MAA stuff added

This commit is contained in:
Fishedotjpg 2026-02-22 15:33:46 +00:00
parent 2804f9fdf5
commit c7bf0ed3e9
20 changed files with 7199 additions and 27 deletions

View file

@ -6888,6 +6888,354 @@ croke_park_02 = {
flag = travel_point_of_interest_martial
}
chemistry_workshop_01 = {
construction_time = standard_construction_time
effect_desc = chemistry_workshop_1_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_1_cost
province_modifier = {
stationed_chemical_weapons_damage_mult = high_maa_damage_tier_1
stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_1
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
next_building = chemistry_workshop_02
ai_value = {
base = 12
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
modifier = {
factor = 0
building_farm_estates_requirement_terrain = yes
NOT = {
has_building_or_higher = farm_estates_01
}
}
modifier = {
factor = 0
building_orchards_requirement_terrain = yes
NOT = {
has_building_or_higher = orchards_01
}
}
modifier = {
factor = 0
has_holding_type = city_holding
}
modifier = {
factor = 0
has_holding_type = church_holding
}
}
}
chemistry_workshop_02 = {
construction_time = standard_construction_time
effect_desc = chemistry_workshop_2_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_2_cost
province_modifier = {
stationed_chemical_weapons_damage_mult = high_maa_damage_tier_2
stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_2
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
next_building = chemistry_workshop_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
chemistry_workshop_03 = {
construction_time = standard_construction_time
effect_desc = chemistry_workshop_3_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
stationed_chemical_weapons_damage_mult = high_maa_damage_tier_3
stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_3
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
next_building = chemistry_workshop_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
chemistry_workshop_04 = {
construction_time = standard_construction_time
effect_desc = chemistry_workshop_4_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 04 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
stationed_chemical_weapons_damage_mult = high_maa_damage_tier_4
stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_4
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
air_dock_01 = {
construction_time = standard_construction_time
effect_desc = air_dock_1_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_1_cost
province_modifier = {
stationed_airship_damage_mult = high_maa_damage_tier_1
stationed_airship_toughness_mult = high_maa_toughness_tier_1
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
next_building = air_dock_02
ai_value = {
base = 12
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
modifier = {
factor = 0
building_farm_estates_requirement_terrain = yes
NOT = {
has_building_or_higher = farm_estates_01
}
}
modifier = {
factor = 0
building_orchards_requirement_terrain = yes
NOT = {
has_building_or_higher = orchards_01
}
}
modifier = {
factor = 0
has_holding_type = city_holding
}
modifier = {
factor = 0
has_holding_type = church_holding
}
}
}
air_dock_02 = {
construction_time = standard_construction_time
effect_desc = air_dock_2_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_2_cost
province_modifier = {
stationed_airship_damage_mult = high_maa_damage_tier_2
stationed_airship_toughness_mult = high_maa_toughness_tier_2
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
next_building = air_dock_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
air_dock_03 = {
construction_time = standard_construction_time
effect_desc = air_dock_3_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
stationed_airship_damage_mult = high_maa_damage_tier_3
stationed_airship_toughness_mult = high_maa_toughness_tier_3
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
next_building = air_dock_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
air_dock_04 = {
construction_time = standard_construction_time
effect_desc = air_dock_4_effect_desc
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 04 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
stationed_airship_damage_mult = high_maa_damage_tier_4
stationed_airship_toughness_mult = high_maa_toughness_tier_4
}
character_modifier = {
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_structure_hosios_loukas.dds"
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
########################################
# GERMANIA
########################################