N3OW_Western_eastern_europe/common/game_concepts/neow_game_concepts.txt

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neow_the_event = {
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}
gun_cavalry = {
texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds"
}
super_heavy_infantry = {
texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds"
}
airship = {
texture = "gfx/interface/icons/regimenttypes/airship.dds"
}
chemical_weapons = {
texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
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}
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minority_community_building = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_community_buildings minority_community_building }
parent = domicile_building
}
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minority_community = {
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texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_communities minority_community_i }
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parent = domicile
}
minority_government = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
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parent = government
}
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farmstead = {
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
alias = { farmstead farmstead_i }
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parent = domicile
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}
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peasantrepublic_government = {
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
alias = { peasantrepublic_government peasantrepublic_i }
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parent = government
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}