N3OW/events/dlc/ep3/ep3_akolouthos_events.txt
2026-05-26 08:04:35 -04:00

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#namespace = ep3_akolouthos_events
#
## Varangian-eligible courtier gains Varangian or Varangian gains Loyal
#ep3_akolouthos_events.1000 = {
# hidden = yes
#
# trigger = {
# OR = {
# # A varangian who isn't loyal
# any_courtier = {
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# #An eligible Varangian who doesn't have the trait
# any_courtier = {
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# }
# }
#
# weight_multiplier = {
# base = 1
# modifier = {
# add = 1
# any_court_position_holder = {
# type = bodyguard_court_position
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# }
# modifier = {
# add = 1
# any_court_position_holder = {
# type = bodyguard_court_position
# NOT = { has_trait = loyal }
# has_trait = varangian
# }
# }
# modifier = {
# add = 1
# any_court_position_holder = {
# type = akolouthos_court_position
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# }
# }
#
# immediate = {
# random_court_position_holder = {
# type = akolouthos_court_position
# save_scope_as = akolouthos
# }
# #Most important that Varangian Akolouthos becomes Varangian
# if = {
# limit = {
# any_court_position_holder = {
# type = akolouthos_court_position
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# }
# random_court_position_holder = {
# type = akolouthos_court_position
# limit = {
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# save_scope_as = trait_getter
# }
# ep3_send_akolouthos_message_varangian = yes
# }
# #Second-most important: Varangian bodyguard becomes Varangian
# else_if = {
# limit = {
# any_court_position_holder = {
# type = bodyguard_court_position
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# }
# random_court_position_holder = {
# type = bodyguard_court_position
# limit = {
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# save_scope_as = trait_getter
# }
# ep3_send_akolouthos_message_varangian = yes
# }
# #Then either add loyal to a Varangian bodyguard or to Akolouthos
# else_if = {
# limit = {
# OR = {
# any_court_position_holder = {
# type = bodyguard_court_position
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# any_court_position_holder = {
# type = akolouthos_court_position
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# }
# }
# random_list = {
# #Add loyal to a Varangian bodyguard
# 10 = {
# trigger = {
# any_court_position_holder = {
# type = bodyguard_court_position
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# }
# random_court_position_holder = {
# type = bodyguard_court_position
# limit = {
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# save_scope_as = trait_getter
# }
# ep3_send_akolouthos_message_loyal = yes
# }
# #Add loyal to a Varangian akolouthos
# 10 = {
# trigger = {
# any_court_position_holder = {
# type = akolouthos_court_position
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# }
# random_court_position_holder = {
# type = akolouthos_court_position
# limit = {
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# save_scope_as = trait_getter
# }
# ep3_send_akolouthos_message_loyal = yes
# }
# }
# }
# #Add Varangian to some non-Varangian Varangian
# else_if = {
# limit = {
# any_courtier = {
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# }
# random_courtier = {
# limit = {
# NOT = { has_trait = varangian }
# ep3_varangian_trigger = yes
# }
# save_scope_as = trait_getter
# }
# ep3_send_akolouthos_message_varangian = yes
# }
# #Add loyal to some non-bodyguard Varangian
# else = {
# random_courtier = {
# limit = {
# has_trait = varangian
# NOT = { has_trait = loyal }
# }
# save_scope_as = trait_getter
# }
# ep3_send_akolouthos_message_loyal = yes
# }
# }
#}
#
## Akolouthos recruits Varangian
#ep3_akolouthos_events.1001 = {
# hidden = yes
#
# trigger = {
# #Don't really need this if root is swarming in Varangians already
# NOT = {
# any_courtier_or_guest = {
# count >= 8
# ep3_varangian_trigger = yes
# }
# }
# }
#
# weight_multiplier = {
# base = 1
# #Weigh up chances if Varangians are needed to fill posts
# modifier = {
# add = 1
# NOT = {
# any_courtier_or_guest = {
# count >= 3
# ep3_varangian_trigger = yes
# }
# }
# }
# }
#
# immediate = {
# random_court_position_holder = {
# type = akolouthos_court_position
# save_scope_as = akolouthos
# }
# #Find a candidate in the local pool
# if = {
# limit = {
# is_landed = yes
# any_pool_character = {
# province = root.capital_province
# ep3_varangian_trigger = yes
# prowess > low_skill_rating
# }
# }
# random_pool_character = {
# province = root.capital_province
# limit = {
# ep3_varangian_trigger = yes
# prowess > low_skill_rating
# }
# save_scope_as = new_varangian
# }
# scope:new_varangian = {
# if = {
# limit = {
# NOT = { has_trait = varangian }
# }
# hidden_effect = {
# add_trait = varangian
# }
# }
# }
# }
# #Find a candidate in pools of akolouthos's culture
# else_if = {
# limit = {
# scope:akolouthos = {
# ep3_varangian_trigger = yes
# }
# exists = scope:akolouthos.culture.culture_head
# scope:akolouthos.culture.culture_head = {
# is_landed = yes
# }
# any_pool_character = {
# province = scope:akolouthos.culture.culture_head.capital_province
# ep3_varangian_trigger = yes
# prowess >= low_skill_rating
# }
# }
# scope:akolouthos.culture.culture_head = {
# save_scope_as = akolouthos_culture_head
# }
# random_pool_character = {
# province = scope:akolouthos_culture_head.capital_province
# limit = {
# ep3_varangian_trigger = yes
# prowess > low_skill_rating
# }
# save_scope_as = new_varangian
# }
# scope:new_varangian = {
# if = {
# limit = {
# NOT = { has_trait = varangian }
# }
# hidden_effect = {
# add_trait = varangian
# }
# }
# }
# }
# #Create a candidate
# else_if = {
# limit = {
# scope:akolouthos = {
# ep3_varangian_trigger = yes
# }
# }
# create_character = {
# template = varangian_template
# location = root.location
# culture = scope:akolouthos.culture
# faith = scope:akolouthos.faith
# dynasty = none
# save_scope_as = new_varangian
# }
# }
# else_if = {
# limit = {
# current_date < 990
# }
# #Norse
# create_character = {
# template = varangian_template
# location = root.location
# culture = culture:norse
# faith = root.faith
# dynasty = none
# save_scope_as = new_varangian
# }
# }
# else = {
# #Anglo-Saxon
# create_character = {
# template = varangian_template
# location = root.location
# culture = culture:anglo_saxon
# faith = root.faith
# dynasty = none
# save_scope_as = new_varangian
# }
# }
# send_interface_message = {
# type = event_martial_good_with_text
# title = ep3_akolouthos_events.1001
# desc = ep3_akolouthos_events.1001_notification_tooltip
# tooltip = akolouthos_effect_tooltip
# left_icon = scope:new_varangian
# right_icon = scope:akolouthos
# add_courtier = scope:new_varangian
# }
# }
#}
#