N3OW/common/scripted_character_templates/00_peasants_template.txt

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beautiful_peasant_character = {
age = { 18 35 }
random_traits_list = {
count = 1
beauty_good_2 = {}
beauty_good_3 = {}
}
dynasty = none
random_traits = yes
faith = this.faith
culture = this.culture
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
}
servant_character = {
age = { 18 40 }
random_traits = yes
culture = this.culture
faith = this.faith
dynasty = none
gender_female_chance = 50
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
add_character_flag = peasant_outfit
}
}
witchy_template = {
age = { 16 63 }
gender_female_chance = 50
culture = root.culture
faith = root.faith
dynasty = none
random_traits = no
#Education
random_traits_list = {
count = 1
education_intrigue_2 = {}
education_intrigue_3 = {}
education_intrigue_4 = {}
education_learning_2 = {}
education_learning_3 = {}
education_learning_4 = {}
education_diplomacy_3 = {}
education_diplomacy_4 = {}
}
#Personality trait 1 (main)
random_traits_list = {
count = 1
lustful = {}
deceitful = {}
brave = {}
gregarious = {}
ambitious = {}
vengeful = {}
}
#Personality trait 2-3
random_traits_list = {
count = 2
lustful = {}
deceitful = {}
brave = {}
gregarious = {}
ambitious = {}
vengeful = {}
gluttonous = {}
temperate = {}
greedy = {}
generous = {}
lazy = {}
diligent = {}
wrathful = {}
calm = {}
patient = {}
impatient = {}
arrogant = {}
honest = {}
arbitrary = {}
just = {}
paranoid = {}
trusting = {}
compassionate = {}
callous = {}
sadistic = {}
stubborn = {}
fickle = {}
forgiving = {}
}
random_traits_list = {
count = 1
beauty_good_1 = {}
beauty_good_2 = {}
beauty_good_3 = {}
intellect_good_1 = {}
intellect_good_2 = {}
intellect_good_3 = {}
shrewd = {}
fecund = {}
dwarf = {}
giant = {}
albino = {}
bleeder = {}
lunatic_1 = {}
possessed_1 = {}
}
random_traits_list = {
count = 1
lifestyle_herbalist = {}
schemer = {}
seducer = {}
torturer = {}
whole_of_body = {}
scholar = {}
}
}
merchant_template = {
age = { 20 40 }
random_traits_list = {
count = 1
education_stewardship_1 = {}
education_stewardship_2 = {}
education_stewardship_3 = {}
education_stewardship_4 = {}
}
dynasty = none
random_traits = yes
faith = this.faith
culture = this.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
prowess = { 2 10 }
martial = { 2 10 }
diplomacy = { 5 13 }
learning = { 5 13 }
}
hunter_template = {
age = { 18 50 }
dynasty = none
random_traits = yes
faith = this.faith
culture = this.culture
gender_female_chance = root_soldier_female_chance
prowess = {
min_template_decent_skill
max_template_decent_skill
}
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
}
trait = lifestyle_hunter
random_traits_list = {
count = 1
brave = {}
calm = {}
shy = {}
patient = {}
physique_good_1 = {}
physique_good_2 = {}
strong = {}
deceitful = {}
greedy = {}
callous = {}
diligent = {}
arrogant = {}
stubborn = {}
athletic = {}
}
after_creation = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
falconer_template = {
age = { 18 50 }
dynasty = none
random_traits = yes
faith = this.faith
culture = this.culture
gender_female_chance = root_soldier_female_chance
prowess = {
min_template_decent_skill
max_template_decent_skill
}
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
}
trait = lifestyle_hunter
random_traits_list = {
count = 1
brave = {}
calm = {}
shy = {}
patient = {}
physique_good_1 = {}
physique_good_2 = {}
strong = {}
deceitful = {}
greedy = {}
callous = {}
diligent = {}
arrogant = {}
stubborn = {}
athletic = {}
}
after_creation = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = falconer
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
detective_template = {
age = { 30 40 }
dynasty = none
faith = this.faith
culture = this.culture
gender_female_chance = 0
random_traits = yes
random_traits_list = {
count = 1
education_learning_1 = {}
education_learning_2 = {}
education_learning_3 = {}
}
random_traits_list = {
count = 1
intellect_good_1 = {}
intellect_good_2 = {}
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = { 2 10 }
prowess = { 5 13 }
diplomacy = { 2 10 }
learning = { 5 10 }
}
generic_peasant_character = {
age = { 18 50 }
random_traits = yes
culture = root.culture
faith = root.faith
gender_female_chance = 50
dynasty = none
random_traits_list = {
count = 1
education_learning_1 = {}
education_martial_1 = {}
education_intrigue_1 = {}
education_diplomacy_1 = {}
education_stewardship_1 = {}
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
diplomacy = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
add_character_flag = created
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
add_character_flag = peasant_outfit
}
}
generic_female_peasant_character = {
age = { 18 50 }
random_traits = yes
culture = root.culture
faith = root.faith
gender = female
dynasty = none
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
diplomacy = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
add_character_flag = peasant_outfit
}
}
challenger_peasant_character = {
age = { 18 45 }
dynasty = none
random_traits = yes
gender_female_chance = root_soldier_female_chance
faith = root.faith
culture = root.culture
trait = zealous
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = { 2 4 }
prowess = { 5 13 }
diplomacy = { 2 6 }
learning = { 5 7 }
}
peasant_character = {
age = { 18 40 }
dynasty = none
trait = peasant_leader
random_traits = yes
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
add_character_flag = peasant_outfit
}
}
drunken_peasant_character = {
age = { 18 45 }
dynasty = none
random_traits = yes
gender_female_chance = root_soldier_female_chance
faith = root.faith
culture = root.culture
trait = drunkard
trait = peasant_leader
martial = {
min_template_decent_skill
max_template_decent_skill
}
prowess = { 5 13 }
}
diseased_peasant_character = {
age = { 18 45 }
dynasty = none
random_traits = yes
gender_female_chance = 50
faith = root.faith
culture = root.culture
trait = peasant_leader
random_traits_list = {
count = { 1 3 }
consumption = {}
typhus = {}
lovers_pox = {}
great_pox = {}
pneumonic = {}
}
health = 6
}
peasant_child_character = {
age = { 3 15 }
dynasty = none
gender_female_chance = 50
random_traits = yes
after_creation = {
add_character_flag = created
add_character_flag = peasant_outfit
}
}
peasant_young_child_character = {
age = { 6 12 }
dynasty = none
gender_female_chance = 50
random_traits = yes
after_creation = {
add_character_flag = created
add_character_flag = peasant_outfit
}
}
peasant_toddler_character = {
age = { 3 8 }
dynasty = none
gender_female_chance = 50
random_traits = yes
}
bandit_character_generic = {
age = { 20 40 }
random_traits = no
dynasty = none
random_traits_list = {
count = 1
education_martial_1 = { weight = { base = 50 } }
education_martial_2 = { weight = { base = 20 } }
education_martial_3 = { weight = { base = 5 } }
}
random_traits_list = {
count = 2
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
callous = {}
stubborn = {}
vengeful = {}
greedy = {}
zealous = {}
lazy = {}
deceitful = {}
arrogant = {}
gluttonous = {}
}
random_traits_list = {
count = 1
intellect_bad_1 = { weight = { base = 10 } }
intellect_bad_2 = { weight = { base = 10 } }
physique_good_1 = { weight = { base = 5 } }
physique_good_2 = { weight = { base = 5 } }
strong = { weight = { base = 5 } }
giant = { weight = { base = 5 } }
reckless = { weight = { base = 20 } }
rough_terrain_expert = { weight = { base = 20 } }
unyielding_defender = { weight = { base = 10 } }
flexible_leader = { weight = { base = 10 } }
forder = { weight = { base = 10 } }
tourney_participant = { weight = { base = 20 } }
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
random_list = {
10 = {}
10 = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = no
}
}
10 = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = no
}
}
}
}
}
bandit_character = {
age = { 20 40 }
random_traits = no
dynasty = none
faith = root.location.county.holder.faith
culture = root.location.culture
random_traits_list = {
count = 1
education_martial_1 = { weight = { base = 50 } }
education_martial_2 = { weight = { base = 20 } }
education_martial_3 = { weight = { base = 5 } }
}
random_traits_list = {
count = 2
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
callous = {}
stubborn = {}
vengeful = {}
greedy = {}
zealous = {}
lazy = {}
deceitful = {}
arrogant = {}
gluttonous = {}
}
random_traits_list = {
count = 1
intellect_bad_1 = { weight = { base = 10 } }
intellect_bad_2 = { weight = { base = 10 } }
physique_good_1 = { weight = { base = 5 } }
physique_good_2 = { weight = { base = 5 } }
strong = { weight = { base = 5 } }
giant = { weight = { base = 5 } }
reckless = { weight = { base = 20 } }
rough_terrain_expert = { weight = { base = 20 } }
unyielding_defender = { weight = { base = 10 } }
flexible_leader = { weight = { base = 10 } }
forder = { weight = { base = 10 } }
tourney_participant = { weight = { base = 20 } }
}
gender_female_chance = root_soldier_female_chance
martial = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
random_list = {
10 = {}
10 = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = yes
LEVEL_3 = no
}
}
10 = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = yes
LEVEL_3 = no
}
}
}
}
}
criminal_brains_character = {
age = { 20 40 }
random_traits = yes
dynasty = none
faith = root.location.faith
culture = root.location.culture
trait = gallowsbait
trait = shrewd
random_traits_list = {
count = 1
education_diplomacy_1 = {}
education_diplomacy_2 = {}
education_diplomacy_3 = {}
}
random_traits_list = {
count = 3
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
callous = {}
stubborn = {}
vengeful = {}
greedy = {}
zealous = {}
diligent = {}
deceitful = {}
arrogant = {}
}
gender_female_chance = root_soldier_female_chance
diplomacy = {
min_template_low_skill
max_template_low_skill
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
prowess = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
random_list = {
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = bandit
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = trickster
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = thief
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = poacher
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = marauder
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
}
}
}
criminal_brawn_character = {
age = { 20 40 }
random_traits = yes
dynasty = none
faith = root.location.faith
culture = root.location.culture
trait = gallowsbait
trait = strong
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
}
random_traits_list = {
count = 3
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
callous = {}
stubborn = {}
vengeful = {}
greedy = {}
zealous = {}
diligent = {}
deceitful = {}
arrogant = {}
}
gender_female_chance = root_soldier_female_chance
diplomacy = {
min_template_low_skill
max_template_low_skill
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
prowess = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
random_list = {
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = bandit
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = trickster
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = thief
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = poacher
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = marauder
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
}
}
}
criminal_fingers_character = {
age = { 20 40 }
random_traits = yes
dynasty = none
faith = root.location.faith
culture = root.location.culture
trait = gallowsbait
random_traits_list = {
count = 1
clubfooted = {}
hunchbacked = {}
lisping = {}
stuttering = {}
dwarf = {}
impotent = {}
spindly = {}
scaly = {}
albino = {}
wheezing = {}
bleeder = {}
disloyal = {}
}
random_traits_list = {
count = 1
education_intrigue_1 = {}
education_intrigue_2 = {}
education_intrigue_3 = {}
}
random_traits_list = {
count = 3
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
callous = {}
stubborn = {}
vengeful = {}
greedy = {}
zealous = {}
diligent = {}
deceitful = {}
arrogant = {}
}
gender_female_chance = root_soldier_female_chance
diplomacy = {
min_template_low_skill
max_template_low_skill
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
prowess = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
random_list = {
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = bandit
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = trickster
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = thief
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = poacher
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
100 = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = marauder
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_massive_gain
}
}
}
}
}
guide_character = {
age = { 18 40 }
random_traits = yes
culture = root.location.county.holder.culture
faith = root.location.faith
dynasty = none
gender_female_chance = 50
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
}
tournament_locale_character = {
age = { 18 40 }
random_traits = yes
culture = scope:activity.activity_location.culture
faith = scope:activity.activity_location.faith
dynasty = none
gender_female_chance = activity_host_faith_dominant_gender_adjusted_female_chance
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
}
child_peasant_character = {
age = { 6 14 }
dynasty = none
random_traits = yes
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
add_character_flag = peasant_outfit
}
}
servant_father_character = {
age = { 16 36 }
random_traits = yes
dynasty = none
gender = male
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
add_character_flag = peasant_outfit
}
}
jester_template = {
age = { 16 50 }
random_traits = yes
dynasty = none
gender_female_chance = 50
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
random_traits_list = {
count = 1
gregarious = {}
stubborn = {}
shrewd = {}
lifestyle_poet = {}
athletic = {}
}
}
weird_sailor_template = {
gender_female_chance = root_soldier_female_chance
random_traits = yes
dynasty = none
culture = root.location.culture
faith = root.location.faith
age = { 45 60 }
trait = eccentric
random_traits_list = {
count = 1
education_stewardship_1 = {}
education_stewardship_2 = {}
}
random_traits_list = {
count = 2
brave = {}
arrogant = {}
gregarious = {}
honest = {}
ambitious = {}
stubborn = {}
wrathful = {}
}
random_traits_list = {
count = 1
logistician = {}
organizer = {}
forder = {}
}
trait = one_legged
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
}
criminal_thief_bandit_character = {
age = { 20 40 }
random_traits = yes
dynasty = none
faith = root.location.faith
culture = root.location.culture
trait = gallowsbait
random_traits_list = {
count = 1
education_martial_2 = {}
education_martial_3 = {}
}
random_traits_list = {
count = 1
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
callous = {}
stubborn = {}
vengeful = {}
}
gender_female_chance = root_soldier_female_chance
diplomacy = {
min_template_low_skill
max_template_low_skill
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
prowess = {
min_template_low_skill
min_template_decent_skill
}
after_creation = {
laamp_rewards_apply_criminal_xp_effect = {
TRACK = bandit
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_major_gain
}
laamp_rewards_apply_criminal_xp_effect = {
TRACK = thief
XP_MAX = gallowsbait_xp_massive_gain
XP_MIN = gallowsbait_xp_major_gain
}
}
}
generic_peasant_character_no_rags = {
age = { 18 50 }
random_traits = yes
culture = root.culture
faith = root.faith
gender_female_chance = 50
dynasty = none
random_traits_list = {
count = 1
education_learning_1 = {}
education_martial_1 = {}
education_intrigue_1 = {}
education_diplomacy_1 = {}
education_stewardship_1 = {}
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
diplomacy = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
}
}
settlement_elder_character = {
age = { 50 70 }
random_traits = yes
culture = root.culture
faith = root.faith
gender_female_chance = 50
dynasty = none
random_traits_list = {
count = 1
education_intrigue_1 = {}
education_diplomacy_1 = {}
education_stewardship_1 = {}
education_intrigue_2 = {}
education_diplomacy_2 = {}
education_stewardship_2 = {}
}
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_average_skill
max_template_average_skill
}
intrigue = {
min_template_average_skill
max_template_average_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
if = {
limit = {
root.location = {
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
has_holding_type = church_holding
}
}
}
random_list = {
1 = { add_trait = education_republican_knowledge_2 }
1 = { add_trait = education_republican_knowledge_3 }
1 = { add_trait = education_republican_knowledge_4 }
}
}
}
}
opposite_gender_peasant_template = {
#General
age = { 20 30 }
faith = root.faith
culture = root.culture
dynasty = none
#Misc
random_traits = yes
gender_female_chance = root_self_based_reverse_female_chance
after_creation = {
add_character_flag = created
if = {
limit = {
has_trait = chaste
}
remove_trait = chaste
add_trait = lustful
}
random_list = {
50 = {
set_sexuality = bisexual
}
50 = {
set_sexuality = heterosexual
}
}
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
#add_character_flag = peasant_outfit
}
}
local_noble_character = {
age = { 30 50 }
random_traits = yes
culture = root.culture
faith = root.faith
gender_female_chance = 50
dynasty = generate
random_traits_list = {
count = 1
education_learning_3 = {}
education_martial_3 = {}
education_intrigue_3 = {}
education_diplomacy_3 = {}
education_stewardship_3 = {}
}
martial = {
min_template_average_skill
max_template_average_skill
}
stewardship = {
min_template_average_skill
max_template_average_skill
}
diplomacy = {
min_template_average_skill
max_template_average_skill
}
intrigue = {
min_template_average_skill
max_template_average_skill
}
learning = {
min_template_average_skill
max_template_average_skill
}
after_creation = {
add_character_flag = created
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
}
}
mediocre_spouse = {
gender_female_chance = root.marriage_gender_adjusted_female_chance
age = { 16 26 }
random_traits = yes
culture = root.culture
faith = root.faith
random_traits_list = {
education_diplomacy_1 = { weight = { base = 35 } }
education_diplomacy_2 = { weight = { base = 35 } }
education_martial_1 = {
weight = {
base = 35
modifier = { # Less common with martial education if character can't be combatant because of gender
factor = 0.3
trigger_if = {
limit = { root = { is_female = yes } }
dummy_male = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } }
}
trigger_else = {
dummy_female = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } }
}
}
}
}
education_martial_2 = {
weight = {
base = 35
modifier = { # Less common with martial education if character can't be combatant because of gender
factor = 0.3
trigger_if = {
limit = { root = { is_female = yes } }
dummy_male = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } }
}
trigger_else = {
dummy_female = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } }
}
}
}
}
education_stewardship_1 = { weight = { base = 35 } }
education_stewardship_2 = { weight = { base = 35 } }
education_intrigue_1 = { weight = { base = 35 } }
education_intrigue_2 = { weight = { base = 35 } }
education_learning_1 = { weight = { base = 35 } }
education_learning_2 = { weight = { base = 35 } }
}
dynasty = none
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 100
}
5 = {
change_current_weight = 200
}
}
random = {
chance = 1
add_trait = lifestyle_poet
modifier = {
add = 10
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 5
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
set_interesting_traits_and_modifiers_effect = yes
}
}