N3OW/common/domiciles/buildings/NEOW_minority_community_buildings.txt
2026-03-02 16:41:21 +00:00

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minority_community_main_01 = {
slot_type = main
internal_slots = 2
construction_time = 1
allowed_domicile_types = { minority_community }
cost = {
gold = estate_external_building_high_cost_tier_2_value
}
character_modifier = {
domicile_monthly_gold_add = 0.25
health = 0.5
domicile_external_slots_capacity_add = 2
monthly_barter_goods = 1
}
ai_value = {
value = 100
}
parameters = {
camp_unlocks_second_officer = yes
camp_unlocks_huntperson_officer = yes
camp_unlocks_chief_forager_officer = yes
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
minority_community_main_02 = {
slot_type = main
internal_slots = 4
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_community_main_01
can_construct = {
culture ?= { has_innovation = innovation_city_planning }
}
cost = {
gold = estate_external_building_high_cost_tier_3_value
}
parameters = {
camp_unlocks_second_officer = yes
reduce_success_of_raid_estate = yes
estate_increase_house_member_investment_cap_1 = yes
monthly_barter_goods = 1.2
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_external_slots_capacity_add = 1
men_at_arms_cap = 1
enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.02
provisions_capacity_add = 100
}
ai_value = {
value = 100
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
minority_community_main_03 = {
slot_type = main
internal_slots = 6
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_community_main_02
can_construct = {
culture ?= { has_innovation = innovation_manorialism }
}
cost = {
gold = estate_external_building_high_cost_tier_4_value
}
parameters = {
camp_unlocks_second_officer = yes
reduce_success_of_raid_estate = yes
estate_increase_house_member_investment_cap_2 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.5
domicile_monthly_gold_mult = 0.02
domicile_external_slots_capacity_add = 1
maa_toughness_mult = 0.05
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.02
provisions_capacity_add = 150
monthly_barter_goods = 1.4
}
ai_value = {
value = 100
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_mansion_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_mansion_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
minority_community_main_04 = {
slot_type = main
internal_slots = 8
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_community_main_03
can_construct = {
culture ?= { has_innovation = innovation_development_03 }
}
cost = {
gold = estate_external_building_high_cost_tier_5_value
}
parameters = {
camp_unlocks_second_officer = yes
reduce_success_of_raid_estate = yes
estate_increase_house_member_investment_cap_3 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.5
domicile_monthly_gold_mult = 0.03
domicile_external_slots_capacity_add = 1
maa_toughness_mult = 0.05
men_at_arms_cap = 1
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.02
provisions_capacity_add = 250
monthly_barter_goods = 1.6
}
ai_value = {
value = 100
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_estate_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_estate_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
minority_community_main_05 = {
slot_type = main
internal_slots = 10
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_community_main_04
can_construct = {
culture ?= { has_innovation = innovation_cranes }
}
cost = {
gold = estate_external_building_high_cost_tier_6_value
}
parameters = {
camp_unlocks_second_officer = yes
reduce_success_of_raid_estate = yes
estate_increase_house_member_investment_cap_4 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.75
domicile_monthly_gold_mult = 0.05
domicile_external_slots_capacity_add = 1
maa_toughness_mult = 0.1
men_at_arms_cap = 1
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
character_travel_safety_mult = 0.04
provisions_capacity_add = 300
monthly_barter_goods = 1.8
}
ai_value = {
value = 100
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
######
headmans_croft_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
personal_scheme_phase_duration_add = -10
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
headmans_croft_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = headmans_croft_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
dynasty_house_opinion = 5
personal_scheme_phase_duration_add = -10
owned_personal_scheme_success_chance_add = 5
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
headmans_croft_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = headmans_croft_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
personal_scheme_phase_duration_add = -10
owned_personal_scheme_success_chance_add = 5
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
headmans_croft_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = headmans_croft_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
dynasty_house_opinion = 5
personal_scheme_phase_duration_add = -10
owned_personal_scheme_success_chance_add = 5
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Martial Upgrade
village_training_yard_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
village_training_yard_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = village_training_yard_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
prowess = 1
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
village_training_yard_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = village_training_yard_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
advantage = 3
prowess = 3
martial = 1
}
parameters = {
village_trophy_room_victory_influence = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
village_training_yard_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = village_training_yard_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
advantage = 3
prowess = 5
martial = 2
}
parameters = {
village_trophy_room_victory_influence = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Stewardship Upgrade
contracts_office_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
