13252 lines
396 KiB
Text
13252 lines
396 KiB
Text
##################
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# JAPANESE MANOR BUILDINGS
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##################
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@japanese_manor_main_construction_time_tier_2 = 180
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@japanese_manor_main_construction_time_tier_3 = 360
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@japanese_manor_main_construction_time_tier_4 = 520
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@japanese_manor_main_construction_time_tier_5 = 600
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@japanese_manor_main_construction_time_tier_6 = 720
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@japanese_manor_external_construction_time_tier_1 = 90
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@japanese_manor_external_construction_time_tier_2 = 180
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@japanese_manor_external_construction_time_tier_3 = 270
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@japanese_manor_external_construction_time_tier_4 = 300
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@japanese_manor_external_construction_time_tier_5 = 360
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@japanese_manor_external_construction_time_tier_6 = 420
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@japanese_manor_internal_construction_time_tier_1 = 30
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@japanese_manor_internal_construction_time_tier_2 = 60
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@japanese_manor_internal_construction_time_tier_3 = 90
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@japanese_manor_internal_construction_time_tier_4 = 120
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@japanese_manor_internal_construction_time_tier_5 = 200
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@japanese_manor_internal_construction_time_tier_6 = 320
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@japanese_manor_monthly_prestige_add_1 = 0.1
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@japanese_manor_monthly_prestige_add_2 = 0.25
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@japanese_manor_monthly_prestige_add_3 = 0.5
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@japanese_manor_monthly_prestige_mult_1 = 0.025
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@japanese_manor_monthly_dynasty_prestige_add_1 = 0.05
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@japanese_manor_monthly_dynasty_prestige_add_2 = 0.1
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@japanese_manor_monthly_influence_add_1 = 0.15
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@japanese_manor_monthly_influence_add_2 = 0.25
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@japanese_manor_monthly_influence_add_3 = 0.5
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@japanese_manor_monthly_influence_mult_1 = 0.025
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@japanese_manor_monthly_gold_add_0 = 0.1
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@japanese_manor_monthly_gold_add_1 = 0.2
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@japanese_manor_monthly_gold_add_2 = 0.35
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@japanese_manor_monthly_gold_add_3 = 0.5
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@japanese_manor_monthly_gold_mult_domain_1 = 0.01
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@japanese_manor_monthly_gold_mult_1 = 0.04
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@japanese_manor_monthly_piety_add_1 = 0.1
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@japanese_manor_monthly_piety_add_2 = 0.25
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@japanese_manor_monthly_piety_add_3 = 0.5
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@japanese_manor_monthly_piety_mult_1 = 0.025
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@japanese_manor_stress_loss_mult_1 = 0.025
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@japanese_manor_stress_gain_mult_1 = -0.025
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@japanese_manor_opinion_add_1 = 2
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@japanese_manor_maa_recruitment_cost_mult_1 = -0.04
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@japanese_manor_maa_maintenance_mult_1 = -0.025
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@japanese_manor_maa_effectiveness_mult_1 = 0.025
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@japanese_manor_control_growth_factor_1 = 0.05
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@japanese_manor_advantage_add_1 = 1
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@japanese_manor_mercenary_hire_cost_mult_1 = -0.025
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@japanese_manor_supply_capacity_mult_1 = 0.025
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@japanese_manor_knight_effectiveness_mult_1 = 0.01
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@japanese_manor_lifestyle_xp_gain_mult = 0.05
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@japanese_manor_owned_scheme_potential_add = 2
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@japanese_manor_owned_scheme_success_chance_add = 2
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@japanese_manor_owned_scheme_success_chance_max_add = 2
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@japanese_manor_owned_scheme_success_growth_add = 2
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@japanese_manor_owned_scheme_phase_duration_add = -5
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@japanese_manor_enemy_scheme_success_chance_add = -2
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@japanese_manor_enemy_scheme_success_chance_max_add = -2
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@japanese_manor_enemy_scheme_success_growth_add = -2
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@japanese_manor_enemy_scheme_phase_duration_add = -5
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@japanese_manor_pursue_efficiency_1 = 0.025
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@japanese_manor_movement_speed_1 = 0.025
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@japanese_manor_influence_level_impact_mult_1 = 0.025
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@japanese_manor_character_travel_speed_mult = 0.025
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@japanese_manor_hostile_raid_time_1 = 0.1
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@japanese_manor_development_growth_factor_1 = 0.025
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@japanese_manor_development_growth_1 = 0.05
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@japanese_manor_county_control_growth_add_1 = 0.1
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@japanese_manor_prestige_gain_per_dread_mult_1 = 0.05
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@japanese_manor_dread_decay_mult_1 = -0.025
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@japanese_manor_dread_baseline_add_1 = 2
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@japanese_manor_health_add_1 = 0.05
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@japanese_manor_epidemic_resistance_1 = 2
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@japanese_manor_dread_gain_mult_1 = 0.025
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@japanese_manor_domicile_build_speed = -0.05
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@japanese_manor_domicile_build_speed_minor = -0.03
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@japanese_manor_domicile_build_gold_cost_minor = -0.03
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@japanese_manor_domicile_build_gold_cost = -0.05
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@japanese_manor_holding_build_gold_cost_minor = -0.03
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@japanese_manor_holding_build_gold_cost = -0.05
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@japanese_manor_faith_creation_piety_cost_mult = -0.05
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@japanese_manor_character_travel_safety = 2
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### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too:
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### destroy_random_japanese_manor_building_variable_effect
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### destroy_random_japanese_manor_building_effect
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### Japanese Manor Main Building - The Mansion - Yashiki - 屋敷
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japanese_manor_main_01 = {
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slot_type = main
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internal_slots = 1
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construction_time = 730
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allowed_domicile_types = { japanese_manor }
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cost = {
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gold = japanese_manor_external_building_high_cost_tier_2_value
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}
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character_modifier = {
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domicile_monthly_influence_add = @japanese_manor_monthly_prestige_add_3
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domicile_monthly_prestige_add = @japanese_manor_monthly_influence_add_3
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
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domicile_external_slots_capacity_add = 2
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}
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province_modifier = {
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levy_size = 0.15
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levy_reinforcement_rate = 0.1
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
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}
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}
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japanese_manor_main_02 = {
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slot_type = main
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internal_slots = 1
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construction_time = @japanese_manor_main_construction_time_tier_2
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allowed_domicile_types = { japanese_manor }
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previous_building = japanese_manor_main_01
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can_construct = {
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culture ?= { has_innovation = innovation_city_planning }
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}
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cost = {
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gold = japanese_manor_external_building_high_cost_tier_3_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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unlocks_establish_fief_decision = yes
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}
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character_modifier = {
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domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
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domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
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domicile_external_slots_capacity_add = 2
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domain_limit_max = 1
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}
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province_modifier = {
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levy_size = 0.15
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levy_reinforcement_rate = 0.1
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_japanese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
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}
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}
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japanese_manor_main_03 = {
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slot_type = main
