beautiful_peasant_character = { age = { 18 35 } random_traits_list = { count = 1 beauty_good_2 = {} beauty_good_3 = {} } dynasty = none random_traits = yes faith = this.faith culture = this.culture diplomacy = { min_template_decent_skill max_template_decent_skill } } servant_character = { age = { 18 40 } random_traits = yes culture = this.culture faith = this.faith dynasty = none gender_female_chance = 50 intrigue = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = peasant_outfit } } witchy_template = { age = { 16 63 } gender_female_chance = 50 culture = root.culture faith = root.faith dynasty = none random_traits = no #Education random_traits_list = { count = 1 education_intrigue_2 = {} education_intrigue_3 = {} education_intrigue_4 = {} education_learning_2 = {} education_learning_3 = {} education_learning_4 = {} education_diplomacy_3 = {} education_diplomacy_4 = {} } #Personality trait 1 (main) random_traits_list = { count = 1 lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} } #Personality trait 2-3 random_traits_list = { count = 2 lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} gluttonous = {} temperate = {} greedy = {} generous = {} lazy = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} honest = {} arbitrary = {} just = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} } random_traits_list = { count = 1 beauty_good_1 = {} beauty_good_2 = {} beauty_good_3 = {} intellect_good_1 = {} intellect_good_2 = {} intellect_good_3 = {} shrewd = {} fecund = {} dwarf = {} giant = {} albino = {} bleeder = {} lunatic_1 = {} possessed_1 = {} } random_traits_list = { count = 1 lifestyle_herbalist = {} schemer = {} seducer = {} torturer = {} whole_of_body = {} scholar = {} } } merchant_template = { age = { 20 40 } random_traits_list = { count = 1 education_stewardship_1 = {} education_stewardship_2 = {} education_stewardship_3 = {} education_stewardship_4 = {} } dynasty = none random_traits = yes faith = this.faith culture = this.culture gender_female_chance = root_faith_dominant_gender_adjusted_female_chance stewardship = { min_template_decent_skill max_template_decent_skill } prowess = { 2 10 } martial = { 2 10 } diplomacy = { 5 13 } learning = { 5 13 } } hunter_template = { age = { 18 50 } dynasty = none random_traits = yes faith = this.faith culture = this.culture gender_female_chance = root_soldier_female_chance prowess = { min_template_decent_skill max_template_decent_skill } random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} } trait = lifestyle_hunter random_traits_list = { count = 1 brave = {} calm = {} shy = {} patient = {} physique_good_1 = {} physique_good_2 = {} strong = {} deceitful = {} greedy = {} callous = {} diligent = {} arrogant = {} stubborn = {} athletic = {} } after_creation = { add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = no LEVEL_3 = yes } } } falconer_template = { age = { 18 50 } dynasty = none random_traits = yes faith = this.faith culture = this.culture gender_female_chance = root_soldier_female_chance prowess = { min_template_decent_skill max_template_decent_skill } random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} } trait = lifestyle_hunter random_traits_list = { count = 1 brave = {} calm = {} shy = {} patient = {} physique_good_1 = {} physique_good_2 = {} strong = {} deceitful = {} greedy = {} callous = {} diligent = {} arrogant = {} stubborn = {} athletic = {} } after_creation = { add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = falconer LEVEL_1 = no LEVEL_3 = yes } } } detective_template = { age = { 30 40 } dynasty = none faith = this.faith culture = this.culture gender_female_chance = 0 random_traits = yes random_traits_list = { count = 1 education_learning_1 = {} education_learning_2 = {} education_learning_3 = {} } random_traits_list = { count = 1 intellect_good_1 = {} intellect_good_2 = {} } martial = { min_template_decent_skill max_template_decent_skill } stewardship = { 2 10 } prowess = { 5 13 } diplomacy = { 2 10 } learning = { 5 10 } } generic_peasant_character = { age = { 18 50 } random_traits = yes culture = root.culture faith = root.faith gender_female_chance = 50 dynasty = none random_traits_list = { count = 1 education_learning_1 = {} education_martial_1 = {} education_intrigue_1 = {} education_diplomacy_1 = {} education_stewardship_1 = {} } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { add_character_flag = created random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = peasant_outfit } } generic_female_peasant_character = { age = { 18 50 } random_traits = yes culture = root.culture faith = root.faith gender = female dynasty = none martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = peasant_outfit } } challenger_peasant_character = { age = { 18 45 } dynasty = none random_traits = yes gender_female_chance = root_soldier_female_chance faith = root.faith culture = root.culture trait = zealous martial = { min_template_decent_skill max_template_decent_skill } stewardship = { 2 4 } prowess = { 5 13 } diplomacy = { 2 6 } learning = { 5 7 } } peasant_character = { age = { 18 40 } dynasty = none trait = peasant_leader random_traits = yes after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = peasant_outfit } } drunken_peasant_character = { age = { 18 45 } dynasty = none random_traits = yes gender_female_chance = root_soldier_female_chance faith = root.faith culture = root.culture trait = drunkard trait = peasant_leader martial = { min_template_decent_skill max_template_decent_skill } prowess = { 5 13 } } diseased_peasant_character = { age = { 18 45 } dynasty = none random_traits = yes gender_female_chance = 50 faith = root.faith culture = root.culture trait = peasant_leader random_traits_list = { count = { 1 3 } consumption = {} typhus = {} lovers_pox = {} great_pox = {} pneumonic = {} } health = 6 } peasant_child_character = { age = { 3 15 } dynasty = none gender_female_chance = 50 random_traits = yes after_creation = { add_character_flag = created add_character_flag = peasant_outfit } } peasant_young_child_character = { age = { 6 12 } dynasty = none gender_female_chance = 50 random_traits = yes after_creation = { add_character_flag = created add_character_flag = peasant_outfit } } peasant_toddler_character = { age = { 3 8 } dynasty = none gender_female_chance = 50 random_traits = yes } bandit_character_generic = { age = { 20 40 } random_traits = no dynasty = none random_traits_list = { count = 1 education_martial_1 = { weight = { base = 50 } } education_martial_2 = { weight = { base = 20 } } education_martial_3 = { weight = { base = 5 } } } random_traits_list = { count = 2 ambitious = {} gregarious = {} impatient = {} wrathful = {} callous = {} stubborn = {} vengeful = {} greedy = {} zealous = {} lazy = {} deceitful = {} arrogant = {} gluttonous = {} } random_traits_list = { count = 1 intellect_bad_1 = { weight = { base = 10 } } intellect_bad_2 = { weight = { base = 10 } } physique_good_1 = { weight = { base = 5 } } physique_good_2 = { weight = { base = 5 } } strong = { weight = { base = 5 } } giant = { weight = { base = 5 } } reckless = { weight = { base = 20 } } rough_terrain_expert = { weight = { base = 20 } } unyielding_defender = { weight = { base = 10 } } flexible_leader = { weight = { base = 10 } } forder = { weight = { base = 10 } } tourney_participant = { weight = { base = 20 } } } martial = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 10 = {} 10 = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = horse LEVEL_1 = yes LEVEL_3 = no } } 10 = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = bow LEVEL_1 = yes LEVEL_3 = no } } } } } bandit_character = { age = { 20 40 } random_traits = no dynasty = none faith = root.location.county.holder.faith culture = root.location.culture random_traits_list = { count = 1 education_martial_1 = { weight = { base = 50 } } education_martial_2 = { weight = { base = 20 } } education_martial_3 = { weight = { base = 5 } } } random_traits_list = { count = 2 ambitious = {} gregarious = {} impatient = {} wrathful = {} callous = {} stubborn = {} vengeful = {} greedy = {} zealous = {} lazy = {} deceitful = {} arrogant = {} gluttonous = {} } random_traits_list = { count = 1 intellect_bad_1 = { weight = { base = 10 } } intellect_bad_2 = { weight = { base = 10 } } physique_good_1 = { weight = { base = 5 } } physique_good_2 = { weight = { base = 5 } } strong = { weight = { base = 5 } } giant = { weight = { base = 5 } } reckless = { weight = { base = 20 } } rough_terrain_expert = { weight = { base = 20 } } unyielding_defender = { weight = { base = 10 } } flexible_leader = { weight = { base = 10 } } forder = { weight = { base = 10 } } tourney_participant = { weight = { base = 20 } } } gender_female_chance = root_soldier_female_chance martial = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 10 = {} 10 = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = horse LEVEL_1 = yes LEVEL_3 = no } } 10 = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = bow LEVEL_1 = yes LEVEL_3 = no } } } } } criminal_brains_character = { age = { 20 40 } random_traits = yes dynasty = none faith = root.location.faith culture = root.location.culture trait = gallowsbait trait = shrewd random_traits_list = { count = 1 education_diplomacy_1 = {} education_diplomacy_2 = {} education_diplomacy_3 = {} } random_traits_list = { count = 3 ambitious = {} gregarious = {} impatient = {} wrathful = {} callous = {} stubborn = {} vengeful = {} greedy = {} zealous = {} diligent = {} deceitful = {} arrogant = {} } gender_female_chance = root_soldier_female_chance diplomacy = { min_template_low_skill max_template_low_skill } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } prowess = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = bandit XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = trickster XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = thief XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = poacher XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = marauder XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } } } } criminal_brawn_character = { age = { 20 40 } random_traits = yes dynasty = none faith = root.location.faith culture = root.location.culture trait = gallowsbait trait = strong random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} } random_traits_list = { count = 3 ambitious = {} gregarious = {} impatient = {} wrathful = {} callous = {} stubborn = {} vengeful = {} greedy = {} zealous = {} diligent = {} deceitful = {} arrogant = {} } gender_female_chance = root_soldier_female_chance diplomacy = { min_template_low_skill max_template_low_skill } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } prowess = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = bandit XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = trickster XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = thief XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = poacher XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = marauder XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } } } } criminal_fingers_character = { age = { 20 40 } random_traits = yes dynasty = none faith = root.location.faith culture = root.location.culture trait = gallowsbait random_traits_list = { count = 1 clubfooted = {} hunchbacked = {} lisping = {} stuttering = {} dwarf = {} impotent = {} spindly = {} scaly = {} albino = {} wheezing = {} bleeder = {} disloyal = {} } random_traits_list = { count = 1 education_intrigue_1 = {} education_intrigue_2 = {} education_intrigue_3 = {} } random_traits_list = { count = 3 ambitious = {} gregarious = {} impatient = {} wrathful = {} callous = {} stubborn = {} vengeful = {} greedy = {} zealous = {} diligent = {} deceitful = {} arrogant = {} } gender_female_chance = root_soldier_female_chance diplomacy = { min_template_low_skill max_template_low_skill } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } prowess = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = bandit XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = trickster XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = thief XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = poacher XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } 100 = { laamp_rewards_apply_criminal_xp_effect = { TRACK = marauder XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_massive_gain } } } } } guide_character = { age = { 18 40 } random_traits = yes culture = root.location.county.holder.culture faith = root.location.faith dynasty = none gender_female_chance = 50 stewardship = { min_template_decent_skill max_template_decent_skill } diplomacy = { min_template_decent_skill max_template_decent_skill } } tournament_locale_character = { age = { 18 40 } random_traits = yes culture = scope:activity.activity_location.culture faith = scope:activity.activity_location.faith dynasty = none gender_female_chance = activity_host_faith_dominant_gender_adjusted_female_chance intrigue = { min_template_decent_skill max_template_decent_skill } } child_peasant_character = { age = { 6 14 } dynasty = none random_traits = yes after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = peasant_outfit } } servant_father_character = { age = { 16 36 } random_traits = yes dynasty = none gender = male intrigue = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = peasant_outfit } } jester_template = { age = { 16 50 } random_traits = yes dynasty = none gender_female_chance = 50 diplomacy = { min_template_decent_skill max_template_decent_skill } random_traits_list = { count = 1 gregarious = {} stubborn = {} shrewd = {} lifestyle_poet = {} athletic = {} } } weird_sailor_template = { gender_female_chance = root_soldier_female_chance random_traits = yes dynasty = none culture = root.location.culture faith = root.location.faith age = { 45 60 } trait = eccentric random_traits_list = { count = 1 education_stewardship_1 = {} education_stewardship_2 = {} } random_traits_list = { count = 2 brave = {} arrogant = {} gregarious = {} honest = {} ambitious = {} stubborn = {} wrathful = {} } random_traits_list = { count = 1 logistician = {} organizer = {} forder = {} } trait = one_legged stewardship = { min_template_decent_skill max_template_decent_skill } } criminal_thief_bandit_character = { age = { 20 40 } random_traits = yes dynasty = none faith = root.location.faith culture = root.location.culture trait = gallowsbait random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} } random_traits_list = { count = 1 ambitious = {} gregarious = {} impatient = {} wrathful = {} callous = {} stubborn = {} vengeful = {} } gender_female_chance = root_soldier_female_chance diplomacy = { min_template_low_skill max_template_low_skill } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } prowess = { min_template_low_skill min_template_decent_skill } after_creation = { laamp_rewards_apply_criminal_xp_effect = { TRACK = bandit XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_major_gain } laamp_rewards_apply_criminal_xp_effect = { TRACK = thief XP_MAX = gallowsbait_xp_massive_gain XP_MIN = gallowsbait_xp_major_gain } } } generic_peasant_character_no_rags = { age = { 18 50 } random_traits = yes culture = root.culture faith = root.faith gender_female_chance = 50 dynasty = none random_traits_list = { count = 1 education_learning_1 = {} education_martial_1 = {} education_intrigue_1 = {} education_diplomacy_1 = {} education_stewardship_1 = {} } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } settlement_elder_character = { age = { 50 70 } random_traits = yes culture = root.culture faith = root.faith gender_female_chance = 50 dynasty = none random_traits_list = { count = 1 education_intrigue_1 = {} education_diplomacy_1 = {} education_stewardship_1 = {} education_intrigue_2 = {} education_diplomacy_2 = {} education_stewardship_2 = {} } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_decent_skill max_template_decent_skill } diplomacy = { min_template_average_skill max_template_average_skill } intrigue = { min_template_average_skill max_template_average_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } if = { limit = { root.location = { OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding } } } random_list = { 1 = { add_trait = education_republican_knowledge_2 } 1 = { add_trait = education_republican_knowledge_3 } 1 = { add_trait = education_republican_knowledge_4 } } } } } opposite_gender_peasant_template = { #General age = { 20 30 } faith = root.faith culture = root.culture dynasty = none #Misc random_traits = yes gender_female_chance = root_self_based_reverse_female_chance after_creation = { add_character_flag = created if = { limit = { has_trait = chaste } remove_trait = chaste add_trait = lustful } random_list = { 50 = { set_sexuality = bisexual } 50 = { set_sexuality = heterosexual } } random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } #add_character_flag = peasant_outfit } } local_noble_character = { age = { 30 50 } random_traits = yes culture = root.culture faith = root.faith gender_female_chance = 50 dynasty = generate random_traits_list = { count = 1 education_learning_3 = {} education_martial_3 = {} education_intrigue_3 = {} education_diplomacy_3 = {} education_stewardship_3 = {} } martial = { min_template_average_skill max_template_average_skill } stewardship = { min_template_average_skill max_template_average_skill } diplomacy = { min_template_average_skill max_template_average_skill } intrigue = { min_template_average_skill max_template_average_skill } learning = { min_template_average_skill max_template_average_skill } after_creation = { add_character_flag = created random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } mediocre_spouse = { gender_female_chance = root.marriage_gender_adjusted_female_chance age = { 16 26 } random_traits = yes culture = root.culture faith = root.faith random_traits_list = { education_diplomacy_1 = { weight = { base = 35 } } education_diplomacy_2 = { weight = { base = 35 } } education_martial_1 = { weight = { base = 35 modifier = { # Less common with martial education if character can't be combatant because of gender factor = 0.3 trigger_if = { limit = { root = { is_female = yes } } dummy_male = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } } } trigger_else = { dummy_female = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } } } } } } education_martial_2 = { weight = { base = 35 modifier = { # Less common with martial education if character can't be combatant because of gender factor = 0.3 trigger_if = { limit = { root = { is_female = yes } } dummy_male = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } } } trigger_else = { dummy_female = { NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } } } } } } education_stewardship_1 = { weight = { base = 35 } } education_stewardship_2 = { weight = { base = 35 } } education_intrigue_1 = { weight = { base = 35 } } education_intrigue_2 = { weight = { base = 35 } } education_learning_1 = { weight = { base = 35 } } education_learning_2 = { weight = { base = 35 } } } dynasty = none after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } random = { chance = 1 add_trait = lifestyle_poet modifier = { add = 10 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 5 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } set_interesting_traits_and_modifiers_effect = yes } }