camp_improved_stewardship_contract_rewards = yes
receives_more_escort_contracts = yes
camp_improved_learning_contract_rewards = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
contract_scheme_phase_duration_add = -10
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
contracts_office_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = contracts_office_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
camp_improved_stewardship_contract_rewards = yes
receives_more_escort_contracts = yes
camp_improved_learning_contract_rewards = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
contract_scheme_phase_duration_add = -10
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
contracts_office_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = contracts_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
camp_improved_stewardship_contract_rewards = yes
receives_more_escort_contracts = yes
camp_improved_learning_contract_rewards = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
contract_scheme_phase_duration_add = -10
stewardship = 1
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
contracts_office_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = contracts_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
camp_improved_stewardship_contract_rewards = yes
receives_more_escort_contracts = yes
camp_improved_learning_contract_rewards = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
contract_scheme_phase_duration_add = -10
stewardship = 2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Intrigue Upgrade
local_criminal_contacts_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
owned_scheme_secrecy_add = 20
}
parameters = {
camp_improved_criminal_contract_rewards = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
local_criminal_contacts_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = local_criminal_contacts_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
owned_scheme_secrecy_add = 20
}
parameters = {
camp_improved_criminal_contract_rewards = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
local_criminal_contacts_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = local_criminal_contacts_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
owned_scheme_secrecy_add = 20
owned_hostile_scheme_success_chance_add = 5
}
parameters = {
camp_improved_criminal_contract_rewards = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
local_criminal_contacts_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = local_criminal_contacts_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
owned_scheme_secrecy_add = 20
owned_hostile_scheme_success_chance_add = 5
max_hostile_schemes_add = 1
}
parameters = {
camp_improved_criminal_contract_rewards = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Learning Upgrade
minority_comm_library_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
minority_comm_library_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_comm_library_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_increase_physician_aptitude = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
# Education sub-branch
minority_comm_library_education_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_comm_library_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_increase_physician_aptitude = yes
estate_reduced_tutor_cost = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
learning = 1
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
minority_comm_library_education_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_comm_library_education_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_unlock_tier_5_education = yes
estate_increase_physician_aptitude = yes
estate_reduced_tutor_cost = yes
estate_increased_tutor_aptitude = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
learning = 2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Bath
communal_baths_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
communal_baths_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = communal_baths_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
epidemic_resistance = 2
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
communal_baths_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = communal_baths_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
epidemic_resistance = 3
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
communal_baths_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = communal_baths_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
epidemic_resistance = 5
}
parameters = {
estate_increase_safe_treatment_success_2 = yes
}
ai_value = {
value = 3
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Guest Room
guest_house_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = 0.02
courtier_and_guest_opinion = 2
}
ai_value = {
value = 8
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
guest_house_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = guest_house_01
cost = {
gold = {
value = estate_internal_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = 0.02
}
parameters = {
increased_success_personal_schemes_1 = yes
}
ai_value = {
value = 7
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
guest_house_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = guest_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = 0.02
courtier_and_guest_opinion = 2
}
parameters = {
increased_success_personal_schemes_1 = yes
}
ai_value = {
value = 6
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
guest_house_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = guest_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = 0.02
}
parameters = {
increased_success_personal_schemes_2 = yes
}
ai_value = {
value = 5
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
guest_house_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = guest_house_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = 0.02
courtier_and_guest_opinion = 2
}
parameters = {
increased_success_personal_schemes_2 = yes
}
ai_value = {
value = 4
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
