fix
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ed89950e40
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2 changed files with 0 additions and 77 deletions
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@ -3008,44 +3008,6 @@ random_yearly_playable_pulse = {
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# Root is the character
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# Root is the character
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random_yearly_everyone_pulse = {
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random_yearly_everyone_pulse = {
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effect = {
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effect = {
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_prepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_farmer
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create_nomad_title = {
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name = domicile_farmstead
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holder = scope:scoped_farmer
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government = peasantrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_urepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_merchant
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create_nomad_title = {
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name = domicile_palace
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holder = scope:scoped_merchant
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government = urbanrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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}
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}
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on_actions = {
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on_actions = {
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yearly_health_pulse
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yearly_health_pulse
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@ -3074,44 +3036,6 @@ random_yearly_everyone_pulse = {
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# Root is the character
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# Root is the character
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five_year_everyone_pulse = {
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five_year_everyone_pulse = {
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effect = {
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effect = {
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_prepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_farmer
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create_nomad_title = {
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name = domicile_farmstead
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holder = scope:scoped_farmer
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government = peasantrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_urepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_merchant
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create_nomad_title = {
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name = domicile_palace
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holder = scope:scoped_merchant
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government = urbanrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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# Herders may become Seasoned Pastoralists
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# Herders may become Seasoned Pastoralists
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root = {
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root = {
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if = {
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if = {
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@ -84,7 +84,6 @@
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palace_CONCEPT: "[palace_i|E][palace|E]"
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palace_CONCEPT: "[palace_i|E][palace|E]"
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domicile_palace: "Palace of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
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#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
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#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
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#tradition_farmer_republics_name:0 "Urban Freedom"
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#tradition_farmer_republics_name:0 "Urban Freedom"
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