crashes should be fixed now
This commit is contained in:
parent
8b543935b8
commit
c45180a354
26 changed files with 3252 additions and 3426 deletions
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@ -1367,6 +1367,8 @@ statue_isildur_01 = {
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alw ays = yes
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}
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constrcution_time = very_slow_construction_time
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cost = {
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gold = 1000
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}
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@ -1374,7 +1376,7 @@ statue_isildur_01 = {
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character_modifier = {
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glory_hound_opinion = 5
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glory_hound_tax_contribution_mult = 0.05
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monthly_dynasty_prestige_mult = 0.05
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige_gain_mult = 0.2
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}
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@ -1384,7 +1386,7 @@ statue_isildur_01 = {
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province_modifier = {
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stationed_maa_damage_add = 20
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stationed_maa_damage_mult = 0.1
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stationed_maa_damage_mult = 0.15
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}
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ai_value = {
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@ -1398,4 +1400,547 @@ statue_isildur_01 = {
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type = special
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flag = travel_point_of_interest_martial
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}
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}
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##########
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# Fourvière - historic core of the city of Lyon
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##########
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fourviere_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_structure_jvari_monastery.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_piety = 0.25
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monthly_prestige = 0.25
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}
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county_modifier = {
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development_growth = 0.2
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development_growth_factor = 0.2
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tax_mult = 0.25
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}
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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}
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##########
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# Capitole de Toulouse - administrative center of Southern France
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##########
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capitole_toulouse_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_palace_of_achen.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 1000
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county_holder_character_modifier = {
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diplomacy_per_prestige_level = 1
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monthly_prestige = 0.35
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legitimacy_gain_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.15
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 1.50
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garrison_size = 0.15
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Château de Bretagne - center of Britanny ; post event
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##########
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chateau_bretagne_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige_gain_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.15
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = chateau_bretagne_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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chateau_bretagne_02 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_guilds }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 1000
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.10
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monthly_dynasty_prestige_mult = 0.15
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monthly_prestige_gain_mult = 0.15
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monthly_prestige = 0.25
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courtly_tax_contribution_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Fort de Bordeaux - post-event, large fort/naval fort
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##########
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fort_de_bordeaux_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_walls_of_genoa.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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martial_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.25
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development_growth = 0.20
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development_growth_factor = 0.25
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hostile_raid_time = 0.50
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defender_holding_advantage = 5
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}
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province_modifier = {
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monthly_income = 2.50
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fort_level = 4
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garrison_size = 0.20
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travel_danger = -15
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Fortified Port of Monaco
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##########
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fortified_port_of_monaco_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 350
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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hostile_raid_time = 0.25
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defender_holding_advantage = 2
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}
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province_modifier = {
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monthly_income = 1
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fort_level = 1
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garrison_size = 0.10
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travel_danger = -10
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}
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next_building = fortified_port_of_monaco_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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fortified_port_of_monaco_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 800
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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hostile_raid_time = 0.35
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defender_holding_advantage = 3
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}
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province_modifier = {
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monthly_income = 3
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fort_level = 2
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garrison_size = 0.15
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travel_danger = -15
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}
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next_building = fortified_port_of_monaco_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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fortified_port_of_monaco_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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hostile_raid_time = 0.50
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defender_holding_advantage = 5
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}
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province_modifier = {
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monthly_income = 7.50
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fort_level = 4
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garrison_size = 0.25
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travel_danger = -20
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Port of La Rochelle
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##########
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port_of_la_rochelle_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 350
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = port_of_la_rochelle_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_la_rochelle_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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|
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 800
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|
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county_holder_character_modifier = {
|
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embarkation_cost_mult = -0.10
|
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naval_movement_speed_mult = 0.10
|
||||
}
|
||||
|
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county_modifier = {
|
||||
tax_mult = 0.20
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||||
development_growth = 0.15
|
||||
development_growth_factor = 0.20
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}
|
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province_modifier = {
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monthly_income = 3
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}
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|
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next_building = port_of_la_rochelle_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
|
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directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
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factor = 0
|
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free_building_slots > 0
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}
|
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}
|
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_la_rochelle_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
|
||||
|
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can_construct_potential = {
|
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scope:holder.culture = { has_innovation = innovation_windmills }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
building_requirement_castle_city_church = { LEVEL = 03 }
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||||
}
|
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|
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cost_gold = 1500
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||||
|
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county_holder_character_modifier = {
|
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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||||
naval_movement_speed_mult = 0.20
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}
|
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|
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county_modifier = {
|
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tax_mult = 0.35
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||||
development_growth = 0.25
|
||||
development_growth_factor = 0.35
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||||
}
|
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|
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province_modifier = {
|
||||
monthly_income = 7.50
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||||
}
|
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|
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ai_value = {
|
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base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue