diff --git a/common/domiciles/buildings/NEOW_minority_community_buildings.txt b/common/domiciles/buildings/NEOW_minority_community_buildings.txt index 73d42678..a00f98a8 100644 --- a/common/domiciles/buildings/NEOW_minority_community_buildings.txt +++ b/common/domiciles/buildings/NEOW_minority_community_buildings.txt @@ -3868,9 +3868,9 @@ communal_gardens_01 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -3886,8 +3886,8 @@ communal_gardens_01 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { @@ -3900,14 +3900,14 @@ communal_gardens_01 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } } @@ -3992,9 +3992,9 @@ communal_gardens_02 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4010,8 +4010,8 @@ communal_gardens_02 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { @@ -4024,14 +4024,14 @@ communal_gardens_02 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } } @@ -4116,9 +4116,9 @@ communal_gardens_03 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4134,8 +4134,8 @@ communal_gardens_03 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { @@ -4148,14 +4148,14 @@ communal_gardens_03 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } } @@ -4247,9 +4247,9 @@ communal_gardens_leisure_04 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4265,9 +4265,9 @@ communal_gardens_leisure_04 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { trigger = { @@ -4279,15 +4279,15 @@ communal_gardens_leisure_04 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } } communal_gardens_leisure_05 = { @@ -4376,9 +4376,9 @@ communal_gardens_leisure_05 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4394,9 +4394,9 @@ communal_gardens_leisure_05 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { trigger = { @@ -4408,15 +4408,15 @@ communal_gardens_leisure_05 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } } communal_gardens_leisure_06 = { @@ -4505,9 +4505,9 @@ communal_gardens_leisure_06 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4523,9 +4523,9 @@ communal_gardens_leisure_06 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { trigger = { @@ -4537,15 +4537,15 @@ communal_gardens_leisure_06 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_leisure" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } } @@ -4636,9 +4636,9 @@ communal_gardens_fruit_04 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4654,9 +4654,9 @@ communal_gardens_fruit_04 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { trigger = { @@ -4668,15 +4668,15 @@ communal_gardens_fruit_04 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } } communal_gardens_fruit_05 = { @@ -4765,9 +4765,9 @@ communal_gardens_fruit_05 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4783,9 +4783,9 @@ communal_gardens_fruit_05 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { trigger = { @@ -4797,15 +4797,15 @@ communal_gardens_fruit_05 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } } communal_gardens_fruit_06 = { @@ -4893,9 +4893,9 @@ communal_gardens_fruit_06 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_chinese.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_chinese_mask.png" - soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_gardens_chinese" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { @@ -4911,9 +4911,9 @@ communal_gardens_fruit_06 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_mena_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { trigger = { @@ -4925,15 +4925,15 @@ communal_gardens_fruit_06 = { } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_western_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" - texture = "gfx/interface/window_domiciles/estate_gardens_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/estate_gardens_byzantine_mask.png" - soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_communal_gardens_fruit" + texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } } diff --git a/common/game_concepts/neow_game_concepts.txt b/common/game_concepts/neow_game_concepts.txt index d9082536..bbf1dffc 100644 --- a/common/game_concepts/neow_game_concepts.txt +++ b/common/game_concepts/neow_game_concepts.txt @@ -12,18 +12,17 @@ airship = { chemical_weapons = { texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds" } - -minority_community = { - parent = domicile -} - -minority_government = { - texture = "gfx/interface/icons/government_types/landless_minority_government.dds" - parent = government - alias = { minority_government minority_community_i } -} minority_community_building = { - texture = "gfx/interface/icons/message_feed/building.dds" + texture = "gfx/interface/icons/government_types/landless_minority_government.dds" alias = { minority_community_buildings minority_community_building } parent = domicile_building +} +minority_community = { + texture = "gfx/interface/icons/government_types/landless_minority_government.dds" + alias = { minority_communities minority_community_i } + parent = domicile +} +minority_government = { + texture = "gfx/interface/icons/government_types/landless_minority_government.dds" + parent = domicile } \ No newline at end of file diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index 543e3c0c..02606c9c 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -569,12 +569,9 @@ landless_minority_government = { title_tier = duchy is_landless_type_title = yes } - } - primary_heritages = { - heritage_israelite - } - preferred_religions = { - judaism_religion + culture = { + has_cultural_tradition = tradition_diasporic + } } valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding } @@ -601,7 +598,7 @@ landless_minority_government = { flags = { landless_can_be_vassalised government_is_landless_minority - has_unique_government_perks + government_devassalises } mechanic_type = landless_adventurer diff --git a/common/on_action/title_on_actions.txt b/common/on_action/title_on_actions.txt index b78bab71..d4c07b73 100644 --- a/common/on_action/title_on_actions.txt +++ b/common/on_action/title_on_actions.txt @@ -2794,6 +2794,21 @@ on_title_gain_inheritance = { diarchy.0113 } effect = { + if = { + limit = { + government = landless_minority_government + exists = liege + } + create_title_and_vassal_change = { + type = independency + save_scope_as = change + add_claim_on_loss = no + } + scope:root = { + becomes_independent = { change = scope:change } + } + resolve_title_and_vassal_change = scope:change + } if = { limit = { scope:title = { @@ -2829,6 +2844,21 @@ on_title_gain_usurpation = { events = { } effect = { + if = { + limit = { + government = landless_minority_government + exists = liege + } + create_title_and_vassal_change = { + type = independency + save_scope_as = change + add_claim_on_loss = no + } + scope:root = { + becomes_independent = { change = scope:change } + } + resolve_title_and_vassal_change = scope:change + } # Struggle Catalysts if = { limit = { # FP2 @@ -2908,6 +2938,21 @@ on_title_lost = { } effect = { + if = { + limit = { + government = landless_minority_government + exists = liege + } + create_title_and_vassal_change = { + type = independency + save_scope_as = change + add_claim_on_loss = no + } + scope:root = { + becomes_independent = { change = scope:change } + } + resolve_title_and_vassal_change = scope:change + } #Make sure nobody ever has only the Kingdom of Fashion if = { limit = { diff --git a/localization/english/replace/NEOW_Domicile_l_english.yml b/localization/english/replace/NEOW_Domicile_l_english.yml index d7c8878d..0088f94e 100644 --- a/localization/english/replace/NEOW_Domicile_l_english.yml +++ b/localization/english/replace/NEOW_Domicile_l_english.yml @@ -9,7 +9,7 @@ mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]" adult_rulers_only: "#N May only be ruled by [adults|E]#!" game_concept_minority_government: "Minority Community Leader" - game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$." + game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]$Minority Community$." game_concept_minority_community: "Minority Community" game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation." minority_community_main_01_domicile_building: "Minority Community" @@ -22,8 +22,9 @@ minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader" minority_community_main_05_domicile_building: "Minority Community" minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader" - government_is_landless_minority: "Has access to a [minority_community_i|E]$Minority Community$" - minority_community_icon_concept: "[minority_community_i|E]" + government_is_landless_minority: "Has access to a [minority_community_i|E][minority_community|E]" + government_devassalises: "Will cease to be a vassal upon the succession of a new Community Leader" + minority_community_icon_concept: "[minority_community|E]" game_concept_minority_community_i: "@government_type_landless_minority!" duchy_landless_minority_community: "Community" duke_landless_minority_community_male_minority_community: "Master" @@ -33,16 +34,16 @@ d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s" d_laamp_test_jewish_adj:0 "Jewish" d_laamp_test_jewish_article:0 "The " - minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$" - minority_community_type: "$game_concept_minority_community$" - minority_community_type_tooltip: "$MINORITY_COMMUNITY$" - minority_community_domicile_type: "$game_concept_minority_community$" + minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]" + minority_community_type: "[minority_community_i|E][minority_community|E]" + minority_community_type_tooltip: "[minority_community_i|E][minority_community|E]" + minority_community_domicile_type: "[minority_community_i|E][minority_community|E]" minority_community_domicile_type_possessive: "Community's" - minority_community_domicile_type_tooltip: "$MINORITY_COMMUNITY$" - MINORITY_COMMUNITY: "[game_concept_minority_community|E]" - MINORITY_COMMUNITY_BUILDINGS: "[minority_community_buildings|E]" - minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!" - MINORITY_COMMUNITY_CONCEPT: "$Minority Community$" + minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]" + MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]" + MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community_buildings|E]" + minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!" + MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]" domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s" ep3_laamps.1030.t: "On the Move Again" @@ -56,7 +57,7 @@ ep3_laamps.1032.a: "A bold move, some might call foolish." become_landless_minority_decision: "Become Minority Community" become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety." - become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E]$Minority Community$" + become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E][minority_community|E]" become_landless_minority_decision_confirm: "On the Move Again" become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]" become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]" @@ -310,4 +311,4 @@ community_baggage_train_ample_steeds: "Ample Steeds" community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary." domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly" - domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of Miltia MAAs" \ No newline at end of file + domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs" \ No newline at end of file