|E]#!" + PURCHASE_LAND_BARONY_TT: "$purchase_land_tier_tt$" + PURCHASE_LAND_KINGDOM_TT: "$purchase_land_tier_tt$" + PURCHASE_LAND_RELIGIOUS_TT: "[head_of_faith|E] [titles|E] may not be purchased" + PURCHASE_LAND_NOBLE_FAMILY_TT: "[noble_family|E] [titles|E] may not be purchased" + PURCHASE_LAND_LANDLESS_ADVENTURER_TT: "[adventurer|E]" + purchase_land_tier_tt: "Only [counties|E] and [duchies|E] may be purchased" + purchase_land_capital_tt: "You cannot purchase a [rulerpossessive|E] [capital|E] [county|E]" + purchase_land_primary_tt: "You cannot purchase a [rulerpossessive|E] [primary_title|E]" + purchase_land_duchy_tt: "To purchase a [duchy|E], you must be at least [GetModifier( 'prestige_level_3' ).GetNameWithTooltip|L]" + PURCHASE_LAND_DE_JURE_DUCHY_REASON: "[target.GetNameNoTier] is within [de_jure|E] [duchy|E] of my [capital|E]: $VALUE|+=0$" + PURCHASE_LAND_DE_JURE_KINGDOM_REASON: "[target.GetNameNoTier] is within [de_jure|E] [kingdom|E] of my [capital|E]: $VALUE|+=0$" + PURCHASE_LAND_VALUE_REASON: "[development|E] and [buildings|E] of [target.GetNameNoTier]: $VALUE|+=0$" + PURCHASE_LAND_FOREIGN_CULTURE_REASON: "[target.GetNameNoTier] is not my [culture|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$" + PURCHASE_LAND_DIFFERENT_FAITH_REASON: "[target.GetNameNoTier] is not my [faith|E] ([recipient.GetFaith.GetName]): $VALUE|+=0$" + PURCHASE_LAND_MY_CULTURE_REASON: "Giving land of my [culture|E] ([recipient.GetCulture.GetName]) to foreigner: $VALUE|+=0$" + PURCHASE_LAND_MY_FAITH_REASON: "Giving land of my [faith|E] ([recipient.GetFaith.GetAdjective]) to [recipient.Custom2('GetUnbelieverTerm', actor)]: $VALUE|+=0$" + PURCHASE_LAND_NUM_TITLES_REASON: "Number and [title_tier|E] of purchased [titles|E]: $VALUE|+=0$" + PURCHASE_LAND_DISTANCE_REASON: "Distance of [target.GetPreferredCapital.GetNameNoTier] from my [capital|E]: $VALUE|+=0$" + PURCHASE_LAND_DOUBLE_GOLD_REASON: "You have offered twice as much gold: $VALUE|+=0$" + PURCHASE_LAND_OFFER_HOOK_REASON: "You have offered a [hook|E] on yourself: $VALUE|+=0$" + PURCHASE_LAND_OBLIGATIONS_REASON: "You have offered increased [vassal_obligations|E]: $VALUE|+=0$" + PURCHASE_LAND_RELATIONSHIP_REASON: "You have a positive [relation|E] with [target.GetNameNoTier]: $VALUE|+=0$" + purchase_land_interaction_shortened_effect_duchy_desc: "Gets the [target.GetName], its de jure [counties|E], and its [vassals|E]" + purchase_land_interaction_shortened_effect_county_desc: "Gets the [target.GetName] and its [vassals|E]" + + PURCHASE_LAND_PROPOSAL_FELLOW_VASSAL: "I offer much gold if you were to grant me the [target.GetName], to rule as a fellow vassal of [recipient.GetLiege.GetPrimaryTitle.GetNameNoTooltip]." + PURCHASE_LAND_PROPOSAL_LIEGE: "I propose you make me [ROOT.Char.GetLadyLord] of the [target.GetName]. I offer much gold for the privilege, as well as my service as your loyal vassal." + PURCHASE_LAND_PROPOSAL: "I propose you yield the [target.GetName] to me, I will take it off your hands in exchange for gold, ruling the [target.GetTierAsNameNoTooltip] as my own fief." + PURCHASE_LAND_PRESTIGE_LEVEL_REASON: "High [prestige_level]: $VALUE|+=0$" + PURCHASE_LAND_MARRIED_TO_CULTURE_NOBLE_REASON: "You are married to a [recipient.GetCulture.GetName] noble: $VALUE|+=0$" + PURCHASE_LAND_MARRIED_TO_HOUSE_REASON: "You are married to a member of [recipient.GetHouse.GetName] [house|E]: $VALUE|+=0$" + PURCHASE_LAND_SPEAKS_LANGUAGE_REASON: "You speak [recipient.GetFirstNamePossessive] [language|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$" + PURCHASE_LAND_DOES_NOT_SPEAK_LANGUAGE_REASON: "You do not speak [recipient.GetFirstNamePossessive] [language|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$" + PURCHASE_LAND_IS_IN_DEBT_REASON: "[recipient.GetName] is in [debt|E]: $VALUE|+=0$" + ep3_ennobled_adventurer_modifier_reason_3: "Due to the [new_primary_title.GetAdjective] people's #EMP #N Abysmal#!#! opinion of you:" + ep3_ennobled_adventurer_modifier_reason_2: "Due to the [new_primary_title.GetAdjective] people's #EMP #N Horrible#!#! opinion of you:" + ep3_ennobled_adventurer_modifier_reason_1: "Due to the [new_primary_title.GetAdjective] people's #EMP #N Bad#!#! of you:" + ep3_ennobled_adventurer_modifier_rules: "#weak To lessen the above modifier's penalty, you need to have high enough [prestige_level|E], and either you, or your [primary_spouse|E], or [primary_heir|E], need to be of the same [culture|E] and [faith|E] as [new_primary_title.GetNameNoTier]#!" + + request_laamp_invasion_sponsorship_interaction: "Request Invasion Sponsorship" + request_laamp_invasion_sponsorship_interaction_desc: "Secure the support of a [ruler|E] who will provide [soldiers|E] in exchange for your [vassalage|E]" + adventurer_invasion_supporter_tt: "[recipient.GetShortUIName|U] will join and provide [soldiers|E] for a $EP3_LAAMP_INVASION_CB_NAME$ [war|E] declared against [secondary_recipient.GetShortUIName|U] in the next #V 5#! years" + adventurer_invasion_supporter_soldiers_tt: "[recipient.GetShortUIName|U] will provide [soldiers|E] for a $EP3_LAAMP_INVASION_CB_NAME$ [war|E] declared against [secondary_recipient.GetShortUIName|U] in the next #V 5#! years" + adventurer_invasion_supporter_join_tt: "[recipient.GetShortUIName|U] will join a $EP3_LAAMP_INVASION_CB_NAME$ [war|E] declared against [secondary_recipient.GetShortUIName|U] in the next #V 5#! years" + adventurer_invasion_supporter_victory_tt: "[actor.GetShortUIName|U] will become [recipient.GetShortUINamePossessive] [vassal|E], if victorious" + REQUEST_LAAMP_INVASION_SPONSORSHIP_ACCEPT: "You have my support." + REQUEST_LAAMP_INVASION_SPONSORSHIP_REJECT: "An absurd proposal!" + REQUEST_LAAMP_INVASION_SPONSORSHIP_PROPOSAL: "I plan to take some land for myself, and would consider you my liege if you lent me your support." + request_laamp_invasion_sponsorship_existing_supporter_tt: "You have already sought a supporter #weak ([actor.MakeScope.Var('adventurer_invasion_supporter').Char.GetTitledFirstName] against [actor.MakeScope.Var('adventurer_invasion_target').Char.GetTitledFirstName])#!" + request_laamp_invasion_sponsorship_existing_supportee_tt: "[recipient.GetShortUIName|U] is already supporting an [adventurer|E]" + recipient_secondary_request_laamp_invasion_sponsorship_interaction: "Target" + request_laamp_invasion_sponsorship_option_join_war: "@alliance_icon! Join War" + request_laamp_invasion_sponsorship_option_join_war_desc: "Request [recipient.GetShortUIName] joins as your [ally|E] when [war|E] is declared against [secondary_recipient.GetShortUIName]" + request_laamp_invasion_sponsorship_option_request_soldiers: "@soldier_icon! Request Soldiers" + request_laamp_invasion_sponsorship_option_request_soldiers_desc: "Request [recipient.GetShortUIName] provide a contingent of [soldiers|E] when [war|E] is declared against [secondary_recipient.GetShortUIName]" + request_laamp_invasion_sponsorship_option_offer_gold: "@gold_icon! Offer Gold" + request_laamp_invasion_sponsorship_option_offer_gold_desc: "Offer [recipient.GetShortUIName] an up-front sum of [gold|E] in exchange for their support" + request_laamp_invasion_sponsorship_minimum_request_tt: "You must request at least one of the Join War or Request Soldiers options" + REQUEST_LAAMP_INVASION_SPONSORSHIP_REQUEST_SOLDIERS_REASON: "Requesting [recipient.GetHerHis] [soldiers|E]: $VALUE|+=0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_JOIN_WAR_REASON: "Requesting [recipient.GetSheHe] joins the [war|E]: $VALUE|+=0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_SMALL_REALM_REASON: "[recipient.GetHerHis|U] realm is too small to support you: $VALUE|+=0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_OWN_WAR_REASON: "[recipient.GetSheHe|U] is fighting another [war|E]: $VALUE|+=0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_DISTANCE_REASON: "Distant [realm|E]: $VALUE|+=0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_MUCH_WEAKER_REASON: "[recipient.GetSheHe|U] is much weaker than [secondary_recipient.GetShortUINameNoTooltip|U]: $VALUE|=+0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_SOMEWHAT_WEAKER_REASON: "[recipient.GetSheHe|U] is somewhat weaker than [secondary_recipient.GetShortUINameNoTooltip|U]: $VALUE|=+0$" + REQUEST_LAAMP_INVASION_SPONSORSHIP_ROUGHLY_EQUAL_REASON: "[recipient.GetSheHe|U] is roughly equal in strength to [secondary_recipient.GetShortUINameNoTooltip|U]: $VALUE|=+0$" + + negotiate_settlement_interaction: "Negotiate Settlement" + negotiate_settlement_interaction_desc: "Pacify [recipient.GetShortUINameNoTooltip] by settling [recipient.GetHerHim] as a [vassal|E] within your [realm|E]" + NEGOTIATE_SETTLEMENT_MINIMUM_COUNTY_TT: "#N [actor.GetShortUIName] must hold at least #V 2#! [counties|E]#!" + NEGOTIATE_SETTLEMENT_BARONY_TT: "$negotiate_settlement_tier_tt$" + NEGOTIATE_SETTLEMENT_KINGDOM_TT: "$negotiate_settlement_tier_tt$" + NEGOTIATE_SETTLEMENT_RELIGIOUS_TT: "[head_of_faith|E] [titles|E] may not be offered" + NEGOTIATE_SETTLEMENT_NOBLE_FAMILY_TT: "[noble_family|E] [titles|E] may not be offered" + NEGOTIATE_SETTLEMENT_LANDLESS_ADVENTURER_TT: "[adventurer|E]" + negotiate_settlement_tier_tt: "Only [counties|E] and [duchies|E] may be offered" + negotiate_settlement_capital_tt: "You cannot offer a [rulerpossessive|E] [capital|E] [county|E]" + negotiate_settlement_primary_tt: "You cannot offer a [rulerpossessive|E] [primary_title|E]" + negotiate_settlement_duchy_tt: "To offer [duchy|E], you must be the holder of at least #V 1#! of its [de_jure|E] [counties|E] " + negotiate_settlement_target_tt: "[recipient.GetShortUIName] must be on the opposing side in a [war|E] where you are the primary defender, or currently camped with your [realm|E]" + negotiate_settlement_defensive_wars_tt: "[actor.GetTitledFirstName] must not be fighting any defensive [wars|E] in which [recipient.GetTitledFirstName] is not on the opposing side" + NEGOTIATE_SETTLEMENT_CLAIM_REASON: "[claims|E] on or below [target.GetNameNoTier]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_WAR_TARGET_REASON: "[wars|E] targeting [target.GetNameNoTier] or below: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_VALUE_REASON: "[development|E] and [buildings|E] of [target.GetNameNoTier]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_FOREIGN_CULTURE_REASON: "[target.GetNameNoTier] is not my [culture|E] ([recipient.GetCulture.GetName]): $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_DIFFERENT_FAITH_REASON: "[target.GetNameNoTier] is not my [faith|E] ([recipient.GetFaith.GetName]): $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_MY_CULTURE_REASON: "Giving land of my [culture|E] ([recipient.GetCulture.GetName]) to foreigner: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_MY_FAITH_REASON: "Giving land of my [faith|E] ([recipient.GetFaith.GetAdjective]) to [recipient.Custom2('GetUnbelieverTerm', actor)]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_NUM_TITLES_REASON: "Number and [title_tier|E] of purchased [titles|E]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_DISTANCE_REASON: "Distance of [target.GetPreferredCapital.GetNameNoTier] from my [capital|E]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_LOWER_THAN_WAR_TARGET_REASON: "[title|E] [rank|E] lower than [war|E] target: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_LOSING_WAR_REASON: "Losing [war|E] against you: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_WINNING_WAR_REASON: "Losing [war|E] against you: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_LEGITIMIST_REASON: "[GetLaw('camp_purpose_legitimists').GetName]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_DE_JURE_LEGITIMIST_REASON: "$NEGOTIATE_SETTLEMENT_WINNING_WAR_REASON$" + NEGOTIATE_SETTLEMENT_SAVE_TITLE_REASON: "Wants to retain higher [title_tier|E] [titles|E]: $VALUE|+=0$" + NEGOTIATE_SETTLEMENT_PROPOSAL_FELLOW_VASSAL: "In exchange for an end to your hostile acts, I am willing to grant you the [target.GetName], to rule as a fellow vassal of [recipient.GetLiege.GetPrimaryTitle.GetNameNoTooltip]." + NEGOTIATE_SETTLEMENT_PROPOSAL_LIEGE: "Put an end to your hostile acts, and I will make you [ROOT.Char.GetLadyLord] of the [target.GetName], to rule as my vassal." + NEGOTIATE_SETTLEMENT_PROPOSAL: "Put an end to your hostile acts, and I will yield the [target.GetName] to you, a [target.GetTierAsNameNoTooltip] to rule as your own fief." + + pawn_gear_interaction: "Pawn Gear" + pawn_gear_interaction_desc: "Pawn one of your [artifacts|E] in exchange for [gold_i][gold|E]" + pawn_gear_interaction_notification: "Gear Pawned" + + trade_oath_interaction: "Receive Oath of Loyalty" + trade_oath_interaction_desc: "Have one of your [knights|E] pledge their undying loyalty to your cause, earning you a [strong_hook|E]" + + castrate_child_interaction: "Castrate Kin" + castrate_child_interaction_desc: "Make [recipient.GetShortUINameNoTooltip] a [GetTrait('eunuch_1').GetName( GetNullCharacter )] or [GetTrait('beardless_eunuch').GetName( GetNullCharacter )], gaining [influence|E] and increasing his [skills|E], [aptitude|E], and [governor_efficiency|E]." + castration_better_before_maturity: "#low #EMP Reduced [stress|E] and [opinion|E] maluses because target is under #high 12#! years old#!#!" + castration_wounded_chance: "May gain [GetModifier( 'brutal_castration_modifier' ).GetNameWithTooltip] for #high 5 years#!, based on [GetCourtPositionType('court_physician_court_position').GetName()] [aptitude|E]" + castration_influence_tooltip: "Monthly [influence|E]: [influence_i]#P +33%#!" + castration_beardless_influence_tooltip: "[influence|E]: [influence_i]#P +0.10#!/month" + castration_increased_aptitude: "[court_position|E] and [tax_collector|E] [aptitude|E]: #P +30#!" + castration_governor_efficiency: "[governor_efficiency|E]: #P +10#!" + + offer_eunuch_interaction: "Offer Eunuch" + offer_eunuch_interaction_desc: "Send a [GetTrait('eunuch_1').GetName( GetNullCharacter )] or [GetTrait('beardless_eunuch').GetName( GetNullCharacter )] from your court to serve [recipient.GetName], gaining [influence|E]." + actor_secondary_offer_eunuch_interaction: "Eunuch" + recipient_secondary_offer_eunuch_interaction: "Eunuch" + OFFER_EUNUCH_SELECT_EUNUCH_TO_TRANSFER: "Select a eunuch to transfer" + OFFER_EUNUCH_PROPOSAL: "I believe [secondary_recipient.GetName] would serve you loyally as a eunuch at your court." + AI_REASON_EUNUCH_AGE: "[secondary_recipient.GetFirstNamePossessive|U] age: $VALUE|=+0$" + AI_REASON_EUNUCH_SKILLS: "[secondary_recipient.GetFirstNamePossessive|U] skills: $VALUE|=+0$" + AI_REASON_BEARDLESS_EUNUCH: "[secondary_recipient.GetFirstName|U] is a [GetTrait('beardless_eunuch').GetName( GetNullCharacter )]: $VALUE|=+0$" + char_interaction.0350.desc: "I would be delighted to have [eunuch.GetName] in my court! [eunuch.GetSheHe|U] is a talented eunuch and will surely fulfill a great purpose here." + char_interaction.0350.a: "Excellent." + char_interaction.0351.desc: "I have no need of eunuchs, [eunuch.GetName] may return home to you." + char_interaction.0351.a: "Damn." + eunuch_will_be_given_a_position_tt: "[secondary_recipient.GetName] will be given a [court_position|E] if able" + offer_eunuch_interaction_extra_icon: "$hook_extra_icon$" + + cabinet_of_curiosities_interaction: "Add Artifact to Estate" + cabinet_of_curiosities_interaction_desc: "Put an [artifact|E] on display in the [GetDomicileBuilding('cabinet_of_curiosities_01').GetName] at the [GetPlayer.GetDomicile.GetName]" + cabinet_of_curiosities_interaction_notification: "Artifact added to [estate|E]" + artifact_added_to_domicile_tt: "[target.GetNameNoTooltip] is put on display in the [THIS.Char.GetDomicile.GetName]" + add_artifact_to_domicile_warning: "@warning_icon! #N #EMP You will no longer be able to equip or retrieve the [artifact|E]. This is a permanent decision.#!#!" + CABINET_OF_CURIOSITIES_ARTIFACT_HEADER: "Quality:" + DISPLAY_ARTIFACT_DOMICILE: "Contribute Artifact" + + acknowledge_governor_interaction: "Acknowledge Governor" + acknowledge_governor_interaction_desc: "Send a token of appreciation to [recipient.GetShortUINameNoTooltip] to publicly recognize [recipient.GetHerHis] experience and successes as [governor|E]" + acknowledge_governor_interaction_tt: "[recipient.GetTitledFirstNameNoTooltip] will receive a token of your appreciation" + ep3_interactions_events.0040.opening: "[actor.Custom2('AppropriateGreetingPositive', recipient)]" + ep3_interactions_events.0040.desc: "Your diligence and effectiveness as Governor have not escaped my notice. It is my desire for you to receive a sign of my appreciation and a public acknowledgement of your contributions." + ep3_interactions_events.0040.a: "Long live the [emperor.GetTitleAsNameNoTooltip]!" + + contact_list_request_interaction: "Make a Request" + contact_list_request_interaction_desc: "Use your leverage from completing a [task_contract|E] on [recipient.GetShortUIName] to gain resources." + request_provisions: "For @provisions_icon! [provisions|E]" + request_gold: "For @gold_icon! [gold|E]" + request_maa: "For a @stationed_regiment_icon! [men_at_arms|E] [regiment|E]" + request_knights: "To rent a @cs_knight_icon! [knight|E]" + request_marriage: "To arrange a @cs_arrange_marriage_icon! [marriage|E]" + request_contract: "For a @task_contract_icon! [task_contract|E]" + request_feast: "For a [GetActivityType('activity_feast').GetTextIcon][GetActivityType('activity_feast').GetName]" + request_tournament: "For a [GetActivityType('activity_tournament').GetTextIcon][GetActivityType('activity_tournament').GetName]" + contact_list_request_interaction.request_maa: "You will recruit a random [men_at_arms|E] [regiment|E] (#EMP Size #V 1#!#!)\n#weak Type may be any [recipient.GetShortUIName] [CharHaveHas(recipient)] access to#!" + contact_list_request_interaction.request_knights: "[recipient.GetName] will present up to #V 3#! [knights|E] you could choose from to rent one for #V 5 years#!" + contact_list_request_interaction.request_marriage: "Enables [actor.GetShortUIName] to arrange a [marriage|E] between [actor.GetShortUINamePossessive] [camp|E] and [recipient.GetNamePossessive] [court|E]" + contact_list_request_interaction.request_marriage.marriagable_women: "#WEAK [recipient.GetFirstNamePossessive] [court|E] has [recipient.MakeScope.ScriptValue('laamp_marriable_women_realistic_value')|P+0] marriable unimportant women ([recipient.MakeScope.ScriptValue('laamp_marriable_women_realistic_value')|V0] total)#!" + contact_list_request_interaction.request_marriage.marriagable_men: "#WEAK [recipient.GetFirstNamePossessive] [court|E] has [recipient.MakeScope.ScriptValue('laamp_marriable_men_realistic_value')|P+0] marriable unimportant men ([recipient.MakeScope.ScriptValue('laamp_marriable_men_realistic_value')|V0] total)#!" + contact_list_request_interaction.request_marriage.warning: "@alert_icon! #alert_trial [landed|E] [rulers|E] are very reluctant to agree to [marriages|E], even for unimportant [characters|E], unless they have a very high [opinion|E] of you or you have a [hook|E] on them#!" + contact_list_request_interaction.request_contract: "[actor.GetShortUIName|U] will be offered #V 1#! of the possible [task_contracts|E]" + contact_list_request_interaction.possible_outcomes: "#S $RANDOM_LIST_DEFAULT_DESC$:#!" + contact_list_request_interaction.create_contracts: "[TARGET_CHARACTER.GetShortUIName] has no valid [task_contracts|E]" + contact_list_request_interaction.create_contracts.already_has_contract: "[recipient.GetShortUIName] already issued you a [task_contract|E]" + contact_list_request_interaction.request_gold.poor_actor: "[actor.GetShortUIName|U] are poor: $VALUE|+=0$" + contact_list_request_interaction.request_gold.poor_recipient: "[recipient.GetShortUIName|U] is poor: $VALUE|+=0$" + contact_list_request_interaction.request_gold.contract: "Requesting a [task_contracts|E]: $VALUE|+=0$" + contact_list_request_interaction.traveler: "[recipient.GetShortUIName] is a [GetTrait('lifestyle_traveler').GetName( GetNullCharacter )]: $VALUE|+=0$" + contact_list_request_interaction.adventurer: "[recipient.GetShortUIName] is a [GetTrait('adventurer').GetName( GetNullCharacter )]: $VALUE|+=0$" + contact_list_request_interaction.adventurer_follower: "[recipient.GetShortUIName] is a [GetTrait('adventurer_follower').GetName( GetNullCharacter )]: $VALUE|+=0$" + contact_list_request_interaction.powerful: "[actor.GetShortUIName|U] already have #V 400+#! [men_at_arms|E]: $VALUE|+=0$" + contact_list_request_interaction.very_powerful: "[actor.GetShortUIName|U] already have #V 800+#! [men_at_arms|E]: $VALUE|+=0$" + contact_list_request_interaction.stronger_than_me: "[actor.GetShortUIName|U] are stronger than [recipient.GetShortUIName]: $VALUE|+=0$" + contact_list_request_interaction.request_gold.stewardship: "[recipient.GetShortUIName] has a [stewardship|E] [education_trait|E]: $VALUE|+=0$" + contact_list_request_interaction.request_gold.martial: "[recipient.GetShortUIName] has a [martial|E] [education_trait|E]: $VALUE|+=0$" + contact_list_request_interaction.request.defensive_negotiations_perk: "[actor.GetShortUIName|U] have [GetPerk('defensive_negotiations_perk').GetName(GetPlayer)]: $VALUE|+=0$" + contact_list_request_interaction.relevant_focus: "[recipient.GetShortUIName] has relevant [lifestyle|E] [focus|E]: $VALUE|+=0$" + contact_list_request_interaction.flexible_truces_perk: "[actor.GetShortUIName|U] have [GetPerk('flexible_truces_perk').GetName(GetPlayer)]: $VALUE|+=0$" + contact_list_request_interaction.request_knights.plenty: "[recipient.GetShortUIName] has too many [knights|E]: $VALUE|+=0$" + contact_list_request_interaction.request_knights.little: "[recipient.GetShortUIName] has very few [knights|E]: $VALUE|+=0$" + contact_list_request_interaction.request_provisions_actor_at_max: "[actor.GetShortUIName|U] are already at [provisions|E] capacity" + contact_list_request_interaction.request_gold_recipient_not_enough_gold: "[recipient.GetShortUIName] has not enough [gold|E] to be willing to share" + contact_list_request_interaction.request_knights_recipient_not_enough_knights: "[recipient.GetShortUIName] has too few [knights|E] to be willing to rent" + contact_list_request_interaction.request_maa_actor_too_many_regiments: "[actor.GetShortUIName|U] have already reached your [men_at_arms|E] [regiment|E] Limit" + contact_list_request_interaction.repeated_request: "Requested a favor recently: $VALUE|+=0$" + contact_list_request_interaction.no_contact: "Is not your [family|E], [spouse|E], or on your [contact_list|E]: $VALUE|+=0$" + contact_list_request_interaction.gave_provisions: "[recipient.GetShortUINamePossessive] [county_capital|E] already shared provisions: $VALUE|+=0$" + ep3_gave_out_provisions: "Exploited for Provisions" + laamp_used_contact_opinion: "Used Me for Favors" + laamp_used_contact_opinion_special: "$laamp_used_contact_opinion$" + contact_list_request_interaction.request_provisions_tt: "Requested Provisions" + contact_list_request_interaction.capital_county_modifier: "[capital_county.GetName] gains [GetModifier('ep3_gave_out_provisions').GetNameWithTooltip] for #V 3 years#!" + contact_list_request_interaction.gained_provisions_value: "Gains #V [gained_provisions_value|V0]#! @provisions_icon! [provisions|E]" + contact_list_request_interaction.request_feast: "[recipient.GetShortUIName] will start a [GetActivityType('activity_feast').GetTextIcon][GetActivityType('activity_feast').GetName] as soon as possible #weak (within 1-3 months)#!" + contact_list_request_interaction.request_tournament: "[recipient.GetShortUIName] will start a [GetActivityType('activity_tournament').GetTextIcon][GetActivityType('activity_tournament').GetName] as soon as possible #weak (within 1-2 years)#!" + contact_list_request_interaction.request_tournament_cooldown: "Cannot request another #color_white [GetActivityType( 'activity_tournament' ).GetName]#! until [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'laamp_recently_requested_tourney') )|V]" + contact_list_request_interaction.request_feast_honor: "You will likely be chosen as the [honorary_guest|E]" + contact_list_request_interaction.request_gold_tt: "Requested Gold" + contact_list_request_interaction.request_maa_tt: "Requested Men-At-Arms" + contact_list_request_interaction_extra_icon: "[hook_i] Your [hook|E] will be used #BOL automatically#!" + contact_list_request_interaction.tt.hook_auto_used: "#WEAK Your hook is used automatically#!" + + relocate_camp_to_interaction: "Move Camp" + relocate_camp_to_interaction_desc: "Move your [camp|E] to [recipient.GetCapitalLocation.GetBaronyNameExplicitly] [barony|E], [recipient.GetShortUINamePossessive] [capital|E]" + relocate_camp_to_interaction.here: "Your [camp|E] is already in [recipient.GetCapitalLocation.GetBaronyNameExplicitly] [barony|E]" + + COURTIER_OR_GUEST: "[recipient.GetFirstName] is not your [courtier|E] or [guest|E]" + + ep3_interactions_events.0030.t: "Fruit of the [actor.GetHouse.GetNameNoTooltip] Tree" + + ep3_interactions_events.0030.desc.intro: "As I hold my [actor.Custom2('RelationToMe', SCOPE.sC('recipient'))] [recipient.GetFirstName] close, he quivers.\n\n"Think on your future,"" + ep3_interactions_events.0030.desc.child_address: "says my regent" + ep3_interactions_events.0030.desc.normal_address: "I whisper," + ep3_interactions_events.0030.desc.greek: ""as a [Glossary( 'vestes', 'VESTES_GLOSS')], a [Glossary( 'patrikios', 'PATRIKIOS_GLOSS')] — perhaps even the imperial [Glossary( 'parakoimomenos', 'PARAKOIMOMENOS_GLOSS')]! Once you're free of the lusts and aspirations of manhood, how you'll be trusted! [recipient.GetFirstNameNoTooltip], you'll make your family so proud."\n\n" + ep3_interactions_events.0030.desc.non_greek: ""as a chamberlain, a seneschal — perhaps even a mighty regent! Once you're free of the lusts and aspirations of manhood, how you'll be trusted! [recipient.GetFirstNameNoTooltip], you'll make your family so proud."\n\n" + ep3_interactions_events.0030.desc.accepted_child: "The little boy gazes into my eyes weakly, tearfully, lovingly.\n\n" + ep3_interactions_events.0030.desc.accepted_youth: "Grinding his teeth, squeezing his tearful eyes shut, the youth nods once.\n\n" + ep3_interactions_events.0030.desc.child_resents_castration: "These words do nothing. The little boy screams in panic, tries hopelessly to scramble away.\n\n" + ep3_interactions_events.0030.desc.resents_castration: "My words do nothing. The little boy screams in panic, tries hopelessly to scramble away.\n\n" + ep3_interactions_events.0030.desc: "Behind us, my physician sharpens a razor." + + VESTES_GLOSS: "A prestigious Byzantine court title related to the imperial wardrobe, available to both bearded holders and eunuchs." + PATRIKIOS_GLOSS: "The title of #bold patrikios#! — patrician — was still used in Byzantine times to confer honor to its bearer." + PARAKOIMOMENOS_GLOSS: ""The one who sleeps beside the Emperor's chamber," the #bold parakoimomenos#! is a highly influential imperial minister and invariably a eunuch." + + ep3_interactions_events.0030_callous: "Some seed is lost, but fruitful branches remain..." + ep3_interactions_events.0030_kind: "A life of service begins with this." + + family_castration_memory: "Castrated by Kin" + family_castration_memory_desc: "I was made a eunuch on the order of my [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName]" + family_castration_memory_desc_second_perspective: "you were made a eunuch on the order of your [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName]" + family_castration_memory_desc_third_perspective: "[owner.GetTitledFirstName] was made a eunuch on the order of [owner.GetHerHis] [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName]" + + ep3_interactions_events.0030.bad_castration.t: "Clumsy Castration" + ep3_interactions_events.0030.bad_castration: "[recipient.GetFirstNameNoTooltip] was badly harmed and poorly mended." + ep3_interactions_events.0030.good_castration.t: "Elegant Castration" + ep3_interactions_events.0030.good_castration: "[recipient.GetFirstNamePossessiveNoTooltip] wound should heal well" + + castrate_child_interaction_extra_icon: "@weak_hook_icon! [hook|E] available" + + family_castration_fled_memory: "Fled Castration" + family_castration_fled_memory_desc: "I fled my home after my [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName], ordered me castrated" + family_castration_fled_memory_desc_second_perspective: "you fled your home after your [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName], attempted to have you castrated" + family_castration_fled_memory_desc_third_perspective: "[owner.GetTitledFirstName]fled [owner.GetHerHis] home after [owner.GetHerHis] [owner.Custom2('RelationToMe', SCOPE.sC('castrator'))], [castrator.GetTitledFirstName], attempted to have [owner.GetHerHim] castrated" + + ep3_interactions_events.0031.t: "Fled Before the Blade" + ep3_interactions_events.0031.desc: "In [recipient.GetFirstNamePossessive] chambers, clothes and possessions are strewn across the floor, and the boy absent. My functionaries scour the streets, but nowhere is my [actor.Custom2('RelationToMe', SCOPE.sC('recipient'))] to be found!\n\nThe foolish youth, devoid of respect for my authority, for our #EMP customs#!, ran at the first whispering of my intent.\n\nWhere, in all [ROOT.Char.GetCapitalLocation.GetTitle.GetNameNoTier], could [recipient.GetFirstName] be hiding? In some dark alleyway, perhaps, clutching his precious manhood dearly... the safeguarded prize that has earned him exile." + + ep3_interactions_events.0031.a: "I'll have that boy's balls off! #EMP FIND HIM!#!" + ep3_interactions_events.0031.a_success: "[recipient.GetFirstNameNoTooltip] is found and castrated" + ep3_interactions_events.0031.a_failure: "[recipient.GetFirstNameNoTooltip] eludes your searchers" + ep3_interactions_events.0031_callous: "A whelp who cares not for sacrifice. Good riddance!" + ep3_interactions_events.0031_kind: "Perhaps I misjudged him..." + MALUS_TO_RECRUITMENT_FOR_IMPERIAL_EUNUCHS: "[recipient.GetSheHe|U] is an imperial eunuch: $VALUE|=+0$" + support_candidacy_can_appoint_for_title_tt: "[THIS.Char.GetShortUIName|U] [CharAreIs(THIS.Char)] not a valid candidate for any [THIS.Char.GetTopLiege.GetPrimaryTitle.GetAdjective] [titles|E]" + any_valid_candidacy_tt: "[THIS.Char.GetShortUIName|U] must be a candidate for any [THIS.Char.GetTopLiege.GetPrimaryTitle.GetAdjective] [title|E]" + is_candidate_for_title_tt: "[THIS.Char.GetShortUIName|U] must be a candidate for this [title|E]" + can_be_appointed_interaction_tt:0 "[THIS.Char.GetWomenMen|U] must be a Dominant, Equal, or Clerical Gender within your [faith|E] ([THIS.Char.GetFaith.GetName])" + + ep3_interactions_events.0101.t: "Patron Request: Rent a [recipient.Custom('KnightCultureNoTooltip')]" + ep3_interactions_events.0101.desc: ""With an eye to who I can spare..." speaks [recipient.GetName]. "I've handpicked a few of my most restless [recipient.Custom('KnightCulturePluralNoTooltip')|l]. Present yourselves!"\n\n" + ep3_interactions_events.0101.desc_knight_1_trait: ""I am a renowned [cool_trait_1.GetName(knight_to_rent_1)]!" boasts [knight_to_rent_1.GetName].\n\n" + ep3_interactions_events.0101.desc_knight_1: ""This should speak for itself!" [knight_to_rent_1.GetName] flexes [knight_to_rent_1.GetHerHis] muscles.\n\n" + ep3_interactions_events.0101.desc_knight_2_trait: ""Choose me, and I'll be your [cool_trait_2.GetName(knight_to_rent_2)] of choice!" cries [knight_to_rent_2.GetName].\n\n" + ep3_interactions_events.0101.desc_knight_2: ""I would be your finest [ROOT.Char.Custom('KnightCultureNoTooltip')|l]!" claims [knight_to_rent_2.GetName], exuberantly.\n\n" + ep3_interactions_events.0101.desc_knight_3_trait: ""I'm known to be a fine [cool_trait_3.GetName(knight_to_rent_3)]," states confident [knight_to_rent_3.GetName]." + ep3_interactions_events.0101.desc_knight_3: ""I'm an exceptional brawler." Brags confidently [knight_to_rent_3.GetName]." + ep3_interactions_events.0101.a: "I like the confidence of [knight_to_rent_1.GetNameNoTooltip]!" + ep3_interactions_events.0101.b: "I'll share great victories with [knight_to_rent_2.GetNameNoTooltip]!" + ep3_interactions_events.0101.c: "[knight_to_rent_3.GetNameNoTooltip] looks promising!" + ep3_interactions_events.0101.d: "I'm not impressed." + ep3_rent_knight_effect.tt: "[rented_knight.GetShortUIName] with [rented_knight.GetProwess][prowess_i] joins your [camp|E] for #V 5 years#!" + ep3_interactions_events.0102.opening: "[rented_knight.Custom2('AppropriateGreetingPositive', ROOT.Char)]" + ep3_interactions_events.0102.desc: "My tenure as your [ROOT.Char.Custom('KnightCultureNoTooltip')|l] ended. I hope we meet once again, on the same side of the battlefield." + ep3_interactions_events.0102.a: "Let the [ROOT.Char.GetFaith.HighGodName] be with you!" + + new_liege_government_changed_title: "Government Changed" + new_liege_government_changed_desc: "As your new [liege|E] is [new_liege.GetGovernment.GetName], you have abandoned [GetGovernment('administrative_government').GetName] [government|E]" + + seize_realm: "Seize Realm" + seize_realm_action: "Seize Realm from" + seize_realm_desc: "Attempt to seize [SCHEME.GetTargetCharacter.GetShortUINamePossessiveNoTooltip] [domain|E] and several of [SCHEME.GetTargetCharacter.GetHerHis] [vassals|E]\n$seize_realm_warning$\n@warning_icon! #X Failing this [scheme|E] will have #bold dire consequences!#!" + seize_realm_desc_general: "A Hostile [scheme|E] that allows an [adventurer|E] to seize the [realm|E] of a [landed|E] [ruler|E].\n\n$seize_realm_warning$" + seize_realm_warning: "@alert_icon! #M If successful, [vassals|E] of the Realm may become [independent|E] based on their relationship to the old [ruler|E], differences in [culture|E], [faith|E], and [opinion|E] with the Adventurer, Sub-Realm size, Military Strength, distance from the [capital|E], and other factors#!" + SEIZE_REALM_SUCCESS_DESC: "You take [TARGET_CHARACTER.GetShortUINamePossessive] [realm|E]" + SEIZE_REALM_DISCOVERY_DESC: "You are not [imprisoned|E]" + scheme_interaction_tt_seize_realm_approved: "Attempt to seize [recipient.GetShortUINamePossessiveNoTooltip] [domain|E] and several of [recipient.GetHerHis] [vassals|E]\n$seize_realm_warning$\n@warning_icon! #X Failing this [scheme|E] will have #bold dire consequences!#!" + seize_realm_successful_roll_tt: "You seize [target.GetShortUINamePossessive] [realm|E]!" + do_not_execute_seize_realm_tooltip: "Do not attempt to seize the realm" + seize_realm_invalidated_title: "$seize_realm$ Scheme ends" + seize_realm_target_died_tt: "[target.GetTitledFirstName] has died" + seize_realm_target_lost_titles_tt: "[target.GetTitledFirstName] is no longer landed" + seize_realm_target_not_independent_tt: "[target.GetTitledFirstName] is no longer independent" + seize_realm_invalidate_fallback_tt: "I am no longer able to seize [target.GetTitledFirstNamePossessive] realm" + seize_realm_valid_government_tt: "[THIS.Char.GetShortUIName|U] must have have the [GetGovernment('feudal_government').GetName], [GetGovernment('clan_government').GetName], or [GetGovernment('tribal_government').GetName] [government|E]" + seize_realm_interaction: "$seize_realm$ #weak (Scheme)#!" + seize_realm_interaction_message: "Realm Seized" + start_seize_realm_interaction_notification: "$seize_realm$" + + ep3_laamps.0401.t: "$seize_realm$: The New [ROOT.Char.GetTitleAsNameNoTooltip]" + ep3_laamps.0401.desc: "The plans were checked and rechecked, every eventuality prepared for, each conspirator readied. Storming into the [target.Custom('ResidenceBuilding')|l] was easy enough under pretense of employment...\n\nChaos ensued as the alarm was raised, but through the pell-mell, cut and thrust, we at last emerged, exhausted but victorious!\n\n" + ep3_laamps.0401.imprison: "I have that [target.Custom('InsultAdjective')] false-[ROOT.Char.GetTitleAsNameNoTooltip], [target.GetFirstName], dragged before me, in [target.GetHerHis] own throne room, my prisoner to do with as I will!" + ep3_laamps.0401.death: "That [target.Custom('InsultAdjective')] false-[ROOT.Char.GetTitleAsNameNoTooltip], [target.GetFirstName] — too weak for [target.GetHerHis] crown — lies dead." + ep3_laamps.0401.outro: "That blasted [target.Custom('InsultAdjective')] false-[ROOT.Char.GetTitleAsNameNoTooltip], [target.GetFirstName], somehow managed to escape — a threat to my position as long [target.GetSheHe] walks free." + ep3_laamps.0401.a: "[ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] is #EMP mine#!!" + + ep3_laamps.0402.t: "$seize_realm$: Hopes Dashed" + ep3_laamps.0402.desc: "Almost from the outset, my best laid plans went frighteningly awry. Taking a crown is harder than I imagined...\n\nWe had scarcely made it into [target.GetHerHis] [target.Custom('ResidenceBuilding')|l] before guards surrounded us from nowhere, our hostile designs laid bare." + ep3_laamps.0402.imprison: "We fought hard, but were quickly surrounded.\n\nBound in shackles, I'm dragged before [target.GetTitledFirstName] who makes plain [target.GetHerHis] fury..." + ep3_laamps.0402.death: "We fought hard, but were quickly surrounded.\n\nAs I turn to run, I see there is no escape, and soldiers rush towards me, swords raised!" + ep3_laamps.0402.outro: "We fought hard, and were lucky to make it out of there alive.\n\n[target.GetFirstNameRegnal] is yet the [target.GetTitleAsNameNoTooltip] of [target.GetPrimaryTitle.GetNameNoTier], safely ensconced in [target.GetHerHis] [target.Custom('ResidenceBuilding')|l], and no doubt seeking my swift capture..." + ep3_laamps.0402.a: "Damn you, I was #EMP this#! close!" + ep3_laamps.0402.b: "Blasted fortune..." + ep3_laamps.0402.c: "Oh, [ROOT.Char.GetFaith.HighGodName]!" + + ep3_laamps.0410.t: "$seize_realm$: Stolen Crown" + ep3_laamps.0410.desc: "What began as a regular day in [target.GetCapitalLocation.GetBaronyNameExplicitly] took a sudden, sinister turn. The [target.Custom('ResidenceBuilding')|l] is filled with the sounds of shouting guards and screaming servants racing through the halls.\n\nAt last a panting sergeant explains a group of ruffians made it inside under false pretense, and are fighting their way to the throne room!\n\n" + ep3_laamps.0410.imprison: "Soldiers suddenly burst through the door, and I am soon dragged before their leader, [owner.GetFirstName], who gloatingly lifts my crown." + ep3_laamps.0410.death: "Seeking to flee, I find myself engulfed in the chaotic melee, a blade sweeping towards me!" + ep3_laamps.0410.outro: "I steal through the servant' quarters, disguising myself as a commoner, and join the fleeing mass out of the [target.Custom('ResidenceBuilding')|l]..." + ep3_laamps.0410.a: "I'll be back!" + ep3_laamps.0410.b: "You foul toad!" + ep3_laamps.0410.c: "Oh, [ROOT.Char.GetFaith.HighGodName]!" + + ep3_laamps.0411.t: "$seize_realm$: Coveted Crown" + ep3_laamps.0411.desc: "What began as a regular day in [target.GetCapitalLocation.GetBaronyNameExplicitly] took a sudden, sinister turn. The [target.Custom('ResidenceBuilding')|l] is filled with the sounds of shouting guards and screaming servants racing through the halls.\n\nAt last a panting sergeant explains a group of ruffians made it inside under false pretense, and are fighting their way to the throne room!\n\nMy soldiers soon bring things under control, and the sounds of fighting are slowly extinguished." + ep3_laamps.0411.imprison: "[owner.GetFirstName], a landless nobody, is dragged before me, [owner.GetHerHis] plan to usurp my crown by force laid bare." + ep3_laamps.0411.death: "The corpse of [owner.GetFirstName], a landless nobody, is dragged before me, [owner.GetHerHis] plan to usurp my crown by force a total failure." + ep3_laamps.0411.outro: "I am told [owner.GetFirstName], a landless nobody, lead the attack, seeking to usurp my crown by force. The coward is long gone." + ep3_laamps.0411.a: "You will #EMP pay#! for this." + ep3_laamps.0411.b: "[owner.GetSheHe|U] learned what happens to usurpers!" + ep3_laamps.0411.c: "Blast that [owner.Custom('InsultNoun')]!" + + refill_maa_interaction: "Refill Men-at-Arms" + refill_maa_interaction_desc: "[adventurers|E] lack the reliable manpower sources of [landed|E] [rulers|E], and must [reinforce_soldiers|E] to fill [men_at_arms|E] [regiments|E] and replace losses." + reinforce_soldiers_interaction: "Scrape the Barrel" + reinforce_soldiers_interaction_desc: "Sometimes you simply do not have the [provisions|E] or [gold|E] to spare to [reinforce_soldiers|E] your [men_at_arms|E] [regiments|E]." + reinforce_soldiers_option_provisions: "[provisions_i]Recruit with Provisions" + reinforce_soldiers_option_provisions_desc: "Outfit willing outcasts and glory-seekers with clothes, weapons, armor, rations, and a tent in exchange for their service in your ranks." + refill_maa_provisions_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_provisions_tt_value')|0P] [soldiers|E]\n#alert_trial $BULLET_WITH_TAB$Not enough Provisions, regiments will be partially reinforced!#!" + refill_maa_provisions_full_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_provisions_tt_value')|0P] [soldiers|E]$refill_maa_regiments_fully_reinforced_tt$" + refill_maa_regiments_fully_reinforced_tt: "\n#P #EMP $BULLET_WITH_TAB$Regiments will be fully reinforced!#!#!" + refill_maa_provision_cost_tt: "Loses [provisions_i][THIS.Char.MakeScope.ScriptValue('replenishable_troops_payed_provisions_tt_value')|0N]" + refill_maa_gold_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_gold_tt_value')|0P] [soldiers|E]\n#alert_trial $BULLET_WITH_TAB$Not enough Gold, regiments will be partially reinforced!#!" + refill_maa_gold_full_tt: "[men_at_arms|E] [regiments|E] gain [THIS.Char.MakeScope.ScriptValue('replenishable_troops_max_gold_tt_value')|0P] [soldiers|E]$refill_maa_regiments_fully_reinforced_tt$" + refill_maa_gold_cost_tt: "Loses [gold_i][THIS.Char.MakeScope.ScriptValue('replenishable_troops_payed_gold_tt_value')|0N]" + reinforce_soldiers_option_gold: "[gold_i]Recruit with Gold" + reinforce_soldiers_option_gold_desc: "There are always desperate souls willing to begin a life of adventure — with due incentive, of course." + reinforce_soldiers_option_prestige: "Seek Volunteers" + reinforce_soldiers_option_prestige_desc: "Tribal warriors are a useful source of fighters, if they can be won over." + reinforce_soldiers_option_piety: "Recruit Zealots" + reinforce_soldiers_option_piety_desc: "Religious communities harbor many adventurous souls, eager to fight for their faith." + reinforce_soldiers_option_skill: "Inspire Followers" + reinforce_soldiers_option_skill_desc: "When all else fails, personal charisma and skill can attract plenty of loyal fighters." + reinforce_soldiers_option_dread: "Impress Mercenaries" + reinforce_soldiers_option_dread_desc: "Hardened, professional warriors are the best recruits, but will not serve an unknown." + reinforce_soldiers_any_regiment_tt: "You must have a [men_at_arms|E] [regiment|E]" + reinforce_soldiers_unfull_regiment_tt: "A [men_at_arms|E] [regiment|E] must be under-strength" + reinforce_soldiers_option_gold_tt: "Your [camp|E] must NOT be in a [county|E] under a [GetGovernment('tribal_government').GetName] [government|E]" + reinforce_soldiers_option_prestige_tt: "Your [camp|E] must be in a [county|E] under a [GetGovernment('tribal_government').GetName] [government|E]" + reinforce_soldiers_option_piety_tt: "Your [camp|E] must be in a [county|E] of your [faith|E] under a [GetGovernment('theocracy_government').GetName] [government|E], or with a [holy_order|E] [lease|E], also of your [faith|E]" + reinforce_soldiers_option_dread_tt: "You must have at least [THIS.Char.MakeScope.ScriptValue('reinforce_soldiers_dread_cost_value')|0V] [dread|E]" + reinforce_soldiers_effect_tt: "Every eligible [men_at_arms|E] [regiment|E] gains up to [THIS.Char.MakeScope.ScriptValue('reinforce_soldiers_regiment_max_value_tooltip')|0V] [soldiers|E]" + refill_maa_effect_tt: "Every eligible [men_at_arms|E] [regiment|E] gains up to [THIS.Char.MakeScope.ScriptValue('replenishable_troops_value')|0V] [soldiers|E]" + reinforce_soldiers_skill_success: "Followers Inspired" + reinforce_soldiers_skill_failure: "Uninspired" + + hire_laamp_mercenaries_interaction: "Hire as Mercenaries" + hire_laamp_mercenaries_interaction_desc: "Offer [gold|E] to make [recipient.GetName] join all [wars|E] in which you are the [war_leader|E]" + hire_laamp_mercenaries_interaction_notification: "It would be an honor if you joined my side in my wars!" + hire_laamp_mercenaries_interaction.not_primary_side: "@warning_icon! Cannot join due to [actor.GetShortUIName] being a secondary attacker or defender in" + hire_laamp_mercenaries_interaction.war: "[war.GetName]" + hire_laamp_mercenaries_interaction.contribution_pay: "[actor.GetShortUIName|U] will have to pay more [gold_i][gold|E] based on [recipient.GetShortUINamePossessive] [contribution|E] at the end of each [war|E]" + NEEDS_CASH: "In Dire Need of [gold|E]: $VALUE|=+0$" + hire_laamp_mercenaries_interaction.negotiation_offer: "Can issue a counter offer" + ep3_interactions_events.0111.t: "Negotiate Joining Wars" + ep3_interactions_events.0111.desc: "I'm curious about [actor.GetNamePossessive] offer and would be honored to stand alongside [actor.GetHerHis] bannermen.\n\nHowever, a few gold coins is not enough to risk the lives of my brave followers. I should ask for more!" + ep3_interactions_events.0111.a: "Maybe it's time to settle in... [new_primary_title.GetNameNoTierNoTooltip]?" + ep3_interactions_events.0111.b: "I want [actor_artifact.GetNameNoTooltip]." + ep3_interactions_events.0111.c: "Let's make it an official alliance." + ep3_interactions_events.0111.d: "Force [actor.GetHerHim] to be my $game_concept_contact_list_contact$!" + ep3_interactions_events.0111.e: "We need provisions!" + ep3_interactions_events.0111.f: "Actually, I don't want to join at all." + ep3_interactions_events.0111.join_wars: "[recipient.GetShortUIName|U] will join all [wars|E] with [actor.GetShortUIName] as [war_leader|E]" + ep3_interactions_events.0111.refuse: "[recipient.GetTitledFirstName] Refused to Join Wars" + ep3_interactions_events.0111.actor_decides: "If [actor.GetShortUIName] accepts your offer:" + ep3_interactions_events.0112.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]" + ep3_interactions_events.0112.desc: "I'm honored by your offer and would love to stand alongside your bannermen. However, instead of receiving a payment upfront, I should receive" + ep3_interactions_events.0112.desc_land: "[new_primary_title.GetName] and become your vassal!" + ep3_interactions_events.0112.desc_artifact: "[actor_artifact.GetName] from your treasury!" + ep3_interactions_events.0112.desc_alliance: "an official alliance!" + ep3_interactions_events.0112.desc_provisions: "provisions for my people!" + ep3_interactions_events.0112.desc_contact_list: "priority in further dealings!" + ep3_interactions_events.0112.a: "Still, a good deal for me." + ep3_interactions_events.0112.b: "Are you out of your mind?!" + ep3_interactions_events.0112.c: "I have other ways to convince you!" + ep3_interactions_events.0112.refuse: "[actor.GetTitledFirstName] Refused Your Offer" + camp_purpose_mercenaries_reason: "Has [GetLaw('camp_purpose_mercenaries').GetName] [camp_purpose|E]: $VALUE|=+0$" + attacker_losisng_too_much_reason: "[war_score|E] in Offensive Wars: $VALUE|=+0$" + defender_losisng_too_much_reason: "[war_score|E] in Defensive Wars: $VALUE|=+0$" + ep3_interactions_events.0121.opening: "[laamp.Custom2('AppropriateGreetingPositive', employer)]" + ep3_interactions_events.0121.desc: "The war is over. Now, we should settle our payments!" + ep3_interactions_events.0121.a: "I couldn't have done it without you." + ep3_interactions_events.0121.b: "It's a bit much, isn't it?" + ep3_interactions_events.0121.c: "I can't afford it right now." + ep3_interactions_events.0122.opening: "[employer.Custom2('AppropriateGreeting', laamp)]" + ep3_interactions_events.0122.desc: "You fought well in my wars." + ep3_interactions_events.0122.desc_accept: "You earned every coin we agreed on." + ep3_interactions_events.0122.desc_pay_less: "However, at this moment, I can only give you as much as I have myself." + ep3_interactions_events.0122.desc_not_pay: "However, I can't pay you anything more than what I already gave you." + ep3_interactions_events.0122.a: "I recommend my service in the future." + ep3_interactions_events.0122.b: "A bit stingy, but I'll take it." + ep3_interactions_events.0122.c: "This is outrageous! What a [employer.Custom('InsultNoun')]!" + + ep3_interactions_events.0201.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]" + ep3_interactions_events.0201.desc: "I gladly support [secondary_recipient.GetShortUIName] for [target.GetBaseNameNoTier]! I have, in fact, already sent missives to several associates to secure [secondary_recipient.GetHerHis] candidacy." + ep3_interactions_events.0201.a: "Excellent news!" + ep3_interactions_events.0202.opening: "[recipient.Custom2('AppropriateGreeting', actor)]" + ep3_interactions_events.0202.desc: "I am afraid that it is not in my interest to support [secondary_recipient.GetShortUINamePossessive] candidacy for [target.GetBaseNameNoTier]." + ep3_interactions_events.0202.a: "It was worth a try..." + + laamp_skimmed_opinion: "Cheated Me on Mercenary Payout" + forced_me_to_work_opinion: "Force Me to Work" + forced_me_to_help_crimes_opinion: "Force me to Help Commit Crimes" + rival_unpayed_laamp: "[CHARACTER.GetShortUIName|U] didn't pay [TARGET_CHARACTER.GetShortUIName] for mercenary work." + + ep3_interactions_events.0210.opening: "[recipient.Custom2('AppropriateGreetingPositive', ROOT.Char)]" + ep3_interactions_events.0210.desc: "I must say your proposal was #EMP enticing#!.\n\n[secondary_recipient.GetShortUIName] will be defeated and [target.GetBaseNameNoTier] shall be subjugated to the power of the [recipient.GetTopLiege.GetPrimaryTitle.GetBaseNameNoTier]!" + ep3_interactions_events.0210.a: "Good. #EMP Good.#!" + ep3_interactions_events.0211.opening: "[recipient.Custom2('AppropriateGreetingNegative', ROOT.Char)]" + ep3_interactions_events.0211.desc: "I shall not be excited to war against [secondary_recipient.GetShortUIName]! Fight your own battles." + ep3_interactions_events.0211.a: "Alas..." + + boost_efficiency_interaction: "Bolster Governance" + boost_efficiency_interaction_desc: "Attempt to support [recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]" + boost_efficiency_interaction_too_high_tt: "[recipient.GetTitledFirstName] must have at most [EmptyScope.ScriptValue('boost_efficiency_maximum_value')|V0] [governor_efficiency|E] #weak (Current: [recipient.MakeScope.ScriptValue('governor_efficiency_presented')|V0])#!" + influence_boost_desc: "[influence_i|E] Divert Resources" + gold_boost_desc: "[gold_i|E] Grease Palms" + diplomacy_boost_desc: "[diplomacy_i|E] Burnish Reputation" + stewardship_boost_desc: "[stewardship_i|E] Support Bureaucracy" + intrigue_boost_desc: "[intrigue_i|E] Remove Obstacles" + boosted_efficiency_opinion: "Bolstered my Governance" + attempted_boost_efficiency_opinion: "Attempted to Bolster my Governance" + boost_efficiency_success_desc: "Bolstered Governance" + boost_efficiency_failure_desc: "Fruitless Efforts" + ep3_boost_efficiency_modifier: "Bolstered Governance" + ep3_boost_efficiency_modifier_desc: "This character's efforts to govern are being supported by benign actors.\n[governor_efficiency_i|E][governor_efficiency|E]: #P +[EmptyScope.ScriptValue('efficiency_interaction_change_value')|0]%#!" + damage_efficiency_interaction: "Undermine Governance" + damage_efficiency_interaction_desc: "Attempt to disrupt [recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]" + damage_efficiency_interaction_too_low_tt: "[recipient.GetTitledFirstName] must have at least [EmptyScope.ScriptValue('damage_efficiency_minimum_value')|V0] [governor_efficiency|E] #weak (Current: [recipient.MakeScope.ScriptValue('governor_efficiency_presented')|V0])#!" + influence_damage_desc: "[influence_i|E] Impede Efforts" + gold_damage_desc: "[gold_i|E] Bribe Administrators" + diplomacy_damage_desc: "[diplomacy_i|E] Question Efficacy" + stewardship_damage_desc: "[stewardship_i|E] Entangle Administration" + intrigue_damage_desc: "[intrigue_i|E] Muddy Waters" + damaged_efficiency_opinion: "Undermined my Governance" + attempted_damage_efficiency_opinion: "Attempted to Undermine my Governance" + damage_efficiency_success_desc: "Undermined Governance" + damage_efficiency_failure_desc: "$boost_efficiency_failure_desc$" + ep3_damage_efficiency_modifier: "Undermined Governance" + ep3_damage_efficiency_modifier_desc: "This character's efforts to govern are being disrupted by malign actors.\n[governor_efficiency_i|E][governor_efficiency|E]: #N -[EmptyScope.ScriptValue('efficiency_interaction_change_value')|0]%#!" + efficiency_interaction_cooldown_tt: "You may only attempt to influence [recipient.GetTitledFirstNamePossessive] [governor_efficiency|E] every [EmptyScope.ScriptValue('efficiency_interaction_cooldown_years_value')|V0] years" + gov_efficiency_interactions_desc: "From [interactions|E]" + ADMIN_PASS_TO_HEIR_REVOKE: "Pass [title|E] to next Candidate" + ADMIN_PASS_TO_HEIR_REVOKE_VALID_TT: "[title|E] [heir|E] must be another character" + ADMIN_PASS_TO_HEIR_REVOKE_VALID_SCOPE_TT: "[landed_title.GetName] [heir|E] must be another character" + governor_removal_interaction: "Depose Governor" + governor_removal_interaction_desc: "Have [recipient.GetShortUINameNoTooltip] relinquish [recipient.GetHerHis] offices, passing all held [governorships|E] to the next Candidate in [line|E]" + GOVERNOR_REMOVAL_NOTIFICATION_TEXT: "I'm afraid your tenure as [recipient.GetTitleAsNameNoTooltip] of [recipient.GetPrimaryTitle.GetNameNoTier] has run its course; your offices are hereby relinquished. The [actor.GetPrimaryTitle.GetTierAsNameNoTooltip] is grateful for your service." + GOVERNOR_RESIGNATION_EFFICIENCY_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]" + GOVERNOR_RESIGNATION_DUCHY_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [duchy|E]-[rank|E] [governorships|E]" + GOVERNOR_RESIGNATION_KINGDOM_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [kingdom|E]-[rank|E] [governorships|E]" + GOVERNOR_RESIGNATION_POWERFUL_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [powerful_family|E]" + GOVERNOR_RESIGNATION_DOMINANT_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [dominant_family|E]" + GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST: "[recipient.GetShortUINamePossessiveNoTooltip] [influence_level|E]" + HIGHLIGHTED_GOVERNOR_REMOVAL_HEIR: "#EMP A [actor.GetHouse.GetBaseName] [house|E] member is next in [line|E] for at least one of [recipient.GetShortUINamePossessiveNoTooltip] [governorships|E]#!" + governor_removal_interaction_extra_icon: "$hook_extra_icon$" + force_governor_removal_interaction: "Compel Resignation" + force_governor_removal_interaction_desc: "Pressure [recipient.GetShortUINameNoTooltip] to remove a [governor|E] from office, passing all held [governorships|E] to the next Candidate in [line|E]" + force_governor_removal_interaction_extra_icon: "$hook_extra_icon$" + recipient_secondary_force_governor_removal_interaction: "[governor|E]" + force_governor_removal_interaction_effect_tt: "All [governorships|E] pass to the next Candidate in [line|E]" + demand_governor_removal_dominant_family_tt: "You cannot demand the resignation of members of a [dominant_family|E]" + DEMAND_GOVERNOR_RESIGNATION_EFFICIENCY_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [governor_efficiency|E]" + DEMAND_GOVERNOR_RESIGNATION_DUCHY_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [duchy|E]-[rank|E] [governorships|E]" + DEMAND_GOVERNOR_RESIGNATION_KINGDOM_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [kingdom|E]-[rank|E] [governorships|E]" + DEMAND_GOVERNOR_RESIGNATION_POWERFUL_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [powerful_family|E]" + DEMAND_GOVERNOR_RESIGNATION_DOMINANT_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [house|E] is a [dominant_family|E]" + DEMAND_GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] [influence_level|E]" + TARGET_FAMILY_IS_POWERFUL: "Target [house|E] is a [powerful_family|E]: $VALUE|=+0$" + YOUR_FAMILY_IS_POWERFUL: "Your [house|E] is a [powerful_family|E]: $VALUE|=+0$" + YOUR_FAMILY_IS_DOMINANT: "Your [house|E] is a [dominant_family|E]: $VALUE|=+0$" + force_governor_removal_interaction_pass_effect_tt: "[next_candidate.GetShortUIName|U] will receive the [landed_title.GetName] and its [vassals|E]" + demand_governor_removal_toast: "Governorship Resigned" + HIGHLIGHTED_DEMAND_GOVERNOR_REMOVAL_HEIR: "#EMP A [actor.GetHouse.GetBaseName] [house|E] member is next in [line|E] for at least one of [secondary_recipient.GetShortUINamePossessiveNoTooltip] [governorships|E]#!" + THEIR_HOUSE_MEMBER_STANDS_TO_INHERIT: "[recipient.GetShortUINamePossessiveNoTooltip] [house|E] member in [line|E]: $VALUE|=+0$" + THEY_ARE_MY_COUNCILLOR: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [councillor|E]: $VALUE|=+0$" + THEY_ARE_MY_SPOUSE: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [spouse|E]: $VALUE|=+0$" + THEY_ARE_MY_FRIEND: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [friend|E]: $VALUE|=+0$" + THEY_ARE_MY_RIVAL: "[secondary_recipient.GetShortUINamePossessiveNoTooltip] is [recipient.GetHerHis] [rival|E]: $VALUE|=+0$" + DEMAND_GOVERNOR_REMOVAL_NOTIFICATION_TEXT: "[secondary_recipient.GetFirstNamePossessive] tenure as [secondary_recipient.GetTitleAsNameNoTooltip] of [secondary_recipient.GetPrimaryTitle.GetNameNoTier] has run its course; for the good of the [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip], [secondary_recipient.GetSheHe] #EMP must#! be made to make way for better [recipient.GetWomenMen]." + DEMAND_GOVERNOR_REMOVAL_INTERMEDIARY_NOTIFICATION_TEXT: "Many feel that [secondary_recipient.GetFirstNamePossessive] tenure as [secondary_recipient.GetTitleAsNameNoTooltip] of [secondary_recipient.GetPrimaryTitle.GetNameNoTier] has run its course; for the good of the [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip], [secondary_recipient.GetSheHe] #EMP must#! be made to make way for better [recipient.GetWomenMen]." + force_governor_removal_interaction_aibehavior_power_tt: "[governor|E] vs. [liege|E] Military Strength: $VALUE|=+0$ #weak (max +20)#!" + custom.every_house_member_secondary_recipient: "Every member of [house|E] [secondary_recipient.GetHouse.GetBaseName]" + custom.every_house_member_recipient: "Every member of [house|E] [recipient.GetHouse.GetBaseName]" + forced_my_resignation_opinion: "Forced my Resignation" + forced_my_house_members_resignation_opinion: "Forced House Member's Resignation" + demanded_my_resignation_opinion: "Deposed me from Office" + deposed_predecessor_opinion: "Facilitated my Succession" + demanded_my_house_members_resignation_opinion: "Deposed House Member from Office" + blocked_my_resignation_opinion: "Vetoed my Resignation" + blocked_my_house_members_resignation_opinion: "Vetoed House Member's Resignation" + attempted_force_my_resignation_opinion: "Attempted to Force my Resignation" + attempted_force_my_house_members_resignation_opinion: "Attempted to Force my House Member's Resignation" + demanded_my_resignation_house_tt: "All [house|E] [THIS.Char.GetHouse.GetBaseName] members will lose [opinion|E]" + demanded_my_resignation_blocked_house_tt: "All members of [house|E] [THIS.Char.GetHouse.GetBaseName] will gain and lose [opinion|E]" + vassals_joining_war_tt: "Listed disgruntled [vassals|E]" + force_governor_resignation_vetoed_toast: "Forced Resignation Vetoed" + force_governor_resignation_accepted_toast: "Forced Resignation Accepted" + force_governor_resignation_declined_toast: "Forced Resignation Refused" + demand_governor_resignation_accepted_toast: "Resignation Accepted" + demand_governor_resignation_declined_toast: "Resignation Refused" + # Request Governorship + request_governorship_interaction: "Request Governorship" + request_governorship_interaction_desc: "Ask your [liege|E] to grant, or make you the next Candidate in [line|E] for, a [governorship|E]" + request_governorship_interaction_tier_tt: "Only [duchy|E] and [kingdom|E] [rank|E] [titles|E] may be requested" + request_governorship_interaction_created_tt: "[liege|E] must hold a [de_jure|E] [county|E] to grant non-created [titles|E]" + request_governorship_interaction_holder_tt: "Only [titles|E] held by [recipient.GetShortUINameNoTooltip] or a [direct_vassal|E] may be requested" + request_governorship_interaction_county_tt: "[recipient.GetShortUIName|U] must hold a [de_jure|E] [county|E] of the [governorship|E]" + request_governorship_interaction_liege_duchy_tt: "[titles|E] [de_jure|E] above your [liege_possessive|E] [capital|E] ([recipient.GetCapitalLocation.GetBaronyNameExplicitly]) may not be requested" + AI_LIEGE_OPINION_REASON: "[liege_possessive|E] [opinion|E] of [actor.GetShortUIName]: $VALUE|=+0$" + AI_LIEGE_OPINION_HEIR_REASON: "[liege_possessive|E] [opinion|E] of [heir|E] ([target.GetHeir.GetFirstName]): $VALUE|=+0$" + AI_LIEGE_OPINION_HEIR_HOUSE_HEAD_REASON: "[liege_possessive|E] [opinion|E] of [heir_possessive|E] [house_head|E] ([target.GetHeir.GetHouse.GetHeadOfHouse.GetFirstName]): $VALUE|=+0$" + AI_GOVERNOR_EFFICIENCY_HEIR: "[heir_possessive|E] [governor_efficiency|E] ([target.GetHeir.GetFirstName]): $VALUE|=+0$" + AI_DOMINANT_FAMILY: "You belong to a [dominant_family|E]: $VALUE|=+0$" + AI_HEIR_DOMINANT_FAMILY: "[heir|E] belongs to a [dominant_family|E] ([target.GetHeir.GetHouse.GetBaseName]): $VALUE|=+0$" + AI_HEIR_POWERFUL_FAMILY: "[heir|E] belongs to a [powerful_family|E] ([target.GetHeir.GetHouse.GetBaseName]): $VALUE|=+0$" + AI_THEME_CLOSE_TO_CAPITAL: "[governorship|E] is close to the [capital|E]: $VALUE|=+0$" + AI_THEME_FAR_FROM_CAPITAL: "[governorship|E] is far from the [capital|E]: $VALUE|=+0$" + AI_THEME_SIZE: "[de_jure|E] size of [governorship|E]: $VALUE|=+0$" + province_size_desc: "[de_jure|E] size of [governorship|E]" + AI_HEIR_IS_MY_HOUSE: "[heir|E] belongs to [liege_possessive|E] [house|E] ([target.GetHeir.GetHouse.GetBaseName]): $VALUE|=+0$" + requested_house_heired_governorship: "House Candidacy Supplanted" + requested_heired_governorship: "Candidacy Supplanted" + requested_house_heired_governorship_tt: "[opinion_loser.GetTitledFirstName] loses #N -15#! [opinion|E] #weak ($requested_house_heired_governorship$)#!" + requested_heired_governorship_tt: "[opinion_loser.GetTitledFirstName] loses #N -15#! [opinion|E] #weak ($requested_heired_governorship$)#!" + ep3_interactions_events.0021.opening: "[recipient.Custom2('AppropriateGreetingNegative', actor)]" + ep3_interactions_events.0021.desc: "I regret to inform you that your request to govern [target.GetNameNoTier] must be denied; other candidates are better suited to the role." + ep3_interactions_events.0021.a: "Blast!" + request_governorship_interaction_toast_granted: "Governorship Granted" + request_governorship_interaction_toast_candidacy: "Governorship Candidacy" + REQUEST_GOVERNORSHIP_PROPOSAL: "I should like you to know just how honored, and #EMP grateful#!, I would be for the chance to govern [target.GetBaseNameNoTier] on your behalf." + request_governorship_interaction_toast_liege: "Request Granted" + AI_THEME_IS_KINGDOM: "[governorship|E] is [kingdom|E] [rank|E]: $VALUE|=+0$" + candidacy_request_desc: "Requesting Appointment Score" + # Noble Family Adoption + noble_family_adoption_interaction: "Adopt House Member" + noble_family_adoption_interaction_extra_icon: "$hook_extra_icon$" + noble_family_adoption_interaction_desc: "Adopt [recipient.GetShortUIName] as a member of [house|E] [actor.GetHouse.GetBaseName]" + I_ALREADY_HAVE_A_HOUSE: "I already have a [house|E]: $VALUE|=+0$" + MY_HOUSE_IS_POWERFUL: "My [house|E] is a [powerful_family|E]: $VALUE|=+0$" + MY_HOUSE_IS_DOMINANT: "My [house|E] is a [dominant_family|E]: $VALUE|=+0$" + I_HATE_MY_HOUSE_HEAD: "I hate my [house_head|E]: $VALUE|=+0$" + I_LIKE_MY_HOUSE_HEAD: "I like my [house_head|E]: $VALUE|=+0$" + I_WANT_A_HOUSE: "I am [lowborn|E]: $VALUE|=+0$" + THEIR_AGE_REASON: "[recipient.GetHerHis|U] Age: $VALUE|=+0$" + RELATIVE_FAMILY_RATING: "Relative [house|E] Family Rating: $VALUE|=+0$" + RELATIVE_FAMILY_RENOWN: "Relative [house|E] [dynasty_prestige_level|E]: $VALUE|=+0$" + MY_HOUSE_IS_SMALL: "My [house|E] is smaller: $VALUE|=+0$" + FAITH_HOSTILITY_LEVEL: "Your [faith|E] is [recipient.Custom2('ToleranceValueConcept', SCOPE.sC('actor'))|U]: $VALUE|=+0$" + FAITH_HOSTILITY_LEVEL_STATE_FAITH: "[faith_hostility|E] to [realm|E] [state_faith|E]: $VALUE|=+0$" + every_close_family_house_member_tt: "Every [close_family|E] member in [house|E] [actor.GetHouse.GetBaseName]" + CULTURAL_ACCEPTANCE: "[actor.GetCulture.GetName]-[recipient.GetCulture.GetName] [cultural_acceptance|E]: $VALUE|=+0$" + NOBLE_FAMILY_ADOPTION_NOT_CULTURAL: "Noble Family Adoption is foreign [tradition|E]: $VALUE|=+0$" + MY_PARENT_HOUSE: "[child|E] reluctant to leave living parent's [house|E]: $VALUE|=+0$" + CLOSE_FAMILY_OF_HOUSE_HEAD: "[close_family|E] of [house_head|E]: $VALUE|=+0$" + noble_family_adoption_effect_toast: "Adoption Rejected" + GENERIC_SPEND_GOLD: "Use [gold_i][gold|E]" + adopted_new_house_member_opinion: "Adopted New House Member" + adopted_my_house_member_opinion: "Adopted my House Member" + adopt_interaction_noble_family_is_not_house_head_tt: "[recipient.GetShortUIName] is a [house_head|E]" + adopt_interaction_noble_family_house_head_tt: "Only [house_heads|E] may adopt characters into a [noble_family|E]" + ep3_interactions_events.0400.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]" + ep3_interactions_events.0400.desc: "I wholeheartedly accept your invitation to bring me into your family, and will be proud to call myself a member of House [actor.GetHouse.GetBaseName]!" + ep3_interactions_events.0400.a: "You will be well met!" + every_zealot_house_member_tt: "Every Zealous [house|E] member" + # Evict Adventurer + evict_adventurer_interaction: "Expel Adventurer" + evict_adventurer_interaction_desc: "Demand that [recipient.GetShortUINameNoTooltip] and [recipient.GetHerHis] [camp|E] leave your [actor.GetPrimaryTitle.GetTierAsNameNoTooltip|l]" + evict_adventurer_consequences_tt: "If [TARGET_CHARACTER.GetShortUINamePossessiveNoTooltip] [camp|E] is still in [CHARACTER.GetShortUINamePossessive] [realm|E] after #V 3#! months:" + evict_adventurer_casus_belli_tt: "[actor.GetShortUIName|U] may attempt to [imprison|E] [recipient.GetShortUIName]" + evict_adventurer_forced_tt: "@warning_icon! #X As you have no army, [actor.GetShortUIName|U] may freely [imprison|E] you without a [war|E]#!" + evict_adventurer_forced_tt.part_2: "@alert_icon! #alert_trial If you evade [imprisonment|E], you will be rerouted to a random destination outside [actor.GetHerHis] [realm|E] anyway#!" + evict_adventurer_contracts_tt: "[recipient.GetShortUIName] cannot be offered or accept [task_contracts|E] in [actor.GetShortUINamePossessive] [realm|E]" + evict_adventurer_interaction.tt.contracts_invalidated.t: "Expulsion Invalidates Contracts" + evict_adventurer_interaction.tt.contracts_invalidated: "[actor.GetTitledFirstNamePossessive] edict of expulsion cancels and nullifies any and all [task_contracts|E] you were taking, or might have taken, in [actor.GetPrimaryTitle.GetDefinitiveName]" + demanded_eviction_opinion: "Expelled Me" + eviction_ignored_opinion: "Ignored Expulsion" + expel_adventurer_consequences_title: "Fugitive in [expeller.GetPrimaryTitle.GetBaseNameNoTierNoTooltip]" + adventurer_expelled_trigger_tt: "Must not have been expelled by employer, their liege, or above" + expel_adventurer_already_criminal_tt: "You already consider [recipient.GetShortUIName] a [criminal|E]" + expel_adventurer_valid_tt: "You must consider [recipient.GetShortUIName] a [rival|E], or [recipient.GetSheHe] must have a [claim|E] on one of your [titles|E], or [recipient.GetSheHe] must have at least 25% of your total [soldiers|E]" + ep3_interactions_events.0500.opening: "[actor.Custom2('AppropriateGreetingNegative', recipient)]" + ep3_interactions_events.0500.desc: "Consider yourself warned: you and your ilk have outstayed your welcome in [actor.GetPrimaryTitle.GetBaseNameNoTierNoTooltip].\n\nIf you do not take your camp elsewhere, I shall be forced to consider you a fugitive, and #EMP make#! you leave." + ep3_interactions_events.0500.a: "That cretinous [actor.GetTitleAsNameNoTooltip] threatens #EMP me#!?" + ep3_interactions_events.0500.a.tt.need_soldiers: "Without at least [EmptyScope.ScriptValue('ep3_interactions_events_0500_troops_count_value')|0] soldiers to your name, you cannot hope to resist the [actor.GetTitleAsName]" + ep3_interactions_events.0500.b: "This... this is serious..." + + frontier_influence_war_interaction: "Summon to War" + frontier_influence_war_interaction_desc: "Summon [recipient.GetShortUINameNoTooltip] to go to [war|E] with a foreign [ruler|E] for a [duchy|E]-tier [title]" + frontier_influence_war_interaction_extra_icon: "$hook_extra_icon$" + recipient_secondary_frontier_influence_war_interaction: "Target" + frontier_influence_war_interaction_target_title_tt: "[recipient.GetShortUINamePossessive|U] war will target the [target.GetBaseName], which will be granted to [actor.GetTopLiege.GetShortUIName] upon victory" + send_option_personal_troops: "Promise Personal [men_at_arms|E]" + send_option_title_troops: "Promise Imperial [men_at_arms|E]" + all_title_maa_must_not_be_raised_tt: "All [men_at_arms|E] belonging to your [primary_title|E] must be unraised" + request_influence_war_recipient_declined_opinion: "Denied Call to War" + win_influence_war_opinion: "Expanded My Realm" + DUCHY_TIER: "[target.GetBaseNameNoTierNoTooltip] is a [duchy|E]" + COUNTY_TIER: "[target.GetBaseNameNoTierNoTooltip] is a [county|E]" + DOMINANT_FAMILY_DISCOUNT: "My [house|E] is a [dominant_family|E]" + POWERFUL_FAMILY_DISCOUNT: "My [house|E] is a [powerful_family|E]" + REQUEST_DUCHY_INFLUENCE_WAR_PROPOSAL: "I have a vested interest in seeing our great [actor.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] expand. [secondary_recipient.GetTitledFirstNamePossessive] lands are #EMP ripe#! for the taking. It would be a great service to [actor.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip] were you to claim [target.GetNameNoTier] for your [actor.GetTopLiege.GetTitleAsNameNoTooltip]..." + RECIPIENT_WEAK: "[recipient.GetShortUIName] is significantly weaker than [secondary_recipient.GetShortUIName]: $VALUE|=+0$" + RECIPIENT_TOO_WEAK: "[recipient.GetShortUIName] is #EMP far#! weaker than [secondary_recipient.GetShortUIName]: $VALUE|=+0$" + admin_theme_type_trigger: "[recipient.GetShortUIName|U] must have the [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_frontier' )] or [GetVassalContractType( 'administrative_themes' ).GetObligationName( 'admin_theme_naval' )] [theme_administration|E] Types" + admin_vassal_war_no_target_desc: "No valid target within range" + + # Request Raid Remit + request_raid_remit_interaction: "Request Raid Remit" + request_raid_remit_interaction_desc: "Ask for the [actor.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] permission to raid another [noble_family_possessive|E] [estate|E]" + recipient_secondary_request_raid_remit_interaction: "Target" + request_raid_remit_interaction_effect_tt: "[recipient.GetShortUIName|U] will not consider [actor.GetShortUIName] a [criminal|E] if discovered after successfully using the [GetScheme('raid_estate').GetTypeName] [scheme|E] against House [secondary_recipient.GetHouse.GetBaseName]" + request_raid_remit_interaction_duration_tt: "@alert_icon! #mixed_value Remit must be sought again if [recipient.GetFirstNameNoTooltipRegnal] is replaced as [recipient.GetTitleAsNameNoTooltip]#!" + ep3_interactions_events.0421.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]" + ep3_interactions_events.0421.desc: "I have considered your letter, and your concerns regarding House [secondary_recipient.GetHouse.GetBaseName].\n\nBe assured, any calamity that may happen to befall [secondary_recipient.GetTitledFirstName] or [secondary_recipient.GetHerHis] family is no concern of mine..." + ep3_interactions_events.0421.a: "Excellent." + request_raid_remit_effect_toast: "Remit Refused" + TARGET_HOUSE_IS_POWERFUL: "[secondary_recipient.GetFirstNamePossessive] belongs to a [powerful_family|E]: $VALUE|=+0$" + TARGET_HOUSE_IS_DOMINANT: "[secondary_recipient.GetFirstNamePossessive] belongs to a [dominant_family|E]: $VALUE|=+0$" + MY_SPOUSES_HOUSE: "[secondary_recipient.GetHouse.GetBaseName] is my [spouse_possessive|E] [house|E]: $VALUE|=+0$" + MY_CHILDS_HOUSE: "[secondary_recipient.GetHouse.GetBaseName] is my [child_possessive|E] [house|E]: $VALUE|=+0$" + TARGET_IS_MY_CLOSE_FAMILY: "[secondary_recipient.GetFirstName] is my [close_family|E]: $VALUE|=+0$" + raid_estate_already_remit_tt: "[actor.GetTopLiege.GetShortUIName|U] has given you remit to raid [house|E] [actor.MakeScope.Var('raid_estate_permission').House.GetBaseName|V]" + + # Request Co-Emperor + request_co_emperor_interaction: "Declare me Co-Emperor" + request_co_emperor_interaction_desc: "Ask [recipient.GetShortUINameNoTooltip] to declare you [co_emperor|E] of [recipient.GetPrimaryTitle.GetDefinitiveNameNoTooltip|l]" + DECLARE_ME_CO_EMPEROR_PROPOSAL: "The [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] calls out for renewed leadership, I will help you shoulder your burdens as your Co-[recipient.GetTitleAsNameNoTooltip]." + declare_me_co_emperor_interaction.tt.success: "Appointed Co-Emperor" + declare_me_co_emperor_interaction.tt.failure: "[recipient.GetShortUIName] rejects your outrageous demands" + valid_co_emperor_candidate_liege_trigger: "Must be in same [realm|E]" + valid_co_emperor_candidate_family_trigger: "Only [top_liege_possessive|E] [close_family|E] and [house_heads|E] of [powerful_families|E] may be [co_emperors|E]" + declare_me_co_emperor_interaction.tt.effect: "[recipient.GetShortUIName|U] will enter a [duumvirate|E] with [actor.GetShortUIName] as [recipient.GetHerHis] [co_emperor|E]" + YOU_ARE_MY_DESIGNATED_HEIR: "[actor.GetShortUIName|U] [CharAreIs(actor)] my [designated_heir|E]: $VALUE|=+0$" + + support_candidate_friend_progress_toast: "Your support is most appreciated" + harm_candidate_rival_progress_toast: "Your opposition incites wroth" + support_candidacy_success_reward_tt: "If [secondary_recipient.GetSheHe] gains [target.GetNameNoTier], [secondary_recipient.GetShortUIName] may reward [secondary_recipient.GetHerHis] top non-[house|E] supporter" + player_supporter_agree_tt: "@alert_icon! #alert_trial [supporter.GetShortUIName] must agree#!" + + ep3_interactions_events.0600.t: "My Advocate Awaits" + ep3_interactions_events.0600.desc: "My bid to secure a mandate over [ROOT.Char.GetPrimaryTitle.GetNameNoTier] has borne rich fruit. Now, as [ROOT.Char.GetTitleAsName], I am surrounded with new advisors, ministers and minders... creatures who urge me to reward well my friends and benefactors.\n\n[supporter.GetName] — though he is not of the [ROOT.Char.GetHouse.GetName] — was a vocal supporter of my candidacy and is my chief political creditor. To ignore [supporter.GetHerHis] generosity would be akin to an insult." + ep3_interactions_events.0600.a: "We must always support each other." + ep3_interactions_events.0600.a.success: "A relationship of mutual benefit is forged" + ep3_interactions_events.0600.a.fail: "You are owed no more favors" + ep3_interactions_events.0600.b: "I owe that #EMP usurer#! nothing but scorn!" + ep3_interactions_events.0600.b.flavor: "I am utterly, #EMP utterly#!, my own [ROOT.Char.GetWomanMan] — castigating this opportunist will prove that to all!" + ep3_interactions_events.0600.c: "My great advocate deserves unending loyalty!" + ep3_interactions_events.0600.c.flavor: "I'll gladly commit to serve [supporter.GetHerHim] diligently, any way I can." + ep3_interactions_events.0600.d: "A gift with value that only grows: my friendship." + ep3_interactions_events.0600.e: "Send the [supporter.GetWomanMan] something lustrous." + ep3_interactions_events.0600.f: "Who?" + + ep3_interactions_events.0601.opening: "My [new_landed_admin.Custom2('RelationToMeShort', SCOPE.sC('supporter'))] and advocate," + ep3_interactions_events.0601.desc: "Some say that, were it not for your ardent support, the governance of [new_landed_admin.GetPrimaryTitle.GetNameNoTier] would never have become mine.\n\n" + ep3_interactions_events.0601.desc_repay: "They speak truly." + ep3_interactions_events.0601.desc_scorn: "I am unsure." + ep3_interactions_events.0601.desc_ally: "So, let us have your advocacy be the first act of our long and fruitful partnership! You do wish for mutual support, do you not?" + ep3_interactions_events.0601.desc_insult: "Perhaps, I wonder, my advancement was instead arranged by some unschooled hill-man or idiot child? I believe I did hear such [supporter.Custom('InsultAdjective')] voices jabbering my name." + ep3_interactions_events.0601.desc_hook: "I owe you a great debt, and as such I shall serve diligently as your sworn [new_landed_admin.GetWomanMan]." + ep3_interactions_events.0601.desc_friendship: "As I establish myself in this [new_landed_admin.GetPrimaryTitle.GetTierAsNameNoTooltip], I would offer you a gift of burgeoning value: my friendship." + ep3_interactions_events.0601.desc_gift: "May this gift, in some fashion, repay my debt to you. And may [new_landed_admin.GetFaith.WealthGodName] watch over you." + ep3_interactions_events.0601.desc_ignore: "I strove #EMP hard#! to attain my station, earned it by my sweat and my graces, and I am... rather insulted at implications to the contrary." + + ep3_interactions_events.0601.a_repaid: "A worthy appointment for a most worthy [new_landed_admin.GetWomanMan]!" + ep3_interactions_events.0601.a_scorned: "The game of politics isn't played like this, #EMP ingrate!#!" + ep3_interactions_events.0601.b: "I am a benefactor! A patron! Not [new_landed_admin.GetHerHis] equal partner." + + procure_estate_interaction: "Procure Estate" + procure_estate_interaction_desc: "Gain a [domicile|E] and a [noble_family|E] [title|e] within an [administrative|E] [realm|E], becoming an [unlanded|E] [administrative|E] [vassal|E] to its [top_liege|E]." + procure_estate_interaction_extra_icon: "$hook_extra_icon$" + laamp_to_ladmin_prestige_option_desc: "Impress with your [prestige|E]" + laamp_to_ladmin_gold_option_desc: "Bribe with [gold|E]" + laamp_to_ladmin_piety_option_desc: "Assure with your [piety|E]" + + PROCURE_ESTATE_STATE_FAITH_REASON: "Your [faith|E] differs from [recipient.GetShortUINamePossessive] [state_faith|E]: $VALUE|=+0$" + PROCURE_ESTATE_SAME_CULTURE_AS_CAPITAL_REASON: "[actor.GetShortUIName|U] [culture|E] is shared by [recipient.GetShortUINamePossessive] [capital|E]: $VALUE|=+0$" + PROCURE_ESTATE_DYNASTY_PRESTIGE_LEVEL_REASON: "[actor.GetShortUINamePossessive|U] [dynasty|E]'s [dynasty_prestige_level|E]: $VALUE|=+0$" + PROCURE_ESTATE_SHARED_RELATIVES_REASON: "[actor.GetShortUIName|U] and [recipient.GetShortUIName] have no familial ties: $VALUE|=+0$" + PROCURE_ESTATE_LEGITIMISTS_REASON: "$camp_purpose$ is [GetLaw('camp_purpose_legitimists').GetName]: $VALUE|=+0$" + PROCURE_ESTATE_BRIGANDS_REASON: "$camp_purpose$ is [GetLaw('camp_purpose_brigands').GetName]: $VALUE|=+0$" + PROCURE_ESTATE_GALLOWSBAIT_REASON: "[GetTrait('gallowsbait').GetName( GetNullCharacter )]: $VALUE|=+0$" + PROCURE_ESTATE_CLAIMS_REASON: "[actor.GetShortUINamePossessive|U] [claims|E] in [recipient.GetTopLiege.GetPrimaryTitle.GetNameNoTier]: $VALUE|=+0$" + PROCURE_ESTATE_IMPERIAL_CLAIMS_REASON: "[actor.GetShortUINamePossessive|U] [claims|E] challenge [recipient.GetTopLiege.GetShortUIName]: $VALUE|=+0$" + PROCURE_ESTATE_RIVAL_CLAIMANT_REASON: "[actor.GetShortUINamePossessive|U] [claims|E] on [recipient.GetShortUINamePossessive] [titles|E]: $VALUE|=+0$" + PROCURE_ESTATE_NEEDS_GOLD_REASON: "[recipient.GetShortUIName] needs [gold|E]: $VALUE|=+0$" + PROCURE_ESTATE_NEEDS_PIETY_REASON: "[recipient.GetShortUIName] needs [piety|E]: $VALUE|=+0$" + PROCURE_ESTATE_NEEDS_PRESTIGE_REASON: "[recipient.GetShortUIName] needs [prestige|E]: $VALUE|=+0$" + PROCURE_ESTATE_LOW_RANK_TT: "Recipient's [rank|E] is too low" + PROCURE_ESTATE_AT_WAR_TT: "You are at war with this [ruler|E]" + + ep3_interactions_events.0610.t: "A Home for [ROOT.Char.GetHouse.GetNameNoTooltip]" + ep3_interactions_events.0610.desc: "[emperor.GetPrimaryTitle.GetName]. Where bureaucrats scratch out mind-numbing laws, where painted mouths whisper amidst palatial wonders... and where I have purchased a fine estate.\n\n" + ep3_interactions_events.0610.desc_emperor: "By the beneficence of [emperor.GetTitledFirstNameRegnal] [emperor.GetHerselfHimself] I am afforded a place here, nestled in the noise of grand [emperor.GetCapitalLocation.GetTitle.GetNameNoTier]." + ep3_interactions_events.0610.desc_governor: "[recipient.GetNamePossessive] advocacy lends me access to [recipient.GetHerHis] political world, makes me welcome in [recipient.GetHerHis] provincial [recipient.GetCapitalLocation.GetTitle.GetNameNoTier]." + ep3_interactions_events.0610.desc_conversion: "And, at [recipient.GetHerHis] pleasure, I am a newly-anointed [ROOT.Char.GetFaith.GetAdherentName]." + ep3_interactions_events.0610.desc_emperor_outro: "\n\nMy new sovereign, who holds power over all honors, all postings in [emperor.GetHerHis] [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip], is unlikely to forget I — the capital's newest resident — am now [emperor.GetHerHis] creature." + ep3_interactions_events.0610.desc_non_governor_outro: "\n\nSo I am beholden to [recipient.GetTitledFirstNameNoTooltip], yes... but it is to [emperor.GetFirstNameRegnal] that I will grovel, for the [emperor.GetTitleAsNamePossessiveNoTooltip] administration governs all." + + ep3_interactions_events.0610.a: "I am no landed [ROOT.Char.GetLadyLord]... but I have new prospects." + + ep3_administrative_outsider_modifier: "Administrative Outsider" + ep3_administrative_outsider_modifier_desc: "This character has weaseled their way into administrative halls of power, where they are treated with hostility and suspicion." + + ep3_interactions_events.0611.opening: "Noble wanderer," + ep3_interactions_events.0611.desc: "I must decline your request. I fear life in [recipient.GetCapitalLocation.GetTitle.GetNameNoTier] would ill suit you... and the subtleties of my political clime even less so.\n\nSpurn the notion of a dusty office in a quiet estate, I urge you — cherish the dust of the road on your boots." + ep3_interactions_events.0611.a: "Cherish your comforts, you snake." + + PROCURE_ESTATE_HOOK: "As one to whom you owe a debt," + PROCURE_ESTATE_GOLD: "As a #EMP generous#! [actor.GetWomanMan] of means," + PROCURE_ESTATE_PRESTIGE: "As a noble of substantial repute," + PROCURE_ESTATE_PIETY: "As a pious traveler and a most willing devotee," + PROCURE_ESTATE_PROPOSAL_OUTRO: "I ask you grant my family an estate in [recipient.GetCapitalLocation.GetTitle.GetNameNoTier], and myself a voice in the [recipient.GetTopLiege.GetPrimaryTitle.GetTierAsName]. I could prove quite the asset." + + procure_estate_message_title: "Adventurer Becomes Noble Family Head" + procure_estate_message_tt: "[actor.GetShortUIName|U] was settled into an estate and given a role in our politics by [recipient.GetUIName]" + + house_head_request_interaction: "Request as House Head" + house_head_request_interaction_desc: "As [house_head|E] of your [house|E], ask for various forms of support from a landed member of your family" + HOUSE_HEAD_REQUEST_PROPOSAL: "As a member of House [recipient.GetHouse.GetName], it is your duty to show your support and loyalty to your House Head." + HH_ASK_FOR_GOLD: "Gold" + ASK_FOR_HOSTILE_SCHEMES_HELP: "Hostile Schemes Support" + ASK_FOR_PERSONAL_SCHEMES_HELP: "Personal Schemes Support" + ASK_FOR_POLITICAL_SCHEMES_HELP: "Political Schemes Support" + ASK_FOR_ARTIFACT: "Artifact" + ASK_FOR_KNIGHT: "$knight_culture_player_no_tooltip$" + ASK_FOR_MAA: "Men at Arms" + ASK_FOR_BUILDING: "Building Materials" + ASK_FOR_COURTIER: "Interesting Courtier" + house_head_request_denied: "[recipient.GetShortUIName] refused your request" + house_head_request_accepted: "[recipient.GetShortUIName] accepted your request" + hostile_schemes_help_request_tt: "Gain [EmptyScope.ScriptValue('hostile_scheme_base_bonus_per_character')|P0] [success_chance|E] to [hostile_schemes|E] for 10 years" + personal_schemes_help_request_tt: "Gain [EmptyScope.ScriptValue('personal_scheme_base_bonus_per_character')|P0] [success_chance|E] to [personal_schemes|E] for 10 years" + political_schemes_help_request_tt: "Gain [EmptyScope.ScriptValue('political_scheme_base_bonus_per_character')|P0] [success_chance|E] to [political_schemes|E] for 10 years" + MODIFIER_DEFINITION_VALUE_PER_SUPPORTER: " \t#weak Increase per every [house|E] member asked for support through the $house_head_request_interaction$ [interaction|E] in the last 10 years." + hh_recipient_has_valid_artifact: "[recipient.GetShortUIName] does #bold not#! own an [artifact|E] on which you have an [artifact_claim|E]" + hh_recipient_has_valid_knight: "[recipient.GetShortUIName] does #bold not#! have a non-landed, non-acclaimed [knight|E] to give away" + hh_has_personal_maa: "You do #bold not#! have any Personal [men_at_arms|E]" + hh_has_personal_maa_size: "Your Personal [men_at_arms|E] regiments are at max Size" + hh_recipient_has_personal_maa: "[recipient.GetShortUIName] does #bold not#! have a Personal [men_at_arms|E] regiment" + hh_recipient_has_valid_courtier: "[recipient.GetShortUIName] has an interesting unemployed courtier or guest with a high skill, education, or some experience in relevant lifestyles" + + # Request title troops interactions + request_ally_title_troops_interaction: "Request Troops" + request_ally_title_troops_interaction_desc: "Request [recipient.GetShortUIName] to lend you [recipient.GetHerHis] [GetPlayer.Custom('GetProvincialArmyConcept')] and all of its [title_men_at_arms|E]" + request_emperor_title_troops_interaction: "Ask Liege for Troops" + request_emperor_title_troops_interaction_desc: "Send [recipient.GetShortUIName] a request to assign you additional troops from [recipient.GetHerHis] own armies or the [GetPlayer.Custom('GetProvincialArmyConcept')] of another [GetPlayer.Custom('GetGovernorConcept')]" + request_emperor_title_troops_approve_desc: "[recipient.GetShortUIName] approves your request for troops" + request_emperor_title_troops_deny_desc: "[recipient.GetShortUIName] denies your request for troops" + admin_troops_can_request_from_governor_desc: "You do #bold not#! fulfill any of the following:#indent_newline:2 \n$EFFECT_LIST_BULLET$$admin_troops_is_allied_reason$\n$EFFECT_LIST_BULLET$$admin_troops_has_hook_reason$\n$EFFECT_LIST_BULLET$$admin_troops_is_liege_reason$#!" + REQUEST_TITLE_TROOPS_PROPOSAL: "I send word because I find myself in need of more soldiers. The [actor.GetPrimaryTitle.GetAdjectiveNoTooltip] army is simply not enough to maintain peace and security in the name of the [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip]." + admin_troops_is_allied_reason: "Is [allied|E] with [recipient.GetShortUIName]" + admin_troops_has_hook_reason: "Have a [hook|E] on [recipient.GetShortUIName]" + admin_troops_is_liege_reason: "Is [recipient.GetShortUINamePossessive] [liege|E]" + admin_troops_have_no_troops_desc: "[recipient.GetShortUIName] does #bold not#! have any [title_men_at_arms|E]" + admin_troops_not_available_desc: "There are #bold no#! [title_men_at_arms|E] available" + admin_troops_target_title_has_maa_desc: "[target.GetName] does #bold not#! have any [title_men_at_arms|E]" + admin_troops_target_title_controls_maa_desc: "[target.GetName] does #bold not#! have any [title_men_at_arms|E] available as they are used by someone else" + admin_troops_transfer_troops_back_desc: "Transfer the [target.GetAdjective] Army back to [target.GetNameNoTier]" + admin_troops_controlled_by_liege_desc: "The [target.GetAdjective] Army is used by the [actor.GetTopLiege.GetTitleAsName]" + admin_troops_borrowed_years_desc: "Army has been away for more than [EmptyScope.ScriptValue('admin_troops_reclaim_cost_cooldown_value')|V0] years" + admin_troops_already_at_home_desc: "Your [GetPlayer.Custom('GetProvincialArmiesConcept')] are already under your command" + request_title_troops_back_interaction: "Reclaim Troops" + request_title_troops_back_interaction_desc: "Reclaim a [GetPlayer.Custom('GetProvincialArmyConcept')] and transfer it back to your command" + + laamp_war_change_sides_interaction: "Change War Alignment" + laamp_war_change_sides_interaction_desc: "Switch sides in a [war|E]" + laamp_war_change_sides_interaction.leave_war: "Leave [war.GetName] [war|E]" + laamp_war_change_sides_interaction.already_switched_side: "You already switched sides in this [war|E]" + recipient_secondary_laamp_war_change_sides_interaction: "New Ally" + laamp_leave_war_interaction: "Leave War" + laamp_leave_war_interaction_desc: "Leave a [war|E]" + laamp_leave_war_interaction.leave_war: "Leave [war.GetName] [war|E]" + laamp_war_change_sides_interaction.left_voluntarily: "You decided to leave this [war|E]" + recipient_secondary_laamp_leave_war_interaction: "Current Enemy" + + HIGHLIGHTED_FAMILY_RATING: "#EMP [house|E] [recipient.GetHouse.GetName] is a [powerful_family|E]: gifts to its [house_head|E] provide higher [influence|E]#!" + + HOF_INTERACTION_STATE_FAITH: "You [faith|E] is not your [realm|E]'s [state_faith|E]" + HOF_INTERACTION_HAS_HOUSE_MODIFIER: "Your house already has [GetModifier('ep3_requested_faith_support_modifier').GetName]" + HOF_INTERACTION_IS_HOUSE_HEAD: "You are not a [house_head|E]" + requested_faith_support_domicile_tt: "#weak [influence|E] gain increased by a [domicile_building|E]#!" + ep3_hof_ask_for_influence_interaction: "Request Clergy Support" + ep3_requested_faith_support_modifier: "Clerical Political Agents" + ep3_requested_faith_support_modifier_desc: "Many political creatures wear holy robes; many are sermonizing proponents of this family's interests." + HOF_OPINION_OF_EMPEROR: "[recipient.GetShortUINamePossessive] Opinion of your [top_liege|E]: $VALUE|=+0$" + I_AM_INFLUENTIAL: "Your [influence_level|E]: $VALUE|=+0$" + ep3_interactions_events.0620.opening: "Fervent [actor.GetFirstName]," + ep3_interactions_events.0620.desc_byz: "In His church, our Lord placed apostles, teachers, miracle-workers, those gifted in government... and with a diversity of tongues.\n\nThese, our holy voices, shall speak in favor of the [actor.GetHouse.GetName]." + ep3_interactions_events.0620.desc: "There are ways to move mountains beyond secular might, and means to power beyond secular vulgarity.\n\nFor eternal salvation, look to [recipient.GetFaith.HighGodName]. For your deliverance on earth, your family may rely on the support of our [recipient.GetFaith.GetAdjective] ministers." + ep3_hof_ask_for_influence_interaction_desc: "Ask [recipient.GetShortUIName] to lend political aid, spending [piety|E] to gain [influence|E] for you and your [house|E]" + + ep3_interactions_events.0620.a: "Together, for a righteous cause!" + ep3_interactions_events.0620.b: "#EMP [recipient.GetFaith.PriestNeuterPlural|U]!#! There are no better politicians." + ep3_interactions_events.0620.c: "It seems my prayers shall be answered." + + ep3_interactions_events.0621.opening: "O pernicious child," + ep3_interactions_events.0621.desc: "You would ask those whose minds are meant to be on salvation, whose work is to shepherd and teach, to meddle with worldly affairs on your behalf?\n\nShameful impudence!" + ep3_interactions_events.0621.a: "Bah! As if your pious hands are clean!" + + depose_governor_lose_titles_tt: "@warning_icon! #X You lose the [recipient.GetPrimaryTitle.GetName] and all other landed [titles|E]#!" + + ep3_interactions_events.0630.opening: "My [recipient.GetTitleAsName] of [recipient.GetPrimaryTitle.GetNameNoTier]," + ep3_interactions_events.0630.desc_family: "I have ordered your removal from office. For we scions of [actor.GetHouse.GetName], it is no longer of advantage that you govern the [recipient.GetPrimaryTitle.GetNameNoTooltip].\n\nPlease, think of your duty to your kin and lay down your staff of office without resentment. Your family awaits you in [actor.GetCapitalLocation.GetTitle.GetNameNoTier]." + ep3_interactions_events.0630.desc_spite: "By the laws of our great [actor.GetPrimaryTitle.GetTierAsName], governance is granted by my will alone, and stripped at my pleasure.\n\nYou will — with great haste — remove yourself from the offices of the [recipient.GetPrimaryTitle.GetNameNoTooltip]. Relinquish all power. Forget what you were.\n\nYour wise and gracious [actor.GetTitleAsName] commands it." + ep3_interactions_events.0630.desc_guilt: "With tearful solicitude, I order your resignation from your post. You have served the [actor.GetPrimaryTitle.GetTierAsName] well and diligently, but to do so from your [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip]'s headquarters will no longer be possible.\n\nPlease trust that this is the will of [recipient.GetFaith.HighGodName], just as it is the command of your [actor.GetTitleAsName]." + ep3_interactions_events.0630.desc: "With all the palace in concordance, I hereby end your tenure as [recipient.GetTitleAsNameNoTooltip]. All titles you hold, along with the revenues and honors of office, are to be relinquished.\n\nFor all labors in service of [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] and [actor.GetPrimaryTitle.GetTierAsName], your people and sovereign both are grateful." + + ep3_interactions_events.0630.a: "#EMP I am robbed! I am humiliated!#!" + ep3_interactions_events.0630.b: "Once appointed, and now dismissed." + ep3_interactions_events.0630.c: "In the [actor.GetPrimaryTitle.GetTierAsNameNoTooltip], the wheel of fate turns ever..." + + support_candidacy_cap_reached_tt: "You have reached your [investment_cap|E] ([actor.MakeScope.ScriptValue('appointment_investment_cap')|0V]) for [secondary_recipient.GetShortUINamePossessive] candidacy for this [title|E] ([target.GetNameNoTier|V])" + + #Force to Step Down + force_step_down_interaction: "Force to Step Down" + force_step_down_desc: "Leverage [influence|E], a [hook|E], or a [secret|E] to force [TARGET_CHARACTER.GetShortUIName] to step down from [TARGET_CHARACTER.GetHerHis] [governorship|E]." + FORCE_STEP_DOWN_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName] will step down from [TARGET_CHARACTER.GetHerHis] [governorship|E] and be replaced." + FORCE_STEP_DOWN_PROPOSAL: "It's high time you stepped down from the office of [target.GetBaseName]. You're entirely unfit for the job and I'll see to it that you govern there no longer." + loses_target_title_tt: "Steps down from governing #HIGH [target.GetBaseNameNoTier]#!" + attempted_force_step_down_opinion: "Wants Me to Step Down" + force_step_down_interaction_extra_icon: "$hook_extra_icon$" + + scheme_critical_moments.1162.t: "$scheme_critical_moments.1132.t$" + scheme_critical_moments.1162.desc: "The culmination of months of meticulous scheming has finally unfolded as [target.GetTitledFirstName] relinquished [target.GetHerHis] position as Governor of [highest_title.GetName].\n\nDeftly-spread rumors and conveniently-planted evidence tarnished [target.GetHerHis] reputation beyond reparation, and [target.GetSheHe] was left with no other choice but to spontaneously step down." + scheme_critical_moments.1162.desc_discovered: "\n\nIt is clear to everyone that only I had the power and influence to make it happen, but [target.GetSheHe] hardly stands in a position to do anything about this knowledge." + scheme_critical_moments.1162.desc_secret: "\n\nOf course, such a powerful push could not have come from anyone but me, and yet [target.GetTitledFirstNameNoTooltip] has nothing to prove [target.GetHerHis] suspicions." + scheme_critical_moments.1162.a: "It is done." + scheme_critical_moments.1162.tt: "[target.GetShortUIName] stepped down as Governor of [highest_title.GetName] and gave way to [new_governor.GetShortUIName]" + scheme_critical_moments.1163.t: "$scheme_critical_moments.1133.t$" + scheme_critical_moments.1163.desc: "Despite my efforts to sow doubt through carefully placed rumors and fabricated evidence, [target.GetTitledFirstNamePossessive] charisma and loyal supporters shielded [target.GetHerHim] from any impending storm." + scheme_critical_moments.1163.desc_discovered: "\n\nIn addition, [target.GetSheHe] has been made keenly aware that the whole plot stemmed from me." + scheme_critical_moments.1163.desc_secret: "\n\n[target.GetSheHe|U] still stands, [target.GetHerHis] reputation intact, seemingly oblivious to the intrigue that had sought to undermine [target.GetHerHim]." + scheme_critical_moments.1163.tt: "[scheme.GetName] Discovered" + scheme_critical_moments.1163.tt.desc: "[scheme.GetOwner.GetShortUIName] tried to Force you to Step Down, but failed!" + scheme_critical_moments.1163.a: "There must be another way." + scheme_critical_moments.1164.t: "Forced to Step Down" + scheme_critical_moments.1164.desc: "Whispers of suspicion, insinuating all kinds of wrongdoing, corruption, and even treason on my part have crept through the court for months, casting shadows over my reputation as Governor.\n\nIt pains me to admit, but they succeeded. In light of the crushing, compromising evidence that has emerged against me — despite its barely concealed falsehood — I find myself forced to step down from my public role." + scheme_critical_moments.1164.desc_discovered: "\n\nI know that none other than [owner.GetTitledFirstName] is behind my fall. It might not be today, but I swear that one day I will have my revenge." + scheme_critical_moments.1164.desc_secret: "\n\nNot many could exert such influence over the public opinion, so I have my suspicions about the mastermind behind my fall, but I'm left with no proof to support my claims." + scheme_critical_moments.1164.a: "I will be back." + + scheme_interaction_tt_force_step_down_approved: "Attempt to force [recipient.GetShortUINameNoTooltip] to resign from a [governorship|E]" + + # Join Faction War + ep3_join_faction_war_interaction: "Coax to Faction War" + ep3_join_faction_war_interaction_desc: "Ask [recipient.GetShortUIName] to join your ongoing [faction|E] [war|E] against [secondary_recipient.GetShortUIName]" + ep3_join_faction_war_interaction_ally_tt: "[recipient.GetShortUIName|U] must not be [allied|E] to the [faction|E] target" + ep3_join_faction_war_interaction_ongoing_tt: "[recipient,GetShortUIName|U] is already fighting in a [faction|E] [war|E] against [secondary_recipient.GetShortUIName]" + ep3_join_faction_war_interaction_toast: "Participant Invited to Faction War" + ep3_join_faction_war_interaction_offer_tt: "[recipient.GetShortUIName|U] is already considering joining a [faction|E] [war|E]" + recipient_secondary_ep3_join_faction_war_interaction: "[faction|E] Target" + CLAIMANT_OPINION_REASON: "[opinion|E] of [faction|E] [claimant|E]: $VALUE|0+=$" + RECIPIENT_IS_AT_WAR_REASON: "At [war|E] and needs troops: $VALUE|+0=$" + ep3_join_faction_war_interaction_faction_tt: "[recipient.GetShortUIName|U] must not be the leader or [claimant|E] of [recipient.GetHerHis] [faction|E]" + JOIN_FACTION_WAR_NOTIFICATION_TEXT: "It is time to put [secondary_recipient.GetShortUIName] in [secondary_recipient.GetHerHis] place! Will you join our just struggle?" + ep3_interactions_events.0800.desc: "Your cause is just! Together we shall put [secondary_recipient.GetTitledFirstName] in [secondary_recipient.GetHerHis] place!\n\nMy forces gather, and shall soon be ready to campaign alongside you." + ep3_interactions_events.0800.a: "Excellent." + ep3_interactions_events.0801.desc: "I'm afraid I cannot aid your hopeless cause.\n\nMay [recipient.GetFaith.HighGodName], and [secondary_recipient.GetTitledFirstName] be merciful!" + ep3_interactions_events.0801.a: "Drat." + ep3_join_faction_war_interaction_extra_icon: "$hook_extra_icon$" + + # Switch Faction War Sides + ep3_switch_faction_war_sides_interaction: "Coax to Faction War Side" + ep3_switch_faction_war_sides_interaction_desc: "Ask [recipient.GetShortUIName] to swap sides in your ongoing [faction|E] [war|E] against [secondary_recipient.GetShortUIName]" + recipient_secondary_ep3_switch_faction_war_sides_interaction: "Enemy [war|E] Leader" + ep3_switch_faction_war_sides_interaction_primary_or_ally_or_claimant_tt: "[recipient.GetShortUIName|U] must not be the opposing [war_leader|E], or their [ally|E], or the [faction|E] [claimant|E]" + ep3_switch_faction_war_sides_interaction_tt: "[recipient.GetShortUIName|U] must be on the opposing side in an ongoing [faction|E] [war|E]" + WAR_STRENGTH_BALANCE_REASON: "Relative [war|E] [army|E] strength: $VALUE|0+=$" + WAR_SCORE_REASON: "Relative [war|E] Score: $VALUE|0+=$" + ep3_switch_faction_war_sides_cooldown_effect_tt: "May not swap sides in a [faction|E] [war|E] for #V 10#! years" + ep3_switch_faction_war_sides_cooldown_tt: "[recipient.GetShortUIName|U] may not swap sides in another [faction|E] [war|E] until [GetCurrentDateWithDiff( GetVarTimeRemaining( recipient.MakeScope, 'switched_faction_war_sides') )]" + ep3_switch_faction_war_sides_interaction_offer_tt: "[recipient.GetShortUIName|U] is already considering switching sides in a [faction|E] [war|E]" + SWITCH_FACTION_WAR_SIDES_NOTIFICATION_TEXT: "You made a mistake in siding with [secondary_recipient.GetShortUIName] — it is not too late to join me, and end [secondary_recipient.GetHerHis] ignominy!" + ep3_interactions_events.0810.desc: "I see now that I picked the wrong side in this fight. I only hope I did not change course too late.\n\nMay our armies triumph against [secondary_recipient.GetTitledFirstName]!" + ep3_interactions_events.0810.a: "Excellent." + ep3_interactions_events.0811.desc: "I am no turn-coat traitor! We have both made our beds, and must lay in them.\n\nSubmit to [secondary_recipient.GetTitledFirstName], before it is too late..." + ep3_interactions_events.0811.a: "Drat." + + adventurer_not_nf_head_trigger_tt: "Must not be [house_head|E] of a [noble_family|E]" + + ep3_governor_request_war_permission_interaction: "Request Permission to Declare War" + ep3_governor_request_war_permission_interaction_desc: "Ask [recipient.GetShortUIName] for permission to declare a single [war|E] to expand the borders of the [realm|E]" + ep3_governor_request_war_permission_interaction_extra_icon: "$hook_extra_icon$" + admin_has_war_permission_already_desc: "You already have permission to declare a war" + admin_gain_war_permission_desc: "You will gain permission to start a single [war|E] against another [realm|E]" + admin_gained_war_permission_title: "War Request Approved" + admin_gained_war_permission_desc: "You gained permission to declare [war|E]" + admin_declined_war_permission_title: "War Request Denied" + admin_declined_war_permission_desc: "Your request to declare [war|E] was denied" + request_war_permission_notification_text: "I wish to expand our glorious realm and bring the fight to our enemies! Would you consider to grant me approval of such a venture?" diff --git a/localization/english/dlc/ep3/ep3_laamp_decision_events_l_english.yml b/localization/english/dlc/ep3/ep3_laamp_decision_events_l_english.yml new file mode 100644 index 00000000..47876f6c --- /dev/null +++ b/localization/english/dlc/ep3/ep3_laamp_decision_events_l_english.yml @@ -0,0 +1,1134 @@ +l_english: + + #Visit Local Settlement + ep3_laamp_decision_event.return.tt: "You return to the [THIS.Char.Custom('GetMainsquareCommons')]" + + #Enter the Title of ProvinceName. What do you want to do? + ep3_laamp_decision_event.1000.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the [ROOT.Char.Custom('GetMainsquareCommonsCapitalized')|U]" + ep3_laamp_decision_event.1000.desc_intro_returned_home: "As evening approaches, the inhabitants of [visiting_location.GetBaronyNameExplicitlyNoTooltip] have shuffled indoors.\n\nThe shopkeepers have emptied their stalls and the points of interest have closed their gates." + + ep3_laamp_decision_event.1000.desc_intro_returned_from_second: "I quickly navigate my way back from the other end of the [ROOT.Char.Custom('GetMainsquareCommons')], passing by a traveling salesman with dozens of tiny glass bottles containing different-colored liquids." + ep3_laamp_decision_event.1000.desc_intro_returned_from_tavern: "I exit the [ROOT.Char.Custom('GetTavernDwelling')] and squint at the light, breathing in the fresh air outside. The smell from a nearby [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] selling [visiting_location.GetTitle.GetHolder.Custom('GetLocalStreetFoodPlural')] makes my mouth water." + ep3_laamp_decision_event.1000.desc_intro_returned_from_church: "On our walk back from the [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds, a posse of [visiting_location.GetCounty.GetFaith.AltPriestTermPlural] moves in slow procession down the square, serenely humming as they go." + ep3_laamp_decision_event.1000.desc_intro_returned_from_castle: "Returning from the castle gates, I notice a patrol of scruffy-looking [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip] soldiers surveying the perimeter, keeping close tabs on those who looks too shady or different." + ep3_laamp_decision_event.1000.desc_intro_returned_from_craftsmen: "After my visit to the craftsmen, a small troop of jugglers are having a small performance at the main square, attracting a moderate amount of spectators." + + ep3_laamp_decision_event.1000.desc_intro_returned_generic_01: "Passing through the [ROOT.Char.Custom('GetMainsquareCommons')] of [visiting_location.GetTitle.GetNameNoTierNoTooltip] is a procession of intrigued foreign traders, on their way to [neighboring_county.GetTitle.GetNameNoTierNoTooltip]." + ep3_laamp_decision_event.1000.desc_intro_returned_generic_02: "Back at the [ROOT.Char.Custom('GetMainsquareCommons')], a domesticated [ROOT.Char.Custom('RegionalFerociousAnimal')] hobbles over to enthusiastically greet an innocent by-passer, leading to quite the commotion." + ep3_laamp_decision_event.1000.desc_intro_returned_generic_03: "Returning to the [ROOT.Char.Custom('GetMainsquareCommons')], we are greeted by the local butcher emptying [dummy_gender.GetHerHis] waste out back, to feed [dummy_gender.GetHerHis] guard dogs." + ep3_laamp_decision_event.1000.desc_intro_returned_generic_04: "On my way back to the [ROOT.Char.Custom('GetMainsquareCommons')], I stop to admire the work of a local tapestry weaver, creating a piece of art commissioned by [visiting_location.GetCounty.GetTitle.GetHolder.GetTitledFirstNameNoTooltip]." + + ep3_laamp_decision_event.1000.desc_intro_returned_constantinople_01: "At the vantage point, I look out over [visiting_location.GetTitle.GetNameNoTierNoTooltip] in an effort to grasp this jewel of [visiting_location.GetCounty.GetTitle.GetHolder.GetTopLiege.GetPrimaryTitle.GetNameNoTierNoTooltip].\n\nCultures from all over are represented here, among the [visiting_location.GetCulture.GetNameNoTooltip], truly a melting pot of traditions and customs.\n\nOver by the Hippodrome, a contest appears to have started, judging from the faint shouts of joy and excitement." + + ep3_laamp_decision_event.1000.desc_intro_constantinople: "As we pass through arches and colonnades, we enter the great city of [visiting_location.GetBaronyNameExplicitlyNoTooltip]. It is no wonder this is the jewel in the crown of [visiting_location.GetCounty.GetTitle.GetHolder.GetTopLiege.GetTitledFirstName], and I look yonder, through to the heart of the city." + + ep3_laamp_decision_event.1000.desc_intro_tribal_holding_01: "The local [visiting_location.GetCounty.GetCulture.GetNameNoTooltip|U] people regularly gather in the [ROOT.Char.Custom('LocalHoldingType')|l] of [visiting_location.GetBaronyNameExplicitlyNoTooltip] in order to trade, gossip, and share stories.\n\nAs I enter the cluster of [ROOT.Char.Custom('GetBuildingDwelling')]s, a stray [ROOT.Char.Custom('RegionalFarmAnimal')] is slowly moving across the path at the center of the [ROOT.Char.Custom('SettlementCity')|l], and a small [ROOT.Char.Custom('SmallAnimal')] sleepily moves through the foliage a few paces to my right." + ep3_laamp_decision_event.1000.desc_intro_tribal_holding_02: "We pass through several layers of tribes-people with more militant features on our way to the heart of [visiting_location.GetTitle.GetNameNoTier].\n\nSpears, daggers and bows; but also [ROOT.Char.Custom('GetTribalTradegoods')], indigenous beliefs — all the makeup of a [visiting_location.GetHolding.GetType.GetName|l]. I am mostly greeted by friendly nods; and also the odd suspicious glance." + ep3_laamp_decision_event.1000.desc_intro_church_holding: "A magnificent city, the various chants and hymns lay as a comforting blanket over the [visiting_location.GetTitle.GetNameNoTier] [ROOT.Char.Custom('LocalHoldingType')|l], and there is no doubt about its religious associations.\n\nPassing through the main gates, I spot plenty of [visiting_location.GetCounty.GetFaith.GetAdjectiveNoTooltip] ornaments, nestled in the walls as well as on pilasters and scaffolds." + ep3_laamp_decision_event.1000.desc_intro_castle_holding: "Few places are as majestic as a [visiting_location.GetHolding.GetType.GetName|l], and [visiting_location.GetTitle.GetNameNoTier] is no exception. [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip|U] troops and banners are visible everywhere in the city.\n\nAs we pass through the main gates, I spot a handful of guards peeking out from the embrasures above." + ep3_laamp_decision_event.1000.desc_intro_city_holding: "An important trade junction to the [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip], the wealth generated in the markets of [visiting_location.GetTitle.GetNameNoTier] seeps into every corner of the city.\n\nAs we enter through the city gates, the shouts and imagery advertising local traders are everywhere." + + #Northern Europe + ep3_laamp_decision_event.1000.desc_outro_regional_scandinavia_summer_returned_01: "\n\nThe sun, virtually never setting this time of year, is still up and the only thing competing with its brightness is the paleness of the people in the [ROOT.Char.Custom('SettlementCity')|l]." + ep3_laamp_decision_event.1000.desc_outro_regional_scandinavia_summer_returned_02: "\n\nA rogue, temperate, rain has come in over the [ROOT.Char.Custom('SettlementCity')|l] [ROOT.Char.Custom('GetSquareCommons')] and is drizzling down on people and livestock alike." + ep3_laamp_decision_event.1000.desc_outro_regional_scandinavia_winter_returned_01: "\n\nThe snow, reflecting the light of the sun, lays heavy on the rooftops and [ROOT.Char.Custom('GetTreesScaffolding')|l]; its blinding glare only competing with the paleness of [visiting_location.GetTitle.GetNameNoTierPossessiveNoTooltip] rosy-cheeked inhabitants." + ep3_laamp_decision_event.1000.desc_outro_regional_scandinavia_winter_returned_02: "\n\nAlbeit freezing temperatures, there is no wind. The [ROOT.Char.Custom('SettlementCity')|l] has an eerie crispness to it, as all living things in the [ROOT.Char.Custom('GetSquareCommons')] breathe out smokey white plumes of heat." + ep3_laamp_decision_event.1000.desc_outro_regional_scandinavia_winter_returned_03: "\n\nSoon to be dark again, the [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip|U] scurry around in the dim light of day, attempting to perform all tasks that become unavailable after sundown." + #Britannia + ep3_laamp_decision_event.1000.desc_outro_regional_britannia_returned_01: "\n\nUp above, the clouds let up for a moment, allowing rays of sunshine to dance across the rooftops and inhabitants of the [ROOT.Char.Custom('GetSquareCommons')]." + ep3_laamp_decision_event.1000.desc_outro_regional_britannia_returned_02: "\n\nRefusing to let up, the dreary rain keeps pouring down, slowly gathering puddles on the uneven ground. A stationary [ROOT.Char.Custom('RegionalFarmAnimal')] miserably laments being left out in the drizzle." + ep3_laamp_decision_event.1000.desc_outro_regional_britannia_returned_03: "\n\nA moist mist has the [ROOT.Char.Custom('GetSquareCommons')] in an iron grip, and anyone venturing outside immediately have their attires dampened in the ever-present rain." + #Europe + ep3_laamp_decision_event.1000.desc_outro_regional_europe_returned_01: "\n\nA light drizzle has begun, enhancing the greenery and triggering a soft earthy scent; giving a sense of the calm before the storm." + ep3_laamp_decision_event.1000.desc_outro_regional_europe_returned_02: "\n\nA cold wind drifts in from a nearby lake, causing the livestock to let out a surprised bleat and the shopkeepers to pull their cloaks tighter around their shoulders." + ep3_laamp_decision_event.1000.desc_outro_regional_europe_returned_03: "\n\nOn my left, local peasants are returning from service in a nearby stone church. The minister standing at the entrance gives me an inscrutable smile as I pass by." + #Iberia + ep3_laamp_decision_event.1000.desc_outro_regional_iberia_returned_01: "\n\nOver yonder, the light from a decorative fountain throws celestial reflections on a nearby horseshoe arch." + ep3_laamp_decision_event.1000.desc_outro_regional_iberia_returned_02: "\n\nOn my left, an old [dummy_gender.GetWomanMan] is gently restoring a local mosaic with a handful of — mostly — new pieces, to a superior result." + ep3_laamp_decision_event.1000.desc_outro_regional_iberia_returned_03: "\n\nUp above, a religious icon overlooks the hubbub of the busy street with a contemplating gaze." + #Middle East + ep3_laamp_decision_event.1000.desc_outro_regional_middle_east_returned_01: "\n\nStill hot out, people have shifted their positions slightly and moved into any available shade. An ominous vulture is circling at the edge of the [ROOT.Char.Custom('SettlementCity')|l]." + ep3_laamp_decision_event.1000.desc_outro_regional_middle_east_returned_02: "\n\nAs a scorpion skitters by, the currents are creating whirlwinds of sand which glow virtually ethereal in the desert sun." + ep3_laamp_decision_event.1000.desc_outro_regional_middle_east_returned_03: "\n\nOn my right lie the ruins of an old mosque, the materials of which are being repurposed by the local [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip|U]." + #India + ep3_laamp_decision_event.1000.desc_outro_regional_india_returned_01: "\n\nUp above, a group of macaque monkeys are rampaging through the trees, seemingly upset about something." + ep3_laamp_decision_event.1000.desc_outro_regional_india_returned_02: "\n\nTo the public's amusement, an incessantly squawking, beautiful, swarm of parakeets have occupied the roof of a nearby building, reminding us how close we are to nature." + ep3_laamp_decision_event.1000.desc_outro_regional_india_returned_03: "\n\nOver yonder, a plethora of brightly colored textiles, hung out to dry, provides a delightful backdrop to the [ROOT.Char.Custom('LocalHoldingType')|l]." + ep3_laamp_decision_event.1000.desc_outro_regional_india_returned_04: "\n\nIn the street, children are playing in the puddles left behind by this morning's heavy rain." + ep3_laamp_decision_event.1000.desc_outro_regional_india_returned_05: "\n\nOn my left, a mahout training a new elephant is gathering a small crowd of on-lookers, observing the spectacle." + #Steppe + ep3_laamp_decision_event.1000.desc_outro_regional_steppe_returned_01: "\n\nOver yonder, a peaceful herd of oxen and horses are roaming the fields, satisfying their immediate hunger." + ep3_laamp_decision_event.1000.desc_outro_regional_steppe_returned_02: "\n\nFurther up ahead, a foal is being led close-by a stationary mare, as the tribesman prepares the milking procedure." + ep3_laamp_decision_event.1000.desc_outro_regional_steppe_returned_03: "\n\nOn my left, a handful of tribes-people are restoring a damaged yurt, meticulously covering the new canvas in chalk." + #North Africa + ep3_laamp_decision_event.1000.desc_outro_regional_north_africa_returned_01: "\n\nA playful breeze swiftly travels along the circular pisé houses, providing a respite from the sweltering heat." + ep3_laamp_decision_event.1000.desc_outro_regional_north_africa_returned_02: "\n\nA couple of refreshed [dummy_gender.GetWomenMen] exit one of the hammams and I stare longingly at the entrance, suddenly yearning for a relaxing bath." + ep3_laamp_decision_event.1000.desc_outro_regional_north_africa_returned_03: "\n\nA donkey bleats unhappily, as it seemingly has become stuck in one of the narrow, pebbled streets separating the townhouses." + #West Africa + ep3_laamp_decision_event.1000.desc_outro_regional_west_africa_returned_01: "\n\nA handful of traders roam the [ROOT.Char.Custom('GetSquareCommons')]'s eastern section, of which one of them stands out as the wealthiest one, basking in cowries." + ep3_laamp_decision_event.1000.desc_outro_regional_west_africa_returned_02: "\n\nMy eye catches the vibrant colors of the local crop presented on thick mats — melon, gourds, cucumbers, oranges. It is a joyful sight to behold." + ep3_laamp_decision_event.1000.desc_outro_regional_west_africa_returned_03: "\n\nThe sun reflects in an ornate brass weight being tucked away by a pleased buyer, paying [dummy_gender.GetHerHis] due in gold dust." + ep3_laamp_decision_event.1000.desc_outro_regional_west_africa_returned_04: "\n\nA handful of builders are constructing a second story on top of one of the elaborate townhouses, pacing themselves in the heat." + #East Africa + ep3_laamp_decision_event.1000.desc_outro_regional_east_africa_returned_01: "\n\nA tiny lizard slithers up the coral blocks of one of the narrow houses and finds its path up onto the flat roof, where it basks in the sun." + ep3_laamp_decision_event.1000.desc_outro_regional_east_africa_returned_02: "\n\nThe baked brick of a knee-high wall basks in the heat of the sun, radiating heat to anything — or anyone — daring to climb on top of it." + ep3_laamp_decision_event.1000.desc_outro_regional_east_africa_returned_03: "\n\nI spot a tiny seashell, forever stuck in one of the limestone wall of a nearby dwelling." + ep3_laamp_decision_event.1000.desc_outro_regional_east_africa_returned_04: "\n\nOn my left, one of the merchants are adjusting the leaf canopy of [dummy_gender.GetHerHis] market stall to provide shade for [dummy_gender.GetHerHis] kola nuts." + #Generic + ep3_laamp_decision_event.1000.desc_outro_returned_generic_01: "\n\nThe noise and loud bartering at the nearby supply stalls echo all the way through to here, giving the [ROOT.Char.Custom('GetMainsquareCommons')] a hectic feel." + ep3_laamp_decision_event.1000.desc_outro_returned_generic_02: "\n\nA menacing slaver is performing [dummy_gender.GetHerHis] questionable trade a bit further down the [ROOT.Char.Custom('GetSquareCommons')], to the chagrin of certain bystanders." + ep3_laamp_decision_event.1000.desc_outro_returned_generic_03: "\n\nIt is warm, though not the peak heat that is typical for this region. The workers and nobles move about their daily lives, enjoying the soothing temperature." + ep3_laamp_decision_event.1000.desc_outro_returned_generic_04: "\n\nA herd of [ROOT.Char.Custom('RegionalFarmAnimalPlural')] effectively blocks a traveling merchant's path, to much anguish and shouting." + ep3_laamp_decision_event.1000.desc_outro_returned_generic_05: "\n\nTo my left, a [ROOT.Char.Custom('SoundingRegionalFarmAnimal')] complains about the thorough inspection from a potential buyer. The sales[dummy_gender.GetWomanMan] gently strokes its head, reassuringly." + ep3_laamp_decision_event.1000.desc_outro_returned_generic_06: "\n\nOn my right, a small flowerbed of vibrant [ROOT.Char.Custom('get_region_flower_type_plural')] stands, providing a delightful clique of color to the [ROOT.Char.Custom('GetSquareCommons')]." + ep3_laamp_decision_event.1000.desc_outro_returned_generic_07: "\n\nA [ROOT.Char.Custom('GetRandomRegionalBird')] sits atop a nearby [ROOT.Char.GetCurrentLocation.Custom('GetRandomAppropriateTree')] tree; peering down at the scurrying [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip] with intelligent eyes." + #Partner + ep3_laamp_decision_event.1000.desc_outro_returned_partner_generic_01: "\n\n[visiting_partner.GetFirstName] gently nudges me and points up at a nearby [visiting_location.Custom('GetRandomRegionalWood')] — on the tallest branch a sturdy [ROOT.Char.Custom('GetRandomRegionalBird')] is perched, basking in the afternoon sun." + ep3_laamp_decision_event.1000.desc_outro_returned_partner_generic_02: "\n\n[visiting_partner.GetFirstName] chirps appreciatively and points at an unbridled [ROOT.Char.Custom('get_region_dog_type')], dancing around in a game of fetch with its master." + ep3_laamp_decision_event.1000.desc_outro_returned_partner_generic_03: "\n\n[visiting_partner.GetFirstName] cheekily squirms as [visiting_partner.GetSheHe] tosses an unearthed worm at me. As surprised at the worm, I take a step back and give [visiting_partner.GetHerHim] a playful, but stern, look." + ep3_laamp_decision_event.1000.desc_outro_returned_partner_generic_04: "\n\n[visiting_partner.GetFirstName] hums appreciatively as [visiting_partner.GetSheHe] meticulously inspects a stall full of religious [visiting_location.Custom('GetRandomRegionalWood')] carvings." + ep3_laamp_decision_event.1000.desc_outro_returned_partner_generic_05: "\n\n[visiting_partner.GetFirstName] disappears out of view but soon returns, offering me a taste of [visiting_partner.GetHerHis] freshly procured [ROOT.Char.Custom('GetLocalStreetFood')]." + #Unique Location + ep3_laamp_decision_event.1000.desc_outro_revisit_constantinople: "\n\nHaving been here before, I still find myself feeling quite small as I observe the Hagia Sophia and Hippodrome on the horizon." + ep3_laamp_decision_event.1000.desc_outro_constantinople: "\n\nThe Hagia Sophia and Hippodrome readily available on the horizon, I start to feel quite small, in awe of these monuments." + #Home + ep3_laamp_decision_event.1000.desc_outro_home: "\n\nA long day of errands is finally catching up with me and I find myself yearning for my cot." + ep3_laamp_decision_event.1000.desc_outro_partner_home: "\n\n[visiting_partner.GetFirstName] stretches [visiting_partner.GetHerHis] limbs and lets out a content sigh: "I wouldn't mind a warm meal back at camp now," [visiting_partner.GetSheHe] says, longingly." + #First time + ep3_laamp_decision_event.1000.desc_outro_partner_01: "\n\nMy [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('visiting_partner'))], [visiting_partner.GetFirstName], looks around with a content face, seemingly enjoying the change in scenery." + ep3_laamp_decision_event.1000.desc_outro_revisit: "\n\nI cherish the small relief in that not much has changed since I last visited this place." + ep3_laamp_decision_event.1000.desc_outro_new: "\n\nTaking in the sights and smells of this place, I quickly find my bearing in this new location." + + #Options + ep3_laamp_decision_event.1000.a: "We should mingle with the locals" + ep3_laamp_decision_event.1000.a_nomads: "$ep3_laamp_decision_event.1000.a$." + ep3_laamp_decision_event.1000.a_tavern: "$ep3_laamp_decision_event.1000.a$ at the tavern." + ep3_laamp_decision_event.1000.a_second: "We should return to the [ROOT.Char.Custom('GetTavernDwelling')]." + ep3_laamp_decision_event.1000.a.tt: "Go to the tavern" + ep3_laamp_decision_event.1000.a_nomads.tt: "Go to the local watering hole" + ep3_laamp_decision_event.1000.b: "The [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds seem interesting." + ep3_laamp_decision_event.1000.b_second: "There were some unfinished business at the [visiting_location.GetCounty.GetFaith.HouseOfWorship]." + ep3_laamp_decision_event.1000.b.tt: "Go to the local [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds" + ep3_laamp_decision_event.1000.c: "Let us have a look at [visiting_location.GetBaronyNameExplicitlyNoTooltip] [visiting_location.GetHolding.GetType.GetName|l]." + ep3_laamp_decision_event.1000.c_second: "There were some unfinished business at the [visiting_location.GetHolding.GetType.GetName|l]." + ep3_laamp_decision_event.1000.c.tt: "Go to the local [visiting_location.GetHolding.GetType.GetName|l] grounds" + ep3_laamp_decision_event.1000.d: "I should visit the fine craftsmen." + ep3_laamp_decision_event.1000.d_second: "There were some unfinished business at the craftsman district." + ep3_laamp_decision_event.1000.d.tt: "Go to the local craftsmen quarters" + + ep3_laamp_decision_event.1000.h: "I was thinking of something else..." + ep3_laamp_decision_event.1000.h.tt: "Consider additional points of interest" + tapped_out.tt: "No additional options are available right now" + + ep3_laamp_decision_event.1000.i: "I am done here. Back to camp it is." + ep3_laamp_decision_event.1000.i_home: "Time to head home." + ep3_laamp_decision_event.1000.i_home_partner: "Let us head home, [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('visiting_partner'))]." + ep3_laamp_decision_event.1000.i.tt: "Exit [visiting_location.GetBaronyNameExplicitlyNoTooltip]" + + #Page 2 (Second) + ep3_laamp_decision_event.1001.desc_intro_return_finished: "This part of the [ROOT.Char.Custom('GetMainsquareCommons')] has somehow turned chillier now, and people have either returned to their dwellings or moved to other places of the [ROOT.Char.Custom('SettlementCity')|l]." + ep3_laamp_decision_event.1001.desc_intro_returned_from_supplies: "As we return from the supply merchant, an afternoon breeze trails along [visiting_location.GetTitle.GetNameNoTierPossessiveNoTooltip] [ROOT.Char.Custom('GetMainsquareCommons')]." + ep3_laamp_decision_event.1001.desc_intro_returned_from_assaulting_supplies: "The guards give me quite the [ROOT.Char.GetWomanMan]-handling, luckily not breaking anything, as they drop me off back at the [ROOT.Char.Custom('GetMainsquareCommons')]." + ep3_laamp_decision_event.1001.desc_intro_returned_from_artifacts: "As we return from the artifact peddlers, other people seemingly also return from various parts of the [ROOT.Char.Custom('SettlementCity')|l] and the ebb and flow of visitors to the [ROOT.Char.Custom('GetMainsquareCommons')] runs high." + ep3_laamp_decision_event.1001.desc_intro_returned_from_contract: "Sauntering back from the [ROOT.Char.Custom('GetTowncrierElder')], I observe the sky a bit before finding myself back at the [ROOT.Char.Custom('GetMainsquareCommons')]." + ep3_laamp_decision_event.1001.desc_intro_returned_generic_01: "Back at this part of the [ROOT.Char.Custom('GetMainsquareCommons')], there are decidedly less people around. A handful of children are petting a donkey, peacefully grazing halfway to the [ROOT.Char.Custom('GetTowncrierElder')] posting." + ep3_laamp_decision_event.1001.desc_intro_returned_generic_02: "Returning to the other half of the [ROOT.Char.Custom('GetMainsquareCommons')], a couple of mixed breed dogs are running around, fighting over a — pretty significantly sized — animal bone." + + ep3_laamp_decision_event.1001.desc: "Moving away from the [ROOT.Char.Custom('SettlementCity')|l] entrance, I walk along a narrow path past some [ROOT.Char.Custom('GetCrookedhousesDelapidatedtents')] into an adjoining open space.\n\nAhead of me lies the path to the supply merchants and the artifact peddlers, and over yonder I also spot what looks like a" + ep3_laamp_decision_event.1001.desc_intro: "$ep3_laamp_decision_event.1001.desc$ town crier in the distance." + ep3_laamp_decision_event.1001.desc_intro_nomads: "$ep3_laamp_decision_event.1001.desc$ tribes elder, milling about in the distance." + + #Regional Outros are lifted from ep3_laamp_decision_event.1000 + ep3_laamp_decision_event.1001.desc_outro_return_partner_finished: "$ep3_laamp_decision_event.1040.desc_outro_return_partner_finished$" + ep3_laamp_decision_event.1001.desc_outro_return_finished: "\n\nI look around and realize I have no business left to tend to at this particular spot." + ep3_laamp_decision_event.1001.desc_outro_partner: "\n\n[visiting_partner.GetFirstName] trails behind, but soon catches up with me as I consider my next destination." + ep3_laamp_decision_event.1001.a: "Supplies are this way." + ep3_laamp_decision_event.1001.a_second: "Let's have another look at those supplies..." + ep3_laamp_decision_event.1001.a.tt: "Go to the supply stalls" + full_on_supplies.tt: "You already have the #V max#! amount of [provisions|E]" + already_received_supplies.tt: "You have already received [provisions|E] from [laamp_supply_merchant.GetShortUIName] this visit" + already_bought_supplies.tt: "You have already bought [provisions|E] this visit" + guards_were_summoned.tt: "[laamp_supply_merchant.GetShortUIName] does not want to see you again" + ep3_laamp_decision_event.1001.b: "Maybe I can sell some artifacts." + ep3_laamp_decision_event.1001.b_second: "Actually, we should head back to the artifact peddlers." + ep3_laamp_decision_event.1001.b.tt: "Go to the artifact stalls" + already_sold_artifact.tt: "You have already sold an [artifact|E] this visit" + ep3_laamp_decision_event.1001.c: "The [ROOT.Char.Custom('GetTowncrierElder')] might have something for us." + ep3_laamp_decision_event.1001.c_second: "I should revisit the [ROOT.Char.Custom('GetTowncrierElder')]." + ep3_laamp_decision_event.1001.c.tt: "Look for a contract" + no_contracts.tt: "No [task_contracts|E] are currently available — try again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1025_has_contracted_recently') )]" + already_spawned_contracts.tt: "You have spawned [task_contracts|E] recently — try again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1025_has_contracted_recently') )]" + ep3_laamp_decision_event.1001.d: "$ep3_laamp_decision_event.1010.e$" + + #Option: Buy supplies + ep3_laamp_decision_event.1010.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: Supplies!" + ep3_laamp_decision_event.1010.desc_posh_stalls: "The stalls at the food district of [visiting_location.GetBaronyNameExplicitly] are positively overflowing with goods, driving down the prices. I locate supply merchant [laamp_supply_merchant.GetFirstNamePossessive] stall; an excellent balance struck between good quality and affordable pricing.\n\nNoticing my interest," + ep3_laamp_decision_event.1010.desc: "From [ROOT.Char.Custom('RegionalRootVegetablePlural')] to fabrics; firewood to sewing thread — supply merchant [laamp_supply_merchant.GetFirstName] has it all. The stall is filled to the brim with whatever one might need for a night in the wilds.\n\nI move a bit closer to draw [laamp_supply_merchant.GetHerHis] attention, and" + ep3_laamp_decision_event.1010.desc_returned: "With the stall still brimming with items, supply merchant [laamp_supply_merchant.GetFirstName] picks up a stray [ROOT.Char.Custom('RegionalRootVegetable')] that tumbled off the edge of the counter.\n\nI subtly raise my eyebrows at [laamp_supply_merchant.GetHerHim] to mark my return, and" + ep3_laamp_decision_event.1010.desc_reused_merchant_reaction_01: "[laamp_supply_merchant.GetSheHe] looks me up and down, pleasantly surprised:" + ep3_laamp_decision_event.1010.desc_reused_merchant_reaction_02: "[laamp_supply_merchant.GetSheHe] genuinely looks a bit taken aback at the sight of me:" + ep3_laamp_decision_event.1010.desc_reused_merchant_intro: ""A returning customer!" + ep3_laamp_decision_event.1010.desc_reused_merchant_01: "Such a sight for sore eyes!" + ep3_laamp_decision_event.1010.desc_reused_merchant_02: "Couldn't get enough could ya!" + ep3_laamp_decision_event.1010.desc_reused_merchant_03: "I can't believe it!" + ep3_laamp_decision_event.1010.desc_reused_merchant_outro_01: "What are ye having?"" + ep3_laamp_decision_event.1010.desc_reused_merchant_outro_02: "What will it be?"" + ep3_laamp_decision_event.1010.desc_trait_gregarious_new: "[laamp_supply_merchant.GetSheHe] lights up as [laamp_supply_merchant.GetSheHe] looks at me with a friendly smile: " + ep3_laamp_decision_event.1010.desc_trait_gregarious_return: "[laamp_supply_merchant.GetSheHe] shoots me another friendly smile: " + ep3_laamp_decision_event.1010.desc_trait_callous_new: "[laamp_supply_merchant.GetSheHe] barely looks in my direction as [laamp_supply_merchant.GetSheHe] addresses me: " + ep3_laamp_decision_event.1010.desc_trait_callous_return: "[laamp_supply_merchant.GetSheHe] still barely acknowledge my presence: " + ep3_laamp_decision_event.1010.desc_trait_greedy_new: "[laamp_supply_merchant.GetHerHis] face turns into a pleased grin at the sight of me: " + ep3_laamp_decision_event.1010.desc_trait_greedy_return: "there's a glint in [laamp_supply_merchant.GetHerHis] eye as [laamp_supply_merchant.GetSheHe] looks me up and down: " + ep3_laamp_decision_event.1010.desc_trait_shy_new: "[laamp_supply_merchant.GetSheHe] starts looking at me with an intensity that does not match the gentleness of [laamp_supply_merchant.GetHerHis] voice: " + ep3_laamp_decision_event.1010.desc_trait_shy_return: "[laamp_supply_merchant.GetSheHe] considers my return carefully before [laamp_supply_merchant.GetSheHe] softly says: " + ep3_laamp_decision_event.1010.desc_trait_eccentric_new: "[laamp_supply_merchant.GetSheHe] gives me a vacant look, clearly preoccupied: " + ep3_laamp_decision_event.1010.desc_trait_eccentric_return: "[laamp_supply_merchant.GetSheHe] looks at me, seemingly unaware that we've already met mere moments ago: " + ep3_laamp_decision_event.1010.desc_generic_new_01: "[laamp_supply_merchant.GetSheHe] nods in my direction: " + ep3_laamp_decision_event.1010.desc_generic_new_02: "[laamp_supply_merchant.GetSheHe] gives me a knowing look: " + ep3_laamp_decision_event.1010.desc_generic_returned_01: "[laamp_supply_merchant.GetSheHe] raises an amused eyebrow: " + ep3_laamp_decision_event.1010.desc_generic_returned_02: "[laamp_supply_merchant.GetSheHe] looks up and addresses me: " + ep3_laamp_decision_event.1010.desc_outro_new_01: ""Anything catch your interest?"" + ep3_laamp_decision_event.1010.desc_outro_new_02: ""See anything you'd like?"" + ep3_laamp_decision_event.1010.desc_outro_new_03: ""What d'you need?"" + ep3_laamp_decision_event.1010.desc_outro_special_new_04: ""Rough world out there, innit? What can I get ya?"" + ep3_laamp_decision_event.1010.desc_outro_returned_01: ""The supplies look good, after all?"" + ep3_laamp_decision_event.1010.desc_outro_returned_02: ""I had a feeling you'd come back."" + ep3_laamp_decision_event.1010.desc_outro_returned_03: ""The finest in all of [visiting_location.GetTitle.GetHolder.GetLiege.GetPrimaryTitle.GetNameNoTierNoTooltip]."" + ep3_laamp_decision_event.1010.desc_outro_sneaky_partner: "\n\n[visiting_partner.GetFirstName] cracks [visiting_partner.GetHerHis] knuckles and looks at me, discreetly nodding in the direction of the supplies, mumbling: "Care to make a distraction...?"" + ep3_laamp_decision_event.1010.desc_outro_sneaky_partner_returned: "\n\n[visiting_partner.GetFirstName] keeps eyeing the wares on display, looking at me for any potential signal to procure supplies for '#EMP free#!'." + ep3_laamp_decision_event.1010.a_diplomacy: ""You wouldn't happen to have some supplies to spare, friend... ?"" + ep3_laamp_decision_event.1010.a_diplomacy.success: "You successfully charm [laamp_supply_merchant.GetShortUIName]" + ep3_laamp_decision_event.1010.a_diplomacy.failure: "[laamp_supply_merchant.GetShortUIName] smells your desperation" + ep3_laamp_decision_event.1010.a_diplomacy.critical_failure: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1010.a_stewardship: ""I could move those for you, for a small cut."" + ep3_laamp_decision_event.1010.a_stewardship.success: "You successfully convince [laamp_supply_merchant.GetShortUIName]" + ep3_laamp_decision_event.1010.a_stewardship.failure: "[laamp_supply_merchant.GetShortUIName] is not fooled by your logic" + ep3_laamp_decision_event.1010.a_stewardship.critical_failure: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1010.a_intrigue: ""Isn't that the [visiting_location.GetCounty.GetTitle.GetHolder.GetTopLiege.GetTitleAsNameNoTooltip], over there?!"" + ep3_laamp_decision_event.1010.a_intrigue.success: "You successfully steal a bunch of supplies" + ep3_laamp_decision_event.1010.a_intrigue.failure: "You fumble and raise [laamp_supply_merchant.GetShortUINamePossessive] suspicions" + ep3_laamp_decision_event.1010.a_intrigue.critical_failure: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1010.a_learning: ""I believe those edibles are beginning to go bad..."" + ep3_laamp_decision_event.1010.a_learning.success: "[laamp_supply_merchant.GetShortUIName] agrees to part with the expired supplies" + ep3_laamp_decision_event.1010.a_learning.failure: "$ep3_laamp_decision_event.1010.a_stewardship.failure$" + ep3_laamp_decision_event.1010.a_learning.critical_failure: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1010.a_martial: ""I can take the supplies. Or the entire stall. Your call."" + ep3_laamp_decision_event.1010.a_martial.success: "You successfully intimidate [laamp_supply_merchant.GetShortUIName]" + ep3_laamp_decision_event.1010.a_martial.failure: "[laamp_supply_merchant.GetShortUIName] sees through your empty threats" + ep3_laamp_decision_event.1010.a_martial.critical_failure: "The guards are summoned" + ep3_laamp_decision_event.1010.a_prowess.success: "$ep3_laamp_decision_event.1010.a_martial.success$" + ep3_laamp_decision_event.1010.a_prowess.failure: "$ep3_laamp_decision_event.1010.a_martial.failure$" + ep3_laamp_decision_event.1010.a_prowess.critical_failure: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1010.a.failure.tt: "The [provision|E] cost is #N increased#! for #V [EmptyScope.ScriptValue('visit_settlement_minimum_cooldown_months')|0] months#!" + ep3_laamp_decision_event.1010.a.cooldown.tt: "You have attempted to get free [provisions|E] recently — try again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1010_has_convinced_recently') )]" + + ep3_laamp_decision_event.1010.b: ""I'll buy some of these and some of those."" + ep3_laamp_decision_event.1010.c_callous: ""I could trade you this young apprentice, in exchange for supply."" + ep3_laamp_decision_event.1010.c: ""...maybe I could trade a young apprentice?"" + ep3_laamp_decision_event.1010.c.flavor: "Please forgive me..." + ep3_laamp_decision_event.1010.c.flavor_callous: "One less mouth to feed, at least." + ep3_laamp_decision_event.1010.d: ""O-ho! Clumsy me!"" + ep3_laamp_decision_event.1010.d.flavor: "[visiting_partner.GetFirstNameNoTooltip], #EMP go!#!" + ep3_laamp_decision_event.1010.d.success: "[visiting_partner.GetShortUIName] successfully steals a bunch of supplies" + ep3_laamp_decision_event.1010.d.failure: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1010.d.cooldown.tt: "You have attempted to steal [provisions|E] recently — try again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1010_has_stolen_recently') )]" + + ep3_laamp_decision_event.1010.e: "Let's head back." + + #Option: Sell an artifact to local peddlers + ep3_laamp_decision_event.1020.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: No Questions Asked" + ep3_laamp_decision_event.1020.desc_intro_reused_peddler: "A voice cuts through the hustle and bustle of the artifact stalls: "I always appreciate a returning customer!" [laamp_artifact_peddler.GetFirstName] exclaims, as [laamp_artifact_peddler.GetSheHe] moves closer to look at my inventory." + ep3_laamp_decision_event.1020.desc_intro_posh_stalls: "The trade district of [visiting_location.GetBaronyNameExplicitly] overflowing with sellers and procurers of both rare and exotic artifacts and I have no trouble locating the well-renowned artifact peddler [laamp_artifact_peddler.GetFirstName]." + ep3_laamp_decision_event.1020.desc_intro_new_01: "Looking around for someone to take some items off my hands; the artifact peddler [laamp_artifact_peddler.GetFirstName] emerges to take a look at my inventory." + ep3_laamp_decision_event.1020.desc_intro_new_02: "The alley brimming with stalls, my shoulder accidentally bumps someone from behind. As the artifact peddler [laamp_artifact_peddler.GetFirstName] turns to confront me, [laamp_artifact_peddler.GetSheHe] notices my inventory and leans in for a closer inspection." + ep3_laamp_decision_event.1020.desc_intro_returned_01: "Walking back to the artifact peddlers, [laamp_artifact_peddler.GetFirstName] eyes me curiously upon my return to the artifact stalls: "My offer still stands."\n\nThen [laamp_artifact_peddler.GetSheHe] turns to [laamp_artifact_peddler.GetHerHis] stand and starts rearranging the wares." + ep3_laamp_decision_event.1020.desc_intro_returned_02: "Returning to the artifact peddlers, [laamp_artifact_peddler.GetFirstNamePossessive] stall still stands out from the crowd in its abundance and high quality assortment.\n\n[laamp_artifact_peddler.GetSheHe|U] notices me and pauses for a moment, then says: "Do we have a deal, then?"" + ep3_laamp_decision_event.1020.desc_intro_intermediate_returned_01: "Still pondering my options, [laamp_artifact_peddler.GetFirstName] shoots me a blasé look and spouts a: "My offer still stands," in a monotonous voice.\n\nThen [laamp_artifact_peddler.GetSheHe] nonchalantly turns to [laamp_artifact_peddler.GetHerHis] stand and starts rearranging the wares." + ep3_laamp_decision_event.1020.desc_intro_intermediate_returned_02: "As I hesitate slightly, [laamp_artifact_peddler.GetFirstName] appears a bit miffed at my indecisiveness.\n\n[laamp_artifact_peddler.GetSheHe|U] shrugs [laamp_artifact_peddler.GetHerHis] shoulders with a "Take all the time you need, I guess," and shuffles over to help another customer." + ep3_laamp_decision_event.1020.desc_one_artifact_new_01: "\n\nWith an experienced touch, [laamp_artifact_peddler.GetSheHe] examines the surface of my [1020_first_artifact_to_sell.GetName], then nods and mumbles something to [laamp_artifact_peddler.GetHerselfHimself]." + ep3_laamp_decision_event.1020.desc_one_artifact_new_02: "\n\n[laamp_artifact_peddler.GetSheHe|U] gently taps at the surface of [1020_first_artifact_to_sell.GetName], then tilts [laamp_artifact_peddler.GetHerHis] head, as if listening for something. Then [laamp_artifact_peddler.GetSheHe] nods." + ep3_laamp_decision_event.1020.desc_two_artifacts_new_01: "\n\n[laamp_artifact_peddler.GetSheHe|U] runs [laamp_artifact_peddler.GetHerHis] fingers along [1020_first_artifact_to_sell.GetName] and [laamp_artifact_peddler.GetHerHis] eyes get an intrigued look when noticing the [1020_second_artifact_to_sell.GetName]." + ep3_laamp_decision_event.1020.desc_two_artifacts_new_02: "\n\n[laamp_artifact_peddler.GetSheHe|U] starts making pinching motions at [1020_first_artifact_to_sell.GetName], carefully considering the [1020_first_artifact_to_sell.Custom('ArtifactType')], then [laamp_artifact_peddler.GetSheHe] gently inspects the [1020_second_artifact_to_sell.GetName], seemingly pleased with something." + ep3_laamp_decision_event.1020.desc_three_artifacts_new_01: "\n\nExamining, twisting and turning; [laamp_artifact_peddler.GetSheHe] scrutinizes every detail — be it the finish of [1020_first_artifact_to_sell.GetName], [1020_second_artifact_to_sell.GetName]'s materials or [1020_third_artifact_to_sell.GetName]'s decor." + ep3_laamp_decision_event.1020.desc_three_artifacts_new_02: "\n\n[laamp_artifact_peddler.GetSheHe|U] has, before I know it, thoroughly inspected [1020_first_artifact_to_sell.GetName] and the [1020_second_artifact_to_sell.GetName]. [laamp_artifact_peddler.GetHerHis|U] hands quickly move across [1020_third_artifact_to_sell.GetName]'s surface, looking for flaws." + ep3_laamp_decision_event.1020.desc_outraged_partner_new: "\n\nSuddenly, I can hear my [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('visiting_partner'))], [visiting_partner.GetFirstNamePossessive], outraged voice in my ear: "You are being taken advantage of! #EMP I#! can get you a better offer!"" + ep3_laamp_decision_event.1020.desc_outraged_partner_returned: "\n\nOut of the corner of my eye, I notice [visiting_partner.GetFirstName], still seething at [laamp_artifact_peddler.GetFirstNamePossessiveNoTooltip] cheap offerings." + ep3_laamp_decision_event.1020.a: "I would be willing to part with..." + ep3_laamp_decision_event.1020.a.tt: "You get to choose which artifact to sell" + ep3_laamp_decision_event.1020.a.first_artifact.tt: "[1020_first_artifact_to_sell.GetName]'s #V current#! offer: [gold_i] [1020_first_artifact_to_sell.MakeScope.Var('1020_artifact_sell_value').GetValue|0]" + ep3_laamp_decision_event.1020.a.second_artifact.tt: "[1020_second_artifact_to_sell.GetName]'s #V current#! offer: [gold_i] [1020_second_artifact_to_sell.MakeScope.Var('1020_artifact_sell_value').GetValue|0]" + ep3_laamp_decision_event.1020.a.third_artifact.tt: "[1020_third_artifact_to_sell.GetName]'s #V current#! offer: [gold_i] [1020_third_artifact_to_sell.MakeScope.Var('1020_artifact_sell_value').GetValue|0]" + ep3_laamp_decision_event.1020.b: ""[laamp_artifact_peddler.GetFirstNameNoTooltip], that merchant over there actually made me a higher offer."" + ep3_laamp_decision_event.1020.b.success: "You manage to convince [laamp_artifact_peddler.GetShortUIName]" + ep3_laamp_decision_event.1020.b.success.first_artifact.tt: "[1020_first_artifact_to_sell.GetName]'s #P increased#! offer: [gold_i] [1020_first_artifact_to_sell.MakeScope.Var('1020_artifact_sell_high_value').GetValue|0]" + ep3_laamp_decision_event.1020.b.success.second_artifact.tt: "[1020_second_artifact_to_sell.GetName]'s #P increased#! offer: [gold_i] [1020_second_artifact_to_sell.MakeScope.Var('1020_artifact_sell_high_value').GetValue|0]" + ep3_laamp_decision_event.1020.b.success.third_artifact.tt: "[1020_third_artifact_to_sell.GetName]'s #P increased#! offer: [gold_i] [1020_third_artifact_to_sell.MakeScope.Var('1020_artifact_sell_high_value').GetValue|0]" + ep3_laamp_decision_event.1020.b.failure: "[laamp_artifact_peddler.GetShortUIName] calls your bluff" + ep3_laamp_decision_event.1020.b.failure.first_artifact.tt: "[1020_first_artifact_to_sell.GetName]'s #N decreased#! offer: [gold_i] [1020_first_artifact_to_sell.MakeScope.Var('1020_artifact_sell_low_value').GetValue|0]" + ep3_laamp_decision_event.1020.b.failure.second_artifact.tt: "[1020_second_artifact_to_sell.GetName]'s #N decreased#! offer: [gold_i] [1020_second_artifact_to_sell.MakeScope.Var('1020_artifact_sell_low_value').GetValue|0]" + ep3_laamp_decision_event.1020.b.failure.third_artifact.tt: "[1020_third_artifact_to_sell.GetName]'s #N decreased#! offer: [gold_i] [1020_third_artifact_to_sell.MakeScope.Var('1020_artifact_sell_low_value').GetValue|0]" + ep3_laamp_decision_event.1020.b.cooldown.tt: "You have attempted to haggle recently — try again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1020_has_haggled_recently') )]" + ep3_laamp_decision_event.1020.c: ""[visiting_partner.GetFirstNameNoTooltip], you can take care of this."" + ep3_laamp_decision_event.1020.c.first_artifact: "[visiting_partner.GetFirstName] sells the [1020_first_artifact_to_sell.GetName]" + ep3_laamp_decision_event.1020.c.second_artifact: "[visiting_partner.GetFirstName] sells the [1020_second_artifact_to_sell.GetName]" + ep3_laamp_decision_event.1020.c.third_artifact: "[visiting_partner.GetFirstName] sells the [1020_third_artifact_to_sell.GetName]" + ep3_laamp_decision_event.1020.d: "$ep3_laamp_decision_event.1010.e$" + #Actual sell screen + ep3_laamp_decision_event.1021.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: Parting Time" + ep3_laamp_decision_event.1021.t_success: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: Mine!" + ep3_laamp_decision_event.1021.t_failure: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Death of a Sales[ROOT.Char.GetWomanMan]" + ep3_laamp_decision_event.1021.desc_moment_of_purchase_01: "[laamp_artifact_peddler.GetFirstName] looks at me expectantly, seemingly pleased with my decision: "What item would you like to part with?"" + ep3_laamp_decision_event.1021.desc_moment_of_purchase_02: "[laamp_artifact_peddler.GetFirstName] gives me an encouraging nod: "I have the coin. What wares would you be selling?"" + ep3_laamp_decision_event.1021.desc_success: "[laamp_artifact_peddler.GetFirstName] looks at me with a contemplative stare: "...is that so? Well, then. For such valuable wares, maybe I can free up another coin or two."" + ep3_laamp_decision_event.1021.desc_failure: "[laamp_artifact_peddler.GetFirstName] scoffs and [laamp_artifact_peddler.GetHerHis] mouth turns into a dismissive smirk: "Don't be ridiculous. My offer remains the same."" + ep3_laamp_decision_event.1021.a: ""[1020_first_artifact_to_sell.GetNameNoTooltip] never did me any good."" + ep3_laamp_decision_event.1021.b: ""I have better use for gold. Take [1020_second_artifact_to_sell.GetNameNoTooltip]."" + ep3_laamp_decision_event.1021.c: ""You can have my [1020_third_artifact_to_sell.GetNameNoTooltip]."" + ep3_laamp_decision_event.1021.d: "On second thought..." + +#Town Crier + ep3_laamp_decision_event.1025.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the [ROOT.Char.Custom('GetTowncrierElderCapitalized')|U]" + ep3_laamp_decision_event.1025.desc_returned_01: "Once we return to the town crier, the cat, now curled up, is asleep on a nearby table, paying no attention to the ramblings of the crier. \n\n I notice his whiskers sometimes moving as he dreams, and I walk closer to consider the orated postings:" + ep3_laamp_decision_event.1025.desc_returned_02: "As I return to the town crier, the cat is stretched out under a table, monitoring me with a half-closed blue eye.\n\nI tune into his soft purring and then immediately tune back out to the listings announced by the crier:" + ep3_laamp_decision_event.1025.desc_reused_crier: "The town crier gives me a recognizing look and perks up as I approach, incessantly chattering about the nearby contracts posted by local nobles.\n\n[laamp_town_crier.GetSheHe|U] is still accompanied by the friendly shifting-white-and-brownish-gray old cat who looks at me through half-closed blue eyes while I intently listen to the narrated listings:" + ep3_laamp_decision_event.1025.desc_tribal_returned_01: "Once we return to the elder, the ox, a magnificent beast, is gently licking [laamp_town_crier.GetFirstNamePossessive] hand as [laamp_town_crier.GetSheHe] keeps feeding him treats.\n\nWith a content smile, [laamp_town_crier.GetSheHe] willingly reiterates over the available tasks that would help the local population:" + ep3_laamp_decision_event.1025.desc_tribal_returned_02: "As I return to the elder, an important-looking [ROOT.Char.GetWomanMan] of letters is just leaving the premises.\n\nI throw an intrigued glance their way, and then turn to elder [laamp_town_crier.GetFirstName] to remind myself of the current available tasks:" + ep3_laamp_decision_event.1025.desc_tribal_reused_crier: "The elder, one I recognize as [laamp_town_crier.GetFirstName], gives me an appreciative smile as I return to [laamp_town_crier.GetHerHis] posting.\n\nAfter some friendly small-talk, [laamp_town_crier.GetSheHe] informs me of the current on-goings and the tasks that needs to be tended to:" + ep3_laamp_decision_event.1025.desc: "The town crier perks up as I approach, incessantly chattering about the nearby contracts posted by local nobles.\n\n[laamp_town_crier.GetSheHe|U] is accompanied by a friendly shifting-white-and-brownish-grey old cat who looks at me with the clearest blue eyes as I intently listen to the narrated listings:" + ep3_laamp_decision_event.1025.desc_tribal: "The elder, [laamp_town_crier.GetFirstName], looks at me with a friendly gaze as I approach.\n\nPrudently tending to an ox cart, [laamp_town_crier.GetSheHe] informs me of any local issues and tasks that needs addressing in the immediate vicinity:" + ep3_laamp_decision_event.1025.desc_legendary_returned_01: "Back at the town crier, [laamp_town_crier.GetSheHe] has gathered a small crowd, appropriately oo-ing and aa-ing as [laamp_town_crier.GetSheHe] recounts the horrific circumstances under which the far-away noble seeks aid in their predicament.\n\nI raise an eyebrow as I reminisce over the regular contracts that were mentioned earlier:" + ep3_laamp_decision_event.1025.desc_legendary_returned_02: "As I return to the town crier, [laamp_town_crier.GetSheHe] is saturating yet another group of meandering bystanders, spouting increasingly exaggerated details about the far-away noble.\n\nI hum silently as I ponder the previously mentioned contracts:" + ep3_laamp_decision_event.1025.desc_tribal_legendary_returned_01: "Back at the elder, the tribes[laamp_town_crier.GetWomanMan] from earlier is loudly gossiping with other tribes-people, enclosing all of the unflattering details of the far-away noble and their predicament.\n\nThe elder, [laamp_town_crier.GetFirstName], shoots [laamp_town_crier.GetHerHim] a disapproving look from the sidelines, as I walk up to inquire with the elder about what local tasks needs tending to:" + ep3_laamp_decision_event.1025.desc_tribal_legendary_returned_02: "As I return to the elder, [laamp_town_crier.GetSheHe] has seemingly reprimanded the other tribes[laamp_town_crier.GetWomanMan], whom, now sulking, is seated on a nearby cart.\n\nThe tribes[laamp_town_crier.GetWomanMan] perks up as [laamp_town_crier.GetSheHe] engages in conversation with another [laamp_town_crier.GetWomanMan] while I walk up to elder [laamp_town_crier.GetFirstName], who is kind enough as to refresh my mind on the current available tasks:" + ep3_laamp_decision_event.1025.desc_legendary_reused_crier: "I recognize the town crier, [laamp_town_crier.GetFirstName], who is $ep3_laamp_decision_event.1025.desc_legendary_body$" + ep3_laamp_decision_event.1025.desc_legendary: "The town crier, [laamp_town_crier.GetFirstName], is $ep3_laamp_decision_event.1025.desc_legendary_body$" + ep3_laamp_decision_event.1025.desc_legendary_body: "gossiping with another [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] as I walk over to [laamp_town_crier.GetHerHis] post — they whisper about how some far-away noble has a particular predicament and is offering #EMP magnificent#! rewards.\n\nI ponder this as [laamp_town_crier.GetSheHe] suddenly remembers [laamp_town_crier.GetHerHis] duties and perks up, promptly informing [laamp_town_crier.GetHerHis] immediate surroundings of the currently available contracts:" + ep3_laamp_decision_event.1025.desc_tribal_legendary_reused_crier: "As I approach, the elder, [laamp_town_crier.GetFirstName], currently caught in discussion with another tribes[laamp_town_crier.GetWomanMan], shoots me a recognizing glance. $ep3_laamp_decision_event.1025.desc_tribal_legendary_body$" + ep3_laamp_decision_event.1025.desc_tribal_legendary: "One of the village elders, [laamp_town_crier.GetFirstName], is busy discussing a matter with another tribes[laamp_town_crier.GetWomanMan] as I approach. $ep3_laamp_decision_event.1025.desc_tribal_legendary_body$" + ep3_laamp_decision_event.1025.desc_tribal_legendary_body: "\n\nThe other [laamp_town_crier.GetWomanMan] starts gesticulating and I overhear something about a #EMP far-away noble direly needs assistance in an important matter#!, promising fame and riches in return.\n\nThey finish their conversation and I turn to [laamp_town_crier.GetFirstNameNoTooltip] who informs me of the local tasks that needs tending to:" + ep3_laamp_decision_event.1025.desc_nothing: "The [ROOT.Char.Custom('GetTowncrierElder')] sits slumped on [laamp_town_crier.GetHerHis] chair, half-asleep. Apparently there are no available contracts in the area at the moment." + + #The contract type bullets + ep3_laamp_decision_event.1025.desc_treasure_map: "#EMP Adventurers wanted for a treasure hunt!#!" + ep3_laamp_decision_event.1025.desc_transport_contracts: "#EMP Professional travelers wanted for escort ventures!#!" + ep3_laamp_decision_event.1025.desc_criminal_contracts: "#EMP Discrete experts required for lucrative opportunities!#!" + ep3_laamp_decision_event.1025.desc_justicar_contracts: "#EMP Righteous harbingers needed to help uphold order!#!" + ep3_laamp_decision_event.1025.desc_hireling_contracts: "#EMP Able bodies needed for marshal duties!#!" + ep3_laamp_decision_event.1025.desc_diplomacy_contracts: "#EMP Eloquent negotiators needed for diplomatic dealings!#!" + ep3_laamp_decision_event.1025.desc_hunting_contracts: "#EMP Experienced hunters required for hunting tasks!#!" + ep3_laamp_decision_event.1025.desc_stewardship_contracts: "#EMP Acknowledged stewards needed for organizational assignments!#!" + ep3_laamp_decision_event.1025.desc_learning_contracts: "#EMP Learned custodians required for scholarly work!#!" + ep3_laamp_decision_event.1025.desc_intrigue_contracts: "#EMP Skilled collaborators wanted to handle delicate matters!#!" + #Custom triggered Descs for the contract types + ep3_laamp_decision_event.1025.desc_concatenated_A: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionA')]"" + ep3_laamp_decision_event.1025.desc_concatenated_AB: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionA')] [ROOT.Char.Custom('TownCrierDescOptionB')]"" + ep3_laamp_decision_event.1025.desc_concatenated_ABC: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionA')] [ROOT.Char.Custom('TownCrierDescOptionB')] [ROOT.Char.Custom('TownCrierDescOptionC')]"" + ep3_laamp_decision_event.1025.desc_concatenated_B: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionB')]"" + ep3_laamp_decision_event.1025.desc_concatenated_BC: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionB')] [ROOT.Char.Custom('TownCrierDescOptionC')]"" + ep3_laamp_decision_event.1025.desc_concatenated_C: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionC')]"" + ep3_laamp_decision_event.1025.desc_concatenated_AC: "\n\n"[ROOT.Char.Custom('TownCrierDescOptionA')] [ROOT.Char.Custom('TownCrierDescOptionC')]"" + ep3_laamp_decision_event.1025.desc_a: "[ROOT.Char.Custom('TownCrierDescOptionA')]" + ep3_laamp_decision_event.1025.desc_b: "[ROOT.Char.Custom('TownCrierDescOptionB')]" + ep3_laamp_decision_event.1025.desc_c: "[ROOT.Char.Custom('TownCrierDescOptionC')]" + #Custom triggered Option Names for the contract type options + ep3_laamp_decision_event.1025.a: "[ROOT.Char.Custom('TownCrierOptionA')]" + ep3_laamp_decision_event.1025.b: "[ROOT.Char.Custom('TownCrierOptionB')]" + ep3_laamp_decision_event.1025.c: "[ROOT.Char.Custom('TownCrierOptionC')]" + #The contract type names and custom_tooltips + ep3_laamp_decision_event.1025.option.legendary: ""Let us investigate that far-away noble!"" + ep3_laamp_decision_event.1025.legendary_contract_tt: "Creates a [task_contract|E] with high [task_contract_tier|E] somewhere on the map" + ep3_laamp_decision_event.1025.option.treasure_map: ""A treasure hunt, you say?"" + ep3_laamp_decision_event.1025.treasure_map_contract_tt: "Creates a [treasure_map_task_contract|E] on the map" + ep3_laamp_decision_event.1025.option.transport_contracts: ""I would be up for some traveling."" + ep3_laamp_decision_event.1025.transport_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [transport_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.criminal_contracts: ""...#EMP I#! am up for lucrative opportunities."" + ep3_laamp_decision_event.1025.criminal_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [criminal_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.justicar_contracts: ""This morn' be ripe with righteousness!"" + ep3_laamp_decision_event.1025.justicar_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [justicar_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.hireling_contracts: ""Marshal duties? Count me in."" + ep3_laamp_decision_event.1025.hireling_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [hireling_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.diplomacy_contracts: ""I could take a swing at some diplomatic dealings."" + ep3_laamp_decision_event.1025.diplomacy_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [diplomacy_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.stewardship_contracts: ""Organization is right up my alley."" + ep3_laamp_decision_event.1025.stewardship_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [stewardship_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.learning_contracts: ""Scholarly work would be a nice change of pace."" + ep3_laamp_decision_event.1025.learning_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [learning_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.option.intrigue_contracts: ""Collaborator? How #EMP intriguing#!."" + ep3_laamp_decision_event.1025.intrigue_contracts_tt: "Creates up to #V [EmptyScope.ScriptValue('num_contracts_spawned_value')|0]#! [intrigue_task_contracts|E] on the map" + ep3_laamp_decision_event.1025.d: "$ep3_laamp_decision_event.1021.d$" + ep3_laamp_decision_event.1025.d_nothing: "Huh. That's it, I guess." + #The bespoke Treasure Map contract + laamp_treasure_map_contract: "Treasure Map" + laamp_treasure_map_contract_contract: "$laamp_treasure_map_contract$" + laamp_treasure_map_contract_desc_title: "The Treasure of a Lifetime" + laamp_treasure_map_contract_desc: "The retired treasure-hunter [TaskContract.GetEmployer.GetName] needs help locating one final elusive hoard. This will remain valid as long as you have the treasure map in your possession." + laamp_treasure_map_contract_request: "This [task_contract|E] requires you to [travel|E] to the treasure's location via the [GetDecisionWithKey('treasure_map_contract_decision').GetName] [decision|E]" + overflowing_provisions_to_gold.tt: "#EMP Because this would put you above your [provisions|E] capacity, the additional @provisions_icon![provisions_overflow_value|V0] will be sold on the local market for @gold_icon![provisions_transformed_to_gold_value|V0]#!" + treasure_map: "Treasure Map" + treasure_map_desc: "A tattered map, supposedly leading to ancient riches in [newly_created_map.MakeScope.Var('artifact_treasure_location').GetProvince.GetBaronyNameExplicitlyNoTooltip]. Acquired from the town crier in [newly_created_map.MakeScope.Var('picked_up_in_location').GetProvince.GetBaronyNameExplicitlyNoTooltip]." + artifact_is_related_to_contract_tt: "This [artifact|E] is related to a [task_contract|E] and cannot be destroyed" + gallowsbait_thief_blocked_from_contract.tt: "You're too far gone in the [GetTrait('gallowsbait').GetName( GetNullCharacter )] [GetTrait( 'gallowsbait' ).GetTraitTrackByKey( 'thief' ).GetName] [trait|E] to be trusted with this [vassal_contract|E]" + + + #Option: Visit the local tavern + ep3_laamp_decision_event.1030.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the [ROOT.Char.Custom('GetTavernDwelling')|U]" + ep3_laamp_decision_event.1030.desc_returned_01: "I re-enter the tavern realizing not much has changed, between the travelers and the drifters relaxing as their needs are being catered to." + ep3_laamp_decision_event.1030.desc_nomad_returned_01: "I re-enter the dwelling, once again struck by the hospitality and genial atmosphere as I allow myself a relaxed sigh." + ep3_laamp_decision_event.1030.desc_returned_02: "Back at the [ROOT.Char.Custom('GetTavernDwelling')], a couple of [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] bouncers have just broken up an argument-turned-into-fisticuffs." + ep3_laamp_decision_event.1030.desc_returned_from_story: "The details of [laamp_storyteller.GetFirstNamePossessive] story lingering in my head, I walk back to the decidedly noisier common room." + ep3_laamp_decision_event.1030.desc_nomad_returned_from_story: "The details of [laamp_storyteller.GetFirstNamePossessive] story lingering in my head, I walk back inside the dwelling." + ep3_laamp_decision_event.1030.desc_returned_from_recruit: "As I make my way back from the recruits, I catch an enticing scent from the [visiting_location.GetCounty.GetTitle.GetHolder.Custom('GetLocalStreetFoodPlural')] being prepared in the kitchen." + ep3_laamp_decision_event.1030.desc_nomad_returned_from_recruit: "Making my way back from the recruits, I nearly stumble over a duo of revelers, currently busy teasing a third, more introverted, man for his likeness to a [ROOT.Char.Custom('RegionalMythicalCreatureLower')]." + ep3_laamp_decision_event.1030.desc_returned_from_unwinding_spouse: "I leave [laamp_spouse_material.GetFirstNamePossessive] lovely company, rearrange my outfit, and return from one of the backrooms with a new pep in my step." + ep3_laamp_decision_event.1030.desc_nomad_returned_from_unwinding_spouse: "I leave [laamp_spouse_material.GetFirstNamePossessive] lovely tent, rearrange my outfit, and sneak back into the dwelling with a new pep in my step." + ep3_laamp_decision_event.1030.desc_returned_from_spouse: "When I leave [laamp_spouse_material.GetHerHis] company, [laamp_spouse_material.GetFirstName] resumes chatting to a couple of friendly [ROOT.Char.Custom('GetTaverngoersTribespeople')] as I march back to the middle of the [ROOT.Char.Custom('GetRoomTent')]." + ep3_laamp_decision_event.1030.desc_returned_from_hood_noble_fail: "As I fail to settle the situation, the local bouncers toss [laamp_hooded_figure.GetFirstName] and [laamp_hooded_figure.GetHerHis] tussle out of the [ROOT.Char.Custom('GetTavernDwelling')]. I gingerly make my way back to the center of the [ROOT.Char.Custom('GetRoomTent')]." + ep3_laamp_decision_event.1030.desc_returned_from_hood_noble: "The tension's still high when I leave [laamp_hooded_figure.GetFirstName] in [laamp_hooded_figure.GetHerHis] predicament and make my way back to the center of the [ROOT.Char.Custom('GetRoomTent')]." + ep3_laamp_decision_event.1030.desc_returned_from_hood: "I navigate my way back from the cellar while my eyes re-adjust to the increased brightness of the common room." + ep3_laamp_decision_event.1030.desc_nomad_returned_from_hood: "I navigate my way back from the other tent while my eyes re-adjust to the duskiness of the dwelling." + + ep3_laamp_decision_event.1030.desc: "The tavern, gathering travelers and local [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip] alike, is brimming with activity." + ep3_laamp_decision_event.1030.desc_nomad: "I am invited into one of the tents. A surprising amount of people fit inside — travelers and [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip], all of them blending into one seamless #EMP buzz#! of human noise." + #Mid + ep3_laamp_decision_event.1030.desc_mid_storyteller_intro: "\n\nA storyteller is seated by the fire a bit further in. Up front a gathering of shabby chums pester the server for more [visiting_location.GetCounty.GetTitle.GetHolder.Custom('RegionalDrink')], and at a corner of the counter" + ep3_laamp_decision_event.1030.desc_nomad_mid_storyteller_intro: "\n\nOutside, a storyteller sits by the bonfire. Up front, a collection of loud tribes[visiting_location.GetCounty.GetTitle.GetHolder.GetWomenMen] recollect their latest excursion, and at a corner of the counter" + + ep3_laamp_decision_event.1030.desc_mid_reused_spouse: "$ep3_laamp_decision_event.1030.desc_mid_storyteller_intro$ I spot the [laamp_spouse_material.Custom('RandomPositiveShallowAdjective')] [laamp_spouse_material.GetFirstName] sitting, clearly bored." + ep3_laamp_decision_event.1030.desc_mid_spouse: "$ep3_laamp_decision_event.1030.desc_mid_storyteller_intro$ [laamp_spouse_material.Custom('RandomPositiveShallowAdjectiveWithArticle')] [laamp_spouse_material.Custom('RaunchyComplimentNoun')] sits, seemingly bored." + ep3_laamp_decision_event.1030.desc_nomad_mid_spouse: "$ep3_laamp_decision_event.1030.desc_nomad_mid_storyteller_intro$ [laamp_spouse_material.Custom('RandomPositiveShallowAdjectiveWithArticle')] [laamp_spouse_material.Custom('RaunchyComplimentNoun')] sits, seemingly bored." + + ep3_laamp_decision_event.1030.desc_mid_return_reused_spouse: "\n\nOver by the countertop, [laamp_spouse_material.GetFirstName] still sits, trailing the top of [laamp_spouse_material.GetHerHis] cup with a slender finger." + ep3_laamp_decision_event.1030.desc_mid_return_spouse: "\n\nOver by the countertop, the [laamp_spouse_material.Custom('RandomPositiveShallowAdjective')] [laamp_spouse_material.Custom('RaunchyComplimentNoun')] from earlier is still poised, nursing [laamp_spouse_material.GetHerHis] cup." + + ep3_laamp_decision_event.1030.desc_mid: "\n\nA storyteller is seated by the fire a bit further in and up front a gathering of shabby chums are pestering the server for more [visiting_location.GetCounty.GetTitle.GetHolder.Custom('RegionalDrink')]." + ep3_laamp_decision_event.1030.desc_nomad_mid: "\n\nOutside, a storyteller sits by the bonfire. Up front, a collection of loud tribes[visiting_location.GetCounty.GetTitle.GetHolder.GetWomenMen] recollect their latest excursion." + #Outro + ep3_laamp_decision_event.1030.desc_outro_hooded: "\n\nBy the entrance, I spot an inconspicuous hooded figure. Clearly someone who values their privacy." + ep3_laamp_decision_event.1030.desc_outro_partner: "\n\n[visiting_partner.GetFirstName] looks around at the jumble of individuals with an intrigued glint in [visiting_partner.GetHerHis] eye." + ep3_laamp_decision_event.1030.desc_outro: "\n\nI take a few steps into the bright and warm [ROOT.Char.Custom('GetRoomTent')], pondering what to do first." + ep3_laamp_decision_event.1030.desc_outro_return_partner_finished: "\n\n[visiting_partner.GetFirstName], who's starting to look a bit weary, glances at a nearby table: "If we're staying much longer, could we at least eat something, [visiting_partner.Custom2('RelationToMe', ROOT.Char)]?"" + ep3_laamp_decision_event.1030.desc_outro_return_finished: "\n\nLooking around the [ROOT.Char.Custom('GetRoomTent')], it seems a lot emptier now, as I realize I have nothing left to do." + ep3_laamp_decision_event.1030.desc_outro_hooded_return_intro: "\n\nNext to the entrance, the inconspicuous hooded figure still sits," + ep3_laamp_decision_event.1030.desc_outro_hooded_noble_return: "$ep3_laamp_decision_event.1030.desc_outro_hooded_return_intro$ downing another cup." + ep3_laamp_decision_event.1030.desc_outro_hooded_return: "$ep3_laamp_decision_event.1030.desc_outro_hooded_return_intro$ fidgeting with a small dagger." + ep3_laamp_decision_event.1030.desc_outro_return_partner_01: "\n\nIn a corner of the [ROOT.Char.Custom('GetTavernDwelling')], [visiting_partner.GetFirstName] observes a bunch of locals throwing sharp objects at a broken barrel with morbid fascination.\n\nI glance at their game as I consider what to do next." + ep3_laamp_decision_event.1030.desc_outro_return_partner_02: "\n\nOn my right, [visiting_partner.GetFirstName] grins appreciatively as a peasant finishes a crude joke involving several bodily fluids. I shoot [visiting_partner.GetHerHim] a surprised look, as I weigh what to do next." + ep3_laamp_decision_event.1030.desc_outro_return_partner_03: "\n\nFurther ahead, [visiting_partner.GetFirstName] falls into a small jig as the [ROOT.Char.Custom('GetTavernDwelling')] troubadour wraps up a local folk song. I leisurely observe the dance as I ponder what's next on my agenda." + ep3_laamp_decision_event.1030.desc_outro_return_01: "\n\nThe mood is high and some [ROOT.Char.Custom('GetTavernDwelling')]-goers have started chanting a [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] tune. In the midst of the noise, I consider my next move." + ep3_laamp_decision_event.1030.desc_outro_return_02: "\n\nAt the back of the [ROOT.Char.Custom('GetRoomTent')], a noble[ROOT.Char.GetWomanMan] is busy chatting up a peasant [ROOT.Char.Custom('GetRandomWomanMan')]. My eyes linger on the noble[ROOT.Char.Custom('WomanManPossessive')] coat of arms while I weigh what to do next." + ep3_laamp_decision_event.1030.desc_outro_return_03: "\n\nAt a table by the entrance, a couple of locals are playing some exotic board game using rough pieces of black and white stone. Leisurely eyeing their moves, I carefully weigh my options." + #Options + ep3_laamp_decision_event.1030.a: "I wouldn't mind hearing a story or two." + ep3_laamp_decision_event.1030.a_second: "I had another thought about that story." + ep3_laamp_decision_event.1030.a.tt: "Have a seat by the fire" + ep3_laamp_decision_event.1030.a.cooldown.tt: "The storyteller has no more stories for this visit" + + ep3_laamp_decision_event.1030.b: "Let us see who is up for recruitment." + ep3_laamp_decision_event.1030.b_second: "Maybe we should recruit someone, after all." + ep3_laamp_decision_event.1030.b.tt: "Inquire with the unemployed [THIS.Char.Custom('GetTaverngoersTribespeople')]" + ep3_laamp_decision_event.1030.b.cooldown.tt: "You have already recruited a [follower|E] this visit" + + ep3_laamp_decision_event.1030.c: "Oh my. Who is #EMP that#!?" + ep3_laamp_decision_event.1030.c_second: "To [laamp_spouse_material.GetFirstNameNoTooltip]. #EMP Now#!." + ep3_laamp_decision_event.1030.c.tt: "Walk up to the [laamp_spouse_material.Custom('RaunchyComplimentNoun')] by the counter" + ep3_laamp_decision_event.1030.c.tt_second: "Resume chatting to [laamp_spouse_material.GetShortUIName]" + ep3_laamp_decision_event.1030.c.cooldown.tt: "You have recently recruited a potential [spouse|E] as [follower|E] — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1035_has_spoused_recently') )]" + ep3_laamp_decision_event.1030.c.success.cooldown.tt: "You have already recruited a potential [spouse|E] this visit" + ep3_laamp_decision_event.1030.c.failure.cooldown.tt: "You have already tried to recruit a potential [spouse|E] this visit" + + ep3_laamp_decision_event.1030.d: "What an intriguing hooded figure..." + ep3_laamp_decision_event.1030.d_second: "Another chat with [laamp_hooded_figure.GetFirstNameNoTooltip] couldn't hurt." + ep3_laamp_decision_event.1030.d_third: "I should get back to [laamp_hooded_figure.GetFirstNameNoTooltip]." + ep3_laamp_decision_event.1030.d.tt: "Approach the hooded figure" + ep3_laamp_decision_event.1030.d.tt_second: "Go back to [laamp_hooded_figure.GetShortUIName]" + + ep3_laamp_decision_event.1030.e: "$ep3_laamp_decision_event.1010.e$" + ep3_laamp_decision_event.1030.e_second: "We are done here." + + #Storyteller + ep3_laamp_decision_event.1031.return.tt: "You return to the [THIS.Char.Custom('GetTavernDwelling')] entrance" + ep3_laamp_decision_event.1031.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Storyteller" + ep3_laamp_decision_event.1031.desc_01: "#EMP "...and yearning to be rid of the incessant hammering, Zeus' head was split in two and forth sprung Athena, the wisest of deities."#!" + ep3_laamp_decision_event.1031.desc_02: "#EMP "...and then Horus and Set became mortal enemies, vying for the empty throne."#!" + ep3_laamp_decision_event.1031.desc_03: "#EMP "...and since that day, Ruha is banished from the World of Light and exiled to the World of Darkness."#!" + ep3_laamp_decision_event.1031.desc_04: "#EMP "...and then the great Leviathan destroyed the world a fifth time, dying in the process. But from her body sprang new land, plants and animals."#!" + ep3_laamp_decision_event.1031.desc_05: "#EMP "...and then he became the atua of the forests, Tangaroa inherited the seas, Rūaumoko the trembling earth and Tāwhirimatea the whimsical wind."#!" + ep3_laamp_decision_event.1031.desc_06: "#EMP "...and then the egg fell; its parts forming the universe — the egg's yolk became the warm sun and the white became the beautiful moon."#!" + ep3_laamp_decision_event.1031.desc_07: "#EMP "...and then Kuutar spun the golden yarn into a magnificent robe; wide as the night sky and long as eternity."#!" + ep3_laamp_decision_event.1031.desc_08: "#EMP "...and then, when she realized it was her own brother, Kullervo, whom had seduced her, she fell off the cliff and into the life beyond."#!" + ep3_laamp_decision_event.1031.desc_09: "#EMP "...and then Finn, in his rage, turned to stone. His dreams of destruction were never realized and, so, the cathedral still stands, to this day."#!" + ep3_laamp_decision_event.1031.desc_10: "#EMP "...and in spite of Kaangs' warning the humans made a fire in the growing darkness, and the animals fled to the hills."#!" + ep3_laamp_decision_event.1031.desc_11: "#EMP "...and then the kneaded clay was covered with skin, filled with blood and Tore named him Baatsi."#!" + ep3_laamp_decision_event.1031.desc_12: "#EMP "...and then the camp filled with women emerged victorious over the camp filled with men, allowing them to once more #EMP engage#! with each other."#!" + ep3_laamp_decision_event.1031.desc_13: "#EMP "...and they called her Teryel, the first lion."#!" + ep3_laamp_decision_event.1031.desc_14: "#EMP "...and the Soma was given to the gods, but four drops were spilled unto the earth itself, and from these drops sprung holy cities."#!" + ep3_laamp_decision_event.1031.desc_15: "#EMP "...and with one large gulp, the Culebre had devoured his cow, hoofs and all."#!" + ep3_laamp_decision_event.1031.desc_16: "#EMP "...and then Toranos received the sacrifice; the blood flowing down his torso, invigorating him, thus creating a new spring."#!" + ep3_laamp_decision_event.1031.desc_17: "#EMP "...and then Tjelvar came to the island, bringing fire, which made the island stop sinking into the waves every evening."#!" + ep3_laamp_decision_event.1031.desc_18: "#EMP "...and then came the rains down in Africa, to much singing, dancing and rejoicing."#!" + ep3_laamp_decision_event.1031.desc_outro: "\n\n"But that story is for another time." The storyteller gives me a mysterious smile, leans back in [laamp_storyteller.GetHerHis] fireplace-seat and takes another sip of [laamp_storyteller.Custom('RegionalDrink')]." + ep3_laamp_decision_event.1031.a: "That story had a few good points." + ep3_laamp_decision_event.1031.a_zealous: "...I guess it had one or two relevant points." + ep3_laamp_decision_event.1031.a_eccentric: "See, now that makes perfect sense!" + ep3_laamp_decision_event.1031.a_success.t: "Skills Through Morals" + ep3_laamp_decision_event.1031.a_success.desc: "You learn something from the moral of the story" + ep3_laamp_decision_event.1031.a_semi_success.t: "Growth Opportunity" + ep3_laamp_decision_event.1031.a_semi_success.desc: "Parts of the story are applicable to your situation" + ep3_laamp_decision_event.1031.a_failure.t: "Nice Story" + ep3_laamp_decision_event.1031.a_failure.desc: "At least it was an exciting story" + ep3_laamp_decision_event.1031.a.cooldown.tt: "You have contemplated a story recently — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1031_has_storied_recently') )]" + ep3_laamp_decision_event.1031.b: ""[laamp_storyteller.GetFirstNameNoTooltip], how do you tell stories so well?"" + ep3_laamp_decision_event.1031.b_reveler: "I know this one!" + ep3_laamp_decision_event.1031.b.cooldown.tt: "You have reveled in a story recently — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1031_has_reveled_recently') )]" + ep3_laamp_decision_event.1031.c: ""That was a great story, friend!"" + ep3_laamp_decision_event.1031.c_zealous: "Bah. Such blasphemic nonsense." + ep3_laamp_decision_event.1031.c.cooldown.tt: "You have enjoyed a story recently — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1031_has_relaxed_recently') )]" + ep3_laamp_decision_event.1031.d: "$ep3_laamp_decision_event.1021.d$" + + #Recruitment + ep3_laamp_decision_event.1033.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Recruits" + ep3_laamp_decision_event.1033.desc_returned_01: "As I return to the potential recruits, [laamp_first_recruit.GetFirstName], [laamp_second_recruit.GetFirstName] and [laamp_third_recruit.GetFirstName] eye each other suspiciously.$ep3_laamp_decision_event.1033.desc_returned_outro_01$" + ep3_laamp_decision_event.1033.desc_returned_jane_01: "As I return to the potential recruits, [laamp_first_recruit.GetFirstName] and [laamp_second_recruit.GetFirstName] engage in quiet small talk." + ep3_laamp_decision_event.1033.desc_returned_outro_01: "\n\nWhen they notice me, they collectively perk up and and stare at me expectantly." + ep3_laamp_decision_event.1033.desc_returned_02: "Back to the recruits, the trio consisting of [laamp_first_recruit.GetFirstName], [laamp_second_recruit.GetFirstName] and [laamp_third_recruit.GetFirstName] has seemingly just settled a squabble.$ep3_laamp_decision_event.1033.desc_returned_outro_02$" + ep3_laamp_decision_event.1033.desc_returned_jane_02: "Back to the recruits, the duo of [laamp_first_recruit.GetFirstName] and [laamp_second_recruit.GetFirstName] has just finished a game of dice with contested results." + ep3_laamp_decision_event.1033.desc_returned_outro_02: "\n\nThe tension in the air shifts slightly as I approach, turning into a cautious expectation." + ep3_laamp_decision_event.1033.desc: "Approaching the crew of unemployed [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip], I raise my voice and address them directly: "I am looking for some skilled, reliable people to join my camp! Who among you are up for that task?"" + ep3_laamp_decision_event.1033.desc_mid_two: "\n\nThe interested parties introduce themselves as [laamp_first_recruit.GetFirstName] the [laamp_first_recruit.Custom('PersonalityGetNegativeTraitDesc')] and [laamp_second_recruit.GetFirstName] the [laamp_second_recruit.Custom('PersonalityGetNegativeTraitDesc')]." + ep3_laamp_decision_event.1033.desc_mid_three: "\n\nThe interested parties introduce themselves as [laamp_first_recruit.GetFirstName] the [laamp_first_recruit.Custom('PersonalityGetNegativeTraitDesc')|U], [laamp_second_recruit.GetFirstName] the [laamp_second_recruit.Custom('PersonalityGetNegativeTraitDesc')|U] and [laamp_third_recruit.GetFirstName] the [laamp_third_recruit.Custom('PersonalityGetNegativeTraitDesc')|U]." + ep3_laamp_decision_event.1033.desc_outro: "\n\nI eye the candidates up and down, trying to decide which one to recruit." + ep3_laamp_decision_event.1033.desc_partner_outro: "\n\n[visiting_partner.GetFirstName] hums and peers at the prospects as I consider which candidate to recruit." + ep3_laamp_decision_event.1033.desc_jane_outro: "\n\nAs I finish making introductions, a brusque [laamp_generic_jane.GetWomanMan] immediately walks up to me: "My name is [laamp_generic_jane.GetFirstName]. For reasons that are my own, I would like to join your camp."" + ep3_laamp_decision_event.1033.desc_returned_jane_outro: "\n\n[laamp_generic_jane.GetFirstNameNoTooltip] is still standing in a corner, returning my gaze as I size up the candidates." + + ep3_laamp_decision_event.1033.a: ""How about you come work for me, [laamp_first_recruit.GetFirstNameNoTooltip]?"" + ep3_laamp_decision_event.1033.b: "[laamp_second_recruit.GetFirstNameNoTooltip] looks like a fine specimen." + ep3_laamp_decision_event.1033.c: "I only see potential in [laamp_third_recruit.GetFirstNameNoTooltip]." + + ep3_laamp_decision_event.1033.d: ""...[laamp_generic_jane.GetFirstNameNoTooltip], was it? Join me."" + ep3_laamp_decision_event.1033.d.cooldown.tt: "You have recruited a free [follower|E] recently - return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1033_generic_jane_cooldown') )]" + + ep3_laamp_decision_event.1033.e: "$ep3_laamp_decision_event.1021.d$" + + #Spouse Material + ep3_laamp_decision_event.1035.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Potential Match" + ep3_laamp_decision_event.1035.desc_returned_01: "I head back to [laamp_spouse_material.GetFirstNamePossessive] table and blood immediately starts thumping in my ears.\n\nStay. Calm. #EMP Make conversation.#!\n\n[laamp_spouse_material.GetFirstNameNoTooltip] is busy chatting to a nearby [laamp_spouse_material.Custom('WomanManOpposite')] as I approach [laamp_spouse_material.GetHerHim], and [laamp_spouse_material.GetHerHis] eyes narrow in anticipation:" + ep3_laamp_decision_event.1035.desc_returned_02: "When I make my way back to [laamp_spouse_material.GetHerHis] table, [laamp_spouse_material.GetFirstName] has just received a steaming dish of food, the scent of which makes my stomach grumble.\n\n[laamp_spouse_material.GetSheHe|U] keeps [laamp_spouse_material.GetHerHis] eyes fixated on the [visiting_location.GetCounty.GetTitle.GetHolder.Custom('GetLocalStreetFood')] in front of [laamp_spouse_material.GetHerHim] as [laamp_spouse_material.GetSheHe] dryly remarks: "Did you actually #EMP want#! something this time?"\n\nI hesitate at the snide greeting, and consider my answer carefully:" + ep3_laamp_decision_event.1035.desc_reused_spouse: "I saunter over to [laamp_spouse_material.GetFirstName], who, as radiant as always, looks up as I approach.\n\n[laamp_spouse_material.GetSheHe|U] seems to struggle momentarily to place me — then, [laamp_spouse_material.GetHerHis] eyes narrow in recognition.\n\n#EMP Nothing personal#!, I tell myself, and I smile faintly as I ignore the feeling of discomfort in my chest:" + ep3_laamp_decision_event.1035.desc: "I am intently observing the [laamp_spouse_material.Custom('RaunchyComplimentNoun')] sitting [laamp_spouse_material.GetHerselfHimself] down at a nearby table. The [ROOT.Char.Custom('GetTavernDwelling')] owner called [laamp_spouse_material.GetHerHim] [laamp_spouse_material.GetFirstName], didn't [laamp_spouse_material.Custom('GetSheHeOpposite')]?\n\n[laamp_spouse_material.GetSheHe|U] looks puzzled as I approach [laamp_spouse_material.GetHerHim], possibly because my internal turmoil is clear as day on my face. Why would this bother me? #EMP I am [ROOT.Char.GetNameNoTooltip], damnit!#!\n\nI keep reminding myself of my recent accomplishments in order to remain calm. I'm mostly failing." + ep3_laamp_decision_event.1035.a: ""How about I buy you another mug of [laamp_spouse_material.Custom('RegionalDrink')]?" + ep3_laamp_decision_event.1035.b_first: ""Aside from #EMP stealing hearts#!, what else do you do?"" + ep3_laamp_decision_event.1035.b_second: ""Do you have a name? Or can I call you #EMP mine#!?"" + ep3_laamp_decision_event.1035.b_third: ""Do you have a map? I just got #EMP lost#! in your eyes."" + ep3_laamp_decision_event.1035.b_fourth: ""Do you fish? Because you have #EMP me#! hooked."" + ep3_laamp_decision_event.1035.b_fifth: ""If you let me borrow a kiss, I #EMP promise#! to give it right back."" + ep3_laamp_decision_event.1035.b_fallback: ""What is a [laamp_spouse_material.Custom('GirlBoy')] like you doing in a place like this?" + ep3_laamp_decision_event.1035.b.success: "[laamp_spouse_material.GetShortUIName] is charmed by your advances" + ep3_laamp_decision_event.1035.b.failure: "You fail to entice [laamp_spouse_material.GetShortUIName]" + ep3_laamp_decision_event.1035.b.failure.tt: "[laamp_spouse_material.GetShortUIName] starts ignoring you" + ep3_laamp_decision_event.1035.b.cooldown.tt: "You have recently attempted to entice a potential [spouse|E] — try again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1035_spouse_duelled_recently') )]" + ep3_laamp_decision_event.1035.c: ""...why don't we take this somewhere #EMP comfier#!..."" + ep3_laamp_decision_event.1035.c.cooldown.tt: "You have unwinded at a [ROOT.Char.Custom('GetTavernDwelling')] recently — return again on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1035_spouse_unwinded_recently') )]" + ep3_laamp_decision_event.1035.d: "$ep3_laamp_decision_event.1021.d$" + + #Hooded Figure + ep3_laamp_decision_event.1037.t_noble: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: [laamp_hooded_figure.GetFirstNameNoTooltip] is in Trouble!" + ep3_laamp_decision_event.1037.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Wanted [laamp_hooded_figure.GetWomanMan|U]" + ep3_laamp_decision_event.1037.desc_noble_returned_01: "I head back to [laamp_hooded_figure.GetFirstName], who is still in seething conflict with the local ruffian.\n\nTheir gazes interlocked, the stalemate is complete and only marred by the [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] ruffian occasionally glancing a the door, as if waiting for something. Or #EMP someone#!.\n\nI can feel a trickle of sweat rolling down my back." + ep3_laamp_decision_event.1037.desc_noble_returned_02: "Back at [laamp_hooded_figure.GetFirstNamePossessive] table, the tension is unchanged and the [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] ruffian is still awaiting [ROOT.Char.GetHerHis] payment.\n\nThe [laamp_hooded_figure.GetTitleAsNameNoTooltip] #EMP refuses#! to oblige, and the occasional bystander slows down in passing, only to speed up as they realize what is about to go down.\n\nMy gaze restlessly bounces from one to the other." + + ep3_laamp_decision_event.1037.desc_returned_01_intro: "Back at the cellar [laamp_hooded_figure.GetFirstName] is busy observing a map. A floorboard creaks" + ep3_laamp_decision_event.1037.desc_nomad_returned_01_intro: "In the other tent, [laamp_hooded_figure.GetFirstName] is busy observing a map. I accidentally bump into a [laamp_hooded_figure.Custom('GetSmallHidingObject')]" + ep3_laamp_decision_event.1037.desc_returned_01_outro: "and [laamp_hooded_figure.GetSheHe] bolts [laamp_hooded_figure.GetHerHis] head back to look at me instead.\n\n"You're back," [laamp_hooded_figure.GetSheHe] remarks, as [laamp_hooded_figure.GetSheHe] carefully closes the map depicting the nearby holding of [1037_neighboring_holding.GetBaronyNameExplicitly]: "Did you want something?"\n\n[laamp_hooded_figure.GetSheHe|U] stands up, crossing [laamp_hooded_figure.GetHerHis] arms and slyly resting on one leg." + ep3_laamp_decision_event.1037.desc_returned_01: "$ep3_laamp_decision_event.1037.desc_returned_01_intro$ $ep3_laamp_decision_event.1037.desc_returned_01_outro$" + ep3_laamp_decision_event.1037.desc_nomad_returned_01: "$ep3_laamp_decision_event.1037.desc_nomad_returned_01_intro$ $ep3_laamp_decision_event.1037.desc_returned_01_outro$" + + ep3_laamp_decision_event.1037.desc_returned_02: "I peer down into the cellar before descending the steps once again. $ep3_laamp_decision_event.1037.desc_returned_02_outro$" + ep3_laamp_decision_event.1037.desc_nomad_returned_02: "I lift a tent-flap and peer into the tent before entering: $ep3_laamp_decision_event.1037.desc_returned_02_outro$" + ep3_laamp_decision_event.1037.desc_returned_02_outro: "I peer down into the cellar before descending the steps once again. [laamp_hooded_figure.GetFirstName], the scoundrel, sits leaned back in [laamp_hooded_figure.GetHerHis] chair with [laamp_hooded_figure.GetHerHis] gaze fixated on the [ROOT.Char.Custom('GetCeilingCanopy')].\n\n[laamp_hooded_figure.GetSheHe|U] leisurely tosses a [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] coin into the air, flips it, then catches it with a steady hand.\n\nI clear my throat and [laamp_hooded_figure.GetFirstNameNoTooltip] closes [laamp_hooded_figure.GetHerHis] eyes as [laamp_hooded_figure.GetSheHe] puts away the coin, folding [laamp_hooded_figure.GetHerHis] hands behind [laamp_hooded_figure.GetHerHis] head as [laamp_hooded_figure.GetSheHe] grunts: "Yes?"" + + ep3_laamp_decision_event.1037.desc_returned_03: "Returning to the cellar, the door is now shut. I carefully open it and descend the stairs.\n\nA bit further in, [laamp_hooded_figure.GetFirstName] is mopping the floor of something that looks like... #EMP blood#!? Surely #EMP animal#! blood...\n\n[laamp_hooded_figure.GetSheHe|U] cracks [laamp_hooded_figure.GetHerHis] knuckles as [laamp_hooded_figure.GetSheHe] puts away the bucket and turns [laamp_hooded_figure.GetHerHis] attention towards me: "Persistent, aren't ya?"" + ep3_laamp_decision_event.1037.desc_nomad_returned_03: "Standing outside scoundrel [laamp_hooded_figure.GetFirstNamePossessive] tent, I hear something that sounds like squirming coming from the inside. Then it suddenly stops.\n\nI gingerly peek my head inside the tent, and spot [laamp_hooded_figure.GetHerHim] in the darkness, wiping a knife clean of a dark substance. Blood... ?\n\n[laamp_hooded_figure.GetSheHe|U] indifferently turns in my direction: "Just a #EMP rat#!. But #EMP you#! on the other hand are a persistent fella', aren't ya?"" + + ep3_laamp_decision_event.1037.desc_intro: "The hooded figure subtly slips through the tavern and down a stairwell into the cellar. I look around gingerly, as I follow [laamp_hooded_figure.GetHerHim] downstairs.\n\nAt the bottom, [laamp_hooded_figure.GetSheHe] sits down by a chair fronted by a desk and lets the hood fall" + ep3_laamp_decision_event.1037.desc_nomad_intro: "The hooded figure subtly slips through the dwelling and out the other end. I look around gingerly, as I follow [laamp_hooded_figure.GetHerHim] outside and into an adjacent tent.\n\nInside, [laamp_hooded_figure.GetSheHe] sits down by a chair fronted by a desk and lets the hood fall" + ep3_laamp_decision_event.1037.desc_reused_thief_outro: "\n\nI recognize [laamp_hooded_figure.GetFirstName] as [laamp_hooded_figure.GetSheHe] excitedly slams [laamp_hooded_figure.GetHerHis] fist down onto the table: "Well I'll be damned! I wasn't expecting to see #EMP you#! again — not in this life, at any rate. What can I do ya for?"" + ep3_laamp_decision_event.1037.desc_reused_thief: "$ep3_laamp_decision_event.1037.desc_intro$.$ep3_laamp_decision_event.1037.desc_reused_thief_outro$" + ep3_laamp_decision_event.1037.desc_nomad_reused_thief: "$ep3_laamp_decision_event.1037.desc_nomad_intro$.$ep3_laamp_decision_event.1037.desc_reused_thief_outro$" + + ep3_laamp_decision_event.1037.desc_noble: "...and then there's the #EMP seating#! tax," the [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] ruffian remarks with a wry smile, as [ROOT.Char.GetSheHe] motions towards the hooded figure's chair. "That's an additional bit of gold, certainly."\n\nThe hooded [laamp_hooded_figure.GetWomanMan] immediately stands up, and as the hood drops, I recognize [laamp_hooded_figure.GetHerHim] as none other than [laamp_hooded_figure.GetName]: "This is an outrage!" the [laamp_hooded_figure.GetTitleAsNameNoTooltip] exclaims, clearly flustered.\n\n"Don't make me inquire with my #EMP business associates#!" the ruffian threatens, and the situation grows increasingly tense." + ep3_laamp_decision_event.1037.desc: "$ep3_laamp_decision_event.1037.desc_intro$$ep3_laamp_decision_event.1037.desc_outro$" + ep3_laamp_decision_event.1037.desc_nomad: "$ep3_laamp_decision_event.1037.desc_nomad_intro$$ep3_laamp_decision_event.1037.desc_outro$" + ep3_laamp_decision_event.1037.desc_outro: ": "I assume you recognize me by my reputation? '#EMP The [laamp_hooded_figure.Custom('CriminalAdjective')] and [laamp_hooded_figure.Custom('CriminalCrierInsult')] criminal [laamp_hooded_figure.GetFirstNameNoTooltip]!'#!"\n\n"...I have #EMP tenderized#! people for slighter insults. Now what do you want?" [laamp_hooded_figure.GetFirstNamePossessive] gaze fixates on me, as [laamp_hooded_figure.GetSheHe] raises an inquisitive eyebrow." + + ep3_laamp_decision_event.1037.a: ""I'll settle [laamp_hooded_figure.GetHerHis] tab."" + ep3_laamp_decision_event.1037.a.flavor: "I'm sure this will come in handy." + ep3_laamp_decision_event.1037.b_diplomacy: ""Surely you would make more gold on a #EMP returning#! customer?"" + ep3_laamp_decision_event.1037.b_stewardship: ""That's not the #EMP current#! seating tax, I'm afraid."" + ep3_laamp_decision_event.1037.b_intrigue: ""[laamp_hooded_figure.GetHerHis|U] bodyguards are #EMP right#! outside, y'know..."" + ep3_laamp_decision_event.1037.b_learning: ""We are better than this, surely?"" + ep3_laamp_decision_event.1037.b_martial: ""Want to take that up with #EMP me#! instead?"" + ep3_laamp_decision_event.1037.b.flavor: "What's the worst that could happen?" + ep3_laamp_decision_event.1037.b.success: "You successfully convince the ruffian to leave [laamp_hooded_figure.GetShortUIName] alone" + ep3_laamp_decision_event.1037.b.success.t: "Noble[laamp_hooded_figure.GetWomanMan] Saved" + ep3_laamp_decision_event.1037.b.failure: "You fail to convince the ruffian" + ep3_laamp_decision_event.1037.b.failure.t: "Non-Convincing" + ep3_laamp_decision_event.1037.c: ""This #EMP [laamp_hooded_figure.GetTitleAsNameNoTooltip]#! is already spoken for, you [ROOT.Char.Custom('InsultNoun')]!"" + ep3_laamp_decision_event.1037.c.flavor: "I've had worse." + ep3_laamp_decision_event.1037.d: ""I could use a [laamp_hooded_figure.GetWomanMan] of your skill, [laamp_hooded_figure.GetFirstNameNoTooltip]."" + ep3_laamp_decision_event.1037.d_thief_position: ""You know, I have a vacant $master_thief_camp_officer$ position just for you."" + ep3_laamp_decision_event.1037.e: ""A professional of your caliber would #EMP thrive#! in my camp."" + ep3_laamp_decision_event.1037.e.success: "[laamp_hooded_figure.GetShortUIName] is intrigued by this notion" + ep3_laamp_decision_event.1037.e.failure: "You fail to entice [laamp_hooded_figure.GetShortUIName]" + ep3_laamp_decision_event.1037.e.failure.tt: "[laamp_hooded_figure.GetShortUIName] starts ignoring you" + ep3_laamp_decision_event.1037.f: ""Could you teach me the... craft?"" + ep3_laamp_decision_event.1037.g: ""You and me together would #EMP dominate#! this realm, [laamp_hooded_figure.GetFirstNameNoTooltip]."" + ep3_laamp_decision_event.1037.h: "$ep3_laamp_decision_event.1021.d$" + + + #Option: Visit the local church grounds + ep3_laamp_decision_event.1040.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the [visiting_location.GetCounty.GetFaith.HouseOfWorship|U] Grounds" + ep3_laamp_decision_event.1040.desc_returned_01: "Back at the [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds, everything is the same. As the sun slowly moves across the sky, the square's adjacent buildings take turns providing shade for the open plaza" + ep3_laamp_decision_event.1040.desc_returned_02: "An intense scent of incense relentlessly creeps into my nostrils as I stride through the muted sunshine back to the [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds." + ep3_laamp_decision_event.1040.desc_returned_from_healer: "I squint as I climb back up from the duskiness of the healer's hut, finding my way back to the [visiting_location.GetCounty.GetFaith.HouseOfWorship] plaza." + ep3_laamp_decision_event.1040.desc_returned_from_church: "Walking back through the gates of the [visiting_location.GetCounty.GetFaith.HouseOfWorship], an arcadian tranquility lingers with me as I find myself back at the [visiting_location.GetCounty.GetFaith.HouseOfWorship] square." + ep3_laamp_decision_event.1040.desc_returned_from_garden: "I return from the serene garden feeling lighter, as I look out over the bustling [visiting_location.GetCounty.GetFaith.HouseOfWorship] square." + ep3_laamp_decision_event.1040.desc_returned_from_physician: "I follow the dwindling alleyways back from [laamp_physician_recruit.GetFirstNamePossessiveNoTooltip] study, and find myself back at the [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds." + ep3_laamp_decision_event.1040.desc: "There is a certain peace at the [visiting_location.GetCounty.GetFaith.HouseOfWorship] square, despite there being a lot of commerce, [visiting_location.GetCounty.GetFaith.PriestNeuterPlural], and helpers around.\n\nA magnificent [visiting_location.GetCounty.GetFaith.HouseOfWorship] poses in the middle, and off to the sides I spot signs with bold healing claims, as well as an annex garden for quiet contemplation of [visiting_location.GetCounty.GetFaith.HighGodName]." + ep3_laamp_decision_event.1040.desc_outro_physician_sickly_minor: "\n\nAt the edge of the square, a devotee is preaching about better bodily health; and as agreed on beforehand, my ill [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('1040_sickly_minor'))] [1040_sickly_minor.GetFirstName] has been escorted and is waiting for me at the healer's hut." + ep3_laamp_decision_event.1040.desc_outro_physician: "\n\nAt the edge of the square, a devotee is preaching how better bodily health will increase our spiritual health. [laamp_physician_recruit.GetSheHe|U] stands firm despite the occasional heckle from the peasant crowd." + ep3_laamp_decision_event.1040.desc_outro_sickly_minor: "\n\nAs agreed with one of the attendants at the camp, my ill [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('1040_sickly_minor'))] [1040_sickly_minor.GetFirstName] has been escorted, and is waiting for me, at the healer's hut." + ep3_laamp_decision_event.1040.desc_outro_partner: "\n\n[visiting_partner.GetFirstName] nods appreciatively and looks around the busy square, already eyeballing curious stalls and points of interests." + ep3_laamp_decision_event.1040.desc_outro: "\n\nI find myself in a content state, looking out over the plaza, and I draw a couple of deep breaths as I reflect on my next destination." + ep3_laamp_decision_event.1040.desc_outro_return_partner_finished: "\n\n[visiting_partner.GetFirstName], who's starting to look a bit weary, says: "I am not one to complain, but... surely we are done here now, [visiting_partner.Custom2('RelationToMe', ROOT.Char)]?"" + ep3_laamp_decision_event.1040.desc_outro_return_finished: "\n\nHaving spent a considerable amount of time here at the [visiting_location.GetCounty.GetFaith.HouseOfWorship] square, I am satisfied with this day's dealings, and I look around for the fastest way back to the main square." + ep3_laamp_decision_event.1040.desc_outro_physician_return: "\n\nThe devotee preacher keeps preaching [laamp_physician_recruit.GetHerHis] health-related teachings, but is seemingly nearing the end of the lecture." + ep3_laamp_decision_event.1040.desc_outro_sickly_minor_return: "\n\nFor some reason, there now seems to be an abundance of children at the square. Were they here all along? They play and tussle, constantly finding new ways to do old things; not seldomly to their caretaker's surprise and chagrin.\n\nMy mind keeps dwelling on [1040_sickly_minor.GetFirstNamePossessive] state of health, as I look around the square for my next destination." + ep3_laamp_decision_event.1040.desc_outro_return_partner_01: "\n\nOn my left, [visiting_partner.GetFirstName] curiously inspects a stand covered in the tiniest bottles — allegedly filled with drops of venom from a [ROOT.Char.Custom('VenomousCreature')].\n\nThe mere thought makes my skin crawl, as I try to decide where to go next." + ep3_laamp_decision_event.1040.desc_outro_return_partner_02: "\n\n[visiting_partner.GetFirstName] nudges my shoulder, pointing to the guards escorting a ragged [ROOT.Char.GetWomanMan] from the premises, shouting about the end of the world.\n\nI instinctively raise my eyebrows, and observe the commotion as I consider what to do next." + ep3_laamp_decision_event.1040.desc_outro_return_partner_03: "\n\n[visiting_partner.GetFirstName] hands me a morsel on our walk across the square.\n\nI thoughtfully chew the dried rations as I ponder what my next move is." + ep3_laamp_decision_event.1040.desc_outro_return_01: "\n\nIn a shady corner of the plaza, a huckster is trying to convince a noble [ROOT.Char.GetWomanMan] of the healing properties of red sand.\n\nI casually observe their bickering as I ponder what my next move is." + ep3_laamp_decision_event.1040.desc_outro_return_02: "\n\nAt a nearby stand carrying obsidian mirrors, a [visiting_location.GetCounty.GetFaith.PriestNeuter] is trying to mask [ROOT.Char.GetHerHis] excitement as [ROOT.Char.GetSheHe] finally has the opportunity to inspect [ROOT.Char.GetHerselfHimself].\n\nSlightly amused, I try to decide where to go next." + ep3_laamp_decision_event.1040.desc_outro_return_03: "\n\nBy the small rotunda, a huckster carrying transcripts of [ROOT.Char.Custom('RandomReligiousTextName')] is reading aloud from the text for a humble audience.\n\nI absentmindedly listen as I observe the plaza, pondering what to do next." + ep3_laamp_decision_event.1040.a: "The healers would do me good, surely." + ep3_laamp_decision_event.1040.a_sickly_minor: "We should head to the healer's hut!" + ep3_laamp_decision_event.1040.a_second: "I should return to the healer." + ep3_laamp_decision_event.1040.a_second_sickly_minor: "[1040_sickly_minor.GetFirstNameNoTooltip] is still waiting at the healer's hut." + ep3_laamp_decision_event.1040.a.tt: "Head to the healer's hut" + ep3_laamp_decision_event.1040.a.cooldown.tt: "The healer is away on errands for the rest of this visit" + + ep3_laamp_decision_event.1040.b: "That [visiting_location.GetCounty.GetFaith.HouseOfWorship] looks intriguing." + ep3_laamp_decision_event.1040.b_second: "Let's go back to the [visiting_location.GetCounty.GetFaith.HouseOfWorship]." + ep3_laamp_decision_event.1040.b.tt: "Enter the [visiting_location.GetCounty.GetFaith.HouseOfWorship]" + ep3_laamp_decision_event.1040.b.cooldown.tt: "The [visiting_location.GetCounty.GetFaith.HouseOfWorship] is busy with a ceremony for the rest of this visit" + caught_stealing.tt: "You were recently caught stealing from a holy place - you are banished until [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1040_caught_stealing') )]" + + ep3_laamp_decision_event.1040.c: "A garden stroll couldn't hurt." + ep3_laamp_decision_event.1040.c_second: "I need to revisit the garden." + ep3_laamp_decision_event.1040.c.tt: "Visit the annex garden" + ep3_laamp_decision_event.1040.c.cooldown.tt: "The garden is swamped with people for the rest of this visit" + + ep3_laamp_decision_event.1040.d: "Maybe the preacher has a point?" + ep3_laamp_decision_event.1040.d_second: "Another chat with [laamp_physician_recruit.GetFirstNameNoTooltip] couldn't hurt." + ep3_laamp_decision_event.1040.d.tt: "Talk to physician [laamp_physician_recruit.GetShortUIName]" + ep3_laamp_decision_event.1040.e: "$ep3_laamp_decision_event.1010.e$" + ep3_laamp_decision_event.1040.e_second: "We are done here." + + #Healer + ep3_laamp_decision_event.1041.return.tt: "You return to the [visiting_location.GetCounty.GetFaith.HouseOfWorship] grounds" + ep3_laamp_decision_event.1041.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Healer" + ep3_laamp_decision_event.1041.desc_returned_sickly_minor: "[1040_sickly_minor.GetFirstName] is resting on some soft bedding by the corner stove in the healer's hut, awaiting my return. Instinctively, I lean in to check [1040_sickly_minor.GetHerHis] breathing, and I stroke [1040_sickly_minor.GetHerHis] hair.\n\n[laamp_healer_character.GetFirstName] puts down [laamp_healer_character.GetHerHis] [ROOT.Char.Custom('WritingInstrument')] and gives me a grim look: "What did we settle on?"" + ep3_laamp_decision_event.1041.desc_returned_physician_partner: "As we enter the healer's hut, [laamp_healer_character.GetFirstName] is mulling over some herbs, but [laamp_healer_character.GetSheHe] looks up at us as we descend the staircase: "Ah, changed your mind, then?"\n\nOn my left, [visiting_partner.GetFirstNameNoTooltip] is shifting [visiting_partner.GetHerHis] weight from foot to foot, still yearning to try [visiting_partner.GetHerHis] hand at the procedure we saw [laamp_healer_character.GetFirstNameNoTooltip] perform earlier." + ep3_laamp_decision_event.1041.desc_returned_01: "[laamp_healer_character.GetFirstName] is tending to another patient as I step down the stairs and into the healer's hut. [laamp_healer_character.GetSheHe|U] glances at me, then motions to [laamp_healer_character.GetHerHis] patient to have a seat on some bedding further into the room.\n\n[laamp_healer_character.GetSheHe|U] proceeds to close a makeshift curtain made out of a worn sheet, awarding both the patient and us some privacy.\n\n"I see you have returned," [laamp_healer_character.GetSheHe] notes, diligently: "Did you need my help with anything?"" + ep3_laamp_decision_event.1041.desc_returned_02: "Stepping back down into the dimly lit healer's hut, [laamp_healer_character.GetFirstName] is seated a bit further in, flipping through the pages of a worn journal of some kind. Difficult to distinguish from a distance, it looks to contain depictions of the human form.\n\n[laamp_healer_character.GetSheHe|U] carefully closes the journal, tucks it away, then looks at me and remarks in a calm voice: "Ah, so you're back. Found something that ails you, after all?"" + ep3_laamp_decision_event.1041.desc_sickly_minor: "My [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('1040_sickly_minor'))] [1040_sickly_minor.GetFirstName], who is ill, joins me at the healer's hut. [1040_sickly_minor.GetSheHe|U] coughs bleakly as I carry [1040_sickly_minor.GetHerHim] downstairs.\n\nThe healer, [laamp_healer_character.GetFirstName], gets up from [laamp_healer_character.GetHerHis] wooden stool and gives me a somber look: "Will you be requiring my services?"" + ep3_laamp_decision_event.1041.desc_physician_partner: "As we enter the healer's hut, [laamp_healer_character.GetFirstName] is in the middle of performing a cleansing procedure on an elderly [ROOT.Char.GetWomanMan]. [visiting_partner.GetFirstName] eagerly observes [laamp_healer_character.GetFirstNameNoTooltip], a glint of excitement in [visiting_partner.GetHerHis] eye: "I wouldn't mind trying my hand at #EMP that#!..."\n\n[laamp_healer_character.GetFirstNameNoTooltip] looks up when [laamp_healer_character.GetSheHe] hears our voices: "I didn't see you there! Is something ailing you?"" + ep3_laamp_decision_event.1041_intro: "The light is dimmer and there is a distinct #EMP smell#! in the healer's hut. Not #EMP unpleasant#!, but encroaching.\n\n[laamp_healer_character.GetFirstName] is standing at a tall table, busy preparing a concoction." + ep3_laamp_decision_event.1041.desc_reused_healer: "$ep3_laamp_decision_event.1041_intro$ [laamp_healer_character.GetSheHe|U] looks up, raising [laamp_healer_character.GetHerHis] eyebrows slightly: "I see you made it back in one piece! How can I help you this time?"" + ep3_laamp_decision_event.1041.desc: "$ep3_laamp_decision_event.1041_intro$ [laamp_healer_character.GetSheHe|U] looks up as I approach: "Greetings. How are your humors? Need a bit of cleansing?"" + ep3_laamp_decision_event.1041.desc_outro_return_horn: "\n\nA bit further into the room, the magnificent [1041_health_artifact.GetName] is still resting along with the other medicinal trinkets." + ep3_laamp_decision_event.1041.desc_outro_return_artifact: "\n\nA bit further into the room, the [1041_health_artifact.GetName] is still clamoring for my interest." + ep3_laamp_decision_event.1041.desc_outro_horn: "\n\nOut of the corner of my eye, I spot some medicinal trinkets, of which a magnificent horn grabs my attention." + ep3_laamp_decision_event.1041.desc_outro_artifact: "\n\nA bit further into the room, on a shelf filled with medicinal trinkets, I spy a curious [1041_health_artifact.GetName], clamoring for my interest." + ep3_laamp_decision_event.1041.a: "Maybe some humor balancing would do me good." + ep3_laamp_decision_event.1041.a_ill: ""I... could use some treatment, yes." + ep3_laamp_decision_event.1041.b: ""I am interested in that [1041_health_artifact.GetNameNoTooltip]."" + ep3_laamp_decision_event.1041.c: ""Would #EMP you#! perform the procedure, [visiting_partner.GetFirstNameNoTooltip]?"" + ep3_laamp_decision_event.1041.c.flavor: "What's the worst thing that could happen!" + ep3_laamp_decision_event.1041.d: ""[1040_sickly_minor.GetFirstNameNoTooltip], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('1040_sickly_minor'))], needs treatment!"" + ep3_laamp_decision_event.1041.d.partner: ""[visiting_partner.GetFirstNameNoTooltip], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('visiting_partner'))], needs treatment!"" + ep3_laamp_decision_event.1041.treatment_success.t: "Success" + ep3_laamp_decision_event.1041.treatment_failure.t: "Unsuccessful" + ep3_laamp_decision_event.1041.treatment_failure.desc: "The treatment is unsuccessful" + ep3_laamp_decision_event.1041.e: "$ep3_laamp_decision_event.1021.d$" + + aged_medicine_jar: "Aged Medicine Jar" + potent_medicine_jar: "Potent Medicine Jar" + lapidary_tourmaline: "Lapidary Tourmaline" + lapidary_tourmaline.desc: "A decent-sized cabochon tourmaline gem, said to have invigorating properties." + lapidary_turquoise: "Lapidary Turquoise" + lapidary_turquoise.desc: "A decent-sized cabochon turquoise gem, said to have invigorating properties." + lapidary_tigerseye: "Lapidary Tiger's Eye" + lapidary_tigerseye.desc: "A decent-sized cabochon tiger's eye gem, said to have invigorating properties." + lapidary_jasper: "Lapidary Jasper" + lapidary_jasper.desc: "A large cabochon jasper, said to have beneficial health properties." + lapidary_garnet: "Lapidary Garnet" + lapidary_garnet.desc: "A large cabochon garnet, said to have beneficial health properties." + lapidary_sapphire: "Lapidary Sapphire" + lapidary_sapphire.desc: "A single, magnificent, sapphire, said to protect its wearer." + lapidary_ruby: "Lapidary Ruby" + lapidary_ruby.desc: "A single, magnificent, ruby, said to protect its wearer." + scented_herb_pouch: "Scented Herb Pouch" + scented_herb_pouch.desc: "A petite herb pouch containing a mixture of aromatic herbs, said to ward off infection." + pomander: "Pomander" + pomander.desc: "A small, scented ball, carried in an ornamented pouch. The scent is said to ward off infection." + + #Church + ep3_laamp_decision_event.1043.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the [visiting_location.GetCounty.GetFaith.HouseOfWorship|U]" + ep3_laamp_decision_event.1043.desc_returned_01: "A sermon has just concluded as we return to the [visiting_location.GetCounty.GetFaith.HouseOfWorship]. [laamp_clergy_character.Custom('SisterBrother')|U] [laamp_clergy_character.GetFirstName] is walking around with a broom, gently tidying up and making the holy ground neat for any visitors who come here for prayer and reflection.\n\n[laamp_clergy_character.GetSheHe|U] looks up as I approach, a soft smile creasing [laamp_clergy_character.GetHerHis] lips: "Welcome back into [visiting_location.GetCounty.GetFaith.HighGodHerHis|U] warm embrace. Why don't you stay a while and take in the scenery?"" + ep3_laamp_decision_event.1043.desc_returned_02: "[laamp_clergy_character.Custom('SisterBrother')|U] [laamp_clergy_character.GetFirstName] is seated on one of the benches facing the pulpit, seemingly engrossed in contemplation, when I re-enter the [visiting_location.GetCounty.GetFaith.HouseOfWorship].\n\n[laamp_clergy_character.GetSheHe|U] turns [laamp_clergy_character.GetHerHis] head in my direction, looking over [laamp_clergy_character.GetHerHis] shoulder as I approach: "So busy. Let those weary feet rest for a moment, my child. How may I be of service?"" + ep3_laamp_decision_event.1043.desc_reused_clergy: "As I enter the remarkable gates of the [visiting_location.GetCounty.GetFaith.HouseOfWorship], the [GetTrait('devoted').GetNameNoTooltip( laamp_clergy_character )|l]s tending to this place have just finished dispersing their tasks for the day.\n\nI peer down the main aisle and unexpectedly recognize [laamp_clergy_character.Custom('SisterBrother')] [laamp_clergy_character.GetFirstName], who in turn gives me an inscrutable look and walks over: "My wayward child. [visiting_location.GetCounty.GetFaith.HighGodName] has delivered you safely back at our doorstep!"" + ep3_laamp_decision_event.1043.desc: "Passing through the gates of the [visiting_location.GetCounty.GetFaith.HouseOfWorship], I am struck by the work that must have gone into the exquisite structures and sacred decor.\n\nOne of the [GetTrait('devoted').GetNameNoTooltip( laamp_clergy_character )|l]s tending to this place notices me and collectedly walks over: "Greetings, my child. I am [laamp_clergy_character.Custom('SisterBrother')] [laamp_clergy_character.GetFirstName]. How may I help you?"" + ep3_laamp_decision_event.1043.desc_outro: "\n\nMy eyes casually glance over the basket of coin donations a bit further down the aisle." + ep3_laamp_decision_event.1043.desc_outro_thief: "\n\nBehind me, [visiting_partner.GetFirstName] is throwing shady looks at a basket full of coin donations a bit further down the aisle." + ep3_laamp_decision_event.1043.desc_return_outro_thief: "\n\n[visiting_partner.GetFirstName] still longingly peer across the benches towards the basket of coin donations." + ep3_laamp_decision_event.1043.desc_return_outro: "\n\nThe basket of coin donations has grown increasingly larger." + ep3_laamp_decision_event.1043.a: ""I have a donation to make!"" + ep3_laamp_decision_event.1043.a.flavor_unzealous: "I #EMP suppose#!..." + ep3_laamp_decision_event.1043.b: ""Maybe [visiting_location.GetCounty.GetFaith.HighGodName] could bless our cause?"" + ep3_laamp_decision_event.1043.c: "Clearly #EMP I#! am in need of these donations." + ep3_laamp_decision_event.1043.c_guarded: "One more donation, into #EMP my#! pouch." + ep3_laamp_decision_event.1043.c_master_thief: ""Psst, [visiting_partner.GetFirstNameNoTooltip], keep watch!"" + ep3_laamp_decision_event.1043.c.flavor: "Make a distraction, pilfer some coin. Easy." + ep3_laamp_decision_event.1043.c.flavor_guarded: "Hmm. The guards sure circulate a lot more frequently around these parts, for some reason..." + ep3_laamp_decision_event.1043.c.thievery_success.t: "Successful Thievery" + ep3_laamp_decision_event.1043.c.thievery_success.desc: "You successfully steal the donations" + ep3_laamp_decision_event.1043.c.thievery_failure.t: "Banished!" + ep3_laamp_decision_event.1043.c.thievery_failure.desc: "You are banished from the [visiting_location.GetCounty.GetFaith.HouseOfWorship]" + ep3_laamp_decision_event.1043.c.thievery_critical_failure.t: "Guards Summoned" + ep3_laamp_decision_event.1043.c.thievery_critical_failure.desc: "$ep3_laamp_decision_event.1010.a_martial.critical_failure$" + ep3_laamp_decision_event.1043.d: "$ep3_laamp_decision_event.1021.d$" + #Post-Donation + ep3_laamp_decision_event.1044.desc_epiphany: "As I hand over the donation, [laamp_clergy_character.GetFirstNamePossessive] eyes widen in shock: "You... you look just like [visiting_location.GetCounty.GetFaith.HighGodHerHis|U]... [visiting_location.GetCounty.GetFaith.HighGodHerHis|U]... I swear..." [laamp_clergy_character.GetSheHe] stares at me for a moment, mouthing words, like a fish out of water.\n\nThen, realizing what [laamp_clergy_character.GetSheHe] is doing, [laamp_clergy_character.GetFirstNameNoTooltip] pulls [laamp_clergy_character.GetHerselfHimself] together and clears [laamp_clergy_character.GetHerHis] throat: "I would be honored to donate #EMP my#! life to your cause."" + ep3_laamp_decision_event.1044.desc: "[laamp_clergy_character.GetFirstNamePossessive] smile widens as [laamp_clergy_character.GetSheHe] leans over, placing a hand on my shoulder: "Most gracious of you, my child. I understand coin isn't always easy to come by for an adventurer such as yourself."\n\n[laamp_clergy_character.GetSheHe|U] nods sententiously, [laamp_clergy_character.GetHerHis] hand falling back to [laamp_clergy_character.GetHerHis] side as [laamp_clergy_character.GetSheHe] rests [laamp_clergy_character.GetHerHis] eyes on me." + ep3_laamp_decision_event.1044.a: ""Mayhaps [visiting_location.GetCounty.GetFaith.HighGodName] could bless our journey?"" + ep3_laamp_decision_event.1044.a_epiphany: ""I am only interested in [visiting_location.GetCounty.GetFaith.HighGodNamePossessive] grace."" + ep3_laamp_decision_event.1044.b: ""We #EMP could#! use another able body."" + ep3_laamp_decision_event.1044.c: ""I don't care about anything if not my fellow man."" + ep3_laamp_decision_event.1044.c_epiphany: "...we aren't hiring at this time." + + #Garden + ep3_laamp_decision_event.1045.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Garden" + ep3_laamp_decision_event.1045.desc_returned_01: "The garden is still tranquil, and some visitors are carrying muted conversations in the seated areas whereas others are engrossed in silent contemplation, watching nature go by.\n\nI listen to the murmur and the breeze; the wind in the trees, suddenly feeling more at ease." + ep3_laamp_decision_event.1045.desc_returned_02: "This time, I spot a small bird in one the [visiting_location.Custom('GetRandomRegionalWood')] trees, on the curb of trying its wings for the first time.\n\nIt smoothly slips over the edge of the nest, but the wings are somehow entangled and for a few moments the bird is free-falling through the air until... the wind gently catches the bird, carrying it to safety. A sense of relief spreads throughout my chest." + ep3_laamp_decision_event.1045.desc: "The garden is framed by hedges, and trees are spread out across the gentle mounds where the odd bird and squirrel can be observed through the foliage.\n\nI can feel a presence quite strongly here, caught up in all this beauty. What if, through all my trials and tribulations, [visiting_location.GetCounty.GetFaith.HighGodName] has been with me all along... ?" + ep3_laamp_decision_event.1045.desc_outro_return_partner: "\n\nA bit further up the road, [visiting_partner.GetFirstName] is having another look at the edible plants in the area." + ep3_laamp_decision_event.1045.desc_outro_return_gardener: "\n\nAnd further up the road, I spot even more wild morsels, stretching in the afternoon sun." + ep3_laamp_decision_event.1045.desc_outro_partner: "\n\nFrom behind me, I can hear [visiting_partner.GetFirstName] muttering every time we encounter yet another obscurely edible plant on our stroll." + ep3_laamp_decision_event.1045.desc_outro_gardener: "\n\nOut of the corner of my eye, I notice delicious-looking wild fruits and herbs, contributing to the lusciousness of the garden." + ep3_laamp_decision_event.1045.a: "I feel at peace." + ep3_laamp_decision_event.1045.a_convert: "Maybe [visiting_location.GetCounty.GetFaith.GetNameNoTooltip] isn't such a bad thing, after all." + ep3_laamp_decision_event.1045.a.cooldown.tt: "You have contemplated this garden recently — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1045_contemplated_garden_recently') )]" + + ep3_laamp_decision_event.1045.b: "It would be a shame to waste those morsels." + ep3_laamp_decision_event.1045.b_partner: ""[visiting_partner.GetFirstNameNoTooltip], how about we do some foraging?"" + ep3_laamp_decision_event.1045.b_flavor: "Time to harvest!" + ep3_laamp_decision_event.1045.b.cooldown.tt: "You have harvested this garden recently — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1045_has_harvested_recently') )]" + + ep3_laamp_decision_event.1045.c: ""...so many hidden nooks and crevices, #EMP [visiting_partner.GetFirstNameNoTooltip]#!..."" + ep3_laamp_decision_event.1045.c.flavor: "Truly divine." + ep3_laamp_decision_event.1045.c.cooldown.tt: "You have unwinded in this garden recently — return on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1045_garden_unwinded_recently') )]" + + ep3_laamp_decision_event.1045.d: "$ep3_laamp_decision_event.1021.d$" + + #Physician + ep3_laamp_decision_event.1047.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Physician" + ep3_laamp_decision_event.1047.desc_returned_01: "The door to [laamp_physician_recruit.GetFirstNamePossessive] study is slightly ajar, and through the crevice I observe [laamp_physician_recruit.GetFirstNameNoTooltip] cutting the hair of a client, sitting very still, using some terrifyingly sharp and slender shears.\n\nI place a knock on the door and enter, turning the physician's attention to me: "Very sneaky. What did you want?"" + ep3_laamp_decision_event.1047.desc_returned_02: "[laamp_physician_recruit.GetFirstName] is standing outside [laamp_physician_recruit.GetHerHis] door, inspecting the shoulder of a [ROOT.Char.GetWomanMan], seemingly in pain.\n\n[laamp_physician_recruit.GetSheHe|U] wraps up the visit, supplying instructions on how to best heal the joint, then turns to me: "You're back. Did you want something this time?"" + ep3_laamp_decision_event.1047.desc_returned_03: "As I gingerly walk up the stairs to [laamp_physician_recruit.GetFirstNamePossessive] study, I peer through the open door.\n\n[laamp_physician_recruit.GetSheHe|U] appears to be caught up in some form of physical exercise and working up quite the sweat, repeatedly squatting, standing up and then starting over.\n\nAfter a certain amount of repetitions, [laamp_physician_recruit.GetSheHe] stops, wiping [laamp_physician_recruit.GetHerHis] forehead and having a swig from a nearby bottle. [laamp_physician_recruit.GetHerHis|U], now razor-sharp, eyes focus on me: "Quite incessant, aren't you?"" + ep3_laamp_decision_event.1047_desc_intro: "I follow [laamp_physician_recruit.GetFirstName] down a dwindling alley, up some stairs and into [laamp_physician_recruit.GetHerHis] study. The room is crammed, floor to ceiling, with shelves containing scriptures and prints relating to humors, health and spirituality.\n\n[laamp_physician_recruit.GetSheHe|U] sits down in the only chair, behind the desk, absentmindedly stroking a small talisman and then finally notices my presence: " + ep3_laamp_decision_event.1047.desc_reused_physician: "$ep3_laamp_decision_event.1047_desc_intro$"Oh. Haven't I seen you somewhere before? What do you want?"\n\nI carefully weigh my words, before I retort:" + ep3_laamp_decision_event.1047.desc: "$ep3_laamp_decision_event.1047_desc_intro$"Oh. You. Did you want something?"\n\n"I saw your lecture to those worse-off," I reply, and hesitate before continuing:" + ep3_laamp_decision_event.1047.a: ""Want to come work for me?"" + ep3_laamp_decision_event.1047.b: ""Help me strengthen the spirit of my followers!"" + ep3_laamp_decision_event.1047.c: ""You need to #EMP use#! your skills to stay sharp. Join my camp."" + ep3_laamp_decision_event.1047.c.success: "[laamp_physician_recruit.GetShortUIName] agrees with your assessment" + ep3_laamp_decision_event.1047.c.failure: "You fail to entice [laamp_physician_recruit.GetShortUIName]" + ep3_laamp_decision_event.1047.c.failure.tt: "[laamp_physician_recruit.GetShortUIName] starts ignoring you" + ep3_laamp_decision_event.1047.d: "$ep3_laamp_decision_event.1021.d$" + + #Option: Visit the local castle grounds + ep3_laamp_decision_event.1050.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Castle" + ep3_laamp_decision_event.1050.desc_returned_01: "I re-enter the gates to the [visiting_location.GetHolding.GetType.GetName|l], studying the pattern and color of the banner depicting the [visiting_location.GetTitle.GetHolder.GetHouse.GetName] coat of arms, as I do so." + ep3_laamp_decision_event.1050.desc_returned_02: "As we return from [visiting_location.GetTitle.GetNameNoTierPossessiveNoTooltip] main square, a breeze makes the vivid [visiting_location.GetTitle.GetHolder.GetHouse.GetNameNoTooltip] banner sway gently up on the parapet." + ep3_laamp_decision_event.1050.desc_returned_from_training: "Walking back through the [visiting_location.GetHolding.GetType.GetName|l] gates from the training grounds, the guards on their post barely give me a second glance this time around." + ep3_laamp_decision_event.1050.desc_returned_from_garrison: "Exiting the guard quarters, I squint at the sudden flood of light and I deeply inhale the fresh air." + ep3_laamp_decision_event.1050.desc_returned_from_reinforcers: "Still pondering the demoralized soldiers, I leisurely stroll back up to the [visiting_location.GetHolding.GetType.GetName|l] courtyard, where not much has changed." + ep3_laamp_decision_event.1050.desc_returned_from_bodyguard: "I leave [laamp_bodyguard_recruit.GetFirstName] to continue taking out [laamp_bodyguard_recruit.GetHerHis] frustrations on the animal carcasses, as I successfully navigate the dwindling alleyways back to the [visiting_location.GetHolding.GetType.GetName|l] grounds." + ep3_laamp_decision_event.1050.desc: "The [visiting_location.GetBaronyNameExplicitlyNoTooltip] [visiting_location.GetHolding.GetType.GetName|l] grounds are, as expected, furnished for martial purposes: with casks of arrows, stray pole-weapons, a handsome stable, and the like." + ep3_laamp_decision_event.1050.mid_maa: "\n\nThe training ground is just outside the gates, the garrison has a handful of guards dawdling around, and down the street I spot a gathering of scruffy and demoralized [visiting_location.GetCounty.GetCulture.GetNameNoTooltip] combatants." + ep3_laamp_decision_event.1050.mid_no_maa: "\n\nThe training ground is just outside the gates and a handful of garrison guards are dawdling around the entrance, either half-asleep or polishing their weapons." + ep3_laamp_decision_event.1050.desc_outro_bodyguard: "\n\nOn the other side of the courtyard, a [laamp_bodyguard_recruit.GetWomanMan] is roaring at some other [laamp_bodyguard_recruit.GetWomenMen]: "...and it was NOT MY FAULT!" The argument is getting more heated and I keep a probing eye on the situation." + ep3_laamp_decision_event.1050.desc_outro_partner: "\n\n[visiting_partner.GetFirstName] looks around contemplatively, then ponders the robust banner depicting the [visiting_location.GetTitle.GetHolder.GetHouse.GetName] coat of arms, gently swaying in the wind." + ep3_laamp_decision_event.1050.desc_outro: "\n\nI purse my lips and ruminatively look around at the organized chaos consisting of [visiting_location.GetTitle.GetHolder.Custom('KnightCulturePluralNoTooltipLowercase')], guards, men-at-arms and soldiers." + ep3_laamp_decision_event.1050.desc_outro_return_partner_finished: "$ep3_laamp_decision_event.1040.desc_outro_return_partner_finished$" + ep3_laamp_decision_event.1050.desc_outro_return_finished: "\n\nHaving thoroughly examined the ins and outs of [visiting_location.GetBaronyNameExplicitlyNoTooltip] [visiting_location.GetHolding.GetType.GetName|l] I have done my errands here and am done with this place.\n\nI look around for the quickest route back to [visiting_location.GetTitle.GetNameNoTierPossessiveNoTooltip] main square." + ep3_laamp_decision_event.1050.desc_outro_bodyguard_return: "\n\nThe angry [laamp_bodyguard_recruit.GetWomenMen] are still at it at the edge of the courtyard, the situation now carefully monitored by a nearby set of guards as to avoid a bloody escalation." + ep3_laamp_decision_event.1050.desc_outro_return_partner_01: "\n\nI feel a slight nudge as [visiting_partner.GetFirstName] pokes me, whispering about the unfortunate [visiting_partner.Custom('GetGenderAlliteratingAnimal')]-like features of one of the guards at the edge of the plaza.\n\nI frown disapprovingly at [visiting_partner.GetFirstNameNoTooltip] as I consider my next destination." + ep3_laamp_decision_event.1050.desc_outro_return_partner_02: "\n\n[visiting_partner.GetFirstName] curiously observes a wandering hawker who is delicately waiving a curved blade in the air to demonstrate the superiority of the curve.\n\nMy gaze wanders as I look down the plaza, mulling over where to go next." + ep3_laamp_decision_event.1050.desc_outro_return_partner_03: "\n\nI look to my left as [visiting_partner.GetFirstName] clenches a yawn. I raise an eyebrow as [visiting_partner.GetSheHe] makes an apologetic face, and my gaze returns to the courtyard, pondering what to do next." + ep3_laamp_decision_event.1050.desc_outro_return_01: "\n\nIn a corner of the plaza, a bunch of children carrying wooden swords are mimicking what appears to be a [visiting_location.GetTitle.GetHolder.Custom('KnightCulturePluralNoTooltipLowercase')] drill, with eerie precision.\n\nI monitor them carefully as I consider my next destination." + ep3_laamp_decision_event.1050.desc_outro_return_02: "\n\nA horse-carried procession is just exiting through the gates, from the looks of it belonging to a local noble[ROOT.Char.GetWomanMan], and I consider the spectacle as I mull over where to go next." + ep3_laamp_decision_event.1050.desc_outro_return_03: "\n\nAt the entryways to the courtyard and [visiting_location.GetHolding.GetType.GetName|l], guards are showing up, replacing the old ones just in time for the guard shift. I casually observe the swap as I ponder what to do next." + + ep3_laamp_decision_event.1050.a: "Let us visit the local training grounds." + ep3_laamp_decision_event.1050.a_second: "It would be good with another visit to the training grounds." + ep3_laamp_decision_event.1050.a.tt: "Go to the training grounds" + ep3_laamp_decision_event.1050.a.cooldown.tt: "The training grounds are busy catering to a scheduled practice" + recruited_maa.tt: "[laamp_disgruntled_moa.GetShortUIName] is busy moving into your camp" + + ep3_laamp_decision_event.1050.b: "We should look for some able bodies at the garrison." + ep3_laamp_decision_event.1050.b_second: "The garrison is still interesting." + ep3_laamp_decision_event.1050.b.tt: "Go to the guard garrison" + ep3_laamp_decision_event.1050.b.cooldown.tt: "Due to interlopers, the doors to the garrison are shut for the rest of this visit" + + ep3_laamp_decision_event.1050.c: "Mayhaps those scruffy [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip] soldiers could be of use?" + ep3_laamp_decision_event.1050.c_second: "The demoralized [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip] could still be of use." + ep3_laamp_decision_event.1050.c.tt: "Go to the demoralized soldiers" + ep3_laamp_decision_event.1050.c.cooldown.tt: "Your new [men_at_arms|E] [soldiers|E] are busy moving into your camp" + ep3_laamp_decision_event.1050.c.cooldown_province.tt: "You have reinforced [men_at_arms|E] in [visiting_location.GetBaronyNameExplicitly] in the last 90 days" + + ep3_laamp_decision_event.1050.d: "I wonder what they are arguing about?" + ep3_laamp_decision_event.1050.d_second: "Let's have another chat with the retired bodyguard." + ep3_laamp_decision_event.1050.d.tt: "Approach the arguing [laamp_bodyguard_recruit.GetWomenMen]" + ep3_laamp_decision_event.1050.d.tt_second: "Talk to [laamp_bodyguard_recruit.GetShortUIName]" + + ep3_laamp_decision_event.1050.e: "$ep3_laamp_decision_event.1010.e$" + ep3_laamp_decision_event.1050.e_second: "$ep3_laamp_decision_event.1040.e_second$" + + #Training + ep3_laamp_decision_event.1051.return.tt: "You return to the [visiting_location.GetHolding.GetType.GetName|l] grounds" + ep3_laamp_decision_event.1051.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Training Grounds" + ep3_laamp_decision_event.1051.desc_returned_01: "Back at the training grounds, the master of arms, [laamp_disgruntled_moa.GetFirstName], potters about, stacking equipment and low-key muttering to [laamp_disgruntled_moa.GetHerselfHimself] about the state of things.\n\nTaking care not to seem #EMP too#! overtly dissatisfied, [laamp_disgruntled_moa.GetSheHe] shoots me a grumpy look as I walk up to [laamp_disgruntled_moa.GetHerHim], once more." + ep3_laamp_decision_event.1051.desc_returned_02: "At the training grounds, the master of arms, [laamp_disgruntled_moa.GetFirstName], is standing at attention while the training equipment is inspected by a superior officer. \n\nOnce the superior has departed for the [visiting_location.GetHolding.GetType.GetName|l], [laamp_disgruntled_moa.GetFirstNameNoTooltip], now out of attention, seemingly shrinks several inches as the slouching pose resumes. [laamp_disgruntled_moa.GetSheHe|U] shoots me a withering look." + ep3_laamp_decision_event.1051.desc: ""...and I tells ya, things have been going south around here for #EMP ages#!," the local master of arms, [laamp_disgruntled_moa.GetFirstName], snorts, then continues: "This incessant looking over my shoulder, questioning my... " [laamp_disgruntled_moa.GetSheHe] falls quiet as I approach the range.\n\nInstinctively I check out the plethora of equipment and training obstacles, doing my best to ignore [laamp_disgruntled_moa.GetFirstNamePossessiveNoTooltip] defiant look." + ep3_laamp_decision_event.1051.desc_outro_martial_partner: "\n\nOn my right, [visiting_partner.GetFirstName] picks up one of the training swords and starts waving it around with an experienced hand, looking at me expectantly." + ep3_laamp_decision_event.1051.desc_outro_return_martial_partner: "\n\nAnd over by a rack of dull swords, [visiting_partner.GetFirstName] stands, arms folded. [visiting_partner.GetSheHe|U] looks at the weapons, then back at me, and smiles mischievously." + ep3_laamp_decision_event.1051.a: "Let's have a training session!" + ep3_laamp_decision_event.1051.a_athletic.desc: "Your sparring is very efficient" + ep3_laamp_decision_event.1051.a.desc: "You do some sparring" + ep3_laamp_decision_event.1051.b: ""You should come join our camp. Plenty of freedom."" + ep3_laamp_decision_event.1051.c: ""Have at you, [visiting_partner.GetFirstNameNoTooltip]!"" + ep3_laamp_decision_event.1051.c_joshing.t: "Playing Around" + ep3_laamp_decision_event.1051.c_joshing.desc: "The sparring was inefficient" + ep3_laamp_decision_event.1051.c_wounded.t: "$playdate_training_injury_log_title$" + ep3_laamp_decision_event.1051.c_wounded.desc: "$martial_authority.8000_injury$" + ep3_laamp_decision_event.1051.d: "$ep3_laamp_decision_event.1021.d$" + + #Garrison + ep3_laamp_decision_event.1053.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Garrison" + ep3_laamp_decision_event.1053.desc_returned_01: "As I return to the garrison, [laamp_plain_guard.GetFirstName] is tenderly nursing [laamp_plain_guard.GetHerHis] swollen lip.\n\nOver by a makeshift table made out of a barrel, a game of cards is just about wrapped up and [laamp_talented_guard.GetFirstName] grunts in acknowledgement of [laamp_talented_guard.GetHerHis] earnings.\n\nThe duo sizes me up as I approach the group of guards." + ep3_laamp_decision_event.1053.desc_returned_02: "Back in the shaded garrison, [laamp_plain_guard.GetFirstName] is taking a brief nap all the while [laamp_talented_guard.GetFirstName] is counting [laamp_talented_guard.GetHerHis] coins. As the senior guard notices me, [laamp_talented_guard.GetSheHe] nudges [laamp_plain_guard.GetFirstNameNoTooltip].\n\nThe less experienced guard jerks awake and sits up, attempting to rub the remnants of sleep from [laamp_plain_guard.GetHerHis] eyes.\n\nBoth of them look at me, inquisitively." + ep3_laamp_decision_event.1053.desc: "Inside the stuffy garrison, the guards have arranged a fighting ring to hone their skills. Two of them are currently using it, jabbing at each other all the while cheered on by a handful of on-lookers.\n\nI observe their training for a bit and it is clear that [laamp_talented_guard.GetFirstName], the first guard, is significantly more experienced than [laamp_plain_guard.GetFirstName], the second guard.\n\nAs they finish up, I gingerly approach the ring, and they shift their focus to me:" + ep3_laamp_decision_event.1053.a: ""[laamp_plain_guard.GetFirstNameNoTooltip], want to come work for me?"" + ep3_laamp_decision_event.1053.b: ""We would have use for someone with your skills, [laamp_talented_guard.GetFirstNameNoTooltip]."" + ep3_laamp_decision_event.1053.c: ""Anyone fancy a round of dice?"" + ep3_laamp_decision_event.1053.c.plain_wins: "[laamp_plain_guard.GetShortUIName] wins the round" + ep3_laamp_decision_event.1053.c.talented_wins: "[laamp_talented_guard.GetShortUIName] wins the round" + ep3_laamp_decision_event.1053.c.you_win: "You win the round" + ep3_laamp_decision_event.1053.d: "$ep3_laamp_decision_event.1021.d$" + +#Reinforcers +ep3_laamp_decision_event.1055.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Reinforcements" +ep3_laamp_decision_event.1055.desc_maxed_out_returned: "Upon my return to the tent camp, the groups of soldiers keep staring at me as they part, allowing me to pass.\n\nThey mumble about how I was part of bringing down a mythical [ROOT.Char.Custom('RegionalMythicalCreatureLower')], among other more fantastic stories.\n\nMy lips crease in a thin smile as I find myself back at the figurehead, [laamp_maa_reinforcer.GetHerHis] head slightly bowed and actively avoiding my gaze as [laamp_maa_reinforcer.GetSheHe] waits for me to speak." +ep3_laamp_decision_event.1055.desc_returned_01: "Returning to the tent camp, I spot a handful of soldiers watering their horses. Their cloaks show signs of belonging to one of the more elusive cavalry brigades.\n\nI tread along the winding path through the tents back to the imposing [laamp_maa_reinforcer.GetWomanMan] from earlier, whom doesn't event try to mask [laamp_maa_reinforcer.GetHerHis] discontent.\n\n[laamp_maa_reinforcer.GetSheHe|U] looks at me with tired eyes, and waits for me to speak." +ep3_laamp_decision_event.1055.desc_returned_02: "Back at the tent camp, the soldiers pay barely any attention to me as I pass them and go deeper into the camp.\n\nEventually, I find the [laamp_maa_reinforcer.GetWomanMan] from earlier, and a slight twitch in [laamp_maa_reinforcer.GetHerHis] eyebrow is all that shows of any surprise [laamp_maa_reinforcer.GetSheHe] might have at seeing me again so soon.\n\n[laamp_maa_reinforcer.GetHerHis|U] eyes wander into the distance, as [laamp_maa_reinforcer.GetSheHe] waits for me to speak." +ep3_laamp_decision_event.1055.desc_maxed_out: "I walk down to the tent camp just at the edge of [visiting_location.GetBaronyNameExplicitlyNoTooltip], and I feel their eyes on me.\n\nThe beaten and down-trodden soldiers whisper behind my back as I carry myself down to one of the rabble figureheads.\n\n[laamp_maa_reinforcer.GetHerHis|U] eyes widen slightly, as [laamp_maa_reinforcer.GetSheHe] waits for me to speak." +ep3_laamp_decision_event.1055.desc: "The tent camp at the edge of [visiting_location.GetBaronyNameExplicitlyNoTooltip] is filled to the brim with soldiers and combatants, big and small, of various different cultures but mainly [visiting_location.GetCounty.GetCulture.GetCollectiveNounNoTooltip].\n\nThey are gathered in groups, most of them scowling and looking around, as if searching for a way out of their misery.\n\nI keep going until I find an imposing [laamp_maa_reinforcer.GetWomanMan] who just finished yelling at a couple of scarred combatants, and [laamp_maa_reinforcer.GetSheHe] eyes me suspiciously." +ep3_laamp_decision_event.1055.a: ""Ride with me — the prominent [ROOT.Char.GetTitledFirstNameNoTooltip]!"" +ep3_laamp_decision_event.1055.a.flavor: "Prestigious? I only do what needs to be done." +ep3_laamp_decision_event.1055.a.cooldown.tt: "You have leveraged your [prestige_level|E] recently — more gloryhound troops have assembled on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1055_reinforced_with_prestige_recently') )]" + +ep3_laamp_decision_event.1055.prestige_level: "Because of your [prestige_level|E]:" +ep3_laamp_decision_event.1055.prestige_full.tt: "$ep3_laamp_decision_event.1055.prestige_level$$ep3_laamp_decision_event.1055.full.tt$" +ep3_laamp_decision_event.1055.prestige_partial_80.tt: "$ep3_laamp_decision_event.1055.prestige_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.positive_partial.tt$ (#V 80#!%)#!" +ep3_laamp_decision_event.1055.prestige_partial_60.tt: "$ep3_laamp_decision_event.1055.prestige_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.positive_partial.tt$ (#V 60#!%)#!" +ep3_laamp_decision_event.1055.prestige_partial_40.tt: "$ep3_laamp_decision_event.1055.prestige_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.alert_partial.tt$ (#V 40#!%)#!" +ep3_laamp_decision_event.1055.prestige_partial_20.tt: "$ep3_laamp_decision_event.1055.prestige_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.alert_partial.tt$ (#V 20#!%)#!" + +ep3_laamp_decision_event.1055.b: ""Join me, in servitude of [ROOT.Char.GetFaith.GetNameNoTooltip]!"" +ep3_laamp_decision_event.1055.b.flavor: "Only [ROOT.Char.GetFaith.HighGodName] shall judge my piousness." +ep3_laamp_decision_event.1055.b.cooldown.tt: "You have leveraged your [piety_level|E] recently — more zealous troops have assembled on [GetCurrentDateWithDiff( GetVarTimeRemaining( THIS.Char.MakeScope, '1055_reinforced_with_piety_recently') )]" + +ep3_laamp_decision_event.1055.piety_level: "Because of your [piety_level|E]:" +ep3_laamp_decision_event.1055.piety_full.tt: "$ep3_laamp_decision_event.1055.piety_level$$ep3_laamp_decision_event.1055.full.tt$" +ep3_laamp_decision_event.1055.piety_partial_80.tt: "$ep3_laamp_decision_event.1055.piety_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.positive_partial.tt$ (#V 80#!%)#!" +ep3_laamp_decision_event.1055.piety_partial_60.tt: "$ep3_laamp_decision_event.1055.piety_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.positive_partial.tt$ (#V 60#!%)#!" +ep3_laamp_decision_event.1055.piety_partial_40.tt: "$ep3_laamp_decision_event.1055.piety_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.alert_partial.tt$ (#V 40#!%)#!" +ep3_laamp_decision_event.1055.piety_partial_20.tt: "$ep3_laamp_decision_event.1055.piety_level$$ep3_laamp_decision_event.1055.all_regiments$$ep3_laamp_decision_event.1055.alert_partial.tt$ (#V 20#!%)#!" + +ep3_laamp_decision_event.1055.c: ""Maybe we could do some bartering?"" +ep3_laamp_decision_event.1055.c.tt: "A random [men_at_arms|E] [regiment|E]: \n#P #EMP $BULLET_WITH_TAB$Becomes fully reinforced!#!#!" +ep3_laamp_decision_event.1055.d: ""This is your chance to fight for #EMP righteousness!#!"" +ep3_laamp_decision_event.1055.d.flavor: "Together, for a better world." +ep3_laamp_decision_event.1055.d.tt: "Because of your [GetTrait('knight_errant').GetName( GetNullCharacter )] [trait_level_track_xp|E]:$refill_maa_regiments_fully_reinforced_tt$" +ep3_laamp_decision_event.1055.e: "$ep3_laamp_decision_event.1021.d$" + +ep3_laamp_decision_event.1055.all_regiments: "\n$BULLET_WITH_TAB$All of your [men_at_arms|E] [regiments|E] (#V [num_damaged_maa_regiments]#!):" +ep3_laamp_decision_event.1055.full.tt: "$ep3_laamp_decision_event.1055.all_regiments$$refill_maa_regiments_fully_reinforced_tt$" +ep3_laamp_decision_event.1055.positive_partial.tt: "#P #EMP \n$BULLET_WITH_TAB$Regiments will be partially reinforced!" +ep3_laamp_decision_event.1055.alert_partial.tt: "#alert_trial \n$BULLET_WITH_TAB$Regiments will be partially reinforced!" + + + #Bodyguard + ep3_laamp_decision_event.1057.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Bodyguard" + ep3_laamp_decision_event.1057.desc_returned_01: "When I return to the alleyway where I left the former bodyguard, [laamp_bodyguard_recruit.GetFirstName], [laamp_bodyguard_recruit.GetSheHe] is casually chatting to [laamp_bodyguard_recruit.GetHerHis] employer, the local butcher.\n\nWalking closer, they wrap up their comradely conversation and the butcher slaps [laamp_bodyguard_recruit.GetFirstName] in a friendly manner as [laamp_bodyguard_recruit.GetSheHe] walks back inside.\n\n[laamp_bodyguard_recruit.GetFirstNameNoTooltip], now a slight spark of friendliness in [laamp_bodyguard_recruit.GetHerHis] eye, turns to me: "Oh. You're back. Did you want something?"" + ep3_laamp_decision_event.1057.desc_returned_02: "Former bodyguard [laamp_bodyguard_recruit.GetFirstName] looks up as I return to the alley where [laamp_bodyguard_recruit.GetSheHe] performs [laamp_bodyguard_recruit.GetHerHis] new craft.\n\nThe knife dances through the air as [laamp_bodyguard_recruit.GetSheHe] slices up yet another animal cadaver into neat fillets, and I unintentionally take a step back from the sheer intensity.\n\n[laamp_bodyguard_recruit.GetSheHe|U] gives me a dead stare and with a voice devoid of feeling addresses me: "...yes?"" + ep3_laamp_decision_event.1057.desc_returned_03: "Back in the alleyway, [laamp_bodyguard_recruit.GetFirstName] is sitting on the empty cart, tending to a wound on [laamp_bodyguard_recruit.GetHerHis] knuckle, presumably from a tussle with other individuals upset with [laamp_bodyguard_recruit.GetHerHis] reputation.\n\nGrimacing, [laamp_bodyguard_recruit.GetSheHe] acknowledges my presence and says: "Ah, only seeing me in my brightest moments, do ya." [laamp_bodyguard_recruit.GetSheHe|U] leans back and sighs. "Forgot something?"" + ep3_laamp_decision_event.1057.desc_reused_bodyguard: "I vaguely recognize the yelling [laamp_bodyguard_recruit.GetWomanMan], and as the accusatory [laamp_bodyguard_recruit.GetWomenMen] depart, I follow [laamp_bodyguard_recruit.GetFirstName] down an alleyway.$ep3_laamp_decision_event.1057.desc_mid$\n\nThe dishonored bodyguard squints as I approach: "Wait, haven't I seen you somewhere before...?" [laamp_bodyguard_recruit.GetSheHe|U] grimaces. "Nevermind. What do you want?"" + ep3_laamp_decision_event.1057.desc: "From the yelling, I pick up the name [laamp_bodyguard_recruit.GetFirstName], and as the accusatory [laamp_bodyguard_recruit.GetWomenMen] depart I follow [laamp_bodyguard_recruit.GetFirstNameNoTooltip] down an alleyway.$ep3_laamp_decision_event.1057.desc_mid$\n\nThe dishonored bodyguard gives me a withered look as I approach: "What do you want? I couldn't even keep a flippin' #EMP plant#! alive..."" + ep3_laamp_decision_event.1057.desc_mid: "\n\n[laamp_bodyguard_recruit.GetSheHe|U] immediately starts unloading animal carcasses from a shabby cart, muttering to [laamp_bodyguard_recruit.GetHerselfHimself]: "...#EMP one#! noble loses [laamp_bodyguard_recruit.GetHerHis] life on your watch, and... how was #EMP I#! supposed to know the [laamp_bodyguard_recruit.Custom('RegionalDrink')] was..." [laamp_bodyguard_recruit.GetSheHe|U] slams [laamp_bodyguard_recruit.GetHerHis] fist into the cart, frustrated." + ep3_laamp_decision_event.1057.a: "$ep3_laamp_decision_event.1047.a$" + ep3_laamp_decision_event.1057.b: ""See these muscles? #EMP I#! would basically be protecting #EMP you#!."" + ep3_laamp_decision_event.1057.c: ""Join me, and let us restore your reputation!"" + ep3_laamp_decision_event.1057.c.success: "[laamp_bodyguard_recruit.GetShortUIName] is convinced" + ep3_laamp_decision_event.1057.c.failure: "You fail to entice [laamp_bodyguard_recruit.GetShortUIName]" + ep3_laamp_decision_event.1057.c.failure.tt: "[laamp_bodyguard_recruit.GetShortUIName] starts ignoring you" + ep3_laamp_decision_event.1057.d: ""This is your chance at #EMP redemption.#!"" + ep3_laamp_decision_event.1057.e: "$ep3_laamp_decision_event.1021.d$" + + #Option: Visit the local city craftsmen + ep3_laamp_decision_event.1060.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Craftsman District" + ep3_laamp_decision_event.1060.desc_returned_01: "The sun is high above the craftsman district as I return to a plethora of sounds, sights and smells." + ep3_laamp_decision_event.1060.desc_returned_02: "A cloud is softening the light across the craftsman district, and I return to an aggressive smell, as I realize I strayed too close to the tanner workshop on my way back." + ep3_laamp_decision_event.1060.desc_returned_from_weaponsmith: "Coming back from the weaponsmith, the various craftsmen and their handymen are still in full swing loading cargo back and forth." + ep3_laamp_decision_event.1060.desc_returned_from_armorer: "The sweat from the forge is slowly trickling down my back and I am awarded with a cool breeze as I return to the craftsman district." + ep3_laamp_decision_event.1060.desc_returned_from_jeweler: "I squint at the overwhelming brightness of the plaza as I step out of the jeweler's abode and into the plaza of the craftsman district." + ep3_laamp_decision_event.1060.desc_returned_from_quartermaster: "The air is significantly less stuffy out in the craftsman district, as I step out from the murky tavern where [laamp_quartermaster_recruit.GetFirstName] is drowning [laamp_quartermaster_recruit.GetHerHis] sorrows." + ep3_laamp_decision_event.1060.desc: "In [visiting_location.GetBaronyNameExplicitly]'s craftsman district, all relevant professions are represented — weaponsmith [laamp_weaponsmith_craftsman.GetFirstName] over by the training grounds, armorer [laamp_armorer_craftsman.GetFirstName] in [laamp_armorer_craftsman.GetHerHis] smithy and [laamp_jeweler_craftsman.GetFirstName], the jeweler, further up ahead." + ep3_laamp_decision_event.1060.desc_outro_quartermaster: "\n\nThere's also a tattered, resigned [laamp_quartermaster_recruit.GetWomanMan] pottering about. [laamp_quartermaster_recruit.GetSheHe|U] looks at me and indignantly growls: "I used to be #EMP someone!#! I am [laamp_quartermaster_recruit.GetFirstName], #EMP the quartermaster of the [visiting_location.GetTitle.GetHolder.GetTopLiege.GetTitleAsNameNoTooltip|l]!#!" before simmering down, seemingly lost in thought." + ep3_laamp_decision_event.1060.desc_outro_partner: "\n\n[visiting_partner.GetFirstName] follows my lead, leisurely wandering down the street and commenting on the wares on display. [visiting_partner.GetSheHe|U] looks at me as I pause, trying to determine where to go next." + ep3_laamp_decision_event.1060.desc_outro: "\n\nI stop for a moment, taking in the children playing amongst the raw materials. Their parents gently shoo them away while I decide where to go next." + ep3_laamp_decision_event.1060.desc_outro_return_partner_finished: "$ep3_laamp_decision_event.1040.desc_outro_return_partner_finished$" + ep3_laamp_decision_event.1060.desc_outro_return_finished: "\n\nMy feet sore and stomach growling, it has been a fruitful day in the craftsman district. I find myself looking around for the fastest way back to the main square." + ep3_laamp_decision_event.1060.desc_outro_quartermaster_return: "\n\nWhile I ponder my next destination, I peer at the former quartermaster [laamp_quartermaster_recruit.GetFirstName] who still aimlessly wanders the plaza." + ep3_laamp_decision_event.1060.desc_outro_return_partner_01: "\n\n[visiting_partner.GetFirstName] sniffs the air, swiftly moving over the plaza while dodging by-passers in an effort to keep an even pace with me.\n\n[visiting_partner.GetSheHe|U] catches up as I pause for a brief second, considering what to do next." + ep3_laamp_decision_event.1060.desc_outro_return_partner_02: "\n\nOn my left, [visiting_partner.GetFirstName] curiously examines a market stand clothed in [ROOT.Char.Custom('RegionalFerociousAnimal')] pelts of all sizes, shapes and colors.\n\nA mounted head of one such beast grins at me as I look down the street, trying to decide where to go next." + ep3_laamp_decision_event.1060.desc_outro_return_partner_03: "\n\n[visiting_partner.GetFirstName] casually moves back and forth over the plaza, perusing the stalls. Absentmindedly observing [visiting_partner.GetHerHim], I ponder what to do next." + ep3_laamp_decision_event.1060.desc_outro_return_01: "\n\nI absentmindedly look up and down the plaza, exhibiting a vacant stare as I ponder where to go next." + ep3_laamp_decision_event.1060.desc_outro_return_02: "\n\nSome children are playing with a large [ROOT.Char.Custom('get_region_dog_type')], feeding it scraps while taking turns riding on its muscular back.\n\nI casually observe their game while considering my next move." + ep3_laamp_decision_event.1060.desc_outro_return_03: "\n\nA group of children have come across a large chunk of ore and are kicking it up and down the street, following some obscure rules of their own making.\n\nI peer at them with fascination as I carefully consider my next order of business." + ep3_laamp_decision_event.1060.a: "Weapons are most useful right now." + ep3_laamp_decision_event.1060.a_second: "The weapons looked intriguing." + ep3_laamp_decision_event.1060.a.tt: "Go to the weaponsmith stall" + ep3_laamp_decision_event.1060.a.cooldown.tt: "You have already purchased a weapon [artifact|E] this visit" + ep3_laamp_decision_event.1060.b: "My armor needs an upgrade." + ep3_laamp_decision_event.1060.b_second: "The armorer had some relevant pieces." + ep3_laamp_decision_event.1060.b.tt: "Go to the armorer smithy" + ep3_laamp_decision_event.1060.b.cooldown.tt: "You have already purchased an armor [artifact|E] this visit" + recruited_armorer.tt: "[laamp_armorer_craftsman.GetShortUIName] is busy moving into your camp " + ep3_laamp_decision_event.1060.c: "I am in the market for accessories." + ep3_laamp_decision_event.1060.c_second: "I need a second look at the jeweler's." + ep3_laamp_decision_event.1060.c.tt: "Go to the jewelers abode" + ep3_laamp_decision_event.1060.c.cooldown.tt: "You have already purchased a jewelry [artifact|E] this visit" + ep3_laamp_decision_event.1060.d: "Let's have a chat with #EMP sir#! [laamp_quartermaster_recruit.GetFirstNameNoTooltip]." + ep3_laamp_decision_event.1060.d_second: "We should revisit quartermaster [laamp_quartermaster_recruit.GetFirstNameNoTooltip]." + ep3_laamp_decision_event.1060.d.tt: "Approach [laamp_quartermaster_recruit.GetShortUIName]" + ep3_laamp_decision_event.1060.e: "$ep3_laamp_decision_event.1010.e$" + ep3_laamp_decision_event.1060.e_second: "$ep3_laamp_decision_event.1040.e_second$" + + #Weaponsmith + ep3_laamp_decision_event.1061.return.tt: "You return to the craftsman district" + ep3_laamp_decision_event.1061.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Weaponsmith" + ep3_laamp_decision_event.1061.desc_returned_01: "Back at the training grounds, weaponsmith [laamp_weaponsmith_craftsman.GetFirstName] is still standing around [laamp_weaponsmith_craftsman.GetHerHis] stall, now gently polishing one of the weapons with a soft piece of cloth.\n\n[laamp_weaponsmith_craftsman.GetSheHe|U] hums to [laamp_weaponsmith_craftsman.GetHerselfHimself] while doing so, but promptly stops upon my arrival. "Found something to stab, after all?" [laamp_weaponsmith_craftsman.GetSheHe] says, without a trace of chumminess." + ep3_laamp_decision_event.1061.desc_returned_02: "As I return to the weaponsmith, [laamp_weaponsmith_craftsman.GetFirstName] has brought out a morsel from a satchel in [laamp_weaponsmith_craftsman.GetHerHis] belt and is appreciatively ingesting it in small chunks.\n\nNoticing me, [laamp_weaponsmith_craftsman.GetSheHe] carefully brushes crumbs off [laamp_weaponsmith_craftsman.GetHerHis] cloak, stands up and gives me an inscrutable look: "Changed yer mind?"" + ep3_laamp_decision_event.1061.desc_intro: "Weaponsmith [laamp_weaponsmith_craftsman.GetFirstName], idly chatting with some nearby servants, is standing by a makeshift stall over by the training grounds." + ep3_laamp_decision_event.1061.desc_reused_weaponsmith: "$ep3_laamp_decision_event.1061.desc_intro$\n\n[laamp_weaponsmith_craftsman.GetSheHe|U] shoots me a recognizing look, raises an eyebrow and takes a few steps towards me: "Well then, ain't every day ye be seeing a returning customer!"\n\n"Please, have a look at my offerings," [laamp_weaponsmith_craftsman.GetSheHe] says, and attempts a smile." + ep3_laamp_decision_event.1061.desc: "$ep3_laamp_decision_event.1061.desc_intro$\n\n[laamp_weaponsmith_craftsman.GetSheHe|U] shoots me a look, promptly ends [laamp_weaponsmith_craftsman.GetHerHis] conversation, and then turns to address me as [laamp_weaponsmith_craftsman.GetSheHe] points to the weapons on display: "These be the pieces I have for sale."\n\n"Tempered in the hottest of flames," [laamp_weaponsmith_craftsman.GetSheHe] adds, a tone of pride in [laamp_weaponsmith_craftsman.GetHerHis] voice." + ep3_laamp_decision_event.1061.a: ""I'll say, [1061_first_weapon.GetNameNoTooltip] looks like a fine choice."" + ep3_laamp_decision_event.1061.b: ""I wouldn't mind the [1061_second_weapon.GetNameNoTooltip]."" + ep3_laamp_decision_event.1061.c: ""[1061_third_weapon.GetNameNoTooltip] is #EMP my#! kind of weapon."" + ep3_laamp_decision_event.1061.d: "$ep3_laamp_decision_event.1021.d$" + + #Armorer + ep3_laamp_decision_event.1063.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Armorer" + ep3_laamp_decision_event.1063.desc_returned_01: "[laamp_armorer_craftsman.GetFirstName] is taking a break from the monotonous hammering. [laamp_armorer_craftsman.GetSheHe|U] walks around the workshop, seemingly looking for something: "Pliers," [laamp_armorer_craftsman.GetSheHe] grunts, "never where ye leave 'em."\n\nThen [laamp_armorer_craftsman.GetFirstNameNoTooltip] turns [laamp_armorer_craftsman.GetHerHis] attention to me and nods towards the pieces of armor on display: "Well, then?"" + ep3_laamp_decision_event.1063.desc_returned_02: "The furnace is slightly cooler this time as [laamp_armorer_craftsman.GetFirstName] is mending a different piece of metal, gently kneading the steel into submission.\n\nCareful not to disturb [laamp_armorer_craftsman.GetHerHis] process, I walk over to continue perusing the armor pieces presented on to the workbench.\n\n"Need some protection after all, I gather?" [laamp_armorer_craftsman.GetFirstNameNoTooltip] remarks, with an amused tone." + ep3_laamp_decision_event.1063.desc_reused_armorer: "[laamp_armorer_craftsman.GetFirstNamePossessive] smithy is just as I remember it. My gaze immediately lands on the workbench at the far end of the room, where [laamp_armorer_craftsman.GetSheHe] keeps [laamp_armorer_craftsman.GetHerHis] for-sale armor pieces.\n\n[laamp_armorer_craftsman.GetFirstNamePossessiveNoTooltip] eyes turn bemused as [laamp_armorer_craftsman.GetSheHe] looks up from the harnesk [laamp_armorer_craftsman.GetSheHe] is working on and recognizes me: "A returning customer! Find something that ye like?"" + ep3_laamp_decision_event.1063.desc: "The furnace runs hot in armorer [laamp_armorer_craftsman.GetFirstNamePossessive] smithy, and the air is thick to breathe.\n\n[laamp_armorer_craftsman.GetSheHe|U] shoots me a brief glance, places a final hammer blow on an immaculately smooth aventail helmet, then walks over and wipes [laamp_armorer_craftsman.GetHerHis] hands.\n\n"Yer can see what I have for sale on the shelf there," [laamp_armorer_craftsman.GetFirstNameNoTooltip] says, motioning to a sturdy workbench at the far end of the room." + ep3_laamp_decision_event.1063.a: "[1063_first_armor.GetNameNoTooltip] has a nice sheen to it." + ep3_laamp_decision_event.1063.b: "The craftsmanship of [1063_second_armor.GetNameNoTooltip] is exquisite." + ep3_laamp_decision_event.1063.c: "It would only make sense to get [1063_third_armor.GetNameNoTooltip]." + ep3_laamp_decision_event.1063.d: ""Such a talent! You should join us."" + ep3_laamp_decision_event.1063.e: "$ep3_laamp_decision_event.1021.d$" + #Jeweler + ep3_laamp_decision_event.1065.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Jeweler" + ep3_laamp_decision_event.1065.desc_returned_01: "In the jeweler's abode, [laamp_jeweler_craftsman.GetFirstName] is leaned over a jewel-encrusted brooch the shape of an exquisite [visiting_location.Custom('get_region_flower_type')] blossom. When I listen closely, I can hear [laamp_jeweler_craftsman.GetHerHis] passionate whispers: "My precious flower, indeed..."\n\nI hurriedly take a step forward to make one of the floorboards creak, and [laamp_jeweler_craftsman.GetSheHe] becomes aware of my presence.\n\nStartled, [laamp_jeweler_craftsman.GetFirstNameNoTooltip] quickly finds [laamp_jeweler_craftsman.GetHerHis] bearings and proclaims: "You again! My word — did you change your mind?" + ep3_laamp_decision_event.1065.desc_returned_02: "Upon my return, [laamp_jeweler_craftsman.GetFirstName], holding a [ROOT.Char.Custom('WritingInstrument')], is currently investigating the jewelry shelves while promptly taking inventory in a torn journal.\n\nAwarding me a brief look, [laamp_jeweler_craftsman.GetSheHe] says "Back again, then? Which one did you want?" and then moves over to inspect the rest of the shelves." + ep3_laamp_decision_event.1065.desc_reused_jeweler: "Jeweler [laamp_jeweler_craftsman.GetFirstName] is in the middle of fixating the [visiting_location.Custom('GetRandomRegionalWood')] ornament of a small figurine, when I enter the dusky abode.\n\n[laamp_jeweler_craftsman.GetSheHe|U] looks up, scrutinizes me, then hums in appreciation: "A returning customer. How #EMP precious!#!"\n\nStill wielding the small figurine, [laamp_jeweler_craftsman.GetFirstNameNoTooltip] points towards the objects on display: "What might you be interested in this time?"" + ep3_laamp_decision_event.1065.desc: "In the dim light of the jeweler's abode, [laamp_jeweler_craftsman.GetFirstName] is standing perched over a tall counter, while ever so gently placing the tiniest decor onto [1065_first_accessory.GetName].\n\nMesmerized, I watch [laamp_jeweler_craftsman.GetHerHis] delicate work for a moment, before clearing my throat.\n\n[laamp_jeweler_craftsman.GetSheHe|U] acknowledges my presence, straightens up and contemplatively says: "In the market for a brooch? A ring? A necklace, perhaps?" as [laamp_jeweler_craftsman.GetSheHe] wields one of the small artifacts." + ep3_laamp_decision_event.1065.a: ""I wouldn't mind that [1065_first_accessory.GetNameNoTooltip]."" + ep3_laamp_decision_event.1065.b: ""[1065_second_accessory.GetNameNoTooltip] — now #EMP this#! is something for me."" + ep3_laamp_decision_event.1065.c: ""I'd like to buy the [1065_third_accessory.GetNameNoTooltip]."" + ep3_laamp_decision_event.1065.d: "$ep3_laamp_decision_event.1021.d$" + + #Quartermaster + ep3_laamp_decision_event.1067.t: "[visiting_location.GetBaronyNameExplicitlyNoTooltip]: the Quartermaster" + ep3_laamp_decision_event.1067.desc_returned_01: "[laamp_quartermaster_recruit.GetFirstName] is still sitting a dark corner of the tavern, nursing [laamp_quartermaster_recruit.GetHerHis] cup of [laamp_quartermaster_recruit.Custom('RegionalDrink')] as if it had been the ticket to salvation.\n\n[laamp_quartermaster_recruit.GetSheHe|U] hardly looks up, as I carefully navigate the dusk to move closer to [laamp_quartermaster_recruit.GetHerHim]. "You again?" [laamp_quartermaster_recruit.GetSheHe] mutters, and then turns away." + ep3_laamp_decision_event.1067.desc_returned_02: "[laamp_quartermaster_recruit.GetFirstName] is in the middle of a rowdy argument with another clientele of the tavern — a tall, dark [ROOT.Char.GetWomanMan] who seemingly wanted [laamp_quartermaster_recruit.GetFirstNameNoTooltip] to #EMP "just quit [laamp_quartermaster_recruit.GetHerHis] whining already!"#!\n\nBefore things heat up, [laamp_quartermaster_recruit.GetFirstNameNoTooltip] notices me and disengages from the situation with a snort.\n\n"You're back," [laamp_quartermaster_recruit.GetSheHe] declares, carrying a surprisingly sober look. "What was it you wanted again?"" + ep3_laamp_decision_event.1067.desc_returned_03: "[laamp_quartermaster_recruit.GetFirstName] stares blankly into space as I return to the tavern. It takes a moment, then [laamp_quartermaster_recruit.GetSheHe] blinks, and slowly shakes [laamp_quartermaster_recruit.GetHerHis] head.\n\nA tavern server places another cup of [laamp_quartermaster_recruit.Custom('RegionalDrink')] in front of [laamp_quartermaster_recruit.GetFirstNameNoTooltip], and [laamp_quartermaster_recruit.GetSheHe] leans back with a heavy sigh, covering [laamp_quartermaster_recruit.GetHerHis] eyes with the palm of [laamp_quartermaster_recruit.GetHerHis] hand.\n\nI carefully walk up to the former quartermaster, clearing my throat while doing so:" + ep3_laamp_decision_event.1067.desc_reused_quartermaster: "As I try to think of where I've seen [laamp_quartermaster_recruit.GetFirstName] before, I have no trouble following [laamp_quartermaster_recruit.GetHerHim] into one of the nearby murky taverns.\n\nInside, [laamp_quartermaster_recruit.GetSheHe] walks over to the counter to grab a drink, then turns around and gives me a surprisingly sharp look: "Don't pretend like we haven't met before."\n\nIn one swift motion, [laamp_quartermaster_recruit.GetSheHe] empties the cup of [laamp_quartermaster_recruit.Custom('RegionalDrink')] and raises a sweaty eyebrow: "Did you want something?"" + ep3_laamp_decision_event.1067.desc: "I follow [laamp_quartermaster_recruit.GetFirstName] into a nearby tavern. The light turns dim and an odor of sour liquids overwhelm my senses.\n\n[laamp_quartermaster_recruit.GetFirstNameNoTooltip] sits down at the counter and motions for a drink. "I used to be someone...," [laamp_quartermaster_recruit.GetSheHe] repeats to [laamp_quartermaster_recruit.GetHerselfHimself], like a mantra, while chipping at [laamp_quartermaster_recruit.GetHerHis] cup with a worn fingernail.\n\nI walk up to the disgraced quartermaster and take a deep breath before engaging:" + ep3_laamp_decision_event.1067.a: "$ep3_laamp_decision_event.1047.a$" + ep3_laamp_decision_event.1067.b: ""I have quite the sizable following for you to organize!"" + not_enough_followers.tt: "You have less than #V [EmptyScope.ScriptValue('many_followers_value')|0]#! [followers|E]" + ep3_laamp_decision_event.1067.c: ""I bet you wouldn't last a #EMP day#! in my camp."" + ep3_laamp_decision_event.1067.c.success: "[laamp_quartermaster_recruit.GetShortUIName] accepts your challenge" + ep3_laamp_decision_event.1067.c.failure: "You fail to entice [laamp_quartermaster_recruit.GetShortUIName]" + ep3_laamp_decision_event.1067.c.failure.tt: "[laamp_quartermaster_recruit.GetShortUIName] starts ignoring you" + ep3_laamp_decision_event.1067.d: "$ep3_laamp_decision_event.1021.d$" + + #Opinion modifiers + traded_me_away_opinion: "Traded Me Away" + traded_away_child_opinion: "Traded Away My Child" + + #Modifiers + laamp_decision_exotic_story_diplomacy_gain_modifier: "Exotic Diplomacy" + laamp_decision_exotic_story_diplomacy_gain_modifier_desc: "This character had courteous takeaways from an exotic story." + laamp_decision_exotic_story_martial_gain_modifier: "Exotic Martial" + laamp_decision_exotic_story_martial_gain_modifier_desc: "This character had combative takeaways from an exotic story." + laamp_decision_exotic_story_stewardship_gain_modifier: "Exotic Stewardship" + laamp_decision_exotic_story_stewardship_gain_modifier_desc: "This character had administrative takeaways from an exotic story." + laamp_decision_exotic_story_intrigue_gain_modifier: "Exotic Intrigue" + laamp_decision_exotic_story_intrigue_gain_modifier_desc: "This character had deceptive takeaways from an exotic story." + laamp_decision_exotic_story_learning_gain_modifier: "Exotic Learning" + laamp_decision_exotic_story_learning_gain_modifier_desc: "This character had knowledgeable takeaways from an exotic story." + MODIFIER_DEFINITION_VALUE_PER_PHYSICIAN_APTITUDE: " \t#weak Increase per $court_physician_court_position$ [aptitude|E] level#!" + laamp_decision_church_health_modifier: "Proven Treatment" + laamp_decision_church_health_modifier_desc: "This character received treatment from an established physician." + laamp_decision_church_health_partner_modifier: "Experimental Treatment" + laamp_decision_church_health_partner_modifier_desc: "This character received treatment from a learned companion." + MODIFIER_DEFINITION_VALUE_BASED_ON_PIETY_LEVEL: " \t#weak Increase per [piety_level|E]#!" + laamp_decision_church_blessing_stress_loss_modifier: "Blessing of Peace" + laamp_decision_church_blessing_stress_loss_modifier_desc: "This character has been blessed and feels more peaceful at heart." + laamp_decision_church_blessing_stress_gain_modifier: "Blessing of Resilience" + laamp_decision_church_blessing_stress_gain_modifier_desc: "This character has been blessed and feels more resilient." + divine_springs_modifier: "Divine Springs" + divine_springs_modifier_desc: "This character has experienced the divine springs, realizing the beauty beyond material treasures." + + #Custom loc + local_holding_type_concept_no_holding: "[holding|E]" + local_holding_type_concept_tribal_holding: "[tribal_holding|E]" + local_holding_type_concept_church_holding: "[church_holding|E]" + local_holding_type_concept_temple_holding: "[temple_holding|E]" + local_holding_type_concept_castle_holding: "[castle_holding|E]" + local_holding_type_concept_city_holding: "[city_holding|E]" + + local_holding_type_no_holding: "$game_concept_holding$" + local_holding_type_tribal_holding: "$game_concept_tribal$ holding" + local_holding_type_church_holding: "$game_concept_church$ holding" + local_holding_type_temple_holding: "$game_concept_temple$ holding" + local_holding_type_castle_holding: "$game_concept_castle$ holding" + local_holding_type_city_holding: "$game_concept_city$ holding" + + local_holding_type_capitalized_no_holding: "Holding" + local_holding_type_capitalized_tribal_holding: "$game_concept_tribal$ Holding" + local_holding_type_capitalized_church_holding: "$game_concept_church$ Holding" + local_holding_type_capitalized_temple_holding: "$game_concept_temple$ Holding" + local_holding_type_capitalized_castle_holding: "$game_concept_castle$ Holding" + local_holding_type_capitalized_city_holding: "$game_concept_city$ Holding" + + is_encampment: "encampment" + is_settlement: "$local_holding_type_no_holding$" + is_town: "town" + is_city: "city" + + is_building: "building" + + is_dwelling: "dwelling" + is_tavern: "tavern" + + is_tribespeople: "tribes-people" + is_taverngoers: "tavern-goers" + + is_room: "$room$" + is_tent: "$tent$" + + is_tentflap: "$tent_flap$" + is_door: "$door$" + + is_delapitated_tents: "dilapidated tents" + is_crooked_houses: "crooked houses" + + is_elder: "elder" + is_town_crier: "town crier" + + is_capitalized_elder: "$is_elder$" + is_capitalized_town_crier: "Town Crier" + + is_commons: "commons" + is_main_square: "main square" + + is_capitalized_commons: "$is_commons$" + is_capitalized_main_square: "Main Square" + + is_canopy: "canopy" + is_ceiling: "ceiling" + + is_trees: "in the [ROOT.Char.GetCurrentLocation.Custom('GetRandomAppropriateTree')] trees" + is_scaffolding: "the scaffolds" + + is_square: "square" + + northern_tradegoods: "furs, birch bark vessels" + indian_tradegoods: "spices, colorful textiles" + african_tradegoods: "salt, woven palm leaves" + steppe_tradegoods: "jerky, fermented milk" + generic_tradegoods: "metals, cured leather" + + criminal_adjective_horrendous: "horrendous" + criminal_adjective_villainous: "villainous" + criminal_adjective_terrible: "terrible" + criminal_adjective_loathsome: "loathsome" + criminal_adjective_vile: "vile" + criminal_adjective_heinous: "heinous" + criminal_adjective_murderous: "murderous" + criminal_adjective_conniving: "conniving" + criminal_adjective_violent: "violent" + criminal_adjective_barbaric: "barbaric" + + criminal_crier_insult_big_nosed: "big-nosed" + criminal_crier_insult_snub_nosed: "snub-nosed" + criminal_crier_insult_weak_chinned: "weak-chinned" + criminal_crier_insult_small_headed: "small-headed" + criminal_crier_insult_buck_toothed: "buck-toothed" + criminal_crier_insult_three_fingered: "three-fingered" + criminal_crier_insult_cross_eyed: "cross-eyed" + + positive_shallow_adjective_attractive: "attractive" + positive_shallow_adjective_beautiful: "beautiful" + positive_shallow_adjective_bewitching: "bewitching" + positive_shallow_adjective_elegant: "elegant" + positive_shallow_adjective_enthralling: "enthralling" + positive_shallow_adjective_enchanting: "enchanting" + positive_shallow_adjective_fetching: "fetching" + positive_shallow_adjective_gorgeous: "gorgeous" + positive_shallow_adjective_ravishing: "ravishing" + positive_shallow_adjective_seductive: "seductive" + positive_shallow_adjective_stunning: "stunning" + + positive_shallow_adjective_with_article_attractive: "an $positive_shallow_adjective_attractive$" + positive_shallow_adjective_with_article_beautiful: "a $positive_shallow_adjective_beautiful$" + positive_shallow_adjective_with_article_bewitching: "a $positive_shallow_adjective_bewitching$" + positive_shallow_adjective_with_article_elegant: "an $positive_shallow_adjective_elegant$" + positive_shallow_adjective_with_article_enthralling: "an $positive_shallow_adjective_enthralling$" + positive_shallow_adjective_with_article_enchanting: "an $positive_shallow_adjective_enchanting$" + positive_shallow_adjective_with_article_fetching: "a $positive_shallow_adjective_fetching$" + positive_shallow_adjective_with_article_gorgeous: "a $positive_shallow_adjective_ravishing$" + positive_shallow_adjective_with_article_ravishing: "a $positive_shallow_adjective_ravishing$" + positive_shallow_adjective_with_article_seductive: "a $positive_shallow_adjective_seductive$" + positive_shallow_adjective_with_article_stunning: "a $positive_shallow_adjective_stunning$" + + #Missing Camp Officer Building + NOT_HAVE_MASTER_OF_ARMS_BUILDING: "You need a [GetDomicileBuilding('proving_grounds_01').GetName] to employ the [GetCourtPositionType('master_of_arms_camp_officer').GetName()] [officer|E]" + NOT_HAVE_ARMORER_BUILDING: "You need a [GetDomicileBuilding('supply_tent_smithy').GetName] to employ the [GetCourtPositionType('armorer_camp_officer').GetName()] [officer|E]" diff --git a/localization/english/dlc/ep3/ep3_laamp_flavor_l_english.yml b/localization/english/dlc/ep3/ep3_laamp_flavor_l_english.yml new file mode 100644 index 00000000..84fa97e1 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_laamp_flavor_l_english.yml @@ -0,0 +1,135 @@ +l_english: + ep3_laamp_flavor.0001.t1: "Carrion Eaters" + ep3_laamp_flavor.0001.t2: "Eating Crow" + ep3_laamp_flavor.0001.desc1: "Vultures circle above as the scorching sun beats down upon my empty stomach. I rummage through the remaining rations; we're down to hardtack and even that is fast running out. We'll need to restock soon or face starvation.\n\nI brought our dire situation to the attention of the others. None of our options sounded appealing, to say the least. Flexing [vulture_shooter.GetHerHis] bow arm, [vulture_shooter.GetFirstName] volunteers to shoot down some of the carrion eaters to replenish our meager supplies." + ep3_laamp_flavor.0001.desc2: "Gulls circle above as the ship's rolling movement only serves to highlight the aching of my empty stomach. I rummage through the remaining rations; we're down to hardtack and even that is fast running out. We'll need to restock soon or face starvation.\n\nI brought our dire situation to the attention of the others. None of our options sounded appealing, to say the least. Flexing [vulture_shooter.GetHerHis] bow arm, [vulture_shooter.GetFirstName] volunteers to shoot down some of the carrion eaters to replenish our meager supplies." + ep3_laamp_flavor.0001.desc: "Crows circle above as my stomach aches from hunger. I rummage through the remaining rations; we're down to hardtack and even that is fast running out. We'll need to restock soon or face starvation.\n\nI brought our dire situation to the attention of the others. None of our options sounded appealing, to say the least. Flexing [vulture_shooter.GetHerHis] bow arm, [vulture_shooter.GetFirstName] volunteers to shoot down some of the carrion eaters to replenish our meager supplies." + ep3_laamp_flavor.0001.a: "An excellent suggestion." + ep3_laamp_flavor.0001.a.cannibal: "I've eaten worse." + ep3_laamp_flavor.0001.b: "They would taste absolutely #EMP vile#!!" + ep3_laamp_flavor.0001.c: "Eating carrion is known to cause sickness." + ep3_laamp_flavor.0001.d: "I bet I can shoot more birds than [vulture_shooter.GetFirstNameNoTooltip]." + ep3_laamp_flavor.0001.a.sick: "Eating Carrion" + ep3_laamp_flavor.0001.a.fine: "Eating Carrion" + agreed_to_shoot_vultures: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded over a putrid meal." + agreed_to_shoot_vultures_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName|U] bonded out over a putrid meal." + no_vulture_eating: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] had a falling out over the prospect of eating carrion." + no_vulture_eating_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName|U] had a falling out over the prospect of eating carrion." + ep3_laamp_flavor.0001.sick: "Scavenger meat does not agree with me" + ep3_laamp_flavor.0001.notsick: "Barely edible, but survivable" + + ep3_laamp_flavor.0020.t: "Thief!" + ep3_laamp_flavor.0020.intro: "I hurried to town square as soon as I heard the news; [thieving_follower.GetFirstName] was caught red-handed stealing from a market stall. Presiding from on high is none other than [town_leader.GetTitledFirstName], who glares at me with a look that could kill. [thieving_follower.GetFirstNameNoTooltip] by contrast seems much more pleased to see me from [thieving_follower.GetHerHis] predicament in the stockade.\n\n"The penalty for theft in [town_location.GetName] is," explains [town_leader.GetTitledFirstName]," + ep3_laamp_flavor.0020.desc1: ""typically a severe lashing if the customary fine cannot be paid. However, as a known member of a gang of criminal vagabonds I am not inclined to be so merciful."" + ep3_laamp_flavor.0020.desc: ""typically a severe lashing. However, I am willing to waive this punishment if an appropriate fine can be paid."" + ep3_laamp_flavor.0020.a: "I'll pay the fine for [thieving_follower.GetFirstNameNoTooltip]." + ep3_laamp_flavor.0020.b: "[thieving_follower.GetFirstNameNoTooltip] must accept the punishment." + ep3_laamp_flavor.0020.c: "Please, [town_leader.GetTitledFirstNameNoTooltip], I beg you. Let [thieving_follower.GetFirstNameNoTooltip] go!" + ep3_laamp_flavor.0020.d: "We demand trial by combat!" + thievery_rivalry_opinion: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] grew resentful of each other over an act of petty theft." + ep3_laamp_flavor.0020.d.tt.success: "We are victorious in battle, and [thieving_follower.GetFirstName] is absolved" + ep3_laamp_flavor.0020.d.tt.fail: "The fight is lost, and [thieving_follower.GetFirstName] must pay the price" + thievery_helper_opinion: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded when [CHARACTER.GetShortUIName] helped [TARGET_CHARACTER.GetShortUIName] escape the consequences of [TARGET_CHARACTER.GetHerHis] actions." + thievery_helper_opinion_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName|U] bonded when [CHARACTER.GetShortUIName] helped [TARGET_CHARACTER.GetShortUIName] escape the consequences of [TARGET_CHARACTER.GetHerHis] actions." + + ep3_laamp_flavor.0030.t: "Sweet Dreams" + ep3_laamp_flavor.0030.desc: "The banquet tables extend far! My high throne gleams with rubies and sapphires! Guests from the four corners of the world celebrate my twenty years of blessed reign.\n\n“Another cup of sweet ambrosia, glorious Emperor?” Supreme Archsteward [dream_friend.GetFirstName] asks, offering a splendid goblet. I quaff from it eagerly.\n\n“Dance for me, fool!” I bellow at the disgraced and humbled [dream_rival.GetFirstName]. Such is the fate of those who cross me. I close my eyes for just a moment.\n\nUpon opening them again, I find myself in an all too familiar straw bed. I sigh. Just a dream." + ep3_laamp_flavor.0030.a: "I will make my dream a reality." + ep3_laamp_flavor.0030.b: "It was a pleasant dream while it lasted." + ep3_laamp_flavor.0030.c: "I'm glad to be free of that life." + dream_ambitious: "Regal Ambitions" + dream_envious: "Envy for Land" + dream_content: "Freedom from Responsibility" + + ep3_laamp_flavor.0040.t: "Lost Lordling" + ep3_laamp_flavor.0040.desc: "While scouting the [location_scope.GetTerrain.GetNameNoTooltip] of [ROOT.Char.GetCurrentLocation.GetName], I spy a figure watering a horse by the roadside. As we approach, I recognize [runaway_child.GetHerHim] as [runaway_child.GetFullName], [runaway_child.Custom('GetDaughterSon')] of [local_ruler.GetTitledFirstName]. [runaway_child.GetHerHis|U] eyes reflect fear and confusion, and [runaway_child.GetHerHis] fine clothes are torn and dirty.\n\nAfter a short and tense conversation I learn that [runaway_child.GetFirstNameNoTooltip] has run away from home after some sort of family argument, the details of which I struggle to make out. It wasn’t long before [runaway_child.GetSheHe] became hopelessly lost in the wilderness. Tears in [runaway_child.GetHerHis] eyes, [runaway_child.GetFirstNameNoTooltip] asks if [runaway_child.GetSheHe] can ride along with us, or at the very least escort [runaway_child.GetHerHim] back to [runaway_child.GetHerHis] [local_ruler.GetMotherFather]." + ep3_laamp_flavor.0040.a: "Come with us, we're taking you home." + ep3_laamp_flavor.0040.b: "Welcome to our merry band." + ep3_laamp_flavor.0040.c: "I look forward to writing the ransom letter." + stole_my_child_opinion: "Stole My Child" + returned_my_child_opinion: "Safely Returned My Child" + + ep3_laamp_flavor.0050.t: "The Necromancer" + ep3_laamp_flavor.0050.desc: "Unable to sleep, a night-time stroll in the [location_scope.GetTerrain.GetNameNoTooltip|l] sees my mind wandering aimlessly when I hear... #EMP chanting#!?\n\nFollowing the sound to its source, I find a ring of torches illuminating a curious and unsettling scene.\n\nA robed man, his eyes affixed to his grimoire, invokes the names of demons he seeks to bind to his will. Before him is a ritual circle drawn in chalk, complicated and elegant and utterly mad — this man is clearly a [Glossary('necromancer', 'NECROMANCER_GLOSS' )]!\n\nShocked, I stumble and trip, loudly announcing my presence." + ep3_laamp_flavor.0050.a: "You will cease this foul sorcery at once!" + ep3_laamp_flavor.0050.b: "Intriguing! What can you teach me about demonology?" + ep3_laamp_flavor.0050.c: "Can you instruct my [player_heir_scope.Custom('GetDaughterSon')], [player_heir_scope.GetFirstNameNoTooltip], in the dark arts?" + ep3_laamp_flavor.0050.d: "Terrifying! I must flee!" + learned_in_demonology: "Learned in Demonology" + ep3_laamp_flavor.0050.d.tt.success: "The foul necromancer is driven away" + ep3_laamp_flavor.0050.d.tt.fail: "The necromancer overpowers you, forcing a retreat" + NECROMANCER_GLOSS: "Despite the name, historical necromancy covered a medley of Abrahamic esoterica, generally involving entreaties to spirits considered #EMP unclean#! by the Church, be they demons, the dead, or more nebulous Biblical figures." + + ep3_laamp_flavor.0060.t: "Dead Weight" + ep3_laamp_flavor.0060.desc: "“Enough with your incessant whining! I’ve not eaten in days either, and I do not have the luxury of being carried around like a prince!” [follower.GetFirstName] slams [follower.GetHerHis] fists against the iron bars of [prisoner.GetFirstNamePossessive] horse-drawn cage.\n\n“We’re starving and that rat is an utter waste of our rations. We should hang [prisoner.GetHerHim] and be done with it.” [follower.GetFirstNameNoTooltip] gestures towards a dead tree up ahead." + ep3_laamp_flavor.0060.a: "[prisoner.GetFirstNameNoTooltip] has lived long enough." + ep3_laamp_flavor.0060.b: "You don't have to go home but you can't stay here." + ep3_laamp_flavor.0060.c: "That prisoner is valuable to me, leave [prisoner.GetHerHim] be." + burdensome_prisoner_modifier: "Dead Weight" + + ep3_camp_temperament.0001.t: "To Feed a Friend" + ep3_camp_temperament.0001.desc: ""We may not be able to get you the best meats," [potential_friend.GetFirstNamePossessive] voice startles me, a wide grin on [potential_friend.GetHerHis] face, "but roamers can't be choosers."\n\n[potential_friend.GetSheHe|U] raises a cup, and gestures towards the rest of my followers, sitting around a weakly lit fire. Bags of fresh fruit wide open next to them.\n\n"Do not think we don't see what you do for us," [potential_friend.GetSheHe] continues, quieter now, "we all need to do our part."" + ep3_camp_temperament.0001.a: ""Let's all eat together!"" + ep3_camp_temperament.0001.b: ""You must have poisoned these!"" + ep3_camp_temperament.0001.c: "I can sell these for some gold..." + ep3_camp_temperament.0001.d: ""#EMP You#!, friend, are a real treasure."" + ep3_camp_temperament.0001.e: ""Thank you for your efforts."" + + ep3_camp_temperament.0010.t: "In Every Corner" + ep3_camp_temperament.0010.desc.intro: "The rain has urged most of my followers to seek refuge under the same [ROOT.Char.GetCurrentLocation.Custom('GetRandomAppropriateTree')], [enemy.GetTitledFirstNamePossessiveNoTooltip] ardently vociferates in the middle of the crowd, and I seek to obscure my presence.\n\n"That [ROOT.Char.Custom('InsultNoun')], that absolute, useless, fool! Can you not see that [ROOT.Char.GetSheHe] is incapable of governing [ROOT.Char.GetHerHis] own camp? How are we to expect [ROOT.Char.GetHerHim] to govern anything bigger than a puddle?"\n\n" + ep3_camp_temperament.0010.desc.spouse: "I can hardly believe it. My own spouse." + ep3_camp_temperament.0010.desc.child: "I can hardly believe it. My own child." + ep3_camp_temperament.0010.desc.friend: "I can hardly believe it. My dearest friend." + ep3_camp_temperament.0010.a: "No... not you." + ep3_camp_temperament.0010.a.flavor: "#EMP Et tu, [enemy.GetFirstNameNoTooltip]?#!" + ep3_camp_temperament.0010.b: "You work for me now." + ep3_camp_temperament.0010.c: "You will pay for this." + ep3_camp_temperament.0010.d: "Some food may sway them." + ep3_camp_temperament.0010.e: "They don't have to like me." + ep3_camp_temperament_0010_tt: "You gain a #positive_value medium#! bonus to a [GetScheme('murder').GetTypeName] and [GetScheme('sway').GetTypeName] [schemes|E] targeting [enemy.GetName]" + ep3_heartbreak_modifier: "Familiar Enemy" + ep3_heartbreak_modifier_desc: "This character was badmouthed to their camp by a close member of their family." + SCHEME_ET_TU_BRUTE: "You found out about [target.GetShortUINamePossessiveNoTooltip] plans: $VALUE|+0=$" + bribed_opinion: "Bribed" + ep3_determined_modifier: "Spite-Fueled" + ep3_determined_modifier_desc: "This character is determined to clean their name, whatever it takes." + + ep3_camp_temperament.0020.t: "Hearsay" + ep3_camp_temperament.0020.desc: "The door to my tent opens and [secret_giver.GetTitledFirstName] stands right in front of me. With a subtle bow, [secret_giver.GetSheHe] starts: "I apologize for interrupting you, my [ROOT.Char.GetLadyLord], but I bring news that may be of your interest."\n\n"I was resting at [ROOT.Char.Custom('GetPubName')], drinking with a group that revealed themselves as servants of [secret_owner.GetTitledFirstName]."\n\n"They had no qualms about talking about their liege. 'What of [secret_owner.GetHerHim]?' I asked, and managed to learn of [secret_owner.GetHerHis] secret for your benefit."" + ep3_camp_temperament.0020.a: ""A secret would make an excellent story..."" + ep3_camp_temperament.0020.b: ""You have done an excellent job."" + ep3_camp_temperament.0020.c: ""What were you doing in the tavern...?"" + ep3_camp_temperament.0020.d: ""Tell me at once!"" + ep3_camp_temperament.0020.e: "That is between [secret_owner.GetTitledFirstNameNoTooltip] and [ROOT.Char.GetFaith.HighGodName]." + ep3_camp_temperament_0020_d_tt: "You learn of [secret_owner.GetShortUINamePossessive] [secret|E]" + ep3_inspired_by_life: "Inspired by Life" + ep3_inspired_by_life_desc: "This character uses their known secrets to write compelling stories." + + ep3_camp_temperament.0030.t: "Mutiny!" + ep3_camp_temperament.0030.desc.intro: ""Ah, [ROOT.Char.GetTitledFirstName], what an honor to be in your company this very night," [cocky_follower.GetTitledFirstName] greets me as I come closer to the bonfire. [cocky_follower.GetSheHe|U] is the only one still drinking around it. "I beg of you," [cocky_follower.GetSheHe] points at a trunk across from [cocky_follower.GetHerHim], and waits until I am seated to continue:\n\n"It's not a great look, is it? The whole camp seems angry at you… and maybe there's a reason for that," + ep3_camp_temperament.0030.desc.no_food: "with the food running low... you never know."" + ep3_camp_temperament.0030.desc.other: "don't you think?"" + ep3_camp_temperament.0030.desc.outro: "\n\n"It would be a shame if someone... seized the moment."" + ep3_camp_temperament.0030.a: ""It was actually... er... [bus_follower.GetShortUINamePossessiveNoTooltip] fault!"" + ep3_camp_temperament.0030.b: ""I'll show you!"" + ep3_camp_temperament.0030.b.success: "You win the fight" + ep3_camp_temperament.0030.b.failure: "You lose the fight" + ep3_camp_temperament.0030.c: ""What did you just say?"" + ep3_camp_temperament.0030.d: ""You are all free to leave."" + ep3_camp_temperament.0030.e: ""Distribute this gold among your people."" + ep3_poopy_pants: "Failed Mutiny" + ep3_poopy_pants_desc: "This character was publicly humiliated when they tried start a mutiny against their leader." + benevolent_to_mutiniers_opinion: "Benevolent to Mutineers" + + ep3_camp_temperament.0040.t: "A Devoted Follower" + ep3_camp_temperament.0040.desc: ""A moment, my [ROOT.Char.GetTitleAsNameNoTooltip]," [follower.GetTitledFirstName] stops me as I survey the encampment. [follower.GetSheHe|U] is still breathing heavily when he addresses me, [follower.Custom('quirk_pos_pp')]:\n\n"Do not think that your efforts go unnoticed. The [dummy_gender.GetWomenMen] admire you, children pretend to be like you when you play, and the whole camp seems to think you the greatest [ROOT.Char.GetWomanMan] alive!"\n\n"I wish to help you in the same way as you help us, I know of your... current efforts, and I believe I would be a worthy addition."" + ep3_camp_temperament.0040.a: ""You're right! I am great!"" + ep3_camp_temperament.0040.b: ""I will finish the job #EMP myself.#!"" + ep3_camp_temperament.0040.c: ""What a great display of loyalty!"" + ep3_camp_temperament.0040.d: ""Be my guest."" + ep3_camp_temperament.0040.d.tt: "[follower.GetShortUIName|U] fills a new $game_concept_success_chance_max_i$ [GetAgentSlotType( 'agent_devotee' ).GetName] [agent|E] slot in the [my_scheme.GetName] [scheme|E] against [my_scheme.GetTargetCharacter.GetTitledFirstName]" + ep3_camp_temperament.0040.e: ""Make sure #EMP everyone#! knows how great I am."" + devotee_agent_desc: "[recipient.GetShortUIName] is your $agent_devotee$" + ep3_arrogant_schemer_modifier: "Prestigious Schemer" + ep3_arrogant_schemer_modifier_desc: "This character's good reputation aids them in their personal plots." + ep3_self_employed_scheme_modifier: "Self-Employed" diff --git a/localization/english/dlc/ep3/ep3_laamps_8_l_english.yml b/localization/english/dlc/ep3/ep3_laamps_8_l_english.yml new file mode 100644 index 00000000..f235556b --- /dev/null +++ b/localization/english/dlc/ep3/ep3_laamps_8_l_english.yml @@ -0,0 +1,253 @@ +l_english: + ep3_laamps.8000.t: "The Truth" + ep3_laamps.8000.desc: "Ever since I took my first triumphant step back in [claimed_land.GetName], word of my arrival has spread quickly among the commoners. Each town I pass through treats me as though I were still ruler of these lands, showering me in gifts and praise.\n\nPeople decry the evils of [claim_holder.GetName] and sing songs of the day when I shall overthrow [claim_holder.GetHerHim] and restore justice and decency to the lands.\n\n" + ep3_laamps.8000.desc.outro.sinner: "I wonder if they even really remember what I was like..." + ep3_laamps.8000.desc.outro: "Of course, they only serve to validate the correctness of my claim, but encouraging them could make [claim_holder.GetNameNoTooltip] see me as a threat." + ep3_laamps.8000.a: "I am here to take back what is mine!" + ep3_laamps.8000.b: "Their support will aid my travels." + ep3_laamps.8010.t: "The Loyal Companion" + ep3_laamps.8010.desc: "The latest litter from the kennels are presented before me. Freshly weaned from their mother, they crawl around yipping at the world so fresh and new before them. One robust and strong looking pup ignores all else and crawls right for me, its eyes wide open and its tail carelessly whipping its siblings as it beholds me with wonder and adoration." + ep3_laamps.8010.a: "Come along now." + ep3_laamps.8020.t: "The Journey of a Lifetime" + ep3_laamps.8020.desc: "As I turn in for the night, I hear some commotion coming from around my guards. I can scarcely believe my eyes as I behold [wouldbe_companion.GetName], a member of [holder.GetFirstNamePossessive] own court, is the source of this disturbance, as [wouldbe_companion.GetSheHe] argues with my bodyguards.\n\n[wouldbe_companion.GetSheHe|U] calls out to me from the far end of camp.\n\n"Please, hear me out, [ROOT.Char.GetLadyLord]! Life at court is such a bore, I cannot stomach another day of it! I wish to join you on the endless road ahead, if you would have me."" + ep3_laamps.8020.a: ""Come with me."" + ep3_laamps.8020.a.2: ""I'll take you on, but you'll have to work to impress."" + ep3_laamps.8020.b: ""Run home to your master."" + ep3_laamps.8030.t: "A Rare Orepportunity" + ep3_laamps.8030.desc: "[armorer.Custom2('MyCharacterIntroduction', ROOT.Char)|U] approaches me in camp, polishing my [artifact.GetName].\n\n"[ROOT.Char.GetLadyLord|U], [location.GetName] is rich in deposits of high quality metals, greater than any I have seen before. With your permission, I would be delighted to improve your [artifact.GetNameNoTooltip] with these lucrative materials."" + ep3_laamps.8030.a: ""A great idea!"" + ep3_laamps.8030.a.win: "Your artifact is improved" + ep3_laamps.8030.a.lose: "[armorer.GetFirstNameNoTooltip] fumbles" + ep3_laamps.8030.b: ""Simply repair my gear."" + ep3_laamps.8030.c: ""These minerals should be sold!"" + ep3_laamps.8040.t: "Let Sleeping Dogs Lie" + ep3_laamps.8040.desc: "A shrill shriek snatches me from my slumber back into the blackness of night. I follow to the source of the noise, and find [frightened_courtier.Custom2('MyCharacterIntroduction', ROOT.Char)] cowering in front of [frightened_courtier.GetHerHis] tent.\n\n"[ROOT.Char.GetFirstName|U]! Do not go inside, there's a wolf in my bed!"\n\nI peel open the tent and find a wolf, its belly rich with child. It snarls and growls at me, doubtless fearful of what I may do to its unborn babes." + ep3_laamps.8040.a: "I shall slay the beast." + ep3_laamps.8040.a.win: "You slay the wolf" + ep3_laamps.8040.a.lose: "You are attacked" + ep3_laamps.8040.b: "The pups would make excellent pets." + ep3_laamps.8040.c: "Looks like the beginnings of our new kennel!" + ep3_laamps.8040.d: "We shall require a new tent." + ep3_laamps.8050.t: "Without Friends or Protection" + ep3_laamps.8050.desc.intro: "I am interrupted from my stroll near [ROOT.Char.Custom('GetRandomCampBuilding')] by the approach of a nervous stranger — a [minority.GetWomanMan] who introduces [minority.GetHerselfHimself] as [minority.GetName], and is clearly as alien to [ROOT.Char.GetCurrentLocation.GetName] as I.\n\n"[ROOT.Char.GetLadyLord|U]," + ep3_laamps.8050.desc.mid.samefaith: "you and I both know that [minority.GetFaith.GetAdherentNamePlural] are not welcome around here. Doubtless you too have encountered the prejudice that [minority.GetFaith.HighGodNamePossessive|U] faithful face in these lands." + ep3_laamps.8050.desc.mid.alsohated: "you and I both know that these lands have no truck with those who worship differently from the lords and ladies." + ep3_laamps.8050.desc.mid.fallback: "I find myself ill at ease in these lands and I... I had hoped that so worldly a [ROOT.Char.GetWomanMan] as yourself might prove willing to take in a homeless [minority.GetFaith.GetAdherentName]?"" + ep3_laamps.8050.desc.outro: "\n\nMomentarily, [minority.GetSheHe] pauses, steeling [minority.GetHerselfHimself] for a clearly-expected rejection.\n\n"I understand if you've already too many people to care for, but if you'll have me, I'll serve you loyally all of your days."" + ep3_laamps.8050.a: "Of course!" + ep3_laamps.8050.b: "Help [minority.GetHerHim] find a home elsewhere." + ep3_laamps.8050.c: "Be gone, vagabond." + ep3_laamps.8060.t: "Nary a Drop" + ep3_laamps.8060.desc: "I bask in the desert sun, enjoying but a moment's peace in this hectic lifestyle I've chosen for myself. But then, the sound of snapping wood, a scream, and the splash of water bring my heart to a sink.\n\nI see [idiot.Custom2('MyCharacterIntroduction', ROOT.Char)] stood beside the soggy splintered remains of our water barrel. Apparently, [idiot.GetSheHe] had dropped it onto some sharp rocks while unloading, and now the last of our water supplies soak deep into the sand." + ep3_laamps.8060.a: "We must find some more immediately!" + ep3_laamps.8060.a.win: "You encounter a spring" + ep3_laamps.8060.a.lose: "You find nothing" + ep3_laamps.8060.b: "Well, it's time we started recycling..." + ep3_laamps.8060.c: ""[idiot.GetFirstNameNoTooltip|U]! You fix this!"" + ep3_laamps.8060.c.win: "[idiot.GetFirstNameNoTooltip|U] finds some water" + ep3_laamps.8060.c.lose: "[idiot.GetFirstNameNoTooltip|U] fails" + ep3_laamps.8060.d: "Time to raid some local caravans." + ep3_laamps.8060.d.lose: "You are caught!" + ep3_laamps.8060.e: "We will have to survive without." + ep3_laamps.8070.t: "Foreign Fruits" + ep3_laamps.8070.desc: "In my wanderings outside of camp, I come across a clearing in the forest rich with all manner of colorful berries adorning the bushes. They are unlike any I have seen before, and look so tantalizingly delicious and it would take my followers less than an hour to pick them all.\n\nCould these be a much needed gift from [ROOT.Char.GetFaith.CreatorName|U], or a trick from [ROOT.Char.GetFaith.TricksterGodName|U] meant to test us?" + ep3_laamps.8070.a: "I wonder what [forager.GetFirstNameNoTooltip] would make of this." + ep3_laamps.8070.b: "Ah! I recognize these fruits!" + ep3_laamps.8070.c: "Life is an adventure, even for the stomach." + ep3_laamps.8070.c.win: "The fruits were delicious" + ep3_laamps.8070.c.lose: "You ate poison" + ep3_laamps.8070.d: "We should survive without them." + ep3_laamps.8080.t: "A Strange Sailor" + ep3_laamps.8080.desc.intro_sea: "Moored for the night, I've made my way to a local tavern. Within, a most peculiar old sailor loudly relates tale after tale.\n\n" + ep3_laamps.8080.desc.intro: "I find myself spending the evening in a local tavern, where I soon become locked in conversation with a most peculiar old sailor, who loudly relates tale after tale.\n\n" + ep3_laamps.8080.desc.memory: "I share one of my own, about the time [memory.GetDescription], but [sailor.GetFirstName] simply bursts into laughter.\n\n" + ep3_laamps.8080.desc.no_memory: "I try to share a story of my own, but [sailor.GetFirstName] simply bursts into laughter right after I begin.\n\n" + ep3_laamps.8080.desc.outro: ""Ye're like a [ROOT.Char.Custom('WomanManOpposite')], my [ROOT.Char.GetLadyLord]! Look at me ol' [sailor.Custom('GetInjuredBodyPart')]! I wager ye'd not have the stomach t' watch yers vanish into the briny abyss! I had a leak to plug, I did, and naught else to use in its place!"\n\n"Those were the glory days, my [ROOT.Char.GetLadyLord], oh yes..." [sailor.GetSheHe] pines. "And I long to live 'em again..."" + ep3_laamps.8080.a: ""Ahhha! You are a genius!"" + ep3_laamps.8080.b: ""We have need of an old sailor around camp."" + ep3_laamps.8080.c: ""You think #EMP that#! was a good story?"" + ep3_laamps.8080.c.win: "Your stories impress" + ep3_laamps.8080.c.lose: "Your stories fail to impress" + ep3_laamps.8080.d: ""Get away from me."" + ep3_laamps.8090.t: "The Distant Shores" + ep3_laamps.8090.desc.intro: "I stroll through the market of this strange land. Vendors beckon in an alien tongue, and I am lost in a sea of foreign scents, but strangely this all feels like home.\n\n" + ep3_laamps.8090.desc.world_europe: "Where else could I have the pleasure of smelling fresh lavender, or of watching the sun set over the remains of old Rome, or listen to the jubilant chorus of a church choir, or wintering warmed by the hearth of a friendly stranger? Nowhere but Europe." + ep3_laamps.8090.desc.world_middle_east: "To see the desert sky alive with stars, to cross the sands amidst the caravan camels, to behold the magnificence of man's oldest civilizations in Cairo, Baghdad, Persepolis. What land could claim to be the heartland of all mankind if not here?" + ep3_laamps.8090.desc.world_india: "Where else could I taste the delicate balance of aromatic spices, and wash the whole affair down with a delicious mango lassi? To hear the gentle melodies of the bansuri player, or watch the magnificent lotus flowers bloom along the Ganges? Only India." + ep3_laamps.8090.desc.world_africa: "I hear the sweet melodies of drums echoing through the market, dogs crying in the wild, and I feel myself starting to belong. My feet rest on alien sand, and strange birds wheel in the sky, and at last I feel satisfied." + ep3_laamps.8090.desc.world_steppe: "Where else is a [ROOT.Char.GetWomanMan] free if not on the endlessly unfurling steppe with nothing but [ROOT.Char.GetFaith.CreatorNamePossessive|U] great blue sky above [ROOT.Char.GetHerHim]? I almost feel I could run and ride for a lifetime, feel the wind on my face, and the grass under my feet, and just chase the horizon forever." + ep3_laamps.8090.desc.world_tibet: "In the distance, I hear the rare sound of people singing from their throats, and feel myself yearning to join their chorus. The endless cascading beauty of the Himalayas stretches before me, and I feel compelled to discover every hidden crevice and secret utopia lurking within." + ep3_laamps.8090.desc.world_burma: "The rising heat lends a peacock's opalescent shimmer to all around, the men and women bustling beneath the towering pagodas. The aroma of tea leaves permeates and washes through these streets, mixing with freshly-sewn teak to provide a heady cocktail. The sun is high above this valley carved by the mighty Irrawaddy, and the hundred cultures that live in it welcome me as a long-lost [ROOT.Char.Custom('SisterBrother')]." + ep3_laamps.8090.desc.outro: "\n\nA [ROOT.Char.GetWomanMan] walks through [county.GetNameNoTierNoTooltip], but is [ROOT.Char.GetSheHe] still [ROOT.Char.GetFirstNameNicknamed]?" + ep3_laamps.8090.a: "Can a [ROOT.Char.GetWomanMan] not be both [ROOT.Char.GetCulture.GetNameNoTooltip] #EMP and#! [county.GetCountyData.GetCulture.GetNameNoTooltip]?" + ep3_laamps.8090.b: "Whoever I am about to be, [ROOT.Char.GetSheHe] will be wonderful!" + ep3_laamps.8090.c: "Perhaps all [ROOT.Char.GetCulture.GetNameNoTooltip] should find a home here." + every_child_in_camp: "All of your [children|E] in camp" + every_relative_in_camp_your_culture: "Every [close_family|E] member in camp of your [culture|E]" + every_camp_member: "Everyone in camp" + cultural_acceptance_distant_hero: "Embraced by a great hero" + laamp_prepping_for_invasion: "Folk Hero" + laamp_prepping_for_invasion_desc: "The peasantry have come to regard this character as a folk hero who will save them from high taxes and tyranny." + laamps_8090_preparing_invasion: "Preparing Invasion" + laamps_8090_preparing_invasion_desc: "This character is preparing to invade foreign lands and make a new home for their people there." + laamp_familiar_lands: "Familiar Lands" + laamp_familiar_lands_desc: "This character is enjoying the popular support of peasants within the lands they travel." + friend_trip_of_a_lifetime: "[CHARACTER.GetShortUIName|U] took [TARGET_CHARACTER.GetShortUIName] on the adventure of a lifetime" + friend_trip_of_a_lifetime_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] took [CHARACTER.GetShortUIName] on the adventure of a lifetime" + friend_returned_my_companion: "[CHARACTER.GetShortUIName|U] rejected an opportunity to take one of [TARGET_CHARACTER.GetShortUINamePossessive] courtiers" + friend_returned_my_companion_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] rejected an opportunity to take one of [CHARACTER.GetShortUINamePossessive] courtiers" + friend_gave_them_a_dog: "[CHARACTER.GetShortUIName|U] gifted [TARGET_CHARACTER.GetShortUIName] a strong and loyal hound" + friend_gave_them_a_dog_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] gifted [CHARACTER.GetShortUIName] a strong and loyal hound" + friend_eccentric: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded over shared eccentricities" + artifact_durable_materials_02: "Durable Materials" + cultural_acceptance_fled_persecution: "An adventurer helped some minorities escape persecution" + friend_treasured_more_than_food: "[TARGET_CHARACTER.GetShortUIName|U] offered [CHARACTER.GetShortUIName] provisions in [CHARACTER.GetSheHe] time of need." + friend_treasured_more_than_food_corresponding: "[CHARACTER.GetShortUIName|U] offered [TARGET_CHARACTER.GetShortUIName] provisions in [TARGET_CHARACTER.GetSheHe] time of need." + + #Legitimist + + laamp_legitimist_support_contract: "Legitimist Support" + laamp_legitimist_support_contract_contract: "$laamp_legitimist_support_contract$" + laamp_legitimist_support_contract_desc_title: "To the legitimate heir," + laamp_legitimist_support_contract_desc: "Word about your rightful claim has spread far and wide and has created an opportunity to discuss our support." + laamp_legitimist_support_contract_request: "You are hereby invited to arrive in front of us. We will talk about how we can help you in your righteous quest. We are sure we will come to an understanding about the stupendous support we can provide. And a meager payment that we will collect in the future." + + + ep3_laamps.8101.t: "$laamp_legitimist_support_contract$ — Too Many Claims" + ep3_laamps.8101.desc: ""Welcome, ah welcome. So glad you came," says [petitioned_ruler.GetName], as I am ushered in secret in front of [petitioned_ruler.GetHerHim].\n\n"We have much to discuss. But first, let us settle the matter of selection of your efforts. You seem to have multiple claims on various titles, and while we wish to see you take them all eventually, one must start with a clear goal, lest their efforts go to waste chasing too many tails on the proverbial birds.\n\nI hear that [title_2.GetName] is quite nice this time of year, but truly, the choice is yours. Which one will it be, hm?"" + ep3_laamps.8101.a: "[title_1.GetName]" + ep3_laamps.8101.a.desc: "This choice cannot be changed later. Further negotiations with other benefactors will also target this title." + ep3_laamps.8101.b: "[title_2.GetName]" + ep3_laamps.8101.c: "[title_3.GetName]" + ep3_laamps.8101.d: "[title_4.GetName]" + + ep3_laamps.8102.t: "$laamp_legitimist_support_contract$ — Prelude" + ep3_laamps.8102.desc: ""We can offer you gold and our finest warriors, in exchange for, let us say, half the yearly income of [claimed_title.GetName]." [petitioned_ruler.GetName] clearly does not want to waste time.\n\n"We cannot wait to see the head of [claimed_title.GetHolder.GetName] on the spear. Oh, and please do not bore us too much while you inevitably ask for more, there is a limit to our leniency."\n\n#italic You will have [ROOT.Var('legitimist_turns').GetValue] turns to negotiate the details of the deal." + ep3_laamps.8102.a: ""The most important thing, Your Grace..."" + ep3_laamps.8102.a.desc: "You will start the negotiations without asking for more" + ep3_laamps.8102.b: "Dazzle [petitioned_ruler.GetHerHim] with your brilliance." + ep3_laamps.8102.b.desc: "You will start the negotiations with increased level of support" + ep3_laamps.8102.c: "Baffle [petitioned_ruler.GetHerHim] with gibberish." + ep3_laamps.8102.c.desc: "You will get more turns to negotiate with [petitioned_ruler.GetName]" + ep3_laamps.8102.d: "Time is never wasted between friends!" + ep3_laamps.8102.d.desc: "$ep3_laamps.8102.c.desc$" + ep3_laamps.8102.e: ""Let us settle an old debt first."" + ep3_laamps.8102.e.desc: "$ep3_laamps.8102.b.desc$" + ep3_laamps.8102.b.success: "You convince [petitioned_ruler.GetShortUIName]" + ep3_laamps.8102.b.failure: "You lose a turn of negotiations" + + ep3_laamps.8103.t: "$laamp_legitimist_support_contract$ — Debate" + ep3_laamps.8103.intro_1: "[petitioned_ruler.GetName] shifts in [petitioned_ruler.GetHerHis] chair, [petitioned_ruler.GetHerHis] gaze piercing you through.\n\n" + ep3_laamps.8103.intro_2: "The air is tense, for the stakes are high. From [petitioned_ruler.GetNamePossessive] posture you gather how important this matter is to [petitioned_ruler.GetHerHim].\n\n" + ep3_laamps.8103.intro_3: "The candles have been replaced, the drinks refilled. [petitioned_ruler.GetNamePossessive] servants left without a needless word, for their betters are to speak.\n\n" + ep3_laamps.8103.no_more_turns_flavor: ""We have talked enough" — [petitioned_ruler.GetSheHe] says sternly. — "This is our final offer. You can show your wisdom by accepting it."" + ep3_laamps.8103.mid_1: ""We see this is as a foundation for the bright future ahead of us. We reckon you have the capacity to deliver, not disappoint. And we do not make mistakes in such judgement."" + ep3_laamps.8103.mid_2: ""Yes, yes, this could work. With [petitioned_ruler.GetFaith.HighGodNamePossessive] grace, it will work! How come you did not come to us sooner? Surely you must work on your timing, if you are to succeed."" + ep3_laamps.8103.mid_3: ""Ha! I wish we could see the look on [claimed_title.GetHolder.GetName] face when you stroll into [capital_barony.GetNameNoTier] with our troops. Please be so kind to have someone write down every detail."" + ep3_laamp.8103.turns_left: "\n\n#italic You have #color_yellow [ROOT.Var('legitimist_turns').GetValue] #!turns of negotiations left" + ep3_laamps.8103.support_6: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Overwhelming #!support - #color_yellow 1800 gold and 3000 elite troops.#!" + ep3_laamps.8103.support_5: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Formidable #!support - #color_yellow 1500 gold and 2500 elite troops.#!" + ep3_laamps.8103.support_4: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Sizable #!support - #color_yellow 1200 gold and 2000 elite troops.#!" + ep3_laamps.8103.support_3: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Substantional #!support - #color_yellow 900 gold and 1500 elite troops.#!" + ep3_laamps.8103.support_2: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Modest #!support - #color_yellow 600 gold and 1000 elite troops.#!" + ep3_laamps.8103.support_1: "\n#italic [petitioned_ruler.GetShortUINameNoTooltip] has promised #EMP #color_yellow Standard #!support - #color_yellow 300 gold and 500 elite troops.#!" + ep3_laamps.8103.obligations: "\n#italic After seizing [claimed_title.GetName], you will have to pay #color_yellow [ROOT.Var('legitimist_obligations').GetValue] #!times every two years, each time #color_yellow half of your annual income.#!" + ep3_laamps.8103.one_obligations: "\n#italic After seizing [claimed_title.GetName], you will have to pay #color_yellow half your annual income.#!" + ep3_laamps.8103.a: "Still, more is needed." + ep3_laamps.8103.a.desc: "You will receive higher amount of support now for an additional payment later." + ep3_laamps.8103.b: "Glory is worth more than gold!" + ep3_laamps.8103.b.desc: "You convince [petitioned_ruler.GetNameNoTooltip] to provide more support without increased payment from your side" + ep3_laamps.8103.b.success: "$ep3_laamps.8102.b.success$" + ep3_laamps.8103.b.failure: "$ep3_laamps.8102.b.failure$" + ep3_laamps.8103.c: "I cannot bleed my realm dry!" + ep3_laamps.8103.c.desc: "You will try to convince [petitioned_ruler.GetNameNoTooltip] to decrease the amount of payments by one." + ep3_laamps.8103.c.success: "$ep3_laamps.8102.b.success$" + ep3_laamps.8103.c.failure: "$ep3_laamps.8102.b.failure$" + ep3_laamps.8103.d: "It is... acceptable." + ep3_laamps.8103.d.desc: "@warning_icon! #color_red This option ends the negotiations#!" + + ep3_laamps.8105.t: "$laamp_legitimist_support_contract$ — Conclusion" + ep3_laamps.8105.desc: "Two rulers locked in a heated negotiation, one with crown on [petitioned_ruler.GetHerHis] temples, while mine are still bare. But is it the weariness I feel, that sudden weight on my head, or is the crown of [claimed_title.GetName] so close now?\n\nA grimace must have betrayed my thoughts, as [petitioned_ruler.GetName] smiles knowingly. "A fine [claimed_title.GetHolder.GetTitleAsNameNoTooltip] you will make, and soon — four years at most. Our troops and gold will see to it. And please, do not worry, We will remind you if you... happen to forget about your end of our agreement."\n\n[petitioned_ruler.GetSheHe|U] raises [petitioned_ruler.GetHerHis] goblet, a final toast to seal the deal." + ep3_laamps.8105.a: "Patience is key in military matters." + ep3_laamps.8105.a.desc: "You will ask for more time to prepare for war." + ep3_laamps.8105.a.success: "You have 8 years to claim [claimed_title.GetName]" + ep3_laamps.8105.a.failure: "You have 4 years to claim [claimed_title.GetName]" + ep3_laamps.8105.b: "To the future of [claimed_title.GetName]!" + ep3_laamps.8105.b.desc: "You agree to the conditions. $ep3_laamps.8105.a.failure$" + ep3_laamps.8105.c: "This has been a waste of time." + ep3_laamps.8105.c.desc: "@warning_icon! #color_red You break the negotiations.#! [petitioned_ruler.GetName] will not support you, and definitely think less of you." + ep3_laamps.8105.invalidations_reasons: "@warning_icon! #color_red Becoming landed with different title than [claimed_title.GetName] or switching the camp purpose will cancel the deal.#!\n[petitioned_ruler.GetPrimaryTitle.GetName] heir will inherit the obligations. #weak There might be ways to wiggle your way out of paying..." + +ep3_laamps.8106.t: "$laamp_legitimist_support_contract$ — The Time Has Come" +ep3_laamps.8106.desc: "Years ago, [petitioned_ruler.GetName] provided me with excellent soldiers and gold, to help me reclaim what is rightfully mine.\n\nThe throne of [claimed_title.GetName] — occupied by the vile usurper [claimed_title.GetHolder.GetShortUIName]!\n\n[petitioned_ruler.GetShortUIName] expects me to strike soon, and grows unpatient with every passing day. But are my forces ready? Have I secured enough support? Do the people in [claimed_title.GetName] weep sufficiently for my triumphant return?" +ep3_laamps.8106.a: "[claimed_title.GetHolder.GetShortUIName] will taste cold steel!" +ep3_laamps.8106.a.desc: "We are going to have to act, if we want to live in a different world." +ep3_laamps.8106.b: "The time is not right yet." +ep3_laamps.8106.b.success: "$ep3_laamps.8102.b.success$" +ep3_laamps.8106.b.failure: "Your obligations have increased" +ep3_laamps.8106.b.desc: "You will have 2 more years to claim [claimed_title.GetName]" +ep3_laamps.8106.c: "I see my fortunes elsewhere." +ep3_laamps.8106.c.desc: "@warning_icon! You break the agreement. [petitioned_ruler.GetName] will be #EMP extremely displeased" + +ep3_laamps.8107.t: "Our Unworthy [ROOT.Char.GetFirstName]," +ep3_laamps.8107.desc: "Words cannot express how disappointed we are in you. #EMP You worm#! We had such bright future ahead of us, and you decided to forego it all.\nConsider ourselves deeply displeased, and yourself a maggot. Please be tactful enough to disappear from this Earth silently and pitifully." +ep3_laamps.8107.a: "Fate had other plans." +ep3_laamps.8107.a.desc: "You failed to secure your claim on [claimed_title.GetName]" + +ep3_laamps.8108.t: "$laamp_legitimist_support_contract$ — The Toll" +ep3_laamps.8108.desc: "How joyous was my victorious arrival in [claimed_title.GetName]! After such a long time spent traveling the inhospitable roads, always being a guest in foreign lands, without a home, without my rightful claim, my sweet [claimed_title.GetTierAsNameNoTooltip]. Finally, all is right, as it should be from the start. I am a mighty [ROOT.Char.GetTitleAsNameNoTooltip].\n\nThere is a thorn in this bouquet, however. [petitioned_ruler.GetName], who has helped me immensely to achieve this, demands I pay what we agreed upon all those years ago. Surely, the honorable [ROOT.Char.GetHouse.GetNameNoTooltip] always pays [ROOT.Char.GetHerHis] debts?" +ep3_laamps.8108.a: "[Glossary( 'Pacta Sunt Servanda', 'PACTA_SUNT_SERVANTA_GLOSS' )]" +PACTA_SUNT_SERVANTA_GLOSS: "Latin for "Agreements must be kept"" +ep3_laamps.8108.payments_left: "#color_yellow [petitioned_ruler.MakeScope.Var('legitimist_obligations_left').GetValue] Payments #!left" +ep3_laamps.8108.no_payments_left: "This is the last payment to [petitioned_ruler.GetName]." +ep3_laamps.8108.b: "I will pay, but not right now." +ep3_laamps.8108.b.desc: "You defer the payment till next year. You will still need to pay the agreed upon amount later." +ep3_laamps.8108.b.success: "You craft a convincing argument" +ep3_laamps.8108.b.failure: "Your argument is seen as a poor excuse" +ep3_laamps.8108.c: "[petitioned_ruler.GetShortUINameNoTooltip], you absolute fool!" +ep3_laamps.8108.c.desc: "@warning_icon! You will not pay a broken coin to [petitioned_ruler.GetName]. [petitioned_ruler.GetSheHe|U] should have known better." +ep3_laamps.8108.legitimist_too_poor: "#italic Because of your meager [income|E], you pay back only the exact amount each time: #color_yellow 300 #! [gold_i]" + +ep3_laamps.8109.t: "To [ROOT.Char.GetNameNoTooltip]" +ep3_laamps.8109.desc: "Such sadness fills our heart, that our dear [previous_ruler.GetName] no longer sits on throne, [petitioned_ruler.GetFaith.HighGodName] bless [previous_ruler.GetHerHis] soul. Alas, there is a matter of still unsettled payment for our support in putting [previous_ruler.GetHerHim] on said throne. We hope that you have been briefed about the details. And that you are honorable enough to uphold your end." +ep3_laamps.8109.a: "$ep3_laamps.8108.a$" +ep3_laamps.8109.a.desc: "A year from now, a payment of half the realm's yearly income will be expected by [petitioned_ruler.GetShortUIName]" + +ep3_laamps.8110.t: "$laamp_legitimist_support_contract$ — Unexpected Conclusion" +ep3_laamps.8110.desc_intro: "Long ago, a deal was struck — [petitioned_ruler.GetName] provided support for the reclamation of [claimed_title.GetName], in form of soldiers and gold upfront, in exchange for a sizable portion of my realm income.\n\nHowever, [petitioned_ruler.GetSheHe] could not have predicted that [petitioned_ruler.GetSheHe] " +ep3_laamps.8110.desc_war: "will be locked in deadly war with me" +ep3_laamps.8110.desc_imprisoned: "has been thrown into my dungeons" +ep3_laamps.8110.desc_killer_root: "has been slain by my hand" +ep3_laamps.8110.desc_dead: "has passed from this world" +ep3_laamps.8110.desc_unlanded: "has lost their honor and title" +ep3_laamps.8110.desc_outro: "before the debt was repaid in full. It seems nobody else important enough in [petitioned_ruler.GetHerHis] realm was privy to the details of the deal. It is clear now — none will come to collect.\n\nA strange turn of events, almost if somebody's cunning hand has guided the ebbs of fate." +ep3_laamps.8110.a: "How wonderful!" + +ep3_laamps.8111.t: "Incoming Legitimist Payment" +ep3_laamps.8111.desc: "You will need to pay [petitioned_ruler.GetShortUINameNoTooltip] [incoming_payment_value.GetValue] [gold_i] in #collor_yellow six #! months!" + +request_laamp_legitimist_support: "Request Legitimist Support" +request_laamp_legitimist_support_interaction_desc: "Request an invitation to discuss the level and conditions of support for your Legitimist claim" +ep3_legitimist_army: "Legitimist Army" +laamp_legitimist_support_contract_success: "After accepting this [task_contract|E] and traveling to [recipient.GetCurrentLocation.GetName], you will be able to negotiate up to #color_yellow 1800 gold#! and #color_yellow 3000 elite troops#!, in exchange for sizable payments afterwards." +laamp_legitimist_support_contract_failure: "The negotiations fail. You will need to seek help elsewhere." +request_laamp_legitimist_support_already_supporting: "This character is already supporting a Legitimist" +request_laamp_legitimist_have_claim_on_target: "You have a [claim|E] on this character [realm|E]" +YOU_HAVE_HOOK_REASON: "You have a hook on [recipient.GetShortUINamePossessive|U]: $VALUE|=+0$" + + +ep3_laamps.8200.t: "A New Face in Camp" +ep3_laamps.8200.desc_1: "We are always on the move laden with our baggage, hastily unpacking when we stop, and stuffing it away moments later. Tents, pots, pans, spare weapons, a few precious items, and the food that sustains us on our endless travails.\n\nAs I try to take measure of the logistics of our next move, a towering passerby effortlessly raises one of our carts. One of my followers, clearly amused by this feat of strength, runs to me and pleads:\n\n"[ROOT.Char.GetTitleAsName], [new_person.GetSheHe] raised the whole cart over [new_person.GetHerHis] head, have you seen this! Can we keep [new_person.GetHerHim]? [new_person.GetSheHe|U] does not even need a weapon, [new_person.GetSheHe] can simply grab and throw our enemies! And [new_person.GetSheHe] already promised to carry my pack."\n\nSuch a [new_person.GetWomanMan] could prove [new_person.GetHerselfHimself] useful, carrying my pack as well. [new_person.GetSheHe|U] will eat a lot of provisions though." +ep3_laamps.8200.desc_2: "The night sky fills my camp with dread, lightened only by the flickering campfire. In glimpses, I see my followers' somber, tired faces. The lust of adventuring meets the grim reality tonight, the reality of waterlogged boots, eating last week's leftovers, and sleep interrupted by animals constantly rustling in groves.\n\nA single laugh breaks the gloom. Then another, and I see my stern followers turned into a gaggle of laughing children. Mirth in such darkness is a rare thing. I seek the source of the commotion, and soon [new_person.GetSheHe] appears in front of me, bowing deeply while still dancing, and speaks:\n\n"[ROOT.Char.GetNameNoTooltip], we finally meet! Allow me to introduce myself, I am [new_person.GetName], a jester extraordinaire. I once performed for the great [location.county.holder.top_liege.GetName]! And I made [location.county.holder.top_liege.GetHerHim] laugh, right when they poured buckets of water on me! Alas, the strands of fate have torn me away from my troupe. Now, I offer myself to you and your humor." +ep3_laamps.8200.desc_3: "We have been staying in the [location.county.GetCulture.GetName] [location.GetTerrain.GetNameNoTooltip|l] of [location.county.GetNameNoTier] for a while now. The locals have been frequently visiting our camp, to trade, or simply to hang around. Recently I saw a [new_person.GetWomanMan] lingering around for longer than the rest. Almost as if looking for an excuse to not go back to [new_person.GetHerHis] village, to stay with us and travel to new lands.\n\nThere is always work for an able bodied soul in my camp, but should we invite every stray puppy? Today, [new_person.GetSheHe] mustered enough courage to make a proposition, standing in front of me with these prepared words:\n\n"There have been lean years and fat years here in [location.county.GetNameNoTier]. And I reckon, the lean years are coming back. The signs are there for those who can see. Please, I do not wish to die where I was born, to stay here, any longer. I humbly ask, allow me to join your band, my [ROOT.Char.GetLadyLord|U]."" +ep3_laamps.8200.a: "Welcome, [new_person.GetFirstName]!" +ep3_laamps.8200.b: "Please go away." +ep3_laamps.8200.c: "Leave and spread the word: Stay away!" +ep3_laamps.8200.c.tt: "Characters will not try to randomly join your camp for the next 20 years" + + + + + + + diff --git a/localization/english/dlc/ep3/ep3_laamps_l_english.yml b/localization/english/dlc/ep3/ep3_laamps_l_english.yml new file mode 100644 index 00000000..ebb2b352 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_laamps_l_english.yml @@ -0,0 +1,76 @@ +l_english: + domicile_name: "[CHARACTER.GetDynastyHouseNameNoTooltip] [DOMICILE_TYPE.GetNameNoTooltip]" + domicile_name_possessive: "[CHARACTER.GetDynastyHouseNameNoTooltip] [DOMICILE_TYPE.GetNamePossessiveNoTooltip]" + noble_family_name: "[Select_CString( CHARACTER.GetHouse.IsValid, CHARACTER.GetHouse.GetBaseNameNoTooltip, CHARACTER.GetNameNoTooltip)] Family" + adventurer_name: "[new_landless_adventurer.GetFirstNamePossessiveNoTooltip] Camp" + adventurer_name_001: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('GetAdventureNameAnimals')|U]" + adventurer_name_002: "[new_landless_adventurer_house.GetBaseNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]" + adventurer_name_003: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]" + adventurer_name_004: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.GetCulture.GetCollectiveNounNoTooltip|U]" + adventurer_name_005: "[new_landless_adventurer.GetCulture.GetNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameAnimals')|U]" + adventurer_name_006: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]" + adventurer_name_007: "[new_landless_adventurer.Custom('GetAdventureNameBand')|U] of the [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]" + adventurer_name_008: "[new_landless_adventurer_house.GetBaseNameNoTooltip|U]'s [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]" + adventurer_name_009: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of the [new_landless_adventurer.Custom('GetAdventureNameSuffix')|U]" + adventurer_name_010: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of [new_landless_adventurer_location.GetNameNoTooltip|U]" + adventurer_name_011: "[new_landless_adventurer.Custom('GetAdventureNameBand')|U] of [new_landless_adventurer_location.GetNameNoTooltip|U]" + adventurer_name_012: "[new_landless_adventurer_location.GetNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]" + adventurer_name_013: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of [new_landless_adventurer.GetFaith.HighGodName]" + adventurer_name_014: "[new_landless_adventurer.Custom('GetAdventureNameReverentBand')|U] of [new_landless_adventurer.GetFaith.HighGodName]" + adventurer_name_015: "[new_landless_adventurer.Custom('GetAdventureNameSuffix')|U] of [new_landless_adventurer.GetFaith.GoodGodNames]" + adventurer_name_016: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U]-Bearers" + adventurer_name_017: "Sword-[new_landless_adventurer.Custom('GetAdventureNameSwordBand')|U]" + adventurer_name_018: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U] of [new_landless_adventurer.GetFaith.WarGodName]" + adventurer_name_019: "[new_landless_adventurer.Custom('GetAdventureNameReverentBand')|U] of [new_landless_adventurer.GetFaith.WealthGodName]" + adventurer_name_020: "[new_landless_adventurer.Custom('GetAdventureNameAnimals')|U] of [new_landless_adventurer.GetFaith.FertilityGodName]" + adventurer_name_021: "[new_landless_adventurer_county.GetAdjectiveNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]" + adventurer_name_022: "[new_landless_adventurer.GetCulture.GetNameNoTooltip|U] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]" + adventurer_name_023: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U] of [new_landless_adventurer_house.GetBaseNameNoTooltip|U]" + adventurer_name_024: "[new_landless_adventurer.Custom('GetAdventureNameSuffix')|U] of [new_landless_adventurer.GetFaith.KnowledgeGodName]" + adventurer_name_025: "[new_landless_adventurer.Custom('GetAdventureNameWeapon')|U] of [new_landless_adventurer.GetFaith.EvilGodNames]" + adventurer_name_0026: "[new_landless_adventurer.GetFirstNamePossessiveNoTooltip] [new_landless_adventurer.Custom('GetAdventureNameBand')|U]" + adventurer_name_0027: "[new_landless_adventurer.Custom('GetAdventureNamePrefixes')|U] [new_landless_adventurer.Custom('KnightCulturePluralNoTooltip')]" + main_building_estate_building: "Main estate" + bonus_building_estate_building: "Bonus estate" + library_estate_building: "Library" + observatory_estate_building: "Observatory" + scholars_office_estate_building: "Scholar's Office" + + nearby_landless_adventurer_created_message_title: "New Adventurer" + nearby_landless_adventurer_created_message_conquest_tt: "[new_landless_adventurer.GetShortUINamePossessive|U] [realm|E] was conquered by [adventurer_flavor_char.GetUIName]" + nearby_landless_adventurer_created_message_deposition_tt: "[new_landless_adventurer.GetShortUIName|U] was deposed by [adventurer_flavor_char.GetUIName]" + nearby_landless_adventurer_created_message_succession_tt: "[new_landless_adventurer.GetShortUIName|U] was spurred by [new_landless_adventurer.GetHerHis] [new_landless_adventurer.Custom2('RelationToMeShort', SCOPE.sC('adventurer_flavor_char'))], [adventurer_flavor_char.GetUINamePossessive], [succession|E]" + nearby_landless_adventurer_created_message_exile_tt: "[new_landless_adventurer.GetShortUIName|U] was [banished|E] by [adventurer_flavor_char.GetUIName]" + nearby_landless_adventurer_created_message_voluntary_tt: "[new_landless_adventurer.GetShortUIName|U] bequeathed [new_landless_adventurer.GetHerHis] [realm|E] to [adventurer_flavor_char.GetUIName]" + nearby_landless_adventurer_created_message_revocation_tt: "[new_landless_adventurer.GetShortUINamePossessive|U] last [title|E] was [revoked|E] by [adventurer_flavor_char.GetUIName]" + nearby_landless_adventurer_created_message_runaway_allowed_tt: "[new_landless_adventurer.GetShortUIName|U] left home with [new_landless_adventurer.GetHerHis] [new_landless_adventurer.Custom2('RelationToMeShort', SCOPE.sC('adventurer_flavor_char'))], [adventurer_flavor_char.GetUINamePossessive], blessing" + nearby_landless_adventurer_created_message_runaway_forbidden_tt: "[new_landless_adventurer.GetShortUIName|U] left home against [new_landless_adventurer.GetHerHis] [new_landless_adventurer.Custom2('RelationToMeShort', SCOPE.sC('adventurer_flavor_char'))], [adventurer_flavor_char.GetUINamePossessive], wishes" + nearby_landless_adventurer_created_message_wanderer_tt: "[new_landless_adventurer.GetShortUIName|U] gathered a band of followers and became an [adventurer|E]" + nearby_landless_adventurer_created_message_fallback_tt: "[new_landless_adventurer.GetShortUIName|U] has become an [adventurer|E]" + + nearby_landed_ruler_created_message_title: "Adventurer Landed" + nearby_landed_ruler_created_message_purchased_tt: "[landed.GetShortUIName|U] purchased the [landed_flavor_title.GetName] from [landed_flavor_char.GetUIName]" + nearby_landed_ruler_created_message_negotiated_tt: "[landed.GetShortUIName|U] was granted the [landed_flavor_title.GetName] after negotiation with [landed_flavor_char.GetUIName]" + nearby_landed_ruler_created_message_conquest_support_tt: "[landed.GetShortUIName|U] conquered the [landed_flavor_title.GetName] with [landed_flavor_char.GetUINamePossessive] support" + nearby_landed_ruler_created_message_conquest_tt: "[landed.GetShortUIName|U] conquered the [landed_flavor_title.GetName] from [landed_flavor_char.GetShortUIName]" + nearby_landed_ruler_created_message_seize_realm_tt: "[landed.GetShortUIName|U] seized the [landed_flavor_title.GetName] from [landed_flavor_char.GetUINamePossessive] by roguery" + nearby_landed_ruler_created_message_culture_champion_tt: "[landed.GetShortUIName|U] championed [landed.GetCulture.GetName] self-rule and was granted the [landed_flavor_title.GetName] by [landed_flavor_char.GetUIName]" + nearby_landed_ruler_created_message_fallback_tt: "[landed.GetShortUIName|U] has become [landed|E]" + laamp_may_become_adventurer_tt: "[THIS.Char.GetShortUIName|U] may become an [adventurer|E]" + laamp_become_adventurer_tt: "#mixed_value #BER [THIS.Char.GetShortUIName|U] will establish an [adventurer|E] [camp|E]#!#!" + laamp_lost_last_title_tt: "You lost your last [title|E]" + laamp_game_over_tt: "#negative_value #BER The Game will end!#!#!" + laamp_vassal_breakaway_tt: "Every vassal has a chance to break away" + contract_title: "[CHARACTER.GetDynastyHouseNameNoTooltip] Contract" + + ep3_laamp_diplo_range_trigger_tt_desc: "[TARGET_CHARACTER.GetShortUINamePossessive] [capital|E] is in range of [CHARACTER.GetShortUINamePossessive] [camp|E]." + ep3_laamp_diplo_range_trigger_tt_not_desc: "[TARGET_CHARACTER.GetShortUINamePossessive] [capital|E] is too far away. [CHARACTER.GetShortUINamePossessive|U] [camp|E] must be moved closer." + + PROVISION_COST_TO_OWNER_TRIGGER: "[provisions|E] cost between $DOMICILE_LOCATION$ and $OWNER_LOCATION$ is $COMPARATOR$ $NUM|V$" + PROVISION_COST_TO_DOMICILE_TRIGGER: "[provisions|E] cost between $DOMICILE_LOCATION$ and $OWNER_LOCATION$ is $COMPARATOR$ $NUM|V$" + PROVISIONS_GREATER_OR_EQUAL_TRIGGER: "[provisions|E] are greater or equal to $NUM|V$" + NOT_PROVISIONS_GREATER_OR_EQUAL_TRIGGER: "[provisions|E] are NOT greater or equal to @provisions_icon!$NUM|V0$" + + destroy_laamp_effect.tt.domicile_liquidated: "All [camp|E] buildings will be demolished, and a portion of their costs returned" + can_move_domicile_camp_exile.tt: "The [holder|E] of this [county|E], or a [liege|E], has exiled you" + LAAMP_AGE_LIMIT: "You can't create an adventurer younger than 16." diff --git a/localization/english/dlc/ep3/ep3_laamps_provisions_l_english.yml b/localization/english/dlc/ep3/ep3_laamps_provisions_l_english.yml new file mode 100644 index 00000000..5298d7f8 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_laamps_provisions_l_english.yml @@ -0,0 +1,68 @@ +l_english: + + ep3_laamps_provisions.1000.t: "Cutting Rations" + ep3_laamps_provisions.1000.desc: ""[concerned.Custom2('RelationToMeShort', ROOT.Char)|U]," begins [concerned.GetFirstName], "I couldn't help but notice that we are about halfway through our provisions..."\n\n"Shouldn't we start reducing our rations or — even better — plan for a stop to stock up? It's not an emergency yet, but these kind of situations don't need long to take a turn for the worse. A simple delay, and we could find ourselves forced to eat the soles of our boots!"" + ep3_laamps_provisions.1000.a: "Stop fretting, it's gonna be fine!" + ep3_laamps_provisions.1000.b: "Just buy yourself something tasty at the next town!" + ep3_laamps_provisions.1010.t: "Hungry Deserters" + ep3_laamps_provisions.1010.desc: "This morning, another bunch of soldiers went missing.\n\nThis trend has been ongoing for several days, and I must accept that they are not simply getting lost while on patrol, or attacked by wild animals while standing on guard. They are deserting.\n\nI admit that things have been rough: food and water are running low, and pay day may come much later than expected. Still, I can't condone such cowardice!" + ep3_laamps_provisions.1010.a: "Weaklings!" + ep3_laamps_provisions.1020.t: "Quitters" + ep3_laamps_provisions.1020.desc: ""#EMP I can't do this anymore!#!"\n\nAs I sleepily emerge from my tent, I see a furious [leaver.GetTitledFirstName] ranting and dragging a bag with [leaver.GetHerHis] few belongings out of the camp.\n\n"I can't feel my feet anymore, my back hurts all the time, and I can't remember the last time I've had a warm meal! Or a fulfilling meal! Or an actual meal at all! #EMP Curses to you, damned [ROOT.Char.GetFirstNameNoTooltip]!#!"" + ep3_laamps_provisions.1020.a: "Go, you coward!" + ep3_laamps_provisions.1025.t: "Not Worth the Candle" + ep3_laamps_provisions.1025.desc: ""I #EMP really#! tried to support you, [ROOT.Char.GetFirstNameNoTooltip], I tried my very best, but this has gone too far!" says [leaver.Custom2('MyCharacterIntroduction', ROOT.Char)], tears of frustration in [leaver.GetHerHis] eyes and a murderous expression on [leaver.GetHerHis] face.\n\n"You're going to lead us to our death! All for your silly ambition and ridiculous stinginess! But I won't follow you to an early grave! I'm leaving. NOW!"" + ep3_laamps_provisions.1025.a: "Goodbye." + ep3_laamps_provisions.1030.t: "Starving Soldiers" + ep3_laamps_provisions.1030.desc: "Some of my soldiers are still deserting; most of them, however, don't even have the strength to leave.\n\nDay after day, the numbers of my followers dwindle, as hunger, thirst, and an assortment of sicknesses cut them down one by one." + ep3_laamps_provisions.1030.a: "Yet still we march on." + ep3_laamps_provisions.1040.t: "Weakening Body" + ep3_laamps_provisions.1040.desc: "A persistent cough shakes my body. Some water could help, but it ran out yesterday. My hands shake, and I'm probably running a fever.\n\nI feel weak and sick — a condition I seem to share with many of my followers.\n\nWe need to stock up on provisions, and we need to do it #EMP now#!, before it's too late." + ep3_laamps_provisions.1040.a: "I'm just exhausted..." + ep3_laamps_provisions.1050.t: "The Touch of Death" + ep3_laamps_provisions.1050.desc_pet_horse: "My poor [ROOT.Char.Custom( 'WarhorseStoryName' )]!\n\nThe hardships of our journey were just too much, even for such a powerful steed..." + ep3_laamps_provisions.1050.desc_pet_dog: "My poor [ROOT.Char.Custom( 'DogStoryName' )]!\n\nThe hardships of our journey were just too much, even for such a brave hound..." + ep3_laamps_provisions.1050.desc_pet_cat: "My poor [ROOT.Char.Custom( 'CatStoryName' )]!\n\nThe hardships of our journey were just too much for a tiny kitten..." + ep3_laamps_provisions.1050.desc_pet_no: "What a tragedy!" + ep3_laamps_provisions.1050.desc_pet: "I'll always remember the way your intelligent eyes used to smile at me on better days, but their lost luster, dulled by pain and sadness, as you lifted your head for me for the last time, is all I can see.\n\nMay [ROOT.Char.GetFaith.HighGodName] forgive me for my foolishness that brought us here. I don't think I can." + ep3_laamps_provisions.1050.desc_follower: "\n\nOur animals have been falling like flies, soldiers collapsing to the side of the road, and now this; [ROOT.Char.GetFaith.DeathDeityName] has visited my camp and taken [dead.Custom2('MyCharacterIntroduction', ROOT.Char)] away! The toll from all the hardships on this ill-advised journey was too much for [dead.GetHerHim]...\n\nThis death weighs heavily on my conscience." + ep3_laamps_provisions.1050.a: "Goodbye, friend." + ep3_laamps_provisions.1050.a_tt: "Your pet died" + ep3_laamps_provisions.1050.a_1: "[dead.GetSheHe|U] didn't deserve this." + ep3_laamps_provisions.1050.b: "At least we got some fresh meat out of the deal!" + ep3_laamps_provisions.1050.c: "After all... Why not...?" + ep3_laamps_provisions.1050.d: "I'm sorry... I'm so, so #EMP sorry#!..." + ep3_laamps_provisions.1050.d.tt: "You eat your poor pet's carcass" + ep3_laamps_provisions.1060.t: "Bad Air" + ep3_laamps_provisions.1060.desc: "Silence hangs heavy above my camp today, only interrupted by the faint moans of the sick.\n\nDuring the night, many of my followers started showing symptoms of some illness. By morning, it looked like a proper epidemic. My people, already weakened by the long march and the limited access to food and water, can barely gather the strength to stand, let alone walk.\n\nIf I want to save anyone, we need to stop now." + ep3_laamps_provisions.1060.a: "What am I supposed to do?" + ep3_laamps_provisions.1070.t: "Do I See a Light?" + ep3_laamps_provisions.1070.desc: "I can't remember the last time I've eaten.\n\nMy throat feels like parchment.\n\nEverything #EMP hurts#!.\n\nI can't even recall where I'm going, just that I need to go on.\n\nI don't want to go on, I just want this all to #EMP end...#!" + ep3_laamps_provisions.1070.a: "I can't... go on..." + ep3_laamps_provisions.1070.a1: "You starve to death" + ep3_laamps_provisions.1070.a2: "Your stomach is damaged forever" + ep3_laamps_provisions.1070.a3: "Your strength abandons you" + ep3_laamps_provisions.1070.a4: "Desperation pushes you to partake in an unholy meal" + ep3_laamps_provisions.1070.a5: "You get sick" + ep3_laamps_provisions.1070.a6: "Something in your mind breaks" + ep3_laamps_provisions.1070.a7: "The light disappears from your eyes" + ep3_laamps_provisions.1070.a8: "Your body is permanently stunted" + ep3_laamps_provisions.1070.tt: "Starvation" + weak_stomach_modifier: "Weak Stomach" + weak_stomach_modifier_desc: "After surviving with little to no food for a while, this character's stomach can't handle large or elaborate meals anymore, making them easily sick." + hunger_sickness_modifier: "Hunger Sickness" + hunger_sickness_modifier_desc: "Since almost starving to death this character has not been the same: their skin is marred by sores, and their body and mind have grown weaker." + every_follower_custom: "Every [follower|E]" + starving_opinion: "Let Me Starve" + every_maa_regiment_custom: "Every Men-at-Arms regiment" + ep3_laamps_provisions.1080.t: "Empty Bags and Empty Stomachs" + ep3_laamps_provisions.1080.desc_companion: ""I understand your eagerness — believe me, #EMP I do#!! But I beg of you to reconsider your hurry." [complainer.GetFirstNamePossessive] eyes look sad and sunken as [complainer.GetSheHe] stares at me.\n\n"Please, don't be so stubborn. We are completely out of food and clean water; if we don't stop immediately to rest and restock our provisions, we'll just march straight to our death!"" + ep3_laamps_provisions.1080.desc_alone: "I genuinely thought I could make it. It was a bit of a stretch, but I wasn't expecting things to take such a turn for the worse so quickly.\n\nI find myself stranded, with no provisions to support my march, starving, thirsty, and exceptionally weak.\n\nThe goal draws nearer with every step, but for the first time I feel the gnawing doubt that I might not make it there alive." + ep3_laamps_provisions.1080.a: "Yet, we must press on." + ep3_laamps_provisions.1080.b: "We need to rest before it's too late." + ep3_laamps_provisions.1080.sea: "You are at sea, there is nowhere to rest, except your own ship!" + ep3_laamps_provisions.1080.c: "Set a course for land, #EMP now#!!" + ep3_laamps_provisions.1080.c.tt: "Your [travel|E] will be canceled, and rerouted to [landfall.GetBaronyNameExplicitly] ([landfall.GetCounty.GetTitle.GetHolder.GetTopLiege.GetPrimaryTitle.GetName])" + + critically_low_provisions_alert: "Critically Low Provisions" + critically_low_provisions_alert_desc: "Your provisions are about to run out!" diff --git a/localization/english/dlc/ep3/ep3_landless_admin_l_english.yml b/localization/english/dlc/ep3/ep3_landless_admin_l_english.yml new file mode 100644 index 00000000..7f01c6b1 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_landless_admin_l_english.yml @@ -0,0 +1,90 @@ +l_english: + + ep3_landless_admin.1000.t: "On the Door" + ep3_landless_admin.1000.desc: "A soft knock on the estate door surprises me during my walk.\n\n"Come."\n\nA well-dressed [proposed_councillor.GetWomanMan] stands in the doorway, clutching [proposed_councillor.GetHerHis] bag.\n\n"I come to offer my services to the virtuous house of [ROOT.Char.GetHouse.GetBaseNameNoTooltip]. I am greatly skilled and will serve you well."" + ep3_landless_admin.1000.a: ""A skilled [proposed_councillor.GetWomanMan] is always needed."" + ep3_landless_admin.1000.b: ""Surely, it'd be #EMP your#! honor to serve me."" + ep3_landless_admin.1000.b.success: "[proposed_councillor.GetShortUIName] is greatly impressed" + ep3_landless_admin.1000.b.mid: "[proposed_councillor.GetShortUIName] seems convinced" + ep3_landless_admin.1000.b.failure: "[proposed_councillor.GetShortUIName] feels insulted" + ep3_landless_admin.1000.c: ""I am in no need of strange company."" + ep3_landless_admin.1010.t: "In Good Estate" + ep3_landless_admin.1010.desc: ""What a sight! It is said that there are two hundred rooms inside and all their doors are made of solid gold! And in the basement — ah! Greetings, my [ROOT.Char.GetLadyLord]!"\n\nA [local.GetWomanMan] as plain as could be stops in the middle of my garden. A small child is hiding behind [local.GetHerHis] clothes.\n\n"We were just merely having a tour of the estate, as the locals are marveled by its magnificence!"" + ep3_landless_admin.1010.a: ""What are you doing in my estate...? Spies!"" + ep3_landless_admin.1010.b: ""We must require some contributions..."" + ep3_landless_admin.1010.c: ""Make sure #EMP everyone#! knows."" + ep3_landless_admin.1010.d: ""Perhaps you'd like to stay?"" + MODIFIER_DEFINITION_VALUE_PER_ESTATE_BUILDING: " \t#weak Increase per $estate_main_01_domicile_building$ [building|E] level#!" + ep3_good_estate_modifier: "In Good Estate" + ep3_good_estate_modifier_desc: "The locals are impressed with the maintenance of this character's $estate_main_01_domicile_building$." + ep3_extra_security_modifier: "Even Higher Walls!" + ep3_extra_security_modifier_desc: "This character has reinforced their estate's security in their concern for spies." + ep3_landless_admin.1020.t: "For a Bit of Gold..." + ep3_landless_admin.1020.desc.intro: "The sound of a bag of coins is one that is difficult to mistake. [steward.GetTitledFirstName] opens the door, [steward.Custom('quirk_pos_pp')].\n\n"My liege! What a resplendent estate this is! The servants have been marveling at the" + ep3_landless_admin.1020.desc.market: "market" + ep3_landless_admin.1020.desc.garden: "garden" + ep3_landless_admin.1020.desc.guardhouse: "guardhouse" + ep3_landless_admin.1020.desc.workshop: "workshop" + ep3_landless_admin.1020.desc.barracks: "barracks" + ep3_landless_admin.1020.desc.vineyard: "vineyard" + ep3_landless_admin.1020.desc.olive: "olive grove" + ep3_landless_admin.1020.desc.outro: "since the morn," [steward.GetFirstNameNoTooltip] gestures vaguely in its direction.\n\n"It would be my great pleasure to assist you in ensuring we get the full benefit out of it."" + ep3_landless_admin.1020.a: ""A marketplace is the heart of every city."" + ep3_landless_admin.1020.b: ""I can imagine myself resting in those gardens..."" + ep3_landless_admin.1020.c: ""Security is the most important measure."" + ep3_landless_admin.1020.d: ""Artisans! How I love them!"" + ep3_landless_admin.1020.e: ""My men shall receive the best training."" + ep3_landless_admin.1020.f: ""I can't wait to taste that wine!"" + ep3_landless_admin.1020.g: ""Oil is the most basic ingredient."" + ep3_landless_admin.1020.h: ""We need #EMP every#! coin in order to keep it that way."" + ep3_landless_admin.1020.h.flavor: "That gold would me much safer with me..." + ep3_landless_admin.1030.t: "A Secret for a Secret" + ep3_landless_admin.1030.desc: "A guest arrived directly from [liege.GetTitledFirstNamePossessive] court, no less! A [courtier.GetWomanMan] stands in front of me, [courtier.Custom('quirk_pos_pp')].\n\n"A word, my [ROOT.Char.GetLadyLord]. It has been said that you hold an interest in our common liege... I know [liege.GetHerHim]. Everyone at court knows [liege.GetHerHim]. A secret is only as strong as its weakest link," [courtier.GetSheHe] smirks.\n\n"A secret for a secret, I propose."" + ep3_landless_admin.1030.a: ""What's stopping you from divulging #EMP my#! secrets!?"" + ep3_landless_admin.1030.b: ""A [courtier.GetWomanMan] of no honor deserves no reward."" + ep3_landless_admin.1030.c: ""What an interesting offer..."" + ep3_landless_admin.1030.d: ""My gratitude should be pay enough."" + ep3_landless_admin.1030.d.success: "You convince [courtier.GetShortUIName]" + ep3_landless_admin.1030.d.failure: "[courtier.GetShortUIName] is unimpressed" + ep3_landless_admin.1030.e: ""Do not involve me in this."" + ep3_no_secrets_modifier: "No Secrets" + ep3_no_secrets_modifier_desc: "This character is very cautious about their secrets." + ep3_landless_admin.1040.t: "Next in Line" + ep3_landless_admin.1040.desc.intro: "The air is thick with the scent of flowers, and I walk next to [spymaster.GetTitledFirstName] past a small stream, bright and clear.\n\n"Have you considered it, my [ROOT.Char.GetLadyLord]? That [rival.GetTitledFirstName] is dangerously close to the [my_title.GetName]. Some say that [rival.GetSheHe] has already been planning [rival.GetHerHis] edicts..."\n\n"But it does not have to be that way. Rumors are cheap."\n\n" + ep3_landless_admin.1040.desc.child: "My own child... can I dare to do it?" + ep3_landless_admin.1040.desc.spouse: "My own spouse... I swore to always be by your side." + ep3_landless_admin.1040.desc.family: "Blood of my blood... should I not protect you?" + ep3_landless_admin.1040.a: ""Rumors! If it's not the thing that I do best!"" + ep3_landless_admin.1040.b: ""Well, that's unfortunate. I'll be in my chambers."" + ep3_landless_admin.1040.c: ""It's worth a try."" + ep3_landless_admin.1040.d: ""But haven't you heard... that [rival.GetSheHe] is #EMP inadequate#!?"" + ep3_landless_admin.1040.d.success: "You harm [rival.GetShortUIName] candidacy" + ep3_landless_admin.1040.d.failure: "Your influence is diminished" + ep3_landless_admin.1040.e: ""Let the die fall where it may."" + ep3_landless_admin.1040.tt: "[rival.GetShortUINamePossessive] candidate score for [my_title.GetName] decreases by #negative_value [EmptyScope.ScriptValue('appointment_score_medium_value')|0]#!" + ep3_well_rested_modifier: "Well Rested" + ep3_well_rested_modifier_desc: "This character decided to put their rest above politics." + ep3_landless_admin.1050.t: "Just Below Us" + ep3_landless_admin.1050.desc.intro: ""My [ROOT.Char.GetLadyLord]!" [servant.GetTitledFirstName] fetches me, sweat running down [servant.GetHerHis] forehead as we walk. "The workers have found some tunnels under" + ep3_landless_admin.1050.desc.prison: "the prison cell." + ep3_landless_admin.1050.desc.servants: "the servants' quarters." + ep3_landless_admin.1050.desc.wine: "the wine cellar." + ep3_landless_admin.1050.desc.outro: "Spreading out in all directions."\n\nWhat I see is astounding. This is not something that any of our masons could have built.\n\nThere's a much ancient presence in these walls... stone so old it crumbles." + ep3_landless_admin.1050.a: "Who... who built this!?" + ep3_landless_admin.1050.b: "It'd be a shame if someone got lost in there..." + ep3_landless_admin.1050.c: "We cannot risk our prisoners getting out." + ep3_landless_admin.1050.c.success: "You reinforce your prison" + ep3_landless_admin.1050.c.failure: "Your efforts bear no fruits" + ep3_landless_admin.1050.d: "There must be a treasure down there!" + ep3_landless_admin.1050.d.success: "You find something" + ep3_landless_admin.1050.e: "We can use this for #EMP our#! agents..." + ep3_landless_admin.1050.e.success: "You clean the debris from the tunnels" + ep3_landless_admin.1050.f: "Leave it as it is." + SCHEME_SECRET_DOMICILE_TUNNEL: "You can use your secret tunnels: $VALUE|+0=$" + ep3_secret_tunnels_abduct: "Your [GetScheme('abduct').GetTypeName] [schemes|E] will have a higher [success_chance|E]" + ep3_tunnel_investigation_modifier: "Tunnel Investigation" + ep3_tunnel_investigation_modifier_desc: "This character discovered some tunnels underneath their estate and decided to investigate them." + ep3_tunnel_prison_modifier: "No One Leaves" + ep3_tunnel_prison_modifier_desc: "This character has reinforced their prison." + ep3_tunnel_servants_modifier: "Fast Track" + ep3_tunnel_servants_modifier_desc: "This character uses the tunnels underneath their estate as a shortcut." diff --git a/localization/english/dlc/ep3/ep3_lifestyle_perks_l_english.yml b/localization/english/dlc/ep3/ep3_lifestyle_perks_l_english.yml new file mode 100644 index 00000000..2dc91cfe --- /dev/null +++ b/localization/english/dlc/ep3/ep3_lifestyle_perks_l_english.yml @@ -0,0 +1,20 @@ +l_english: + + # Diplomacy + admin_ducal_conquest_perk_effect_first: "[candidate_score|E] for [governorships|E]: #P +30#!" + admin_dignitas_perk_effect_first: "[candidate_score|E] for [empire|E] [titles|E]: #P +30#!" + admin_familial_familiar_perk_effect_first: "[powerful_family_rating|E]: #P +10#!" + admin_friendly_counsel_perk_effect_first: "You can request [GetPlayer.Custom('GetProvincialArmiesConcept')] from [friends|E]" + + # Stewardship + admin_positions_of_power_effect_first: "[governor_efficiency|E]: #P +5%#!" + admin_large_levies_perk_name: "Land Management" + admin_council_cost_perk_effect_first: "#high $request_council_interaction$#! cost: [influence_i]#P -[EmptyScope.ScriptValue('admin_council_cost_perk_value')|0%]#!" + + # Intrigue + court_of_shadows_perk_bonus: "$court_of_shadows_perk_name$: #P +[EmptyScope.ScriptValue('court_of_shadows_perk_admin_percentage')|0]%#!" + admin_court_of_shadows_perk_effect_first: "Max [success_chance|E] in [political_schemes|E]: [success_chance_max_i]#P +[EmptyScope.ScriptValue('court_of_shadows_perk_admin_percentage')|0]%#!" + admin_mortal_adoration_perk_effect_first: "You can request [GetPlayer.Custom('GetProvincialArmiesConcept')] from [lovers|E]" + + # Learning + cheaper_change_state_faith_cost_effect_first: "$change_state_faith$ Cost: #P -[EmptyScope.ScriptValue('admin_state_faith_cost_perk_value')|0%]#!" diff --git a/localization/english/dlc/ep3/ep3_memories_l_english.yml b/localization/english/dlc/ep3/ep3_memories_l_english.yml new file mode 100644 index 00000000..3802de67 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_memories_l_english.yml @@ -0,0 +1,67 @@ +l_english: + became_landless_adventurer_memory:0 "Became Adventurer" + became_landless_adventurer_memory_desc:0 "I became an adventurer" + became_landless_adventurer_memory_desc_second_perspective:0 "you became an adventurer" + became_landless_adventurer_memory_desc_third_perspective:0 "[owner.GetFirstName] became an adventurer" + became_landless_adventurer_memory_desc_conquest: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] conquered my realm" + became_landless_adventurer_memory_desc_conquest_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] conquered your realm" + became_landless_adventurer_memory_desc_conquest_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] conquered [owner.GetHerHis] realm" + became_landless_adventurer_memory_desc_deposition: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] deposed me" + became_landless_adventurer_memory_desc_deposition_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] deposed you" + became_landless_adventurer_memory_desc_deposition_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] deposed [owner.GetHerHim]" + became_landless_adventurer_memory_desc_succession: "$became_landless_adventurer_memory_desc$ after my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession" + became_landless_adventurer_memory_desc_succession_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession" + became_landless_adventurer_memory_desc_succession_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession" + became_landless_adventurer_memory_desc_exile: "$became_landless_adventurer_memory_desc$ after I was exiled by [flavor_character.GetName]" + became_landless_adventurer_memory_desc_exile_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after you were exiled by [flavor_character.GetName]" + became_landless_adventurer_memory_desc_exile_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetSheHe] was exiled by [flavor_character.GetName]" + became_landless_adventurer_memory_desc_voluntary: "$became_landless_adventurer_memory_desc$ and left my realm to [flavor_character.GetName]" + became_landless_adventurer_memory_desc_voluntary_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ and left your realm to [flavor_character.GetName]" + became_landless_adventurer_memory_desc_voluntary_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ and left [owner.GetHerHis] realm to [flavor_character.GetName]" + became_landless_adventurer_memory_desc_revocation: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] revoked my title" + became_landless_adventurer_memory_desc_revocation_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] revoked your title" + became_landless_adventurer_memory_desc_revocation_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] revoked [owner.GetHerHis] title" + became_landless_adventurer_memory_desc_runaway_allowed: "I left home to become an adventurer with my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing" + became_landless_adventurer_memory_desc_runaway_allowed_second_perspective: "You left home to become an adventurer with your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing" + became_landless_adventurer_memory_desc_runaway_allowed_third_perspective: "[owner.GetFirstName] left home to become an adventurer with [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing" + became_landless_adventurer_memory_desc_runaway_forbidden: "I left home to become an adventurer against my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes" + became_landless_adventurer_memory_desc_runaway_forbidden_second_perspective: "You left home to become an adventurer against your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes" + became_landless_adventurer_memory_desc_runaway_forbidden_third_perspective: "[owner.GetFirstName] left home to become an adventurer against [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes" + became_landless_adventurer_memory_desc_wanderer: "$became_landless_adventurer_memory_desc$ after I gathered a following as a wanderer" + became_landless_adventurer_memory_desc_wanderer_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after you gathered a following as a wanderer" + became_landless_adventurer_memory_desc_wanderer_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetSheHe] gathered a following as a wanderer" + +endured_greek_fire_memory: "Endured Greek fire" +endured_greek_fire_memory_desc: "I watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet" +endured_greek_fire_memory_desc_second_perspective: "You watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet" +endured_greek_fire_memory_desc_third_perspective: "[owner.GetFirstName] watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet" + +deposed_liege_memory: "Deposed [liege.GetName]" +deposed_liege_memory_desc: "I deposed [liege.GetName]" +deposed_liege_memory_desc_second_perspective: "You deposed [liege.GetName]" +deposed_liege_memory_desc_third_perspective: "[owner.GetFirstName] deposed [liege.GetName]" + +changed_state_faith_memory: "changed the state faith of [ROOT.Var('title').GetLandedTitle.GetBaseName]" +changed_state_faith_memory_desc: "I changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]" +changed_state_faith_memory_desc_second_perspective: "You changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]" +changed_state_faith_memory_desc_third_perspective: "[owner.GetFirstName] changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]" +adopted_state_faith_memory: "converted to [ROOT.Var('new_faith').Faith.GetName]" +adopted_state_faith_memory_desc: "I converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]" +adopted_state_faith_memory_desc_second_perspective: "You converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]" +adopted_state_faith_memory_desc_third_perspective: "[owner.GetFirstName] converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]" +frankokratia_byz_independent_memory: "Gained Post-[GetTitleByKey('e_byzantium').GetAdjective] Independence" +frankokratia_byz_independent_memory_desc: "I became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]" +frankokratia_byz_independent_memory_desc_second_perspective: "You became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]" +frankokratia_byz_independent_memory_desc_third_perspective: "[owner.GetFirstName] became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]" + frankokratia_byz_kingdom_memory: "Reclaimed [GetTitleByKey('e_byzantium').GetAdjective] [swapped_kingdom.GetNameNoTier]" + frankokratia_byz_kingdom_memory_desc: "I reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]" + frankokratia_byz_kingdom_memory_desc_second_perspective: "You reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]" + frankokratia_byz_kingdom_memory_desc_third_perspective: "[owner.GetFirstName] reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]" + frankokratia_latin_kingdom_memory: "Established [GetTitleByKey('e_latin_empire').GetAdjective] [swapped_kingdom.GetNameNoTier]" + frankokratia_latin_kingdom_memory_desc: "I established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [swapped_kingdom.GetName]" + frankokratia_latin_kingdom_memory_desc_second_perspective: "You established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [swapped_kingdom.GetName]" + frankokratia_latin_kingdom_memory_desc_third_perspective: "[owner.GetFirstName] established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [kingdom.GetName]" + frankokratia_latin_admin_memory: "Centralized [GetTitleByKey('e_latin_empire').GetAdjective] Government" + frankokratia_latin_admin_memory_desc: "I decreed that my [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance" + frankokratia_latin_admin_memory_desc_second_perspective: "You decreed that your [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance" + frankokratia_latin_admin_memory_desc_third_perspective: "[owner.GetFirstName] decreed that [owner.GetHerHis] [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance" diff --git a/localization/english/dlc/ep3/ep3_modifiers_l_english.yml b/localization/english/dlc/ep3/ep3_modifiers_l_english.yml new file mode 100644 index 00000000..af7280c1 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_modifiers_l_english.yml @@ -0,0 +1,577 @@ +l_english: + + ep3_restored_pentarchy_seat_county_modifier: "Restored Pentarchy Seat" + ep3_restored_pentarchy_seat_county_modifier_desc: "This county is once again a Seat of the Pentarchy." + ep3_restored_pentarchy_seat_modifier: "$ep3_restored_pentarchy_seat_county_modifier$" + ep3_restored_pentarchy_seat_modifier_desc: "This character has reconquered a Seat of the Pentarchy for the Empire." + ep3_maximum_border_county_modifier: "Final Frontier Restored" + ep3_maximum_border_county_modifier_desc: "The farthest frontier of the Empire of the Romans has been reestablished." + ep3_maximum_border_modifier: "$ep3_maximum_border_county_modifier$" + ep3_maximum_border_modifier_desc: "This character has restored the farthest frontier of the Empire of the Romans." + ep3_new_justinian_county_modifier: "Justinian's Province Restored" + ep3_new_justinian_county_modifier_desc: "This county, once conquered by Justinian's armies, has been returned to the Empire of the Romans once again." + ep3_new_justinian_modifier: "$ep3_new_justinian_county_modifier$" + ep3_new_justinian_modifier_desc: "This character is a New Justinian reconquering the Western Provinces." + ep3_western_tetrarch_county_modifier: "Tetrarch Seat Restored" + ep3_western_tetrarch_county_modifier_desc: "The ancient seat of a Roman Tetrarch has been reconquered by the Empire of the Romans." + ep3_western_tetrarch_modifier: "$ep3_western_tetrarch_county_modifier$" + ep3_western_tetrarch_modifier_desc: "This character has reunified the ancient seat of a Roman Tetrarch to the Empire of the Romans." + ep3_long_lost_province_county_modifier: "Long-Lost Province Restored" + ep3_long_lost_province_county_modifier_desc: "This area, long lost to the Romans, has been returned to the Empire." + ep3_long_lost_province_modifier: "$ep3_long_lost_province_county_modifier$" + ep3_long_lost_province_modifier_desc: "This character has reconquered a Roman Province that had been long lost to the Empire." + ep3_long_contested_province_county_modifier: "Long-Contested Province Restored" + ep3_long_contested_province_county_modifier_desc: "This county, lying just outside the Empire's reach for too long, has been reconquered." + ep3_long_contested_province_modifier: "$ep3_long_contested_province_county_modifier$" + ep3_long_contested_province_modifier_desc: "This character has solified the Empire's borders by reconquering a long-contested area." + ep3_medi_gem_county_modifier: "Mediterranean Gem Restored" + ep3_medi_gem_county_modifier_desc: "This precious foothold in the Mediterranean is again part of the Empire." + ep3_medi_gem_modifier: "$ep3_medi_gem_county_modifier$" + ep3_medi_gem_modifier_desc: "This character has secured an ancient Roman foothold in the Mediterranean." + ep3_politics_before_all_modifier: "Politics Before All" + ep3_politics_before_all_modifier_desc: "This character has a pragmatic approach to politics that ignores feelings and cultural prejudice." + ep3_everything_for_byz_modifier: "Sacrifices for Our People" + ep3_everything_for_byz_modifier_desc: "This character tolerates #EMP barbarians#! as a sacrifice for their people's good." + ep3_triumph_of_god_modifier: "Triumph Shared with the Divine" + ep3_triumph_of_god_modifier_desc: "This character has dedicated their triumph to the Divine, participating in its glory on equal grounds." + ep3_blessed_in_triumph_modifier: "Blessed in Triumph" + ep3_triumph_traditional_punishments_modifier: "Upheld Traditional Punishments" + ep3_triumph_traditional_punishments_modifier_desc: "Blinding captured enemies, rebels, and rivals to the throne is a long-held Byzantine practice, as this character knows well." + ep3_blessed_in_triumph_modifier_desc: "This character's triumph has been blessed by religious authority." + ep3_triumph_public_executioner_modifier: "Held Public Executions" + ep3_triumph_public_executioner_modifier_desc: "This character knows how to maintain public order: by making a spectacle of mass executions." + ep3_triumph_promised_victories_modifier: "Promised Victory" + ep3_triumph_promised_victories_modifier_desc: "This character has excited their subjects' imagination with promises of military victories." + ep3_triumph_promised_stability_modifier: "Promised Stability" + ep3_triumph_promised_stability_modifier_desc: "This character has excited their subjects' imagination with promises of empire stability." + ep3_triumph_promised_prosperity_modifier: "Promised Prosperity" + ep3_triumph_promised_prosperity_modifier_desc: "This character has excited their subjects' imagination with promises of empire prosperity." + ep3_voluntary_laamp_character_modifier: "Voluntary Adventurer" + ep3_voluntary_laamp_character_modifier_desc: "This character has left behind their old realm to carve out a new place in the world." + ep3_emperor_proving_themselves_modifier: "Proving One's Worth" + ep3_emperor_proving_themselves_modifier_desc: "This character has vowed to prove their worth as a legitimate ruler." + ep3_blessed_union_modifier: "Blessed Union" + ep3_blessed_union_modifier_desc: "This character's Head of Faith approved this character's latest wedding." + ep3_non_blessed_union_modifier: "Illegal Union" + ep3_non_blessed_union_modifier_desc: "This character's Head of Faith refused to legitimize this character's latest wedding." + ep3_ennobled_adventurer_modifier_1: "Ennobled Adventurer" + ep3_ennobled_adventurer_modifier_1_desc: "This character has been propelled into the nobility from humble origins, undermining the ancient hierarchies." + ep3_ennobled_adventurer_modifier_2: "$ep3_ennobled_adventurer_modifier_1$" + ep3_ennobled_adventurer_modifier_2_desc: "$ep3_ennobled_adventurer_modifier_1_desc$" + ep3_ennobled_adventurer_modifier_3: "$ep3_ennobled_adventurer_modifier_1$" + ep3_ennobled_adventurer_modifier_3_desc: "$ep3_ennobled_adventurer_modifier_1_desc$" + ep3_century_celebration_county_modifier: "Historical Centenary Celebration" + ep3_century_celebration_county_modifier_desc: "This county is celebrating a centenary anniversary of the foundation of Constantinople." + ep3_foundation_celebration_county_modifier: "Historical Celebration" + ep3_foundation_celebration_county_modifier_desc: "This county is celebrating the anniversary of the foundation of Constantinople." + ep3_exotic_giraffe_modifier: "Exotic Giraffe" + ep3_exotic_giraffe_modifier_desc: "This character has received exotic goods and animals — including a giraffe — from a diplomatic delegation." + ep3_estate_hired_agents_modifier: "Hired Agents" + ep3_estate_hired_agents_modifier_desc: "This character has hired a number of agents to help them further their goals." + ep3_estate_bolster_security_modifier: "Security Detail" + ep3_estate_bolster_security_modifier_desc: "This character has surrounded themselves and their estate with numerous guards in an attempt to keep them safe from harm." + ep3_estate_governor_patrols_modifier: "Regular Patrols" + ep3_estate_governor_patrols_modifier_desc: "This county's governor has organized regular patrols within the area, ready to intervene at a moment's notice." + ep3_estate_granary_modifier: "Manipulating Grain Market" + ep3_estate_granary_modifier_desc: "This character is using dubious means to manipulate the grain market, selling grain at #EMP extortionate#! prices." + scheme_slandered_modifier: "Slandered" + scheme_slandered_modifier_desc: "This character's public reputation, their trustworthiness for office, has been ruined by a torrent of smears.\n$EFFECT_LIST_BULLET$ $scheme_slandered_candidacy_appointment_tt$\n$EFFECT_LIST_BULLET$ $scheme_slandered_candidacy_acclamation_tt$\n$EFFECT_LIST_BULLET$ [governor_efficiency|E]: [governor_efficiency_i]#N [EmptyScope.ScriptValue('efficiency_slandered_value')|0]%#!" + scheme_promoted_modifier: "Promoted" + scheme_promoted_modifier_desc: "This character's candidacy has been pushed forward by a successful promotional campaign.\n$EFFECT_LIST_BULLET$ $scheme_promoted_candidacy_appointment_tt$\n$EFFECT_LIST_BULLET$ $scheme_promoted_candidacy_acclamation_tt$" + admin_emperor_scheme_modifier: "Administrative Emperor" + admin_dominant_family_scheme_modifier: "$game_concept_dominant_family$" + admin_powerful_family_scheme_modifier: "$game_concept_powerful_family$" + admin_target_emperor_scheme_modifier: "Administrative Emperor" + admin_target_dominant_family_scheme_modifier: "$game_concept_dominant_family$" + admin_target_powerful_family_scheme_modifier: "$game_concept_powerful_family$" + ep3_school_building_county_modifier: "Building a School" + ep3_school_building_county_modifier_desc: "The ruler of this county has diverted some of the production to a school for commoners." + ep3_grammar_school_county_modifier: "School for the People" + ep3_grammar_school_county_modifier_desc: "The ruler of this county has invested in a school for commoners." + defender_of_values_modifier: "Defender of Our Values" + defender_of_values_modifier_desc: "This character has refused the corrupted influence of luxurious customs from the decadent Greeks." + ep3_mercenaries_abroad_modifier: "Promised Troops Abroad" + ep3_mercenaries_abroad_modifier_desc: "This character promised their troops to another ruler in exchange for their freedom." + ep3_mercenaries_from_abroad_modifier: "Troops From Abroad" + ep3_mercenaries_from_abroad_modifier_desc: "This character is receiving troops from another ruler they released from prison." + ep3_bought_the_purple_modifier: "Purchased Purple" + ep3_bought_the_purple_modifier_desc: "This character has bought the right to wear purple clothes, a right usually reserved for the emperor alone." + ep3_development_sacrifice_modifier: "Imperial Sacrifices" + ep3_development_sacrifice_modifier_desc: "This county has been forced to send its manpower to the capital." + ep3_development_waning_modifier: "Imperial Strain" + ep3_development_waning_modifier_desc: "The imperial capital is straining under the burdens of misfortune." + + ep3_leviathan_success_character_modifier: "Bested the Beast" + ep3_leviathan_success_character_modifier_desc: "This character has laid low a beast which was ravaging the Bosporos straits." + ep3_leviathan_failure_character_modifier: "Bested by the Beast" + ep3_leviathan_failure_character_modifier_desc: "This character's attempt to undo a beast ravaging the Bosporos straits went terribly awry." + ep3_leviathan_loose_county_modifier: "Scourge of the Straits" + ep3_leviathan_loose_county_modifier_desc: "This county's commerce is crippled by the beast ravaging the Bosporos straits." + ep3_leviathan_mandate_county_modifier: "Ghost of the Straits" + ep3_leviathan_mandate_county_modifier_desc: "This county's commerce is somewhat hindered by the beast ravaging the Bosporos straits." + ep3_leviathan_loose_province_modifier: "Scourge of the Straits" + ep3_leviathan_loose_province_modifier_desc: "This waterway is made perilous by the beast ravaging the Bosporos straits." + ep3_leviathan_mandate_province_modifier: "Ghost of the Straits" + ep3_leviathan_mandate_province_modifier_desc: "This waterway is made somewhat dangerous by the beast ravaging the Bosporos straits." + + ep3_iconoclast_modifier: "Iconoclast" + ep3_iconoclast_modifier_desc: "This emperor adopted the doctrine of iconoclasm in the face of great hardship." + + ep3_raider_unchecked_modifier: "Unchecked Piracy" + ep3_raider_unchecked_modifier_desc: "This county has been beset by northern raiders, ravaging shipping and raiding the coasts." + + ep3_grave_robber_modifier: "Grave Robber" + ep3_grave_robber_modifier_desc: "This character got a negative reputation for plundering the graves of their imperial predecessors to pay for their debts." + ep3_imperial_tombs_violated_province_modifier: "Imperial Tombs Violated" + ep3_imperial_tombs_violated_province_modifier_desc: "The glorious tombs of the emperors of old have been plundered by a greedy successor to pay for their debts." + land_of_holy_county_modifier: "Land of the Saint" + land_of_holy_county_modifier_desc: "A true saint walks among these people." + no_crooks_county_modifier: "No Crooks Tolerated" + no_crooks_county_modifier_desc: "The local Governor has enforced a zero tolerance policy against crooks pretending to be holy men." + ep3_persecuting_saints_county_modifier: "Saint Unrecognized" + ep3_persecuting_saints_county_modifier_desc: "The local Governor failed to recognize the signs of a truly holy man." + ep3_conmen_among_us_county_modifier: "Conmen Among Us" + ep3_conmen_among_us_county_modifier_desc: "The local Governor let a crook continue to pretend to be a holy man." + ep3_settling_nomads_county_modifier: "Settling Nomads" + ep3_settling_nomads_county_modifier_desc: "This county is receiving a slow trickle of nomadic people from across the border." + ep3_tunnels_encouraged_county_modifier: "Defensive Tunnels" + ep3_tunnels_encouraged_county_modifier_desc: "The Governor has encouraged the expansion of a local net of tunnels and hidden safehouses to protect the population." + ep3_population_control_county_modifier: "Everything in the Open" + ep3_population_control_county_modifier_desc: "The Governor is actively persecuting and disbanding the local net of tunnels and hidden safehouses." + ep3_bolstered_governor_treasury_modifier: "Bolstered Treasury" + ep3_bolstered_governor_treasury_modifier_desc: "This character has put the good governance of their province before their own enrichment.\n[governor_efficiency|E]: @governor_efficiency!#P +5%#!" + ep3_governor_yearly_8030_stifled_modifier: "Stifled Activity" + ep3_governor_yearly_8030_stifled_modifier_desc: "A spontaneous influx of craftspeople to a family estate in this county has been stifled." + ep3_governor_yearly_8030_benign_modifier: "Benign Development" + ep3_governor_yearly_8030_benign_modifier_desc: "This county has seen an influx of craftspeople seeking work at a family estate." + ep3_governor_yearly_8030_benign_char_modifier: "Benign Development" + ep3_governor_yearly_8030_benign_char_modifier_desc: "This character's estate county has seen an influx of craftspeople seeking work." + ep3_governor_yearly_8070_ignore_modifier: "Ignoring Work" + ep3_governor_yearly_8070_ignore_modifier_desc: "This character is shirking their responsibilities as a governor." + + ep3_governor_yearly_8080_tense_bureaucracy_modifier: "Tense Bureaucracy" + ep3_governor_yearly_8080_tense_bureaucracy_modifier_desc: "This character's punishment of a corrupt magistrate has pleased the masses, but not the bureaucracy." + ep3_governor_yearly_8080_jumpy_bureaucracy_modifier: "Jumpy Bureaucracy" + ep3_governor_yearly_8080_jumpy_bureaucracy_modifier_desc: "This character's punishment of a corrupt magistrate has pleased the masses, but not the bureaucracy." + ep3_governor_yearly_8080_corrupt_bureaucracy_modifier: "Corrupt Bureaucracy" + ep3_governor_yearly_8080_corrupt_bureaucracy_modifier_desc: "This character's failure to punish corruption in the bureaucracy has sown mistrust in their administration." + ep3_governor_yearly_8050_imperial_recruiter_modifier: "Defender of the Empire" + ep3_governor_yearly_8050_imperial_recruiter_modifier_desc: "This character has selflessly sent soldiers to aid in the empire's defense.\n[governor_efficiency|E]: @governor_efficiency!#P +5%#!" + ep3_governor_yearly_8050_imperial_fortification_modifier: "Imperial Reinforcements" + ep3_governor_yearly_8050_imperial_fortification_modifier_desc: "This character has requested additional support for the defense of their province." + ep3_governor_yearly_8050_imperial_resources_modifier: "Imperial Resources" + ep3_governor_yearly_8050_imperial_resources_modifier_desc: "This character has requested additional resources for the defense of their province.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!" + ep3_governor_yearly_8040_province_development_modifier: "Provincial Development" + ep3_governor_yearly_8040_province_development_modifier_desc: "This character has decided to focus on developing their province, rather than their estate." + ep3_governor_yearly_8040_domicile_development_modifier: "Manorial Development" + ep3_governor_yearly_8040_domicile_development_modifier_desc: "This character spends more time looking to their estate than their province.\n[governor_efficiency|E]: @governor_efficiency!#N -10%#!" + ep3_governor_yearly_8040_overwhelmed_modifier: "Overwhelmed" + ep3_governor_yearly_8040_overwhelmed_modifier_desc: "This character has trouble managing both their estate and their province." + ep3_governor_yearly_8040_across_things_modifier: "Across Things" + ep3_governor_yearly_8040_across_things_modifier_desc: "This character stays on top of both their estate and their province's management." + ep3_governor_yearly_8040_shirker_modifier: "Shirking Office" + ep3_governor_yearly_8040_shirker_modifier_desc: "This character has been offloading their work onto their subordinates." + ep3_governor_yearly_8120_relief_leader_modifier: "Oversaw Relief" + ep3_governor_yearly_8120_relief_leader_modifier_desc: "This character has personally overseen relief efforts for a disaster stricken province." + ep3_governor_yearly_8120_relief_botched_modifier: "Botched Relief" + ep3_governor_yearly_8120_relief_botched_modifier_desc: "This character has bungled relief efforts for a disaster stricken province." + ep3_governor_yearly_8120_relief_aid_modifier: "Disaster Relief" + ep3_governor_yearly_8120_relief_aid_modifier_desc: "This character has provided for the victims of a disaster stricken province." + ep3_governor_yearly_8120_relief_rejected_modifier: "Refused Relief" + ep3_governor_yearly_8120_relief_rejected_modifier_desc: "This character has refused to respond to a disaster stricken province.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!" + + brutal_castration_modifier: "Castration Wound" + brutal_castration_modifier_desc: "A poorly-executed castration has left a deeply inflamed, ever-bleeding injury in a tender area." + ep3_guides_and_guards_modifier: "Local Guides and Guards" + ep3_guides_and_guards_modifier_desc: "A local benefactor offered experienced guards and guides to this character's pilgrimage." + ep3_lay_of_the_land_modifier: "Lay of the Land" + ep3_lay_of_the_land_modifier_desc: "This character travels faster after receiving clear instructions from a local." + ep3_pilgrim_protector_same_modifier: "Pilgrim Protector" + ep3_pilgrim_protector_same_modifier_desc: "This character has shown their zeal by hosting and protecting pilgrims passing through their lands." + ep3_pilgrim_protector_other_modifier: "$ep3_pilgrim_protector_same_modifier$" + ep3_pilgrim_protector_other_modifier_desc: "This character has shown their charity by hosting and protecting pilgrims of another faith." + ep3_friendly_host_modifier: "Friendly Host" + ep3_friendly_host_modifier_desc: "Pilgrims are always welcome at the table of this character." + ep3_open_granary_county_modifier: "Opened Landowner's Granaries" + ep3_open_granary_county_modifier_desc: "A local landowner was forced to open their granaries and redistribute the grain they were hoarding." + ep3_unbeliever_in_signs_modifier: "Does Not Believe in the Signs" + ep3_unbeliever_in_signs_modifier_desc: "This character does not believe in prophecies or signs from above." + ep3_roaming_shepherds_county_modifier: "Roaming Shepherds" + ep3_roaming_shepherds_county_modifier_desc: "Shepherds are allowed to roam with their herds wherever they please." + ep3_monastic_quiet_county_modifier: "Monastic Quiet" + ep3_monastic_quiet_county_modifier_desc: "The quiet and holiness of local monasteries take precedence over outside productive activities." + ep3_law_and_order_modifier: "Law and Order" + ep3_law_and_order_modifier_desc: "This character has repressed local disorders in their capital with blood." + ep3_rampaging_disorders_county_modifier: "Rampaging Disorders" + ep3_rampaging_disorders_county_modifier_desc: "Local riots against foreign merchants have been left to foster in this county." + ep3_crowd_bender_modifier: "Crowd Bender" + ep3_crowd_bender_modifier_desc: "This character is beloved by the crowds for their eloquence." + + ep3_governor_yearly_8130_raised_taxes_modifier: "Raised Taxes" + ep3_governor_yearly_8130_raised_taxes_modifier_desc: "This character has used their authority as governor to arbitrarily raise provincial taxes.\n[governor_efficiency|E]: @governor_efficiency!