clothes_situational = { # All clothes triggers are found in 00_clothing_triggers.txt usage = game selection_behavior = weighted_random priority = 5 poverty_robes_western = { dna_modifiers = { accessory = { mode = add gene = clothes template = western_sickness range = { 0 1 } # For the randomness to work correctly } } weight = { base = 0 # Boring clothes for characters with an active Vow of Poverty modifier = { add = 100 portrait_poverty_robes_trigger = yes } modifier = { add = 1000 has_court_position = cave_hermit_court_position } modifier = { add = -50 portrait_byzantine_clothing_trigger = no portrait_northern_clothing_trigger = no portrait_western_clothing_trigger = no } } } poverty_robes_mena = { dna_modifiers = { accessory = { mode = add gene = clothes template = mena_sickness range = { 0 1 } # For the randomness to work correctly } } weight = { base = 0 # Boring clothes for characters with an active Vow of Poverty modifier = { add = 100 portrait_poverty_robes_trigger = yes } modifier = { add = 1000 has_court_position = cave_hermit_court_position } modifier = { add = -50 portrait_mena_clothing_trigger = no portrait_indian_clothing_trigger = no portrait_steppe_clothing_trigger = no portrait_african_clothing_trigger = no } } } western_prison = { dna_modifiers = { accessory = { mode = add gene = clothes template = western_prison range = { 0 1 } # For the randomness to work correctly } } outfit_tags = { beggar_rags } weight = { base = 0 modifier = { add = 500 has_character_flag = peasant_outfit NOR = { portrait_mena_clothing_trigger = yes portrait_indian_clothing_trigger = yes portrait_steppe_clothing_trigger = yes portrait_african_clothing_trigger = yes } } modifier = { add = 500 portrait_beggar_trigger = yes NOR = { portrait_mena_clothing_trigger = yes portrait_indian_clothing_trigger = yes portrait_steppe_clothing_trigger = yes portrait_african_clothing_trigger = yes } } modifier = { add = 120 portrait_prisoner_trigger = yes OR = { portrait_byzantine_clothing_trigger = yes portrait_northern_clothing_trigger = yes portrait_western_clothing_trigger = yes } } } } western_stealth = { dna_modifiers = { accessory = { mode = add gene = clothes template = western_stealth range = { 0 1 } # For the randomness to work correctly } } weight = { base = 0 modifier = { add = 110 portrait_stealth_trigger = yes OR = { portrait_byzantine_clothing_trigger = yes portrait_northern_clothing_trigger = yes portrait_western_clothing_trigger = yes } } } } mena_prison = { dna_modifiers = { accessory = { mode = add gene = clothes template = mena_prison range = { 0 1 } # For the randomness to work correctly } } weight = { base = 0 modifier = { add = 500 has_character_flag = peasant_outfit OR = { portrait_mena_clothing_trigger = yes portrait_indian_clothing_trigger = yes portrait_steppe_clothing_trigger = yes portrait_african_clothing_trigger = yes } } modifier = { add = 500 portrait_beggar_trigger = yes OR = { portrait_mena_clothing_trigger = yes portrait_indian_clothing_trigger = yes portrait_steppe_clothing_trigger = yes portrait_african_clothing_trigger = yes } } modifier = { add = 110 portrait_prisoner_trigger = yes OR = { portrait_mena_clothing_trigger = yes portrait_indian_clothing_trigger = yes portrait_steppe_clothing_trigger = yes portrait_african_clothing_trigger = yes } } } } mena_stealth = { dna_modifiers = { accessory = { mode = add gene = clothes template = mena_stealth range = { 0 1 } # For the randomness to work correctly } } outfit_tags = { mena_stealth } weight = { base = 0 modifier = { add = 110 portrait_stealth_trigger = yes OR = { portrait_mena_clothing_trigger = yes portrait_indian_clothing_trigger = yes portrait_steppe_clothing_trigger = yes portrait_african_clothing_trigger = yes } } } } ccp4_sami_travel = { dna_modifiers = { accessory = { mode = add gene = clothes template = ccp4_sami_travel_clothes range = { 0 1 } } } weight = { base = 0 modifier = { add = 110 has_cp4_dlc_trigger = yes OR = { portrait_ccp4_sami_travel_coat_trigger = yes } } modifier = { # They travel all. the. time. factor = 0 government_has_flag = government_is_landless_adventurer NOR = { # But explorer camp purpose has them all the time has_realm_law = camp_purpose_explorers liege ?