1113 lines
31 KiB
Text
1113 lines
31 KiB
Text
namespace = fp1_scandinavian_adventurers
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##################################################
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# Scandinavian Adventurer Events
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# by Ewan Cowhig Croft
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# 0001 - 0010
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##################################################
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scripted_trigger valid_scandinavian_adventurer = {
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is_available_ai_adult = yes
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is_alive = yes
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is_ruler = no
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any_heir_title = { count = 0 }
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}
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scripted_trigger significant_north_germanic_presence_trigger = {
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holder = {
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OR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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has_culture = culture:norman
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has_character_modifier = embraced_local_traditions_modifier
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dynasty ?= {
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has_dynasty_modifier = settled_norse_dynasty_modifier
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}
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}
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OR = {
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AND = {
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highest_held_title_tier >= tier_duchy
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any_held_title = {
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count >= 3
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title_tier = county
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title_province = { geographical_region = $SCANDI_ADV_TARGET_REGION$ }
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}
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}
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dynasty ?= {
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has_dynasty_modifier = settled_norse_dynasty_modifier
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}
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}
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}
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}
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scripted_trigger scattered_north_germanic_presence_trigger = {
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holder = {
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OR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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has_culture = culture:norman
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has_character_modifier = embraced_local_traditions_modifier
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dynasty ?= {
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has_dynasty_modifier = settled_norse_dynasty_modifier
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}
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}
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}
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}
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scripted_trigger valid_adventurer_target_trigger = {
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holder = {
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NOR = {
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#Filter out North Germanics & Normans.
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culture = { has_cultural_pillar = heritage_north_germanic }
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has_culture = culture:norman
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has_character_modifier = embraced_local_traditions_modifier
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dynasty ?= {
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has_dynasty_modifier = settled_norse_dynasty_modifier
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}
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#Plus any places already being attacked.
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top_liege = {
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any_character_war = { using_cb = fp1_scandi_adventurer_conquest }
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}
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#Or which have already earnt a ceasefire with this particular adventurer. Or any of their liege
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OR = {
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any_truce_holder = { this = scope:scandi_adventurer }
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any_liege_or_above = {
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any_truce_holder = { this = scope:scandi_adventurer }
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}
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}
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#And finally anywhere that has earnt a little peace.
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OR = {
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has_character_modifier = fp1_reprieve_from_sa_modifier
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any_liege_or_above = { has_character_modifier = fp1_reprieve_from_sa_modifier }
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}
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}
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OR = {
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is_ai = yes
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#Filter out players, unless they're large enough to take the hit.
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AND = {
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is_ai = no
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sub_realm_size >= 8
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}
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}
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}
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}
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scripted_trigger valid_scandinavian_county_trigger = {
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#Should be simple enough, but might want to make it more complex in future.
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culture = { has_cultural_pillar = heritage_north_germanic }
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}
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scripted_trigger valid_scandinavian_county_for_embark_trigger = {
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is_coastal_county = yes
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holder = { fp1_is_norse = yes }
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}
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scripted_effect scandinavian_adventurer_start_war_effect = {
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#Give the adventurer a dynamic title to tide them over.
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create_dynamic_title = {
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tier = duchy
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name = {
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first_valid = {
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triggered_desc = {
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trigger = {
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faith = { has_doctrine = doctrine_gender_male_dominated }
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}
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desc = VIKING_ARMY_MEN_NAME
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}
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triggered_desc = {
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trigger = {
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faith = { has_doctrine = doctrine_gender_female_dominated }
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}
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desc = VIKING_ARMY_WOMEN_NAME
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}
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triggered_desc = {
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trigger = {
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faith = { has_doctrine = doctrine_gender_equal }
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}
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desc = VIKING_ARMY_NEUTRAL_NAME
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}
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#Fallback, just in case.
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desc = VIKING_ARMY_NEUTRAL_NAME
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}
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}
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adj = VIKING_ARMY_adj
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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add_claim_on_loss = no
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}
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scope:new_title = {
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set_capital_county = scope:adventurer_target
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set_landless_title = yes
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set_destroy_on_gain_same_tier = yes
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set_no_automatic_claims = yes
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set_can_be_named_after_dynasty = no
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set_can_use_nomadic_naming = no
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change_title_holder = {
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holder = scope:scandi_adventurer
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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scope:new_title = {
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generate_coa = yes
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set_variable = {
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name = temporary_title
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value = yes
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}
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}
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#Declare the war.
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scope:scandi_adventurer = {
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start_war = {
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casus_belli = fp1_scandi_adventurer_conquest
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target = scope:adventurer_target.holder.top_liege
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target_title = scope:adventurer_target.duchy
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}
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}
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# Setup event troops.
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scope:scandi_adventurer = {
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# Set a random spawn location.
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## Try to pick a good spot in Scandinavia.
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if = {
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limit = {
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any_county_in_region = {
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region = world_europe_north
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valid_scandinavian_county_for_embark_trigger = yes
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}
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}
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random_county_in_region = {
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region = world_europe_north
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limit = { valid_scandinavian_county_for_embark_trigger = yes }
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# Weight up according to development, so armies tend to spawn in places where more randos would congregate.
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weight = {
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modifier = {
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add = {
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value = development_level
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multiply = 10
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}
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}
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}
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save_temporary_scope_as = selected_county
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scope:scandi_adventurer = {
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set_variable = {
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name = random_location
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value = scope:selected_county.title_province
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days = 365
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}
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}
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}
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}
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## Otherwise, we used our backup of Lister, the last Scandinavian province left alive, three million miles into deep space.
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else = {
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set_variable = {
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name = random_location
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value = title:b_lister.title_province
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days = 365
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}
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}
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# Work out how many event troops we should give the adventurer for a 60:40 fight.
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spawn_army = {
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levies = {
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add = {
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#Base of 400.
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add = scope:adventurer_target.holder.top_liege.max_military_strength
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#Multiply that by the realm size of the target's top_liege.
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multiply = 1.5
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#Account for allies, adding more without just nullifying them.
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scope:adventurer_target.holder.top_liege = {
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every_ally = { add = this.max_military_strength }
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}
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#Cut it off so things don't get too ridiculous.
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max = 8000
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#Make sure all adventurers have a moderately respectable force.
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min = 1000
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}
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}
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inheritable = no
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location = scope:scandi_adventurer.var:random_location
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name = scandi_adventurer_event_troops
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}
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spawn_army = {
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men_at_arms = {
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type = huscarl
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stacks = {
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value = 1
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multiply = scope:adventurer_target.holder.top_liege.primary_title.tier
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}
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}
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inheritable = yes
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location = scope:scandi_adventurer.var:random_location
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name = scandi_adventurer_event_troops
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}
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spawn_army = {
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men_at_arms = {
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type = light_footmen
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stacks = {
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value = 1
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multiply = scope:adventurer_target.holder.top_liege.primary_title.tier
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}
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}
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inheritable = yes
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location = scope:scandi_adventurer.var:random_location
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name = scandi_adventurer_event_troops
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}
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# Suppress startup error false-positive
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if = {
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limit = { has_variable = random_location }
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# Do nothing.
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}
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}
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# Loan a little gold in case they're in debt/to keep them going.
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scope:scandi_adventurer = { add_gold = scandinavian_adventurer_efficacy_loan_value }
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}
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# Pre-filter event, check to see if we should keep sending out adventurers.
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fp1_scandinavian_adventurers.0001 = {
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scope = none
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hidden = yes
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trigger = {
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#DLC check.
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has_fp1_dlc_trigger = yes
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NOT = { has_game_rule = fp1_scandi_adventurers_off }
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OR = {
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culture:norse = {
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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culture:norwegian = {
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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culture:danish = {
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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culture:swedish = {
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NOT = { has_cultural_era_or_later = culture_era_early_medieval }
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}
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}
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}
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immediate = {
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#We prefer to use actual characters, but if there aren't any, we try to generate a fallback.
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##Populate Western list backup.
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if = {
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limit = {
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NOT = {
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any_in_global_list = {
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variable = western_scandinavian_adventurer_list
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count >= 1
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valid_scandinavian_adventurer = yes
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}
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_scandinavia_pool
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valid_scandinavian_county_trigger = yes
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}
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}
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random_county_in_region = {
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region = dlc_fp1_region_western_scandinavia_pool
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limit = { valid_scandinavian_county_trigger = yes }
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save_scope_as = scandinavian_county
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}
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create_character = {
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location = scope:scandinavian_county.title_province
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template = fp1_western_warrior_character
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save_scope_as = backup_adventurer
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}
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scope:backup_adventurer = {
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add_to_global_variable_list = {
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name = western_scandinavian_adventurer_list
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target = this
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}
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}
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}
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##Populate Eastern list backup.
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if = {
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limit = {
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NOT = {
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any_in_global_list = {
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variable = eastern_scandinavian_adventurer_list
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count >= 1
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valid_scandinavian_adventurer = yes
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}
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}
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any_county_in_region = {
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region = dlc_fp1_region_eastern_scandinavia_pool
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valid_scandinavian_county_trigger = yes
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}
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}
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random_county_in_region = {
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region = dlc_fp1_region_eastern_scandinavia_pool
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limit = { valid_scandinavian_county_trigger = yes }
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save_scope_as = scandinavian_county
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}
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create_character = {
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location = scope:scandinavian_county.title_province
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template = fp1_eastern_warrior_character
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save_scope_as = backup_adventurer
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}
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scope:backup_adventurer = {
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add_to_global_variable_list = {
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name = eastern_scandinavian_adventurer_list
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target = this
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}
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}
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}
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#Launch the adventurer spawning events.
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trigger_event = {
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id = fp1_scandinavian_adventurers.0002
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days = { 0 365 }
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}
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trigger_event = {
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id = fp1_scandinavian_adventurers.0003
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days = { 0 365 }
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}
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#Trigger the next wave of events.
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if = {
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limit = { has_game_rule = fp1_scandi_adventurers_apocalyptic }
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trigger_event = {
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id = fp1_scandinavian_adventurers.0001
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days = { 300 420 }
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}
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}
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if = {
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limit = { has_game_rule = fp1_scandi_adventurers_frequent }
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trigger_event = {
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id = fp1_scandinavian_adventurers.0001
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days = { 1725 1910 }
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}
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}
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if = {
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limit = { has_game_rule = fp1_scandi_adventurers_occasional }
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trigger_event = {
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id = fp1_scandinavian_adventurers.0001
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days = { 3540 3725 }
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}
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}
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if = {
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limit = { has_game_rule = fp1_scandi_adventurers_rare }
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trigger_event = {
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id = fp1_scandinavian_adventurers.0001
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days = { 5350 5600 }
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}
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}
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}
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}
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# General processing event, Western Europe.
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fp1_scandinavian_adventurers.0002 = {
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scope = none
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hidden = yes
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trigger = {
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#At least one valid adventurer. Should always be the case, but just to be sure.
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any_in_global_list = {
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variable = western_scandinavian_adventurer_list
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count >= 1
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valid_scandinavian_adventurer = yes
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}
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}
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immediate = {
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#SORT ACTORS
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##Grab the most eligible candidate from the western list.
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ordered_in_global_list = {
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variable = western_scandinavian_adventurer_list
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limit = { valid_scandinavian_adventurer = yes }
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order_by = { value = scandinavian_adventurer_priority_value }
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save_scope_as = scandi_adventurer
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add_character_modifier = scandinavian_adventurer_fp1_modifier
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add_trait = adventurer
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}
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##Check through the ordered western targets to see if a region needs a few more Norsemen.
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###Iceland & the Northern Isles
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if = {
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limit = {
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NOR = {
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_iceland_isles
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significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_iceland_isles }
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_iceland_isles
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count >= 3
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scattered_north_germanic_presence_trigger = yes
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}
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_iceland_isles
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valid_adventurer_target_trigger = yes
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}
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}
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every_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_iceland_isles
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limit = {
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NOT = {
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holder = { is_in_list = western_scandi_targets_list }
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}
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valid_adventurer_target_trigger = yes
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}
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add_to_list = western_scandi_targets_list
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}
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random_in_list = {
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list = western_scandi_targets_list
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weight = {
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modifier = { add = scandinavian_adventurer_target_title_priority_value }
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}
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save_scope_as = adventurer_target
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}
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}
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###Western Scotland & the Isles
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else_if = {
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limit = {
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NOR = {
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_scotland_isles
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significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_scotland_isles }
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_scotland_isles
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count >= 3
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scattered_north_germanic_presence_trigger = yes
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}
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_scotland_isles
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valid_adventurer_target_trigger = yes
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}
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}
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every_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_scotland_isles
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limit = {
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NOT = {
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holder = { is_in_list = western_scandi_targets_list }
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}
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valid_adventurer_target_trigger = yes
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}
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add_to_list = western_scandi_targets_list
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}
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random_in_list = {
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list = western_scandi_targets_list
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weight = {
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modifier = { add = scandinavian_adventurer_target_title_priority_value }
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}
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save_scope_as = adventurer_target
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}
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}
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###Ireland
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else_if = {
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limit = {
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NOR = {
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_ireland
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significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_ireland }
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_ireland
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count >= 3
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scattered_north_germanic_presence_trigger = yes
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}
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}
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any_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_ireland
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valid_adventurer_target_trigger = yes
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}
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}
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every_county_in_region = {
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region = dlc_fp1_region_western_adventure_targets_ireland
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limit = {
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NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = western_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = western_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Northern England
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_england
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_northern_england }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_england
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_england
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_england
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = western_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = western_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Northern France & Brittany
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_france_brittany
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_northern_france_brittany }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_france_brittany
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_france_brittany
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_northern_france_brittany
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = western_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = western_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Pomerania & Prussia
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_pomerania_prussia
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_pomerania_prussia }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_pomerania_prussia
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_pomerania_prussia
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_pomerania_prussia
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = western_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = western_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Frisia
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_frisia
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_frisia }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_frisia
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_frisia
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_western_adventure_targets_frisia
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = western_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = western_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
|
|
#SORT WAR
|
|
if = {
|
|
limit = { exists = scope:adventurer_target }
|
|
scope:scandi_adventurer = { trigger_event = fp1_scandinavian_adventurers.0005 }
|
|
}
|
|
}
|
|
}
|
|
|
|
# General processing event, Eastern Europe.
|
|
fp1_scandinavian_adventurers.0003 = {
|
|
scope = none
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
#At least one valid adventurer. Should always be the case, but just to be sure.
|
|
any_in_global_list = {
|
|
variable = eastern_scandinavian_adventurer_list
|
|
count >= 1
|
|
valid_scandinavian_adventurer = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
#SORT ACTORS
|
|
##Grab the most eligible candidate from the eastern list.
|
|
ordered_in_global_list = {
|
|
variable = eastern_scandinavian_adventurer_list
|
|
limit = { valid_scandinavian_adventurer = yes }
|
|
order_by = { value = scandinavian_adventurer_priority_value }
|
|
save_scope_as = scandi_adventurer
|
|
add_character_modifier = scandinavian_adventurer_fp1_modifier
|
|
add_trait = adventurer
|
|
}
|
|
##Check through the ordered eastern targets to see if a region needs a few more Norsemen.
|
|
###Novgorod
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_novgorod
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_novgorod }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_novgorod
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_novgorod
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_novgorod
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = eastern_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = eastern_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###White Rus'
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_white_rus
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_white_rus }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_white_rus
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_white_rus
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_white_rus
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = eastern_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = eastern_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Vladimir
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_vladimir
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_vladimir }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_vladimir
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_vladimir
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_vladimir
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = eastern_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = eastern_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Ruthenia
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_ruthenia
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_ruthenia }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_ruthenia
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_ruthenia
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_ruthenia
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = eastern_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = eastern_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Estonia
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_estonia
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_estonia }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_estonia
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_estonia
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_estonia
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = eastern_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = eastern_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
###Zaporizhia
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_zaporizhia
|
|
significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_zaporizhia }
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_zaporizhia
|
|
count >= 3
|
|
scattered_north_germanic_presence_trigger = yes
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_zaporizhia
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_eastern_adventure_targets_zaporizhia
|
|
limit = {
|
|
NOT = {
|
|
holder = { is_in_list = western_scandi_targets_list }
|
|
}
|
|
valid_adventurer_target_trigger = yes
|
|
}
|
|
add_to_list = eastern_scandi_targets_list
|
|
}
|
|
random_in_list = {
|
|
list = eastern_scandi_targets_list
|
|
weight = {
|
|
modifier = { add = scandinavian_adventurer_target_title_priority_value }
|
|
}
|
|
save_scope_as = adventurer_target
|
|
}
|
|
}
|
|
|
|
#SORT WAR
|
|
if = {
|
|
limit = { exists = scope:adventurer_target }
|
|
scope:scandi_adventurer = { trigger_event = fp1_scandinavian_adventurers.0005 }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Startup event, delaying the initial cycle.
|
|
fp1_scandinavian_adventurers.0004 = {
|
|
scope = none
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
trigger_event = {
|
|
id = fp1_scandinavian_adventurers.0001
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Start the war (separate event to config scopes correctly).
|
|
fp1_scandinavian_adventurers.0005 = {
|
|
hidden = yes
|
|
|
|
immediate = { scandinavian_adventurer_start_war_effect = yes }
|
|
}
|
|
|
|
# Drag in famous landless Norse characters if they haven't become landed after twenty years.
|
|
fp1_scandinavian_adventurers.0011 = {
|
|
scope = none
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# No point in later starts.
|
|
game_start_date = 867.1.1
|
|
}
|
|
|
|
immediate = {
|
|
trigger_event = {
|
|
id = fp1_scandinavian_adventurers.0012
|
|
years = 20
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect scandi_adventurers_grab_famous_character_effect = {
|
|
$CHARACTER$ ?= {
|
|
if = {
|
|
limit = {
|
|
# Still kickin'.
|
|
is_physically_able_adult = yes
|
|
# Shouldn't ever really be an issue, but y'never know.
|
|
is_ai = yes
|
|
# Hasn't got anything dynastic of note going on.
|
|
is_ruler = no
|
|
any_heir_title = { count = 0 }
|
|
# And is free and clear to go.
|
|
is_imprisoned = no
|
|
OR = {
|
|
is_married = no
|
|
AND = {
|
|
is_female = yes
|
|
matrilinear_marriage = yes
|
|
}
|
|
AND = {
|
|
is_male = yes
|
|
patrilinear_marriage = yes
|
|
}
|
|
}
|
|
# And is still North Germanic/not in either of the lists.
|
|
culture = { has_cultural_pillar = heritage_north_germanic }
|
|
NOR = {
|
|
save_temporary_scope_as = character
|
|
any_in_global_list = {
|
|
variable = western_scandinavian_adventurer_list
|
|
this = scope:character
|
|
}
|
|
any_in_global_list = {
|
|
variable = eastern_scandinavian_adventurer_list
|
|
this = scope:character
|
|
}
|
|
}
|
|
}
|
|
# Norse, Norwegians, & Danes go into the western adventurer list.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_culture = culture:norse
|
|
has_culture = culture:norwegian
|
|
has_culture = culture:danish
|
|
}
|
|
}
|
|
add_to_global_variable_list = {
|
|
name = western_scandinavian_adventurer_list
|
|
target = this
|
|
}
|
|
}
|
|
# Norse & Swedes go into the eastern adventurer list.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_culture = culture:norse
|
|
has_culture = culture:swedish
|
|
}
|
|
}
|
|
add_to_global_variable_list = {
|
|
name = eastern_scandinavian_adventurer_list
|
|
target = this
|
|
}
|
|
}
|
|
# Either way, flag 'em for priority in the system.
|
|
add_character_flag = prioritised_scandinavian_adventurer
|
|
}
|
|
}
|
|
}
|
|
|
|
fp1_scandinavian_adventurers.0012 = {
|
|
hidden = yes
|
|
scope = none
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# No point in later starts.
|
|
game_start_date = 867.1.1
|
|
|
|
OR = {
|
|
exists = character:242
|
|
exists = character:163119
|
|
}
|
|
|
|
}
|
|
|
|
immediate = {
|
|
# Nab Rollo.
|
|
scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:242 }
|
|
# Nab Ubbe.
|
|
scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:163119 }
|
|
}
|
|
}
|
|
|
|
fp1_scandinavian_adventurers.0021 = {
|
|
hidden = yes
|
|
scope = none
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# No point in later starts.
|
|
game_start_date = 867.1.1
|
|
}
|
|
|
|
immediate = {
|
|
# Haesteinn.
|
|
character:6878 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Ivar the Boneless.
|
|
character:163111 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Halfdan Whiteshirt.
|
|
character:163112 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Sigurdr Snake-in-the-Eye.
|
|
character:163110 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Bjorn Ironside.
|
|
character:163108 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Rurik the Troublemaker.
|
|
character:40605 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Dyre the Stranger.
|
|
character:6811 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Harald Fairhair.
|
|
character:144000 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
# Audr the Deep-Minded.
|
|
character:168609 = { add_character_flag = prioritised_scandinavian_adventurer }
|
|
}
|
|
}
|