bartering minorities
This commit is contained in:
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a9bb724bfe
commit
e45ce89e32
7 changed files with 9765 additions and 5 deletions
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@ -13,8 +13,10 @@ minority_community_main_01 = {
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domicile_monthly_gold_add = 0.25
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health = 0.5
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domicile_external_slots_capacity_add = 2
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monthly_barter_goods = 1
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}
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ai_value = {
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value = 100
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}
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@ -97,6 +99,7 @@ minority_community_main_02 = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_1 = yes
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monthly_barter_goods = 1.2
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}
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character_modifier = {
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@ -195,6 +198,7 @@ minority_community_main_03 = {
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enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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provisions_capacity_add = 150
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monthly_barter_goods = 1.4
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}
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ai_value = {
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@ -285,6 +289,7 @@ minority_community_main_04 = {
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enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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provisions_capacity_add = 250
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monthly_barter_goods = 1.6
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}
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ai_value = {
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@ -375,6 +380,7 @@ minority_community_main_05 = {
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enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.04
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provisions_capacity_add = 300
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monthly_barter_goods = 1.8
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}
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ai_value = {
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@ -3807,6 +3813,7 @@ communal_gardens_01 = {
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domicile_monthly_prestige_add = 0.1
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stress_loss_mult = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -3931,6 +3938,7 @@ communal_gardens_02 = {
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domicile_monthly_prestige_add = 0.1
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stress_loss_mult = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.15
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}
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parameters = {
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@ -4055,6 +4063,7 @@ communal_gardens_03 = {
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domicile_monthly_prestige_add = 0.1
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stress_loss_mult = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.2
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}
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parameters = {
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@ -4187,6 +4196,7 @@ communal_gardens_leisure_04 = {
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stress_loss_mult = 0.05
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fertility = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.2
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}
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parameters = {
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@ -4316,6 +4326,7 @@ communal_gardens_leisure_05 = {
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stress_loss_mult = 0.1
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fertility = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.2
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}
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parameters = {
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@ -4445,6 +4456,7 @@ communal_gardens_leisure_06 = {
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stress_loss_mult = 0.1
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fertility = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.2
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}
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parameters = {
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@ -4575,6 +4587,7 @@ communal_gardens_fruit_04 = {
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development_growth = 0.1
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negate_health_penalty_add = 0.05
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.25
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}
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parameters = {
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@ -4704,6 +4717,7 @@ communal_gardens_fruit_05 = {
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development_growth = 0.1
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negate_health_penalty_add = 0.1
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.3
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}
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parameters = {
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@ -4833,6 +4847,7 @@ communal_gardens_fruit_06 = {
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development_growth = 0.1
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negate_health_penalty_add = 0.15
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.35
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}
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parameters = {
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@ -4956,6 +4971,7 @@ village_stable_01 = {
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character_modifier = {
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character_travel_speed = 10
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movement_speed = 0.01
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monthly_barter_goods = 0.1
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}
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ai_value = {
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@ -5044,6 +5060,7 @@ village_stable_02 = {
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character_modifier = {
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character_travel_speed = 12
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movement_speed = 0.01
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monthly_barter_goods = 0.15
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}
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ai_value = {
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@ -5132,6 +5149,7 @@ village_stable_03 = {
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character_modifier = {
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character_travel_speed = 14
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movement_speed = 0.01
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monthly_barter_goods = 0.2
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}
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ai_value = {
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@ -5228,6 +5246,7 @@ village_stable_grand_04 = {
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character_travel_speed_mult = 0.05
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domicile_monthly_prestige_add = 0.2
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movement_speed = 0.01
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monthly_barter_goods = 0.25
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}
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ai_value = {
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@ -5315,6 +5334,7 @@ village_stable_grand_05 = {
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character_travel_speed_mult = 0.1
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domicile_monthly_prestige_add = 0.2
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movement_speed = 0.01
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monthly_barter_goods = 0.3
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}
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ai_value = {
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@ -5402,6 +5422,7 @@ village_stable_grand_06 = {
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character_travel_speed_mult = 0.15
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domicile_monthly_prestige_add = 0.3
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movement_speed = 0.01
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monthly_barter_goods = 0.35
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}
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ai_value = {
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@ -5490,6 +5511,7 @@ village_stable_kennel_04 = {
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character_modifier = {
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stress_gain_mult = -0.1
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prowess = 1
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monthly_barter_goods = 0.25
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}
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ai_value = {
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@ -5585,6 +5607,7 @@ village_stable_kennel_05 = {
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character_modifier = {
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stress_gain_mult = -0.1
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diplomacy = 1
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monthly_barter_goods = 0.3
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}
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ai_value = {
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@ -5681,6 +5704,7 @@ village_stable_kennel_06 = {
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character_modifier = {
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stress_gain_mult = -0.2
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prowess = 1
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monthly_barter_goods = 0.35
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}
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ai_value = {
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@ -5767,6 +5791,7 @@ village_workshop_01 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.2
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.1
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}
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ai_value = {
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@ -5843,6 +5868,7 @@ village_workshop_02 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.1
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.15
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}
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ai_value = {
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@ -5925,6 +5951,7 @@ village_workshop_carpenter_03 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.1
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.2
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}
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parameters = {
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@ -6013,6 +6040,7 @@ village_workshop_carpenter_04 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.25
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}
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ai_value = {
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@ -6098,6 +6126,7 @@ village_workshop_carpenter_05 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.1
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.3
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}
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ai_value = {
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@ -6183,6 +6212,7 @@ village_workshop_carpenter_06 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.1
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monthly_barter_goods = 0.35
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}
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ai_value = {
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@ -6267,6 +6297,7 @@ village_workshop_mason_03 = {
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build_speed = -0.05
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build_gold_cost = -0.05
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.2
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}
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ai_value = {
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@ -6349,6 +6380,7 @@ village_workshop_mason_04 = {
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build_speed = -0.05
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build_gold_cost = -0.05
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.25
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}
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ai_value = {
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@ -6433,6 +6465,7 @@ village_workshop_mason_05 = {
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holding_build_gold_cost = -0.05
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holding_build_speed = -0.05
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.3
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}
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ai_value = {
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@ -6517,6 +6550,7 @@ village_workshop_mason_06 = {
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holding_build_gold_cost = -0.05
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holding_build_speed = -0.05
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domicile_build_speed = -0.05
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monthly_barter_goods = 0.35
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}
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ai_value = {
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@ -6599,6 +6633,7 @@ village_workshop_textile_03 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.2
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domicile_monthly_prestige_mult = 0.05
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monthly_barter_goods = 0.2
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}
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parameters = {
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@ -6683,6 +6718,7 @@ village_workshop_textile_04 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.2
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domicile_monthly_prestige_mult = 0.05
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monthly_barter_goods = 0.25
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}
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parameters = {
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@ -6767,6 +6803,7 @@ village_workshop_textile_05 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.2
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domicile_monthly_prestige_mult = 0.05
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monthly_barter_goods = 0.3
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}
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parameters = {
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@ -6851,6 +6888,7 @@ village_workshop_textile_06 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.2
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domicile_monthly_prestige_mult = 0.05
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monthly_barter_goods = 0.35
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}
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parameters = {
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@ -7459,6 +7497,7 @@ village_market_01 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.15
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monthly_barter_goods = -0.25
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}
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ai_value = {
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@ -7545,6 +7584,7 @@ village_market_02 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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monthly_barter_goods = -0.35
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}
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ai_value = {
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@ -7625,6 +7665,7 @@ village_market_03 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.35
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monthly_barter_goods = -0.45
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}
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ai_value = {
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@ -7705,6 +7746,7 @@ village_market_04 = {
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character_modifier = {
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domicile_monthly_gold_add = 0.45
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monthly_barter_goods = -0.55
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}
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ai_value = {
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@ -7785,6 +7827,7 @@ village_market_05 = {
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character_modifier = {
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domicile_monthly_gold_add = 1
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monthly_barter_goods = -1.25
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}
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ai_value = {
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@ -7868,6 +7911,7 @@ village_market_06 = {
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character_modifier = {
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domicile_monthly_gold_add = 2
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monthly_barter_goods = -2.5
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}
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ai_value = {
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@ -7947,6 +7991,7 @@ village_grazing_land_01 = {
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light_cavalry_toughness_mult = 0.01
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light_cavalry_maintenance_mult = -0.05
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domicile_monthly_gold_add = 0.2
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monthly_barter_goods = 0.05
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}
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parameters = {
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minority_comm_contributes_provisions = yes
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@ -8067,6 +8112,7 @@ village_grazing_land_02 = {
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light_cavalry_toughness_mult = 0.11
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light_cavalry_maintenance_mult = -0.15
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domicile_monthly_gold_add = 0.3
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monthly_barter_goods = 0.05
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}
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parameters = {
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@ -8191,6 +8237,7 @@ village_grazing_land_03 = {
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light_cavalry_toughness_mult = 0.21
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light_cavalry_maintenance_mult = -0.25
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domicile_monthly_gold_add = 0.4
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monthly_barter_goods = 0.05
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}
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@ -8317,6 +8364,7 @@ village_grazing_land_04 = {
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heavy_cavalry_toughness_mult = 0.02
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heavy_cavalry_maintenance_mult = -0.05
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domicile_monthly_gold_add = 0.5
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -8430,6 +8478,7 @@ grazing_land_05 = {
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heavy_cavalry_toughness_mult = 0.12
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heavy_cavalry_maintenance_mult = -0.15
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domicile_monthly_gold_add = 0.6
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -8543,6 +8592,7 @@ grazing_land_06 = {
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heavy_cavalry_toughness_mult = 0.22
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heavy_cavalry_maintenance_mult = -0.25
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domicile_monthly_gold_add = 0.7
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -8673,6 +8723,7 @@ village_grain_fields_01 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.05
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}
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parameters = {
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minority_comm_contributes_provisions = yes
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@ -8809,6 +8860,7 @@ village_grain_fields_02 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.05
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}
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parameters = {
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@ -8941,6 +8993,7 @@ village_grain_fields_03 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.05
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}
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parameters = {
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@ -9073,6 +9126,7 @@ village_grain_fields_04 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -9205,6 +9259,7 @@ village_grain_fields_05 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -9337,6 +9392,7 @@ village_grain_fields_06 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.1
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}
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parameters = {
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@ -9438,6 +9494,7 @@ village_rice_field_01 = {
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domicile_monthly_gold_add = 0.4
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development_growth_factor = 0.04
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supply_limit_mult = 0.05
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monthly_barter_goods = 0.05
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
@ -9515,6 +9572,7 @@ village_rice_field_02 = {
|
|||
domicile_monthly_gold_add = 0.4
|
||||
development_growth_factor = 0.04
|
||||
supply_limit_mult = 0.05
|
||||
monthly_barter_goods = 0.05
|
||||
}
|
||||
parameters = {
|
||||
minority_comm_contributes_provisions = yes
|
||||
|
|
@ -9595,6 +9653,7 @@ village_rice_field_03 = {
|
|||
domicile_monthly_gold_add = 0.4
|
||||
development_growth_factor = 0.04
|
||||
supply_limit_mult = 0.05
|
||||
monthly_barter_goods = 0.05
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
@ -9676,6 +9735,7 @@ village_rice_field_04 = {
|
|||
domicile_monthly_gold_add = 0.4
|
||||
development_growth_factor = 0.04
|
||||
supply_limit_mult = 0.05
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
@ -9757,6 +9817,7 @@ village_rice_field_05 = {
|
|||
domicile_monthly_gold_add = 0.4
|
||||
development_growth_factor = 0.04
|
||||
supply_limit_mult = 0.05
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
@ -9838,6 +9899,7 @@ village_rice_field_06 = {
|
|||
domicile_monthly_gold_add = 0.4
|
||||
development_growth_factor = 0.04
|
||||
supply_limit_mult = 0.05
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
|
|||
3276
common/game_concepts/00_game_concepts.txt
Normal file
3276
common/game_concepts/00_game_concepts.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -549,16 +549,15 @@ landless_minority_government = {
|
|||
court_generate_spouses = yes
|
||||
council = yes
|
||||
always_use_patronym = yes
|
||||
regiments_prestige_as_gold = yes
|
||||
create_cadet_branches = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
landless_playable = yes
|
||||
use_title_tier_modifiers = no
|
||||
conditional_maa_refill = yes
|
||||
mercenary = yes
|
||||
allow_out_of_realm_inheritance = yes
|
||||
use_as_base_on_landed = yes
|
||||
use_maa_maintenance = no
|
||||
regiments_use_barter_goods_as_gold = yes
|
||||
barter = yes
|
||||
}
|
||||
|
||||
domicile_type = minority_community
|
||||
|
|
@ -596,6 +595,7 @@ landless_minority_government = {
|
|||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_barterer
|
||||
landless_can_be_vassalised
|
||||
government_is_landless_minority
|
||||
government_devassalises
|
||||
|
|
|
|||
3714
common/modifier_definition_formats/00_definitions.txt
Normal file
3714
common/modifier_definition_formats/00_definitions.txt
Normal file
File diff suppressed because it is too large
Load diff
BIN
gfx/interface/icons/icon_barter.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/icon_barter.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -9,7 +9,7 @@
|
|||
mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
|
||||
adult_rulers_only: "#N May only be ruled by [adults|E]#!"
|
||||
game_concept_minority_government: "Minority Community Leader"
|
||||
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]$Minority Community$."
|
||||
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]."
|
||||
game_concept_minority_community: "Minority Community"
|
||||
game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
|
||||
minority_community_main_01_domicile_building: "Minority Community"
|
||||
|
|
@ -24,7 +24,7 @@
|
|||
minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
||||
government_is_landless_minority: "Has access to a [minority_community_i|E][minority_community|E]"
|
||||
government_devassalises: "Will cease to be a vassal upon the succession of a new Community Leader"
|
||||
minority_community_icon_concept: "[minority_community|E]"
|
||||
minority_community_icon_concept: "[minority_community_i|E]"
|
||||
game_concept_minority_community_i: "@government_type_landless_minority!"
|
||||
duchy_landless_minority_community: "Community"
|
||||
duke_landless_minority_community_male_minority_community: "Master"
|
||||
|
|
@ -46,6 +46,8 @@
|
|||
MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
|
||||
domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
|
||||
|
||||
government_is_barterer: "Enables [barter_goods_i][bartering|E]"
|
||||
|
||||
ep3_laamps.1030.t: "On the Move Again"
|
||||
ep3_laamps.1030.desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety.\n\nI am joined by my family and people, with varying degrees of enthusiasm for their new lives on the road.\n\n"
|
||||
ep3_laamps.1030.heir: "In my stead, my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('laamp_inheritor'))] and heir, [laamp_inheritor.GetFirstName], has assumed my titles as the [laamp_inheritor.GetTitleAsNameNoTooltip] of [laamp_inheritor.GetPrimaryTitle.GetNameNoTierNoTooltip]."
|
||||
|
|
|
|||
2703
localization/english/replace/game_concepts_l_english.yml
Normal file
2703
localization/english/replace/game_concepts_l_english.yml
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue