MAA stuff added
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parent
2804f9fdf5
commit
c7bf0ed3e9
20 changed files with 7199 additions and 27 deletions
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@ -6888,6 +6888,354 @@ croke_park_02 = {
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flag = travel_point_of_interest_martial
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}
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chemistry_workshop_01 = {
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construction_time = standard_construction_time
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effect_desc = chemistry_workshop_1_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_1_cost
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province_modifier = {
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stationed_chemical_weapons_damage_mult = high_maa_damage_tier_1
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stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_1
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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next_building = chemistry_workshop_02
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ai_value = {
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base = 12
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ai_tier_1_building_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = {
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factor = 0
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building_farm_estates_requirement_terrain = yes
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_orchards_requirement_terrain = yes
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NOT = {
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has_building_or_higher = orchards_01
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}
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}
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modifier = {
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factor = 0
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has_holding_type = city_holding
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}
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modifier = {
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factor = 0
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has_holding_type = church_holding
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}
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}
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}
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chemistry_workshop_02 = {
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construction_time = standard_construction_time
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effect_desc = chemistry_workshop_2_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_2_cost
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province_modifier = {
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stationed_chemical_weapons_damage_mult = high_maa_damage_tier_2
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stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_2
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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next_building = chemistry_workshop_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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chemistry_workshop_03 = {
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construction_time = standard_construction_time
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effect_desc = chemistry_workshop_3_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_3_cost
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province_modifier = {
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stationed_chemical_weapons_damage_mult = high_maa_damage_tier_3
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stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_3
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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next_building = chemistry_workshop_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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chemistry_workshop_04 = {
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construction_time = standard_construction_time
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effect_desc = chemistry_workshop_4_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_4_cost
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province_modifier = {
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stationed_chemical_weapons_damage_mult = high_maa_damage_tier_4
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stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_4
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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air_dock_01 = {
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construction_time = standard_construction_time
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effect_desc = air_dock_1_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_1_cost
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province_modifier = {
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stationed_airship_damage_mult = high_maa_damage_tier_1
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stationed_airship_toughness_mult = high_maa_toughness_tier_1
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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next_building = air_dock_02
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ai_value = {
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base = 12
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ai_tier_1_building_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = {
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factor = 0
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building_farm_estates_requirement_terrain = yes
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_orchards_requirement_terrain = yes
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NOT = {
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has_building_or_higher = orchards_01
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}
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}
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modifier = {
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factor = 0
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has_holding_type = city_holding
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}
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modifier = {
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factor = 0
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has_holding_type = church_holding
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}
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}
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}
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air_dock_02 = {
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construction_time = standard_construction_time
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effect_desc = air_dock_2_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_2_cost
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province_modifier = {
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stationed_airship_damage_mult = high_maa_damage_tier_2
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stationed_airship_toughness_mult = high_maa_toughness_tier_2
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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next_building = air_dock_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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air_dock_03 = {
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construction_time = standard_construction_time
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effect_desc = air_dock_3_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_3_cost
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province_modifier = {
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stationed_airship_damage_mult = high_maa_damage_tier_3
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stationed_airship_toughness_mult = high_maa_toughness_tier_3
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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next_building = air_dock_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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air_dock_04 = {
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construction_time = standard_construction_time
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effect_desc = air_dock_4_effect_desc
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_4_cost
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province_modifier = {
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stationed_airship_damage_mult = high_maa_damage_tier_4
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stationed_airship_toughness_mult = high_maa_toughness_tier_4
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}
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character_modifier = {
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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type_icon = "icon_structure_hosios_loukas.dds"
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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########################################
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# GERMANIA
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########################################
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