################## # JAPANESE MANOR BUILDINGS ################## @japanese_manor_main_construction_time_tier_2 = 180 @japanese_manor_main_construction_time_tier_3 = 360 @japanese_manor_main_construction_time_tier_4 = 520 @japanese_manor_main_construction_time_tier_5 = 600 @japanese_manor_main_construction_time_tier_6 = 720 @japanese_manor_external_construction_time_tier_1 = 90 @japanese_manor_external_construction_time_tier_2 = 180 @japanese_manor_external_construction_time_tier_3 = 270 @japanese_manor_external_construction_time_tier_4 = 300 @japanese_manor_external_construction_time_tier_5 = 360 @japanese_manor_external_construction_time_tier_6 = 420 @japanese_manor_internal_construction_time_tier_1 = 30 @japanese_manor_internal_construction_time_tier_2 = 60 @japanese_manor_internal_construction_time_tier_3 = 90 @japanese_manor_internal_construction_time_tier_4 = 120 @japanese_manor_internal_construction_time_tier_5 = 200 @japanese_manor_internal_construction_time_tier_6 = 320 @japanese_manor_monthly_prestige_add_1 = 0.1 @japanese_manor_monthly_prestige_add_2 = 0.25 @japanese_manor_monthly_prestige_add_3 = 0.5 @japanese_manor_monthly_prestige_mult_1 = 0.025 @japanese_manor_monthly_dynasty_prestige_add_1 = 0.05 @japanese_manor_monthly_dynasty_prestige_add_2 = 0.1 @japanese_manor_monthly_influence_add_1 = 0.15 @japanese_manor_monthly_influence_add_2 = 0.25 @japanese_manor_monthly_influence_add_3 = 0.5 @japanese_manor_monthly_influence_mult_1 = 0.025 @japanese_manor_monthly_gold_add_0 = 0.1 @japanese_manor_monthly_gold_add_1 = 0.2 @japanese_manor_monthly_gold_add_2 = 0.35 @japanese_manor_monthly_gold_add_3 = 0.5 @japanese_manor_monthly_gold_mult_domain_1 = 0.01 @japanese_manor_monthly_gold_mult_1 = 0.04 @japanese_manor_monthly_piety_add_1 = 0.1 @japanese_manor_monthly_piety_add_2 = 0.25 @japanese_manor_monthly_piety_add_3 = 0.5 @japanese_manor_monthly_piety_mult_1 = 0.025 @japanese_manor_stress_loss_mult_1 = 0.025 @japanese_manor_stress_gain_mult_1 = -0.025 @japanese_manor_opinion_add_1 = 2 @japanese_manor_maa_recruitment_cost_mult_1 = -0.04 @japanese_manor_maa_maintenance_mult_1 = -0.025 @japanese_manor_maa_effectiveness_mult_1 = 0.025 @japanese_manor_control_growth_factor_1 = 0.05 @japanese_manor_advantage_add_1 = 1 @japanese_manor_mercenary_hire_cost_mult_1 = -0.025 @japanese_manor_supply_capacity_mult_1 = 0.025 @japanese_manor_knight_effectiveness_mult_1 = 0.01 @japanese_manor_lifestyle_xp_gain_mult = 0.05 @japanese_manor_owned_scheme_potential_add = 2 @japanese_manor_owned_scheme_success_chance_add = 2 @japanese_manor_owned_scheme_success_chance_max_add = 2 @japanese_manor_owned_scheme_success_growth_add = 2 @japanese_manor_owned_scheme_phase_duration_add = -5 @japanese_manor_enemy_scheme_success_chance_add = -2 @japanese_manor_enemy_scheme_success_chance_max_add = -2 @japanese_manor_enemy_scheme_success_growth_add = -2 @japanese_manor_enemy_scheme_phase_duration_add = -5 @japanese_manor_pursue_efficiency_1 = 0.025 @japanese_manor_movement_speed_1 = 0.025 @japanese_manor_influence_level_impact_mult_1 = 0.025 @japanese_manor_character_travel_speed_mult = 0.025 @japanese_manor_hostile_raid_time_1 = 0.1 @japanese_manor_development_growth_factor_1 = 0.025 @japanese_manor_development_growth_1 = 0.05 @japanese_manor_county_control_growth_add_1 = 0.1 @japanese_manor_prestige_gain_per_dread_mult_1 = 0.05 @japanese_manor_dread_decay_mult_1 = -0.025 @japanese_manor_dread_baseline_add_1 = 2 @japanese_manor_health_add_1 = 0.05 @japanese_manor_epidemic_resistance_1 = 2 @japanese_manor_dread_gain_mult_1 = 0.025 @japanese_manor_domicile_build_speed = -0.05 @japanese_manor_domicile_build_speed_minor = -0.03 @japanese_manor_domicile_build_gold_cost_minor = -0.03 @japanese_manor_domicile_build_gold_cost = -0.05 @japanese_manor_holding_build_gold_cost_minor = -0.03 @japanese_manor_holding_build_gold_cost = -0.05 @japanese_manor_faith_creation_piety_cost_mult = -0.05 @japanese_manor_character_travel_safety = 2 ### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too: ### destroy_random_japanese_manor_building_variable_effect ### destroy_random_japanese_manor_building_effect ### Japanese Manor Main Building - The Mansion - Yashiki - 屋敷 japanese_manor_main_01 = { slot_type = main internal_slots = 1 construction_time = 730 allowed_domicile_types = { japanese_manor } cost = { gold = japanese_manor_external_building_high_cost_tier_2_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_prestige_add_3 domicile_monthly_prestige_add = @japanese_manor_monthly_influence_add_3 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2 domicile_external_slots_capacity_add = 2 } province_modifier = { levy_size = 0.15 levy_reinforcement_rate = 0.1 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } japanese_manor_main_02 = { slot_type = main internal_slots = 1 construction_time = @japanese_manor_main_construction_time_tier_2 allowed_domicile_types = { japanese_manor } previous_building = japanese_manor_main_01 can_construct = { culture ?= { has_innovation = innovation_city_planning } } cost = { gold = japanese_manor_external_building_high_cost_tier_3_value } parameters = { reduce_success_of_raid_estate = yes unlocks_establish_fief_decision = yes } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 domicile_external_slots_capacity_add = 2 domain_limit_max = 1 } province_modifier = { levy_size = 0.15 levy_reinforcement_rate = 0.1 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds" texture = "gfx/interface/window_domiciles/estate_building_manor_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } japanese_manor_main_03 = { slot_type = main internal_slots = 2 construction_time = @japanese_manor_main_construction_time_tier_3 allowed_domicile_types = { japanese_manor } previous_building = japanese_manor_main_02 can_construct = { culture ?= { has_innovation = innovation_manorialism } } cost = { gold = japanese_manor_external_building_high_cost_tier_4_value } parameters = { reduce_success_of_raid_estate = yes unlocks_establish_fief_decision = yes } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 domicile_external_slots_capacity_add = 2 } province_modifier = { levy_size = 0.15 levy_reinforcement_rate = 0.1 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds" texture = "gfx/interface/window_domiciles/estate_building_mansion_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } japanese_manor_main_04 = { slot_type = main internal_slots = 3 construction_time = @japanese_manor_main_construction_time_tier_4 allowed_domicile_types = { japanese_manor } previous_building = japanese_manor_main_03 can_construct = { culture ?= { has_innovation = innovation_development_03 } } cost = { gold = japanese_manor_external_building_high_cost_tier_5_value } parameters = { reduce_success_of_raid_estate = yes unlocks_establish_fief_decision = yes } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 domain_limit_max = 1 } province_modifier = { levy_size = 0.15 levy_reinforcement_rate = 0.1 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds" texture = "gfx/interface/window_domiciles/estate_building_estate_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } japanese_manor_main_05 = { slot_type = main internal_slots = 4 construction_time = @japanese_manor_main_construction_time_tier_5 allowed_domicile_types = { japanese_manor } previous_building = japanese_manor_main_04 can_construct = { culture ?= { has_innovation = innovation_cranes } } cost = { gold = japanese_manor_external_building_high_cost_tier_6_value } parameters = { reduce_success_of_raid_estate = yes unlocks_establish_fief_decision = yes } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 } province_modifier = { levy_size = 0.15 levy_reinforcement_rate = 0.1 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } japanese_manor_main_06 = { slot_type = main internal_slots = 5 construction_time = @japanese_manor_main_construction_time_tier_6 allowed_domicile_types = { japanese_manor } previous_building = japanese_manor_main_05 can_construct = { culture ?= { has_innovation = innovation_cranes } } cost = { gold = japanese_manor_external_building_high_cost_tier_7_value } parameters = { reduce_success_of_raid_estate = yes unlocks_establish_fief_decision = yes } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 domain_limit_max = 1 } province_modifier = { levy_size = 0.25 levy_reinforcement_rate = 0.1 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } ############################# #### INTERNAL BUILDINGS ##### ############################# japanese_main_tax_collectors_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_tax_collectors_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_tax_collectors_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_tax_collectors_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_tax_collectors_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_tax_collectors_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_tax_collectors_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_tax_collectors_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_tax_collectors_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_tax_collectors_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_tax_collectors_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domain_tax_mult = @japanese_manor_monthly_gold_mult_domain_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_carpenter_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_carpenter_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_carpenter_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor domicile_build_speed = @japanese_manor_domicile_build_speed_minor } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_carpenter_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_carpenter_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_carpenter_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_carpenter_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor domicile_build_speed = @japanese_manor_domicile_build_speed_minor } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_carpenter_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_carpenter_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_main_carpenter_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_main_carpenter_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost_minor domicile_build_speed = @japanese_manor_domicile_build_speed_minor } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } ### Diplomacy - Poetry library japanese_manor_poetry_library_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 can_construct = { dynasty ?= { has_dynasty_perk = tgp_japan_legacy_2 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { diplomacy_per_influence_level = 1 monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult courtly_opinion = @japanese_manor_opinion_add_1 trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult } parameters = { increased_poet_aptitude_1 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_poetry_library_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_poetry_library_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult courtly_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_poet_aptitude_2 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_poetry_library_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_poetry_library_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult courtly_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_poet_aptitude_3 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_poetry_library_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_poetry_library_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { diplomacy_per_influence_level = 1 monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult courtly_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_poet_aptitude_4 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_poetry_library_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_poetry_library_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult trait_track_lifestyle_poet_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult courtly_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_poet_aptitude_5 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_poetry_library_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_poetry_library_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult courtly_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_poet_aptitude_6 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Influence Upgrade - Sarugaku Stage sarugaku_stage_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 cost = { gold = japanese_manor_internal_building_normal_cost_tier_1_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 courtier_and_guest_opinion = 2 } parameters = { japanese_manor_recruit_guest_discount = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds" intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds" } } sarugaku_stage_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = sarugaku_stage_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = japanese_manor_internal_building_normal_cost_tier_2_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 courtier_and_guest_opinion = 2 } parameters = { japanese_manor_recruit_guest_discount = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds" intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds" } } sarugaku_stage_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = sarugaku_stage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = japanese_manor_internal_building_normal_cost_tier_3_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 courtier_and_guest_opinion = 2 } parameters = { japanese_manor_recruit_guest_discount = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds" intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds" } } sarugaku_stage_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = sarugaku_stage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = japanese_manor_internal_building_normal_cost_tier_4_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 courtier_and_guest_opinion = 2 } parameters = { japanese_manor_recruit_guest_discount = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds" intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds" } } sarugaku_stage_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = sarugaku_stage_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = japanese_manor_internal_building_normal_cost_tier_5_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 courtier_and_guest_opinion = 2 } parameters = { japanese_manor_recruit_guest_discount = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds" intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds" } } sarugaku_stage_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = sarugaku_stage_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = japanese_manor_internal_building_normal_cost_tier_6_value } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 # As a treat courtier_and_guest_opinion = 2 } parameters = { japanese_manor_recruit_guest_discount = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_japanese_mask.dds" intersectionmask_texture = "gfx/interface/window_domiciles/tgp_ui_domicile_building_japanese_main_building.dds" } } ### Martial Upgrade japanese_manor_trophy_room_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 can_construct = { NOT = { government_has_flag = government_is_administrative } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { martial_per_influence_level = 1 monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult knight_effectiveness_per_prowess = 0.001 led_by_owner_extra_advantage_add = 1 glory_hound_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_trophy_room_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_trophy_room_01 can_construct = { NOT = { government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult knight_effectiveness_per_prowess = 0.001 glory_hound_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_trophy_room_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_trophy_room_02 can_construct = { NOT = { government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult knight_effectiveness_per_prowess = 0.001 led_by_owner_extra_advantage_add = 1 glory_hound_opinion = @japanese_manor_opinion_add_1 } parameters = { trophy_room_victory_influence = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_trophy_room_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_trophy_room_03 can_construct = { NOT = { government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { martial_per_influence_level = 1 monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult knight_effectiveness_per_prowess = 0.001 glory_hound_opinion = @japanese_manor_opinion_add_1 } parameters = { trophy_room_victory_influence = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_trophy_room_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_trophy_room_04 can_construct = { NOT = { government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult knight_effectiveness_per_prowess = 0.001 led_by_owner_extra_advantage_add = 1 glory_hound_opinion = @japanese_manor_opinion_add_1 } parameters = { trophy_room_victory_influence = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_trophy_room_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_trophy_room_05 can_construct = { NOT = { government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult knight_effectiveness_per_prowess = 0.001 glory_hound_opinion = @japanese_manor_opinion_add_1 } parameters = { trophy_room_victory_influence = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Stewardship Upgrade japanese_manor_office_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { japanese_manor_increase_house_member_investment_cap_1 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_office_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_office_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { japanese_manor_increase_house_member_investment_cap_2 = yes } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_office_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } character_modifier = { stewardship_per_influence_level = 1 monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { japanese_manor_increase_house_member_investment_cap_3 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_office_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { japanese_manor_increase_house_member_investment_cap_4 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_office_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_office_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { japanese_manor_increase_house_member_investment_cap_5 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_office_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_office_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } character_modifier = { stewardship_per_influence_level = 1 monthly_stewardship_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { japanese_manor_increase_house_member_investment_cap_6 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Intrigue Upgrade japanese_manor_servants_quarters_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add intrigue_per_prestige_level = 1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_servants_quarters_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_servants_quarters_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_servants_quarters_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_servants_quarters_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add intrigue_per_prestige_level = 1 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_servants_quarters_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_servants_quarters_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add intrigue_per_prestige_level = 1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_servants_quarters_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_servants_quarters_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_servants_quarters_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_servants_quarters_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } # Learning - Confucian library japanese_manor_library_confucian_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult confucian_education_xp_gain_mult = 0.01 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_library_confucian_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_library_confucian_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult confucian_education_xp_gain_mult = 0.01 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_library_confucian_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_library_confucian_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { learning_per_influence_level = 1 monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult confucian_education_xp_gain_mult = 0.01 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_library_confucian_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_library_confucian_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { japanese_manor_unlock_tier_5_education = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult confucian_education_xp_gain_mult = 0.01 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_library_confucian_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_library_confucian_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { japanese_manor_unlock_tier_5_education = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult confucian_education_xp_gain_mult = 0.01 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_library_confucian_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_library_confucian_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { japanese_manor_unlock_tier_5_education = yes } character_modifier = { learning_per_influence_level = 1 monthly_learning_lifestyle_xp_gain_mult = @japanese_manor_lifestyle_xp_gain_mult } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_japanese_main_building" } } # japanese_manor_retainer_accomodations_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_main_01 can_construct = { dynasty ?= { has_dynasty_perk = tgp_japan_legacy_3 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_1_value } } character_modifier = { enemy_hostile_scheme_success_chance_add = -2 knight_effectiveness_per_martial = 0.001 monthly_prestige_gain_per_knight_add = 0.01 } province_modifier = { stationed_maa_toughness_mult = 0.02 stationed_maa_damage_mult = 0.02 } parameters = { estate_increase_bodyguard_aptitude_1 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_retainer_accomodations_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_retainer_accomodations_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_2_value } } character_modifier = { enemy_hostile_scheme_success_chance_add = -1 } province_modifier = { stationed_maa_toughness_mult = 0.03 stationed_maa_damage_mult = 0.03 } parameters = { house_head_can_ask_for_knight = yes estate_increase_bodyguard_aptitude_1 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_retainer_accomodations_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_retainer_accomodations_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_3_value } } character_modifier = { enemy_hostile_scheme_success_chance_add = -1 knight_effectiveness_per_martial = 0.001 monthly_prestige_gain_per_knight_add = 0.01 } province_modifier = { stationed_maa_toughness_mult = 0.03 stationed_maa_damage_mult = 0.03 } parameters = { house_head_can_ask_for_knight = yes estate_increase_bodyguard_aptitude_1 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_retainer_accomodations_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_retainer_accomodations_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_4_value } } parameters = { house_head_can_ask_for_knight = yes estate_increase_bodyguard_aptitude_2 = yes } character_modifier = { enemy_hostile_scheme_success_chance_add = -2 } province_modifier = { stationed_maa_toughness_mult = 0.03 stationed_maa_damage_mult = 0.03 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_manor_retainer_accomodations_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_manor_retainer_accomodations_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_high_cost_tier_5_value } } parameters = { house_head_can_ask_for_knight = yes estate_increase_bodyguard_aptitude_2 = yes } character_modifier = { enemy_hostile_scheme_success_chance_add = -4 knight_effectiveness_per_martial = 0.002 monthly_prestige_gain_per_knight_add = 0.02 } province_modifier = { stationed_maa_toughness_mult = 0.04 stationed_maa_damage_mult = 0.04 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ############################# #### EXTERNAL BUILDINGS ##### ############################# ### Rice Fields japanese_fields_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 cost = { gold = { add = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2 development_growth_factor = @japanese_manor_control_growth_factor_1 } on_complete = { estate_newly_built_grain_field_effect = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_fields_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_fields_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { add = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 development_growth_factor = @japanese_manor_control_growth_factor_1 } on_complete = { estate_newly_built_grain_field_effect = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_fields_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_fields_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { add = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 development_growth_factor = @japanese_manor_control_growth_factor_1 } on_complete = { estate_newly_built_grain_field_effect = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_fields_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_fields_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { add = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 development_growth_factor = @japanese_manor_control_growth_factor_1 } on_complete = { estate_newly_built_grain_field_effect = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_fields_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 3 previous_building = japanese_fields_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { add = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 development_growth_factor = @japanese_manor_control_growth_factor_1 } on_complete = { estate_newly_built_grain_field_effect = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_fields_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 3 previous_building = japanese_fields_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { add = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 development_growth_factor = @japanese_manor_control_growth_factor_1 } on_complete = { estate_newly_built_grain_field_effect = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } # Internal japanese_granary_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_fields_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { supply_capacity_mult = @japanese_manor_supply_capacity_mult_1 men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_granary_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_granary_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { supply_capacity_mult = @japanese_manor_supply_capacity_mult_1 men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_granary_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_granary_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { supply_capacity_mult = @japanese_manor_supply_capacity_mult_1 men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_granary_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_granary_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { supply_capacity_mult = @japanese_manor_supply_capacity_mult_1 men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_granary_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_granary_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { supply_capacity_mult = @japanese_manor_supply_capacity_mult_1 men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_granary_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_granary_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { supply_capacity_mult = @japanese_manor_supply_capacity_mult_1 men_at_arms_maintenance = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_rice_broker_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_fields_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_rice_broker_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rice_broker_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_rice_broker_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rice_broker_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_rice_broker_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rice_broker_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_rice_broker_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rice_broker_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_rice_broker_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rice_broker_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_tenant_farmers_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_fields_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_tenant_farmers_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tenant_farmers_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_tenant_farmers_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tenant_farmers_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_tenant_farmers_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tenant_farmers_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_tenant_farmers_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tenant_farmers_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_tenant_farmers_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tenant_farmers_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value domicile ?= { if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_1 } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_2 } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { has_domicile_parameter = cheaper_grain_fields_buildings_3 } multiply = 0.65 desc = grazing_land_in_domicile } } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tenant_farmer.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } ### Shrine japanese_shrine_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 can_construct = { custom_tooltip = { text = humility_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_shrine } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_3 clergy_opinion = @japanese_manor_opinion_add_1 learning_per_prestige_level = 1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto" } } japanese_shrine_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_shrine_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } custom_tooltip = { text = humility_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_shrine } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 clergy_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto" } } japanese_shrine_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_shrine_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } custom_tooltip = { text = humility_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_shrine } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 clergy_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto" } } japanese_shrine_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_shrine_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } custom_tooltip = { text = humility_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_shrine } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 clergy_opinion = @japanese_manor_opinion_add_1 learning_per_prestige_level = 1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto" } } japanese_shrine_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_shrine_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } custom_tooltip = { text = humility_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_shrine } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 clergy_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto" } } japanese_shrine_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_shrine_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } custom_tooltip = { text = humility_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_shrine } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 clergy_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto" } } # Internal japanese_cemetery_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shrine_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_2 dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { estate_cheaper_funeral_cost = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_cemetery_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_cemetery_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1 dynasty_house_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_cemetery_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_cemetery_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1 dynasty_house_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_cemetery_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_cemetery_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1 dynasty_house_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_cemetery_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_cemetery_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1 dynasty_house_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_cemetery_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_cemetery_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { monthly_dynasty_prestige = @japanese_manor_monthly_dynasty_prestige_add_1 dynasty_house_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_shokubo_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shrine_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { learning_per_piety_level = 1 domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1 different_faith_opinion = @japanese_manor_opinion_add_1 character_travel_safety = @japanese_manor_character_travel_safety } parameters = { estate_cheaper_pilgrimage_cost = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_shokubo_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shokubo_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1 different_faith_opinion = @japanese_manor_opinion_add_1 character_travel_safety = @japanese_manor_character_travel_safety } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_shokubo_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shokubo_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1 different_faith_opinion = @japanese_manor_opinion_add_1 character_travel_safety = @japanese_manor_character_travel_safety } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_shokubo_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shokubo_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { learning_per_piety_level = 1 domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1 different_faith_opinion = @japanese_manor_opinion_add_1 character_travel_safety = @japanese_manor_character_travel_safety } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_shokubo_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shokubo_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1 different_faith_opinion = @japanese_manor_opinion_add_1 character_travel_safety = @japanese_manor_character_travel_safety } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_shokubo_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shokubo_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_piety_mult = @japanese_manor_monthly_piety_mult_1 different_faith_opinion = @japanese_manor_opinion_add_1 character_travel_safety = @japanese_manor_character_travel_safety } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_monastery_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_shrine_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { learning_per_influence_level = 1 domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 zealot_opinion = @japanese_manor_opinion_add_1 realm_priest_opinion = @japanese_manor_opinion_add_1 church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult } parameters = { influence_gain_from_hof_support_1 = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_monastery_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_monastery_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 zealot_opinion = @japanese_manor_opinion_add_1 realm_priest_opinion = @japanese_manor_opinion_add_1 church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult } parameters = { influence_gain_from_hof_support_2 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_monastery_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_monastery_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 zealot_opinion = @japanese_manor_opinion_add_1 realm_priest_opinion = @japanese_manor_opinion_add_1 church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult } parameters = { influence_gain_from_hof_support_3 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_monastery_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_monastery_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { learning_per_influence_level = 1 domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 zealot_opinion = @japanese_manor_opinion_add_1 realm_priest_opinion = @japanese_manor_opinion_add_1 church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult } parameters = { influence_gain_from_hof_support_4 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_monastery_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_monastery_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 zealot_opinion = @japanese_manor_opinion_add_1 realm_priest_opinion = @japanese_manor_opinion_add_1 church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult } parameters = { influence_gain_from_hof_support_5 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_monastery_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_monastery_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 zealot_opinion = @japanese_manor_opinion_add_1 realm_priest_opinion = @japanese_manor_opinion_add_1 church_holding_build_gold_cost = @japanese_manor_holding_build_gold_cost faith_creation_piety_cost_mult = @japanese_manor_faith_creation_piety_cost_mult } parameters = { influence_gain_from_hof_support_6 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } ### Brewery japanese_brewery_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 can_construct = { custom_tooltip = { text = prosperity_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_brewery } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2 development_growth_factor = @japanese_manor_development_growth_factor_1 county_opinion_add = @japanese_manor_opinion_add_1 stewardship_per_prestige_level = 1 } parameters = { estate_cheaper_feast_cost = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese" } } japanese_brewery_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_brewery_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } custom_tooltip = { text = prosperity_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_brewery } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 development_growth_factor = @japanese_manor_development_growth_factor_1 county_opinion_add = @japanese_manor_opinion_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese" } } japanese_brewery_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_brewery_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } custom_tooltip = { text = prosperity_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_brewery } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 development_growth_factor = @japanese_manor_development_growth_factor_1 county_opinion_add = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese" } } japanese_brewery_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_brewery_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } custom_tooltip = { text = prosperity_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_brewery } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 development_growth_factor = @japanese_manor_development_growth_factor_1 county_opinion_add = @japanese_manor_opinion_add_1 stewardship_per_prestige_level = 1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese" } } japanese_brewery_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_brewery_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } custom_tooltip = { text = prosperity_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_brewery } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 development_growth_factor = @japanese_manor_development_growth_factor_1 county_opinion_add = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese" } } japanese_brewery_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_brewery_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } custom_tooltip = { text = prosperity_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_brewery } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 development_growth_factor = @japanese_manor_development_growth_factor_1 county_opinion_add = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese" } } # Internal japanese_koshu_cellars_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_brewery_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_koshu_cellars_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_koshu_cellars_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_koshu_cellars_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_koshu_cellars_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_koshu_cellars_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_koshu_cellars_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_koshu_cellars_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_koshu_cellars_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_koshu_cellars_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_koshu_cellars_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_gambling_den_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_brewery_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 dread_decay_mult = -0.025 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_gambling_den_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_gambling_den_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_gambling_den_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_gambling_den_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_gambling_den_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_gambling_den_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_gambling_den_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_gambling_den_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_gambling_den_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_gambling_den_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_gambling_den.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_sumo_hall_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_brewery_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 trait_track_foot_xp_gain_mult = 0.05 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_sumo_hall_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_sumo_hall_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 trait_track_foot_xp_gain_mult = 0.05 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_sumo_hall_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_sumo_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 trait_track_foot_xp_gain_mult = 0.05 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_sumo_hall_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_sumo_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 trait_track_foot_xp_gain_mult = 0.05 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_sumo_hall_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_sumo_hall_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 trait_track_foot_xp_gain_mult = 0.05 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_sumo_hall_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_sumo_hall_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 trait_track_foot_xp_gain_mult = 0.05 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_sumo_hall.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } ### Archive japanese_archive_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 can_construct = { trigger_if = { limit = { is_ai = yes } government_has_flag = government_is_administrative } custom_tooltip = { text = service_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_archive } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { stewardship_per_influence_level = 1 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 } parameters = { japanese_archives_governor_efficiency_boost = yes japanese_manor_local_theme_cost_reduction = yes japanese_manor_governor_efficiency_bonus = yes japanese_manor_governor_trait_xp_bonus_for_contracts = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese" } } japanese_archive_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_archive_01 can_construct = { trigger_if = { limit = { is_ai = yes } government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } custom_tooltip = { text = service_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_archive } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese" } } japanese_archive_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_archive_02 can_construct = { trigger_if = { limit = { is_ai = yes } government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } custom_tooltip = { text = service_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_archive } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese" } } japanese_archive_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_archive_03 can_construct = { trigger_if = { limit = { is_ai = yes } government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } custom_tooltip = { text = service_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_archive } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { stewardship_per_influence_level = 1 domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese" } } japanese_archive_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_archive_04 can_construct = { trigger_if = { limit = { is_ai = yes } government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } custom_tooltip = { text = service_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_archive } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese" } } japanese_archive_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_archive_05 can_construct = { trigger_if = { limit = { is_ai = yes } government_has_flag = government_is_administrative } domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } custom_tooltip = { text = service_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_archive } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" texture = "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese" } } # Internal japanese_schoolhouse_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_archive_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_tutor_aptitude_1 = yes estate_reduced_tutor_cost = yes japanese_schoolhouse_education_boost_1 = yes estate_governor_efficiency_bonus_for_house_members = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_schoolhouse_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_schoolhouse_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_tutor_aptitude_2 = yes estate_reduced_tutor_cost = yes japanese_schoolhouse_education_boost_1 = yes estate_governor_efficiency_bonus_for_house_members = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_schoolhouse_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_schoolhouse_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_tutor_aptitude_3 = yes estate_reduced_tutor_cost = yes japanese_schoolhouse_education_boost_1 = yes estate_governor_efficiency_bonus_for_house_members = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_schoolhouse_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_schoolhouse_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_tutor_aptitude_4 = yes estate_reduced_tutor_cost = yes japanese_schoolhouse_education_boost_1 = yes estate_governor_efficiency_bonus_for_house_members = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_schoolhouse_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_schoolhouse_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { increased_tutor_aptitude_5 = yes estate_reduced_tutor_cost = yes japanese_schoolhouse_education_boost_1 = yes estate_governor_efficiency_bonus_for_house_members = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_schoolhouse_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_schoolhouse_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } parameters = { japanese_schoolhouse_education_boost_1 = yes increased_tutor_aptitude_6 = yes estate_reduced_tutor_cost = yes estate_governor_efficiency_bonus_for_house_members = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_law_library_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_archive_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add enemy_political_scheme_success_chance_growth_add = @japanese_manor_enemy_scheme_success_growth_add } parameters = { estate_unlock_teach_governor_interaction = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_law_library_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_law_library_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_teach_governor_interaction = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_law_library_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_law_library_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_teach_governor_interaction = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_law_library_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_law_library_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_teach_governor_interaction = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_law_library_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_law_library_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_teach_governor_interaction = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_law_library_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_law_library_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { owned_political_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_teach_governor_interaction = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_messenger_service_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_archive_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1 political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_messenger_service_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_messenger_service_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1 political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_messenger_service_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_messenger_service_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1 political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_messenger_service_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_messenger_service_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1 political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_messenger_service_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_messenger_service_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1 political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_messenger_service_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_messenger_service_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { influence_level_impact_mult = @japanese_manor_influence_level_impact_mult_1 political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } ### Armory japanese_armory_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 can_construct = { custom_tooltip = { text = strength_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_armory } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1 mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1 martial_per_prestige_level = 1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } japanese_armory_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_armory_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } custom_tooltip = { text = strength_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_armory } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1 mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } japanese_armory_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_armory_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } custom_tooltip = { text = strength_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_armory } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1 mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } japanese_armory_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_armory_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } custom_tooltip = { text = strength_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_armory } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1 mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1 martial_per_prestige_level = 1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } japanese_armory_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_armory_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } custom_tooltip = { text = strength_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_armory } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1 mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } japanese_armory_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_armory_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } custom_tooltip = { text = strength_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_armory } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1 mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } japanese_bladesmith_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armory_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_weapon_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bladesmith_02 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bladesmith_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 prowess_no_portrait = 1 } parameters = { cheaper_commission_weapon_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bladesmith_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bladesmith_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_weapon_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bladesmith_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bladesmith_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 prowess_no_portrait = 1 } parameters = { cheaper_commission_weapon_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bladesmith_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bladesmith_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_weapon_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bladesmith_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bladesmith_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 pikemen_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 heavy_infantry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_damage_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 prowess_no_portrait = 1 } parameters = { cheaper_commission_weapon_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_bladesmith.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_armorer_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armory_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_armor_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_armorer_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armorer_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_armor_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_armorer_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armorer_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_armor_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_armorer_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armorer_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_armor_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_armorer_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armorer_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_armor_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_armorer_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armorer_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { heavy_infantry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 pikemen_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_toughness_mult = @japanese_manor_maa_effectiveness_mult_1 knight_effectiveness_mult = @japanese_manor_knight_effectiveness_mult_1 } parameters = { cheaper_commission_armor_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_barracks_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_armory_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_cap = 1 } parameters = { house_head_can_ask_for_maa = yes reduce_success_of_raid_estate = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_barracks_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_barracks_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { knight_limit = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_barracks_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_barracks_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_limit = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_barracks_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_barracks_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_barracks_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_barracks_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { knight_limit = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_barracks_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_barracks_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { men_at_arms_cap = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } ### Watch-house japanese_watch_house_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 can_construct = { custom_tooltip = { text = determination_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_watch_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 defender_holding_advantage = @japanese_manor_advantage_add_1 hostile_raid_time = @japanese_manor_hostile_raid_time_1 intrigue_per_prestige_level = 1 } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_1_japanese = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse" } } japanese_watch_house_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_watch_house_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } custom_tooltip = { text = determination_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_watch_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 defender_holding_advantage = @japanese_manor_advantage_add_1 hostile_raid_time = @japanese_manor_hostile_raid_time_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse" } } japanese_watch_house_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_watch_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } custom_tooltip = { text = determination_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_watch_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 defender_holding_advantage = @japanese_manor_advantage_add_1 hostile_raid_time = @japanese_manor_hostile_raid_time_1 } parameters = { raids_less_likely_to_make_prisoners_2_japanese = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse" } } japanese_watch_house_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_watch_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } custom_tooltip = { text = determination_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_watch_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 defender_holding_advantage = @japanese_manor_advantage_add_1 hostile_raid_time = @japanese_manor_hostile_raid_time_1 intrigue_per_prestige_level = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse" } } japanese_watch_house_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_watch_house_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } custom_tooltip = { text = determination_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_watch_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 defender_holding_advantage = @japanese_manor_advantage_add_1 hostile_raid_time = @japanese_manor_hostile_raid_time_1 } parameters = { raids_less_likely_to_make_prisoners_3_japanese = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse" } } japanese_watch_house_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_watch_house_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } custom_tooltip = { text = determination_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_watch_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1 defender_holding_advantage = @japanese_manor_advantage_add_1 hostile_raid_time = @japanese_manor_hostile_raid_time_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse" } } # Internal japanese_spy_network_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_watch_house_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_spy_network_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_spy_network_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_spy_network_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_spy_network_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_spy_network_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_spy_network_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_spy_network_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_spy_network_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_spy_network_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_spy_network_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { enemy_hostile_scheme_success_chance_max_add = @japanese_manor_enemy_scheme_success_chance_max_add owned_hostile_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add monthly_county_control_growth_add = @japanese_manor_county_control_growth_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_infiltrators_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_watch_house_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { intrigue_per_influence_level = 1 hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_infiltrators_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_infiltrators_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { estate_unlock_hire_agents_decision = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_infiltrators_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_infiltrators_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { estate_unlock_hire_agents_decision = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_infiltrators_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_infiltrators_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { intrigue_per_influence_level = 1 hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { estate_unlock_hire_agents_decision = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_infiltrators_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_infiltrators_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add } parameters = { estate_unlock_hire_agents_decision = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_infiltrators_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_infiltrators_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { hostile_scheme_phase_duration_add = @japanese_manor_enemy_scheme_phase_duration_add political_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { estate_unlock_hire_agents_decision = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_prison_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_watch_house_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1 dread_decay_mult = @japanese_manor_dread_decay_mult_1 dread_gain_mult = @japanese_manor_dread_gain_mult_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_prison_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_prison_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1 dread_decay_mult = @japanese_manor_dread_decay_mult_1 dread_gain_mult = @japanese_manor_dread_gain_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_prison_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_prison_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1 dread_decay_mult = @japanese_manor_dread_decay_mult_1 dread_gain_mult = @japanese_manor_dread_gain_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_prison_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_prison_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1 dread_decay_mult = @japanese_manor_dread_decay_mult_1 dread_gain_mult = @japanese_manor_dread_gain_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_prison_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_prison_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1 dread_decay_mult = @japanese_manor_dread_decay_mult_1 dread_gain_mult = @japanese_manor_dread_gain_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } japanese_prison_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_prison_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { monthly_prestige_gain_per_dread_mult = @japanese_manor_prestige_gain_per_dread_mult_1 dread_decay_mult = @japanese_manor_dread_decay_mult_1 dread_gain_mult = @japanese_manor_dread_gain_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_japanese_mask.png" } } ### Horse Pastures japanese_horse_pastures_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 internal_slots = 1 allowed_domicile_types = { japanese_manor } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_horse_pastures_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 internal_slots = 1 allowed_domicile_types = { japanese_manor } previous_building = japanese_horse_pastures_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_horse_pastures_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 internal_slots = 1 allowed_domicile_types = { japanese_manor } previous_building = japanese_horse_pastures_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_horse_pastures_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 internal_slots = 2 allowed_domicile_types = { japanese_manor } previous_building = japanese_horse_pastures_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_horse_pastures_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 internal_slots = 2 allowed_domicile_types = { japanese_manor } previous_building = japanese_horse_pastures_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_horse_pastures_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 internal_slots = 2 allowed_domicile_types = { japanese_manor } previous_building = japanese_horse_pastures_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } # Internal japanese_stud_farm_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_horse_pastures_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_stud_farm_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stud_farm_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_stud_farm_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stud_farm_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_stud_farm_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stud_farm_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_stud_farm_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stud_farm_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_stud_farm_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stud_farm_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 light_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 archer_cavalry_recruitment_cost_mult = @japanese_manor_maa_recruitment_cost_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_ox_breeder_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_horse_pastures_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_travel_speed = 2 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_ox_breeder_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_ox_breeder_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_travel_speed = 2 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_ox_breeder_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_ox_breeder_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_travel_speed = 2 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_ox_breeder_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_ox_breeder_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_travel_speed = 2 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_ox_breeder_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_ox_breeder_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_travel_speed = 2 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_ox_breeder_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_ox_breeder_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_travel_speed = 2 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_riding_school_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_horse_pastures_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 prowess_no_portrait = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_riding_school_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_riding_school_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_riding_school_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_riding_school_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_riding_school_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_riding_school_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 prowess_no_portrait = 1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_riding_school_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_riding_school_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_riding_school_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_riding_school_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value } } character_modifier = { archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 light_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } ### Tea Plantation japanese_tea_plantation_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 internal_slots = 1 allowed_domicile_types = { japanese_manor } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { elderly_health = @japanese_manor_health_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 } parameters = { estate_unlock_tea_ceremony = yes } on_complete = { scope:owner ?= { if = { limit = { is_alive = yes years_from_game_start >= 1 } random = { chance = 75 add_character_flag = { flag = domicile_new_built_tea months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 if = { # Let's make sure the AI builds at least one good income building limit = { NOR = { has_domicile_building_or_higher = japanese_fields_01 has_domicile_building_or_higher = japanese_tea_plantation_01 } } add = 20 } add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_tea_plantation_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 internal_slots = 1 allowed_domicile_types = { japanese_manor } previous_building = japanese_tea_plantation_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { elderly_health = @japanese_manor_health_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 } parameters = { estate_unlock_tea_ceremony = yes } on_complete = { scope:owner ?= { if = { limit = { is_alive = yes years_from_game_start >= 1 } random = { chance = 75 add_character_flag = { flag = domicile_new_built_tea months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_tea_plantation_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 internal_slots = 1 allowed_domicile_types = { japanese_manor } previous_building = japanese_tea_plantation_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { elderly_health = @japanese_manor_health_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 } parameters = { estate_unlock_tea_ceremony = yes } on_complete = { scope:owner ?= { if = { limit = { is_alive = yes years_from_game_start >= 1 } random = { chance = 75 add_character_flag = { flag = domicile_new_built_tea months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_tea_plantation_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 internal_slots = 2 allowed_domicile_types = { japanese_manor } previous_building = japanese_tea_plantation_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { elderly_health = @japanese_manor_health_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 } parameters = { estate_unlock_tea_ceremony = yes } on_complete = { scope:owner ?= { if = { limit = { is_alive = yes years_from_game_start >= 1 } random = { chance = 75 add_character_flag = { flag = domicile_new_built_tea months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_tea_plantation_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 internal_slots = 2 allowed_domicile_types = { japanese_manor } previous_building = japanese_tea_plantation_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { elderly_health = @japanese_manor_health_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 } parameters = { estate_unlock_tea_ceremony = yes } on_complete = { scope:owner ?= { if = { limit = { is_alive = yes years_from_game_start >= 1 } random = { chance = 75 add_character_flag = { flag = domicile_new_built_tea months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_tea_plantation_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 internal_slots = 2 allowed_domicile_types = { japanese_manor } previous_building = japanese_tea_plantation_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { elderly_health = @japanese_manor_health_add_1 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 } parameters = { estate_unlock_tea_ceremony = yes } on_complete = { scope:owner ?= { if = { limit = { is_alive = yes years_from_game_start >= 1 } random = { chance = 75 add_character_flag = { flag = domicile_new_built_tea months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } # Internal japanese_matcha_factory_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tea_plantation_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_matcha_factory_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_matcha_factory_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_matcha_factory_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_matcha_factory_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_matcha_factory_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_matcha_factory_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_matcha_factory_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_matcha_factory_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_matcha_factory_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_matcha_factory_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 domicile_monthly_gold_mult = @japanese_manor_monthly_gold_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_medicine_house_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tea_plantation_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { learning = 1 negate_health_penalty_add = @japanese_manor_health_add_1 epidemic_resistance = @japanese_manor_epidemic_resistance_1 } parameters = { estate_increase_physician_aptitude_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_medicine_house_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_medicine_house_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { negate_health_penalty_add = @japanese_manor_health_add_1 epidemic_resistance = @japanese_manor_epidemic_resistance_1 } parameters = { estate_increase_physician_aptitude_2 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_medicine_house_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_medicine_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { negate_health_penalty_add = @japanese_manor_health_add_1 epidemic_resistance = @japanese_manor_epidemic_resistance_1 negate_prowess_penalty_add = 1 } parameters = { estate_increase_physician_aptitude_3 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_medicine_house_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_medicine_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { learning = 1 negate_health_penalty_add = @japanese_manor_health_add_1 epidemic_resistance = @japanese_manor_epidemic_resistance_1 } parameters = { estate_increase_physician_aptitude_4 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_medicine_house_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_medicine_house_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { negate_health_penalty_add = @japanese_manor_health_add_1 epidemic_resistance = @japanese_manor_epidemic_resistance_1 } parameters = { estate_increase_physician_aptitude_5 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_medicine_house_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_medicine_house_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { negate_health_penalty_add = @japanese_manor_health_add_1 epidemic_resistance = @japanese_manor_epidemic_resistance_1 negate_prowess_penalty_add = 1 } parameters = { estate_increase_physician_aptitude_6 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_roastery_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tea_plantation_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2 character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_roastery_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_roastery_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_roastery_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_roastery_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_roastery_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_roastery_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_roastery_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_roastery_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } japanese_roastery_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_roastery_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_tea } multiply = 0.75 desc = raid_insight_tea } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 character_capital_county_monthly_control_add = @japanese_manor_control_growth_factor_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } ### Stables japanese_stables_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 cost = { gold = { value = japanese_manor_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 character_travel_speed_mult = @japanese_manor_character_travel_speed_mult courtier_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } japanese_stables_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_stables_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 character_travel_speed_mult = @japanese_manor_character_travel_speed_mult courtier_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } japanese_stables_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_stables_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 character_travel_speed_mult = @japanese_manor_character_travel_speed_mult courtier_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } japanese_stables_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_stables_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 character_travel_speed_mult = @japanese_manor_character_travel_speed_mult courtier_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } japanese_stables_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_stables_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 character_travel_speed_mult = @japanese_manor_character_travel_speed_mult courtier_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } japanese_stables_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_stables_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 character_travel_speed_mult = @japanese_manor_character_travel_speed_mult courtier_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } # Internal japanese_yabusame_ground_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stables_01 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_yabusame_ground_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_yabusame_ground_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_yabusame_ground_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_yabusame_ground_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_yabusame_ground_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_yabusame_ground_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_yabusame_ground_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_yabusame_ground_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_yabusame_ground_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_yabusame_ground_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archer_cavalry_screen_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } japanese_farrier_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stables_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_farrier_02 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_farrier_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_farrier_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_farrier_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_farrier_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_farrier_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_farrier_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_farrier_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_farrier_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_farrier_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 archer_cavalry_pursuit_mult = @japanese_manor_maa_effectiveness_mult_1 } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_hunting_lodge_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_stables_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 } parameters = { estate_cheaper_hunt_cost = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_hunting_lodge_02 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_hunting_lodge_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 } parameters = { estate_cheaper_hunt_cost = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_hunting_lodge_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_hunting_lodge_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 } parameters = { estate_cheaper_hunt_cost = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_hunting_lodge_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_hunting_lodge_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 } parameters = { estate_cheaper_hunt_cost = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_hunting_lodge_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_hunting_lodge_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 } parameters = { estate_cheaper_hunt_cost = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_hunting_lodge_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_hunting_lodge_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { pursue_efficiency = @japanese_manor_pursue_efficiency_1 movement_speed = @japanese_manor_movement_speed_1 } parameters = { estate_cheaper_hunt_cost = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_hunt.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } ### Workshop japanese_workshop_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_2 domicile_build_speed = @japanese_manor_domicile_build_speed build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_workshop_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } previous_building = japanese_workshop_01 internal_slots = 1 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_build_speed = @japanese_manor_domicile_build_speed build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_workshop_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } previous_building = japanese_workshop_02 internal_slots = 1 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_build_speed = @japanese_manor_domicile_build_speed build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_workshop_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } previous_building = japanese_workshop_03 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_build_speed = @japanese_manor_domicile_build_speed build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_workshop_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } previous_building = japanese_workshop_04 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_build_speed = @japanese_manor_domicile_build_speed build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_workshop_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } previous_building = japanese_workshop_05 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_build_speed = @japanese_manor_domicile_build_speed build_speed = @japanese_manor_domicile_build_speed } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } # Internal japanese_bowyer_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_workshop_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_bow_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bowyer_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bowyer_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_bow_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bowyer_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bowyer_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_bow_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bowyer_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bowyer_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_bow_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bowyer_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bowyer_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_bow_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_bowyer_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_bowyer_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings } multiply = 0.75 } } } character_modifier = { archers_maintenance_mult = @japanese_manor_maa_maintenance_mult_1 archer_cavalry_damage_mult = @japanese_manor_maa_effectiveness_mult_1 archers_damage_mult = @japanese_manor_maa_effectiveness_mult_1 } parameters = { cheaper_commission_bow_artifact_parameter_1 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_lacquerer_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_workshop_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { cheaper_commission_furniture_artifact_parameter_1 = yes increased_gift_opinion = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_lacquerer_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_lacquerer_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { cheaper_commission_furniture_artifact_parameter_1 = yes increased_gift_opinion = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_lacquerer_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_lacquerer_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { cheaper_commission_furniture_artifact_parameter_1 = yes increased_gift_opinion = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_lacquerer_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_lacquerer_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { cheaper_commission_furniture_artifact_parameter_1 = yes increased_gift_opinion = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_lacquerer_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_lacquerer_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { cheaper_commission_furniture_artifact_parameter_1 = yes increased_gift_opinion = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_lacquerer_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_lacquerer_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { cheaper_commission_furniture_artifact_parameter_1 = yes increased_gift_opinion = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_carpenter_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_workshop_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost holding_build_gold_cost = @japanese_manor_holding_build_gold_cost } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_carpenter_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_carpenter_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost holding_build_gold_cost = @japanese_manor_holding_build_gold_cost } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_carpenter_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_carpenter_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost holding_build_gold_cost = @japanese_manor_holding_build_gold_cost } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_carpenter_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_carpenter_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost holding_build_gold_cost = @japanese_manor_holding_build_gold_cost } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_carpenter_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_carpenter_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost holding_build_gold_cost = @japanese_manor_holding_build_gold_cost } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } japanese_carpenter_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_carpenter_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { build_gold_cost = @japanese_manor_domicile_build_gold_cost domicile_build_gold_cost = @japanese_manor_domicile_build_gold_cost holding_build_gold_cost = @japanese_manor_holding_build_gold_cost } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } ### Tea House japanese_tea_house_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 can_construct = { custom_tooltip = { text = ceremony_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_tea_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_2 owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add diplomacy_per_prestige_level = 1 } parameters = { estate_unlock_tea_ceremony = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house" } } japanese_tea_house_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_tea_house_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } custom_tooltip = { text = ceremony_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_tea_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_tea_ceremony = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house" } } japanese_tea_house_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_tea_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } custom_tooltip = { text = ceremony_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_tea_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_tea_ceremony = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house" } } japanese_tea_house_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_tea_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } custom_tooltip = { text = ceremony_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_tea_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add diplomacy_per_prestige_level = 1 } parameters = { estate_unlock_tea_ceremony = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house" } } japanese_tea_house_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_tea_house_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } custom_tooltip = { text = ceremony_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_tea_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_tea_ceremony = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house" } } japanese_tea_house_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_tea_house_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } custom_tooltip = { text = ceremony_house_power_tt house = { has_house_power_parameter = unlocks_japanese_manor_tea_house } } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add } parameters = { estate_unlock_tea_ceremony = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house" } } # Internal japanese_guest_house_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tea_house_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_guest_house_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_guest_house_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_guest_house_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_guest_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add max_personal_schemes_add = 1 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_guest_house_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_guest_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_guest_house_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_guest_house_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_guest_house_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_guest_house_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } japanese_performance_stage_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tea_house_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } parameters = { estate_improved_feast_opinion = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_performance_stage_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_performance_stage_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_performance_stage_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_performance_stage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_performance_stage_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_performance_stage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_performance_stage_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_performance_stage_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_performance_stage_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_performance_stage_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { dynasty_house_opinion = @japanese_manor_opinion_add_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_performance.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_asobi_colony_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_tea_house_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add } parameters = { increased_musician_aptitude_1 = yes } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_asobi_colony_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_asobi_colony_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } parameters = { increased_musician_aptitude_2 = yes } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_asobi_colony_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_asobi_colony_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } parameters = { increased_musician_aptitude_3 = yes } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_asobi_colony_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_asobi_colony_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } parameters = { increased_musician_aptitude_4 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_asobi_colony_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_asobi_colony_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { personal_scheme_phase_duration_add = @japanese_manor_owned_scheme_phase_duration_add owned_personal_scheme_success_chance_add = @japanese_manor_owned_scheme_success_chance_add } parameters = { increased_musician_aptitude_5 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_asobi_colony_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_asobi_colony_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { } parameters = { increased_musician_aptitude_6 = yes } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_asobi.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } ### Garden japanese_garden_01 = { construction_time = @japanese_manor_external_construction_time_tier_1 allowed_domicile_types = { japanese_manor } internal_slots = 1 cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 stress_gain_mult = @japanese_manor_stress_gain_mult_1 } parameters = { increased_gardener_aptitude_1 = yes } ai_value = { value = 9 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese" } } japanese_garden_02 = { construction_time = @japanese_manor_external_construction_time_tier_2 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_garden_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 stress_gain_mult = @japanese_manor_stress_gain_mult_1 } parameters = { increased_gardener_aptitude_2 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese" } } japanese_garden_03 = { construction_time = @japanese_manor_external_construction_time_tier_3 allowed_domicile_types = { japanese_manor } internal_slots = 1 previous_building = japanese_garden_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 stress_gain_mult = @japanese_manor_stress_gain_mult_1 } parameters = { increased_gardener_aptitude_3 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese" } } japanese_garden_04 = { construction_time = @japanese_manor_external_construction_time_tier_4 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_garden_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 stress_gain_mult = @japanese_manor_stress_gain_mult_1 } parameters = { increased_gardener_aptitude_4 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese" } } japanese_garden_05 = { construction_time = @japanese_manor_external_construction_time_tier_5 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_garden_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 stress_gain_mult = @japanese_manor_stress_gain_mult_1 } parameters = { increased_gardener_aptitude_5 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese" } } japanese_garden_06 = { construction_time = @japanese_manor_external_construction_time_tier_6 allowed_domicile_types = { japanese_manor } internal_slots = 2 previous_building = japanese_garden_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1 stress_gain_mult = @japanese_manor_stress_gain_mult_1 } parameters = { increased_gardener_aptitude_6 = yes } ai_value = { value = 8 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese" } } # Internal japanese_rock_garden_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_garden_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2 stress_loss_mult = @japanese_manor_stress_loss_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_rock_garden_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rock_garden_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 stress_loss_mult = @japanese_manor_stress_loss_mult_1 } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_rock_garden_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rock_garden_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 stress_loss_mult = @japanese_manor_stress_loss_mult_1 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_rock_garden_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rock_garden_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 stress_loss_mult = @japanese_manor_stress_loss_mult_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_rock_garden_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rock_garden_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 stress_loss_mult = @japanese_manor_stress_loss_mult_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_rock_garden_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_rock_garden_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_1 stress_loss_mult = @japanese_manor_stress_loss_mult_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_kazan_display_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_garden_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_kazan_display_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_kazan_display_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_kazan_display_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_kazan_display_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_kazan_display_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_kazan_display_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_kazan_display_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_kazan_display_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_kazan_display_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_kazan_display_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_1 domicile_monthly_prestige_mult = @japanese_manor_monthly_prestige_mult_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_kazan_display.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_orchard_01 = { construction_time = @japanese_manor_internal_construction_time_tier_1 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_garden_01 cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1 } ai_value = { value = 7 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_orchard_02 = { construction_time = @japanese_manor_internal_construction_time_tier_2 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_orchard_01 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1 } ai_value = { value = 6 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_orchard_03 = { construction_time = @japanese_manor_internal_construction_time_tier_3 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_orchard_02 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1 } ai_value = { value = 5 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_orchard_04 = { construction_time = @japanese_manor_internal_construction_time_tier_4 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_orchard_03 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_orchard_05 = { construction_time = @japanese_manor_internal_construction_time_tier_5 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_orchard_04 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } } japanese_orchard_06 = { construction_time = @japanese_manor_internal_construction_time_tier_6 allowed_domicile_types = { japanese_manor } slot_type = internal previous_building = japanese_orchard_05 can_construct = { domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 } } cost = { gold = { value = japanese_manor_internal_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0 character_capital_county_monthly_development_growth_add = @japanese_manor_development_growth_factor_1 } ai_value = { value = 4 add = japanese_manor_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png" } }