more loc and graphics
This commit is contained in:
parent
8161e5426a
commit
e610b09a27
37 changed files with 4206 additions and 245 deletions
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@ -2023,6 +2023,10 @@ guild_halls_01 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.1
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.2
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}
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next_building = guild_halls_02
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@ -2077,6 +2081,10 @@ guild_halls_02 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.2
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.4
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}
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next_building = guild_halls_03
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ai_value = {
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@ -2135,6 +2143,10 @@ guild_halls_03 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.3
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.6
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}
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on_complete = {
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@ -2200,6 +2212,10 @@ guild_halls_04 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.4
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.8
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}
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on_complete = {
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@ -2264,6 +2280,10 @@ guild_halls_05 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.5
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 1
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}
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on_complete = {
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@ -2328,6 +2348,10 @@ guild_halls_06 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.6
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 1.2
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}
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on_complete = {
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@ -2392,6 +2416,10 @@ guild_halls_07 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.7
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 1.4
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}
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on_complete = {
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@ -2456,6 +2484,10 @@ guild_halls_08 = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.8
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 1.6
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}
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on_complete = {
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1940
common/buildings/00_monotown_buildings.txt
Normal file
1940
common/buildings/00_monotown_buildings.txt
Normal file
File diff suppressed because it is too large
Load diff
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@ -2281,6 +2281,10 @@ murex_farm_01 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.1
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2343,6 +2347,10 @@ murex_farm_02 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.2
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2394,6 +2402,10 @@ murex_farm_03 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.3
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2445,6 +2457,10 @@ murex_farm_04 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.4
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2496,6 +2512,10 @@ murex_farm_05 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.5
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2547,6 +2567,10 @@ murex_farm_06 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.6
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2598,6 +2622,10 @@ murex_farm_07 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.7
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -2649,6 +2677,10 @@ murex_farm_08 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.8
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3536,6 +3568,10 @@ spice_plantation_01 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.1
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3598,6 +3634,10 @@ spice_plantation_02 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.2
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3649,6 +3689,10 @@ spice_plantation_03 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.3
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3700,6 +3744,10 @@ spice_plantation_04 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.4
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3752,6 +3800,10 @@ spice_plantation_05 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.5
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3804,6 +3856,10 @@ spice_plantation_06 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.6
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3856,6 +3912,10 @@ spice_plantation_07 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.7
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -3908,6 +3968,10 @@ spice_plantation_08 = {
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is_enabled = {
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = 0.8
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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county = { NOT = { has_county_modifier = backwater_county_modifier } }
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@ -4485,6 +4549,11 @@ common_tradeport_01 = {
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cost_gold = normal_building_tier_1_cost
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -0.3
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monthly_income = 0.1
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}
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province_modifier = {
