N3OW/common/domiciles/buildings/00_chinese_estate_buildings.txt
2026-01-06 14:25:21 +01:00

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Text

##########################
# CHINESE ESTATE BUILDINGS
##########################
# BUILDING VALUES
@east_asian_estate_main_construction_time = 730
@east_asian_estate_upgrade_construction_time_1 = 180
@east_asian_estate_upgrade_construction_time_2 = 240
@east_asian_estate_upgrade_construction_time_3 = 300
@east_asian_estate_upgrade_construction_time_4 = 360
@east_asian_estate_building_construction_time_1 = 360
@east_asian_estate_building_construction_time_2 = 420
@east_asian_estate_building_construction_time_3 = 480
@east_asian_estate_building_construction_time_4 = 540
@east_asian_estate_building_construction_time_5 = 600
@east_asian_estate_building_construction_time_6 = 660
@east_asian_manor_build_speed_1 = -0.01
@east_asian_manor_build_speed_2 = -0.02
@east_asian_manor_build_speed_3 = -0.03
@east_asian_manor_build_gold_cost_1 = -0.01
@east_asian_manor_build_gold_cost_2 = -0.02
@east_asian_manor_build_gold_cost_3 = -0.03
@east_asian_manor_travel_danger_1 = -2
@east_asian_manor_travel_danger_2 = -3
@east_asian_manor_travel_danger_3 = -5
@east_asian_manor_governor_xp_gain_mult_1 = 0.025
@east_asian_manor_governor_xp_gain_mult_2 = 0.05
@east_asian_manor_governor_xp_gain_mult_3 = 0.1
@east_asian_manor_trait_track_travel_xp_gain_mult_1 = 0.05
@east_asian_manor_trait_track_travel_xp_gain_mult_2 = 0.1
@east_asian_manor_trait_track_travel_xp_gain_mult_3 = 0.15
@east_asian_manor_confucian_education_xp_gain_mult_1 = 0.05
@east_asian_manor_confucian_education_xp_gain_mult_2 = 0.1
@east_asian_manor_confucian_education_xp_gain_mult_3 = 0.15
@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 = 0.05
@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 = 0.1
@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 = 0.15
@east_asian_manor_learn_language_scheme_phase_duration_add_1 = -5
@east_asian_manor_learn_language_scheme_phase_duration_add_2 = -10
@east_asian_manor_learn_language_scheme_phase_duration_add_3 = -15
@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 = -2
@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 = -3
@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 = -4
@east_asian_manor_monthly_treasury_from_military_budget_mult_1 = 0.01
@east_asian_manor_monthly_treasury_from_military_budget_mult_2 = 0.02
@east_asian_manor_monthly_treasury_from_military_budget_mult_3 = 0.03
@east_asian_manor_monthly_treasury_from_salary_budget_mult_1 = 0.01
@east_asian_manor_monthly_treasury_from_salary_budget_mult_2 = 0.02
@east_asian_manor_monthly_treasury_from_salary_budget_mult_3 = 0.03
@east_asian_manor_monthly_merit_per_title_maa_value_1 = 0.0005
@east_asian_manor_monthly_merit_per_title_maa_value_2 = 0.001
@east_asian_manor_monthly_merit_per_title_maa_value_3 = 0.002
@east_asian_manor_monthly_merit_per_liege_tax_1 = 0.002
@east_asian_manor_monthly_merit_per_liege_tax_2 = 0.004
@east_asian_manor_monthly_merit_per_liege_tax_3 = 0.006
@east_asian_manor_monthly_merit_1 = 0.15
@east_asian_manor_monthly_merit_2 = 0.25
@east_asian_manor_monthly_merit_3 = 0.4
@east_asian_manor_monthly_merit_mult_1 = 0.005
@east_asian_manor_monthly_merit_mult_2 = 0.01
@east_asian_manor_monthly_merit_mult_3 = 0.02
@east_asian_manor_monthly_prestige_add_1 = 0.1
@east_asian_manor_monthly_prestige_add_2 = 0.15
@east_asian_manor_monthly_prestige_add_3 = 0.25
@east_asian_manor_monthly_prestige_mult_1 = 0.025
@east_asian_manor_monthly_dynasty_prestige_add_1 = 0.05
@east_asian_manor_monthly_dynasty_prestige_add_2 = 0.1
@east_asian_manor_monthly_influence_add_1 = 0.1
@east_asian_manor_monthly_influence_add_2 = 0.25
@east_asian_manor_monthly_influence_add_3 = 0.5
@east_asian_manor_monthly_influence_mult_1 = 0.025
@east_asian_manor_monthly_gold_add_0 = 0.1
@east_asian_manor_monthly_gold_add_1 = 0.15
@east_asian_manor_monthly_gold_add_2 = 0.25
@east_asian_manor_monthly_gold_add_3 = 0.35
@east_asian_manor_monthly_gold_mult_domain_1 = 0.01
@east_asian_manor_monthly_gold_mult_1 = 0.01
@east_asian_manor_monthly_gold_mult_2 = 0.03
@east_asian_manor_monthly_gold_mult_3 = 0.05
@east_asian_manor_monthly_piety_add_1 = 0.1
@east_asian_manor_monthly_piety_add_2 = 0.25
@east_asian_manor_monthly_piety_add_3 = 0.5
@east_asian_manor_monthly_piety_mult_1 = 0.025
@east_asian_manor_stress_loss_mult_1 = 0.025
@east_asian_manor_stress_gain_mult_1 = -0.025
@east_asian_manor_opinion_add_1 = 2
@east_asian_manor_maa_recruitment_cost_mult_1 = -0.04
@east_asian_manor_maa_maintenance_mult_1 = -0.025
@east_asian_manor_maa_effectiveness_mult_1 = 0.025
@east_asian_manor_control_growth_factor_1 = 0.05
@east_asian_manor_advantage_add_1 = 1
@east_asian_manor_mercenary_hire_cost_mult_1 = -0.025
@east_asian_manor_supply_capacity_mult_1 = 0.025
@east_asian_manor_knight_effectiveness_mult_1 = 0.01
@east_asian_manor_lifestyle_xp_gain_mult = 0.05
@east_asian_manor_owned_scheme_potential_add = 2
@east_asian_manor_owned_scheme_success_chance_add = 2
@east_asian_manor_owned_scheme_success_chance_max_add = 2
@east_asian_manor_owned_scheme_success_growth_add = 2
@east_asian_manor_owned_scheme_phase_duration_add = -5
@east_asian_manor_enemy_scheme_success_chance_add = -2
@east_asian_manor_enemy_scheme_success_chance_max_add = -2
@east_asian_manor_enemy_scheme_success_growth_add = -2
@east_asian_manor_enemy_scheme_phase_duration_add = -5
@east_asian_manor_pursue_efficiency_1 = 0.025
@east_asian_manor_movement_speed_1 = 0.025
@east_asian_manor_influence_level_impact_mult_1 = 0.025
@east_asian_manor_character_travel_speed_mult = 0.025
@east_asian_manor_hostile_raid_time_1 = 0.1
@east_asian_manor_development_growth_factor_1 = 0.015
@east_asian_manor_development_growth_factor_2 = 0.025
@east_asian_manor_development_growth_factor_3 = 0.035
@east_asian_manor_development_growth_1 = 0.05
@east_asian_manor_development_growth_2 = 0.1
@east_asian_manor_development_growth_3 = 0.15
@east_asian_manor_county_control_growth_add_1 = 0.1
@east_asian_manor_prestige_gain_per_dread_mult_1 = 0.05
@east_asian_manor_dread_decay_mult_1 = -0.025
@east_asian_manor_dread_baseline_add_1 = 2
@east_asian_manor_health_add_1 = 0.05
@east_asian_manor_epidemic_resistance_1 = 2
@east_asian_manor_dread_gain_mult_1 = 0.025
@east_asian_manor_domicile_build_speed = -0.05
@east_asian_manor_domicile_build_speed_minor = -0.03
@east_asian_manor_domicile_build_gold_cost_minor = -0.03
@east_asian_manor_domicile_build_gold_cost = -0.05
@east_asian_manor_holding_build_gold_cost_minor = -0.03
@east_asian_manor_holding_build_gold_cost = -0.05
@east_asian_manor_faith_creation_piety_cost_mult = -0.05
@east_asian_manor_character_travel_safety = 2
### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too:
### destroy_random_east_asian_estate_building_variable_effect
### destroy_random_east_asian_estate_building_effect
### add_random_external_east_asian_estate_building
### add_random_internal_east_asian_estate_building
### Chinese Estate Main Building - The Villa
east_asian_estate_main_01 = {
slot_type = main
internal_slots = 3
construction_time = @east_asian_estate_main_construction_time
allowed_domicile_types = { east_asian_estate }
cost = {
gold = estate_external_building_high_cost_tier_2_value
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_monthly_influence_add = 1
domicile_external_slots_capacity_add = 3
}
ai_value = {
value = 100
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
}
east_asian_estate_main_02 = {
slot_type = main
internal_slots = 6
construction_time = @east_asian_estate_main_construction_time
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_main_01
can_construct = {
culture ?= { has_innovation = innovation_city_planning }
}
cost = {
gold = estate_external_building_high_cost_tier_3_value
}
parameters = {
estate_increase_house_member_investment_cap_1 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_monthly_influence_add = 0.5
domicile_external_slots_capacity_add = 1
}
ai_value = {
value = 7
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
}
east_asian_estate_main_03 = {
slot_type = main
internal_slots = 9
construction_time = @east_asian_estate_main_construction_time
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_main_02
can_construct = {
culture ?= { has_innovation = innovation_manorialism }
}
cost = {
gold = estate_external_building_high_cost_tier_4_value
}
parameters = {
estate_increase_house_member_investment_cap_2 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.5
domicile_monthly_gold_mult = 0.02
domicile_monthly_influence_add = 0.5
domicile_external_slots_capacity_add = 1
}
ai_value = {
value = 6
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds"
texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
}
east_asian_estate_main_04 = {
slot_type = main
internal_slots = 12
construction_time = @east_asian_estate_main_construction_time
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_main_03
can_construct = {
culture ?= { has_innovation = innovation_development_03 }
}
cost = {
gold = estate_external_building_high_cost_tier_5_value
}
parameters = {
estate_increase_house_member_investment_cap_3 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.5
domicile_monthly_gold_mult = 0.03
domicile_monthly_influence_add = 0.5
domicile_external_slots_capacity_add = 1
}
ai_value = {
value = 5
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds"
texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
}
east_asian_estate_main_05 = {
slot_type = main
internal_slots = 15
construction_time = @east_asian_estate_main_construction_time
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_main_04
can_construct = {
culture ?= { has_innovation = innovation_cranes }
}
cost = {
gold = estate_external_building_high_cost_tier_6_value
}
parameters = {
estate_increase_house_member_investment_cap_4 = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.75
domicile_monthly_gold_mult = 0.05
domicile_monthly_influence_add = 0.5
}
ai_value = {
value = 4
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
}
}
####################
##### VILLA UPGRADES
### Education
east_asian_estate_library_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_increased_tutor_aptitude_1 = yes
}
character_modifier = {
monthly_lifestyle_xp_gain_mult = 0.01
study_confucian_classics_scheme_phase_duration_add = -3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_library_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_library_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_increased_tutor_aptitude_2 = yes
estate_reduced_tutor_cost_low = yes
}
character_modifier = {
monthly_lifestyle_xp_gain_mult = 0.01
study_confucian_classics_scheme_phase_duration_add = -3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_library_education_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_library_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_increased_tutor_aptitude_3 = yes
estate_reduced_tutor_cost = yes
}
character_modifier = {
monthly_lifestyle_xp_gain_mult = 0.01
study_confucian_classics_scheme_phase_duration_add = -3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_library_education_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_library_education_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_library }
multiply = 0.75
desc = raid_insight_library
}
}
}
parameters = {
estate_increased_tutor_aptitude_4 = yes
estate_reduced_tutor_cost_high = yes
estate_unlock_tier_5_education = yes
}
character_modifier = {
monthly_lifestyle_xp_gain_mult = 0.02
study_confucian_classics_scheme_phase_duration_add = -3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Taxation office
east_asian_estate_taxation_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.15
domain_tax_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_taxation_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_taxation_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.15
domain_tax_mult = 0.02
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_taxation_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_taxation_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.15
domain_tax_mult = 0.02
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_taxation_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_taxation_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.15
domain_tax_mult = 0.02
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
### Yamen Office
east_asian_peasant_quarters_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct_potential = {
}
can_construct = {
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = conservative_movement }
}
}
cost = {
gold = estate_internal_building_high_cost_tier_2_value
}
character_modifier = {
county_opinion_add = 5
minority_opinion = 5
}
parameters = {
}
ai_value = {
value = 1
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_peasant_quarters_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_peasant_quarters_01
can_construct = {
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = conservative_movement }
}
}
cost = {
gold = estate_internal_building_high_cost_tier_2_value
influence = major_influence_value
}
character_modifier = {
levy_reinforcement_rate = 0.1
}
parameters = {
can_use_incite_revolts = yes
}
ai_value = {
value = 1
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_peasant_quarters_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_peasant_quarters_02
can_construct = {
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = conservative_movement }
}
}
cost = {
gold = estate_internal_building_high_cost_tier_3_value
influence = major_influence_value
}
character_modifier = {
trait_track_peasant_leader_xp_gain_mult = 1
barons_and_minor_landholders_opinion = -5
}
parameters = {
can_use_incite_revolts = yes
can_join_peasant_factions = yes
}
ai_value = {
value = 1
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_peasant_quarters_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_peasant_quarters_03
can_construct = {
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = conservative_movement }
}
}
cost = {
gold = estate_internal_building_high_cost_tier_4_value
influence = massive_influence_value
}
character_modifier = {
barons_and_minor_landholders_opinion = -5
county_opinion_add = 5
monthly_county_control_growth_factor = 0.1
}
parameters = {
can_use_incite_revolts = yes
can_join_peasant_factions = yes
}
ai_value = {
value = 1
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
### Minister's Office
east_asian_estate_minister_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct_potential = {
top_liege = {
tgp_has_access_to_ministry_trigger = yes
}
}
can_construct = {
custom_tooltip = {
text = you_are_not_a_minister_desc
tgp_is_any_minister = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
celestial_minister_score_bonus_1 = yes
estate_minister_bureaucrat_aptitude_1 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
monthly_dynasty_prestige = 0.3
domicile_monthly_prestige_mult = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_minister_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_minister_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
celestial_minister_score_bonus_2 = yes
estate_minister_bureaucrat_aptitude_2 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
monthly_dynasty_prestige = 0.3
domicile_monthly_prestige_mult = 0.1
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_minister_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_minister_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
celestial_minister_score_bonus_3 = yes
estate_minister_bureaucrat_aptitude_3 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
monthly_dynasty_prestige = 0.3
domicile_monthly_prestige_mult = 0.1
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_minister_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_minister_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
celestial_minister_score_bonus_4 = yes
estate_minister_bureaucrat_aptitude_4 = yes
estate_minister_effect_increase = yes
}
character_modifier = {
monthly_merit_mult = 0.04
monthly_dynasty_prestige = 0.3
domicile_monthly_prestige_mult = 0.1
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Pavilion (for movement leaders)
east_asian_estate_movement_study_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct_potential = {
any_character_situation = { situation_type = dynastic_cycle }
}
can_construct = {
is_any_movement_leader = yes
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
celestial_bonus_movement_power_1 = yes
celestial_invite_to_movement_acceptance_1 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_movement_study_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_movement_study_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
celestial_bonus_movement_power_2 = yes
celestial_invite_to_movement_acceptance_2 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_movement_study_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_movement_study_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
celestial_bonus_movement_power_3 = yes
celestial_invite_to_movement_acceptance_3 = yes
estate_movement_leader_increase_disciple_limit_1 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -3
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_movement_study_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_movement_study_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
celestial_bonus_movement_power_4 = yes
celestial_invite_to_movement_acceptance_4 = yes
estate_movement_leader_increase_disciple_limit_2 = yes
}
character_modifier = {
max_political_schemes_add = 1
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Archive
east_asian_estate_archive_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
dynasty ?= {
has_dynasty_perk = tgp_chinese_legacy_3
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
estate_examination_start_score_bonus_1 = yes
}
character_modifier = {
artifact_decay_reduction_mult = -0.03
monthly_treasury_from_salary_budget_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_archive_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_archive_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
estate_examination_start_score_bonus_2 = yes
}
character_modifier = {
artifact_decay_reduction_mult = -0.03
monthly_treasury_from_salary_budget_mult = 0.05
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_archive_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_archive_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
estate_examination_start_score_bonus_3 = yes
}
character_modifier = {
artifact_decay_reduction_mult = -0.03
monthly_treasury_from_salary_budget_mult = 0.05
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_archive_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_archive_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
estate_examination_start_score_bonus_4 = yes
}
character_modifier = {
artifact_decay_reduction_mult = -0.03
monthly_treasury_from_salary_budget_mult = 0.05
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cartography_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cartography_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cartography_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cartography_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cartography_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cartography_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cartography_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drafting_room_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
cheaper_move_estate_cost = yes
}
character_modifier = {
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
}
province_modifier = {
build_gold_cost = @east_asian_manor_build_gold_cost_1
build_speed = @east_asian_manor_build_speed_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drafting_room_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drafting_room_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
cheaper_move_estate_cost = yes
}
character_modifier = {
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
}
province_modifier = {
build_gold_cost = @east_asian_manor_build_gold_cost_1
build_speed = @east_asian_manor_build_speed_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drafting_room_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drafting_room_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
cheaper_move_estate_cost = yes
}
character_modifier = {
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
}
province_modifier = {
build_gold_cost = @east_asian_manor_build_gold_cost_1
build_speed = @east_asian_manor_build_speed_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drafting_room_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drafting_room_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
cheaper_move_estate_cost = yes
}
character_modifier = {
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
}
province_modifier = {
build_gold_cost = @east_asian_manor_build_gold_cost_1
build_speed = @east_asian_manor_build_speed_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_clerks_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.01
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_clerks_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_clerks_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.01
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_clerks_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_clerks_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.01
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_clerks_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_clerks_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.01
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_revenue_audit_desk_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_revenue_audit_desk_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_revenue_audit_desk_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_revenue_audit_desk_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_revenue_audit_desk_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_revenue_audit_desk_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_revenue_audit_desk_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_block_printing_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_block_printing_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_block_printing_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_block_printing_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_block_printing_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_block_printing_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_block_printing_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_xuan_paper_stores_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_xuan_paper_stores_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_xuan_paper_stores_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_xuan_paper_stores_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_xuan_paper_stores_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_xuan_paper_stores_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_xuan_paper_stores_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_water_clock_room_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
celestial_movement_power_promote_scheme_phase_duration_add = -5
mentoring_scheme_phase_duration_add = -10
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_water_clock_room_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_water_clock_room_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
celestial_movement_power_promote_scheme_phase_duration_add = -5
mentoring_scheme_phase_duration_add = -10
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_water_clock_room_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_water_clock_room_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
celestial_movement_power_promote_scheme_phase_duration_add = -5
mentoring_scheme_phase_duration_add = -10
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_water_clock_room_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_water_clock_room_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
celestial_movement_power_promote_scheme_phase_duration_add = -5
mentoring_scheme_phase_duration_add = -10
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_examination_room_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_examination_room_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_examination_room_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_examination_room_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_examination_room_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_examination_room_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_examination_room_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
### Diplomacy Upgrade
east_asian_estate_living_quarters_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
personal_scheme_phase_duration_add = -10
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_living_quarters_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_living_quarters_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
dynasty_house_opinion = 5
personal_scheme_phase_duration_add = -10
owned_personal_scheme_success_chance_add = 5
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_living_quarters_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_living_quarters_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
personal_scheme_phase_duration_add = -10
owned_personal_scheme_success_chance_add = 5
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_living_quarters_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_living_quarters_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_living_quarters }
multiply = 0.75
desc = raid_insight_quarters
}
}
}
character_modifier = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
dynasty_house_opinion = 5
personal_scheme_phase_duration_add = -10
owned_personal_scheme_success_chance_add = 5
}
parameters = {
estate_unlock_ingratiate_family_interaction = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Learning Upgrade
east_asian_estate_study_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_study_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_study_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
estate_unlock_teach_governor_interaction = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_study_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_study_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
estate_unlock_teach_governor_interaction = yes
estate_study_increase_disciple_limit_1 = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_study_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_study_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
estate_unlock_teach_governor_interaction = yes
estate_study_increase_disciple_limit_2 = yes
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
### Commander Upgrade
east_asian_estate_commander_study_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
parameters = {
celestial_military_score_bonus_1 = yes
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_commander_study_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_commander_study_01
can_construct = {
custom_tooltip = {
text = is_a_military_governor_duchy_or_above_desc
highest_held_title_tier >= tier_duchy
vassal_contract_has_flag = celestial_military_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
parameters = {
celestial_military_score_bonus_2 = yes
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
advantage = 2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_commander_study_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_commander_study_02
can_construct = {
custom_tooltip = {
text = is_a_military_governor_kingdom_or_above_desc
highest_held_title_tier >= tier_kingdom
vassal_contract_has_flag = celestial_military_appointment
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
parameters = {
celestial_military_score_bonus_3 = yes
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
advantage = 2
hard_casualty_modifier = -0.05
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_commander_study_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_commander_study_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_trophy_room }
multiply = 0.75
desc = raid_insight_trophy_room
}
}
}
parameters = {
celestial_military_score_bonus_4 = yes
}
character_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.05
advantage = 2
hard_casualty_modifier = -0.05
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Civilian Governor Upgrade
east_asian_estate_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct = {
custom_tooltip = {
text = is_a_civilian_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_civil_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
celestial_civilian_score_bonus_1 = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_office_01
can_construct = {
custom_tooltip = {
text = is_a_civilian_governor_duchy_or_above_desc
highest_held_title_tier >= tier_duchy
vassal_contract_has_flag = celestial_civil_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
celestial_civilian_score_bonus_2 = yes
estate_governor_efficiency_bonus = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_office_02
can_construct = {
custom_tooltip = {
text = is_a_civilian_governor_kingdom_or_above_desc
highest_held_title_tier >= tier_kingdom
vassal_contract_has_flag = celestial_civil_appointment
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
celestial_civilian_score_bonus_3 = yes
estate_governor_efficiency_bonus = yes
estate_governor_efficiency_bonus_for_house_members = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_office }
multiply = 0.75
desc = raid_insight_office
}
}
}
parameters = {
celestial_civilian_score_bonus_4 = yes
estate_governor_efficiency_bonus = yes
estate_governor_efficiency_bonus_for_house_members = yes
estate_governor_trait_xp_bonus_for_contracts = yes
}
character_modifier = {
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
### Intrigue Upgrade
east_asian_estate_servants_quarters_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_servants_quarters_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_servants_quarters_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_servants_quarters_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_servants_quarters_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
parameters = {
estate_unlock_hire_agents_decision = yes
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
owned_hostile_scheme_success_chance_add = 5
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_servants_quarters_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_servants_quarters_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_servants_quarters }
multiply = 0.75
desc = raid_insight_servants_quarters
}
}
}
parameters = {
estate_unlock_hire_agents_decision = yes
estate_improve_political_scheme_countermeasure = yes
}
character_modifier = {
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
owned_hostile_scheme_success_chance_add = 5
max_hostile_schemes_add = 1
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Bath
east_asian_estate_bath_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_bath_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bath_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
epidemic_resistance = 2
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_bath_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bath_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
epidemic_resistance = 3
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_bath_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bath_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_bath }
multiply = 0.75
desc = raid_insight_bath
}
}
}
character_modifier = {
negate_health_penalty_add = 0.05
attraction_opinion = 3
epidemic_resistance = 5
}
parameters = {
estate_increase_safe_treatment_success_2 = yes
}
ai_value = {
value = 3
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Guest Room
east_asian_estate_guest_room_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.03
courtier_and_guest_opinion = 2
}
ai_value = {
value = 8
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_guest_room_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_guest_room_01
cost = {
gold = {
value = estate_internal_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.03
courtier_and_guest_opinion = 2
}
parameters = {
increased_success_personal_schemes_1 = yes
}
ai_value = {
value = 7
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_guest_room_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_guest_room_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.03
courtier_and_guest_opinion = 2
}
parameters = {
increased_success_personal_schemes_2 = yes
}
ai_value = {
value = 6
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_guest_room_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_guest_room_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_guest_room }
multiply = 0.75
desc = raid_insight_guest_room
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.03
courtier_and_guest_opinion = 2
}
parameters = {
increased_success_personal_schemes_3 = yes
estate_increase_invite_to_court_acceptance = yes
}
ai_value = {
value = 5
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_esteemed_hospitality
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Wine Cellar
east_asian_estate_wine_cellar_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_wine_cellar }
multiply = 0.75
}
}
}
parameters = {
estate_unlock_feast_influence_option_1 = yes
}
ai_value = {
value = 8
if = {
limit = {
scope:owner.culture ?= {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_tradition = tradition_culinary_art
}
}
}
add = 3
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_wine_cellar_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_wine_cellar_01
cost = {
gold = {
value = estate_internal_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_wine_cellar }
multiply = 0.75
}
}
}
parameters = {
estate_unlock_feast_influence_option_2 = yes
}
ai_value = {
value = 6
if = {
limit = {
scope:owner.culture ?= {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_tradition = tradition_culinary_art
}
}
}
add = 3
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_wine_cellar_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_wine_cellar_02
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_wine_cellar }
multiply = 0.75
}
}
}
parameters = {
estate_unlock_feast_influence_option_3 = yes
}
ai_value = {
value = 4
if = {
limit = {
scope:owner.culture ?= {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_tradition = tradition_culinary_art
}
}
}
add = 3
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Courtyard
east_asian_estate_courtyard_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_courtyard }
multiply = 0.75
desc = raid_insight_courtyard
}
}
}
parameters = {
estate_improved_feast_opinion = yes
}
character_modifier = {
political_scheme_phase_duration_add = -3
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_courtyard_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_courtyard_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_courtyard }
multiply = 0.75
desc = raid_insight_courtyard
}
}
}
parameters = {
estate_improved_feast_opinion = yes
estate_cheaper_feast_cost = yes
}
character_modifier = {
political_scheme_phase_duration_add = -3
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_courtyard_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_courtyard_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_courtyard }
multiply = 0.75
desc = raid_insight_courtyard
}
}
}
parameters = {
estate_improved_feast_opinion = yes
estate_cheaper_feast_cost = yes
}
character_modifier = {
political_scheme_phase_duration_add = -3
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_courtyard_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_courtyard_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_courtyard }
multiply = 0.75
desc = raid_insight_courtyard
}
}
}
parameters = {
estate_improved_feast_opinion = yes
estate_cheaper_feast_cost = yes
}
character_modifier = {
political_scheme_phase_duration_add = -3
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Prison
east_asian_estate_prison_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
}
ai_value = {
value = 7
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_prison_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_prison_01
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
parameters = {
estate_torture_grants_influence = yes
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
}
ai_value = {
value = 6
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_prison_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_prison_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
parameters = {
estate_torture_grants_influence = yes
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
hostage_renown_mult = 0.05
}
ai_value = {
value = 5
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_prison_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_prison_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_prison }
multiply = 0.75
desc = raid_insight_prison
}
}
}
parameters = {
estate_torture_grants_influence = yes
}
character_modifier = {
dread_gain_mult = 0.05
hostage_income_mult = 0.05
hostage_renown_mult = 0.05
}
ai_value = {
value = 4
if = {
limit = {
scope:owner = {
OR = {
has_trait = vengeful
has_trait = callous
has_trait = sadistic
}
}
}
add = 5
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Reception Hall
east_asian_estate_reception_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct_potential = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = conservative_movement
}
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_reception_hall }
multiply = 0.75
desc = raid_insight_reception_hall
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.02
}
parameters = {
legitimacy_counter = yes
reception_hall_legitimacy_loss_01 = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_reception_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_reception_hall_01
can_construct = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = conservative_movement
}
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_reception_hall }
multiply = 0.75
desc = raid_insight_reception_hall
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.04
}
parameters = {
legitimacy_counter = yes
reception_hall_legitimacy_loss_02 = yes
estate_increase_house_member_investment_cap_1 = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_reception_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_reception_hall_02
can_construct = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = conservative_movement
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_reception_hall }
multiply = 0.75
desc = raid_insight_reception_hall
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.06
}
parameters = {
legitimacy_counter = yes
reception_hall_legitimacy_loss_03 = yes
estate_increase_house_member_investment_cap_2 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_reception_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_reception_hall_03
can_construct = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = conservative_movement
}
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_reception_hall }
multiply = 0.75
desc = raid_insight_reception_hall
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.08
}
parameters = {
legitimacy_counter = yes
reception_hall_legitimacy_loss_04 = yes
estate_increase_house_member_investment_cap_3 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_reception_hall_05 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_reception_hall_04
can_construct = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = conservative_movement
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_reception_hall }
multiply = 0.75
desc = raid_insight_reception_hall
}
}
}
character_modifier = {
domicile_monthly_influence_mult = 0.1
}
parameters = {
legitimacy_counter = yes
reception_hall_legitimacy_loss_05 = yes
estate_increase_house_member_investment_cap_4 = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
### Cabinet of Curiosities
east_asian_estate_cabinet_of_curiosities_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_main_01
can_construct_potential = {
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_4 }
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
multiply = 0.75
desc = raid_insight_cabinet_of_curiosities
}
}
}
character_modifier = {
learning_per_influence_level = 1
domicile_monthly_influence_add = 0.1
}
parameters = {
can_receive_artifacts = yes
estate_improved_inspirations_1 = yes
house_head_can_ask_for_artifacts = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_cabinet_of_curiosities_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cabinet_of_curiosities_01
can_construct = {
dynasty ?= {
custom_description = {
text = cabinet_of_curiosities_upgrade_trigger_2
dynast.house ?= { cabinet_of_curiosities_artifact_score >= 15 }
}
}
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
multiply = 0.75
desc = raid_insight_cabinet_of_curiosities
}
}
}
character_modifier = {
stewardship_per_influence_level = 1
monthly_dynasty_prestige = 0.5
domicile_monthly_influence_add = 0.2
monthly_court_grandeur_change_add = 0.2
}
parameters = {
can_receive_artifacts = yes
estate_improved_inspirations_2 = yes
estate_reduce_commission_artifact_cost = yes
estate_increase_antiquarian_aptitude = yes
house_head_can_ask_for_artifacts = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
east_asian_estate_cabinet_of_curiosities_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cabinet_of_curiosities_02
can_construct = {
dynasty ?= {
custom_description = {
text = cabinet_of_curiosities_upgrade_trigger_3
dynast.house ?= { cabinet_of_curiosities_artifact_score >= 35 }
}
}
}
cost = {
gold = {
value = estate_internal_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
multiply = 0.75
desc = raid_insight_cabinet_of_curiosities
}
}
}
character_modifier = {
learning_per_influence_level = 1
stewardship_per_influence_level = 1
monthly_dynasty_prestige = 0.5
domicile_monthly_influence_add = 0.3
monthly_court_grandeur_change_add = 0.3
general_opinion = 10
}
parameters = {
can_receive_artifacts = yes
estate_improved_inspirations_2 = yes
estate_reduce_commission_artifact_cost = yes
estate_increase_antiquarian_aptitude = yes
house_head_can_ask_for_artifacts = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
}
}
####################
#### BUILDINGS #####
####################
### Rice Fields
east_asian_estate_rice_field_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
can_construct_potential = {
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
}
ai_value = {
value = 10
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOT = {
has_domicile_building_or_higher = east_asian_estate_market_01
}
}
add = 20
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
east_asian_estate_rice_field_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_rice_field_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
east_asian_estate_rice_field_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_rice_field_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
east_asian_estate_rice_field_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_rice_field_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
east_asian_estate_rice_field_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_rice_field_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
east_asian_estate_rice_field_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_rice_field_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.4
development_growth_factor = 0.04
supply_limit_mult = 0.05
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
}
}
### Tea Plantation
east_asian_estate_tea_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
can_construct = {
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
}
}
parameters = {
estate_unlock_tea_ceremony = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
negate_health_penalty_add = 0.01
}
ai_value = {
value = 10
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOT = {
has_domicile_building_or_higher = east_asian_estate_market_01
}
}
add = 20
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
}
}
east_asian_estate_tea_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_tea_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_vineyard }
multiply = 0.75
desc = raid_insight_vineyard
}
}
}
parameters = {
estate_unlock_tea_ceremony = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
negate_health_penalty_add = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
}
}
east_asian_estate_tea_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_tea_02
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_vineyard }
multiply = 0.75
}
}
}
parameters = {
estate_unlock_tea_ceremony = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
negate_health_penalty_add = 0.04
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
}
}
east_asian_estate_tea_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_tea_03
internal_slots = 3
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
}
}
parameters = {
estate_unlock_tea_ceremony = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
negate_health_penalty_add = 0.06
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
}
}
east_asian_estate_tea_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_tea_04
internal_slots = 3
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
}
}
parameters = {
estate_unlock_tea_ceremony = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
negate_health_penalty_add = 0.08
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
}
}
east_asian_estate_tea_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_tea_05
internal_slots = 4
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
}
}
parameters = {
estate_unlock_tea_ceremony = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.25
negate_health_penalty_add = 0.1
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
}
}
### Market
east_asian_estate_market_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_increase_powerful_family_rating = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
}
province_modifier = {
tax_mult = 0.01
}
ai_value = {
value = 9
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOT = {
has_domicile_building_or_higher = east_asian_estate_rice_field_01
}
}
add = 20
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_market_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_market_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_increase_powerful_family_rating = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
}
province_modifier = {
tax_mult = 0.01
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_market_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_market_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_increase_powerful_family_rating_2 = yes
estate_increase_merit_on_construction_1 = yes
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.2
}
province_modifier = {
tax_mult = 0.01
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_market_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_market_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_increase_powerful_family_rating_2 = yes
estate_increase_merit_on_construction_2 = yes
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.4
}
province_modifier = {
tax_mult = 0.01
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_market_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_market_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_increase_powerful_family_rating_3 = yes
estate_increase_merit_on_construction_3 = yes
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.8
}
province_modifier = {
tax_mult = 0.01
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_market_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_market_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_market }
multiply = 0.75
desc = raid_insight_market
}
}
}
parameters = {
estate_increase_powerful_family_rating_3 = yes
estate_increase_merit_on_construction_4 = yes
estate_reduce_council_position_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 1.6
}
province_modifier = {
tax_mult = 0.01
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
### Physician's Offices
east_asian_estate_health_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
epidemic_resistance = 3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
}
ai_value = {
value = 10
if = { # Let's make sure the AI builds at least one good income building
limit = {
NOR = {
has_domicile_building_or_higher = east_asian_estate_rice_field_01
has_domicile_building_or_higher = east_asian_estate_market_01
}
}
add = 20
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
}
}
east_asian_estate_health_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_health_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
epidemic_resistance = 3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
estate_increase_physician_aptitude = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
}
}
east_asian_estate_health_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_health_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
epidemic_resistance = 3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
estate_increase_safe_treatment_success_1 = yes
estate_increase_physician_aptitude = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
}
}
east_asian_estate_health_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_health_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
epidemic_resistance = 3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
estate_increase_safe_treatment_success_2 = yes
estate_increase_physician_aptitude_2 = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
}
}
east_asian_estate_health_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_health_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
epidemic_resistance = 3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
estate_increase_safe_treatment_success_2 = yes
estate_increase_physician_aptitude_2 = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
}
}
east_asian_estate_health_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_health_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
epidemic_resistance = 3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
estate_increase_safe_treatment_success_2 = yes
estate_increase_physician_aptitude_3 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
}
}
### Silk Production
east_asian_estate_silk_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
can_construct = {
custom_tooltip = {
OR = {
house = { has_house_modifier = ep3_unlocked_silk }
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
}
text = has_unlocked_estate_silk
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_silk }
multiply = 0.75
desc = raid_insight_silk
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.3
domicile_monthly_influence_add = 0.05
owned_political_scheme_success_chance_add = 3
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_silk
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 15
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
}
}
east_asian_estate_silk_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_silk_01
internal_slots = 2
can_construct = {
OR = {
custom_tooltip = {
house = { has_house_modifier = ep3_unlocked_silk }
text = has_unlocked_estate_silk
}
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_silk }
multiply = 0.75
desc = raid_insight_silk
}
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.3
domicile_monthly_influence_add = 0.05
owned_political_scheme_success_chance_add = 3
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_silk
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 13
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
}
}
east_asian_estate_silk_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_silk_02
internal_slots = 2
can_construct = {
OR = {
custom_tooltip = {
house = { has_house_modifier = ep3_unlocked_silk }
text = has_unlocked_estate_silk
}
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_silk }
multiply = 0.75
desc = raid_insight_silk
}
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.3
domicile_monthly_influence_add = 0.05
owned_political_scheme_success_chance_add = 3
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_silk
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 11
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
}
}
east_asian_estate_silk_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_silk_03
internal_slots = 3
can_construct = {
OR = {
custom_tooltip = {
house = { has_house_modifier = ep3_unlocked_silk }
text = has_unlocked_estate_silk
}
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_silk }
multiply = 0.75
desc = raid_insight_silk
}
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.3
domicile_monthly_influence_add = 0.1
owned_political_scheme_success_chance_add = 3
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_silk
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
}
}
east_asian_estate_silk_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_silk_04
internal_slots = 3
can_construct = {
OR = {
custom_tooltip = {
house = { has_house_modifier = ep3_unlocked_silk }
text = has_unlocked_estate_silk
}
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_silk }
multiply = 0.75
desc = raid_insight_silk
}
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.3
domicile_monthly_influence_add = 0.1
owned_political_scheme_success_chance_add = 4
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_silk
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
}
}
east_asian_estate_silk_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_silk_05
internal_slots = 4
can_construct = {
OR = {
custom_tooltip = {
house = { has_house_modifier = ep3_unlocked_silk }
text = has_unlocked_estate_silk
}
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
}
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_silk }
multiply = 0.75
desc = raid_insight_silk
}
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.3
domicile_monthly_influence_add = 0.15
owned_political_scheme_success_chance_add = 4
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_silk
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
}
}
### Ancestral Shrine Building
east_asian_estate_ancestral_shrine_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
}
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.01
domicile_monthly_piety_add = 0.1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
}
east_asian_estate_ancestral_shrine_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_ancestral_shrine_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
}
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.01
domicile_monthly_piety_add = 0.1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
}
east_asian_estate_ancestral_shrine_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_ancestral_shrine_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
}
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_piety_add = 0.1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
}
east_asian_estate_ancestral_shrine_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_ancestral_shrine_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
}
}
parameters = {
estate_inherit_influence_small_bonus = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_piety_add = 0.1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
}
east_asian_estate_ancestral_shrine_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_ancestral_shrine_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
}
}
parameters = {
estate_inherit_influence_medium_bonus = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_piety_add = 0.2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
}
east_asian_estate_ancestral_shrine_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_ancestral_shrine_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
}
}
parameters = {
estate_inherit_influence_large_bonus = yes
estate_powerful_family_rating_per_dynasty_level = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_piety_add = 0.2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
}
}
### Temple
east_asian_estate_temple_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_piety_mult = 0.02
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
monthly_county_control_growth_factor = 0.03
tax_per_piety_level = 0.15
}
parameters = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
east_asian_estate_temple_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_temple_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_piety_mult = 0.02
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
monthly_county_control_growth_factor = 0.03
tax_per_piety_level = 0.15
}
parameters = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
east_asian_estate_temple_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_temple_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_piety_mult = 0.02
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
monthly_county_control_growth_factor = 0.03
tax_per_piety_level = 0.15
}
parameters = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
east_asian_estate_temple_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_temple_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
stress_loss_per_piety_level = 0.02
domicile_monthly_piety_add = 0.2
domicile_monthly_piety_mult = 0.02
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
monthly_county_control_growth_factor = 0.03
tax_per_piety_level = 0.15
}
parameters = {
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
east_asian_estate_temple_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_temple_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
stress_loss_per_piety_level = 0.02
domicile_monthly_piety_add = 0.2
domicile_monthly_piety_mult = 0.02
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
monthly_county_control_growth_factor = 0.03
tax_per_piety_level = 0.15
}
parameters = {
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
east_asian_estate_temple_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_temple_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_temple }
multiply = 0.75
desc = raid_insight_temple
}
}
}
character_modifier = {
stress_loss_per_piety_level = 0.02
domicile_monthly_piety_add = 0.2
domicile_monthly_piety_mult = 0.02
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
monthly_county_control_growth_factor = 0.03
tax_per_piety_level = 0.15
}
parameters = {
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
}
}
### Barracks
east_asian_estate_barracks_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.03
skirmishers_toughness_mult = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
monthly_war_merit_income_mult = 0.05
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
east_asian_estate_barracks_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_barracks_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.03
skirmishers_toughness_mult = 0.01
heavy_infantry_damage_mult = 0.02
heavy_infantry_toughness_mult = 0.01
pikemen_damage_mult = 0.02
pikemen_toughness_mult = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
monthly_war_merit_income_mult = 0.05
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
east_asian_estate_barracks_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_barracks_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.03
skirmishers_toughness_mult = 0.01
heavy_infantry_damage_mult = 0.02
heavy_infantry_toughness_mult = 0.01
pikemen_damage_mult = 0.02
pikemen_toughness_mult = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
monthly_war_merit_income_mult = 0.05
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
east_asian_estate_barracks_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_barracks_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.03
skirmishers_toughness_mult = 0.01
heavy_infantry_damage_mult = 0.02
heavy_infantry_toughness_mult = 0.01
pikemen_damage_mult = 0.02
pikemen_toughness_mult = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
monthly_war_merit_income_mult = 0.05
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
east_asian_estate_barracks_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_barracks_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.04
skirmishers_toughness_mult = 0.03
heavy_infantry_damage_mult = 0.02
heavy_infantry_toughness_mult = 0.01
pikemen_damage_mult = 0.02
pikemen_toughness_mult = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
monthly_war_merit_income_mult = 0.05
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
east_asian_estate_barracks_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_barracks_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_barracks }
multiply = 0.75
desc = raid_insight_barracks
}
}
}
character_modifier = {
skirmishers_damage_mult = 0.04
skirmishers_toughness_mult = 0.03
heavy_infantry_damage_mult = 0.02
heavy_infantry_toughness_mult = 0.01
pikemen_damage_mult = 0.02
pikemen_toughness_mult = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
monthly_war_merit_income_mult = 0.05
#men_at_arms_maintenance = -0.02
#men_at_arms_recruitment_cost = -0.02
}
parameters = {
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
}
}
### Watchtower
east_asian_estate_watchtower_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
hostile_raid_time = 0.1
enemy_hostile_scheme_success_chance_add = -2
character_travel_safety = 2
}
parameters = {
raids_less_likely_to_make_prisoners_1 = yes
house_head_can_ask_for_knight = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
east_asian_estate_watchtower_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_watchtower_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.02
archers_toughness_mult = 0.01
hostile_raid_time = 0.1
enemy_hostile_scheme_success_chance_add = -2
character_travel_safety = 2
}
parameters = {
raids_less_likely_to_make_prisoners_1 = yes
estate_increase_bodyguard_aptitude_1 = yes
house_head_can_ask_for_knight = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
east_asian_estate_watchtower_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_watchtower_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
raids_less_likely_to_make_prisoners_2 = yes
estate_unlock_bolster_security_decision = yes
estate_increase_bodyguard_aptitude_1 = yes
house_head_can_ask_for_knight = yes
house_head_can_ask_for_maa = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.02
archers_toughness_mult = 0.01
hostile_raid_time = 0.1
enemy_hostile_scheme_success_chance_add = -2
character_travel_safety = 2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
east_asian_estate_watchtower_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_watchtower_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
raids_less_likely_to_make_prisoners_2 = yes
house_head_can_ask_for_maa = yes
estate_unlock_bolster_security_decision = yes
estate_increase_bodyguard_aptitude_2 = yes
house_head_can_ask_for_knight = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.02
archers_toughness_mult = 0.01
hostile_raid_time = 0.2
enemy_hostile_scheme_success_chance_add = -4
character_travel_safety = 2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
east_asian_estate_watchtower_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_watchtower_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
raids_less_likely_to_make_prisoners_3 = yes
house_head_can_ask_for_maa = yes
estate_unlock_bolster_security_decision = yes
estate_increase_bodyguard_aptitude_2 = yes
house_head_can_ask_for_knight = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.02
archers_toughness_mult = 0.01
hostile_raid_time = 0.2
enemy_hostile_scheme_success_chance_add = -4
character_travel_safety = 2
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
east_asian_estate_watchtower_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_watchtower_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_watchtower }
multiply = 0.75
desc = raid_insight_watchtower
}
}
}
parameters = {
raids_less_likely_to_make_prisoners_3 = yes
estate_unlock_patrol_decision = yes
house_head_can_ask_for_maa = yes
estate_unlock_bolster_security_decision = yes
estate_increase_bodyguard_aptitude_2 = yes
house_head_can_ask_for_knight = yes
}
character_modifier = {
monthly_county_control_growth_factor = 0.03
defender_holding_advantage = 2
archers_damage_mult = 0.02
archers_toughness_mult = 0.01
hostile_raid_time = 0.3
enemy_hostile_scheme_success_chance_add = -4
character_travel_safety = 2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
}
}
### Garden
east_asian_estate_garden_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
}
parameters = {
increased_gardener_aptitude_1 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_parameter = can_recruit_gardeners
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
east_asian_estate_garden_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
}
parameters = {
increased_gardener_aptitude_2 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
east_asian_estate_garden_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
stress_loss_mult = 0.05
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
# Leisure Garden sub-branch
east_asian_estate_garden_leisure_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
courtier_opinion = 5
stress_loss_mult = 0.05
fertility = 0.05
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden_leisure
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
east_asian_estate_garden_leisure_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_leisure_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
courtier_opinion = 5
stress_loss_mult = 0.1
fertility = 0.05
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden_leisure
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
east_asian_estate_garden_leisure_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_leisure_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_prestige_add = 0.1
courtier_opinion = 5
stress_loss_mult = 0.1
fertility = 0.05
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden_leisure
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 4
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
# Fruit Garden sub-branch
east_asian_estate_garden_fruit_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
development_growth = 0.1
negate_health_penalty_add = 0.05
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden_fruit
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
east_asian_estate_garden_fruit_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_fruit_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
development_growth = 0.1
negate_health_penalty_add = 0.1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden_fruit
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
east_asian_estate_garden_fruit_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_garden_fruit_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_garden }
multiply = 0.75
desc = raid_insight_garden
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
development_growth = 0.1
negate_health_penalty_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
}
parameters = {
increased_gardener_aptitude_3 = yes
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_garden_fruit
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 4
if = {
limit = {
scope:owner = {
OR = {
culture ?= {
OR = {
has_cultural_tradition = tradition_gardening
has_cultural_tradition = tradition_fp3_irrigation_experts
has_cultural_tradition = tradition_sacred_groves
}
}
faith ?= { has_doctrine = tenet_sanctity_of_nature }
}
}
}
add = 10
}
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
}
}
### Stable
east_asian_estate_stable_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
movement_speed = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 9
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
east_asian_estate_stable_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
movement_speed = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 8
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
east_asian_estate_stable_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
movement_speed = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 7
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
}
}
# Grand Stable sub-branch
east_asian_estate_stable_grand_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
}
character_modifier = {
character_travel_speed_mult = 0.05
domicile_monthly_prestige_add = 0.2
movement_speed = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
}
}
east_asian_estate_stable_grand_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_grand_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_increase_master_of_horse_aptitude = yes
}
character_modifier = {
character_travel_speed_mult = 0.1
domicile_monthly_prestige_add = 0.2
movement_speed = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
}
}
east_asian_estate_stable_grand_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_grand_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_increase_master_of_horse_aptitude = yes
}
character_modifier = {
character_travel_speed_mult = 0.15
domicile_monthly_prestige_add = 0.3
movement_speed = 0.01
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
}
}
# Kennel sub-branch
east_asian_estate_stable_kennel_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_unlock_adopt_puppy_decision = yes
kennels_more_successful_hunts_1 = yes
}
character_modifier = {
stress_gain_mult = -0.1
prowess = 1
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 6
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
}
}
east_asian_estate_stable_kennel_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_kennel_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_unlock_adopt_puppy_decision = yes
estate_cheaper_hunt_cost = yes
kennels_more_successful_hunts_1 = yes
}
character_modifier = {
stress_gain_mult = -0.1
diplomacy = 1
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 5
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
}
}
east_asian_estate_stable_kennel_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_stable_kennel_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_stable }
multiply = 0.75
desc = raid_insight_stable
}
}
}
parameters = {
estate_unlock_mount_travel_option = yes
estate_unlock_adopt_puppy_decision = yes
estate_cheaper_hunt_cost = yes
estate_increase_master_of_hunt_aptitude = yes
kennels_more_successful_hunts_2 = yes
}
character_modifier = {
stress_gain_mult = -0.2
prowess = 1
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
}
ai_value = {
value = 4
if = {
limit = {
scope:owner.culture ?= {
has_cultural_tradition = tradition_hunters
}
}
add = 2
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
}
}
### Workshop
east_asian_estate_workshop_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_build_speed = -0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
east_asian_estate_workshop_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
}
}
# Carpenter sub-branch
east_asian_estate_workshop_carpenter_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
}
parameters = {
estate_improved_inspirations_1 = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
}
}
east_asian_estate_workshop_carpenter_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_carpenter_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
parameters = {
estate_improved_inspirations_1 = yes
estate_reduce_commission_artifact_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
}
}
east_asian_estate_workshop_carpenter_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_carpenter_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
parameters = {
estate_improved_inspirations_2 = yes
estate_reduce_commission_artifact_cost = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
domicile_build_speed = -0.05
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
}
}
east_asian_estate_workshop_carpenter_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_carpenter_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
parameters = {
estate_improved_inspirations_2 = yes
estate_reduce_commission_artifact_cost = yes
estate_increase_antiquarian_aptitude = yes
}
character_modifier = {
domicile_monthly_gold_add = 0.1
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
}
}
# Mason sub-branch
east_asian_estate_workshop_mason_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
domicile_build_speed = -0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
}
}
east_asian_estate_workshop_mason_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_mason_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
domicile_build_speed = -0.05
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
}
}
east_asian_estate_workshop_mason_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_mason_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
holding_build_gold_cost = -0.05
holding_build_speed = -0.05
domicile_build_speed = -0.05
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
}
}
east_asian_estate_workshop_mason_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_mason_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_speed = -0.05
build_gold_cost = -0.05
holding_build_gold_cost = -0.05
holding_build_speed = -0.05
domicile_build_speed = -0.05
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
}
}
# Textile sub-branch
east_asian_estate_workshop_textile_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
}
parameters = {
estate_improved_inspirations_1 = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
}
}
east_asian_estate_workshop_textile_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_textile_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
}
parameters = {
estate_improved_inspirations_1 = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
}
}
east_asian_estate_workshop_textile_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_textile_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
}
parameters = {
estate_improved_inspirations_2 = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
}
}
east_asian_estate_workshop_textile_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_workshop_textile_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_workshop }
multiply = 0.75
desc = raid_insight_workshop
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.2
domicile_monthly_prestige_mult = 0.05
}
parameters = {
estate_improved_inspirations_2 = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
}
}
### Storage
east_asian_estate_storage_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
supply_capacity_mult = 0.1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
supply_limit_mult = 0.05
development_growth = @east_asian_manor_development_growth_1
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
}
east_asian_estate_storage_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
supply_capacity_mult = 0.1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
supply_limit_mult = 0.05
development_growth = @east_asian_manor_development_growth_1
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
}
}
# Warehouse sub-branch
east_asian_estate_storage_warehouse_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_gold_cost = -0.05
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
}
east_asian_estate_storage_warehouse_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_warehouse_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_gold_cost = -0.1
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
}
east_asian_estate_storage_warehouse_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_warehouse_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_gold_cost = -0.05
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
}
east_asian_estate_storage_warehouse_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_warehouse_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
domicile_monthly_gold_add = 0.1
build_gold_cost = -0.05
}
parameters = {
house_head_can_ask_building_support = yes
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
}
}
# Granary sub-branch
east_asian_estate_storage_granary_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
character_modifier = {
development_growth_factor = 0.05
epidemic_resistance = 2
county_opinion_add = 10
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
supply_limit_mult = 0.05
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
}
east_asian_estate_storage_granary_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_granary_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
parameters = {
estate_unlock_granary_decision = yes
}
character_modifier = {
development_growth_factor = 0.1
epidemic_resistance = 5
county_opinion_add = 10
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
supply_limit_mult = 0.05
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
}
east_asian_estate_storage_granary_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_granary_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
parameters = {
estate_unlock_granary_decision = yes
}
character_modifier = {
development_growth_factor = 0.1
epidemic_resistance = 5
county_opinion_add = 10
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
supply_limit_mult = 0.05
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
}
east_asian_estate_storage_granary_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_storage_granary_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_storage }
multiply = 0.75
desc = raid_insight_storage
}
}
}
parameters = {
estate_unlock_granary_decision = yes
}
character_modifier = {
development_growth_factor = 0.1
epidemic_resistance = 5
county_opinion_add = 10
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
supply_limit_mult = 0.05
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
}
}
### Grazing Lands
east_asian_estate_grazing_land_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
cost = {
gold = {
value = estate_external_building_high_cost_tier_1_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 9
if = {
limit = {
scope:owner = {
OR = {
can_recruit_archer_cavalry_trigger = yes
culture ?= {
OR = {
has_innovation = innovation_elephantry
has_innovation = innovation_war_camels
}
}
}
}
}
add = 4
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
east_asian_estate_grazing_land_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_01
internal_slots = 2
cost = {
gold = {
value = estate_external_building_high_cost_tier_2_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
if = {
limit = {
scope:owner = {
OR = {
can_recruit_archer_cavalry_trigger = yes
culture ?= {
OR = {
has_innovation = innovation_elephantry
has_innovation = innovation_war_camels
}
}
}
}
}
add = 4
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
east_asian_estate_grazing_land_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_02
internal_slots = 2
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_3_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
parameters = {
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 7
if = {
limit = {
scope:owner = {
OR = {
can_recruit_archer_cavalry_trigger = yes
culture ?= {
OR = {
has_innovation = innovation_elephantry
has_innovation = innovation_war_camels
}
}
}
}
}
add = 4
}
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
east_asian_estate_grazing_land_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_03
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
heavy_cavalry_damage_mult = 0.04
heavy_cavalry_toughness_mult = 0.02
heavy_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
parameters = {
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
east_asian_estate_grazing_land_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_04
internal_slots = 3
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
heavy_cavalry_damage_mult = 0.04
heavy_cavalry_toughness_mult = 0.02
heavy_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
parameters = {
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
east_asian_estate_grazing_land_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_05
internal_slots = 4
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
light_cavalry_damage_mult = 0.02
light_cavalry_toughness_mult = 0.01
light_cavalry_maintenance_mult = -0.05
heavy_cavalry_damage_mult = 0.04
heavy_cavalry_toughness_mult = 0.02
heavy_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
parameters = {
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_grazing_land
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
}
}
# Horse Archer sub-branch
east_asian_estate_horse_pasture_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_03
internal_slots = 3
can_construct = {
can_recruit_archer_cavalry_trigger = yes
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
archer_cavalry_damage_mult = 0.04
archer_cavalry_toughness_mult = 0.02
archer_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_horse_pasture
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
}
}
east_asian_estate_horse_pasture_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_horse_pasture_04
internal_slots = 3
can_construct = {
can_recruit_archer_cavalry_trigger = yes
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
archer_cavalry_damage_mult = 0.04
archer_cavalry_toughness_mult = 0.02
archer_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_horse_pasture
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
}
}
east_asian_estate_horse_pasture_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_horse_pasture_05
internal_slots = 4
can_construct = {
can_recruit_archer_cavalry_trigger = yes
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
archer_cavalry_damage_mult = 0.04
archer_cavalry_toughness_mult = 0.02
archer_cavalry_maintenance_mult = -0.1
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_horse_pasture
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
}
}
# Camel sub-branch
east_asian_estate_camel_pasture_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_03
internal_slots = 3
can_construct = {
culture ?= { has_innovation = innovation_war_camels }
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
camel_cavalry_damage_mult = 0.04
camel_cavalry_toughness_mult = 0.02
camel_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_camel_pasture
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
}
}
east_asian_estate_camel_pasture_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_camel_pasture_04
internal_slots = 3
can_construct = {
culture ?= { has_innovation = innovation_war_camels }
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
camel_cavalry_damage_mult = 0.04
camel_cavalry_toughness_mult = 0.02
camel_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_camel_pasture
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
}
}
east_asian_estate_camel_pasture_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_camel_pasture_05
internal_slots = 4
can_construct = {
culture ?= { has_innovation = innovation_war_camels }
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
camel_cavalry_damage_mult = 0.04
camel_cavalry_toughness_mult = 0.02
camel_cavalry_maintenance_mult = -0.1
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
on_complete = {
if = {
limit = {
scope:owner = {
is_alive = yes
}
years_from_game_start >= 1
}
scope:owner = {
random = {
chance = 75
add_character_flag = {
flag = domicile_new_built_camel_pasture
months = 1
}
trigger_event = {
id = ep3_governor_yearly.3001
days = 5
}
}
}
}
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
}
}
# Elephant sub-branch
east_asian_estate_elephant_pasture_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_grazing_land_03
internal_slots = 3
can_construct = {
culture ?= { has_innovation = innovation_elephantry }
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_4_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
elephant_cavalry_damage_mult = 0.06
elephant_cavalry_toughness_mult = 0.03
elephant_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
ai_value = {
value = 12
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
}
}
east_asian_estate_elephant_pasture_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_elephant_pasture_04
internal_slots = 3
can_construct = {
culture ?= { has_innovation = innovation_elephantry }
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_5_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
elephant_cavalry_damage_mult = 0.06
elephant_cavalry_toughness_mult = 0.03
elephant_cavalry_maintenance_mult = -0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
}
}
east_asian_estate_elephant_pasture_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_elephant_pasture_05
internal_slots = 4
can_construct = {
culture ?= { has_innovation = innovation_elephantry }
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
}
cost = {
gold = {
value = estate_external_building_high_cost_tier_6_value
if = {
limit = { has_character_modifier = raid_insight_grazing_land }
multiply = 0.75
desc = raid_insight_grazing_land
}
}
}
character_modifier = {
elephant_cavalry_damage_mult = 0.06
elephant_cavalry_toughness_mult = 0.03
elephant_cavalry_maintenance_mult = -0.1
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
}
}
### Gate
east_asian_estate_gate_01 = {
construction_time = @east_asian_estate_building_construction_time_1
allowed_domicile_types = { east_asian_estate }
internal_slots = 1
can_construct = {
dynasty ?= { has_dynasty_perk = tgp_chinese_legacy_5 }
}
on_complete = {
if = {
limit = {
scope:owner = { has_title = title:h_china }
}
set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty }
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_1_value
}
}
parameters = {
estate_merit_rank_increase_bonus_1 = yes
estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_gold_mult = 0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_gate_02 = {
construction_time = @east_asian_estate_building_construction_time_2
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_gate_01
internal_slots = 2
can_construct = {
trigger_if = {
limit = {
domicile ?= { has_variable = family_accomplishments }
}
domicile = {
custom_tooltip = {
text = east_asian_estate_family_accomplishments_main_desc
var:family_accomplishments >= 1
}
trigger_if = {
limit = {
var:family_accomplishments < 1
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_dynasty }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_dynasty_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_minister }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_minister_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_grand_marshal }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_grand_marshal_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_expansion }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_expansion_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_advancement }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_advancement_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_disciples }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_disciples_desc
always = no
}
}
}
}
}
trigger_else = {
custom_tooltip = {
text = east_asian_estate_family_accomplishments_main_desc
always = no
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_dynasty_desc
always = no
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_minister_desc
always = no
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_grand_marshal_desc
always = no
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_expansion_desc
always = no
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_advancement_desc
always = no
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_disciples_desc
always = no
}
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_2_value
}
}
parameters = {
estate_merit_rank_increase_bonus_2 = yes
estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes
estate_gate_increase_disciple_limit_1 = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_gold_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_gate_03 = {
construction_time = @east_asian_estate_building_construction_time_3
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_gate_02
internal_slots = 2
can_construct = {
trigger_if = {
limit = {
domicile ?= { has_variable = family_accomplishments }
}
domicile = {
custom_tooltip = {
text = east_asian_estate_family_accomplishments_main_desc
var:family_accomplishments >= 2
}
trigger_if = {
limit = {
var:family_accomplishments < 2
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_dynasty }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_dynasty_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_minister }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_minister_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_grand_marshal }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_grand_marshal_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_expansion }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_expansion_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_advancement }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_advancement_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_disciples }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_disciples_desc
always = no
}
}
}
}
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_3_value
}
}
parameters = {
estate_merit_rank_increase_bonus_3 = yes
estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes
estate_gate_increase_disciple_limit_1 = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_gold_mult = 0.02
}
ai_value = {
value = 6
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_gate_04 = {
construction_time = @east_asian_estate_building_construction_time_4
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_gate_03
internal_slots = 3
can_construct = {
trigger_if = {
limit = {
domicile ?= { has_variable = family_accomplishments }
}
domicile = {
custom_tooltip = {
text = east_asian_estate_family_accomplishments_main_desc
var:family_accomplishments >= 3
}
trigger_if = {
limit = {
var:family_accomplishments < 3
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_dynasty }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_dynasty_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_minister }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_minister_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_grand_marshal }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_grand_marshal_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_expansion }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_expansion_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_advancement }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_advancement_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_disciples }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_disciples_desc
always = no
}
}
}
}
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_4_value
}
}
parameters = {
estate_merit_rank_increase_bonus_4 = yes
estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes
estate_gate_increase_disciple_limit_2 = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_gold_mult = 0.02
monthly_piety_gain_per_court_position_mult = 0.01
}
ai_value = {
value = 5
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_gate_05 = {
construction_time = @east_asian_estate_building_construction_time_5
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_gate_04
internal_slots = 3
can_construct = {
trigger_if = {
limit = {
domicile ?= { has_variable = family_accomplishments }
}
domicile = {
custom_tooltip = {
text = east_asian_estate_family_accomplishments_main_desc
var:family_accomplishments >= 4
}
trigger_if = {
limit = {
var:family_accomplishments < 4
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_dynasty }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_dynasty_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_minister }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_minister_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_grand_marshal }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_grand_marshal_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_expansion }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_expansion_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_advancement }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_advancement_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_disciples }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_disciples_desc
always = no
}
}
}
}
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_5_value
}
}
parameters = {
estate_merit_rank_increase_bonus_5 = yes
estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes
estate_gate_increase_disciple_limit_2 = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_gold_mult = 0.02
monthly_piety_gain_per_court_position_mult = 0.01
}
ai_value = {
value = 4
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
east_asian_estate_gate_06 = {
construction_time = @east_asian_estate_building_construction_time_6
allowed_domicile_types = { east_asian_estate }
previous_building = east_asian_estate_gate_05
internal_slots = 4
can_construct = {
trigger_if = {
limit = {
domicile ?= { has_variable = family_accomplishments }
}
domicile = {
custom_tooltip = {
text = east_asian_estate_family_accomplishments_main_desc
var:family_accomplishments >= 5
}
trigger_if = {
limit = {
var:family_accomplishments < 5
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_dynasty }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_dynasty_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_minister }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_minister_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_grand_marshal }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_grand_marshal_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_expansion }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_expansion_desc
always = no
}
}
trigger_if = {
limit = {
exists = situation:dynastic_cycle
NOT = { has_variable = family_accomplishment_advancement }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_advancement_desc
always = no
}
}
trigger_if = {
limit = {
NOT = { has_variable = family_accomplishment_disciples }
}
custom_tooltip = {
text = east_asian_estate_family_accomplishments_disciples_desc
always = no
}
}
}
}
}
}
cost = {
gold = {
value = estate_external_building_normal_cost_tier_6_value
}
}
parameters = {
estate_merit_rank_increase_bonus_6 = yes
estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes
estate_gate_increase_disciple_limit_3 = yes
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.02
domicile_monthly_gold_mult = 0.02
monthly_piety_gain_per_court_position_mult = 0.01
}
ai_value = {
value = 3
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
}
}
# Internal Buildings
east_asian_estate_waterways_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_field_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
terraced_hills_tax_mult = 0.02
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_waterways_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_waterways_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
terraced_hills_tax_mult = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_waterways_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_waterways_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
terraced_hills_tax_mult = 0.02
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_waterways_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_waterways_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
terraced_hills_tax_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surveyors_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_field_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
monthly_county_control_growth_factor = 0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surveyors_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_field_surveyors_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
monthly_county_control_growth_factor = 0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surveyors_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_field_surveyors_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
monthly_county_control_growth_factor = 0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surveyors_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_field_surveyors_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
monthly_county_control_growth_factor = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_buffer_stock_granary_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_field_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 3
supply_limit = 500
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_buffer_stock_granary_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_buffer_stock_granary_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 3
supply_limit = 500
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_buffer_stock_granary_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_buffer_stock_granary_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 3
supply_limit = 500
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_buffer_stock_granary_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_buffer_stock_granary_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 3
supply_limit = 500
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rice_fish_duck_ponds_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_field_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_2
county_opinion_add = 2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rice_fish_duck_ponds_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_fish_duck_ponds_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_2
county_opinion_add = 2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rice_fish_duck_ponds_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_fish_duck_ponds_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_2
county_opinion_add = 2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rice_fish_duck_ponds_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_fish_duck_ponds_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_2
county_opinion_add = 2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_militia_muster_green_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_field_01
can_construct = {
custom_tooltip = {
text = celestial_military_appointment_allowed_desc
vassal_contract_has_flag = celestial_military_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
pikemen_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_pikemen_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_pikemen_toughness_mult = 0.05
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_militia_muster_green_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_militia_muster_green_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
pikemen_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_pikemen_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_pikemen_toughness_mult = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_militia_muster_green_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_militia_muster_green_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
pikemen_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_pikemen_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_pikemen_toughness_mult = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_militia_muster_green_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_militia_muster_green_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
pikemen_maintenance_mult = -0.025
men_at_arms_cap = 1
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_pikemen_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_pikemen_toughness_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ration_wine_stores_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_barracks_01
can_construct = {
custom_tooltip = {
text = celestial_military_appointment_allowed_desc
vassal_contract_has_flag = celestial_military_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
hostile_county_attrition = -0.05
supply_capacity_mult = 0.05
}
province_modifier = {
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ration_wine_stores_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ration_wine_stores_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
hostile_county_attrition = -0.05
supply_capacity_mult = 0.05
}
province_modifier = {
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ration_wine_stores_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ration_wine_stores_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
hostile_county_attrition = -0.05
supply_capacity_mult = 0.05
}
province_modifier = {
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ration_wine_stores_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ration_wine_stores_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
hostile_county_attrition = -0.05
supply_capacity_mult = 0.05
}
province_modifier = {
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_vintner_halls_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_market_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_vintner_halls_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_vintner_halls_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_vintner_halls_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_vintner_halls_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_vintner_halls_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_vintner_halls_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_wine_press_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rice_field_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_wine_press_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_wine_press_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_wine_press_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_wine_press_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_wine_press_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_wine_press_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cellar_cave_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_garden_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cellar_cave_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cellar_cave_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cellar_cave_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cellar_cave_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_cellar_cave_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_cellar_cave_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_jar_kiln_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_storage_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
hills_development_growth_factor = 0.025
hills_tax_mult = 0.03
plains_development_growth_factor = 0.015
plains_tax_mult = 0.03
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_jar_kiln_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_jar_kiln_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
hills_development_growth_factor = 0.025
hills_tax_mult = 0.03
plains_development_growth_factor = 0.015
plains_tax_mult = 0.03
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_jar_kiln_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_jar_kiln_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
hills_development_growth_factor = 0.025
hills_tax_mult = 0.03
plains_development_growth_factor = 0.015
plains_tax_mult = 0.03
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_jar_kiln_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_jar_kiln_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
hills_development_growth_factor = 0.025
hills_tax_mult = 0.03
plains_development_growth_factor = 0.015
plains_tax_mult = 0.03
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weighing_house_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_market_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weighing_house_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_weighing_house_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weighing_house_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_weighing_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weighing_house_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_weighing_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = 0.25
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_meeting_houses_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_market_01
can_construct_potential = {
any_character_situation = { situation_type = dynastic_cycle }
}
can_construct = {
is_any_movement_leader = yes
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
celestial_bonus_movement_power_1 = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
celestial_movement_power_promote_scheme_phase_duration_add = -2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_meeting_houses_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_meeting_houses_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
celestial_bonus_movement_power_2 = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
celestial_movement_power_promote_scheme_phase_duration_add = -2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_meeting_houses_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_meeting_houses_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
celestial_bonus_movement_power_3 = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
celestial_movement_power_promote_scheme_phase_duration_add = -2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_meeting_houses_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_meeting_houses_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
celestial_bonus_movement_power_4 = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
celestial_movement_power_promote_scheme_phase_duration_add = -2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_night_watch_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_market_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -2
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_night_watch_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_night_watch_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -2
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_night_watch_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_night_watch_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -2
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_night_watch_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_night_watch_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
enemy_hostile_scheme_success_chance_add = -2
domicile_monthly_gold_mult = 0.02
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fire_brigade_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_market_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
county_opinion_add = 2
development_decline_factor = -0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fire_brigade_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fire_brigade_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
county_opinion_add = 2
development_decline_factor = -0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fire_brigade_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fire_brigade_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
county_opinion_add = 2
development_decline_factor = -0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fire_brigade_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fire_brigade_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
county_opinion_add = 2
development_decline_factor = -0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_courier_posthouse_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_market_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_courier_posthouse_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_courier_posthouse_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_courier_posthouse_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_courier_posthouse_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_courier_posthouse_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_courier_posthouse_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_dye_works_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_dye_works_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_dye_works_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_dye_works_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_dye_works_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_dye_works_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_dye_works_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_gold_add = 0.15
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sericulture_school_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sericulture_school_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_sericulture_school_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sericulture_school_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_sericulture_school_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sericulture_school_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_sericulture_school_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_inspection_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_inspection_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_inspection_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_inspection_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_inspection_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_inspection_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_inspection_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_mulberry_nursery_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.02
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
development_decline_factor = -0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_mulberry_nursery_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_mulberry_nursery_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.02
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
development_decline_factor = -0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_mulberry_nursery_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_mulberry_nursery_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.02
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
development_decline_factor = -0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_mulberry_nursery_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_mulberry_nursery_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.02
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
development_decline_factor = -0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_silk_storage_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_silk_storage_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_storage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_silk_storage_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_storage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_silk_storage_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_silk_storage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_roasting_house_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_roasting_house_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_roasting_house_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_roasting_house_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_roasting_house_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_roasting_house_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_roasting_house_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_grading_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_grading_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grading_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_grading_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grading_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_grading_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grading_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_horse_road_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_maintenance_mult = -0.025
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
}
province_modifier = {
stationed_light_cavalry_damage_mult = 0.05
stationed_light_cavalry_toughness_mult = 0.05
tax_mult = 0.02
levy_size = 0.02
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_horse_road_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_horse_road_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_maintenance_mult = -0.025
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
}
province_modifier = {
stationed_light_cavalry_damage_mult = 0.05
stationed_light_cavalry_toughness_mult = 0.05
tax_mult = 0.02
levy_size = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_horse_road_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_horse_road_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_maintenance_mult = -0.025
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
}
province_modifier = {
stationed_light_cavalry_damage_mult = 0.05
stationed_light_cavalry_toughness_mult = 0.05
tax_mult = 0.02
levy_size = 0.02
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_horse_road_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_horse_road_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_maintenance_mult = -0.025
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
men_at_arms_cap = 1
}
province_modifier = {
stationed_light_cavalry_damage_mult = 0.05
stationed_light_cavalry_toughness_mult = 0.05
tax_mult = 0.02
levy_size = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_tax_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_01
can_construct = {
has_trait_xp = {
trait = governor
value >= 50
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_tax_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_tax_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_tax_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_tax_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_tea_tax_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_tax_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_teahouse_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_tea_01
can_construct_potential = {
any_character_situation = { situation_type = dynastic_cycle }
}
can_construct = {
is_any_movement_leader = yes
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
celestial_bonus_movement_power_1 = yes
}
character_modifier = {
elderly_health = 0.1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_teahouse_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_teahouse_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
celestial_bonus_movement_power_2 = yes
}
character_modifier = {
elderly_health = 0.1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_teahouse_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_teahouse_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
celestial_bonus_movement_power_3 = yes
}
character_modifier = {
elderly_health = 0.1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_teahouse_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_teahouse_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
celestial_bonus_movement_power_4 = yes
}
character_modifier = {
elderly_health = 0.1
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pharmacy_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_health_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
life_expectancy = 0.5
}
province_modifier = {
epidemic_resistance = 3
development_decline_factor = -0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pharmacy_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pharmacy_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
life_expectancy = 0.5
}
province_modifier = {
epidemic_resistance = 3
development_decline_factor = -0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pharmacy_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pharmacy_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
life_expectancy = 0.5
}
province_modifier = {
epidemic_resistance = 3
development_decline_factor = -0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pharmacy_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pharmacy_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
life_expectancy = 0.5
}
province_modifier = {
epidemic_resistance = 3
development_decline_factor = -0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_hot_baths_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_health_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
stress_loss_mult = 0.02
owned_personal_scheme_success_chance_max_add = 2
owned_personal_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_hot_baths_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_hot_baths_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
stress_loss_mult = 0.02
owned_personal_scheme_success_chance_max_add = 2
owned_personal_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_hot_baths_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_hot_baths_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
stress_loss_mult = 0.02
owned_personal_scheme_success_chance_max_add = 2
owned_personal_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_hot_baths_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_hot_baths_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
stress_loss_mult = 0.02
owned_personal_scheme_success_chance_max_add = 2
owned_personal_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_medical_library_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_health_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
negate_health_penalty_add = 0.05
mentoring_scheme_phase_duration_add = -10
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_medical_library_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_medical_library_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
negate_health_penalty_add = 0.05
mentoring_scheme_phase_duration_add = -10
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_medical_library_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_medical_library_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
negate_health_penalty_add = 0.05
mentoring_scheme_phase_duration_add = -10
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_medical_library_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_medical_library_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
negate_health_penalty_add = 0.05
mentoring_scheme_phase_duration_add = -10
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surgeon_cart_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_health_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
hard_casualty_modifier = -0.05
maa_screen_mult = 0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
stationed_maa_screen_mult = 0.1
stationed_maa_toughness_mult = 0.02
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surgeon_cart_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_field_surgeon_cart_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
hard_casualty_modifier = -0.05
maa_screen_mult = 0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
stationed_maa_screen_mult = 0.1
stationed_maa_toughness_mult = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surgeon_cart_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_field_surgeon_cart_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
hard_casualty_modifier = -0.05
maa_screen_mult = 0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
stationed_maa_screen_mult = 0.1
stationed_maa_toughness_mult = 0.02
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_field_surgeon_cart_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_field_surgeon_cart_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
hard_casualty_modifier = -0.05
maa_screen_mult = 0.05
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
}
province_modifier = {
stationed_maa_screen_mult = 0.1
stationed_maa_toughness_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_herb_drying_terrace_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_health_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit = @east_asian_manor_monthly_merit_1
owned_hostile_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_herb_drying_terrace_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_herb_drying_terrace_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit = @east_asian_manor_monthly_merit_1
owned_hostile_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_herb_drying_terrace_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_herb_drying_terrace_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit = @east_asian_manor_monthly_merit_1
owned_hostile_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_herb_drying_terrace_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_herb_drying_terrace_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit = @east_asian_manor_monthly_merit_1
owned_hostile_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bell_drum_tower_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.03
domicile_monthly_piety_add = 0.15
}
province_modifier = {
tax_mult = 0.03
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bell_drum_tower_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bell_drum_tower_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.03
domicile_monthly_piety_add = 0.15
}
province_modifier = {
tax_mult = 0.03
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bell_drum_tower_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bell_drum_tower_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.03
domicile_monthly_piety_add = 0.15
}
province_modifier = {
tax_mult = 0.03
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bell_drum_tower_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bell_drum_tower_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_mult = 0.03
domicile_monthly_piety_add = 0.15
}
province_modifier = {
tax_mult = 0.03
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_temple_land_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_01
can_construct = {
has_trait_xp = {
trait = confucian_education
value >= 50
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_temple_land_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_land_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_temple_land_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_land_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_temple_land_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_land_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}
province_modifier = {
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lecture_pavilion_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
mentoring_scheme_phase_duration_add = -10
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lecture_pavilion_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lecture_pavilion_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
mentoring_scheme_phase_duration_add = -10
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lecture_pavilion_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lecture_pavilion_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
mentoring_scheme_phase_duration_add = -10
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lecture_pavilion_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lecture_pavilion_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
mentoring_scheme_phase_duration_add = -10
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_guesthouse_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_01
can_construct_potential = {
any_character_situation = { situation_type = dynastic_cycle }
}
can_construct = {
is_any_movement_leader = yes
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
celestial_bonus_movement_power_1 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_guesthouse_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_guesthouse_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
celestial_bonus_movement_power_2 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_guesthouse_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_guesthouse_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
celestial_bonus_movement_power_3 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_guesthouse_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_guesthouse_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
celestial_bonus_movement_power_4 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_chanting_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_temple_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
tax_per_piety_level = 0.05
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_chanting_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_chanting_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
tax_per_piety_level = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_chanting_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_chanting_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
tax_per_piety_level = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_chanting_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_chanting_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
tax_per_piety_level = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_genealogy_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_shrine_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige = 0.05
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_genealogy_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_genealogy_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige = 0.02
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_genealogy_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_genealogy_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige = 0.02
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_genealogy_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_genealogy_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige = 0.02
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_history_school_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_shrine_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
estate_increased_tutor_aptitude_1 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_history_school_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_history_school_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
estate_increased_tutor_aptitude_2 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_history_school_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_history_school_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
estate_increased_tutor_aptitude_3 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_history_school_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_history_school_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
estate_increased_tutor_aptitude_1 = yes
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ancestral_orchard_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_shrine_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ancestral_orchard_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_orchard_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ancestral_orchard_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_orchard_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ancestral_orchard_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_orchard_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rites_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_shrine_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_mult = 0.02
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rites_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rites_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_mult = 0.02
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rites_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rites_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_mult = 0.02
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rites_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rites_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_mult = 0.02
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_memorial_archway_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ancestral_shrine_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.1
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_dynasty_prestige_mult = 0.01
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_memorial_archway_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_memorial_archway_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.1
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_dynasty_prestige_mult = 0.01
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_memorial_archway_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_memorial_archway_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.1
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_dynasty_prestige_mult = 0.01
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_memorial_archway_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_memorial_archway_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_piety_add = 0.1
monthly_merit = @east_asian_manor_monthly_merit_1
monthly_dynasty_prestige_mult = 0.01
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_armorer_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_barracks_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
men_at_arms_maintenance = -0.01
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_armorer_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_armorer_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
men_at_arms_maintenance = -0.01
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_armorer_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_armorer_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
men_at_arms_maintenance = -0.01
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_armorer_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_armorer_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
men_at_arms_maintenance = -0.01
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterans_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_barracks_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
mercenary_hire_time_mult = 0.1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterans_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_veterans_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
mercenary_hire_time_mult = 0.1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterans_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_veterans_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
mercenary_hire_time_mult = 0.1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterans_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_veterans_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
mercenary_hire_time_mult = 0.1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_quartermaster_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_barracks_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
levy_size = 0.1
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_quartermaster_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_quartermaster_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
levy_size = 0.1
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_quartermaster_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_quartermaster_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
levy_size = 0.1
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_quartermaster_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_quartermaster_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
monthly_merit = @east_asian_manor_monthly_merit_1
}
province_modifier = {
levy_size = 0.1
levy_reinforcement_rate = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sergeants_school_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_barracks_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sergeants_school_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_sergeants_school_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sergeants_school_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_sergeants_school_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_sergeants_school_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_sergeants_school_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
celestial_movement_power_promote_scheme_phase_duration_add = -5
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drill_yard_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_barracks_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_cap = 1
maa_damage_mult = 0.03
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_maa_damage_mult = 0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drill_yard_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drill_yard_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
maa_damage_mult = 0.03
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_maa_damage_mult = 0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drill_yard_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drill_yard_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
maa_damage_mult = 0.03
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_maa_damage_mult = 0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drill_yard_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drill_yard_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_cap = 1
maa_damage_mult = 0.03
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_maa_damage_mult = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pass_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watchtower_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_county_control_growth_factor = 0.05
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pass_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pass_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_county_control_growth_factor = 0.05
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pass_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pass_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_county_control_growth_factor = 0.05
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pass_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pass_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_county_control_growth_factor = 0.05
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
character_travel_safety = 2
}
province_modifier = {
travel_danger = @east_asian_manor_travel_danger_2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gunpowder_storage_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watchtower_01
can_construct = {
culture = {
has_innovation = innovation_fire_medicine
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
gunpowder_limit_1
}
character_modifier = {
gunpowder_damage_mult = 0.04
gunpowder_toughness_mult = 0.04
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gunpowder_storage_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gunpowder_storage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
gunpowder_limit_1
}
character_modifier = {
gunpowder_damage_mult = 0.04
gunpowder_toughness_mult = 0.04
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gunpowder_storage_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gunpowder_storage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
gunpowder_limit_2
}
character_modifier = {
gunpowder_damage_mult = 0.04
gunpowder_toughness_mult = 0.04
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gunpowder_storage_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gunpowder_storage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
gunpowder_limit_2
}
character_modifier = {
gunpowder_damage_mult = 0.04
gunpowder_toughness_mult = 0.04
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_signal_fires_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watchtower_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
movement_speed = 0.03
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
county_opinion_add = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_signal_fires_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_signal_fires_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
movement_speed = 0.03
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
county_opinion_add = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_signal_fires_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_signal_fires_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
movement_speed = 0.03
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
county_opinion_add = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_signal_fires_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_signal_fires_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
movement_speed = 0.03
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
county_opinion_add = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_regular_patrols_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watchtower_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
character_travel_safety = 2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_regular_patrols_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_regular_patrols_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
character_travel_safety = 2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_regular_patrols_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_regular_patrols_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
character_travel_safety = 2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_regular_patrols_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_regular_patrols_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
character_travel_safety = 2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.02
monthly_county_control_growth_add = 0.2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_crossbow_storage_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watchtower_01
can_construct = {
custom_tooltip = {
text = celestial_military_appointment_allowed_desc
vassal_contract_has_flag = celestial_military_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
archers_maintenance_mult = -0.025
}
province_modifier = {
stationed_archers_damage_mult = 0.05
stationed_archers_toughness_mult = 0.05
defender_holding_advantage = 2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_crossbow_storage_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_crossbow_storage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
archers_maintenance_mult = -0.025
}
province_modifier = {
stationed_archers_damage_mult = 0.05
stationed_archers_toughness_mult = 0.05
defender_holding_advantage = 2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_crossbow_storage_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_crossbow_storage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
archers_maintenance_mult = -0.025
}
province_modifier = {
stationed_archers_damage_mult = 0.05
stationed_archers_toughness_mult = 0.05
defender_holding_advantage = 2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_crossbow_storage_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_crossbow_storage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
archers_maintenance_mult = -0.025
men_at_arms_cap = 1
}
province_modifier = {
stationed_archers_damage_mult = 0.05
stationed_archers_toughness_mult = 0.05
defender_holding_advantage = 2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_aviary_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_garden_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
owned_political_scheme_success_chance_add = 3
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_aviary_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_aviary_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
owned_political_scheme_success_chance_add = 3
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_aviary_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_aviary_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
owned_political_scheme_success_chance_add = 3
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_aviary_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_aviary_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
owned_political_scheme_success_chance_add = 3
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_four_gentlemen_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_garden_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
domicile_monthly_piety_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_four_gentlemen_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_four_gentlemen_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
domicile_monthly_piety_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_four_gentlemen_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_four_gentlemen_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
domicile_monthly_piety_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_four_gentlemen_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_four_gentlemen_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
domicile_monthly_piety_add = 0.2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_scholars_rocks_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_garden_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
monthly_lifestyle_xp_gain_mult = 0.01
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_scholars_rocks_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_scholars_rocks_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
monthly_lifestyle_xp_gain_mult = 0.01
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_scholars_rocks_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_scholars_rocks_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
monthly_lifestyle_xp_gain_mult = 0.01
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_scholars_rocks_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_scholars_rocks_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
monthly_lifestyle_xp_gain_mult = 0.01
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lotus_pond_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_garden_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
mentoring_scheme_phase_duration_add = -10
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lotus_pond_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lotus_pond_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
mentoring_scheme_phase_duration_add = -10
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lotus_pond_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lotus_pond_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
mentoring_scheme_phase_duration_add = -10
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lotus_pond_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lotus_pond_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
mentoring_scheme_phase_duration_add = -10
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fruit_trees_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_garden_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fruit_trees_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fruit_trees_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fruit_trees_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fruit_trees_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fruit_trees_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fruit_trees_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_foaling_pens_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_stable_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_cap = 1
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_foaling_pens_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_foaling_pens_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_foaling_pens_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_foaling_pens_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_foaling_pens_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_foaling_pens_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
men_at_arms_cap = 1
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_riding_arena_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_stable_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
stationed_maa_damage_mult = 0.04
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_riding_arena_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_riding_arena_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
stationed_maa_damage_mult = 0.04
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_riding_arena_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_riding_arena_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
stationed_maa_damage_mult = 0.04
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_riding_arena_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_riding_arena_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
}
province_modifier = {
stationed_maa_damage_mult = 0.04
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_farriers_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_stable_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
maa_pursuit_mult = 0.05
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_farriers_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_farriers_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
maa_pursuit_mult = 0.05
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_farriers_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_farriers_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
maa_pursuit_mult = 0.05
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_farriers_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_farriers_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
maa_pursuit_mult = 0.05
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bloodline_records_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_stable_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
domicile_monthly_prestige_mult = 0.05
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_heavy_cavalry_damage_mult = 0.04
stationed_heavy_cavalry_toughness_mult = 0.04
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bloodline_records_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bloodline_records_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
domicile_monthly_prestige_mult = 0.05
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_heavy_cavalry_damage_mult = 0.04
stationed_heavy_cavalry_toughness_mult = 0.04
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bloodline_records_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bloodline_records_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
domicile_monthly_prestige_mult = 0.05
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_heavy_cavalry_damage_mult = 0.04
stationed_heavy_cavalry_toughness_mult = 0.04
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_bloodline_records_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_bloodline_records_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
domicile_monthly_prestige_mult = 0.05
domicile_monthly_influence_mult = 0.05
}
province_modifier = {
stationed_heavy_cavalry_damage_mult = 0.04
stationed_heavy_cavalry_toughness_mult = 0.04
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fodder_reserves_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_stable_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
heavy_cavalry_maintenance_mult = -0.025
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
supply_limit = 500
levy_size = 0.1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fodder_reserves_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fodder_reserves_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
heavy_cavalry_maintenance_mult = -0.025
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
supply_limit = 500
levy_size = 0.1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fodder_reserves_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fodder_reserves_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
heavy_cavalry_maintenance_mult = -0.025
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
supply_limit = 500
levy_size = 0.1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_fodder_reserves_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_fodder_reserves_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
heavy_cavalry_maintenance_mult = -0.025
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
supply_limit = 500
levy_size = 0.1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_paper_mill_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_workshop_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_paper_mill_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_paper_mill_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_paper_mill_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_paper_mill_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_paper_mill_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_paper_mill_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ink_brush_makers_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_workshop_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ink_brush_makers_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ink_brush_makers_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ink_brush_makers_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ink_brush_makers_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ink_brush_makers_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ink_brush_makers_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ceramics_kiln_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_workshop_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ceramics_kiln_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ceramics_kiln_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ceramics_kiln_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ceramics_kiln_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ceramics_kiln_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ceramics_kiln_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
tax_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lacquer_studio_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_workshop_01
can_construct = {
culture ?= { has_innovation = innovation_lacquered_armor }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lacquer_studio_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lacquer_studio_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lacquer_studio_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lacquer_studio_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_lacquer_studio_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_lacquer_studio_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
stationed_maa_toughness_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_leatherworks_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_workshop_01
can_construct = {
custom_tooltip = {
text = celestial_military_appointment_allowed_desc
vassal_contract_has_flag = celestial_military_appointment
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
heavy_infantry_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_heavy_infantry_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_heavy_infantry_toughness_mult = 0.05
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_leatherworks_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_leatherworks_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
heavy_infantry_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_heavy_infantry_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_heavy_infantry_toughness_mult = 0.05
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_leatherworks_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_leatherworks_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
heavy_infantry_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_heavy_infantry_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_heavy_infantry_toughness_mult = 0.05
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_leatherworks_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_leatherworks_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
skirmishers_maintenance_mult = -0.025
heavy_infantry_maintenance_mult = -0.025
}
province_modifier = {
stationed_skirmishers_damage_mult = 0.05
stationed_heavy_infantry_damage_mult = 0.05
stationed_skirmishers_toughness_mult = 0.05
stationed_heavy_infantry_toughness_mult = 0.05
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ever_normal_granaries_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_storage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 2
supply_limit = 750
county_opinion_add = 2
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ever_normal_granaries_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ever_normal_granaries_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 2
supply_limit = 750
county_opinion_add = 2
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ever_normal_granaries_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ever_normal_granaries_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 2
supply_limit = 750
county_opinion_add = 2
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ever_normal_granaries_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ever_normal_granaries_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
}
province_modifier = {
epidemic_resistance = 2
supply_limit = 750
county_opinion_add = 2
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_millhouse_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_storage_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
plains_tax_mult = 0.02
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_millhouse_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_millhouse_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
plains_tax_mult = 0.02
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_millhouse_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_millhouse_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
plains_tax_mult = 0.02
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_millhouse_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_millhouse_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
farmlands_tax_mult = 0.02
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
plains_tax_mult = 0.02
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ledger_office_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_storage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ledger_office_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ledger_office_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ledger_office_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ledger_office_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_ledger_office_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_ledger_office_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_2
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
}
province_modifier = {
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drying_loft_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_storage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drying_loft_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drying_loft_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drying_loft_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drying_loft_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_drying_loft_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_drying_loft_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weights_measures_bench_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_storage_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
tax_mult = 0.01
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weights_measures_bench_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_weights_measures_bench_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
tax_mult = 0.01
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weights_measures_bench_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_weights_measures_bench_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
tax_mult = 0.01
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_weights_measures_bench_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_weights_measures_bench_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
development_growth = @east_asian_manor_development_growth_2
tax_mult = 0.01
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_seasonal_shelters_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grazing_land_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
build_gold_cost = @east_asian_manor_build_gold_cost_3
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_seasonal_shelters_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_seasonal_shelters_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
build_gold_cost = @east_asian_manor_build_gold_cost_3
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_seasonal_shelters_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_seasonal_shelters_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
build_gold_cost = @east_asian_manor_build_gold_cost_3
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_seasonal_shelters_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_seasonal_shelters_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
}
province_modifier = {
development_growth_factor = @east_asian_manor_development_growth_factor_1
build_gold_cost = @east_asian_manor_build_gold_cost_3
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterinary_shed_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grazing_land_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
estate_unlock_adopt_puppy_decision = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
epidemic_resistance = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterinary_shed_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_veterinary_shed_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
estate_unlock_adopt_puppy_decision = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
epidemic_resistance = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterinary_shed_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_veterinary_shed_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
estate_unlock_adopt_puppy_decision = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
epidemic_resistance = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_veterinary_shed_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_veterinary_shed_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
estate_unlock_adopt_puppy_decision = yes
}
character_modifier = {
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
epidemic_resistance = 3
travel_danger = @east_asian_manor_travel_danger_1
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_watering_ditches_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grazing_land_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.03
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_watering_ditches_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watering_ditches_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.03
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_watering_ditches_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watering_ditches_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.03
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_watering_ditches_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_watering_ditches_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_1
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
}
province_modifier = {
tax_mult = 0.03
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_salt_lick_terraces_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grazing_land_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
custom_tooltip = {
text = is_a_military_governor_county_or_above_desc
highest_held_title_tier >= tier_county
vassal_contract_has_flag = celestial_military_appointment
}
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_salt_lick_terraces_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_salt_lick_terraces_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_salt_lick_terraces_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_salt_lick_terraces_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_salt_lick_terraces_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_salt_lick_terraces_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
}
province_modifier = {
stationed_maa_toughness_mult = 0.03
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rotation_paddocks_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_grazing_land_01
can_construct = {
trigger_if = {
limit = {
this != top_liege
}
is_governor = yes
}
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
hills_tax_mult = 0.04
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rotation_paddocks_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rotation_paddocks_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
hills_tax_mult = 0.04
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rotation_paddocks_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rotation_paddocks_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
hills_tax_mult = 0.04
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_rotation_paddocks_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_rotation_paddocks_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
}
province_modifier = {
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
wetlands_tax_mult = 0.04
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
hills_tax_mult = 0.04
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_disciples_hall_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
estate_hall_increase_disciple_limit_1 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_disciples_hall_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_disciples_hall_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
estate_hall_increase_disciple_limit_1 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_disciples_hall_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_disciples_hall_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
estate_hall_increase_disciple_limit_2 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_disciples_hall_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_disciples_hall_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
estate_hall_increase_disciple_limit_2 = yes
}
character_modifier = {
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_donation_box_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_donation_box_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_donation_box_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_donation_box_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_donation_box_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_donation_box_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_donation_box_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gate_plaques_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.01
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gate_plaques_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_plaques_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.01
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gate_plaques_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_plaques_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.01
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_gate_plaques_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_plaques_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_dynasty_prestige_mult = 0.01
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pavilion_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
owned_political_scheme_success_chance_add = 3
owned_political_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pavilion_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pavilion_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
owned_political_scheme_success_chance_add = 3
owned_political_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pavilion_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pavilion_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
owned_political_scheme_success_chance_add = 3
owned_political_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_pavilion_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_pavilion_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
owned_political_scheme_success_chance_add = 3
owned_political_scheme_success_chance_growth_add = 0.5
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_performance_stage_01 = {
construction_time = @east_asian_estate_upgrade_construction_time_1
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_gate_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_1_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 10
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_performance_stage_02 = {
construction_time = @east_asian_estate_upgrade_construction_time_2
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_performance_stage_01
can_construct = {
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_2_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 9
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_performance_stage_03 = {
construction_time = @east_asian_estate_upgrade_construction_time_3
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_performance_stage_02
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_3_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 8
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}
east_asian_estate_performance_stage_04 = {
construction_time = @east_asian_estate_upgrade_construction_time_4
allowed_domicile_types = { east_asian_estate }
slot_type = internal
previous_building = east_asian_estate_performance_stage_03
can_construct = {
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
}
cost = {
gold = {
value = estate_internal_building_normal_cost_tier_4_value
}
}
parameters = {
}
character_modifier = {
monthly_merit = @east_asian_manor_monthly_merit_3
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
}
province_modifier = {
}
ai_value = {
value = 7
add = estate_building_ai_modifier_value
}
asset = {
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
}
}