202 lines
4 KiB
Text
202 lines
4 KiB
Text
save_old_government_effect = {
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if = {
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limit = {
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government_has_mechanic = administrative
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}
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save_scope_value_as = { name = admin value = yes }
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}
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government_type ?= { save_scope_as = old_government }
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}
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assign_tribal_governments_effect = {
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if = {
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limit = {
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has_tgp_dlc_trigger = yes
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OR = {
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government_has_flag = government_is_wanua
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scope:old_government ?= government_type:wanua_government
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scope:capital_county.title_province ?= {
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geographical_region = world_asia_southeast_islands
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}
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}
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}
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change_government = wanua_government
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}
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else = {
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change_government = tribal_government
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}
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}
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assign_feudal_governments_effect = {
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if = {
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limit = {
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tgp_can_become_japanese_feudal_trigger = yes
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}
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change_government = japan_feudal_government
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}
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else_if = {
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limit = {
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ep3_is_clan_inclined_trigger = yes
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}
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change_government = clan_government
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}
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else = {
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change_government = feudal_government
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}
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}
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update_feudal_governments_by_religion_effect = {
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if = {
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limit = {
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faith = { religion_tag = islam_religion }
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government_has_flag = government_is_feudal
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}
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change_government = clan_government
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}
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else_if = {
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limit = {
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ep3_is_clan_inclined_trigger = no
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government_has_flag = government_is_clan
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}
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change_government = feudal_government
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}
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}
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assign_feudal_governments_by_religion_effect = {
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if = {
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limit = {
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faith = { religion_tag = islam_religion }
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}
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change_government = clan_government
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}
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else = { change_government = feudal_government }
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}
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assign_new_government_effect = {
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if = {
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limit = {
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exists = scope:new_capital
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NOT = { exists = scope:capital_county }
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}
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scope:new_capital = { save_scope_as = capital_county }
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}
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save_scope_as = new_ruler
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# Change our government according to the government of our liege.
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## Nomad.
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if = {
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limit = {
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scope:capital_county.title_province = {
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OR = {
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has_holding_type = nomad_holding
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has_holding_type = herder_holding
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}
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}
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}
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hidden_effect = {
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every_held_title = {
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title_tier = county
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limit = {
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title_province ?= { has_holding_type = herder_holding }
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}
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title_province = { set_holding_type = nomad_holding }
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}
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}
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change_government = nomad_government
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}
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## Wanua or Tribal.
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else_if = {
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limit = {
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scope:capital_county.title_province = {
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has_holding_type = tribal_holding
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}
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}
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assign_tribal_governments_effect = yes
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}
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## Mandala.
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else_if = {
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limit = {
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has_mandala_culture_trigger = yes
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has_mandala_faith_trigger = yes
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scope:capital_county.title_province = {
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has_holding_type = temple_citadel_holding
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}
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}
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change_government = mandala_government
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#Sort out the House shenanigans
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hidden_effect = {
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if = {
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limit = { is_house_head = no }
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house = {
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if = {
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limit = {
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house_head = {
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is_landed = no
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is_courtier_of = scope:new_ruler
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}
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}
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set_house_head = scope:new_ruler
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}
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}
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}
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else = {
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house ?= {
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set_house_aspiration = { type = no_aspect }
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}
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}
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}
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}
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else_if = {
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limit = {
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OR = {
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government_has_mechanic = administrative
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exists = scope:admin
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}
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trigger_if = {
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limit = {
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independent = no
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liege = {
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government_has_mechanic = administrative
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}
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}
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NOR = {
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has_character_flag = granted_title_government_cooldown
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prestige_level > 2
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piety_level > 2
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AND = {
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dynasty ?= {
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dynasty_prestige_level > 2
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}
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}
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}
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}
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}
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change_to_administrative_effect = yes
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}
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# add check for non-playable govs?
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else_if = {
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limit = {
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exists = scope:old_government
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trigger_if = {
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limit = {
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independent = no
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liege = {
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government_has_mechanic = administrative
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}
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}
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NOR = {
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has_character_flag = granted_title_government_cooldown
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prestige_level > 2
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piety_level > 2
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AND = {
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dynasty ?= {
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dynasty_prestige_level > 2
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}
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}
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}
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}
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}
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change_government = scope:old_government
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}
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## Else feudal.
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else = { assign_feudal_governments_effect = yes }
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}
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