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monthly_income = normal_building_tax_tier_1
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}
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@ -4603,6 +4672,11 @@ common_tradeport_02 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -0.6
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monthly_income = 0.2
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}
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can_construct_showing_failures_only = {
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# building_requirement_tribal = no
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}
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@ -4678,6 +4752,11 @@ common_tradeport_03 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -0.9
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monthly_income = 0.3
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}
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is_enabled = {
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building_requirement_tribal = no
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}
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@ -4753,6 +4832,11 @@ common_tradeport_04 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -1.2
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monthly_income = 0.4
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -4828,6 +4912,11 @@ common_tradeport_05 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -1.5
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monthly_income = 0.5
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -4903,6 +4992,11 @@ common_tradeport_06 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -1.8
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monthly_income = 0.6
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -4978,6 +5072,11 @@ common_tradeport_07 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -2.1
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monthly_income = 0.7
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -5053,6 +5152,11 @@ common_tradeport_08 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_barter_goods = -2.4
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monthly_income = 0.8
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -10058,6 +10162,10 @@ plantations_01 = {
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cost_gold = cheap_building_tier_1_cost
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.1
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_1
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}
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@ -10140,6 +10248,10 @@ plantations_02 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.2
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -10204,6 +10316,10 @@ plantations_03 = {
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}
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.3
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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@ -10270,6 +10386,10 @@ plantations_04 = {
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building_requirement_tribal = no
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}
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.4
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}
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cost_gold = cheap_building_tier_4_cost
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province_modifier = {
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@ -10334,6 +10454,10 @@ plantations_05 = {
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cost_gold = cheap_building_tier_5_cost
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.5
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_5
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tax_mult = 0.02
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@ -10399,6 +10523,10 @@ plantations_06 = {
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cost_gold = cheap_building_tier_6_cost
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.6
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_6
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tax_mult = 0.02
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@ -10464,6 +10592,10 @@ plantations_07 = {
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cost_gold = cheap_building_tier_7_cost
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.7
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_7
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tax_mult = 0.02
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@ -10529,6 +10661,10 @@ plantations_08 = {
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cost_gold = cheap_building_tier_8_cost
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province_government_modifier = {
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parameter = government_is_urepublic
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monthly_income = 0.8
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_8
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tax_mult = 0.02
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@ -1397,11 +1397,6 @@ potato_fields_04 = {
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stationed_maa_damage_mult = normal_maa_damage_tier_4
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stationed_maa_toughness_mult = normal_maa_toughness_tier_4
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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county_fertility_growth_add = 0.8
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monthly_barter_goods = 0.4
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}
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province_government_modifier = {
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parameter = government_is_prepublic
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monthly_barter_goods = 0.4
