Fixes
This commit is contained in:
parent
72b0ebb938
commit
29b8e19ef6
58 changed files with 24636 additions and 24387 deletions
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@ -320,21 +320,21 @@ task_conversion = {
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add = court_chaplain_conversion_contextual_bonuses
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# Faster conversion for certain special doctrines
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if = {
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limit = {
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scope:councillor_liege.faith = { has_doctrine_parameter = adoptionists_attractively_intuitive_theology }
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exists = scope:county
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OR = {
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scope:county.faith.religion = religion:eastern_orthodox_religion
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scope:county.faith.religion = religion:catholic_religion
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scope:county.faith.religion = religion:protestant_religion
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}
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}
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add = {
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value = fp2_lyonese_monk_conversion_bonus_actual_value
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desc = fp2_lyonese_monk_faith_conversion_task_desc
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}
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}
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# if = {
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# limit = {
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# scope:councillor_liege.faith = { has_doctrine_parameter = adoptionists_attractively_intuitive_theology }
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# exists = scope:county
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# OR = {
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# scope:county.faith.religion = religion:eastern_orthodox_religion
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# scope:county.faith.religion = religion:catholic_religion
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# scope:county.faith.religion = religion:protestant_religion
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# }
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# }
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# add = {
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# value = fp2_lyonese_monk_conversion_bonus_actual_value
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# desc = fp2_lyonese_monk_faith_conversion_task_desc
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# }
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# }
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if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
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limit = {
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@ -542,96 +542,96 @@ task_conversion = {
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}
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}
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# Faster conversion for FP2 Hostility ending, if county is in Iberia and faith was involved
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if = {
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limit = {
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exists = scope:councillor.liege.house
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scope:councillor.liege.house = {
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OR = {
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has_house_modifier = fp2_struggle_hostility_house_faith_modifier
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has_house_modifier = fp2_struggle_hostility_house_combined_modifier
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}
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}
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any_in_global_list = {
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variable = fp2_struggle_ending_faith_list
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this = scope:county.faith
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}
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scope:county.title_province = { geographical_region = world_europe_west_iberia }
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}
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multiply = {
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value = fp2_struggle_hostility_conversion_value
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desc = fp2_struggle_hostility_faith_conversion_task_desc
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}
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}
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# Faster conversion of infidels for FP2 Council Toledo Conversion
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if = {
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limit = {
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scope:councillor.liege = { has_character_modifier = fp2_council_conversion_modifier }
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scope:county.religion != scope:councillor.liege.religion
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}
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multiply = {
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value = council_toledo_conversion_modifier_value
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desc = council_toledo_conversion_task_desc
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}
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}
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# Faster conversion of heretics for FP2 Council Toledo Heresies
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if = {
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limit = {
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scope:councillor.liege = { has_character_modifier = fp2_council_conversion_modifier }
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scope:county.faith = {
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religion = scope:councillor.liege.religion
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NOT = {
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
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}
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NOT = { exists = religious_head }
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}
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}
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multiply = {
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value = council_toledo_conversion_modifier_value
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desc = council_toledo_heresies_task_desc
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}
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}
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# Faster conversion of Persian counties with the FP3 Promote Persian Scripture decision
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if = {
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limit = {
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scope:councillor.liege = {
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has_character_modifier = fp3_promoted_persian_scripture_modifier
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is_ai = no #this is so that we don't get AI converting and homogenizing Persia too quickly
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}
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scope:county.culture = { has_cultural_pillar = heritage_iranian }
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}
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multiply = {
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value = promote_persian_scripture_conversion_modifier_value
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desc = fp3_promote_persian_scripture_task_desc
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}
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}
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# FP3 faster conversion struggle ending rewards
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if = {
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limit = {
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exists = global_var:fp3_struggle_ending_assertion_school
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switch = {
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trigger = global_var:fp3_struggle_ending_assertion_school
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flag:sunni = {
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scope:councillor.liege.faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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}
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flag:shia = {
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scope:councillor.liege.faith = { has_doctrine = muhammad_succession_shia_doctrine }
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}
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flag:muhakkima = {
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scope:councillor.liege.faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
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}
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flag:zandaqa = {
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scope:councillor.liege.faith = { has_doctrine = muhammad_succession_zandaqa_doctrine }
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}
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}
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}
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multiply = {
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value = fp3_struggle_ending_conversion_modifier_value
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desc = fp3_struggle_ending_conversion_modifier_desc
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}
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}
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# # Faster conversion for FP2 Hostility ending, if county is in Iberia and faith was involved
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# if = {
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# limit = {
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# exists = scope:councillor.liege.house
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# scope:councillor.liege.house = {
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# OR = {
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# has_house_modifier = fp2_struggle_hostility_house_faith_modifier
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# has_house_modifier = fp2_struggle_hostility_house_combined_modifier
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# }
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# }
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# any_in_global_list = {
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# variable = fp2_struggle_ending_faith_list
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# this = scope:county.faith
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# }
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# scope:county.title_province = { geographical_region = world_europe_west_iberia }
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# }
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# multiply = {
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# value = fp2_struggle_hostility_conversion_value
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# desc = fp2_struggle_hostility_faith_conversion_task_desc
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# }
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# }
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# # Faster conversion of infidels for FP2 Council Toledo Conversion
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# if = {
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# limit = {
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# scope:councillor.liege = { has_character_modifier = fp2_council_conversion_modifier }
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# scope:county.religion != scope:councillor.liege.religion
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# }
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# multiply = {
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# value = council_toledo_conversion_modifier_value
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# desc = council_toledo_conversion_task_desc
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# }
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# }
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# # Faster conversion of heretics for FP2 Council Toledo Heresies
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# if = {
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# limit = {
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# scope:councillor.liege = { has_character_modifier = fp2_council_conversion_modifier }
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# scope:county.faith = {
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# religion = scope:councillor.liege.religion
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# NOT = {
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# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
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# }
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# NOT = { exists = religious_head }
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# }
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# }
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# multiply = {
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# value = council_toledo_conversion_modifier_value
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# desc = council_toledo_heresies_task_desc
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# }
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# }
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#
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# # Faster conversion of Persian counties with the FP3 Promote Persian Scripture decision
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# if = {
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# limit = {
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# scope:councillor.liege = {
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# has_character_modifier = fp3_promoted_persian_scripture_modifier
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# is_ai = no #this is so that we don't get AI converting and homogenizing Persia too quickly
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# }
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# scope:county.culture = { has_cultural_pillar = heritage_iranian }
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# }
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# multiply = {
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# value = promote_persian_scripture_conversion_modifier_value
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# desc = fp3_promote_persian_scripture_task_desc
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# }
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# }
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#
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# # FP3 faster conversion struggle ending rewards
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# if = {
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# limit = {
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# exists = global_var:fp3_struggle_ending_assertion_school
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# switch = {
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# trigger = global_var:fp3_struggle_ending_assertion_school
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# flag:sunni = {
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# scope:councillor.liege.faith = { has_doctrine = muhammad_succession_sunni_doctrine }
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# }
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# flag:shia = {
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# scope:councillor.liege.faith = { has_doctrine = muhammad_succession_shia_doctrine }
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# }
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# flag:muhakkima = {
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# scope:councillor.liege.faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
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# }
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# flag:zandaqa = {
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# scope:councillor.liege.faith = { has_doctrine = muhammad_succession_zandaqa_doctrine }
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# }
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# }
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# }
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# multiply = {
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# value = fp3_struggle_ending_conversion_modifier_value
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# desc = fp3_struggle_ending_conversion_modifier_desc
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# }
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# }
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# Court events
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if = { #court.6010
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limit = {
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239
common/culture/name_lists/NEOW_rhinelander.txt
Normal file
239
common/culture/name_lists/NEOW_rhinelander.txt
Normal file
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@ -0,0 +1,239 @@
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name_list_NEOW_rhinelander = {
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cadet_dynasty_names = {
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"dynn_Schmitz"
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"dynn_Becker"
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"dynn_Schneider"
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"dynn_Schmidt"
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"dynn_Klein"
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"dynn_Meyer"
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"dynn_Weber"
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"dynn_Schulte"
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"dynn_Fischer"
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"dynn_Peters"
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"dynn_Eiermann"
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"dynn_Ohlinger"
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"dynn_Franck"
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"dynn_Wander"
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"dynn_Endesfelder"
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"dynn_Riehm"
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"dynn_Scharping"
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"dynn_Saftig"
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"dynn_Klasen"
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"dynn_Bengsch"
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"dynn_Grillmeier"
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{ "dynnp_von" "dynn_Preysing" }
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"dynn_Hergenr_o_uml_ther"
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"dynn_Schade"
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"dynn_P_u_uml_tz"
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"dynn_Dockweiler"
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"dynn_Kohler"
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{ "dynnp_von" "dynn_Kleve" }
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"dynn_Gross"
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"dynn_Rupp"
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"dynn_Wagner"
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"dynn_Sch_a_uml_fer"
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"dynn_Schwarz"
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"dynn_Scherer"
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"dynn_Braun"
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"dynn_Backes"
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"dynn_Kr_a_uml_mer"
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"dynn_Koch"
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"dynn_Herrmann"
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"dynn_Ziegler"
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"dynn_Recktenwald"
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"dynn_Hofmann"
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"dynn_Kaiser"
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"dynn_Schulz"
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"dynn_Fuchs"
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"dynn_Baumann"
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"dynn_Haas"
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"dynn_Jahn"
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"dynn_Bonzel"
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}
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dynasty_names = {
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"dynn_Schmitz"
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"dynn_Becker"
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"dynn_Schneider"
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"dynn_Schmidt"
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"dynn_Klein"
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"dynn_Meyer"
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"dynn_Weber"
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"dynn_Schulte"
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"dynn_Fischer"
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"dynn_Peters"
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"dynn_Eiermann"
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"dynn_Ohlinger"
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"dynn_Franck"
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"dynn_Wander"
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"dynn_Endesfelder"
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"dynn_Riehm"
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"dynn_Scharping"
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"dynn_Saftig"
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"dynn_Klasen"
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"dynn_Bengsch"
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"dynn_Grillmeier"
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{ "dynnp_von" "dynn_Preysing" }
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"dynn_Hergenr_o_uml_ther"
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"dynn_Schade"
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"dynn_P_u_uml_tz"
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"dynn_Dockweiler"
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"dynn_Kohler"
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{ "dynnp_von" "dynn_Kleve" }
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"dynn_Gross"
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"dynn_Rupp"
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"dynn_Wagner"
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"dynn_Sch_a_uml_fer"
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"dynn_Schwarz"
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"dynn_Scherer"
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"dynn_Braun"
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"dynn_Backes"
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"dynn_Kr_a_uml_mer"
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"dynn_Koch"
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"dynn_Herrmann"
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"dynn_Ziegler"
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"dynn_Recktenwald"
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"dynn_Hofmann"
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"dynn_Kaiser"
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"dynn_Schulz"
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"dynn_Fuchs"
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"dynn_Baumann"
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"dynn_Haas"
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"dynn_Jahn"
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"dynn_Bonzel"
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}
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male_names = {
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3 = {
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Andreas Anselmo Albrecht Artur
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Bernd-Dieter Bruno Benno Bodo
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Carl
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Detlef Dieter Dietrich
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El_i_act_as Emil Erwin Erhard Eduard
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Franziskus Friedrich Fritz Ferdinand
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G_u_uml_nter Georg-Ludwig Gottschalk Gerhard G_o_uml_tz
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Hans-Werner Helmut Hans-Heinrich Holger Hartmut Hans-G_u_nter Hans-J_o_uml_rg
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Karl-Heinz Klaus-Dieter
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Matthias Marcus
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Norbert Nikolaus
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Tobias Theodor Timo
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Otmar Oskar
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Ulrich Uwe
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R_u_uml_diger Raimund Raphael
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Lutz Lutwin Leonhard Lukas
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Jochen
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Willibald Wolfram
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}
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2 = {
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Amand Achim Armin Anton
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Bertolt Burkhard
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Christfried
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Darrell
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Eugen Erich Edwin Eberhard
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Franz-Josef Franz-Rudolf
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Gottfried Gisbert Guntram
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Herbert Hans-Josef Hans-Otto Heinz Hermann Hans-Peter Hugo
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Karl-Hans Karl-Ludwig Kurt-Julius Konrad-Graf
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Marcel
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Siegmund
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}
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1 = {
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Adalbert Alois Alfons Arnold
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Benedikt Bernard
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Dominic
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Engelbert
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Gotthilf Gottlieb
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Hans-Georg Herward Hans-J_u_uml_rgen Hans-Joachim Hans-Walter Heiko
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Klaus Kurt
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Rudolf Reinhold
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Lowell Lorenz Lothar Leo
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Johann-Baptist J_u_uml_rgen Julius
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Paulus
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Rainer Roman
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Sebastian Siegbert
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Valentin
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Wilfried Wendelin
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}
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}
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female_names = {
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3 = {
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Adele Anneliese Anette Anne
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B_a_uml_rbel Beate Bianca
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Charlotte Christa Christiane Corinna
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Daniela
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Elena Eleonore Elfriede Elke Eva Eveline
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Frieda Friedel Friederike
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Gabriela Gisela Gretel
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Heidemarie Heiderose Hilde Hildegard
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Ilse Irina Irma Irmgard
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Janine Johanna Josefa Jutta
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Katharina Klaudia Kristina
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Liane Liselotte Lydia
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Magdalena Margit Marie-Luise Marie-Theresa Marlene Mathilde
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Patricia
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Regina Rita Rose-Marie
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Sandra Sieglinde Silke Stefanie
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Thea Theresa Tina
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Vanessa Vera Veronika
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Waltraud Wilma
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}
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2 = {
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Anita Anja Alexandra Annegret Antonia
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Beatrix Bernadette Brunhilde
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Carmen Caroline Christina Cornelia
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Dagmar Diana Dorothea
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Edeltraut Edith Ella Ellen Erika Evelin
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Frida
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Gabi Gabriele Gerda Gertraud
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Hannelore Heide Helene Henriette
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Ina Irene Iris
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Jeanette Josefine Juliane
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K_a_uml_the Karoline Kornelia
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Liesel Laura Lisa Lina Lotte
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Margrit Marie-Magdalena Marita Marliese Mechthild Michaela
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Natalie
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Ottilie
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Pauline Pia
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Ramona Renate Ruth
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Sibylle Silvia Sofie Sonja
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Ulrike Ursula
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Verena Viktoria
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Wiebke
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Zita
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}
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1 = {
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Angelika Annemarie Anne-Rose
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Babette Britta
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Carina Carol-Ann Constanze
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Doris
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Edelgard Edeltraud Else Erna Eva-Maria Evelyn
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Hanna Heidrun Herta Hilda
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Ilka Ilona Isolde
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Jessica Judith
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Karola Katja
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Lieselotte Linda Lucia Luise
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Magda Manuela Margareta Margarethe Marie Marta Martina
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Nadine Nicole
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Rosi Rosina
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Tanja
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Ulla Uschi Ute
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Yvonne
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}
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}
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dynasty_of_location_prefix = "dynnp_von"
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# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
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pat_grf_name_chance = 60
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mat_grf_name_chance = 10
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father_name_chance = 10
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# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
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pat_grm_name_chance = 10
|
||||
mat_grm_name_chance = 60
|
||||
mother_name_chance = 10
|
||||
|
||||
|
||||
mercenary_names = {
|
||||
}
|
||||
}
|
||||
|
|
@ -979,57 +979,57 @@ GetActualBishopTitle = {
|
|||
text = {
|
||||
trigger = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
faith.religion = faith:hellenic_pagan.religion
|
||||
faith.religion = faith:megalocratic.religion
|
||||
NOT = { # Required formatting to include male/female check as well as vacancy
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = councillor_court_chaplain_hellenism_religion_kingdom
|
||||
localization_key = councillor_court_chaplain_theomach_religion_kingdom
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
faith.religion = faith:hellenic_pagan.religion
|
||||
faith.religion = faith:megalocratic.religion
|
||||
NOT = { # Required formatting to include male/female check as well as vacancy
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_female = no
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = councillor_court_chaplain_hellenism_religion_kingdom_female
|
||||
localization_key = councillor_court_chaplain_theomach_religion_kingdom_female
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
faith.religion = faith:hellenic_pagan.religion
|
||||
faith.religion = faith:megalocratic.religion
|
||||
}
|
||||
localization_key = councillor_court_chaplain_hellenism_religion_duchy
|
||||
localization_key = councillor_court_chaplain_theomach_religion_duchy
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
highest_held_title_tier < tier_duchy
|
||||
faith.religion = faith:hellenic_pagan.religion
|
||||
faith.religion = faith:megalocratic.religion
|
||||
NOT = { # Required formatting to include male/female check as well as vacancy
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = councillor_court_chaplain_hellenism_religion_county
|
||||
localization_key = councillor_court_chaplain_theomach_religion_county
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
highest_held_title_tier < tier_duchy
|
||||
faith.religion = faith:hellenic_pagan.religion
|
||||
faith.religion = faith:megalocratic.religion
|
||||
NOT = { # Required formatting to include male/female check as well as vacancy
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_female = no
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = councillor_court_chaplain_hellenism_religion_county_female
|
||||
localization_key = councillor_court_chaplain_theomach_religion_county_female
|
||||
}
|
||||
|
||||
#Norse
|
||||
|
|
|
|||
|
|
@ -64,9 +64,9 @@
|
|||
# }
|
||||
# text = {
|
||||
# trigger = {
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
# localization_key = hellenism_religion_adj_feminine_accusative
|
||||
# localization_key = theomach_religion_adj_feminine_accusative
|
||||
# }
|
||||
# text = {
|
||||
# trigger = {
|
||||
|
|
@ -272,9 +272,9 @@
|
|||
# }
|
||||
# text = {
|
||||
# trigger = {
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
# localization_key = hellenism_religion_adj_masculine_ins
|
||||
# localization_key = theomach_religion_adj_masculine_ins
|
||||
# }
|
||||
# text = {
|
||||
# trigger = {
|
||||
|
|
@ -1283,7 +1283,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_high_god_name
|
||||
|
|
@ -1745,7 +1745,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_health_god_name
|
||||
|
|
@ -2149,7 +2149,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_creator_god_name_cel
|
||||
|
|
@ -2552,7 +2552,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_fertility_god_name_cel
|
||||
|
|
@ -2979,7 +2979,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_wealth_god_name_cel
|
||||
|
|
@ -3410,7 +3410,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_household_god_name_cel
|
||||
|
|
@ -3758,7 +3758,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_fate_god_name_cel
|
||||
|
|
@ -4168,7 +4168,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_knowledge_god_name_cel
|
||||
|
|
@ -4606,7 +4606,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_war_god_name_cel
|
||||
|
|
@ -4982,7 +4982,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_trickster_god_name_cel
|
||||
|
|
@ -5372,7 +5372,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_night_god_name_cel
|
||||
|
|
@ -5758,7 +5758,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_water_god_name_cel
|
||||
|
|
@ -6127,7 +6127,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_witchgod_name_cel
|
||||
|
|
@ -6432,7 +6432,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_death_deity_name_narz
|
||||
|
|
@ -6813,7 +6813,7 @@
|
|||
# religion_tag = bon_religion
|
||||
# religion_tag = finno_ugric_religion
|
||||
# religion_tag = germanic_religion
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# religion_tag = hinduism_religion
|
||||
# religion_tag = jainism_religion
|
||||
# religion_tag = kushitism_religion
|
||||
|
|
@ -7197,7 +7197,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_religious_text_adj
|
||||
|
|
@ -7475,7 +7475,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_religious_symbol_adj
|
||||
|
|
@ -7833,7 +7833,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_death_deity_name
