more loc and graphics

This commit is contained in:
Fishedotjpg 2026-03-12 21:46:17 +00:00
parent 8161e5426a
commit e610b09a27
37 changed files with 4206 additions and 245 deletions

View file

@ -2023,6 +2023,10 @@ guild_halls_01 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.1
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
next_building = guild_halls_02
@ -2077,6 +2081,10 @@ guild_halls_02 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.2
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
next_building = guild_halls_03
ai_value = {
@ -2135,6 +2143,10 @@ guild_halls_03 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.3
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
on_complete = {
@ -2200,6 +2212,10 @@ guild_halls_04 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.4
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
on_complete = {
@ -2264,6 +2280,10 @@ guild_halls_05 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.5
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1
}
on_complete = {
@ -2328,6 +2348,10 @@ guild_halls_06 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.6
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.2
}
on_complete = {
@ -2392,6 +2416,10 @@ guild_halls_07 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.7
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.4
}
on_complete = {
@ -2456,6 +2484,10 @@ guild_halls_08 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.8
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.6
}
on_complete = {

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@ -2281,6 +2281,10 @@ murex_farm_01 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.1
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2343,6 +2347,10 @@ murex_farm_02 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2394,6 +2402,10 @@ murex_farm_03 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.3
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2445,6 +2457,10 @@ murex_farm_04 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2496,6 +2512,10 @@ murex_farm_05 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.5
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2547,6 +2567,10 @@ murex_farm_06 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2598,6 +2622,10 @@ murex_farm_07 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.7
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2649,6 +2677,10 @@ murex_farm_08 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3536,6 +3568,10 @@ spice_plantation_01 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.1
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3598,6 +3634,10 @@ spice_plantation_02 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3649,6 +3689,10 @@ spice_plantation_03 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.3
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3700,6 +3744,10 @@ spice_plantation_04 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3752,6 +3800,10 @@ spice_plantation_05 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.5
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3804,6 +3856,10 @@ spice_plantation_06 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3856,6 +3912,10 @@ spice_plantation_07 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.7
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3908,6 +3968,10 @@ spice_plantation_08 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -4485,6 +4549,11 @@ common_tradeport_01 = {
cost_gold = normal_building_tier_1_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.3
monthly_income = 0.1
}
province_modifier = {
monthly_income = normal_building_tax_tier_1
}
@ -4603,6 +4672,11 @@ common_tradeport_02 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.6
monthly_income = 0.2
}
can_construct_showing_failures_only = {
# building_requirement_tribal = no
}
@ -4678,6 +4752,11 @@ common_tradeport_03 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.9
monthly_income = 0.3
}
is_enabled = {
building_requirement_tribal = no
}
@ -4753,6 +4832,11 @@ common_tradeport_04 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.2
monthly_income = 0.4
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -4828,6 +4912,11 @@ common_tradeport_05 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.5
monthly_income = 0.5
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -4903,6 +4992,11 @@ common_tradeport_06 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.8
monthly_income = 0.6
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -4978,6 +5072,11 @@ common_tradeport_07 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -2.1
monthly_income = 0.7
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -5053,6 +5152,11 @@ common_tradeport_08 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -2.4
monthly_income = 0.8
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -10058,6 +10162,10 @@ plantations_01 = {
cost_gold = cheap_building_tier_1_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.1
}
province_modifier = {
monthly_income = poor_building_tax_tier_1
}
@ -10140,6 +10248,10 @@ plantations_02 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.2
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -10204,6 +10316,10 @@ plantations_03 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.3
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -10270,6 +10386,10 @@ plantations_04 = {
building_requirement_tribal = no
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.4
}
cost_gold = cheap_building_tier_4_cost
province_modifier = {
@ -10334,6 +10454,10 @@ plantations_05 = {
cost_gold = cheap_building_tier_5_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.5
}
province_modifier = {
monthly_income = poor_building_tax_tier_5
tax_mult = 0.02
@ -10399,6 +10523,10 @@ plantations_06 = {
cost_gold = cheap_building_tier_6_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.6
}
province_modifier = {
monthly_income = poor_building_tax_tier_6
tax_mult = 0.02
@ -10464,6 +10592,10 @@ plantations_07 = {
cost_gold = cheap_building_tier_7_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.7
}
province_modifier = {
monthly_income = poor_building_tax_tier_7
tax_mult = 0.02
@ -10529,6 +10661,10 @@ plantations_08 = {
cost_gold = cheap_building_tier_8_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.8
}
province_modifier = {
monthly_income = poor_building_tax_tier_8
tax_mult = 0.02

View file

@ -1397,11 +1397,6 @@ potato_fields_04 = {
stationed_maa_damage_mult = normal_maa_damage_tier_4
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
}
province_government_modifier = {
parameter = government_is_prepublic
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
province_government_modifier = {
parameter = government_is_prepublic
monthly_barter_goods = 0.4

View file

@ -1146,6 +1146,26 @@ GetGovernmentIcon = {
}
localization_key = peasantrepublic_icon_concept
}
text = { # Republic
trigger = {
trigger_if = {
limit = {
is_alive = no
}
has_government = urbanrepublic_government
}
trigger_else = {
trigger_if = {
limit = { is_ruler = yes }
government_has_flag = government_is_urepublic
}
trigger_else = {
liege ?= { government_has_flag = government_is_urepublic }
}
}
}
localization_key = urbanrepublic_icon_concept
}
text = { # Theocracy
trigger = {
trigger_if = {

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@ -1,4 +1,922 @@
palace = {
rename_window = house
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
icon = "gfx/interface/icons/flat_icons/estate.dds"
map_pin_texture = "gfx/interface/icons/map_icons/map_icon_estate.dds"
map_pin_anchor = left
map_pin_lobby = yes
can_move_manually = yes
move_cooldown = { days = estate_move_cooldown_value }
move_cost = {
gold = {
value = {
value = 20
format = "BASE_VALUE_FORMAT"
desc = "BASE_VALUE"
}
if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
}
add = 80
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_04 }
}
add = 60
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_03 }
}
add = 40
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_02 }
}
add = 20
}
}
}
base_external_slots = 2
domicile_building_slots = {
external_slot_1 = {
position = { 19.7% 5.5% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_4 = {
position = { 49.0% 2.5% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
main_slot = {
slot_type = main
position = { 28.2% 13.2% }
size = { 28% 34.5% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
}
}
external_slot_2 = {
position = { 4% 20% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_3 = {
position = { 14% 46% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_5 = {
position = { 64% 29% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_6 = {
position = { 43% 52% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
}
# Backgrounds
domicile_asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
}
domicile_asset = {
trigger = {
domicile_location = {
this = root.owner.top_liege.capital_province
}
}
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = tells
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
}
domicile_asset = {
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
}
}
minority_community = {
rename_window = primary_title

View file

@ -35,4 +35,19 @@ peasantrepublic_government = {
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
alias = { peasantrepublic_government peasantrepublic_i }
parent = government
}
palace = {
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
alias = { palace palace_i }
parent = domicile
}
urbanrepublic_government = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
alias = { urbanrepublic_government urbanrepublic_i }
parent = government
}
monotown_holding = {
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
parent = domicile
alias = { monotown_holdings }
}

View file

@ -24,7 +24,7 @@ feudal_government = {
use_legends = yes
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -59,12 +59,23 @@ republic_government = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
has_doctrine = tenet_egalite
}
liege = {
has_government = peasantrepublic_government
}
}
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
ai = {
arrange_marriage = no
@ -193,7 +204,7 @@ clan_government = {
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -249,7 +260,7 @@ tribal_government = {
character_travel_safety = 10
monthly_prestige = 0.2
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.05
}
@ -311,7 +322,7 @@ wanua_government = { # "Wanua"
domain_limit_max = 2
vassal_limit_max = 2
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.55
}
@ -465,7 +476,7 @@ administrative_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.15
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
@ -655,6 +666,7 @@ peasantrepublic_government = {
sticky_government = yes
replenishes_county_fertility = yes
regiments_use_barter_goods_as_gold = yes
inherit_from_dynastic_government = no
}
can_get_government = {
@ -669,6 +681,17 @@ peasantrepublic_government = {
has_government = peasantrepublic_government
}
}
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = farmstead
character_modifier = {
@ -685,7 +708,7 @@ peasantrepublic_government = {
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
vassal_limit = 5
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
vassal_contract_group = peasantrepublic_vassal
@ -709,6 +732,84 @@ peasantrepublic_government = {
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
urbanrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding monotown_holding }
required_county_holdings = { city_holding church_holding monotown_holding }
government_rules = {
create_cadet_branches = yes
court_generate_spouses = yes
council = yes
always_use_patronym = yes
rulers_should_have_dynasty = yes
landless_playable = yes
legitimacy = yes
barter = yes
mercenary = yes
use_as_base_on_landed = yes
allow_out_of_realm_inheritance = no
use_as_base_on_rank_up = yes
sticky_government = yes
inherit_from_dynastic_government = no
treasury = yes
replace_gold_cost_by_treasury = yes
regiments_use_barter_goods_as_gold = yes
}
can_get_government = {
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = palace
character_modifier = {
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = 2
men_at_arms_limit = 2
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = -0.25
men_at_arms_maintenance = 2
vassal_limit = 5
ai_war_cooldown = 2
ai_war_chance = -0.15
monthly_treasury_from_vassals = 0.85
}
vassal_contract_group = urbanrepublic_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_has_influence
government_is_settled
government_has_treasury
may_elevate_co_monarch
government_uses_legitimacy
government_uses_domain_limit
government_uses_monotowns
government_is_barterer
government_is_urepublic
government_locked_to_elective
government_allows_nomad_domicile_titles
}
mechanic_type = feudal
color = { 0 85 164 }
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
### Brief: nomad_government
# Default nomad government, used for the Steppe Region
#
@ -911,7 +1012,7 @@ celestial_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.25
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}

View file

@ -204,6 +204,16 @@ church_holding = {
can_be_inherited = yes
}
monotown_holding = {
primary_building = monotown_01
can_be_inherited = yes
required_heir_government_types = { urbanrepublic_government }
parameters = {
no_buildings
}
can_be_inherited = yes
}
nomad_holding = {
primary_building = nomadic_camp_01

View file

@ -40,8 +40,9 @@
}
is_confederation_member = no
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -86,6 +87,7 @@
potential = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
@ -130,8 +132,9 @@
is_confederation_member = yes
}
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -177,6 +180,7 @@
potential = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
@ -198,8 +202,9 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_high_partition_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -246,6 +251,7 @@
potential = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
@ -274,11 +280,11 @@
NOT = { exists = var:administrative_ui_special_title.holder }
}
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
can_have_single_heir_succession_law_trigger = yes
}
can_pass = {
can_change_succession_law_trigger = yes
@ -337,8 +343,9 @@
}
potential = {
NOR = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_mandala
}
@ -360,8 +367,9 @@
}
can_have = {
government_has_flag = government_is_nomadic
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -414,8 +422,9 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_youngest_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -497,8 +506,9 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_dynasty_house_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -561,8 +571,9 @@
}
potential = {
NOR = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_administrative
government_has_flag = government_is_nomadic
government_has_flag = government_is_mandala
@ -580,8 +591,9 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_acclamation_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -616,6 +628,7 @@
is_independent_ruler = yes
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_celestial
government_has_flag = government_is_japan_administrative
government_has_flag = government_is_meritocratic
@ -639,8 +652,9 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_appointment_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -706,8 +720,9 @@
}
can_have = {
government_has_flag = government_is_landless_adventurer
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -740,14 +755,16 @@
bishop_theocratic_succession_law = {
can_keep = {
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_bishop_theocratic_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -767,14 +784,16 @@
holy_order_succession_law = {
can_keep = {
can_have_holy_order_succession_law_trigger = yes # same as can_have
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_holy_order_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -814,14 +833,16 @@
city_succession_law = {
can_keep = {
can_have_city_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_city_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -855,8 +876,9 @@
house ?= {
has_house_unity_stage = antagonistic
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
@ -915,8 +937,9 @@
house ?= {
has_house_unity_stage = competitive
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -977,8 +1000,9 @@
house ?= {
has_house_unity_stage = impassive
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1038,8 +1062,9 @@
house ?= {
has_house_unity_stage = friendly
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1093,8 +1118,9 @@
house ?= {
has_house_unity_stage = harmonious
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1134,14 +1160,16 @@
herder_succession_law = {
can_keep = {
can_have_herder_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_herder_succession_law_trigger = yes
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1180,8 +1208,9 @@
can_have = {
government_allows = administrative
is_independent_ruler = no
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {

View file

@ -6,6 +6,7 @@
highest_held_title_tier >= tier_county
NOR = { #Cultures have their special flavor.
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
culture = { has_cultural_parameter = witenagemot_succession_enabled }
culture = { has_cultural_parameter = scandinavian_elective_enabled }
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
@ -38,8 +39,9 @@
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
NOT = {
NOR = { #Cultures have their special flavor.
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier = tier_empire
}
@ -104,6 +106,40 @@
}
}
urban_elective_succession_law = {
can_have = {
government_has_flag = government_is_urepublic
}
can_pass = {
can_change_title_law_trigger = yes
}
can_title_have = {
tier >= tier_county
is_temporal_head_of_faith_trigger = no
NOT = {
is_nomad_title = yes
}
}
succession = {
order_of_succession = election
election_type = urban_elective
}
should_start_with = {
government_has_flag = government_is_urepublic
}
flag = elective_succession_law
flag = titles_cannot_leave_realm_on_succession
title_allegiance_opinion = 5
revoke_cost = {
prestige = change_title_succession_law_prestige_cost
}
pass_cost = {
prestige = change_title_succession_law_prestige_cost
}
potential = {
government_has_flag = government_is_urepublic
}
}
# Thing
scandinavian_elective_succession_law = {
can_have = {
@ -112,8 +148,9 @@
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier >= tier_duchy
}
@ -146,8 +183,9 @@
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier >= tier_duchy
}
@ -186,8 +224,9 @@
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier >= tier_kingdom
}
@ -240,6 +279,10 @@
is_nomad_title = yes
government_has_flag = government_is_prepublic
}
AND = {
is_nomad_title = yes
government_has_flag = government_is_urepublic
}
}
}
should_show_for_title = { # Never show this in the UI, just apply it through script
@ -316,8 +359,9 @@
celestial_ministry_appointment_succession_law = {
can_have = {
government_has_flag = government_is_celestial
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -357,8 +401,9 @@
celestial_grand_marshal_appointment_succession_law = {
can_have = {
government_has_flag = government_is_celestial
NOT = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {

View file

@ -6,6 +6,7 @@ count_legitimacy = {
is_valid = {
highest_held_title_tier = tier_county
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
NOR = {
government_allows = administrative
government_has_flag = government_is_nomadic

View file

@ -438,6 +438,50 @@ NEOW_militia = {
icon = pikemen_militia
}
NEOW_citizen_militia = {
type = peasant_militia
damage = 15
toughness = 18
pursuit = 10
screen = 4
terrain_bonus = {
mountains = { toughness = 8 }
desert_mountains = { toughness = 8 }
hills = { toughness = 4 }
farmlands = { toughness = 8 }
floodplains = { toughness = 8 }
terraced_hills = { toughness = 8 }
}
counters = {
light_cavalry = 1
heavy_cavalry = 0.5
camel_cavalry = 1
}
can_recruit = {
government_has_flag = government_is_urepublic
}
buy_cost = { gold = militia_recruitment_cost }
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
high_maintenance_cost = { gold = militia_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
stack = 150
ai_quality = { value = culture_ai_weight_skirmishers }
illustration = {
trigger = {
should_use_asian_maa_graphics = yes
}
reference = pikemen_militia_asia
}
illustration = {
reference = pikemen_militia
}
icon = pikemen_militia
}
carabineers = {
type = gun_cavalry

View file

@ -2718,6 +2718,40 @@ on_game_start_after_lobby = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
# Extra Nomad Regions
#Tibet

View file

@ -231,6 +231,40 @@ on_title_gain = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
scope:title.tier = tier_county
@ -2865,6 +2899,40 @@ on_title_gain_inheritance = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
government = landless_minority_government
@ -2949,6 +3017,40 @@ on_title_gain_usurpation = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
government = landless_minority_government

View file

@ -789,6 +789,40 @@ yearly_playable_pulse = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
has_title = title:k_papal_state
@ -2742,6 +2776,40 @@ quarterly_playable_pulse = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
}
on_actions = {
realm_maintenance_quarterly_pulse

View file

@ -908,6 +908,7 @@ is_landed_or_landless_administrative = {
is_playable_character = {
OR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
is_landed = yes
is_landless_administrative = yes
is_landless_adventurer = yes

View file

@ -0,0 +1,156 @@
urbanrepublic_obligations = {
uses_opinion_of_liege = yes
obligation_levels = {
default = {
levies = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
herd = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
}
}
}

View file

@ -30,6 +30,17 @@ peasantrepublic_vassal = {
coinage_rights
}
}
urbanrepublic_vassal = {
contracts = {
urbanrepublic_obligations
war_declaration_rights
council_rights
title_revocation_rights
religious_rights
fortification_rights
coinage_rights
}
}
theocracy_vassal ={

View file

@ -182,3 +182,180 @@ saxon_elective = { #Farmer Elective
}
}
}
urban_elective = { #Urban Elective
elector_vote_strength = {
base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development
is_landed_or_landless_administrative = yes
domain_size >= 1
any_held_title = {
title_tier = county
development_level > 0
target_is_de_jure_liege_or_above = scope:title
}
add = {
every_held_title = {
title_tier = county
limit = {
development_level > 0
target_is_de_jure_liege_or_above = scope:title
}
add = {
value = this.development_level
if = {
limit = {
this.faith != root.faith
}
divide = 2
}
if = {
limit = {
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
}
divide = 2
}
min = 1
}
}
}
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_scandinavian_elective_capital_opinion
is_landed_or_landless_administrative = yes
exists = capital_county
OR = {
capital_county.county_opinion <= -5
capital_county.county_opinion >= 5
}
add = {
value = capital_county.county_opinion
multiply = 0.2
}
}
min = 1
}
electors = {
add = holder
add = {
type = title_dejure_vassals
limit = {
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
is_adult = yes
NOT = { has_trait = incapable }
}
}
add = {
type = holder_council_members
limit = {
is_adult = yes
OR = {
is_courtier_of = scope:holder
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
}
NOT = { has_trait = incapable }
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
is_adult = yes
NOT = { has_trait = incapable }
}
}
}
candidate_score = {
base = 0
###################### Elector self-voting pattern ##########################
elector_self_voting_pattern_feudal_elective_modifier = yes
########################## Holder voting pattern ##########################
holder_voting_pattern_feudal_elective_modifier = yes
########################## Elector voting patterns (circumstances) ##########################
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
########################## Elector voting patterns (prestige/piety) ##########################
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
########################## Elector voting patterns (traits) ##########################
elector_voting_pattern_traits_feudal_elective_modifier = yes
########################## Elector voting patterns (opinion) ##########################
elector_voting_pattern_opinion_feudal_elective_modifier = yes
########################## Elector voting patterns (misc) ##########################
elector_voting_pattern_circumstances_misc_elective_modifier = yes
}
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
candidates = {
add = {
type = title_dejure_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
feudal_elective_potential_landed_candidate_trigger = yes
government_has_flag = government_is_urepublic
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_close_or_extended_family
limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
government_has_flag = government_is_urepublic
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_council_members
limit = {
OR = {
is_courtier_of = scope:holder
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
}
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
}
}

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View file

@ -6476,7 +6476,7 @@ types HUD
widget = {
name = "influence"
datacontext = "[InGameTopbar.GetInfluenceItem]"
visible = "[GetPlayer.GetGovernment.HasRule( 'administrative' )]"
visible = "[GetPlayer.GetGovernment.HasGovernmentFlag( 'government_has_influence')]"
size = { 112 70 }
widget = {

View file

@ -4643,6 +4643,25 @@ texticon = {
fontsize = 16
}
}
texticon = {
icon = government_type_urbanrepublic
iconsize = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = domicile_palace_icon
iconsize = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = government_type_celestial
iconsize = {

View file

@ -258,10 +258,10 @@
holding = castle_holding
}
2533 = {
holding = none
holding = monotown_holding
}
2490 = {
holding = none
holding = monotown_holding
}
###c_ferrara
2527 = {
@ -672,7 +672,7 @@
2543 = {
culture = tuscan
religion = roman_catholic
holding = castle_holding
holding = city_holding
special_building = duomo_florence_n3ow_01
1066.1.1 = {
buildings = {
@ -684,7 +684,7 @@
2559 = {
holding = none
1178.1.1 = {
holding = city_holding
holding = monotown_holding
}
}
2551 = {
@ -700,7 +700,7 @@
2537 = {
culture = tuscan
religion = roman_catholic
holding = castle_holding
holding = city_holding
}
2561 = {
holding = church_holding
@ -709,7 +709,7 @@
2554 = {
culture = tuscan
religion = roman_catholic
holding = castle_holding
holding = city_holding
}
2564 = {
holding = city_holding
@ -724,7 +724,7 @@
2560 = {
culture = tuscan
religion = roman_catholic
holding = castle_holding
holding = city_holding
special_building = siena_university_01
}
2565 = {
@ -741,13 +741,13 @@
}
}
2558 = {
holding = castle_holding
holding = city_holding
culture = tuscan
religion = roman_catholic
}
###c_pisa
2557 = {
holding = castle_holding
holding = city_holding
culture = tuscan
religion = roman_catholic
}
@ -767,7 +767,7 @@
2538 = {
culture = tuscan
religion = roman_catholic
holding = castle_holding
holding = city_holding
}
2545 = {
holding = none
@ -779,7 +779,7 @@
2569 = {
culture = tuscan
religion = roman_catholic
holding = castle_holding
holding = city_holding
}
2562 = {
holding = none

View file

@ -338,10 +338,25 @@
DEVELOP_COUNTY_PERK_BONUS_VALUE:1 "$planned_cultivation_perk_name$"
STEWARD_PROMOTE_CULTURE_COMMUNAL_IDENTITY_BONUS_MODIFIER:2 "[councillor_liege.GetFaith.GetName] — Communal Identity"
STEWARD_PROMOTE_CULTURE_EASIER_TO_CONVERT_CULTURE_IN_SAME_FAITH_MOUNTAINS_BONUS:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"
STEWARD_PROMOTE_CULTURE_INNOVATION_BONUS_EAST_SETTLING:1 "[councillor_liege.GetCulture.GetName] — Ostsiedlung"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
STEWARD_PROMOTE_CULTURE_LOW_CONTROL_PENALTY:0 "Low County Control Penalty"
STEWARD_PROMOTE_CULTURE_MEDIUM_CONTROL_PENALTY:0 "Medium County Control Penalty"
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_PENALTY:0 "High County Control Penalty"
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_BONUS:0 "Total County Control Bonus"
STEWARD_PROMOTE_CULTURE_ABSOLUTE_CONTROL_BONUS:0 "Absolute County Control Bonus"
STEWARD_PROMOTE_CULTURE_HIGH_TERRAIN_PENALTY:0 "Extreme Terrain Penalty"
STEWARD_PROMOTE_CULTURE_LOW_TERRAIN_PENALTY:0 "Difficult Terrain Penalty"
STEWARD_PROMOTE_CULTURE_LOW_FERVOUR_BONUS:0 "Low County Faith Fervour Bonus"
STEWARD_PROMOTE_FAITH_MEDIUM_FERVOUR_PENALTY:0 "Medium County Faith Fervour Penalty"
STEWARD_CONVERT_FAITH_HIGH_FERVOUR_PENALTY:0 "High County Faith Fervour Penalty"
STEWARD_CONVERT_FAITH_ZEALOT_FERVOUR_PENALTY:0 "Zealous County Faith Fervour Penalty"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE:1 "Tribal Government"
steward_develop_county_tribal_penalty_modifier:0 "Tribal Government"
STEWARD_PROMOTE_CULTURE_RECLAIMING_BRITANNIA:0 "Reclaim Britannia"

View file

@ -0,0 +1,59 @@
l_english:
urbanrepublic_government:0 "Urban Republic"
urbanrepublic_government_with_icon: "@government_type_urbanrepublic! $urbanrepublic_government$"
urbanrepublic_government_adjective:0 "Urban Republic"
urbanrepublic_government_realm:0 "Urban Republic"
urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
game_concept_urbanrepublic_government:0 "Urban Republic"
game_concept_urbanrepublic_government_desc:0 "A $Urban Republic$ is a region of land in which the Burghers control the reigns of government directing its efforts towards profits ."
game_concept_palace:0 "Palace"
game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
urbanrepublic_vassal: "Urban Republic"
urbanrepublic_vassal_desc: "$game_concept_urbanrepublic_government_desc$"
palace_main_01_domicile_building: "Palace"
palace_main_02_domicile_building: "Palace"
palace_main_03_domicile_building: "Palace"
palace_main_04_domicile_building: "Palace"
palace_main_05_domicile_building: "Palace"
urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
game_concept_palace_i: "@domicile_palace_icon!"
barony_urbanrepublic: "City"
baron_urbanrepublic_male: "Magistrate"
baron_urbanrepublic_female: "Magistrate"
county_urbanrepublic: "Judicate"
count_urbanrepublic_male: "Judge"
count_urbanrepublic_female: "Judge"
duchy_urbanrepublic: "Urban Republic"
duke_urbanrepublic_male: "Grand Judge"
duke_urbanrepublic_female: "Grand Judge"
kingdom_urbanrepublic: "Grand Urban Republic"
king_urbanrepublic_male: "High Judge"
king_urbanrepublic_female: "High Judge"
empire_urbanrepublic: "Majestic Urban Republic"
emperor_urbanrepublic_male: "Supreme Judge"
emperor_urbanrepublic_female: "Supreme Judge"
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
palace_domicile_title: "Palace"
palace_type: "Palace"
palace_type_tooltip: "[palace_i|E][palace|E]"
palace_domicile_type: "Palace"
palace_domicile_type_possessive: "Palace's"
palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
palace: "Palace"
palace_BUILDINGS: "[palace_i|E][palace|E]"
monotown_holding: "Monotown"
monotown_holding_concept_key: "[monotown_holding|E]"
building_type_monotown_01: "Monotown"
building_type_monotown_01_desc: "Monotown PLACEHOLDER"
palace_CONCEPT: "[palace_i|E][palace|E]"
domicile_palace: "Palace of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom"
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."