bartering minorities

This commit is contained in:
Fishedotjpg 2026-03-02 16:41:21 +00:00
parent a9bb724bfe
commit e45ce89e32
7 changed files with 9765 additions and 5 deletions

View file

@ -13,8 +13,10 @@ minority_community_main_01 = {
domicile_monthly_gold_add = 0.25
health = 0.5
domicile_external_slots_capacity_add = 2
monthly_barter_goods = 1
}
ai_value = {
value = 100
}
@ -97,6 +99,7 @@ minority_community_main_02 = {
camp_unlocks_second_officer = yes
reduce_success_of_raid_estate = yes
estate_increase_house_member_investment_cap_1 = yes
monthly_barter_goods = 1.2
}
character_modifier = {
@ -195,6 +198,7 @@ minority_community_main_03 = {
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.02
provisions_capacity_add = 150
monthly_barter_goods = 1.4
}
ai_value = {
@ -285,6 +289,7 @@ minority_community_main_04 = {
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.02
provisions_capacity_add = 250
monthly_barter_goods = 1.6
}
ai_value = {
@ -375,6 +380,7 @@ minority_community_main_05 = {
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.04
provisions_capacity_add = 300
monthly_barter_goods = 1.8
}
ai_value = {
@ -3807,6 +3813,7 @@ communal_gardens_01 = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.1
}
parameters = {
@ -3931,6 +3938,7 @@ communal_gardens_02 = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.15
}
parameters = {
@ -4055,6 +4063,7 @@ communal_gardens_03 = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
@ -4187,6 +4196,7 @@ communal_gardens_leisure_04 = {
stress_loss_mult = 0.05
fertility = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
@ -4316,6 +4326,7 @@ communal_gardens_leisure_05 = {
stress_loss_mult = 0.1
fertility = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
@ -4445,6 +4456,7 @@ communal_gardens_leisure_06 = {
stress_loss_mult = 0.1
fertility = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
@ -4575,6 +4587,7 @@ communal_gardens_fruit_04 = {
development_growth = 0.1
negate_health_penalty_add = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.25
}
parameters = {
@ -4704,6 +4717,7 @@ communal_gardens_fruit_05 = {
development_growth = 0.1
negate_health_penalty_add = 0.1
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.3
}
parameters = {
@ -4833,6 +4847,7 @@ communal_gardens_fruit_06 = {
development_growth = 0.1
negate_health_penalty_add = 0.15
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.35
}
parameters = {
@ -4956,6 +4971,7 @@ village_stable_01 = {
character_modifier = {
character_travel_speed = 10
movement_speed = 0.01
monthly_barter_goods = 0.1
}
ai_value = {
@ -5044,6 +5060,7 @@ village_stable_02 = {
character_modifier = {
character_travel_speed = 12
movement_speed = 0.01
monthly_barter_goods = 0.15
}
ai_value = {
@ -5132,6 +5149,7 @@ village_stable_03 = {
character_modifier = {
character_travel_speed = 14
movement_speed = 0.01
monthly_barter_goods = 0.2
}
ai_value = {
@ -5228,6 +5246,7 @@ village_stable_grand_04 = {
character_travel_speed_mult = 0.05
domicile_monthly_prestige_add = 0.2
movement_speed = 0.01
monthly_barter_goods = 0.25
}
ai_value = {
@ -5315,6 +5334,7 @@ village_stable_grand_05 = {
character_travel_speed_mult = 0.1
domicile_monthly_prestige_add = 0.2
movement_speed = 0.01
monthly_barter_goods = 0.3
}
ai_value = {
@ -5402,6 +5422,7 @@ village_stable_grand_06 = {
character_travel_speed_mult = 0.15
domicile_monthly_prestige_add = 0.3
movement_speed = 0.01
monthly_barter_goods = 0.35
}
ai_value = {
@ -5490,6 +5511,7 @@ village_stable_kennel_04 = {
character_modifier = {
stress_gain_mult = -0.1
prowess = 1
monthly_barter_goods = 0.25
}
ai_value = {
@ -5585,6 +5607,7 @@ village_stable_kennel_05 = {
character_modifier = {
stress_gain_mult = -0.1
diplomacy = 1
monthly_barter_goods = 0.3
}
ai_value = {
@ -5681,6 +5704,7 @@ village_stable_kennel_06 = {
character_modifier = {
stress_gain_mult = -0.2
prowess = 1
monthly_barter_goods = 0.35
}
ai_value = {
@ -5767,6 +5791,7 @@ village_workshop_01 = {
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_build_speed = -0.05
monthly_barter_goods = 0.1
}
ai_value = {
@ -5843,6 +5868,7 @@ village_workshop_02 = {
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
monthly_barter_goods = 0.15
}
ai_value = {
@ -5925,6 +5951,7 @@ village_workshop_carpenter_03 = {
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
monthly_barter_goods = 0.2
}
parameters = {
@ -6013,6 +6040,7 @@ village_workshop_carpenter_04 = {
character_modifier = {
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.25
}
ai_value = {
@ -6098,6 +6126,7 @@ village_workshop_carpenter_05 = {
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
monthly_barter_goods = 0.3
}
ai_value = {
@ -6183,6 +6212,7 @@ village_workshop_carpenter_06 = {
character_modifier = {
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.35
}
ai_value = {
@ -6267,6 +6297,7 @@ village_workshop_mason_03 = {
build_speed = -0.05
build_gold_cost = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.2
}
ai_value = {
@ -6349,6 +6380,7 @@ village_workshop_mason_04 = {
build_speed = -0.05
build_gold_cost = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.25
}
ai_value = {
@ -6433,6 +6465,7 @@ village_workshop_mason_05 = {
holding_build_gold_cost = -0.05
holding_build_speed = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.3
}
ai_value = {
@ -6517,6 +6550,7 @@ village_workshop_mason_06 = {
holding_build_gold_cost = -0.05
holding_build_speed = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.35
}
ai_value = {
@ -6599,6 +6633,7 @@ village_workshop_textile_03 = {
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.2
}
parameters = {
@ -6683,6 +6718,7 @@ village_workshop_textile_04 = {
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.25
}
parameters = {
@ -6767,6 +6803,7 @@ village_workshop_textile_05 = {
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.3
}
parameters = {
@ -6851,6 +6888,7 @@ village_workshop_textile_06 = {
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.35
}
parameters = {
@ -7459,6 +7497,7 @@ village_market_01 = {
character_modifier = {
domicile_monthly_gold_add = 0.15
monthly_barter_goods = -0.25
}
ai_value = {
@ -7545,6 +7584,7 @@ village_market_02 = {
character_modifier = {
domicile_monthly_gold_add = 0.25
monthly_barter_goods = -0.35
}
ai_value = {
@ -7625,6 +7665,7 @@ village_market_03 = {
character_modifier = {
domicile_monthly_gold_add = 0.35
monthly_barter_goods = -0.45
}
ai_value = {
@ -7705,6 +7746,7 @@ village_market_04 = {
character_modifier = {
domicile_monthly_gold_add = 0.45
monthly_barter_goods = -0.55
}
ai_value = {
@ -7785,6 +7827,7 @@ village_market_05 = {
character_modifier = {
domicile_monthly_gold_add = 1
monthly_barter_goods = -1.25
}
ai_value = {
@ -7868,6 +7911,7 @@ village_market_06 = {
character_modifier = {
domicile_monthly_gold_add = 2
monthly_barter_goods = -2.5
}
ai_value = {
@ -7947,6 +7991,7 @@ village_grazing_land_01 = {
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
domicile_monthly_gold_add = 0.2
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
@ -8067,6 +8112,7 @@ village_grazing_land_02 = {
light_cavalry_toughness_mult = 0.11
light_cavalry_maintenance_mult = -0.15
domicile_monthly_gold_add = 0.3
monthly_barter_goods = 0.05
}
parameters = {
@ -8191,6 +8237,7 @@ village_grazing_land_03 = {
light_cavalry_toughness_mult = 0.21
light_cavalry_maintenance_mult = -0.25
domicile_monthly_gold_add = 0.4
monthly_barter_goods = 0.05
}
@ -8317,6 +8364,7 @@ village_grazing_land_04 = {
heavy_cavalry_toughness_mult = 0.02
heavy_cavalry_maintenance_mult = -0.05
domicile_monthly_gold_add = 0.5
monthly_barter_goods = 0.1
}
parameters = {
@ -8430,6 +8478,7 @@ grazing_land_05 = {
heavy_cavalry_toughness_mult = 0.12
heavy_cavalry_maintenance_mult = -0.15
domicile_monthly_gold_add = 0.6
monthly_barter_goods = 0.1
}
parameters = {
@ -8543,6 +8592,7 @@ grazing_land_06 = {
heavy_cavalry_toughness_mult = 0.22
heavy_cavalry_maintenance_mult = -0.25
domicile_monthly_gold_add = 0.7
monthly_barter_goods = 0.1
}
parameters = {
@ -8673,6 +8723,7 @@ village_grain_fields_01 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
@ -8809,6 +8860,7 @@ village_grain_fields_02 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
@ -8941,6 +8993,7 @@ village_grain_fields_03 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
@ -9073,6 +9126,7 @@ village_grain_fields_04 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
@ -9205,6 +9259,7 @@ village_grain_fields_05 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
@ -9337,6 +9392,7 @@ village_grain_fields_06 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
@ -9438,6 +9494,7 @@ village_rice_field_01 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
@ -9515,6 +9572,7 @@ village_rice_field_02 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
@ -9595,6 +9653,7 @@ village_rice_field_03 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
@ -9676,6 +9735,7 @@ village_rice_field_04 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
@ -9757,6 +9817,7 @@ village_rice_field_05 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
@ -9838,6 +9899,7 @@ village_rice_field_06 = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {

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@ -549,16 +549,15 @@ landless_minority_government = {
court_generate_spouses = yes
council = yes
always_use_patronym = yes
regiments_prestige_as_gold = yes
create_cadet_branches = yes
rulers_should_have_dynasty = yes
landless_playable = yes
use_title_tier_modifiers = no
conditional_maa_refill = yes
mercenary = yes
allow_out_of_realm_inheritance = yes
use_as_base_on_landed = yes
use_maa_maintenance = no
regiments_use_barter_goods_as_gold = yes
barter = yes
}
domicile_type = minority_community
@ -596,6 +595,7 @@ landless_minority_government = {
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_barterer
landless_can_be_vassalised
government_is_landless_minority
government_devassalises

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