#N -5%#!" + ep3_governor_yearly_8130_special_levy_modifier: "Special Levy" + ep3_governor_yearly_8130_special_levy_modifier_desc: "This character has used their authority as governor to arbitrarily levy a special tax." + ep3_governor_yearly_8130_raised_almonage_modifier: "Almonage Levy" + ep3_governor_yearly_8130_raised_almonage_modifier_desc: "This character has raised tax money to distribute to the needy of their province.\n[governor_efficiency|E]: @governor_efficiency!#P +5%#!" + ep3_governor_yearly_8140_negotiated_modifier: "Commons Mediation" + ep3_governor_yearly_8140_negotiated_modifier_desc: "This county benefits from mediation with the overzealous owners of a noble estate." + ep3_governor_yearly_8140_defended_modifier: "Commons Exploited" + ep3_governor_yearly_8140_defended_modifier_desc: "The exploitation of this county's commons by the nobility has been facilitated by its governor." + ep3_governor_yearly_8140_ignored_modifier: "Commons Ignored" + ep3_governor_yearly_8140_ignored_modifier_desc: "The exploitation of this county's commons by the nobility has been ignored by its governor." + ep3_governor_yearly_8170_warning_system_modifier: "Warning System" + ep3_governor_yearly_8170_warning_system_modifier_desc: "This county has an early warning system, providing greater protection from raids." + ep3_governor_yearly_8170_success_modifier: "Defensive Measures" + ep3_governor_yearly_8170_success_modifier_desc: "This county defense from raids has been significantly improved by artful measures." + ep3_governor_yearly_8170_failure_modifier: "Flawed Defenses" + ep3_governor_yearly_8170_failure_modifier_desc: "This county's defense from raids has been fundamentally undermined by poor measures." + ep3_governor_yearly_8160_promoted_modifier: "Promoted Minority" + ep3_governor_yearly_8160_promoted_modifier_desc: "Members of this community have been granted access to the bureaucratic ranks of their governor's administration." + ep3_governor_yearly_8160_suppressed_modifier: "Suppressed Minority" + ep3_governor_yearly_8160_suppressed_modifier_desc: "Members of this community have been denied access to the bureaucratic ranks of their governor's administration and repressed." + ep3_governor_yearly_8150_placated_modifier: "Bribed Ring-leaders" + ep3_governor_yearly_8150_placated_modifier_desc: "The leaders of rebellious groups in this county have been accepted a governor's bribes." + ep3_governor_yearly_8150_insulted_modifier: "Insulted Ring-leaders" + ep3_governor_yearly_8150_insulted_modifier_desc: "The leaders of rebellious groups in this county have been incensed by a governor's attempt to bribe them." + ep3_governor_yearly_8150_concession_modifier: "Peasant Concessions" + ep3_governor_yearly_8150_concession_modifier_desc: "Rebellious groups in this county have been granted concessions by a governor." + ep3_governor_yearly_8150_minority_crackdown_modifier: "Brutal Crackdown" + ep3_governor_yearly_8150_minority_crackdown_modifier_desc: "This character has harshly suppressed rebellious groups in their province." + ep3_governor_yearly_8150_crackdown_modifier: "Brutal Crackdown" + ep3_governor_yearly_8150_crackdown_modifier_desc: "Rebellious groups in this county have been harshly suppressed by a governor." + ep3_governor_yearly_8150_peasant_crackdown_modifier: "Brutal Crackdown" + ep3_governor_yearly_8150_peasant_crackdown_modifier_desc: "This character has harshly suppressed rebellious groups in their province." + + pandidakterion_university_modifier: "Pandidakterion" + pandidakterion_university_modifier_desc: "The University of Constantinople, founded in 425 by Theodosius II and recently re-founded, is renowned for producing qualified bureaucrats that support the workings of the Imperial court.\nThe following [councillor_tasks|E] are more effective:\n$BULLET_WITH_TAB$[domestic_affairs|E]\n$BULLET_WITH_TAB$[promote_culture|E]\n$BULLET_WITH_TAB$[organize_levies|E]\n$BULLET_WITH_TAB$[espionage|E]\n$BULLET_WITH_TAB$[fabricate_claim|E][AddLocalizationIf( HasDlcFeature( 'wards_and_wardens' ), 'pandidakterion_adult_education_bonus')]" + ep3_sent_help_to_east_modifier: "Sent Army to Help" + ep3_sent_help_to_east_modifier_desc: "This character has sent a body of volunteers to help some Christian brothers in their war." + grain_providers_county_modifier: "Granary of New Rome" + grain_providers_county_modifier_desc: "The Grain Dole in Constantinople depends on this area producing and exporting massive amounts of cheap grain through an advanced network of traders, shippers, manifacturers, and even speculators." + panem_et_circenses_county_modifier: "Panem et Circenses" + panem_et_circenses_county_modifier_desc: "The Grain Dole is active: all citizens of Constantinople are entitled to regular distributions of free bread sponsored by the Emperor." + + ep3_construction_contract_modifier: "Construction Contract" + ep3_construction_contract_modifier_desc: "This character's followers are helping to build a holding in exchange for a monthly payment.\n$ep3_contract_event.0011.construction_invalidation$" + + retaken_eastern_provinces_modifier: "Reinstated the Theodosian Borders" + retaken_eastern_provinces_modifier_desc: "This dynasty reinstated the ancient borders of the Eastern Roman Empire." + + ep3_foraged_plants: "Foraged for Plants" + ep3_foraged_plants_desc: "This character spent their time in the wilderness learning about edible plants, leading to a healthier diet." + + ep3_tuition_paid: "Tuition Paid" + ep3_tuition_paid_desc: "This character is well-known for their charity when it comes to nurturing the talents of young poets." + + ep3_from_far_and_wide: "From Far and Wide" + ep3_from_far_and_wide_desc: "This character's fame makes them a household name across the land, drawing others to them and ensuring them safe passage." + + ep3_refreshed_and_relaxed: "Refreshed and Relaxed" + ep3_refreshed_and_relaxed_desc: "This character understands the value of clearing their mind and refreshing themselves mentally, every now and then.\n\n#weak This [modifier|E] enables the [GetDecisionWithKey('meditate_in_seclusion_decision').GetName] [decision|E].#!" + + ep3_pushed_too_hard: "Pushed Too Hard" + ep3_pushed_too_hard_desc: "This character pushed themselves too hard to achieve their goals, and is in a more fragile state as a result." + + ep3_star_crossed_modifier: "Star-Crossed" + ep3_star_crossed_modifier_desc: "This character pines for a love lost, never to be recovered." + + ep3_reunited_modifier: "Reunited" + ep3_reunited_modifier_desc: "This character has been reunited with an old flame, to their joy." + + ep3_famous_connections_modifier: "Famous Connections" + ep3_famous_connections_modifier_desc: "This character has famous friends, and leverages their renown effectively but gingerly." + + ep3_quality_control_modifier: "Quality Control" + ep3_quality_control_modifier_desc: "This character maintains fierce control of their works.\n\n#weak This [modifier|E] raises the lowest potential [gold_i][gold|E] received from the [GetDecisionWithKey('write_muwashshah_poem_decision').GetName] [decision|E].#!\n\n" + + ep3_power_couple_modifier: "Symbiotic Relationship" + ep3_power_couple_modifier_desc: "This character has a close relationship with another, aiding their work and boosting their fame.\n\n#weak This [modifier|E] boosts the chances of higher-level Poets arriving from the [GetDecisionWithKey('invite_poets_decision').GetName] [decision|E], and decreases the cost of the [GetDecisionWithKey('found_salon_decision').GetName] [decision|E].#!\n\n" + + ep3_founded_salon_modifier: "Founded Salon" + ep3_founded_salon_modifier_desc: "This character founded a permanent poetry salon, establishing a center for the arts for generations to come." + + ep3_poets_salon_modifier: "Poetry Salon" + ep3_poets_salon_modifier_desc: "This province is home to a poetry salon, a widely-known center for the arts." + + ep3_friend_to_orphans: "Friend to Orphans" + ep3_friend_to_orphans_desc: "This character is widely-known and praised for their work protecting and raising vulnerable orphans." + + ep3_healthy_orphanages_modifier: "Healthy Orphanages" + ep3_healthy_orphanages_modifier_desc: "This county has well-funded orphanages, ensuring those left bereft are well cared for." + + ep3_tutoring_noblewoman_modifier: "Tutoring Noblewoman" + ep3_tutoring_noblewoman_modifier_desc: "This character is taking money in exchange for tutoring a local noblewoman, though this has understandably eroded their time for other ventures." + + ep3_focused_on_studies_modifier: "Focused on Studies" + ep3_focused_on_studies_modifier_desc: "This character has redoubled their efforts in their studies.\n\n#weak This [modifier|E] raises the highest potential [prestige_i][prestige|E] received from the [GetDecisionWithKey('write_muwashshah_poem_decision').GetName] [decision|E].#!\n\n" + + ep3_efforts_recognized_modifier: "Efforts Recognized" + ep3_efforts_recognized_modifier_desc: "This character's efforts in good governorship have been publicly recognized and lauded by their liege." + ep3_publicly_recognized_modifier: "Publicly Recognized" + ep3_publicly_recognized_modifier_desc: "This character has been publicly recognized as a valuable member of the administration." + + ep3_supply_issues_modifier: "Supply Issues" + ep3_supply_issues_modifier_desc: "This character's camp is suffering from issues with finding food, leading to grumbling stomachs and followers alike." + + ep3_priest_friend_same_modifier: "Friend to the Holy" + ep3_priest_friend_same_modifier_desc: "This character is well known as a friend to the devoted." + ep3_priest_friend_different_modifier: "Friend to All Holy" + ep3_priest_friend_different_modifier_desc: "This character is well known as a friend to the devoted, though not always of the same faith..." + ep3_inflexible_worshipper_modifier: "Inflexible Worshipper" + ep3_inflexible_worshipper_modifier_desc: "This character is unstinting in their beliefs, and does not brook heretics." + ep3_ungodly_hospitality_modifier: "Ungodly Hospitality" + ep3_ungodly_hospitality_modifier_desc: "This character has turned away the devoted, denying them hospitality in their time of need." + ep3_rested_and_refreshed_modifier: "Rested and Refreshed" + ep3_rested_and_refreshed_modifier_desc: "This character has benefited from a few nights in plusher surroundings than they are used to." + ep3_cricked_neck_modifier: "Cricked Neck" + ep3_cricked_neck_modifier_desc: "This character has quite the twinge in their neck." + ep3_friend_to_old_soldiers_modifier: "Friend to Old Soldiers" + ep3_friend_to_old_soldiers_modifier_desc: "This character is widely-known to old soldiers as a figure sympathetic to their cause.\n\n#weak This [modifier|E] bypasses the requirements on the Impress Mercenaries option of the $reinforce_soldiers_interaction$ [interaction|E].#!" + + ep3_expanded_culinary_horizons_modifier: "Expanded Culinary Horizons" + ep3_expanded_culinary_horizons_modifier_desc: "This character has recently improved their outlook on unfamiliar foods, leading to a much wider palate." + ep3_new_tastes_modifier: "New Tastes" + ep3_new_tastes_modifier_desc: "This character has benefited from a more varied diet of late, salving both mind and body." + ep3_new_tastes_cannibal_modifier: "New 'Tastes'" + ep3_new_tastes_cannibal_modifier_desc: "This character insists on serving up some suspicious fare on their tables. Just what #EMP is#! that meat...?" + ep3_lust_for_land_modifier: "Lust for Land" + ep3_lust_for_land_modifier_desc: "This character is willing to stop at nothing to become landed.\n\n#weak This [modifier|E] halves the cost of the $EP3_LAAMP_INVASION_CB_NAME$ [casus_belli|E].\n#!" + ep3_comfortable_bed_modifier: "Comfortable Trappings" + ep3_comfortable_bed_modifier_desc: "This character benefited from more comfortable surroundings than normal." + ep3_well_guided_modifier: "Well-Guided" + ep3_well_guided_modifier_desc: "This character has a knack for picking out good local guides to show them the way through treacherous terrain." + ep3_sketchy_guides_modifier: "Vague Guides" + ep3_sketchy_guides_modifier_desc: "This character seemingly keeps picking guides that give incorrect information, whether by accident or by pure bad luck." + ep3_master_of_ceremonies: "Master of Ceremonies" + ep3_master_of_ceremonies_desc: "This character has proved themselves quite the reveler at a Camp Revelry!" + + ep3_uneasy_modifier: "Uneasy" + ep3_uneasy_modifier_desc: "This character feels a slight sense of foreboding and general unease." + + ep3_sensible_provisions: "Sensible with Provisions" + ep3_sensible_provisions_desc: "This character doesn't allow themselves to be drawn into frittering away provisions needlessly." + + ep3_life_of_the_party: "Life of the Party" + ep3_life_of_the_party_desc: "This character is something of an enabler when it comes to revelry!" + + ep3_warm_and_content: "Warm and Content" + ep3_warm_and_content_desc: "This character is basking in the afterglow of time spent in good company with a roaring fire." + + ep3_responsible_with_money: "Responsible with Money" + ep3_responsible_with_money_desc: "Even when a little mentally compromised, this character keeps a steady grip on the purse strings." + + ep3_foreign_affairs_modifier: "Aware of Foreign Affairs" + ep3_foreign_affairs_modifier_desc: "This character keeps a watchful eye on proceedings abroad, their camp stocked and ready to move at a moment's notice." + + ep3_the_restful_modifier: "Restful" + ep3_the_restful_modifier_desc: "This character turned away from their destiny, leading to a peaceful yet unfulfilled life." + + ep3_harried_modifier: "Harried" + ep3_harried_modifier_desc: "This holding has suffered under the Norman yoke, its restless inhabitants incurring a ruthless crackdown from their rulers." + + ep3_the_conqueror_modifier: "Ruthless Conqueror" + ep3_the_conqueror_modifier_desc: "This character's brutal reprisal to uprisings across their realm has caused respect, fear and loathing in equal measure." + anglo_saxon_opinion: "Anglo-Saxon Opinion" + + ep3_dangerous_fenland_modifier: "Dangerous Fenland" + ep3_dangerous_fenland_modifier_desc: "This marshes of this province are being prowled by a shadowy figure, leading to widespread consternation." + + ep3_plundered_modifier: "Plundered" + ep3_plundered_modifier_desc: "This province has seen a spate of violent robberies, with wealth being slowly siphoned away as a result." + + ep3_hereward_caution_modifier: "Cautious Organizer" + ep3_hereward_caution_modifier_desc: "This character takes their time when preparing, always ensuring they have the best available before committing." + + ep3_gnr_guards_modifier: "Guarded Road" + ep3_gnr_guards_modifier_desc: "This county contains stretches of the Great North Road, recently rebuilt and patrolled by armed guards." + + ep3_gnr_modifier: "Rebuilt Road" + ep3_gnr_modifier_desc: "This county contains stretches of the recently-renovated Great North Road" + + ep3_gnr_negative_modifier: "Destroyed Road" + ep3_gnr_negative_modifier_desc: "This county's stretches of the Great North Road have been deliberately destroyed to hinder military activity and anger locals." + + ep3_honourable_jailor_modifier: "Honorable Jailor" + ep3_honourable_jailor_modifier_desc: "This character's approach to keeping prisoners is lauded as by-the-book and honorable." + + all_crops_burned: "Food Destroyed" + all_crops_burned_desc: "This county has had all food burned and every livestock pre-emptively slaughtered as part of a punitive campaign." + + crops_burned: "Crops Burned" + crops_burned_desc: "This county has had much of its crops burned as part of a punitive campaign." + + crop_levy: "Crop Levy" + crop_levy_desc: "This county has been forced to pay an extra tax for its grain, destabilizing its food resources." + + ep3_resettled_village: "Resettled Dwellings" + ep3_resettled_village_desc: "Many of the residents of this holding have been forcibly resettled elsewhere, leaving it bereft." + + ep3_population_boost: "Population Boost" + ep3_population_boost_desc: "This holding has enjoyed an influx of forcibly-moved people from a neighboring one, though their mood is hardly the most upbeat as a result." + + ep3_smouldering_village: "Smoldering Buildings" + ep3_smouldering_village_desc: "The buildings in this holding have suffered from a fire that ripped through it, causing damage to both infrastructure and psyches." + + ep3_church_bereft: "Church Bereft" + ep3_church_bereft_desc: "This holding has had its treasured holy relic stolen, to the detriment of the church and the dismay of the locals." + + ep3_man_of_god: "Man of God" + ep3_man_of_god_desc: "This character is a friend to priests, and his holiness has been extolled across the land." + + ep3_missing_supplies: "Missing Supplies" + ep3_missing_supplies_desc: "This county is missing a large shipment of arms and armor, and the quality of their troops suffer as a result." + + ep3_redistributed_equipment: "Redistributed Equipment" + ep3_redistributed_equipment_desc: "This character benefits from an influx of high quality but ill-gotten arms and armor." + + ep3_stolen_equipment: "Stolen Equipment" + ep3_stolen_equipment_desc: "This character has reappropriated stolen arms and armor, and is putting them to good use." + + ep3_sabotaged_roads: "Sabotaged Roads" + ep3_sabotaged_roads_desc: "The roads in this holding have suffered from sabotage, making them more dangerous to travel on." + + ep3_delayed_supplies: "Delayed Supplies" + ep3_delayed_supplies_desc: "This county had a large shipment of arms and armor get delayed, and the quality of their troops suffer as a result." + + ep3_defender_of_families: "Defender of Families" + ep3_defender_of_families_desc: "This character is renowned for trying to keep families intact and happy." + + ep3_paid_grains: "Grain Imports" + ep3_paid_grains_desc: "This county has benefitted from imported grains, easing a burgeoning famine." + + ep3_innovative_farming_techniques: "Innovative Farming Techniques" + ep3_innovative_farming_techniques_desc: ""This county benefits from impressively advanced farming techniques, improving food production efficiency." + + ep3_surplus_manpower: "Surplus Manpower" + ep3_surplus_manpower_desc: "This county has a surplus of fit peasants of fighting age." + + ep3_counties_restless_modifier: "Restless" + ep3_counties_restless_modifier_desc: "This county has been whipped into a state of angry unease and restlessness with its new Norman subjugators." + + ep3_murderers_loose: "Murderers Loose" + ep3_murderers_loose_desc: "This county has been subject to a spate of murders. Curiously, all the victims were Norman..." + + ep3_unlocked_silk: "Silk Production Rights" + ep3_unlocked_silk_desc: "This house has obtained an imperial dispensation to produce their own silk." + improve_de_jure_integration_modifier: "Legal Integration Promoted" + improve_de_jure_integration_modifier_desc: "A local magnate is investing great resources into smoothing their liege's integration of this title.\nBonus to [integrate_title] [councillor_task|E]." + improve_promote_culture_modifier: "Cultural Integration Promoted" + improve_promote_culture_modifier_desc: "A local magnate is investing great resources into smoothing this county's conversion to their liege's culture.\nBonus to [promote_culture|E] [councillor_task|E]." + ep3_integration_promoter_modifier: "Integration Promoter" + ep3_integration_promoter_modifier_desc: "This character is very active in promoting the integration of the area around their estate.\nIncreases [candidate_score|E] for the [governorship|E] where the [family_estate|E] is located." + + hostile_schemes_distracted_modifier: "Distracted from Hostile Schemes" + hostile_schemes_distracted_modifier_desc: "This character's House Head has asked for their collaboration in their own schemes, thus monopolizing this character's focus and skills.\nMalus to [hostile_scheme|E] [success_chance|E]." + personal_schemes_distracted_modifier: "Distracted from Personal Schemes" + personal_schemes_distracted_modifier_desc: "This character's House Head has asked for their collaboration in their own schemes, thus monopolizing this character's focus and skills.\nMalus to [personal_scheme|E] [success_chance|E]." + political_schemes_distracted_modifier: "Distracted from Political Schemes" + political_schemes_distracted_modifier_desc: "This character's House Head has asked for their collaboration in their own schemes, thus monopolizing this character's focus and skills.\nMalus to [political_scheme|E] [success_chance|E]." + estate_supporting_buildings_modifier: "Estate-building Support" + estate_supporting_buildings_modifier_desc: "This character has received material support from other members of their family to build up their family estate." + + ep3_standing_alone_modifier: "Standing Alone" + ep3_standing_alone_modifier_desc: "This character is committed to standing up for their beliefs, no matter if nobody should stand with them." + + ep3_disgruntled_vassals_modifier: "Disgruntled Vassals" + ep3_disgruntled_vassals_modifier_desc: "This character's vassals constantly grumble and plot, their discontent spurring each other on.\n\n#weak This [modifier|E] increases the likelihood of vassals joining [claimant_factions|E].\n#!" + + ep3_life_threatened_modifier: "Life Threatened" + ep3_life_threatened_modifier_desc: "This character doesn't think, they #EMP know#! there's others out to get them. Their vassals are duly unimpressed by such fretting.\n\n#weak This [modifier|E] increases the likelihood of vassals joining [claimant_factions|E].\n#!" + + ep3_impassioned_populace_modifier: "Impassioned Populace" + ep3_impassioned_populace_modifier_desc: "The people of this county have heard tell of resistance against foreign occupation from beyond its borders, and some are inspired to join the cause." + + ep3_expanded_power_base_minor_modifier: "Expanded Power Base" + ep3_expanded_power_base_minor_modifier_desc: "This character expanded the reaches of their power throughout the realm.\n$EFFECT_LIST_BULLET$ [investment_cap|E]: #P +10%#! #WEAK (minimum +25)#!" + ep3_expanded_power_base_medium_modifier: "Expanded Power Base" + ep3_expanded_power_base_medium_modifier_desc: "This character expanded the reaches of their power throughout the realm.\n$EFFECT_LIST_BULLET$ [investment_cap|E]: #P +20%#! #WEAK (minimum +50)#!" + ep3_expanded_power_base_major_modifier: "Expanded Power Base" + ep3_expanded_power_base_major_modifier_desc: "This character expanded the reaches of their power throughout the realm.\n$EFFECT_LIST_BULLET$ [investment_cap|E]: #P +30%#! #WEAK (minimum +75)#!" + ep3_clumsy_rescuer_modifier: "Clumsy Rescuer" + ep3_clumsy_rescuer_modifier_desc: "This character has a spotty track record when it comes to heroic rescues." + ep3_under_suspicion_modifier: "Under Suspicion" + ep3_under_suspicion_modifier_desc: "This character is regarded with suspicion due to strange goings-on with those they are opposed to." + + ep3_culturally_greek_modifier: "Greek Trappings" + ep3_culturally_greek_modifier_desc: "This character has found themselves a good life in Constantinople, and has begun taking on cultural aspects of their surroundings." + + #Opinions + slandered_me_opinion: "Slandered Me" + promoted_me_opinion: "Promoted Me" + forced_me_step_down_opinion: "Forced Me To Step Down" + accepted_gift_opinion: "Accepted My Gift" + collaborative_opinion: "Collaborative" + ruined_me_opinion: "Ruined Me" + off_the_hook_opinion: "Let Me Off The Hook" + accepted_bribe_opinion: "Accepted My Bribe" + targeting_nobility_opinion: "Targeting Nobility" + deposed_me_opinion: "Deposed Me" + mercy_opinion: "Showed Mercy" + converted_to_state_faith_opinion: "Converted to [state_faith|E]" + changed_state_faith_opinion: "Changed the [state_faith|E]" + feeling_appreciated_opinion: "Feeling Appreciated" + appreciation_opinion: "Appreciation" + forced_state_heresy_opinion: "Forced Me to Change [state_faith|E]" + upstaged_opinion: "Upstaged" + charity_opinion: "Charity" + guilty_opinion: "Guilty" + revanchist_opinion: "Revanchist" + botched_ambush_opinion: "Botched Ambush" + bantered_with_the_devil_opinion: "Bantered With The Devil" + bantered_with_the_bastard_opinion: "Bantered With The Bastard" + sided_with_peasants_opinion: "Sided With Peasants" + raid_insight_shared: "This character's raid on another family's estate has given them insights into its workings." + raid_insight_living_quarters: "Living Quarters Insights" + raid_insight_living_quarters_desc: "$raid_insight_shared$\nLiving Quarters [estate_building|E] Cost: #P -25%#!" + raid_insight_trophy_room: "Trophy Room Insights" + raid_insight_trophy_room_desc: "$raid_insight_shared$\nTrophy Room [estate_building|E] Cost: #P -25%#!" + raid_insight_office: "Office Insights" + raid_insight_office_desc: "$raid_insight_shared$\nOffice [estate_building|E] Cost: #P -25%#!" + raid_insight_servants_quarters: "Servant's Quarters Insights" + raid_insight_servants_quarters_desc: "$raid_insight_shared$\nServant's Quarters [estate_building|E] Cost: #P -25%#!" + raid_insight_library: "Library Insights" + raid_insight_library_desc: "$raid_insight_shared$\nLibrary [estate_building|E] Cost: #P -25%#!" + raid_insight_bath: "Bath Insights" + raid_insight_bath_desc: "$raid_insight_shared$\nBath [estate_building|E] Cost: #P -25%#!" + raid_insight_guest_room: "Guest Room Insights" + raid_insight_guest_room_desc: "$raid_insight_shared$\nGuest Room [estate_building|E] Cost: #P -25%#!" + raid_insight_wine_cellar: "Wine Cellar Insights" + raid_insight_wine_cellar_desc: "$raid_insight_shared$\nWine Cellar [estate_building|E] Cost: #P -25%#!" + raid_insight_prison: "Prison Insights" + raid_insight_prison_desc: "$raid_insight_shared$\nPrison [estate_building|E] Cost: #P -25%#!" + raid_insight_reception_hall: "Reception Hall Insights" + raid_insight_reception_hall_desc: "$raid_insight_shared$\nReception Hall [estate_building|E] Cost: #P -25%#!" + raid_insight_cabinet_of_curiosities: "Curiosity Insights" + raid_insight_cabinet_of_curiosities_desc: "$raid_insight_shared$\nCabinet of Curiosities [estate_building|E] Cost: #P -25%#!" + raid_insight_grand_solar: "Grand Solar Insights" + raid_insight_grand_solar_desc: "$raid_insight_shared$\nGrand Solar [estate_building|E] Cost: #P -25%#!" + raid_insight_temple: "Shrine Insights" + raid_insight_temple_desc: "$raid_insight_shared$\nShrine [estate_building|E] Cost: #P -25%#!" + raid_insight_barracks: "Barracks Insights" + raid_insight_barracks_desc: "$raid_insight_shared$\nBarracks [estate_building|E] Cost: #P -25%#!" + raid_insight_watchtower: "Watchtower Insights" + raid_insight_watchtower_desc: "$raid_insight_shared$\nWatchtower [estate_building|E] Cost: #P -25%#!" + raid_insight_guardhouse: "Guardhouse Insights" + raid_insight_guardhouse_desc: "$raid_insight_shared$\nGuardhouse [estate_building|E] Cost: #P -25%#!" + raid_insight_garden: "Garden Insights" + raid_insight_garden_desc: "$raid_insight_shared$\nGarden [estate_building|E] Cost: #P -25%#!" + raid_insight_stable: "Stable Insights" + raid_insight_stable_desc: "$raid_insight_shared$\nStable [estate_building|E] Cost: #P -25%#!" + raid_insight_workshop: "Workshop Insights" + raid_insight_workshop_desc: "$raid_insight_shared$\nWorkshop [estate_building|E] Cost: #P -25%#!" + raid_insight_storage: "Storage Insights" + raid_insight_storage_desc: "$raid_insight_shared$\nStorage [estate_building|E] Cost: #P -25%#!" + raid_insight_grazing_land: "Grazing Lands Insights" + raid_insight_grazing_land_desc: "$raid_insight_shared$\nGrazing Lands [estate_building|E] Cost: #P -25%#!" + raid_insight_grain_field: "Grain Fields Insights" + raid_insight_grain_field_desc: "$raid_insight_shared$\nGrain Field [estate_building|E] Cost: #P -25%#!" + raid_insight_vineyard: "Vineyard Insights" + raid_insight_vineyard_desc: "$raid_insight_shared$\nVineyard [estate_building|E] Cost: #P -25%#!!" + raid_insight_olive: "Olive Insights" + raid_insight_olive_desc: "$raid_insight_shared$\nOlive [estate_building|E] Cost: #P -25%#!" + raid_insight_silk: "Silk Insights" + raid_insight_silk_desc: "$raid_insight_shared$\nSilk [estate_building|E] Cost: #P -25%#!" + ep3_admin_renounce_throne_personal: "Renounced Aspirations for the Throne" + ep3_admin_renounce_throne_personal_desc: "This character has no interest in competing for the throne.\n[GetLaw('acclamation_succession_law').GetName] [candidate_score|E] and Desirability is significantly reduced" + ep3_admin_renounce_throne_house: "$ep3_admin_renounce_throne_personal$" + ep3_admin_renounce_throne_house_desc: "The head of this house don't want anyone from the house to compete for the throne.\n[GetLaw('acclamation_succession_law').GetName] [candidate_score|E] and Desirability is significantly reduced" diff --git a/localization/english/dlc/ep3/ep3_petition_l_english.yml b/localization/english/dlc/ep3/ep3_petition_l_english.yml new file mode 100644 index 00000000..fffc7b8b --- /dev/null +++ b/localization/english/dlc/ep3/ep3_petition_l_english.yml @@ -0,0 +1,69 @@ +l_english: + ### COURT POSITION + petition_liege_court_position: "Court Position" + petition_liege_court_position_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant you a [court_position|E]" + petition_liege_decision_option_court_position: "Court Position\n#low Grant you a [court_position|E]#!" + petition_liege_court_position_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_court_position_me_tt: "#X You already have a [court_position|E]#!" + ### COURT POSITION FAMILY + petition_liege_court_position_family: "Family Court Position" + petition_liege_court_position_family_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant a [house|E] member a [court_position|E]" + petition_liege_decision_option_court_position_family: "Family Court Position\n#low Grant [court_position|E] to [house|E] member#!" + petition_liege_court_position_family_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_court_position_family_tt: "A [house|E] member must be eligible for a [court_position|E]" + ### GOVERNORSHIP + petition_liege_governorship: "Governorship Appointment" + petition_liege_governorship_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant you a [governorship|E]" + petition_liege_decision_option_governorship: "$petition_liege_governorship$\n#low Grant you a [governorship|E]#!" + petition_liege_governorship_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_governorship_me_tt: "#X You already have a [governorship|E]#!" + petition_liege_governorship_tt: "Your [liege|E] must hold a vacant [governorship|E]" + ### GOVERNORSHIP FAMILY + petition_liege_governorship_family: "Family Governorship Appointment" + petition_liege_governorship_family_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant a [house|E] member a [governorship|E]" + petition_liege_decision_option_governorship_family: "$petition_liege_governorship_family$\n#low Grant a [governorship|E] to a [house|E] member#!" + petition_liege_governorship_family_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_governorship_family_count_tt: "Fewer than #V 3#! [house|E] members are already [governors|E]" + petition_liege_governorship_family_valid_tt: "A [house|E] member must be eligible to be a [governor|E]" + ### HOUSE GOVERNORSHIP RIGHTS + petition_liege_house_governorship_rights: "Provincial House Rights" + petition_liege_house_governorship_rights_desc: "Request the office of [ROOT.Char.GetPrimaryTitle.GetNameNoTier] to stay within your [house|E]" + petition_liege_decision_option_house_governorship_rights: "$petition_liege_house_governorship_rights$\n#low Grant [house|E] [governorship|E] succession#!" + petition_liege_house_governorship_rights_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_house_governorship_rights_tt: "For #V 100#! years, [THIS.Title.GetBaseName] [house|E] [petition_vassal.GetHouse.GetBaseName] [GetLaw('appointment_succession_law').GetName] Score: #P +250#!" + petition_liege_house_governorship_rights_valid_tt: "Your [primary_title|E] is already promised to a [house|E]" + ### COUNCIL FAMILY + petition_liege_council_seat_family: "Family Council Appointment" + petition_liege_council_seat_family_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant a [house|E] member a seat on [ROOT.Char.GetLiege.GetHerHis] [council|E]" + petition_liege_decision_option_council_seat_family: "$petition_liege_council_seat_family$\n#low Grant [council|E] seat to [house|E] member#!" + petition_liege_council_seat_family_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_council_seat_family_tt: "A [house|E] member must be eligible to serve on your [liege|E]'s [council|E]" + council_appointment_toast_desc_liege_family: "[petition_char.GetTitledFirstNameNoTooltip] is now your [petition_char.GetCouncilTitle]" + council_appointment_toast_desc_vassal_family: "[petition_char.GetTitledFirstNameNoTooltip] is now [petition_liege.GetTitledFirstNamePossessiveNoTooltip] [petition_char.GetCouncilTitle]" + ### GOLD + petition_liege_gold: "Gold" + petition_liege_gold_desc: "Request [ROOT.Char.GetLiege.GetTitledFirstName] grant you some [gold|E]" + petition_liege_decision_option_gold: "Gold\n#low Grant [gold_i|E][gold|E]#!" + petition_liege_gold_tooltip: "$petition_liege_decision_second_tooltip$" + petition_liege_gold_liege_tt: "#X Your [liege|E] cannot afford to give you [gold_i|E][gold|E]#!" + petition_liege.9001.admin_request_court_position: "Appoint my house member to a court position." + petition_liege.9001.petition_liege_governorship: "Assign a governorship to my house member." + petition_liege.9001.admin_request_council: "Grant [council|E] seat to [house|E] member" + petition_liege.0101.t.court_position: "$petition_liege_header$ Court Position" + petition_liege.0101.t.governorship: "$petition_liege_header$ Governorship" + petition_liege.0101.t.house_governorship_rights: "$petition_liege_header$ House Governorship Rights" + petition_liege.0101.desc.council_seat_family: "please my [petition_liege.GetLadyLord], let my [petition_char.Custom2('RelationToMeShort', petition_char)] sit on your council."\n\n"[petition_char.GetHerHis|U] talents are overlooked while lesser [petition_char.GetWomenMen] are heard at the highest levels; [petition_char.GetSheHe] would share the burdens of the realm as your [petition_char.Custom('GetCouncilPositionRequest')]."" + petition_liege.0101.desc.court_position: "please my [petition_liege.GetLadyLord], accept my services at your court."\n\n"My talents are wasted, rather than serving your interests."" + petition_liege.0101.desc.court_position_family: "please my [petition_liege.GetLadyLord], accept [petition_char.GetName] into your court."\n\n"[petition_char.GetSheHe|U] is a great talent, but [petition_char.GetSheHe] would do better in your service than mine."" + petition_liege.0101.desc.governorship: "please my [petition_liege.GetLadyLord], would you grant me a governorship?"\n\n"I am only too eager to serve the realm, and frankly my talents are wasted. With a province of my own, I could serve your interests."" + petition_liege.0101.desc.governorship_family: "please my [petition_liege.GetLadyLord], would you grant [petition_char.GetName] a governorship?"\n\n"[petition_char.GetSheHe|U] is all too eager to serve the realm, and frankly it is a waste to have [petition_char.GetHerHim] wait on me. [petition_char.GetSheHe|U] should have a province of [petition_char.GetHerHis] own to serve your interests."" + petition_liege.0101.desc.house_governorship_rights: "please my [petition_liege.GetLadyLord], would you grant House [petition_vassal.GetHouse.GetBaseName] the right to continue to govern the [petition_vassal.GetPrimaryTitle.GetAdjective] [petition_vassal.GetPrimaryTitle.GetTierAsNameNoTooltip]?"\n\n"My family have managed the area well as your loyal subjects, and wish only to continue."" + petition_liege.0101.accept.council_seat_family: "Very well, [petition_char.GetFirstNameNoTooltip] will have your seat." + petition_liege.0101.accept.council_seat_family_occupied: "[petition_char.GetFirstNameNoTooltip] will replace [second_party.GetTitledFirstNameNoTooltip] as my [second_party.GetCouncilTitle]." + petition_liege.0101.accept.court_position: "Very well, you shall serve me." + petition_liege.0101.accept.court_position_family: "Very well, [petition_char.GetSheHe] shall serve me." + petition_liege.0101.accept.governorship: "You shall govern [duchy_governorship.GetNameNoTierNoTooltip]." + petition_liege.0101.accept.governorship_family: "[petition_char.GetFirstNameNoTooltip|U] shall govern [duchy_governorship.GetNameNoTierNoTooltip]." + petition_liege.0101.accept.house_governorship_rights: "[petition_vassal.GetHouse.GetBaseNameNoTooltip] shall have first draw." + petition_liege.0101.desc.admin_request_council: "$petition_liege.0101.desc.court_position$" + petition_liege_house_province_rights_value_desc: "House Governorship Rights Petition" diff --git a/localization/english/dlc/ep3/ep3_powerful_families_8_l_english.yml b/localization/english/dlc/ep3/ep3_powerful_families_8_l_english.yml new file mode 100644 index 00000000..0f9e38dc --- /dev/null +++ b/localization/english/dlc/ep3/ep3_powerful_families_8_l_english.yml @@ -0,0 +1,103 @@ +l_english: + + ep3_powerful_families.8000.t: "In High Places" + ep3_powerful_families.8000.desc: "I unseal a letter today from [influential_family_member.Custom2('MyCharacterIntroduction', ROOT.Char)]. [influential_family_member.GetHerHis|U] low character and scheming nature is on full display as [influential_family_member.GetSheHe] proposes that we take advantage of [influential_family_member.GetHerHis] position to access and modify documents in the [liege.GetTitleAsNameNoTooltip]'s possession.\n\n[influential_family_member.GetNamePossessiveNoTooltip|U] appointment to [liege.GetNamePossessive] court has been a vital asset thus far in advancing the interests of the family, and although [influential_family_member.GetHerHis] proposal seeks to advance us further, it could jeopardize [influential_family_member.GetHerHis] position for good..." + ep3_powerful_families.8000.a: "A delightful opportunity!" + ep3_powerful_families.8000.a.win: "[influential_family_member.GetFirstNameNoTooltip] succeeds" + ep3_powerful_families.8000.a.lose: "[influential_family_member.GetFirstNameNoTooltip] is caught" + ep3_powerful_families.8000.b: "Search the archive for secrets!" + ep3_powerful_families.8000.b.tt: "[influential_family_member.GetFirstNameNoTooltip] may discover [liege.GetNamePossessiveNoTooltip] secrets" + ep3_powerful_families.8000.b.win.secret: "[influential_family_member.GetFirstNameNoTooltip] discovers a secret" + ep3_powerful_families.8000.b.win.no_secret: "[influential_family_member.GetFirstNameNoTooltip] finds no secrets" + ep3_powerful_families.8000.c: "Just be a loyal servant." + ep3_powerful_families.8010.t: "[liege.GetTitleAsNameNoTooltip|U] in Distress" + ep3_powerful_families.8010.desc: "The [war.GetName|U] rages on and after a string of unsuccessful battles and sieges, [liege.GetName] has very much ended up on the back foot. Across [liege.GetPrimaryTitle.GetName], the influential families and courtiers are mumbling and scheming to advance their own interests in the [liege.GetTitleAsNameNoTooltip|U]'s moment of weakness, and perhaps now it is our turn to do the same.\n\nIf we assist the [liege.GetTitleAsNameNoTooltip|U], we may earn [liege.GetHerHis] favor and entangle our influence around the throne like a mighty vine..." + ep3_powerful_families.8010.a: "Some monetary aid will earn [liege.GetHerHis] trust." + ep3_powerful_families.8010.b: "We should pledge our troops to the war directly!" + ep3_powerful_families.8010.c: "We must exploit this moment of weakness." + ep3_powerful_families.8010.a.win: "Your influence grows" + ep3_powerful_families.8010.a.lose: "The [liege.GetTitleAsNameNoTooltip|U] grows wary" + ep3_powerful_families.8010.d: "Now is not the time." + ep3_powerful_families.8011.t: "[generous_family.Custom2('AppropriateGreetingPositive', liege )]" + ep3_powerful_families.8011.desc: "Your valiant struggles in the [war.GetName] have not gone unnoticed by my family. Take your share of our wealth and may it aid in bringing victory to us all!" + ep3_powerful_families.8011.a: "How generous." + ep3_powerful_families.8012.t: "A Family That Wars Together" + ep3_powerful_families.8012.desc: "It is no secret that [war.GetName] has not been going quite as well as we had initially expected, and the bickering families have already begun to scheme ways in which they may fill the growing power vacuum in the realm. [generous_family.GetName|U], however, seeks to do so in a way most helpful to me.\n\nIn [generous_family.GetHerHis] letter, [generous_family.GetSheHe] offers to pledge [generous_family.GetHerHis] armies to the war, only in exchange for a substantial number of honorary titles and powers." + ep3_powerful_families.8012.a: "Very well." + ep3_powerful_families.8012.a.toast: "[liege.GetFirstName] accepts your offer" + ep3_powerful_families.8012.b: "I will not be exploited!" + ep3_powerful_families.8012.b.toast: "[liege.GetFirstName] rejects your offer" + ep3_powerful_families.8020.t: "In the Bud" + ep3_powerful_families.8020.desc: "All across the realm, the power of a new family appears to be taking root. Like a weed, they have spread their influence to all corners of our society and scarcely a day goes by when one can avoid hearing the name "[new_family.GetHouse.GetBaseName]."\n\nIt cannot be denied that this family has blossomed into one of the greatest in the realm, and my family now look to me for guidance on how we should approach this new power." + ep3_powerful_families.8020.a: "We must stifle them." + ep3_powerful_families.8020.a.win: "You suppress their influence for now" + ep3_powerful_families.8020.a.lose: "Your efforts are in vain" + ep3_powerful_families.8020.b: "We must let them know we are friends." + ep3_powerful_families.8020.b.win: "[new_family.GetFirstName] is impressed" + ep3_powerful_families.8020.b.lose: "[new_family.GetFirstName] is not impressed" + ep3_powerful_families.8020.c: "Simply avoid them." + ep3_powerful_families.8030.t: "Families That Scheme Together..." + ep3_powerful_families.8030.desc: "[faction.GetName|U] is still a budding movement, but it of course has the support of my great family. Some families, however, do not seem to yet see the righteousness of the cause and have thus far snubbed the opportunity to join us.\n\nAs I draft letters coordinating the faction's next moves, I cannot help but wonder why [friendly_family.Custom2('MyCharacterIntroduction', ROOT.Char)] has not yet voiced support for the cause." + ep3_powerful_families.8030.a: "I must contact [friendly_family.GetHerHim] at once!" + ep3_powerful_families.8030.a.win: "You convince [friendly_family.GetHerHim]" + ep3_powerful_families.8030.a.lose: "You receive no reply" + ep3_powerful_families.8030.b: "This is not what friends are for." + ep3_powerful_families.8040.t: "Cordially" + ep3_powerful_families.8040.desc: "Since [location.GetName] fell into the possession of House [other_family.GetHouse.GetName], I have begun to feel like a guest in my own estate. Of course the lands within the home are mine, but everything beyond the gates belongs to [other_family.GetName].\n\nAs I go for my morning walk around the grounds, I can't help but wonder if it would be politically advantageous to have [other_family.GetFirstNameNoTooltip] walking by my side..." + ep3_powerful_families.8040.a: "We must invite [other_family.GetHerHim] immediately!" + ep3_powerful_families.8040.a.win: "The visit goes well" + ep3_powerful_families.8040.a.lose: "The visit was a disaster" + ep3_powerful_families.8040.b: "We must work to make these lands ours." + ep3_powerful_families.8040.b.win: "Your influence spreads" + ep3_powerful_families.8040.b.lose: "Your plot is exposed" + ep3_powerful_families.8040.c: "I must simply keep my head down." + ep3_powerful_families.8060.t: "A Villainous Villa" + ep3_powerful_families.8060.desc: "I take a leisurely stroll through [location.GetNameNoTier] with my usual entourage of confidants and protectors and marvel at the magnificent buildings therein. I am drunk in delight for the lands I govern, but then my mood is soured as I behold a grotesque holding of the [other_family.GetHouse.GetName] family.\n\nTheir properties are like a scattering of warts across my otherwise perfect lands, and I feel my blood begin to race at the thought of abiding their presence any longer." + ep3_powerful_families.8060.a: "Hit their finances." + ep3_powerful_families.8060.a.win: "You extract their wealth" + ep3_powerful_families.8060.a.lose: "You are caught" + ep3_powerful_families.8060.b: "Bribe their servants." + ep3_powerful_families.8060.c: "I must tolerate their presence for now." + ep3_powerful_families.8070.t: "Folly" + ep3_powerful_families.8070.desc: "My guards throw a trembling [child.GetName] at my feet. [child.GetHerHis|U] face is a picture of shame, and I cannot begin to imagine what [child.GetSheHe] has done.\n\n"We found this [child.Custom('InsultNoun')] making [child.GetHerselfHimself] familiar at the [other_family.GetHouse.GetName] estate. You needn't wonder where [child.GetHerHis] real loyalties lie."\n\nThe thought of my own kin fraternizing with my enemies is repulsive, but perhaps [child.GetHerHis] connection may be put to use." + ep3_powerful_families.8070.a: ""Continue going there, and tell me everything."" + ep3_powerful_families.8070.a.win: "[child.GetFirstNameNoTooltip|U] becomes your informant" + ep3_powerful_families.8070.a.lose: "[child.GetFirstNameNoTooltip|U] is caught" + ep3_powerful_families.8070.b: ""Try to end this foolish rivalry of ours."" + ep3_powerful_families.8070.b.crit_win: "[child.GetFirstNameNoTooltip|U] ends the rivalry" + ep3_powerful_families.8070.b.win: "[child.GetFirstNameNoTooltip|U] makes progress" + ep3_powerful_families.8070.b.lose: "[child.GetFirstNameNoTooltip|U] fails" + ep3_powerful_families.8070.c: ""Get out of my sight."" + ep3_powerful_families.8080.t: "Stammering Silence" + ep3_powerful_families.8080.desc: "A clinking goblet calls all attention to [other_family.GetName], standing as to give a speech. [other_family.GetSheHe|U] starts out well, but a small hesitation soon turns into a long and uncomfortable silence.\n\n[other_family.GetSheHe|U] looks to me with a look of fear and desperation on [other_family.GetHerHis] face, silently imploring me to come to [other_family.GetHerHis] aid." + ep3_powerful_families.8080.a: "A perfect opportunity to humiliate house [other_family.GetHouse.GetNameNoTooltip]!" + ep3_powerful_families.8080.b: "I will help." + ep3_powerful_families.8090.t: "Civil Savagery" + ep3_powerful_families.8090.desc: "This evening I am wedged between [liege.GetName] and the [other_family.Custom('InsultAdjective')] [other_family.GetName]. I am forced to listen as that sycophant blathers on and on about the professed loyalty and talent of house [other_family.GetHouse.GetName].\n\nThe only thing more sickening than the words spewing from [other_family.GetHerHis] mouth are the flecks of food which come with them. I simply must find a way to silence this [other_family.Custom('InsultNoun')], if only to ease my headache." + ep3_powerful_families.8090.a: ""What of house [ROOT.Char.GetHouse.GetNameNoTooltip], my liege?"" + ep3_powerful_families.8090.a.win: "[liege.GetFirstNameNoTooltip|U] is impressed" + ep3_powerful_families.8090.a.lose: "[liege.GetFirstNameNoTooltip|U] is bored" + ep3_powerful_families.8090.b: "The evening will end eventually." + ep3_powerful_families.8100.t: "Civil Service" + ep3_powerful_families.8100.desc: "This evening I am fortunate enough to become locked in a conversation with [liege.GetName]. [liege.GetSheHe|U] laments spending many an evening without hearing sweet poetry.\n\nI recall [cp_fam.GetName|U] has been devoting many of [cp_fam.GetHerHis] days wandering the gardens practicing [cp_fam.GetHerHis] command of the [cp_fam.GetCulture.GetLanguage.GetNameNoTooltip] language. This hobby of [cp_fam.GetHerHis] could be put to use, spreading our influence in the [liege.GetPrimaryTitle.GetAdjective] court..." + ep3_powerful_families.8100.a: ""[cp_fam.GetFirstNameNoTooltip|U] is a fine poet, my liege!"" + ep3_powerful_families.8100.a.win: "[cp_fam.GetFirstNameNoTooltip|U] is appointed" + ep3_powerful_families.8100.a.lose: "[cp_fam.GetFirstNameNoTooltip|U] is rejected" + ep3_powerful_families.8100.b: ""I'm glad you too appreciate the finer things."" + friend_supported_at_feast: "[CHARACTER.GetShortUIName|U] supported [TARGET_CHARACTER.GetShortUIName] at a feast" + friend_supported_at_feast_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] supported [CHARACTER.GetShortUIName] at a feast" + friend_making_ammends: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] were once rivals, but have since made amends" + rival_humiliated_at_feast: "[CHARACTER.GetShortUIName|U] humiliated [TARGET_CHARACTER.GetShortUIName] at a feast" + rival_humiliated_at_feast_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] humiliated [CHARACTER.GetShortUIName] at a feast" + rival_plotting_against_me: "[CHARACTER.GetShortUIName|U] worked towards the downfall of [TARGET_CHARACTER.GetShortUINamePossessive] entire house" + rival_plotting_against_me_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] worked towards the downfall of [CHARACTER.GetShortUINamePossessive] entire house" + friend_aided_my_family: "[TARGET_CHARACTER.GetShortUIName|U] helped [CHARACTER.GetShortUINamePossessive] family to grow their influence in the realm" + friend_aided_my_family_corresponding: "[CHARACTER.GetShortUIName|U] helped [TARGET_CHARACTER.GetShortUINamePossessive] family to grow their influence in the realm" + rival_stifled_my_influence: "[TARGET_CHARACTER.GetShortUIName|U] antagonized [CHARACTER.GetShortUINamePossessive] family and worked to undermine their influence" + rival_stifled_my_influence_corresponding: "[CHARACTER.GetShortUIName|U] antagonized [TARGET_CHARACTER.GetShortUINamePossessive] family and worked to undermine their influence" + friend_loyal_servant: "[CHARACTER.GetShortUIName|U] was impressed with [TARGET_CHARACTER.GetShortUINamePossessive] loyal service in court" + friend_loyal_servant_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was impressed with [CHARACTER.GetShortUINamePossessive] loyal service in court" + rival_abused_power: "[CHARACTER.GetShortUIName|U] was outraged by [TARGET_CHARACTER.GetShortUINamePossessive] abuse of courtly power" + rival_abused_power_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was outraged by [CHARACTER.GetShortUINamePossessive] abuse of courtly power" + friend_retired_from_governorship: "[TARGET_CHARACTER.GetShortUIName|U] was impressed with [CHARACTER.GetShortUINamePossessive] stepping down from governorship" + friend_retired_from_governorship_corresponding: "[CHARACTER.GetShortUIName|U] was impressed with [TARGET_CHARACTER.GetShortUINamePossessive] stepping down from governorship" diff --git a/localization/english/dlc/ep3/ep3_schemes_l_english.yml b/localization/english/dlc/ep3/ep3_schemes_l_english.yml new file mode 100644 index 00000000..7be25ab2 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_schemes_l_english.yml @@ -0,0 +1,570 @@ +l_english: + + #Slander + slander: "Slander" + slander_action: "Slander" + slander_desc: "I'll try to compromise [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [influence|E] and [candidate_score|E]" + slander_desc_general: "In a Slander [scheme|E], you attempt to damage another character's [influence|E] and [candidate_score|E]." + SLANDER_SUCCESS_DESC: "You will reduce [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [influence|E] and [candidate_score|E]." + slander_invalidated_title: "@scheme_icon! Slander Scheme Ends" + scheme_target_not_admin: "[SCHEME.GetTargetCharacter.GetShortUIName|U] does not have an [administrative|E] [government|E]" + scheme_owner_not_admin: "You don't have an [administrative|E] [government|E]" + start_slander_interaction: "Slander #weak (Scheme)#!" + scheme_interaction_tt_slander_approved: "Attempt to harm [recipient.GetShortUINamePossessiveNoTooltip] [influence|E] and greatly reduce [recipient.GetHerHis] [candidate_score|E] for all [titles|E]" + start_slander_notification: "Slander" + scheme_critical_moments.1132.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.1132.desc: "Public discourse is rife with the fruit of my subtle designs. My scandalous campaign of rumors, veiled accusations, and mindless gossip has caused a deep shift in sentiment towards [target.GetTitledFirstName]. [target.GetHerHis|U] reputation lies in tatters!\n\nA fine figure is so easily stripped of all gilding, so eagerly soiled, by the words and in the minds of others..." + scheme_critical_moments.1132.desc_discovered: "\n\n[target.GetFirstNameNoTooltip] knows of my involvement, but it matters little! It is far too late now: the damage to [target.GetHerHis] reputation is done!" + scheme_critical_moments.1132.desc_secret: "\n\n[target.GetFirstNameNoTooltip] remains baffled by [target.GetHerHis] degradation, utterly clueless to my involvement!" + scheme_critical_moments.1132.a: "Such delightful filth I've heaped high!" + slander_nickname_given_tt: "Slanderous Moniker Given" + receive_slanderous_nickname_tt: "A negative [nickname|e] for [target.GetShortUINameNoTooltip] arises" + + scheme_critical_moments.1133.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.1133.desc: "Nothing. Months of planning and scheming, spreading rumors and paying bribes, and yet [target.GetTitledFirstNamePossessive] reputation is as impregnable as ever!" + scheme_critical_moments.1133.desc_discovered: "\n\nTo make the whole matter worse, I haven't just wasted time and resources, but [target.GetFirstNameNoTooltip] was also made aware of my poorly-executed ill intentions!" + scheme_critical_moments.1133.desc_secret: "\n\nAt least, [target.GetFirstNameNoTooltip] remains blissfully unaware that anything was going on at all..." + scheme_critical_moments.1133.a: "Only a minor setback..." + scheme_critical_moments.1134.t: "Slandered" + scheme_critical_moments.1134.desc: "When I speak to others, I see doubt, worry, even mirth in their eyes; snickers and whispers follow me wherever I walk.\n\nMy words don't hold the weight they used to, and my standing among my peers seems suspiciously fragile. The craziest and most compromising rumors circulate about #EMP me#!... and it seems that people believe them all." + scheme_critical_moments.1134.desc_given_nickname: "\n\nWhat's more, I'm told that unkind voices refer to me by a new byname. They dare to call me [ROOT.Char.GetNickname]!" + scheme_critical_moments.1134.desc_discovered: "\n\nMy agents are certain: it was [owner.GetTitledFirstName] who orchestrated this slandering of my name..." + scheme_critical_moments.1134.a: "How clever..." + scheme_critical_moments.1133.tt: "[scheme.GetName] Discovered" + scheme_critical_moments.1133.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to [scheme.GetSchemeType.GetTypeName] you, but failed!" + slander_modifier_tt: "May gain [GetModifier('scheme_slandered_modifier').GetNameWithTooltip] for #HIGH 10 years#!" + scheme_slandered_candidacy_appointment_tt: "[GetLaw('appointment_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('slander_appointment_score_value')|+=0]" + scheme_slandered_candidacy_acclamation_tt: "[GetLaw('acclamation_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('slander_acclamation_score_value')|+=0]" + scheme_slandered_candidacy_desc: "" + #Promote + promote: "Promote" + promote_action: "Promote" + promote_desc: "I'll try to increase [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [candidate_score|E]" + promote_desc_general: "In a Promote [scheme|E], you try to increase a character's [candidate_score|E]" + PROMOTE_SUCCESS_DESC: "You will increase [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [candidate_score|E]" + promote_invalidated_title: "@scheme_icon! Promote Scheme Ends" + is_in_line_of_succession: "[recipient.GetShortUIName|U] [CharAreIs(recipient)] #bold not#! in line to become [actor.GetTopLiege.GetTitleAsName] or inherit any [actor.Custom( 'GetProvincePluralConcept' )]" + scheme_critical_moments.1142.t: "$scheme_critical_moments.1132.t$" + scheme_critical_moments.1142.desc_self: "All the effort put into my campaign of self-promotion has paid off.\n\nMy standing among my peers has improved, new supporters are flocking to my candidacies, and my goal is closer to reach than ever!" + scheme_critical_moments.1142.desc_other: "So much time and so many resources poured into promoting [target.GetTitledFirstNamePossessive] candidacies bore some fruits.\n\n[target.GetHerHis|U] standing among [target.GetHerHis] peers has improved, new supporters are now convinced of [target.GetHerHis] value, and [target.GetHerHis] appointment is now one step closer!" + scheme_critical_moments.1142.a: "Excellent results." + scheme_critical_moments.1142.tt: "Candidacy Promoted!" + promote_toast_scheme_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], promoted your candidacy" + scheme_critical_moments.1143.t: "$scheme_critical_moments.1133.t$" + scheme_critical_moments.1143.desc_self: "All the energies and resources poured into my campaign of self-promotion were simply not enough. No one was convinced of my worth or swayed by my promises — and bribes — so my standing remains unchanged.\n\nI will need to think of something different to promote my candidacy." + scheme_critical_moments.1143.desc_other: "Despite my best efforts, there was simply no way to make [target.GetTitledFirstName] a more palatable candidate...\n\nI suppose I will have to think of something else to ensure [target.GetHerHim] a good position." + scheme_critical_moments.1143.a: "A wasted occasion." + start_promote_interaction: "Promote #weak (Scheme)#!" + scheme_interaction_tt_promote_approved: "Attempt to promote [recipient.GetShortUINamePossessiveNoTooltip] candidacy to [administrative|E] positions" + start_promote_notification: "Promote" + promote_scheme_success_tt: "If successful:\n$EFFECT_LIST_BULLET$ Gains [opinion|E] of [actor.GetShortUIName]\n$EFFECT_LIST_BULLET$ Gains [GetModifier('scheme_promoted_modifier').GetNameWithTooltip], providing boosted [candidate_score|E] for all [titles|E] with [GetLaw('appointment_succession_law').GetName] or [GetLaw('acclamation_succession_law').GetName]" + scheme_promoted_candidacy_appointment_tt: "[GetLaw('appointment_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('promote_appointment_score_value')|+=0]" + scheme_promoted_candidacy_acclamation_tt: "[GetLaw('acclamation_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('promote_acclamation_score_value')|+=0]" + #Generate Claim + generate_claim: "Generate Claim" + generate_claim_action: "Generate a claim on" + generate_claim_desc: "I'll try to generate a [claim|E] on a [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]." + generate_claim_desc_general: "In a Generate Claim [scheme|E], you attempt to forge a [claim|E] on a [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]." + generate_claim_desc_general_title: "[title|E]" + generate_claim_desc_general_governorship: "[governorship|E]" + GENERATE_CLAIM_SUCCESS_DESC: "You will obtain a [claim|E] on this [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]" + generate_claim_invalidated_title: "@scheme_icon! Generate Claim Scheme Ends" + scheme_owner_owns_title: "You already hold the target title" + scheme_owner_owns_claim: "You already have a claim on the target title" + title_no_more_valid: "The target title is no longer valid" + start_generate_claim_interaction: "Generate Claim #weak (Scheme)#!" + start_generate_claim_interaction_valid_tt: "[recipient.GetShortUIName] must hold a [title|E] you can generate a [claim|E] on" + scheme_interaction_tt_generate_claim_approved: "Attempt to generate a [claim|E] on [recipient.GetShortUINamePossessiveNoTooltip] [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]" + start_generate_claim_notification: "Generate Claim" + scheme_critical_moments.1152.t: "$scheme_critical_moments.1132.t$" + scheme_critical_moments.1152.desc: "After poring over countless old tomes; flattering, bribing, and lying to countless bureaucrats; and forging documents, I can finally present a convincing claim to [target.GetName]." + scheme_critical_moments.1152.desc_discovered: "\n\nToo bad it was not possible to keep my #EMP involvement#! a secret, but the evidence — fake or not — is now too abundant to be ignored." + scheme_critical_moments.1152.desc_secret: "\n\nNobody seemed to find the sudden appearance of my #EMP perfectly documented#! claim suspicious." + scheme_critical_moments.1152.a: "Excellent." + scheme_critical_moments.1153.t: "$scheme_critical_moments.1133.t$" + scheme_critical_moments.1153.desc: "No matter how many people I bribe or documents I forge, it seems that my claim to [target.GetName] keeps sounding unbelievable to most." + scheme_critical_moments.1153.desc_discovered: "\n\nIt has also become common knowledge that I've been trying a bit too hard." + scheme_critical_moments.1153.desc_secret: "\n\nAt the very least, no one will know of my failure." + scheme_critical_moments.1153.a: "Disappointing." + SCHEME_TARGET_IS_A_KINGDOM: "[target.GetShortUIName] is a [kingdom|E]: $VALUE|+0=$" + SCHEME_I_AM_SPYMASTER_OF_HOLDER: "You are [spymaster|E] of the current [governor|E]: $VALUE|+0=$" + SCHEME_I_AM_SPYMASTER_OF_LIEGE_OF_HOLDER: "You are [spymaster|E] of the [liege|E] of the current [governor|E]: $VALUE|+0=$" + SCHEME_I_AM_DIARCH_OF_HOLDER: "You are the [diarch|E] of the current [governor|E]: $VALUE|+0=$" + SCHEME_I_AM_COUNCILLOR_OF_HOLDER: "You are [councillor|E] of the current [governor|E]: $VALUE|+0=$" + SCHEME_TARGET_IS_LOVER_OF_HOLDER: "The current [governor|E] is your Lover: $VALUE|+0=$" + SCHEME_TARGET_IS_SPOUSE_OF_HOLDER: "The current [governor|E] is your [spouse|E]: $VALUE|+0=$" + SCHEME_TARGET_IS_CLOSE_FAMILY_OF_HOLDER: "The current [governor|E] is your [close_family|E]: $VALUE|+0=$" + SCHEME_VENGEFUL_RIVAL_OF_HOLDER: "You are [GetTrait('vengeful').GetName( GetNullCharacter )] and the current [governor|E] is your Rival: $VALUE|+0=$" + SCHEME_EYE_FOR_AN_EYE_HOLDER: "Your [culture|E] has the $tradition_eye_for_an_eye_name$ [culture_tradition|E] and the current [governor|E] is your Rival: $VALUE|+0=$" + SCHEME_WEDDING_CEREMONIES_HOLDER: "Your [culture|E] has the $tradition_wedding_ceremonies_name$ [culture_tradition|E] and the current [governor|E] is your [spouse|E]: $VALUE|+0=$" + FABRICATE_HOOK_HOLDER_SCHEMER: "The current [governor|E] is [GetTrait('schemer').GetName( target )]: $VALUE|=+0$" + FABRICATE_HOOK_HOLDER_TRUSTING: "The current [governor|E] is [GetTrait('trusting').GetName( target )]: $VALUE|=+0$" + HOSTILE_FAMILY_FEUD_SCHEMER_TITLE_BONUS:0 "Schemer's [house|E] is feuding with Target's Holder's: $VALUE|=+0$" + actor_secondary_start_generate_claim_interaction: "[claim|E] Receiver" + #Challenge Status + challenge_status: "Challenge Status" + challenge_status_action: "Challenge" + challenge_status_desc: "I will try to challenge [SCHEME.GetTargetCharacter.GetShortUINamePossessive] status and influence at court by revealing [SCHEME.GetTargetCharacter.GetHerHis] shortcomings and showcasing my #EMP better#! qualities." + challenge_status_desc_general: "In a Challenge Status [scheme|E], you aim to steal [influence|E] from a character by publicly shaming them and showcasing your own superiority. They will also lose [powerful_family_rating|E]." + CHALLENGE_STATUS_SUCCESS_DESC: "You will gain all [influence|E] that [SCHEME.GetTargetCharacter.GetShortUIName] loses" + scheme_critical_moments.1172.t: "$scheme_critical_moments.1132.t$" + scheme_critical_moments.1172.desc: "In the past months, I haven't wasted a single occasion to make [target.GetTitledFirstName] look like a fool in public. I've tricked [target.GetHerHim] into making blunders at court, outshone [target.GetHerHim] in the knowledge of the Classics, and led [target.GetHerHim] into supporting untenable financial measures just to sweep in and correct [target.GetHerHim].\n\nAfter a very successful religious debate in which I skillfully made it seem like [target.GetFirstNameNoTooltip] was promoting heretical beliefs, I can consider myself satisfied with the results achieved." + scheme_critical_moments.1172.a: "[target.GetFirstNameNoTooltip] has learned [target.GetHerHis] place." + scheme_critical_moments.1173.t: "$scheme_critical_moments.1133.t$" + scheme_critical_moments.1173.desc: "Failure. No matter how many times I've tried, [target.GetTitledFirstName] always seems to be a step in front of me.\n\n[target.GetHerHis|U] knowledge of literature is superb, [target.GetHerHis] understanding of political issues deep, [target.GetHerHis] grasp on the most intricate aspects of our faith unshakable. Or at least, they are much more solid than mine." + scheme_critical_moments.1173.a: "[target.GetFirstNameNoTooltip] is a tough nut to crack." + challenge_status_invalidated_title: "@scheme_icon! Challenge Status Scheme Ends" + scheme_critical_moments.1174.t: "Status Challenged" + scheme_critical_moments.1174.desc: "I'm ashamed to admit that during my most recent public apparitions, every confrontation with [owner.GetTitledFirstName] has seen me fooled and humiliated.\n\nI don't know how this keeps happening, but every time I'm locked into a debate with [owner.GetHerHim], I seem to forget all court etiquette, my references get all mixed up, and [owner.GetSheHe] makes me sound like an idiot at best, and a foolish heretic-sympathizer at worst.\n\nI need to take a step back and re-evaluate everything I say for a while." + scheme_critical_moments.1174.a: "I can't believe this..." + start_challenge_status_interaction: "Challenge Status #weak (Scheme)#!" + scheme_interaction_tt_challenge_status_approved: "Attempt to steal [influence|E] from [recipient.GetShortUINameNoTooltip] by making [recipient.GetHerHim] look like a fool in public" + start_challenge_status_notification: "Challenge Status" + challenge_status_success_actor_tt: "If successful:\n$EFFECT_LIST_BULLET$ Gains [influence_i][influence|E]" + challenge_status_success_recipient_tt: "If successful:\n$EFFECT_LIST_BULLET$ Spends [influence_i][influence|E]\n$EFFECT_LIST_BULLET$ $status_challenged_success_tt$" + challenge_status_powerful_family_rating_modifier: "Status Challenged" + status_challenged_success_tt: "[powerful_family_rating|E] of [house|E] [recipient.GetHouse.GetName] reduced by #N 5%#!" + #Expand Power Base + expand_power_base: "Expand Power Base" + expand_power_base_action: "Expand Power Base of" + expand_power_base_desc: "I shall attempt to expand the scope and spread of my influence in order to increase my [investment_cap|E]." + expand_power_base_desc_general: "In an $expand_power_base$ [scheme|E], you spend time cultivating your influential connections in order to increase your [investment_cap|E]." + expand_power_base_invalidated_title: "@scheme_icon! Expand Power Base Scheme Ends" + scheme_critical_moments.1182.t: "$scheme_critical_moments.1132.t$" + scheme_critical_moments.1182.desc: "Success! The [ROOT.Char.GetHouse.GetName] Family name now carries more weight in [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetBaseName] — at least for me.\n\nBribes, favors, donations, placing the right person in the right position: no tool was left unused. My reserves of influence deepen along with my political capabilities." + scheme_critical_moments.1182.a: "This is just the beginning." + scheme_critical_moments.1183.t: "$scheme_critical_moments.1133.t$" + scheme_critical_moments.1183.desc: "The people just don't appreciate me.\n\nBribes, favors, donations, intimidation — #EMP nothing#! has worked to increase my influence!\n\nI suppose I'll have to turn my attention elsewhere..." + scheme_critical_moments.1183.a: "One door closes..." + start_expand_power_base_interaction: "Expand Power Base #weak (Scheme)#!" + scheme_interaction_tt_expand_power_base_approved: "Attempt to increase your [investment_cap|E]" + start_expand_power_base_notification: "Expand Power Base" + expand_power_base_effect_tt: "If successful, increases [investment_cap|E] based on [stewardship_i][stewardship|E] and [intrigue_i][intrigue|E] [skills|E]" + CONTRACTED_THIEF_DESC: "Unlikely Suspect: $VALUE|+0=$" + + # Depose + depose: "Depose" + depose_action: "Depose" + depose_desc_general: "In a Depose scheme, you conspire to overthrow the emperor and replace them with a more suitable candidate: #EMP you.#!" + depose_desc: "I will orchestrate a series of maneuvers to undermine [SCHEME.GetTargetCharacter.GetShortUIName]'s authority and legitimacy, aiming to remove [SCHEME.GetTargetCharacter.GetHerHim] from the throne of our empire." + DEPOSE_SUCCESS_DESC: "With unparalleled cunning, you have toppled [SCHEME.GetTargetCharacter.GetShortUIName] from the throne, altering the course of history. The empire stands on the brink of a new dawn, eagerly awaiting its next ruler." + depose_invalidated_title: "@scheme_icon! Depose Scheme Ends" + + start_depose_interaction: "Depose #weak (Scheme)#!" + scheme_interaction_tt_depose_approved: "Attempt to depose [recipient.GetShortUINameNoTooltip]" + start_depose_notification: "Depose [recipient.GetShortUINameNoTooltip]" + house_head_powerful_dominant_family_trigger: "[actor.GetShortUIName|U] are not the [house_head|E] of a [dominant|E] or [powerful_family|E]" + +# Foster legitimacy + foster_legitimacy_scheme: "Foster Legitimacy" + foster_legitimacy_scheme_desc: "I will attempt to increase my [liege|E]'s [legitimacy|E] and [opinion|E] of me" + foster_legitimacy_scheme_desc_general: "The $foster_legitimacy_scheme$ [scheme|E] is a [personal_scheme|E] where you try to increase the [legitimacy|E] of your [liege|E] and their [opinion|E] of you, with the possibility of gaining a [hook|E] on them with a [success_chance|E] above #high 75%#!.\nThis Scheme primarily relies on your own [diplomacy|E].\n\nThe [success_chance|E] is affected by many things, but mainly by your [diplomacy_skill|E], your [liege|E]'s own [diplomacy_skill|E] and the [county_opinion|E] of your [liege|E]'s [capital|E]." + FOSTER_LEGITIMACY_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName|U] will increase [TARGET_CHARACTER.GetHerHis] [legitimacy|E] and [opinion|E] of you" + start_foster_legitimacy_interaction: "Foster Legitimacy #weak (Scheme)#!" + scheme_interaction_tt_foster_legitimacy_approved: "Attempt to increase [recipient.GetShortUINamePossessiveNoTooltip] [legitimacy|E] and [opinion|E] of you" + start_foster_legitimacy_notification: "$foster_legitimacy_scheme$" + foster_legitimacy_scheme_action: "Foster the Legitimacy of" + foster_legitimacy_scheme_invalidated_title: "@scheme_icon! $foster_legitimacy_scheme$ Scheme Invalidated" + scheme_target_not_liege: "[TARGET_CHARACTER.GetShortUIName|U] is no longer your [liege|E]" + scheme_owner_not_governor: "You are no longer a [governor|E]" + foster_legitimacy_positive_outcome_actor_tt: "If successful, may gain a Favor [hook|E] on [recipient.GetShortUIName]" + foster_legitimacy_positive_outcome_recipient_tt: "If successful, increases [legitimacy_i][legitimacy|E] by #P [EmptyScope.ScriptValue('medium_legitimacy_gain')]#!" + foster_legitimacy_negative_outcome_tt: "If unsuccessful, spends #N [EmptyScope.ScriptValue('minor_prestige_gain')]#! [prestige_i][prestige|E]" + + scheme_critical_moments.4001.t: "$foster_legitimacy_scheme$: Success!" + scheme_critical_moments.4001.desc.intro: "I bring the [ROOT.Char.Custom('RegionalAlcoholicDrink')] to my lips with a satisfied expression. I have protected my [target.GetTitleAsNamePossessiveNoTooltip] legitimacy... and [target.GetHerHis] view of me.\n\n" + scheme_critical_moments.4001.desc.byzantium: "The mosaics shine with the first morning light, and I get up from my seat:" + scheme_critical_moments.4001.desc.other: "As I notice [ROOT.Char.Custom('GetRandomInteriorDetail')] I get up from my seat:" + scheme_critical_moments.4001.desc.outro: "\n\n"To [target.GetTitledFirstName]! And to [target.GetHerHis] rightful claim to the throne!"" + scheme_critical_moments.4001.a: "Always a pleasure, my [target.GetLadyLord]." + scheme_critical_moments.4001.tt: "Legitimacy Fostered!" + foster_legitimacy_scheme_toast_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], fostered your [legitimacy|E]" + + scheme_critical_moments.4002.t: "$foster_legitimacy_scheme$: Failure" + scheme_critical_moments.4002.desc: "A disappointment. I sigh as I throw away the letter just arrived from the capital: "The [target.GetTitleAsNameNoTooltip] warmly thanks you for your efforts."\n\nA thank you is as good as nothing. And a thank you from the [target.GetTitleAsNameNoTooltip] is as good as a kick in the shin.\n\n"You have failed me," [target.GetSheHe] could have just said. Plainly." + scheme_critical_moments.4002.a: "Well, I had to try." + + fostered_legitimacy_opinion: "Fostered My Legitimacy" + damaged_legitimacy_opinion: "Damaged My Legitimacy" + + # Damage legitimacy + damage_legitimacy_scheme: "Damage Legitimacy" + damage_legitimacy_scheme_desc: "I will attempt to decrease my [liege|E]'s [legitimacy|E]" + damage_legitimacy_scheme_desc_general: "The $damage_legitimacy_scheme$ [scheme|E] is a [hostile_scheme|E] where you try to decrease the [legitimacy|E] of your [liege|E], increasing instability in the realm.\nThis Scheme primarily relies on your own [intrigue|E].\n\nThe [success_chance|E] is affected by many things, but mainly by your [intrigue_skill|E], your [liege|E]'s own [intrigue_skill|E] and the [county_opinion|E] of your [liege|E]'s [capital|E]." + DAMAGE_LEGITIMACY_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName|U] will decrease [TARGET_CHARACTER.GetHerHis] [legitimacy|E]" + DAMAGE_LEGITIMACY_DISCOVERY_DESC: "You avoid losing a large amount of [influence|E]" + start_damage_legitimacy_interaction: "Damage Legitimacy #weak (Scheme)#!" + scheme_interaction_tt_damage_legitimacy_approved: "Attempt to damage [recipient.GetShortUINamePossessiveNoTooltip] [legitimacy|E]" + start_damage_legitimacy_notification: "$damage_legitimacy_scheme$" + damage_legitimacy_scheme_action: "Damage the Legitimacy of" + damage_legitimacy_scheme_invalidated_title: "@scheme_icon! $damage_legitimacy_scheme$ Scheme Invalidated" + SCHEME_LIEGE_POPULAR_OPINION: "Your [liege|E]'s [capital|E] [county_opinion|E]: $VALUE|+=0$" + SCHEME_LIEGE_INTRIGUE: "Your [liege|E]'s [intrigue|E]: $VALUE|+=0$" + damage_legitimacy_positive_outcome_tt: "If successful:\n$EFFECT_LIST_BULLET$ Loses #N [EmptyScope.ScriptValue('minor_legitimacy_gain')]#! [legitimacy_i][legitimacy|E]\n$EFFECT_LIST_BULLET$ Loses [opinion|E] of [actor.GetShortUIName]" + damage_legitimacy_negative_outcome_tt: "If unsuccessful, spends #N [EmptyScope.ScriptValue('medium_influence_gain')] [influence_i][influence|E]#!" + + scheme_critical_moments.4011.t: "$damage_legitimacy_scheme$: Success!" + scheme_critical_moments.4011.desc: "I take a look at the letter that one of my servants has just put down. The parchment is rich, even perfumed. A letter from the capital, no doubt.\n\n"The [target.GetTitleAsNameNoTooltip], [ROOT.Char.GetHerHis] liege, is experiencing a most unpleasant situation..."\n\nA smile crosses my face. I don't need to read any more. [target.GetHerHis] legitimacy has been damaged — a perfect chance to attack." + scheme_critical_moments.4011.a: "Bring me the ink." + scheme_critical_moments.4011.tt: "Legitimacy Damaged!" + damage_legitimacy_scheme_toast_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], damaged your [legitimacy|E]" + + scheme_critical_moments.4012.t: "$damage_legitimacy_scheme$: Failure" + scheme_critical_moments.4012.desc.intro: "There were some times — not many — where I was glad something had gone wrong. This is not one of them.\n\n[target.GetTitledFirstName] is probably sitting all high and mighty on [target.GetHerHis] throne at this very moment, " + scheme_critical_moments.4012.desc.byzantium: "maybe asking some courtesan to entertain [target.GetHerHim]." + scheme_critical_moments.4012.desc.other: "jugglers probably jumping around, perhaps some foreign musician brought specially for this occasion." + scheme_critical_moments.4012.desc.outro: ""Long live the [target.GetTitleAsNameNoTooltip]!" can be heard on the streets.\n\n"Patience, [ROOT.Char.GetTitleAsNameNoTooltip], patience," I tell myself.\n\nThe hunt favors those who can wait." + scheme_critical_moments.4012.a: "Patience." + + #Dispute Border + dispute_border: "Boundary Dispute" + dispute_border_action: "Boundary Dispute with" + dispute_border_desc: "[SCHEME.GetTargetCharacter.GetShortUINamePossessiveNoTooltip] lands belong to [SCHEME.GetOwner.GetPrimaryTitle.GetNameNoTier], and would be far better administered by me..." + dispute_border_desc_general: "$dispute_border$ is a [hostile_scheme|E] that aims to transfer land between [governorships|E]. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $dispute_border$ will result in a neighboring [county|E] being transferred from the [scheme_target|E]." + DISPUTE_BORDER_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] [county|E] is transferred" + dispute_border_invalidated_title: "@scheme_icon! Boundary Dispute Scheme Ends" + start_dispute_border_interaction: "Boundary Dispute #weak (Scheme)#!" + start_dispute_border_interaction_desc: "Attempt to bring one of [recipient.GetShortUINamePossessiveNoTooltip] neighboring [counties|E] under your [governorship|E]" + start_dispute_border_notification: "Boundary Dispute" + dispute_border_county_neighbour_tt: "Your [governorship|E] must border their [province|E]" + dispute_border_county_minimum_tt: "[governorship|E] must consist of more than #V 1#! [county|E] #weak (Current: [target.GetRealmSize])#!" + dispute_border_existing_target_tt: "Already disputing your [governorship|E] boundaries" + DISPUTE_BORDERS_DE_JURE_COUNTY_DESC: "[target.GetSheHe|U] holds your neighboring [de_jure|E] [county|E]: $VALUE|+0=$" + DISPUTE_BORDERS_DE_JURE_RATIO_DESC: "[county|E] is [de_jure|E] part of their [primary_title|E]: $VALUE|+0=$" + DISPUTE_BORDERS_ONLY_CAPITAL_DESC: "[county|E] is their [capital|E]: $VALUE|+0=$" + TARGET_HOLDER_INFLUENCE_LEVEL_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$" + TARGET_INFLUENCE_LEVEL_DESC: "[target.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$" + OWNER_INFLUENCE_LEVEL_DESC: "[owner.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$" + TARGET_EMPEROR_HOUSE_DESC: "[target.GetShortUIName|U] is a member of the [owner.GetTopLiege.GetTitleAsNamePossessive] [house|E]: $VALUE|+0=$" + TARGET_HOLDER_EMPEROR_HOUSE_DESC: "[target.GetHolder.GetShortUIName|U] is a member of the [owner.GetTopLiege.GetTitleAsNamePossessive] [house|E]: $VALUE|+0=$" + OWNER_POWERFUL_FAMILY_DESC: "[owner.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$" + TARGET_POWERFUL_FAMILY_DESC: "[target.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$" + TARGET_HOLDER_POWERFUL_FAMILY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$" + OWNER_DOMINANT_FAMILY_DESC: "[owner.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$" + TARGET_DOMINANT_FAMILY_DESC: "[target.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$" + TARGET_HOLDER_DOMINANT_FAMILY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$" + SCHEME_TARGET_DIPLOMACY: "[target.GetShortUINamePossessive|U] [diplomacy|E]: $VALUE|+=0$" + SCHEME_TARGET_HOLDER_DIPLOMACY: "[target.GetHolder.GetShortUINamePossessive|U] [diplomacy|E]: $VALUE|+=0$" + scheme_critical_moments.8002.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8002.desc: "After much wrangling, debate, and pressure, my carefully planted seeds have at last borne fruit. The languid dance between [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats, the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip], and representatives of [target_title.GetNameNoTier] at last ruled the [target_title.GetTierAsNameNoTooltip] henceforth under [ROOT.Char.GetPrimaryTitle.GetAdjective] authority.\n\n[target.GetTitledFirstNamePossessive] pathetic attempts to cling to my lands, and resist my wide influence at court, were wholly futile." + scheme_critical_moments.8002.a: "[target_title.GetNameNoTierNoTooltip] is #EMP mine#!." + scheme_critical_moments.8003.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8003.desc: "Despite all my carefully placed entreaties, favors, and flattery, my protests have ultimately fallen on deaf ears...\n\nThe [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats and the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip] have only confirmed current borders of the [owner.GetPrimaryTitle.GetAdjective] and [target.GetPrimaryTitle.GetAdjective] [target.GetPrimaryTitle.GetTierAsNameNoTooltip]..." + scheme_critical_moments.8003.a: "Pah, it matters not." + scheme_critical_moments.8003.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to dispute your borders, but failed!" + scheme_critical_moments.8004.t: "Boundary Disputed: [target_title.GetNameNoTierNoTooltip]" + scheme_critical_moments.8004.desc: "I have followed news of [owner.GetTitledFirstNamePossessive] spineless intrigues at the imperial court, and watched with disgust as [owner.GetHerHis] influence and connections lent undue credence to [owner.GetHerHis] grasping power-play.\n\nToday's ruling confirms the worst: the [target_title.GetNameNoTier] is henceforth considered part of the [owner.GetPrimaryTitle.GetNameNoTier] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip]." + scheme_critical_moments.8004.a: "And [target.GetPrimaryTitle.GetNameNoTierNoTooltip], diminished..." + attempted_dispute_border_opinion: "Started Boundary Dispute" + dispute_border_opinion: "Took Disputed Boundary County" + scheme_target_not_neighboring_governor: "[target.GetShortUIName|U] is not a neighboring [governor|E]" + scheme_target_realm_size_too_small: "[target.GetShortUINamePossessive|U] [realm|E] is too small" + dispute_border_toast_desc: "[owner.GetTitledFirstName] had the [target_title.GetName] transferred from [target.GetPrimaryTitle.GetNameNoTier] to [owner.GetPrimaryTitle.GetNameNoTier]" + start_dispute_border_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_sycophant' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]" + start_dispute_border_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]" + boundary_dispute_outcome_tt: "If successful, the [target.GetName] will be transferred to you" + #Subsume Province + subsume_province: "Subsume Governorship" + subsume_province_action: "Subsume Governorship from" + subsume_province_desc: "[SCHEME.GetTargetTitle.GetHolder.GetShortUINamePossessive] lands belong to [SCHEME.GetOwner.GetPrimaryTitle.GetNameNoTier], and would be far better administered by me..." + subsume_province_desc_general: "$subsume_province$ is a [political_scheme|E] that aims to integrate one [governorship|E] into another. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $subsume_province$ will result in all neighboring [counties|E] of a [de_jure|E] [governorship|E] transferred from the [scheme_target|E]." + SUBSUME_PROVINCE_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] [governorship|E] is transferred" + subsume_province_invalidated_title: "@scheme_icon! Subsume Governorship Scheme Ends" + start_subsume_province_interaction: "Subsume Governorship #weak (Scheme)#!" + start_subsume_province_interaction_desc: "Attempt to secure your appointment to an entire [duchy|E] [governorship|E] neighboring your own" + start_subsume_province_notification: "Subsume Governorship" + start_subsume_province_interaction_extra_icon: "@governor_efficiency_bad! Recipient has #N;EMP poor#! [governor_efficiency|E]" + subsume_province_neighboring_duchy_tt: "They must neighbor you and hold a neighboring [de_jure|E] [duchy|E] and most of its [counties|E]" + subsume_province_must_neighbor_tt: "Title must [de_jure|E] neighbor one of your [realm|E] [counties|E]" + subsume_province_existing_target_tt: "[target.GetHolder.GetShortUINamePossessive] is already attempting to subsume your [governorship|E]" + subsume_province_recipient_scheming_against_you_tt: "[recipient.GetShortUINamePossessive] is already attempting to subsume your [governorship|E]" + subsume_province_recipient_house_power_or_gov_efficiency_tt: "[house|E] [recipient.GetHouse.GetName] is as or more powerful than your [house|E]" + subsume_province_more_than_half_tt: "You already control more than half of [target.GetNameNoTierPossessive] [de_jure|E] [counties|E]\n#weak (Use the $dispute_border$ [scheme|E] instead)" + subsume_province_scheme_success_outcome_tt: "If successful, [actor.GetShortUIName] gain the [target.GetBaseName]" + SUBSUME_PROVINCE_DE_JURE_COUNTY_DESC: "[target.GetSheHe|U] holds your neighboring [de_jure|E] [counties|E]: $VALUE|+0=$" + SUBSUME_PROVINCE_ONLY_CAPITAL_DESC: "Only eligible [governorship|E] is holder's [primary_title|E] or [de_jure|E] [capital|E]: $VALUE|+0=$" + SUBSUME_PROVINCE_HELD_PROVINCES_DESC: "Held [counties|E] [de_jure|E] outside your [primary_title|E] [governorships|E]: $VALUE|+0=$" + TARGET_IS_MY_HOUSE_MEMBER: "Loyal to [house|E]: $VALUE|+0=$" + SUBSUME_PROVINCE_HELD_COUNTIES_IN_TARGET_DESC: "Held [de_jure|E] [counties|E] of target [governorship|E]: $VALUE|+0=$" + SUBSUME_GOVERNORSHIP_OWNER_HOUSE_GOVERNORSHIPS: "[top_realm|E] [counties|E] already controlled by your [house|E]: $VALUE|+0=$" + scheme_critical_moments.8012.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8012.desc: "It took some doing, but my reach at court was equal to the task.\n\nMy arguments, and the bribes and favors unspoken, were too much for the bureaucrats and [owner.GetTopLiege.GetTitleAsNameNoTooltip]. [target.GetTitledFirstName] will not be pleased, but what does that matter now?\n\nIt is done; I am to govern [target_title.GetNameNoTier] alongside the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], and its territories are to be immediately subordinated to my authority." + scheme_critical_moments.8012.a: "[target_title.GetNameNoTierNoTooltip] is #EMP mine#!." + scheme_critical_moments.8013.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8013.desc: "Despite all my carefully placed entreaties, favors, and flattery, my protests have ultimately fallen on deaf ears...\n\nThe [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats and the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip] have only confirmed the separation of the [owner.GetPrimaryTitle.GetAdjective] and [target.GetPrimaryTitle.GetAdjective] territories..." + scheme_critical_moments.8013.a: "Damnable eunuchs." + scheme_critical_moments.8013.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to Subsume your Governorship, but failed!" + scheme_critical_moments.8014.t: "Governorship Subsumed: [target_title.GetNameNoTierNoTooltip]" + scheme_critical_moments.8014.desc: "Behind the lofty doors of the imperial palaces, the webs of [owner.GetTitledFirstName] have continued to spin. Today a curt missive bearing the [owner.GetTopLiege.GetTitleAsNamePossessive] scarlet seal confirmed the worst.\n\nThe territories of [target_title.GetNameNoTier] are to be immediately subordinated to [owner.GetTitledFirstName], essentially as extensions of the [owner.GetPrimaryTitle.GetAdjective] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip] — ..." + scheme_critical_moments.8014.a: "This wound will not soon be forgotten." + scheme_critical_moments.8015.t: "Governorship Subsumed: [target_title.GetNameNoTierNoTooltip]" + scheme_critical_moments.8015.desc: "After weeks of political pressure and maneuvers at court, [owner.GetTitledFirstName] has succeeded in being given responsibility for the territories of [target_title.GetNameNoTier], in effect now extensions of [owner.GetHerHis] [owner.GetPrimaryTitle.GetAdjective] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip]." + scheme_critical_moments.8015.liege: "\n\nThe wheels of the [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy are ever-spinning, and their momentum is near unstoppable — even for a [owner.GetTopLiege.GetTitleAsNameNoTooltip].\n\nI only hope [owner.GetTitledFirstName] spends [owner.GetHerHis] energies in service of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], not [owner.GetHerselfHimself]..." + scheme_critical_moments.8015.vassal: "\n\nThe wheels of the [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy are ever-spinning, and their momentum is near unstoppable — even for the [owner.GetTopLiege.GetTitleAsNameNoTooltip]." + scheme_critical_moments.8015.same_house: "\n\nWe can only hope this move ultimately stands to benefit all House [ROOT.Char.GetHouse.GetName]..." + scheme_critical_moments.8015.target_house: "\n\nThis outrage is a dire blow to the status of House [ROOT.Char.GetHouse.GetBaseName]..." + scheme_critical_moments.8015.fallback: "\n\nThis #EMP coup#! is sure to carry House [ROOT.Char.GetHouse.GetBaseName] to new heights..." + scheme_critical_moments.8015.a: "Interesting." + attempted_subsume_province_opinion: "Attempted to Subsume my Governorship" + subsume_province_opinion: "Subsumed my Governorship" + start_subsume_province_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]" + start_subsume_province_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]" + recipient_secondary_start_subsume_province_interaction: "Liege" + OWNER_GOVERNOR_EFFICIENCY_DESC: "[owner.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$" + TARGET_GOVERNOR_EFFICIENCY_DESC: "[target.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$" + TARGET_HOLDER_GOVERNOR_EFFICIENCY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$" + HOUSE_HEAD_SCHEME_SUPPORT_DESC: "$house_head_request_interaction$: $VALUE|+=0$" + #Found Despotate + found_despotate: "Elevate Governorship" + found_despotate_action: "Elevate Governorship to" + found_despotate_desc: "All of [SCHEME.GetTargetTitle.GetNamePossessive] should be governed under one administration — #EMP my#! administration." + found_despotate_desc_general: "$found_despotate$ is a [political_scheme|E] that aims to establish a [kingdom|E]-[rank|E] [governorships|E]. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $found_despotate$ will result in the creation of the [scheme_target|E] and the transfer of its [de_jure|E] [vassals|E]." + FOUND_DESPOTATE_SUCCESS_DESC: "The [TARGET_TITLE.GetName] is created and its [de_jure|E] [vassals|E] transferred" + found_despotate_success_tt: "If successful, creates the [target.GetName]" + found_despotate_invalidated_title: "@scheme_icon! $found_despotate$ Scheme Ends" + start_found_despotate_interaction: "$found_despotate$ #weak (Scheme)#!" + start_found_despotate_interaction_desc: "Attempt to establish a [kingdom|E]-[rank|E] [governorship|E]" + start_found_despotate_notification: "$found_despotate$" + found_despotate_hold_duchy_tt: "You must be [governor|E] of at least #V 1#! [de_jure|E] [duchy|E]" + found_despotate_hold_county_tt: "You must hold at least #V 1#! [de_jure|E] [county|E]" + FOUND_DESPOTATE_HELD_COUNTIES_IN_TARGET_DESC: "Controlled [de_jure|E] [counties|E]: $VALUE|+0=$" + FOUND_DESPOTATE_HELD_DUCHIES_IN_TARGET_DESC: "Completely controlled [de_jure|E] [duchies|E]: $VALUE|+0=$" + FOUND_DESPOTATE_IMPERIAL_CAPITAL_DESC: "[de_jure|E] [capital|E] [kingdom|E] of the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]: $VALUE|+0=$" + scheme_target_another_holder: "[target.GetName] already created" + scheme_target_no_counties_within: "You hold no counties in the [target.GetName]" + scheme_critical_moments.8022.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8022.desc: "The debates in [owner.GetTopLiege.GetCapitalLocation.GetName] were long and tiresome, but the bureaucrats inevitably folded to the wisdom of my proposals. [destroyed_title.GetNameNoTier] is defunct, its old territories a mere slice of the new [target_title.GetTierAsNameNoTooltip] of [target_title.GetNameNoTier], and #EMP I#! its [owner.GetTitleAsNameNoTooltip].\n\nGreat change is imminent — to my administration; to [owner.GetTopLiege.GetPrimaryTitle.GetNameNoTooltip]; to the status of House [owner.GetHouse.GetBaseName]!" + scheme_critical_moments.8022.a: "[owner.GetTitleAsNameNoTooltip]... I like the sound of that." + scheme_critical_moments.8023.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8023.desc: "My carefully orchestrated overtures in [owner.GetTopLiege.GetCapitalLocation.GetNameNoTooltip] — months of meticulous planning and gentle diplomacy — were for naught.\n\nThe bureaucrats have refused to recognize the wisdom of my proposals. Simplification of the region's administration under a wide-reaching [target_title.GetAdjective] office was dismissed as "unnecessary" and "impractical"..." + scheme_critical_moments.8023.a: "Blasted quill-pushers." + scheme_critical_moments.8023.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to found a despotate, but failed!" + scheme_critical_moments.8024.t: "Despotate Founded: [target_title.GetNameNoTierNoTooltip]" + scheme_critical_moments.8024.desc: "For weeks, fulsome debates were rumored to boom from the backrooms of [owner.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], and at last an announcement has been made: [owner.GetFirstName] is to be made a [owner.GetTitleAsNameNoTooltip], ruling over the wide territory of [target_title.GetNameNoTier]." + scheme_critical_moments.8024.liege: "\n\nWhether the bureaucrats assented for legitimate, administrative reasons, or simply balked under pressure, I will never know — it remained out of my hands.\n\nWe can only trust that this change is to all [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] benefit, and not merely [owner.GetTitledFirstNamePossessive]..." + scheme_critical_moments.8024.vassalised: "\n\nWhether the bureaucrats assented for legitimate, administrative, reasons, or simply balked under pressure, I am now [owner.GetHerHis] subordinate!" + scheme_critical_moments.8024.other: "\n\nWhether the bureaucrats assented for legitimate, administrative, reasons, or simply balked under pressure, we will never know..." + scheme_critical_moments.8024.fallback: "\n\nThis move by House [ROOT.Char.GetHouse.GetBaseName] will substantially shift the balance of power in the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]..." + scheme_critical_moments.8024.a: "Intriguing..." + found_despotate_vassalized_opinion: "Vassalized under Despotate" + found_despotate_existing_scheme_tt: "Another [vassal|E] is already [scheming|E] to create [actor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTier]" + found_despotate_percent_controlled_tt: "You must control at least #V 25%#! of the [de_jure|E] [counties|E] of your [capital_possessive|E] [de_jure|E] [kingdom|E] ([actor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTier]) #weak (Current: [actor.MakeScope.ScriptValue('ep3_found_despotate_control_percent_value')|0]%)#!" + recipient_secondary_start_found_despotate_interaction: "Liege" + start_found_despotate_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_sycophant' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]" + start_found_despotate_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]" + is_powerful_family_tt: "You must be [house_head|E] of a [powerful_family|E]" + influence_level_3_tt: "Your [influence_level|E] must be at least [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L]" + 2_or_more_governorships_tt: "You must hold 2 or more [duchy|E]-Tier Landed [titles|E]" + #Raid Estate + raid_estate: "Raid Estate" + raid_estate_action: "Raid" + raid_estate_desc: "House [SCHEME.GetTargetTitle.GetHolder.GetHouse.GetBaseName] grows too confident — a raid will put [SCHEME.GetTargetTitle.GetHolder.GetTitledFirstName] in [SCHEME.GetTargetTitle.GetHolder.GetHerHis] place." + raid_estate_desc_general: "$raid_estate$ is a [hostile_scheme|E] that aims to raid the [estate|E] of another [house|E]. It is based on [intrigue|E], [domicile|E], and [house|E] standing, and can recruit [agents|E].\n\nA successful $raid_estate$ can result in theft of the target's [gold|E], damage to their [estate|E], and even the death of their [house|E] members." + RAID_ESTATE_SUCCESS_DESC: "The [TARGET_CHARACTER.GetDomicile.GetName] is raided" + RAID_ESTATE_DISCOVERY_DESC: "You are not exposed for the [crime|E] of raiding" + raid_estate_invalidated_title: "@scheme_icon! Raid Estate Scheme Ends" + start_raid_estate_interaction: "$raid_estate$ #weak (Scheme)#!" + start_raid_estate_interaction_desc: "Attempt to raid the [estate|E] of [house|E] [recipient.GetHouse.GetBaseNameNoTooltip|V]" + start_raid_estate_notification: "$raid_estate$" + raid_estate_noble_family_tt: "You must be the [house_head|E] of a [noble_family|E]" + raid_estate_house_head_tt: "You must be a [house_head|E]" + raid_estate_noble_family_target_tt: "[recipient.GetShortUIName] must be the [house_head|E] of a [noble_family|E]" + raid_estate_estate_tt: "[recipient.GetShortUIName] must have an [estate|E] [domicile|E]" + raid_estate_kill_maim_imprison_house_members_tt: "Members of [house|E] [recipient.GetHouse.GetName] may be killed, maimed, or imprisoned depending on your choices" + raid_estate_destroy_buildings_tt: "A building on the [recipient.GetHouse.GetName] [estate|E] may be destroyed" + raid_estate_gain_coin_tt: "You may gain @gold_icon![gold|E]" + raid_estate_house_modifier_tt: "[house|E] [recipient.GetHouse.GetName] gains [GetModifier('ep3_estate_raided_modifier').GetNameWithTooltip]" + raid_estate_rival_relation_tt: "If discovered, you will become [recipient.GetFirstNamePossessive] [rival|E]" + raid_estate_nemesis_relation_tt: "If discovered, you will become [recipient.GetFirstNamePossessive] [nemesis|E]" + + SCHEME_TARGET_INTRIGUE: "[target.GetShortUINamePossessive|U] [intrigue|E]: $VALUE|+=0$" + OWNER_DOMICILE_WATCHTOWER_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('watchtower_01').GetName] Level: $VALUE|+=0$" + OWNER_DOMICILE_GUARDHOUSE_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('guardhouse_01').GetName] Level: $VALUE|+=0$" + OWNER_DOMICILE_BARRACKS_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('barracks_01').GetName] Level: $VALUE|+=0$" + OWNER_DOMICILE_MAIN_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('estate_main_01').GetName] Level: $VALUE|+=0$" + scheme_target_not_noble_family: "[target.GetShortUIName] is not [house_head|E] of a [noble_family|E]" + scheme_target_not_estate_owner: "[target.GetShortUIName] does not have an [estate|E]" + scheme_owner_not_noble_family: "[owner.GetHouse.GetBaseName] [noble_family|E] [title|E] was destroyed" + scheme_owner_not_same_realm: "[owner.GetShortUIName|U] and [target.GetShortUIName] have different [lieges|E]" + RAID_ESTATE_IN_SUBREALM_DESC: "[target.GetShortUINamePossessive] [estate|E] is in your [realm|E]: $VALUE|+=0$" + RAID_ESTATE_TOP_LIEGE_DESC: "[target.GetShortUIName] is your [top_liege|E]: $VALUE|+=0$" + start_raid_estate_interaction.tt.agent_focus_balance: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_muscle' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_footpad' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]" + start_raid_estate_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_muscle' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]" + start_raid_estate_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_footpad' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]" + start_raid_estate_interaction.tt.agent_focus_secrecy: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_alibi' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]" + scheme_critical_moments.8032.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8032.desc: "Dawn at last brings word from the [target.GetHouse.GetBaseName] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip], and confirmation of our success!\n\nThe [target.Custom('InsultNounPlural')] were taken completely unawares" + scheme_critical_moments.8032.kill: "and [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], lays dead — the survivors must live with this failure..." + scheme_critical_moments.8032.maim: "and [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], will bear the scars of this failure for the rest of [flavor_victim.GetHerHis] days..." + scheme_critical_moments.8032.imprison: "and are no doubt searching for [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], who now languishes in shackles!" + scheme_critical_moments.8032.fallback: "and have been laid low, for all [owner.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip|l] to witness!" + scheme_critical_moments.8032.permission: "\n\nWe have the backing of [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and those fools will find no recourse..." + scheme_critical_moments.8032.emperor: "\n\nI am the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and there is nothing they can do to stop me..." + scheme_critical_moments.8032.crime: "\n\nSadly, it is clear our involvement in the matter did not go unnoticed, and [target.GetTitledFirstName] will make sure all the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] hears of this "[owner.GetHouse.GetBaseName] treachery."" + scheme_critical_moments.8032.secret: "\n\nAs an added bonus, it seems they are unaware that we were behind the attack, and regrettably we cannot rub this [owner.GetHouse.GetBaseName] victory in [target.GetTitledFirstNamePossessive] face publicly — yet." + scheme_critical_moments.8032.a: "Pah, let [target.GetHerHim] squeal." + scheme_critical_moments.8032.a.secret: "A celebration is order!" + scheme_critical_moments.8033.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8033.desc: "Dawn at last brings word from the [target.GetHouse.GetBaseName] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip], though it is not what we would have liked to hear...\n\nThe [target.Custom('InsultNounPlural')] were somehow ready for the attack, and foiled our infiltrators before they had a chance to do any damage." + scheme_critical_moments.8033.captured: "\n\nIt seems my [owner.Custom2('RelationToMeShort', SCOPE.sC('captured'))], [captured.GetTitledFirstName], was captured in the rout, and any hopes of hiding [owner.GetHouse.GetBaseName] involvement have been dashed..." + scheme_critical_moments.8033.discovered: "\n\nHowever, it does seem they somehow twigged [owner.GetHouse.GetBaseName] is behind the attack, and will be crying out for redress..." + scheme_critical_moments.8033.fallback: "\n\nAt least we can rest easy, for it seems they are not aware of our involvement in this ploy..." + scheme_critical_moments.8033.secret: "\n\nDespite this setback, it seems we can rest safely in the knowledge that they do not, as yet, suspect House [owner.GetHouse.GetBaseName]." + scheme_critical_moments.8033.a: "All that preparation... for #EMP nothing#!!" + scheme_critical_moments.8034.t.known: "Estate Raided: [owner.GetHouse.GetBaseNameNoTooltip] Assault" + scheme_critical_moments.8034.t: "Estate Raided: Unknown Assailants" + scheme_critical_moments.8034.desc: "At dawn, panicked rumors of a raid on the family estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip] reach me quickly," + scheme_critical_moments.8034.success: "and my heart stops as accounts of the destruction and outrages pour forth." + scheme_critical_moments.8034.failure: "and I breathe a sigh of relief when it is confirmed the attack was foiled." + scheme_critical_moments.8034.kill: "\n\nThey tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], lays dead, slaughtered like an animal by some fiend..." + scheme_critical_moments.8034.maim: "\n\nThey tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], has been horribly maimed, and barely survived the ordeal..." + scheme_critical_moments.8034.imprison: "They tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], has been imprisoned, chained like a dog..." + scheme_critical_moments.8034.captured: "\n\nOur guards managed to capture one of the infiltrators, and the presence of [captured.GetTitledFirstName], [owner.Custom2('RelationToMeShort', captured)] of [owner.GetTitledFirstName], confirms House [owner.GetHouse.GetBaseName] were behind this." + scheme_critical_moments.8034.discovered: "\n\nIn the aftermath, all are agreed that this was clearly the work of House [owner.GetHouse.GetBaseName]..." + scheme_critical_moments.8034.fallback: "\n\nPoring over the scene, the guards find no clues as to who was behind this..." + scheme_critical_moments.8034.permission: "\n\nThe [owner.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] reaction leaves much to be desired — what if [owner.GetTopLiege.GetSheHe] had some hand in this...?" + scheme_critical_moments.8034.emperor: "\n\nThis outrage, and by the [owner.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] own hand... what are we do?!" + scheme_critical_moments.8034.crime: "\n\nThis brazen outrage only serves to underline the depravity of that foul clan, and need to rid the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] of them!" + scheme_critical_moments.8034.a.discovered: "Those [owner.GetHouse.GetBaseNameNoTooltip] curs will pay for this!" + scheme_critical_moments.8034.a: "How could this happen...?" + scheme_critical_moments.8035.t: "[scheme.GetNameNoTooltip]: Final Preparations" + scheme_critical_moments.8035.desc: "After long weeks of meticulous planning, House [owner.GetHouse.GetBaseName] is ready to mount our assault. Our people are in place, [target.GetTitledFirstNamePossessive] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip] scouted, and the details of the raid agreed.\n\nOnly one question remains: how are the [target.GetHouse.GetBaseName] to be dealt with in the aftermath of our inevitable triumph?" + scheme_critical_moments.8035.permission: "\n\nWith the [owner.GetTopLiege.GetTitleAsNamePossessive] backing, there is no need for undue restraint..." + scheme_critical_moments.8035.crime: "\n\nIf my involvement is discovered, the [owner.GetTopLiege.GetTitleAsName] is sure to hear of it..." + scheme_critical_moments.8035.emperor: "\n\nIt is time to show the [owner.GetPrimaryTitle.GetTierAsNameNoTooltip] what happens to those who cross me..." + scheme_critical_moments.8035.a: "Kill any [target.GetHouse.GetBaseNameNoTooltip] dogs you find." + scheme_critical_moments.8035.a.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will be killed" + scheme_critical_moments.8035.tt: "The [scheme|E] will conclude" + scheme_critical_moments.8035.b: "Let them live — with something to remember us by." + scheme_critical_moments.8035.b.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will gain the [GetTrait('blind').GetName( GetNullCharacter )], [GetTrait('disfigured').GetName( GetNullCharacter )] or [GetTrait('eunuch_1').GetName( GetNullCharacter )] [trait|E]" + scheme_critical_moments.8035.c: "Have any captives returned to me." + scheme_critical_moments.8035.c.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will be [imprisoned|E] by you" + scheme_critical_moments.8035.c.warning: "@warning_icon! #X There is no chance of your involvement remaining a [secret|E]#!" + scheme_critical_moments.8035.d: "Spare them, we do not want their blood." + raided_estate_crime: "Raided my Estate" + attempted_raid_estate_crime: "Attempted to Raid my Estate" + raid_estate_house_opinion: "Raided House Estate" + raid_estate_maimed_opinion: "Maimed in Estate Raid" + raid_estate_vassal_crime: "Raided Vassal Estate" + every_other_raid_estate_house_member_tt: "Every other member of [house|E] [target.GetHouse.GetBaseName]" + ep3_estate_raided_modifier: "Estate Raided" + ep3_estate_raided_modifier_desc: "This family's estate has been raided by another House." + start_raid_estate_interaction_HIGHLIGHTED: "#EMP [actor.GetTopLiege.GetShortUIName] has given you remit to raid the [estate|E] of [house|E] [recipient.GetHouse.GetBaseName]#!" + # Ingratiate Family + ingratiate_family: "Ingratiate Family" + ingratiate_family_action: "Ingratiate" + ingratiate_family_desc: "Even the most powerful House cannot stand alone - the [SCHEME.GetTargetTitle.GetHolder.GetHouse.GetBaseName] Family may make useful allies, or pawns..." + ingratiate_family_desc_general: "$ingratiate_family$ is a [personal_scheme|E] that aims to win the favor of a [house|E]. It is based on [diplomacy|E] and [house|E] standing.\n\nA successful $ingratiate_family$ will grant [opinion|E], [friendship|E], and [influence|E]." + ingratiate_family_invalidated_title: "@scheme_icon! $ingratiate_family$ Scheme Ends" + ingratiate_family_invalidated_dead: "[target.GetShortUIName|U] has passed away." + ingratiate_family_invalidated_war: "You are at war with [target.GetShortUIName]" + scheme_critical_moments.8052.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8052.desc: "For weeks my messengers have assailed the [target.GetHouse.GetBaseName] estate, bearing flattering missives extolling their grand virtues and lineage.\n\nToday I sliced open the long-waited-for response, its oozing flattery and deference confirming that [target.GetTitledFirstName] has at last taken the hint.\n\n#EMP "I have always counted [owner.GetHouse.GetBaseName] among the greatest houses of the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and am proud to count you as friends."#!" + scheme_critical_moments.8052.a: "Just so." + scheme_critical_moments.8053.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8053.desc: "My messengers have been duly delivering my honeyed words to the [target.GetHouse.GetBaseName] estate for weeks now, yet the expected response has failed to materialize.\n\nAt last a missive bearing [target.GetTitledFirstNamePossessive] is put before me, but without the winning words I awaited.\n\n#EMP "Good [owner.GetFirstNameNoTooltip], none would deny the power and glory of House [owner.GetHouse.GetBaseName], but we are not your lapdogs."#!" + scheme_critical_moments.8053.a: "A bold response." + scheme_critical_moments.8054.t: "Family Ingratiated" + scheme_critical_moments.8054.desc: "For weeks, missives from [owner.GetTitledFirstName] have piled upon my desk, each flattering House [target.GetHouse.GetBaseName] and subtly enlisting our friendship with [owner.GetHerHis] family.\n\n" + scheme_critical_moments.8054.success: "It is clear [owner.GetSheHe] seeks to win our support, and it is hard to deny the advantages of alliance with a family as powerful as House [owner.GetHouse.GetBaseName]." + scheme_critical_moments.8054.failure: "These curious, insulting letters can only make us question [owner.GetHerHis] motives, and restate the proud independence of our family." + scheme_critical_moments.8054.a.success: "We are open to discussion..." + scheme_critical_moments.8054.a: "We are not [owner.GetHouse.GetBaseNameNoTooltip] lapdogs!" + start_ingratiate_family_interaction: "$ingratiate_family$ #weak (Scheme)#!" + start_ingratiate_family_interaction_desc: "Attempt to win the favor of [house|E] [recipient.GetHouse.GetBaseNameNoTooltip|V]" + ingratiate_family_success_actor_tt: "If successful:\n$EFFECT_LIST_BULLET$ [house|E] [actor.GetHouse.GetName] gains [GetModifier('ep3_ingratiated_family_modifier').GetNameWithTooltip] for #high 10 years#!\n$EFFECT_LIST_BULLET$ You may grow closer to forming a friendship with [recipient.GetShortUIName]" + ingratiate_family_success_recipient_tt: "If successful:\n $EFFECT_LIST_BULLET$ [recipient.GetShortUIName|U] gains [influence_i][EmptyScope.ScriptValue('medium_influence_gain')] [influence|E]\n $EFFECT_LIST_BULLET$ Will gain additional [opinion|E] of [actor.GetShortUIName]" + start_ingratiate_family_notification: "$ingratiate_family$" + ep3_ingratiated_family_modifier: "Ingratiated Family" + ep3_ingratiated_family_modifier_desc: "This powerful family has expanded its reach by winning the favor a of a lesser house." + attempted_ingratiate_family_opinion: "Attempted to Ingratiate Family" + ingratiate_family_opinion: "Ingratiated Family" + ingratiating_family_opinion: "Ingratiating Family" + ingratiate_family_living_quarters_building_tt: "Requires the [GetDomicileBuilding('living_quarters_01').GetName] [domicile_building|E]" + admin_emperor_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_emperor_scheme_modifier').GetNameWithTooltip] because [actor.GetShortUINameNoTooltip] [CharAreIs(actor)] the [actor.GetTitleAsNameNoTooltip]" + admin_dominant_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_dominant_family_scheme_modifier').GetNameWithTooltip] because [house|E] [actor.GetHouse.GetName] is a [dominant_family|E]" + admin_powerful_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_powerful_family_scheme_modifier').GetNameWithTooltip] because [house|E] [actor.GetHouse.GetName] is a [powerful_family|E]" + admin_target_emperor_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_emperor_scheme_modifier').GetNameWithTooltip] because [recipient.GetShortUINameNoTooltip] [CharAreIs(recipient)] the [recipient.GetTitleAsNameNoTooltip]" + admin_target_dominant_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_dominant_family_scheme_modifier').GetNameWithTooltip] because [house|E] [recipient.GetHouse.GetName] is a [dominant_family|E]" + admin_target_powerful_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_powerful_family_scheme_modifier').GetNameWithTooltip] because [house|E] [recipient.GetHouse.GetName] is a [powerful_family|E]" + # Teach Governor + teach_governor: "Mentor in Governance" + teach_governor_action: "Mentor" + teach_governor_desc: "Attempt to improve another character's skills as a [governor|E]" + teach_governor_desc_general: "$teach_governor$ is a [political_scheme|E] for improving the [governor_efficiency|E] of another [governor|E]. It is based on [stewardship|E], and can recruit [agents|E].\n\nA successful $teach_governor$ will result in the [scheme_target|E] gaining [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E]." + TEACH_GOVERNOR_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] gains [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E], and you gain a [hook|E] if they are not a member of your [house|E]" + teach_governor_invalidated_title: "@scheme_icon! $teach_governor$ Scheme Ends" + start_teach_governor_interaction: "$teach_governor$ #weak (Scheme)#!" + start_teach_governor_interaction_desc: "Attempt to improve [recipient.GetShortUINamePossessiveNoTooltip] skills as a [governor|E]" + start_teach_governor_notification: "$teach_governor$" + scheme_critical_moments.8042.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8042.desc: "My [owner.Custom2('RelationToMeShort', target)], [target.GetTitledFirstName], seems to have thoroughly appreciated my advice regarding administrative matters.\n\nTruly, it has almost been a joy to while away the hours, discussing ledgers and the minutiae of [target.GetPrimaryTitle.GetAdjective] bureaucracy with [target.GetHerHim].\n\nI daresay I have even learned a thing myself along the way!" + scheme_critical_moments.8042.a: "This has turned out well!" + scheme_critical_moments.8043.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8043.desc: "Though my [owner.Custom2('RelationToMeShort', target)], [target.GetTitledFirstName], was at first receptive to my offer of advice, [target.GetSheHe] has been anything but understanding.\n\nWeeks of close discussion, poring over [target.GetPrimaryTitle.GetAdjective] administrative records, and proffering advice have made little mark on the [target.GetWomanMan].\n\n[target.GetFirstNameNoTooltip] has either ignored, misunderstood, or contradicted almost every morsel of wisdom offered up to [target.GetHerHim]..." + scheme_critical_moments.8043.a: "What a waste of time..." + scheme_critical_moments.8043.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to dispute your borders, but failed!" + scheme_critical_moments.8044.t: "Mentored Governance" + scheme_critical_moments.8044.desc: "For weeks, I have been receiving unexpected visits and constant missives from my [target.Custom2('RelationToMeShort', owner)], [owner.GetTitledFirstName]. [owner.GetSheHe|U] has let forth a stream of unsolicited advise, all concerning the proper administration of a [target.GetPrimaryTitle.GetTierAsNameNoTooltip]...\n\n" + scheme_critical_moments.8044.success: "My initial skepticism soon gave way to surprise, and respect. [owner.GetHerHis|U] words have been a font of wisdom I had never considered, much of which has now been borne out by in my running of [target.GetPrimaryTitle.GetNameNoTier]!" + scheme_critical_moments.8044.failure: "My skepticism was soon borne out, for there has been regrettably little wisdom to be gleaned among [owner.GetHerHis] meandering anecdotes and confused mantras — pithy though they may appear..." + scheme_critical_moments.8044.a.success: "Good advise is a welcome rarity!" + scheme_critical_moments.8044.a: "A tactful, and final, thanks should quiet [owner.GetHerHim]." + scheme_critical_moments.8045.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]" + scheme_critical_moments.8045.desc: "I am most grateful for your offer to advise on [recipient.GetPrimaryTitle.GetNameNoTierPossessive] governance!" + scheme_critical_moments.8045.fallback: "I am most grateful for your offer to advise on the vagaries of governance!" + scheme_critical_moments.8045.rump: "\n\nI greatly look forward to hearing your thoughts." + scheme_critical_moments.8045.a: "It will be my pleasure." + scheme_critical_moments.8046.opening: "[recipient.Custom2('AppropriateGreeting', actor)]" + scheme_critical_moments.8046.desc: "While I was flattered by your offer to advise on [recipient.GetPrimaryTitle.GetNameNoTierPossessive] governance," + scheme_critical_moments.8046.fallback: "While I was flattered by your offer to advise me on the vagaries of governance," + scheme_critical_moments.8046.rump: "I think I have quite enough of a grasp on it myself." + scheme_critical_moments.8046.a: "Hmph." + teach_governor_opinion: "Mentored Governance" + mentoring_governor_opinion: "Mentoring Governance" + attempted_teach_governor_opinion: "Attempted to Mentor Governance" + teach_governor_minimum_xp_tt: "Your [GetTrait('governor').GetName( actor )] [trait_level_track_xp|E] must not be lower than #V 1#! level beneath [recipient.GetShortUINamePossessive]" + teach_governor_maximum_xp_tt: "There is nothing you can teach [recipient.GetShortUINamePossessive] about being a [GetTrait('governor').GetName( recipient )]" + OWNER_GOVERNOR_XP: "Your [GetTrait('governor').GetName( owner )] [trait_level_track_xp|E]: $VALUE|+0=$" + TARGET_GOVERNOR_XP: "[target.GetShortUINamePossessive|U] [GetTrait('governor').GetName( target )] [trait_level_track_xp|E]: $VALUE|+0=$" + AGE_DIFFERENCE: "Relative age: $VALUE|+0=$" + THEIR_STEWARDSHIP: "[target.GetShortUINamePossessive|U] [stewardship|E]: $VALUE|+0=$" + TRAIT_COMPATIBILITY: "Personality compatibility: $VALUE|+0=$" + SCHEME_TARGET_LAZY: "[target.GetSheHe|U] is [GetTrait('lazy').GetName( target )]: $VALUE|+0=$" + SCHEME_TARGET_DILIGENT: "[target.GetSheHe|U] is [GetTrait('diligent').GetName( target )]: $VALUE|+0=$" + SCHEME_OWNER_LAZY: "You are [GetTrait('lazy').GetName( owner )]: $VALUE|+0=$" + SCHEME_OWNER_DILIGENT: "You are [GetTrait('diligent').GetName( owner )]: $VALUE|+0=$" + SCHEME_TARGET_CHILD: "[target.GetSheHe|U] is your [child|E]: $VALUE|+0=$" + SCHEME_TARGET_CLOSE_FAMILY: "[target.GetSheHe|U] is your [close_family|E]: $VALUE|+0=$" + SCHEME_TARGET_SAME_HOUSE: "[target.GetSheHe|U] is a member of your [house|E]: $VALUE|+0=$" + governor_or_governor_trait_tt: "You must be a [governor|E], or have the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]" + scheme_target_not_a_governor: "[target.GetTitledFirstName] is no longer a Governor" + start_teach_governor_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_diplomat' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scribe' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_eunuch' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_herald' ).GetName]" + start_teach_governor_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_herald' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_diplomat' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scribe' ).GetName]" + ep3_recently_mentored_governor: "Mentored Governance" + ep3_recently_mentored_governor_desc: "This character has received administrative advise from a seasoned governor." + RELATIVE_GOVERNOR_EFFICIENCY: "Relative [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E]: $VALUE|+0=$" + TEACH_GOVERNOR_NOTIFICATION: "It is no mean feat to grasp the intricacies of governing a [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] — I would be honored to help advise you on these complex administrative matters." + teach_governor_actor_reward_tt: "If [scheme|E] is successful, gains [influence|E], a small amount of [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E], and [opinion|E]" + teach_governor_recipient_reward_tt: "If [scheme|E] is successful, will gain [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E]" + teach_governor_office_building_tt: "Requires the [GetDomicileBuilding('office_01').GetName] [domicile_building|E]" + + interaction_must_be_powerful_or_dominant_family_tt: "You must be a member of a [powerful|E] or [dominant_family|E]" + +#Prepare Fire Dromons + prepare_fire_dromons_scheme: "Prepare Greek Fire Dromons" + prepare_fire_dromons_scheme_desc: "I seek to arm Constantinople's harbor with that most secret of weapons: liquid fire." + prepare_fire_dromons_scheme_desc_general: "Great stores of liquid fire must be amassed; Constantinople's guardian fleet need be armed with siphons, crewed with fearless engineers!" + prepare_fire_dromons_scheme_SUCCESS_DESC: "You will apply the [GetModifier('defensive_fire_dromons_modifier').GetNameWithTooltip] to [GetTitleByKey('c_byzantion').GetNameNoTier] for #high 30 years#!." + prepare_fire_dromons_scheme_action: "Prepare Greek Fire Dromons in" + scheme_end_buff_t1_modifier: "Seize the Moment" + prepare_fire_dromons_scheme_invalidated_title: "@scheme_icon! Prepare Fire Dromons Scheme Ends" + #success event + scheme_critical_moments.8061.t: "[scheme.GetNameNoTooltip]: Success" + scheme_critical_moments.8061.desc: "Deep in dusty vaults, my engineers store the very last barrels of liquid fire. Meanwhile, the [Glossary( 'Boukoleon Palace', 'BOUKOLEON_PALACE_GLOSS')] plays host to a terrifying exercise: beneath the colossal statue of lion and bull making war, a proud warship gouts liquid fire.\n\nAnd how very long do the murderous flames dance! My foes would be wise to avoid the calm waters betwixt Europa and Anatolia..." + scheme_critical_moments.8061.a: "Dragons guard the Marmara." + BOUKOLEON_PALACE_GLOSS: "On the shores of the #EMP Propontis#! (the Sea of Marmara) this 5th century Constantinopolitan residence is notable for its private harbor and grim dungeons." + #fail event + scheme_critical_moments.8062.t: "[scheme.GetNameNoTooltip]: Failure" + scheme_critical_moments.8062.desc: "Hellfire! Hellfire!\n\nAn uncontrollable inferno swallows yet another siphon-armed vessel. As her shrieking crew roast alive, I am forced to think upon all the chaotic tinctures, the leaking siphons, the dead mariners involved in this venture...\n\nHow was such an evil substance #EMP ever#! controlled? How?!?!" + scheme_critical_moments.8062.a: "I suppose I will never know..." diff --git a/localization/english/dlc/ep3/ep3_story_cycle_admin_eunuch_l_english.yml b/localization/english/dlc/ep3/ep3_story_cycle_admin_eunuch_l_english.yml new file mode 100644 index 00000000..02b13ceb --- /dev/null +++ b/localization/english/dlc/ep3/ep3_story_cycle_admin_eunuch_l_english.yml @@ -0,0 +1,263 @@ +l_english: + # Story Cycle + admin_eunuch_header: "Eminent Eunuch:" + admin_eunuch_upgrade_modifier_tt: "#weak [modifiers|E] are upgraded#!" + admin_eunuch_downgrade_modifier_tt: "#weak [modifiers|E] are downgraded#!" + admin_eunuch_flavor_tt: "#weak [eunuch.GetFirstNamePossessiveNoTooltip] influence may offer great boons, but at what cost?#!" + admin_eunuch_rivalry_tt: "[THIS.Char.GetShortUIName] grows closer to forming a rivalry with [eunuch.GetShortUIName]" + # Events + ep3_story_cycle_admin_eunuch.1001.t: "$admin_eunuch_header$ [eunuch.GetFullNameNoTooltip]" + ep3_story_cycle_admin_eunuch.1001.intro_byz: "For centuries, [Glossary( 'eunoukhoi', 'EUNOUKOS_GLOSS' )] have served in the [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy and palaces as advisors and confidants, playing important roles in the political duels of the day." + ep3_story_cycle_admin_eunuch.1001.intro: "The imperial is always in need of administrators and trusted servants to ensure smooth government and the safety of the palace, and eunuchs are among some of the most valued in the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTootlip]." + ep3_story_cycle_admin_eunuch.1001.desc: "\n\n[eunuch.GetFirstName] has quickly risen through the hierarchy, and [eunuch.GetHerHis] talent, probity, and discretion in all things finds uncommon praise throughout the palatial ranks." + ep3_story_cycle_admin_eunuch.1001.arrivals: "\n\nHailing from a humble [origin.GetDeJureLiege.GetAdjective] family, [eunuch.GetHerHis] relatives have recently joined [eunuch.GetHerHim] in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip]..." + ep3_story_cycle_admin_eunuch.1001.a: "I have just the job for [eunuch.GetHerHim]." + ep3_story_cycle_admin_eunuch.1001.b: "One to watch..." + EUNOUKOS_GLOSS: "Eunuchs, literally "bedroom guards" after their common role as chamberlains, were castrated male servants. Drawn from varied social strata, often highly educated, and trusted for lacking carnal distraction or paternal interests, they quickly became powerful actors in Byzantine politics." + + ep3_story_cycle_admin_eunuch.2010.t: "$admin_eunuch_header$ Trusted Hands" + ep3_story_cycle_admin_eunuch.2010.desc: "My eunuch, [eunuch.GetTitledFirstName], approaches me in my court, speaking in hushed tones as [eunuch.GetHerHis] eyes wander over the room.\n\n"My [ROOT.Char.GetLadyLord]," [eunuch.GetSheHe] prates, "It is clear to me that the arrangements of government could be handled far more smoothly than they... currently are."\n\n"Ensuring a clear and orderly program would be a great relief to the realm — leave it to me."" + ep3_story_cycle_admin_eunuch.2010.a: "Yes, you should handle such affairs [eunuch.GetFirstNameNoTooltip]." + ep3_story_cycle_admin_eunuch.2010.b: "The current arrangements are adequate." + + ep3_story_cycle_admin_eunuch.2015.t: "$admin_eunuch_header$ Share the Load" + ep3_story_cycle_admin_eunuch.2015.desc: "My eunuch, [eunuch.GetTitledFirstName], has been a great help lately, shouldering many of the loathsome burdens of my realm.\n\nAs we toil through piles of documents, blazing through the palaces supply of wax with press after press of my imperial seal, [eunuch.GetSheHe] softly proffers, "My liege, " + ep3_story_cycle_admin_eunuch.2015.war: "your time and attention are taxed by the war," + ep3_story_cycle_admin_eunuch.2015.hunter: "you have no time for your treasured hunting," + ep3_story_cycle_admin_eunuch.2015.fallback: "you are so very taxed by the drudgeries of state," + ep3_story_cycle_admin_eunuch.2015.outro: "and it would be no trouble to me to relieve you of these tiresome responsibilities..."" + ep3_story_cycle_admin_eunuch.2015.a: "You are a great help, [eunuch.GetFirstNameNoTooltip]." + ep3_story_cycle_admin_eunuch.2015.b: "I can handle things just fine." + + ep3_story_cycle_admin_eunuch.2021.t: "$admin_eunuch_header$ High Office" + ep3_story_cycle_admin_eunuch.2021.desc: "My eunuch, [eunuch.GetTitledFirstName], has arranged a private meeting, and I'm surprised to see [eunuch.GetHerHim] arrive with someone in tow. "Ah, [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] chirrups, "You know my [governor.Custom('ComplimentAdjective')] [eunuch.Custom2('RelationToMeShort', SCOPE.sC('governor'))], [governor.GetTitledFirstName]?"\n\nWith rehearsed precision, the [governor.GetWomanMan] makes a great show of [governor.GetHerselfHimself] for my benefit.\n\n"My liege, [governor.GetFirstNameNoTooltip] would make an #EMP excellent#! candidate for governor of the [title.GetAdjective] [title.GetTierAsNameNoTooltip] — far better than the alternative, at any rate..."" + ep3_story_cycle_admin_eunuch.2021.a.grant: "Very well, [title.GetNameNoTierNoTooltip] is [governor.GetFirstNamePossessiveNoTooltip]." + ep3_story_cycle_admin_eunuch.2021.a: "Very well, [governor.GetFirstNameNoTooltip] shall be shortlisted." + ep3_story_cycle_admin_eunuch.2021.b: "Your [eunuch.Custom2('RelationToMeShort', SCOPE.sC('governor'))] should use the proper channels..." + + ep3_story_cycle_admin_eunuch.2023.desc: "Watching from the palace, I bemoan the waste of your talents, and the ascendancy of lesser [governor.GetWomenMen] as [emperor.GetPrimaryTitle.GetAdjectiveNoTooltip] governors.\n\nFor the sake of the [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip], if not [emperor.GetHerselfHimself], the [emperor.GetTitleAsNameNoTooltip] must recognize your talents. With some funds, I could ensure [governor.GetSheHe] knows as much..." + ep3_story_cycle_admin_eunuch.2023.a: "Make it so, eunuch!" + ep3_story_cycle_admin_eunuch.2023.a.tt: "[eunuch.GetFirstName] will attempt to convince [emperor.GetTitledFirstName] to grant you a [governorship|E]" + ep3_story_cycle_admin_eunuch.toast: "Eminent Eunuch" + ep3_story_cycle_admin_eunuch.2023.b: "I have no time for this." + ep3_story_cycle_admin_eunuch.2023.b.toast: "Suggestion Rejected" + + ep3_story_cycle_admin_eunuch.2024.t: "$admin_eunuch_header$ Noble Office" + ep3_story_cycle_admin_eunuch.2024.desc: "My eunuch, [eunuch.GetTitledFirstName], slides into the room, meekly wending [eunuch.GetHerHis] way over to my seat.\n\n"[ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] yelps happily, "So glad to have caught you! I was just considering the [title.GetBaseNameNoTier] situation: the [title.GetTierAsNameNoTooltip] could really do with some strong, dependable leadership."\n\n"As it happens, I think I know just the [governor.GetWomanMan] for the job. In my humble opinion, [governor.GetTitledFirstName], would make a #EMP formidable#! — and loyal — governor, your majesty."" + + ep3_story_cycle_admin_eunuch.2031.t: "$admin_eunuch_header$ Holy [new_patriarch.GetMotherFather|U]" + ep3_story_cycle_admin_eunuch.2031.intro: "I am intrigued when my eunuch, [eunuch.GetTitledFirstName], asks to meet in" + ep3_story_cycle_admin_eunuch.2031.intro_byz: "the Hagia Sophia" + ep3_story_cycle_admin_eunuch.2031.intro_fallback: "the [ROOT.Char.GetFaith.HouseOfWorship]" + ep3_story_cycle_admin_eunuch.2031.desc: "and more so when I find [eunuch.GetHerHim] with [eunuch.GetHerHis] [eunuch.Custom2('RelationToMeShort', SCOPE.sC('new_patriarch'))], [new_patriarch.GetFirstName], who seems to be attempting some strange approximation of [ROOT.Char.GetFaith.GetAdjectiveNoTooltip] piety.\n\n[eunuch.GetFirstNameNoTooltip] speaks well — so well in fact that I almost don't realize the gravity of [eunuch.GetHerHis] compelling arguments.\n\n"My liege," [eunuch.GetSheHe] warbles, a strange look etched in [eunuch.GetHerHis] features, "It must thus surely be [ROOT.Char.GetFaith.HighGodNameAlternatePossessive] will that [new_patriarch.GetFirstNameNoTooltip] become the new [old_patriarch.GetTitleAsName] of the [ROOT.Char.GetFaith.GetAdherentNamePluralNoTooltip]!"" + ep3_story_cycle_admin_eunuch.2031.a: "Your [eunuch.Custom2('RelationToMeShort', SCOPE.sC('new_patriarch'))] #EMP shall#! be [old_patriarch.GetTitleAsNameNoTooltip]!" + ep3_story_cycle_admin_eunuch.2031.b: "Come now, this is a #EMP wild#! suggestion..." + + ep3_story_cycle_admin_eunuch.2040.t: "$admin_eunuch_header$ Seat at the Table" + ep3_story_cycle_admin_eunuch.2040.desc: "My eunuch, [eunuch.GetTitledFirstName], corners me as I pore over missives, Ah, [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] squeals, gently closing the door. "A moment of your time?"\n\n"It pains me to see the work of the your council hindered by its... undertakers." I raise an eyebrow.\n\n[eunuch.GetSheHe|U] clears [eunuch.GetHerHis] throat, "I would be only too happy to take over some of the responsibilities, and look out for your interests, and those of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], more closely."" + ep3_story_cycle_admin_eunuch.2040.a: "An excellent notion, [eunuch.GetFirstNameNoTooltip], start at once." + ep3_story_cycle_admin_eunuch.2040.b: "I wouldn't want you distracted from your other duties." + ep3_story_cycle_admin_eunuch.2040.a.toast: "Council Appointment" + + ep3_story_cycle_admin_eunuch.2041.t: "$admin_eunuch_header$ Another Voice" + ep3_story_cycle_admin_eunuch.2041.desc: "My eunuch, [eunuch.GetTitledFirstName], pops [eunuch.GetHerHis] head around the door of the council chamber, grinning when [eunuch.GetSheHe] spots me, and trots in with one of [eunuch.GetHerHis] relatives in tow.\n\n"My [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] trembles, "Pondering the... somewhat lacking talents of your councilors, it suddenly occurred to me! My [eunuch.Custom2('RelationToMeShort', SCOPE.sC('councillor'))], [councillor.GetFirstName], here could be a great asset to your [ROOT.Char.GetLadyLord]ship!"" + ep3_story_cycle_admin_eunuch.2041.a: "Very well, as you say [eunuch.GetFirstNameNoTooltip]." + ep3_story_cycle_admin_eunuch.2041.b: "I'll think about it..." + + ep3_story_cycle_admin_eunuch.2043.desc: "As a palace eunuch, I see much poor governance, and it is clear to me you are one of the [emperor.GetTitleAsNamePossessive] most valuable, and overlooked, subjects.\n\nWith your support, I could voice the merits of your counsel more loudly — for the good of the [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip]." + ep3_story_cycle_admin_eunuch.2043.a: "By all means, [eunuch.GetFirstNameNoTooltip]!" + ep3_story_cycle_admin_eunuch.2043.a.tt: "[eunuch.GetFirstName] will attempt to convince [emperor.GetTitledFirstName] to make you a [councillor|E]" + ep3_story_cycle_admin_eunuch.2043.b: "I am not interested." + ep3_story_cycle_admin_eunuch.2043.b.toast: "Suggestion Rejected" + + ep3_story_cycle_admin_eunuch.2044.t: "$admin_eunuch_header$ Powerful Counsel" + ep3_story_cycle_admin_eunuch.2044.desc: "My eunuch, [eunuch.GetTitledFirstName], clears [eunuch.GetHerHis] throat shrilly as we prepare to discuss some state business.\n\n"[ROOT.Char.GetTitleAsNameNoTooltip]", [eunuch.GetSheHe] prods, considering [eunuch.GetHerHis] words, "While your government is — #EMP naturally#! — effective, one can't help but wonder at certain... missed opportunities."\n\n"There are good, #EMP sound#! [councillor.GetWomenMen] who go overlooked for the highest offices. [councillor.GetWomenMen|U] like [councillor.GetTitledFirstName], for instance! [councillor.GetSheHe|U] would be a great asset to your [ROOT.Char.GetLadyLord]ship!"" + + ep3_story_cycle_admin_eunuch.2050.t: "$admin_eunuch_header$ Abundant Initiative" + ep3_story_cycle_admin_eunuch.2050.desc: "My eunuch, [eunuch.GetTitledFirstName], approaches me with a self-satisfied grin across [eunuch.GetHerHis] lips, twittering, "My [ROOT.Char.GetLadyLord], I have the most delectable proposal for you!"\n\n" + ep3_story_cycle_admin_eunuch.2050.debase: ""The [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] could always use more coin, and I have run the numbers. With a minor adjustment of our minting strategy, we could save a great deal of coin!"" + ep3_story_cycle_admin_eunuch.2050.raise_taxes: ""The [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] could always use more funds, and, in that vein, I've come up with a proposal for a #EMP modest#! tax rise!"" + ep3_story_cycle_admin_eunuch.2050.candidacy: ""Having heard many voices across the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], I can see a great opportunity to aid your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('boon_target'))], [boon_target.GetFirstNamePossessive] candidacy for the [boon_title.GetAdjective] [boon_title.GetTierAsNameNoTooltip]!"" + ep3_story_cycle_admin_eunuch.2050.fabricate_hook: ""News travels quickly in [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], and so do rumors! I have just the leverage you need to ensure [boon_victim.GetTitledFirstName] knows [boon_victim.GetHerHis] place!"" + ep3_story_cycle_admin_eunuch.2050.imprison_rebel: ""We all know what a trouble maker [boon_victim.GetTitledFirstName] has been making of [boon_victim.GetHerselfHimself], I happen to have just the solution!"" + ep3_story_cycle_admin_eunuch.2050.influence: ""I have many sources, as well as mouthpieces; they only need a little direction. One can never have enough advocates, that's what I always say."" + ep3_story_cycle_admin_eunuch.2050.outro: "\n\n"So, shall I give the word, glorious [ROOT.Char.GetTitleAsNameNoTooltip]?"" + ep3_story_cycle_admin_eunuch.2050.a: "Excellent, a great initiative!" + ep3_story_cycle_admin_eunuch.2050.b: "Not necessary, [eunuch.GetFirstNameNoTooltip]." + + ep3_story_cycle_admin_eunuch.2051.t: "$admin_eunuch_header$ Little Birds" + ep3_story_cycle_admin_eunuch.2051.desc: "My eunuch, [eunuch.GetTitledFirstName], has arranged a private meeting between us and my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('secret_owner'))], [secret_owner.GetTitledFirstName], who, judging by the look on [secret_owner.GetHerHis] face, is unsure what to think.\n\nThe cackling castrato puts the fear of [ROOT.Char.GetFaith.HighGodName] into the poor [secret_owner.GetWomanMan], insinuating [eunuch.GetHerHis] way towards some dark secret of my [ROOT.Char.Custom2('RelationToMePossessive', SCOPE.sC('secret_owner'))] [secret_owner.GetSheHe] has unearthed.\n\nAt last the smug [eunuch.Custom('InsultNoun')] turns to me with sick smile, "Well, my [ROOT.Char.GetLadyLord] do you want to know what #EMP I#! know?"" + ep3_story_cycle_admin_eunuch.2051.a: "Tell me everything, [eunuch.GetFirstNameNoTooltip]!" + ep3_story_cycle_admin_eunuch.2051.a.tt: "You learn one of [secret_owner.GetTitledFirstNamePossessive] [secrets|E]" + ep3_story_cycle_admin_eunuch.2051.b: "I think I'd rather not know..." + + ep3_story_cycle_admin_eunuch.2052.t: "$admin_eunuch_header$ Something Afoot" + ep3_story_cycle_admin_eunuch.2052.desc: "My eunuch, [eunuch.GetTitledFirstName], has arranged a private meeting between us and my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('scheme_owner'))], [scheme_owner.GetFirstName], who, judging by the look on [scheme_owner.GetHerHis] face, deeply troubled by [eunuch.GetFirstNamePossessiveNoTooltip] words.\n\nThe cackling castrato is putting the fear of [ROOT.Char.GetFaith.HighGodName] into the poor [scheme_owner.GetWomanMan], insinuating [eunuch.GetHerHis] way towards some dark scheme of my [ROOT.Char.Custom2('RelationToMePossessive', SCOPE.sC('scheme_owner'))] [eunuch.GetSheHe] claims to have unearthed.\n\nAt last the smug [eunuch.Custom('InsultNoun')] turns to me with a smile, "Well, my [ROOT.Char.GetLadyLord] do you want to know what your [ROOT.Char.Custom2('RelationToMePossessive', SCOPE.sC('scheme_owner'))] has been up to?"" + ep3_story_cycle_admin_eunuch.2052.a: "Tell me everything, [eunuch.GetFirstNameNoTooltip]!" + ep3_story_cycle_admin_eunuch.2052.a.tt: "You expose one of [scheme_owner.GetTitledFirstNamePossessive] [hostile_schemes|E]" + ep3_story_cycle_admin_eunuch.2052.b: "I think I'd rather not know..." + + ep3_story_cycle_admin_eunuch.2060.t: "$admin_eunuch_header$ Further Responsibilities" + ep3_story_cycle_admin_eunuch.2060.desc: "My eunuch, [eunuch.GetTitledFirstName], sidles up to me with a little cough as I await an audience, before broaching, "Ah, my [eunuch.Custom2('RelationToMeShort', ROOT.Char)], there was something I wanted to ask you."\n\n"While I very much appreciate my place in your court, I do rather think I could be of further assistance. In fact, I have a role in the mind..."" + ep3_story_cycle_admin_eunuch.2060.a: "Yes, yes, it's yours [eunuch.GetFirstNameNoTooltip]." + ep3_story_cycle_admin_eunuch.2060.b: "No, I have other ideas..." + + ep3_story_cycle_admin_eunuch.2061.t: "$admin_eunuch_header$ Family Promotion" + ep3_story_cycle_admin_eunuch.2061.desc: "My eunuch, [eunuch.GetTitledFirstName], approaches me, tailed by an unremarkable looking [positioner.GetWomanMan]. "There you are, [ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] grins, "I have brought to you my talented [eunuch.Custom2('RelationToMeShort', SCOPE.sC('positioner'))], [positioner.GetTitledFirstName]!"\n\nWith rehearsed precision, the [positioner.GetWomanMan] makes a great show of [positioner.GetHerselfHimself] for my benefit.\n\n"My liege, [positioner.GetFirstNameNoTooltip] would make an #EMP excellent#! candidate for a position in your court — truly [positioner.GetSheHe] is wasted anywhere else..."" + ep3_story_cycle_admin_eunuch.2061.a: "[positioner.GetFirstNameNoTooltip] is a fine suggestion!" + ep3_story_cycle_admin_eunuch.2061.b: "I'm not convinced..." + + ep3_story_cycle_admin_eunuch.2070.t: "$admin_eunuch_header$ Social Ascent" + ep3_story_cycle_admin_eunuch.2070.desc: "My eunuch, [eunuch.GetTitledFirstName], appears before me, a member of [eunuch.GetHerHis] family in tow. "[ROOT.Char.GetTitleAsNameNoTooltip]!" [eunuch.GetSheHe] laughs, "I have the most delightful proposition for you!\n\n"My [eunuch.Custom2('RelationToMeShort', SCOPE.sC('eunuch_marry'))], [eunuch_marry.GetTitledFirstName], here would make a #EMP most#! eligible spouse for your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('emperor_marry'))], [emperor_marry.GetTitledFirstName], I'm sure agree!"\n\nWith almost too-rehearsed precision, the [eunuch_marry.GetWomanMan] proudly presents [eunuch_marry.GetHerselfHimself] before me." + ep3_story_cycle_admin_eunuch.2070.a: "[eunuch_marry.GetFirstNameNoTooltip] is a fine match for [emperor_marry.GetFirstNameNoTooltip]!" + ep3_story_cycle_admin_eunuch.2070.b: "I don't think so..." + + ep3_story_cycle_admin_eunuch.3000.t: "$admin_eunuch_header$ The Protégé" + ep3_story_cycle_admin_eunuch.3000.desc: "There has been a great deal of talk of late about the special attention my eunuch, [eunuch.GetTitledFirstName], seems to give to [eunuch.GetHerHis] [eunuch.Custom2('RelationToMeShort', SCOPE.sC('protege'))], [protege.GetFirstName].\n\nThe gelding treats [protege.GetHerHim] almost like a the [protege.Custom('GetDaughterSon')] [eunuch.GetSheHe] could never have..." + ep3_story_cycle_admin_eunuch.3000.a: "Curious." + + ep3_story_cycle_admin_eunuch.3001.t: "$admin_eunuch_header$ The Student" + ep3_story_cycle_admin_eunuch.3001.desc: "It seems my eunuch, [eunuch.GetTitledFirstName], has taken another gelding under [eunuch.GetHerHis] wing, and mentors [student.GetHerHim] in the ways of the [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] administration.\n\n[student.GetFirstName] is often seen together with [eunuch.GetHerHim], the pair poring over numbers and discussing the economy of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] — we can only assume..." + ep3_story_cycle_admin_eunuch.3001.a: "Another useful eunuch, I suppose." + + ep3_story_cycle_admin_eunuch.3010.t: "$admin_eunuch_header$ The Rival" + ep3_story_cycle_admin_eunuch.3010.desc: "The ways of the eunuch secretariat are a mystery to likes of mere mortals like myself, but it is clear that [eunuch.GetFirstName] rapid rise and far reach has made [eunuch.GetHerHim] enemies even there.\n\n[rival.GetFirstName], another gelding, has made clear [rival.GetHerHis] enmity, and they seem to be doing their utmost to scupper one another." + ep3_story_cycle_admin_eunuch.3010.a: "I'm sure they will settle their differences..." + + ep3_story_cycle_admin_eunuch.4000.t: "$admin_eunuch_header$ Accusations" + ep3_story_cycle_admin_eunuch.4000.desc: "Wending my way to bed, I cross paths with a stricken-looking [eunuch.GetFirstName], who gasps, "My [ROOT.Char.GetLadyLord], I am so glad to have found you! Oh, it is the most distressing news!"\n\n[eunuch.GetSheHe|U] comes close, whispering in my ear, "It's your [spouse.Custom('WifeHusband')], my [eunuch.Custom2('RelationToMeShort', ROOT.Char)]! It seems [spouse.GetSheHe] has been... carrying on! Outside of wedlock! Making the beast with two backs! With someone at court!"\n\nI stare at [eunuch.GetHerHim], searching for words." + ep3_story_cycle_admin_eunuch.4000.a: "Explain yourself, this instant!" + ep3_story_cycle_admin_eunuch.4000.success: "You find the truth" + ep3_story_cycle_admin_eunuch.4000.success.tt: "A [secret|E] or [scheme|E] may be revealed" + ep3_story_cycle_admin_eunuch.4000.failure: "You find only doubt" + ep3_story_cycle_admin_eunuch.4010.failure.tt: "You found nothing" + ep3_story_cycle_admin_eunuch.4000.b: "Oh yes, I am aware." + ep3_story_cycle_admin_eunuch.4000.b.reason: "This option is available because you already knew the [secret|E]" + ep3_story_cycle_admin_eunuch.4000.c: "That miserable [spouse.Custom('InsultNounSexual')]! Have [spouse.GetHerHim] locked up immediately!" + ep3_story_cycle_admin_eunuch.4000.innocent: "There is no evidence of an affair" + + ep3_story_cycle_admin_eunuch.4010.t: "$admin_eunuch_header$ Indiscretions" + ep3_story_cycle_admin_eunuch.4010.desc: "Rumors have gathered pace of late, and the more I mull their contents, the more sense I see in them...\n\nMy [spouse.Custom('WifeHusband')], and [seducer.GetFirstName]! How could [spouse.GetTitledFirstName] do this to me...? I have gone over and over the facts in my mind, and am no closer to the thread of truth.\n\nI suspect the hand of that knave's [seducer.Custom2('RelationToMeShort', SCOPE.sC('eunuch'))], [eunuch.GetFirstName], in this, but how can I know for sure?" + ep3_story_cycle_admin_eunuch.4010.a: "We shall see how deep this conspiracy goes..." + ep3_story_cycle_admin_eunuch.4010.c: "Lock the three of them up, at once!" + ep3_story_cycle_admin_eunuch.4010.d: "Perhaps it would not be #EMP so#! bad?" + + ep3_story_cycle_admin_eunuch.5000.t: "$admin_eunuch_header$ Making Enemies" + ep3_story_cycle_admin_eunuch.5000.desc: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('whinger'))], [whinger.GetTitledFirstName], enters my study full of bluster, scanning the room. At last [whinger.GetSheHe] approaches, sighing, "Good, that #EMP foul#! creature is not here!"\n\nI ponder a moment on who [whinger.GetSheHe] could mean, but there is little need. "[whinger.Custom2('RelationToMeShort', ROOT.Char)|U]! You #EMP must#! do something about that eunuch, [eunuch.GetFirstName]! [eunuch.GetSheHe|U] has a finger in every pie, and an ear in every privy. I tell you, [eunuch.GetSheHe] is up to no good!" + ep3_story_cycle_admin_eunuch.5000.a: "Oh, don't be ridiculous! [eunuch.GetSheHe|U] is a loyal servant." + ep3_story_cycle_admin_eunuch.5000.b: "Perhaps you are right..." + + ep3_story_cycle_admin_eunuch.5010.t: "$admin_eunuch_header$ Push Back" + ep3_story_cycle_admin_eunuch.5010.desc: ""Do you not see how this spider spins [eunuch.GetHerHis] webs against you, [rival.Custom2('RelationToMeShort', ROOT.Char)]?" [rival.GetFirstName] interrupts a visibly taken aback [eunuch.GetFirstName], who looks to me.\n\nDisagreements between my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rival'))], and [eunuch.GetFirstNameNoTooltip] have been worsening of late, and threatening to become a major distraction at court.\n\n[eunuch.GetFirstNameNoTooltip] composes [eunuch.GetHerselfHimself] before retorting, "That is an outrageous accusation, my [ROOT.Char.GetLadyLord]! I care only for the best interests of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip]!"" + ep3_story_cycle_admin_eunuch.5010.a: "[ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rival'))|U], I trust [eunuch.GetFirstNameNoTooltip], and you must too." + ep3_story_cycle_admin_eunuch.5010.b: "Yes, the eunuch oversteps." + + ep3_story_cycle_admin_eunuch.5020.t: "$admin_eunuch_header$ Least Resistance" + ep3_story_cycle_admin_eunuch.5020.desc: "I am told my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('puppet'))], [puppet.GetTitledFirstName], has been spending more and more of [puppet.GetHerHis] days in the company of the eunuch, [eunuch.GetFirstName], and the two are constantly spotted together, chatting privately and intently.\n\nI am even told [puppet.GetFirstNameNoTooltip] has been receiving tutelage of a sort, as though [eunuch.GetFirstNameNoTooltip] were grooming [puppet.GetHerHim] for a post in the eunuch secretariat!" + ep3_story_cycle_admin_eunuch.5020.a: "An unlikely duo." + + ep3_story_cycle_admin_eunuch.6000.t: "$admin_eunuch_header$ A Very [emperor.GetPrimaryTitle.GetAdjectiveNoTooltip] Coup" + ep3_story_cycle_admin_eunuch.6000.desc: "As I pace my throne-room, I spot [eunuch.GetFirstName] approaching with purpose, trailed by a coterie of eunuchs. "[ROOT.Char.GetTitleAsNameNoTooltip]!" he cries. "I must speak with you!"" + ep3_story_cycle_admin_eunuch.6000.body: "\n\nThe eunuch sighs heavily, "I'm sorry it has come to this, your majesty. It is #EMP most#! unfortunate. I am instructed to inform you that your rule is no longer tenable."\n\n" + ep3_story_cycle_admin_eunuch.6000.family: ""It has been decided: you will pass the mantle to your [ROOT.Char.Custom2('RelationToMeShort', coupist)], [coupist.GetTitledFirstName], for the good of the empire!"" + ep3_story_cycle_admin_eunuch.6000.co_caesar: ""It has been decided: you will pass the mantle to your [ROOT.Char.Custom2('RelationToMeShort', coupist)], [coupist.GetTitledFirstName], for the good of the empire!"" + ep3_story_cycle_admin_eunuch.6000.eunuch_family: ""It has been decided: you will pass the mantle to my [eunuch.Custom2('RelationToMeShort', coupist)], [coupist.GetTitledFirstName], for the good of [ROOT.Char.GetPrimaryTitle.GetBaseNameNoTierNoTooltip]!"" + ep3_story_cycle_admin_eunuch.6000.regent: ""It is decided: you will pass the mantle to your regent, [coupist.GetTitledFirstName], for the good of the empire!"" + ep3_story_cycle_admin_eunuch.6000.fallback: ""It has been decided: you will pass the mantle to [coupist.GetTitledFirstName], for the good of the empire!"" + ep3_story_cycle_admin_eunuch.6000.a: "This is #EMP TREASON#!. Guards! Arrest them!" + ep3_story_cycle_admin_eunuch.6000.a.success: "The coup is foiled" + ep3_story_cycle_admin_eunuch.6000.a.failure: "The coup succeeds" + ep3_story_cycle_admin_eunuch.6000.c: "Leave now, and I may let you keep your head." + ep3_story_cycle_admin_eunuch.6000.d: "Very well...I will do as you ask." + + ep3_story_cycle_admin_eunuch.8000.t: "$admin_eunuch_header$ Clinging to Power" + ep3_story_cycle_admin_eunuch.8000.intro: "The eunuch, [eunuch.GetTitledFirstName], loomed large in my" + ep3_story_cycle_admin_eunuch.8000.intro_byz: "The [Glossary( 'eunoukhos', 'EUNOUKOS_GLOSS' )], [eunuch.GetTitledFirstName], loomed large in my" + ep3_story_cycle_admin_eunuch.8000.intro_family: "[ROOT.Char.Custom2('RelationToMeShort', previous_story_owner)]," + ep3_story_cycle_admin_eunuch.8000.intro_enemy: "enemy," + ep3_story_cycle_admin_eunuch.8000.intro_fallback: "predecessor," + ep3_story_cycle_admin_eunuch.8000.desc: "[previous_story_owner.GetTitledFirstNamePossessive], administration — [eunuch.GetSheHe] holds some sway in the palace yet...\n\n[eunuch.GetSheHe|U] has wasted no time pursuing my good graces, making obsequious shows of deference about the court. Perhaps [eunuch.GetSheHe] could prove useful." + ep3_story_cycle_admin_eunuch.8000.a: "[eunuch.GetFirstNameNoTooltip] must go." + ep3_story_cycle_admin_eunuch.8000.b: "It is time for [student.GetFirstNameNoTooltip] to take over." + ep3_story_cycle_admin_eunuch.8000.c: "[rival.GetFirstNameNoTooltip] is a steadier pair of hands." + ep3_story_cycle_admin_eunuch.8000.d: "I will not upset the balance of power." + + ep3_story_cycle_admin_eunuch.8010.t: "$admin_eunuch_header$ A Life of Service" + ep3_story_cycle_admin_eunuch.8010.desc: "A valuable servant of [admin_title.GetDefinitiveName] sadly lies dead, [eunuch.GetFirstName], one of the most influential eunuchs of recent times, was [eunuch.GetDeathReasonHideKiller]...\n\nMay [ROOT.Char.GetFaith.HighGodName] not tarry in providing the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip] with another servant of [eunuch.GetHerHis] stature and skill." + ep3_story_cycle_admin_eunuch.8010.d: "Things will certainly change..." + + ep3_story_cycle_admin_eunuch.8020.t: "$admin_eunuch_header$ Lock and Key" + ep3_story_cycle_admin_eunuch.8020.desc: "Once a valuable servant of [admin_title.GetDefinitiveName], the influential court eunuch, [eunuch.GetFirstName], now chafes against [eunuch.GetHerHis] [background_dungeon_scope.GetPrimaryTitle.GetAdjectiveNoTooltip] shackles.\n\n[eunuch.GetSheHe|U] could, perhaps, be returned to my service, if such an endeavor were considered worthwhile..." + ep3_story_cycle_admin_eunuch.8020.d: "A loss for [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip]." + ep3_story_cycle_admin_eunuch.8020.a: "[eunuch.GetFirstNameNoTooltip] is too useful to lock away..." + + ep3_story_cycle_admin_eunuch.8030.t: "$admin_eunuch_header$ Indisposed" + ep3_story_cycle_admin_eunuch.8030.desc: "Once a valuable servant of [admin_title.GetDefinitiveName], the influential court eunuch, [eunuch.GetFirstName], now serves [eunuch.GetLiege.GetName].\n\n[eunuch.GetSheHe|U] could, perhaps, be enticed back into my service, if such an endeavor were considered worthwhile..." + ep3_story_cycle_admin_eunuch.8030.a: "That eunuch is #EMP mine#!." + ep3_story_cycle_admin_eunuch.8030.b: "[student.GetFirstNameNoTooltip] was taught by [eunuch.GetHerHim], and can continue [eunuch.GetHerHis] work." + ep3_story_cycle_admin_eunuch.8030.c: "[eunuch.GetHerHis|U] old rival [rival.GetFirstNameNoTooltip] can pick up the pieces." + ep3_story_cycle_admin_eunuch.8030.d: "Alas, this one got away..." + + ep3_story_cycle_admin_eunuch.8040.t: "$admin_eunuch_header$ Greater Things" + ep3_story_cycle_admin_eunuch.8040.desc: "Once a valuable servant of the [admin_title.GetAdjective] court, the influential eunuch, [eunuch.GetFirstName], has moved on to greater things.\n\n" + ep3_story_cycle_admin_eunuch.8040.ruler: "It seems my loss is the [eunuch.GetPrimaryTitle.GetNamePossessive] gain..." + ep3_story_cycle_admin_eunuch.8040.noble_family: "It seems my loss is the [eunuch.GetHouse.GetBaseName] estate's gain..." + ep3_story_cycle_admin_eunuch.8040.laamp: "It seems [eunuch.GetSheHe] is looking for a more adventurous life..." + ep3_story_cycle_admin_eunuch.8040.d: "A shame." + + admin_eunuch_liege_1_modifier: "Spurned Eunuch #weak (III/III)#!" + admin_eunuch_liege_1_modifier_desc: "This character has spurned an influential court eunuch." + admin_eunuch_liege_2_modifier: "Spurned Eunuch #weak (II/III)#!" + admin_eunuch_liege_2_modifier_desc: "$admin_eunuch_liege_1_modifier_desc$" + admin_eunuch_liege_3_modifier: "Spurned Eunuch #weak (I/III)#!" + admin_eunuch_liege_3_modifier_desc: "$admin_eunuch_liege_1_modifier_desc$" + admin_eunuch_liege_4_modifier: "Influential Eunuch #weak (I/V)#!" + admin_eunuch_liege_4_modifier_desc: "This character is served by an influential court eunuch." + admin_eunuch_liege_5_modifier: "Influential Eunuch #weak (II/V)#!" + admin_eunuch_liege_5_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$" + admin_eunuch_liege_6_modifier: "Influential Eunuch #weak (III/V)#!" + admin_eunuch_liege_6_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$" + admin_eunuch_liege_7_modifier: "Influential Eunuch #weak (IV/V)#!" + admin_eunuch_liege_7_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$" + admin_eunuch_liege_8_modifier: "Influential Eunuch #weak (V/V)#!" + admin_eunuch_liege_8_modifier_desc: "$admin_eunuch_liege_4_modifier_desc$" + admin_eunuch_eunuch_1_modifier: "$admin_eunuch_liege_1_modifier$" + admin_eunuch_eunuch_1_modifier_desc: "This character serves as an influential court eunuch.\nMore likely to participate in [hostile_schemes|E] against [liege|E]" + admin_eunuch_eunuch_2_modifier: "$admin_eunuch_liege_2_modifier$" + admin_eunuch_eunuch_2_modifier_desc: "$admin_eunuch_eunuch_1_modifier_desc$" + admin_eunuch_eunuch_3_modifier: "$admin_eunuch_liege_3_modifier$" + admin_eunuch_eunuch_3_modifier_desc: "$admin_eunuch_eunuch_1_modifier_desc$" + admin_eunuch_eunuch_4_modifier: "$admin_eunuch_liege_4_modifier$" + admin_eunuch_eunuch_4_modifier_desc: "This character serves as an influential court eunuch." + admin_eunuch_eunuch_5_modifier: "$admin_eunuch_liege_5_modifier$" + admin_eunuch_eunuch_5_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$" + admin_eunuch_eunuch_6_modifier: "$admin_eunuch_liege_6_modifier$" + admin_eunuch_eunuch_6_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$" + admin_eunuch_eunuch_7_modifier: "$admin_eunuch_liege_7_modifier$" + admin_eunuch_eunuch_7_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$" + admin_eunuch_eunuch_8_modifier: "$admin_eunuch_liege_8_modifier$" + admin_eunuch_eunuch_8_modifier_desc: "$admin_eunuch_eunuch_4_modifier_desc$" + + admin_eunuch_puppet_modifier: "Eunuch's Attention" + admin_eunuch_puppet_modifier_desc: "This character has been receiving the careful attention of an imperial eunuch." + + admin_eunuch_raise_taxes_modifier: "Raised Taxes" + admin_eunuch_raise_taxes_modifier_desc: "This character has levied additional taxes via the wiles of a eunuch." + + rival_admin_eunuch: "[CHARACTER.GetShortUIName|U], an imperial eunuch, made a political enemy of [TARGET_CHARACTER.GetShortUIName]" + rival_admin_eunuch_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] became a political enemy of [CHARACTER.GetShortUIName], an imperial eunuch" + rival_admin_eunuch_family: "[CHARACTER.GetShortUIName|U], an imperial eunuch, made a political enemy of [TARGET_CHARACTER.GetShortUIName]" + rival_admin_eunuch_family_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] became a political enemy of [CHARACTER.GetShortUIName], an imperial eunuch" + friend_admin_eunuch_puppet: "[CHARACTER.GetShortUIName|U], an imperial eunuch, groomed [TARGET_CHARACTER.GetShortUIName] for political ends" + friend_admin_eunuch_puppet_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was groomed for political ends by [CHARACTER.GetShortUIName], an imperial eunuch" + friend_admin_eunuch_vassal: "[CHARACTER.GetShortUIName|U], an imperial eunuch, aligned [CHARACTER.GetHerselfHimself] with [TARGET_CHARACTER.GetShortUIName]" + friend_admin_eunuch_vassal_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] aligned [TARGET_CHARACTER.GetHerselfHimself] with [CHARACTER.GetShortUIName], an imperial eunuch" + + ep3_story_cycle_admin_eunuch_upgrade_modifier_tt: "[TARGET_CHARACTER.GetTitledFirstNamePossessiveNoTooltip] sway grows:" + ep3_story_cycle_admin_eunuch_downgrade_modifier_tt: "[TARGET_CHARACTER.GetTitledFirstNameNoTooltip] sway wanes:" + + influence_hook: "Influence Hook" + strong_influence_hook: "Influence Hook" + + SCHEME_TARGET_IS_ADMIN_EUNUCH_TARGET: "Spurned Eunuch" + SCHEME_TARGET_IS_ADMIN_EUNUCH_UPSET_COURTIER: "Influential Eunuch" diff --git a/localization/english/dlc/ep3/ep3_story_cycle_el_cid_l_english.yml b/localization/english/dlc/ep3/ep3_story_cycle_el_cid_l_english.yml new file mode 100644 index 00000000..7860694a --- /dev/null +++ b/localization/english/dlc/ep3/ep3_story_cycle_el_cid_l_english.yml @@ -0,0 +1,125 @@ +l_english: + cid_loyalty_counter_positive: "This will #positive_value show#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]" + cid_loyalty_counter_very_positive: "This will #positive_value greatly show#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]" + cid_loyalty_counter_negative: "This will #negative_value question#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]" + cid_loyalty_counter_very_negative: "This will #negative_value greatly question#! [cid_loyalty|E] to the [liege.GetTitleAsNameNoTooltip]" + game_concept_cid_loyalty: "Rodrigo's Loyalty" + game_concept_cid_loyalty_desc: "By remaining #V loyal#! to his liege even in exile, El Cid may regain their favor and restore his advantageous position.\n\nBy becoming #V disloyal#!, El Cid may gain special options to raise himself as an independent ruler." + + cid.0001.t: "By Order of the [liege.GetTitleAsNameNoTooltip]" + cid.0001.desc.intro: "I place my foot on the stirrup, tap my horse's head, and take a last look at the place I will always call home.\n\nExile. [liege.GetTitledFirstNamePossessive] words left no room for error.\n\n" + cid.0001.desc.alfonso: "I had so loyally followed his brother, I would have followed him too." + cid.0001.desc.garcia_ordonez: "I had once defeated him, in a battle that he could not forget about." + cid.0001.desc.liege_hate: "Fallen from the [liege.GetTitleAsNamePossessiveNoTooltip] grace. How good can a vassal be, if his liege does not love him?" + cid.0001.desc.courtier: "Enemies at court had poisoned [liege.GetHerHis] mind. Enemies that had always sought to do me evil, for the [liege.GetTitleAsNameNoTooltip|l] loved me too dearly." + cid.0001.desc.outro: "\n\nA crow flies on our right — a bad omen." + cid.0001.a: "I will always be loyal to you, my [liege.GetTitleAsNameNoTooltip]." + cid.0001.a.flavor: "#EMP And thus an exile from the land the loyal Champion went.#!" + cid.0001.b: "So be it. Those who love me will follow me." + cid.0001.b.flavor: "#EMP Then knew my Cid no hope was left of [liege.GetTitleAsNameNoTooltip] [liege.GetFirstNameNoTooltip]'s grace.#!" + story_el_cid_tt: "#EMP The Song of El Cid#! starts" + + cid_exile_title: "Exile:" + cid.1000.t: "$cid_exile_title$ Closed Doors" + cid.1000.desc: "Dark is the night, and cold. I send one of my men to knock on the closest door, seeking a kind host.\n\nThe answer does not come immediately. I hear mutterings and steps until a figure finally stands in the entrance.\n\n"It is the order of the [liege.GetTitleAsNameNoTooltip]; we dare not welcome thee, O my lord! Sealed with [liege.GetHerHis] royal seal hath come [liege.GetHerHis] letter to forbid the [ROOT.Char.GetCurrentLocation.GetNameNoTooltip] folk to open door, or shelter thee."\n\n[liege.GetTitledFirstName] wastes no time." + cid.1000.a: "We won't press these poor people." + cid.1000.a.flavor: "#EMP Our goods, our homes, our very eyes, in this all at stake.#!" + cid.1000.b: ""Open the door or have it broken down!"" + cid.1000.b.flavor: "#EMP And small the gain to thee, though we meet ruin for thy sake.#!" + cid_opened_doors_modifier: "Open Doors" + cid_opened_doors_modifier_desc: "This character forced open the doors of the peasantry to secure shelter for their followers." + + cid.1010.t: "$cid_exile_title$ No Gold or Silver" + cid.1010.desc: "Exiles hardly make reliant masters. There's no guarantee that I'll be able to pay my followers, or even feed them. Who would risk their families' safety for a dishonored man?\n\nThe talks in the camp are as open as they can be.\n\nI look up and see [friend.GetTitledFirstName] walking towards me, with bread and wine of [friend.GetHerHis] own:\n\n"Campeador, born in a good hour, we must go forth, for I shall pay for these men, and earn the wrath of [liege.GetTitledFirstName], because I have served you."" + cid.1010.a: ""[cook.GetFirstNameNoTooltip], cook #EMP anything#! you can find."" + cid.1010.b: ""Thank you, my dearest friend."" + cid.1010.b.flavor: "#EMP If I live I will repay thee double.#!" + cid.1010.c: ""I cannot risk the [liege.GetTitleAsNamePossessiveNoTooltip] wrath."" + cid_1010_no_invite_var_desc: "You banished [recipient.GetHerHim]: $VALUE|=+0$" + + cid.1020.t: "$cid_exile_title$ Farewell, My Dear" + cid.1020.desc.intro: "[spouse.GetFirstName] throws [spouse.GetHerselfHimself] on the steps before the altar, praying fervently to [spouse.GetFaith.HighGodName] to protect me from evil.\n\nI press [spouse.GetHerHis] to my heart, and [spouse.GetSheHe] kisses my hand, as one distraught with grief is [spouse.GetSheHe].\n\n"Only [ROOT.Char.GetFaith.HighGodName] knows if we shall meet again," I say, "you will be safer here. I cannot put you through what lays ahead of" + cid.0001.desc.children: "me. Children... be good."" + cid.0001.desc.no_children: "me."" + cid.1020.a: ""[my_priest.GetFirstNameNoTooltip], perhaps you can intercede on our behalf?"" + cid.1020.b: ""May the wait be short."" + cid.1020.b.flavor: "#EMP As when the finger-nail from out the flesh is torn away.#!" + cid.1020.c: ""I cannot leave you."" + cid.1020.c.flavor: "" + cid_family_good_modifier: "Like Nail and Flesh" + cid_family_good_modifier_desc: "This character refused to leave behind their family, disobeying the orders of their liege." + + cid.1030.t: "$cid_exile_title$ For the Love of the [liege.GetTitleAsNameNoTooltip]" + cid.1030.desc: "Gold. Silver. Jewels. My coffer is finally growing.\n\nGolden rings, and necklaces, and banners. [liege.GetTitledFirstName] would be no stranger to this display.\n\nBut this is not fully mine. [liege.GetSheHe|U] is still my liege, and as such a part of my fortune should also be [liege.GetHerHis]." + cid.1030.a: "[artifact.GetName] shall make a fine gift." + cid.1030.b: "Gold can never go wrong." + cid.1030.c: "Bah! I #EMP won#! this!" + + cid.1040.t: "$cid_exile_title$ [ROOT.Char.GetFaith.HighGodName] Have Mercy" + cid.1040.desc: "Some hearts are hardened and take a long time to remember what softness feels like.\n\nIt matters not what I do, [liege.GetTitledFirstNamePossessive] heart is far from my reach.\n\n"[ROOT.Char.GetFaith.HighGodName]," I start, kneeling in front of the altar. My men all surround me, curious. "May your goodness change [liege.GetTitledFirstNamePossessiveNoTooltip] heart and make [liege.GetHerHim] remember [liege.GetHerHis] love for me."" + cid.1040.a: "Our camp shall be an example of devotion." + cid.1040.b: "Please, [ROOT.Char.GetFaith.HighGodName], guide [liege.GetHerHim] back to light." + cid.1040.c: "To [ROOT.Char.GetFaith.NegativeAfterLife] with [liege.GetHerHim]." + cid_own_prayer: "Mercy on Me" + cid_own_prayer_desc: "This character decided to focus their prayers on themselves." + cid_1040_a_tt: "This option is available because of your $baggage_train_shrine_domicile_building$" + + cid_restoration_title: "Restoration:" + cid.2000.t: "$cid_restoration_title$ From the Elbow Down" + cid.2000.desc.intro: "The battle crashes around me. The shadow of birds flying over the armies keeps getting thicker.\n\nIt's not hard to spot" + cid.2000.desc.loser: "[loser.GetTitledFirstName], wearing [loser.GetHerHis] arms on the breastplate. "Come on," I tap my steed and start charging towards [loser.GetHerHim]. Just one duel can end it all.\n\nDown to the belt, through helm and mail, I cleave the enemy in twain." + cid.2000.desc.fallback: "the enemy, wearing his arms on the breastplate. "Come on," I tap my steed and start charging towards him. Just one duel can end it all.\n\nDown to the belt, through helm and mail, I cleave the enemy in twain." + cid.2000.desc.outro: "From the elbow down dripping with blood." + cid.2000.a: "This sword! What a beauty!" + cid.2000.a.flavor: "#EMP This was the battle, this the day, when he the great sword won.#!" + cid.2000.b: "Send an envoy to [liege.GetShortUIName]. This prize is [liege.GetHerHis]." + cid.2000.b.flavor: "#EMP I desire to send you to [liege.GetTitledFirstNameNoTooltip], my natural lord, with a hundred horses of this spoil, that you kiss [liege.GetHerHis] hand for me." + cid_2000_liege_tt: "Gains [newly_created_artifact.GetNameNoTooltip] [artifact|E]" + + cid.2001.t: "$cid_restoration_title$ From a Brave Master" + cid.2001.desc.intro: "Sword in hand, inch by inch, on foot I contest the ground. The rain gets stronger. It is very cold.\n\n" + cid.2001.desc.loser: "[loser.GetTitledFirstName] marches towards me. "[ROOT.Char.GetFirstNameNoTooltip]," [loser.GetSheHe] greets me and I bow back. "Not much time for pleasantries."\n\nAgain and again our swords meet in the air until I cleave [loser.GetHerHis] hand." + cid.2001.desc.fallback: "The enemy marches towards me. "[ROOT.Char.GetFirstNameNoTooltip]," he greets me and I bow back. "Not much time for pleasantries."\n\nAgain and again our swords meet in the air until I cleave his hand." + cid.2001.desc.outro: "A loud shriek. The sword falls on the ground, dancing in a pale shine." + cid.2001.desc.outro.tizona: "\n\nA worthy companion to my Tizona." + cid.2001.a: "Many more battles ahead of us!" + cid.2001.a.tt: "You become the owner of [newly_created_artifact.GetName]" + cid.2001.a.flavor: "#EMP Well you know I won them in knightly fashion.#!" + cid.2001.b: "A gift fit for a [liege.GetTitleAsNameNoTooltip]." + + cid.2010.t: "$cid_restoration_title$ A Favorable Offer" + cid.2010.desc: "[liege.GetTitledFirstNamePossessive] herald makes [herald.GetHerHis] way into my tent with the very first morning light.\n\n"Give ear, all you in attendance, counts and gentlemen!," [herald.GetSheHe] announces. "My [liege.GetLadyLord] [liege.GetTitledFirstNameNoTooltip] makes a request of [ROOT.Char.GetTitledFirstNameNoTooltip]. [liege.GetFaith.HighGodName] grant it be for his advantage, [liege.GetSheHe] asks your [child.Custom('GetDaughterSon')] [child.GetFirstNameNoTooltip] for [child.GetWifeHusband] for [proposed_spouse.GetTitledFirstName]."\n\nA tear slides down my cheek. Is this the first step towards reconciliation?" + cid.2010.a: ""With great joy do I accept this honor!"" + cid.2010.a.flavor: "#EMP In your arms I leave my [child.Custom('GetDaughterSon')], bright as the sun.#!" + cid.2010.b: ""I can find [child.GetHerHim] a spouse myself, thank you."" + cid_refused_betrothal: "Refused Liege" + cid_refused_betrothal_desc: "This character refused their liege's offer for a betrothal for their child and decide to find their own." + + cid.2020.t: "$cid_restoration_title$ An Honorable Man" + cid.2020.desc: "It is with great surprise that I receive a new guest in my tent: [liege.GetTitledFirstName] is surrounded by [liege.GetHerHis] royal guards, a smile on [liege.GetHerHis] face.\n\n"Friend!" [liege.GetSheHe] cries out, "You who have always remained loyal to me, even when I so regretfully cast you aside. Here do I pardon you, and grant you my love throughtout my [liege.GetPrimaryTitle.GetTierAsNameNoTooltip|l] from this day forth."\n\n"My [liege.GetLadyLord]! I was banished and stripped of honor, and with great toil have I won what I possess. Thanks be to [ROOT.Char.GetFaith.HighGodName] for your grace!"" + cid.2020.a: "It was all worth it." + cid.2020.a.flavor: "#EMP And joyful was my Cid and all his men when his standard rested on the summit of the keep.#!" + cid.2020.b: "I can't leave my camp behind." + cid.2020.b.flavor: "#EMP He of Vivar turned to his men and set them to collect together the spoils they had won.#!" + cid_2020_b_tt: "You continue as an [adventurer|E]" + cid.2020.c: "It's time to part ways." + + cid_treason_title: "Treason:" + + cid.4000.opening: "To the fickle [ROOT.Char.GetFirstNameNoTooltip]," + cid.4000.desc: "Your lack of commitment baffles me. If remaining loyal to me was your intention, you have failed; if you had intended to show your discontent — you have equally failed.\n\nLet us forget these misfortunes." + cid.4000.a: "Let us." + + cid.4010.t: "$cid_restoration_title$ Mio Cid" + cid.4010.desc: "A sharp rap on the door heralds [herald.GetTitledFirstName].\n\n"For [herald.GetFaith.HighGodNamePossessive] sake, [ROOT.Char.GetFirstNameNoTooltip], did you have to make this all so difficult?"\n\n"It wasn't I who started it," I reply, as sternly as I can manage. "If the [liege.GetTitleAsNameNoTooltip|l] wanted me to remain loyal [liege.GetSheHe] should not have exiled me."\n\n"I owe [liege.GetHerHim] no more loyalty, for [liege.GetSheHe] no longer is my rightful liege. You can tell [liege.GetHerHim] as much."" + cid.4010.a: ""I've won my own lands."" + cid.4010.a.flavor: "#EMP Nine months complete he sat before it, and when the tenth came they had to surrender.#!" + cid.4010.b: ""The road calls me."" + cid.4010.b.flavor: "#EMP And here ye have the story of my Cid Campeador.#!" + cid.4010.c: ""I shall still respect [liege.GetHerHis] rightful rule."" + cid.4010.c.flavor: "#EMP For the love of [liege.GetTitledFirstNameNoTooltip] who hath banished me.#!" + + cid.5000.opening: "[sender.Custom2('AppropriateGreeting', ROOT.Char)]," + cid.5000.desc: "A word to you, my good [ROOT.Char.GetLadyLord] that your rightful liege, [ROOT.Char.MakeScope.Var('cid_liege').GetCharacter.GetTitledFirstName], has passed.\n\nWhatever matters you had with [ROOT.Char.MakeScope.Var('cid_liege').GetCharacter.GetHerHim] are of no importance to me." + cid.5000.a: "I guess that settles it." + \ No newline at end of file diff --git a/localization/english/dlc/ep3/ep3_story_cycle_grand_ambitions_l_english.yml b/localization/english/dlc/ep3/ep3_story_cycle_grand_ambitions_l_english.yml new file mode 100644 index 00000000..f98f7fc8 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_story_cycle_grand_ambitions_l_english.yml @@ -0,0 +1,212 @@ +l_english: + + grand_ambitions_header: "Grand Ambitions" + +# Starting Event: Powerful Family Coup (grand_ambitions.0001) + grand_ambitions.0001.t: "$grand_ambitions_header$" + grand_ambitions.0001.desc: "As the head of one of the most powerful families in [ROOT.Char.GetLiege.GetPrimaryTitle.GetNameNoTier|l], my influence stretches far and wide, my coffers are deep, and my ambition — boundless.\n\n[target_char.GetTitledFirstName] is unworthy of the throne, a mere thread in the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] grand tapestry. Backed by the eminence of House [ROOT.Char.GetHouse.GetName], I am well equipped to restore glory to our great empire.\n\nMy actions will not only shape the future of my house, but echo through the annals of history." + grand_ambitions.0001.a: "Let the fate of [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] be reforged in steel!" + grand_ambitions.0001.a.flavor: "I shall rally all the empire to my cause, for [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] demands a ruler of virtue and strength!" + grand_ambitions.0001.b: "Silent subterfuge shall dethrone the [target_char.GetTitleAsNameNoTooltip], not war." + grand_ambitions.0001.b.flavor: "The [target_char.GetTitleAsNameNoTooltip] shall fall not by the sword, but by a thousand whispers of betrayal." + + grand_ambitions.0001.b.toast: "Depose Scheme Started" + grand_ambitions.0001.c: "The time is not right..." + grand_ambitions_start_depose_scheme_tt: "Starts a [GetScheme('depose').GetTypeName] [scheme|E] against [THIS.Char.GetTopLiege.GetShortUIName] with [GetModifier('scheme_grand_ambitions_modifier').GetNameWithTooltip]" + + grand_ambitions.0100.powerful_family_joins_faction: "[powerful_family_head.GetTitledFirstName] swears an oath to join your [claimant_faction|E]" + + grand_ambitions.0100.t: "$grand_ambitions_header$: A Bold Proposition" + grand_ambitions.0100.intro: "The quiet of my study is interrupted as my [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] presents me with a recent missive. "A proposal from beyond the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] borders," [interlocutor.GetSheHe] announces.\n\n" + grand_ambitions.0100.claim: "The seal of the letter bears the mark of House [foreign_ruler.GetDynastyHouseName]. The words within lay out a bold offer: an alliance against the [target_char.GetTitleAsName], conditional upon the cession of the [foreign_claim.GetName]. The audacity of the request is matched only by the potential it holds.\n\n" + grand_ambitions.0100.conclusion: "This offer is a double-edged blade: one to cut my path to victory, the other to wound the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip|l] just as deeply." + grand_ambitions.0100.a: "A [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip|l] must make sacrifices." + grand_ambitions.0100.a.claim: "You agree to grant [foreign_ruler.GetTitledFirstName] the [foreign_claim.GetName] upon your ascension to the throne" + grand_ambitions.0100.a.faction_tooltip: "You will be able to call [foreign_ruler.GetTitledFirstName] as an ally in a future [civil_war|E] against [THIS.Char.GetTopLiege.GetTitledFirstName]" + grand_ambitions.0100.b: "A compromise, perhaps the [compromise_county.GetNameNoTooltip] is of interest?" + grand_ambitions.0100.b.success: "[foreign_ruler.GetTitledFirstName] agrees to your counter proposal" + grand_ambitions.0100.b.success.tt: "You promise to grant the [compromise_county.GetName] to [foreign_ruler.GetName] upon your ascension to the throne" + grand_ambitions.0100.b.failure: "[foreign_ruler.GetTitledFirstName] rejects your counter proposal" + grand_ambitions.0100.c: "I will not sell the very bones of my [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip|l]!" + + grand_ambitions.0110.t: "$grand_ambitions_header$: Call to Arms" + grand_ambitions.0110.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] reports: "Wealthy patrons are rallying to our cause, and soldiers, tired of the [target_char.GetTitleAsNamePossessiveNoTooltip] reign, stand ready to join us."\n\nThis swell of support, from the coffers of allies to the hearts of the [target_char.GetTitleAsNamePossessiveNoTooltip] bravest [ROOT.Char.Custom('GetMartialMenWomen')], marks a turning point. Our ranks are set to grow and our resources to expand. This moment is not just a testament to the righteousness of my cause but a clear indication: the time for war draws ever nearer." + grand_ambitions.0110.a: "Let's put those soldiers to work." + grand_ambitions.0110.b: "With this influx of gold, we can subsidize recruitment costs." + grand_ambitions.0110.c: "I'll not let just anyone join my cause!" + + grand_ambitions.0120.t: "$grand_ambitions_header$: Fortified Foundations" + grand_ambitions.0120.desc: "As the whispers of rebellion echo throughout the grounds of my estate, the stark reality of my impending confrontation with the emperor casts a shadow over our preparations. The tangible strength of the [estate.GetNamePossessive] defenses and resources is paramount.\n\nMy [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] presents me with plans for key ways to bolster the base of my power. "Now is the time to fortify the estate," [interlocutor.GetSheHe] urges, pointing out the proposed locations for construction." + grand_ambitions.0120.a: "My [maa_flavor.GetNameNoTooltip|l] need a proper place to muster." + grand_ambitions.0120.b: "Pastures provide well-fed horses for the [maa_flavor.GetNameNoTooltip|l]." + grand_ambitions.0120.c: "A watchtower will surely improve my [maa_flavor.GetNameNoTooltip|l]." + grand_ambitions.0120.d: "Hire all the laborers you can find — there is much to do!" + + grand_ambitions.0130.t: "$grand_ambitions_header$: Whispers in the Wind" + grand_ambitions.0130.desc.intro: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches with a proposition to further my plot against [target_char.GetTitledFirstName].\n\n" + grand_ambitions.0130.desc.legitimacy.6: ""The people love their [target_char.GetTitleAsNameNoTooltip]," [interlocutor.GetSheHe] begins, "but love is a frail, paranoid thing. With sufficient work, it can be transmuted into a fear of betrayal, and from there, to hatred."" + grand_ambitions.0130.desc.legitimacy.5: ""The people hail their [target_char.GetTitleAsNameNoTooltip]," [interlocutor.GetSheHe] begins, "but how many of them would take a knife for [target_char.GetHerHim]? The right words in the right ears and a few extra pennies on the price of bread always drives the mob to madness."" + grand_ambitions.0130.desc.legitimacy.4: ""The people's faith in the [target_char.GetTitleAsNameNoTooltip] is resolute," [interlocutor.GetSheHe] begins, "or so they think — the mob are fickle things. With sufficient effort, their loyalty can be bought, even if only for a night."" + grand_ambitions.0130.desc.legitimacy.3: ""The people's faith in the [target_char.GetTitleAsNameNoTooltip] is not unshakeable," [interlocutor.GetSheHe] begins. "It would not take #EMP that#! much to undermine [target_char.GetHerHim], to have the mob pull the [target_char.GetWomanMan] down into a sea of hate."" + grand_ambitions.0130.desc.legitimacy.2: ""The people's faith in the [target_char.GetTitleAsNameNoTooltip] wanes," [interlocutor.GetSheHe] begins. "With but a breath, we could blow the sparks of their discontent into a roaring fire."" + grand_ambitions.0130.desc.legitimacy.1: ""The people have not even a shred of faith in the false [target_char.GetTitleAsNameNoTooltip]," [interlocutor.GetSheHe] begins. "Their rage is potent, yet unfocused — we need only give them the barest hint of direction."" + grand_ambitions.0130.desc.outro: "\n\n"The opinion of [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] can unmake a [target_char.GetTitleAsNameNoTooltip] just as easily as it makes one. And it has been swayed before..."" + grand_ambitions.0130.a: "Let's call in some favors." + grand_ambitions.0130.b: "May our whispers have wings!" + grand_ambitions.0130.b.success: "Your whispers have wings" + grand_ambitions.0130.b.failure: "Your whispers fail to tarnish [target_char.GetTitleAsNamePossessive] reputation" + grand_ambitions.0130.b.crit_failure: "Your whispers betray your intent to the [target_char.GetTitleAsName]" + grand_ambitions.0130.c: "Gold often loosens the tongues of commoners..." + grand_ambitions.0130.d: "I'll not resort to #EMP rumor#!. We are not children." + + grand_ambitions.0131.opening: "[interlocutor.Custom2( 'AppropriateGreeting', ROOT.Char )]" + grand_ambitions.0131.desc: "It appears that scandalous rumors about you have been spreading in [target_char.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip]." + grand_ambitions.0131.desc_secret: "\n\nWe have discovered that these rumors are perpetuated by [schemer.GetTitledFirstName], who seeks your throne for [schemer.GetHerselfHimself]." + grand_ambitions.0131.conclusion: "\n\nIf left unchecked, this could spell disaster..." + grand_ambitions.0131.a: "I am not without my own intrigues." + grand_ambitions.0131.b: "Rumor-mongers are not beyond my reach." + grand_ambitions.0131.c: "I'll not trouble myself over something so petty." + grand_ambitions.0131.d: "Curse that [schemer.Custom('InsultAdjective')] [schemer.Custom('InsultNoun')]..." + + grand_ambitions.0140.t: "$grand_ambitions_header$: A Fellow [target_gov.GetTitleAsNameNoTooltip]" + grand_ambitions.0140.desc: ""I said not to disturb me!" I yell out as the door to my study opens. Beneath the lintel stands an unexpected guest, however: [target_gov.GetFirstName], the [target_gov.GetTitleAsNameNoTooltip] of [target_gov.GetPrimaryTitle.GetNameNoTier].\n\n"Apologies for the disturbance, [ROOT.Char.GetFirstNameNoTooltip], but I have come to offer you my support." + grand_ambitions.0140.faction: "I wish to join in your efforts to depose the [target_char.GetTitleAsName]."" + grand_ambitions.0140.no_faction: "I know that you draw power to yourself here in [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip], preparing to depose the [target_char.GetTitleAsName]."" + grand_ambitions.0140.a: "The more the merrier." + grand_ambitions.0140.b: "I've no need of your aid." + + grand_ambitions.0150.t: "$grand_ambitions_header$: An Additional Agent" + grand_ambitions.0150.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] steps forward, the gravity of our endeavor shadowing [interlocutor.GetHerHis] features. "Our plans to depose [target_char.GetTitledFirstName] continue apace," [interlocutor.GetSheHe] intones solemnly. Each of his words is ponderous with the weight of our conspiracy.\n\n"Yet, our plans may well fail without enough allies in the proper positions. An additional agent would aid in ensuring our success." + grand_ambitions.0150.a: "A skilled infiltrator will surely hasten our plot." + grand_ambitions.0150.b: "Let us employ a decoy to ensure our secrecy." + grand_ambitions.0150.c: "Someone to extol my virtues at court would be wise." + + grand_ambitions.0151.t: "$grand_ambitions_header$: A Master of Whispers" + grand_ambitions.0151.desc: "In the dim light of the early evening, my [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches with a sly glint in [interlocutor.GetHerHis] eye.\n\n "A unique opportunity presents itself," [interlocutor.GetSheHe] murmurs, ensuring even the walls cannot hear. "The [GetCourtPositionType( 'chief_eunuch_court_position' ).GetNameNoTooltip] of the [target.GetTitleAsNamePossessiveNoTooltip] court, a shadow that moves silently through the corridors of power, can be swayed to our cause. [eunuch.GetHerHis|U] influence is unmatched, [eunuch.GetHerHis] secrets vast."\n\n"[eunuch.GetSheHe|U] could be the linchpin in our grand design to reshape the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip|l]."" + grand_ambitions.0151.a: "Let [eunuch.GetHerHis] whispers guide our cause." + grand_ambitions.0151.b: "[eunuch.GetHerHis|U] talents are far too valuable to merely borrow." + ga_0151_b_eunuch_aptitude: "[eunuch.GetShortUINamePossessive] [aptitude|E] as a [GetCourtPositionType( 'chief_eunuch_court_position' ).GetName] is [eunuch.GetCourtPositionAptitude( GetCourtPositionType( 'chief_eunuch_court_position' ) )]" + grand_ambitions.0151.c: "There are other ways to weave our plot." + + grand_ambitions.0155.t: "$grand_ambitions_header$: Calling in Favors" + grand_ambitions.0155.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches, his face darkened in contemplation.\n\n"Our plot to dethrone the [target_char.GetTitleAsNameNoTooltip] requires a new insider; one to fill the role of [agent_slot.GetName]. I've identified three potential assets who could tip the balance in our favor," he says.\n\nHe steps back into the shadows of the corridor, leaving the names before you, each a quiet promise of power or peril." + grand_ambitions.0155.a: "[agent_choice_1.GetFirstNameNoTooltip] would surely aid our efforts." + grand_ambitions.0155.b: "Perhaps [agent_choice_2.GetFirstNameNoTooltip] would be best." + grand_ambitions.0155.c: "[agent_choice_3.GetFirstNameNoTooltip] on the other hand..." + grand_ambitions.0155.d: "None of these are suitable." + + grand_ambitions.0160.t: "$grand_ambitions_header$: Threads of Subterfuge" + grand_ambitions.0160.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches me with news of our plan to depose [target_char.GetTitledFirstName]. "The groundwork for our grand ambition is laid," he begins, his voice steady and sure.\n\n"We have allies in places high and low, each ready to play their part in our grand design. In whom shall we place our trust?" + grand_ambitions.0160.a: "The palace functionaries will be key allies." + grand_ambitions.0160.b: "Merchants shall carry our words, swift and secure." + grand_ambitions.0160.c: "Imperial scribes will ensure we are not exposed." + + grand_ambitions.0170.t: "$grand_ambitions_header$: A Powerful Alliance" + grand_ambitions.0170.desc: "My [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches me with quiet urgency.\n\n"A proposition," [interlocutor.GetSheHe] begins, "from the head of one of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] most illustrious families. They've caught wind of our aspirations and see an opportunity for mutual gain." He unfurls a scroll, the seal of House [powerful_house.GetName] glaring ominously in the faint light.\n\n"Their support could tip the scales in our favor. However, such allegiance comes with its price — a compensation they believe equal to the risk."" + grand_ambitions.0170.a: "We'll meet their price — whatever it takes." + grand_ambitions.0170.b: "They shall be bound to us with the promise of future recompense." + grand_ambitions.0170.c: "Let us join our houses in a sacred union." + grand_ambitions.0170.d: "My ambition will not be shackled by debts." + + grand_ambitions.0180.t: "$grand_ambitions_header$: A Proper Coronation" + grand_ambitions.0180.intro_hagia_sofia: "Here under the vast, intimidating golden dome of the Hagia Sophia," + grand_ambitions.0180.desc: "I stand before the [hof.GetTitleAsName], the spiritual leader of my people. The air is heavy with incense and the weight of centuries.\n\nSecuring [hof.GetHerHis] favor would not only lend legitimacy to my claim on [target_title.GetName], but could sway the hearts of the faithful across the empire. [hof.GetSheHe|U] must crown me.\n\nThe [hof.GetTitleAsNameNoTooltip] is no mere spiritual figure; [hof.GetSheHe] is acutely aware of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] temporal machinations." + grand_ambitions.0180.a: ""It has been divinely ordained."" + grand_ambitions.0180.a.flavor: "[ROOT.Char.GetFaith.HighGodName] wills it and so it shall be." + grand_ambitions.0180.b: ""Your Holiness, allow me to be a servant of [ROOT.Char.GetFaith.HighGodName]."" + grand_ambitions.0180.d.flavor: "#EMP Bow to my will, [hof.GetFirstName]!#!" + grand_ambitions.0180.b.success: "[hof.GetTitledFirstNameNoTooltip] agrees to crown you" + grand_ambitions.0180.b.success.tt: "If successful in your attempt to depose [target_char.GetTitledFirstName], you will gain #P [EmptyScope.ScriptValue('major_legitimacy_gain')]#! [legitimacy|E]" + grand_ambitions.0180.b.failure: "[hof.GetTitledFirstNameNoTooltip] refuses to crown you" + grand_ambitions.0180.c: "Even the [hof.GetTitleAsNameNoTooltip] may be persuaded by material means..." + grand_ambitions.0180.d: "Even [hof.GetPrimaryTitle.GetNameNoTierNoTooltip|l] is not immune to my influence." + grand_ambitions.0180.e: ""You #EMP will#! crown me as [target.GetTitleAsNameNoTooltip], [hof.GetFirstNameNoTooltip]!"" + grand_ambitions.0180.f: "Perhaps I'll come back later." + + grand_ambitions.0190.t: "Keep your friends close..." + grand_ambitions.0190.desc: ""... but your enemies closer," my [ROOT.Char.Custom2('RelationToMeShort', interlocutor)] finishes, describing [secret_owner.GetTitledFirstNamePossessive] recently unearthed plots to claim [ROOT.Char.GetPrimaryTitle.GetName|l] for [secret_owner.GetHerselfHimself].\n\nThe #EMP gall#! of this [secret_owner.GetWomanMan]! I cannot allow this to go unanswered!" + grand_ambitions.0190.a: "Perhaps [secret_owner.GetSheHe] would be content with a seat at the table..." + grand_ambitions.0190.a.tt: "You offer the position of [co_emperor|E] to [secret_owner.GetShortUIName]" + co_emperor_accepts: "#HIGH [secret_owner.GetSheHe|U] accepts#!" + co_emperor_rejects: "#HIGH [secret_owner.GetSheHe|U] declines#!" + grand_ambitions.0190.a.tt.1: "[emperor.GetShortUIName|U] enter into a [duumvirate|E] with [secret_owner.GetShortUIName] as [CharYourHerHis( emperor )] [co_emperor|E]" + grand_ambitions.0190.a.tt.2: "Ceases [secret_owner.GetHerHis] plots" + grand_ambitions.0190.b: "Let [secret_owner.GetHerHim] rot in the dungeons!" + every_family_member_of_secret_owner: "Every family member of [secret_owner.GetTitledFirstName]" + grand_ambitions.0190.c: "All things run their course in due time." + + grand_ambitions.0191.t: "$grand_ambitions_header$: A Fateful Offer" + grand_ambitions.0191.desc: ""#EMP [ROOT.Char.GetTitleAsNameNoTooltip]!#!"\n\n[interlocutor.GetTitledFirstName], my [ROOT.Char.Custom2( 'RelationToMeShort', interlocutor )], bursts into my study and gasps for air. "A fateful chance has presented itself!" [interlocutor.GetSheHe] pants. "[emperor.GetTitledFirstNameRegnal] has learned of your plans to take the throne for yourself!"\n\n"But [emperor.GetSheHe] sent an offer: #EMP Co-Emperorship.#! [emperor.GetSheHe|U] wishes you leave behind your plots and instead take a place by his side in ruling our great [emperor.GetPrimaryTitle.GetTierAsNameNoTooltip|l] from glorious [emperor.GetCapitalLocation.GetBaronyNameExplicitly]."" + grand_ambitions.0191.a: "#EMP Enticing...#!" + grand_ambitions.0191.a.tt.1: "You become [emperor.GetShortUINamePossessive] [co_emperor|E]" + grand_ambitions.0191.a.tt.2: "You cease your plots" + grand_ambitions.0191.b: "I'll never share power with that [emperor.Custom( 'InsultNoun' )]!" + + grand_ambitions.0200.t: "$grand_ambitions_header$: The Fateful Night" + grand_ambitions.0200.opening: "Today, the very foundations of [target.GetCapitalLocation.GetTitle.GetNameNoTierNoTooltip] tremble under the weight of House [ROOT.Char.GetHouse.GetName]. A silent revolution has unseated an [target.GetTitleAsNameNoTooltip], marking the dawn of a new era.\n\n" + grand_ambitions.0200.eunuch: "The [GetAgentSlotType( 'agent_eunuch' ).GetName], master of the palace's secrets, played his role to perfection. His whispers sowed the seeds of discord, his silent nods in darkened corridors setting the stage for our triumph.\n\n" + grand_ambitions.0200.powerful_family: "Of course, my ascension would be impossible without the support of the [story.MakeScope.Var('powerful_family').House.GetName] family, " + grand_ambitions.0200.powerful_family.currency: "clearly worth their weight in gold." + grand_ambitions.0200.powerful_family.hook: "though I am loathe to remember the favor I owe them." + grand_ambitions.0200.powerful_family.marriage: "to which I am now joined in matrimony." + grand_ambitions.0200.powerful_family.fallback: "though I am loathe to admit it." + grand_ambitions.0200.desc: "Small acts of rebellion — each door left ajar, each message led astray — wove the fabric of our triumph, proving that the might of an empire can be swayed by the humblest of hands." + grand_ambitions.0200.conclusion: "\n\nWe stand on the precipice of a new era. Tomorrow the empire awakens not to a tired old legacy, but to the promise of my reign.\n\n"You, [target.GetFirstName] are but a fading echo of #EMP my#! empire!"" + grand_ambitions.0200.a: "[target.GetPrimaryTitle.GetNameNoTooltip] shall soar on the wings of House [ROOT.Char.GetHouse.GetNameNoTooltip]!" + + grand_ambitions.0201.t: "$grand_ambitions_header$: The Road to Power" + grand_ambitions.0201.desc: ""The divine providence that guides the fate of empires has chosen a new sovereign," [ROOT.Char.GetFaith.GetReligiousHead.GetTitledFirstNamePossessive] voice resonates throughout the throne room, imbued with a gravity that befits the occasion.\n\n[ROOT.Char.GetFaith.GetReligiousHead.GetHerHis|U] eyes meet mine, a silent acknowledgment of the pact that has brought us to this moment. "By the grace of [ROOT.Char.GetFaith.HighGodName], I crown thee [ROOT.Char.GetName]."\n\nAs the weight of the crown settles upon my brow, I feel the mantle of centuries settle upon my shoulders. My road to power may have been unconventional, but it has led me here, to this glorious moment.\n\n" + grand_ambitions.0201.conc_greek: ""[Glossary( 'Kýrie, eléison', 'KYRIE_ELEISON_GLOSS' )]!" I shout confidently." + grand_ambitions.0201.a: "[ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly] awaits." + + grand_ambitions.0202.t: "$grand_ambitions_header$: The Fate of the Fallen" + grand_ambitions.0202.desc: "Before me, the deposed [ROOT.Char.GetTitleAsNameNoTooltip] awaits [old_emp.GetHerHis] fate under the shadow of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] smoldering heart.\n\nHow I choose to deal with the man before me is not merely a matter of personal retribution or magnanimity; it is the first stone laid in the foundation of my legacy.\n\nWill it be one of vengeance and revolving strife, or of mercy and hope? The eyes of the court, of the people, and of history itself are upon me." + grand_ambitions.0202.a: "Go in peace, [old_emp.GetFirstNameNoTooltip]." + grand_ambitions.0202.a.flavor: "Let [old_emp.GetHerHim] vanish into the night, away from the ashes of [old_emp.GetHerHis] reign." + grand_ambitions.0202.b: "Let [old_emp.GetHerHim] bear the scars of his downfall." + grand_ambitions.0202.b.flavor: "Yet, [old_emp.GetSheHe] will live. In this, we find a balance between justice and mercy, a signal to all of the grave cost of hubris." + grand_ambitions.0202.c: "Mark [old_emp.GetHerHim] and cast [old_emp.GetHerHim] out beyond the walls!" + grand_ambitions.0202.c.flavor: "As [old_emp.GetHerHis] wanders the land, so too shall [ROOT.Char.GetCapitalLocation.GetBaronyNameExplicitly] wander from its past, seeking a new path forward." + grand_ambitions.0202.d: "I'm not done with you." + grand_ambitions.0202.d.tt: "[old_emp.GetFirstName] remains [imprisoned|E] in your dungeons" + + grand_ambitions.0250.t: "$grand_ambitions_header$: End of the Road" + grand_ambitions.0250.desc: "Far from the welcome we expected, my [ROOT.Char.Custom2( 'RelationToMe', interlocutor )] [interlocutor.GetFirstName] approaches me outside the city gates.\n\n"We walked a knife's edge and seem to have fallen on the wrong side," [interlocutor.GetSheHe] says solemnly.\n\nThe capital, with its towering buildings and deep shadows, seems unchanged by our efforts. The [target.GetTitleAsNameNoTooltip] remains on [target.GetHerHis] throne, perhaps unaware of how close the winds of change had come to sweeping through [target.GetCapitalLocation.GetBaronyNameExplicitly]." + grand_ambitions.0250.a: "The road to power darkens..." + + grand_ambitions.0300.t: "$grand_ambitions_header$: Reap What You Sow" + grand_ambitions.0300.desc: "[foreign_ruler.GetTitledFirstName|U] stands before me, the newly made [ROOT.Char.GetTitleAsNameNoTooltip] of [ROOT.Char.GetPrimaryTitle.GetNameNoTier]. And it is, in part, thanks to [foreign_ruler.GetHerHis] backing...\n\nConsequently, [foreign_ruler.GetSheHe] has come to exact what was promised: the [demand.GetName]." + grand_ambitions.0300.a: "I am a [ROOT.Char.GetWomanMan] of my word. [demand.GetNameNoTierNoTooltip] is yours." + grand_ambitions.0300.b: "I have something far grander to offer..." + grand_ambitions.0300.b.success: "[foreign_ruler.GetTitledFirstName|U] is persuaded" + grand_ambitions.0300.b.failure: "[foreign_ruler.GetTitledFirstName|U] is not persuaded" + grand_ambitions.0300.c: "Your naivety is charming." + + grand_ambitions_ally_joins_war: "Ally Joins War: [joiner.GetTitledFirstName]" + + grand_ambitions.0500.opening: "[interlocutor.Custom2('AppropriateGreeting', ROOT.Char)]" + grand_ambitions.0500.dead: "It is my pleasure to inform you that [story.MakeScope.Var('target_char').Char.GetTitledFirstName] is dead. Should our plans carry on to depose [ROOT.Char.GetTopLiege.GetTitledFirstName]?" + grand_ambitions.0500.wrong_title: "It is my pleasure to inform you that [previous_story_target.GetTitledFirstName] no longer holds [story.Var('target_title').GetName]. Should our plans carry on to depose [ROOT.Char.GetTopLiege.GetTitledFirstName]?" + grand_ambitions.0500.a: "I'll not rest until #EMP I am the [ROOT.Char.GetTopLiege.GetTitleAsNameNoTooltip]!#!" + grand_ambitions.0500.b: "Cease your preparations. Let us rejoice!" + grand_ambitions.0500.b.tt: "You cease your efforts to [depose|E] the [THIS.Char.GetTopLiege.GetTitleAsName]" + + ### CHARACTER MODIFIERS + ep3_grand_ambitions_cheaper_maa_modifier: "Recruiting Disillusioned Soldiers" + ep3_grand_ambitions_local_labor_modifier: "Local Labor" + ep3_grand_ambitions_rioting_county_modifier: "Imperial Rumors" + ep3_grand_ambitions_hushed_rumors: "Hushed Rumors" + + + ### SCHEME MODIFIERS + scheme_grand_ambitions_modifier: "Formidable Ambitions" + scheme_grand_ambitions_modifier_desc: "This character has their eyes set on a very large prize." + scheme_grand_ambitions_bribed_functionaries_modifier: "Bribed Functionaries" + scheme_grand_ambitions_bribed_functionaries_modifier_desc: "Functionaries within the imperial palace, disillusioned with the current reign, discreetly forge alliances, laying the groundwork for a seamless transition of power." + scheme_grand_ambitions_bribed_merchants_modifier: "Bribed Merchants" + scheme_grand_ambitions_bribed_merchants_modifier_desc: "Merchants and sailors, loyal to the cause, carry word across the empire, ensuring swift and secure communication." + scheme_grand_ambitions_bribed_scribes_modifier: "Bribed Scribes" + scheme_grand_ambitions_bribed_scribes_modifier_desc: "Imperial scribes, entrusted with the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetTierAsNamePossessiveNoTooltip|l] secrets, subtly alter communications, cloaking the scheme's progress from watchful eyes." + scheme_grand_ambitions_embezzling_modifier: "Embezzlement" + scheme_grand_ambitions_powerful_family_modifier: "Powerful Family Alliance" + scheme_grand_ambitions_powerful_family_modifier_desc: "An alliance with another powerful house in the realm has propelled this scheme on the fast track to success." diff --git a/localization/english/dlc/ep3/ep3_travel_events_3_l_english.yml b/localization/english/dlc/ep3/ep3_travel_events_3_l_english.yml new file mode 100644 index 00000000..ef61fcf4 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_travel_events_3_l_english.yml @@ -0,0 +1,112 @@ +l_english: + +ep3_travel_events.3000.t: "Waters of the Jordan" +ep3_travel_events.3000.desc: "Men speak only to the wondrousness of" + +ep3_travel_events.3000.israel: "the [Glossary( ''Ereṣ Yisrā'ēl', 'ERES_YISRAEL_GLOSS' )], watered by the noble River Jordan like the garden of [ROOT.Char.GetFaith.HighGodName].\n\nIn this place of miracles, I step into the waters, bathing where Elisha healed a leper, where Joshua's Israelites took the final steps towards home..." +ep3_travel_events.3000.greek_christian: "Palestine, where every desert is a most holy [Glossary( 'eremos', 'EREMOS_GLOSS' )], every stone sacred, every stream flows to the River Jordan.\n\nStepping into that river's waters, I bathe where John the Baptist once performed his rites, where Christ himself was baptised..." +ep3_travel_events.3000.christian: "Palestine, a land where the soil knows the tread of God, where the great River Jordan knows his body.\n\nStepping into that river's waters, I bathe where John the Baptist once performed his rites, where Christ himself was baptised..." +ep3_travel_events.3000.muslim: "Palestine, a land of great Islamic triumphs, watered by the noble River Jordan.\n\nI wade into that river now, seeking to begin my ablutions. Nearly in sight of the resting places of the Prophet's companions — peace be upon them — this place is ideal for my observance of the [Glossary( 'hadiths', 'HADITHS_GLOSS' )]..." +ep3_travel_events.3000.outro_rapture: "\n\nAnd, though there are slimy plants underfoot, milky froth carried by muddy currents — this is fit to be one of the four rivers of Paradise! Never have I felt so clean." +ep3_travel_events.3000.outro: "\n\nAnd — it seems filthy! My skin is lazily caressed by warm, milky murk; plant-scum boils up between my toes. With little ceremony, I clamber back onto the muddy bank." +ERES_YISRAEL_GLOSS: "#bold 'Ereṣ Yisrā'ēl#! is the Tiberian Hebrew rendition of "Land of Israel"" +EREMOS_GLOSS: "#bold Eremos#! is a Greek term used in reference to desolate places suited to contemplative solitude." +HADITHS_GLOSS: "#bold Hadiths#! are collections of sayings and actions attributed to the prophet Muhammad; a major source of guidance for most Muslim sects." +ep3_travel_events.3000.a_christian: "Most holy water — for blessed christenings!" +ep3_travel_events.3000.a_jewish: "Water of miracles, to be treasured!" +ep3_travel_events.3000.a_muslim: "Inshallah, a few drops for every ablution!" +ep3_travel_events.3000.b: "Still... I've been cleansed by the waters." +ep3_travel_events.3000.b_zealot: "I've been cleansed by the waters!" +ep3_travel_events.3000.b.flavor: "Yes, that's what I'll tell of!" +ep3_travel_events.3000.c: "Some got into my mouth! I must — #EMP *hurk!*#!" +ep3_travel_events.3000.c_zealot: "But — #EMP *hurk!*#! — it does taste #EMP off#!..." +ep3_travel_events.3000.c_flavor: "You discreetly 'unburden' yourself." + +holy_water_mortal_stomach_modifier: "Holy Water, Mortal Stomach" +holy_water_mortal_stomach_modifier_desc: "Since becoming rather #EMP too#! suffused in the rapture of the River Jordan, this character has suffered a lurgy." + +artifact_water_of_the_jordan: "Water of the Jordan" +artifact_water_of_the_jordan_desc: "Sacred drops from the blessed font that waters the Holy Land, the River Jordan. Slightly brownish." + +ep3_travel_events.3001.t: "The Cilician Gates" +ep3_travel_events.3001.intro: "We struggle through the guardian-passes, the craggy defiles between Asia and Europa. Above, in wind-wracked heights, amidst stones, [current_location.GetCulture.GetName] eyes watch us." +ep3_travel_events.3001.greek: "\n\nThese [Glossary( 'akritai', 'AKRITAI_GLOSS' )], wardens of the Cilician Gates in their high forts, no longer defend against the despoiling onslaught of Heraklian times — still, they keep a vigil against coming foes, raiding nomads, and the petty robbers who haunt these narrow passes." +AKRITAI_GLOSS: "The Greek term #boldakritai#!, derived from the word #EMP akron#! or "border," refers to the frontier soldiers sometimes glorified as defenders against #EMP ghazi#! incursion, and occasionally condemned as brigands." +ep3_travel_events.3001.friend: "\n\nIt's said these wardens of the Cilician Gates, in their high forts, once defended against a flood of despoiling heathens. Now, they keep a vigil against raiding nomads and petty robbers, although some say they are little better than brigands themselves. Still..." +ep3_travel_events.3001.islamic_arabic: "\n\nClever, coarse men infest the Cilician Gates, these historic [Glossary( 'al-thughūr', 'AL_THUGHUR_GLOSS')], keeping a vigil for the [lords_liege.GetPrimaryTitle.GetAdjectiveNoTooltip] [lords_liege.GetTitleAsName]. During the great Rashidun Caliphate, frontier troops hounded the bearers of Islam here — through this treacherous path of butchery." +AL_THUGHUR_GLOSS: "#bold Al-thughūr#! is an Arabic descriptive used for the Cilician marches, comparing fortifications and narrow mountain-passes to the gaps between teeth." +ep3_travel_events.3001.foe: "\n\nClever, coarse men infest the Cilician Gates, keeping a vigil for the [lords_liege.GetPrimaryTitle.GetAdjectiveNoTooltip] [lords_liege.GetTitleAsName]. From their high forts, ambushes strike out at brigands and poor innocents alike — all supposedly in defense of the heartland." +ep3_travel_events.3001.praise_outro: "\n\nHere, a few common conscripts in scrubby little forts safeguarded an empire." +ep3_travel_events.3001.distrust_outro: "\n\nAs we press on, furtive shapes mimic our progress up on the slopes..." +ep3_travel_events.3001.a_greek: "The #EMP akritai#! be praised!" +ep3_travel_events.3001.a_non_greek: "A fateful place." +ep3_travel_events.3001.b: "Ominous." + +haunted_by_hostile_troops_modifier: "Haunted by Hostile Troops" +haunted_by_hostile_troops_modifier_desc: "This character is unsettled by memories of watchful eyes in the Cilician mountain passes." + +ep3_travel_events.3002.t: "Where [local_lord.GetCulture.GetCollectiveNounNoTooltip] Govern" + +ep3_travel_events.3002.intro: "A seat of power is near: the [local_lord_capital.GetProvince.GetHolding.GetType.GetName|l] of [local_lord_capital.GetName], from which [local_lord.GetTitledFirstName] watches over the local [local_lord.GetCulture.GetCollectiveNoun].\n\n" +ep3_travel_events.3002.admin: "This [local_lord.GetCulture.GetNameNoTooltip] [local_lord.GetTitleAsNameNoTooltip|l], fortunately, embraces enlightened [ROOT.Char.GetCulture.GetName]-style administration. Travel through [local_lord.GetHerHis] [local_lord.GetPrimaryTitle.GetTierAsNameNoTooltip|l] is familiar and safe.\n\n" +ep3_travel_events.3002.non_admin: "Relying on histrionic personal bonds and ugly force to hold together [local_lord.GetHerHis] patch of dirt, this [local_lord.GetCulture.GetNameNoTooltip] [local_lord.GetTitleAsNameNoTooltip|l] is but a petty [local_lord.GetGovernment.GetNameNoTooltip|l] lordling.\n\n" +ep3_travel_events.3002.armenian: "As riders approach, I think on the doughty Armenians who defended the empire in dark years, as bitterly reticent to lay down their swords as they've been to embrace doctrine. Strange bedfellows... but friends and admirers of Romans." +ep3_travel_events.3002.georgian: "It is strange to visit [local_lord.GetCulture.GetCollectiveNounNoTooltip]. Like us, they've long-sung the true creed, built great baths, dealt with Armenians... but they gaze over endless steppes, and trust in their high mountains." +ep3_travel_events.3002.bulgarian: "As half-tamed [Glossary( 'Scythians', 'SCYTHIAN_GLOSS' )] drive goats across the road, I think on [Glossary( 'St. Cyril and St. Methodius', 'CYRIL_AND_METHODIUS_GLOSS' )]... and how lucky they were to have the glory of empire behind them: a glory I now carry." +SCYTHIAN_GLOSS: "#bold Scythian#!: a member of a now-defunct Iranic steppe culture. The term continues to serve Greeks as an indiscriminate descriptor for northern nomads and Slavs alike." +CYRIL_AND_METHODIUS_GLOSS: "#bold Cyril and Methodius#!, known as the "Apostles of the Slavs": two brothers venerated as saints for Christianizing the southern Slavs and creating the Glagolitic alphabet." +ep3_travel_events.3002.serbian: "A band of riders greets us here. These fierce, mail-clad horsemen would make for excellent [Glossary( 'chonsarioi', 'CHONSARIOI_GLOSS' )]... but I bear no staff of command. I am simply a visiting Roman." +CHONSARIOI_GLOSS: "#bold Chonsarioi#! are Byzantine formations of cavalrymen recruited from the Balkans, valued for their skill as scouts and raiders." +ep3_travel_events.3002.latin: "[local_lord.GetHerHis|U] clerks approach us. Once, these Latins would have had Roman dignity, spoken and behaved finely. Now, they gibber like barbarians and squall after wealth, after [Glossary( 'special rights', 'SPECIAL_RIGHTS_GLOSS' )] in our great cities..." +SPECIAL_RIGHTS_GLOSS: "#bold Special rights#! to trade without tariffs and establish more facilities in Constantinople was an inveterate cause of Venetian merchants." +ep3_travel_events.3002.vlach: "My thoughts are on Vlach meats and sheeps' cheeses — their effuse hospitality. The [local_lord.GetTitleAsNamePossessiveNoTooltip] nomads were once ferocious [Glossary( 'Dacians', 'DACIANS_GLOSS' )], they say... until a Roman came to their doorstep." +DACIANS_GLOSS: "#bold Dacians#!: ancient inhabitants of the lands near the Carpathian mountains, west of the Black Sea. After Trajan's conquest, they were for a short time integrated into the empire as Roman Dacia." +ep3_travel_events.3002.generic: "Given the contacts between our peoples, it's expected I appear before magnates like these, impressing them with [ROOT.Char.GetCulture.GetNameNoTooltip] virtue..." + +insulted_by_visiting_emperor: "A visiting Basileus' insults" +honored_by_visiting_emperor: "Historical ties honored by a traveling Basileus" + +ep3_travel_events.3002.a: "Let them behold a [ROOT.Char.Custom('GetDaughterSon')] of empire!" +ep3_travel_events.3002.a_byzantine: "I come as a scion of mighty Rome." +ep3_travel_events.3002.a.flavor: "An impressive visit might cement my reputation among these people... and at home." +ep3_travel_events.3002.b: "I'll visit their local [local_lord.GetFaith.HouseOfWorshipPlural]." +ep3_travel_events.3002.b.flavor: "A good means of avoiding formalities... I just need to ignore any religious differences." +ep3_travel_events.3002.c: "These provincials appreciate warmth and humility." +ep3_travel_events.3002.c_foreign: "These foreigners appreciate warmth and humility." + +cultural_acceptance_loss_insulted_by_visiting_emperor: "A visiting Emperor's insults" +cultural_acceptance_gain_honored_by_visiting_emperor: "A visiting Emperor's respect" + +impressive_visit_vassalization_acceptance_bonus: "[local_lord.GetShortUIName] has increased #V $offer_vassalization_interaction$#! Acceptance for #V 5 years#!" + +ep3_travel_events.3002.a_success: "The [local_lord.GetTitleAsNameNoTooltip] is awed" +ep3_travel_events.3002.a_failure: "The [local_lord.GetTitleAsNameNoTooltip] scorns my pomp" + +ep3_travel_events.3010.t: "Anatolian Silence" +ep3_travel_events.3010: "Our calls echo in deserted village lanes, plaintively seeking even a murmur, even a bleat of welcome. The wind alone answers.\n\n" +ep3_travel_events.3010.fairy_towers: ""Those madly-twisted monoliths, [current_location.GetName]' ancient fairy-towers: their holes house barred doors," mutter my companions." +ep3_travel_events.3010.normal_holes: ""Huddled in some hole, some tunnel, some hilltop hiding-place," mutter my companions." +ep3_travel_events.3010.native_knowledge: ""These people learned long-ago to hide in hard times, from [Glossary( 'ghazis', 'GHAZIS_GLOSS' )], nomads... and they likely mistook us for worse still: the hated tax-collectors."" +ep3_travel_events.3010.foreigners: ""These peoples learned long ago to weather hard times by making themselves scarce. And it seems they mistook us for a raiding party."" + +GHAZIS_GLOSS: "#bold Ghazis#! are Muslim warriors participating in military expeditions against non-Muslims. During the Rashidun Caliphate, #EMP ghazi#! raids into Anatolia occurred with a devastating scope and frequency." + + +ep3_travel_events.3010.a: "Let's loot their houses, unopposed!" +ep3_travel_events.3010.a.flavor: "Perhaps a few left-behind trinkets; perhaps some stray goats to lead off! It's not like there's anyone here to see." + +ep3_travel_events.3010.b: "I'll have them come out: we need some local expertise." +ep3_travel_events.3010.b.flavor: "Some hospitality would be fine; a local guide to take us through these harsh lands, even better." + +ep3_travel_events.3010.c: "The quiet... is rather nice." +ep3_travel_events.3010.c_fairy_towers: "Strange, vast, silent... but beautiful." +ep3_travel_events.3010.c.flavor: "No bustling commoners, no noisy livestock... if only all the world were like this." + +ep3_travel_events.3010.a_success: "You nab some forgotten valuables" +ep3_travel_events.3010.a_failure: "You find nothing worth taking" +ep3_travel_events.3010.b_success: "You find and secure local aid" +ep3_travel_events.3010.b_failure: "You shout into silence" + +ep3_guide_from_the_borderlands_modifier: "Anatolian Wilderness Guide" +ep3_guide_from_the_borderlands_modifier_desc: "The wise caution of a ranger from the hard Anatolian interior guides this character on their travels." + diff --git a/localization/english/dlc/ep3/ep3_travel_events_8_l_english.yml b/localization/english/dlc/ep3/ep3_travel_events_8_l_english.yml new file mode 100644 index 00000000..3b319762 --- /dev/null +++ b/localization/english/dlc/ep3/ep3_travel_events_8_l_english.yml @@ -0,0 +1,33 @@ +l_english: + + ep3_travel_events.8000.t: "To Belong Somewhere" + ep3_travel_events.8000.desc.intro: "Ever since their chance encounter in [location.GetName], my dear [ROOT.Char.Custom2('RelationToMeShort', romantic_child)] [romantic_child.GetName] and [prospective_prince.GetName] have been utterly inseparable. The [prince_parent.GetTitleAsNamePossessiveNoTooltip|U] [prospective_prince.Custom('GetDaughterSon')] is utterly drunk with infatuation. A charming courtship to behold, but we must venture further, and they will soon be separated.\n\n"Oh, [ROOT.Char.GetMotherFather]," + ep3_travel_events.8000.desc.mid2.bold_child: "I am so weary of travel. I wish to remain here with [prospective_prince.GetNameNoTooltip]!"" + ep3_travel_events.8000.desc.mid2.timid_child: "I feel I may never meet another [prospective_prince.GetWomanMan] like [prospective_prince.GetHerHim] again. Do you think one day we may settle and spread roots of our own?"" + ep3_travel_events.8000.outro.dislikes_child: "\n\nThis may be my one opportunity to ditch this leech for good." + ep3_travel_events.8000.outro: "\n\nI see the anguish painted on [romantic_child.GetHerHis] face and cannot help but wonder if [romantic_child.GetHerHis] place truly is with me any longer." + ep3_travel_events.8000.a: ""Your place is with [prospective_prince.GetFirstNameNoTooltip], not a silly old [ROOT.Char.Custom('InsultNoun')] like me."" + ep3_travel_events.8000.b: ""[prospective_prince.GetFirstNameNoTooltip|U] can simply come with us!"" + ep3_travel_events.8000.c: ""Come along now, [romantic_child.GetFirstNameNoTooltip]."" + ep3_travel_events.8001.t: "Roots of My Own" + ep3_travel_events.8001.desc: "[prospective_prince.Custom2('MyCharacterIntroduction', ROOT.Char )|U] returns home from [prospective_prince.GetHerHis] walk with a strange young [romantic_child.GetWomanMan] linking arms with [prospective_prince.GetHerHis]. This creature is clearly unkempt and road-weary, dirt smattering [romantic_child.GetHerHis] modest clothing.\n\n"[ROOT.Char.GetMotherFather|U]! This is [romantic_child.GetFirstName], [romantic_child.Custom('GetDaughterSon')] of [laamp.GetName], the famous adventurer. [romantic_child.GetSheHe|U] is also the [romantic_child.GetWomanMan] I have fallen in love with, and if you'll give your blessing, we shall be married!"" + ep3_travel_events.8001.a: ""You have my blessing."" + ep3_travel_events.8001.b: ""Absolutely not!"" + ep3_travel_events.8002.t: "In Another Time" + ep3_travel_events.8002.desc: "Just as the last of our supplies are packed up and we ready to venture on the endless road once again, I am stopped by the despairing cries of my [romantic_child.Custom('GetDaughterSon')]. As [romantic_child.GetSheHe] finally reaches me, I am embraced in a tight hug. It would appear that [prince_parent.GetName] did not bless this union, and [romantic_child.GetName] returns to join me on my travels." + ep3_travel_events.8002.a: ""There there."" + ep3_travel_events.8010.t: "Won't Be Missed" + ep3_travel_events.8010.desc: "As we continue through [location.GetName], my eye catches an elaborately decorated tomb amidst a network of common graves. The tomb appears to be cracked open, and just within its mouth I see the glimmer of some unknown treasure.\n\nNone but my party appear to be around, and surely whomever once owned the contents of this tomb would not cast judgement on me for taking what would go otherwise unused?" + ep3_travel_events.8010.a: "I'm sure nobody would notice." + ep3_travel_events.8010.a.win: "You pilfer some grave goods uninterrupted" + ep3_travel_events.8010.a.lose: "Your party is caught" + ep3_travel_events.8010.b: "I will not desecrate the dead!" + soulmate_laamp_adventure: "[CHARACTER.GetShortUIName|U] had a chance encounter with [TARGET_CHARACTER.GetShortUIName] on an adventure and fell deeply in love." + soulmate_laamp_adventure_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] had a chance encounter with [CHARACTER.GetShortUIName] on an adventure and fell deeply in love." + friend_let_me_go: "[TARGET_CHARACTER.GetShortUIName|U] allowed [CHARACTER.GetShortUIName] to go and seek romance." + friend_let_me_go_corresponding: "[CHARACTER.GetShortUIName|U] allowed [TARGET_CHARACTER.GetShortUIName] to go and seek romance." + rival_laamp_stole_my_child: "[TARGET_CHARACTER.GetShortUIName|U] convinced [CHARACTER.GetShortUINamePossessive] child to leave court and become an adventurer." + rival_laamp_stole_my_child_corresponding: "[CHARACTER.GetShortUIName|U] convinced [TARGET_CHARACTER.GetShortUINamePossessive] child to leave court and become an adventurer." + graverobber_opinion: "Grave Robber" + laamp_claimant_opinion: "Claiming my Title" + diff --git a/localization/english/dlc/ep3/ep3_wedding_events_l_english.yml b/localization/english/dlc/ep3/ep3_wedding_events_l_english.yml new file mode 100644 index 00000000..000d096e --- /dev/null +++ b/localization/english/dlc/ep3/ep3_wedding_events_l_english.yml @@ -0,0 +1,57 @@ +l_english: + +ep3_wedding.0001.t: "Not Quite the [other_family_spouse.Custom('GetBrideGroom')|U]" +ep3_wedding.0001.desc: "The dancing has begun! Music courses out like a rushing river, like a wind stirring even the mightiest of trees. [flirting_in_law.GetName], [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] of the [other_family_spouse.Custom('GetBrideGroom')], dances amidst the others, [flirting_in_law.GetHerHis] body like a leaf on the breeze. [flirting_in_law.GetHerHis|U] gaze is not on the other dancers, no... [flirting_in_law.GetHerHis] eyes are fixed on mine. #EMP Invitingly.#!\n\nThe night grows ever later. [flirting_in_law.GetFirstNamePossessiveNoTooltip] searing looks are joined by fleeting moments of delicate touch, and [flirting_in_law.GetHerHis] roiling flanks begin to stir something in me." +ep3_wedding.0001.desc_own_wedding: "With my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))] [other_family_spouse.GetFirstName] nowhere to be seen, perhaps #EMP this#! is what I must do to sample of [other_family_spouse.GetHerHis] family's charms...?\n\nBut at my own wedding? #EMP With the [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] of my [other_family_spouse.Custom('WifeHusband')]?!?" +ep3_wedding.0001.desc_guest: "And it's not like #EMP we're#! the ones sealing a sacred union today!\n\nThere may just be room in some dark corner for a profanely sloppy one..." +ep3_wedding.0001.a_non_spouse: "This day is for [same_family_spouse.GetFirstNameNoTooltip], for [same_family_spouse.GetHerHim] alone!" +ep3_wedding.0001.a_spouse: "This day is for [other_family_spouse.GetFirstNameNoTooltip], for [other_family_spouse.GetHerHim] alone!" +ep3_wedding.0001.a.flavor_non_spouse: "I'd never wish to betray [same_family_spouse.GetHerHis] trust, not even with the slightest indiscretion!" +ep3_wedding.0001.a.flavor_spouse: "I'd never wish to betray [other_family_spouse.GetHerHis] trust, not even with the slightest indiscretion!" +ep3_wedding.0001.b: "Let's #EMP celebrate#!." +ep3_wedding.0001.b.flavor: "To approach [flirting_in_law.GetNameNoTooltip] is a mistake, maybe... but an interesting one." +ep3_wedding.0001.c: "No harm in but a friendly little dance." +ep3_wedding.0001.c.flavor: "We're all family now, after all! What's strange or suspicious about sharing small comforts with family...?" +ep3_wedding.001.b.got_caught: "@warning_icon!#X Your dalliance is discovered! You will likely face consequences#!" + +ep3_wedding.0001.b.success.desc.tt: "Drunk with lust, you slink off together" +ep3_wedding.0001.b.caught.desc.tt: "You are caught — mid-lovemaking!" +ep3_wedding.0001.b.fail.desc.tt: "Disgusted, [flirting_in_law.GetSheHe] rebuffs you" +own_wedding_difficulty_tooltip: "@warning_icon! #X Reduced success chance — because #EMP this is your own wedding!#!" + +ep3_wedding.0002.t: "Rhythms of the Dark" +ep3_wedding.0002.intro: "[flirting_in_law.GetName], the intoxicating [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] of the [other_family_spouse.Custom('GetBrideGroom')], never really stopped dancing. As [flirting_in_law.GetHerHis] luxurious wedding garb fell away piece by piece into the darkness, as [flirting_in_law.GetFirstNameNoTooltip] pressed [flirting_in_law.GetHerHis] warm flesh against mine... [flirting_in_law.GetHerHis] swaying only grew more forceful, more urgent.\n\nWith the deed now done, I collapse into a fit of giddy laughter;" +ep3_wedding.0002.own_wedding: "my [other_family_spouse.Custom('WifeHusband')]'s [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] gives me one last naked twirl.\n\nMy new [other_family_spouse.Custom('WifeHusband')] awaits, yes..." +ep3_wedding.0002.others_wedding: "my partner in indiscretion gives me one last nude twirl.\n\nThe wedding party awaits us, yes..." + ep3_wedding.0002.lowborn: "but I've enjoyed frolicking among the branches of [other_family_spouse.GetHerHis] family tree." + ep3_wedding.0002.highborn: "but I've enjoyed frolicking among the branches of the [other_family_spouse.GetHouse.GetName] family tree." + +ep3_wedding.0002.a: ""I... I think I love you, [flirting_in_law.GetFirstNameNoTooltip]."" +ep3_wedding.0002.a.flavor: "I've committed a great crime against my new [other_family_spouse.Custom('WifeHusband')], but for the greatest cause there is: the heart!" +ep3_wedding.0002.a.flavor_non_spouse: "Truly such a thing was ordained, in this time of sanctified love!" +ep3_wedding.0002.a.success.desc.tt: "[flirting_in_law.GetSheHe|U] is falling for you too" +ep3_wedding.0002.a.fail.desc.tt: "[flirting_in_law.GetSheHe|U]'s flattered, but nothing more" +ep3_wedding.0002.b: ""You'll dance for me again, won't you...?"" +ep3_wedding.0002.c: ""Let's get back to the party!"" +lust_demon_success_chance: "#weak Vastly improved [GetScheme('seduce').GetTypeName] [scheme|E] [success_chance|E] against pious characters" +lust_demon_success_chance_tt: "You gain significant [GetScheme('seduce').GetTypeName] [scheme|E] [success_chance|E] against [GetTrait('zealous').GetName( GetNullCharacter )] characters for #high 10 years#!" +ep3_wedding.0003.t: "That's My [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))|U]!" + ep3_wedding.0003.desc_intro: "[flirting_in_law.GetTitledFirstName] cries out — we reach the final, spasming moments of coupling-\n\n" +ep3_wedding.0003.desc_own_wedding: ""#EMP [other_family_spouse.GetFaith.DevilName] take my eyes!#!" cries my new [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))]'s unmistakable voice. "#EMP What filth have I stumbled onto?!?#!"\n\n[other_family_spouse.GetHerHis|U] [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] darts from my slick flesh, still panting... but [other_family_spouse.GetFirstName] has already seen all, and gags at this foulest of insults to our marital vows." +ep3_wedding.0003.desc_guest: ""#EMP [other_family_spouse.GetFaith.DevilName] take my eyes!#!" cries [other_family_spouse.GetTitledFirstNamePossessive] unmistakable voice. "#EMP What have I stumbled onto?!?#!"\n\n[other_family_spouse.GetHerHis|U] [other_family_spouse.Custom2('RelationToMeShort', SCOPE.sC('flirting_in_law'))] darts from my slick flesh, still panting... but [other_family_spouse.GetFirstName] has already seen all, and seems ill-amused." + +ep3_wedding.0003.a: "You look #EMP so#! lovely when you're angry..." +ep3_wedding.0003.a.flavor: "Don't you feel like celebrating your wedding, my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))]... just the three of us?" +ep3_wedding.0003.b: "Speak of this and you die, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('other_family_spouse'))]." +ep3_wedding.0003.c: "I've been driven mad, #EMP MAD#!, by a demon of lust!" +ep3_wedding.0003.c.flavor: "Yes, there's an evil spirit possessing me — and if he isn't sated by flesh, he will... uh... #EMP destroy me!#! I really have no other choice!" +ep3_wedding.0003.c.success.desc: "[other_family_spouse.GetFirstNameNoTooltip] weeps for your affliction" +ep3_wedding.0003.c.fail.desc: "[other_family_spouse.GetFirstNameNoTooltip] calls out your lies" +ep3_wedding.0003.d: "You think I #EMP care#! that this little lark is 'wrong'...?" +ep3_wedding.0003.d.flavor: "Go blabber about this somewhere else, you weepy fool." +ep3_wedding.0003.e: "Please, tell no one! I'm ever so sorry." +ep3_wedding.0003.e.flavor: "Once consumed by forbidden fire... my heart is now torn to pieces." +possessed_by_lust_demon_modifier: "Claimed Possession by Lust Demons" +possessed_by_lust_demon_modifier_desc: "This character maintains that they live under the threat of a hungry evil, which will bring destruction if not sated by carnal flesh." +unflappable_boudoir_confidence_modifier: "Unflappable Boudoir Confidence" +unflappable_boudoir_confidence_modifier_desc: "This lothario is absolutely shameless about their desires... in a way that many find scandalous, and many others find charming. " diff --git a/localization/english/dlc/ep3/ep3_yearly_events_1_l_english.yml b/localization/english/dlc/ep3/ep3_yearly_events_1_l_english.yml new file mode 100644 index 00000000..1591764b --- /dev/null +++ b/localization/english/dlc/ep3/ep3_yearly_events_1_l_english.yml @@ -0,0 +1,27 @@ +l_english: + + ep3_yearly.1010.t: "Hippomania" + ep3_yearly.1010.intro: "#EMP Clip, clop. Clip, clop.#!\n\nHigh on [horse_owner.GetHerHis] steed, [horse_owner.Custom('WarhorseStoryName')], my fellow governor, [horse_owner.GetTitledFirstName], trots proudly through my courtyard. The [horse_owner.Custom('HorseStoryMareStallion')] struts proudly, ever aware of its illustrious pedigree.\n\n[horse_owner.GetFirstNameNoTooltip] is the envy of every governor in Byzantium — and I am no exception. " + ep3_yearly.1010.greek_flavor: "[Glossary( 'Hipperos', 'HIPPEROS_GLOSS' )] runs deep in the Greek tradition." + ep3_yearly.1010.outro: "\n\n[horse_owner.Custom('WarhorseStoryName')] must be mine! But how?" + + ep3_yearly.1010.a: "Perhaps the right price would persuade [horse_owner.GetFirstNameNoTooltip]..." + ep3_yearly.1010.a.tt.success: "[horse_owner.GetTitledFirstNameNoTooltip] accepts your offer" + ep3_yearly.1010.a.tt.failure: "[horse_owner.GetTitledFirstNameNoTooltip] rejects your offer" + + ep3_yearly.1010.b: "[horse_owner.Custom('WarhorseStoryName')] befits someone of higher standing." + ep3_yearly.1010.b.tt.success: "[horse_owner.GetTitledFirstNameNoTooltip] accedes to your influence" + ep3_yearly.1010.b.tt.failure: "[horse_owner.GetTitledFirstNameNoTooltip] rejects your offer" + + ep3_yearly.1010.c: ""[spymaster.GetFirstNameNoTooltip], this horse shall be mine — by any means necessary."" + ep3_yearly.1010.c.flavor: "You task your Spymaster, [spymaster.GetTitledFirstNameNoTooltip], with secreting away the [horse_owner.Custom('HorseStoryMareStallion')]" + ep3_yearly.1010.c.tt.success: "[spymaster.GetFirstNameNoTooltip] secrets away the horse" + ep3_yearly.1010.tt: "[horse_owner.Custom('WarhorseStoryName')] becomes yours" + ep3_yearly.1010.c.tt.failure: "[spymaster.GetFirstNameNoTooltip] fails to steal the horse" + ep3_yearly.1010.d: "Never look a gift horse in the mouth, [horse_owner.GetFirstNameNoTooltip]." + ep3_yearly.1010.d.tt: "You poison [horse_owner.GetTitledFirstNamePossessiveNoTooltip] horse" + ep3_yearly.1010.d.success: "[horse_owner.GetFirstNameNoTooltip] is none the wiser" + ep3_yearly.1010.d.failure: "[horse_owner.GetFirstNameNoTooltip] discovers you" + ep3_yearly.1010.d.dead_horse: "[horse_owner.Custom('WarhorseStoryName')] dies" + + HIPPEROS_GLOSS: "#bold Hipperos#! is an Ancient Greek word describing an obsession with horses."