|
||||
|
|
@ -8178,7 +8178,7 @@
|
|||
# text = {
|
||||
# trigger = {
|
||||
#
|
||||
# religion_tag = hellenism_religion
|
||||
# religion_tag = theomach_religion
|
||||
# }
|
||||
#
|
||||
# localization_key = hellenism_death_deity_name
|
||||
|
|
|
|||
|
|
@ -205,7 +205,7 @@ DeathMessageIntro = {
|
|||
text = {
|
||||
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_HELLENIC_1
|
||||
trigger = {
|
||||
faith.religion = faith:hellenic_pagan.religion
|
||||
faith.religion = faith:megalocratic.religion
|
||||
}
|
||||
}
|
||||
text = {
|
||||
|
|
|
|||
|
|
@ -279,12 +279,12 @@ apocalypse_name = {
|
|||
type = character
|
||||
random_valid = yes
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
faith.religion = religion:folkgerman_religion
|
||||
}
|
||||
localization_key = ragnarok
|
||||
}
|
||||
# text = {
|
||||
# trigger = {
|
||||
# faith.religion = religion:folkgerman_religion
|
||||
# }
|
||||
# localization_key = ragnarok
|
||||
# }
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
|
|
@ -347,11 +347,11 @@ apocalypse_name = {
|
|||
localization_key = doomsday
|
||||
}
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
exists = character:easteregg_veronica_pazos
|
||||
this = character:easteregg_veronica_pazos
|
||||
}
|
||||
localization_key = third_impact
|
||||
}
|
||||
# text = {
|
||||
# trigger = {
|
||||
# exists = character:easteregg_veronica_pazos
|
||||
# this = character:easteregg_veronica_pazos
|
||||
# }
|
||||
# localization_key = third_impact
|
||||
# }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -310,104 +310,105 @@ summon_fair_courtiers_decision = {
|
|||
}
|
||||
}
|
||||
}
|
||||
###########################################
|
||||
##Create Cossack kingdom Decision##
|
||||
## By: Björn S
|
||||
###########################################
|
||||
|
||||
## The Choice of creating a new culture and kingdom
|
||||
create_cossack_kingdom_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
|
||||
}
|
||||
desc = create_cossack_kingdom_decision_desc
|
||||
selection_tooltip = create_cossack_kingdom_decision_tooltip
|
||||
decision_group_type = adventurer
|
||||
|
||||
|
||||
## Player is a landless adventurer or have the veteran adventurer trait + a culture suitable for the area.
|
||||
## Player also have to have the right cultural heritage.
|
||||
is_shown = {
|
||||
is_playable_character = yes
|
||||
OR = {
|
||||
is_landless_adventurer = yes
|
||||
has_trait = adventurer
|
||||
}
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_east_slavic
|
||||
has_cultural_pillar = heritage_west_slavic
|
||||
has_cultural_pillar = heritage_south_slavic
|
||||
has_cultural_pillar = heritage_tungusic
|
||||
}
|
||||
}
|
||||
## Not repeatable
|
||||
NOT = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_create_cossack_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
prestige_level >= high_prestige_level
|
||||
has_trait = adventurer
|
||||
has_government = nomad_government
|
||||
is_independent_ruler = yes
|
||||
AND = {
|
||||
completely_controls = title:d_tana
|
||||
completely_controls = title:d_don_valley
|
||||
OR = {
|
||||
completely_controls = title:d_itil
|
||||
completely_controls = title:d_red_levedia
|
||||
completely_controls = title:d_levedia
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = 1000
|
||||
gold = 300
|
||||
}
|
||||
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
|
||||
effect = {
|
||||
show_as_tooltip = {
|
||||
create_cossack_scripted_effect = yes
|
||||
}
|
||||
hidden_effect = {
|
||||
add_to_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_create_cossack_kingdom
|
||||
}
|
||||
}
|
||||
trigger_event = major_decisions.3600
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 120
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
}
|
||||
############################################
|
||||
# ##Create Cossack kingdom Decision##
|
||||
# ## By: Björn S
|
||||
############################################
|
||||
#
|
||||
### The Choice of creating a new culture and kingdom
|
||||
#create_cossack_kingdom_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
|
||||
# }
|
||||
# desc = create_cossack_kingdom_decision_desc
|
||||
# selection_tooltip = create_cossack_kingdom_decision_tooltip
|
||||
# decision_group_type = adventurer
|
||||
#
|
||||
#
|
||||
### Player is a landless adventurer or have the veteran adventurer trait + a culture suitable for the area.
|
||||
### Player also have to have the right cultural heritage.
|
||||
# is_shown = {
|
||||
# is_playable_character = yes
|
||||
# OR = {
|
||||
# is_landless_adventurer = yes
|
||||
# has_trait = adventurer
|
||||
# }
|
||||
# culture = {
|
||||
# OR = {
|
||||
# has_cultural_pillar = heritage_turkic
|
||||
# has_cultural_pillar = heritage_east_slavic
|
||||
# has_cultural_pillar = heritage_west_slavic
|
||||
# has_cultural_pillar = heritage_south_slavic
|
||||
# has_cultural_pillar = heritage_tungusic
|
||||
# }
|
||||
# }
|
||||
### Not repeatable
|
||||
# NOT = {
|
||||
# is_target_in_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:flag_create_cossack_kingdom
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# prestige_level >= high_prestige_level
|
||||
# has_trait = adventurer
|
||||
# has_government = nomad_government
|
||||
# is_independent_ruler = yes
|
||||
# AND = {
|
||||
# completely_controls = title:d_tana
|
||||
# completely_controls = title:d_don_valley
|
||||
# OR = {
|
||||
# completely_controls = title:d_itil
|
||||
# completely_controls = title:d_red_levedia
|
||||
# completely_controls = title:d_levedia
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# prestige = 1000
|
||||
# gold = 300
|
||||
# }
|
||||
#
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# }
|
||||
#
|
||||
#
|
||||
# effect = {
|
||||
# show_as_tooltip = {
|
||||
# create_cossack_scripted_effect = yes
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# add_to_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:flag_create_cossack_kingdom
|
||||
# }
|
||||
# }
|
||||
# trigger_event = major_decisions.3600
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 100
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 120
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
# capital_province = { geographical_region = world_middle_east }
|
||||
# #Must have the correct religion, and support from the rest of Catholicism.
|
||||
# religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
|
||||
# faith = faith:catholic
|
||||
# faith = faith:roman_catholic
|
||||
# #Exempt Byzantine group: this is such a huge slap in the face to _anyone_ even vaguely in the Greek sphere.
|
||||
# culture = {
|
||||
# NOR = {
|
||||
|
|
@ -301,7 +301,7 @@
|
|||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# faith.religion = faith:rabbinism.religion
|
||||
# faith.religion = faith:congregationist.religion
|
||||
# NOT = {
|
||||
# exists = title:k_israel.holder
|
||||
# }
|
||||
|
|
|
|||
|
|
@ -950,7 +950,7 @@ barony_theocracy_germanic_religion = {
|
|||
}
|
||||
priority = 7
|
||||
holding = church_holding
|
||||
religions = { folkgerman_religion hellenism_religion taoism_religion zunism_religion }
|
||||
religions = { folkgerman_religion theomach_religion taoism_religion zunism_religion }
|
||||
}
|
||||
count_theocracy_male_germanic_religion = {
|
||||
type = character
|
||||
|
|
@ -984,7 +984,7 @@ county_theocracy_germanic_religion = {
|
|||
}
|
||||
priority = 18
|
||||
governments = { theocracy_government }
|
||||
religions = { folkgerman_religion hellenism_religion taoism_religion zoroastrianism_religion zunism_religion }
|
||||
religions = { folkgerman_religion theomach_religion taoism_religion zoroastrianism_religion zunism_religion }
|
||||
}
|
||||
king_theocracy_male_germanic_religion = {
|
||||
type = character
|
||||
|
|
@ -996,7 +996,7 @@ king_theocracy_male_germanic_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { folkgerman_religion hellenism_religion }
|
||||
religions = { folkgerman_religion theomach_religion }
|
||||
}
|
||||
king_theocracy_female_germanic_religion = {
|
||||
type = character
|
||||
|
|
@ -1008,7 +1008,7 @@ king_theocracy_female_germanic_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { folkgerman_religion hellenism_religion }
|
||||
religions = { folkgerman_religion theomach_religion }
|
||||
}
|
||||
emperor_theocracy_male_germanic_religion = {
|
||||
type = character
|
||||
|
|
@ -1020,7 +1020,7 @@ emperor_theocracy_male_germanic_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { folkgerman_religion hellenism_religion }
|
||||
religions = { folkgerman_religion theomach_religion }
|
||||
}
|
||||
emperor_theocracy_female_germanic_religion = {
|
||||
type = character
|
||||
|
|
@ -1032,11 +1032,11 @@ emperor_theocracy_female_germanic_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { folkgerman_religion hellenism_religion }
|
||||
religions = { folkgerman_religion theomach_religion }
|
||||
}
|
||||
|
||||
# Hellenism
|
||||
baron_theocracy_male_hellenism_religion = {
|
||||
baron_theocracy_male_theomach_religion = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
|
|
@ -1046,9 +1046,9 @@ baron_theocracy_male_hellenism_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
baron_theocracy_female_hellenism_religion = {
|
||||
baron_theocracy_female_theomach_religion = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
|
|
@ -1058,9 +1058,9 @@ baron_theocracy_female_hellenism_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
count_theocracy_male_hellenism_religion = {
|
||||
count_theocracy_male_theomach_religion = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
|
|
@ -1070,9 +1070,9 @@ count_theocracy_male_hellenism_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
count_theocracy_female_hellenism_religion = {
|
||||
count_theocracy_female_theomach_religion = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
|
|
@ -1082,9 +1082,9 @@ count_theocracy_female_hellenism_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
duke_theocracy_male_hellenism_religion = {
|
||||
duke_theocracy_male_theomach_religion = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
|
|
@ -1094,9 +1094,9 @@ duke_theocracy_male_hellenism_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
duke_theocracy_female_hellenism_religion = {
|
||||
duke_theocracy_female_theomach_religion = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
|
|
@ -1106,9 +1106,9 @@ duke_theocracy_female_hellenism_religion = {
|
|||
top_liege = no
|
||||
}
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
duchy_theocracy_hellenism_religion = {
|
||||
duchy_theocracy_theomach_religion = {
|
||||
type = title
|
||||
tier = duchy
|
||||
flavourization_rules = {
|
||||
|
|
@ -1116,7 +1116,7 @@ duchy_theocracy_hellenism_religion = {
|
|||
}
|
||||
priority = 27
|
||||
governments = { theocracy_government }
|
||||
religions = { hellenism_religion }
|
||||
religions = { theomach_religion }
|
||||
}
|
||||
|
||||
# Hinduism
|
||||
|
|
@ -2050,7 +2050,7 @@ kingdom_theocracy_paganism_religion = {
|
|||
}
|
||||
priority = 47
|
||||
governments = { theocracy_government }
|
||||
religions = { paganism_religion hungaric_religion baltic_religion slavic_religion finnic_religion folkgerman_religion hellenism_religion zunism_religion zoroastrianism_religion bon_religion taoism_religion buddhism_religion hinduism_religion jainism_religion judaism_religion } #tengrism_religion west_african_religion west_african_bori_religion west_african_roog_religion
|
||||
religions = { paganism_religion hungaric_religion baltic_religion slavic_religion finnic_religion folkgerman_religion theomach_religion zunism_religion zoroastrianism_religion bon_religion taoism_religion buddhism_religion hinduism_religion jainism_religion judaism_religion } #tengrism_religion west_african_religion west_african_bori_religion west_african_roog_religion
|
||||
}
|
||||
emperor_theocracy_male_paganism_religion = {
|
||||
type = character
|
||||
|
|
@ -2084,7 +2084,7 @@ empire_theocracy_paganism_religion = {
|
|||
}
|
||||
priority = 102
|
||||
governments = { theocracy_government }
|
||||
religions = { paganism_religion hungaric_religion baltic_religion slavic_religion finnic_religion tengrism_religion west_african_religion west_african_bori_religion west_african_roog_religion folkgerman_religion hellenism_religion taoism_religion zunism_religion zoroastrianism_religion judaism_religion }
|
||||
religions = { paganism_religion hungaric_religion baltic_religion slavic_religion finnic_religion tengrism_religion west_african_religion west_african_bori_religion west_african_roog_religion folkgerman_religion theomach_religion taoism_religion zunism_religion zoroastrianism_religion judaism_religion }
|
||||
}
|
||||
|
||||
# Baltic
|
||||
|
|
|
|||
|
|
@ -1046,7 +1046,7 @@ king_administrative_female_russian = { # Judex
|
|||
tier = kingdom
|
||||
priority = 106
|
||||
heritages = { heritage_east_slavic }
|
||||
governments = { name_list_NEOW_west_russian }
|
||||
name_lists = { name_list_NEOW_west_russian }
|
||||
}
|
||||
|
||||
empire_administrative_russian = { # Archonesa
|
||||
|
|
@ -1076,7 +1076,7 @@ emperor_administrative_female_russian = { # Judex
|
|||
tier = empire
|
||||
priority = 106
|
||||
heritages = { heritage_east_slavic }
|
||||
governments = { name_list_NEOW_west_russian }
|
||||
name_lists = { name_list_NEOW_west_russian }
|
||||
}
|
||||
## Feudal
|
||||
barony_feudal_russian = { # judiacate
|
||||
|
|
@ -1193,7 +1193,7 @@ king_feudal_female_russian = { # Judex
|
|||
tier = kingdom
|
||||
priority = 106
|
||||
heritages = { heritage_east_slavic }
|
||||
governments = { name_list_NEOW_west_russian }
|
||||
name_lists = { name_list_NEOW_west_russian }
|
||||
}
|
||||
|
||||
empire_feudal_russian = { # Archonesa
|
||||
|
|
@ -1223,7 +1223,7 @@ emperor_feudal_female_russian = { # Judex
|
|||
tier = empire
|
||||
priority = 106
|
||||
heritages = { heritage_east_slavic }
|
||||
governments = { name_list_NEOW_west_russian }
|
||||
name_lists = { name_list_NEOW_west_russian }
|
||||
}
|
||||
## Mecrenary
|
||||
barony_mercenary_russian = { # judiacate
|
||||
|
|
@ -1340,7 +1340,7 @@ king_mercenary_female_russian = { # Judex
|
|||
tier = kingdom
|
||||
priority = 106
|
||||
heritages = { heritage_east_slavic }
|
||||
governments = { name_list_NEOW_west_russian }
|
||||
name_lists = { name_list_NEOW_west_russian }
|
||||
}
|
||||
|
||||
empire_mercenary_russian = { # Archonesa
|
||||
|
|
@ -1370,5 +1370,5 @@ emperor_mercenary_female_russian = { # Judex
|
|||
tier = empire
|
||||
priority = 106
|
||||
heritages = { heritage_east_slavic }
|
||||
governments = { name_list_NEOW_west_russian }
|
||||
name_lists = { name_list_NEOW_west_russian }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -786,7 +786,7 @@ e_baltic = {
|
|||
k_esthonia = {
|
||||
color = { 20 66 102 }
|
||||
|
||||
capital = c_reval
|
||||
capital = c_harjumaa
|
||||
|
||||
can_create = {
|
||||
trigger_if = {
|
||||
|
|
@ -809,7 +809,7 @@ e_baltic = {
|
|||
d_esthonia = {
|
||||
color = { 7 53 76 }
|
||||
|
||||
capital = c_reval # Kalevan
|
||||
capital = c_harjumaa # Kalevan
|
||||
|
||||
c_harjumaa = {
|
||||
color = { 5 36 51 }
|
||||
|
|
@ -955,7 +955,7 @@ e_baltic = {
|
|||
}
|
||||
d_narva = {
|
||||
color = { 38 114 191 }
|
||||
capital = c_narva
|
||||
capital = c_ida_viru
|
||||
|
||||
cultural_names = {
|
||||
name_list_NEOW_swedish = cn_narva
|
||||
|
|
|
|||
|
|
@ -72,3 +72,13 @@ e_japan= {
|
|||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
||||
e_byzantium = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
||||
k_chrysanthemum_throne = {
|
||||
capital = c_thessalonika
|
||||
color = { 230 180 10 }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1378,172 +1378,172 @@ on_death = {
|
|||
ep3_laamp_supporter_invalidated_effect = yes
|
||||
|
||||
# EP3 - Varangian Palace Pillaging
|
||||
if = {
|
||||
limit = {
|
||||
primary_title = title:e_byzantium
|
||||
OR = {
|
||||
"number_maa_regiments_of_type(varangian_guards)" >= 1
|
||||
number_title_maa_regiments_of_type = {
|
||||
target = varangian_guards
|
||||
value >= 1
|
||||
}
|
||||
any_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
save_scope_as = dead_emperor
|
||||
if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 0
|
||||
value <= 100
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 100
|
||||
value <= 200
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 200
|
||||
value <= 300
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 300
|
||||
value <= 400
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 400
|
||||
value <= 500
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 500
|
||||
value <= 600
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 6
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 600
|
||||
value <= 700
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 7
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 700
|
||||
value <= 800
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
number_maa_soldiers_of_type = {
|
||||
target = varangian_guards
|
||||
value > 800
|
||||
value <= 900
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 9
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = varangian_regiments
|
||||
value = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_heir = {
|
||||
trigger_event = {
|
||||
id = ep3_emperor_yearly.3000
|
||||
days = { 10 20 }
|
||||
}
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# primary_title = title:e_byzantium
|
||||
# OR = {
|
||||
# "number_maa_regiments_of_type(varangian_guards)" >= 1
|
||||
# number_title_maa_regiments_of_type = {
|
||||
# target = varangian_guards
|
||||
# value >= 1
|
||||
# }
|
||||
# any_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# save_scope_as = dead_emperor
|
||||
# if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 0
|
||||
# value <= 100
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 100
|
||||
# value <= 200
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 2
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 200
|
||||
# value <= 300
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 3
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 300
|
||||
# value <= 400
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 400
|
||||
# value <= 500
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 5
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 500
|
||||
# value <= 600
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 6
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 600
|
||||
# value <= 700
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 7
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 700
|
||||
# value <= 800
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 8
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# number_maa_soldiers_of_type = {
|
||||
# target = varangian_guards
|
||||
# value > 800
|
||||
# value <= 900
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 9
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# primary_heir = {
|
||||
# set_variable = {
|
||||
# name = varangian_regiments
|
||||
# value = 10
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# primary_heir = {
|
||||
# trigger_event = {
|
||||
# id = ep3_emperor_yearly.3000
|
||||
# days = { 10 20 }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# EP3 - Grand Ambitions Story Cycle
|
||||
if = {
|
||||
|
|
@ -1714,26 +1714,26 @@ on_death = {
|
|||
mpo_remove_blood_brother_modifiers_effect = yes
|
||||
|
||||
#Tracking whether Genghis is dead or not
|
||||
if = {
|
||||
limit = {
|
||||
this = character:125501
|
||||
}
|
||||
set_global_variable = genghis_died
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
this = title:e_mongol_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
set_global_variable = {
|
||||
name = temujin_failed
|
||||
value = yes
|
||||
years = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# this = character:125501
|
||||
# }
|
||||
# set_global_variable = genghis_died
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# any_held_title = {
|
||||
# this = title:e_mongol_empire
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_global_variable = {
|
||||
# name = temujin_failed
|
||||
# value = yes
|
||||
# years = 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#Greatest of khans stuff should pass to heir during initial war phase
|
||||
if = {
|
||||
limit = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -3177,7 +3177,7 @@ on_title_gain_usurpation = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
has_government = landless_minority_government
|
||||
exists = liege
|
||||
}
|
||||
create_title_and_vassal_change = {
|
||||
|
|
@ -3265,13 +3265,13 @@ on_title_gain_usurpation = {
|
|||
# scope:new_holder = new holder.
|
||||
on_title_lost = {
|
||||
events = {
|
||||
british_isles.1033 # Danelaw-England partition calc.
|
||||
# british_isles.1033 # Danelaw-England partition calc.
|
||||
}
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
has_government = landless_minority_government
|
||||
exists = liege
|
||||
}
|
||||
create_title_and_vassal_change = {
|
||||
|
|
|
|||
|
|
@ -363,7 +363,7 @@ yearly_global_pulse = {
|
|||
# # Rabbi Gershom bans polygamy sometime in the 11th century
|
||||
# current_date > "1000.01.01"
|
||||
# # Make sure this hasn't happened already
|
||||
# faith:rabbinism = {
|
||||
# faith:congregationist = {
|
||||
# has_doctrine = doctrine_polygamy
|
||||
# NOT = {
|
||||
# has_variable = rabbinicism_accepted_monogamy
|
||||
|
|
@ -1210,7 +1210,7 @@ yearly_playable_pulse = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
has_government = landless_minority_government
|
||||
domicile ?= {
|
||||
OR = {
|
||||
has_domicile_building_or_higher = village_rice_field_05
|
||||
|
|
@ -1226,7 +1226,7 @@ yearly_playable_pulse = {
|
|||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
has_government = landless_minority_government
|
||||
domicile ?= {
|
||||
OR = {
|
||||
has_domicile_building_or_higher = village_rice_field_03
|
||||
|
|
|
|||
|
|
@ -9287,7 +9287,7 @@
|
|||
|
||||
#### k_esthonia #Estonia
|
||||
### d_esthonia
|
||||
## c_reval
|
||||
## c_harjumaa
|
||||
# b_reval
|
||||
94 ={
|
||||
winter_severity_bias = 0.65
|
||||
|
|
@ -9300,7 +9300,7 @@
|
|||
96 ={
|
||||
winter_severity_bias = 0.65
|
||||
}
|
||||
## c_narva
|
||||
## c_ida_viru
|
||||
# b_narva
|
||||
98 ={
|
||||
winter_severity_bias = 0.65
|
||||
|
|
|
|||
|
|
@ -4053,7 +4053,7 @@
|
|||
piety_cost = faith_tenet_cost_mid
|
||||
|
||||
is_shown = {
|
||||
religion_tag = hellenism_religion
|
||||
religion_tag = theomach_religion
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
theomach = {
|
||||
theomach_religion = {
|
||||
family = rf_antediluvianist
|
||||
graphical_faith = pagan_gfx
|
||||
doctrine = pagan_hostility_doctrine
|
||||
|
|
|
|||
|
|
@ -1618,7 +1618,7 @@ great_holy_war_target_kingdom_weight = {
|
|||
# Hellenic heartlands
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:the_faith.religion = religion:hellenism_religion
|
||||
scope:the_faith.religion = religion:theomach_religion
|
||||
title_capital_county.title_province = {
|
||||
OR = {
|
||||
geographical_region = ghw_region_mainland_greece
|
||||
|
|
@ -1631,7 +1631,7 @@ great_holy_war_target_kingdom_weight = {
|
|||
# Hellenic frontier
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:the_faith.religion = religion:hellenism_religion
|
||||
scope:the_faith.religion = religion:theomach_religion
|
||||
title_capital_county.title_province = {
|
||||
OR = {
|
||||
geographical_region = ghw_region_anatolia
|
||||
|
|
@ -1645,7 +1645,7 @@ great_holy_war_target_kingdom_weight = {
|
|||
# Hellenic fringe
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:the_faith.religion = religion:hellenism_religion
|
||||
scope:the_faith.religion = religion:theomach_religion
|
||||
title_capital_county.title_province = {
|
||||
OR = {
|
||||
geographical_region = ghw_region_holy_land
|
||||
|
|
@ -2177,7 +2177,7 @@ great_holy_war_target_kingdom_weight = {
|
|||
}
|
||||
# Hellenic Paganism
|
||||
else_if = {
|
||||
limit = { scope:the_faith.religion = religion:hellenism_religion }
|
||||
limit = { scope:the_faith.religion = religion:theomach_religion }
|
||||
if = {
|
||||
limit = {
|
||||
title_capital_county = {
|
||||
|
|
@ -2587,7 +2587,7 @@ great_holy_war_target_kingdom_weight = {
|
|||
}
|
||||
# Hellenic Paganism
|
||||
else_if = {
|
||||
limit = { scope:the_faith.religion = religion:hellenism_religion }
|
||||
limit = { scope:the_faith.religion = religion:theomach_religion }
|
||||
if = {
|
||||
limit = {
|
||||
title_capital_county = {
|
||||
|
|
@ -2997,7 +2997,7 @@ great_holy_war_target_kingdom_weight = {
|
|||
}
|
||||
# Hellenic Paganism
|
||||
else_if = {
|
||||
limit = { scope:the_faith.religion = religion:hellenism_religion }
|
||||
limit = { scope:the_faith.religion = religion:theomach_religion }
|
||||
if = {
|
||||
limit = {
|
||||
title_capital_county = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1545,7 +1545,7 @@ get_appropriate_ancient_people = {
|
|||
root.culture = {
|
||||
culture_overlaps_geographical_region = custom_roman_full_borders
|
||||
}
|
||||
religion = religion:hellenism_religion
|
||||
religion = religion:theomach_religion
|
||||
religion = {
|
||||
AND = {
|
||||
is_in_family = rf_abrahamic
|
||||
|
|
@ -1579,7 +1579,7 @@ get_appropriate_exotic_location = {
|
|||
trigger = {
|
||||
OR = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
religion = religion:hellenism_religion
|
||||
religion = religion:theomach_religion
|
||||
culture = { has_cultural_pillar = heritage_byzantine }
|
||||
culture = { has_cultural_pillar = heritage_ancient_greek }
|
||||
culture = { has_cultural_pillar = heritage_latin }
|
||||
|
|
@ -1594,7 +1594,7 @@ get_appropriate_exotic_location = {
|
|||
trigger = {
|
||||
OR = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
religion = religion:hellenism_religion
|
||||
religion = religion:theomach_religion
|
||||
culture = { has_cultural_pillar = heritage_byzantine }
|
||||
culture = { has_cultural_pillar = heritage_ancient_greek }
|
||||
culture = { has_cultural_pillar = heritage_latin }
|
||||
|
|
@ -1870,7 +1870,7 @@ generate_religion_descent_effect = {
|
|||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
$RELIGION$ = religion:hellenism_religion
|
||||
$RELIGION$ = religion:theomach_religion
|
||||
}
|
||||
generate_godly_descent_seed_support_effect = {
|
||||
FAITH = hellenism
|
||||
|
|
|
|||
|
|
@ -925,7 +925,7 @@ roman_restoration_is_valid_roman_empire_trigger = {
|
|||
faith.religion = religion:eastern_orthodox_religion
|
||||
faith.religion = religion:catholic_religion
|
||||
faith.religion = religion:protestant_religion
|
||||
religion = religion:hellenism_religion #Or Hellenic
|
||||
religion = religion:theomach_religion #Or Hellenic
|
||||
}
|
||||
NOT = { has_ep3_dlc_trigger = yes }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -869,9 +869,9 @@ religious_special_building_exclusion_trigger = { # checks if any special buildin
|
|||
}
|
||||
AND = { # Christian
|
||||
NOR = {
|
||||
barony.holder.religion:eastern_orthodox_religion
|
||||
barony.holder.religion:catholic_religion
|
||||
barony.holder.religion:protestant_religion
|
||||
barony.holder.religion = religion:eastern_orthodox_religion
|
||||
barony.holder.religion = religion:catholic_religion
|
||||
barony.holder.religion = religion:protestant_religion
|
||||
}
|
||||
christian_special_building_trigger = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -231,7 +231,7 @@ launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
|
|||
# religion = {
|
||||
# OR = {
|
||||
# is_in_family = rf_abrahamic
|
||||
# this = religion:hellenism_religion
|
||||
# this = religion:theomach_religion
|
||||
# }
|
||||
# }
|
||||
# culture = {
|
||||
|
|
|
|||
|
|
@ -57,18 +57,18 @@ eligible_for_fp2_dynasty_legacies_trigger = {
|
|||
}
|
||||
|
||||
|
||||
is_toledo_ownership_valid_trigger = {
|
||||
title:c_toledo.holder = {
|
||||
OR = {
|
||||
this = root
|
||||
liege = root
|
||||
top_liege = root
|
||||
}
|
||||
faith = {
|
||||
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
|
||||
}
|
||||
}
|
||||
}
|
||||
#is_toledo_ownership_valid_trigger = {
|
||||
# title:c_toledo.holder = {
|
||||
# OR = {
|
||||
# this = root
|
||||
# liege = root
|
||||
# top_liege = root
|
||||
# }
|
||||
# faith = {
|
||||
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
##################################################
|
||||
# Cultural & Regional Triggers
|
||||
|
|
|
|||
|
|
@ -36,52 +36,42 @@ is_roman_emperor_primary_title_excluding_byzantium_trigger = {
|
|||
always = no
|
||||
}
|
||||
|
||||
#valid_for_byz_emperor_content_trigger = {
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# culture = {
|
||||
# OR = {
|
||||
# has_cultural_pillar = heritage_byzantine
|
||||
# has_cultural_pillar = heritage_caucasian
|
||||
# }
|
||||
# }
|
||||
# OR = {
|
||||
# is_roman_emperor_primary_title_trigger = yes
|
||||
# AND = {
|
||||
# culture = {
|
||||
# OR = {
|
||||
# this = culture:greek
|
||||
# any_parent_culture_or_above = { this = culture:greek }
|
||||
# }
|
||||
# }
|
||||
# highest_held_title_tier >= tier_empire
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
valid_for_byz_emperor_content_trigger = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
AND = {
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#valid_for_byz_governor_content_trigger = {
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# is_governor = yes
|
||||
# top_liege.culture = {
|
||||
# OR = {
|
||||
# has_cultural_pillar = heritage_byzantine
|
||||
# has_cultural_pillar = heritage_caucasian
|
||||
# }
|
||||
# }
|
||||
# top_liege = {
|
||||
# OR = {
|
||||
# is_roman_emperor_primary_title_trigger = yes
|
||||
# AND = {
|
||||
# culture = {
|
||||
# OR = {
|
||||
# this = culture:greek
|
||||
# any_parent_culture_or_above = { this = culture:greek }
|
||||
# }
|
||||
# }
|
||||
# highest_held_title_tier >= tier_empire
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
valid_for_byz_governor_content_trigger = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_governor = yes
|
||||
top_liege.culture = {
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
top_liege = {
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
AND = {
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#
|
||||
valid_for_byz_succession_trigger = {
|
||||
is_eunuch_trigger = no
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ coronation_proper_artifact_crown_trigger = {
|
|||
this = religion:catholic_religion
|
||||
this = religion:protestant_religion
|
||||
# this = religion:dualism_religion
|
||||
# this = religion:hellenism_religion
|
||||
# this = religion:theomach_religion
|
||||
this = religion:judaism_religion
|
||||
# this = religion:kushitism_religion
|
||||
# this = religion:siberian_religion
|
||||
|
|
|
|||
|
|
@ -9010,7 +9010,7 @@ faith_warrior = {
|
|||
desc = trait_crusader_germanic
|
||||
}
|
||||
# triggered_desc = {
|
||||
# trigger = { faith = { religion_tag = hellenism_religion } }
|
||||
# trigger = { faith = { religion_tag = theomach_religion } }
|
||||
# desc = trait_crusader_hellenism
|
||||
# }
|
||||
triggered_desc = {
|
||||
|
|
@ -14095,13 +14095,13 @@ crusader_king = {
|
|||
}
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# faith = { religion_tag = hellenism_religion }
|
||||
# faith = { religion_tag = theomach_religion }
|
||||
# is_female = yes
|
||||
# }
|
||||
# desc = trait_crusader_king_hellenism_female
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = { faith = { religion_tag = hellenism_religion } }
|
||||
# trigger = { faith = { religion_tag = theomach_religion } }
|
||||
# desc = trait_crusader_king_hellenism_male
|
||||
# }
|
||||
# triggered_desc = {
|
||||
|
|
|
|||
|
|
@ -2047,7 +2047,7 @@
|
|||
# location = root.capital_province
|
||||
# gender_female_chance = root_faith_dominant_gender_female_chance
|
||||
# culture = root.culture
|
||||
# faith = faith:rabbinism
|
||||
# faith = faith:congregationist
|
||||
# random_traits = yes
|
||||
# trait = education_learning_2
|
||||
# learning = { 6 12 }
|
||||
|
|
@ -2260,7 +2260,7 @@
|
|||
# location = root.capital_province
|
||||
# gender_female_chance = root_faith_dominant_gender_female_chance
|
||||
# culture = root.culture
|
||||
# faith = faith:rabbinism
|
||||
# faith = faith:congregationist
|
||||
# random_traits = yes
|
||||
# trait = scholar
|
||||
# trait = lifestyle_physician
|
||||
|
|
@ -2543,7 +2543,7 @@
|
|||
# location = root.capital_province
|
||||
# gender_female_chance = root_faith_dominant_gender_female_chance
|
||||
# culture = root.culture
|
||||
# faith = faith:rabbinism
|
||||
# faith = faith:congregationist
|
||||
# random_traits = yes
|
||||
# trait = scholar
|
||||
# trait = diplomatic_court_1
|
||||
|
|
|
|||
|
|
@ -1692,42 +1692,43 @@ major_decisions.3500 = {
|
|||
name = major_decisions.3500.a
|
||||
}
|
||||
}
|
||||
|
||||
###################
|
||||
# Cossack Kingdom #
|
||||
###################
|
||||
|
||||
#Create Cossack Kingdom
|
||||
major_decisions.3600 = {
|
||||
type = character_event
|
||||
title = major_decisions.3600.t
|
||||
desc = major_decisions.3600.desc
|
||||
theme = crown
|
||||
override_background = council_chamber
|
||||
|
||||
window = big_event_window
|
||||
|
||||
override_effect_2d = { reference = legend_glow }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = sword_coup_degrace
|
||||
camera = camera_torso_scheme_right_look_right
|
||||
}
|
||||
|
||||
immediate = {
|
||||
create_cossack_scripted_effect = yes
|
||||
}
|
||||
|
||||
option = {
|
||||
name = major_decisions.3600.a
|
||||
convert_family_culture_and_notify_vassals_effect = {
|
||||
OLD_CULTURE = scope:founder_culture
|
||||
NEW_CULTURE = scope:new_culture
|
||||
CONVERTER = root
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = major_decisions.3600.b
|
||||
}
|
||||
}
|
||||
#
|
||||
####################
|
||||
## Cossack Kingdom #
|
||||
####################
|
||||
#
|
||||
##Create Cossack Kingdom
|
||||
#major_decisions.3600 = {
|
||||
# type = character_event
|
||||
# title = major_decisions.3600.t
|
||||
# desc = major_decisions.3600.desc
|
||||
# theme = crown
|
||||
# override_background = council_chamber
|
||||
#
|
||||
# window = big_event_window
|
||||
#
|
||||
# override_effect_2d = { reference = legend_glow }
|
||||
#
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = sword_coup_degrace
|
||||
# camera = camera_torso_scheme_right_look_right
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# create_cossack_scripted_effect = yes
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = major_decisions.3600.a
|
||||
# convert_family_culture_and_notify_vassals_effect = {
|
||||
# OLD_CULTURE = scope:founder_culture
|
||||
# NEW_CULTURE = scope:new_culture
|
||||
# CONVERTER = root
|
||||
# }
|
||||
# }
|
||||
# option = {
|
||||
# name = major_decisions.3600.b
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -1423,10 +1423,10 @@ mpo_greatest_of_khans.0003 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 100
|
||||
this = character:125501
|
||||
}
|
||||
# modifier = {
|
||||
# factor = 100
|
||||
# this = character:125501
|
||||
# }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@
|
|||
# # Doing it as Hellenics
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0001.desc.hellenics
|
||||
# }
|
||||
|
|
@ -96,7 +96,7 @@
|
|||
# # Christians freaking out.
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0002.desc.hellenics
|
||||
|
|
@ -125,7 +125,7 @@
|
|||
# name = { # Regular
|
||||
# trigger = {
|
||||
# NAND = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# NOT = {
|
||||
|
|
@ -137,7 +137,7 @@
|
|||
# name = { # Regular HRE
|
||||
# trigger = {
|
||||
# NAND = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# has_title = title:e_hre
|
||||
|
|
@ -146,7 +146,7 @@
|
|||
# }
|
||||
# name = { # Crazy Hellenics
|
||||
# trigger = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# NOT = {
|
||||
# has_title = title:e_hre
|
||||
|
|
@ -156,7 +156,7 @@
|
|||
# }
|
||||
# name = { # Crazy Hellenics HRE
|
||||
# trigger = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# has_title = title:e_hre
|
||||
# }
|
||||
|
|
@ -403,7 +403,7 @@
|
|||
# is_roman_emperor_trigger = yes
|
||||
# OR = {
|
||||
# faith.religion = faith:roman_catholic.religion # Either Christian
|
||||
# faith.religion = faith:hellenic_pagan.religion # Or Hellenic
|
||||
# faith.religion = faith:megalocratic.religion # Or Hellenic
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -1019,7 +1019,7 @@
|
|||
# # Hellenic Roman Empire
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0024.desc.hellenic
|
||||
# }
|
||||
|
|
@ -1028,7 +1028,7 @@
|
|||
# trigger = {
|
||||
# NOR = {
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# }
|
||||
# desc = roman_restoration.0024.desc.fallback
|
||||
|
|
@ -2155,7 +2155,7 @@
|
|||
# # Hellenic Reaction
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# root.faith.religion = faith:hellenic_pagan.religion
|
||||
# root.faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0130.desc.hellenic
|
||||
# }
|
||||
|
|
@ -2164,7 +2164,7 @@
|
|||
# trigger = {
|
||||
# NOR = {
|
||||
# root.faith.religion = faith:aqlani.religion
|
||||
# root.faith.religion = faith:hellenic_pagan.religion
|
||||
# root.faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# }
|
||||
# desc = roman_restoration.0130.desc.fallback
|
||||
|
|
@ -2183,7 +2183,7 @@
|
|||
# # Current Pope is crucified
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# root.faith.religion = faith:hellenic_pagan.religion
|
||||
# root.faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0130.desc.pope.crucifixion
|
||||
# }
|
||||
|
|
@ -2205,7 +2205,7 @@
|
|||
# trigger = {
|
||||
# root.faith = {
|
||||
# OR = {
|
||||
# religion = faith:hellenic_pagan.religion
|
||||
# religion = faith:megalocratic.religion
|
||||
# has_doctrine_parameter = human_sacrifice_active
|
||||
# }
|
||||
# }
|
||||
|
|
@ -2241,7 +2241,7 @@
|
|||
# }
|
||||
# name = {
|
||||
# trigger = {
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# text = roman_restoration.0130.a.b
|
||||
# }
|
||||
|
|
@ -2249,7 +2249,7 @@
|
|||
# trigger = {
|
||||
# NOR = {
|
||||
# faith.religion = faith:aqlani.religion
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# }
|
||||
# text = roman_restoration.0130.a.c
|
||||
|
|
@ -2304,7 +2304,7 @@
|
|||
# trigger = {
|
||||
# scope:scoped_destroyer.faith = {
|
||||
# OR = {
|
||||
# religion = faith:hellenic_pagan.religion
|
||||
# religion = faith:megalocratic.religion
|
||||
# has_doctrine_parameter = human_sacrifice_active
|
||||
# }
|
||||
# }
|
||||
|
|
@ -2510,7 +2510,7 @@
|
|||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOT = {
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# }
|
||||
# desc = roman_restoration.0001.desc.christians
|
||||
|
|
@ -2518,7 +2518,7 @@
|
|||
# # Doing it as Hellenics
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# faith.religion = faith:hellenic_pagan.religion
|
||||
# faith.religion = faith:megalocratic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0001.desc.hellenics
|
||||
# }
|
||||
|
|
@ -2586,7 +2586,7 @@
|
|||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOT = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# }
|
||||
|
|
@ -2595,7 +2595,7 @@
|
|||
# # Christians freaking out.
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# desc = roman_restoration.0002.desc.hellenics
|
||||
|
|
@ -2613,7 +2613,7 @@
|
|||
# name = roman_restoration.0002.a
|
||||
# trigger = {
|
||||
# NOT = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# NOR = {
|
||||
|
|
@ -2626,7 +2626,7 @@
|
|||
# name = roman_restoration.0002.b
|
||||
# trigger = {
|
||||
# NOT = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# }
|
||||
# OR = {
|
||||
|
|
@ -2638,7 +2638,7 @@
|
|||
# option = { # Crazy Hellenics
|
||||
# name = roman_restoration.0002.c
|
||||
# trigger = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# NOR = {
|
||||
# has_title = title:e_byzantium
|
||||
|
|
@ -2649,7 +2649,7 @@
|
|||
# option = { # Crazy Hellenics vs Byzantium/HRE
|
||||
# name = roman_restoration.0002.d
|
||||
# trigger = {
|
||||
# scope:scoped_emperor = { faith.religion = faith:hellenic_pagan.religion }
|
||||
# scope:scoped_emperor = { faith.religion = faith:megalocratic.religion }
|
||||
# faith.religion = faith:roman_catholic.religion
|
||||
# OR = {
|
||||
# has_title = title:e_byzantium
|
||||
|
|
|
|||
|
|
@ -1,332 +1,333 @@
|
|||
namespace = ep3_akolouthos_events
|
||||
|
||||
# Varangian-eligible courtier gains Varangian or Varangian gains Loyal
|
||||
ep3_akolouthos_events.1000 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
# A varangian who isn't loyal
|
||||
any_courtier = {
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
#An eligible Varangian who doesn't have the trait
|
||||
any_courtier = {
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 1
|
||||
any_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
add = 1
|
||||
any_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
NOT = { has_trait = loyal }
|
||||
has_trait = varangian
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
add = 1
|
||||
any_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
save_scope_as = akolouthos
|
||||
}
|
||||
#Most important that Varangian Akolouthos becomes Varangian
|
||||
if = {
|
||||
limit = {
|
||||
any_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
random_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
limit = {
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
save_scope_as = trait_getter
|
||||
}
|
||||
ep3_send_akolouthos_message_varangian = yes
|
||||
}
|
||||
#Second-most important: Varangian bodyguard becomes Varangian
|
||||
else_if = {
|
||||
limit = {
|
||||
any_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
random_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
limit = {
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
save_scope_as = trait_getter
|
||||
}
|
||||
ep3_send_akolouthos_message_varangian = yes
|
||||
}
|
||||
#Then either add loyal to a Varangian bodyguard or to Akolouthos
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
any_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
any_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
#Add loyal to a Varangian bodyguard
|
||||
10 = {
|
||||
trigger = {
|
||||
any_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
}
|
||||
random_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
limit = {
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
save_scope_as = trait_getter
|
||||
}
|
||||
ep3_send_akolouthos_message_loyal = yes
|
||||
}
|
||||
#Add loyal to a Varangian akolouthos
|
||||
10 = {
|
||||
trigger = {
|
||||
any_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
}
|
||||
random_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
limit = {
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
save_scope_as = trait_getter
|
||||
}
|
||||
ep3_send_akolouthos_message_loyal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
#Add Varangian to some non-Varangian Varangian
|
||||
else_if = {
|
||||
limit = {
|
||||
any_courtier = {
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
random_courtier = {
|
||||
limit = {
|
||||
NOT = { has_trait = varangian }
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
save_scope_as = trait_getter
|
||||
}
|
||||
ep3_send_akolouthos_message_varangian = yes
|
||||
}
|
||||
#Add loyal to some non-bodyguard Varangian
|
||||
else = {
|
||||
random_courtier = {
|
||||
limit = {
|
||||
has_trait = varangian
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
save_scope_as = trait_getter
|
||||
}
|
||||
ep3_send_akolouthos_message_loyal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Akolouthos recruits Varangian
|
||||
ep3_akolouthos_events.1001 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
#Don't really need this if root is swarming in Varangians already
|
||||
NOT = {
|
||||
any_courtier_or_guest = {
|
||||
count >= 8
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
#Weigh up chances if Varangians are needed to fill posts
|
||||
modifier = {
|
||||
add = 1
|
||||
NOT = {
|
||||
any_courtier_or_guest = {
|
||||
count >= 3
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_court_position_holder = {
|
||||
type = akolouthos_court_position
|
||||
save_scope_as = akolouthos
|
||||
}
|
||||
#Find a candidate in the local pool
|
||||
if = {
|
||||
limit = {
|
||||
is_landed = yes
|
||||
any_pool_character = {
|
||||
province = root.capital_province
|
||||
ep3_varangian_trigger = yes
|
||||
prowess > low_skill_rating
|
||||
}
|
||||
}
|
||||
random_pool_character = {
|
||||
province = root.capital_province
|
||||
limit = {
|
||||
ep3_varangian_trigger = yes
|
||||
prowess > low_skill_rating
|
||||
}
|
||||
save_scope_as = new_varangian
|
||||
}
|
||||
scope:new_varangian = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_trait = varangian }
|
||||
}
|
||||
hidden_effect = {
|
||||
add_trait = varangian
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Find a candidate in pools of akolouthos's culture
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:akolouthos = {
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
exists = scope:akolouthos.culture.culture_head
|
||||
scope:akolouthos.culture.culture_head = {
|
||||
is_landed = yes
|
||||
}
|
||||
any_pool_character = {
|
||||
province = scope:akolouthos.culture.culture_head.capital_province
|
||||
ep3_varangian_trigger = yes
|
||||
prowess >= low_skill_rating
|
||||
}
|
||||
}
|
||||
scope:akolouthos.culture.culture_head = {
|
||||
save_scope_as = akolouthos_culture_head
|
||||
}
|
||||
random_pool_character = {
|
||||
province = scope:akolouthos_culture_head.capital_province
|
||||
limit = {
|
||||
ep3_varangian_trigger = yes
|
||||
prowess > low_skill_rating
|
||||
}
|
||||
save_scope_as = new_varangian
|
||||
}
|
||||
scope:new_varangian = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_trait = varangian }
|
||||
}
|
||||
hidden_effect = {
|
||||
add_trait = varangian
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Create a candidate
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:akolouthos = {
|
||||
ep3_varangian_trigger = yes
|
||||
}
|
||||
}
|
||||
create_character = {
|
||||
template = varangian_template
|
||||
location = root.location
|
||||
culture = scope:akolouthos.culture
|
||||
faith = scope:akolouthos.faith
|
||||
dynasty = none
|
||||
save_scope_as = new_varangian
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
current_date < 990
|
||||
}
|
||||
#Norse
|
||||
create_character = {
|
||||
template = varangian_template
|
||||
location = root.location
|
||||
culture = culture:norse
|
||||
faith = root.faith
|
||||
dynasty = none
|
||||
save_scope_as = new_varangian
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#Anglo-Saxon
|
||||
create_character = {
|
||||
template = varangian_template
|
||||
location = root.location
|
||||
culture = culture:anglo_saxon
|
||||
faith = root.faith
|
||||
dynasty = none
|
||||
save_scope_as = new_varangian
|
||||
}
|
||||
}
|
||||
send_interface_message = {
|
||||
type = event_martial_good_with_text
|
||||
title = ep3_akolouthos_events.1001
|
||||
desc = ep3_akolouthos_events.1001_notification_tooltip
|
||||
tooltip = akolouthos_effect_tooltip
|
||||
left_icon = scope:new_varangian
|
||||
right_icon = scope:akolouthos
|
||||
add_courtier = scope:new_varangian
|
||||
}
|
||||
}
|
||||
}
|
||||
#namespace = ep3_akolouthos_events
|
||||
#
|
||||
## Varangian-eligible courtier gains Varangian or Varangian gains Loyal
|
||||
#ep3_akolouthos_events.1000 = {
|
||||
# hidden = yes
|
||||
#
|
||||
# trigger = {
|
||||
# OR = {
|
||||
# # A varangian who isn't loyal
|
||||
# any_courtier = {
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# #An eligible Varangian who doesn't have the trait
|
||||
# any_courtier = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# weight_multiplier = {
|
||||
# base = 1
|
||||
# modifier = {
|
||||
# add = 1
|
||||
# any_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# add = 1
|
||||
# any_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# NOT = { has_trait = loyal }
|
||||
# has_trait = varangian
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# add = 1
|
||||
# any_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# random_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# save_scope_as = akolouthos
|
||||
# }
|
||||
# #Most important that Varangian Akolouthos becomes Varangian
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# random_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# save_scope_as = trait_getter
|
||||
# }
|
||||
# ep3_send_akolouthos_message_varangian = yes
|
||||
# }
|
||||
# #Second-most important: Varangian bodyguard becomes Varangian
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# any_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# random_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# save_scope_as = trait_getter
|
||||
# }
|
||||
# ep3_send_akolouthos_message_varangian = yes
|
||||
# }
|
||||
# #Then either add loyal to a Varangian bodyguard or to Akolouthos
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# any_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# any_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# random_list = {
|
||||
# #Add loyal to a Varangian bodyguard
|
||||
# 10 = {
|
||||
# trigger = {
|
||||
# any_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# }
|
||||
# random_court_position_holder = {
|
||||
# type = bodyguard_court_position
|
||||
# limit = {
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# save_scope_as = trait_getter
|
||||
# }
|
||||
# ep3_send_akolouthos_message_loyal = yes
|
||||
# }
|
||||
# #Add loyal to a Varangian akolouthos
|
||||
# 10 = {
|
||||
# trigger = {
|
||||
# any_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# }
|
||||
# random_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# limit = {
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# save_scope_as = trait_getter
|
||||
# }
|
||||
# ep3_send_akolouthos_message_loyal = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# #Add Varangian to some non-Varangian Varangian
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# any_courtier = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# random_courtier = {
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# save_scope_as = trait_getter
|
||||
# }
|
||||
# ep3_send_akolouthos_message_varangian = yes
|
||||
# }
|
||||
# #Add loyal to some non-bodyguard Varangian
|
||||
# else = {
|
||||
# random_courtier = {
|
||||
# limit = {
|
||||
# has_trait = varangian
|
||||
# NOT = { has_trait = loyal }
|
||||
# }
|
||||
# save_scope_as = trait_getter
|
||||
# }
|
||||
# ep3_send_akolouthos_message_loyal = yes
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
## Akolouthos recruits Varangian
|
||||
#ep3_akolouthos_events.1001 = {
|
||||
# hidden = yes
|
||||
#
|
||||
# trigger = {
|
||||
# #Don't really need this if root is swarming in Varangians already
|
||||
# NOT = {
|
||||
# any_courtier_or_guest = {
|
||||
# count >= 8
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# weight_multiplier = {
|
||||
# base = 1
|
||||
# #Weigh up chances if Varangians are needed to fill posts
|
||||
# modifier = {
|
||||
# add = 1
|
||||
# NOT = {
|
||||
# any_courtier_or_guest = {
|
||||
# count >= 3
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# random_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# save_scope_as = akolouthos
|
||||
# }
|
||||
# #Find a candidate in the local pool
|
||||
# if = {
|
||||
# limit = {
|
||||
# is_landed = yes
|
||||
# any_pool_character = {
|
||||
# province = root.capital_province
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess > low_skill_rating
|
||||
# }
|
||||
# }
|
||||
# random_pool_character = {
|
||||
# province = root.capital_province
|
||||
# limit = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess > low_skill_rating
|
||||
# }
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# scope:new_varangian = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# add_trait = varangian
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# #Find a candidate in pools of akolouthos's culture
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:akolouthos = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# exists = scope:akolouthos.culture.culture_head
|
||||
# scope:akolouthos.culture.culture_head = {
|
||||
# is_landed = yes
|
||||
# }
|
||||
# any_pool_character = {
|
||||
# province = scope:akolouthos.culture.culture_head.capital_province
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess >= low_skill_rating
|
||||
# }
|
||||
# }
|
||||
# scope:akolouthos.culture.culture_head = {
|
||||
# save_scope_as = akolouthos_culture_head
|
||||
# }
|
||||
# random_pool_character = {
|
||||
# province = scope:akolouthos_culture_head.capital_province
|
||||
# limit = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess > low_skill_rating
|
||||
# }
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# scope:new_varangian = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# add_trait = varangian
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# #Create a candidate
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:akolouthos = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# create_character = {
|
||||
# template = varangian_template
|
||||
# location = root.location
|
||||
# culture = scope:akolouthos.culture
|
||||
# faith = scope:akolouthos.faith
|
||||
# dynasty = none
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# current_date < 990
|
||||
# }
|
||||
# #Norse
|
||||
# create_character = {
|
||||
# template = varangian_template
|
||||
# location = root.location
|
||||
# culture = culture:norse
|
||||
# faith = root.faith
|
||||
# dynasty = none
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# #Anglo-Saxon
|
||||
# create_character = {
|
||||
# template = varangian_template
|
||||
# location = root.location
|
||||
# culture = culture:anglo_saxon
|
||||
# faith = root.faith
|
||||
# dynasty = none
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# }
|
||||
# send_interface_message = {
|
||||
# type = event_martial_good_with_text
|
||||
# title = ep3_akolouthos_events.1001
|
||||
# desc = ep3_akolouthos_events.1001_notification_tooltip
|
||||
# tooltip = akolouthos_effect_tooltip
|
||||
# left_icon = scope:new_varangian
|
||||
# right_icon = scope:akolouthos
|
||||
# add_courtier = scope:new_varangian
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -7278,7 +7278,7 @@ ep3_laamps.6000 = {
