N3OW/common/scripted_effects/00_government_effects.txt
2026-11-03 16:34:23 +00:00

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save_old_government_effect = {
if = {
limit = {
government_has_mechanic = administrative
}
save_scope_value_as = { name = admin value = yes }
}
government_type ?= { save_scope_as = old_government }
}
assign_tribal_governments_effect = {
if = {
limit = {
has_tgp_dlc_trigger = yes
OR = {
government_has_flag = government_is_wanua
scope:old_government ?= government_type:wanua_government
scope:capital_county.title_province ?= {
geographical_region = world_asia_southeast_islands
}
}
}
change_government = wanua_government
}
else = {
change_government = tribal_government
}
}
assign_feudal_governments_effect = {
if = {
limit = {
tgp_can_become_japanese_feudal_trigger = yes
}
change_government = japan_feudal_government
}
else_if = {
limit = {
ep3_is_clan_inclined_trigger = yes
}
change_government = clan_government
}
else = {
change_government = feudal_government
}
}
update_feudal_governments_by_religion_effect = {
if = {
limit = {
faith = { religion_tag = islam_religion }
government_has_flag = government_is_feudal
}
change_government = clan_government
}
else_if = {
limit = {
ep3_is_clan_inclined_trigger = no
government_has_flag = government_is_clan
}
change_government = feudal_government
}
}
assign_feudal_governments_by_religion_effect = {
if = {
limit = {
faith = { religion_tag = islam_religion }
}
change_government = clan_government
}
else = { change_government = feudal_government }
}
assign_new_government_effect = {
if = {
limit = {
exists = scope:new_capital
NOT = { exists = scope:capital_county }
}
scope:new_capital = { save_scope_as = capital_county }
}
save_scope_as = new_ruler
# Change our government according to the government of our liege.
## Nomad.
if = {
limit = {
scope:capital_county.title_province = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
hidden_effect = {
every_held_title = {
title_tier = county
limit = {
title_province ?= { has_holding_type = herder_holding }
}
title_province = { set_holding_type = nomad_holding }
}
}
change_government = nomad_government
}
## Wanua or Tribal.
else_if = {
limit = {
scope:capital_county.title_province = {
has_holding_type = tribal_holding
}
}
assign_tribal_governments_effect = yes
}
## Mandala.
else_if = {
limit = {
has_mandala_culture_trigger = yes
has_mandala_faith_trigger = yes
scope:capital_county.title_province = {
has_holding_type = temple_citadel_holding
}
}
change_government = mandala_government
#Sort out the House shenanigans
hidden_effect = {
if = {
limit = { is_house_head = no }
house = {
if = {
limit = {
house_head = {
is_landed = no
is_courtier_of = scope:new_ruler
}
}
set_house_head = scope:new_ruler
}
}
}
else = {
house ?= {
set_house_aspiration = { type = no_aspect }
}
}
}
}
else_if = {
limit = {
OR = {
government_has_mechanic = administrative
exists = scope:admin
}
trigger_if = {
limit = {
independent = no
liege = {
government_has_mechanic = administrative
}
}
NOR = {
has_character_flag = granted_title_government_cooldown
prestige_level > 2
piety_level > 2
AND = {
dynasty ?= {
dynasty_prestige_level > 2
}
}
}
}
}
change_to_administrative_effect = yes
}
# add check for non-playable govs?
else_if = {
limit = {
exists = scope:old_government
trigger_if = {
limit = {
independent = no
liege = {
government_has_mechanic = administrative
}
}
NOR = {
has_character_flag = granted_title_government_cooldown
prestige_level > 2
piety_level > 2
AND = {
dynasty ?= {
dynasty_prestige_level > 2
}
}
}
}
}
change_government = scope:old_government
}
## Else feudal.
else = { assign_feudal_governments_effect = yes }
}