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internal_slots = 2
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construction_time = @japanese_manor_main_construction_time_tier_3
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allowed_domicile_types = { japanese_manor }
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previous_building = japanese_manor_main_02
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can_construct = {
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culture ?= { has_innovation = innovation_manorialism }
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}
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cost = {
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gold = japanese_manor_external_building_high_cost_tier_4_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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unlocks_establish_fief_decision = yes
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}
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character_modifier = {
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domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
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domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
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domicile_external_slots_capacity_add = 2
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}
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province_modifier = {
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levy_size = 0.15
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levy_reinforcement_rate = 0.1
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_japanese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
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}
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}
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japanese_manor_main_04 = {
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slot_type = main
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internal_slots = 3
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construction_time = @japanese_manor_main_construction_time_tier_4
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allowed_domicile_types = { japanese_manor }
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previous_building = japanese_manor_main_03
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can_construct = {
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culture ?= { has_innovation = innovation_development_03 }
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}
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cost = {
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gold = japanese_manor_external_building_high_cost_tier_5_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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unlocks_establish_fief_decision = yes
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}
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character_modifier = {
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domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
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domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
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domain_limit_max = 1
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}
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province_modifier = {
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levy_size = 0.15
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levy_reinforcement_rate = 0.1
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_japanese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
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}
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}
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japanese_manor_main_05 = {
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slot_type = main
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internal_slots = 4
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construction_time = @japanese_manor_main_construction_time_tier_5
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allowed_domicile_types = { japanese_manor }
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previous_building = japanese_manor_main_04
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can_construct = {
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culture ?= { has_innovation = innovation_cranes }
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}
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cost = {
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gold = japanese_manor_external_building_high_cost_tier_6_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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unlocks_establish_fief_decision = yes
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}
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character_modifier = {
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domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
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domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
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}
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province_modifier = {
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levy_size = 0.15
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levy_reinforcement_rate = 0.1
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
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texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
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}
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}
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japanese_manor_main_06 = {
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slot_type = main
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internal_slots = 5
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construction_time = @japanese_manor_main_construction_time_tier_6
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allowed_domicile_types = { japanese_manor }
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previous_building = japanese_manor_main_05
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can_construct = {
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culture ?= { has_innovation = innovation_cranes }
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}
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cost = {
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gold = japanese_manor_external_building_high_cost_tier_7_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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unlocks_establish_fief_decision = yes
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}
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character_modifier = {
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domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
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domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
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domain_limit_max = 1
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}
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province_modifier = {
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levy_size = 0.25
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levy_reinforcement_rate = 0.1
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
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texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
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}
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}
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#############################
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#### INTERNAL BUILDINGS #####
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#############################
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japanese_main_tax_collectors_01 = {
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construction_time = @japanese_manor_internal_construction_time_tier_1
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allowed_domicile_types = { japanese_manor }
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slot_type = internal
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previous_building = japanese_manor_main_01
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cost = {
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gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
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}
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character_modifier = {
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
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domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
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}
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ai_value = {
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value = 8
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add = japanese_manor_building_ai_modifier_value
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
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texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
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}
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}
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japanese_main_tax_collectors_02 = {
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construction_time = @japanese_manor_internal_construction_time_tier_2
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allowed_domicile_types = { japanese_manor }
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slot_type = internal
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previous_building = japanese_main_tax_collectors_01
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can_construct = {
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domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
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}
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cost = {
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gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
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}
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character_modifier = {
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domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
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domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
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}
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ai_value = {
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value = 8
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add = japanese_manor_building_ai_modifier_value
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
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texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
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}
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}
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japanese_main_tax_collectors_03 = {
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construction_time = @japanese_manor_internal_construction_time_tier_3
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allowed_domicile_types = { japanese_manor }
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slot_type = internal
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previous_building = japanese_main_tax_collectors_02
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can_construct = {
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domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
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}
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cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_tax_collectors_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_tax_collectors_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_tax_collectors_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_tax_collectors_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_tax_collectors_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_tax_collectors_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
