N3OW/common/domiciles/buildings/10_japanese_manor_buildings.txt
2026-01-06 14:25:21 +01:00

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Text

##################
# JAPANESE MANOR BUILDINGS
##################
@japanese_manor_main_construction_time_tier_2 = 180
@japanese_manor_main_construction_time_tier_3 = 360
@japanese_manor_main_construction_time_tier_4 = 520
@japanese_manor_main_construction_time_tier_5 = 600
@japanese_manor_main_construction_time_tier_6 = 720
@japanese_manor_external_construction_time_tier_1 = 90
@japanese_manor_external_construction_time_tier_2 = 180
@japanese_manor_external_construction_time_tier_3 = 270
@japanese_manor_external_construction_time_tier_4 = 300
@japanese_manor_external_construction_time_tier_5 = 360
@japanese_manor_external_construction_time_tier_6 = 420
@japanese_manor_internal_construction_time_tier_1 = 30
@japanese_manor_internal_construction_time_tier_2 = 60
@japanese_manor_internal_construction_time_tier_3 = 90
@japanese_manor_internal_construction_time_tier_4 = 120
@japanese_manor_internal_construction_time_tier_5 = 200
@japanese_manor_internal_construction_time_tier_6 = 320
@japanese_manor_monthly_prestige_add_1 = 0.1
@japanese_manor_monthly_prestige_add_2 = 0.25
@japanese_manor_monthly_prestige_add_3 = 0.5
@japanese_manor_monthly_prestige_mult_1 = 0.025
@japanese_manor_monthly_dynasty_prestige_add_1 = 0.05
@japanese_manor_monthly_dynasty_prestige_add_2 = 0.1
@japanese_manor_monthly_influence_add_1 = 0.15
@japanese_manor_monthly_influence_add_2 = 0.25
@japanese_manor_monthly_influence_add_3 = 0.5
@japanese_manor_monthly_influence_mult_1 = 0.025
@japanese_manor_monthly_gold_add_0 = 0.1
@japanese_manor_monthly_gold_add_1 = 0.2
@japanese_manor_monthly_gold_add_2 = 0.35
@japanese_manor_monthly_gold_add_3 = 0.5
@japanese_manor_monthly_gold_mult_domain_1 = 0.01
@japanese_manor_monthly_gold_mult_1 = 0.04
@japanese_manor_monthly_piety_add_1 = 0.1
@japanese_manor_monthly_piety_add_2 = 0.25
@japanese_manor_monthly_piety_add_3 = 0.5
@japanese_manor_monthly_piety_mult_1 = 0.025
@japanese_manor_stress_loss_mult_1 = 0.025
@japanese_manor_stress_gain_mult_1 = -0.025
@japanese_manor_opinion_add_1 = 2
@japanese_manor_maa_recruitment_cost_mult_1 = -0.04
@japanese_manor_maa_maintenance_mult_1 = -0.025
@japanese_manor_maa_effectiveness_mult_1 = 0.025
@japanese_manor_control_growth_factor_1 = 0.05
@japanese_manor_advantage_add_1 = 1
@japanese_manor_mercenary_hire_cost_mult_1 = -0.025
@japanese_manor_supply_capacity_mult_1 = 0.025
@japanese_manor_knight_effectiveness_mult_1 = 0.01
@japanese_manor_lifestyle_xp_gain_mult = 0.05
@japanese_manor_owned_scheme_potential_add = 2
@japanese_manor_owned_scheme_success_chance_add = 2
@japanese_manor_owned_scheme_success_chance_max_add = 2
@japanese_manor_owned_scheme_success_growth_add = 2
@japanese_manor_owned_scheme_phase_duration_add = -5
@japanese_manor_enemy_scheme_success_chance_add = -2
@japanese_manor_enemy_scheme_success_chance_max_add = -2
@japanese_manor_enemy_scheme_success_growth_add = -2
@japanese_manor_enemy_scheme_phase_duration_add = -5
@japanese_manor_pursue_efficiency_1 = 0.025
@japanese_manor_movement_speed_1 = 0.025
@japanese_manor_influence_level_impact_mult_1 = 0.025
@japanese_manor_character_travel_speed_mult = 0.025
@japanese_manor_hostile_raid_time_1 = 0.1
@japanese_manor_development_growth_factor_1 = 0.025
@japanese_manor_development_growth_1 = 0.05
@japanese_manor_county_control_growth_add_1 = 0.1
@japanese_manor_prestige_gain_per_dread_mult_1 = 0.05
@japanese_manor_dread_decay_mult_1 = -0.025
@japanese_manor_dread_baseline_add_1 = 2
@japanese_manor_health_add_1 = 0.05
@japanese_manor_epidemic_resistance_1 = 2
@japanese_manor_dread_gain_mult_1 = 0.025
@japanese_manor_domicile_build_speed = -0.05
@japanese_manor_domicile_build_speed_minor = -0.03
@japanese_manor_domicile_build_gold_cost_minor = -0.03
@japanese_manor_domicile_build_gold_cost = -0.05
@japanese_manor_holding_build_gold_cost_minor = -0.03
@japanese_manor_holding_build_gold_cost = -0.05
@japanese_manor_faith_creation_piety_cost_mult = -0.05
@japanese_manor_character_travel_safety = 2
### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too:
### destroy_random_japanese_manor_building_variable_effect
### destroy_random_japanese_manor_building_effect
### Japanese Manor Main Building - The Mansion - Yashiki - 屋敷
japanese_manor_main_01 = {
slot_type = main
internal_slots = 1
construction_time = 730
allowed_domicile_types = { japanese_manor }
cost = {
gold = japanese_manor_external_building_high_cost_tier_2_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_prestige_add_3
domicile_monthly_prestige_add = @japanese_manor_monthly_influence_add_3
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
domicile_external_slots_capacity_add = 2
}
province_modifier = {
levy_size = 0.15
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
japanese_manor_main_02 = {
slot_type = main
internal_slots = 1
construction_time = @japanese_manor_main_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_manor_main_01
can_construct = {
culture ?= { has_innovation = innovation_city_planning }
}
cost = {
gold = japanese_manor_external_building_high_cost_tier_3_value
}
parameters = {
reduce_success_of_raid_estate = yes
unlocks_establish_fief_decision = yes
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
domicile_external_slots_capacity_add = 2
domain_limit_max = 1
}
province_modifier = {
levy_size = 0.15
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
japanese_manor_main_03 = {
slot_type = main
internal_slots = 2
construction_time = @japanese_manor_main_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
previous_building = japanese_manor_main_02
can_construct = {
culture ?= { has_innovation = innovation_manorialism }
}
cost = {
gold = japanese_manor_external_building_high_cost_tier_4_value
}
parameters = {
reduce_success_of_raid_estate = yes
unlocks_establish_fief_decision = yes
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
domicile_external_slots_capacity_add = 2
}
province_modifier = {
levy_size = 0.15
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds"
texture = "gfx/interface/window_domiciles/estate_building_mansion_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
japanese_manor_main_04 = {
slot_type = main
internal_slots = 3
construction_time = @japanese_manor_main_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
previous_building = japanese_manor_main_03
can_construct = {
culture ?= { has_innovation = innovation_development_03 }
}
cost = {
gold = japanese_manor_external_building_high_cost_tier_5_value
}
parameters = {
reduce_success_of_raid_estate = yes
unlocks_establish_fief_decision = yes
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
domain_limit_max = 1
}
province_modifier = {
levy_size = 0.15
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds"
texture = "gfx/interface/window_domiciles/estate_building_estate_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
japanese_manor_main_05 = {
slot_type = main
internal_slots = 4
construction_time = @japanese_manor_main_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
previous_building = japanese_manor_main_04
can_construct = {
culture ?= { has_innovation = innovation_cranes }
}
cost = {
gold = japanese_manor_external_building_high_cost_tier_6_value
}
parameters = {
reduce_success_of_raid_estate = yes
unlocks_establish_fief_decision = yes
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
}
province_modifier = {
levy_size = 0.15
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
japanese_manor_main_06 = {
slot_type = main
internal_slots = 5
construction_time = @japanese_manor_main_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
previous_building = japanese_manor_main_05
can_construct = {
culture ?= { has_innovation = innovation_cranes }
}
cost = {
gold = japanese_manor_external_building_high_cost_tier_7_value
}
parameters = {
reduce_success_of_raid_estate = yes
unlocks_establish_fief_decision = yes
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
domain_limit_max = 1
}
province_modifier = {
levy_size = 0.25
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
#############################
#### INTERNAL BUILDINGS #####
#############################
japanese_main_tax_collectors_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_tax_collectors_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_tax_collectors_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_tax_collectors_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_tax_collectors_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_tax_collectors_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_tax_collectors_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_tax_collectors_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_tax_collectors_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_tax_collectors_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_tax_collectors_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_carpenter_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_carpenter_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_carpenter_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor
domicile_build_speed = @japanese_manor_domicile_build_speed_minor
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_carpenter_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_carpenter_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_carpenter_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_carpenter_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor
domicile_build_speed = @japanese_manor_domicile_build_speed_minor
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_carpenter_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_carpenter_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_main_carpenter_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_main_carpenter_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor
domicile_build_speed = @japanese_manor_domicile_build_speed_minor
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
### Diplomacy - Poetry library
japanese_manor_poetry_library_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
can_construct = {
dynasty ?= { has_dynasty_perk = tgp_japan_legacy_2 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
diplomacy_per_influence_level = 1
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
courtly_opinion = @japanese_manor_opinion_add_1
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
}
parameters = {
increased_poet_aptitude_1 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_poetry_library_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_poetry_library_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
courtly_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_poet_aptitude_2 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_poetry_library_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_poetry_library_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
courtly_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_poet_aptitude_3 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_poetry_library_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_poetry_library_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
diplomacy_per_influence_level = 1
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
courtly_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_poet_aptitude_4 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_poetry_library_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_poetry_library_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
courtly_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_poet_aptitude_5 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_poetry_library_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_poetry_library_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
courtly_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_poet_aptitude_6 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Influence Upgrade - Sarugaku Stage
sarugaku_stage_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
cost = {
gold = japanese_manor_internal_building_normal_cost_tier_1_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
courtier_and_guest_opinion = 2
}
parameters = {
japanese_manor_recruit_guest_discount = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
}
}
sarugaku_stage_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = sarugaku_stage_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = japanese_manor_internal_building_normal_cost_tier_2_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
courtier_and_guest_opinion = 2
}
parameters = {
japanese_manor_recruit_guest_discount = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
}
}
sarugaku_stage_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = sarugaku_stage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = japanese_manor_internal_building_normal_cost_tier_3_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
courtier_and_guest_opinion = 2
}
parameters = {
japanese_manor_recruit_guest_discount = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
}
}
sarugaku_stage_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = sarugaku_stage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = japanese_manor_internal_building_normal_cost_tier_4_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
courtier_and_guest_opinion = 2
}
parameters = {
japanese_manor_recruit_guest_discount = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
}
}
sarugaku_stage_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = sarugaku_stage_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = japanese_manor_internal_building_normal_cost_tier_5_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
courtier_and_guest_opinion = 2
}
parameters = {
japanese_manor_recruit_guest_discount = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
}
}
sarugaku_stage_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = sarugaku_stage_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = japanese_manor_internal_building_normal_cost_tier_6_value
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 # As a treat
courtier_and_guest_opinion = 2
}
parameters = {
japanese_manor_recruit_guest_discount = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
}
}
### Martial Upgrade
japanese_manor_trophy_room_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
can_construct = {
NOT = { government_has_flag = government_is_administrative }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
martial_per_influence_level = 1
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
knight_effectiveness_per_prowess = 0.001
led_by_owner_extra_advantage_add = 1
glory_hound_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_trophy_room_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_trophy_room_01
can_construct = {
NOT = { government_has_flag = government_is_administrative }
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
knight_effectiveness_per_prowess = 0.001
glory_hound_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_trophy_room_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_trophy_room_02
can_construct = {
NOT = { government_has_flag = government_is_administrative }
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
knight_effectiveness_per_prowess = 0.001
led_by_owner_extra_advantage_add = 1
glory_hound_opinion = @japanese_manor_opinion_add_1
}
parameters = {
trophy_room_victory_influence = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_trophy_room_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_trophy_room_03
can_construct = {
NOT = { government_has_flag = government_is_administrative }
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
martial_per_influence_level = 1
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
knight_effectiveness_per_prowess = 0.001
glory_hound_opinion = @japanese_manor_opinion_add_1
}
parameters = {
trophy_room_victory_influence = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_trophy_room_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_trophy_room_04
can_construct = {
NOT = { government_has_flag = government_is_administrative }
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
knight_effectiveness_per_prowess = 0.001
led_by_owner_extra_advantage_add = 1
glory_hound_opinion = @japanese_manor_opinion_add_1
}
parameters = {
trophy_room_victory_influence = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_trophy_room_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_trophy_room_05
can_construct = {
NOT = { government_has_flag = government_is_administrative }
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
knight_effectiveness_per_prowess = 0.001
glory_hound_opinion = @japanese_manor_opinion_add_1
}
parameters = {
trophy_room_victory_influence = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Stewardship Upgrade
japanese_manor_office_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
japanese_manor_increase_house_member_investment_cap_1 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_office_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_office_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
japanese_manor_increase_house_member_investment_cap_2 = yes
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_office_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
character_modifier = {
stewardship_per_influence_level = 1
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
japanese_manor_increase_house_member_investment_cap_3 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_office_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
japanese_manor_increase_house_member_investment_cap_4 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_office_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_office_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
japanese_manor_increase_house_member_investment_cap_5 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_office_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_office_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
character_modifier = {
stewardship_per_influence_level = 1
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
japanese_manor_increase_house_member_investment_cap_6 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
### Intrigue Upgrade
japanese_manor_servants_quarters_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
intrigue_per_prestige_level = 1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_servants_quarters_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_servants_quarters_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_servants_quarters_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_servants_quarters_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
intrigue_per_prestige_level = 1
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_servants_quarters_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_servants_quarters_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
intrigue_per_prestige_level = 1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_servants_quarters_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_servants_quarters_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_servants_quarters_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_servants_quarters_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
# Learning - Confucian library
japanese_manor_library_confucian_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
confucian_education_xp_gain_mult = 0.01
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_library_confucian_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_library_confucian_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
confucian_education_xp_gain_mult = 0.01
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_library_confucian_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_library_confucian_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
character_modifier = {
learning_per_influence_level = 1
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
confucian_education_xp_gain_mult = 0.01
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_library_confucian_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_library_confucian_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
japanese_manor_unlock_tier_5_education = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
confucian_education_xp_gain_mult = 0.01
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_library_confucian_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_library_confucian_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
japanese_manor_unlock_tier_5_education = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
confucian_education_xp_gain_mult = 0.01
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_library_confucian_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_library_confucian_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
japanese_manor_unlock_tier_5_education = yes
}
character_modifier = {
learning_per_influence_level = 1
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
}
}
#
japanese_manor_retainer_accomodations_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_main_01
can_construct = {
dynasty ?= { has_dynasty_perk = tgp_japan_legacy_3 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_1_value
}
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -2
knight_effectiveness_per_martial = 0.001
monthly_prestige_gain_per_knight_add = 0.01
}
province_modifier = {
stationed_maa_toughness_mult = 0.02
stationed_maa_damage_mult = 0.02
}
parameters = {
estate_increase_bodyguard_aptitude_1 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_retainer_accomodations_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_retainer_accomodations_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_2_value
}
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -1
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
stationed_maa_damage_mult = 0.03
}
parameters = {
house_head_can_ask_for_knight = yes
estate_increase_bodyguard_aptitude_1 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_retainer_accomodations_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_retainer_accomodations_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_3_value
}
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -1
knight_effectiveness_per_martial = 0.001
monthly_prestige_gain_per_knight_add = 0.01
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
stationed_maa_damage_mult = 0.03
}
parameters = {
house_head_can_ask_for_knight = yes
estate_increase_bodyguard_aptitude_1 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_retainer_accomodations_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_retainer_accomodations_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_4_value
}
}
parameters = {
house_head_can_ask_for_knight = yes
