fix
This commit is contained in:
parent
31ef105bd1
commit
fde0fe7454
2 changed files with 835 additions and 0 deletions
633
common/scripted_effects/00_ep3_decision_effects.txt
Normal file
633
common/scripted_effects/00_ep3_decision_effects.txt
Normal file
|
|
@ -0,0 +1,633 @@
|
|||
# This effect requires you to input which convert to convert to with GOVERNMENT_TO_ADOPT
|
||||
# If you want it to be dynamic, simply use "flag:dynamic"
|
||||
# Otherwise, set the government you want to adopt
|
||||
convert_to_administrative_from_feudalism_effect = {
|
||||
save_scope_as = administrative_liege
|
||||
|
||||
switch = {
|
||||
trigger = $GOVERNMENT_TO_ADOPT$
|
||||
flag:dynamic = { # If we want the selection to be dynamic, save and clear the scope to prevent errors
|
||||
save_scope_value_as = {
|
||||
name = has_selected_a_government
|
||||
value = flag:dynamic
|
||||
}
|
||||
clear_saved_scope = has_selected_a_government
|
||||
}
|
||||
flag:administrative = { # administrative_government / Administrative
|
||||
save_scope_value_as = {
|
||||
name = has_selected_a_government
|
||||
value = flag:administrative
|
||||
}
|
||||
}
|
||||
flag:celestial = { # celestial_government / Celestial
|
||||
save_scope_value_as = {
|
||||
name = has_selected_a_government
|
||||
value = flag:celestial
|
||||
}
|
||||
}
|
||||
flag:meritocratic = { # meritocratic_government / Meritocratic
|
||||
save_scope_value_as = {
|
||||
name = has_selected_a_government
|
||||
value = flag:meritocratic
|
||||
}
|
||||
}
|
||||
flag:japan_administrative = { # japan_administrative_government / Ritsuryo
|
||||
save_scope_value_as = {
|
||||
name = has_selected_a_government
|
||||
value = flag:japan_administrative
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
change_to_administrative_effect = yes
|
||||
|
||||
#Direct Vassals who fulfill the ep3_vassal_will_become_admin criteria are converted. Vassals above 25 opinion always accept
|
||||
#Vassals are converted as a hierarchy. If a king is converted we convert all who are valid below that king (so his dukes, their counts, and their barons) are all converted.
|
||||
#If a vassal does not convert (because of not accepting or because they are outside of the de jure empire, etc) then the vassals below them are _not_ converted either.
|
||||
|
||||
#Human vassals are given a choice to convert or not in the ping event, even if powerful or having very good relation.
|
||||
|
||||
hidden_effect = {
|
||||
save_scope_as = actor
|
||||
every_powerful_vassal = { #All valid powerful vassals auto convert - their support was required to take the decision.
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (could be Counts, could be Barons)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts could be Barons)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes
|
||||
trigger_if = { #Dukes and above can say no
|
||||
limit = {
|
||||
primary_title.tier >= tier_duchy
|
||||
is_ai = yes
|
||||
}
|
||||
opinion = {
|
||||
target = scope:administrative_liege
|
||||
value > 25
|
||||
}
|
||||
}
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (could be Counts, could be Dukes)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (Could be Counts, could be Barons)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (could be Barons)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes
|
||||
trigger_if = { #Dukes and above can say no
|
||||
limit = {
|
||||
primary_title.tier >= tier_duchy
|
||||
is_ai = yes
|
||||
}
|
||||
opinion = {
|
||||
target = scope:administrative_liege
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
10 = { } #10% of the vassals that like us less than 25 but more than 0 still convert.