japanese_main_carpenter_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_carpenter_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_carpenter_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed_minor
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_carpenter_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_carpenter_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_carpenter_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_carpenter_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed_minor
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_carpenter_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_carpenter_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_main_carpenter_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_main_carpenter_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed_minor
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
### Diplomacy - Poetry library
|
|
japanese_manor_poetry_library_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = tgp_japan_legacy_2 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
diplomacy_per_influence_level = 1
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
courtly_opinion = @japanese_manor_opinion_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
}
|
|
|
|
parameters = {
|
|
increased_poet_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_poetry_library_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_poetry_library_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
courtly_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_poet_aptitude_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_poetry_library_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_poetry_library_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
courtly_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_poet_aptitude_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_poetry_library_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_poetry_library_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
diplomacy_per_influence_level = 1
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
courtly_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_poet_aptitude_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_poetry_library_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_poetry_library_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
courtly_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_poet_aptitude_5 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_poetry_library_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_poetry_library_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
courtly_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_poet_aptitude_6 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Influence Upgrade - Sarugaku Stage
|
|
sarugaku_stage_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
cost = {
|
|
gold = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_recruit_guest_discount = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
|
|
}
|
|
}
|
|
sarugaku_stage_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = sarugaku_stage_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_recruit_guest_discount = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
|
|
}
|
|
}
|
|
sarugaku_stage_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = sarugaku_stage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_recruit_guest_discount = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
|
|
}
|
|
}
|
|
sarugaku_stage_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = sarugaku_stage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_recruit_guest_discount = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
|
|
}
|
|
}
|
|
sarugaku_stage_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = sarugaku_stage_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_recruit_guest_discount = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
|
|
}
|
|
}
|
|
sarugaku_stage_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = sarugaku_stage_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 # As a treat
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_recruit_guest_discount = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds"
|
|
}
|
|
}
|
|
|
|
### Martial Upgrade
|
|
japanese_manor_trophy_room_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
can_construct = {
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
martial_per_influence_level = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
knight_effectiveness_per_prowess = 0.001
|
|
led_by_owner_extra_advantage_add = 1
|
|
glory_hound_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_trophy_room_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_trophy_room_01
|
|
|
|
can_construct = {
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
knight_effectiveness_per_prowess = 0.001
|
|
glory_hound_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_trophy_room_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_trophy_room_02
|
|
|
|
can_construct = {
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
knight_effectiveness_per_prowess = 0.001
|
|
led_by_owner_extra_advantage_add = 1
|
|
glory_hound_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_trophy_room_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_trophy_room_03
|
|
|
|
can_construct = {
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
martial_per_influence_level = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
knight_effectiveness_per_prowess = 0.001
|
|
glory_hound_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_trophy_room_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_trophy_room_04
|
|
|
|
can_construct = {
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
knight_effectiveness_per_prowess = 0.001
|
|
led_by_owner_extra_advantage_add = 1
|
|
glory_hound_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_trophy_room_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_trophy_room_05
|
|
|
|
can_construct = {
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
knight_effectiveness_per_prowess = 0.001
|
|
glory_hound_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Stewardship Upgrade
|
|
japanese_manor_office_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_increase_house_member_investment_cap_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_office_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_office_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_increase_house_member_investment_cap_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_office_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stewardship_per_influence_level = 1
|
|
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_increase_house_member_investment_cap_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_office_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_increase_house_member_investment_cap_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_office_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_office_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_increase_house_member_investment_cap_5 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_office_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_office_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stewardship_per_influence_level = 1
|
|
monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_increase_house_member_investment_cap_6 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Intrigue Upgrade
|
|
japanese_manor_servants_quarters_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
intrigue_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_servants_quarters_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_servants_quarters_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_servants_quarters_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_servants_quarters_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
intrigue_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_servants_quarters_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_servants_quarters_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
intrigue_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_servants_quarters_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_servants_quarters_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_servants_quarters_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_servants_quarters_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
# Learning - Confucian library
|
|
japanese_manor_library_confucian_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
confucian_education_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_library_confucian_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_library_confucian_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
confucian_education_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_library_confucian_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_library_confucian_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
confucian_education_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_library_confucian_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_library_confucian_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_unlock_tier_5_education = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
confucian_education_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_library_confucian_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_library_confucian_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_unlock_tier_5_education = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
confucian_education_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_library_confucian_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_library_confucian_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
japanese_manor_unlock_tier_5_education = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building"
|
|
}
|
|
}
|
|
|
|
#
|
|
japanese_manor_retainer_accomodations_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_main_01
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = tgp_japan_legacy_3 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.02
|
|
stationed_maa_damage_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_retainer_accomodations_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_retainer_accomodations_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
stationed_maa_damage_mult = 0.03
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
estate_increase_bodyguard_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_retainer_accomodations_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_retainer_accomodations_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -1
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
stationed_maa_damage_mult = 0.03
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
estate_increase_bodyguard_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_retainer_accomodations_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_retainer_accomodations_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
estate_increase_bodyguard_aptitude_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
stationed_maa_damage_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_manor_retainer_accomodations_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_manor_retainer_accomodations_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_high_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
estate_increase_bodyguard_aptitude_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -4
|
|
knight_effectiveness_per_martial = 0.002
|
|
monthly_prestige_gain_per_knight_add = 0.02
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.04
|
|
stationed_maa_damage_mult = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
#############################
|
|
#### EXTERNAL BUILDINGS #####
|
|
#############################
|
|
|
|
### Rice Fields
|
|
japanese_fields_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
|
|
development_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
on_complete = {
|
|
estate_newly_built_grain_field_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_fields_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_fields_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
development_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
on_complete = {
|
|
estate_newly_built_grain_field_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_fields_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_fields_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
development_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
on_complete = {
|
|
estate_newly_built_grain_field_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_fields_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_fields_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
development_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
on_complete = {
|
|
estate_newly_built_grain_field_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_fields_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 3
|
|
previous_building = japanese_fields_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
development_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
on_complete = {
|
|
estate_newly_built_grain_field_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_fields_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 3
|
|
previous_building = japanese_fields_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
development_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
on_complete = {
|
|
estate_newly_built_grain_field_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_granary_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_fields_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
|
|
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_granary_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_granary_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
|
|
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_granary_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_granary_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
|
|
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_granary_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_granary_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
|
|
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_granary_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_granary_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
|
|
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_granary_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_granary_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = @japanese_manor_supply_capacity_mult_1
|
|
men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rice_broker_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_fields_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rice_broker_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rice_broker_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rice_broker_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rice_broker_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rice_broker_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rice_broker_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rice_broker_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rice_broker_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rice_broker_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rice_broker_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_tenant_farmers_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_fields_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_tenant_farmers_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tenant_farmers_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_tenant_farmers_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tenant_farmers_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_tenant_farmers_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tenant_farmers_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_tenant_farmers_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tenant_farmers_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_tenant_farmers_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tenant_farmers_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
domicile ?= {
|
|
if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Shrine
|
|
japanese_shrine_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = humility_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_3
|
|
clergy_opinion = @japanese_manor_opinion_add_1
|
|
learning_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
|
|
}
|
|
}
|
|
japanese_shrine_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_shrine_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
custom_tooltip = {
|
|
text = humility_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
clergy_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
|
|
}
|
|
}
|
|
japanese_shrine_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_shrine_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
custom_tooltip = {
|
|
text = humility_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
clergy_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
|
|
}
|
|
}
|
|
japanese_shrine_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_shrine_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
custom_tooltip = {
|
|
text = humility_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
clergy_opinion = @japanese_manor_opinion_add_1
|
|
learning_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
|
|
}
|
|
}
|
|
japanese_shrine_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_shrine_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
custom_tooltip = {
|
|
text = humility_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
clergy_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
|
|
}
|
|
}
|
|
japanese_shrine_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_shrine_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
custom_tooltip = {
|
|
text = humility_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_shrine }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
clergy_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_cemetery_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shrine_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_2
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_funeral_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_cemetery_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_cemetery_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_cemetery_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_cemetery_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_cemetery_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_cemetery_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_cemetery_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_cemetery_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_cemetery_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_cemetery_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_shokubo_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shrine_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_piety_level = 1
|
|
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
|
|
different_faith_opinion = @japanese_manor_opinion_add_1
|
|
character_travel_safety = @japanese_manor_character_travel_safety
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_pilgrimage_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_shokubo_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shokubo_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
|
|
different_faith_opinion = @japanese_manor_opinion_add_1
|
|
character_travel_safety = @japanese_manor_character_travel_safety
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_shokubo_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shokubo_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
|
|
different_faith_opinion = @japanese_manor_opinion_add_1
|
|
character_travel_safety = @japanese_manor_character_travel_safety
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_shokubo_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shokubo_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_piety_level = 1
|
|
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
|
|
different_faith_opinion = @japanese_manor_opinion_add_1
|
|
character_travel_safety = @japanese_manor_character_travel_safety
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_shokubo_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shokubo_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
|
|
different_faith_opinion = @japanese_manor_opinion_add_1
|
|
character_travel_safety = @japanese_manor_character_travel_safety
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_shokubo_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shokubo_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1
|
|
different_faith_opinion = @japanese_manor_opinion_add_1
|
|
character_travel_safety = @japanese_manor_character_travel_safety
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_monastery_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_shrine_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
zealot_opinion = @japanese_manor_opinion_add_1
|
|
realm_priest_opinion = @japanese_manor_opinion_add_1
|
|
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_monastery_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_monastery_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
zealot_opinion = @japanese_manor_opinion_add_1
|
|
realm_priest_opinion = @japanese_manor_opinion_add_1
|
|
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_monastery_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_monastery_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
zealot_opinion = @japanese_manor_opinion_add_1
|
|
realm_priest_opinion = @japanese_manor_opinion_add_1
|
|
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_monastery_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_monastery_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
zealot_opinion = @japanese_manor_opinion_add_1
|
|
realm_priest_opinion = @japanese_manor_opinion_add_1
|
|
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_monastery_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_monastery_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
zealot_opinion = @japanese_manor_opinion_add_1
|
|
realm_priest_opinion = @japanese_manor_opinion_add_1
|
|
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_5 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_monastery_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_monastery_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
zealot_opinion = @japanese_manor_opinion_add_1
|
|
realm_priest_opinion = @japanese_manor_opinion_add_1
|
|
church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_6 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Brewery
|
|
japanese_brewery_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = prosperity_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
|
|
development_growth_factor = @japanese_manor_development_growth_factor_1
|
|
county_opinion_add = @japanese_manor_opinion_add_1
|
|
stewardship_per_prestige_level = 1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
|
|
}
|
|
}
|
|
japanese_brewery_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_brewery_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
custom_tooltip = {
|
|
text = prosperity_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
development_growth_factor = @japanese_manor_development_growth_factor_1
|
|
county_opinion_add = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
|
|
}
|
|
}
|
|
japanese_brewery_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_brewery_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
custom_tooltip = {
|
|
text = prosperity_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
development_growth_factor = @japanese_manor_development_growth_factor_1
|
|
county_opinion_add = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
|
|
}
|
|
}
|
|
japanese_brewery_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_brewery_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
custom_tooltip = {
|
|
text = prosperity_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
development_growth_factor = @japanese_manor_development_growth_factor_1
|
|
county_opinion_add = @japanese_manor_opinion_add_1
|
|
stewardship_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
|
|
}
|
|
}
|
|
japanese_brewery_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_brewery_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
custom_tooltip = {
|
|
