571 lines
11 KiB
Text
571 lines
11 KiB
Text
clothes_situational = { # All clothes triggers are found in 00_clothing_triggers.txt
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usage = game
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selection_behavior = weighted_random
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priority = 5
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poverty_robes_western = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = western_sickness
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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# Boring clothes for characters with an active Vow of Poverty
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modifier = {
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add = 100
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portrait_poverty_robes_trigger = yes
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}
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modifier = {
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add = 1000
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has_court_position = cave_hermit_court_position
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}
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modifier = {
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add = -50
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portrait_byzantine_clothing_trigger = no
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portrait_northern_clothing_trigger = no
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portrait_western_clothing_trigger = no
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}
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}
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}
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poverty_robes_mena = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = mena_sickness
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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# Boring clothes for characters with an active Vow of Poverty
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modifier = {
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add = 100
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portrait_poverty_robes_trigger = yes
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}
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modifier = {
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add = 1000
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has_court_position = cave_hermit_court_position
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}
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modifier = {
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add = -50
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portrait_mena_clothing_trigger = no
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portrait_indian_clothing_trigger = no
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portrait_steppe_clothing_trigger = no
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portrait_african_clothing_trigger = no
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}
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}
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}
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western_prison = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = western_prison
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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outfit_tags = { beggar_rags }
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weight = {
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base = 0
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modifier = {
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add = 500
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has_character_flag = peasant_outfit
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NOR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 500
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portrait_beggar_trigger = yes
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NOR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 120
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portrait_prisoner_trigger = yes
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OR = {
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portrait_byzantine_clothing_trigger = yes
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portrait_northern_clothing_trigger = yes
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portrait_western_clothing_trigger = yes
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}
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}
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}
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}
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western_stealth = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = western_stealth
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 110
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portrait_stealth_trigger = yes
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OR = {
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portrait_byzantine_clothing_trigger = yes
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portrait_northern_clothing_trigger = yes
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portrait_western_clothing_trigger = yes
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}
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}
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}
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}
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mena_prison = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = mena_prison
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 500
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has_character_flag = peasant_outfit
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 500
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portrait_beggar_trigger = yes
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 110
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portrait_prisoner_trigger = yes
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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}
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}
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mena_stealth = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = mena_stealth
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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outfit_tags = { mena_stealth }
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weight = {
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base = 0
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modifier = {
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add = 110
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portrait_stealth_trigger = yes
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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}
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}
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ccp4_sami_travel = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ccp4_sami_travel_clothes
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range = { 0 1 }
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 110
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has_cp4_dlc_trigger = yes
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OR = {
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portrait_ccp4_sami_travel_coat_trigger = yes
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}
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}
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modifier = { # They travel all. the. time.
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factor = 0
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government_has_flag = government_is_landless_adventurer
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NOR = { # But explorer camp purpose has them all the time
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has_realm_law = camp_purpose_explorers
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liege ?= { has_realm_law = camp_purpose_explorers }
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}
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}
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# Nomads _do_ use these, because they're appropriate and cool
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}
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}
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ep1_jester = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep1_jester_clothes
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = -100
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modifier = {
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add = 1000
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OR = {
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has_court_position = court_jester_court_position
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has_character_flag = jester_outfit
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}
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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should_be_naked_trigger = yes
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}
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}
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}
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}
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# Hajj / Ihram
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ep2_religious_muslim_hajj_clothes = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep2_religious_muslim_hajj_clothes
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range = { 0 1 }
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}
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}
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outfit_tags = { hajj_clothes }
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weight = {
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base = 0
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modifier = {
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add = 150
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portrait_ep2_hajj_clothes_trigger = yes
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}
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}
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}
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ep2_religious_muslim_ihram_clothes = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep2_religious_muslim_ihram_clothes
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = headgear
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template = no_headgear
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value = 0
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}
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accessory = {
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mode = add
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gene = secondary_headgears
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template = no_headgear
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value = 0
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}
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}
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outfit_tags = { hajj_clothes }
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weight = {
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base = 0
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modifier = {
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add = 200
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portrait_ep2_ihram_clothes_trigger = yes
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}
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}
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}
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# Pope/Cardinal Larper event
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pope_larper = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = religious_catholic_head_clothes
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = headgear
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template = catholic_head
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = secondary_headgears
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template = no_headgear
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value = 0
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 200
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has_character_flag = pope_larper_flag
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}
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}
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}
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cardinal_larper = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = religious_catholic_high_clothes
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = headgear
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template = catholic_high
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = secondary_headgears
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template = no_headgear
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value = 0
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 200
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has_character_flag = cardinal_larper_flag
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}
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}
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}
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# Court Physician
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court_physician = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = fp4_western_physician_01
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = headgear
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template = western_common
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value = 0
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}
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accessory = {
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mode = add
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gene = secondary_headgears
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template = no_headgear
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value = 0
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 1000
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has_court_position = court_physician_court_position
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has_ce1_dlc_trigger = yes
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portrait_western_clothing_trigger = yes
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}
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modifier = {
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add = 20
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has_ce1_dlc_trigger = yes
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portrait_western_clothing_trigger = yes
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government_has_flag = government_is_landless_adventurer
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OR = {
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has_realm_law = camp_purpose_scholars
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liege ?= { has_realm_law = camp_purpose_scholars }
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}
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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should_be_naked_trigger = yes
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}
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}
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modifier = {
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factor = 0
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portrait_wear_armor_trigger = yes
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}
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}
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}
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# Court Musician
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court_musician = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = fp4_western_era3_low_nobility_clothes
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accessory = m_clothes_sec_fp4_western_era3_nob_01_lo
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 1000
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has_court_position = court_musician_court_position
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has_ce1_dlc_trigger = yes
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portrait_western_clothing_trigger = yes
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OR = {
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portrait_era3_trigger = yes
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portrait_era4_trigger = yes
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}
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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should_be_naked_trigger = yes
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}
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}
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}
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}
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# Charioteer - Blue
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charioteer_blue = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep3_byzantine_charioteer_clothes_blue
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range = { 0 1 }
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 1000
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has_ep3_dlc_trigger = yes
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has_trait = charioteer_blue
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is_ruler = no
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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should_be_naked_trigger = yes
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}
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}
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}
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}
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# Charioteer - Green
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charioteer_green = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep3_byzantine_charioteer_clothes_green
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range = { 0 1 }
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 1000
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has_ep3_dlc_trigger = yes
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has_trait = charioteer_green
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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is_ruler = yes
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should_be_naked_trigger = yes
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}
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}
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}
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}
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# Charioteer - White
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charioteer_white = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep3_byzantine_charioteer_clothes_white
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range = { 0 1 }
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 1000
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has_ep3_dlc_trigger = yes
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has_trait = charioteer_white
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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is_ruler = yes
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should_be_naked_trigger = yes
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}
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}
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}
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}
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# Charioteer - Red
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charioteer_red = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep3_byzantine_charioteer_clothes_red
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range = { 0 1 }
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 1000
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has_ep3_dlc_trigger = yes
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has_trait = charioteer_red
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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is_ruler = yes
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should_be_naked_trigger = yes
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}
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}
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}
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}
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}
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