|
||||
90 = {
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (could be Counts, could be Dukes)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (Could be Counts, could be Barons)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
every_vassal = { #Everyone below also converts (could be Barons)
|
||||
limit = {
|
||||
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
||||
is_ai = yes
|
||||
}
|
||||
save_scope_as = recipient
|
||||
change_to_administrative_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
house.house_head ?= this
|
||||
government_allows = noble_families
|
||||
NOT = {
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
}
|
||||
}
|
||||
create_noble_family_effect = { GOVERNMENT_GIVER = this }
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_character_flag = latin_emp_force_admin_flag
|
||||
}
|
||||
top_liege = this
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = first_admin_emperor
|
||||
}
|
||||
}
|
||||
|
||||
change_influence = admin_convert_influence_value
|
||||
|
||||
custom_description_no_bullet = {
|
||||
text = vassals_can_become_administrative
|
||||
}
|
||||
custom_tooltip = powerful_vassals_become_administrative
|
||||
custom_tooltip = vassals_become_administrative
|
||||
custom_tooltip = vassals_who_may_switch_to_administrative
|
||||
}
|
||||
|
||||
convert_to_administrative_from_feudalism_game_start_effect = {
|
||||
if = {
|
||||
limit = { has_dlc_feature = roads_to_power }
|
||||
# Because we run this twice, since folks can change in the lobby.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_mechanic = administrative }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
independent = no
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
dynasty ?= {
|
||||
dynasty_prestige_level > 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
change_government = administrative_government
|
||||
create_noble_family_effect = { GOVERNMENT_GIVER = this }
|
||||
add_to_list = estatified_list
|
||||
}
|
||||
|
||||
every_vassal_or_below = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOR = {
|
||||
faith.religious_head ?= this
|
||||
liege = {
|
||||
faith.religious_head ?= this
|
||||
top_liege != this
|
||||
}
|
||||
AND = {
|
||||
exists = scope:ignore_culture
|
||||
culture = scope:ignore_culture
|
||||
}
|
||||
}
|
||||
}
|
||||
change_to_administrative_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
apply_historic_administrative_game_rule_effect = {
|
||||
# We'll be doing some excessive triggers below in a bid to lightly future-proof + error-spam mods less, don't worry about it.
|
||||
## We also do player-specific realms separately — we need to know what their realm is so we do it after the lobby exclusively.
|
||||
# Egypt.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_egypt_gameplay_not_administrative }
|
||||
exists = title:k_egypt
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_egypt_historic_always }
|
||||
title:k_egypt.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
# Arabia.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_arabia_gameplay_not_administrative }
|
||||
exists = title:e_arabia
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_arabia_historic_867 }
|
||||
# Give the Armenians a fighting chance.
|
||||
culture:armenian = { save_scope_as = ignore_culture }
|
||||
title:e_arabia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
# Ghana.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_ghana_gameplay_not_administrative }
|
||||
exists = title:k_ghana
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_ghana_historic_always }
|
||||
title:k_ghana.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
# Kabulistan/the Ghaznivids.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_kabulistan_gameplay_not_administrative }
|
||||
exists = title:k_kabulistan
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_kabulistan_historic_always }
|
||||
title:k_kabulistan.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
# Persia.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_persia_gameplay_not_administrative }
|
||||
exists = title:e_persia
|
||||
exists = title:k_persia
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
game_start_date = 1178.10.1
|
||||
has_game_rule = historicity_extra_admin_persia_historic_1178
|
||||
}
|
||||
title:k_persia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_persia_alt_historic_always }
|
||||
# Independent k_persia.
|
||||
if = {
|
||||
limit = {
|
||||
title:k_persia.holder ?= { top_liege = this }
|
||||
}
|
||||
title:k_persia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
# Else, the empire.
|
||||
else = {
|
||||
title:e_persia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
# Maghreb.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_maghreb_gameplay_not_administrative }
|
||||
exists = title:k_maghreb
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
game_start_date >= 1066.9.15
|
||||
has_game_rule = historicity_extra_admin_maghreb_historic_post_1066
|
||||
}
|
||||
title:k_maghreb.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_maghreb_alt_historic_always }
|
||||
title:k_maghreb.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
# Tamilakam/the Cholas.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_tamilakam_gameplay_not_administrative }
|
||||
exists = title:k_tamilakam
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
game_start_date = 1066.9.15
|
||||
has_game_rule = historicity_extra_admin_tamilakam_historic_1066
|
||||
}
|
||||
title:k_tamilakam.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_tamilakam_alt_historic_always }
|
||||
title:k_tamilakam.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
# The Carolingians.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_game_rule = historicity_extra_admin_carolingians_gameplay_not_administrative }
|
||||
game_start_date = 867.1.1
|
||||
exists = title:k_france
|
||||
exists = title:k_lotharingia
|
||||
exists = title:k_east_francia
|
||||
exists = title:k_italy
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_carolingians_alt_historic_all_administrative }
|
||||
title:k_france.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
title:k_lotharingia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
title:k_east_francia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
title:k_italy.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_carolingians_alt_historic_west_francia_administrative }
|
||||
title:k_france.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_carolingians_alt_historic_lotharingia_administrative }
|
||||
title:k_lotharingia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_carolingians_alt_historic_east_francia_administrative }
|
||||
title:k_east_francia.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_game_rule = historicity_extra_admin_carolingians_alt_historic_italy_administrative }
|
||||
title:k_italy.holder ?= { convert_to_administrative_from_feudalism_game_start_effect = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
convert_to_feudalism_from_administrative_effect = {
|
||||
#Gain some gold for selling off your estates
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
custom_tooltip = estates_get_bought
|
||||
every_vassal = {
|
||||
limit = {
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
exists = domicile
|
||||
}
|
||||
hidden_effect = {
|
||||
add_gold = {
|
||||
value = {
|
||||
value = major_gold_value
|
||||
switch = {
|
||||
trigger = domicile.num_domicile_buildings
|
||||
7 = { multiply = 7 }
|
||||
6 = { multiply = 6 }
|
||||
5 = { multiply = 5 }
|
||||
4 = { multiply = 4 }
|
||||
3 = { multiply = 3 }
|
||||
2 = { multiply = 2 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Then change government
|
||||
if = {
|
||||
limit = { ep3_is_clan_inclined_trigger = yes }
|
||||
change_government = clan_government
|
||||
|
||||
#Duchies automatically transfer, need to poke the kingdoms
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
primary_title.tier >= tier_kingdom
|
||||
NOR = {
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = kings_become_clan
|
||||
every_vassal = {
|
||||
limit = {
|
||||
primary_title.tier >= tier_kingdom
|
||||
NOR = {
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
hidden_effect = { change_government = clan_government }
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_government = feudal_government
|
||||
|
||||
#Duchies automatically transfer, need to poke the kingdoms
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
primary_title.tier >= tier_kingdom
|
||||
NOR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = kings_become_feudal
|
||||
every_vassal = {
|
||||
limit = {
|
||||
primary_title.tier >= tier_kingdom
|
||||
NOR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
hidden_effect = { change_government = feudal_government }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Governors become Dukes tooltip
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
primary_title.tier = tier_duchy
|
||||
NOT = { government_has_flag = government_is_clan }
|
||||
}
|
||||
}
|
||||
custom_tooltip = governors_become_dukes
|
||||
}
|
||||
}
|
||||
|
||||
humiliate_stooge_counter_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_variable = humiliated_stooge_counter_var }
|
||||
}
|
||||
set_variable = {
|
||||
name = humiliated_stooge_counter_var
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_variable = {
|
||||
name = humiliated_stooge_counter_var
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
humiliate_stooge_reward_effect = {
|
||||
hidden_effect = {
|
||||
scope:stooge ?= {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -25
|
||||
modifier = humiliated_opinion
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:stooge.var:humiliated_stooge_counter_var ?= 1
|
||||
}
|
||||
# First time, it's fine
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = humiliate_the_stooge_decision_tt
|
||||
left_icon = root
|
||||
right_icon = scope:stooge
|
||||
add_stress = major_stress_impact_loss
|
||||
add_dread = minor_dread_gain
|
||||
add_character_modifier = {
|
||||
modifier = stooge_humiliated_modifier
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:stooge.var:humiliated_stooge_counter_var ?= 2
|
||||
}
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = humiliate_the_stooge_decision_2_tt
|
||||
left_icon = root
|
||||
right_icon = scope:stooge
|
||||
add_stress = medium_stress_impact_loss
|
||||
add_dread = medium_dread_gain
|
||||
add_character_modifier = {
|
||||
modifier = stooge_humiliated_modifier
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:stooge.var:humiliated_stooge_counter_var ?= 3
|
||||
}
|
||||
# Third time, crying
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = humiliate_the_stooge_decision_3_tt
|
||||
left_icon = root
|
||||
right_icon = scope:stooge
|
||||
add_stress = minor_stress_impact_loss
|
||||
add_dread = major_dread_gain
|
||||
add_character_modifier = {
|
||||
modifier = stooge_humiliated_modifier
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:stooge.var:humiliated_stooge_counter_var ?= 4
|
||||
}
|
||||
# Fourth time, it's over
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_neutral
|
||||
title = humiliate_the_stooge_decision_4_tt
|
||||
left_icon = root
|
||||
right_icon = scope:stooge
|
||||
add_dread = major_dread_gain
|
||||
add_character_modifier = {
|
||||
modifier = stooge_humiliated_fourth_time_modifier
|
||||
years = 2
|
||||
}
|
||||
remove_courtier_or_guest = scope:stooge
|
||||
scope:stooge = { # They won't join your court
|
||||
set_variable = {
|
||||
name = non_recruitable_var
|
||||
value = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
admin_confirmation_vassal_reward_guts_effect = {
|
||||
dynasty ?= { add_dynasty_prestige = minor_dynasty_prestige_gain }
|
||||
if = {
|
||||
limit = {
|
||||
scope:confirmation_liege = { is_ai = yes }
|
||||
}
|
||||
reverse_add_opinion = {
|
||||
target = scope:confirmation_liege
|
||||
modifier = respect_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
add_prestige = major_prestige_gain
|
||||
change_influence = major_influence_gain
|
||||
}
|
||||
202
common/scripted_effects/00_government_effects.txt
Normal file
202
common/scripted_effects/00_government_effects.txt
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
save_old_government_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government_has_mechanic = administrative
|
||||
}
|
||||
save_scope_value_as = { name = admin value = yes }
|
||||
}
|
||||
government_type ?= { save_scope_as = old_government }
|
||||
}
|
||||
|
||||
assign_tribal_governments_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
OR = {
|
||||
government_has_flag = government_is_wanua
|
||||
scope:old_government ?= government_type:wanua_government
|
||||
scope:capital_county.title_province ?= {
|
||||
geographical_region = world_asia_southeast_islands
|
||||
}
|
||||
}
|
||||
}
|
||||
change_government = wanua_government
|
||||
}
|
||||
else = {
|
||||
change_government = tribal_government
|
||||
}
|
||||
}
|
||||
|
||||
assign_feudal_governments_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
tgp_can_become_japanese_feudal_trigger = yes
|
||||
}
|
||||
change_government = japan_feudal_government
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
ep3_is_clan_inclined_trigger = yes
|
||||
}
|
||||
change_government = clan_government
|
||||
}
|
||||
else = {
|
||||
change_government = feudal_government
|
||||
}
|
||||
}
|
||||
|
||||
update_feudal_governments_by_religion_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
faith = { religion_tag = islam_religion }
|
||||
government_has_flag = government_is_feudal
|
||||
}
|
||||
change_government = clan_government
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
ep3_is_clan_inclined_trigger = no
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
change_government = feudal_government
|
||||
}
|
||||
}
|
||||
|
||||
assign_feudal_governments_by_religion_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
faith = { religion_tag = islam_religion }
|
||||
}
|
||||
change_government = clan_government
|
||||
}
|
||||
else = { change_government = feudal_government }
|
||||
}
|
||||
|
||||
assign_new_government_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:new_capital
|
||||
NOT = { exists = scope:capital_county }
|
||||
}
|
||||
scope:new_capital = { save_scope_as = capital_county }
|
||||
}
|
||||
save_scope_as = new_ruler
|
||||
# Change our government according to the government of our liege.
|
||||
## Nomad.
|
||||
if = {
|
||||
limit = {
|
||||
scope:capital_county.title_province = {
|
||||
OR = {
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
every_held_title = {
|
||||
title_tier = county
|
||||
limit = {
|
||||
title_province ?= { has_holding_type = herder_holding }
|
||||
}
|
||||
title_province = { set_holding_type = nomad_holding }
|
||||
}
|
||||
}
|
||||
change_government = nomad_government
|
||||
}
|
||||
## Wanua or Tribal.
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:capital_county.title_province = {
|
||||
has_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
assign_tribal_governments_effect = yes
|
||||
}
|
||||
## Mandala.
|
||||
else_if = {
|
||||
limit = {
|
||||
has_mandala_culture_trigger = yes
|
||||
has_mandala_faith_trigger = yes
|
||||
scope:capital_county.title_province = {
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
change_government = mandala_government
|
||||
#Sort out the House shenanigans
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = { is_house_head = no }
|
||||
house = {
|
||||
if = {
|
||||
limit = {
|
||||
house_head = {
|
||||
is_landed = no
|
||||
is_courtier_of = scope:new_ruler
|
||||
}
|
||||
}
|
||||
set_house_head = scope:new_ruler
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
house ?= {
|
||||
set_house_aspiration = { type = no_aspect }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_mechanic = administrative
|
||||
exists = scope:admin
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
independent = no
|
||||
liege = {
|
||||
government_has_mechanic = administrative
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
dynasty ?= {
|
||||
dynasty_prestige_level > 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
change_to_administrative_effect = yes
|
||||
}
|
||||
# add check for non-playable govs?
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = scope:old_government
|
||||
trigger_if = {
|
||||
limit = {
|
||||
independent = no
|
||||
liege = {
|
||||
government_has_mechanic = administrative
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
dynasty ?= {
|
||||
dynasty_prestige_level > 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
change_government = scope:old_government
|
||||
}
|
||||
## Else feudal.
|
||||
else = { assign_feudal_governments_effect = yes }
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue