From c7bf0ed3e9a5a92a1659d675c7c52e41522e7e28 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sun, 22 Feb 2026 15:33:46 +0000 Subject: [PATCH] MAA stuff added --- common/buildings/00_city_buildings.txt | 5 +- common/buildings/NEOW_special_buildings.txt | 348 + common/game_concepts/neow_game_concepts.txt | 12 + common/men_at_arms_types/00_maa_types.txt | 732 +++ common/men_at_arms_types/NEOW_maa_types.txt | 148 +- .../script_values/00_men_at_arms_values.txt | 131 +- gfx/interface/icons/regimenttypes/airship.dds | 3 + .../icons/regimenttypes/chemical_weapons.dds | 3 + .../regimenttypes/super_heavy_infantry.dds | 3 + .../men_at_arms_big/ill_airship.dds | 3 + .../men_at_arms_big/ill_chemical_weapons.dds | 3 + .../ill_super_heavy_infantry.dds | 3 + .../illustrations/men_at_arms_big/levies.dds | 3 - .../men_at_arms_small/ill_airship.dds | 3 + .../ill_chemical_weapons.dds | 3 + .../ill_super_heavy_infantry.dds | 3 + .../men_at_arms_small/levies.dds | 3 - gui/texticons.gui | 5649 +++++++++++++++++ .../zz_NEOW_cultural_traditions_l_english.yml | 2 +- ...EOW_cultural_maa_innovations_l_english.yml | 166 +- 20 files changed, 7199 insertions(+), 27 deletions(-) create mode 100644 common/men_at_arms_types/00_maa_types.txt create mode 100644 gfx/interface/icons/regimenttypes/airship.dds create mode 100644 gfx/interface/icons/regimenttypes/chemical_weapons.dds create mode 100644 gfx/interface/icons/regimenttypes/super_heavy_infantry.dds create mode 100644 gfx/interface/illustrations/men_at_arms_big/ill_airship.dds create mode 100644 gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds create mode 100644 gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds delete mode 100644 gfx/interface/illustrations/men_at_arms_big/levies.dds create mode 100644 gfx/interface/illustrations/men_at_arms_small/ill_airship.dds create mode 100644 gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds create mode 100644 gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds delete mode 100644 gfx/interface/illustrations/men_at_arms_small/levies.dds create mode 100644 gui/texticons.gui diff --git a/common/buildings/00_city_buildings.txt b/common/buildings/00_city_buildings.txt index 54cb0348..a99e1c98 100644 --- a/common/buildings/00_city_buildings.txt +++ b/common/buildings/00_city_buildings.txt @@ -12,6 +12,7 @@ city_01 = { construction_time = slow_construction_time + effect_desc = city_1_effect_desc #Meshes (Indented for readability) asset = { @@ -531,7 +532,7 @@ city_01 = { city_02 = { construction_time = slow_construction_time - + #Meshes (Indented for readability) asset = { type = pdxmesh @@ -1022,7 +1023,7 @@ city_02 = { city_03 = { construction_time = slow_construction_time - + effect_desc = city_2_effect_desc #Meshes (Indented for readability) asset = { type = pdxmesh diff --git a/common/buildings/NEOW_special_buildings.txt b/common/buildings/NEOW_special_buildings.txt index ab56a2ea..b5716bb2 100644 --- a/common/buildings/NEOW_special_buildings.txt +++ b/common/buildings/NEOW_special_buildings.txt @@ -6888,6 +6888,354 @@ croke_park_02 = { flag = travel_point_of_interest_martial } +chemistry_workshop_01 = { + construction_time = standard_construction_time + effect_desc = chemistry_workshop_1_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 01 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_1_cost + + province_modifier = { + stationed_chemical_weapons_damage_mult = high_maa_damage_tier_1 + stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_1 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + next_building = chemistry_workshop_02 + + ai_value = { + base = 12 + ai_tier_1_building_modifier = yes + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + modifier = { + factor = 0 + building_farm_estates_requirement_terrain = yes + NOT = { + has_building_or_higher = farm_estates_01 + } + } + modifier = { + factor = 0 + building_orchards_requirement_terrain = yes + NOT = { + has_building_or_higher = orchards_01 + } + } + modifier = { + factor = 0 + has_holding_type = city_holding + } + modifier = { + factor = 0 + has_holding_type = church_holding + } + } +} + +chemistry_workshop_02 = { + construction_time = standard_construction_time + effect_desc = chemistry_workshop_2_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 02 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_2_cost + + province_modifier = { + stationed_chemical_weapons_damage_mult = high_maa_damage_tier_2 + stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_2 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + next_building = chemistry_workshop_03 + + ai_value = { + base = 9 + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + modifier = { # Fill all building slots before going for upgrades + factor = 0 + free_building_slots > 0 + } + } +} + +chemistry_workshop_03 = { + construction_time = standard_construction_time + effect_desc = chemistry_workshop_3_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 03 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_3_cost + + province_modifier = { + stationed_chemical_weapons_damage_mult = high_maa_damage_tier_3 + stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_3 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + next_building = chemistry_workshop_04 + + ai_value = { + base = 8 + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + } +} + +chemistry_workshop_04 = { + construction_time = standard_construction_time + effect_desc = chemistry_workshop_4_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 04 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_4_cost + + province_modifier = { + stationed_chemical_weapons_damage_mult = high_maa_damage_tier_4 + stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_4 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + + ai_value = { + base = 7 + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + } +} + +air_dock_01 = { + construction_time = standard_construction_time + effect_desc = air_dock_1_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 01 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_1_cost + + province_modifier = { + stationed_airship_damage_mult = high_maa_damage_tier_1 + stationed_airship_toughness_mult = high_maa_toughness_tier_1 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + next_building = air_dock_02 + + ai_value = { + base = 12 + ai_tier_1_building_modifier = yes + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + modifier = { + factor = 0 + building_farm_estates_requirement_terrain = yes + NOT = { + has_building_or_higher = farm_estates_01 + } + } + modifier = { + factor = 0 + building_orchards_requirement_terrain = yes + NOT = { + has_building_or_higher = orchards_01 + } + } + modifier = { + factor = 0 + has_holding_type = city_holding + } + modifier = { + factor = 0 + has_holding_type = church_holding + } + } +} + +air_dock_02 = { + construction_time = standard_construction_time + effect_desc = air_dock_2_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 02 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_2_cost + + province_modifier = { + stationed_airship_damage_mult = high_maa_damage_tier_2 + stationed_airship_toughness_mult = high_maa_toughness_tier_2 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + next_building = air_dock_03 + + ai_value = { + base = 9 + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + modifier = { # Fill all building slots before going for upgrades + factor = 0 + free_building_slots > 0 + } + } +} + +air_dock_03 = { + construction_time = standard_construction_time + effect_desc = air_dock_3_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 03 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_3_cost + + province_modifier = { + stationed_airship_damage_mult = high_maa_damage_tier_3 + stationed_airship_toughness_mult = high_maa_toughness_tier_3 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + next_building = air_dock_04 + + ai_value = { + base = 8 + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + } +} + +air_dock_04 = { + construction_time = standard_construction_time + effect_desc = air_dock_4_effect_desc + + can_construct_potential = { + building_requirement_castle_city_church = { LEVEL = 04 } + } + + can_construct_showing_failures_only = { + building_requirement_tribal = no + } + + cost_gold = expensive_building_tier_4_cost + + province_modifier = { + stationed_airship_damage_mult = high_maa_damage_tier_4 + stationed_airship_toughness_mult = high_maa_toughness_tier_4 + } + character_modifier = { + } + + on_complete = { + #Mandala Creator Aspect + creator_mandala_built_regular_building_piety_effect = yes + } + + type_icon = "icon_structure_hosios_loukas.dds" + + + ai_value = { + base = 7 + ai_general_building_modifier = yes + directive_to_build_military_modifier = yes + } +} + ######################################## # GERMANIA ######################################## diff --git a/common/game_concepts/neow_game_concepts.txt b/common/game_concepts/neow_game_concepts.txt index e33e8bfa..edc0baa6 100644 --- a/common/game_concepts/neow_game_concepts.txt +++ b/common/game_concepts/neow_game_concepts.txt @@ -1,2 +1,14 @@ neow_the_event = { +} +gun_cavalry = { + texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds" +} +super_heavy_infantry = { + texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds" +} +airship = { + texture = "gfx/interface/icons/regimenttypes/airship.dds" +} +chemical_weapons = { + texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds" } \ No newline at end of file diff --git a/common/men_at_arms_types/00_maa_types.txt b/common/men_at_arms_types/00_maa_types.txt new file mode 100644 index 00000000..bf9b4c1b --- /dev/null +++ b/common/men_at_arms_types/00_maa_types.txt @@ -0,0 +1,732 @@ +# standard costs +@maa_buy_cost = 150 +@maa_low_maintenance_cost = 1.0 +@maa_high_maintenance_cost = 5.0 + +# Must be synced between files with the values located at "# Provisions Costs #". +@provisions_cost_infantry_cheap = 3 +@provisions_cost_infantry_moderate = 7 +@provisions_cost_infantry_expensive = 12 +@provisions_cost_infantry_bankrupting = 15 + +@provisions_cost_cavalry_cheap = 7 +@provisions_cost_cavalry_moderate = 15 +@provisions_cost_cavalry_expensive = 21 +@provisions_cost_cavalry_bankrupting = 30 + +@provisions_cost_special_cheap = 6 +@provisions_cost_special_moderate = 12 +@provisions_cost_special_expensive = 18 +@provisions_cost_special_bankrupting = 24 + +light_footmen = { + type = skirmishers + + damage = 10 + toughness = 16 + pursuit = 10 + screen = 16 + + terrain_bonus = { + forest = { damage = 4 toughness = 6 } + taiga = { damage = 4 toughness = 6 } + jungle = { damage = 4 toughness = 6 } + } + + counters = { + heavy_infantry = 1 + } + + can_recruit = { + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + buy_cost = { gold = skirmisher_recruitment_cost } + low_maintenance_cost = { gold = skirmisher_low_maint_cost } + high_maintenance_cost = { gold = skirmisher_high_maint_cost } + provision_cost = @provisions_cost_infantry_cheap + + holy_order_fallback = yes + + stack = 100 + ai_quality = { value = culture_ai_weight_skirmishers } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = skirmishers_asia + } + + illustration = { + reference = skirmishers + } +} + +bowmen = { + type = archers + + damage = 25 + toughness = 10 + pursuit = 0 + screen = 0 + + terrain_bonus = { + hills = { damage = 10 toughness = 4 } + forest = { toughness = 4 screen = 4 } + taiga = { toughness = 4 screen = 4 } + } + + counters = { + skirmishers = 1 + chemical_weapons = 1 + } + + can_recruit = { + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + buy_cost = { gold = bowmen_recruitment_cost } + low_maintenance_cost = { gold = bowmen_low_maint_cost } + high_maintenance_cost = { gold = bowmen_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate + + holy_order_fallback = yes + + stack = 100 + ai_quality = { + value = culture_ai_weight_archers + add = counter_synergy_ai_weight_archers + } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = bowmen_asia + } + + illustration = { + reference = bowmen + } +} + +light_horsemen = { + type = light_cavalry + + damage = 22 + toughness = 15 + pursuit = 30 + screen = 30 + + terrain_bonus = { + plains = { damage = 15 } + drylands = { damage = 15 } + hills = { damage = -5 } + mountains = { damage = -10 pursuit = -20 } + desert_mountains = { damage = -15 pursuit = -20 } + wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } + } + + counters = { + archers = 1 + gunpowder = 1 + } + + can_recruit = { + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + NOT = { has_access_to_maa = steppe_raiders } + } + + access_through_subject = { + NOT = { has_access_to_maa = steppe_raiders } + } + + winter_bonus = { + harsh_winter = { damage = -5 toughness = -2 } + } + + buy_cost = { gold = light_cavalry_recruitment_cost } + low_maintenance_cost = { gold = light_cavalry_low_maint_cost } + high_maintenance_cost = { gold = light_cavalry_high_maint_cost } + provision_cost = @provisions_cost_cavalry_cheap + + holy_order_fallback = yes + + stack = 100 + ai_quality = { + value = culture_ai_weight_light_cavalry + add = counter_synergy_ai_weight_light_cavalry + } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = light_cavalry_asia + } + + illustration = { + reference = light_cavalry + } +} + +pikemen_unit = { + type = pikemen + + damage = 22 + toughness = 24 + pursuit = 0 + screen = 0 + + terrain_bonus = { + mountains = { toughness = 12 } + desert_mountains = { toughness = 12 } + hills = { toughness = 8 } + } + + counters = { + light_cavalry = 1 + heavy_cavalry = 1 + camel_cavalry = 1 + elephant_cavalry = 1 + } + + can_recruit = { + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + buy_cost = { gold = pikemen_recruitment_cost } + low_maintenance_cost = { gold = pikemen_low_maint_cost } + high_maintenance_cost = { gold = pikemen_high_maint_cost } + provision_cost = @provisions_cost_infantry_expensive + + holy_order_fallback = yes + + stack = 100 + ai_quality = { + value = culture_ai_weight_pikemen + add = counter_synergy_ai_weight_pikemen + } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = pikemen_asia + } + + illustration = { + reference = pikemen + } +} + +#Tribal Era +armored_footmen = { + type = heavy_infantry + + damage = 32 + toughness = 22 + pursuit = 0 + screen = 0 + + counters = { + pikemen = 1 + peasant_militia = 2 + } + + can_recruit = { + culture = { + has_innovation = innovation_quilted_armor + } + NOT = { + culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + buy_cost = { gold = heavy_infantry_recruitment_cost } + low_maintenance_cost = { gold = heavy_infantry_low_maint_cost } + high_maintenance_cost = { gold = heavy_infantry_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate + + holy_order_fallback = yes + + stack = 100 + ai_quality = { + value = culture_ai_weight_heavy_infantry + add = counter_synergy_ai_weight_heavy_infantry + } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = heavy_infantry_asia + } + + illustration = { + reference = heavy_infantry + } +} + +onager = { + type = siege_weapon + fights_in_main_phase = no + + damage = 0 + toughness = 12 + + siege_tier = 1 + siege_value = 0.2 + + can_recruit = { + culture = { + has_innovation = innovation_catapult + NOR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_korean + has_cultural_pillar = heritage_japonic + } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + buy_cost = { gold = onager_recruitment_cost } + low_maintenance_cost = { gold = onager_low_maint_cost } + high_maintenance_cost = { gold = onager_high_maint_cost } + provision_cost = @provisions_cost_special_cheap + + stack = 10 + allowed_in_hired_troops = no +} + +#Medieval Era +armored_horsemen = { + type = heavy_cavalry + + damage = 100 + toughness = 35 + pursuit = 20 + screen = 0 + + terrain_bonus = { + plains = { damage = 30 } + drylands = { damage = 30 } + hills = { damage = -20 } + mountains = { damage = -75 } + desert_mountains = { damage = -75 } + wetlands = { damage = -75 toughness = -10 pursuit = -10 } + } + + counters = { + archers = 1 + gunpowder = 1 + } + + can_recruit = { + culture = { + has_innovation = innovation_arched_saddle + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + NOT = { + culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + culture = { has_cultural_era_or_later = culture_era_early_medieval } + NOT = { has_access_to_maa = nomad_lancers } + } + + access_through_subject = { + NOT = { has_access_to_maa = nomad_lancers } + } + + winter_bonus = { + normal_winter = { damage = -10 toughness = -5 } + harsh_winter = { damage = -20 toughness = -10 } + } + + buy_cost = { gold = heavy_cavalry_recruitment_cost } + low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost } + high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost } + provision_cost = @provisions_cost_cavalry_expensive + + stack = 50 + ai_quality = { value = culture_ai_weight_heavy_cavalry } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = heavy_cavalry_asia + } + + illustration = { + reference = heavy_cavalry + } +} + +mangonel = { + type = siege_weapon + fights_in_main_phase = no + + damage = 0 + toughness = 12 + + siege_tier = 2 + siege_value = 0.3 + + can_recruit = { + culture = { + has_innovation = innovation_mangonel + NOR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_korean + has_cultural_pillar = heritage_japonic + } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + culture = { has_cultural_era_or_later = culture_era_early_medieval } + } + + buy_cost = { gold = mangonel_recruitment_cost } + low_maintenance_cost = { gold = mangonel_low_maint_cost } + high_maintenance_cost = { gold = mangonel_high_maint_cost } + provision_cost = @provisions_cost_special_moderate + + stack = 10 + allowed_in_hired_troops = no +} + +#High Medieval Era +crossbowmen = { + type = archers + + damage = 42 + toughness = 18 + pursuit = 0 + screen = 0 + + terrain_bonus = { + hills = { damage = 10 } + plains = { toughness = -8 } + drylands = { toughness = -8 } + desert = { toughness = -8 } + } + + counters = { + heavy_infantry = 1 + heavy_cavalry = 1 + archer_cavalry = 0.5 + } + + can_recruit = { + culture = { + has_innovation = innovation_advanced_bowmaking + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + culture = { has_cultural_era_or_later = culture_era_high_medieval } + } + + buy_cost = { gold = crossbowmen_recruitment_cost } + low_maintenance_cost = { gold = crossbowmen_low_maint_cost } + high_maintenance_cost = { gold = crossbowmen_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate + + ai_quality = { + value = culture_ai_weight_crossbowmen + } + + holy_order_fallback = yes + + stack = 100 + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = crossbowmen_asia + } + + illustration = { + reference = crossbowmen + } +} + +trebuchet = { + type = siege_weapon + fights_in_main_phase = no + + damage = 0 + toughness = 12 + + siege_tier = 3 + siege_value = 0.4 + + can_recruit = { + culture = { + has_innovation = innovation_trebuchet + NOR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_korean + has_cultural_pillar = heritage_japonic + } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + culture = { has_cultural_era_or_later = culture_era_high_medieval } + } + + buy_cost = { gold = trebuchet_recruitment_cost } + low_maintenance_cost = { gold = trebuchet_low_maint_cost } + high_maintenance_cost = { gold = trebuchet_high_maint_cost } + provision_cost = @provisions_cost_special_expensive + + stack = 10 + allowed_in_hired_troops = no + +} + +#Late Medieval Era +bombard = { + type = siege_weapon + fights_in_main_phase = no + + damage = 0 + toughness = 12 + + siege_tier = 4 + siege_value = 0.6 + + can_recruit = { + culture = { + has_cultural_parameter = unlock_late_medieval_gunpowder_units + NOR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_korean + has_cultural_pillar = heritage_japonic + } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + culture = { has_cultural_era_or_later = culture_era_late_medieval } + } + + buy_cost = { gold = bombard_recruitment_cost } + low_maintenance_cost = { gold = bombard_low_maint_cost } + high_maintenance_cost = { gold = bombard_high_maint_cost } + provision_cost = @provisions_cost_special_bankrupting + + stack = 10 + allowed_in_hired_troops = no +} + +handgunners = { + type = gunpowder + + damage = 52 + toughness = 12 + pursuit = 0 + screen = 5 + + can_recruit = { + gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size + culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units } + } + + terrain_bonus = { + wetlands = { damage = -10 } + floodplains = { damage = -5 } + } + + counters = { + heavy_infantry = 1 + } + + buy_cost = { gold = handgunner_recruitment_cost } + low_maintenance_cost = { gold = handgunner_low_maint_cost } + high_maintenance_cost = { gold = handgunner_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate + + ai_quality = { + value = counter_synergy_ai_weight_gunpowder + } + + stack = 100 + + icon = handgonne + +} + +# Special +house_guard = { + type = heavy_infantry + can_recruit = { + dynasty ?= { + has_dynasty_perk = warfare_legacy_5 + } + NOT = { + culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } + } + } + + damage = 40 + toughness = 32 + pursuit = 0 + screen = 24 + + counters = { + pikemen = 2 + peasant_militia = 4 + archers = 2 + } + + buy_cost = { gold = 50 } + low_maintenance_cost = { gold = 0 } + high_maintenance_cost = { gold = 1 } + provision_cost = @provisions_cost_infantry_expensive + + max_regiments = 1 + + stack = 100 + ai_quality = { value = 100 } + + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + + reference = heavy_infantry_asia + } + + illustration = { + reference = heavy_infantry + } +} + +pikemen_militia = { + type = peasant_militia + + damage = 12 + toughness = 16 + pursuit = 10 + screen = 0 + + terrain_bonus = { + mountains = { toughness = 8 } + desert_mountains = { toughness = 8 } + hills = { toughness = 4 } + farmlands = { toughness = 8 } + floodplains = { toughness = 8 } + terraced_hills = { toughness = 8 } + } + + counters = { + light_cavalry = 1 + heavy_cavalry = 0.5 + camel_cavalry = 1 + } + + special_recruit_only = yes + + buy_cost = { gold = 0 } + low_maintenance_cost = { gold = 0 } + high_maintenance_cost = { gold = 0 } + provision_cost = @provisions_cost_infantry_expensive + + stack = 100 + ai_quality = { value = -100 } + + allowed_in_hired_troops = no + illustration = { + trigger = { + should_use_asian_maa_graphics = yes + } + reference = pikemen_militia_asia + } + illustration = { + reference = pikemen_militia + } +} diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index 9682544f..ea93cc93 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -124,6 +124,7 @@ ironsides = { archers = 1 heavy_infantry = 2 skirmishers = 2 + chemical_weapons = 1 heavy_cavalry = 1 } @@ -171,6 +172,7 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique archers = 1 light_cavalry = 1 skirmishers = 1 + chemical_weapons = 1 } can_recruit = { @@ -210,6 +212,7 @@ columneers = { counters = { archers = 1 skirmishers= 1 + chemical_weapons = 1 peasant_militia = 1 pikemen = 1 } @@ -328,7 +331,7 @@ voltigeurs = { } spahis = { - type = horse_archers + type = horse_archers damage = 36 toughness = 18 @@ -346,6 +349,7 @@ spahis = { counters = { skirmishers = 1 + chemical_weapons = 1 heavy_infantry = 1 } @@ -440,12 +444,12 @@ carabineers = { counters = { skirmishers = 1 + chemical_weapons = 1 heavy_infantry = 1 } can_recruit = { gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { has_cultural_parameter = unlock_maa_horse_archers } culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units } } @@ -485,6 +489,7 @@ cowboys = { counters = { skirmishers = 1 + chemical_weapons = 1 heavy_infantry = 1 } @@ -508,6 +513,145 @@ cowboys = { } icon = horse_gunmen } + +full_plate_footmen = { + type = super_heavy_infantry + + damage = 45 + toughness = 50 + pursuit = 0 + screen = 24 + + counters = { + pikemen = 1 + light_cavalry = 1 + peasant_militia = 2 + skirmishers = 1 + } + + can_recruit = { + culture = { + has_innovation = innovation_plate_armor + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + terrain_bonus = { + jungle = { damage = -40 toughness = -40 } + terraced_hills = { damage = -20 toughness = -20 } + mountains = { damage = -20 toughness = -20 } + desert_mountains = { damage = -20 toughness = -20 } + wetlands = { damage = -30 toughness = -30 } + } + buy_cost = { gold = super_heavy_infantry_recruitment_cost } + low_maintenance_cost = { gold = super_heavy_infantry_low_maint_cost } + high_maintenance_cost = { gold = super_heavy_infantry_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate + + + stack = 100 + ai_quality = { + value = culture_ai_weight_heavy_infantry + add = counter_synergy_ai_weight_heavy_infantry + } + + + illustration = { + reference = ill_super_heavy_infantry + } + icon = super_heavy_infantry +} + +toxic_gas_slingers = { + type = chemical_weapons + + damage = 40 + toughness = 12 + pursuit = 10 + screen = 16 + + terrain_bonus = { + forest = { damage = 4 toughness = 6 } + taiga = { damage = 4 toughness = 6 } + jungle = { damage = 4 toughness = 6 } + } + + counters = { + heavy_infantry = 1 + pikemen = 1 + peasant_militia = 2 + super_heavy_infantry = 2 + } + + can_recruit = { + toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units < toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_buildings + } + + illustration = { + reference = ill_chemical_weapons + } + + should_show_when_unavailable = { + government_allows = subject_men_at_arms + } + + buy_cost = { gold = chemical_weapons_recruitment_cost } + low_maintenance_cost = { gold = chemical_weapons_low_maint_cost } + high_maintenance_cost = { gold = chemical_weapons_high_maint_cost } + provision_cost = @provisions_cost_infantry_cheap + + stack = 50 + ai_quality = { value = culture_ai_weight_skirmishers } + +} +airships = { + type = airship + + damage = 300 + toughness = 100 + pursuit = 0 + screen = 300 + + siege_value = 0.5 + + terrain_bonus = { + jungle = { damage = -35 toughness = 20 } + terraced_hills = { damage = -35 } + mountains = { damage = -100 } + desert_mountains = { damage = -100 } + hills = { damage = -35 } + forest = { damage = -35 toughness = 20 } + } + + winter_bonus = { + normal_winter = { damage = -30 toughness = -10 } + harsh_winter = { damage = -60 toughness = -15 } + } + + buy_cost = { gold = airship_recruitment_cost } + low_maintenance_cost = { gold = airship_low_maint_cost } + high_maintenance_cost = { gold = airship_high_maint_cost } + provision_cost = @provisions_cost_cavalry_bankrupting + + can_recruit = { + airships_raise_limit_existing_airships_units < airships_raise_limit_existing_airships_buildings + } + + illustration = { + reference = ill_airship + } + stack = 20 + ai_quality = { value = culture_ai_weight_elephants } + icon = airship +} + guides = { type = light_cavalry diff --git a/common/script_values/00_men_at_arms_values.txt b/common/script_values/00_men_at_arms_values.txt index 83925c32..632cdf02 100644 --- a/common/script_values/00_men_at_arms_values.txt +++ b/common/script_values/00_men_at_arms_values.txt @@ -13,6 +13,10 @@ @skirmisher_low_maint_cost = 0.15 @skirmisher_high_maint_cost = @[skirmisher_low_maint_cost * high_maint_mult] +@chemical_weapons_recruitment_cost = 100 +@chemical_weapons_low_maint_cost = 0.4 +@chemical_weapons_high_maint_cost = @[chemical_weapons_low_maint_cost * high_maint_mult] + @militia_recruitment_cost = 30 @militia_low_maint_cost = 0.15 @militia_high_maint_cost = @[militia_low_maint_cost * high_maint_mult] @@ -29,6 +33,10 @@ @heavy_infantry_low_maint_cost = 0.4 @heavy_infantry_high_maint_cost = @[heavy_infantry_low_maint_cost * high_maint_mult] +@super_heavy_infantry_recruitment_cost = 200 +@super_heavy_infantry_low_maint_cost = 0.8 +@super_heavy_infantry_high_maint_cost = @[super_heavy_infantry_low_maint_cost * high_maint_mult] + @light_cavalry_recruitment_cost = 85 @light_cavalry_low_maint_cost = 0.35 @light_cavalry_high_maint_cost = @[light_cavalry_low_maint_cost * high_maint_mult] @@ -51,6 +59,10 @@ skirmisher_recruitment_cost = @[skirmisher_recruitment_cost] skirmisher_low_maint_cost = @[skirmisher_low_maint_cost] skirmisher_high_maint_cost = @[skirmisher_high_maint_cost] +chemical_weapons_recruitment_cost = @[chemical_weapons_recruitment_cost] +chemical_weapons_low_maint_cost = @[chemical_weapons_low_maint_cost] +chemical_weapons_high_maint_cost = @[chemical_weapons_high_maint_cost] + militia_recruitment_cost = @[militia_recruitment_cost] militia_low_maint_cost = @[militia_low_maint_cost] militia_high_maint_cost = @[militia_high_maint_cost] @@ -71,6 +83,10 @@ heavy_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost] heavy_infantry_low_maint_cost = @[heavy_infantry_low_maint_cost] heavy_infantry_high_maint_cost = @[heavy_infantry_high_maint_cost] +super_heavy_infantry_recruitment_cost = @[super_heavy_infantry_recruitment_cost] +super_heavy_infantry_low_maint_cost = @[super_heavy_infantry_low_maint_cost] +super_heavy_infantry_high_maint_cost = @[super_heavy_infantry_high_maint_cost] + light_cavalry_recruitment_cost = @[light_cavalry_recruitment_cost] light_cavalry_low_maint_cost = @[light_cavalry_low_maint_cost] light_cavalry_high_maint_cost = @[light_cavalry_high_maint_cost] @@ -362,6 +378,10 @@ war_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2] war_elephant_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.2] war_elephant_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.4] +airship_recruitment_cost = @[heavy_cavalry_recruitment_cost * 3] +airship_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.6] +airship_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.8] + guanch_vaulter_recruitment_cost = @[skirmisher_recruitment_cost * 1.2] guanch_vaulter_low_maint_cost = @[skirmisher_low_maint_cost * 1.2] guanch_vaulter_high_maint_cost = @[skirmisher_high_maint_cost * 1.2] @@ -874,6 +894,100 @@ provisions_cost_special_bankrupting = 24 # GUN MATH # ############ +airships_raise_limit_existing_airships_units = { + value = 0 + + every_maa_regiment = { + limit = { + is_maa_type = airships + } + add = 1 + } +} + +airships_raise_limit_existing_airships_buildings = { + value = 0 + + every_realm_province = { + limit = { + has_building_or_higher = air_dock_01 + } + if = { + limit = { + has_building_or_higher = air_dock_04 + } + add = airships_building_limit_bonus_4 + } + else_if = { + limit = { + has_building_or_higher = air_dock_03 + } + add = airships_building_limit_bonus_3 + } + else_if = { + limit = { + has_building_or_higher = air_dock_02 + } + add = airships_building_limit_bonus_2 + } + else = { + add = airships_building_limit_bonus_1 + } + } +} + +airships_building_limit_bonus_1 = 1 +airships_building_limit_bonus_2 = 2 +airships_building_limit_bonus_3 = 3 +airships_building_limit_bonus_4 = 4 + +toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units = { + value = 0 + + every_maa_regiment = { + limit = { + is_maa_type = toxic_gas_slingers + } + add = 1 + } +} + +toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_buildings = { + value = 0 + + every_realm_province = { + limit = { + has_building_or_higher = chemistry_workshop_01 + } + if = { + limit = { + has_building_or_higher = chemistry_workshop_04 + } + add = toxic_gas_slingers_building_limit_bonus_4 + } + else_if = { + limit = { + has_building_or_higher = chemistry_workshop_03 + } + add = toxic_gas_slingers_building_limit_bonus_3 + } + else_if = { + limit = { + has_building_or_higher = chemistry_workshop_02 + } + add = toxic_gas_slingers_building_limit_bonus_2 + } + else = { + add = toxic_gas_slingers_building_limit_bonus_1 + } + } +} + +toxic_gas_slingers_building_limit_bonus_1 = 1 +toxic_gas_slingers_building_limit_bonus_2 = 2 +toxic_gas_slingers_building_limit_bonus_3 = 3 +toxic_gas_slingers_building_limit_bonus_4 = 4 + militia_raise_limit_existing_militia_units = { value = 0 @@ -892,22 +1006,10 @@ militia_raise_limit_existing_militia_buildings = { limit = { has_building_or_higher = city_01 } - if = { - limit = { - has_building_or_higher = city_04 - } - add = militia_building_limit_bonus_4 - } else_if = { limit = { has_building_or_higher = city_03 } - add = militia_building_limit_bonus_3 - } - else_if = { - limit = { - has_building_or_higher = city_02 - } add = militia_building_limit_bonus_2 } else = { @@ -918,8 +1020,6 @@ militia_raise_limit_existing_militia_buildings = { militia_building_limit_bonus_1 = 1 militia_building_limit_bonus_2 = 2 -militia_building_limit_bonus_3 = 3 -militia_building_limit_bonus_4 = 4 gunpowder_raise_limit_existing_gunpowder_units = { value = 0 @@ -930,6 +1030,9 @@ gunpowder_raise_limit_existing_gunpowder_units = { OR = { is_maa_type = handgunners is_maa_type = fire_lancers + is_maa_type = carabineers + is_maa_type = cowboys + is_maa_type = redcoats } } add = 1 diff --git a/gfx/interface/icons/regimenttypes/airship.dds b/gfx/interface/icons/regimenttypes/airship.dds new file mode 100644 index 00000000..579c132f --- /dev/null +++ b/gfx/interface/icons/regimenttypes/airship.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd23290aff69692bb9580de516c967a2834a496e0d05195e4382d93fa0dda44a +size 19504 diff --git a/gfx/interface/icons/regimenttypes/chemical_weapons.dds b/gfx/interface/icons/regimenttypes/chemical_weapons.dds new file mode 100644 index 00000000..81dc3691 --- /dev/null +++ b/gfx/interface/icons/regimenttypes/chemical_weapons.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47bb681572c9dbeab11ccf0ad8f8f1921889bb28ea0ab92fc5a4e4407fe64829 +size 19504 diff --git a/gfx/interface/icons/regimenttypes/super_heavy_infantry.dds b/gfx/interface/icons/regimenttypes/super_heavy_infantry.dds new file mode 100644 index 00000000..929e2f47 --- /dev/null +++ b/gfx/interface/icons/regimenttypes/super_heavy_infantry.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1310bd890fc3f0d017319fd9a7c776b823300e84e38e2c171dcb0c23442b8ffa +size 19504 diff --git a/gfx/interface/illustrations/men_at_arms_big/ill_airship.dds b/gfx/interface/illustrations/men_at_arms_big/ill_airship.dds new file mode 100644 index 00000000..7e1c83b6 --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_big/ill_airship.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4ef02f0bd575a1219f72328ef16583c8599599b2806e405e580f943c0b0c027d +size 136128 diff --git a/gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds b/gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds new file mode 100644 index 00000000..d62387c8 --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:94b8be6ec58a8aa27563fa1a8fd865a3ff5343e6d2b3170621a440522c8a7496 +size 136128 diff --git a/gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds b/gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds new file mode 100644 index 00000000..0e9e88f3 --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:efe9fa60ae714d4a92329d55fc1c819d0941159b63f2cf88eae77bd6d1375b23 +size 136128 diff --git a/gfx/interface/illustrations/men_at_arms_big/levies.dds b/gfx/interface/illustrations/men_at_arms_big/levies.dds deleted file mode 100644 index 6c627e2b..00000000 --- a/gfx/interface/illustrations/men_at_arms_big/levies.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:60e36aad7bc04bbafe0d866bb86d8c0a0953d720b954a9caf010b6c24ff26924 -size 1088128 diff --git a/gfx/interface/illustrations/men_at_arms_small/ill_airship.dds b/gfx/interface/illustrations/men_at_arms_small/ill_airship.dds new file mode 100644 index 00000000..6635be05 --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_small/ill_airship.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9faf3331f89eada618e9cbe1a437ad738fb84e20c48a9271c2fab46b0c9af0c4 +size 34368 diff --git a/gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds b/gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds new file mode 100644 index 00000000..0cdbb56d --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5ec8356c1cd751f587861cd76f5760a4dfc37afb8575cb084cbd809a8f8b7ef5 +size 34368 diff --git a/gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds b/gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds new file mode 100644 index 00000000..2c9850ca --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:62f3e18883c7e2db54c14422987b77f734ff209e248ddeba6957be4ba803122f +size 34368 diff --git a/gfx/interface/illustrations/men_at_arms_small/levies.dds b/gfx/interface/illustrations/men_at_arms_small/levies.dds deleted file mode 100644 index e8ccfcb8..00000000 --- a/gfx/interface/illustrations/men_at_arms_small/levies.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ce8ac5fabb466d3683bee1a992eada064f6f6fc2c9cf42f1376414d8e45b756f -size 102528 diff --git a/gui/texticons.gui b/gui/texticons.gui new file mode 100644 index 00000000..02428813 --- /dev/null +++ b/gui/texticons.gui @@ -0,0 +1,5649 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"gfx/interface/icons/faith/custom_faith_2.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_3_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_3.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_4_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_4.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_5_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_5.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_6_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_6.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_7_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_7.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_8_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_8.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_9_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_9.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_10_icon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_10.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_fenrir + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_fenrir.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_irminsul + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_irminsul.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_jormungandr + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_jormungandr.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_odins_ravens + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_odins_ravens.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_runestone_moon + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_runestone_moon.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_thors_hammer + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_thors_hammer.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_valknut + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_valknut.dds" + fontsize = 16 + } +} +texticon = { + icon = custom_faith_fp1_yggdrasil + iconsize = { + size = { 32 32 } + offset = { -2 0 } + texture = "gfx/interface/icons/faith/custom_faith_fp1_yggdrasil.dds" + fontsize = 16 + } +} + +texticon = { + icon = plains + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/plains.dds" + fontsize = 16 + } +} + +texticon = { + icon = forest + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/forest.dds" + fontsize = 16 + } +} + +texticon = { + icon = mountains + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/mountains.dds" + fontsize = 16 + } +} + +texticon = { + icon = jungle + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/jungle.dds" + fontsize = 16 + } +} + +texticon = { + icon = taiga + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/taiga.dds" + fontsize = 16 + } +} + +texticon = { + icon = wetlands + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/wetlands.dds" + fontsize = 16 + } +} + +texticon = { + icon = hills + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/hills.dds" + fontsize = 16 + } +} +texticon = { + icon = tells + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/tells.dds" + fontsize = 16 + } +} + +texticon = { + icon = terraced_hills + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/terraced_hills.dds" + fontsize = 16 + } +} + +texticon = { + icon = desert_mountains + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/desert_mountains.dds" + fontsize = 16 + } +} + +texticon = { + icon = desert + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/desert.dds" + fontsize = 16 + } +} + +texticon = { + icon = drylands + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/drylands.dds" + fontsize = 16 + } +} + +texticon = { + icon = oasis + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/oasis.dds" + fontsize = 16 + } +} + +texticon = { + icon = steppe + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/steppe.dds" + fontsize = 16 + } +} + +texticon = { + icon = farmlands + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/farmlands.dds" + fontsize = 16 + } +} + +texticon = { + icon = floodplains + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/terrain_types/floodplains.dds" + fontsize = 16 + } +} + +texticon = { + icon = plains_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/plains.dds" + fontsize = 16 + } +} + +texticon = { + icon = forest_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/forest.dds" + fontsize = 16 + } +} + +texticon = { + icon = mountains_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/mountains.dds" + fontsize = 16 + } +} + +texticon = { + icon = jungle_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/jungle.dds" + fontsize = 16 + } +} + +texticon = { + icon = taiga_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/taiga.dds" + fontsize = 16 + } +} + +texticon = { + icon = wetlands_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/wetlands.dds" + fontsize = 16 + } +} + +texticon = { + icon = hills_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/hills.dds" + fontsize = 16 + } +} + +texticon = { + icon = terraced_hills_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/terraced_hills.dds" + fontsize = 16 + } +} + +texticon = { + icon = desert_mountains_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/desert_mountains.dds" + fontsize = 16 + } +} + +texticon = { + icon = desert_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/desert.dds" + fontsize = 16 + } +} + +texticon = { + icon = drylands_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/drylands.dds" + fontsize = 16 + } +} + +texticon = { + icon = oasis_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/oasis.dds" + fontsize = 16 + } +} + +texticon = { + icon = steppe_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/steppe.dds" + fontsize = 16 + } +} + +texticon = { + icon = farmlands_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/farmlands.dds" + fontsize = 16 + } +} + +texticon = { + icon = floodplains_big + iconsize = { + size = { 38 38 } + offset = { 0 12 } + texture = "gfx/interface/icons/terrain_types/floodplains.dds" + fontsize = 16 + } +} + +texticon = { + icon = advantage_icon + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/icon_battle_advantage.dds" + fontsize = 16 + } +} + +texticon = { + icon = countered_icon + iconsize = { + size = { 24 24 } + offset = { 0 4 } + texture = "gfx/interface/icons/icon_maa_countered.dds" + fontsize = 16 + } +} + +texticon = { + icon = time_icon + iconsize = { + texture = "gfx/interface/icons/icon_time.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = warning_icon + iconsize = { + texture = "gfx/interface/icons/symbols/icon_warning.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = alert_icon + iconsize = { + texture = "gfx/interface/icons/symbols/icon_alert.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = cross_icon + iconsize = { + texture = "gfx/interface/icons/symbols/icon_cross.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = check_icon + iconsize = { + texture = "gfx/interface/icons/symbols/icon_check.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = stress_icon + iconsize = { + texture = "gfx/interface/icons/stress/icon_stress.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dread_icon + iconsize = { + texture = "gfx/interface/icons/icon_dread.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = exposed_icon + iconsize = { + texture = "gfx/interface/icons/schemes/icon_discovered_scheme.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = supply_icon + iconsize = { + texture = "gfx/interface/icons/icon_supply.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = provisions_icon + iconsize = { + texture = "gfx/interface/icons/icon_camp_supply.dds" + size = { 25 25 } + framesize = { 60 60 } + frame = 1 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = external_slots_icon + iconsize = { + texture = "gfx/interface/icons/control.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = task_contract_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/contract.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = supply_trend_negative_icon + iconsize = { + texture = "gfx/interface/icons/symbols/icon_supplies_trend.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = gathering_icon + iconsize = { + texture = "gfx/interface/icons/map_icons/army_icon_gathering.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = portrait_punishment_icon + iconsize = { + texture = "gfx/interface/icons/portraits/punishment.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + + +texticon = { + icon = skill_diplomacy_icon + iconsize = { + texture = "gfx/interface/icons/icon_skills.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0 0 0.167 1 } + } +} + +texticon = { + icon = skill_martial_icon + iconsize = { + texture = "gfx/interface/icons/icon_skills.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.167 0 0.333 1 } + } +} +texticon = { + icon = skill_stewardship_icon + iconsize = { + texture = "gfx/interface/icons/icon_skills.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.333 0 0.5 1 } + } +} +texticon = { + icon = skill_intrigue_icon + iconsize = { + texture = "gfx/interface/icons/icon_skills.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.5 0 0.667 1 } + } +} +texticon = { + icon = skill_learning_icon + iconsize = { + texture = "gfx/interface/icons/icon_skills.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.667 0 0.833 1 } + } +} + +texticon = { + icon = skill_prowess_icon + iconsize = { + texture = "gfx/interface/icons/icon_prowess.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = stress_gain_icon + iconsize = { + texture = "gfx/interface/icons/stress/icon_stress_gain.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = stress_critical_icon + iconsize = { + texture = "gfx/interface/icons/stress/icon_stress_gain_critical.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = stress_loss_icon + iconsize = { + texture = "gfx/interface/icons/stress/icon_stress_loss.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = death_icon + iconsize = { + texture = "gfx/interface/icons/icon_dead.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_icon + iconsize = { + texture = "gfx/interface/icons/icon_scheme.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = personal_scheme_icon + iconsize = { + texture = "gfx/interface/icons/scheme_types/icon_scheme_personal.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = virtue_icon + iconsize = { + texture = "gfx/interface/icons/traits/virtue.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = sin_icon + iconsize = { + texture = "gfx/interface/icons/traits/sin.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = crime_icon + iconsize = { + texture = "gfx/interface/icons/portraits/punishment.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = hostage_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_hostage.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = fort_icon + iconsize = { + texture = "gfx/interface/icons/text_icons/icon_holding.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = garrison_icon + iconsize = { + texture = "gfx/interface/icons/icon_garrison.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = army_quality_icon_1 + iconsize = { + texture = "gfx/interface/icons/army_quality_icon.dds" + size = { 25 25 } + offset = { 0 6 } + uv ={ 0 0 0.2 1 } + fontsize = 16 + } +} + +texticon = { + icon = army_quality_icon_2 + iconsize = { + texture = "gfx/interface/icons/army_quality_icon.dds" + size = { 25 25 } + offset = { 0 6 } + uv ={ 0.2 0 0.4 1 } + fontsize = 16 + } +} + +texticon = { + icon = army_quality_icon_3 + iconsize = { + texture = "gfx/interface/icons/army_quality_icon.dds" + size = { 25 25 } + offset = { 0 6 } + uv ={ 0.4 0 0.6 1 } + fontsize = 16 + } +} + +texticon = { + icon = army_quality_icon_4 + iconsize = { + texture = "gfx/interface/icons/army_quality_icon.dds" + size = { 25 25 } + offset = { 0 6 } + uv ={ 0.6 0 0.8 1 } + fontsize = 16 + } +} + +texticon = { + icon = army_quality_icon_5 + iconsize = { + texture = "gfx/interface/icons/army_quality_icon.dds" + size = { 25 25 } + offset = { 0 6 } + uv ={ 0.8 0 1 1 } + fontsize = 16 + } +} + +texticon = { + icon = knight_icon + iconsize = { + texture = "gfx/interface/icons/icon_knight_small.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = intimidated_icon + iconsize = { + texture = "gfx/interface/icons/portraits/dread_values.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.334 0 0.666 1 } + } +} + +texticon = { + icon = terrified_icon + iconsize = { + texture = "gfx/interface/icons/portraits/dread_values.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.666 0 1 1 } + } +} + +texticon = { + icon = weak_hook_icon + iconsize = { + texture = "gfx/interface/icons/portraits/hook_secret.dds" + size = { 25 25 } + framesize = { 40 40 } + frame = 1 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = unspent_strong_hook_icon + iconsize = { + texture = "gfx/interface/icons/portraits/hook_secret.dds" + size = { 25 25 } + framesize = { 40 40 } + frame = 2 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = spent_strong_hook_icon + iconsize = { + texture = "gfx/interface/icons/portraits/hook_secret.dds" + size = { 25 25 } + framesize = { 40 40 } + frame = 3 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = hookable_secret_icon + iconsize = { + texture = "gfx/interface/icons/portraits/hook_secret.dds" + size = { 25 25 } + framesize = { 40 40 } + frame = 4 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = hook_on_me_icon + iconsize = { + texture = "gfx/interface/icons/portraits/hook_secret.dds" + size = { 25 25 } + framesize = { 40 40 } + frame = 5 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = pressed_claim + iconsize = { + texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = unpressed_claim + iconsize = { + texture = "gfx/interface/icons/title_status/icon_claim_unpressed.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = implicit_claim + iconsize = { + texture = "gfx/interface/icons/title_status/icon_claim_implicit.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = title_succession + iconsize = { + texture = "gfx/interface/icons/title_status/icon_title_law.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +#texticon = { +# icon = test_flower +# iconsize = { +# texture = "gfx\interface\icons\traits\beauty_good_2.dds" +# size = { 35 35 } +# fontsize = 16 +# } +#} + +texticon = { + icon = tutorial_education_trait_icon + iconsize = { + texture = "gfx/interface/icons/traits/education_martial_3.dds" #Note: update this if you change the Tutorial character or their Education trait + size = { 35 35 } + #offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = fickle_icon + iconsize = { + texture = "gfx/interface/icons/traits/fickle.dds" + size = { 35 35 } + #offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = calm_icon + iconsize = { + texture = "gfx/interface/icons/traits/calm.dds" + size = { 35 35 } + #offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = generous_icon + iconsize = { + texture = "gfx/interface/icons/traits/generous.dds" + size = { 35 35 } + #offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = temperate_icon + iconsize = { + texture = "gfx/interface/icons/traits/temperate.dds" + size = { 35 35 } + offset = { 0 12 } + fontsize = 16 + } +} + +texticon = { + icon = wrathful_icon + iconsize = { + texture = "gfx/interface/icons/traits/wrathful.dds" + size = { 35 35 } + offset = { 0 12 } + fontsize = 16 + } +} + +texticon = { + icon = impatient_icon + iconsize = { + texture = "gfx/interface/icons/traits/impatient.dds" + size = { 35 35 } + offset = { 0 12 } + fontsize = 16 + } +} + +texticon = { + icon = temperate_icon_tutorial + iconsize = { + texture = "gfx/interface/icons/traits/temperate.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = wrathful_icon_tutorial + iconsize = { + texture = "gfx/interface/icons/traits/wrathful.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = gregarious_icon_tutorial + iconsize = { + texture = "gfx/interface/icons/traits/gregarious.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = impatient_icon_tutorial + iconsize = { + texture = "gfx/interface/icons/traits/impatient.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = ambitious_icon_tutorial + iconsize = { + texture = "gfx/interface/icons/traits/ambitious.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = compassionate_icon_tutorial + iconsize = { + texture = "gfx/interface/icons/traits/compassionate.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = brave_icon + iconsize = { + texture = "gfx/interface/icons/traits/brave.dds" + size = { 35 35 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = lustful_icon + iconsize = { + texture = "gfx/interface/icons/traits/lustful.dds" + size = { 35 35 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = gallowsbait_icon + iconsize = { + texture = "gfx/interface/icons/traits/gallowsbait.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = disembarked_icon + iconsize = { + texture = "gfx/interface/icons/map_icons/army_icon_disembarked.dds" + size = { 23 23 } + offset = { 0 3 } + fontsize = 16 + } +} + +texticon = { + icon = embarked_icon + iconsize = { + texture = "gfx/interface/icons/map_icons/naval_transportation.dds" + size = { 23 23 } + offset = { 0 3 } + fontsize = 16 + } +} + +texticon = { + icon = no_siege_weapon_icon + iconsize = { + texture = "gfx/interface/icons/text_icons/no_siege_weapons.dds" + size = { 28 28 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = pending_court_events + iconsize = { + texture = "gfx/interface/_debug/pink_square_chill.png" + size = { 28 28 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = debug_icon + iconsize = { + texture = "gfx/interface/_debug/icon_placeholder_02.dds" + size = { 28 28 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = new_court_artifacts + iconsize = { + texture = "gfx/interface/_debug/pink_square_chill.png" + size = { 28 28 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = below_cgv_expectations + iconsize = { + texture = "gfx/interface/_debug/pink_square_chill.png" + size = { 28 28 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = current_court_events + iconsize = { + texture = "gfx/interface/_debug/pink_square_chill.png" + size = { 28 28 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = realm_capital_icon + iconsize = { + texture = "gfx/interface/icons/icon_capital.dds" + size = { 30 30 } + fontsize = 16 + } +} + +texticon = { + icon = arrange_marriage_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_marriage.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = fervor_icon + iconsize = { + texture = "gfx/interface/icons/icon_fervor.dds" + size = { 22 22 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = command_modifier_icon + iconsize = { + texture = "gfx/interface/icons/icon_commander.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = alliance_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/alliance.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +## FP2 +texticon = { + icon = struggle_iberia_phase_compromise + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_compromise.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = struggle_iberia_phase_conciliation + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_conciliation.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = struggle_iberia_phase_hostility + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_hostility.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = struggle_iberia_phase_opportunity + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_opportunity.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = friend_icon + iconsize = { + texture = "gfx/interface/icons/portraits/friend.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = best_friend_icon + iconsize = { + texture = "gfx/interface/icons/portraits/best_friend.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = rival_icon + iconsize = { + texture = "gfx/interface/icons/portraits/rival.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = nemesis_icon + iconsize = { + texture = "gfx/interface/icons/portraits/nemesis.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = grudge_icon + iconsize = { + texture = "gfx/interface/icons/portraits/rival_grudge.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = lover_icon + iconsize = { + texture = "gfx/interface/icons/portraits/lover.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = soulmate_icon + iconsize = { + texture = "gfx/interface/icons/portraits/soulmate.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = blood_brother_icon + iconsize = { + texture = "gfx/interface/icons/portraits/blood_brother.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +### FP3 +texticon = { + icon = struggle_persia_phase_stabilisation + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_persia_phase_stabilisation.dds" # DBD donation of FP2 icons + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = struggle_persia_phase_unrest + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_persia_phase_unrest.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = struggle_persia_ending_phase_concession + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_persia_ending_phase_concession.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = struggle_persia_phase_ending_foundation + iconsize = { + texture = "gfx/interface/icons/struggle_types/struggle_persia_phase_ending_foundation.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_house_unity + iconsize = { + texture = "gfx/interface/icons/currencies/icon_house_unity.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_house_unity_antagonistic + iconsize = { + texture = "gfx/interface/icons/currencies/house_unity/antagonistic.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_house_unity_competitive + iconsize = { + texture = "gfx/interface/icons/currencies/house_unity/competitive.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_house_unity_impassive + iconsize = { + texture = "gfx/interface/icons/currencies/house_unity/impassive.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_house_unity_friendly + iconsize = { + texture = "gfx/interface/icons/currencies/house_unity/friendly.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_house_unity_harmonious + iconsize = { + texture = "gfx/interface/icons/currencies/house_unity/harmonious.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = damage_icon + iconsize = { + texture = "gfx/interface/icons/regimenttypes/unit_stat_damage.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = toughness_icon + iconsize = { + texture = "gfx/interface/icons/regimenttypes/unit_stat_toughness.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = pursuit_icon + iconsize = { + texture = "gfx/interface/icons/regimenttypes/unit_stat_pursuit.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = screen_icon + iconsize = { + texture = "gfx/interface/icons/regimenttypes/unit_stat_screen.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = siege_progress_icon + iconsize = { + texture = "gfx/interface/icons/regimenttypes/unit_stat_siege_progress.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = raid_icon + iconsize = { + texture = "gfx/interface/icons/map_icons/icon_raid.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = control_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/control.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_success_icon # Name referenced in code + iconsize = { + texture = "gfx/interface/icons/schemes/icon_scheme_success.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_success_growth_icon # Name referenced in code + iconsize = { + texture = "gfx/interface/icons/schemes/icon_scheme_success_growth.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_success_max_icon # Name referenced in code + iconsize = { + texture = "gfx/interface/icons/schemes/icon_scheme_max_success.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_phase_duration_icon # Name referenced in code + iconsize = { + texture = "gfx/interface/icons/schemes/icon_scheme_speed.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_secrecy_icon # Name referenced in code + iconsize = { + texture = "gfx/interface/icons/schemes/icon_secrecy.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = scheme_opportunity_icon + iconsize = { + texture = "gfx/interface/icons/schemes/icon_scheme_opportunity.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = travel_icon + iconsize = { + texture = "gfx/interface/icons/travel/icon_travel_hud_placeholder.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = travel_safety_icon + iconsize = { + texture = "gfx/interface/icons/travel/travel_safety_icon.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = travel_speed_icon + iconsize = { + texture = "gfx/interface/icons/travel/travel_speed_icon.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = movement_speed_icon + iconsize = { + texture = "gfx/interface/icons/combat_effects/moving_army.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = travel_danger_icon + iconsize = { + texture = "gfx/interface/icons/travel_danger_types/generic_icon.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = camp_travel_domicile_icon + iconsize = { + texture = "gfx/interface/icons/court_position_types/travel_leader_court_position.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = camp_travel_short_icon + iconsize = { + texture = "gfx/interface/icons/trait_level_tracks/travel.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +# For the Current Situation widget + +texticon = { + icon = titles_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/titles.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = barony_icon + iconsize = { + texture = "gfx/interface/icons/barony_crown.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = county_icon + iconsize = { + texture = "gfx/interface/icons/county_crown.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = duchy_icon + iconsize = { + texture = "gfx/interface/icons/duchy_crown.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = kingdom_icon + iconsize = { + texture = "gfx/interface/icons/kingdom_crown.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = empire_icon + iconsize = { + texture = "gfx/interface/icons/empire_crown.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = hegemony_icon + iconsize = { + texture = "gfx/interface/icons/hegemony_crown.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = vassal_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_vassal.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = liege_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_liege.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = rightful_liege_icon + iconsize = { + texture = "gfx/interface/icons/levy_tax_reduction.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = stationed_regiment_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/marshal_job.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.05 0.05 1 1 } + } +} + +texticon = { + icon = war_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/declare_war_interaction.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + + uv ={ 0.85 0 0 0.85 } + } +} + +texticon = { + icon = powerful_vassal_icon + iconsize = { + texture = "gfx/interface/icons/powerful_vassal_icon.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = cs_arrange_marriage_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/marriage.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = court_physician_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/court_physician.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = court_astrologer_icon + iconsize = { + texture = "gfx/interface/icons/court_position_types/court_astrologer_court_position.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = bad_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/generic_bad_effect.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = bishop_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/bishop.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = cs_knight_icon + iconsize = { + texture = "gfx/interface/icons/icon_knight.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = child_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/child.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = cs_weak_hook_icon + iconsize = { + texture = "gfx/interface/icons/portraits/hook_secret.dds" + size = { 24 24 } + framesize = { 40 40 } + frame = 1 + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = law_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/law.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = domain_icon + iconsize = { + texture = "gfx/interface/icons/icon_domain.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = building_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/building.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = concubine_icon + iconsize = { + texture = "gfx/interface/icons/concubine_icon.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = prison_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/prison.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = faction_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/faction.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_dynasty.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = dynasty_icon_alt + iconsize = { + texture = "gfx/interface/icons/message_feed/dynasty.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = catch_all_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = religious_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/religious.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = debt_icon + iconsize = { + texture = "gfx/interface/icons/combat_effects/owner_in_debt.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = artifact_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/artifact.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = steal_artifact_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_scheme_steal_back_artifact.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = opinion_icon + iconsize = { + texture = "gfx/interface/icons/icon_opinion.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = builder_icon + iconsize = { + texture = "gfx/interface/icons/vassal_stances/builder.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = cautious_icon + iconsize = { + texture = "gfx/interface/icons/vassal_stances/cautious.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = conqueror_icon + iconsize = { + texture = "gfx/interface/icons/vassal_stances/conqueror.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = unpredictable_icon + iconsize = { + texture = "gfx/interface/icons/vassal_stances/unpredictable.dds" + size = { 25 25 } + offset = { 0 6 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activity_inspection + iconsize = { + texture = "gfx/interface/icons/activities/activity_survey.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.05 0.05 1 1 } + } +} + +texticon = { + icon = governor_efficiency + iconsize = { + texture = "gfx/interface/icons/icon_skill_governor_efficiency.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = governor_efficiency_bad + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_damage_efficiency.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = governor_efficiency_good + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_boost_efficiency.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = imperial_grace + iconsize = { + texture = "gfx/interface/icons/icon_imperial_grace.dds" + size = { 18 18 } + offset = { 0 4 } + fontsize = 16 + } +} + +texticon = { + icon = military_administration + iconsize = { + texture = "gfx/interface/icons/theme_administration_types/icon_game_concept_military_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = frontier_administration + iconsize = { + texture = "gfx/interface/icons/theme_administration_types/icon_game_concept_frontier_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = civilian_administration + iconsize = { + texture = "gfx/interface/icons/theme_administration_types/icon_game_concept_civilian_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = balanced_administration + iconsize = { + texture = "gfx/interface/icons/theme_administration_types/icon_game_concept_balanced_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = naval_administration + iconsize = { + texture = "gfx/interface/icons/theme_administration_types/icon_game_concept_naval_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = imperial_administration + iconsize = { + texture = "gfx/interface/icons/theme_administration_types/icon_game_concept_imperial_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = celestial_military_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_military_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = celestial_standard_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_standard_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = celestial_industrial_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_industrial_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = celestial_metropolitan_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_metropolitan_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = celestial_protectorate_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_protectorate_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_administrative + iconsize = { + texture = "gfx/interface/icons/government_types/administrative_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_adventurer + iconsize = { + texture = "gfx/interface/icons/government_types/landless_adventurer_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_celestial + iconsize = { + texture = "gfx/interface/icons/government_types/celestial_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_nomad + iconsize = { + texture = "gfx/interface/icons/government_types/government_type_nomad.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_steppe_admin + iconsize = { + texture = "gfx/interface/icons/government_types/government_type_steppe_admin.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_meritocratic + iconsize = { + texture = "gfx/interface/icons/government_types/meritocratic_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_herder + iconsize = { + texture = "gfx/interface/icons/government_types/government_type_herder.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_clan + iconsize = { + texture = "gfx/interface/icons/government_types/clan_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + + +texticon = { + icon = government_type_feudal + iconsize = { + texture = "gfx/interface/icons/government_types/feudal_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_holy_order + iconsize = { + texture = "gfx/interface/icons/government_types/holy_order_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_mercenary + iconsize = { + texture = "gfx/interface/icons/government_types/mercenary_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + + +texticon = { + icon = government_type_republic + iconsize = { + texture = "gfx/interface/icons/government_types/republic_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + + +texticon = { + icon = government_type_tribal + iconsize = { + texture = "gfx/interface/icons/government_types/tribal_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_theocracy + iconsize = { + texture = "gfx/interface/icons/government_types/theocracy_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_wanua + iconsize = { + texture = "gfx/interface/icons/government_types/wanua_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + + +texticon = { + icon = followers_icon + iconsize = { + texture = "gfx/interface/icons/traits/adventurer_follower.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = rare_artifact_icon + iconsize = { + texture = "gfx/interface/icons/artifact/artefact_icons_unique_artifact_excalibur.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = pilgrim_trait_icon + iconsize = { + texture = "gfx/interface/icons/traits/pilgrim.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = hajjaj_trait_icon + iconsize = { + texture = "gfx/interface/icons/traits/hajjaj.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = gallowsbait_trait_icon + iconsize = { + texture = "gfx/interface/icons/traits/gallowsbait.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = august_trait_icon + iconsize = { + texture = "gfx/interface/icons/traits/august.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = task_contract_tier_icon + iconsize = { + texture = "gfx/interface/icons/contract_tier.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = ra_admin_gov_1 + iconsize = { + texture = "gfx/interface/ra_admin_gov_1.dds" + size = { 505 259 } + offset = { 0 230 } + fontsize = 18 + } +} + +texticon = { + icon = ra_admin_gov_8 + iconsize = { + texture = "gfx/interface/ra_admin_gov_8.dds" + size = { 505 259 } + offset = { 0 230 } + fontsize = 18 + } +} + +texticon = { + icon = ra_landless_adventurer + iconsize = { + texture = "gfx/interface/ra_landless_adventurer.dds" + size = { 505 259 } + offset = { 0 230 } + fontsize = 18 + } +} + +texticon = { + icon = ra_landless_adventurer_2 + iconsize = { + texture = "gfx/interface/ra_landless_adventurer_2.dds" + size = { 505 259 } + offset = { 0 230 } + fontsize = 18 + } +} + +texticon = { + icon = harrying_widget + iconsize = { + texture = "gfx/interface/icons/widgets/harrying_widget.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = task_conversion + iconsize = { + texture = "gfx/interface/icons/vassal_directives/convert_faith.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = task_promote_culture + iconsize = { + texture = "gfx/interface/icons/vassal_directives/promote_culture.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = task_accept_culture + iconsize = { + texture = "gfx/interface/icons/vassal_directives/improve_cultural_acceptance.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = task_train_commanders + iconsize = { + texture = "gfx/interface/icons/vassal_directives/boost_men_at_arms.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = task_develop_county + iconsize = { + texture = "gfx/interface/icons/vassal_directives/improve_development.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = directive_fortification + iconsize = { + texture = "gfx/interface/icons/vassal_directives/construct_fortification_buildings.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = directive_military + iconsize = { + texture = "gfx/interface/icons/vassal_directives/construct_military_buildings.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = directive_economical + iconsize = { + texture = "gfx/interface/icons/vassal_directives/construct_economic_buildings.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = directive_maa + iconsize = { + texture = "gfx/interface/icons/vassal_directives/recruit_men_at_arms.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = directive_none + iconsize = { + texture = "gfx/interface/icons/vassal_directives/no_directive.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = directive_refusal + iconsize = { + texture = "gfx/interface/icons/vassal_directives/refusal.dds" + size = { 35 35 } + offset = { 0 11 } + fontsize = 16 + } +} + +texticon = { + icon = ra_admin_troops_1 + iconsize = { + texture = "gfx/interface/ra_admin_troops_1.dds" + size = { 505 259 } + offset = { 0 230 } + fontsize = 18 + } +} + +texticon = { + icon = ra_admin_troops_5 + iconsize = { + texture = "gfx/interface/ra_admin_troops_5.dds" + size = { 505 259 } + offset = { 0 230 } + fontsize = 18 + } +} + +texticon = { + icon = icon_scheme_challenge_status + iconsize = { + texture = "gfx/interface/icons/scheme_types/icon_scheme_challenge_status.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = activity_feast + iconsize = { + texture = "gfx/interface/icons/activities/activity_feast.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.05 0.05 1 1 } + } +} + +texticon = { + icon = county_fertility_icon + iconsize = { + texture = "gfx/interface/icons/icon_county_fertility.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.05 0.05 1 1 } + } +} + +texticon = { + icon = loot_icon + iconsize = { + texture = "gfx/interface/icons/icon_loot.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = attrition_icon + iconsize = { + texture = "gfx/interface/icons/map_icons/attrition_icon.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = obedience_icon + iconsize = { + texture = "gfx/interface/icons/portraits/obedient.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + + +texticon = { + icon = disobedience_icon + iconsize = { + texture = "gfx/interface/icons/portraits/disobedient_small.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = disobedience_icon + iconsize = { + texture = "gfx/interface/icons/portraits/disobedient.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tributary_icon + iconsize = { + texture = "gfx/interface/icons/tributary.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = raze_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/icon_raid_estate.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = activity_coronation + iconsize = { + texture = "gfx/interface/icons/activities/activity_coronation.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + uv ={ 0.05 0.05 1 1 } + } +} + +texticon = { + icon = recruit_from_subjects_icon + iconsize = { + texture = "gfx/interface/icons/vassal_directives/recruit_men_at_arms.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_mandala + iconsize = { + texture = "gfx/interface/icons/government_types/mandala_government.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = great_project_icon + iconsize = { + texture = "gfx/interface/icons/icon_great_project.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_ritsuryo + iconsize = { + texture = "gfx/interface/icons/government_types/japan_administrative_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_soryo + iconsize = { + texture = "gfx/interface/icons/government_types/japan_feudal_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = government_type_meritocratic + iconsize = { + texture = "gfx/interface/icons/government_types/meritocratic_government.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = eunuch_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/eunuch.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = innovation_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/technology.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = fascination_icon + iconsize = { + texture = "gfx/interface/icons/inspirations/research_inspiration.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = meritocratic_military_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_military_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = meritocratic_standard_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_standard_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = meritocratic_industrial_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_industrial_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = meritocratic_protectorate_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_protectorate_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = japan_administrative_standard_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_standard_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = japan_administrative_trade_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_industrial_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = japan_administrative_military_administration + iconsize = { + texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_military_administration.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = child_exam_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/tgp_send_to_childrens_examination_interaction.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = provincial_exam_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/provincial_examination.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = metropolitan_exam_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/imperial_examination.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = palace_exam_icon + iconsize = { + texture = "gfx/interface/icons/character_interactions/palace_examination.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = appointment_score + iconsize = { + texture = "gfx/interface/icons/appointment_score.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = appointment_score_small + iconsize = { + texture = "gfx/interface/icons/appointment_score.dds" + size = { 25 25 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = movement_power_icon + iconsize = { + texture = "gfx/interface/icons/group_power.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = innovation_fascination_icon + iconsize = { + texture = "gfx/interface/icons/icon_game_concept_innovation_fascination.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + +texticon = { + icon = innovation_spread_icon + iconsize = { + texture = "gfx/interface/icons/icon_game_concept_innovation_spread.dds" + size = { 28 28 } + offset = { 0 8 } + fontsize = 16 + } +} + + + +# ph texticon +texticon = { + icon = placeholder + iconsize = { + texture = "gfx/interface/_debug/icon_placeholder_02.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = confederation_icon + iconsize = { + texture = "gfx/interface/icons/message_feed/confederation.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = disaster + iconsize = { + texture = "gfx/interface/icons/situation_types/natural_disaster_generic.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = bloc_cohesion + iconsize = { + texture = "gfx/interface/icons/bloc_cohesion.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = house_bloc_icon + iconsize = { + texture = "gfx/interface/icons/icon_bloc.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = elder_icon + iconsize = { + texture = "gfx/interface/icons/portraits/elder.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = disciple_icon + iconsize = { + texture = "gfx/interface/icons/portraits/disciple.dds" + size = { 25 25 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = barter_icon + iconsize = { + texture = "gfx/interface/icons/icon_barter.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = barter_goods_icon + iconsize = { + texture = "gfx/interface/icons/icon_barter.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +# dynastic cycle +texticon = { + icon = tgp_dynastic_cycle_expansion_icon + iconsize = { + texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_expansion.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tgp_dynastic_cycle_advancement_icon + iconsize = { + texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_advancement.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tgp_dynastic_cycle_instability_icon + iconsize = { + texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_instability.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tgp_dynastic_cycle_conquest_icon + iconsize = { + texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_conquest.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tgp_dynastic_cycle_chaos_icon + iconsize = { + texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_chaos.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = japanese_horse_archers_icon + iconsize = { + texture = "gfx/interface/icons/regimenttypes/japanese_horse_archers.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = mandala_aspect_icon + iconsize = { + texture = "gfx/interface/icons/powerful_family_bonus/no_aspect_small.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = mandala_radiance_icon + iconsize = { + texture = "gfx/interface/icons/mandala_radiance.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = silk_road_icon + iconsize = { + texture = "gfx/interface/icons/situation_types/silk_road_situation.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = elder + iconsize = { + texture = "gfx/interface/icons/message_feed/elder.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = minister + iconsize = { + texture = "gfx/interface/icons/court_position_types/favored_minister_court_position.dds" + size = { 28 28 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = unaligned_movement + iconsize = { + texture = "gfx/interface/icons/portraits/dynastic_cycle_group_unaligned.dds" + size = { 24 24 } + offset = { -2 6 } + fontsize = 16 + } +} + +texticon = { + icon = land_held + iconsize = { + texture = "gfx/interface/icons/icon_game_concept_house_realm_county_control.dds" + size = { 24 24 } + offset = { -2 6 } + fontsize = 16 + } +} + + +texticon = { + icon = passed_examination + iconsize = { + texture = "gfx/interface/icons/text_icons/passed_examination_icon_color.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = failed_examination + iconsize = { + texture = "gfx/interface/icons/text_icons/failed_examination_icon_color.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = expansion_decree_icon + iconsize = { + texture = "gfx/interface/icons/text_icons/tributaries.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tributary_settled + iconsize = { + texture = "gfx/interface/icons/tributary_settled_map_icon.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = tributary_nomadic + iconsize = { + texture = "gfx/interface/icons/tributary_nomadic_map_icon.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} + +texticon = { + icon = bunga_mas_icon + iconsize = { + texture = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds" + size = { 24 24 } + offset = { 0 6 } + fontsize = 16 + } +} diff --git a/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml b/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml index 8343826a..344d2d68 100644 --- a/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml +++ b/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml @@ -33,4 +33,4 @@ # MAA Unlocks culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]" - culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('kuhjung').GetName] as [men_at_arms|E]" \ No newline at end of file + culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]" \ No newline at end of file diff --git a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml index 92e0f310..22aa3843 100644 --- a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml +++ b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml @@ -62,7 +62,169 @@ NEOW_militia:0 "Peasant Militia" NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!" carabineers:0 "Carabineers" - carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!" + carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" cowboys:0 "Sechsschüssere" - cowboys_flavor:1 "#Armed with six pistols, these cavalrymen are renowned for their skilled marksmanship on horseback and ability to shattere infantry lines.#!" + cowboys_flavor:1 "#Armed with six pistols, these cavalrymen are renowned for their skilled marksmanship on horseback and ability to shattere infantry lines.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" + game_concept_gun_cavalry:0 "Gun Cavalry" + game_concept_gun_cavalry_desc:0 "$game_concept_gun_cavalry$ are mounted [men_at_arms|E] equipped with ranged weapons.\n\nWhile each kind of $game_concept_gun_cavalry$ is unique, they generally [counter|E] [heavy_infantry|E], and are in turn Countered by [archers|E] equipped with crossbows.\n\n$game_concept_gun_cavalry$ are also often strong on flat [terrain|E], particularly Steppe." + gun_cavalry_damage_add:0 "[gun_cavalry|E] [damage|E]" + gun_cavalry_damage_mult:0 "$gun_cavalry_damage_add$" + gun_cavalry_toughness_add:0 "[gun_cavalry|E] [toughness|E]" + gun_cavalry_toughness_mult:0 "$gun_cavalry_toughness_add$" + gun_cavalry_pursuit_add:0 "[gun_cavalry|E] [pursuit|E]" + gun_cavalry_pursuit_mult:0 "$gun_cavalry_pursuit_add$" + gun_cavalry_screen_add:0 "[gun_cavalry|E] [screen|E]" + gun_cavalry_screen_mult:0 "$gun_cavalry_screen_add$" + gun_cavalry_maintenance_mult:0 "[gun_cavalry|E] Maintenance" + gun_cavalry_recruitment_cost_mult:0 "[gun_cavalry|E] Recruitment Cost" + gun_cavalry_max_size_add:0 "Max Size of [gun_cavalry|E] [regiments|E]" + + stationed_gun_cavalry_damage_add:0 "[stationed|E] [gun_cavalry|E] [damage|E]" + stationed_gun_cavalry_damage_mult:0 "$stationed_gun_cavalry_damage_add$" + stationed_gun_cavalry_toughness_add:0 "[stationed|E] [gun_cavalry|E] [toughness|E]" + stationed_gun_cavalry_toughness_mult:0 "$stationed_gun_cavalry_toughness_add$" + stationed_gun_cavalry_pursuit_add:0 "[stationed|E] [gun_cavalry|E] [pursuit|E]" + stationed_gun_cavalry_pursuit_mult:0 "$stationed_gun_cavalry_pursuit_add$" + stationed_gun_cavalry_screen_add:0 "[stationed|E] [gun_cavalry|E] [screen|E]" + stationed_gun_cavalry_screen_mult:0 "$stationed_gun_cavalry_screen_add$" + stationed_gun_cavalry_siege_value_add:0 "[stationed|E] [gun_cavalry|E] [siege_progress|E]" + + mustered_gun_cavalry: "Mustered Gun Cavalry" + mustered_gun_cavalry_desc: "The liege of this province has recently mustered the gun cavalry stationed here." + gun_cavalry:0 "[gun_cavalry|E]" + gun_cavalry_lowercase:0 "gun cavalry" + game_concept_gun_cavalry:0 "Gun Cavalry" + game_concept_gun_cavalry_desc:0 "$game_concept_gun_cavalry$ are mounted [men_at_arms|E] equipped with ranged weapons.\n\nWhile each kind of $game_concept_gun_cavalry$ is unique, they generally [counter|E] [heavy_infantry|E], and [skirmishers|E] and are in turn Countered by [archers|E] equipped with crossbows.\n\n$game_concept_gun_cavalry$ are also often strong on flat [terrain|E], particularly Steppe." + + + super_heavy_infantry_damage_add:0 "[super_heavy_infantry|E] [damage|E]" + super_heavy_infantry_damage_mult:0 "$super_heavy_infantry_damage_add$" + super_heavy_infantry_toughness_add:0 "[super_heavy_infantry|E] [toughness|E]" + super_heavy_infantry_toughness_mult:0 "$super_heavy_infantry_toughness_add$" + super_heavy_infantry_pursuit_add:0 "[super_heavy_infantry|E] [pursuit|E]" + super_heavy_infantry_pursuit_mult:0 "$super_heavy_infantry_pursuit_add$" + super_heavy_infantry_screen_add:0 "[super_heavy_infantry|E] [screen|E]" + super_heavy_infantry_screen_mult:0 "$super_heavy_infantry_screen_add$" + super_heavy_infantry_maintenance_mult:0 "[super_heavy_infantry|E] Maintenance" + super_heavy_infantry_recruitment_cost_mult:0 "[super_heavy_infantry|E] Recruitment Cost" + super_heavy_infantry_max_size_add:0 "Max Size of [super_heavy_infantry|E] [regiments|E]" + + stationed_super_heavy_infantry_damage_add:0 "[stationed|E] [super_heavy_infantry|E] [damage|E]" + stationed_super_heavy_infantry_damage_mult:0 "$stationed_super_heavy_infantry_damage_add$" + stationed_super_heavy_infantry_toughness_add:0 "[stationed|E] [super_heavy_infantry|E] [toughness|E]" + stationed_super_heavy_infantry_toughness_mult:0 "$stationed_super_heavy_infantry_toughness_add$" + stationed_super_heavy_infantry_pursuit_add:0 "[stationed|E] [super_heavy_infantry|E] [pursuit|E]" + stationed_super_heavy_infantry_pursuit_mult:0 "$stationed_super_heavy_infantry_pursuit_add$" + stationed_super_heavy_infantry_screen_add:0 "[stationed|E] [super_heavy_infantry|E] [screen|E]" + stationed_super_heavy_infantry_screen_mult:0 "$stationed_super_heavy_infantry_screen_add$" + stationed_super_heavy_infantry_siege_value_add:0 "[stationed|E] [super_heavy_infantry|E] [siege_progress|E]" + + mustered_super_heavy_infantry: "Mustered Super Heavy Infantry" + mustered_super_heavy_infantry_desc: "The liege of this province has recently mustered the super heavy infantry stationed here." + super_heavy_infantry:0 "[super_heavy_infantry|E]" + super_heavy_infantry_lowercase:0 "super heavy infantry" + game_concept_super_heavy_infantry:0 "Super Heavy Infantry" + game_concept_super_heavy_infantry_desc:0 "Super Heavy Infantry are [men_at_arms|E] who fight on foot, with the heaviest of armor and weapons.\n\nWhile each kind of Super Heavy Infantry is unique, they generally [counter|E] [spearmen|E], [light_cavalry|E], [peasant_militia|E] and [skirmishers|E]." + full_plate_footmen:0 "Full Plate Footmen" + full_plate_footmen_flavor:1 "#F Resistent to Shot and Bolt these Footmen stride across the battlefield carrying great weapons practically immune to the oncoming hail of fire.#!" + + airship_damage_add:0 "[airship|E] [damage|E]" + airship_damage_mult:0 "$airship_damage_add$" + airship_toughness_add:0 "[airship|E] [toughness|E]" + airship_toughness_mult:0 "$airship_toughness_add$" + airship_pursuit_add:0 "[airship|E] [pursuit|E]" + airship_pursuit_mult:0 "$airship_pursuit_add$" + airship_screen_add:0 "[airship|E] [screen|E]" + airship_screen_mult:0 "$airship_screen_add$" + airship_maintenance_mult:0 "[airship|E] Maintenance" + airship_recruitment_cost_mult:0 "[airship|E] Recruitment Cost" + airship_max_size_add:0 "Max Size of [airship|E] [regiments|E]" + + stationed_airship_damage_add:0 "[stationed|E] [airship|E] [damage|E]" + stationed_airship_damage_mult:0 "$stationed_airship_damage_add$" + stationed_airship_toughness_add:0 "[stationed|E] [airship|E] [toughness|E]" + stationed_airship_toughness_mult:0 "$stationed_airship_toughness_add$" + stationed_airship_pursuit_add:0 "[stationed|E] [airship|E] [pursuit|E]" + stationed_airship_pursuit_mult:0 "$stationed_airship_pursuit_add$" + stationed_airship_screen_add:0 "[stationed|E] [airship|E] [screen|E]" + stationed_airship_screen_mult:0 "$stationed_airship_screen_add$" + stationed_airship_siege_value_add:0 "[stationed|E] [airship|E] [siege_progress|E]" + + mustered_airship: "Mustered Airships" + mustered_airship_desc: "The liege of this province has recently mustered the airships stationed here." + airship:0 "[airship|E]" + airship_lowercase:0 "airships" + airships:0 "Airships" + airships_flavor:1 "#F Expensive and hard to maintain, these airships use coal gas and fragile engines to hover over the battlefield, dropping death on fortifications and hunting down fleeing enemies. They can scout too.#!\n#help Enabled by the [GetBuilding('air_dock_01').GetName].#!" + game_concept_airship:0 "Airships" + game_concept_airship_desc:0 "Airships are [men_at_arms|E] that fly above the battlefield, dropping grenades and firing down at enemies.\n\nWhile each airship's design has its own particularities, they almost universally use coal gas for buoyancy and a stirling engine to drive their propellers, allowing them to soar far above the range of most but the keenest of archers and the strongest siege engines.\n\n$game_concept_airship$ are also often weak on rough [terrain|E]" + + chemical_weapons_damage_add:0 "[chemical_weapons|E] [damage|E]" + chemical_weapons_damage_mult:0 "$chemical_weapons_damage_add$" + chemical_weapons_toughness_add:0 "[chemical_weapons|E] [toughness|E]" + chemical_weapons_toughness_mult:0 "$chemical_weapons_toughness_add$" + chemical_weapons_pursuit_add:0 "[chemical_weapons|E] [pursuit|E]" + chemical_weapons_pursuit_mult:0 "$chemical_weapons_pursuit_add$" + chemical_weapons_screen_add:0 "[chemical_weapons|E] [screen|E]" + chemical_weapons_screen_mult:0 "$chemical_weapons_screen_add$" + chemical_weapons_maintenance_mult:0 "[chemical_weapons|E] Maintenance" + chemical_weapons_recruitment_cost_mult:0 "[chemical_weapons|E] Recruitment Cost" + chemical_weapons_max_size_add:0 "Max Size of [chemical_weapons|E] [regiments|E]" + + stationed_chemical_weapons_damage_add:0 "[stationed|E] [chemical_weapons|E] [damage|E]" + stationed_chemical_weapons_damage_mult:0 "$stationed_chemical_weapons_damage_add$" + stationed_chemical_weapons_toughness_add:0 "[stationed|E] [chemical_weapons|E] [toughness|E]" + stationed_chemical_weapons_toughness_mult:0 "$stationed_chemical_weapons_toughness_add$" + stationed_chemical_weapons_pursuit_add:0 "[stationed|E] [chemical_weapons|E] [pursuit|E]" + stationed_chemical_weapons_pursuit_mult:0 "$stationed_chemical_weapons_pursuit_add$" + stationed_chemical_weapons_screen_add:0 "[stationed|E] [chemical_weapons|E] [screen|E]" + stationed_chemical_weapons_screen_mult:0 "$stationed_chemical_weapons_screen_add$" + stationed_chemical_weapons_siege_value_add:0 "[stationed|E] [chemical_weapons|E] [siege_progress|E]" + + mustered_chemical_weapons: "Mustered Chemical Weapon Specialists" + mustered_chemical_weapons_desc: "The liege of this province has recently mustered the chemical weapon specialists stationed here." + chemical_weapons:0 "[chemical weapons|E]" + chemical_weapons_lowercase:0 "chemical weapons" + toxic_gas_slingers:0 "Toxic Gas Slingers" + toxic_gas_slingers_flavor:1 "#F Expensive and hard to maintain, these Toxic Gas Slingers use chemical weapons such as Chlorine gas thrown in a ceramic pot via a sling. They wear gas masks for their own safety.#!\n#help Enabled by the [GetBuilding('chemistry_workshop_01').GetName].#!" + game_concept_chemical_weapons:0 "Chemical Weapon Specialists" + game_concept_chemical_weapons_desc:0 "Chemical Weapon Specialists are [men_at_arms|E] who fight on foot, with the heaviest of armor and weapons.\n\nWhile each kind of Heavy Infantry is unique, they generally [counter|E] [spearmen|E], [super_heavy_infantry|E], [heavy_infantry|E] and [peasant_militia|E]." + + building_type_air_dock_01: "Airship Complex" + building_type_air_dock_01_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." + + building_type_air_dock_02: "Airship Complex" + building_type_air_dock_02_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." + + building_type_air_dock_03: "Airship Complex" + building_type_air_dock_03_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." + + building_type_air_dock_04: "Airship Complex" + building_type_air_dock_04_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." + building_air_dock_01: "Airship Complex" + building_air_dock_01_desc: "A Complex at which airships can land, be maintained and manufactured." + air_dock_1_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_1')|0]#!" + air_dock_2_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_2')|0]#!" + air_dock_3_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_3')|0]#!" + air_dock_4_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_4')|0]#!" + + chemistry_workshop_01: "Chemical Workshop" + chemistry_workshop_01_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised." + + chemistry_workshop_02: "Chemical Workshop" + chemistry_workshop_02_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised." + + chemistry_workshop_03: "Chemical Workshop" + chemistry_workshop_03_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA(toxic_gas_slingers).GetName] and other units that require this noxious force, specialized buildings must be raised." + + chemistry_workshop_04: "Chemical Workshop" + chemistry_workshop_04_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised." + building_chemistry_workshop_01: "Chemical Workshop" + building_chemistry_workshop_01_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured." + chemistry_workshop_1_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_1')|0]#!" + chemistry_workshop_2_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_2')|0]#!" + chemistry_workshop_3_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_3')|0]#!" + chemistry_workshop_4_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_4')|0]#!" + city_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!" + city_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"