This commit is contained in:
Fishedotjpg 2026-03-13 08:15:14 +00:00
parent ed89950e40
commit 810283c023
2 changed files with 0 additions and 77 deletions

View file

@ -3008,44 +3008,6 @@ random_yearly_playable_pulse = {
# Root is the character # Root is the character
random_yearly_everyone_pulse = { random_yearly_everyone_pulse = {
effect = { effect = {
if = {
limit = {
primary_title.tier ?= tier_barony
government_has_flag = government_is_prepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_farmer
create_nomad_title = {
name = domicile_farmstead
holder = scope:scoped_farmer
government = peasantrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
primary_title.tier ?= tier_barony
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
} }
on_actions = { on_actions = {
yearly_health_pulse yearly_health_pulse
@ -3074,44 +3036,6 @@ random_yearly_everyone_pulse = {
# Root is the character # Root is the character
five_year_everyone_pulse = { five_year_everyone_pulse = {
effect = { effect = {
if = {
limit = {
primary_title.tier ?= tier_barony
government_has_flag = government_is_prepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_farmer
create_nomad_title = {
name = domicile_farmstead
holder = scope:scoped_farmer
government = peasantrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
primary_title.tier ?= tier_barony
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
# Herders may become Seasoned Pastoralists # Herders may become Seasoned Pastoralists
root = { root = {
if = { if = {

View file

@ -84,7 +84,6 @@
palace_CONCEPT: "[palace_i|E][palace|E]" palace_CONCEPT: "[palace_i|E][palace|E]"
domicile_palace: "Palace of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics" #culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom" #tradition_farmer_republics_name:0 "Urban Freedom"