= { has_realm_law = camp_purpose_explorers } } } # Nomads _do_ use these, because they're appropriate and cool } } ep1_jester = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep1_jester_clothes range = { 0 1 } # For the randomness to work correctly } } weight = { base = -100 modifier = { add = 1000 OR = { has_court_position = court_jester_court_position has_character_flag = jester_outfit } } modifier = { factor = 0 OR = { is_adult = no should_be_naked_trigger = yes } } } } # Hajj / Ihram ep2_religious_muslim_hajj_clothes = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep2_religious_muslim_hajj_clothes range = { 0 1 } } } outfit_tags = { hajj_clothes } weight = { base = 0 modifier = { add = 150 portrait_ep2_hajj_clothes_trigger = yes } } } ep2_religious_muslim_ihram_clothes = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep2_religious_muslim_ihram_clothes range = { 0 1 } } accessory = { mode = add gene = headgear template = no_headgear value = 0 } accessory = { mode = add gene = secondary_headgears template = no_headgear value = 0 } } outfit_tags = { hajj_clothes } weight = { base = 0 modifier = { add = 200 portrait_ep2_ihram_clothes_trigger = yes } } } # Pope/Cardinal Larper event pope_larper = { dna_modifiers = { accessory = { mode = add gene = clothes template = religious_catholic_head_clothes range = { 0 1 } } accessory = { mode = add gene = headgear template = catholic_head range = { 0 1 } } accessory = { mode = add gene = secondary_headgears template = no_headgear value = 0 } } weight = { base = 0 modifier = { add = 200 has_character_flag = pope_larper_flag } } } cardinal_larper = { dna_modifiers = { accessory = { mode = add gene = clothes template = religious_catholic_high_clothes range = { 0 1 } } accessory = { mode = add gene = headgear template = catholic_high range = { 0 1 } } accessory = { mode = add gene = secondary_headgears template = no_headgear value = 0 } } weight = { base = 0 modifier = { add = 200 has_character_flag = cardinal_larper_flag } } } # Court Physician court_physician = { dna_modifiers = { accessory = { mode = add gene = clothes template = fp4_western_physician_01 range = { 0 1 } } accessory = { mode = add gene = headgear template = western_common value = 0 } accessory = { mode = add gene = secondary_headgears template = no_headgear value = 0 } } weight = { base = 0 modifier = { add = 1000 has_court_position = court_physician_court_position has_ce1_dlc_trigger = yes portrait_western_clothing_trigger = yes } modifier = { add = 20 has_ce1_dlc_trigger = yes portrait_western_clothing_trigger = yes government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_scholars liege ?= { has_realm_law = camp_purpose_scholars } } } modifier = { factor = 0 OR = { is_adult = no should_be_naked_trigger = yes } } modifier = { factor = 0 portrait_wear_armor_trigger = yes } } } # Court Musician court_musician = { dna_modifiers = { accessory = { mode = add gene = clothes template = fp4_western_era3_low_nobility_clothes accessory = m_clothes_sec_fp4_western_era3_nob_01_lo } } weight = { base = 0 modifier = { add = 1000 has_court_position = court_musician_court_position has_ce1_dlc_trigger = yes portrait_western_clothing_trigger = yes OR = { portrait_era3_trigger = yes portrait_era4_trigger = yes } } modifier = { factor = 0 OR = { is_adult = no should_be_naked_trigger = yes } } } } # Charioteer - Blue charioteer_blue = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep3_byzantine_charioteer_clothes_blue range = { 0 1 } } } weight = { base = 0 modifier = { add = 1000 has_ep3_dlc_trigger = yes has_trait = charioteer_blue is_ruler = no } modifier = { factor = 0 OR = { is_adult = no should_be_naked_trigger = yes } } } } # Charioteer - Green charioteer_green = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep3_byzantine_charioteer_clothes_green range = { 0 1 } } } weight = { base = 0 modifier = { add = 1000 has_ep3_dlc_trigger = yes has_trait = charioteer_green } modifier = { factor = 0 OR = { is_adult = no is_ruler = yes should_be_naked_trigger = yes } } } } # Charioteer - White charioteer_white = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep3_byzantine_charioteer_clothes_white range = { 0 1 } } } weight = { base = 0 modifier = { add = 1000 has_ep3_dlc_trigger = yes has_trait = charioteer_white } modifier = { factor = 0 OR = { is_adult = no is_ruler = yes should_be_naked_trigger = yes } } } } # Charioteer - Red charioteer_red = { dna_modifiers = { accessory = { mode = add gene = clothes template = ep3_byzantine_charioteer_clothes_red range = { 0 1 } } } weight = { base = 0 modifier = { add = 1000 has_ep3_dlc_trigger = yes has_trait = charioteer_red } modifier = { factor = 0 OR = { is_adult = no is_ruler = yes should_be_naked_trigger = yes } } } } }