estate_increase_bodyguard_aptitude_2 = yes
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -2
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
stationed_maa_damage_mult = 0.03
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_manor_retainer_accomodations_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_manor_retainer_accomodations_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_high_cost_tier_5_value
}
}
parameters = {
house_head_can_ask_for_knight = yes
estate_increase_bodyguard_aptitude_2 = yes
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -4
knight_effectiveness_per_martial = 0.002
monthly_prestige_gain_per_knight_add = 0.02
}
province_modifier = {
stationed_maa_toughness_mult = 0.04
stationed_maa_damage_mult = 0.04
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
#############################
#### EXTERNAL BUILDINGS #####
#############################
### Rice Fields
japanese_fields_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
cost = {
gold = {
add = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
development_growth_factor = @japanese_manor_control_growth_factor_1
}
on_complete = {
estate_newly_built_grain_field_effect = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_fields_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_fields_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
add = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
development_growth_factor = @japanese_manor_control_growth_factor_1
}
on_complete = {
estate_newly_built_grain_field_effect = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_fields_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_fields_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
add = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
development_growth_factor = @japanese_manor_control_growth_factor_1
}
on_complete = {
estate_newly_built_grain_field_effect = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_fields_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_fields_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
add = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
development_growth_factor = @japanese_manor_control_growth_factor_1
}
on_complete = {
estate_newly_built_grain_field_effect = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_fields_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 3
previous_building = japanese_fields_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
add = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
development_growth_factor = @japanese_manor_control_growth_factor_1
}
on_complete = {
estate_newly_built_grain_field_effect = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_fields_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 3
previous_building = japanese_fields_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
add = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
}
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
}
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
}
multiply = 0.65
desc = grazing_land_in_domicile
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
development_growth_factor = @japanese_manor_control_growth_factor_1
}
on_complete = {
estate_newly_built_grain_field_effect = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
# Internal
japanese_granary_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_fields_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_granary_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_granary_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_granary_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_granary_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_granary_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_granary_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_granary_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_granary_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_granary_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_granary_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_rice_broker_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_fields_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_rice_broker_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rice_broker_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_rice_broker_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rice_broker_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_rice_broker_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rice_broker_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_rice_broker_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rice_broker_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_rice_broker_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rice_broker_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_tenant_farmers_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_fields_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_tenant_farmers_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tenant_farmers_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_tenant_farmers_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tenant_farmers_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_tenant_farmers_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tenant_farmers_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_tenant_farmers_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tenant_farmers_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_tenant_farmers_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tenant_farmers_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
domicile ?= {
if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
multiply = 0.85
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
multiply = 0.75
desc = grazing_land_in_domicile
}
else_if = {
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
multiply = 0.65
desc = grazing_land_in_domicile
}
}
if = {
limit = { has_character_modifier = raid_insight_grain_field }
multiply = 0.75
desc = raid_insight_grain_field
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
### Shrine
japanese_shrine_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
can_construct = {
custom_tooltip = {
text = humility_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_3
clergy_opinion = @japanese_manor_opinion_add_1
learning_per_prestige_level = 1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
}
}
japanese_shrine_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_shrine_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
custom_tooltip = {
text = humility_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
clergy_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
}
}
japanese_shrine_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_shrine_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
custom_tooltip = {
text = humility_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
clergy_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
}
}
japanese_shrine_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_shrine_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
custom_tooltip = {
text = humility_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
clergy_opinion = @japanese_manor_opinion_add_1
learning_per_prestige_level = 1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
}
}
japanese_shrine_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_shrine_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
custom_tooltip = {
text = humility_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
clergy_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
}
}
japanese_shrine_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_shrine_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
custom_tooltip = {
text = humility_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
clergy_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
}
}
# Internal
japanese_cemetery_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shrine_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_2
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
estate_cheaper_funeral_cost = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_cemetery_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_cemetery_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_cemetery_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_cemetery_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_cemetery_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_cemetery_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_cemetery_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_cemetery_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_cemetery_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_cemetery_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_shokubo_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shrine_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
learning_per_piety_level = 1
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
different_faith_opinion = @japanese_manor_opinion_add_1
character_travel_safety = @japanese_manor_character_travel_safety
}
parameters = {
estate_cheaper_pilgrimage_cost = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_shokubo_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shokubo_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
different_faith_opinion = @japanese_manor_opinion_add_1
character_travel_safety = @japanese_manor_character_travel_safety
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_shokubo_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shokubo_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
different_faith_opinion = @japanese_manor_opinion_add_1
character_travel_safety = @japanese_manor_character_travel_safety
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_shokubo_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shokubo_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
learning_per_piety_level = 1
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
different_faith_opinion = @japanese_manor_opinion_add_1
character_travel_safety = @japanese_manor_character_travel_safety
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_shokubo_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shokubo_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
different_faith_opinion = @japanese_manor_opinion_add_1
character_travel_safety = @japanese_manor_character_travel_safety
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_shokubo_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shokubo_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
different_faith_opinion = @japanese_manor_opinion_add_1
character_travel_safety = @japanese_manor_character_travel_safety
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_monastery_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_shrine_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
learning_per_influence_level = 1
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
zealot_opinion = @japanese_manor_opinion_add_1
realm_priest_opinion = @japanese_manor_opinion_add_1
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
}
parameters = {
influence_gain_from_hof_support_1 = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_monastery_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_monastery_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
zealot_opinion = @japanese_manor_opinion_add_1
realm_priest_opinion = @japanese_manor_opinion_add_1
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
}
parameters = {
influence_gain_from_hof_support_2 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_monastery_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_monastery_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
zealot_opinion = @japanese_manor_opinion_add_1
realm_priest_opinion = @japanese_manor_opinion_add_1
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
}
parameters = {
influence_gain_from_hof_support_3 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_monastery_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_monastery_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
learning_per_influence_level = 1
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
zealot_opinion = @japanese_manor_opinion_add_1
realm_priest_opinion = @japanese_manor_opinion_add_1
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
}
parameters = {
influence_gain_from_hof_support_4 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_monastery_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_monastery_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
zealot_opinion = @japanese_manor_opinion_add_1
realm_priest_opinion = @japanese_manor_opinion_add_1
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
}
parameters = {
influence_gain_from_hof_support_5 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_monastery_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_monastery_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
zealot_opinion = @japanese_manor_opinion_add_1
realm_priest_opinion = @japanese_manor_opinion_add_1
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
}
parameters = {
influence_gain_from_hof_support_6 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
### Brewery
japanese_brewery_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
can_construct = {
custom_tooltip = {
text = prosperity_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
development_growth_factor = @japanese_manor_development_growth_factor_1
county_opinion_add = @japanese_manor_opinion_add_1
stewardship_per_prestige_level = 1
}
parameters = {
estate_cheaper_feast_cost = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
}
}
japanese_brewery_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_brewery_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
custom_tooltip = {
text = prosperity_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
development_growth_factor = @japanese_manor_development_growth_factor_1
county_opinion_add = @japanese_manor_opinion_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
}
}
japanese_brewery_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_brewery_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
custom_tooltip = {
text = prosperity_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
development_growth_factor = @japanese_manor_development_growth_factor_1
county_opinion_add = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
}
}
japanese_brewery_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_brewery_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
custom_tooltip = {
text = prosperity_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
development_growth_factor = @japanese_manor_development_growth_factor_1
county_opinion_add = @japanese_manor_opinion_add_1
stewardship_per_prestige_level = 1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
}
}
japanese_brewery_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_brewery_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
custom_tooltip = {
text = prosperity_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
development_growth_factor = @japanese_manor_development_growth_factor_1
county_opinion_add = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
}
}
japanese_brewery_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_brewery_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
custom_tooltip = {
text = prosperity_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
development_growth_factor = @japanese_manor_development_growth_factor_1
county_opinion_add = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
}
}
# Internal
japanese_koshu_cellars_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_brewery_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_koshu_cellars_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_koshu_cellars_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_koshu_cellars_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_koshu_cellars_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_koshu_cellars_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_koshu_cellars_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_koshu_cellars_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_koshu_cellars_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_koshu_cellars_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_koshu_cellars_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_gambling_den_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_brewery_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
dread_decay_mult = -0.025
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_gambling_den_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_gambling_den_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_gambling_den_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_gambling_den_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_gambling_den_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_gambling_den_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_gambling_den_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_gambling_den_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_gambling_den_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_gambling_den_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_sumo_hall_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_brewery_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
trait_track_foot_xp_gain_mult = 0.05
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_sumo_hall_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_sumo_hall_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
trait_track_foot_xp_gain_mult = 0.05
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_sumo_hall_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_sumo_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
trait_track_foot_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_sumo_hall_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_sumo_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
trait_track_foot_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_sumo_hall_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_sumo_hall_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
trait_track_foot_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_sumo_hall_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_sumo_hall_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
trait_track_foot_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
### Archive
japanese_archive_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
can_construct = {
trigger_if = {
limit = { is_ai = yes }
government_has_flag = government_is_administrative
}
custom_tooltip = {
text = service_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
stewardship_per_influence_level = 1
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
}
parameters = {
japanese_archives_governor_efficiency_boost = yes
japanese_manor_local_theme_cost_reduction = yes
japanese_manor_governor_efficiency_bonus = yes
japanese_manor_governor_trait_xp_bonus_for_contracts = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
}
}
japanese_archive_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_archive_01
can_construct = {
trigger_if = {
limit = { is_ai = yes }
government_has_flag = government_is_administrative
}
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
custom_tooltip = {
text = service_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
}
}
japanese_archive_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_archive_02
can_construct = {
trigger_if = {
limit = { is_ai = yes }
government_has_flag = government_is_administrative
}
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
custom_tooltip = {
text = service_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
}
}
japanese_archive_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_archive_03
can_construct = {
trigger_if = {
limit = { is_ai = yes }
government_has_flag = government_is_administrative
}
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
custom_tooltip = {
text = service_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
stewardship_per_influence_level = 1
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
}
}
japanese_archive_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_archive_04
can_construct = {
trigger_if = {
limit = { is_ai = yes }
government_has_flag = government_is_administrative
}
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
custom_tooltip = {
text = service_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
}
}
japanese_archive_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_archive_05
can_construct = {
trigger_if = {
limit = { is_ai = yes }
government_has_flag = government_is_administrative
}
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
custom_tooltip = {
text = service_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
}
}
# Internal
japanese_schoolhouse_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_archive_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_tutor_aptitude_1 = yes
estate_reduced_tutor_cost = yes
japanese_schoolhouse_education_boost_1 = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_schoolhouse_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_schoolhouse_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_tutor_aptitude_2 = yes
estate_reduced_tutor_cost = yes
japanese_schoolhouse_education_boost_1 = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_schoolhouse_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_schoolhouse_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_tutor_aptitude_3 = yes
estate_reduced_tutor_cost = yes
japanese_schoolhouse_education_boost_1 = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_schoolhouse_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_schoolhouse_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_tutor_aptitude_4 = yes
estate_reduced_tutor_cost = yes
japanese_schoolhouse_education_boost_1 = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_schoolhouse_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_schoolhouse_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
increased_tutor_aptitude_5 = yes
estate_reduced_tutor_cost = yes
japanese_schoolhouse_education_boost_1 = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_schoolhouse_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_schoolhouse_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
parameters = {
japanese_schoolhouse_education_boost_1 = yes
increased_tutor_aptitude_6 = yes
estate_reduced_tutor_cost = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_law_library_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_archive_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
enemy_political_scheme_success_chance_growth_add = @japanese_manor_enemy_scheme_success_growth_add
