diff --git a/common/buildings/00_standard_economy_buildings.txt b/common/buildings/00_standard_economy_buildings.txt index 1efa950f..d23e4f60 100644 --- a/common/buildings/00_standard_economy_buildings.txt +++ b/common/buildings/00_standard_economy_buildings.txt @@ -5069,7 +5069,12 @@ pastures_01 = { tax_mult = 0.01 levy_size = 0.01 } - + + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.5 + monthly_barter_goods = 0.1 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5147,7 +5152,12 @@ pastures_02 = { tax_mult = 0.01 levy_size = 0.01 } - + + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.6 + monthly_barter_goods = 0.2 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5209,7 +5219,12 @@ pastures_03 = { tax_mult = 0.02 levy_size = 0.02 } - + + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.7 + monthly_barter_goods = 0.3 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5270,7 +5285,12 @@ pastures_04 = { tax_mult = 0.02 levy_size = 0.02 } - + + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.8 + monthly_barter_goods = 0.4 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5333,6 +5353,11 @@ pastures_05 = { development_growth_factor = 0.02 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.9 + monthly_barter_goods = 0.5 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5396,6 +5421,11 @@ pastures_06 = { levy_size = 0.03 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1 + monthly_barter_goods = 0.6 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5459,6 +5489,11 @@ pastures_07 = { levy_size = 0.04 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.1 + monthly_barter_goods = 0.7 + } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes @@ -5521,6 +5556,11 @@ pastures_08 = { tax_mult = 0.04 levy_size = 0.04 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.2 + monthly_barter_goods = 0.8 + } on_complete = { #Mandala Creator Aspect @@ -6203,6 +6243,11 @@ orchards_01 = { is_coastal = yes tax_mult = 0.01 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.5 + monthly_barter_goods = 0.1 + } on_complete = { #Mandala Creator Aspect @@ -6267,6 +6312,11 @@ orchards_02 = { is_coastal = yes tax_mult = 0.02 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.6 + monthly_barter_goods = 0.2 + } on_complete = { #Mandala Creator Aspect @@ -6323,6 +6373,11 @@ orchards_03 = { tax_mult = 0.03 supply_limit_mult = 0.1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.7 + monthly_barter_goods = 0.3 + } on_complete = { #Mandala Creator Aspect @@ -6375,6 +6430,11 @@ orchards_04 = { tax_mult = 0.04 supply_limit_mult = 0.1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.8 + monthly_barter_goods = 0.4 + } on_complete = { #Mandala Creator Aspect @@ -6428,6 +6488,11 @@ orchards_05 = { tax_mult = 0.05 supply_limit_mult = 0.1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.9 + monthly_barter_goods = 0.5 + } on_complete = { #Mandala Creator Aspect @@ -6482,6 +6547,11 @@ orchards_06 = { tax_mult = 0.06 supply_limit_mult = 0.1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1 + monthly_barter_goods = 0.6 + } on_complete = { #Mandala Creator Aspect @@ -6539,6 +6609,11 @@ orchards_07 = { character_modifier = { monthly_prestige = 0.1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.1 + monthly_barter_goods = 0.7 + } on_complete = { #Mandala Creator Aspect @@ -6596,6 +6671,11 @@ orchards_08 = { character_modifier = { monthly_prestige = 0.1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.2 + monthly_barter_goods = 0.8 + } on_complete = { #Mandala Creator Aspect @@ -6664,6 +6744,11 @@ farm_estates_01 = { parameter = brewery_farming_bonus county_opinion_add = 2 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.5 + monthly_barter_goods = 0.1 + } on_complete = { #Mandala Creator Aspect @@ -6749,6 +6834,11 @@ farm_estates_02 = { parameter = brewery_farming_bonus county_opinion_add = 4 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.6 + monthly_barter_goods = 0.2 + } on_complete = { #Mandala Creator Aspect @@ -6812,6 +6902,11 @@ farm_estates_03 = { parameter = brewery_farming_bonus county_opinion_add = 6 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.7 + monthly_barter_goods = 0.3 + } on_complete = { #Mandala Creator Aspect @@ -6866,6 +6961,11 @@ farm_estates_04 = { county_modifier = { development_growth_factor = 0.02 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.8 + monthly_barter_goods = 0.4 + } province_culture_modifier = { parameter = brewery_farming_bonus @@ -6940,6 +7040,11 @@ farm_estates_05 = { parameter = brewery_farming_bonus county_opinion_add = 10 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.9 + monthly_barter_goods = 0.5 + } on_complete = { #Mandala Creator Aspect @@ -7010,6 +7115,11 @@ farm_estates_06 = { parameter = brewery_farming_bonus county_opinion_add = 12 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1 + monthly_barter_goods = 0.6 + } on_complete = { #Mandala Creator Aspect @@ -7081,6 +7191,11 @@ farm_estates_07 = { parameter = brewery_farming_bonus county_opinion_add = 14 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.1 + monthly_barter_goods = 0.7 + } on_complete = { #Mandala Creator Aspect @@ -7151,6 +7266,11 @@ farm_estates_08 = { parameter = brewery_farming_bonus county_opinion_add = 16 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.2 + monthly_barter_goods = 0.8 + } on_complete = { #Mandala Creator Aspect @@ -7199,6 +7319,11 @@ cereal_fields_01 = { parameter = brewery_farming_bonus county_opinion_add = 2 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.5 + monthly_barter_goods = 0.1 + } on_complete = { #Mandala Creator Aspect @@ -7301,6 +7426,11 @@ cereal_fields_02 = { parameter = brewery_farming_bonus county_opinion_add = 4 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.6 + monthly_barter_goods = 0.2 + } on_complete = { #Mandala Creator Aspect @@ -7382,6 +7512,11 @@ cereal_fields_03 = { parameter = brewery_farming_bonus county_opinion_add = 6 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.7 + monthly_barter_goods = 0.3 + } on_complete = { #Mandala Creator Aspect @@ -7461,6 +7596,11 @@ cereal_fields_04 = { parameter = brewery_farming_bonus county_opinion_add = 8 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.8 + monthly_barter_goods = 0.4 + } on_complete = { #Mandala Creator Aspect @@ -7540,6 +7680,11 @@ cereal_fields_05 = { parameter = brewery_farming_bonus county_opinion_add = 10 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.9 + monthly_barter_goods = 0.5 + } on_complete = { #Mandala Creator Aspect @@ -7620,6 +7765,11 @@ cereal_fields_06 = { parameter = brewery_farming_bonus county_opinion_add = 12 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1 + monthly_barter_goods = 0.6 + } on_complete = { #Mandala Creator Aspect @@ -7701,6 +7851,11 @@ cereal_fields_07 = { parameter = brewery_farming_bonus county_opinion_add = 14 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.1 + monthly_barter_goods = 0.7 + } on_complete = { #Mandala Creator Aspect @@ -7782,6 +7937,11 @@ cereal_fields_08 = { parameter = brewery_farming_bonus county_opinion_add = 16 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.2 + monthly_barter_goods = 0.8 + } on_complete = { #Mandala Creator Aspect @@ -8762,6 +8922,11 @@ hill_farms_01 = { parameter = hill_farms_building_bonuses levy_size = 0.01 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.5 + monthly_barter_goods = 0.1 + } on_complete = { #Mandala Creator Aspect @@ -8832,6 +8997,11 @@ hill_farms_02 = { parameter = hill_farms_building_bonuses levy_size = 0.01 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.6 + monthly_barter_goods = 0.2 + } on_complete = { #Mandala Creator Aspect @@ -8894,6 +9064,11 @@ hill_farms_03 = { parameter = hill_farms_building_bonuses levy_size = 0.02 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.7 + monthly_barter_goods = 0.3 + } on_complete = { #Mandala Creator Aspect @@ -8952,6 +9127,11 @@ hill_farms_04 = { parameter = hill_farms_building_bonuses levy_size = 0.02 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.8 + monthly_barter_goods = 0.4 + } on_complete = { #Mandala Creator Aspect @@ -9011,6 +9191,11 @@ hill_farms_05 = { parameter = hill_farms_building_bonuses levy_size = 0.03 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.9 + monthly_barter_goods = 0.5 + } on_complete = { #Mandala Creator Aspect @@ -9071,6 +9256,11 @@ hill_farms_06 = { parameter = hill_farms_building_bonuses levy_size = 0.03 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.0 + monthly_barter_goods = 0.6 + } on_complete = { #Mandala Creator Aspect @@ -9131,6 +9321,11 @@ hill_farms_07 = { parameter = hill_farms_building_bonuses levy_size = 0.04 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.1 + monthly_barter_goods = 0.7 + } on_complete = { #Mandala Creator Aspect @@ -9191,6 +9386,11 @@ hill_farms_08 = { parameter = hill_farms_building_bonuses levy_size = 0.04 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.2 + monthly_barter_goods = 0.8 + } on_complete = { #Mandala Creator Aspect @@ -9678,6 +9878,11 @@ plantations_01 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_1 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.5 + monthly_barter_goods = 0.1 + } on_complete = { #Mandala Creator Aspect @@ -9759,6 +9964,11 @@ plantations_02 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_2 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.6 + monthly_barter_goods = 0.2 + } on_complete = { #Mandala Creator Aspect @@ -9816,6 +10026,11 @@ plantations_03 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_3 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.7 + monthly_barter_goods = 0.3 + } on_complete = { #Mandala Creator Aspect @@ -9869,6 +10084,11 @@ plantations_04 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_4 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.8 + monthly_barter_goods = 0.4 + } on_complete = { #Mandala Creator Aspect @@ -9926,6 +10146,11 @@ plantations_05 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_5 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 0.9 + monthly_barter_goods = 0.5 + } on_complete = { #Mandala Creator Aspect @@ -9983,6 +10208,11 @@ plantations_06 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_6 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1 + monthly_barter_goods = 0.6 + } on_complete = { #Mandala Creator Aspect @@ -10040,6 +10270,11 @@ plantations_07 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_7 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.1 + monthly_barter_goods = 0.7 + } on_complete = { #Mandala Creator Aspect @@ -10097,6 +10332,11 @@ plantations_08 = { parameter = plantations_building_bonuses monthly_income = poor_building_extra_tax_tier_8 } + province_culture_modifier = { + parameter = use_farmer_republics + county_fertility_growth_add = 1.2 + monthly_barter_goods = 0.8 + } on_complete = { #Mandala Creator Aspect diff --git a/common/customizable_localization/00_government_custom_loc.txt b/common/customizable_localization/00_government_custom_loc.txt index 65c872db..3c26706b 100644 --- a/common/customizable_localization/00_government_custom_loc.txt +++ b/common/customizable_localization/00_government_custom_loc.txt @@ -1126,6 +1126,26 @@ GetGovernmentIcon = { } localization_key = republic_icon_concept } + text = { # Republic + trigger = { + trigger_if = { + limit = { + is_alive = no + } + has_government = peasantrepublic_government + } + trigger_else = { + trigger_if = { + limit = { is_ruler = yes } + government_has_flag = government_is_prepublic + } + trigger_else = { + liege ?= { government_has_flag = government_is_prepublic } + } + } + } + localization_key = peasantrepublic_icon_concept + } text = { # Theocracy trigger = { trigger_if = { diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index 23285f90..3713488f 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -552,7 +552,7 @@ NGovernment = { "landless_minority_government" "nomad_government" "herder_government" - "peasant_republic_government" + "peasantrepublic_government" "celestial_government" "japan_administrative_government" "japan_feudal_government" diff --git a/common/domiciles/buildings/NEOW_farm_buildings.txt b/common/domiciles/buildings/NEOW_farm_buildings.txt index 14819903..79a3ae37 100644 --- a/common/domiciles/buildings/NEOW_farm_buildings.txt +++ b/common/domiciles/buildings/NEOW_farm_buildings.txt @@ -1,8 +1,8 @@ -farm_estate_main_01 = { +farmstead_main_01 = { slot_type = main construction_time = 1 - allowed_domicile_types = { farm_estate } + allowed_domicile_types = { farmstead } cost = { gold = estate_external_building_high_cost_tier_2_value @@ -31,7 +31,7 @@ farm_estate_main_01 = { has_graphical_east_asia_culture_group_trigger = yes } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" @@ -50,9 +50,9 @@ farm_estate_main_01 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } @@ -65,25 +65,25 @@ farm_estate_main_01 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } -farm_estate_main_02 = { +farmstead_main_02 = { slot_type = main construction_time = 730 - allowed_domicile_types = { farm_estate } - previous_building = farm_estate_main_01 + allowed_domicile_types = { farmstead } + previous_building = farmstead_main_01 can_construct = { culture ?= { has_innovation = innovation_city_planning } @@ -118,7 +118,7 @@ farm_estate_main_02 = { has_graphical_east_asia_culture_group_trigger = yes } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" @@ -137,9 +137,9 @@ farm_estate_main_02 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } @@ -152,25 +152,25 @@ farm_estate_main_02 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } -farm_estate_main_03 = { +farmstead_main_03 = { slot_type = main construction_time = 730 - allowed_domicile_types = { farm_estate } - previous_building = farm_estate_main_02 + allowed_domicile_types = { farmstead } + previous_building = farmstead_main_02 can_construct = { culture ?= { has_innovation = innovation_manorialism } @@ -206,7 +206,7 @@ farm_estate_main_03 = { has_graphical_east_asia_culture_group_trigger = yes } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" @@ -225,9 +225,9 @@ farm_estate_main_03 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } @@ -240,25 +240,25 @@ farm_estate_main_03 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } -farm_estate_main_04 = { +farmstead_main_04 = { slot_type = main construction_time = 730 - allowed_domicile_types = { farm_estate } - previous_building = farm_estate_main_03 + allowed_domicile_types = { farmstead } + previous_building = farmstead_main_03 can_construct = { culture ?= { has_innovation = innovation_development_03 } @@ -295,7 +295,7 @@ farm_estate_main_04 = { has_graphical_east_asia_culture_group_trigger = yes } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" @@ -314,9 +314,9 @@ farm_estate_main_04 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } @@ -329,25 +329,25 @@ farm_estate_main_04 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } -farm_estate_main_05 = { +farmstead_main_05 = { slot_type = main construction_time = 730 - allowed_domicile_types = { farm_estate } - previous_building = farm_estate_main_04 + allowed_domicile_types = { farmstead } + previous_building = farmstead_main_04 can_construct = { culture ?= { has_innovation = innovation_cranes } @@ -384,7 +384,7 @@ farm_estate_main_05 = { has_graphical_east_asia_culture_group_trigger = yes } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" @@ -403,9 +403,9 @@ farm_estate_main_05 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } @@ -418,16 +418,16 @@ farm_estate_main_05 = { } } } - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { - icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" - texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" - intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + icon = "gfx/interface/icons/domicile_building/farmstead_main.dds" + texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } \ No newline at end of file diff --git a/common/domiciles/buildings/NEOW_minority_community_buildings.txt b/common/domiciles/buildings/NEOW_minority_community_buildings.txt index b3deb6e3..e0d0b1b9 100644 --- a/common/domiciles/buildings/NEOW_minority_community_buildings.txt +++ b/common/domiciles/buildings/NEOW_minority_community_buildings.txt @@ -3796,7 +3796,7 @@ village_watch_06 = { ### Garden communal_gardens_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } cost = { gold = { @@ -3920,7 +3920,7 @@ communal_gardens_01 = { } communal_gardens_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_01 cost = { @@ -4045,7 +4045,7 @@ communal_gardens_02 = { } communal_gardens_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_02 cost = { @@ -4172,7 +4172,7 @@ communal_gardens_03 = { # Leisure Garden sub-branch communal_gardens_leisure_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_03 can_construct = { @@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = { } communal_gardens_leisure_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_leisure_04 can_construct = { @@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = { } communal_gardens_leisure_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_leisure_05 can_construct = { @@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = { # Fruit Garden sub-branch communal_gardens_fruit_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_03 can_construct = { @@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = { } communal_gardens_fruit_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_fruit_04 can_construct = { @@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = { } communal_gardens_fruit_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_fruit_05 can_construct = { @@ -6954,7 +6954,7 @@ village_workshop_textile_06 = { ### Storage village_storage_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } cost = { gold = { @@ -7037,7 +7037,7 @@ village_storage_01 = { } village_storage_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_01 cost = { @@ -7123,7 +7123,7 @@ village_storage_02 = { # Warehouse sub-branch village_storage_warehouse_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_02 can_construct = { @@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = { } village_storage_warehouse_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_warehouse_03 can_construct = { @@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = { # Granary sub-branch village_storage_granary_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_02 can_construct = { @@ -7386,7 +7386,7 @@ village_storage_granary_03 = { } village_storage_granary_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_granary_03 can_construct = { @@ -7973,7 +7973,7 @@ village_market_06 = { ### Grazing Lands village_grazing_land_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } cost = { gold = { @@ -8093,7 +8093,7 @@ village_grazing_land_01 = { } village_grazing_land_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_01 cost = { @@ -8215,7 +8215,7 @@ village_grazing_land_02 = { } village_grazing_land_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_02 cost = { @@ -8338,7 +8338,7 @@ village_grazing_land_03 = { } village_grazing_land_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_03 can_construct = { @@ -8452,7 +8452,7 @@ village_grazing_land_04 = { } grazing_land_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_04 can_construct = { @@ -8566,7 +8566,7 @@ grazing_land_05 = { } grazing_land_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = grazing_land_05 can_construct = { @@ -8683,7 +8683,7 @@ grazing_land_06 = { ### Grain Fields village_grain_fields_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } cost = { gold = { @@ -8820,7 +8820,7 @@ village_grain_fields_01 = { } village_grain_fields_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_01 cost = { @@ -8948,7 +8948,7 @@ village_grain_fields_02 = { } village_grain_fields_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_02 can_construct = { @@ -9081,7 +9081,7 @@ village_grain_fields_03 = { } village_grain_fields_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_03 can_construct = { @@ -9214,7 +9214,7 @@ village_grain_fields_04 = { } village_grain_fields_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_04 can_construct = { @@ -9347,7 +9347,7 @@ village_grain_fields_05 = { } village_grain_fields_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_05 can_construct = { @@ -9482,7 +9482,7 @@ village_grain_fields_06 = { ### Rice Fields village_rice_field_01 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } cost = { gold = { @@ -9559,7 +9559,7 @@ village_rice_field_01 = { village_rice_field_02 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_01 cost = { @@ -9636,7 +9636,7 @@ village_rice_field_02 = { village_rice_field_03 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_02 can_construct = { @@ -9718,7 +9718,7 @@ village_rice_field_03 = { village_rice_field_04 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_03 can_construct = { @@ -9800,7 +9800,7 @@ village_rice_field_04 = { village_rice_field_05 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_04 can_construct = { @@ -9882,7 +9882,7 @@ village_rice_field_05 = { village_rice_field_06 = { construction_time = 730 - allowed_domicile_types = { minority_community farm_estate } + allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_05 can_construct = { diff --git a/common/domiciles/types/NEOW_domicile_types.txt b/common/domiciles/types/NEOW_domicile_types.txt index 83e4d326..2d413efa 100644 --- a/common/domiciles/types/NEOW_domicile_types.txt +++ b/common/domiciles/types/NEOW_domicile_types.txt @@ -1170,7 +1170,7 @@ minority_community = { } } -farm_estate = { +farmstead = { rename_window = house illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds" diff --git a/common/game_concepts/neow_game_concepts.txt b/common/game_concepts/neow_game_concepts.txt index 1896bae5..63b01fe3 100644 --- a/common/game_concepts/neow_game_concepts.txt +++ b/common/game_concepts/neow_game_concepts.txt @@ -26,13 +26,13 @@ minority_government = { texture = "gfx/interface/icons/government_types/landless_minority_government.dds" parent = government } -farm_estate = { - texture = "gfx/interface/icons/government_types/peasant_republic_government.dds" - alias = { farm_estate farm_estate_i } +farmstead = { + texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds" + alias = { farmstead farmstead_i } parent = domicile } -peasant_government = { - texture = "gfx/interface/icons/government_types/peasant_republic_government.dds" - alias = { peasant_government peasant_republic_i } +peasantrepublic_government = { + texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds" + alias = { peasantrepublic_government peasantrepublic_i } parent = government } \ No newline at end of file diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index 8d9f1a50..bbde40b3 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -23,7 +23,10 @@ feudal_government = { ai = { use_legends = yes } - + character_modifier = { + ai_war_cooldown = 1.5 + ai_war_chance = -0.15 + } # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { government_is_feudal @@ -180,6 +183,10 @@ clan_government = { } } + character_modifier = { + ai_war_cooldown = 1.5 + ai_war_chance = -0.15 + } # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { government_is_clan @@ -232,8 +239,9 @@ tribal_government = { character_travel_safety = 10 - ai_war_chance = 0.25 monthly_prestige = 0.2 + ai_war_cooldown = 1.5 + ai_war_chance = -0.05 } # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). @@ -294,6 +302,8 @@ wanua_government = { # "Wanua" domain_limit_max = 2 vassal_limit_max = 2 + ai_war_cooldown = 1.5 + ai_war_chance = -0.55 } can_get_government = { @@ -446,6 +456,8 @@ administrative_government = { # Vassals get Treasury income that is this percentage less than their taxes to their liege monthly_treasury_from_liege_mult = -0.15 + ai_war_cooldown = 1.5 + ai_war_chance = -0.15 } top_liege_character_modifier = { @@ -613,7 +625,7 @@ landless_minority_government = { realm_mask_scale = { 1 1 } } -peasant_republic_government = { +peasantrepublic_government = { primary_holding = city_holding valid_holdings = { temple_citadel_holding } required_county_holdings = { city_holding church_holding } @@ -641,21 +653,17 @@ peasant_republic_government = { has_cultural_tradition = tradition_farmer_republics } } - domicile_type = farm_estate + domicile_type = farmstead ai = { use_scripted_guis = no } - top_liege_character_modifier = { - county_fertility_decline_add = -10 - domain_limit_max = -2 - vassal_limit_max = 5 - } character_modifier = { levy_size = 1.5 feudal_government_tax_contribution_mult = -0.5 feudal_government_levy_contribution_mult = -0.5 clan_government_tax_contribution_mult = -0.5 clan_government_levy_contribution_mult = -0.5 + ignore_negative_opinion_of_culture = yes men_at_arms_cap = -1 men_at_arms_limit = -1 knight_limit = -5 @@ -663,8 +671,13 @@ peasant_republic_government = { title_creation_cost_mult = 1.5 mercenary_hire_cost_mult = 2 men_at_arms_maintenance = 1.5 + domain_limit = -2 + vassal_limit = 5 + county_fertility_decline_add = -10 + ai_war_cooldown = 1.5 + ai_war_chance = -0.15 } - vassal_contract_group = peasant_republic_vassal + vassal_contract_group = peasantrepublic_vassal # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { @@ -886,6 +899,8 @@ celestial_government = { # Vassals get Treasury income that is this percentage less than their taxes to their liege monthly_treasury_from_liege_mult = -0.25 + ai_war_cooldown = 1.5 + ai_war_chance = -0.15 } top_liege_character_modifier = { diff --git a/common/scripted_effects/07_dlc_ep3_scripted_effects.txt b/common/scripted_effects/07_dlc_ep3_scripted_effects.txt index a9c9085f..5e347de3 100644 --- a/common/scripted_effects/07_dlc_ep3_scripted_effects.txt +++ b/common/scripted_effects/07_dlc_ep3_scripted_effects.txt @@ -4075,13 +4075,13 @@ create_noble_family_effect = { } } } - peasant_republic_government = { # Steppe Admin has different government + peasantrepublic_government = { # Steppe Admin has different government scope:new_noble_family_holder = { give_noble_family_title = { - name = domicile_farm_estate + name = domicile_farmstead tier = county article = DEFAULT_TITLE_NAME_ARTICLE - government = peasant_republic_government + government = peasantrepublic_government save_scope_as = new_title } } diff --git a/common/subject_contracts/contracts/peasant_republic_obligations.txt b/common/subject_contracts/contracts/peasant_republic_obligations.txt index 6147dfc4..1f99a255 100644 --- a/common/subject_contracts/contracts/peasant_republic_obligations.txt +++ b/common/subject_contracts/contracts/peasant_republic_obligations.txt @@ -1,4 +1,4 @@ -peasant_republic_government_obligations = { +peasantrepublic_government_obligations = { obligation_levels = { default = { levies = { diff --git a/common/subject_contracts/groups/subject_contract_groups.txt b/common/subject_contracts/groups/subject_contract_groups.txt index b1fde1b9..2f38ad5c 100644 --- a/common/subject_contracts/groups/subject_contract_groups.txt +++ b/common/subject_contracts/groups/subject_contract_groups.txt @@ -19,9 +19,9 @@ republic_vassal = { republic_government_obligations } } -peasant_republic_vassal = { +peasantrepublic_vassal = { contracts = { - peasant_republic_obligations + peasantrepublic_obligations war_declaration_rights council_rights title_revocation_rights diff --git a/gfx/interface/icons/domicile_building/farm_estate_main.dds b/gfx/interface/icons/domicile_building/farmstead_main.dds similarity index 100% rename from gfx/interface/icons/domicile_building/farm_estate_main.dds rename to gfx/interface/icons/domicile_building/farmstead_main.dds diff --git a/gfx/interface/icons/government_types/peasant_republic_government.dds b/gfx/interface/icons/government_types/peasant_republic_government.dds deleted file mode 100644 index 63eb215d..00000000 --- a/gfx/interface/icons/government_types/peasant_republic_government.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bf43278ad8625ba38bd2d87bb12db86ffcaa034ca57d72c58534ead9847bb64b -size 7120 diff --git a/gfx/interface/icons/government_types/peasantrepublic_government.dds b/gfx/interface/icons/government_types/peasantrepublic_government.dds new file mode 100644 index 00000000..ae61211e --- /dev/null +++ b/gfx/interface/icons/government_types/peasantrepublic_government.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ebc5e05cb68c188a0a932b7761bbe2b47c78677a01b66397f8c8f9f849733732 +size 7120 diff --git a/gfx/interface/window_domiciles/farm_estate_building_byzantine.dds b/gfx/interface/window_domiciles/farmstead_building_byzantine.dds similarity index 100% rename from gfx/interface/window_domiciles/farm_estate_building_byzantine.dds rename to gfx/interface/window_domiciles/farmstead_building_byzantine.dds diff --git a/gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png b/gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png similarity index 100% rename from gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png rename to gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png diff --git a/gfx/interface/window_domiciles/farm_estate_building_mena.dds b/gfx/interface/window_domiciles/farmstead_building_mena.dds similarity index 100% rename from gfx/interface/window_domiciles/farm_estate_building_mena.dds rename to gfx/interface/window_domiciles/farmstead_building_mena.dds diff --git a/gfx/interface/window_domiciles/farm_estate_building_mena_mask.png b/gfx/interface/window_domiciles/farmstead_building_mena_mask.png similarity index 100% rename from gfx/interface/window_domiciles/farm_estate_building_mena_mask.png rename to gfx/interface/window_domiciles/farmstead_building_mena_mask.png diff --git a/gfx/interface/window_domiciles/farm_estate_building_western.dds b/gfx/interface/window_domiciles/farmstead_building_western.dds similarity index 100% rename from gfx/interface/window_domiciles/farm_estate_building_western.dds rename to gfx/interface/window_domiciles/farmstead_building_western.dds diff --git a/gfx/interface/window_domiciles/farm_estate_building_western_mask.png b/gfx/interface/window_domiciles/farmstead_building_western_mask.png similarity index 100% rename from gfx/interface/window_domiciles/farm_estate_building_western_mask.png rename to gfx/interface/window_domiciles/farmstead_building_western_mask.png diff --git a/gui/texticons.gui b/gui/texticons.gui index 76840ec2..687ede1f 100644 --- a/gui/texticons.gui +++ b/gui/texticons.gui @@ -4635,9 +4635,9 @@ texticon = { } texticon = { - icon = government_type_peasant_republic + icon = government_type_peasantrepublic iconsize = { - texture = "gfx/interface/icons/government_types/peasant_republic_government.dds" + texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds" size = { 28 28 } offset = { 0 6 } fontsize = 16 diff --git a/history/titles/k_ireland.txt b/history/titles/k_ireland.txt index 0949f929..3ec6a828 100644 --- a/history/titles/k_ireland.txt +++ b/history/titles/k_ireland.txt @@ -67,7 +67,7 @@ d_nf_colbrugha = { 2540.1.1 = { liege = k_ireland holder = britannia_colbrugha_michael #George Windsor - government = peasant_republic_government + government = peasantrepublic_government succession_laws = { noble_family_succession_law } } } diff --git a/localization/english/replace/prepublic_loc_l_english.yml b/localization/english/replace/prepublic_loc_l_english.yml index 24efda06..1a8be7b8 100644 --- a/localization/english/replace/prepublic_loc_l_english.yml +++ b/localization/english/replace/prepublic_loc_l_english.yml @@ -1,47 +1,47 @@ l_english: - peasant_republic_government:0 "Peasant Republic" - peasant_republic_government_with_icon: "@government_type_peasant_republic! $peasant_republic_government$" - peasant_republic_government_adjective:0 "Peasant Republic" - peasant_republic_government_realm:0 "Peasant Republic" - peasant_republic_government_desc:0 "\n$game_concept_peasant_government_desc$" - game_concept_peasant_government:0 "Peasant Republic" - game_concept_peasant_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead." - game_concept_farm_estate:0 "Farm Estate" - game_concept_farm_estate_desc:0 "A small landholding where a farmer tends his lands." - peasant_republic_government_obligations:1 "Peasant Republic [obligations|E]" - peasant_republic_vassal: "Peasant Republic" - peasant_republic_vassal_desc: "$game_concept_peasant_government_desc$" - farm_estate_main_01_domicile_building: "Farmstead" - farm_estate_main_02_domicile_building: "Farmstead" - farm_estate_main_03_domicile_building: "Farmstead" - farm_estate_main_04_domicile_building: "Farmstead" - farm_estate_main_05_domicile_building: "Farmstead" - peasant_republic_icon_concept: "[peasant_republic_i|E]" - game_concept_peasant_republic_i: "@government_type_peasant_republic!" - game_concept_farm_estate_i: "@government_type_peasant_republic!" - duchy_landless_peasant_republic: "Community" - duke_landless_peasant_republic_male_peasant_republic: "Master" - duke_landless_peasant_republic_female_peasant_republic: "Mistress" - spouse_landless_peasant_republic_male: "Master" - spouse_landless_peasant_republic_holder_female: "Mistress" + peasantrepublic_government:0 "Peasant Republic" + peasantrepublic_government_with_icon: "@government_type_peasantrepublic! $peasantrepublic_government$" + peasantrepublic_government_adjective:0 "Peasant Republic" + peasantrepublic_government_realm:0 "Peasant Republic" + peasantrepublic_government_desc:0 "\n$game_concept_peasantrepublic_government_desc$" + game_concept_peasantrepublic_government:0 "Peasant Republic" + game_concept_peasantrepublic_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead." + game_concept_farmstead:0 "Farm Estate" + game_concept_farmstead_desc:0 "A small landholding where a farmer tends his lands." + peasantrepublic_government_obligations:1 "Peasant Republic [obligations|E]" + peasantrepublic_vassal: "Peasant Republic" + peasantrepublic_vassal_desc: "$game_concept_peasantrepublic_government_desc$" + farmstead_main_01_domicile_building: "Farmstead" + farmstead_main_02_domicile_building: "Farmstead" + farmstead_main_03_domicile_building: "Farmstead" + farmstead_main_04_domicile_building: "Farmstead" + farmstead_main_05_domicile_building: "Farmstead" + peasantrepublic_icon_concept: "[peasantrepublic_i|E]" + game_concept_peasantrepublic_i: "@government_type_peasantrepublic!" + game_concept_farmstead_i: "@government_type_peasantrepublic!" + duchy_landless_peasantrepublic: "Community" + duke_landless_peasantrepublic_male_peasantrepublic: "Master" + duke_landless_peasantrepublic_female_peasantrepublic: "Mistress" + spouse_landless_peasantrepublic_male: "Master" + spouse_landless_peasantrepublic_holder_female: "Mistress" d_nf_colbrugha:0 "Farmstead of the $dynn_colbrugha$'s" d_nf_colbrugha_adj:0 "Farmer" d_nf_colbrugha_article:0 "The " government_locked_to_elective:0 "Government is locked to Elctive" - government_is_prepublic:0 "Has access to a [farm_estate_i|E][farm_estate|E]" - farm_estate_domicile_title: "Farmstead" - farm_estate_type: "Farm Estate" - farm_estate_type_tooltip: "[farm_estate_i|E][farm_estate|E]" - farm_estate_domicile_type: "Farm Estate" - farm_estate_domicile_type_possessive: "Farm's" - farm_estate_domicile_type_tooltip: "[farm_estate_i|E][farm_estate|E]" - FARM_ESTATE: "Farm Estate" - FARM_ESTATE_BUILDINGS: "[farm_estate_i|E][farm_estate|E]" + government_is_prepublic:0 "Has access to a [farmstead_i|E][farmstead|E]" + farmstead_domicile_title: "Farmstead" + farmstead_type: "Farm Estate" + farmstead_type_tooltip: "[farmstead_i|E][farmstead|E]" + farmstead_domicile_type: "Farm Estate" + farmstead_domicile_type_possessive: "Farm's" + farmstead_domicile_type_tooltip: "[farmstead_i|E][farmstead|E]" + farmstead: "Farm Estate" + farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]" - FARM_ESTATE_CONCEPT: "[farm_estate_i|E][farm_estate|E]" - domicile_farm_estate: "Farmstead of the [CHARACTER.GetHouse.GetNameNoTooltip]'s" + farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]" + domicile_farmstead: "Farmstead of the [CHARACTER.GetHouse.GetNameNoTooltip]'s" - culture_parameter_use_farmer_republics: "This Culture uses [peasant_republic_i|E][peasant_government|E]s instead of Republics" + culture_parameter_use_farmer_republics: "This Culture uses [peasantrepublic_i|E][peasant_government|E]s instead of Republics" tradition_farmer_republics_name:0 "Peasant Freedom" tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble." \ No newline at end of file