guest_house_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = guest_house_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = 0.02
}
parameters = {
increased_success_personal_schemes_3 = yes
}
ai_value = {
value = 3
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Prison
village_cage_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = minority_community_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
}
ai_value = {
value = 7
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
village_cage_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = village_cage_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
parameters = {
estate_torture_grants_influence = yes
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
}
ai_value = {
value = 6
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
village_cage_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = village_cage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
parameters = {
estate_torture_grants_influence = yes
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
hostage_renown_mult = 0.05
}
ai_value = {
value = 5
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
village_cage_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
slot_type = internal
previous_building = village_cage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
parameters = {
estate_torture_grants_influence = yes
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
hostage_renown_mult = 0.05
}
ai_value = {
value = 4
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
####################
#### BUILDINGS #####
####################
### Temple Building
minority_comm_temple_small_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
can_construct = {
NOT = {
government_has_flag = government_is_celestial
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.05
stress_loss_mult = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
owner = {
faith.religion = religion:islam_religion
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
minority_comm_temple_small_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_comm_temple_small_01
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.1
stress_loss_mult = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
owner = {
faith.religion = religion:islam_religion
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
minority_comm_temple_small_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_comm_temple_small_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.1
stress_loss_mult = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
owner = {
faith.religion = religion:islam_religion
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
trigger = {
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
# Temple sub-branch
minority_comm_temple_large_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_comm_temple_small_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_gold_add = 0.3
clergy_opinion = 5
}
parameters = {
influence_gain_from_hof_support_4 = yes
reduce_state_faith_cost = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
owner = {
faith.religion = religion:islam_religion
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
}
minority_comm_temple_large_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_comm_temple_large_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_gold_add = 0.4
clergy_opinion = 5
}
parameters = {
influence_gain_from_hof_support_5 = yes
reduce_state_faith_cost = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
owner = {
faith.religion = religion:islam_religion
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
}
minority_comm_temple_large_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = minority_comm_temple_large_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.3
domicile_monthly_gold_add = 0.5
clergy_opinion = 5
}
parameters = {
influence_gain_from_hof_support_6 = yes
reduce_state_faith_cost = yes
more_successful_heresies = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
owner = {
faith.religion = religion:islam_religion
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
trigger = {
owner = {
OR = {
faith.religion = religion:eastern_orthodox_religion
faith.religion = religion:catholic_religion
faith.religion = religion:protestant_religion
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
}
}
### Barracks
militia_barracks_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.03
skirmishers_toughness_mult = 0.01
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
reduce_success_of_raid_estate = yes
can_recruit_militia = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
militia_barracks_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = militia_barracks_01
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.13
skirmishers_toughness_mult = 0.11
heavy_infantry_damage_mult = 0.02
heavy_infantry_toughness_mult = 0.01
pikemen_damage_mult = 0.02
pikemen_toughness_mult = 0.01
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
reduce_success_of_raid_estate = yes
can_recruit_militia = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
militia_barracks_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = militia_barracks_02
can_construct = {
estate_can_construct_militia_barracks_03_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.13
skirmishers_toughness_mult = 0.11
heavy_infantry_damage_mult = 0.12
heavy_infantry_toughness_mult = 0.11
pikemen_damage_mult = 0.12
pikemen_toughness_mult = 0.11
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
reduce_success_of_raid_estate = yes
can_recruit_militia = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
militia_barracks_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = militia_barracks_03
can_construct = {
estate_can_construct_militia_barracks_04_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.23
skirmishers_toughness_mult = 0.21
heavy_infantry_damage_mult = 0.22
heavy_infantry_toughness_mult = 0.21
pikemen_damage_mult = 0.22
pikemen_toughness_mult = 0.21
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
reduce_success_of_raid_estate = yes
can_recruit_militia = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
militia_barracks_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = militia_barracks_04
can_construct = {
estate_can_construct_militia_barracks_05_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.34
skirmishers_toughness_mult = 0.33
heavy_infantry_damage_mult = 0.32
heavy_infantry_toughness_mult = 0.31
pikemen_damage_mult = 0.32
pikemen_toughness_mult = 0.31
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
reduce_success_of_raid_estate = yes
can_recruit_militia = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
militia_barracks_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = militia_barracks_05
can_construct = {
estate_can_construct_militia_barracks_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.4
skirmishers_toughness_mult = 0.4
heavy_infantry_damage_mult = 0.4
heavy_infantry_toughness_mult = 0.4
pikemen_damage_mult = 0.4
pikemen_toughness_mult = 0.4
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
reduce_success_of_raid_estate = yes
can_recruit_militia = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
### Watchtower
village_watch_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
hostile_raid_time = 0.1
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_1 = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
village_watch_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_watch_01
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.02
archers_toughness_mult = 0.01
hostile_raid_time = 0.1
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_1 = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
village_watch_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_watch_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_2 = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.12
archers_toughness_mult = 0.11
hostile_raid_time = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
village_watch_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_watch_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_2 = yes
house_head_can_ask_for_maa = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.12
archers_toughness_mult = 0.11
hostile_raid_time = 0.2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
village_watch_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_watch_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_3 = yes
house_head_can_ask_for_maa = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.22
archers_toughness_mult = 0.21
hostile_raid_time = 0.2
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
village_watch_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_watch_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_3 = yes
estate_unlock_patrol_decision = yes
house_head_can_ask_for_maa = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.32
archers_toughness_mult = 0.31
hostile_raid_time = 0.3
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
### Garden
communal_gardens_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
increased_gardener_aptitude_1 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_parameter = can_recruit_gardeners
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
}
communal_gardens_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_01
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.15
}
parameters = {
minority_comm_contributes_provisions = yes
increased_gardener_aptitude_2 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
}
communal_gardens_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_02
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
minority_comm_contributes_provisions = yes
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
}
}
# Leisure Garden sub-branch
communal_gardens_leisure_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_03
can_construct = {
estate_can_construct_communal_gardens_leisure_04_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
courtier_opinion = 5
stress_loss_mult = 0.05
fertility = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_communal_gardens_leisure
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
}
communal_gardens_leisure_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_leisure_04
can_construct = {
estate_can_construct_communal_gardens_leisure_05_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
courtier_opinion = 5
stress_loss_mult = 0.1
fertility = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_communal_gardens_leisure
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
}
communal_gardens_leisure_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_leisure_05
can_construct = {
estate_can_construct_communal_gardens_leisure_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
courtier_opinion = 5
stress_loss_mult = 0.1
fertility = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.2
}
parameters = {
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_communal_gardens_leisure
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 4
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
}
}
# Fruit Garden sub-branch
communal_gardens_fruit_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_03
can_construct = {
estate_can_construct_communal_gardens_fruit_04_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
development_growth = 0.1
negate_health_penalty_add = 0.05
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.25
}
parameters = {
minority_comm_contributes_provisions = yes
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_communal_gardens_fruit
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
}
communal_gardens_fruit_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_fruit_04
can_construct = {
estate_can_construct_communal_gardens_fruit_05_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
development_growth = 0.1
negate_health_penalty_add = 0.1
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.3
}
parameters = {
minority_comm_contributes_provisions = yes
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_communal_gardens_fruit
