N3OW/events/dlc/mpo/mpo_jamukha_flavor_events.txt
2026-05-26 08:04:35 -04:00

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#namespace = mpo_jamukha_flavor
#
########################
## Become Blood Brothers with Temujin
########################
#
#mpo_jamukha_flavor.0001 = {
# type = character_event
# title = mpo_jamukha_flavor.0001.t
# desc = mpo_jamukha_flavor.0001.desc
# theme = nomads
# override_background = {
# reference = mpo_campfire_steppe
# }
# left_portrait = {
# character = root
# animation = happiness
# camera = camera_event_very_left
# }
# right_portrait = {
# character = scope:temujin
# animation = inspect_weapon
# }
#
# trigger = {
# scope:temujin = {
# is_alive = yes
# NOR = {
# has_relation_blood_brother = root
# has_relation_rival = root
# }
# }
# is_alive = yes
# }
#
# immediate = {
# play_music_cue = "mx_cue_touching_moment"
# scope:temujin = {
# save_scope_as = blood_bro
# }
# }
#
# option = { # Yay
# name = mpo_jamukha_flavor.0001.a
# name = mpo_jamukha_flavor.0001.a.tt
# scope:temujin = {
# set_relation_blood_brother = {
# target = scope:jamukha
# reason = blood_brother_temujin_jamukha
# }
# }
#
# if = {
# limit = {
# NOR = {
# has_character_flag = had_warhorse_story
# any_owned_story = {
# story_type = story_cycle_martial_lifestyle_warhorse
# exists = var:story_cycle_horse_name
# }
# }
# scope:jamukha = {
# NOR = {
# has_character_flag = had_warhorse_story
# any_owned_story = {
# story_type = story_cycle_martial_lifestyle_warhorse
# exists = var:story_cycle_horse_name
# }
# }
# }
# }
# custom_tooltip = temujin_warhorse_jamukha_tt
# custom_tooltip = jamukha_warhorse_jamukha_tt
# hidden_effect = {
# start_warhorse_story_cycle_effect = yes
# scope:temujin = {
# start_warhorse_story_cycle_effect = yes
# }
# }
# }
# custom_tooltip = blood_brother_gains_hook_tt
# custom_tooltip = blood_brother_gains_hook_other_tt
#
# add_character_modifier = blood_brother_warrior_modifier
# scope:temujin = {
# add_character_modifier = blood_brother_warrior_modifier
# }
#
# stress_impact = {
# gregarious = medium_stress_impact_loss
# callous = medium_stress_impact_gain
# }
#
# ai_chance = {
# base = 100
# }
# }
#
# option = { # Not a chance
# name = mpo_jamukha_flavor.0001.b
# add_dread = minor_dread_gain
# add_prestige = minor_prestige_gain
# scope:temujin = {
# add_opinion = {
# target = root
# modifier = disappointed_opinion
# opinion = -25
# }
# }
# stress_impact = {
# base = minor_stress_impact_gain
# callous = medium_stress_impact_loss
# gregarious = medium_stress_impact_gain
# }
#
# ai_chance = {
# base = 0
# }
# }
#}
#
########################
## You consider breaking free from Temujin
########################
#
#scripted_effect mpo_jamukha_flavor_0010_jamukha_leaving_effect = {
# if = {
# limit = { is_vassal_of = scope:temujin }
# create_title_and_vassal_change = {
# type = independency
# save_scope_as = change
# add_claim_on_loss = no
# }
# becomes_independent = {
# change = scope:change
# }
# resolve_title_and_vassal_change = scope:change
# }
# else = {
# end_tributary = yes
# }
# add_truce_both_ways = {
# character = scope:temujin
# years = 5
# name = temujin_jamukha_truce
# }
# if = {
# limit = {
# current_military_strength < scope:temujin.current_military_strength
# }
# domicile ?= {
# change_herd = {
# value = scope:temujin.domicile.herd
# multiply = 0.5
# }
# }
# }
# if = {
# limit = {
# exists = scope:togrul
# }
# show_as_tooltip = {
# custom_tooltip = negotiate_togrul_alliance_effect_tooltip
# create_alliance = {
# target = scope:togrul
# allied_through_owner = root
# allied_through_target = scope:togrul
# }
# scope:togrul = {
# add_opinion = {
# target = scope:jamukha
# modifier = event_negotiated_alliance_opinion
# }
# }
# }
# }
# custom_tooltip = jamukha_temujin_response_warning_tt
#}
#
#scripted_trigger mpo_jamukha_flavor_0010_togrul_trigger = {
# is_ai = yes
# is_at_war = no
# is_alive = yes
# is_ruler = yes
# NOR = {
# is_at_war_with = root
# has_relation_rival = root
# is_vassal_of = scope:temujin
# }
# in_diplomatic_range = root
# NOT = {
# government_has_flag = government_is_herder
# }
#}
#
#mpo_jamukha_flavor.0010 = {
# type = character_event
# title = mpo_jamukha_flavor.0010.t
# desc = {
# desc = mpo_jamukha_flavor.0010.desc
# triggered_desc = {
# trigger = {
# exists = scope:togrul
# }
# desc = mpo_jamukha_flavor.0010.desc_togrul
# }
# }
# theme = nomads
# override_background = {
# reference = mpo_steppe_evening
# }
# left_portrait = {
# character = root
# animation = war_attacker
# camera = camera_event_very_left
# }
# right_portrait = {
# character = scope:temujin
# animation = dismissal
# camera = camera_event_very_right
# }
# lower_right_portrait = scope:togrul
#
# trigger = {
# character:125501 = {
# has_variable = had_mpo_temujin_flavor_0001
# }
# is_alive = yes
# is_ruler = yes
# character:125501 = {
# is_alive = yes
# is_available = yes
# }
# OR = {
# is_vassal_of = character:125501
# is_tributary_of = character:125501
# }
# NOT = {
# is_at_war_with = character:125501
# }
# }
#
# immediate = {
# save_scope_as = jamukha
# character:125501 = {
# save_scope_as = temujin
# }
# if = {
# limit = {
# character:303211 = {
# mpo_jamukha_flavor_0010_togrul_trigger = yes
# }
# }
# character:303211 = {
# save_scope_as = togrul
# }
# }
# else_if = {
# limit = {
# character:303211.house ?= {
# any_house_member = {
# mpo_jamukha_flavor_0010_togrul_trigger = yes
# }
# }
# }
# character:303211.house ?= {
# ordered_house_member = {
# order_by = current_military_strength
# limit = {
# mpo_jamukha_flavor_0010_togrul_trigger = yes
# }
# save_scope_as = togrul
# }
# }
# }
# else = {
# capital_county.empire ?= {
# ordered_de_jure_county_holder = {
# order_by = current_military_strength
# limit = {
# highest_held_title_tier <= tier_duchy
# mpo_jamukha_flavor_0010_togrul_trigger = yes
# }
# save_scope_as = togrul
# }
# }
# }
# }
#
# #I want to leave Temujin and take Togrul as an ally
# option = {
# name = mpo_jamukha_flavor.0010.a
# show_as_tooltip = {
# mpo_jamukha_flavor_0010_jamukha_leaving_effect = yes
# }
# scope:temujin = {
# trigger_event = mpo_temujin_flavor.0010
# add_opinion = {
# target = root
# modifier = betrayal_opinion
# opinion = -40
# }
# }
# ai_chance = {
# base = 100
# }
# }
#
# #I want to stay with Temujin and be friends forever
# option = {
# name = mpo_jamukha_flavor.0010.b
# add_character_modifier = {
# modifier = jamukha_chose_loyalty_modifier
# years = 5
# }
# scope:temujin = {
# add_opinion = {
# target = root
# modifier = loyalty_opinion
# opinion = 30
# }
# }
# stress_impact = {
# base = miniscule_stress_impact_gain
# }
# ai_chance = {
# base = 0
# }
# }
#
# on_trigger_fail = { # Jamukha becomes your rival anyways if you've migrated away
# if = {
# limit = {
# is_independent_ruler = yes
# NOT = { is_tributary_of = scope:temujin }
# }
# hidden_effect = {
# scope:temujin = {
# trigger_event = {
# days = { 360 420 }
# id = mpo_temujin_flavor.0020
# }
# }
# }
# }
# }
#}
#
########################
## Temujin becomes your rival -- now you must kill him
########################
#
#mpo_jamukha_flavor.0020 = {
# type = character_event
# title = mpo_jamukha_flavor.0020.t
# desc = mpo_jamukha_flavor.0020.desc
# theme = nomads
# override_background = {
# reference = mpo_campfire_steppe
# }
# left_portrait = {
# character = root
# animation = threatening
# camera = camera_event_very_left
# }
# right_portrait = {
# character = scope:temujin
# animation = aggressive_sword
# outfit_tags = { nightgown }
# camera = camera_event_very_right
# }
# window = scheme_conclusion_event_no_header
#
# immediate = {
# play_music_cue = "mx_cue_murder"
# custom_tooltip = jamukha_temujin_no_more_positive_tt
# custom_tooltip = jamukha_temujin_rivals_tt
# custom_tooltip = mpo_temujin_flavor.0020.cb.tt
# if = {
# limit = {
# current_military_strength < scope:temujin.current_military_strength
# }
# domicile ?= {
# change_herd = {
# value = scope:temujin.domicile.herd
# multiply = 1.5
# }
# }
# add_prestige = major_prestige_gain # For MAA maintenance, mainly
# custom_tooltip = jamukha_gain_from_defectors_tt
# }
# }
#
# option = { # You who I once called brother
# name = mpo_jamukha_flavor.0020.a
# reason = blood_brother
# add_internal_flag = special
# trigger = { has_character_flag = was_temujins_bro }
# custom_tooltip = {
# text = mpo_jamukha_flavor.0020.a_war_win
# set_variable = temujin_jamukha_war_var
# }
# add_character_modifier = {
# modifier = temujin_jamukha_war_modifier
# years = 5
# }
# stress_impact = {
# base = medium_stress_impact_gain
# }
# ai_chance = {
# base = 100
# }
# }
#
# option = { # Murderrrrrrr
# name = mpo_jamukha_flavor.0020.b
# custom_tooltip = {
# text = mpo_jamukha_flavor.0020.b_murder
# set_variable = {
# name = temujin_jamukha_murder_var
# value = scope:temujin
# }
# }
# stress_impact = {
# deceitful = massive_stress_impact_loss
# sadistic = massive_stress_impact_loss
# }
# ai_chance = {
# base = 0
# }
# }
#
# option = { # I'm going to crush your skull
# name = mpo_jamukha_flavor.0020.c
# trigger = {
# NOT = { has_relation_blood_brother = scope:jamukha }
# }
# add_character_modifier = {
# modifier = temujin_jamukha_war_smaller_modifier
# years = 5
# }
# stress_impact = {
# wrathful = massive_stress_impact_loss
# vengeful = massive_stress_impact_loss
# }
# ai_chance = {
# base = 100
# }
# }
#}
#