namespace = fp1_scandinavian_adventurers ################################################## # Scandinavian Adventurer Events # by Ewan Cowhig Croft # 0001 - 0010 ################################################## scripted_trigger valid_scandinavian_adventurer = { is_available_ai_adult = yes is_alive = yes is_ruler = no any_heir_title = { count = 0 } } scripted_trigger significant_north_germanic_presence_trigger = { holder = { OR = { culture = { has_cultural_pillar = heritage_north_germanic } has_culture = culture:norman has_character_modifier = embraced_local_traditions_modifier dynasty ?= { has_dynasty_modifier = settled_norse_dynasty_modifier } } OR = { AND = { highest_held_title_tier >= tier_duchy any_held_title = { count >= 3 title_tier = county title_province = { geographical_region = $SCANDI_ADV_TARGET_REGION$ } } } dynasty ?= { has_dynasty_modifier = settled_norse_dynasty_modifier } } } } scripted_trigger scattered_north_germanic_presence_trigger = { holder = { OR = { culture = { has_cultural_pillar = heritage_north_germanic } has_culture = culture:norman has_character_modifier = embraced_local_traditions_modifier dynasty ?= { has_dynasty_modifier = settled_norse_dynasty_modifier } } } } scripted_trigger valid_adventurer_target_trigger = { holder = { NOR = { #Filter out North Germanics & Normans. culture = { has_cultural_pillar = heritage_north_germanic } has_culture = culture:norman has_character_modifier = embraced_local_traditions_modifier dynasty ?= { has_dynasty_modifier = settled_norse_dynasty_modifier } #Plus any places already being attacked. top_liege = { any_character_war = { using_cb = fp1_scandi_adventurer_conquest } } #Or which have already earnt a ceasefire with this particular adventurer. Or any of their liege OR = { any_truce_holder = { this = scope:scandi_adventurer } any_liege_or_above = { any_truce_holder = { this = scope:scandi_adventurer } } } #And finally anywhere that has earnt a little peace. OR = { has_character_modifier = fp1_reprieve_from_sa_modifier any_liege_or_above = { has_character_modifier = fp1_reprieve_from_sa_modifier } } } OR = { is_ai = yes #Filter out players, unless they're large enough to take the hit. AND = { is_ai = no sub_realm_size >= 8 } } } } scripted_trigger valid_scandinavian_county_trigger = { #Should be simple enough, but might want to make it more complex in future. culture = { has_cultural_pillar = heritage_north_germanic } } scripted_trigger valid_scandinavian_county_for_embark_trigger = { is_coastal_county = yes holder = { fp1_is_norse = yes } } scripted_effect scandinavian_adventurer_start_war_effect = { #Give the adventurer a dynamic title to tide them over. create_dynamic_title = { tier = duchy name = { first_valid = { triggered_desc = { trigger = { faith = { has_doctrine = doctrine_gender_male_dominated } } desc = VIKING_ARMY_MEN_NAME } triggered_desc = { trigger = { faith = { has_doctrine = doctrine_gender_female_dominated } } desc = VIKING_ARMY_WOMEN_NAME } triggered_desc = { trigger = { faith = { has_doctrine = doctrine_gender_equal } } desc = VIKING_ARMY_NEUTRAL_NAME } #Fallback, just in case. desc = VIKING_ARMY_NEUTRAL_NAME } } adj = VIKING_ARMY_adj } create_title_and_vassal_change = { type = created save_scope_as = change add_claim_on_loss = no } scope:new_title = { set_capital_county = scope:adventurer_target set_landless_title = yes set_destroy_on_gain_same_tier = yes set_no_automatic_claims = yes set_can_be_named_after_dynasty = no set_can_use_nomadic_naming = no change_title_holder = { holder = scope:scandi_adventurer change = scope:change } } resolve_title_and_vassal_change = scope:change scope:new_title = { generate_coa = yes set_variable = { name = temporary_title value = yes } } #Declare the war. scope:scandi_adventurer = { start_war = { casus_belli = fp1_scandi_adventurer_conquest target = scope:adventurer_target.holder.top_liege target_title = scope:adventurer_target.duchy } } # Setup event troops. scope:scandi_adventurer = { # Set a random spawn location. ## Try to pick a good spot in Scandinavia. if = { limit = { any_county_in_region = { region = world_europe_north valid_scandinavian_county_for_embark_trigger = yes } } random_county_in_region = { region = world_europe_north limit = { valid_scandinavian_county_for_embark_trigger = yes } # Weight up according to development, so armies tend to spawn in places where more randos would congregate. weight = { modifier = { add = { value = development_level multiply = 10 } } } save_temporary_scope_as = selected_county scope:scandi_adventurer = { set_variable = { name = random_location value = scope:selected_county.title_province days = 365 } } } } ## Otherwise, we used our backup of Lister, the last Scandinavian province left alive, three million miles into deep space. else = { set_variable = { name = random_location value = title:b_lister.title_province days = 365 } } # Work out how many event troops we should give the adventurer for a 60:40 fight. spawn_army = { levies = { add = { #Base of 400. add = scope:adventurer_target.holder.top_liege.max_military_strength #Multiply that by the realm size of the target's top_liege. multiply = 1.5 #Account for allies, adding more without just nullifying them. scope:adventurer_target.holder.top_liege = { every_ally = { add = this.max_military_strength } } #Cut it off so things don't get too ridiculous. max = 8000 #Make sure all adventurers have a moderately respectable force. min = 1000 } } inheritable = no location = scope:scandi_adventurer.var:random_location name = scandi_adventurer_event_troops } spawn_army = { men_at_arms = { type = huscarl stacks = { value = 1 multiply = scope:adventurer_target.holder.top_liege.primary_title.tier } } inheritable = yes location = scope:scandi_adventurer.var:random_location name = scandi_adventurer_event_troops } spawn_army = { men_at_arms = { type = light_footmen stacks = { value = 1 multiply = scope:adventurer_target.holder.top_liege.primary_title.tier } } inheritable = yes location = scope:scandi_adventurer.var:random_location name = scandi_adventurer_event_troops } # Suppress startup error false-positive if = { limit = { has_variable = random_location } # Do nothing. } } # Loan a little gold in case they're in debt/to keep them going. scope:scandi_adventurer = { add_gold = scandinavian_adventurer_efficacy_loan_value } } # Pre-filter event, check to see if we should keep sending out adventurers. fp1_scandinavian_adventurers.0001 = { scope = none hidden = yes trigger = { #DLC check. has_fp1_dlc_trigger = yes NOT = { has_game_rule = fp1_scandi_adventurers_off } OR = { culture:norse = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } culture:norwegian = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } culture:danish = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } culture:swedish = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } } } immediate = { #We prefer to use actual characters, but if there aren't any, we try to generate a fallback. ##Populate Western list backup. if = { limit = { NOT = { any_in_global_list = { variable = western_scandinavian_adventurer_list count >= 1 valid_scandinavian_adventurer = yes } } any_county_in_region = { region = dlc_fp1_region_western_scandinavia_pool valid_scandinavian_county_trigger = yes } } random_county_in_region = { region = dlc_fp1_region_western_scandinavia_pool limit = { valid_scandinavian_county_trigger = yes } save_scope_as = scandinavian_county } create_character = { location = scope:scandinavian_county.title_province template = fp1_western_warrior_character save_scope_as = backup_adventurer } scope:backup_adventurer = { add_to_global_variable_list = { name = western_scandinavian_adventurer_list target = this } } } ##Populate Eastern list backup. if = { limit = { NOT = { any_in_global_list = { variable = eastern_scandinavian_adventurer_list count >= 1 valid_scandinavian_adventurer = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_scandinavia_pool valid_scandinavian_county_trigger = yes } } random_county_in_region = { region = dlc_fp1_region_eastern_scandinavia_pool limit = { valid_scandinavian_county_trigger = yes } save_scope_as = scandinavian_county } create_character = { location = scope:scandinavian_county.title_province template = fp1_eastern_warrior_character save_scope_as = backup_adventurer } scope:backup_adventurer = { add_to_global_variable_list = { name = eastern_scandinavian_adventurer_list target = this } } } #Launch the adventurer spawning events. trigger_event = { id = fp1_scandinavian_adventurers.0002 days = { 0 365 } } trigger_event = { id = fp1_scandinavian_adventurers.0003 days = { 0 365 } } #Trigger the next wave of events. if = { limit = { has_game_rule = fp1_scandi_adventurers_apocalyptic } trigger_event = { id = fp1_scandinavian_adventurers.0001 days = { 300 420 } } } if = { limit = { has_game_rule = fp1_scandi_adventurers_frequent } trigger_event = { id = fp1_scandinavian_adventurers.0001 days = { 1725 1910 } } } if = { limit = { has_game_rule = fp1_scandi_adventurers_occasional } trigger_event = { id = fp1_scandinavian_adventurers.0001 days = { 3540 3725 } } } if = { limit = { has_game_rule = fp1_scandi_adventurers_rare } trigger_event = { id = fp1_scandinavian_adventurers.0001 days = { 5350 5600 } } } } } # General processing event, Western Europe. fp1_scandinavian_adventurers.0002 = { scope = none hidden = yes trigger = { #At least one valid adventurer. Should always be the case, but just to be sure. any_in_global_list = { variable = western_scandinavian_adventurer_list count >= 1 valid_scandinavian_adventurer = yes } } immediate = { #SORT ACTORS ##Grab the most eligible candidate from the western list. ordered_in_global_list = { variable = western_scandinavian_adventurer_list limit = { valid_scandinavian_adventurer = yes } order_by = { value = scandinavian_adventurer_priority_value } save_scope_as = scandi_adventurer add_character_modifier = scandinavian_adventurer_fp1_modifier add_trait = adventurer } ##Check through the ordered western targets to see if a region needs a few more Norsemen. ###Iceland & the Northern Isles if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_iceland_isles significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_iceland_isles } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_iceland_isles count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_iceland_isles valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_iceland_isles limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Western Scotland & the Isles else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_scotland_isles significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_scotland_isles } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_scotland_isles count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_scotland_isles valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_scotland_isles limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Ireland else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_ireland significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_ireland } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_ireland count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_ireland valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_ireland limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Northern England else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_england significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_northern_england } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_england count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_england valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_england limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Northern France & Brittany else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_france_brittany significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_northern_france_brittany } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_france_brittany count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_france_brittany valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_northern_france_brittany limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Pomerania & Prussia else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_pomerania_prussia significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_pomerania_prussia } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_pomerania_prussia count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_pomerania_prussia valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_pomerania_prussia limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Frisia else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_frisia significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_western_adventure_targets_frisia } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_frisia count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_western_adventure_targets_frisia valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_western_adventure_targets_frisia limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = western_scandi_targets_list } random_in_list = { list = western_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } #SORT WAR if = { limit = { exists = scope:adventurer_target } scope:scandi_adventurer = { trigger_event = fp1_scandinavian_adventurers.0005 } } } } # General processing event, Eastern Europe. fp1_scandinavian_adventurers.0003 = { scope = none hidden = yes trigger = { #At least one valid adventurer. Should always be the case, but just to be sure. any_in_global_list = { variable = eastern_scandinavian_adventurer_list count >= 1 valid_scandinavian_adventurer = yes } } immediate = { #SORT ACTORS ##Grab the most eligible candidate from the eastern list. ordered_in_global_list = { variable = eastern_scandinavian_adventurer_list limit = { valid_scandinavian_adventurer = yes } order_by = { value = scandinavian_adventurer_priority_value } save_scope_as = scandi_adventurer add_character_modifier = scandinavian_adventurer_fp1_modifier add_trait = adventurer } ##Check through the ordered eastern targets to see if a region needs a few more Norsemen. ###Novgorod if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_novgorod significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_novgorod } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_novgorod count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_novgorod valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_novgorod limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = eastern_scandi_targets_list } random_in_list = { list = eastern_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###White Rus' else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_white_rus significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_white_rus } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_white_rus count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_white_rus valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_white_rus limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = eastern_scandi_targets_list } random_in_list = { list = eastern_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Vladimir else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_vladimir significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_vladimir } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_vladimir count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_vladimir valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_vladimir limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = eastern_scandi_targets_list } random_in_list = { list = eastern_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Ruthenia else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_ruthenia significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_ruthenia } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_ruthenia count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_ruthenia valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_ruthenia limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = eastern_scandi_targets_list } random_in_list = { list = eastern_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Estonia else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_estonia significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_estonia } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_estonia count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_estonia valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_estonia limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = eastern_scandi_targets_list } random_in_list = { list = eastern_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } ###Zaporizhia else_if = { limit = { NOR = { any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_zaporizhia significant_north_germanic_presence_trigger = { SCANDI_ADV_TARGET_REGION = dlc_fp1_region_eastern_adventure_targets_zaporizhia } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_zaporizhia count >= 3 scattered_north_germanic_presence_trigger = yes } } any_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_zaporizhia valid_adventurer_target_trigger = yes } } every_county_in_region = { region = dlc_fp1_region_eastern_adventure_targets_zaporizhia limit = { NOT = { holder = { is_in_list = western_scandi_targets_list } } valid_adventurer_target_trigger = yes } add_to_list = eastern_scandi_targets_list } random_in_list = { list = eastern_scandi_targets_list weight = { modifier = { add = scandinavian_adventurer_target_title_priority_value } } save_scope_as = adventurer_target } } #SORT WAR if = { limit = { exists = scope:adventurer_target } scope:scandi_adventurer = { trigger_event = fp1_scandinavian_adventurers.0005 } } } } # Startup event, delaying the initial cycle. fp1_scandinavian_adventurers.0004 = { scope = none hidden = yes immediate = { trigger_event = { id = fp1_scandinavian_adventurers.0001 years = 5 } } } # Start the war (separate event to config scopes correctly). fp1_scandinavian_adventurers.0005 = { hidden = yes immediate = { scandinavian_adventurer_start_war_effect = yes } } # Drag in famous landless Norse characters if they haven't become landed after twenty years. fp1_scandinavian_adventurers.0011 = { scope = none hidden = yes trigger = { # DLC check. has_fp1_dlc_trigger = yes # No point in later starts. game_start_date = 867.1.1 } immediate = { trigger_event = { id = fp1_scandinavian_adventurers.0012 years = 20 } } } scripted_effect scandi_adventurers_grab_famous_character_effect = { $CHARACTER$ ?= { if = { limit = { # Still kickin'. is_physically_able_adult = yes # Shouldn't ever really be an issue, but y'never know. is_ai = yes # Hasn't got anything dynastic of note going on. is_ruler = no any_heir_title = { count = 0 } # And is free and clear to go. is_imprisoned = no OR = { is_married = no AND = { is_female = yes matrilinear_marriage = yes } AND = { is_male = yes patrilinear_marriage = yes } } # And is still North Germanic/not in either of the lists. culture = { has_cultural_pillar = heritage_north_germanic } NOR = { save_temporary_scope_as = character any_in_global_list = { variable = western_scandinavian_adventurer_list this = scope:character } any_in_global_list = { variable = eastern_scandinavian_adventurer_list this = scope:character } } } # Norse, Norwegians, & Danes go into the western adventurer list. if = { limit = { OR = { has_culture = culture:norse has_culture = culture:norwegian has_culture = culture:danish } } add_to_global_variable_list = { name = western_scandinavian_adventurer_list target = this } } # Norse & Swedes go into the eastern adventurer list. if = { limit = { OR = { has_culture = culture:norse has_culture = culture:swedish } } add_to_global_variable_list = { name = eastern_scandinavian_adventurer_list target = this } } # Either way, flag 'em for priority in the system. add_character_flag = prioritised_scandinavian_adventurer } } } fp1_scandinavian_adventurers.0012 = { hidden = yes scope = none trigger = { # DLC check. has_fp1_dlc_trigger = yes # No point in later starts. game_start_date = 867.1.1 OR = { exists = character:242 exists = character:163119 } } immediate = { # Nab Rollo. scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:242 } # Nab Ubbe. scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:163119 } } } fp1_scandinavian_adventurers.0021 = { hidden = yes scope = none trigger = { # DLC check. has_fp1_dlc_trigger = yes # No point in later starts. game_start_date = 867.1.1 } immediate = { # Haesteinn. character:6878 = { add_character_flag = prioritised_scandinavian_adventurer } # Ivar the Boneless. character:163111 = { add_character_flag = prioritised_scandinavian_adventurer } # Halfdan Whiteshirt. character:163112 = { add_character_flag = prioritised_scandinavian_adventurer } # Sigurdr Snake-in-the-Eye. character:163110 = { add_character_flag = prioritised_scandinavian_adventurer } # Bjorn Ironside. character:163108 = { add_character_flag = prioritised_scandinavian_adventurer } # Rurik the Troublemaker. character:40605 = { add_character_flag = prioritised_scandinavian_adventurer } # Dyre the Stranger. character:6811 = { add_character_flag = prioritised_scandinavian_adventurer } # Harald Fairhair. character:144000 = { add_character_flag = prioritised_scandinavian_adventurer } # Audr the Deep-Minded. character:168609 = { add_character_flag = prioritised_scandinavian_adventurer } } }