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
}
communal_gardens_fruit_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = communal_gardens_fruit_05
can_construct = {
estate_can_construct_communal_gardens_fruit_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
development_growth = 0.1
negate_health_penalty_add = 0.15
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.35
}
parameters = {
minority_comm_contributes_provisions = yes
increased_gardener_aptitude_3 = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_communal_gardens_fruit
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 4
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
}
}
### Stable
village_stable_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
character_modifier = {
character_travel_speed = 10
movement_speed = 0.01
monthly_barter_goods = 0.1
}
ai_value = {
value = 9
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
village_stable_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_01
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
character_travel_speed = 12
movement_speed = 0.01
monthly_barter_goods = 0.15
}
ai_value = {
value = 8
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
village_stable_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_02
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
character_travel_speed = 14
movement_speed = 0.01
monthly_barter_goods = 0.2
}
ai_value = {
value = 7
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
# Grand Stable sub-branch
village_stable_grand_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
character_travel_speed = 16
character_travel_speed_mult = 0.05
domicile_monthly_prestige_add = 0.2
movement_speed = 0.01
monthly_barter_goods = 0.25
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
}
village_stable_grand_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_grand_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_increase_master_of_horse_aptitude = yes
}
character_modifier = {
character_travel_speed = 18
character_travel_speed_mult = 0.1
domicile_monthly_prestige_add = 0.2
movement_speed = 0.01
monthly_barter_goods = 0.3
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
}
village_stable_grand_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_grand_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_increase_master_of_horse_aptitude = yes
}
character_modifier = {
character_travel_speed = 20
character_travel_speed_mult = 0.15
domicile_monthly_prestige_add = 0.3
movement_speed = 0.01
monthly_barter_goods = 0.35
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
}
}
# Kennel sub-branch
village_stable_kennel_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_unlock_adopt_puppy_decision = yes
kennels_more_successful_hunts_1 = yes
}
character_modifier = {
stress_gain_mult = -0.1
prowess = 1
monthly_barter_goods = 0.25
}
ai_value = {
value = 6
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
}
village_stable_kennel_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_kennel_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_unlock_adopt_puppy_decision = yes
estate_cheaper_hunt_cost = yes
kennels_more_successful_hunts_1 = yes
}
character_modifier = {
stress_gain_mult = -0.1
diplomacy = 1
monthly_barter_goods = 0.3
}
ai_value = {
value = 5
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
}
village_stable_kennel_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_stable_kennel_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_unlock_adopt_puppy_decision = yes
estate_cheaper_hunt_cost = yes
estate_increase_master_of_hunt_aptitude = yes
kennels_more_successful_hunts_2 = yes
}
character_modifier = {
stress_gain_mult = -0.2
prowess = 1
monthly_barter_goods = 0.35
}
ai_value = {
value = 4
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
}
}
### Workshop
village_workshop_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_build_speed = -0.05
monthly_barter_goods = 0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
village_workshop_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_01
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
monthly_barter_goods = 0.15
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
# Carpenter sub-branch
village_workshop_carpenter_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_02
can_construct = {
estate_can_construct_village_workshop_carpenter_03_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
monthly_barter_goods = 0.2
}
parameters = {
estate_improved_inspirations_1 = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
}
village_workshop_carpenter_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_carpenter_03
can_construct = {
estate_can_construct_village_workshop_carpenter_04_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
parameters = {
estate_improved_inspirations_1 = yes
estate_reduce_commission_artifact_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.25
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
}
village_workshop_carpenter_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_carpenter_04
can_construct = {
estate_can_construct_village_workshop_carpenter_05_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
parameters = {
estate_improved_inspirations_2 = yes
estate_reduce_commission_artifact_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
monthly_barter_goods = 0.3
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
}
village_workshop_carpenter_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_carpenter_05
can_construct = {
estate_can_construct_village_workshop_carpenter_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
parameters = {
estate_improved_inspirations_2 = yes
estate_reduce_commission_artifact_cost = yes
estate_increase_antiquarian_aptitude = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
monthly_barter_goods = 0.35
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
}
}
# Mason sub-branch
village_workshop_mason_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_02
can_construct = {
estate_can_construct_village_workshop_mason_03_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
}
village_workshop_mason_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_mason_03
can_construct = {
estate_can_construct_village_workshop_mason_04_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.25
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
}
village_workshop_mason_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_mason_04
can_construct = {
estate_can_construct_village_workshop_mason_05_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
holding_build_gold_cost = -0.05
holding_build_speed = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.3
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
}
village_workshop_mason_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_mason_05
can_construct = {
estate_can_construct_village_workshop_mason_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
holding_build_gold_cost = -0.05
holding_build_speed = -0.05
domicile_build_speed = -0.05
monthly_barter_goods = 0.35
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
}
}
# Textile sub-branch
village_workshop_textile_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_02
can_construct = {
estate_can_construct_village_workshop_textile_03_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.2
}
parameters = {
estate_improved_inspirations_1 = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
}
village_workshop_textile_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_textile_03
can_construct = {
estate_can_construct_village_workshop_textile_04_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.25
}
parameters = {
estate_improved_inspirations_1 = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
}
village_workshop_textile_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_textile_04
can_construct = {
estate_can_construct_village_workshop_textile_05_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.3
}
parameters = {
estate_improved_inspirations_2 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
}
village_workshop_textile_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_workshop_textile_05
can_construct = {
estate_can_construct_village_workshop_textile_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
monthly_barter_goods = 0.35
}
parameters = {
estate_improved_inspirations_2 = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
}
}
### Storage
village_storage_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
supply_capacity_mult = 0.1
provisions_use_mult = -0.05
provisions_capacity_add = 100
}
ai_value = {
value = 9
if = {
limit = {
has_domicile_building_or_higher = village_grain_fields_01
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
}
village_storage_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_storage_01
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
supply_capacity_mult = 0.15
provisions_use_mult = -0.1
provisions_capacity_add = 150
}
ai_value = {
value = 8
if = {
limit = {
has_domicile_building_or_higher = village_grain_fields_01
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
}
# Warehouse sub-branch
village_storage_warehouse_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_storage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_gold_cost = -0.05
provisions_use_mult = -0.15
provisions_capacity_add = 200
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
}
village_storage_warehouse_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_storage_warehouse_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_gold_cost = -0.1
provisions_use_mult = -0.20
provisions_capacity_add = 250
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
}
# Granary sub-branch
village_storage_granary_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_storage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
development_growth_factor = 0.05
epidemic_resistance = 2
county_opinion_add = 10
provisions_use_mult = -0.2
provisions_capacity_add = 200
}
ai_value = {
value = 7
if = {
limit = {
has_domicile_building_or_higher = village_grain_fields_01
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
}
village_storage_granary_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_storage_granary_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
parameters = {
estate_unlock_granary_decision = yes
}
character_modifier = {
development_growth_factor = 0.1
epidemic_resistance = 5
county_opinion_add = 10
provisions_use_mult = -0.3
provisions_capacity_add = 300
}
ai_value = {
value = 6
if = {
limit = {
has_domicile_building_or_higher = village_grain_fields_01
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
}
### Market
village_market_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.15
monthly_barter_goods = -0.25
}
ai_value = {
value = 9
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOR = {
has_domicile_building_or_higher = village_grain_fields_01
has_domicile_building_or_higher = vineyard_01
has_domicile_building_or_higher = olive_01
}
}
add = 20
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
}
village_market_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_market_01
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.25
monthly_barter_goods = -0.35
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
}
village_market_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_market_02
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.35
monthly_barter_goods = -0.45
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
}
village_market_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_market_03
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.45
monthly_barter_goods = -0.55
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
}
village_market_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_market_04
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 1
monthly_barter_goods = -1.25
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
}
village_market_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_market_05
can_construct = {
estate_can_construct_village_market_06_trigger = yes
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 2
monthly_barter_goods = -2.5
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
intersectionmask_texture = "gfx/interface/illustrations/activity_locales/estate_building_market_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
}
}
### Grazing Lands
village_grazing_land_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
domicile_monthly_gold_add = 0.2
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
if = {
limit = {
scope:owner = {
OR = {
can_recruit_archer_cavalry_trigger = yes
culture ?= {
OR = {
has_innovation = innovation_elephantry
has_innovation = innovation_war_camels
}
}
}
}
}
add = 4
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
village_grazing_land_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grazing_land_01
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.12
light_cavalry_toughness_mult = 0.11
light_cavalry_maintenance_mult = -0.15
domicile_monthly_gold_add = 0.3
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
if = {
limit = {
scope:owner = {
OR = {
can_recruit_archer_cavalry_trigger = yes
culture ?= {
OR = {
has_innovation = innovation_elephantry
has_innovation = innovation_war_camels
}
}
}
}
}
add = 4
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
village_grazing_land_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grazing_land_02
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
parameters = {
minority_comm_contributes_provisions = yes
}
character_modifier = {
light_cavalry_damage_mult = 0.22
light_cavalry_toughness_mult = 0.21
light_cavalry_maintenance_mult = -0.25
domicile_monthly_gold_add = 0.4
monthly_barter_goods = 0.05
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
if = {
limit = {
scope:owner = {
OR = {
can_recruit_archer_cavalry_trigger = yes
culture ?= {
OR = {
has_innovation = innovation_elephantry
has_innovation = innovation_war_camels
}
}
}
}
}
add = 4
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
village_grazing_land_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grazing_land_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.32
light_cavalry_toughness_mult = 0.31
light_cavalry_maintenance_mult = -0.35
heavy_cavalry_damage_mult = 0.04
heavy_cavalry_toughness_mult = 0.02
heavy_cavalry_maintenance_mult = -0.05
domicile_monthly_gold_add = 0.5
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
grazing_land_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grazing_land_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.52
light_cavalry_toughness_mult = 0.51
light_cavalry_maintenance_mult = -0.55
heavy_cavalry_damage_mult = 0.14
heavy_cavalry_toughness_mult = 0.12
heavy_cavalry_maintenance_mult = -0.15
domicile_monthly_gold_add = 0.6
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
grazing_land_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = grazing_land_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.62
light_cavalry_toughness_mult = 0.61
light_cavalry_maintenance_mult = -0.65
heavy_cavalry_damage_mult = 0.24
heavy_cavalry_toughness_mult = 0.22
heavy_cavalry_maintenance_mult = -0.25
domicile_monthly_gold_add = 0.7
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
### Grain Fields
village_grain_fields_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
add = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grain_field
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 10
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOR = {
has_domicile_building_or_higher = vineyard_01
has_domicile_building_or_higher = olive_01
has_domicile_building_or_higher = village_market_01
}
}
add = 20
}
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_grain_fields_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grain_fields_01
cost = {
gold = {
add = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grain_field
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_grain_fields_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grain_fields_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
add = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grain_field
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_grain_fields_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grain_fields_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
add = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grain_field
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_grain_fields_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grain_fields_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
add = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grain_field
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_grain_fields_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_grain_fields_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
add = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grain_field
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
### Rice Fields
village_rice_field_01 = {
construction_time = 730
allowed_domicile_types = { minority_community }
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_rice_field_02 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_rice_field_01
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_rice_field_03 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_rice_field_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.05
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_rice_field_04 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_rice_field_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_rice_field_05 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_rice_field_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
village_rice_field_06 = {
construction_time = 730
allowed_domicile_types = { minority_community }
previous_building = village_rice_field_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
monthly_barter_goods = 0.1
}
parameters = {
minority_comm_contributes_provisions = yes
camp_improves_gather_provisions_decision = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_iranian_culture_group_trigger = yes