|
|||
# location = scope:ely
|
||||
# template = knight
|
||||
# culture = culture:norman
|
||||
# faith = faith:catholic
|
||||
# faith = faith:roman_catholic
|
||||
# save_scope_as = frederick
|
||||
# }
|
||||
# }
|
||||
|
|
|
|||
|
|
@ -983,131 +983,132 @@ fp1_scandinavian_adventurers.0011 = {
|
|||
}
|
||||
}
|
||||
|
||||
scripted_effect scandi_adventurers_grab_famous_character_effect = {
|
||||
$CHARACTER$ ?= {
|
||||
if = {
|
||||
limit = {
|
||||
# Still kickin'.
|
||||
is_physically_able_adult = yes
|
||||
# Shouldn't ever really be an issue, but y'never know.
|
||||
is_ai = yes
|
||||
# Hasn't got anything dynastic of note going on.
|
||||
is_ruler = no
|
||||
any_heir_title = { count = 0 }
|
||||
# And is free and clear to go.
|
||||
is_imprisoned = no
|
||||
OR = {
|
||||
is_married = no
|
||||
AND = {
|
||||
is_female = yes
|
||||
matrilinear_marriage = yes
|
||||
}
|
||||
AND = {
|
||||
is_male = yes
|
||||
patrilinear_marriage = yes
|
||||
}
|
||||
}
|
||||
# And is still North Germanic/not in either of the lists.
|
||||
culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
NOR = {
|
||||
save_temporary_scope_as = character
|
||||
any_in_global_list = {
|
||||
variable = western_scandinavian_adventurer_list
|
||||
this = scope:character
|
||||
}
|
||||
any_in_global_list = {
|
||||
variable = eastern_scandinavian_adventurer_list
|
||||
this = scope:character
|
||||
}
|
||||
}
|
||||
}
|
||||
# Norse, Norwegians, & Danes go into the western adventurer list.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_culture = culture:norse
|
||||
has_culture = culture:norwegian
|
||||
has_culture = culture:danish
|
||||
}
|
||||
}
|
||||
add_to_global_variable_list = {
|
||||
name = western_scandinavian_adventurer_list
|
||||
target = this
|
||||
}
|
||||
}
|
||||
# Norse & Swedes go into the eastern adventurer list.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_culture = culture:norse
|
||||
has_culture = culture:swedish
|
||||
}
|
||||
}
|
||||
add_to_global_variable_list = {
|
||||
name = eastern_scandinavian_adventurer_list
|
||||
target = this
|
||||
}
|
||||
}
|
||||
# Either way, flag 'em for priority in the system.
|
||||
add_character_flag = prioritised_scandinavian_adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp1_scandinavian_adventurers.0012 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# No point in later starts.
|
||||
game_start_date = 867.1.1
|
||||
|
||||
OR = {
|
||||
exists = character:242
|
||||
exists = character:163119
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Nab Rollo.
|
||||
scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:242 }
|
||||
# Nab Ubbe.
|
||||
scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:163119 }
|
||||
}
|
||||
}
|
||||
|
||||
fp1_scandinavian_adventurers.0021 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# No point in later starts.
|
||||
game_start_date = 867.1.1
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Haesteinn.
|
||||
character:6878 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Ivar the Boneless.
|
||||
character:163111 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Halfdan Whiteshirt.
|
||||
character:163112 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Sigurdr Snake-in-the-Eye.
|
||||
character:163110 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Bjorn Ironside.
|
||||
character:163108 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Rurik the Troublemaker.
|
||||
character:40605 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Dyre the Stranger.
|
||||
character:6811 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Harald Fairhair.
|
||||
character:144000 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# Audr the Deep-Minded.
|
||||
character:168609 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
}
|
||||
}
|
||||
#scripted_effect scandi_adventurers_grab_famous_character_effect = {
|
||||
# $CHARACTER$ ?= {
|
||||
# if = {
|
||||
# limit = {
|
||||
# # Still kickin'.
|
||||
# is_physically_able_adult = yes
|
||||
# # Shouldn't ever really be an issue, but y'never know.
|
||||
# is_ai = yes
|
||||
# # Hasn't got anything dynastic of note going on.
|
||||
# is_ruler = no
|
||||
# any_heir_title = { count = 0 }
|
||||
# # And is free and clear to go.
|
||||
# is_imprisoned = no
|
||||
# OR = {
|
||||
# is_married = no
|
||||
# AND = {
|
||||
# is_female = yes
|
||||
# matrilinear_marriage = yes
|
||||
# }
|
||||
# AND = {
|
||||
# is_male = yes
|
||||
# patrilinear_marriage = yes
|
||||
# }
|
||||
# }
|
||||
# # And is still North Germanic/not in either of the lists.
|
||||
# culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
# NOR = {
|
||||
# save_temporary_scope_as = character
|
||||
# any_in_global_list = {
|
||||
# variable = western_scandinavian_adventurer_list
|
||||
# this = scope:character
|
||||
# }
|
||||
# any_in_global_list = {
|
||||
# variable = eastern_scandinavian_adventurer_list
|
||||
# this = scope:character
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Norse, Norwegians, & Danes go into the western adventurer list.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# has_culture = culture:norse
|
||||
# has_culture = culture:norwegian
|
||||
# has_culture = culture:danish
|
||||
# }
|
||||
# }
|
||||
# add_to_global_variable_list = {
|
||||
# name = western_scandinavian_adventurer_list
|
||||
# target = this
|
||||
# }
|
||||
# }
|
||||
# # Norse & Swedes go into the eastern adventurer list.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# has_culture = culture:norse
|
||||
# has_culture = culture:swedish
|
||||
# }
|
||||
# }
|
||||
# add_to_global_variable_list = {
|
||||
# name = eastern_scandinavian_adventurer_list
|
||||
# target = this
|
||||
# }
|
||||
# }
|
||||
# # Either way, flag 'em for priority in the system.
|
||||
# add_character_flag = prioritised_scandinavian_adventurer
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#fp1_scandinavian_adventurers.0012 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
#
|
||||
# trigger = {
|
||||
# # DLC check.
|
||||
# has_fp1_dlc_trigger = yes
|
||||
# # No point in later starts.
|
||||
# game_start_date = 867.1.1
|
||||
#
|
||||
# OR = {
|
||||
# exists = character:242
|
||||
# exists = character:163119
|
||||
# }
|
||||
#
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# # Nab Rollo.
|
||||
# scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:242 }
|
||||
# # Nab Ubbe.
|
||||
# scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:163119 }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#fp1_scandinavian_adventurers.0021 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
#
|
||||
# trigger = {
|
||||
# # DLC check.
|
||||
# has_fp1_dlc_trigger = yes
|
||||
# # No point in later starts.
|
||||
# game_start_date = 867.1.1
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# # Haesteinn.
|
||||
# character:6878 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Ivar the Boneless.
|
||||
# character:163111 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Halfdan Whiteshirt.
|
||||
# character:163112 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Sigurdr Snake-in-the-Eye.
|
||||
# character:163110 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Bjorn Ironside.
|
||||
# character:163108 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Rurik the Troublemaker.
|
||||
# character:40605 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Dyre the Stranger.
|
||||
# character:6811 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Harald Fairhair.
|
||||
# character:144000 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# # Audr the Deep-Minded.
|
||||
# character:168609 = { add_character_flag = prioritised_scandinavian_adventurer }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -16531,7 +16531,7 @@ fp1_yearly.1081 = {
|
|||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:phantom_island = flag:fortunate_isles
|
||||
religion = religion:hellenism_religion
|
||||
religion = religion:theomach_religion
|
||||
}
|
||||
desc = fp1_yearly.1081.desc.fortunate_isles.hellenist
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -668,7 +668,7 @@ fp2_other_decisions.0001 = {
|
|||
# faith = {
|
||||
# OR = {
|
||||
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
|
||||
# portrait_religious_faith_or_foundational_trigger = { FAITH = faith:catholic }
|
||||
# portrait_religious_faith_or_foundational_trigger = { faith = faith:roman_catholic }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
|
|
|||
|
|
@ -31,412 +31,412 @@
|
|||
## 3011 - 3020 Order of the Hatchet by Veronica Pazos
|
||||
## 3021 - 3030 The Wrath of Heaven by Veronica Pazos
|
||||
###################################################################################
|
||||
|
||||
# Setting AI Intent
|
||||
fp2_struggle.0003 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
scope = struggle
|
||||
|
||||
trigger = { # Should not need this, but, redundancy check!
|
||||
exists = struggle:iberian_struggle
|
||||
struggle:iberian_struggle = { any_involved_ruler = { } } # For when the conflict is ongoing but nobody is left to fight it
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# prepare needed variables; they will be destroyed at the end of the immediate
|
||||
set_variable = {
|
||||
name = agents_for_escalation
|
||||
value = 0
|
||||
}
|
||||
set_variable = {
|
||||
name = agents_for_deescalation
|
||||
value = 0
|
||||
}
|
||||
|
||||
# Go through the characters to distribute them between the potential transitions
|
||||
struggle:iberian_struggle = {
|
||||
every_involved_ruler = {
|
||||
limit = { is_alive = yes }
|
||||
#######################
|
||||
# Play cue track
|
||||
######################
|
||||
if = {
|
||||
limit = { is_ai = no }
|
||||
play_music_cue = "mx_Struggle_Opening"
|
||||
}
|
||||
|
||||
#######################
|
||||
# Check existing flags
|
||||
######################
|
||||
if = {
|
||||
limit = { has_character_flag = agenda_towards_escalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_escalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_character_flag = agenda_towards_deescalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_deescalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else = { # Set a flag
|
||||
#############################
|
||||
# Current Phase: Opportunity
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
random_list = {
|
||||
# Working towards Hostility
|
||||
# It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Hostility
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
random_list = {
|
||||
# Working towards Hostility: it means that the character wants to stay in
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Compromise
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
random_list = {
|
||||
|
||||
# Working towards Opportunity
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = opportunity
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Conciliation
|
||||
#############################
|
||||
if = {
|
||||
limit = { root = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
random_list = {
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Clean variables
|
||||
remove_variable = agents_for_escalation
|
||||
remove_variable = agents_for_deescalation
|
||||
}
|
||||
}
|
||||
|
||||
# Set AI Intent on join
|
||||
fp2_struggle.004 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
name = agents_for_escalation
|
||||
value = 0
|
||||
}
|
||||
set_variable = {
|
||||
name = agents_for_deescalation
|
||||
value = 0
|
||||
}
|
||||
|
||||
############################
|
||||
# Update the variables
|
||||
############################
|
||||
every_character_struggle = {
|
||||
every_involved_ruler = {
|
||||
limit = { is_alive = yes }
|
||||
if = {
|
||||
limit = { has_character_flag = agenda_towards_escalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_escalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_character_flag = agenda_towards_deescalation }
|
||||
root = {
|
||||
change_variable = {
|
||||
name = agents_for_deescalation
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_character_flag = agenda_towards_escalation
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Opportunity
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
random_list = {
|
||||
# Working towards Hostility
|
||||
# It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Hostility
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
random_list = {
|
||||
# Working towards Hostility: it means that the character wants to stay in
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = hostility
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Compromise
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
random_list = {
|
||||
|
||||
# Working towards Opportunity
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = opportunity
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Compromise: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#############################
|
||||
# Current Phase: Conciliation
|
||||
#############################
|
||||
if = {
|
||||
limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
random_list = {
|
||||
# Working towards Compromise
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = compromise
|
||||
INTENT = escalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = escalation
|
||||
}
|
||||
}
|
||||
# Working towards Conciliation: they want to stay in the same phase
|
||||
100 = {
|
||||
# Odds modifiers
|
||||
fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
PHASE = conciliation
|
||||
INTENT = deescalation
|
||||
}
|
||||
|
||||
# Apply effects
|
||||
fp2_struggle_apply_ai_agenda_effect = {
|
||||
INTENT = deescalation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Clean variables
|
||||
remove_variable = agents_for_escalation
|
||||
remove_variable = agents_for_deescalation
|
||||
}
|
||||
}
|
||||
#
|
||||
## Setting AI Intent
|
||||
#fp2_struggle.0003 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
# scope = struggle
|
||||
#
|
||||
# trigger = { # Should not need this, but, redundancy check!
|
||||
# exists = struggle:iberian_struggle
|
||||
# struggle:iberian_struggle = { any_involved_ruler = { } } # For when the conflict is ongoing but nobody is left to fight it
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# # prepare needed variables; they will be destroyed at the end of the immediate
|
||||
# set_variable = {
|
||||
# name = agents_for_escalation
|
||||
# value = 0
|
||||
# }
|
||||
# set_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# # Go through the characters to distribute them between the potential transitions
|
||||
# struggle:iberian_struggle = {
|
||||
# every_involved_ruler = {
|
||||
# limit = { is_alive = yes }
|
||||
# #######################
|
||||
# # Play cue track
|
||||
# ######################
|
||||
# if = {
|
||||
# limit = { is_ai = no }
|
||||
# play_music_cue = "mx_Struggle_Opening"
|
||||
# }
|
||||
#
|
||||
# #######################
|
||||
# # Check existing flags
|
||||
# ######################
|
||||
# if = {
|
||||
# limit = { has_character_flag = agenda_towards_escalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_escalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { has_character_flag = agenda_towards_deescalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else = { # Set a flag
|
||||
# #############################
|
||||
# # Current Phase: Opportunity
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility
|
||||
# # It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Hostility
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility: it means that the character wants to stay in
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Compromise
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
# random_list = {
|
||||
#
|
||||
# # Working towards Opportunity
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = opportunity
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Conciliation
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { root = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
# random_list = {
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Clean variables
|
||||
# remove_variable = agents_for_escalation
|
||||
# remove_variable = agents_for_deescalation
|
||||
# }
|
||||
#}
|
||||
#
|
||||
## Set AI Intent on join
|
||||
#fp2_struggle.004 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
#
|
||||
# immediate = {
|
||||
# set_variable = {
|
||||
# name = agents_for_escalation
|
||||
# value = 0
|
||||
# }
|
||||
# set_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# ############################
|
||||
# # Update the variables
|
||||
# ############################
|
||||
# every_character_struggle = {
|
||||
# every_involved_ruler = {
|
||||
# limit = { is_alive = yes }
|
||||
# if = {
|
||||
# limit = { has_character_flag = agenda_towards_escalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_escalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { has_character_flag = agenda_towards_deescalation }
|
||||
# root = {
|
||||
# change_variable = {
|
||||
# name = agents_for_deescalation
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOR = {
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Opportunity
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_opportunity } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility
|
||||
# # It should be for characters looking for direct conflicts and domination, with the will and ability to expand their realms
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Hostility
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_hostility } }
|
||||
# random_list = {
|
||||
# # Working towards Hostility: it means that the character wants to stay in
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = hostility
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Compromise
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_compromise } }
|
||||
# random_list = {
|
||||
#
|
||||
# # Working towards Opportunity
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = opportunity
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Compromise: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #############################
|
||||
# # Current Phase: Conciliation
|
||||
# #############################
|
||||
# if = {
|
||||
# limit = { any_character_struggle = { is_struggle_phase = struggle_iberia_phase_conciliation } }
|
||||
# random_list = {
|
||||
# # Working towards Compromise
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = compromise
|
||||
# INTENT = escalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = escalation
|
||||
# }
|
||||
# }
|
||||
# # Working towards Conciliation: they want to stay in the same phase
|
||||
# 100 = {
|
||||
# # Odds modifiers
|
||||
# fp2_struggle_set_ai_agenda_common_modifiers = {
|
||||
# PHASE = conciliation
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
#
|
||||
# # Apply effects
|
||||
# fp2_struggle_apply_ai_agenda_effect = {
|
||||
# INTENT = deescalation
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Clean variables
|
||||
# remove_variable = agents_for_escalation
|
||||
# remove_variable = agents_for_deescalation
|
||||
# }
|
||||
#}
|
||||
|
||||
###################################
|
||||
# Iberian Struggle Intro Events
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,365 +1,366 @@
|
|||
namespace = neutral_struggle
|
||||
|
||||
##################################################
|
||||
# MAINTENANCE EVENTS
|
||||
|
||||
##################################################
|
||||
# Activate Passing of Time
|
||||
# by Ewan Cowhig Croft
|
||||
# 0001 - 0010
|
||||
##################################################
|
||||
|
||||
neutral_struggle.0001 = {
|
||||
hidden = yes
|
||||
scope = struggle
|
||||
|
||||
immediate = {
|
||||
# Passage of Time catalyst ticks towards default phases.
|
||||
if = {
|
||||
limit = { phase_has_catalyst = catalyst_passing_of_time }
|
||||
activate_struggle_catalyst = catalyst_passing_of_time
|
||||
}
|
||||
# Other time-based catalysts.
|
||||
## Missing the Arabian Empire or Sunni Caliphate.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
NOT = { exists = title:e_arabia.holder }
|
||||
NOT = { exists = title:d_sunni.holder }
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { phase_has_catalyst = catalyst_missing_caliphate_or_arabian_empire }
|
||||
activate_struggle_catalyst = catalyst_missing_caliphate_or_arabian_empire
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_missing_caliphate_or_arabian_empire }
|
||||
}
|
||||
}
|
||||
# House Unity catalysts.
|
||||
## Disharmonious houses.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
}
|
||||
}
|
||||
# Calc how many relevant houses are in a bit of a state.
|
||||
save_scope_value_as = {
|
||||
name = antagonistic_influential_house_check
|
||||
value = {
|
||||
every_involved_ruler = {
|
||||
limit = {
|
||||
house ?= {
|
||||
house_head = prev
|
||||
has_house_unity_stage = antagonistic
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
## Major
|
||||
if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_major_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_major }
|
||||
}
|
||||
## Medium
|
||||
else_if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_medium_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_medium }
|
||||
}
|
||||
## Minor
|
||||
else_if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minor_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minor }
|
||||
}
|
||||
## Minimal
|
||||
else_if = {
|
||||
limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minimal_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minimal }
|
||||
}
|
||||
}
|
||||
## Harmonious houses.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
}
|
||||
}
|
||||
every_involved_ruler = {
|
||||
limit = {
|
||||
house ?= {
|
||||
house_head = prev
|
||||
has_house_unity_stage = harmonious
|
||||
}
|
||||
}
|
||||
house = { add_to_list = harmonious_houses }
|
||||
}
|
||||
# Calc how many relevant houses are in a bit of a state.
|
||||
save_scope_value_as = {
|
||||
name = harmonious_influential_house_check
|
||||
value = {
|
||||
value = 0
|
||||
every_in_list = {
|
||||
list = harmonious_houses
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
## Major
|
||||
if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_major_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_major }
|
||||
}
|
||||
## Medium
|
||||
else_if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_medium_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_medium }
|
||||
}
|
||||
## Minor
|
||||
else_if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minor_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minor }
|
||||
}
|
||||
## Minimal
|
||||
else_if = {
|
||||
limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minimal_control_value }
|
||||
activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minimal }
|
||||
}
|
||||
}
|
||||
# Silk Road
|
||||
tgp_silk_road_iranian_intermezzo_yearly_effect = yes
|
||||
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_struggle.0001
|
||||
years = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# MAINTENANCE FOR SITUATIONS
|
||||
#namespace = neutral_struggle
|
||||
#
|
||||
###################################################
|
||||
## MAINTENANCE EVENTS
|
||||
#
|
||||
###################################################
|
||||
## Activate Passing of Time
|
||||
## by Ewan Cowhig Croft
|
||||
## 0001 - 0010
|
||||
###################################################
|
||||
#
|
||||
#neutral_struggle.0001 = {
|
||||
# hidden = yes
|
||||
# scope = struggle
|
||||
#
|
||||
# immediate = {
|
||||
# # Passage of Time catalyst ticks towards default phases.
|
||||
# if = {
|
||||
# limit = { phase_has_catalyst = catalyst_passing_of_time }
|
||||
# activate_struggle_catalyst = catalyst_passing_of_time
|
||||
# }
|
||||
# # Other time-based catalysts.
|
||||
# ## Missing the Arabian Empire or Sunni Caliphate.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# NOT = { exists = title:e_arabia.holder }
|
||||
# NOT = { exists = title:d_sunni.holder }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = { phase_has_catalyst = catalyst_missing_caliphate_or_arabian_empire }
|
||||
# activate_struggle_catalyst = catalyst_missing_caliphate_or_arabian_empire
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_missing_caliphate_or_arabian_empire }
|
||||
# }
|
||||
# }
|
||||
# # House Unity catalysts.
|
||||
# ## Disharmonious houses.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
# }
|
||||
# }
|
||||
# # Calc how many relevant houses are in a bit of a state.
|
||||
# save_scope_value_as = {
|
||||
# name = antagonistic_influential_house_check
|
||||
# value = {
|
||||
# every_involved_ruler = {
|
||||
# limit = {
|
||||
# house ?= {
|
||||
# house_head = prev
|
||||
# has_house_unity_stage = antagonistic
|
||||
# }
|
||||
# }
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
# ## Major
|
||||
# if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_major_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_major
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_major }
|
||||
# }
|
||||
# ## Medium
|
||||
# else_if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_medium_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_medium
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_medium }
|
||||
# }
|
||||
# ## Minor
|
||||
# else_if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minor_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minor
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minor }
|
||||
# }
|
||||
# ## Minimal
|
||||
# else_if = {
|
||||
# limit = { scope:antagonistic_influential_house_check >= catalyst_yearly_influential_house_is_antagonistic_minimal_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_antagonistic_minimal
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_yearly_influential_house_is_antagonistic_minimal }
|
||||
# }
|
||||
# }
|
||||
# ## Harmonious houses.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
# phase_has_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
# }
|
||||
# }
|
||||
# every_involved_ruler = {
|
||||
# limit = {
|
||||
# house ?= {
|
||||
# house_head = prev
|
||||
# has_house_unity_stage = harmonious
|
||||
# }
|
||||
# }
|
||||
# house = { add_to_list = harmonious_houses }
|
||||
# }
|
||||
# # Calc how many relevant houses are in a bit of a state.
|
||||
# save_scope_value_as = {
|
||||
# name = harmonious_influential_house_check
|
||||
# value = {
|
||||
# value = 0
|
||||
# every_in_list = {
|
||||
# list = harmonious_houses
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Right, now we activate different sizes of catalyst depending on how many affected houses we have.
|
||||
# ## Major
|
||||
# if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_major_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_major
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_major }
|
||||
# }
|
||||
# ## Medium
|
||||
# else_if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_medium_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_medium
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_medium }
|
||||
# }
|
||||
# ## Minor
|
||||
# else_if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minor_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minor
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minor }
|
||||
# }
|
||||
# ## Minimal
|
||||
# else_if = {
|
||||
# limit = { scope:harmonious_influential_house_check >= catalyst_yearly_influential_house_is_harmonious_minimal_control_value }
|
||||
# activate_struggle_catalyst = catalyst_yearly_influential_house_is_harmonious_minimal
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_yearly_influential_house_is_harmonious_minimal }
|
||||
# }
|
||||
# }
|
||||
# # Silk Road
|
||||
# tgp_silk_road_iranian_intermezzo_yearly_effect = yes
|
||||
#
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_struggle.0001
|
||||
# years = 1
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
###################################################
|
||||
## MAINTENANCE FOR SITUATIONS
|
||||
##
|
||||
#
|
||||
#namespace = neutral_situation
|
||||
#
|
||||
#neutral_situation.0001 = { # CHINA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_china = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0002 # Tibet
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0002 = { # TIBET
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_tibet = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0005 # Transcaspia
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0003 = { # INDIA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_india = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0004 # Central Asia
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0004 = { # CENTRAL ASIA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_central_asia = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0003 # Tibet
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0005 = { # TRANSCASPIA
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_transcaspia = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0006 # Occident
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0006 = { # OCCIDENT
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# situation:silk_road_situation.situation_sub_region:region_silk_road_proper_occident = { tgp_silk_road_downstream_effect = yes }
|
||||
# # Finally, queue the event up again for a year hence.
|
||||
# trigger_event = {
|
||||
# id = neutral_situation.0001 # China
|
||||
# months = 2
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#neutral_situation.0007 = { # INNOVATION SETUP
|
||||
# hidden = yes
|
||||
# scope = situation
|
||||
# trigger = { exists = situation:silk_road_situation }
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = { has_game_rule = silk_road_starting_innovations_random }
|
||||
# while = {
|
||||
# count = 4
|
||||
# random_culture_innovation = {
|
||||
# limit = {
|
||||
# has_innovation_parameter = silk_road_innovation_parameter
|
||||
# is_known_by_culture = title:c_jingzhao.culture
|
||||
# NOR = {
|
||||
# scope:innovation_1 ?= this
|
||||
# scope:innovation_2 ?= this
|
||||
# scope:innovation_3 ?= this
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = { exists = scope:innovation_3 }
|
||||
# save_scope_as = innovation_4
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { exists = scope:innovation_2 }
|
||||
# save_scope_as = innovation_3
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { exists = scope:innovation_1 }
|
||||
# save_scope_as = innovation_2
|
||||
# }
|
||||
# else = { save_scope_as = innovation_1 }
|
||||
# }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = scope:innovation_1 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = scope:innovation_2 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = scope:innovation_2 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = scope:innovation_3 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = scope:innovation_3 }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = scope:innovation_4 }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# if = {
|
||||
# limit = { game_start_date = 867.1.1 }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_dragon_kiln }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_cupellation }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { game_start_date = 1066.9.15 }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_compass }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { game_start_date = 1178.10.1 }
|
||||
# situation_sub_region:region_silk_road_proper_china = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_grenades }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_tibet = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_india = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
# }
|
||||
# situation_sub_region:region_silk_road_proper_occident = {
|
||||
# set_variable = { name = innovation value = culture_innovation:innovation_bulkheads }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
||||
namespace = neutral_situation
|
||||
|
||||
neutral_situation.0001 = { # CHINA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_china = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0002 # Tibet
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0002 = { # TIBET
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_tibet = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0005 # Transcaspia
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0003 = { # INDIA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_india = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0004 # Central Asia
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0004 = { # CENTRAL ASIA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_central_asia = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0003 # Tibet
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0005 = { # TRANSCASPIA
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_transcaspia = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0006 # Occident
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0006 = { # OCCIDENT
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_occident = { tgp_silk_road_downstream_effect = yes }
|
||||
# Finally, queue the event up again for a year hence.
|
||||
trigger_event = {
|
||||
id = neutral_situation.0001 # China
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neutral_situation.0007 = { # INNOVATION SETUP
|
||||
hidden = yes
|
||||
scope = situation
|
||||
trigger = { exists = situation:silk_road_situation }
|
||||
immediate = {
|
||||
if = {
|
||||
limit = { has_game_rule = silk_road_starting_innovations_random }
|
||||
while = {
|
||||
count = 4
|
||||
random_culture_innovation = {
|
||||
limit = {
|
||||
has_innovation_parameter = silk_road_innovation_parameter
|
||||
is_known_by_culture = title:c_jingzhao.culture
|
||||
NOR = {
|
||||
scope:innovation_1 ?= this
|
||||
scope:innovation_2 ?= this
|
||||
scope:innovation_3 ?= this
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:innovation_3 }
|
||||
save_scope_as = innovation_4
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = scope:innovation_2 }
|
||||
save_scope_as = innovation_3
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = scope:innovation_1 }
|
||||
save_scope_as = innovation_2
|
||||
}
|
||||
else = { save_scope_as = innovation_1 }
|
||||
}
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = scope:innovation_1 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = scope:innovation_2 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = scope:innovation_2 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = scope:innovation_3 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = scope:innovation_3 }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = scope:innovation_4 }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = { game_start_date = 867.1.1 }
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_dragon_kiln }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_block_printing }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_waterworks }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_cupellation }
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { game_start_date = 1066.9.15 }
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_compass }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_fire_medicine }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_champa_rice }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { game_start_date = 1178.10.1 }
|
||||
situation_sub_region:region_silk_road_proper_china = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_grenades }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_tibet = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_central_asia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_pharmacopoeia }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_india = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_transcaspia = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_coking }
|
||||
}
|
||||
situation_sub_region:region_silk_road_proper_occident = {
|
||||
set_variable = { name = innovation value = culture_innovation:innovation_bulkheads }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,450 +1,451 @@
|
|||
namespace = mpo_jamukha_flavor
|
||||
|
||||
#######################
|
||||
# Become Blood Brothers with Temujin
|
||||
#######################
|
||||
|
||||
mpo_jamukha_flavor.0001 = {
|
||||
type = character_event
|
||||
title = mpo_jamukha_flavor.0001.t
|
||||
desc = mpo_jamukha_flavor.0001.desc
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = happiness
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:temujin
|
||||
animation = inspect_weapon
|
||||
}
|
||||
|
||||
trigger = {
|
||||
scope:temujin = {
|
||||
is_alive = yes
|
||||
NOR = {
|
||||
has_relation_blood_brother = root
|
||||
has_relation_rival = root
|
||||
}
|
||||
}
|
||||
is_alive = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_touching_moment"
|
||||
scope:temujin = {
|
||||
save_scope_as = blood_bro
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Yay
|
||||
name = mpo_jamukha_flavor.0001.a
|
||||
name = mpo_jamukha_flavor.0001.a.tt
|
||||
scope:temujin = {
|
||||
set_relation_blood_brother = {
|
||||
target = scope:jamukha
|
||||
reason = blood_brother_temujin_jamukha
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_character_flag = had_warhorse_story
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
exists = var:story_cycle_horse_name
|
||||
}
|
||||
}
|
||||
scope:jamukha = {
|
||||
NOR = {
|
||||
has_character_flag = had_warhorse_story
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
exists = var:story_cycle_horse_name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = temujin_warhorse_jamukha_tt
|
||||
custom_tooltip = jamukha_warhorse_jamukha_tt
|
||||
hidden_effect = {
|
||||
start_warhorse_story_cycle_effect = yes
|
||||
scope:temujin = {
|
||||
start_warhorse_story_cycle_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = blood_brother_gains_hook_tt
|
||||
custom_tooltip = blood_brother_gains_hook_other_tt
|
||||
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
scope:temujin = {
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_loss
|
||||
callous = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Not a chance
|
||||
name = mpo_jamukha_flavor.0001.b
|
||||
add_dread = minor_dread_gain
|
||||
add_prestige = minor_prestige_gain
|
||||
scope:temujin = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = disappointed_opinion
|
||||
opinion = -25
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = minor_stress_impact_gain
|
||||
callous = medium_stress_impact_loss
|
||||
gregarious = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# You consider breaking free from Temujin
|
||||
#######################
|
||||
|
||||
scripted_effect mpo_jamukha_flavor_0010_jamukha_leaving_effect = {
|
||||
if = {
|
||||
limit = { is_vassal_of = scope:temujin }
|
||||
create_title_and_vassal_change = {
|
||||
type = independency
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
becomes_independent = {
|
||||
change = scope:change
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
else = {
|
||||
end_tributary = yes
|
||||
}
|
||||
add_truce_both_ways = {
|
||||
character = scope:temujin
|
||||
years = 5
|
||||
name = temujin_jamukha_truce
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
current_military_strength < scope:temujin.current_military_strength
|
||||
}
|
||||
domicile ?= {
|
||||
change_herd = {
|
||||
value = scope:temujin.domicile.herd
|
||||
multiply = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:togrul
|
||||
}
|
||||
show_as_tooltip = {
|
||||
custom_tooltip = negotiate_togrul_alliance_effect_tooltip
|
||||
create_alliance = {
|
||||
target = scope:togrul
|
||||
allied_through_owner = root
|
||||
allied_through_target = scope:togrul
|
||||
}
|
||||
scope:togrul = {
|
||||
add_opinion = {
|
||||
target = scope:jamukha
|
||||
modifier = event_negotiated_alliance_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = jamukha_temujin_response_warning_tt
|
||||
}
|
||||
|
||||
scripted_trigger mpo_jamukha_flavor_0010_togrul_trigger = {
|
||||
is_ai = yes
|
||||
is_at_war = no
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
NOR = {
|
||||
is_at_war_with = root
|
||||
has_relation_rival = root
|
||||
is_vassal_of = scope:temujin
|
||||
}
|
||||
in_diplomatic_range = root
|
||||
NOT = {
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
}
|
||||
|
||||
mpo_jamukha_flavor.0010 = {
|
||||
type = character_event
|
||||
title = mpo_jamukha_flavor.0010.t
|
||||
desc = {
|
||||
desc = mpo_jamukha_flavor.0010.desc
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = scope:togrul
|
||||
}
|
||||
desc = mpo_jamukha_flavor.0010.desc_togrul
|
||||
}
|
||||
}
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_steppe_evening
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = war_attacker
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:temujin
|
||||
animation = dismissal
|
||||
camera = camera_event_very_right
|
||||
}
|
||||
lower_right_portrait = scope:togrul
|
||||
|
||||
trigger = {
|
||||
character:125501 = {
|
||||
has_variable = had_mpo_temujin_flavor_0001
|
||||
}
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
character:125501 = {
|
||||
is_alive = yes
|
||||
is_available = yes
|
||||
}
|
||||
OR = {
|
||||
is_vassal_of = character:125501
|
||||
is_tributary_of = character:125501
|
||||
}
|
||||
NOT = {
|
||||
is_at_war_with = character:125501
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
save_scope_as = jamukha
|
||||
character:125501 = {
|
||||
save_scope_as = temujin
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
character:303211 = {
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
}
|
||||
character:303211 = {
|
||||
save_scope_as = togrul
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
character:303211.house ?= {
|
||||
any_house_member = {
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
character:303211.house ?= {
|
||||
ordered_house_member = {
|
||||
order_by = current_military_strength
|
||||
limit = {
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
save_scope_as = togrul
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_county.empire ?= {
|
||||
ordered_de_jure_county_holder = {
|
||||
order_by = current_military_strength
|
||||
limit = {
|
||||
highest_held_title_tier <= tier_duchy
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
save_scope_as = togrul
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#I want to leave Temujin and take Togrul as an ally
|
||||
option = {
|
||||
name = mpo_jamukha_flavor.0010.a
|
||||
show_as_tooltip = {
|
||||
mpo_jamukha_flavor_0010_jamukha_leaving_effect = yes
|
||||
}
|
||||
scope:temujin = {
|
||||
trigger_event = mpo_temujin_flavor.0010
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = betrayal_opinion
|
||||
opinion = -40
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
#I want to stay with Temujin and be friends forever
|
||||
option = {
|
||||
name = mpo_jamukha_flavor.0010.b
|
||||
add_character_modifier = {
|
||||
modifier = jamukha_chose_loyalty_modifier
|
||||
years = 5
|
||||
}
|
||||
scope:temujin = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = loyalty_opinion
|
||||
opinion = 30
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = miniscule_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
on_trigger_fail = { # Jamukha becomes your rival anyways if you've migrated away
|
||||
if = {
|
||||
limit = {
|
||||
is_independent_ruler = yes
|
||||
NOT = { is_tributary_of = scope:temujin }
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:temujin = {
|
||||
trigger_event = {
|
||||
days = { 360 420 }
|
||||
id = mpo_temujin_flavor.0020
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Temujin becomes your rival -- now you must kill him
|
||||
#######################
|
||||
|
||||
mpo_jamukha_flavor.0020 = {
|
||||
type = character_event
|
||||
title = mpo_jamukha_flavor.0020.t
|
||||
desc = mpo_jamukha_flavor.0020.desc
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = threatening
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:temujin
|
||||
animation = aggressive_sword
|
||||
outfit_tags = { nightgown }
|
||||
camera = camera_event_very_right
|
||||
}
|
||||
window = scheme_conclusion_event_no_header
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_murder"
|
||||
custom_tooltip = jamukha_temujin_no_more_positive_tt
|
||||
custom_tooltip = jamukha_temujin_rivals_tt
|
||||
custom_tooltip = mpo_temujin_flavor.0020.cb.tt
|
||||
if = {
|
||||
limit = {
|
||||
current_military_strength < scope:temujin.current_military_strength
|
||||
}
|
||||
domicile ?= {
|
||||
change_herd = {
|
||||
value = scope:temujin.domicile.herd
|
||||
multiply = 1.5
|
||||
}
|
||||
}
|
||||
add_prestige = major_prestige_gain # For MAA maintenance, mainly
|
||||
custom_tooltip = jamukha_gain_from_defectors_tt
|
||||
}
|
||||
}
|
||||
|
||||
option = { # You who I once called brother
|
||||
name = mpo_jamukha_flavor.0020.a
|
||||
reason = blood_brother
|
||||
add_internal_flag = special
|
||||
trigger = { has_character_flag = was_temujins_bro }
|
||||
custom_tooltip = {
|
||||
text = mpo_jamukha_flavor.0020.a_war_win
|
||||
set_variable = temujin_jamukha_war_var
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = temujin_jamukha_war_modifier
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Murderrrrrrr
|
||||
name = mpo_jamukha_flavor.0020.b
|
||||
custom_tooltip = {
|
||||
text = mpo_jamukha_flavor.0020.b_murder
|
||||
set_variable = {
|
||||
name = temujin_jamukha_murder_var
|
||||
value = scope:temujin
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
deceitful = massive_stress_impact_loss
|
||||
sadistic = massive_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
option = { # I'm going to crush your skull
|
||||
name = mpo_jamukha_flavor.0020.c
|
||||
trigger = {
|
||||
NOT = { has_relation_blood_brother = scope:jamukha }
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = temujin_jamukha_war_smaller_modifier
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
wrathful = massive_stress_impact_loss
|
||||
vengeful = massive_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
#namespace = mpo_jamukha_flavor
|
||||
#
|
||||
########################
|
||||
## Become Blood Brothers with Temujin
|
||||
########################
|
||||
#
|
||||
#mpo_jamukha_flavor.0001 = {
|
||||
# type = character_event
|
||||
# title = mpo_jamukha_flavor.0001.t
|
||||
# desc = mpo_jamukha_flavor.0001.desc
|
||||
# theme = nomads
|
||||
# override_background = {
|
||||
# reference = mpo_campfire_steppe
|
||||
# }
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = happiness
|
||||
# camera = camera_event_very_left
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:temujin
|
||||
# animation = inspect_weapon
|
||||
# }
|
||||
#
|
||||
# trigger = {
|
||||
# scope:temujin = {
|
||||
# is_alive = yes
|
||||
# NOR = {
|
||||
# has_relation_blood_brother = root
|
||||
# has_relation_rival = root
|
||||
# }
|
||||
# }
|
||||
# is_alive = yes
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# play_music_cue = "mx_cue_touching_moment"
|
||||
# scope:temujin = {
|
||||
# save_scope_as = blood_bro
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Yay
|
||||
# name = mpo_jamukha_flavor.0001.a
|
||||
# name = mpo_jamukha_flavor.0001.a.tt
|
||||
# scope:temujin = {
|
||||
# set_relation_blood_brother = {
|
||||
# target = scope:jamukha
|
||||
# reason = blood_brother_temujin_jamukha
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOR = {
|
||||
# has_character_flag = had_warhorse_story
|
||||
# any_owned_story = {
|
||||
# story_type = story_cycle_martial_lifestyle_warhorse
|
||||
# exists = var:story_cycle_horse_name
|
||||
# }
|
||||
# }
|
||||
# scope:jamukha = {
|
||||
# NOR = {
|
||||
# has_character_flag = had_warhorse_story
|
||||
# any_owned_story = {
|
||||
# story_type = story_cycle_martial_lifestyle_warhorse
|
||||
# exists = var:story_cycle_horse_name
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = temujin_warhorse_jamukha_tt
|
||||
# custom_tooltip = jamukha_warhorse_jamukha_tt
|
||||
# hidden_effect = {
|
||||
# start_warhorse_story_cycle_effect = yes
|
||||
# scope:temujin = {
|
||||
# start_warhorse_story_cycle_effect = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = blood_brother_gains_hook_tt
|
||||
# custom_tooltip = blood_brother_gains_hook_other_tt
|
||||
#
|
||||
# add_character_modifier = blood_brother_warrior_modifier
|
||||
# scope:temujin = {
|
||||
# add_character_modifier = blood_brother_warrior_modifier
|
||||
# }
|
||||
#
|
||||
# stress_impact = {
|
||||
# gregarious = medium_stress_impact_loss
|
||||
# callous = medium_stress_impact_gain
|
||||
# }
|
||||
#
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Not a chance
|
||||
# name = mpo_jamukha_flavor.0001.b
|
||||
# add_dread = minor_dread_gain
|
||||
# add_prestige = minor_prestige_gain
|
||||
# scope:temujin = {
|
||||
# add_opinion = {
|
||||
# target = root
|
||||
# modifier = disappointed_opinion
|
||||
# opinion = -25
|
||||
# }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# base = minor_stress_impact_gain
|
||||
# callous = medium_stress_impact_loss
|
||||
# gregarious = medium_stress_impact_gain
|
||||
# }
|
||||
#
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
########################
|
||||
## You consider breaking free from Temujin
|
||||
########################
|
||||
#
|
||||
#scripted_effect mpo_jamukha_flavor_0010_jamukha_leaving_effect = {
|
||||
# if = {
|
||||
# limit = { is_vassal_of = scope:temujin }
|
||||
# create_title_and_vassal_change = {
|
||||
# type = independency
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# becomes_independent = {
|
||||
# change = scope:change
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
# }
|
||||
# else = {
|
||||
# end_tributary = yes
|
||||
# }
|
||||
# add_truce_both_ways = {
|
||||
# character = scope:temujin
|
||||
# years = 5
|
||||
# name = temujin_jamukha_truce
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# current_military_strength < scope:temujin.current_military_strength
|
||||
# }
|
||||
# domicile ?= {
|
||||
# change_herd = {
|
||||
# value = scope:temujin.domicile.herd
|
||||
# multiply = 0.5
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = scope:togrul
|
||||
# }
|
||||
# show_as_tooltip = {
|
||||
# custom_tooltip = negotiate_togrul_alliance_effect_tooltip
|
||||
# create_alliance = {
|
||||
# target = scope:togrul
|
||||
# allied_through_owner = root
|
||||
# allied_through_target = scope:togrul
|
||||
# }
|
||||
# scope:togrul = {
|
||||
# add_opinion = {
|
||||
# target = scope:jamukha
|
||||
# modifier = event_negotiated_alliance_opinion
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = jamukha_temujin_response_warning_tt
|
||||
#}
|
||||
#
|
||||
#scripted_trigger mpo_jamukha_flavor_0010_togrul_trigger = {
|
||||
# is_ai = yes
|
||||
# is_at_war = no
|
||||
# is_alive = yes
|
||||
# is_ruler = yes
|
||||
# NOR = {
|
||||
# is_at_war_with = root
|
||||
# has_relation_rival = root
|
||||
# is_vassal_of = scope:temujin
|
||||
# }
|
||||
# in_diplomatic_range = root
|
||||
# NOT = {
|
||||
# government_has_flag = government_is_herder
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#mpo_jamukha_flavor.0010 = {
|
||||
# type = character_event
|
||||
# title = mpo_jamukha_flavor.0010.t
|
||||
# desc = {
|
||||
# desc = mpo_jamukha_flavor.0010.desc
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# exists = scope:togrul
|
||||
# }
|
||||
# desc = mpo_jamukha_flavor.0010.desc_togrul
|
||||
# }
|
||||
# }
|
||||
# theme = nomads
|
||||
# override_background = {
|
||||
# reference = mpo_steppe_evening
|
||||
# }
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = war_attacker
|
||||
# camera = camera_event_very_left
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:temujin
|
||||
# animation = dismissal
|
||||
# camera = camera_event_very_right
|
||||
# }
|
||||
# lower_right_portrait = scope:togrul
|
||||
#
|
||||
# trigger = {
|
||||
# character:125501 = {
|
||||
# has_variable = had_mpo_temujin_flavor_0001
|
||||
# }
|
||||
# is_alive = yes
|
||||
# is_ruler = yes
|
||||
# character:125501 = {
|
||||
# is_alive = yes
|
||||
# is_available = yes
|
||||
# }
|
||||
# OR = {
|
||||
# is_vassal_of = character:125501
|
||||
# is_tributary_of = character:125501
|
||||
# }
|
||||
# NOT = {
|
||||
# is_at_war_with = character:125501
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# save_scope_as = jamukha
|
||||
# character:125501 = {
|
||||
# save_scope_as = temujin
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# character:303211 = {
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# character:303211 = {
|
||||
# save_scope_as = togrul
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# character:303211.house ?= {
|
||||
# any_house_member = {
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# character:303211.house ?= {
|
||||
# ordered_house_member = {
|
||||
# order_by = current_military_strength
|
||||
# limit = {
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# save_scope_as = togrul
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# capital_county.empire ?= {
|
||||
# ordered_de_jure_county_holder = {
|
||||
# order_by = current_military_strength
|
||||
# limit = {
|
||||
# highest_held_title_tier <= tier_duchy
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# save_scope_as = togrul
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #I want to leave Temujin and take Togrul as an ally
|
||||
# option = {
|
||||
# name = mpo_jamukha_flavor.0010.a
|
||||
# show_as_tooltip = {
|
||||
# mpo_jamukha_flavor_0010_jamukha_leaving_effect = yes
|
||||
# }
|
||||
# scope:temujin = {
|
||||
# trigger_event = mpo_temujin_flavor.0010
|
||||
# add_opinion = {
|
||||
# target = root
|
||||
# modifier = betrayal_opinion
|
||||
# opinion = -40
|
||||
# }
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #I want to stay with Temujin and be friends forever
|
||||
# option = {
|
||||
# name = mpo_jamukha_flavor.0010.b
|
||||
# add_character_modifier = {
|
||||
# modifier = jamukha_chose_loyalty_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# scope:temujin = {
|
||||
# add_opinion = {
|
||||
# target = root
|
||||
# modifier = loyalty_opinion
|
||||
# opinion = 30
|
||||
# }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# base = miniscule_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_trigger_fail = { # Jamukha becomes your rival anyways if you've migrated away
|
||||
# if = {
|
||||
# limit = {
|
||||
# is_independent_ruler = yes
|
||||
# NOT = { is_tributary_of = scope:temujin }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:temujin = {
|
||||
# trigger_event = {
|
||||
# days = { 360 420 }
|
||||
# id = mpo_temujin_flavor.0020
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
########################
|
||||
## Temujin becomes your rival -- now you must kill him
|
||||
########################
|
||||
#
|
||||
#mpo_jamukha_flavor.0020 = {
|
||||
# type = character_event
|
||||
# title = mpo_jamukha_flavor.0020.t
|
||||
# desc = mpo_jamukha_flavor.0020.desc
|
||||
# theme = nomads
|
||||
# override_background = {
|
||||
# reference = mpo_campfire_steppe
|
||||
# }
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = threatening
|
||||
# camera = camera_event_very_left
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:temujin
|
||||
# animation = aggressive_sword
|
||||
# outfit_tags = { nightgown }
|
||||
# camera = camera_event_very_right
|
||||
# }
|
||||
# window = scheme_conclusion_event_no_header
|
||||
#
|
||||
# immediate = {
|
||||
# play_music_cue = "mx_cue_murder"
|
||||
# custom_tooltip = jamukha_temujin_no_more_positive_tt
|
||||
# custom_tooltip = jamukha_temujin_rivals_tt
|
||||
# custom_tooltip = mpo_temujin_flavor.0020.cb.tt
|
||||
# if = {
|
||||
# limit = {
|
||||
# current_military_strength < scope:temujin.current_military_strength
|
||||
# }
|
||||
# domicile ?= {
|
||||
# change_herd = {
|
||||
# value = scope:temujin.domicile.herd
|
||||
# multiply = 1.5
|
||||
# }
|
||||
# }
|
||||
# add_prestige = major_prestige_gain # For MAA maintenance, mainly
|
||||
# custom_tooltip = jamukha_gain_from_defectors_tt
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # You who I once called brother
|
||||
# name = mpo_jamukha_flavor.0020.a
|
||||
# reason = blood_brother
|
||||
# add_internal_flag = special
|
||||
# trigger = { has_character_flag = was_temujins_bro }
|
||||
# custom_tooltip = {
|
||||
# text = mpo_jamukha_flavor.0020.a_war_win
|
||||
# set_variable = temujin_jamukha_war_var
|
||||
# }
|
||||
# add_character_modifier = {
|
||||
# modifier = temujin_jamukha_war_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# stress_impact = {
|
||||
# base = medium_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Murderrrrrrr
|
||||
# name = mpo_jamukha_flavor.0020.b
|
||||
# custom_tooltip = {
|
||||
# text = mpo_jamukha_flavor.0020.b_murder
|
||||
# set_variable = {
|
||||
# name = temujin_jamukha_murder_var
|
||||
# value = scope:temujin
|
||||
# }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# deceitful = massive_stress_impact_loss
|
||||
# sadistic = massive_stress_impact_loss
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # I'm going to crush your skull
|
||||
# name = mpo_jamukha_flavor.0020.c
|
||||
# trigger = {
|
||||
# NOT = { has_relation_blood_brother = scope:jamukha }
|
||||
# }
|
||||
# add_character_modifier = {
|
||||
# modifier = temujin_jamukha_war_smaller_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# stress_impact = {
|
||||
# wrathful = massive_stress_impact_loss
|
||||
# vengeful = massive_stress_impact_loss
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -2931,7 +2931,7 @@ nomad_events.0140 = {
|
|||
location = root.location
|
||||
template = merchant_template
|
||||
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
||||
faith = faith:catholic
|
||||
faith = faith:roman_catholic
|
||||
culture = culture:italian
|
||||
save_scope_as = merchant
|
||||
}
|
||||
|
|
@ -4920,7 +4920,7 @@ scripted_trigger nomad_events_0250_valid_priest = {
|
|||
this = root.faith
|
||||
this = root.location.county.faith
|
||||
has_doctrine_parameter = unreformed
|
||||
this = faith:rabbinism
|
||||
# this = faith:congregationist
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
|
|
@ -5196,7 +5196,7 @@ nomad_events.0250 = {
|
|||
}
|
||||
1 = { # Fallback, rare
|
||||
trigger = {
|
||||
NOT = { faith = faith:catholic }
|
||||
NOT = { faith = faith:roman_catholic }
|
||||
}
|
||||
modifier = {
|
||||
any_character_situation = { this = situation:game_rule_extra_nomads_sami }
|
||||
|
|
@ -5206,7 +5206,7 @@ nomad_events.0250 = {
|
|||
location = root.location
|
||||
template = priest_character_template
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
faith = faith:catholic
|
||||
faith = faith:roman_catholic
|
||||
culture = culture:italian
|
||||
save_scope_as = priest
|
||||
}
|
||||
|
|
@ -5483,7 +5483,7 @@ nomad_events.0260 = {
|
|||
weight = {
|
||||
base = 1
|
||||
modifier = { # Catholics already end up in the Steppe
|
||||
faith = faith:catholic
|
||||
faith = faith:roman_catholic
|
||||
add = -250
|
||||
}
|
||||
modifier = { # Hindus shouldn't end up in the Steppe
|
||||
|
|
@ -5592,7 +5592,7 @@ nomad_events.0260 = {
|
|||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
scope:priest.faith = faith:catholic
|
||||
scope:priest.faith = faith:roman_catholic
|
||||
any_character_situation = {
|
||||
OR = {
|
||||
this = situation:the_great_steppe
|
||||
|
|
|
|||
|
|
@ -1,61 +1,62 @@
|
|||
namespace = easteregg_event
|
||||
|
||||
##################################################
|
||||
# #Vanity Events
|
||||
# 0001 - 10002 Charna and Jakub duel
|
||||
##################################################
|
||||
|
||||
# Secret event to decide who should have the rock.
|
||||
easteregg_event.0001 = {
|
||||
hidden = yes
|
||||
scope = none
|
||||
|
||||
trigger = {
|
||||
game_start_date <= 1070.1.1
|
||||
exists = character:easteregg_jakub_potapczyk
|
||||
exists = character:easteregg_charna_frostwhisper
|
||||
}
|
||||
|
||||
immediate = {
|
||||
character:easteregg_jakub_potapczyk = {
|
||||
configure_start_single_combat_effect = {
|
||||
SC_INITIATOR = character:easteregg_jakub_potapczyk
|
||||
SC_ATTACKER = character:easteregg_jakub_potapczyk
|
||||
SC_DEFENDER = character:easteregg_charna_frostwhisper
|
||||
FATALITY = no
|
||||
FIXED = no
|
||||
LOCALE = terrain_scope
|
||||
INVALIDATION_EVENT = single_combat.1006
|
||||
OUTPUT_EVENT = easteregg_event.0002
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
easteregg_event.0002 = {
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
# If Jakub wins, he takes back his beloved rock. Charna will not forget that.
|
||||
if = {
|
||||
limit = { scope:sc_victor = character:easteregg_jakub_potapczyk }
|
||||
scope:sc_victor = {
|
||||
add_character_modifier = prison_pet_stone_modifier
|
||||
set_relation_rival = {
|
||||
target = scope:sc_loser
|
||||
reason = rival_rock
|
||||
}
|
||||
}
|
||||
scope:sc_loser = {remove_character_modifier = prison_pet_stone_modifier}
|
||||
}
|
||||
# Otherwise, Charna won, and Jakub will never, ever forgive her.
|
||||
else = {
|
||||
scope:sc_victor = {
|
||||
set_relation_rival = {
|
||||
target = scope:sc_loser
|
||||
reason = rival_rock
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#namespace = easteregg_event
|
||||
#
|
||||
###################################################
|
||||
## #Vanity Events
|
||||
## 0001 - 10002 Charna and Jakub duel
|
||||
###################################################
|
||||
#
|
||||
## Secret event to decide who should have the rock.
|
||||
#easteregg_event.0001 = {
|
||||
# hidden = yes
|
||||
# scope = none
|
||||
#
|
||||
# trigger = {
|
||||
# game_start_date <= 1070.1.1
|
||||
# exists = character:easteregg_jakub_potapczyk
|
||||
# exists = character:easteregg_charna_frostwhisper
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# character:easteregg_jakub_potapczyk = {
|
||||
# configure_start_single_combat_effect = {
|
||||
# SC_INITIATOR = character:easteregg_jakub_potapczyk
|
||||
# SC_ATTACKER = character:easteregg_jakub_potapczyk
|
||||
# SC_DEFENDER = character:easteregg_charna_frostwhisper
|
||||
# FATALITY = no
|
||||
# FIXED = no
|
||||
# LOCALE = terrain_scope
|
||||
# INVALIDATION_EVENT = single_combat.1006
|
||||
# OUTPUT_EVENT = easteregg_event.0002
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#easteregg_event.0002 = {
|
||||
# hidden = yes
|
||||
#
|
||||
# immediate = {
|
||||
# # If Jakub wins, he takes back his beloved rock. Charna will not forget that.
|
||||
# if = {
|
||||
# limit = { scope:sc_victor = character:easteregg_jakub_potapczyk }
|
||||
# scope:sc_victor = {
|
||||
# add_character_modifier = prison_pet_stone_modifier
|
||||
# set_relation_rival = {
|
||||
# target = scope:sc_loser
|
||||
# reason = rival_rock
|
||||
# }
|
||||
# }
|
||||
# scope:sc_loser = {remove_character_modifier = prison_pet_stone_modifier}
|
||||
# }
|
||||
# # Otherwise, Charna won, and Jakub will never, ever forgive her.
|
||||
# else = {
|
||||
# scope:sc_victor = {
|
||||
# set_relation_rival = {
|
||||
# target = scope:sc_loser
|
||||
# reason = rival_rock
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -3576,7 +3576,7 @@ learning_theology_special.1003 = {
|
|||
##################################################
|
||||
|
||||
scripted_trigger learning_theology_special_1101_rabbi_trigger = {
|
||||
faith = faith:rabbinism
|
||||
faith = faith:congregationist
|
||||
OR = {
|
||||
has_trait = education_learning_2
|
||||
has_trait = education_learning_3
|
||||
|
|
@ -3654,7 +3654,7 @@ learning_theology_special.1101 = {
|
|||
create_character = {
|
||||
location = root.capital_province
|
||||
template = scholar_character
|
||||
faith = faith:rabbinism
|
||||
faith = faith:congregationist
|
||||
culture = culture:french
|
||||
trait = scholar
|
||||
trait = diligent
|
||||
|
|
@ -3698,11 +3698,11 @@ learning_theology_special.1101 = {
|
|||
culture = root.culture
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { faith:rabbinism = { has_doctrine_parameter = clergy_must_be_male } }
|
||||
limit = { faith:congregationist = { has_doctrine_parameter = clergy_must_be_male } }
|
||||
value = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = { faith:rabbinism = { has_doctrine_parameter = clergy_must_be_female } }
|
||||
limit = { faith:congregationist = { has_doctrine_parameter = clergy_must_be_female } }
|
||||
value = 100
|
||||
}
|
||||
else = {
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ warhorse.0002 = {
|
|||
name = warhorse.0002.c
|
||||
trigger = {
|
||||
OR = {
|
||||
faith.religion = religion:hellenism_religion
|
||||
faith.religion = religion:theomach_religion
|
||||
trigger_if = {
|
||||
limit = { is_landed = yes }
|
||||
capital_province = { geographical_region = world_europe_south }
|
||||
|
|
@ -248,7 +248,7 @@ warhorse.0002 = {
|
|||
option = {
|
||||
trigger = {
|
||||
OR = {
|
||||
faith.religion = religion:hellenism_religion
|
||||
faith.religion = religion:theomach_religion
|
||||
trigger_if = {
|
||||
limit = { is_landed = yes }
|
||||
capital_province = { geographical_region = world_europe_south }
|
||||
|
|
|
|||
|
|
@ -196,7 +196,7 @@ mpo_misc.0001 = {
|
|||
geographical_region = heritage_area_pontic_steppe
|
||||
}
|
||||
}
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:cuman }
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:NEOW_cossack }
|
||||
}
|
||||
# Balkans: Turkic Heritage (Pecheneg)
|
||||
else_if = {
|
||||
|
|
@ -223,7 +223,7 @@ mpo_misc.0001 = {
|
|||
geographical_region = ghw_region_poland
|
||||
}
|
||||
}
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:cuman }
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:NEOW_cossack }
|
||||
}
|
||||
# Southern Russia: Turkic Heritage (Cuman)
|
||||
else_if = {
|
||||
|
|
@ -232,7 +232,7 @@ mpo_misc.0001 = {
|
|||
geographical_region = ghw_region_southern_russia
|
||||
}
|
||||
}
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:cuman }
|
||||
leave_behind_heritage_culture_effect = { CULTURE = culture:NEOW_cossack }
|
||||
}
|
||||
# Northern Russia: Turkic Heritage (Bolghar)
|
||||
else_if = {
|
||||
|
|
|
|||
|
|
@ -2310,7 +2310,7 @@ debug.411 = { # For usage debugging achievements. Should be a generic command ra
|
|||
debug_log = "Iberia Converted to Mozarab!"
|
||||
every_county_in_region = {
|
||||
region = world_europe_west_iberia
|
||||
set_county_faith = faith:mozarabic_church
|
||||
# set_county_faith = faith:mozarabic_church
|
||||
}
|
||||
|
||||
debug_log = "Woosh! Caucasian Iberia is now yours!"
|
||||
|
|
@ -2804,7 +2804,7 @@ debug.511 = { # Set secret faith for Character
|
|||
}
|
||||
|
||||
root = {
|
||||
set_character_secret_faith = faith:rabbinism
|
||||
set_character_secret_faith = faith:congregationist
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11818,7 +11818,7 @@ religion_interior = {
|
|||
texture = {
|
||||
trigger = {
|
||||
OR = {
|
||||
this = faith:mozarabic_church
|
||||
# this = faith:mozarabic_church
|
||||
this = faith:muwalladi
|
||||
}
|
||||
}
|
||||
|
|
@ -11828,7 +11828,7 @@ religion_interior = {
|
|||
environment = {
|
||||
trigger = {
|
||||
OR = {
|
||||
this = faith:mozarabic_church
|
||||
# this = faith:mozarabic_church
|
||||
this = faith:muwalladi
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -404,14 +404,14 @@ idle = {
|
|||
animation = { head = "council_marshal" torso = "council_marshal" }
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 5000
|
||||
OR = {
|
||||
this = character:easteregg_henry_of_skalitz
|
||||
this = character:easteregg_henry_kobyla
|
||||
this = character:easteregg_henry_kobyla_late
|
||||
}
|
||||
}
|
||||
# modifier = {
|
||||
# add = 5000
|
||||
# OR = {
|
||||
# this = character:easteregg_henry_of_skalitz
|
||||
# this = character:easteregg_henry_kobyla
|
||||
# this = character:easteregg_henry_kobyla_late
|
||||
# }
|
||||
# }
|
||||
}
|
||||
portrait_modifier_pack = long_swords
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,12 +42,12 @@ beards = {
|
|||
has_character_flag = has_scripted_appearance
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
add = 666
|
||||
exists = this
|
||||
exists = character:easteregg_daan_broekhof
|
||||
this = character:easteregg_daan_broekhof
|
||||
}
|
||||
# modifier = {
|
||||
# add = 666
|
||||
# exists = this
|
||||
# exists = character:easteregg_daan_broekhof
|
||||
# this = character:easteregg_daan_broekhof
|
||||
# }
|
||||
modifier = {
|
||||
add = 1000
|
||||
exists = this
|
||||
|
|
@ -100,7 +100,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_western_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -146,7 +146,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_western_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -196,7 +196,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_mena_clothing_trigger = yes
|
||||
|
|
@ -255,7 +255,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_mena_clothing_trigger = yes
|
||||
|
|
@ -310,7 +310,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_byzantine_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -356,7 +356,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_byzantine_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -402,7 +402,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
# #is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_indian_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -448,7 +448,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_indian_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -487,7 +487,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
|
|
@ -550,7 +550,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_steppe_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -606,7 +606,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_steppe_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -652,7 +652,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_steppe_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -701,7 +701,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_northern_clothing_trigger = yes
|
||||
|
|
@ -753,7 +753,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_northern_clothing_trigger = yes
|
||||
|
|
@ -795,7 +795,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_african_clothing_trigger = yes
|
||||
|
|
@ -847,7 +847,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_sp2_western_clothing_trigger = yes
|
||||
|
|
@ -898,7 +898,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_fp3_iranian_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -944,7 +944,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_fp3_iranian_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -991,7 +991,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_fp3_turkic_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1037,7 +1037,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_fp3_turkic_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1087,7 +1087,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_fp2_iberian_muslim_clothing_trigger = yes
|
||||
|
|
@ -1138,7 +1138,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
OR = {
|
||||
portrait_fp2_iberian_muslim_clothing_trigger = yes
|
||||
|
|
@ -1189,7 +1189,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_fp1_norse_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1235,7 +1235,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_northern_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1608,7 +1608,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
|
|
@ -1645,7 +1645,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_ainu_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1676,7 +1676,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_emishi_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1706,7 +1706,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_emishi_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1742,7 +1742,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_emishi_clothing_trigger = yes
|
||||
}
|
||||
|
|
@ -1772,7 +1772,7 @@ beards = {
|
|||
add = 200
|
||||
OR = {
|
||||
scope:faith.religion = religion:islam_religion
|
||||
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
#is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
|
||||
}
|
||||
portrait_emishi_clothing_trigger = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -596,7 +596,7 @@ e_baltic = {
|
|||
k_esthonia = {
|
||||
color = { 130 73 45 }
|
||||
|
||||
capital = c_reval
|
||||
capital = c_harjumaa
|
||||
|
||||
can_create = {
|
||||
trigger_if = {
|
||||
|
|
@ -619,9 +619,9 @@ e_baltic = {
|
|||
d_esthonia = {
|
||||
color = { 150 75 75 }
|
||||
|
||||
capital = c_reval # Kalevan
|
||||
capital = c_harjumaa # Kalevan
|
||||
|
||||
c_reval = {
|
||||
c_harjumaa = {
|
||||
color = { 160 85 85 }
|
||||
|
||||
cultural_names = {
|
||||
|
|
@ -662,7 +662,7 @@ e_baltic = {
|
|||
color = { 160 85 85 }
|
||||
}
|
||||
}
|
||||
c_narva = {
|
||||
c_ida_viru = {
|
||||
color = { 175 55 55 }
|
||||
|
||||
cultural_names = {
|
||||
|
|
|
|||
|
|
@ -191,16 +191,16 @@
|
|||
councillor_court_chaplain_germanic_religion_empire_possessive:0 "Kjárrgoði's"
|
||||
|
||||
# Hellenism (Augur/Seeress) (Flamen/Vestal) (Pontifex) (Oracle/Sybil)
|
||||
councillor_court_chaplain_hellenism_religion_county:0 "Flamen"
|
||||
councillor_court_chaplain_hellenism_religion_county_female:0 "Vestal"
|
||||
councillor_court_chaplain_hellenism_religion_county_possessive:0 "Flamen's"
|
||||
councillor_court_chaplain_hellenism_religion_county_female_possessive:0 "Vestal's"
|
||||
councillor_court_chaplain_hellenism_religion_duchy:0 "Pontifex"
|
||||
councillor_court_chaplain_hellenism_religion_duchy_possessive:0 "Pontifex's"
|
||||
councillor_court_chaplain_hellenism_religion_kingdom:0 "Oracle"
|
||||
councillor_court_chaplain_hellenism_religion_kingdom_female:0 "Sybil"
|
||||
councillor_court_chaplain_hellenism_religion_kingdom_possessive:0 "Oracle's"
|
||||
councillor_court_chaplain_hellenism_religion_kingdom_female_possessive:0 "Sybil's"
|
||||
councillor_court_chaplain_theomach_religion_county:0 "Flamen"
|
||||
councillor_court_chaplain_theomach_religion_county_female:0 "Vestal"
|
||||
councillor_court_chaplain_theomach_religion_county_possessive:0 "Flamen's"
|
||||
councillor_court_chaplain_theomach_religion_county_female_possessive:0 "Vestal's"
|
||||
councillor_court_chaplain_theomach_religion_duchy:0 "Pontifex"
|
||||
councillor_court_chaplain_theomach_religion_duchy_possessive:0 "Pontifex's"
|
||||
councillor_court_chaplain_theomach_religion_kingdom:0 "Oracle"
|
||||
councillor_court_chaplain_theomach_religion_kingdom_female:0 "Sybil"
|
||||
councillor_court_chaplain_theomach_religion_kingdom_possessive:0 "Oracle's"
|
||||
councillor_court_chaplain_theomach_religion_kingdom_female_possessive:0 "Sybil's"
|
||||
|
||||
# Judaism (Court Rabbi) (Kohen) (Rabban) (Nasi) (Gadol)
|
||||
councillor_court_chaplain_judaism_religion_county:0 "Kohen"
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
sikhism_religion_opinion:0 "$sikhism_religion_adherent$ Opinion"
|
||||
slavic_religion_opinion:0 "$slavic_religion_adherent$ Opinion"
|
||||
thelema_religion_opinion:0 "$thelema_religion_adherent$ Opinion"
|
||||
theomach_opinion:0 "$theomach_adherent$ Opinion"
|
||||
theomach_religion_opinion:0 "$theomach_religion_adherent$ Opinion"
|
||||
octobrist_religion_opinion:0 "$octobrist_religion_adherent$ Opinion"
|
||||
wicca_religion_opinion:0 "$wicca_religion_adherent$ Opinion"
|
||||
xenology_religion_opinion:0 "$xenology_religion_adherent$ Opinion"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
l_english:
|
||||
|
||||
theomach:1 "Theomach"
|
||||
theomach_adj:1 "Theomach"
|
||||
theomach_adherent:1 "Theomach"
|
||||
theomach_adherent_plural:1 "Theomachs"
|
||||
theomach_desc:1 "Before Alexander departed from this world of mortals, his followers asked him who is to rule in his stead. 'To kratisto' he said, meaning 'to the strongest', and just as he proved he is one of them by mantling the throne of Olympus and being reborn as Anáxandros, so too did his successors on earth wrestle over his empire until they found the one worthy of leading it. While there are many interpretations as to what exactly happened in the home of the Olympians, all Theomachs can agree that a war was waged, and that it was Anáxandros who won."
|
||||
theomach_religion:1 "Theomach"
|
||||
theomach_religion_adj:1 "Theomach"
|
||||
theomach_religion_adherent:1 "Theomach"
|
||||
theomach_religion_adherent_plural:1 "Theomachs"
|
||||
theomach_religion_desc:1 "Before Alexander departed from this world of mortals, his followers asked him who is to rule in his stead. 'To kratisto' he said, meaning 'to the strongest', and just as he proved he is one of them by mantling the throne of Olympus and being reborn as Anáxandros, so too did his successors on earth wrestle over his empire until they found the one worthy of leading it. While there are many interpretations as to what exactly happened in the home of the Olympians, all Theomachs can agree that a war was waged, and that it was Anáxandros who won."
|
||||
|
||||
megalocratic:0 "Megalocratism"
|
||||
megalocratic_adj:0 "Megalocratic"
|
||||
|
|
|
|||
|
|
@ -3900,7 +3900,7 @@ dlc_fp1_region_non_scandinavian_southern_baltic = {
|
|||
#k_lithuania
|
||||
c_malbork c_wormditt c_natangia c_konigsberg c_memel c_palanga c_liepaja c_vanemane c_zemigalians
|
||||
#k_estonia
|
||||
c_limbazi c_livs c_wiek c_osel c_reval c_narva
|
||||
c_limbazi c_livs c_wiek c_osel c_harjumaa c_ida_viru
|
||||
#k_novgorod
|
||||
c_vodi
|
||||
#k_finland
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue