This commit is contained in:
Fishedotjpg 2026-03-09 11:57:38 +00:00
parent 9a54c59545
commit 6213d8c122
23 changed files with 443 additions and 168 deletions

View file

@ -5070,6 +5070,11 @@ pastures_01 = {
levy_size = 0.01
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.5
monthly_barter_goods = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5148,6 +5153,11 @@ pastures_02 = {
levy_size = 0.01
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.6
monthly_barter_goods = 0.2
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5210,6 +5220,11 @@ pastures_03 = {
levy_size = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.7
monthly_barter_goods = 0.3
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5271,6 +5286,11 @@ pastures_04 = {
levy_size = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5333,6 +5353,11 @@ pastures_05 = {
development_growth_factor = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.9
monthly_barter_goods = 0.5
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5396,6 +5421,11 @@ pastures_06 = {
levy_size = 0.03
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1
monthly_barter_goods = 0.6
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5459,6 +5489,11 @@ pastures_07 = {
levy_size = 0.04
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.1
monthly_barter_goods = 0.7
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
@ -5521,6 +5556,11 @@ pastures_08 = {
tax_mult = 0.04
levy_size = 0.04
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.2
monthly_barter_goods = 0.8
}
on_complete = {
#Mandala Creator Aspect
@ -6203,6 +6243,11 @@ orchards_01 = {
is_coastal = yes
tax_mult = 0.01
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.5
monthly_barter_goods = 0.1
}
on_complete = {
#Mandala Creator Aspect
@ -6267,6 +6312,11 @@ orchards_02 = {
is_coastal = yes
tax_mult = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.6
monthly_barter_goods = 0.2
}
on_complete = {
#Mandala Creator Aspect
@ -6323,6 +6373,11 @@ orchards_03 = {
tax_mult = 0.03
supply_limit_mult = 0.1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.7
monthly_barter_goods = 0.3
}
on_complete = {
#Mandala Creator Aspect
@ -6375,6 +6430,11 @@ orchards_04 = {
tax_mult = 0.04
supply_limit_mult = 0.1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
on_complete = {
#Mandala Creator Aspect
@ -6428,6 +6488,11 @@ orchards_05 = {
tax_mult = 0.05
supply_limit_mult = 0.1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.9
monthly_barter_goods = 0.5
}
on_complete = {
#Mandala Creator Aspect
@ -6482,6 +6547,11 @@ orchards_06 = {
tax_mult = 0.06
supply_limit_mult = 0.1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1
monthly_barter_goods = 0.6
}
on_complete = {
#Mandala Creator Aspect
@ -6539,6 +6609,11 @@ orchards_07 = {
character_modifier = {
monthly_prestige = 0.1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.1
monthly_barter_goods = 0.7
}
on_complete = {
#Mandala Creator Aspect
@ -6596,6 +6671,11 @@ orchards_08 = {
character_modifier = {
monthly_prestige = 0.1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.2
monthly_barter_goods = 0.8
}
on_complete = {
#Mandala Creator Aspect
@ -6664,6 +6744,11 @@ farm_estates_01 = {
parameter = brewery_farming_bonus
county_opinion_add = 2
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.5
monthly_barter_goods = 0.1
}
on_complete = {
#Mandala Creator Aspect
@ -6749,6 +6834,11 @@ farm_estates_02 = {
parameter = brewery_farming_bonus
county_opinion_add = 4
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.6
monthly_barter_goods = 0.2
}
on_complete = {
#Mandala Creator Aspect
@ -6812,6 +6902,11 @@ farm_estates_03 = {
parameter = brewery_farming_bonus
county_opinion_add = 6
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.7
monthly_barter_goods = 0.3
}
on_complete = {
#Mandala Creator Aspect
@ -6866,6 +6961,11 @@ farm_estates_04 = {
county_modifier = {
development_growth_factor = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
province_culture_modifier = {
parameter = brewery_farming_bonus
@ -6940,6 +7040,11 @@ farm_estates_05 = {
parameter = brewery_farming_bonus
county_opinion_add = 10
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.9
monthly_barter_goods = 0.5
}
on_complete = {
#Mandala Creator Aspect
@ -7010,6 +7115,11 @@ farm_estates_06 = {
parameter = brewery_farming_bonus
county_opinion_add = 12
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1
monthly_barter_goods = 0.6
}
on_complete = {
#Mandala Creator Aspect
@ -7081,6 +7191,11 @@ farm_estates_07 = {
parameter = brewery_farming_bonus
county_opinion_add = 14
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.1
monthly_barter_goods = 0.7
}
on_complete = {
#Mandala Creator Aspect
@ -7151,6 +7266,11 @@ farm_estates_08 = {
parameter = brewery_farming_bonus
county_opinion_add = 16
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.2
monthly_barter_goods = 0.8
}
on_complete = {
#Mandala Creator Aspect
@ -7199,6 +7319,11 @@ cereal_fields_01 = {
parameter = brewery_farming_bonus
county_opinion_add = 2
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.5
monthly_barter_goods = 0.1
}
on_complete = {
#Mandala Creator Aspect
@ -7301,6 +7426,11 @@ cereal_fields_02 = {
parameter = brewery_farming_bonus
county_opinion_add = 4
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.6
monthly_barter_goods = 0.2
}
on_complete = {
#Mandala Creator Aspect
@ -7382,6 +7512,11 @@ cereal_fields_03 = {
parameter = brewery_farming_bonus
county_opinion_add = 6
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.7
monthly_barter_goods = 0.3
}
on_complete = {
#Mandala Creator Aspect
@ -7461,6 +7596,11 @@ cereal_fields_04 = {
parameter = brewery_farming_bonus
county_opinion_add = 8
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
on_complete = {
#Mandala Creator Aspect
@ -7540,6 +7680,11 @@ cereal_fields_05 = {
parameter = brewery_farming_bonus
county_opinion_add = 10
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.9
monthly_barter_goods = 0.5
}
on_complete = {
#Mandala Creator Aspect
@ -7620,6 +7765,11 @@ cereal_fields_06 = {
parameter = brewery_farming_bonus
county_opinion_add = 12
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1
monthly_barter_goods = 0.6
}
on_complete = {
#Mandala Creator Aspect
@ -7701,6 +7851,11 @@ cereal_fields_07 = {
parameter = brewery_farming_bonus
county_opinion_add = 14
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.1
monthly_barter_goods = 0.7
}
on_complete = {
#Mandala Creator Aspect
@ -7782,6 +7937,11 @@ cereal_fields_08 = {
parameter = brewery_farming_bonus
county_opinion_add = 16
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.2
monthly_barter_goods = 0.8
}
on_complete = {
#Mandala Creator Aspect
@ -8762,6 +8922,11 @@ hill_farms_01 = {
parameter = hill_farms_building_bonuses
levy_size = 0.01
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.5
monthly_barter_goods = 0.1
}
on_complete = {
#Mandala Creator Aspect
@ -8832,6 +8997,11 @@ hill_farms_02 = {
parameter = hill_farms_building_bonuses
levy_size = 0.01
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.6
monthly_barter_goods = 0.2
}
on_complete = {
#Mandala Creator Aspect
@ -8894,6 +9064,11 @@ hill_farms_03 = {
parameter = hill_farms_building_bonuses
levy_size = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.7
monthly_barter_goods = 0.3
}
on_complete = {
#Mandala Creator Aspect
@ -8952,6 +9127,11 @@ hill_farms_04 = {
parameter = hill_farms_building_bonuses
levy_size = 0.02
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
on_complete = {
#Mandala Creator Aspect
@ -9011,6 +9191,11 @@ hill_farms_05 = {
parameter = hill_farms_building_bonuses
levy_size = 0.03
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.9
monthly_barter_goods = 0.5
}
on_complete = {
#Mandala Creator Aspect
@ -9071,6 +9256,11 @@ hill_farms_06 = {
parameter = hill_farms_building_bonuses
levy_size = 0.03
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.0
monthly_barter_goods = 0.6
}
on_complete = {
#Mandala Creator Aspect
@ -9131,6 +9321,11 @@ hill_farms_07 = {
parameter = hill_farms_building_bonuses
levy_size = 0.04
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.1
monthly_barter_goods = 0.7
}
on_complete = {
#Mandala Creator Aspect
@ -9191,6 +9386,11 @@ hill_farms_08 = {
parameter = hill_farms_building_bonuses
levy_size = 0.04
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.2
monthly_barter_goods = 0.8
}
on_complete = {
#Mandala Creator Aspect
@ -9678,6 +9878,11 @@ plantations_01 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_1
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.5
monthly_barter_goods = 0.1
}
on_complete = {
#Mandala Creator Aspect
@ -9759,6 +9964,11 @@ plantations_02 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_2
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.6
monthly_barter_goods = 0.2
}
on_complete = {
#Mandala Creator Aspect
@ -9816,6 +10026,11 @@ plantations_03 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_3
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.7
monthly_barter_goods = 0.3
}
on_complete = {
#Mandala Creator Aspect
@ -9869,6 +10084,11 @@ plantations_04 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_4
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
on_complete = {
#Mandala Creator Aspect
@ -9926,6 +10146,11 @@ plantations_05 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_5
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 0.9
monthly_barter_goods = 0.5
}
on_complete = {
#Mandala Creator Aspect
@ -9983,6 +10208,11 @@ plantations_06 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_6
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1
monthly_barter_goods = 0.6
}
on_complete = {
#Mandala Creator Aspect
@ -10040,6 +10270,11 @@ plantations_07 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_7
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.1
monthly_barter_goods = 0.7
}
on_complete = {
#Mandala Creator Aspect
@ -10097,6 +10332,11 @@ plantations_08 = {
parameter = plantations_building_bonuses
monthly_income = poor_building_extra_tax_tier_8
}
province_culture_modifier = {
parameter = use_farmer_republics
county_fertility_growth_add = 1.2
monthly_barter_goods = 0.8
}
on_complete = {
#Mandala Creator Aspect

View file

@ -1126,6 +1126,26 @@ GetGovernmentIcon = {
}
localization_key = republic_icon_concept
}
text = { # Republic
trigger = {
trigger_if = {
limit = {
is_alive = no
}
has_government = peasantrepublic_government
}
trigger_else = {
trigger_if = {
limit = { is_ruler = yes }
government_has_flag = government_is_prepublic
}
trigger_else = {
liege ?= { government_has_flag = government_is_prepublic }
}
}
}
localization_key = peasantrepublic_icon_concept
}
text = { # Theocracy
trigger = {
trigger_if = {

View file

@ -552,7 +552,7 @@ NGovernment = {
"landless_minority_government"
"nomad_government"
"herder_government"
"peasant_republic_government"
"peasantrepublic_government"
"celestial_government"
"japan_administrative_government"
"japan_feudal_government"

View file

@ -1,8 +1,8 @@
farm_estate_main_01 = {
farmstead_main_01 = {
slot_type = main
construction_time = 1
allowed_domicile_types = { farm_estate }
allowed_domicile_types = { farmstead }
cost = {
gold = estate_external_building_high_cost_tier_2_value
@ -31,7 +31,7 @@ farm_estate_main_01 = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
@ -50,9 +50,9 @@ farm_estate_main_01 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
@ -65,25 +65,25 @@ farm_estate_main_01 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
farm_estate_main_02 = {
farmstead_main_02 = {
slot_type = main
construction_time = 730
allowed_domicile_types = { farm_estate }
previous_building = farm_estate_main_01
allowed_domicile_types = { farmstead }
previous_building = farmstead_main_01
can_construct = {
culture ?= { has_innovation = innovation_city_planning }
@ -118,7 +118,7 @@ farm_estate_main_02 = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
@ -137,9 +137,9 @@ farm_estate_main_02 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
@ -152,25 +152,25 @@ farm_estate_main_02 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
farm_estate_main_03 = {
farmstead_main_03 = {
slot_type = main
construction_time = 730
allowed_domicile_types = { farm_estate }
previous_building = farm_estate_main_02
allowed_domicile_types = { farmstead }
previous_building = farmstead_main_02
can_construct = {
culture ?= { has_innovation = innovation_manorialism }
@ -206,7 +206,7 @@ farm_estate_main_03 = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
@ -225,9 +225,9 @@ farm_estate_main_03 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
@ -240,25 +240,25 @@ farm_estate_main_03 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
farm_estate_main_04 = {
farmstead_main_04 = {
slot_type = main
construction_time = 730
allowed_domicile_types = { farm_estate }
previous_building = farm_estate_main_03
allowed_domicile_types = { farmstead }
previous_building = farmstead_main_03
can_construct = {
culture ?= { has_innovation = innovation_development_03 }
@ -295,7 +295,7 @@ farm_estate_main_04 = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
@ -314,9 +314,9 @@ farm_estate_main_04 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
@ -329,25 +329,25 @@ farm_estate_main_04 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}
farm_estate_main_05 = {
farmstead_main_05 = {
slot_type = main
construction_time = 730
allowed_domicile_types = { farm_estate }
previous_building = farm_estate_main_04
allowed_domicile_types = { farmstead }
previous_building = farmstead_main_04
can_construct = {
culture ?= { has_innovation = innovation_cranes }
@ -384,7 +384,7 @@ farm_estate_main_05 = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
@ -403,9 +403,9 @@ farm_estate_main_05 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
@ -418,16 +418,16 @@ farm_estate_main_05 = {
}
}
}
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
asset = {
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
}
}

View file

@ -3796,7 +3796,7 @@ village_watch_06 = {
### Garden
communal_gardens_01 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
cost = {
gold = {
@ -3920,7 +3920,7 @@ communal_gardens_01 = {
}
communal_gardens_02 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_01
cost = {
@ -4045,7 +4045,7 @@ communal_gardens_02 = {
}
communal_gardens_03 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_02
cost = {
@ -4172,7 +4172,7 @@ communal_gardens_03 = {
# Leisure Garden sub-branch
communal_gardens_leisure_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_03
can_construct = {
@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = {
}
communal_gardens_leisure_05 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_leisure_04
can_construct = {
@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = {
}
communal_gardens_leisure_06 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_leisure_05
can_construct = {
@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = {
# Fruit Garden sub-branch
communal_gardens_fruit_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_03
can_construct = {
@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = {
}
communal_gardens_fruit_05 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_fruit_04
can_construct = {
@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = {
}
communal_gardens_fruit_06 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = communal_gardens_fruit_05
can_construct = {
@ -6954,7 +6954,7 @@ village_workshop_textile_06 = {
### Storage
village_storage_01 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
cost = {
gold = {
@ -7037,7 +7037,7 @@ village_storage_01 = {
}
village_storage_02 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_storage_01
cost = {
@ -7123,7 +7123,7 @@ village_storage_02 = {
# Warehouse sub-branch
village_storage_warehouse_03 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_storage_02
can_construct = {
@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = {
}
village_storage_warehouse_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_storage_warehouse_03
can_construct = {
@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = {
# Granary sub-branch
village_storage_granary_03 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_storage_02
can_construct = {
@ -7386,7 +7386,7 @@ village_storage_granary_03 = {
}
village_storage_granary_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_storage_granary_03
can_construct = {
@ -7973,7 +7973,7 @@ village_market_06 = {
### Grazing Lands
village_grazing_land_01 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
cost = {
gold = {
@ -8093,7 +8093,7 @@ village_grazing_land_01 = {
}
village_grazing_land_02 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grazing_land_01
cost = {
@ -8215,7 +8215,7 @@ village_grazing_land_02 = {
}
village_grazing_land_03 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grazing_land_02
cost = {
@ -8338,7 +8338,7 @@ village_grazing_land_03 = {
}
village_grazing_land_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grazing_land_03
can_construct = {
@ -8452,7 +8452,7 @@ village_grazing_land_04 = {
}
grazing_land_05 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grazing_land_04
can_construct = {
@ -8566,7 +8566,7 @@ grazing_land_05 = {
}
grazing_land_06 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = grazing_land_05
can_construct = {
@ -8683,7 +8683,7 @@ grazing_land_06 = {
### Grain Fields
village_grain_fields_01 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
cost = {
gold = {
@ -8820,7 +8820,7 @@ village_grain_fields_01 = {
}
village_grain_fields_02 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grain_fields_01
cost = {
@ -8948,7 +8948,7 @@ village_grain_fields_02 = {
}
village_grain_fields_03 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grain_fields_02
can_construct = {
@ -9081,7 +9081,7 @@ village_grain_fields_03 = {
}
village_grain_fields_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grain_fields_03
can_construct = {
@ -9214,7 +9214,7 @@ village_grain_fields_04 = {
}
village_grain_fields_05 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grain_fields_04
can_construct = {
@ -9347,7 +9347,7 @@ village_grain_fields_05 = {
}
village_grain_fields_06 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_grain_fields_05
can_construct = {
@ -9482,7 +9482,7 @@ village_grain_fields_06 = {
### Rice Fields
village_rice_field_01 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
cost = {
gold = {
@ -9559,7 +9559,7 @@ village_rice_field_01 = {
village_rice_field_02 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_rice_field_01
cost = {
@ -9636,7 +9636,7 @@ village_rice_field_02 = {
village_rice_field_03 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_rice_field_02
can_construct = {
@ -9718,7 +9718,7 @@ village_rice_field_03 = {
village_rice_field_04 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_rice_field_03
can_construct = {
@ -9800,7 +9800,7 @@ village_rice_field_04 = {
village_rice_field_05 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_rice_field_04
can_construct = {
@ -9882,7 +9882,7 @@ village_rice_field_05 = {
village_rice_field_06 = {
construction_time = 730
allowed_domicile_types = { minority_community farm_estate }
allowed_domicile_types = { minority_community farmstead }
previous_building = village_rice_field_05
can_construct = {

View file

@ -1170,7 +1170,7 @@ minority_community = {
}
}
farm_estate = {
farmstead = {
rename_window = house
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"

View file

@ -26,13 +26,13 @@ minority_government = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
parent = government
}
farm_estate = {
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
alias = { farm_estate farm_estate_i }
farmstead = {
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
alias = { farmstead farmstead_i }
parent = domicile
}
peasant_government = {
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
alias = { peasant_government peasant_republic_i }
peasantrepublic_government = {
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
alias = { peasantrepublic_government peasantrepublic_i }
parent = government
}

View file

@ -23,7 +23,10 @@ feudal_government = {
ai = {
use_legends = yes
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_feudal
@ -180,6 +183,10 @@ clan_government = {
}
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_clan
@ -232,8 +239,9 @@ tribal_government = {
character_travel_safety = 10
ai_war_chance = 0.25
monthly_prestige = 0.2
ai_war_cooldown = 1.5
ai_war_chance = -0.05
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -294,6 +302,8 @@ wanua_government = { # "Wanua"
domain_limit_max = 2
vassal_limit_max = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.55
}
can_get_government = {
@ -446,6 +456,8 @@ administrative_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.15
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
top_liege_character_modifier = {
@ -613,7 +625,7 @@ landless_minority_government = {
realm_mask_scale = { 1 1 }
}
peasant_republic_government = {
peasantrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding }
required_county_holdings = { city_holding church_holding }
@ -641,21 +653,17 @@ peasant_republic_government = {
has_cultural_tradition = tradition_farmer_republics
}
}
domicile_type = farm_estate
domicile_type = farmstead
ai = {
use_scripted_guis = no
}
top_liege_character_modifier = {
county_fertility_decline_add = -10
domain_limit_max = -2
vassal_limit_max = 5
}
character_modifier = {
levy_size = 1.5
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -5
@ -663,8 +671,13 @@ peasant_republic_government = {
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
domain_limit = -2
vassal_limit = 5
county_fertility_decline_add = -10
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
vassal_contract_group = peasant_republic_vassal
vassal_contract_group = peasantrepublic_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
@ -886,6 +899,8 @@ celestial_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.25
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
top_liege_character_modifier = {

View file

@ -4075,13 +4075,13 @@ create_noble_family_effect = {
}
}
}
peasant_republic_government = { # Steppe Admin has different government
peasantrepublic_government = { # Steppe Admin has different government
scope:new_noble_family_holder = {
give_noble_family_title = {
name = domicile_farm_estate
name = domicile_farmstead
tier = county
article = DEFAULT_TITLE_NAME_ARTICLE
government = peasant_republic_government
government = peasantrepublic_government
save_scope_as = new_title
}
}

View file

@ -1,4 +1,4 @@
peasant_republic_government_obligations = {
peasantrepublic_government_obligations = {
obligation_levels = {
default = {
levies = {

View file

@ -19,9 +19,9 @@ republic_vassal = {
republic_government_obligations
}
}
peasant_republic_vassal = {
peasantrepublic_vassal = {
contracts = {
peasant_republic_obligations
peasantrepublic_obligations
war_declaration_rights
council_rights
title_revocation_rights

Binary file not shown.

Binary file not shown.

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@ -4635,9 +4635,9 @@ texticon = {
}
texticon = {
icon = government_type_peasant_republic
icon = government_type_peasantrepublic
iconsize = {
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16

View file

@ -67,7 +67,7 @@ d_nf_colbrugha = {
2540.1.1 = {
liege = k_ireland
holder = britannia_colbrugha_michael #George Windsor
government = peasant_republic_government
government = peasantrepublic_government
succession_laws = { noble_family_succession_law }
}
}

View file

@ -1,47 +1,47 @@
l_english:
peasant_republic_government:0 "Peasant Republic"
peasant_republic_government_with_icon: "@government_type_peasant_republic! $peasant_republic_government$"
peasant_republic_government_adjective:0 "Peasant Republic"
peasant_republic_government_realm:0 "Peasant Republic"
peasant_republic_government_desc:0 "\n$game_concept_peasant_government_desc$"
game_concept_peasant_government:0 "Peasant Republic"
game_concept_peasant_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
game_concept_farm_estate:0 "Farm Estate"
game_concept_farm_estate_desc:0 "A small landholding where a farmer tends his lands."
peasant_republic_government_obligations:1 "Peasant Republic [obligations|E]"
peasant_republic_vassal: "Peasant Republic"
peasant_republic_vassal_desc: "$game_concept_peasant_government_desc$"
farm_estate_main_01_domicile_building: "Farmstead"
farm_estate_main_02_domicile_building: "Farmstead"
farm_estate_main_03_domicile_building: "Farmstead"
farm_estate_main_04_domicile_building: "Farmstead"
farm_estate_main_05_domicile_building: "Farmstead"
peasant_republic_icon_concept: "[peasant_republic_i|E]"
game_concept_peasant_republic_i: "@government_type_peasant_republic!"
game_concept_farm_estate_i: "@government_type_peasant_republic!"
duchy_landless_peasant_republic: "Community"
duke_landless_peasant_republic_male_peasant_republic: "Master"
duke_landless_peasant_republic_female_peasant_republic: "Mistress"
spouse_landless_peasant_republic_male: "Master"
spouse_landless_peasant_republic_holder_female: "Mistress"
peasantrepublic_government:0 "Peasant Republic"
peasantrepublic_government_with_icon: "@government_type_peasantrepublic! $peasantrepublic_government$"
peasantrepublic_government_adjective:0 "Peasant Republic"
peasantrepublic_government_realm:0 "Peasant Republic"
peasantrepublic_government_desc:0 "\n$game_concept_peasantrepublic_government_desc$"
game_concept_peasantrepublic_government:0 "Peasant Republic"
game_concept_peasantrepublic_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
game_concept_farmstead:0 "Farm Estate"
game_concept_farmstead_desc:0 "A small landholding where a farmer tends his lands."
peasantrepublic_government_obligations:1 "Peasant Republic [obligations|E]"
peasantrepublic_vassal: "Peasant Republic"
peasantrepublic_vassal_desc: "$game_concept_peasantrepublic_government_desc$"
farmstead_main_01_domicile_building: "Farmstead"
farmstead_main_02_domicile_building: "Farmstead"
farmstead_main_03_domicile_building: "Farmstead"
farmstead_main_04_domicile_building: "Farmstead"
farmstead_main_05_domicile_building: "Farmstead"
peasantrepublic_icon_concept: "[peasantrepublic_i|E]"
game_concept_peasantrepublic_i: "@government_type_peasantrepublic!"
game_concept_farmstead_i: "@government_type_peasantrepublic!"
duchy_landless_peasantrepublic: "Community"
duke_landless_peasantrepublic_male_peasantrepublic: "Master"
duke_landless_peasantrepublic_female_peasantrepublic: "Mistress"
spouse_landless_peasantrepublic_male: "Master"
spouse_landless_peasantrepublic_holder_female: "Mistress"
d_nf_colbrugha:0 "Farmstead of the $dynn_colbrugha$'s"
d_nf_colbrugha_adj:0 "Farmer"
d_nf_colbrugha_article:0 "The "
government_locked_to_elective:0 "Government is locked to Elctive"
government_is_prepublic:0 "Has access to a [farm_estate_i|E][farm_estate|E]"
farm_estate_domicile_title: "Farmstead"
farm_estate_type: "Farm Estate"
farm_estate_type_tooltip: "[farm_estate_i|E][farm_estate|E]"
farm_estate_domicile_type: "Farm Estate"
farm_estate_domicile_type_possessive: "Farm's"
farm_estate_domicile_type_tooltip: "[farm_estate_i|E][farm_estate|E]"
FARM_ESTATE: "Farm Estate"
FARM_ESTATE_BUILDINGS: "[farm_estate_i|E][farm_estate|E]"
government_is_prepublic:0 "Has access to a [farmstead_i|E][farmstead|E]"
farmstead_domicile_title: "Farmstead"
farmstead_type: "Farm Estate"
farmstead_type_tooltip: "[farmstead_i|E][farmstead|E]"
farmstead_domicile_type: "Farm Estate"
farmstead_domicile_type_possessive: "Farm's"
farmstead_domicile_type_tooltip: "[farmstead_i|E][farmstead|E]"
farmstead: "Farm Estate"
farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"
FARM_ESTATE_CONCEPT: "[farm_estate_i|E][farm_estate|E]"
domicile_farm_estate: "Farmstead of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
domicile_farmstead: "Farmstead of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
culture_parameter_use_farmer_republics: "This Culture uses [peasant_republic_i|E][peasant_government|E]s instead of Republics"
culture_parameter_use_farmer_republics: "This Culture uses [peasantrepublic_i|E][peasant_government|E]s instead of Republics"
tradition_farmer_republics_name:0 "Peasant Freedom"
tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."