1946 lines
38 KiB
Text
1946 lines
38 KiB
Text
##########
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# Fortress Monastery of Andorra
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##########
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fortress_andorra_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_falak_ol_aflak_citadel.dds"
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can_construct_potential = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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is_enabled = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety_gain_mult = 0.1
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zealot_opinion = 5
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}
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county_modifier = {
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hostile_raid_time = 0.5
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}
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province_modifier = {
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fort_level = 4
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defender_holding_advantage = 4
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Leuven University
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##########
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leuven_university_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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can_construct_potential = {
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scope:holder = {
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highest_held_title_tier >= tier_duchy
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prestige_level >= 4
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}
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county = {
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development_level >=30
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}
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}
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cost_gold = 1500
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_prestige_level = 1
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monthly_dynasty_prestige = 0.30
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prestige_level_impact_mult = 0.15
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monthly_lifestyle_xp_gain_mult = 0.15
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cultural_head_fascination_mult = 0.05
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Court of Europa
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##########
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court_of_europa_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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can_construct_potential = {
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_manorialism }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 750
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.25
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.25
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legitimacy_gain_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.15
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hostile_raid_time = 0.25
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}
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province_modifier = {
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monthly_income = 2
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fort_level = 2
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garrison_size = 0.50
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defender_holding_advantage = 3
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travel_danger = -15
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}
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next_building = court_of_europa_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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court_of_europa_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_windmills }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 2000
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county_holder_character_modifier = {
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diplomacy_per_prestige_level = 1
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monthly_lifestyle_xp_gain_mult = 0.10
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monthly_dynasty_prestige = 0.50
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monthly_dynasty_prestige_mult = 0.10
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monthly_prestige = 0.50
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legitimacy_gain_mult = 0.15
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.20
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development_growth_factor = 0.25
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hostile_raid_time = 0.75
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}
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province_modifier = {
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monthly_income = 3.50
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fort_level = 5
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garrison_size = 1
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defender_holding_advantage = 5
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travel_danger = -20
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Walls of Nijmegen
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##########
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walls_of_nijmegen_01 = {
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construction_time = very_slow_construction_time
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type_icon = "toledo.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_mottes }
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building_requirement_tribal = no
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}
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cost_gold = 500
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county_modifier = {
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hostile_raid_time = 0.35
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defender_holding_advantage = 2
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development_growth_factor = 0.15
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development_growth = 0.15
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}
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province_modifier = {
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monthly_income = 0.75
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fort_level = 2
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garrison_size = 0.15
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travel_danger = -15
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Port of Amsterdam
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##########
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port_of_amsterdam_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 500
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1.50
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}
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next_building = port_of_amsterdam_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_amsterdam_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 4
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}
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next_building = port_of_amsterdam_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_amsterdam_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 2000
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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}
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province_modifier = {
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monthly_income = 9
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Port of Antwerpen
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##########
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port_of_antwerpen_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 350
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = port_of_antwerpen_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_antwerpen_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 800
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 3
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}
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next_building = port_of_antwerpen_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_antwerpen_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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}
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province_modifier = {
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monthly_income = 7.50
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Zone Rouge - Area filled with unexlpoded munition and other dangerous things left from WW1, as of today its still dangerous and decomposing might take a few thousand years ; cannot be properly cleared without modern equipment
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##########
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zone_rouge_01 = {
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construction_time = very_slow_construction_time
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type_icon = "domicile_personal_chamber_yurt.dds"
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can_construct_potential = {
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}
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cost_gold = 50
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county_modifier = {
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development_growth_factor = -0.05
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tax_mult = -0.05
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county_opinion_add = -5
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}
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province_modifier = {
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travel_danger = 10
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defender_holding_advantage = 1
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holding_build_gold_cost = 0.1
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build_gold_cost = 0.1
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build_speed = 0.1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Verdun Memorial
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##########
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|
|
verdun_memorial_01 = {
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|
|
effect_desc = {
|
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triggered_desc = {
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trigger = { has_dlc_feature = legends_of_the_dead }
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desc = building_funeral_effect_desc
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}
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}
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|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_wawel_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder = {
|
|
OR = { religion = religion:europeanist_religion }
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder = {
|
|
OR = { religion = religion:europeanist_religion }
|
|
}
|
|
}
|
|
|
|
cost_gold = 750
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
holy_order_hire_cost_mult = -0.10
|
|
clergy_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
development_growth_factor = 0.15
|
|
development_growth = 0.1
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1.50
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Tour Eiffel / Eiffel Tower - only the first story remain, due to technology wont be able to be reconstructed, only maintained
|
|
##########
|
|
|
|
tour_eiffel_01 = {
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
type_icon = "tour_eiffel.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_prestige = 1
|
|
monthly_piety_gain_mult = 0.1
|
|
monthly_dynasty_prestige = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
legitimacy_gain_mult = 0.05
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.2
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# Napoleon's line - series of repurposed Napoleonic forts near Paris (mostly constructed post-event)
|
|
##########
|
|
|
|
napoleon_line_01 = {
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_visby_ringmur.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.25
|
|
defender_holding_advantage = 2
|
|
development_growth_factor = 0.10
|
|
development_growth = 0.10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.50
|
|
fort_level = 2
|
|
garrison_size = 0.25
|
|
travel_danger = -10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
next_building = napoleon_line_02
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
napoleon_line_02 = {
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_york_walls.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
county_holder_character_modifier = {
|
|
martial_per_prestige_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.5
|
|
defender_holding_advantage = 5
|
|
development_growth_factor = 0.20
|
|
development_growth = 0.20
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1.50
|
|
fort_level = 5
|
|
garrison_size = 0.35
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Palace of Versailles - mostly broken down and most of the gold was robbed
|
|
##########
|
|
|
|
palace_versailles_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder = {
|
|
prestige_level >= 4
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
scope:holder.culture = { has_innovation = innovation_bailiffs }
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 500
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige = 0.15
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_prestige = 0.20
|
|
courtly_tax_contribution_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.10
|
|
development_growth = 0.10
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
next_building = palace_versailles_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
palace_versailles_02 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder = {
|
|
prestige_level >= 4
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
scope:holder.culture = { has_innovation = innovation_guilds }
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 1000
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige = 0.25
|
|
monthly_dynasty_prestige_mult = 0.1
|
|
monthly_prestige = 0.35
|
|
legitimacy_gain_mult = 0.05
|
|
courtly_tax_contribution_mult = 0.10
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.20
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
next_building = palace_versailles_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
palace_versailles_03 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder = {
|
|
prestige_level >= 4
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 2000
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige = 0.35
|
|
monthly_dynasty_prestige_mult = 0.15
|
|
monthly_prestige = 0.50
|
|
legitimacy_gain_mult = 0.10
|
|
courtly_tax_contribution_mult = 0.15
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.25
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.30
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3.50
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# Port of Calais
|
|
##########
|
|
|
|
port_of_calais_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_manorialism }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
}
|
|
|
|
cost_gold = 500
|
|
|
|
county_holder_character_modifier = {
|
|
embarkation_cost_mult = -0.05
|
|
naval_movement_speed_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.10
|
|
development_growth = 0.10
|
|
development_growth_factor = 0.10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1.50
|
|
}
|
|
|
|
next_building = port_of_calais_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
port_of_calais_02 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_windmills }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_holder_character_modifier = {
|
|
embarkation_cost_mult = -0.10
|
|
naval_movement_speed_mult = 0.10
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.20
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 4
|
|
}
|
|
|
|
next_building = port_of_calais_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
port_of_calais_03 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_windmills }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
cost_gold = 2000
|
|
|
|
county_holder_character_modifier = {
|
|
stewardship_per_prestige_level = 1
|
|
embarkation_cost_mult = -0.20
|
|
naval_movement_speed_mult = 0.20
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.35
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.35
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 9
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
##########
|
|
# Académie de l'Absurde - post-event university established by Isildur
|
|
##########
|
|
|
|
academie_labsurde_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_cluny_abbey.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder = {
|
|
highest_held_title_tier >= tier_duchy
|
|
prestige_level >= 4
|
|
}
|
|
county = {
|
|
development_level >=30
|
|
}
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
county_holder_character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
monthly_dynasty_prestige = 0.30
|
|
prestige_level_impact_mult = 0.15
|
|
monthly_lifestyle_xp_gain_mult = 0.15
|
|
cultural_head_fascination_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
flag = special_university
|
|
}
|
|
|
|
##########
|
|
# Palace of Fontainebleau
|
|
##########
|
|
|
|
palace_fontainebleau_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder = {
|
|
prestige_level >= 4
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
scope:holder.culture = { has_innovation = innovation_bailiffs }
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 500
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige = 0.10
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_prestige = 0.15
|
|
courtly_tax_contribution_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.05
|
|
development_growth = 0.10
|
|
development_growth_factor = 0.10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.75
|
|
}
|
|
|
|
next_building = palace_fontainebleau_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
palace_fontainebleau_02 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder = {
|
|
prestige_level >= 4
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
scope:holder.culture = { has_innovation = innovation_guilds }
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 800
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige = 0.20
|
|
monthly_dynasty_prestige_mult = 0.1
|
|
monthly_prestige = 0.25
|
|
legitimacy_gain_mult = 0.05
|
|
courtly_tax_contribution_mult = 0.10
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.10
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.15
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1.50
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# University of Montpellier
|
|
##########
|
|
|
|
montpellier_university_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_temple_of_uppsala.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder = {
|
|
highest_held_title_tier >= tier_duchy
|
|
prestige_level >= 4
|
|
}
|
|
county = {
|
|
development_level >=30
|
|
}
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
county_holder_character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
monthly_dynasty_prestige = 0.30
|
|
prestige_level_impact_mult = 0.15
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.50
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
flag = special_university
|
|
}
|
|
|
|
##########
|
|
# Statue of Isildur Bonaparte - in the og mod
|
|
##########
|
|
|
|
statue_isildur_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp4_legendary_mediterranean_monument_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_legendary_statue.dds"
|
|
|
|
is_enabled = {
|
|
alw ays = yes
|
|
}
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
cost = {
|
|
gold = 1000
|
|
}
|
|
|
|
character_modifier = {
|
|
glory_hound_opinion = 5
|
|
glory_hound_tax_contribution_mult = 0.05
|
|
monthly_dynasty_prestige_mult = 0.1
|
|
monthly_prestige_gain_mult = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_add = 20
|
|
stationed_maa_damage_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Fourvière - historic core of the city of Lyon
|
|
##########
|
|
|
|
fourviere_01 = {
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_jvari_monastery.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 500
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_prestige = 0.25
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.2
|
|
tax_mult = 0.25
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
##########
|
|
# Capitole de Toulouse - administrative center of Southern France
|
|
##########
|
|
|
|
capitole_toulouse_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_palace_of_achen.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 1000
|
|
|
|
county_holder_character_modifier = {
|
|
diplomacy_per_prestige_level = 1
|
|
monthly_prestige = 0.35
|
|
legitimacy_gain_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1.50
|
|
garrison_size = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# Château de Bretagne - center of Britanny ; post event
|
|
##########
|
|
|
|
chateau_bretagne_01 = {
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 500
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_prestige_gain_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.10
|
|
development_growth = 0.10
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
next_building = chateau_bretagne_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
chateau_bretagne_02 = {
|
|
|
|
constrcution_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_leisure_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder = {
|
|
prestige_level >= 4
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
scope:holder.culture = { has_innovation = innovation_guilds }
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
cost_gold = 1000
|
|
|
|
county_holder_character_modifier = {
|
|
monthly_dynasty_prestige = 0.10
|
|
monthly_dynasty_prestige_mult = 0.15
|
|
monthly_prestige_gain_mult = 0.15
|
|
monthly_prestige = 0.25
|
|
courtly_tax_contribution_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.20
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# Fort de Bordeaux - post-event, large fort/naval fort
|
|
##########
|
|
|
|
fort_de_bordeaux_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_walls_of_genoa.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
county_holder_character_modifier = {
|
|
martial_per_prestige_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.25
|
|
development_growth = 0.20
|
|
development_growth_factor = 0.25
|
|
hostile_raid_time = 0.50
|
|
defender_holding_advantage = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2.50
|
|
fort_level = 4
|
|
garrison_size = 0.20
|
|
travel_danger = -15
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
|
|
##########
|
|
# Fortified Port of Monaco
|
|
##########
|
|
|
|
fortified_port_of_monaco_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_drassanes.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_manorialism }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
}
|
|
|
|
cost_gold = 350
|
|
|
|
county_holder_character_modifier = {
|
|
embarkation_cost_mult = -0.05
|
|
naval_movement_speed_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.10
|
|
development_growth = 0.10
|
|
development_growth_factor = 0.10
|
|
hostile_raid_time = 0.25
|
|
defender_holding_advantage = 2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
fort_level = 1
|
|
garrison_size = 0.10
|
|
travel_danger = -10
|
|
}
|
|
|
|
next_building = fortified_port_of_monaco_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
fortified_port_of_monaco_02 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_drassanes.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_windmills }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
cost_gold = 800
|
|
|
|
county_holder_character_modifier = {
|
|
embarkation_cost_mult = -0.10
|
|
naval_movement_speed_mult = 0.10
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.20
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.20
|
|
hostile_raid_time = 0.35
|
|
defender_holding_advantage = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
fort_level = 2
|
|
garrison_size = 0.15
|
|
travel_danger = -15
|
|
}
|
|
|
|
next_building = fortified_port_of_monaco_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
fortified_port_of_monaco_03 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_drassanes.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_windmills }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
county_holder_character_modifier = {
|
|
stewardship_per_prestige_level = 1
|
|
embarkation_cost_mult = -0.20
|
|
naval_movement_speed_mult = 0.20
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.35
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.35
|
|
hostile_raid_time = 0.50
|
|
defender_holding_advantage = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 7.50
|
|
fort_level = 4
|
|
garrison_size = 0.25
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
|
|
##########
|
|
# Port of La Rochelle
|
|
##########
|
|
|
|
port_of_la_rochelle_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_manorialism }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
}
|
|
|
|
cost_gold = 350
|
|
|
|
county_holder_character_modifier = {
|
|
embarkation_cost_mult = -0.05
|
|
naval_movement_speed_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.10
|
|
development_growth = 0.10
|
|
development_growth_factor = 0.10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
next_building = port_of_la_rochelle_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
port_of_la_rochelle_02 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_windmills }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
cost_gold = 800
|
|
|
|
county_holder_character_modifier = {
|
|
embarkation_cost_mult = -0.10
|
|
naval_movement_speed_mult = 0.10
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.20
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
|
|
next_building = port_of_la_rochelle_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
port_of_la_rochelle_03 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = { has_innovation = innovation_windmills }
|
|
scope:holder = { highest_held_title_tier >= tier_duchy }
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
county_holder_character_modifier = {
|
|
stewardship_per_prestige_level = 1
|
|
embarkation_cost_mult = -0.20
|
|
naval_movement_speed_mult = 0.20
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.35
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.35
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 7.50
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|