This commit is contained in:
Fishedotjpg 2026-03-02 12:23:45 +00:00
parent f62fb69c4e
commit a9bb724bfe
5 changed files with 173 additions and 131 deletions

View file

@ -3868,9 +3868,9 @@ communal_gardens_01 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -3886,8 +3886,8 @@ communal_gardens_01 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
@ -3900,14 +3900,14 @@ communal_gardens_01 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
}
@ -3992,9 +3992,9 @@ communal_gardens_02 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4010,8 +4010,8 @@ communal_gardens_02 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
@ -4024,14 +4024,14 @@ communal_gardens_02 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
}
@ -4116,9 +4116,9 @@ communal_gardens_03 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4134,8 +4134,8 @@ communal_gardens_03 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
@ -4148,14 +4148,14 @@ communal_gardens_03 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
}
@ -4247,9 +4247,9 @@ communal_gardens_leisure_04 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4265,9 +4265,9 @@ communal_gardens_leisure_04 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
trigger = {
@ -4279,15 +4279,15 @@ communal_gardens_leisure_04 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
}
communal_gardens_leisure_05 = {
@ -4376,9 +4376,9 @@ communal_gardens_leisure_05 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4394,9 +4394,9 @@ communal_gardens_leisure_05 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
trigger = {
@ -4408,15 +4408,15 @@ communal_gardens_leisure_05 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
}
communal_gardens_leisure_06 = {
@ -4505,9 +4505,9 @@ communal_gardens_leisure_06 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4523,9 +4523,9 @@ communal_gardens_leisure_06 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
trigger = {
@ -4537,15 +4537,15 @@ communal_gardens_leisure_06 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
}
@ -4636,9 +4636,9 @@ communal_gardens_fruit_04 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4654,9 +4654,9 @@ communal_gardens_fruit_04 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
trigger = {
@ -4668,15 +4668,15 @@ communal_gardens_fruit_04 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
}
communal_gardens_fruit_05 = {
@ -4765,9 +4765,9 @@ communal_gardens_fruit_05 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4783,9 +4783,9 @@ communal_gardens_fruit_05 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
trigger = {
@ -4797,15 +4797,15 @@ communal_gardens_fruit_05 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
}
communal_gardens_fruit_06 = {
@ -4893,9 +4893,9 @@ communal_gardens_fruit_06 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
@ -4911,9 +4911,9 @@ communal_gardens_fruit_06 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
trigger = {
@ -4925,15 +4925,15 @@ communal_gardens_fruit_06 = {
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
}

View file

@ -12,18 +12,17 @@ airship = {
chemical_weapons = {
texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
}
minority_community = {
parent = domicile
}
minority_government = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
parent = government
alias = { minority_government minority_community_i }
}
minority_community_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_community_buildings minority_community_building }
parent = domicile_building
}
minority_community = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_communities minority_community_i }
parent = domicile
}
minority_government = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
parent = domicile
}

View file

@ -569,12 +569,9 @@ landless_minority_government = {
title_tier = duchy
is_landless_type_title = yes
}
}
primary_heritages = {
heritage_israelite
}
preferred_religions = {
judaism_religion
culture = {
has_cultural_tradition = tradition_diasporic
}
}
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
@ -601,7 +598,7 @@ landless_minority_government = {
flags = {
landless_can_be_vassalised
government_is_landless_minority
has_unique_government_perks
government_devassalises
}
mechanic_type = landless_adventurer

View file

@ -2794,6 +2794,21 @@ on_title_gain_inheritance = {
diarchy.0113
}
effect = {
if = {
limit = {
government = landless_minority_government
exists = liege
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
scope:root = {
becomes_independent = { change = scope:change }
}
resolve_title_and_vassal_change = scope:change
}
if = {
limit = {
scope:title = {
@ -2829,6 +2844,21 @@ on_title_gain_usurpation = {
events = {
}
effect = {
if = {
limit = {
government = landless_minority_government
exists = liege
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
scope:root = {
becomes_independent = { change = scope:change }
}
resolve_title_and_vassal_change = scope:change
}
# Struggle Catalysts
if = {
limit = { # FP2
@ -2908,6 +2938,21 @@ on_title_lost = {
}
effect = {
if = {
limit = {
government = landless_minority_government
exists = liege
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
scope:root = {
becomes_independent = { change = scope:change }
}
resolve_title_and_vassal_change = scope:change
}
#Make sure nobody ever has only the Kingdom of Fashion
if = {
limit = {

View file

@ -9,7 +9,7 @@
mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
adult_rulers_only: "#N May only be ruled by [adults|E]#!"
game_concept_minority_government: "Minority Community Leader"
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$."
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]$Minority Community$."
game_concept_minority_community: "Minority Community"
game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
minority_community_main_01_domicile_building: "Minority Community"
@ -22,8 +22,9 @@
minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
minority_community_main_05_domicile_building: "Minority Community"
minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
government_is_landless_minority: "Has access to a [minority_community_i|E]$Minority Community$"
minority_community_icon_concept: "[minority_community_i|E]"
government_is_landless_minority: "Has access to a [minority_community_i|E][minority_community|E]"
government_devassalises: "Will cease to be a vassal upon the succession of a new Community Leader"
minority_community_icon_concept: "[minority_community|E]"
game_concept_minority_community_i: "@government_type_landless_minority!"
duchy_landless_minority_community: "Community"
duke_landless_minority_community_male_minority_community: "Master"
@ -33,16 +34,16 @@
d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s"
d_laamp_test_jewish_adj:0 "Jewish"
d_laamp_test_jewish_article:0 "The "
minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
minority_community_type: "$game_concept_minority_community$"
minority_community_type_tooltip: "$MINORITY_COMMUNITY$"
minority_community_domicile_type: "$game_concept_minority_community$"
minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]"
minority_community_type: "[minority_community_i|E][minority_community|E]"
minority_community_type_tooltip: "[minority_community_i|E][minority_community|E]"
minority_community_domicile_type: "[minority_community_i|E][minority_community|E]"
minority_community_domicile_type_possessive: "Community's"
minority_community_domicile_type_tooltip: "$MINORITY_COMMUNITY$"
MINORITY_COMMUNITY: "[game_concept_minority_community|E]"
MINORITY_COMMUNITY_BUILDINGS: "[minority_community_buildings|E]"
minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
MINORITY_COMMUNITY_CONCEPT: "$Minority Community$"
minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]"
MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]"
MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community_buildings|E]"
minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
ep3_laamps.1030.t: "On the Move Again"
@ -56,7 +57,7 @@
ep3_laamps.1032.a: "A bold move, some might call foolish."
become_landless_minority_decision: "Become Minority Community"
become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety."
become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E]$Minority Community$"
become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E][minority_community|E]"
become_landless_minority_decision_confirm: "On the Move Again"
become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]"
become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]"
@ -310,4 +311,4 @@
community_baggage_train_ample_steeds: "Ample Steeds"
community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary."
domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of Miltia MAAs"
domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs"