2026-03-12 21:46:17 +00:00
l_english :
urbanrepublic_government:0 "Urban Republic"
urbanrepublic_government_with_icon : "@government_type_urbanrepublic! $urbanrepublic_government$"
urbanrepublic_government_adjective:0 "Urban Republic"
urbanrepublic_government_realm:0 "Urban Republic"
urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
game_concept_urbanrepublic_government:0 "Urban Republic"
game_concept_urbanrepublic_government_desc:0 "A $Urban Republic$ is a region of land in which the Burghers control the reigns of government directing its efforts towards profits ."
game_concept_palace:0 "Palace"
game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
urbanrepublic_vassal : "Urban Republic"
urbanrepublic_vassal_desc : "$game_concept_urbanrepublic_government_desc$"
palace_main_01_domicile_building : "Palace"
palace_main_02_domicile_building : "Palace"
palace_main_03_domicile_building : "Palace"
palace_main_04_domicile_building : "Palace"
palace_main_05_domicile_building : "Palace"
urbanrepublic_icon_concept : "[urbanrepublic_i|E]"
game_concept_urbanrepublic_i : "@government_type_urbanrepublic!"
game_concept_palace_i : "@domicile_palace_icon!"
2026-03-13 05:36:49 +00:00
barony_urbanrepublic : "Town"
baron_urbanrepublic_male : "Mayor"
baron_urbanrepublic_female : "Mayor"
county_urbanrepublic : "City"
count_urbanrepublic_male : "Lord-Mayor"
count_urbanrepublic_female : "Lady-Mayor"
2026-03-12 21:46:17 +00:00
duchy_urbanrepublic : "Urban Republic"
2026-03-13 05:36:49 +00:00
duke_urbanrepublic_male : "Lord-Prime-Minister"
duke_urbanrepublic_female : "Lady-Prime-Minister"
kingdom_urbanrepublic : "Most Grand Urban Republic"
king_urbanrepublic_male : "Lord-High-Minister"
king_urbanrepublic_female : "Lady-High Minister"
empire_urbanrepublic : "Most Majestic Urban Republic"
emperor_urbanrepublic_male : "Lord-Supreme-Minister"
emperor_urbanrepublic_female : "Lady-Supreme-Minister"
2026-03-12 21:46:17 +00:00
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
palace_domicile_title : "Palace"
palace_type : "Palace"
palace_type_tooltip : "[palace_i|E][palace|E]"
palace_domicile_type : "Palace"
palace_domicile_type_possessive : "Palace's"
palace_domicile_type_tooltip : "[palace_i|E][palace|E]"
palace : "Palace"
palace_BUILDINGS : "[palace_i|E][palace|E]"
2026-03-13 05:36:49 +00:00
monotown_holding : "Mono-Industry Town"
2026-03-12 21:46:17 +00:00
monotown_holding_concept_key : "[monotown_holding|E]"
2026-03-13 05:36:49 +00:00
tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
2026-03-13 08:06:01 +00:00
domicile_palace : "Palace of the [scoped_merchant.GetHouse.GetNameNoTooltip]'s"
2026-03-13 05:36:49 +00:00
urban_elective_succession_law:1 "Burgher Elective"
urban_elective_succession_law_subname:0 "Burgher's Elective"
urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
urban_elective_candidates:0 "Children, Councillors, and Vassals"
urban_elective_candidates_tooltip:1 "In order to be a valid Candidate under Burgher's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
urban_elective_electors:0 "Representatives"
urban_elective_electors_tooltip:0 "In order to be a valid Voter under Burgher's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
government_uses_monotowns:0 "Has access to the unique [monotown_holding|E] holding, a specialised holding that produces significant [barter_goods_i|E][trade_goods|E]"
government_has_citizen_militia:0 "Has access to a Citizen Militia, an improved version of the Peasant Militia"
government_elections_and_tax_influenced_by_influence:0 "The [influence_i|E][influence_level|E] of a character will impact his [voter_strength|E] in elections and [vassal_taxes|E] they receive"
2026-03-12 21:46:17 +00:00
2026-03-13 06:31:57 +00:00
building_type_monotown_01 : "Mono-Industry Town"
2026-03-12 22:44:06 +00:00
building_monotown_01 : "Mono-Industry Town"
2026-03-13 05:36:49 +00:00
building_monotown_01_desc : "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
2026-03-13 06:31:57 +00:00
building_type_monotown_02 : "Mono-Industry Town"
2026-03-13 05:36:49 +00:00
building_monotown_02 : "Mono-Industry Town"
building_monotown_02_desc : "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
2026-03-13 06:31:57 +00:00
building_type_monotown_03 : "Mono-Industry Town"
2026-03-13 05:36:49 +00:00
building_monotown_03 : "Mono-Industry Town"
building_monotown_03_desc : "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
2026-03-13 06:31:57 +00:00
building_type_monotown_04 : "Mono-Industry Town"
2026-03-13 05:36:49 +00:00
building_monotown_04 : "Mono-Industry Town"
building_monotown_04_desc : "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
2026-03-12 22:44:06 +00:00
game_concept_monotown_holding : "Mono-Industry Town
2026-03-13 05:36:49 +00:00
game_concept_monotown_holding_desc : "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
2026-03-12 22:44:06 +00:00
NEOW_citizen_militia : "Citizen Militia"
2026-03-13 07:38:18 +00:00
NEOW_citizen_militia_flavor : "Citizen Militia are well trained if not well equipped troops of the Cities."
2026-03-14 02:04:11 +00:00
MY_REALM_WINDOW_BOOKMARK_REPUBLICS_TT : "Internal Influence"
MY_REALM_WINDOW_BODY_TITLE_REPUBLICS : "Internal Influence"
important_factors_in_elections_and_tax : "Important Factors in Elections and Tax:"
2026-03-12 21:46:17 +00:00
palace_CONCEPT : "[palace_i|E][palace|E]"
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom"
2026-03-13 05:36:49 +00:00
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
living_quarters_palace_01_domicile_building : "Fine Living Quarters"
living_quarters_palace_02_domicile_building : "Luxurious Bedchambers"
living_quarters_palace_03_domicile_building : "Statuary Courtyards"
living_quarters_palace_04_domicile_building : "Sumptuous Decorations"
trophy_room_palace_01_domicile_building : "Trophy Room"
trophy_room_palace_02_domicile_building : "Trophy Displays"
trophy_room_palace_03_domicile_building : "War Table"
trophy_room_palace_04_domicile_building : "Weapon Collection"
office_palace_01_domicile_building : "Private Study"
office_palace_02_domicile_building : "Courier's Office"
office_palace_03_domicile_building : "Clerk's Office"
office_palace_04_domicile_building : "Administrative Office"
servants_quarters_palace_01_domicile_building : "Servant's Quarters"
servants_quarters_palace_02_domicile_building : "Secluded Hallways"
servants_quarters_palace_03_domicile_building : "Generous Staff Housing"
servants_quarters_palace_04_domicile_building : "Chamberlain's Offices"
library_palace_01_domicile_building : "Book Collection"
library_palace_02_domicile_building : "Library"
library_observatory_palace_03_domicile_building : "Observatory"
library_observatory_palace_04_domicile_building : "Famed Observatory"
library_education_palace_03_domicile_building : "Tutor's Office"
library_education_palace_04_domicile_building : "Education Hall"
bath_palace_01_domicile_building : "Bath"
bath_palace_02_domicile_building : "Bathhouse"
bath_palace_03_domicile_building : "Steam Baths"
bath_palace_04_domicile_building : "Pleasure Houses"
guest_room_palace_01_domicile_building : "Guest Room"
guest_room_palace_02_domicile_building : "Guest Chambers"
guest_room_palace_03_domicile_building : "Large Guest Chambers"
guest_room_palace_04_domicile_building : "Visitor Wing"
guest_room_palace_05_domicile_building : "Spacious Visitor Wing"
guest_room_palace_06_domicile_building : "Luxurious Visitor Wing"
wine_cellar_palace_01_domicile_building : "Wine Room"
wine_cellar_palace_02_domicile_building : "Wine Cellar"
wine_cellar_palace_03_domicile_building : "Immense Wine Cellar"
courtyard_palace_01_domicile_building : "Courtyard"
courtyard_palace_02_domicile_building : "Large Courtyard"
courtyard_palace_03_domicile_building : "Grand Courtyard"
courtyard_palace_04_domicile_building : "Majestic Courtyard"
prison_palace_01_domicile_building : "Prison Cell"
prison_palace_02_domicile_building : "Prison"
prison_palace_03_domicile_building : "Oubliette"
prison_palace_04_domicile_building : "Torture Chamber"
reception_hall_palace_01_domicile_building : "Reception Hall"
reception_hall_palace_02_domicile_building : "Grand Reception Hall"
reception_hall_palace_03_domicile_building : "Grandiose Pavilion"
reception_hall_palace_04_domicile_building : "Regal Ballroom"
reception_hall_palace_05_domicile_building : "Imperial Belvedere"
cabinet_of_curiosities_palace_01_domicile_building : "Cabinet of Curiosities"
cabinet_of_curiosities_palace_02_domicile_building : "Hall of Wonders"
cabinet_of_curiosities_palace_03_domicile_building : "Gallery of Marvels"
grand_solar_palace_01_domicile_building : "Rustic Hearth"
grand_solar_palace_02_domicile_building : "Family Sitting Rooms"
grand_solar_palace_03_domicile_building : "Spacious Family Solar"
2026-03-16 14:02:18 +00:00
grand_solar_palace_04_domicile_building : "Salon of Heirlooms"
balanced_canton_u : "Balanced Province"
military_canton_u : "Military Province"
civilian_canton_u : "Civilian Province"
balanced_canton_u_desc : "Balanced Obligations for the Province."
military_canton_u_desc : "Obligations focused on providing defence and levies to the Republic."
civilian_canton_u_desc : "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
balanced_canton_u_short : "Balanced"
military_canton_u_short : "Military"
civilian_canton_u_short : "Civilian"
balanced_canton_p : "Balanced Province"
military_canton_p : "Military Province"
civilian_canton_p : "Civilian Province"
balanced_canton_p_desc : "Balanced Obligations for the Province."
military_canton_p_desc : "Obligations focused on providing defence and levies to the Republic."
civilian_canton_p_desc : "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
balanced_canton_p_short : "Balanced"
military_canton_p_short : "Military"
civilian_canton_p_short : "Civilian"
urbanrepublic_obligations : "Urban Republic Obligations"
peasantrepublic_obligations : "Peasant Republic Obligations"