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|
|||
|
|
@ -1146,6 +1146,26 @@ GetGovernmentIcon = {
|
|||
}
|
||||
localization_key = peasantrepublic_icon_concept
|
||||
}
|
||||
text = { # Republic
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = urbanrepublic_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_urepublic }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = urbanrepublic_icon_concept
|
||||
}
|
||||
text = { # Theocracy
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,4 +1,922 @@
|
|||
|
||||
palace = {
|
||||
|
||||
rename_window = house
|
||||
|
||||
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
|
||||
icon = "gfx/interface/icons/flat_icons/estate.dds"
|
||||
map_pin_texture = "gfx/interface/icons/map_icons/map_icon_estate.dds"
|
||||
map_pin_anchor = left
|
||||
map_pin_lobby = yes
|
||||
|
||||
can_move_manually = yes
|
||||
move_cooldown = { days = estate_move_cooldown_value }
|
||||
move_cost = {
|
||||
gold = {
|
||||
value = {
|
||||
value = 20
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
desc = "BASE_VALUE"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
|
||||
}
|
||||
add = 80
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_04 }
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_03 }
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_02 }
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base_external_slots = 2
|
||||
|
||||
domicile_building_slots = {
|
||||
external_slot_1 = {
|
||||
position = { 19.7% 5.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_4 = {
|
||||
position = { 49.0% 2.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
main_slot = {
|
||||
slot_type = main
|
||||
position = { 28.2% 13.2% }
|
||||
size = { 28% 34.5% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_2 = {
|
||||
position = { 4% 20% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_3 = {
|
||||
position = { 14% 46% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_5 = {
|
||||
position = { 64% 29% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_6 = {
|
||||
position = { 43% 52% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Backgrounds
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
this = root.owner.top_liege.capital_province
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = tells
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
}
|
||||
minority_community = {
|
||||
|
||||
rename_window = primary_title
|
||||
|
|
|
|||
|
|
@ -35,4 +35,19 @@ peasantrepublic_government = {
|
|||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { peasantrepublic_government peasantrepublic_i }
|
||||
parent = government
|
||||
}
|
||||
palace = {
|
||||
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
|
||||
alias = { palace palace_i }
|
||||
parent = domicile
|
||||
}
|
||||
urbanrepublic_government = {
|
||||
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
|
||||
alias = { urbanrepublic_government urbanrepublic_i }
|
||||
parent = government
|
||||
}
|
||||
monotown_holding = {
|
||||
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
|
||||
parent = domicile
|
||||
alias = { monotown_holdings }
|
||||
}
|
||||
|
|
@ -24,7 +24,7 @@ feudal_government = {
|
|||
use_legends = yes
|
||||
}
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
|
|
@ -59,12 +59,23 @@ republic_government = {
|
|||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
liege = {
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
liege = {
|
||||
has_government = urbanrepublic_government
|
||||
}
|
||||
}
|
||||
}
|
||||
ai = {
|
||||
arrange_marriage = no
|
||||
|
|
@ -193,7 +204,7 @@ clan_government = {
|
|||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
|
|
@ -249,7 +260,7 @@ tribal_government = {
|
|||
character_travel_safety = 10
|
||||
|
||||
monthly_prestige = 0.2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.05
|
||||
}
|
||||
|
||||
|
|
@ -311,7 +322,7 @@ wanua_government = { # "Wanua"
|
|||
|
||||
domain_limit_max = 2
|
||||
vassal_limit_max = 2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.55
|
||||
}
|
||||
|
||||
|
|
@ -465,7 +476,7 @@ administrative_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.15
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
|
|
@ -655,6 +666,7 @@ peasantrepublic_government = {
|
|||
sticky_government = yes
|
||||
replenishes_county_fertility = yes
|
||||
regiments_use_barter_goods_as_gold = yes
|
||||
inherit_from_dynastic_government = no
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
|
|
@ -669,6 +681,17 @@ peasantrepublic_government = {
|
|||
has_government = peasantrepublic_government
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
liege = {
|
||||
has_government = urbanrepublic_government
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile_type = farmstead
|
||||
character_modifier = {
|
||||
|
|
@ -685,7 +708,7 @@ peasantrepublic_government = {
|
|||
mercenary_hire_cost_mult = 2
|
||||
men_at_arms_maintenance = 1.5
|
||||
vassal_limit = 5
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
vassal_contract_group = peasantrepublic_vassal
|
||||
|
|
@ -709,6 +732,84 @@ peasantrepublic_government = {
|
|||
realm_mask_offset = { 0.0 -0.01 }
|
||||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
urbanrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding monotown_holding }
|
||||
required_county_holdings = { city_holding church_holding monotown_holding }
|
||||
government_rules = {
|
||||
create_cadet_branches = yes
|
||||
court_generate_spouses = yes
|
||||
council = yes
|
||||
always_use_patronym = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
landless_playable = yes
|
||||
legitimacy = yes
|
||||
barter = yes
|
||||
mercenary = yes
|
||||
use_as_base_on_landed = yes
|
||||
allow_out_of_realm_inheritance = no
|
||||
use_as_base_on_rank_up = yes
|
||||
sticky_government = yes
|
||||
inherit_from_dynastic_government = no
|
||||
treasury = yes
|
||||
replace_gold_cost_by_treasury = yes
|
||||
regiments_use_barter_goods_as_gold = yes
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
liege = {
|