text = prosperity_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
development_growth_factor = @japanese_manor_development_growth_factor_1
|
|
county_opinion_add = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
|
|
}
|
|
}
|
|
japanese_brewery_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_brewery_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
custom_tooltip = {
|
|
text = prosperity_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_brewery }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
development_growth_factor = @japanese_manor_development_growth_factor_1
|
|
county_opinion_add = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_koshu_cellars_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_brewery_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_koshu_cellars_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_koshu_cellars_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_koshu_cellars_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_koshu_cellars_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_koshu_cellars_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_koshu_cellars_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_koshu_cellars_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_koshu_cellars_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_koshu_cellars_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_koshu_cellars_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_gambling_den_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_brewery_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
|
|
dread_decay_mult = -0.025
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_gambling_den_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_gambling_den_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_gambling_den_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_gambling_den_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_gambling_den_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_gambling_den_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_gambling_den_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_gambling_den_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_gambling_den_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_gambling_den_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_sumo_hall_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_brewery_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
trait_track_foot_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_sumo_hall_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_sumo_hall_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
trait_track_foot_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_sumo_hall_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_sumo_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
trait_track_foot_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_sumo_hall_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_sumo_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
trait_track_foot_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_sumo_hall_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_sumo_hall_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
trait_track_foot_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_sumo_hall_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_sumo_hall_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
trait_track_foot_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Archive
|
|
japanese_archive_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
custom_tooltip = {
|
|
text = service_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
stewardship_per_influence_level = 1
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
}
|
|
|
|
parameters = {
|
|
japanese_archives_governor_efficiency_boost = yes
|
|
japanese_manor_local_theme_cost_reduction = yes
|
|
japanese_manor_governor_efficiency_bonus = yes
|
|
japanese_manor_governor_trait_xp_bonus_for_contracts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
|
|
}
|
|
}
|
|
japanese_archive_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_archive_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
custom_tooltip = {
|
|
text = service_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
|
|
}
|
|
}
|
|
japanese_archive_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_archive_02
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
custom_tooltip = {
|
|
text = service_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
|
|
}
|
|
}
|
|
japanese_archive_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_archive_03
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
custom_tooltip = {
|
|
text = service_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
stewardship_per_influence_level = 1
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
|
|
}
|
|
}
|
|
japanese_archive_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_archive_04
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
custom_tooltip = {
|
|
text = service_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
|
|
}
|
|
}
|
|
japanese_archive_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_archive_05
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
custom_tooltip = {
|
|
text = service_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_archive }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_schoolhouse_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_archive_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_tutor_aptitude_1 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
japanese_schoolhouse_education_boost_1 = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_schoolhouse_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_schoolhouse_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_tutor_aptitude_2 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
japanese_schoolhouse_education_boost_1 = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_schoolhouse_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_schoolhouse_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_tutor_aptitude_3 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
japanese_schoolhouse_education_boost_1 = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_schoolhouse_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_schoolhouse_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_tutor_aptitude_4 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
japanese_schoolhouse_education_boost_1 = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_schoolhouse_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_schoolhouse_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_tutor_aptitude_5 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
japanese_schoolhouse_education_boost_1 = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_schoolhouse_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_schoolhouse_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
parameters = {
|
|
japanese_schoolhouse_education_boost_1 = yes
|
|
increased_tutor_aptitude_6 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_law_library_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_archive_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
enemy_political_scheme_success_chance_growth_add = @japanese_manor_enemy_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_law_library_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_law_library_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_law_library_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_law_library_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_law_library_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_law_library_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_law_library_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_law_library_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_law_library_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_law_library_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_messenger_service_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_archive_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_messenger_service_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_messenger_service_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_messenger_service_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_messenger_service_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_messenger_service_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_messenger_service_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_messenger_service_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_messenger_service_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_messenger_service_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_messenger_service_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Armory
|
|
japanese_armory_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = strength_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
|
|
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
|
|
martial_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
japanese_armory_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_armory_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
custom_tooltip = {
|
|
text = strength_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
|
|
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
japanese_armory_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_armory_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
custom_tooltip = {
|
|
text = strength_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
|
|
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
japanese_armory_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_armory_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
custom_tooltip = {
|
|
text = strength_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
|
|
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
|
|
martial_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
japanese_armory_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_armory_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
custom_tooltip = {
|
|
text = strength_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
|
|
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
japanese_armory_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_armory_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
custom_tooltip = {
|
|
text = strength_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_armory }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
|
|
mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
japanese_bladesmith_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armory_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_weapon_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bladesmith_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bladesmith_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
prowess_no_portrait = 1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_weapon_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bladesmith_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bladesmith_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_weapon_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bladesmith_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bladesmith_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
prowess_no_portrait = 1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_weapon_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bladesmith_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bladesmith_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_weapon_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bladesmith_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bladesmith_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
prowess_no_portrait = 1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_weapon_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_armorer_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armory_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_armor_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_armorer_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armorer_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_armor_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_armorer_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armorer_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_armor_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_armorer_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armorer_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_armor_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_armorer_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armorer_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_armor_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_armorer_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armorer_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_armor_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_barracks_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_armory_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_maa = yes
|
|
reduce_success_of_raid_estate = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_barracks_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_barracks_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_barracks_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_barracks_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_barracks_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_barracks_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_barracks_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_barracks_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_barracks_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_barracks_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
### Watch-house
|
|
japanese_watch_house_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = determination_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
defender_holding_advantage = @japanese_manor_advantage_add_1
|
|
hostile_raid_time = @japanese_manor_hostile_raid_time_1
|
|
intrigue_per_prestige_level = 1
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_1_japanese = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
|
|
}
|
|
}
|
|
japanese_watch_house_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_watch_house_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
custom_tooltip = {
|
|
text = determination_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
defender_holding_advantage = @japanese_manor_advantage_add_1
|
|
hostile_raid_time = @japanese_manor_hostile_raid_time_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
|
|
}
|
|
}
|
|
japanese_watch_house_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_watch_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
custom_tooltip = {
|
|
text = determination_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
defender_holding_advantage = @japanese_manor_advantage_add_1
|
|
hostile_raid_time = @japanese_manor_hostile_raid_time_1
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_2_japanese = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
|
|
}
|
|
}
|
|
japanese_watch_house_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_watch_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
custom_tooltip = {
|
|
text = determination_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
defender_holding_advantage = @japanese_manor_advantage_add_1
|
|
hostile_raid_time = @japanese_manor_hostile_raid_time_1
|
|
intrigue_per_prestige_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
|
|
}
|
|
}
|
|
japanese_watch_house_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_watch_house_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
custom_tooltip = {
|
|
text = determination_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
defender_holding_advantage = @japanese_manor_advantage_add_1
|
|
hostile_raid_time = @japanese_manor_hostile_raid_time_1
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_3_japanese = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
|
|
}
|
|
}
|
|
japanese_watch_house_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_watch_house_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
custom_tooltip = {
|
|
text = determination_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_watch_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
|
|
defender_holding_advantage = @japanese_manor_advantage_add_1
|
|
hostile_raid_time = @japanese_manor_hostile_raid_time_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_spy_network_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_watch_house_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
|
|
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_spy_network_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_spy_network_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
|
|
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_spy_network_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_spy_network_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
|
|
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_spy_network_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_spy_network_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
|
|
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_spy_network_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_spy_network_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
|
|
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_spy_network_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_spy_network_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add
|
|
owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_infiltrators_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_watch_house_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
intrigue_per_influence_level = 1
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_infiltrators_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_infiltrators_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_infiltrators_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_infiltrators_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_infiltrators_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_infiltrators_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
intrigue_per_influence_level = 1
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_infiltrators_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_infiltrators_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_infiltrators_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_infiltrators_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add
|
|
political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_prison_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_watch_house_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
|
|
dread_decay_mult = @japanese_manor_dread_decay_mult_1
|
|
dread_gain_mult = @japanese_manor_dread_gain_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_prison_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_prison_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
|
|
dread_decay_mult = @japanese_manor_dread_decay_mult_1
|
|
dread_gain_mult = @japanese_manor_dread_gain_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_prison_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_prison_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
|
|
dread_decay_mult = @japanese_manor_dread_decay_mult_1
|
|
dread_gain_mult = @japanese_manor_dread_gain_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_prison_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_prison_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
|
|
dread_decay_mult = @japanese_manor_dread_decay_mult_1
|
|
dread_gain_mult = @japanese_manor_dread_gain_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_prison_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_prison_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
|
|
dread_decay_mult = @japanese_manor_dread_decay_mult_1
|
|
dread_gain_mult = @japanese_manor_dread_gain_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_prison_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_prison_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1
|
|
dread_decay_mult = @japanese_manor_dread_decay_mult_1
|
|
dread_gain_mult = @japanese_manor_dread_gain_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Horse Pastures
|
|
japanese_horse_pastures_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
internal_slots = 1
|
|
allowed_domicile_types = { japanese_manor }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_horse_pastures_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
internal_slots = 1
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_horse_pastures_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_horse_pastures_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
internal_slots = 1
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_horse_pastures_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_horse_pastures_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
internal_slots = 2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_horse_pastures_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_horse_pastures_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
internal_slots = 2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_horse_pastures_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_horse_pastures_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
internal_slots = 2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_horse_pastures_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_stud_farm_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_horse_pastures_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_stud_farm_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stud_farm_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_stud_farm_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stud_farm_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_stud_farm_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stud_farm_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_stud_farm_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stud_farm_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_stud_farm_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stud_farm_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_ox_breeder_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_horse_pastures_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_travel_speed = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_ox_breeder_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_ox_breeder_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_travel_speed = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_ox_breeder_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_ox_breeder_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_travel_speed = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_ox_breeder_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_ox_breeder_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_travel_speed = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_ox_breeder_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_ox_breeder_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_travel_speed = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_ox_breeder_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_ox_breeder_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_travel_speed = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_riding_school_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_horse_pastures_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
prowess_no_portrait = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_riding_school_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_riding_school_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_riding_school_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_riding_school_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_riding_school_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_riding_school_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
prowess_no_portrait = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_riding_school_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_riding_school_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_riding_school_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_riding_school_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
|
|
### Tea Plantation
|
|
japanese_tea_plantation_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
internal_slots = 1
|
|
allowed_domicile_types = { japanese_manor }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elderly_health = @japanese_manor_health_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
