fix
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5ac9a301a1
commit
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4 changed files with 80 additions and 9 deletions
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@ -423,7 +423,7 @@ NEOW_militia = {
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low_maintenance_cost = { gold = militia_low_maint_cost }
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high_maintenance_cost = { gold = militia_high_maint_cost }
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provision_cost = @provisions_cost_infantry_cheap
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stack = 150
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stack = 100
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ai_quality = { value = culture_ai_weight_skirmishers }
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illustration = {
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@ -3008,6 +3008,44 @@ random_yearly_playable_pulse = {
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# Root is the character
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random_yearly_everyone_pulse = {
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effect = {
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_prepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_farmer
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create_nomad_title = {
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name = domicile_farmstead
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holder = scope:scoped_farmer
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government = peasantrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_urepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_merchant
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create_nomad_title = {
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name = domicile_palace
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holder = scope:scoped_merchant
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government = urbanrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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}
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on_actions = {
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yearly_health_pulse
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@ -3036,6 +3074,44 @@ random_yearly_everyone_pulse = {
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# Root is the character
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five_year_everyone_pulse = {
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effect = {
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_prepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_farmer
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create_nomad_title = {
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name = domicile_farmstead
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holder = scope:scoped_farmer
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government = peasantrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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if = {
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limit = {
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primary_title.tier ?= tier_barony
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government_has_flag = government_is_urepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_merchant
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create_nomad_title = {
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name = domicile_palace
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holder = scope:scoped_merchant
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government = urbanrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = noble_family_succession_law
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}
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}
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# Herders may become Seasoned Pastoralists
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root = {
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if = {
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@ -72,10 +72,6 @@ saxon_elective = { #Farmer Elective
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type = holder_council_members
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limit = {
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is_adult = yes
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OR = {
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is_courtier_of = scope:holder
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is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
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}
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NOT = { has_trait = incapable }
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}
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}
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@ -255,10 +251,6 @@ urban_elective = { #Urban Elective
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type = holder_council_members
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limit = {
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is_adult = yes
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OR = {
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is_courtier_of = scope:holder
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is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
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}
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NOT = { has_trait = incapable }
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}
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}
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@ -50,6 +50,9 @@
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monotown_holding_concept_key: "[monotown_holding|E]"
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tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
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domicile_palace: "Palace of the [scoped_merchant.GetHouse.GetNameNoTooltip]'s"
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urban_elective_succession_law:1 "Burgher Elective"
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urban_elective_succession_law_subname:0 "Burgher's Elective"
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urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
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