more loc and graphics
This commit is contained in:
parent
8161e5426a
commit
e610b09a27
37 changed files with 4206 additions and 245 deletions
File diff suppressed because it is too large
Load diff
|
|
@ -1,4 +1,922 @@
|
|||
|
||||
palace = {
|
||||
|
||||
rename_window = house
|
||||
|
||||
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
|
||||
icon = "gfx/interface/icons/flat_icons/estate.dds"
|
||||
map_pin_texture = "gfx/interface/icons/map_icons/map_icon_estate.dds"
|
||||
map_pin_anchor = left
|
||||
map_pin_lobby = yes
|
||||
|
||||
can_move_manually = yes
|
||||
move_cooldown = { days = estate_move_cooldown_value }
|
||||
move_cost = {
|
||||
gold = {
|
||||
value = {
|
||||
value = 20
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
desc = "BASE_VALUE"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
|
||||
}
|
||||
add = 80
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_04 }
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_03 }
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
domicile ?= { has_domicile_building_or_higher = estate_main_02 }
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base_external_slots = 2
|
||||
|
||||
domicile_building_slots = {
|
||||
external_slot_1 = {
|
||||
position = { 19.7% 5.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_4 = {
|
||||
position = { 49.0% 2.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
main_slot = {
|
||||
slot_type = main
|
||||
position = { 28.2% 13.2% }
|
||||
size = { 28% 34.5% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||
}
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_2 = {
|
||||
position = { 4% 20% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_3 = {
|
||||
position = { 14% 46% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_5 = {
|
||||
position = { 64% 29% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
|
||||
external_slot_6 = {
|
||||
position = { 43% 52% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
|
||||
}
|
||||
|
||||
|
||||
# Under Construction
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||
}
|
||||
construction_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Backgrounds
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
this = root.owner.top_liege.capital_province
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = tells
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
}
|
||||
minority_community = {
|
||||
|
||||
rename_window = primary_title
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue