updates
This commit is contained in:
parent
9a54c59545
commit
6213d8c122
23 changed files with 443 additions and 168 deletions
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@ -5069,7 +5069,12 @@ pastures_01 = {
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tax_mult = 0.01
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levy_size = 0.01
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.5
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monthly_barter_goods = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5147,7 +5152,12 @@ pastures_02 = {
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tax_mult = 0.01
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levy_size = 0.01
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.6
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monthly_barter_goods = 0.2
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5209,7 +5219,12 @@ pastures_03 = {
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tax_mult = 0.02
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levy_size = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.7
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monthly_barter_goods = 0.3
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5270,7 +5285,12 @@ pastures_04 = {
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tax_mult = 0.02
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levy_size = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.8
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monthly_barter_goods = 0.4
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5333,6 +5353,11 @@ pastures_05 = {
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development_growth_factor = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.9
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monthly_barter_goods = 0.5
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5396,6 +5421,11 @@ pastures_06 = {
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levy_size = 0.03
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1
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monthly_barter_goods = 0.6
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5459,6 +5489,11 @@ pastures_07 = {
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levy_size = 0.04
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.1
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monthly_barter_goods = 0.7
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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@ -5521,6 +5556,11 @@ pastures_08 = {
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tax_mult = 0.04
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levy_size = 0.04
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.2
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monthly_barter_goods = 0.8
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6203,6 +6243,11 @@ orchards_01 = {
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is_coastal = yes
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tax_mult = 0.01
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.5
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monthly_barter_goods = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6267,6 +6312,11 @@ orchards_02 = {
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is_coastal = yes
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tax_mult = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.6
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monthly_barter_goods = 0.2
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6323,6 +6373,11 @@ orchards_03 = {
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tax_mult = 0.03
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supply_limit_mult = 0.1
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.7
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monthly_barter_goods = 0.3
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6375,6 +6430,11 @@ orchards_04 = {
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tax_mult = 0.04
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supply_limit_mult = 0.1
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.8
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monthly_barter_goods = 0.4
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6428,6 +6488,11 @@ orchards_05 = {
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tax_mult = 0.05
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supply_limit_mult = 0.1
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.9
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monthly_barter_goods = 0.5
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6482,6 +6547,11 @@ orchards_06 = {
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tax_mult = 0.06
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supply_limit_mult = 0.1
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1
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monthly_barter_goods = 0.6
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6539,6 +6609,11 @@ orchards_07 = {
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character_modifier = {
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monthly_prestige = 0.1
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.1
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monthly_barter_goods = 0.7
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6596,6 +6671,11 @@ orchards_08 = {
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character_modifier = {
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monthly_prestige = 0.1
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.2
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monthly_barter_goods = 0.8
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6664,6 +6744,11 @@ farm_estates_01 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 2
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.5
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monthly_barter_goods = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6749,6 +6834,11 @@ farm_estates_02 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 4
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.6
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monthly_barter_goods = 0.2
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6812,6 +6902,11 @@ farm_estates_03 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 6
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.7
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monthly_barter_goods = 0.3
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -6866,6 +6961,11 @@ farm_estates_04 = {
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county_modifier = {
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development_growth_factor = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.8
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monthly_barter_goods = 0.4
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}
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province_culture_modifier = {
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parameter = brewery_farming_bonus
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@ -6940,6 +7040,11 @@ farm_estates_05 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 10
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.9
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monthly_barter_goods = 0.5
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7010,6 +7115,11 @@ farm_estates_06 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 12
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1
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monthly_barter_goods = 0.6
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7081,6 +7191,11 @@ farm_estates_07 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 14
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.1
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monthly_barter_goods = 0.7
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7151,6 +7266,11 @@ farm_estates_08 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 16
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.2
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monthly_barter_goods = 0.8
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7199,6 +7319,11 @@ cereal_fields_01 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 2
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.5
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monthly_barter_goods = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7301,6 +7426,11 @@ cereal_fields_02 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 4
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.6
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monthly_barter_goods = 0.2
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7382,6 +7512,11 @@ cereal_fields_03 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 6
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.7
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monthly_barter_goods = 0.3
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7461,6 +7596,11 @@ cereal_fields_04 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 8
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.8
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monthly_barter_goods = 0.4
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7540,6 +7680,11 @@ cereal_fields_05 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 10
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.9
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monthly_barter_goods = 0.5
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7620,6 +7765,11 @@ cereal_fields_06 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 12
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1
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monthly_barter_goods = 0.6
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7701,6 +7851,11 @@ cereal_fields_07 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 14
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.1
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monthly_barter_goods = 0.7
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -7782,6 +7937,11 @@ cereal_fields_08 = {
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parameter = brewery_farming_bonus
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county_opinion_add = 16
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.2
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monthly_barter_goods = 0.8
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -8762,6 +8922,11 @@ hill_farms_01 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.01
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.5
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monthly_barter_goods = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -8832,6 +8997,11 @@ hill_farms_02 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.01
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.6
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monthly_barter_goods = 0.2
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -8894,6 +9064,11 @@ hill_farms_03 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.7
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monthly_barter_goods = 0.3
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -8952,6 +9127,11 @@ hill_farms_04 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.02
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.8
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monthly_barter_goods = 0.4
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -9011,6 +9191,11 @@ hill_farms_05 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.03
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 0.9
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monthly_barter_goods = 0.5
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -9071,6 +9256,11 @@ hill_farms_06 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.03
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.0
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monthly_barter_goods = 0.6
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}
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on_complete = {
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#Mandala Creator Aspect
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@ -9131,6 +9321,11 @@ hill_farms_07 = {
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parameter = hill_farms_building_bonuses
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levy_size = 0.04
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}
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province_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_growth_add = 1.1
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||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9191,6 +9386,11 @@ hill_farms_08 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.04
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9678,6 +9878,11 @@ plantations_01 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_1
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9759,6 +9964,11 @@ plantations_02 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_2
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9816,6 +10026,11 @@ plantations_03 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_3
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9869,6 +10084,11 @@ plantations_04 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_4
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9926,6 +10146,11 @@ plantations_05 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_5
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9983,6 +10208,11 @@ plantations_06 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_6
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -10040,6 +10270,11 @@ plantations_07 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_7
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -10097,6 +10332,11 @@ plantations_08 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_8
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
|
|||
|
|
@ -1126,6 +1126,26 @@ GetGovernmentIcon = {
|
|||
}
|
||||
localization_key = republic_icon_concept
|
||||
}
|
||||
text = { # Republic
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_prepublic }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasantrepublic_icon_concept
|
||||
}
|
||||
text = { # Theocracy
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
|
|
|
|||
|
|
@ -552,7 +552,7 @@ NGovernment = {
|
|||
"landless_minority_government"
|
||||
"nomad_government"
|
||||
"herder_government"
|
||||
"peasant_republic_government"
|
||||
"peasantrepublic_government"
|
||||
"celestial_government"
|
||||
"japan_administrative_government"
|
||||
"japan_feudal_government"
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
farm_estate_main_01 = {
|
||||
farmstead_main_01 = {
|
||||
slot_type = main
|
||||
construction_time = 1
|
||||
allowed_domicile_types = { farm_estate }
|
||||
allowed_domicile_types = { farmstead }
|
||||
|
||||
cost = {
|
||||
gold = estate_external_building_high_cost_tier_2_value
|
||||
|
|
@ -31,7 +31,7 @@ farm_estate_main_01 = {
|
|||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
|
|
@ -50,9 +50,9 @@ farm_estate_main_01 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
|
|
@ -65,25 +65,25 @@ farm_estate_main_01 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farm_estate_main_02 = {
|
||||
farmstead_main_02 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farm_estate }
|
||||
previous_building = farm_estate_main_01
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_01
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_city_planning }
|
||||
|
|
@ -118,7 +118,7 @@ farm_estate_main_02 = {
|
|||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
|
|
@ -137,9 +137,9 @@ farm_estate_main_02 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
|
|
@ -152,25 +152,25 @@ farm_estate_main_02 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farm_estate_main_03 = {
|
||||
farmstead_main_03 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farm_estate }
|
||||
previous_building = farm_estate_main_02
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_02
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_manorialism }
|
||||
|
|
@ -206,7 +206,7 @@ farm_estate_main_03 = {
|
|||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
|
|
@ -225,9 +225,9 @@ farm_estate_main_03 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
|
|
@ -240,25 +240,25 @@ farm_estate_main_03 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farm_estate_main_04 = {
|
||||
farmstead_main_04 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farm_estate }
|
||||
previous_building = farm_estate_main_03
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_03
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_development_03 }
|
||||
|
|
@ -295,7 +295,7 @@ farm_estate_main_04 = {
|
|||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
|
|
@ -314,9 +314,9 @@ farm_estate_main_04 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
|
|
@ -329,25 +329,25 @@ farm_estate_main_04 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farm_estate_main_05 = {
|
||||
farmstead_main_05 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farm_estate }
|
||||
previous_building = farm_estate_main_04
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_04
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_cranes }
|
||||
|
|
@ -384,7 +384,7 @@ farm_estate_main_05 = {
|
|||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
|
|
@ -403,9 +403,9 @@ farm_estate_main_05 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
|
|
@ -418,16 +418,16 @@ farm_estate_main_05 = {
|
|||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
|
@ -3796,7 +3796,7 @@ village_watch_06 = {
|
|||
### Garden
|
||||
communal_gardens_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -3920,7 +3920,7 @@ communal_gardens_01 = {
|
|||
}
|
||||
communal_gardens_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -4045,7 +4045,7 @@ communal_gardens_02 = {
|
|||
}
|
||||
communal_gardens_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_02
|
||||
|
||||
cost = {
|
||||
|
|
@ -4172,7 +4172,7 @@ communal_gardens_03 = {
|
|||
# Leisure Garden sub-branch
|
||||
communal_gardens_leisure_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = {
|
|||
}
|
||||
communal_gardens_leisure_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_leisure_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = {
|
|||
}
|
||||
communal_gardens_leisure_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_leisure_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = {
|
|||
# Fruit Garden sub-branch
|
||||
communal_gardens_fruit_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = {
|
|||
}
|
||||
communal_gardens_fruit_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_fruit_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = {
|
|||
}
|
||||
communal_gardens_fruit_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_fruit_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -6954,7 +6954,7 @@ village_workshop_textile_06 = {
|
|||
### Storage
|
||||
village_storage_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -7037,7 +7037,7 @@ village_storage_01 = {
|
|||
}
|
||||
village_storage_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -7123,7 +7123,7 @@ village_storage_02 = {
|
|||
# Warehouse sub-branch
|
||||
village_storage_warehouse_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = {
|
|||
}
|
||||
village_storage_warehouse_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_warehouse_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = {
|
|||
# Granary sub-branch
|
||||
village_storage_granary_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7386,7 +7386,7 @@ village_storage_granary_03 = {
|
|||
}
|
||||
village_storage_granary_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_granary_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7973,7 +7973,7 @@ village_market_06 = {
|
|||
### Grazing Lands
|
||||
village_grazing_land_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -8093,7 +8093,7 @@ village_grazing_land_01 = {
|
|||
}
|
||||
village_grazing_land_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -8215,7 +8215,7 @@ village_grazing_land_02 = {
|
|||
}
|
||||
village_grazing_land_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_02
|
||||
|
||||
cost = {
|
||||
|
|
@ -8338,7 +8338,7 @@ village_grazing_land_03 = {
|
|||
}
|
||||
village_grazing_land_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8452,7 +8452,7 @@ village_grazing_land_04 = {
|
|||
}
|
||||
grazing_land_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8566,7 +8566,7 @@ grazing_land_05 = {
|
|||
}
|
||||
grazing_land_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = grazing_land_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8683,7 +8683,7 @@ grazing_land_06 = {
|
|||
### Grain Fields
|
||||
village_grain_fields_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -8820,7 +8820,7 @@ village_grain_fields_01 = {
|
|||
}
|
||||
village_grain_fields_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -8948,7 +8948,7 @@ village_grain_fields_02 = {
|
|||
}
|
||||
village_grain_fields_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9081,7 +9081,7 @@ village_grain_fields_03 = {
|
|||
}
|
||||
village_grain_fields_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9214,7 +9214,7 @@ village_grain_fields_04 = {
|
|||
}
|
||||
village_grain_fields_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9347,7 +9347,7 @@ village_grain_fields_05 = {
|
|||
}
|
||||
village_grain_fields_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9482,7 +9482,7 @@ village_grain_fields_06 = {
|
|||
### Rice Fields
|
||||
village_rice_field_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -9559,7 +9559,7 @@ village_rice_field_01 = {
|
|||
|
||||
village_rice_field_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -9636,7 +9636,7 @@ village_rice_field_02 = {
|
|||
|
||||
village_rice_field_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9718,7 +9718,7 @@ village_rice_field_03 = {
|
|||
|
||||
village_rice_field_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9800,7 +9800,7 @@ village_rice_field_04 = {
|
|||
|
||||
village_rice_field_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9882,7 +9882,7 @@ village_rice_field_05 = {
|
|||
|
||||
village_rice_field_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_05
|
||||
|
||||
can_construct = {
|
||||
|
|
|
|||
|
|
@ -1170,7 +1170,7 @@ minority_community = {
|
|||
}
|
||||
}
|
||||
|
||||
farm_estate = {
|
||||
farmstead = {
|
||||
rename_window = house
|
||||
|
||||
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
|
||||
|
|
|
|||
|
|
@ -26,13 +26,13 @@ minority_government = {
|
|||
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||
parent = government
|
||||
}
|
||||
farm_estate = {
|
||||
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
|
||||
alias = { farm_estate farm_estate_i }
|
||||
farmstead = {
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { farmstead farmstead_i }
|
||||
parent = domicile
|
||||
}
|
||||
peasant_government = {
|
||||
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
|
||||
alias = { peasant_government peasant_republic_i }
|
||||
peasantrepublic_government = {
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { peasantrepublic_government peasantrepublic_i }
|
||||
parent = government
|
||||
}
|
||||
|
|
@ -23,7 +23,10 @@ feudal_government = {
|
|||
ai = {
|
||||
use_legends = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_feudal
|
||||
|
|
@ -180,6 +183,10 @@ clan_government = {
|
|||
}
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_clan
|
||||
|
|
@ -232,8 +239,9 @@ tribal_government = {
|
|||
|
||||
character_travel_safety = 10
|
||||
|
||||
ai_war_chance = 0.25
|
||||
monthly_prestige = 0.2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.05
|
||||
}
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
|
|
@ -294,6 +302,8 @@ wanua_government = { # "Wanua"
|
|||
|
||||
domain_limit_max = 2
|
||||
vassal_limit_max = 2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.55
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
|
|
@ -446,6 +456,8 @@ administrative_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.15
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
|
|
@ -613,7 +625,7 @@ landless_minority_government = {
|
|||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
|
||||
peasant_republic_government = {
|
||||
peasantrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding }
|
||||
required_county_holdings = { city_holding church_holding }
|
||||
|
|
@ -641,21 +653,17 @@ peasant_republic_government = {
|
|||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
}
|
||||
domicile_type = farm_estate
|
||||
domicile_type = farmstead
|
||||
ai = {
|
||||
use_scripted_guis = no
|
||||
}
|
||||
top_liege_character_modifier = {
|
||||
county_fertility_decline_add = -10
|
||||
domain_limit_max = -2
|
||||
vassal_limit_max = 5
|
||||
}
|
||||
character_modifier = {
|
||||
levy_size = 1.5
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_limit = -1
|
||||
knight_limit = -5
|
||||
|
|
@ -663,8 +671,13 @@ peasant_republic_government = {
|
|||
title_creation_cost_mult = 1.5
|
||||
mercenary_hire_cost_mult = 2
|
||||
men_at_arms_maintenance = 1.5
|
||||
domain_limit = -2
|
||||
vassal_limit = 5
|
||||
county_fertility_decline_add = -10
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
vassal_contract_group = peasant_republic_vassal
|
||||
vassal_contract_group = peasantrepublic_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
|
|
@ -886,6 +899,8 @@ celestial_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.25
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
|
|
|
|||
|
|
@ -4075,13 +4075,13 @@ create_noble_family_effect = {
|
|||
}
|
||||
}
|
||||
}
|
||||
peasant_republic_government = { # Steppe Admin has different government
|
||||
peasantrepublic_government = { # Steppe Admin has different government
|
||||
scope:new_noble_family_holder = {
|
||||
give_noble_family_title = {
|
||||
name = domicile_farm_estate
|
||||
name = domicile_farmstead
|
||||
tier = county
|
||||
article = DEFAULT_TITLE_NAME_ARTICLE
|
||||
government = peasant_republic_government
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
peasant_republic_government_obligations = {
|
||||
peasantrepublic_government_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
|
|
|
|||
|
|
@ -19,9 +19,9 @@ republic_vassal = {
|
|||
republic_government_obligations
|
||||
}
|
||||
}
|
||||
peasant_republic_vassal = {
|
||||
peasantrepublic_vassal = {
|
||||
contracts = {
|
||||
peasant_republic_obligations
|
||||
peasantrepublic_obligations
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
|
|
|
|||
BIN
gfx/interface/icons/government_types/peasant_republic_government.dds
(Stored with Git LFS)
BIN
gfx/interface/icons/government_types/peasant_republic_government.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/icons/government_types/peasantrepublic_government.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/government_types/peasantrepublic_government.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -4635,9 +4635,9 @@ texticon = {
|
|||
}
|
||||
|
||||
texticon = {
|
||||
icon = government_type_peasant_republic
|
||||
icon = government_type_peasantrepublic
|
||||
iconsize = {
|
||||
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
size = { 28 28 }
|
||||
offset = { 0 6 }
|
||||
fontsize = 16
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ d_nf_colbrugha = {
|
|||
2540.1.1 = {
|
||||
liege = k_ireland
|
||||
holder = britannia_colbrugha_michael #George Windsor
|
||||
government = peasant_republic_government
|
||||
government = peasantrepublic_government
|
||||
succession_laws = { noble_family_succession_law }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +1,47 @@
|
|||
l_english:
|
||||
|
||||
peasant_republic_government:0 "Peasant Republic"
|
||||
peasant_republic_government_with_icon: "@government_type_peasant_republic! $peasant_republic_government$"
|
||||
peasant_republic_government_adjective:0 "Peasant Republic"
|
||||
peasant_republic_government_realm:0 "Peasant Republic"
|
||||
peasant_republic_government_desc:0 "\n$game_concept_peasant_government_desc$"
|
||||
game_concept_peasant_government:0 "Peasant Republic"
|
||||
game_concept_peasant_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
|
||||
game_concept_farm_estate:0 "Farm Estate"
|
||||
game_concept_farm_estate_desc:0 "A small landholding where a farmer tends his lands."
|
||||
peasant_republic_government_obligations:1 "Peasant Republic [obligations|E]"
|
||||
peasant_republic_vassal: "Peasant Republic"
|
||||
peasant_republic_vassal_desc: "$game_concept_peasant_government_desc$"
|
||||
farm_estate_main_01_domicile_building: "Farmstead"
|
||||
farm_estate_main_02_domicile_building: "Farmstead"
|
||||
farm_estate_main_03_domicile_building: "Farmstead"
|
||||
farm_estate_main_04_domicile_building: "Farmstead"
|
||||
farm_estate_main_05_domicile_building: "Farmstead"
|
||||
peasant_republic_icon_concept: "[peasant_republic_i|E]"
|
||||
game_concept_peasant_republic_i: "@government_type_peasant_republic!"
|
||||
game_concept_farm_estate_i: "@government_type_peasant_republic!"
|
||||
duchy_landless_peasant_republic: "Community"
|
||||
duke_landless_peasant_republic_male_peasant_republic: "Master"
|
||||
duke_landless_peasant_republic_female_peasant_republic: "Mistress"
|
||||
spouse_landless_peasant_republic_male: "Master"
|
||||
spouse_landless_peasant_republic_holder_female: "Mistress"
|
||||
peasantrepublic_government:0 "Peasant Republic"
|
||||
peasantrepublic_government_with_icon: "@government_type_peasantrepublic! $peasantrepublic_government$"
|
||||
peasantrepublic_government_adjective:0 "Peasant Republic"
|
||||
peasantrepublic_government_realm:0 "Peasant Republic"
|
||||
peasantrepublic_government_desc:0 "\n$game_concept_peasantrepublic_government_desc$"
|
||||
game_concept_peasantrepublic_government:0 "Peasant Republic"
|
||||
game_concept_peasantrepublic_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
|
||||
game_concept_farmstead:0 "Farm Estate"
|
||||
game_concept_farmstead_desc:0 "A small landholding where a farmer tends his lands."
|
||||
peasantrepublic_government_obligations:1 "Peasant Republic [obligations|E]"
|
||||
peasantrepublic_vassal: "Peasant Republic"
|
||||
peasantrepublic_vassal_desc: "$game_concept_peasantrepublic_government_desc$"
|
||||
farmstead_main_01_domicile_building: "Farmstead"
|
||||
farmstead_main_02_domicile_building: "Farmstead"
|
||||
farmstead_main_03_domicile_building: "Farmstead"
|
||||
farmstead_main_04_domicile_building: "Farmstead"
|
||||
farmstead_main_05_domicile_building: "Farmstead"
|
||||
peasantrepublic_icon_concept: "[peasantrepublic_i|E]"
|
||||
game_concept_peasantrepublic_i: "@government_type_peasantrepublic!"
|
||||
game_concept_farmstead_i: "@government_type_peasantrepublic!"
|
||||
duchy_landless_peasantrepublic: "Community"
|
||||
duke_landless_peasantrepublic_male_peasantrepublic: "Master"
|
||||
duke_landless_peasantrepublic_female_peasantrepublic: "Mistress"
|
||||
spouse_landless_peasantrepublic_male: "Master"
|
||||
spouse_landless_peasantrepublic_holder_female: "Mistress"
|
||||
d_nf_colbrugha:0 "Farmstead of the $dynn_colbrugha$'s"
|
||||
d_nf_colbrugha_adj:0 "Farmer"
|
||||
d_nf_colbrugha_article:0 "The "
|
||||
government_locked_to_elective:0 "Government is locked to Elctive"
|
||||
government_is_prepublic:0 "Has access to a [farm_estate_i|E][farm_estate|E]"
|
||||
farm_estate_domicile_title: "Farmstead"
|
||||
farm_estate_type: "Farm Estate"
|
||||
farm_estate_type_tooltip: "[farm_estate_i|E][farm_estate|E]"
|
||||
farm_estate_domicile_type: "Farm Estate"
|
||||
farm_estate_domicile_type_possessive: "Farm's"
|
||||
farm_estate_domicile_type_tooltip: "[farm_estate_i|E][farm_estate|E]"
|
||||
FARM_ESTATE: "Farm Estate"
|
||||
FARM_ESTATE_BUILDINGS: "[farm_estate_i|E][farm_estate|E]"
|
||||
government_is_prepublic:0 "Has access to a [farmstead_i|E][farmstead|E]"
|
||||
farmstead_domicile_title: "Farmstead"
|
||||
farmstead_type: "Farm Estate"
|
||||
farmstead_type_tooltip: "[farmstead_i|E][farmstead|E]"
|
||||
farmstead_domicile_type: "Farm Estate"
|
||||
farmstead_domicile_type_possessive: "Farm's"
|
||||
farmstead_domicile_type_tooltip: "[farmstead_i|E][farmstead|E]"
|
||||
farmstead: "Farm Estate"
|
||||
farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"
|
||||
|
||||
FARM_ESTATE_CONCEPT: "[farm_estate_i|E][farm_estate|E]"
|
||||
domicile_farm_estate: "Farmstead of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
|
||||
farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
|
||||
domicile_farmstead: "Farmstead of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
|
||||
|
||||
culture_parameter_use_farmer_republics: "This Culture uses [peasant_republic_i|E][peasant_government|E]s instead of Republics"
|
||||
culture_parameter_use_farmer_republics: "This Culture uses [peasantrepublic_i|E][peasant_government|E]s instead of Republics"
|
||||
tradition_farmer_republics_name:0 "Peasant Freedom"
|
||||
tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
|
||||
Loading…
Add table
Add a link
Reference in a new issue