years_from_game_start >= 1
|
|
}
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_tea
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOR = {
|
|
has_domicile_building_or_higher = japanese_fields_01
|
|
has_domicile_building_or_higher = japanese_tea_plantation_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_tea_plantation_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
internal_slots = 1
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_tea_plantation_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elderly_health = @japanese_manor_health_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
years_from_game_start >= 1
|
|
}
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_tea
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_tea_plantation_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
internal_slots = 1
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_tea_plantation_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elderly_health = @japanese_manor_health_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
years_from_game_start >= 1
|
|
}
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_tea
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_tea_plantation_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
internal_slots = 2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_tea_plantation_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elderly_health = @japanese_manor_health_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
years_from_game_start >= 1
|
|
}
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_tea
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_tea_plantation_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
internal_slots = 2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_tea_plantation_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elderly_health = @japanese_manor_health_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
years_from_game_start >= 1
|
|
}
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_tea
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_tea_plantation_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
internal_slots = 2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_tea_plantation_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elderly_health = @japanese_manor_health_add_1
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
years_from_game_start >= 1
|
|
}
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_tea
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_matcha_factory_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tea_plantation_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_matcha_factory_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_matcha_factory_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_matcha_factory_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_matcha_factory_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_matcha_factory_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_matcha_factory_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_matcha_factory_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_matcha_factory_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_matcha_factory_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_matcha_factory_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_medicine_house_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tea_plantation_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning = 1
|
|
negate_health_penalty_add = @japanese_manor_health_add_1
|
|
epidemic_resistance = @japanese_manor_epidemic_resistance_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_medicine_house_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_medicine_house_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = @japanese_manor_health_add_1
|
|
epidemic_resistance = @japanese_manor_epidemic_resistance_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_medicine_house_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_medicine_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = @japanese_manor_health_add_1
|
|
epidemic_resistance = @japanese_manor_epidemic_resistance_1
|
|
negate_prowess_penalty_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_medicine_house_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_medicine_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning = 1
|
|
negate_health_penalty_add = @japanese_manor_health_add_1
|
|
epidemic_resistance = @japanese_manor_epidemic_resistance_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_medicine_house_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_medicine_house_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = @japanese_manor_health_add_1
|
|
epidemic_resistance = @japanese_manor_epidemic_resistance_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_5 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_medicine_house_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_medicine_house_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = @japanese_manor_health_add_1
|
|
epidemic_resistance = @japanese_manor_epidemic_resistance_1
|
|
negate_prowess_penalty_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_6 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_roastery_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tea_plantation_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
|
|
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
|
|
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_roastery_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_roastery_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_roastery_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_roastery_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_roastery_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_roastery_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_roastery_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_roastery_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
japanese_roastery_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_roastery_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_tea }
|
|
multiply = 0.75
|
|
desc = raid_insight_tea
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
|
|
### Stables
|
|
japanese_stables_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
|
|
courtier_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
japanese_stables_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_stables_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
|
|
courtier_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
japanese_stables_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_stables_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
|
|
courtier_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
japanese_stables_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_stables_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
|
|
courtier_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
japanese_stables_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_stables_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
|
|
courtier_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
japanese_stables_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_stables_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
|
|
courtier_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_yabusame_ground_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stables_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_yabusame_ground_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_yabusame_ground_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_yabusame_ground_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_yabusame_ground_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_yabusame_ground_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_yabusame_ground_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_yabusame_ground_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_yabusame_ground_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_yabusame_ground_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_yabusame_ground_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
japanese_farrier_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stables_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_farrier_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_farrier_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_farrier_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_farrier_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_farrier_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_farrier_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_farrier_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_farrier_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_farrier_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_farrier_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_hunting_lodge_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_stables_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_hunt_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_hunting_lodge_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_hunting_lodge_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_hunt_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_hunting_lodge_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_hunting_lodge_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_hunt_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_hunting_lodge_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_hunting_lodge_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_hunt_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_hunting_lodge_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_hunting_lodge_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_hunt_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_hunting_lodge_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_hunting_lodge_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
pursue_efficiency = @japanese_manor_pursue_efficiency_1
|
|
movement_speed = @japanese_manor_movement_speed_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_cheaper_hunt_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
### Workshop
|
|
japanese_workshop_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_workshop_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_workshop_01
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_workshop_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_workshop_02
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_workshop_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_workshop_03
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_workshop_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_workshop_04
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_workshop_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
previous_building = japanese_workshop_05
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_build_speed = @japanese_manor_domicile_build_speed
|
|
build_speed = @japanese_manor_domicile_build_speed
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_bowyer_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_workshop_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_bow_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bowyer_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bowyer_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_bow_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bowyer_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bowyer_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_bow_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bowyer_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bowyer_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_bow_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bowyer_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bowyer_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_bow_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_bowyer_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_bowyer_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
|
|
archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_bow_artifact_parameter_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_lacquerer_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_workshop_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_furniture_artifact_parameter_1 = yes
|
|
increased_gift_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_lacquerer_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_lacquerer_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_furniture_artifact_parameter_1 = yes
|
|
increased_gift_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_lacquerer_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_lacquerer_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_furniture_artifact_parameter_1 = yes
|
|
increased_gift_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_lacquerer_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_lacquerer_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_furniture_artifact_parameter_1 = yes
|
|
increased_gift_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_lacquerer_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_lacquerer_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_furniture_artifact_parameter_1 = yes
|
|
increased_gift_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_lacquerer_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_lacquerer_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
cheaper_commission_furniture_artifact_parameter_1 = yes
|
|
increased_gift_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_carpenter_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_workshop_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_carpenter_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_carpenter_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_carpenter_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_carpenter_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_carpenter_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_carpenter_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_carpenter_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_carpenter_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
japanese_carpenter_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_carpenter_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost
|
|
holding_build_gold_cost = @japanese_manor_holding_build_gold_cost
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
### Tea House
|
|
japanese_tea_house_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = ceremony_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2
|
|
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
|
|
}
|
|
}
|
|
japanese_tea_house_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_tea_house_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
custom_tooltip = {
|
|
text = ceremony_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
|
|
}
|
|
}
|
|
japanese_tea_house_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_tea_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
custom_tooltip = {
|
|
text = ceremony_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
|
|
}
|
|
}
|
|
japanese_tea_house_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_tea_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
custom_tooltip = {
|
|
text = ceremony_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
|
|
}
|
|
}
|
|
japanese_tea_house_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_tea_house_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
custom_tooltip = {
|
|
text = ceremony_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
|
|
}
|
|
}
|
|
japanese_tea_house_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_tea_house_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
custom_tooltip = {
|
|
text = ceremony_house_power_tt
|
|
house = { has_house_power_parameter = unlocks_japanese_manor_tea_house }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_guest_house_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tea_house_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_guest_house_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_guest_house_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_guest_house_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_guest_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
max_personal_schemes_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_guest_house_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_guest_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_guest_house_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_guest_house_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_guest_house_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_guest_house_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
japanese_performance_stage_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tea_house_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_performance_stage_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_performance_stage_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_performance_stage_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_performance_stage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_performance_stage_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_performance_stage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_performance_stage_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_performance_stage_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_performance_stage_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_performance_stage_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_house_opinion = @japanese_manor_opinion_add_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_performance.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_asobi_colony_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_tea_house_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
}
|
|
|
|
parameters = {
|
|
increased_musician_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_asobi_colony_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_asobi_colony_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
parameters = {
|
|
increased_musician_aptitude_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_asobi_colony_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_asobi_colony_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
parameters = {
|
|
increased_musician_aptitude_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_asobi_colony_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_asobi_colony_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
parameters = {
|
|
increased_musician_aptitude_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_asobi_colony_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_asobi_colony_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add
|
|
owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add
|
|
}
|
|
|
|
parameters = {
|
|
increased_musician_aptitude_5 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_asobi_colony_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_asobi_colony_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
|
|
}
|
|
|
|
parameters = {
|
|
increased_musician_aptitude_6 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Garden
|
|
japanese_garden_01 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
stress_gain_mult = @japanese_manor_stress_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
|
|
}
|
|
}
|
|
japanese_garden_02 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_garden_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
stress_gain_mult = @japanese_manor_stress_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
|
|
}
|
|
}
|
|
japanese_garden_03 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 1
|
|
previous_building = japanese_garden_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
stress_gain_mult = @japanese_manor_stress_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
|
|
}
|
|
}
|
|
japanese_garden_04 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_garden_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
stress_gain_mult = @japanese_manor_stress_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
|
|
}
|
|
}
|
|
japanese_garden_05 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_garden_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
stress_gain_mult = @japanese_manor_stress_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_5 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
|
|
}
|
|
}
|
|
japanese_garden_06 = {
|
|
construction_time = @japanese_manor_external_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
internal_slots = 2
|
|
previous_building = japanese_garden_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
|
|
stress_gain_mult = @japanese_manor_stress_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_6 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
|
|
}
|
|
}
|
|
# Internal
|
|
japanese_rock_garden_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_garden_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
|
|
stress_loss_mult = @japanese_manor_stress_loss_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rock_garden_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rock_garden_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
stress_loss_mult = @japanese_manor_stress_loss_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rock_garden_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rock_garden_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
stress_loss_mult = @japanese_manor_stress_loss_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rock_garden_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rock_garden_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
stress_loss_mult = @japanese_manor_stress_loss_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rock_garden_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rock_garden_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
stress_loss_mult = @japanese_manor_stress_loss_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_rock_garden_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_rock_garden_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = japanese_manor_internal_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1
|
|
stress_loss_mult = @japanese_manor_stress_loss_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_kazan_display_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_garden_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_kazan_display_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_kazan_display_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_kazan_display_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_kazan_display_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_kazan_display_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_kazan_display_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_kazan_display_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_kazan_display_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_kazan_display_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_kazan_display_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_orchard_01 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_1
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_garden_01
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_orchard_02 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_2
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_orchard_01
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_orchard_03 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_3
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_orchard_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_orchard_04 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_4
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_orchard_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_orchard_05 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_5
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_orchard_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|
|
japanese_orchard_06 = {
|
|
construction_time = @japanese_manor_internal_construction_time_tier_6
|
|
allowed_domicile_types = { japanese_manor }
|
|
slot_type = internal
|
|
previous_building = japanese_orchard_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
|
|
}
|
|
|
|
cost = {
|
|
gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value }
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
|
|
character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = japanese_manor_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
|
|
}
|
|
}
|