||||
has_government = urbanrepublic_government
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile_type = palace
|
||||
character_modifier = {
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_limit = 2
|
||||
knight_limit = -4
|
||||
active_accolades = -1
|
||||
title_creation_cost_mult = 1.5
|
||||
mercenary_hire_cost_mult = -0.25
|
||||
men_at_arms_maintenance = 2
|
||||
vassal_limit = 5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
monthly_treasury_from_vassals = 0.85
|
||||
}
|
||||
vassal_contract_group = urbanrepublic_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_has_influence
|
||||
government_is_settled
|
||||
government_has_treasury
|
||||
may_elevate_co_monarch
|
||||
government_uses_legitimacy
|
||||
government_uses_domain_limit
|
||||
government_uses_monotowns
|
||||
government_is_barterer
|
||||
government_is_urepublic
|
||||
government_locked_to_elective
|
||||
government_allows_nomad_domicile_titles
|
||||
}
|
||||
|
||||
mechanic_type = feudal
|
||||
color = { 0 85 164 }
|
||||
realm_mask_offset = { 0.0 -0.01 }
|
||||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
### Brief: nomad_government
|
||||
# Default nomad government, used for the Steppe Region
|
||||
#
|
||||
|
|
@ -911,7 +1012,7 @@ celestial_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.25
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_cooldown = 2
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -204,6 +204,16 @@ church_holding = {
|
|||
|
||||
can_be_inherited = yes
|
||||
}
|
||||
monotown_holding = {
|
||||
primary_building = monotown_01
|
||||
can_be_inherited = yes
|
||||
required_heir_government_types = { urbanrepublic_government }
|
||||
|
||||
parameters = {
|
||||
no_buildings
|
||||
}
|
||||
can_be_inherited = yes
|
||||
}
|
||||
|
||||
nomad_holding = {
|
||||
primary_building = nomadic_camp_01
|
||||
|
|
|
|||
|
|
@ -40,8 +40,9 @@
|
|||
}
|
||||
is_confederation_member = no
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -86,6 +87,7 @@
|
|||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -130,8 +132,9 @@
|
|||
is_confederation_member = yes
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -177,6 +180,7 @@
|
|||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -198,8 +202,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_high_partition_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -246,6 +251,7 @@
|
|||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -274,11 +280,11 @@
|
|||
NOT = { exists = var:administrative_ui_special_title.holder }
|
||||
}
|
||||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_single_heir_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
can_have_single_heir_succession_law_trigger = yes
|
||||
}
|
||||
can_pass = {
|
||||
can_change_succession_law_trigger = yes
|
||||
|
|
@ -337,8 +343,9 @@
|
|||
}
|
||||
|
||||
potential = {
|
||||
NOR = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
|
|
@ -360,8 +367,9 @@
|
|||
}
|
||||
can_have = {
|
||||
government_has_flag = government_is_nomadic
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -414,8 +422,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_single_heir_youngest_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -497,8 +506,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_single_heir_dynasty_house_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -561,8 +571,9 @@
|
|||
}
|
||||
|
||||
potential = {
|
||||
NOR = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
|
|
@ -580,8 +591,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_acclamation_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -616,6 +628,7 @@
|
|||
is_independent_ruler = yes
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_japan_administrative
|
||||
government_has_flag = government_is_meritocratic
|
||||
|
|
@ -639,8 +652,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_appointment_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -706,8 +720,9 @@
|
|||
}
|
||||
can_have = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -740,14 +755,16 @@
|
|||
bishop_theocratic_succession_law = {
|
||||
can_keep = {
|
||||
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_bishop_theocratic_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -767,14 +784,16 @@
|
|||
holy_order_succession_law = {
|
||||
can_keep = {
|
||||
can_have_holy_order_succession_law_trigger = yes # same as can_have
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_holy_order_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -814,14 +833,16 @@
|
|||
city_succession_law = {
|
||||
can_keep = {
|
||||
can_have_city_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_city_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -855,8 +876,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = antagonistic
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -915,8 +937,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = competitive
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -977,8 +1000,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = impassive
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -1038,8 +1062,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = friendly
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -1093,8 +1118,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = harmonious
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -1134,14 +1160,16 @@
|
|||
herder_succession_law = {
|
||||
can_keep = {
|
||||
can_have_herder_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_herder_succession_law_trigger = yes
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
|
|
@ -1180,8 +1208,9 @@
|
|||
can_have = {
|
||||
government_allows = administrative
|
||||
is_independent_ruler = no
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
highest_held_title_tier >= tier_county
|
||||
NOR = { #Cultures have their special flavor.
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
||||
|
|
@ -38,8 +39,9 @@
|
|||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
NOT = {
|
||||
NOR = { #Cultures have their special flavor.
