N3OW/common/scripted_character_templates/01_fp1_character_templates.txt

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##################################################
# #Mysterious Stranger Templates
#MS Godi
fp1_ms_godi_character = {
#General
age = { 30 60 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_learning_1 = {
weight = { base = 30 }
}
education_learning_2 = {
weight = { base = 20 }
}
education_learning_3 = {
weight = { base = 10 }
}
education_intrigue_1 = {
weight = { base = 30 }
}
education_intrigue_2 = {
weight = { base = 20 }
}
education_intrigue_3 = {
weight = { base = 10 }
}
}
#Sadly, we can't gouge out one of the godi's eyes, or it gives the disguise game away.
#Personality
random_traits_list = {
count = 3
diligent = {}
arrogant = {}
deceitful = {}
ambitious = {}
content = {}
zealous = {}
paranoid = {}
callous = {}
fickle = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0
prowess = 0
}
#MS Reformed Missionary
fp1_ms_reformed_missionary_character = {
#General
age = { 30 60 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_learning_1 = {
weight = { base = 40 }
}
education_learning_2 = {
weight = { base = 30 }
}
education_learning_3 = {
weight = { base = 20 }
}
education_learning_4 = {
weight = { base = 10 }
}
}
#Personality
random_traits_list = {
count = 3
diligent = {}
arrogant = {}
deceitful = {}
brave = {}
ambitious = {}
content = {}
zealous = {}
trusting = {}
compassionate = {}
stubborn = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0
prowess = 0
}
#MS Nithing
fp1_ms_nithing_character = {
#General
age = { 20 50 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 100 }
}
education_intrigue_1 = {
weight = { base = 100 }
}
}
#Personality
random_traits_list = {
count = 3
lazy = {}
wrathful = {}
impatient = {}
arrogant = {}
deceitful = {}
craven = {}
paranoid = {}
callous = {}
sadistic = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0
prowess = 0
}
#MS Warrior
fp1_ms_warrior_character = {
#General
age = { 20 50 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
trait = education_martial_1
#Personality
random_traits_list = {
count = 3
lazy = {}
wrathful = {}
impatient = {}
arrogant = {}
deceitful = {}
brave = {}
content = {}
just = {}
trusting = {}
compassionate = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0
prowess = 0
}
#MS Vagrant
fp1_ms_vagrant_character = {
#General
age = { 20 60 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_diplomacy_1 = {
weight = { base = 100 }
}
education_martial_1 = {
weight = { base = 100 }
}
education_stewardship_1 = {
weight = { base = 100 }
}
education_intrigue_1 = {
weight = { base = 100 }
}
education_learning_1 = {
weight = { base = 100 }
}
}
#Personality
random_traits_list = {
count = 3
lazy = {}
diligent = {}
wrathful = {}
impatient = {}
arrogant = {}
deceitful = {}
craven = {}
brave = {}
ambitious = {}
content = {}
just = {}
zealous = {}
paranoid = {}
trusting = {}
compassionate = {}
callous = {}
sadistic = {}
stubborn = {}
fickle = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0
prowess = 0
}
##################################################
# #Spare Adventurer Templates
#Western Created Adventurers
fp1_western_warrior_character = {
#General
age = { 30 60 }
faith = scope:scandinavian_county.faith
culture = scope:scandinavian_county.culture
#Education
random_traits_list = {
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 20 }
}
education_martial_4 = {
weight = { base = 10}
}
}
#Personality
random_traits_list = {
count = 3
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
ambitious = {}
diligent = {}
gregarious = {}
stubborn = {}
fickle = {}
vengeful = {}
}
#Misc
trait = adventurer
random_traits = yes
gender_female_chance = {
if = {
limit = {
scope:scandinavian_county.faith = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
scope:scandinavian_county.faith = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = { add = 50 }
}
#Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_decent_skill max_template_high_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_decent_skill max_template_high_skill }
}
#Eastern Created Adventurers
fp1_eastern_warrior_character = {
#General
age = { 30 60 }
faith = scope:scandinavian_county.faith
culture = scope:scandinavian_county.culture
#Education
random_traits_list = {
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 20 }
}
education_martial_4 = {
weight = { base = 10}
}
}
#Personality
random_traits_list = {
count = 3
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
ambitious = {}
diligent = {}
gregarious = {}
stubborn = {}
fickle = {}
vengeful = {}
}
#Misc
trait = adventurer
random_traits = yes
gender_female_chance = {
if = {
limit = {
scope:scandinavian_county.faith = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
scope:scandinavian_county.faith = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = { add = 50 }
}
#Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_decent_skill max_template_high_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_decent_skill max_template_high_skill }
}
##################################################
# #Jomsviking Templates
# Jomsviking Bigwig
fp1_jomsviking_bigwig = {
#General
age = { 30 60 }
faith = faith:norse_pagan
culture = culture:norse
#Education
random_traits_list = {
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 20 }
}
education_martial_4 = {
weight = { base = 10}
}
}
#Personality
random_traits_list = {
count = 3
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
ambitious = {}
diligent = {}
gregarious = {}
stubborn = {}
fickle = {}
vengeful = {}
}
#Misc
random_traits_list = {
berserker = {}
adventurer = {}
viking = {}
varangian = {}
strong = {}
shrewd = {}
tourney_participant = {}
}
random_traits = yes
gender_female_chance = {
if = {
limit = {
faith:norse_pagan = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
faith:norse_pagan = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = { add = 50 }
}
#Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_decent_skill max_template_high_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_decent_skill max_template_high_skill }
after_creation = {
add_random_tourney_participant_level_effect = yes
}
}
# Jomsviking Retainer, Martial
fp1_jomsviking_retainer_martial = {
#General
age = { 25 45 }
faith = faith:norse_pagan
culture = root.culture
#Education
random_traits_list = {
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 20 }
}
}
#Personality
trait = zealous
random_traits_list = {
count = 2
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
ambitious = {}
diligent = {}
gregarious = {}
stubborn = {}
fickle = {}
vengeful = {}
}
#Misc
trait = order_member
trait = viking
random_traits = yes
gender_female_chance = {
if = {
limit = {
faith:norse_pagan = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
faith:norse_pagan = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = { add = 50 }
}
#Skills
diplomacy = { min_template_low_skill max_template_average_skill }
martial = { min_template_decent_skill max_template_high_skill }
stewardship = { min_template_low_skill max_template_average_skill }
intrigue = { min_template_low_skill max_template_average_skill }
learning = { min_template_low_skill max_template_average_skill }
prowess = { min_template_low_skill max_template_average_skill }
}
# Jomsviking Retainer, Prowess
fp1_jomsviking_retainer_prowess = {
#General
age = { 25 45 }
faith = faith:norse_pagan
culture = root.culture
#Education
random_traits_list = {
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 20 }
}
}
#Personality
trait = zealous
random_traits_list = {
count = 2
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
ambitious = {}
diligent = {}
gregarious = {}
stubborn = {}
fickle = {}
vengeful = {}
}
#Misc
trait = order_member
trait = viking
random_traits = yes
gender_female_chance = {
if = {
limit = {
faith:norse_pagan = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
faith:norse_pagan = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = { add = 50 }
}
#Skills
diplomacy = { min_template_low_skill max_template_average_skill }
martial = { min_template_low_skill max_template_average_skill }
stewardship = { min_template_low_skill max_template_average_skill }
intrigue = { min_template_low_skill max_template_average_skill }
learning = { min_template_low_skill max_template_average_skill }
prowess = { min_template_decent_skill max_template_high_skill }
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tourney_participant_level_effect = yes
}
}
}
##################################################
# #Misc Yearly Templates
#Deceitful Warrior
fp1_deceitful_warrior_character = {
#General
age = { 20 50 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 20 }
}
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 30 }
}
education_martial_4 = {
weight = { base = 20 }
}
}
#Personality
trait = deceitful
random_traits_list = {
count = 2
lazy = {}
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
content = {}
just = {}
trusting = {}
gregarious = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_average_skill min_template_high_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_average_skill min_template_high_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_average_skill min_template_high_skill }
}
#Deceitful Explorer
fp1_deceitful_explorer_character = {
#General
age = { 60 80 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 20 }
}
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 30 }
}
education_martial_4 = {
weight = { base = 20 }
}
}
#Personality
trait = deceitful
random_traits_list = {
count = 2
fickle = {}
arbitrary = {}
lazy = {}
impatient = {}
arrogant = {}
craven = {}
content = {}
gregarious = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_low_skill max_template_decent_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_average_skill min_template_high_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_low_skill max_template_decent_skill }
}
#Truthful Explorer
fp1_truthful_explorer_character = {
#General
age = { 60 80 }
faith = root.faith
culture = root.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 20 }
}
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 30 }
}
education_martial_4 = {
weight = { base = 20 }
}
}
#Personality
trait = honest
random_traits_list = {
count = 2
stubborn = {}
just = {}
diligent = {}
patient = {}
arrogant = {}
brave = {}
ambitious = {}
gregarious = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_average_skill min_template_high_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_average_skill min_template_high_skill }
}
#Islamic Explorer
fp1_islamic_explorer_character = {
#General
age = { 30 60 }
faith = scope:sponsoring_liege.faith
culture = scope:sponsoring_liege.culture
dynasty = generate
#Education
random_traits_list = {
count = 1
education_learning_1 = {
weight = { base = 20 }
}
education_learning_2 = {
weight = { base = 30 }
}
education_learning_3 = {
weight = { base = 30 }
}
education_learning_4 = {
weight = { base = 20 }
}
}
#Personality
trait = zealous
random_traits_list = {
count = 2
honest = {}
stubborn = {}
just = {}
diligent = {}
patient = {}
arrogant = {}
brave = {}
ambitious = {}
gregarious = {}
}
#Profession
random_traits_list = {
count = 1
diplomat = {}
scholar = {}
theologian = {}
lifestyle_mystic = {}
lifestyle_physician = {}
}
#Misc
random_traits = no
gender_female_chance = {
if = {
limit = {
scope:sponsoring_liege.faith = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
scope:sponsoring_liege.faith = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = {
add = 50
}
}
#Skills
diplomacy = { max_template_average_skill max_template_high_skill }
martial = { min_template_low_skill max_template_decent_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { max_template_average_skill max_template_high_skill }
prowess = { min_template_low_skill max_template_decent_skill }
after_creation = {
if = {
limit = { has_trait = lifestyle_mystic }
add_trait_xp = {
trait = lifestyle_mystic
value = {
integer_range = {
min = medium_lifestyle_random_xp_low
max = medium_lifestyle_random_xp_high
}
}
}
}
if = {
limit = { has_trait = lifestyle_physician }
add_trait_xp = {
trait = lifestyle_physician
value = {
integer_range = {
min = medium_lifestyle_random_xp_low
max = medium_lifestyle_random_xp_high
}
}
}
}
}
}
#Capital County Nithing
fp1_capital_county_nithing_character = {
#General
age = { 30 60 }
faith = root.capital_county.faith
culture = root.capital_county.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 100 }
}
education_intrigue_1 = {
weight = { base = 100 }
}
}
#Personality
random_traits_list = {
count = 3
lazy = {}
wrathful = {}
impatient = {}
arrogant = {}
deceitful = {}
craven = {}
paranoid = {}
callous = {}
sadistic = {}
}
#Misc
random_traits = no
gender_female_chance = {
if = {
limit = {
root.capital_county.faith = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
root.capital_county.faith = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = {
add = 50
}
}
#Skills
diplomacy = { min_template_low_skill max_template_low_skill }
martial = { min_template_low_skill max_template_low_skill }
stewardship = { min_template_low_skill max_template_low_skill }
intrigue = { max_template_average_skill max_template_high_skill }
learning = { min_template_low_skill max_template_low_skill }
prowess = { min_template_low_skill max_template_low_skill }
}
#Capital County Orphan
fp1_capital_county_orphan_character = {
#General
age = { 6 10 }
faith = root.capital_county.faith
culture = root.capital_county.culture
dynasty = none
random_traits = yes
#Personality
random_traits_list = {
count = 1
rowdy = {}
charming = {}
curious = {}
pensive = {}
bossy = {}
}
#Misc
random_traits = no
gender_female_chance = 50
#Skills
diplomacy = { min_template_low_skill max_template_low_skill }
martial = { min_template_low_skill max_template_low_skill }
stewardship = { min_template_low_skill max_template_low_skill }
intrigue = { min_template_average_skill max_template_average_skill }
learning = { min_template_low_skill max_template_low_skill }
prowess = { min_template_low_skill max_template_low_skill }
}
##################################################
# #Raid-Trade Templates
fp1_trade_partner_merchant = {
#General
age = { 20 50 }
faith = root.var:fp1_prime_trade_deal.faith
culture = root.var:fp1_prime_trade_deal.capital_county.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_stewardship_1 = {
weight = { base = 20 }
}
education_stewardship_2 = {
weight = { base = 30 }
}
education_stewardship_3 = {
weight = { base = 30 }
}
education_stewardship_4 = {
weight = { base = 20 }
}
}
#Personality
random_traits_list = {
count = 3
greedy = {}
diligent = {}
calm = {}
patient = {}
honest = {}
brave = {}
gregarious = {}
ambitious = {}
just = {}
trusting = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = { min_template_low_skill max_template_average_skill }
martial = { min_template_low_skill min_template_average_skill }
stewardship = { min_template_decent_skill max_template_high_skill }
intrigue = { min_template_low_skill min_template_average_skill }
learning = { min_template_low_skill max_template_average_skill }
prowess = { min_template_low_skill min_template_average_skill }
}
fp1_trade_partner_priest = {
#General
age = { 20 50 }
faith = root.var:fp1_prime_trade_deal.faith
culture = root.var:fp1_prime_trade_deal.capital_county.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_learning_1 = {
weight = { base = 20 }
}
education_learning_2 = {
weight = { base = 30 }
}
education_learning_3 = {
weight = { base = 30 }
}
education_learning_4 = {
weight = { base = 20 }
}
}
#Personality
## Always zealous.
trait = zealous
## And then two traits their faith considers virtuous, exempting any that might stop them taking their trip overseas.
random_traits_list = {
count = 2
lustful = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = lustful }
}
}
chaste = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = chaste }
}
}
gluttonous = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = gluttonous }
}
}
temperate = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = temperate }
}
}
greedy = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = greedy }
}
}
generous = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = generous }
}
}
wrathful = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = wrathful }
}
}
calm = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = calm }
}
}
patient = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = patient }
}
}
impatient = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = impatient }
}
}
arrogant = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = arrogant }
}
}
humble = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = humble }
}
}
honest = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = honest }
}
}
brave = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = brave }
}
}
ambitious = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = ambitious }
}
}
just = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = just }
}
}
trusting = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = trusting }
}
}
compassionate = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = compassionate }
}
}
callous = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = callous }
}
}
sadistic = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = sadistic }
}
}
stubborn = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = stubborn }
}
}
vengeful = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = vengeful }
}
}
forgiving = {
trigger = {
root.var:fp1_prime_trade_deal.faith = { trait_is_virtue = forgiving }
}
}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
trait = devoted
#Skills
## Skilled in diplomacy and learning so that they're still useful whatever your religious feelings.
diplomacy = { min_template_decent_skill max_template_high_skill }
martial = { min_template_low_skill min_template_average_skill }
stewardship = { min_template_low_skill max_template_average_skill }
intrigue = { min_template_low_skill min_template_average_skill }
learning = { min_template_decent_skill max_template_high_skill }
prowess = { min_template_low_skill min_template_average_skill }
}
fp1_trade_partner_spy = {
#General
age = { 20 50 }
faith = root.var:fp1_prime_trade_deal.faith
culture = root.var:fp1_prime_trade_deal.capital_county.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_intrigue_1 = {
weight = { base = 20 }
}
education_intrigue_2 = {
weight = { base = 30 }
}
education_intrigue_3 = {
weight = { base = 30 }
}
education_intrigue_4 = {
weight = { base = 20 }
}
}
#Personality
trait = deceitful
random_traits_list = {
count = 2
diligent = {}
calm = {}
patient = {}
arrogant = {}
brave = {}
gregarious = {}
shy = {}
ambitious = {}
arbitrary = {}
cynical = {}
paranoid = {}
callous = {}
stubborn = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
#Skills
diplomacy = { min_template_low_skill max_template_average_skill }
martial = { min_template_low_skill min_template_average_skill }
stewardship = { min_template_low_skill min_template_average_skill }
intrigue = { min_template_decent_skill max_template_high_skill }
learning = { min_template_low_skill max_template_average_skill }
prowess = { min_template_low_skill min_template_average_skill }
}
fp1_trade_partner_warrior = {
#General
age = { 20 50 }
faith = scope:raider.faith
culture = scope:raider.capital_province.culture
dynasty = none
#Education
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 20 }
}
education_martial_2 = {
weight = { base = 30 }
}
education_martial_3 = {
weight = { base = 30 }
}
education_martial_4 = {
weight = { base = 20 }
}
}
#Personality
trait = ambitious
random_traits_list = {
count = 2
gluttonous = {}
greedy = {}
diligent = {}
wrathful = {}
impatient = {}
arrogant = {}
honest = {}
brave = {}
gregarious = {}
zealous = {}
trusting = {}
callous = {}
fickle = {}
vengeful = {}
}
#Misc
random_traits = no
gender_female_chance = root_soldier_female_chance
trait = viking
#Skills
diplomacy = { min_template_low_skill max_template_average_skill }
martial = { min_template_low_skill min_template_average_skill }
stewardship = { min_template_low_skill min_template_average_skill }
intrigue = { min_template_low_skill min_template_average_skill }
learning = { min_template_low_skill max_template_average_skill }
prowess = { min_template_decent_skill max_template_high_skill }
}
##################################################
# #Innovation Templates
# Local Warlords
old_country_local_warlord_template = {
age = { 20 40 }
random_traits = yes
culture = scope:current_county.title_province.culture
faith = scope:current_county.title_province.faith
gender_female_chance = {
if = {
limit = {
scope:current_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated }
}
add = 0
}
else_if = {
limit = {
scope:current_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated }
}
add = 100
}
else = {
add = 50
}
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
}