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_law_library_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_law_library_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_law_library_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_law_library_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_law_library_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_law_library_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_law_library_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_law_library_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_law_library_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_law_library_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_messenger_service_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_archive_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_messenger_service_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_messenger_service_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_messenger_service_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_messenger_service_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_messenger_service_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_messenger_service_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_messenger_service_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_messenger_service_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_messenger_service_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_messenger_service_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
### Armory
japanese_armory_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
can_construct = {
custom_tooltip = {
text = strength_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
martial_per_prestige_level = 1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
japanese_armory_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_armory_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
custom_tooltip = {
text = strength_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
japanese_armory_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_armory_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
custom_tooltip = {
text = strength_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
japanese_armory_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_armory_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
custom_tooltip = {
text = strength_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
martial_per_prestige_level = 1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
japanese_armory_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_armory_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
custom_tooltip = {
text = strength_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
japanese_armory_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_armory_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
custom_tooltip = {
text = strength_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
japanese_bladesmith_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armory_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_weapon_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bladesmith_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bladesmith_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
prowess_no_portrait = 1
}
parameters = {
cheaper_commission_weapon_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bladesmith_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bladesmith_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_weapon_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bladesmith_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bladesmith_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
prowess_no_portrait = 1
}
parameters = {
cheaper_commission_weapon_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bladesmith_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bladesmith_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_weapon_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bladesmith_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bladesmith_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
prowess_no_portrait = 1
}
parameters = {
cheaper_commission_weapon_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_armorer_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armory_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_armor_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_armorer_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armorer_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_armor_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_armorer_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armorer_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_armor_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_armorer_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armorer_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_armor_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_armorer_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armorer_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_armor_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_armorer_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armorer_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
}
parameters = {
cheaper_commission_armor_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_barracks_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_armory_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_cap = 1
}
parameters = {
house_head_can_ask_for_maa = yes
reduce_success_of_raid_estate = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_barracks_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_barracks_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
knight_limit = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_barracks_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_barracks_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_limit = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_barracks_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_barracks_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_barracks_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_barracks_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
knight_limit = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_barracks_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_barracks_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
men_at_arms_cap = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
### Watch-house
japanese_watch_house_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
can_construct = {
custom_tooltip = {
text = determination_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
defender_holding_advantage = @japanese_manor_advantage_add_1
hostile_raid_time = @japanese_manor_hostile_raid_time_1
intrigue_per_prestige_level = 1
}
parameters = {
reduce_success_of_raid_estate = yes
raids_less_likely_to_make_prisoners_1_japanese = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
}
}
japanese_watch_house_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_watch_house_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
custom_tooltip = {
text = determination_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
defender_holding_advantage = @japanese_manor_advantage_add_1
hostile_raid_time = @japanese_manor_hostile_raid_time_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
}
}
japanese_watch_house_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_watch_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
custom_tooltip = {
text = determination_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
defender_holding_advantage = @japanese_manor_advantage_add_1
hostile_raid_time = @japanese_manor_hostile_raid_time_1
}
parameters = {
raids_less_likely_to_make_prisoners_2_japanese = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
}
}
japanese_watch_house_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_watch_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
custom_tooltip = {
text = determination_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
defender_holding_advantage = @japanese_manor_advantage_add_1
hostile_raid_time = @japanese_manor_hostile_raid_time_1
intrigue_per_prestige_level = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
}
}
japanese_watch_house_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_watch_house_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
custom_tooltip = {
text = determination_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
defender_holding_advantage = @japanese_manor_advantage_add_1
hostile_raid_time = @japanese_manor_hostile_raid_time_1
}
parameters = {
raids_less_likely_to_make_prisoners_3_japanese = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
}
}
japanese_watch_house_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_watch_house_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
custom_tooltip = {
text = determination_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
}
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
defender_holding_advantage = @japanese_manor_advantage_add_1
hostile_raid_time = @japanese_manor_hostile_raid_time_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
}
}
# Internal
japanese_spy_network_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_watch_house_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_spy_network_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_spy_network_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_spy_network_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_spy_network_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_spy_network_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_spy_network_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_spy_network_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_spy_network_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_spy_network_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_spy_network_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_infiltrators_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_watch_house_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
intrigue_per_influence_level = 1
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_infiltrators_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_infiltrators_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_infiltrators_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_infiltrators_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_infiltrators_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_infiltrators_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
intrigue_per_influence_level = 1
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_infiltrators_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_infiltrators_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_infiltrators_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_infiltrators_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_prison_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_watch_house_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
dread_decay_mult = @japanese_manor_dread_decay_mult_1
dread_gain_mult = @japanese_manor_dread_gain_mult_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_prison_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_prison_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
dread_decay_mult = @japanese_manor_dread_decay_mult_1
dread_gain_mult = @japanese_manor_dread_gain_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_prison_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_prison_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
dread_decay_mult = @japanese_manor_dread_decay_mult_1
dread_gain_mult = @japanese_manor_dread_gain_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_prison_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_prison_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
dread_decay_mult = @japanese_manor_dread_decay_mult_1
dread_gain_mult = @japanese_manor_dread_gain_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_prison_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_prison_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
dread_decay_mult = @japanese_manor_dread_decay_mult_1
dread_gain_mult = @japanese_manor_dread_gain_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
japanese_prison_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_prison_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
dread_decay_mult = @japanese_manor_dread_decay_mult_1
dread_gain_mult = @japanese_manor_dread_gain_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
}
}
### Horse Pastures
japanese_horse_pastures_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
internal_slots = 1
allowed_domicile_types = { japanese_manor }
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_horse_pastures_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
internal_slots = 1
allowed_domicile_types = { japanese_manor }
previous_building = japanese_horse_pastures_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_horse_pastures_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
internal_slots = 1
allowed_domicile_types = { japanese_manor }
previous_building = japanese_horse_pastures_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_horse_pastures_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
internal_slots = 2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_horse_pastures_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_horse_pastures_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
internal_slots = 2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_horse_pastures_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_horse_pastures_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
internal_slots = 2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_horse_pastures_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
# Internal
japanese_stud_farm_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_horse_pastures_01
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_stud_farm_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stud_farm_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_stud_farm_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stud_farm_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_stud_farm_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stud_farm_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_stud_farm_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stud_farm_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_stud_farm_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stud_farm_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_ox_breeder_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_horse_pastures_01
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_travel_speed = 2
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_ox_breeder_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_ox_breeder_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_travel_speed = 2
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_ox_breeder_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_ox_breeder_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_travel_speed = 2
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_ox_breeder_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_ox_breeder_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_travel_speed = 2
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_ox_breeder_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_ox_breeder_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_travel_speed = 2
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_ox_breeder_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_ox_breeder_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_travel_speed = 2
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_riding_school_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_horse_pastures_01
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
prowess_no_portrait = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_riding_school_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_riding_school_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_riding_school_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_riding_school_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_riding_school_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_riding_school_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
prowess_no_portrait = 1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_riding_school_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_riding_school_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_riding_school_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_riding_school_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
}
character_modifier = {
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
### Tea Plantation
japanese_tea_plantation_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
internal_slots = 1
allowed_domicile_types = { japanese_manor }
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
elderly_health = @japanese_manor_health_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
}
parameters = {
estate_unlock_tea_ceremony = yes
}
on_complete = {
scope:owner ?= {
if = {
limit = {
is_alive = yes
years_from_game_start >= 1
}
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_tea
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOR = {
has_domicile_building_or_higher = japanese_fields_01
has_domicile_building_or_higher = japanese_tea_plantation_01
}
}
add = 20
}
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_tea_plantation_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
internal_slots = 1
allowed_domicile_types = { japanese_manor }
previous_building = japanese_tea_plantation_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
elderly_health = @japanese_manor_health_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
}
parameters = {
estate_unlock_tea_ceremony = yes
}
on_complete = {
scope:owner ?= {
if = {
limit = {
is_alive = yes
years_from_game_start >= 1
}
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_tea
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_tea_plantation_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
internal_slots = 1
allowed_domicile_types = { japanese_manor }
previous_building = japanese_tea_plantation_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
elderly_health = @japanese_manor_health_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
}
parameters = {
estate_unlock_tea_ceremony = yes
}
on_complete = {
scope:owner ?= {
if = {
limit = {
is_alive = yes
years_from_game_start >= 1
}
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_tea
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_tea_plantation_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
internal_slots = 2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_tea_plantation_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
elderly_health = @japanese_manor_health_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
}
parameters = {
estate_unlock_tea_ceremony = yes
}
on_complete = {
scope:owner ?= {
if = {
limit = {
is_alive = yes
years_from_game_start >= 1
}
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_tea
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_tea_plantation_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
internal_slots = 2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_tea_plantation_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
elderly_health = @japanese_manor_health_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
}
parameters = {
estate_unlock_tea_ceremony = yes
}
on_complete = {
scope:owner ?= {
if = {
limit = {
is_alive = yes
years_from_game_start >= 1
}
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_tea
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_tea_plantation_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
internal_slots = 2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_tea_plantation_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
elderly_health = @japanese_manor_health_add_1
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
}
parameters = {
estate_unlock_tea_ceremony = yes
}
on_complete = {
scope:owner ?= {
if = {
limit = {
is_alive = yes
years_from_game_start >= 1
}
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_tea
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
# Internal
japanese_matcha_factory_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tea_plantation_01
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_matcha_factory_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_matcha_factory_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_matcha_factory_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_matcha_factory_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_matcha_factory_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_matcha_factory_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_matcha_factory_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_matcha_factory_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_matcha_factory_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_matcha_factory_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_medicine_house_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tea_plantation_01
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
learning = 1
negate_health_penalty_add = @japanese_manor_health_add_1
epidemic_resistance = @japanese_manor_epidemic_resistance_1
}
parameters = {
estate_increase_physician_aptitude_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_medicine_house_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_medicine_house_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
negate_health_penalty_add = @japanese_manor_health_add_1
epidemic_resistance = @japanese_manor_epidemic_resistance_1
}
parameters = {
estate_increase_physician_aptitude_2 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_medicine_house_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_medicine_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
negate_health_penalty_add = @japanese_manor_health_add_1
epidemic_resistance = @japanese_manor_epidemic_resistance_1
negate_prowess_penalty_add = 1
}
parameters = {
estate_increase_physician_aptitude_3 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_medicine_house_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_medicine_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
learning = 1
negate_health_penalty_add = @japanese_manor_health_add_1
epidemic_resistance = @japanese_manor_epidemic_resistance_1
}
parameters = {
estate_increase_physician_aptitude_4 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_medicine_house_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_medicine_house_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
negate_health_penalty_add = @japanese_manor_health_add_1
epidemic_resistance = @japanese_manor_epidemic_resistance_1
}
parameters = {
estate_increase_physician_aptitude_5 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_medicine_house_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_medicine_house_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
negate_health_penalty_add = @japanese_manor_health_add_1
epidemic_resistance = @japanese_manor_epidemic_resistance_1
negate_prowess_penalty_add = 1
}
parameters = {
estate_increase_physician_aptitude_6 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_roastery_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tea_plantation_01
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_roastery_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_roastery_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_roastery_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_roastery_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_roastery_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_roastery_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_roastery_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_roastery_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
japanese_roastery_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_roastery_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_tea }
multiply = 0.75
desc = raid_insight_tea
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
### Stables
japanese_stables_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
cost = {
gold = {
value = japanese_manor_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
courtier_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
japanese_stables_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_stables_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
courtier_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
japanese_stables_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_stables_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
courtier_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
japanese_stables_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_stables_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
courtier_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
japanese_stables_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_stables_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
courtier_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
japanese_stables_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_stables_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
courtier_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
# Internal
japanese_yabusame_ground_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stables_01
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_yabusame_ground_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_yabusame_ground_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_yabusame_ground_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_yabusame_ground_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_yabusame_ground_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_yabusame_ground_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_yabusame_ground_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_yabusame_ground_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_yabusame_ground_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_yabusame_ground_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
japanese_farrier_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stables_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_farrier_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_farrier_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_farrier_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_farrier_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_farrier_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_farrier_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_farrier_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_farrier_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_farrier_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_farrier_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_hunting_lodge_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_stables_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
}
parameters = {
estate_cheaper_hunt_cost = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_hunting_lodge_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_hunting_lodge_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
}
parameters = {
estate_cheaper_hunt_cost = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_hunting_lodge_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_hunting_lodge_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
}
parameters = {
estate_cheaper_hunt_cost = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_hunting_lodge_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_hunting_lodge_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
}
parameters = {
estate_cheaper_hunt_cost = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_hunting_lodge_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_hunting_lodge_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
}
parameters = {
estate_cheaper_hunt_cost = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_hunting_lodge_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_hunting_lodge_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
pursue_efficiency = @japanese_manor_pursue_efficiency_1
movement_speed = @japanese_manor_movement_speed_1
}
parameters = {
estate_cheaper_hunt_cost = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
### Workshop
japanese_workshop_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
domicile_build_speed = @japanese_manor_domicile_build_speed
build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_workshop_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
previous_building = japanese_workshop_01
internal_slots = 1
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_build_speed = @japanese_manor_domicile_build_speed
build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_workshop_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
previous_building = japanese_workshop_02
internal_slots = 1
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_build_speed = @japanese_manor_domicile_build_speed
build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_workshop_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
previous_building = japanese_workshop_03
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_build_speed = @japanese_manor_domicile_build_speed
build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_workshop_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
previous_building = japanese_workshop_04
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_build_speed = @japanese_manor_domicile_build_speed
build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_workshop_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
previous_building = japanese_workshop_05
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_build_speed = @japanese_manor_domicile_build_speed
build_speed = @japanese_manor_domicile_build_speed
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
# Internal
japanese_bowyer_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_workshop_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_bow_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bowyer_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bowyer_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_bow_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bowyer_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bowyer_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_bow_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bowyer_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bowyer_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_bow_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bowyer_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bowyer_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_5_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_bow_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_bowyer_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_bowyer_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
multiply = 0.75
}
}
}
character_modifier = {
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
}
parameters = {
cheaper_commission_bow_artifact_parameter_1 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_lacquerer_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_workshop_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
cheaper_commission_furniture_artifact_parameter_1 = yes
increased_gift_opinion = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_lacquerer_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_lacquerer_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
cheaper_commission_furniture_artifact_parameter_1 = yes
increased_gift_opinion = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_lacquerer_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_lacquerer_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
cheaper_commission_furniture_artifact_parameter_1 = yes
increased_gift_opinion = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_lacquerer_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_lacquerer_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
cheaper_commission_furniture_artifact_parameter_1 = yes
increased_gift_opinion = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_lacquerer_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_lacquerer_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
cheaper_commission_furniture_artifact_parameter_1 = yes
increased_gift_opinion = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_lacquerer_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_lacquerer_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
cheaper_commission_furniture_artifact_parameter_1 = yes
increased_gift_opinion = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_carpenter_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_workshop_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_carpenter_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_carpenter_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_carpenter_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_carpenter_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_carpenter_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_carpenter_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_carpenter_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_carpenter_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
japanese_carpenter_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_carpenter_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
build_gold_cost = @japanese_manor_domicile_build_gold_cost
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
### Tea House
japanese_tea_house_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
can_construct = {
custom_tooltip = {
text = ceremony_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
diplomacy_per_prestige_level = 1
}
parameters = {
estate_unlock_tea_ceremony = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
}
}
japanese_tea_house_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_tea_house_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
custom_tooltip = {
text = ceremony_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_tea_ceremony = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
}
}
japanese_tea_house_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_tea_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
custom_tooltip = {
text = ceremony_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_tea_ceremony = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
}
}
japanese_tea_house_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_tea_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
custom_tooltip = {
text = ceremony_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
diplomacy_per_prestige_level = 1
}
parameters = {
estate_unlock_tea_ceremony = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
}
}
japanese_tea_house_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_tea_house_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
custom_tooltip = {
text = ceremony_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_tea_ceremony = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
}
}
japanese_tea_house_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_tea_house_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
custom_tooltip = {
text = ceremony_house_power_tt
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
}
}
cost = {
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
}
parameters = {
estate_unlock_tea_ceremony = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
}
}
# Internal
japanese_guest_house_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tea_house_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_guest_house_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_guest_house_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_guest_house_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_guest_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
max_personal_schemes_add = 1
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_guest_house_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_guest_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_guest_house_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_guest_house_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_guest_house_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_guest_house_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
}
}
japanese_performance_stage_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tea_house_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
parameters = {
estate_improved_feast_opinion = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_performance_stage_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_performance_stage_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_performance_stage_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_performance_stage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_performance_stage_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_performance_stage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_performance_stage_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_performance_stage_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_performance_stage_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_performance_stage_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
dynasty_house_opinion = @japanese_manor_opinion_add_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_asobi_colony_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_tea_house_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
}
parameters = {
increased_musician_aptitude_1 = yes
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_asobi_colony_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_asobi_colony_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
parameters = {
increased_musician_aptitude_2 = yes
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_asobi_colony_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_asobi_colony_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
parameters = {
increased_musician_aptitude_3 = yes
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_asobi_colony_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_asobi_colony_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
parameters = {
increased_musician_aptitude_4 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_asobi_colony_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_asobi_colony_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
}
parameters = {
increased_musician_aptitude_5 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_asobi_colony_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_asobi_colony_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
}
parameters = {
increased_musician_aptitude_6 = yes
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
### Garden
japanese_garden_01 = {
construction_time = @japanese_manor_external_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
internal_slots = 1
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
stress_gain_mult = @japanese_manor_stress_gain_mult_1
}
parameters = {
increased_gardener_aptitude_1 = yes
}
ai_value = {
value = 9
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
}
}
japanese_garden_02 = {
construction_time = @japanese_manor_external_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_garden_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
stress_gain_mult = @japanese_manor_stress_gain_mult_1
}
parameters = {
increased_gardener_aptitude_2 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
}
}
japanese_garden_03 = {
construction_time = @japanese_manor_external_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
internal_slots = 1
previous_building = japanese_garden_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
stress_gain_mult = @japanese_manor_stress_gain_mult_1
}
parameters = {
increased_gardener_aptitude_3 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
}
}
japanese_garden_04 = {
construction_time = @japanese_manor_external_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_garden_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
stress_gain_mult = @japanese_manor_stress_gain_mult_1
}
parameters = {
increased_gardener_aptitude_4 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
}
}
japanese_garden_05 = {
construction_time = @japanese_manor_external_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_garden_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
stress_gain_mult = @japanese_manor_stress_gain_mult_1
}
parameters = {
increased_gardener_aptitude_5 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
}
}
japanese_garden_06 = {
construction_time = @japanese_manor_external_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
internal_slots = 2
previous_building = japanese_garden_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
stress_gain_mult = @japanese_manor_stress_gain_mult_1
}
parameters = {
increased_gardener_aptitude_6 = yes
}
ai_value = {
value = 8
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
}
}
# Internal
japanese_rock_garden_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_garden_01
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
stress_loss_mult = @japanese_manor_stress_loss_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_rock_garden_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rock_garden_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
stress_loss_mult = @japanese_manor_stress_loss_mult_1
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_rock_garden_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rock_garden_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
stress_loss_mult = @japanese_manor_stress_loss_mult_1
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_rock_garden_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rock_garden_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
stress_loss_mult = @japanese_manor_stress_loss_mult_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_rock_garden_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rock_garden_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
stress_loss_mult = @japanese_manor_stress_loss_mult_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_rock_garden_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_rock_garden_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = {
value = japanese_manor_internal_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
stress_loss_mult = @japanese_manor_stress_loss_mult_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_kazan_display_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_garden_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_kazan_display_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_kazan_display_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_kazan_display_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_kazan_display_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_kazan_display_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_kazan_display_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_kazan_display_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_kazan_display_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_kazan_display_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_kazan_display_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_orchard_01 = {
construction_time = @japanese_manor_internal_construction_time_tier_1
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_garden_01
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
}
ai_value = {
value = 7
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_orchard_02 = {
construction_time = @japanese_manor_internal_construction_time_tier_2
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_orchard_01
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
}
ai_value = {
value = 6
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_orchard_03 = {
construction_time = @japanese_manor_internal_construction_time_tier_3
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_orchard_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
}
ai_value = {
value = 5
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_orchard_04 = {
construction_time = @japanese_manor_internal_construction_time_tier_4
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_orchard_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_orchard_05 = {
construction_time = @japanese_manor_internal_construction_time_tier_5
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_orchard_04
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}
japanese_orchard_06 = {
construction_time = @japanese_manor_internal_construction_time_tier_6
allowed_domicile_types = { japanese_manor }
slot_type = internal
previous_building = japanese_orchard_05
can_construct = {
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
}
cost = {
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
}
character_modifier = {
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
}
ai_value = {
value = 4
add = japanese_manor_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
}
}