has_graphical_mena_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
trigger = {
domicile_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
}
}
community_baggage_train_01 = {
internal_slots = 1
construction_time = @camp_building_main_slot_construction_duration_t1
allowed_domicile_types = { minority_community }
cost = { gold = baggage_train_01_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_01_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed_mult = 0.02
provisions_capacity_mult = 0.1
supply_capacity_mult = 0.2
skirmishers_max_size_add = 1
}
parameters = {
camp_better_scout_for_talent = yes
receives_more_escort_contracts = yes
}
ai_value = { value = community_baggage_train_main_path_value }
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}
community_baggage_train_02 = {
construction_time = @camp_building_main_slot_construction_duration_t2
allowed_domicile_types = { minority_community }
previous_building = community_baggage_train_01
internal_slots = 2
cost = { gold = baggage_train_02_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_02_domicile_building_gold_cost_value
add = baggage_train_01_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed_mult = 0.02
provisions_capacity_mult = 0.1
supply_capacity_mult = 0.2
archers_max_size_add = 1
}
parameters = {
camp_better_scout_for_talent = yes
camp_unlocks_head_porter_officer = yes
receives_more_escort_contracts = yes
}
ai_value = { value = baggage_train_main_path_value }
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}
community_baggage_train_03 = {
construction_time = @camp_building_main_slot_construction_duration_t3
allowed_domicile_types = { minority_community }
previous_building = community_baggage_train_02
internal_slots = 3
cost = { gold = baggage_train_03_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_03_domicile_building_gold_cost_value
add = baggage_train_02_domicile_building_gold_cost_value
add = baggage_train_01_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed_mult = 0.02
provisions_capacity_mult = 0.1
supply_capacity_mult = 0.2
heavy_infantry_max_size_add = 1
}
parameters = {
camp_better_scout_for_talent = yes
camp_unlocks_head_porter_officer = yes
receives_more_escort_contracts = yes
}
ai_value = { value = baggage_train_main_path_value }
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}
community_baggage_train_04 = {
construction_time = @camp_building_main_slot_construction_duration_t4
allowed_domicile_types = { minority_community }
previous_building = community_baggage_train_03
internal_slots = 4
cost = { gold = baggage_train_04_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_04_domicile_building_gold_cost_value
add = baggage_train_03_domicile_building_gold_cost_value
add = baggage_train_02_domicile_building_gold_cost_value
add = baggage_train_01_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed_mult = 0.02
provisions_capacity_mult = 0.1
supply_capacity_mult = 0.2
light_cavalry_max_size_add = 1
}
parameters = {
camp_better_scout_for_talent = yes
camp_unlocks_head_porter_officer = yes
receives_more_escort_contracts = yes
}
ai_value = { value = baggage_train_main_path_value }
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}
community_baggage_train_05 = {
construction_time = @camp_building_main_slot_construction_duration_t5
allowed_domicile_types = { minority_community }
previous_building = community_baggage_train_04
internal_slots = 5
cost = { gold = baggage_train_05_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_05_domicile_building_gold_cost_value
add = baggage_train_04_domicile_building_gold_cost_value
add = baggage_train_03_domicile_building_gold_cost_value
add = baggage_train_02_domicile_building_gold_cost_value
add = baggage_train_01_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed_mult = 0.02
provisions_capacity_mult = 0.1
supply_capacity_mult = 0.2
heavy_cavalry_max_size_add = 1
}
parameters = {
camp_better_scout_for_talent = yes
camp_unlocks_head_porter_officer = yes
receives_more_escort_contracts = yes
}
ai_value = { value = baggage_train_main_path_value }
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}
community_baggage_train_06 = {
construction_time = @camp_building_main_slot_construction_duration_t6
allowed_domicile_types = { minority_community }
previous_building = community_baggage_train_05
internal_slots = 6
cost = { gold = baggage_train_06_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_06_domicile_building_gold_cost_value
add = baggage_train_05_domicile_building_gold_cost_value
add = baggage_train_04_domicile_building_gold_cost_value
add = baggage_train_03_domicile_building_gold_cost_value
add = baggage_train_02_domicile_building_gold_cost_value
add = baggage_train_01_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed_mult = 0.02
provisions_capacity_mult = 0.1
supply_capacity_mult = 0.2
siege_weapon_max_size_add = 1
}
parameters = {
camp_better_scout_for_talent = yes
camp_unlocks_head_porter_officer = yes
receives_more_escort_contracts = yes
}
ai_value = { value = baggage_train_main_path_value }
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}
# Upgrades
community_baggage_train_ample_steeds = { # Ample Steeds
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t2
allowed_domicile_types = { minority_community }
previous_building = community_baggage_train_01
cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value }
refund = {
gold = {
value = baggage_train_ample_steeds_domicile_building_gold_cost_value
multiply = camp_refund_mult_value
floor = yes
}
}
character_modifier = {
character_travel_speed = 10
light_cavalry_pursuit_mult = 0.1
heavy_cavalry_pursuit_mult = 0.1
archer_cavalry_pursuit_mult = 0.1
}
parameters = {
camp_cheaper_cavalry_reinforcement = yes
}
ai_value = {
value = camp_building_ai_base_t2
if = {
limit = {
owner = { has_lifestyle = martial_lifestyle }
}
add = camp_building_ai_lifestyle_bias_value
}
multiply = 10
}
asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds"
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
}
}