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
|
|
@ -104,6 +106,40 @@
|
|||
}
|
||||
}
|
||||
|
||||
urban_elective_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
tier >= tier_county
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
NOT = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = urban_elective
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
flag = elective_succession_law
|
||||
flag = titles_cannot_leave_realm_on_succession
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
potential = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
# Thing
|
||||
scandinavian_elective_succession_law = {
|
||||
can_have = {
|
||||
|
|
@ -112,8 +148,9 @@
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
|
|
@ -146,8 +183,9 @@
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
|
|
@ -186,8 +224,9 @@
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
|
|
@ -240,6 +279,10 @@
|
|||
is_nomad_title = yes
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
AND = {
|
||||
is_nomad_title = yes
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
|
|
@ -316,8 +359,9 @@
|
|||
celestial_ministry_appointment_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -357,8 +401,9 @@
|
|||
celestial_grand_marshal_appointment_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
NOT = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ count_legitimacy = {
|
|||
is_valid = {
|
||||
highest_held_title_tier = tier_county
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
NOR = {
|
||||
government_allows = administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
|
|||
|
|
@ -438,6 +438,50 @@ NEOW_militia = {
|
|||
icon = pikemen_militia
|
||||
}
|
||||
|
||||
NEOW_citizen_militia = {
|
||||
type = peasant_militia
|
||||
|
||||
damage = 15
|
||||
toughness = 18
|
||||
pursuit = 10
|
||||
screen = 4
|
||||
|
||||
terrain_bonus = {
|
||||
mountains = { toughness = 8 }
|
||||
desert_mountains = { toughness = 8 }
|
||||
hills = { toughness = 4 }
|
||||
farmlands = { toughness = 8 }
|
||||
floodplains = { toughness = 8 }
|
||||
terraced_hills = { toughness = 8 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
light_cavalry = 1
|
||||
heavy_cavalry = 0.5
|
||||
camel_cavalry = 1
|
||||
}
|
||||
can_recruit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
}
|
||||
|
||||
buy_cost = { gold = militia_recruitment_cost }
|
||||
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
|
||||
high_maintenance_cost = { gold = militia_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
stack = 150
|
||||
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||
|
||||
illustration = {
|
||||
trigger = {
|
||||
should_use_asian_maa_graphics = yes
|
||||
}
|
||||
reference = pikemen_militia_asia
|
||||
}
|
||||
illustration = {
|
||||
reference = pikemen_militia
|
||||
}
|
||||
icon = pikemen_militia
|
||||
}
|
||||
carabineers = {
|
||||
type = gun_cavalry
|
||||
|
||||
|
|
|
|||
|
|
@ -2718,6 +2718,40 @@ on_game_start_after_lobby = {
|
|||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
title_tier > barony
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
|
||||
# Extra Nomad Regions
|
||||
#Tibet
|
||||
|
|
|
|||
|
|
@ -231,6 +231,40 @@ on_title_gain = {
|
|||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
title_tier > barony
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:title.tier = tier_county
|
||||
|
|
@ -2865,6 +2899,40 @@ on_title_gain_inheritance = {
|
|||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
title_tier > barony
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
|
|
@ -2949,6 +3017,40 @@ on_title_gain_usurpation = {
|
|||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
title_tier > barony
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
|
|
|
|||
|
|
@ -789,6 +789,40 @@ yearly_playable_pulse = {
|
|||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
title_tier > barony
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_title = title:k_papal_state
|
||||
|
|
@ -2742,6 +2776,40 @@ quarterly_playable_pulse = {
|
|||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_merchant
|
||||
create_nomad_title = {
|
||||
name = domicile_palace
|
||||
holder = scope:scoped_merchant
|
||||
government = urbanrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title ?= {
|
||||
add_title_law = noble_family_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_urepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
title_tier > barony
|
||||
}
|
||||
add_title_law = urban_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
on_actions = {
|
||||
realm_maintenance_quarterly_pulse
|
||||
|
|
|
|||
|
|
@ -908,6 +908,7 @@ is_landed_or_landless_administrative = {
|
|||
is_playable_character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_urepublic
|
||||
is_landed = yes
|
||||
is_landless_administrative = yes
|
||||
is_landless_adventurer = yes
|
||||
|
|
|
|||
|
|
@ -0,0 +1,156 @@
|
|||
urbanrepublic_obligations = {
|
||||
uses_opinion_of_liege = yes
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -30,6 +30,17 @@ peasantrepublic_vassal = {
|
|||
coinage_rights
|
||||
}
|
||||
}
|
||||
urbanrepublic_vassal = {
|
||||
contracts = {
|
||||
urbanrepublic_obligations
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
theocracy_vassal ={
|
||||
|
|
|
|||
|
|
@ -182,3 +182,180 @@ saxon_elective = { #Farmer Elective
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
urban_elective = { #Urban Elective
|
||||
elector_vote_strength = {
|
||||
base = 1
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
desc = tooltip_scandinavian_elective_development
|
||||
is_landed_or_landless_administrative = yes
|
||||
domain_size >= 1
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
every_held_title = {
|
||||
title_tier = county
|
||||
limit = {
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
value = this.development_level
|
||||
if = {
|
||||
limit = {
|
||||
this.faith != root.faith
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_scandinavian_elective_capital_opinion
|
||||
is_landed_or_landless_administrative = yes
|
||||
exists = capital_county
|
||||
OR = {
|
||||
capital_county.county_opinion <= -5
|
||||
capital_county.county_opinion >= 5
|
||||
}
|
||||
add = {
|
||||
value = capital_county.county_opinion
|
||||
multiply = 0.2
|
||||
}
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
|
||||
electors = {
|
||||
add = holder
|
||||
add = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
is_adult = yes
|
||||
OR = {
|
||||
is_courtier_of = scope:holder
|
||||
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
|
||||
}
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
candidate_score = {
|
||||
base = 0
|
||||
###################### Elector self-voting pattern ##########################
|
||||
elector_self_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Holder voting pattern ##########################
|
||||
holder_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (circumstances) ##########################
|
||||
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
|
||||
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (prestige/piety) ##########################
|
||||
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (traits) ##########################
|
||||
elector_voting_pattern_traits_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (opinion) ##########################
|
||||
elector_voting_pattern_opinion_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (misc) ##########################
|
||||
elector_voting_pattern_circumstances_misc_elective_modifier = yes
|
||||
}
|
||||
|
||||
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
|
||||
candidates = {
|
||||
add = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
government_has_flag = government_is_urepublic
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_close_or_extended_family
|
||||
limit = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
|
||||
government_has_flag = government_is_urepublic
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
OR = {
|
||||
is_courtier_of = scope:holder
|
||||
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
|
||||
}
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_republican_legacy
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_egalite
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_115.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_115.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_28.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_28.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_44.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_44.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_62.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_62.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_86.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_86.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/domicile_building/farmstead_main - Copy.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/domicile_building/farmstead_main - Copy.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/flat_icons/urbaner.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/flat_icons/urbaner.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/government_types/urbanrepublic_government.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/government_types/urbanrepublic_government.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/holding_types_tab/monotown_holding.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/holding_types_tab/monotown_holding.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/icon_holding_monotown.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/icon_holding_monotown.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/map_icons/map_icon_urban.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/map_icons/map_icon_urban.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -6476,7 +6476,7 @@ types HUD
|
|||
widget = {
|
||||
name = "influence"
|
||||
datacontext = "[InGameTopbar.GetInfluenceItem]"
|
||||
visible = "[GetPlayer.GetGovernment.HasRule( 'administrative' )]"
|
||||
visible = "[GetPlayer.GetGovernment.HasGovernmentFlag( 'government_has_influence')]"
|
||||
size = { 112 70 }
|
||||
|
||||
widget = {
|
||||
|
|
|
|||
|
|
@ -4643,6 +4643,25 @@ texticon = {
|
|||
fontsize = 16
|
||||
}
|
||||
}
|
||||
|
||||
texticon = {
|
||||
icon = government_type_urbanrepublic
|
||||
iconsize = {
|
||||
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
|
||||
size = { 28 28 }
|
||||
offset = { 0 6 }
|
||||
fontsize = 16
|
||||
}
|
||||
}
|
||||
texticon = {
|
||||
icon = domicile_palace_icon
|
||||
iconsize = {
|
||||
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
|
||||
size = { 28 28 }
|
||||
offset = { 0 6 }
|
||||
fontsize = 16
|
||||
}
|
||||
}
|
||||
texticon = {
|
||||
icon = government_type_celestial
|
||||
iconsize = {
|
||||
|
|
|
|||
|
|
@ -258,10 +258,10 @@
|
|||
holding = castle_holding
|
||||
}
|
||||
2533 = {
|
||||
holding = none
|
||||
holding = monotown_holding
|
||||
}
|
||||
2490 = {
|
||||
holding = none
|
||||
holding = monotown_holding
|
||||
}
|
||||
###c_ferrara
|
||||
2527 = {
|
||||
|
|
@ -672,7 +672,7 @@
|
|||
2543 = {
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
special_building = duomo_florence_n3ow_01
|
||||
1066.1.1 = {
|
||||
buildings = {
|
||||
|
|
@ -684,7 +684,7 @@
|
|||
2559 = {
|
||||
holding = none
|
||||
1178.1.1 = {
|
||||
holding = city_holding
|
||||
holding = monotown_holding
|
||||
}
|
||||
}
|
||||
2551 = {
|
||||
|
|
@ -700,7 +700,7 @@
|
|||
2537 = {
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2561 = {
|
||||
holding = church_holding
|
||||
|
|
@ -709,7 +709,7 @@
|
|||
2554 = {
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2564 = {
|
||||
holding = city_holding
|
||||
|
|
@ -724,7 +724,7 @@
|
|||
2560 = {
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
special_building = siena_university_01
|
||||
}
|
||||
2565 = {
|
||||
|
|
@ -741,13 +741,13 @@
|
|||
}
|
||||
}
|
||||
2558 = {
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
}
|
||||
###c_pisa
|
||||
2557 = {
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
}
|
||||
|
|
@ -767,7 +767,7 @@
|
|||
2538 = {
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2545 = {
|
||||
holding = none
|
||||
|
|
@ -779,7 +779,7 @@
|
|||
2569 = {
|
||||
culture = tuscan
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
holding = city_holding
|
||||
}
|
||||
2562 = {
|
||||
holding = none
|
||||
|
|
|
|||
|
|
@ -338,10 +338,25 @@
|
|||
DEVELOP_COUNTY_PERK_BONUS_VALUE:1 "$planned_cultivation_perk_name$"
|
||||
STEWARD_PROMOTE_CULTURE_COMMUNAL_IDENTITY_BONUS_MODIFIER:2 "[councillor_liege.GetFaith.GetName] — Communal Identity"
|
||||
STEWARD_PROMOTE_CULTURE_EASIER_TO_CONVERT_CULTURE_IN_SAME_FAITH_MOUNTAINS_BONUS:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
|
||||
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"
|
||||
STEWARD_PROMOTE_CULTURE_INNOVATION_BONUS_EAST_SETTLING:1 "[councillor_liege.GetCulture.GetName] — Ostsiedlung"
|
||||
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
|
||||
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
|
||||
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
|
||||
STEWARD_PROMOTE_CULTURE_LOW_CONTROL_PENALTY:0 "Low County Control Penalty"
|
||||
STEWARD_PROMOTE_CULTURE_MEDIUM_CONTROL_PENALTY:0 "Medium County Control Penalty"
|
||||
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_PENALTY:0 "High County Control Penalty"
|
||||
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_BONUS:0 "Total County Control Bonus"
|
||||
STEWARD_PROMOTE_CULTURE_ABSOLUTE_CONTROL_BONUS:0 "Absolute County Control Bonus"
|
||||
STEWARD_PROMOTE_CULTURE_HIGH_TERRAIN_PENALTY:0 "Extreme Terrain Penalty"
|
||||
STEWARD_PROMOTE_CULTURE_LOW_TERRAIN_PENALTY:0 "Difficult Terrain Penalty"
|
||||
STEWARD_PROMOTE_CULTURE_LOW_FERVOUR_BONUS:0 "Low County Faith Fervour Bonus"
|
||||
STEWARD_PROMOTE_FAITH_MEDIUM_FERVOUR_PENALTY:0 "Medium County Faith Fervour Penalty"
|
||||
STEWARD_CONVERT_FAITH_HIGH_FERVOUR_PENALTY:0 "High County Faith Fervour Penalty"
|
||||
STEWARD_CONVERT_FAITH_ZEALOT_FERVOUR_PENALTY:0 "Zealous County Faith Fervour Penalty"
|
||||
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
|
||||
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
|
||||
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
|
||||
DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE:1 "Tribal Government"
|
||||
steward_develop_county_tribal_penalty_modifier:0 "Tribal Government"
|
||||
STEWARD_PROMOTE_CULTURE_RECLAIMING_BRITANNIA:0 "Reclaim Britannia"
|
||||
|
|
|
|||
59
localization/english/replace/urepublic_loc_l_english.yml
Normal file
59
localization/english/replace/urepublic_loc_l_english.yml
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
l_english:
|
||||
|
||||
urbanrepublic_government:0 "Urban Republic"
|
||||
urbanrepublic_government_with_icon: "@government_type_urbanrepublic! $urbanrepublic_government$"
|
||||
urbanrepublic_government_adjective:0 "Urban Republic"
|
||||
urbanrepublic_government_realm:0 "Urban Republic"
|
||||
urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
|
||||
game_concept_urbanrepublic_government:0 "Urban Republic"
|
||||
game_concept_urbanrepublic_government_desc:0 "A $Urban Republic$ is a region of land in which the Burghers control the reigns of government directing its efforts towards profits ."
|
||||
game_concept_palace:0 "Palace"
|
||||
game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
|
||||
urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
|
||||
urbanrepublic_vassal: "Urban Republic"
|
||||
urbanrepublic_vassal_desc: "$game_concept_urbanrepublic_government_desc$"
|
||||
palace_main_01_domicile_building: "Palace"
|
||||
palace_main_02_domicile_building: "Palace"
|
||||
palace_main_03_domicile_building: "Palace"
|
||||
palace_main_04_domicile_building: "Palace"
|
||||
palace_main_05_domicile_building: "Palace"
|
||||
urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
|
||||
game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
|
||||
game_concept_palace_i: "@domicile_palace_icon!"
|
||||
barony_urbanrepublic: "City"
|
||||
baron_urbanrepublic_male: "Magistrate"
|
||||
baron_urbanrepublic_female: "Magistrate"
|
||||
county_urbanrepublic: "Judicate"
|
||||
count_urbanrepublic_male: "Judge"
|
||||
count_urbanrepublic_female: "Judge"
|
||||
duchy_urbanrepublic: "Urban Republic"
|
||||
duke_urbanrepublic_male: "Grand Judge"
|
||||
duke_urbanrepublic_female: "Grand Judge"
|
||||
kingdom_urbanrepublic: "Grand Urban Republic"
|
||||
king_urbanrepublic_male: "High Judge"
|
||||
king_urbanrepublic_female: "High Judge"
|
||||
empire_urbanrepublic: "Majestic Urban Republic"
|
||||
emperor_urbanrepublic_male: "Supreme Judge"
|
||||
emperor_urbanrepublic_female: "Supreme Judge"
|
||||
government_locked_to_elective:0 "Government is locked to Elective"
|
||||
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
|
||||
palace_domicile_title: "Palace"
|
||||
palace_type: "Palace"
|
||||
palace_type_tooltip: "[palace_i|E][palace|E]"
|
||||
palace_domicile_type: "Palace"
|
||||
palace_domicile_type_possessive: "Palace's"
|
||||
palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
|
||||
palace: "Palace"
|
||||
palace_BUILDINGS: "[palace_i|E][palace|E]"
|
||||
monotown_holding: "Monotown"
|
||||
monotown_holding_concept_key: "[monotown_holding|E]"
|
||||
|
||||
building_type_monotown_01: "Monotown"
|
||||
building_type_monotown_01_desc: "Monotown PLACEHOLDER"
|
||||
|
||||
palace_CONCEPT: "[palace_i|E][palace|E]"
|
||||
domicile_palace: "Palace of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
|
||||
|
||||
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
|
||||
#tradition_farmer_republics_name:0 "Urban Freedom"
|
||||
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
|
||||
Loading…
Add table
Add a link
Reference in a new issue