########################## # CHINESE ESTATE BUILDINGS ########################## # BUILDING VALUES @east_asian_estate_main_construction_time = 730 @east_asian_estate_upgrade_construction_time_1 = 180 @east_asian_estate_upgrade_construction_time_2 = 240 @east_asian_estate_upgrade_construction_time_3 = 300 @east_asian_estate_upgrade_construction_time_4 = 360 @east_asian_estate_building_construction_time_1 = 360 @east_asian_estate_building_construction_time_2 = 420 @east_asian_estate_building_construction_time_3 = 480 @east_asian_estate_building_construction_time_4 = 540 @east_asian_estate_building_construction_time_5 = 600 @east_asian_estate_building_construction_time_6 = 660 @east_asian_manor_build_speed_1 = -0.01 @east_asian_manor_build_speed_2 = -0.02 @east_asian_manor_build_speed_3 = -0.03 @east_asian_manor_build_gold_cost_1 = -0.01 @east_asian_manor_build_gold_cost_2 = -0.02 @east_asian_manor_build_gold_cost_3 = -0.03 @east_asian_manor_travel_danger_1 = -2 @east_asian_manor_travel_danger_2 = -3 @east_asian_manor_travel_danger_3 = -5 @east_asian_manor_governor_xp_gain_mult_1 = 0.025 @east_asian_manor_governor_xp_gain_mult_2 = 0.05 @east_asian_manor_governor_xp_gain_mult_3 = 0.1 @east_asian_manor_trait_track_travel_xp_gain_mult_1 = 0.05 @east_asian_manor_trait_track_travel_xp_gain_mult_2 = 0.1 @east_asian_manor_trait_track_travel_xp_gain_mult_3 = 0.15 @east_asian_manor_confucian_education_xp_gain_mult_1 = 0.05 @east_asian_manor_confucian_education_xp_gain_mult_2 = 0.1 @east_asian_manor_confucian_education_xp_gain_mult_3 = 0.15 @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 = 0.05 @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 = 0.1 @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 = 0.15 @east_asian_manor_learn_language_scheme_phase_duration_add_1 = -5 @east_asian_manor_learn_language_scheme_phase_duration_add_2 = -10 @east_asian_manor_learn_language_scheme_phase_duration_add_3 = -15 @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 = -2 @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 = -3 @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 = -4 @east_asian_manor_monthly_treasury_from_military_budget_mult_1 = 0.01 @east_asian_manor_monthly_treasury_from_military_budget_mult_2 = 0.02 @east_asian_manor_monthly_treasury_from_military_budget_mult_3 = 0.03 @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 = 0.01 @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 = 0.02 @east_asian_manor_monthly_treasury_from_salary_budget_mult_3 = 0.03 @east_asian_manor_monthly_merit_per_title_maa_value_1 = 0.0005 @east_asian_manor_monthly_merit_per_title_maa_value_2 = 0.001 @east_asian_manor_monthly_merit_per_title_maa_value_3 = 0.002 @east_asian_manor_monthly_merit_per_liege_tax_1 = 0.002 @east_asian_manor_monthly_merit_per_liege_tax_2 = 0.004 @east_asian_manor_monthly_merit_per_liege_tax_3 = 0.006 @east_asian_manor_monthly_merit_1 = 0.15 @east_asian_manor_monthly_merit_2 = 0.25 @east_asian_manor_monthly_merit_3 = 0.4 @east_asian_manor_monthly_merit_mult_1 = 0.005 @east_asian_manor_monthly_merit_mult_2 = 0.01 @east_asian_manor_monthly_merit_mult_3 = 0.02 @east_asian_manor_monthly_prestige_add_1 = 0.1 @east_asian_manor_monthly_prestige_add_2 = 0.15 @east_asian_manor_monthly_prestige_add_3 = 0.25 @east_asian_manor_monthly_prestige_mult_1 = 0.025 @east_asian_manor_monthly_dynasty_prestige_add_1 = 0.05 @east_asian_manor_monthly_dynasty_prestige_add_2 = 0.1 @east_asian_manor_monthly_influence_add_1 = 0.1 @east_asian_manor_monthly_influence_add_2 = 0.25 @east_asian_manor_monthly_influence_add_3 = 0.5 @east_asian_manor_monthly_influence_mult_1 = 0.025 @east_asian_manor_monthly_gold_add_0 = 0.1 @east_asian_manor_monthly_gold_add_1 = 0.15 @east_asian_manor_monthly_gold_add_2 = 0.25 @east_asian_manor_monthly_gold_add_3 = 0.35 @east_asian_manor_monthly_gold_mult_domain_1 = 0.01 @east_asian_manor_monthly_gold_mult_1 = 0.01 @east_asian_manor_monthly_gold_mult_2 = 0.03 @east_asian_manor_monthly_gold_mult_3 = 0.05 @east_asian_manor_monthly_piety_add_1 = 0.1 @east_asian_manor_monthly_piety_add_2 = 0.25 @east_asian_manor_monthly_piety_add_3 = 0.5 @east_asian_manor_monthly_piety_mult_1 = 0.025 @east_asian_manor_stress_loss_mult_1 = 0.025 @east_asian_manor_stress_gain_mult_1 = -0.025 @east_asian_manor_opinion_add_1 = 2 @east_asian_manor_maa_recruitment_cost_mult_1 = -0.04 @east_asian_manor_maa_maintenance_mult_1 = -0.025 @east_asian_manor_maa_effectiveness_mult_1 = 0.025 @east_asian_manor_control_growth_factor_1 = 0.05 @east_asian_manor_advantage_add_1 = 1 @east_asian_manor_mercenary_hire_cost_mult_1 = -0.025 @east_asian_manor_supply_capacity_mult_1 = 0.025 @east_asian_manor_knight_effectiveness_mult_1 = 0.01 @east_asian_manor_lifestyle_xp_gain_mult = 0.05 @east_asian_manor_owned_scheme_potential_add = 2 @east_asian_manor_owned_scheme_success_chance_add = 2 @east_asian_manor_owned_scheme_success_chance_max_add = 2 @east_asian_manor_owned_scheme_success_growth_add = 2 @east_asian_manor_owned_scheme_phase_duration_add = -5 @east_asian_manor_enemy_scheme_success_chance_add = -2 @east_asian_manor_enemy_scheme_success_chance_max_add = -2 @east_asian_manor_enemy_scheme_success_growth_add = -2 @east_asian_manor_enemy_scheme_phase_duration_add = -5 @east_asian_manor_pursue_efficiency_1 = 0.025 @east_asian_manor_movement_speed_1 = 0.025 @east_asian_manor_influence_level_impact_mult_1 = 0.025 @east_asian_manor_character_travel_speed_mult = 0.025 @east_asian_manor_hostile_raid_time_1 = 0.1 @east_asian_manor_development_growth_factor_1 = 0.015 @east_asian_manor_development_growth_factor_2 = 0.025 @east_asian_manor_development_growth_factor_3 = 0.035 @east_asian_manor_development_growth_1 = 0.05 @east_asian_manor_development_growth_2 = 0.1 @east_asian_manor_development_growth_3 = 0.15 @east_asian_manor_county_control_growth_add_1 = 0.1 @east_asian_manor_prestige_gain_per_dread_mult_1 = 0.05 @east_asian_manor_dread_decay_mult_1 = -0.025 @east_asian_manor_dread_baseline_add_1 = 2 @east_asian_manor_health_add_1 = 0.05 @east_asian_manor_epidemic_resistance_1 = 2 @east_asian_manor_dread_gain_mult_1 = 0.025 @east_asian_manor_domicile_build_speed = -0.05 @east_asian_manor_domicile_build_speed_minor = -0.03 @east_asian_manor_domicile_build_gold_cost_minor = -0.03 @east_asian_manor_domicile_build_gold_cost = -0.05 @east_asian_manor_holding_build_gold_cost_minor = -0.03 @east_asian_manor_holding_build_gold_cost = -0.05 @east_asian_manor_faith_creation_piety_cost_mult = -0.05 @east_asian_manor_character_travel_safety = 2 ### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too: ### destroy_random_east_asian_estate_building_variable_effect ### destroy_random_east_asian_estate_building_effect ### add_random_external_east_asian_estate_building ### add_random_internal_east_asian_estate_building ### Chinese Estate Main Building - The Villa east_asian_estate_main_01 = { slot_type = main internal_slots = 3 construction_time = @east_asian_estate_main_construction_time allowed_domicile_types = { east_asian_estate } cost = { gold = estate_external_building_high_cost_tier_2_value } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_monthly_influence_add = 1 domicile_external_slots_capacity_add = 3 } ai_value = { value = 100 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } } east_asian_estate_main_02 = { slot_type = main internal_slots = 6 construction_time = @east_asian_estate_main_construction_time allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_main_01 can_construct = { culture ?= { has_innovation = innovation_city_planning } } cost = { gold = estate_external_building_high_cost_tier_3_value } parameters = { estate_increase_house_member_investment_cap_1 = yes } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_monthly_influence_add = 0.5 domicile_external_slots_capacity_add = 1 } ai_value = { value = 7 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds" texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } } east_asian_estate_main_03 = { slot_type = main internal_slots = 9 construction_time = @east_asian_estate_main_construction_time allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_main_02 can_construct = { culture ?= { has_innovation = innovation_manorialism } } cost = { gold = estate_external_building_high_cost_tier_4_value } parameters = { estate_increase_house_member_investment_cap_2 = yes } character_modifier = { domicile_monthly_gold_add = 0.5 domicile_monthly_gold_mult = 0.02 domicile_monthly_influence_add = 0.5 domicile_external_slots_capacity_add = 1 } ai_value = { value = 6 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds" texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } } east_asian_estate_main_04 = { slot_type = main internal_slots = 12 construction_time = @east_asian_estate_main_construction_time allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_main_03 can_construct = { culture ?= { has_innovation = innovation_development_03 } } cost = { gold = estate_external_building_high_cost_tier_5_value } parameters = { estate_increase_house_member_investment_cap_3 = yes } character_modifier = { domicile_monthly_gold_add = 0.5 domicile_monthly_gold_mult = 0.03 domicile_monthly_influence_add = 0.5 domicile_external_slots_capacity_add = 1 } ai_value = { value = 5 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds" texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } } east_asian_estate_main_05 = { slot_type = main internal_slots = 15 construction_time = @east_asian_estate_main_construction_time allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_main_04 can_construct = { culture ?= { has_innovation = innovation_cranes } } cost = { gold = estate_external_building_high_cost_tier_6_value } parameters = { estate_increase_house_member_investment_cap_4 = yes } character_modifier = { domicile_monthly_gold_add = 0.75 domicile_monthly_gold_mult = 0.05 domicile_monthly_influence_add = 0.5 } ai_value = { value = 4 } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } } #################### ##### VILLA UPGRADES ### Education east_asian_estate_library_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_increased_tutor_aptitude_1 = yes } character_modifier = { monthly_lifestyle_xp_gain_mult = 0.01 study_confucian_classics_scheme_phase_duration_add = -3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_library_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_library_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_increased_tutor_aptitude_2 = yes estate_reduced_tutor_cost_low = yes } character_modifier = { monthly_lifestyle_xp_gain_mult = 0.01 study_confucian_classics_scheme_phase_duration_add = -3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_library_education_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_library_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_increased_tutor_aptitude_3 = yes estate_reduced_tutor_cost = yes } character_modifier = { monthly_lifestyle_xp_gain_mult = 0.01 study_confucian_classics_scheme_phase_duration_add = -3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_library_education_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_library_education_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_increased_tutor_aptitude_4 = yes estate_reduced_tutor_cost_high = yes estate_unlock_tier_5_education = yes } character_modifier = { monthly_lifestyle_xp_gain_mult = 0.02 study_confucian_classics_scheme_phase_duration_add = -3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Taxation office east_asian_estate_taxation_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.15 domain_tax_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_taxation_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_taxation_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.15 domain_tax_mult = 0.02 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_taxation_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_taxation_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.15 domain_tax_mult = 0.02 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_taxation_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_taxation_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.15 domain_tax_mult = 0.02 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } ### Yamen Office east_asian_peasant_quarters_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct_potential = { } can_construct = { top_participant_group:dynastic_cycle ?= { NOT = { participant_group_type = conservative_movement } } } cost = { gold = estate_internal_building_high_cost_tier_2_value } character_modifier = { county_opinion_add = 5 minority_opinion = 5 } parameters = { } ai_value = { value = 1 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_peasant_quarters_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_peasant_quarters_01 can_construct = { top_participant_group:dynastic_cycle ?= { NOT = { participant_group_type = conservative_movement } } } cost = { gold = estate_internal_building_high_cost_tier_2_value influence = major_influence_value } character_modifier = { levy_reinforcement_rate = 0.1 } parameters = { can_use_incite_revolts = yes } ai_value = { value = 1 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_peasant_quarters_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_peasant_quarters_02 can_construct = { top_participant_group:dynastic_cycle ?= { NOT = { participant_group_type = conservative_movement } } } cost = { gold = estate_internal_building_high_cost_tier_3_value influence = major_influence_value } character_modifier = { trait_track_peasant_leader_xp_gain_mult = 1 barons_and_minor_landholders_opinion = -5 } parameters = { can_use_incite_revolts = yes can_join_peasant_factions = yes } ai_value = { value = 1 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_peasant_quarters_04 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_peasant_quarters_03 can_construct = { top_participant_group:dynastic_cycle ?= { NOT = { participant_group_type = conservative_movement } } } cost = { gold = estate_internal_building_high_cost_tier_4_value influence = massive_influence_value } character_modifier = { barons_and_minor_landholders_opinion = -5 county_opinion_add = 5 monthly_county_control_growth_factor = 0.1 } parameters = { can_use_incite_revolts = yes can_join_peasant_factions = yes } ai_value = { value = 1 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } ### Minister's Office east_asian_estate_minister_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct_potential = { top_liege = { tgp_has_access_to_ministry_trigger = yes } } can_construct = { custom_tooltip = { text = you_are_not_a_minister_desc tgp_is_any_minister = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { celestial_minister_score_bonus_1 = yes estate_minister_bureaucrat_aptitude_1 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 monthly_dynasty_prestige = 0.3 domicile_monthly_prestige_mult = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_minister_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_minister_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { celestial_minister_score_bonus_2 = yes estate_minister_bureaucrat_aptitude_2 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 monthly_dynasty_prestige = 0.3 domicile_monthly_prestige_mult = 0.1 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_minister_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_minister_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { celestial_minister_score_bonus_3 = yes estate_minister_bureaucrat_aptitude_3 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 monthly_dynasty_prestige = 0.3 domicile_monthly_prestige_mult = 0.1 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_minister_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_minister_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { celestial_minister_score_bonus_4 = yes estate_minister_bureaucrat_aptitude_4 = yes estate_minister_effect_increase = yes } character_modifier = { monthly_merit_mult = 0.04 monthly_dynasty_prestige = 0.3 domicile_monthly_prestige_mult = 0.1 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Pavilion (for movement leaders) east_asian_estate_movement_study_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct_potential = { any_character_situation = { situation_type = dynastic_cycle } } can_construct = { is_any_movement_leader = yes } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { celestial_bonus_movement_power_1 = yes celestial_invite_to_movement_acceptance_1 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_movement_study_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_movement_study_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { celestial_bonus_movement_power_2 = yes celestial_invite_to_movement_acceptance_2 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_movement_study_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_movement_study_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { celestial_bonus_movement_power_3 = yes celestial_invite_to_movement_acceptance_3 = yes estate_movement_leader_increase_disciple_limit_1 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -3 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_movement_study_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_movement_study_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { celestial_bonus_movement_power_4 = yes celestial_invite_to_movement_acceptance_4 = yes estate_movement_leader_increase_disciple_limit_2 = yes } character_modifier = { max_political_schemes_add = 1 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Archive east_asian_estate_archive_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { dynasty ?= { has_dynasty_perk = tgp_chinese_legacy_3 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { estate_examination_start_score_bonus_1 = yes } character_modifier = { artifact_decay_reduction_mult = -0.03 monthly_treasury_from_salary_budget_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_archive_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_archive_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { estate_examination_start_score_bonus_2 = yes } character_modifier = { artifact_decay_reduction_mult = -0.03 monthly_treasury_from_salary_budget_mult = 0.05 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_archive_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_archive_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { estate_examination_start_score_bonus_3 = yes } character_modifier = { artifact_decay_reduction_mult = -0.03 monthly_treasury_from_salary_budget_mult = 0.05 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_archive_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_archive_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { estate_examination_start_score_bonus_4 = yes } character_modifier = { artifact_decay_reduction_mult = -0.03 monthly_treasury_from_salary_budget_mult = 0.05 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cartography_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_march.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cartography_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cartography_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_march.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cartography_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cartography_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_march.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cartography_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cartography_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_march.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drafting_room_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { cheaper_move_estate_cost = yes } character_modifier = { domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor domicile_build_speed = @east_asian_manor_domicile_build_speed_minor } province_modifier = { build_gold_cost = @east_asian_manor_build_gold_cost_1 build_speed = @east_asian_manor_build_speed_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drafting_room_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drafting_room_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { cheaper_move_estate_cost = yes } character_modifier = { domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor domicile_build_speed = @east_asian_manor_domicile_build_speed_minor } province_modifier = { build_gold_cost = @east_asian_manor_build_gold_cost_1 build_speed = @east_asian_manor_build_speed_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drafting_room_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drafting_room_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { cheaper_move_estate_cost = yes } character_modifier = { domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor domicile_build_speed = @east_asian_manor_domicile_build_speed_minor } province_modifier = { build_gold_cost = @east_asian_manor_build_gold_cost_1 build_speed = @east_asian_manor_build_speed_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drafting_room_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drafting_room_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { cheaper_move_estate_cost = yes } character_modifier = { domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor domicile_build_speed = @east_asian_manor_domicile_build_speed_minor } province_modifier = { build_gold_cost = @east_asian_manor_build_gold_cost_1 build_speed = @east_asian_manor_build_speed_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_clerks_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.01 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_clerks_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_clerks_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.01 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_clerks_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_clerks_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.01 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_clerks_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_clerks_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.01 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_revenue_audit_desk_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_revenue_audit_desk_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_revenue_audit_desk_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_revenue_audit_desk_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_revenue_audit_desk_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_revenue_audit_desk_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_revenue_audit_desk_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_block_printing_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_block_printing_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_block_printing_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_block_printing_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_block_printing_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_block_printing_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_block_printing_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_xuan_paper_stores_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_xuan_paper_stores_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_xuan_paper_stores_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_xuan_paper_stores_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_xuan_paper_stores_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_xuan_paper_stores_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_xuan_paper_stores_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_water_clock_room_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { celestial_movement_power_promote_scheme_phase_duration_add = -5 mentoring_scheme_phase_duration_add = -10 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_water_clock_room_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_water_clock_room_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { celestial_movement_power_promote_scheme_phase_duration_add = -5 mentoring_scheme_phase_duration_add = -10 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_water_clock_room_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_water_clock_room_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { celestial_movement_power_promote_scheme_phase_duration_add = -5 mentoring_scheme_phase_duration_add = -10 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_water_clock_room_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_water_clock_room_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { celestial_movement_power_promote_scheme_phase_duration_add = -5 mentoring_scheme_phase_duration_add = -10 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_examination_room_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_examination_room_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_examination_room_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_examination_room_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_examination_room_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_examination_room_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_examination_room_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } ### Diplomacy Upgrade east_asian_estate_living_quarters_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 personal_scheme_phase_duration_add = -10 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_living_quarters_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_living_quarters_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 dynasty_house_opinion = 5 personal_scheme_phase_duration_add = -10 owned_personal_scheme_success_chance_add = 5 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_living_quarters_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_living_quarters_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 personal_scheme_phase_duration_add = -10 owned_personal_scheme_success_chance_add = 5 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_living_quarters_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_living_quarters_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 dynasty_house_opinion = 5 personal_scheme_phase_duration_add = -10 owned_personal_scheme_success_chance_add = 5 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Learning Upgrade east_asian_estate_study_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { estate_unlock_teach_governor_interaction = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_study_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_study_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { estate_unlock_teach_governor_interaction = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_study_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_study_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { estate_unlock_teach_governor_interaction = yes estate_study_increase_disciple_limit_1 = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_study_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_study_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { estate_unlock_teach_governor_interaction = yes estate_study_increase_disciple_limit_2 = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } ### Commander Upgrade east_asian_estate_commander_study_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } parameters = { celestial_military_score_bonus_1 = yes } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_commander_study_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_commander_study_01 can_construct = { custom_tooltip = { text = is_a_military_governor_duchy_or_above_desc highest_held_title_tier >= tier_duchy vassal_contract_has_flag = celestial_military_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } parameters = { celestial_military_score_bonus_2 = yes } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 advantage = 2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_commander_study_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_commander_study_02 can_construct = { custom_tooltip = { text = is_a_military_governor_kingdom_or_above_desc highest_held_title_tier >= tier_kingdom vassal_contract_has_flag = celestial_military_appointment } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } parameters = { celestial_military_score_bonus_3 = yes } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 advantage = 2 hard_casualty_modifier = -0.05 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_commander_study_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_commander_study_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } parameters = { celestial_military_score_bonus_4 = yes } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 advantage = 2 hard_casualty_modifier = -0.05 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Civilian Governor Upgrade east_asian_estate_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct = { custom_tooltip = { text = is_a_civilian_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_civil_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { celestial_civilian_score_bonus_1 = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_office_01 can_construct = { custom_tooltip = { text = is_a_civilian_governor_duchy_or_above_desc highest_held_title_tier >= tier_duchy vassal_contract_has_flag = celestial_civil_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { celestial_civilian_score_bonus_2 = yes estate_governor_efficiency_bonus = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_office_02 can_construct = { custom_tooltip = { text = is_a_civilian_governor_kingdom_or_above_desc highest_held_title_tier >= tier_kingdom vassal_contract_has_flag = celestial_civil_appointment } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { celestial_civilian_score_bonus_3 = yes estate_governor_efficiency_bonus = yes estate_governor_efficiency_bonus_for_house_members = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { celestial_civilian_score_bonus_4 = yes estate_governor_efficiency_bonus = yes estate_governor_efficiency_bonus_for_house_members = yes estate_governor_trait_xp_bonus_for_contracts = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } ### Intrigue Upgrade east_asian_estate_servants_quarters_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_servants_quarters_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_servants_quarters_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } parameters = { estate_unlock_hire_agents_decision = yes } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_servants_quarters_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_servants_quarters_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } parameters = { estate_unlock_hire_agents_decision = yes } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 owned_hostile_scheme_success_chance_add = 5 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_servants_quarters_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_servants_quarters_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } parameters = { estate_unlock_hire_agents_decision = yes estate_improve_political_scheme_countermeasure = yes } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 owned_hostile_scheme_success_chance_add = 5 max_hostile_schemes_add = 1 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Bath east_asian_estate_bath_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_bath_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bath_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 epidemic_resistance = 2 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_bath_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bath_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 epidemic_resistance = 3 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_bath_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bath_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 epidemic_resistance = 5 } parameters = { estate_increase_safe_treatment_success_2 = yes } ai_value = { value = 3 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Guest Room east_asian_estate_guest_room_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_influence_mult = 0.03 courtier_and_guest_opinion = 2 } ai_value = { value = 8 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_guest_room_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_guest_room_01 cost = { gold = { value = estate_internal_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_influence_mult = 0.03 courtier_and_guest_opinion = 2 } parameters = { increased_success_personal_schemes_1 = yes } ai_value = { value = 7 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_guest_room_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_guest_room_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_influence_mult = 0.03 courtier_and_guest_opinion = 2 } parameters = { increased_success_personal_schemes_2 = yes } ai_value = { value = 6 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_guest_room_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_guest_room_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_influence_mult = 0.03 courtier_and_guest_opinion = 2 } parameters = { increased_success_personal_schemes_3 = yes estate_increase_invite_to_court_acceptance = yes } ai_value = { value = 5 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Wine Cellar east_asian_estate_wine_cellar_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_wine_cellar } multiply = 0.75 } } } parameters = { estate_unlock_feast_influence_option_1 = yes } ai_value = { value = 8 if = { limit = { scope:owner.culture ?= { OR = { has_cultural_pillar = heritage_byzantine has_cultural_tradition = tradition_culinary_art } } } add = 3 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_wine_cellar_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_wine_cellar_01 cost = { gold = { value = estate_internal_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_wine_cellar } multiply = 0.75 } } } parameters = { estate_unlock_feast_influence_option_2 = yes } ai_value = { value = 6 if = { limit = { scope:owner.culture ?= { OR = { has_cultural_pillar = heritage_byzantine has_cultural_tradition = tradition_culinary_art } } } add = 3 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_wine_cellar_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_wine_cellar_02 cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_wine_cellar } multiply = 0.75 } } } parameters = { estate_unlock_feast_influence_option_3 = yes } ai_value = { value = 4 if = { limit = { scope:owner.culture ?= { OR = { has_cultural_pillar = heritage_byzantine has_cultural_tradition = tradition_culinary_art } } } add = 3 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Courtyard east_asian_estate_courtyard_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_courtyard } multiply = 0.75 desc = raid_insight_courtyard } } } parameters = { estate_improved_feast_opinion = yes } character_modifier = { political_scheme_phase_duration_add = -3 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_courtyard_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_courtyard_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_courtyard } multiply = 0.75 desc = raid_insight_courtyard } } } parameters = { estate_improved_feast_opinion = yes estate_cheaper_feast_cost = yes } character_modifier = { political_scheme_phase_duration_add = -3 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_courtyard_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_courtyard_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_courtyard } multiply = 0.75 desc = raid_insight_courtyard } } } parameters = { estate_improved_feast_opinion = yes estate_cheaper_feast_cost = yes } character_modifier = { political_scheme_phase_duration_add = -3 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_courtyard_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_courtyard_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_courtyard } multiply = 0.75 desc = raid_insight_courtyard } } } parameters = { estate_improved_feast_opinion = yes estate_cheaper_feast_cost = yes } character_modifier = { political_scheme_phase_duration_add = -3 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Prison east_asian_estate_prison_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 } ai_value = { value = 7 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_prison_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_prison_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } parameters = { estate_torture_grants_influence = yes } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 } ai_value = { value = 6 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_prison_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_prison_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } parameters = { estate_torture_grants_influence = yes } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 hostage_renown_mult = 0.05 } ai_value = { value = 5 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_prison_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_prison_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } parameters = { estate_torture_grants_influence = yes } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 hostage_renown_mult = 0.05 } ai_value = { value = 4 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Reception Hall east_asian_estate_reception_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct_potential = { top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement } } cost = { gold = { value = estate_internal_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_reception_hall } multiply = 0.75 desc = raid_insight_reception_hall } } } character_modifier = { domicile_monthly_influence_mult = 0.02 } parameters = { legitimacy_counter = yes reception_hall_legitimacy_loss_01 = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_reception_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_reception_hall_01 can_construct = { top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement } } cost = { gold = { value = estate_internal_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_reception_hall } multiply = 0.75 desc = raid_insight_reception_hall } } } character_modifier = { domicile_monthly_influence_mult = 0.04 } parameters = { legitimacy_counter = yes reception_hall_legitimacy_loss_02 = yes estate_increase_house_member_investment_cap_1 = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_reception_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_reception_hall_02 can_construct = { top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_reception_hall } multiply = 0.75 desc = raid_insight_reception_hall } } } character_modifier = { domicile_monthly_influence_mult = 0.06 } parameters = { legitimacy_counter = yes reception_hall_legitimacy_loss_03 = yes estate_increase_house_member_investment_cap_2 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_reception_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_reception_hall_03 can_construct = { top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement } } cost = { gold = { value = estate_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_reception_hall } multiply = 0.75 desc = raid_insight_reception_hall } } } character_modifier = { domicile_monthly_influence_mult = 0.08 } parameters = { legitimacy_counter = yes reception_hall_legitimacy_loss_04 = yes estate_increase_house_member_investment_cap_3 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_reception_hall_05 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_reception_hall_04 can_construct = { top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_internal_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_reception_hall } multiply = 0.75 desc = raid_insight_reception_hall } } } character_modifier = { domicile_monthly_influence_mult = 0.1 } parameters = { legitimacy_counter = yes reception_hall_legitimacy_loss_05 = yes estate_increase_house_member_investment_cap_4 = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } ### Cabinet of Curiosities east_asian_estate_cabinet_of_curiosities_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_main_01 can_construct_potential = { dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_4 } } cost = { gold = { value = estate_internal_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_cabinet_of_curiosities } multiply = 0.75 desc = raid_insight_cabinet_of_curiosities } } } character_modifier = { learning_per_influence_level = 1 domicile_monthly_influence_add = 0.1 } parameters = { can_receive_artifacts = yes estate_improved_inspirations_1 = yes house_head_can_ask_for_artifacts = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_cabinet_of_curiosities_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cabinet_of_curiosities_01 can_construct = { dynasty ?= { custom_description = { text = cabinet_of_curiosities_upgrade_trigger_2 dynast.house ?= { cabinet_of_curiosities_artifact_score >= 15 } } } } cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_cabinet_of_curiosities } multiply = 0.75 desc = raid_insight_cabinet_of_curiosities } } } character_modifier = { stewardship_per_influence_level = 1 monthly_dynasty_prestige = 0.5 domicile_monthly_influence_add = 0.2 monthly_court_grandeur_change_add = 0.2 } parameters = { can_receive_artifacts = yes estate_improved_inspirations_2 = yes estate_reduce_commission_artifact_cost = yes estate_increase_antiquarian_aptitude = yes house_head_can_ask_for_artifacts = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } east_asian_estate_cabinet_of_curiosities_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cabinet_of_curiosities_02 can_construct = { dynasty ?= { custom_description = { text = cabinet_of_curiosities_upgrade_trigger_3 dynast.house ?= { cabinet_of_curiosities_artifact_score >= 35 } } } } cost = { gold = { value = estate_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_cabinet_of_curiosities } multiply = 0.75 desc = raid_insight_cabinet_of_curiosities } } } character_modifier = { learning_per_influence_level = 1 stewardship_per_influence_level = 1 monthly_dynasty_prestige = 0.5 domicile_monthly_influence_add = 0.3 monthly_court_grandeur_change_add = 0.3 general_opinion = 10 } parameters = { can_receive_artifacts = yes estate_improved_inspirations_2 = yes estate_reduce_commission_artifact_cost = yes estate_increase_antiquarian_aptitude = yes house_head_can_ask_for_artifacts = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" } } #################### #### BUILDINGS ##### #################### ### Rice Fields east_asian_estate_rice_field_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 can_construct_potential = { } cost = { gold = { value = estate_external_building_high_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 } ai_value = { value = 10 if = { # Let's make sure the AI builds at least one good income building limit = { NOT = { has_domicile_building_or_higher = east_asian_estate_market_01 } } add = 20 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } east_asian_estate_rice_field_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_rice_field_01 internal_slots = 2 cost = { gold = { value = estate_external_building_high_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } east_asian_estate_rice_field_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_rice_field_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } east_asian_estate_rice_field_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_rice_field_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } east_asian_estate_rice_field_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_rice_field_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } east_asian_estate_rice_field_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_rice_field_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } } ### Tea Plantation east_asian_estate_tea_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 can_construct = { } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value } } parameters = { estate_unlock_tea_ceremony = yes } character_modifier = { domicile_monthly_gold_add = 0.25 negate_health_penalty_add = 0.01 } ai_value = { value = 10 if = { # Let's make sure the AI builds at least one good income building limit = { NOT = { has_domicile_building_or_higher = east_asian_estate_market_01 } } add = 20 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" } } east_asian_estate_tea_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_tea_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_vineyard } multiply = 0.75 desc = raid_insight_vineyard } } } parameters = { estate_unlock_tea_ceremony = yes } character_modifier = { domicile_monthly_gold_add = 0.25 negate_health_penalty_add = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" } } east_asian_estate_tea_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_tea_02 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_vineyard } multiply = 0.75 } } } parameters = { estate_unlock_tea_ceremony = yes } character_modifier = { domicile_monthly_gold_add = 0.25 negate_health_penalty_add = 0.04 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" } } east_asian_estate_tea_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_tea_03 internal_slots = 3 cost = { gold = { value = estate_external_building_normal_cost_tier_4_value } } parameters = { estate_unlock_tea_ceremony = yes } character_modifier = { domicile_monthly_gold_add = 0.25 negate_health_penalty_add = 0.06 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" } } east_asian_estate_tea_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_tea_04 internal_slots = 3 cost = { gold = { value = estate_external_building_normal_cost_tier_5_value } } parameters = { estate_unlock_tea_ceremony = yes } character_modifier = { domicile_monthly_gold_add = 0.25 negate_health_penalty_add = 0.08 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" } } east_asian_estate_tea_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_tea_05 internal_slots = 4 cost = { gold = { value = estate_external_building_normal_cost_tier_6_value } } parameters = { estate_unlock_tea_ceremony = yes } character_modifier = { domicile_monthly_gold_add = 0.25 negate_health_penalty_add = 0.1 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" } } ### Market east_asian_estate_market_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_increase_powerful_family_rating = yes } character_modifier = { domicile_monthly_gold_add = 0.1 } province_modifier = { tax_mult = 0.01 } ai_value = { value = 9 if = { # Let's make sure the AI builds at least one good income building limit = { NOT = { has_domicile_building_or_higher = east_asian_estate_rice_field_01 } } add = 20 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_market_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_market_01 internal_slots = 2 cost = { gold = { value = estate_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_increase_powerful_family_rating = yes } character_modifier = { domicile_monthly_gold_add = 0.1 } province_modifier = { tax_mult = 0.01 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_market_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_market_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_increase_powerful_family_rating_2 = yes estate_increase_merit_on_construction_1 = yes estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.2 } province_modifier = { tax_mult = 0.01 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_market_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_market_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_increase_powerful_family_rating_2 = yes estate_increase_merit_on_construction_2 = yes estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.4 } province_modifier = { tax_mult = 0.01 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_market_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_market_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_increase_powerful_family_rating_3 = yes estate_increase_merit_on_construction_3 = yes estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.8 } province_modifier = { tax_mult = 0.01 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_market_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_market_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_increase_powerful_family_rating_3 = yes estate_increase_merit_on_construction_4 = yes estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 1.6 } province_modifier = { tax_mult = 0.01 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } ### Physician's Offices east_asian_estate_health_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = 0.2 epidemic_resistance = 3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 10 if = { # Let's make sure the AI builds at least one good income building limit = { NOR = { has_domicile_building_or_higher = east_asian_estate_rice_field_01 has_domicile_building_or_higher = east_asian_estate_market_01 } } add = 20 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" } } east_asian_estate_health_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_health_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = 0.2 epidemic_resistance = 3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { estate_increase_safe_treatment_success_1 = yes estate_increase_physician_aptitude = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" } } east_asian_estate_health_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_health_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = 0.2 epidemic_resistance = 3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { estate_increase_safe_treatment_success_1 = yes estate_increase_physician_aptitude = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" } } east_asian_estate_health_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_health_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = 0.2 epidemic_resistance = 3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { estate_increase_safe_treatment_success_2 = yes estate_increase_physician_aptitude_2 = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" } } east_asian_estate_health_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_health_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = 0.2 epidemic_resistance = 3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { estate_increase_safe_treatment_success_2 = yes estate_increase_physician_aptitude_2 = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" } } east_asian_estate_health_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_health_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = 0.2 epidemic_resistance = 3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { estate_increase_safe_treatment_success_2 = yes estate_increase_physician_aptitude_3 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" } } ### Silk Production east_asian_estate_silk_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 can_construct = { custom_tooltip = { OR = { house = { has_house_modifier = ep3_unlocked_silk } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } text = has_unlocked_estate_silk } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_silk } multiply = 0.75 desc = raid_insight_silk } } } character_modifier = { domicile_monthly_gold_add = 0.3 domicile_monthly_influence_add = 0.05 owned_political_scheme_success_chance_add = 3 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_silk months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 15 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" } } east_asian_estate_silk_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_silk_01 internal_slots = 2 can_construct = { OR = { custom_tooltip = { house = { has_house_modifier = ep3_unlocked_silk } text = has_unlocked_estate_silk } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } } cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_silk } multiply = 0.75 desc = raid_insight_silk } } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.3 domicile_monthly_influence_add = 0.05 owned_political_scheme_success_chance_add = 3 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_silk months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 13 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" } } east_asian_estate_silk_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_silk_02 internal_slots = 2 can_construct = { OR = { custom_tooltip = { house = { has_house_modifier = ep3_unlocked_silk } text = has_unlocked_estate_silk } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_silk } multiply = 0.75 desc = raid_insight_silk } } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.3 domicile_monthly_influence_add = 0.05 owned_political_scheme_success_chance_add = 3 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_silk months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 11 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" } } east_asian_estate_silk_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_silk_03 internal_slots = 3 can_construct = { OR = { custom_tooltip = { house = { has_house_modifier = ep3_unlocked_silk } text = has_unlocked_estate_silk } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_silk } multiply = 0.75 desc = raid_insight_silk } } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.3 domicile_monthly_influence_add = 0.1 owned_political_scheme_success_chance_add = 3 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_silk months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" } } east_asian_estate_silk_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_silk_04 internal_slots = 3 can_construct = { OR = { custom_tooltip = { house = { has_house_modifier = ep3_unlocked_silk } text = has_unlocked_estate_silk } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_silk } multiply = 0.75 desc = raid_insight_silk } } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.3 domicile_monthly_influence_add = 0.1 owned_political_scheme_success_chance_add = 4 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_silk months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" } } east_asian_estate_silk_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_silk_05 internal_slots = 4 can_construct = { OR = { custom_tooltip = { house = { has_house_modifier = ep3_unlocked_silk } text = has_unlocked_estate_silk } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_silk } multiply = 0.75 desc = raid_insight_silk } } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.3 domicile_monthly_influence_add = 0.15 owned_political_scheme_success_chance_add = 4 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_silk months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" } } ### Ancestral Shrine Building east_asian_estate_ancestral_shrine_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value } } character_modifier = { monthly_dynasty_prestige_mult = 0.01 domicile_monthly_piety_add = 0.1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } } east_asian_estate_ancestral_shrine_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_ancestral_shrine_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value } } character_modifier = { monthly_dynasty_prestige_mult = 0.01 domicile_monthly_piety_add = 0.1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } } east_asian_estate_ancestral_shrine_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_ancestral_shrine_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value } } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_piety_add = 0.1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } } east_asian_estate_ancestral_shrine_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_ancestral_shrine_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value } } parameters = { estate_inherit_influence_small_bonus = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_piety_add = 0.1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } } east_asian_estate_ancestral_shrine_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_ancestral_shrine_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value } } parameters = { estate_inherit_influence_medium_bonus = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_piety_add = 0.2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } } east_asian_estate_ancestral_shrine_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_ancestral_shrine_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value } } parameters = { estate_inherit_influence_large_bonus = yes estate_powerful_family_rating_per_dynasty_level = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_piety_add = 0.2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } } ### Temple east_asian_estate_temple_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_piety_mult = 0.02 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { monthly_county_control_growth_factor = 0.03 tax_per_piety_level = 0.15 } parameters = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } east_asian_estate_temple_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_temple_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_piety_mult = 0.02 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { monthly_county_control_growth_factor = 0.03 tax_per_piety_level = 0.15 } parameters = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } east_asian_estate_temple_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_temple_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_piety_mult = 0.02 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { monthly_county_control_growth_factor = 0.03 tax_per_piety_level = 0.15 } parameters = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } east_asian_estate_temple_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_temple_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { stress_loss_per_piety_level = 0.02 domicile_monthly_piety_add = 0.2 domicile_monthly_piety_mult = 0.02 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { monthly_county_control_growth_factor = 0.03 tax_per_piety_level = 0.15 } parameters = { } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } east_asian_estate_temple_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_temple_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { stress_loss_per_piety_level = 0.02 domicile_monthly_piety_add = 0.2 domicile_monthly_piety_mult = 0.02 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { monthly_county_control_growth_factor = 0.03 tax_per_piety_level = 0.15 } parameters = { } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } east_asian_estate_temple_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_temple_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { stress_loss_per_piety_level = 0.02 domicile_monthly_piety_add = 0.2 domicile_monthly_piety_mult = 0.02 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { monthly_county_control_growth_factor = 0.03 tax_per_piety_level = 0.15 } parameters = { } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } ### Barracks east_asian_estate_barracks_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.03 skirmishers_toughness_mult = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 monthly_war_merit_income_mult = 0.05 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } east_asian_estate_barracks_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_barracks_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.03 skirmishers_toughness_mult = 0.01 heavy_infantry_damage_mult = 0.02 heavy_infantry_toughness_mult = 0.01 pikemen_damage_mult = 0.02 pikemen_toughness_mult = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 monthly_war_merit_income_mult = 0.05 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } east_asian_estate_barracks_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_barracks_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.03 skirmishers_toughness_mult = 0.01 heavy_infantry_damage_mult = 0.02 heavy_infantry_toughness_mult = 0.01 pikemen_damage_mult = 0.02 pikemen_toughness_mult = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 monthly_war_merit_income_mult = 0.05 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } east_asian_estate_barracks_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_barracks_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.03 skirmishers_toughness_mult = 0.01 heavy_infantry_damage_mult = 0.02 heavy_infantry_toughness_mult = 0.01 pikemen_damage_mult = 0.02 pikemen_toughness_mult = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 monthly_war_merit_income_mult = 0.05 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } east_asian_estate_barracks_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_barracks_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.04 skirmishers_toughness_mult = 0.03 heavy_infantry_damage_mult = 0.02 heavy_infantry_toughness_mult = 0.01 pikemen_damage_mult = 0.02 pikemen_toughness_mult = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 monthly_war_merit_income_mult = 0.05 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } east_asian_estate_barracks_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_barracks_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.04 skirmishers_toughness_mult = 0.03 heavy_infantry_damage_mult = 0.02 heavy_infantry_toughness_mult = 0.01 pikemen_damage_mult = 0.02 pikemen_toughness_mult = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 monthly_war_merit_income_mult = 0.05 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } ### Watchtower east_asian_estate_watchtower_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 hostile_raid_time = 0.1 enemy_hostile_scheme_success_chance_add = -2 character_travel_safety = 2 } parameters = { raids_less_likely_to_make_prisoners_1 = yes house_head_can_ask_for_knight = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } east_asian_estate_watchtower_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_watchtower_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.02 archers_toughness_mult = 0.01 hostile_raid_time = 0.1 enemy_hostile_scheme_success_chance_add = -2 character_travel_safety = 2 } parameters = { raids_less_likely_to_make_prisoners_1 = yes estate_increase_bodyguard_aptitude_1 = yes house_head_can_ask_for_knight = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } east_asian_estate_watchtower_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_watchtower_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { raids_less_likely_to_make_prisoners_2 = yes estate_unlock_bolster_security_decision = yes estate_increase_bodyguard_aptitude_1 = yes house_head_can_ask_for_knight = yes house_head_can_ask_for_maa = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.02 archers_toughness_mult = 0.01 hostile_raid_time = 0.1 enemy_hostile_scheme_success_chance_add = -2 character_travel_safety = 2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } east_asian_estate_watchtower_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_watchtower_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { raids_less_likely_to_make_prisoners_2 = yes house_head_can_ask_for_maa = yes estate_unlock_bolster_security_decision = yes estate_increase_bodyguard_aptitude_2 = yes house_head_can_ask_for_knight = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.02 archers_toughness_mult = 0.01 hostile_raid_time = 0.2 enemy_hostile_scheme_success_chance_add = -4 character_travel_safety = 2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } east_asian_estate_watchtower_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_watchtower_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { raids_less_likely_to_make_prisoners_3 = yes house_head_can_ask_for_maa = yes estate_unlock_bolster_security_decision = yes estate_increase_bodyguard_aptitude_2 = yes house_head_can_ask_for_knight = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.02 archers_toughness_mult = 0.01 hostile_raid_time = 0.2 enemy_hostile_scheme_success_chance_add = -4 character_travel_safety = 2 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } east_asian_estate_watchtower_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_watchtower_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { raids_less_likely_to_make_prisoners_3 = yes estate_unlock_patrol_decision = yes house_head_can_ask_for_maa = yes estate_unlock_bolster_security_decision = yes estate_increase_bodyguard_aptitude_2 = yes house_head_can_ask_for_knight = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.02 archers_toughness_mult = 0.01 hostile_raid_time = 0.3 enemy_hostile_scheme_success_chance_add = -4 character_travel_safety = 2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } ### Garden east_asian_estate_garden_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 stress_loss_mult = 0.05 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 } parameters = { increased_gardener_aptitude_1 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_parameter = can_recruit_gardeners has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } east_asian_estate_garden_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 stress_loss_mult = 0.05 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 } parameters = { increased_gardener_aptitude_2 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } east_asian_estate_garden_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 stress_loss_mult = 0.05 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } # Leisure Garden sub-branch east_asian_estate_garden_leisure_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 courtier_opinion = 5 stress_loss_mult = 0.05 fertility = 0.05 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden_leisure months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } east_asian_estate_garden_leisure_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_leisure_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 courtier_opinion = 5 stress_loss_mult = 0.1 fertility = 0.05 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden_leisure months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } east_asian_estate_garden_leisure_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_leisure_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 courtier_opinion = 5 stress_loss_mult = 0.1 fertility = 0.05 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden_leisure months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 4 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } # Fruit Garden sub-branch east_asian_estate_garden_fruit_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = 0.2 development_growth = 0.1 negate_health_penalty_add = 0.05 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden_fruit months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } east_asian_estate_garden_fruit_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_fruit_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = 0.2 development_growth = 0.1 negate_health_penalty_add = 0.1 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden_fruit months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } east_asian_estate_garden_fruit_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_garden_fruit_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = 0.2 development_growth = 0.1 negate_health_penalty_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 } parameters = { increased_gardener_aptitude_3 = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden_fruit months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 4 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } } ### Stable east_asian_estate_stable_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { movement_speed = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 9 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } east_asian_estate_stable_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_01 internal_slots = 2 cost = { gold = { value = estate_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { movement_speed = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 8 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } east_asian_estate_stable_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { movement_speed = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 7 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } # Grand Stable sub-branch east_asian_estate_stable_grand_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { character_travel_speed_mult = 0.05 domicile_monthly_prestige_add = 0.2 movement_speed = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand" } } east_asian_estate_stable_grand_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_grand_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_increase_master_of_horse_aptitude = yes } character_modifier = { character_travel_speed_mult = 0.1 domicile_monthly_prestige_add = 0.2 movement_speed = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand" } } east_asian_estate_stable_grand_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_grand_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_increase_master_of_horse_aptitude = yes } character_modifier = { character_travel_speed_mult = 0.15 domicile_monthly_prestige_add = 0.3 movement_speed = 0.01 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand" } } # Kennel sub-branch east_asian_estate_stable_kennel_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_unlock_adopt_puppy_decision = yes kennels_more_successful_hunts_1 = yes } character_modifier = { stress_gain_mult = -0.1 prowess = 1 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 6 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel" } } east_asian_estate_stable_kennel_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_kennel_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_unlock_adopt_puppy_decision = yes estate_cheaper_hunt_cost = yes kennels_more_successful_hunts_1 = yes } character_modifier = { stress_gain_mult = -0.1 diplomacy = 1 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 5 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel" } } east_asian_estate_stable_kennel_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_stable_kennel_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_unlock_adopt_puppy_decision = yes estate_cheaper_hunt_cost = yes estate_increase_master_of_hunt_aptitude = yes kennels_more_successful_hunts_2 = yes } character_modifier = { stress_gain_mult = -0.2 prowess = 1 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 } ai_value = { value = 4 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel" } } ### Workshop east_asian_estate_workshop_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_build_speed = -0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } east_asian_estate_workshop_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 domicile_build_speed = -0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } # Carpenter sub-branch east_asian_estate_workshop_carpenter_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 domicile_build_speed = -0.05 } parameters = { estate_improved_inspirations_1 = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" } } east_asian_estate_workshop_carpenter_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_carpenter_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } parameters = { estate_improved_inspirations_1 = yes estate_reduce_commission_artifact_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.1 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" } } east_asian_estate_workshop_carpenter_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_carpenter_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } parameters = { estate_improved_inspirations_2 = yes estate_reduce_commission_artifact_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.1 domicile_build_speed = -0.05 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" } } east_asian_estate_workshop_carpenter_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_carpenter_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } parameters = { estate_improved_inspirations_2 = yes estate_reduce_commission_artifact_cost = yes estate_increase_antiquarian_aptitude = yes } character_modifier = { domicile_monthly_gold_add = 0.1 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" } } # Mason sub-branch east_asian_estate_workshop_mason_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 domicile_build_speed = -0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" } } east_asian_estate_workshop_mason_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_mason_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 domicile_build_speed = -0.05 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" } } east_asian_estate_workshop_mason_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_mason_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 holding_build_gold_cost = -0.05 holding_build_speed = -0.05 domicile_build_speed = -0.05 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" } } east_asian_estate_workshop_mason_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_mason_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 holding_build_gold_cost = -0.05 holding_build_speed = -0.05 domicile_build_speed = -0.05 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" } } # Textile sub-branch east_asian_estate_workshop_textile_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 } parameters = { estate_improved_inspirations_1 = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" } } east_asian_estate_workshop_textile_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_textile_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 } parameters = { estate_improved_inspirations_1 = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" } } east_asian_estate_workshop_textile_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_textile_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 } parameters = { estate_improved_inspirations_2 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" } } east_asian_estate_workshop_textile_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_workshop_textile_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 } parameters = { estate_improved_inspirations_2 = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" } } ### Storage east_asian_estate_storage_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { supply_capacity_mult = 0.1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { supply_limit_mult = 0.05 development_growth = @east_asian_manor_development_growth_1 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } } east_asian_estate_storage_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_01 internal_slots = 2 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { supply_capacity_mult = 0.1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { supply_limit_mult = 0.05 development_growth = @east_asian_manor_development_growth_1 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } } # Warehouse sub-branch east_asian_estate_storage_warehouse_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_gold_cost = -0.05 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } } east_asian_estate_storage_warehouse_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_warehouse_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_gold_cost = -0.1 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } } east_asian_estate_storage_warehouse_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_warehouse_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_gold_cost = -0.05 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } } east_asian_estate_storage_warehouse_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_warehouse_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_gold_cost = -0.05 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } } # Granary sub-branch east_asian_estate_storage_granary_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { development_growth_factor = 0.05 epidemic_resistance = 2 county_opinion_add = 10 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { supply_limit_mult = 0.05 development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } } east_asian_estate_storage_granary_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_granary_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } parameters = { estate_unlock_granary_decision = yes } character_modifier = { development_growth_factor = 0.1 epidemic_resistance = 5 county_opinion_add = 10 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { supply_limit_mult = 0.05 development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } } east_asian_estate_storage_granary_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_granary_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } parameters = { estate_unlock_granary_decision = yes } character_modifier = { development_growth_factor = 0.1 epidemic_resistance = 5 county_opinion_add = 10 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { supply_limit_mult = 0.05 development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } } east_asian_estate_storage_granary_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_storage_granary_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } parameters = { estate_unlock_granary_decision = yes } character_modifier = { development_growth_factor = 0.1 epidemic_resistance = 5 county_opinion_add = 10 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { supply_limit_mult = 0.05 development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } } ### Grazing Lands east_asian_estate_grazing_land_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 cost = { gold = { value = estate_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 if = { limit = { scope:owner = { OR = { can_recruit_archer_cavalry_trigger = yes culture ?= { OR = { has_innovation = innovation_elephantry has_innovation = innovation_war_camels } } } } } add = 4 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } east_asian_estate_grazing_land_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_01 internal_slots = 2 cost = { gold = { value = estate_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 if = { limit = { scope:owner = { OR = { can_recruit_archer_cavalry_trigger = yes culture ?= { OR = { has_innovation = innovation_elephantry has_innovation = innovation_war_camels } } } } } add = 4 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } east_asian_estate_grazing_land_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_02 internal_slots = 2 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } parameters = { } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 if = { limit = { scope:owner = { OR = { can_recruit_archer_cavalry_trigger = yes culture ?= { OR = { has_innovation = innovation_elephantry has_innovation = innovation_war_camels } } } } } add = 4 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } east_asian_estate_grazing_land_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_03 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 heavy_cavalry_damage_mult = 0.04 heavy_cavalry_toughness_mult = 0.02 heavy_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } parameters = { } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } east_asian_estate_grazing_land_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_04 internal_slots = 3 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 heavy_cavalry_damage_mult = 0.04 heavy_cavalry_toughness_mult = 0.02 heavy_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } parameters = { } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } east_asian_estate_grazing_land_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_05 internal_slots = 4 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 heavy_cavalry_damage_mult = 0.04 heavy_cavalry_toughness_mult = 0.02 heavy_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } parameters = { } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } # Horse Archer sub-branch east_asian_estate_horse_pasture_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_03 internal_slots = 3 can_construct = { can_recruit_archer_cavalry_trigger = yes domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { archer_cavalry_damage_mult = 0.04 archer_cavalry_toughness_mult = 0.02 archer_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_horse_pasture months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse" } } east_asian_estate_horse_pasture_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_horse_pasture_04 internal_slots = 3 can_construct = { can_recruit_archer_cavalry_trigger = yes domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { archer_cavalry_damage_mult = 0.04 archer_cavalry_toughness_mult = 0.02 archer_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_horse_pasture months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse" } } east_asian_estate_horse_pasture_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_horse_pasture_05 internal_slots = 4 can_construct = { can_recruit_archer_cavalry_trigger = yes domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { archer_cavalry_damage_mult = 0.04 archer_cavalry_toughness_mult = 0.02 archer_cavalry_maintenance_mult = -0.1 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_horse_pasture months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse" } } # Camel sub-branch east_asian_estate_camel_pasture_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_03 internal_slots = 3 can_construct = { culture ?= { has_innovation = innovation_war_camels } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { camel_cavalry_damage_mult = 0.04 camel_cavalry_toughness_mult = 0.02 camel_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_camel_pasture months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel" } } east_asian_estate_camel_pasture_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_camel_pasture_04 internal_slots = 3 can_construct = { culture ?= { has_innovation = innovation_war_camels } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { camel_cavalry_damage_mult = 0.04 camel_cavalry_toughness_mult = 0.02 camel_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_camel_pasture months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel" } } east_asian_estate_camel_pasture_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_camel_pasture_05 internal_slots = 4 can_construct = { culture ?= { has_innovation = innovation_war_camels } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { camel_cavalry_damage_mult = 0.04 camel_cavalry_toughness_mult = 0.02 camel_cavalry_maintenance_mult = -0.1 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_camel_pasture months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel" } } # Elephant sub-branch east_asian_estate_elephant_pasture_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_grazing_land_03 internal_slots = 3 can_construct = { culture ?= { has_innovation = innovation_elephantry } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { elephant_cavalry_damage_mult = 0.06 elephant_cavalry_toughness_mult = 0.03 elephant_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } ai_value = { value = 12 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant" } } east_asian_estate_elephant_pasture_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_elephant_pasture_04 internal_slots = 3 can_construct = { culture ?= { has_innovation = innovation_elephantry } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { elephant_cavalry_damage_mult = 0.06 elephant_cavalry_toughness_mult = 0.03 elephant_cavalry_maintenance_mult = -0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant" } } east_asian_estate_elephant_pasture_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_elephant_pasture_05 internal_slots = 4 can_construct = { culture ?= { has_innovation = innovation_elephantry } domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { elephant_cavalry_damage_mult = 0.06 elephant_cavalry_toughness_mult = 0.03 elephant_cavalry_maintenance_mult = -0.1 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant" } } ### Gate east_asian_estate_gate_01 = { construction_time = @east_asian_estate_building_construction_time_1 allowed_domicile_types = { east_asian_estate } internal_slots = 1 can_construct = { dynasty ?= { has_dynasty_perk = tgp_chinese_legacy_5 } } on_complete = { if = { limit = { scope:owner = { has_title = title:h_china } } set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty } } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value } } parameters = { estate_merit_rank_increase_bonus_1 = yes estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_gold_mult = 0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_gate_02 = { construction_time = @east_asian_estate_building_construction_time_2 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_gate_01 internal_slots = 2 can_construct = { trigger_if = { limit = { domicile ?= { has_variable = family_accomplishments } } domicile = { custom_tooltip = { text = east_asian_estate_family_accomplishments_main_desc var:family_accomplishments >= 1 } trigger_if = { limit = { var:family_accomplishments < 1 } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_dynasty } } custom_tooltip = { text = east_asian_estate_family_accomplishments_dynasty_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_minister } } custom_tooltip = { text = east_asian_estate_family_accomplishments_minister_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_grand_marshal } } custom_tooltip = { text = east_asian_estate_family_accomplishments_grand_marshal_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_expansion } } custom_tooltip = { text = east_asian_estate_family_accomplishments_expansion_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_advancement } } custom_tooltip = { text = east_asian_estate_family_accomplishments_advancement_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_disciples } } custom_tooltip = { text = east_asian_estate_family_accomplishments_disciples_desc always = no } } } } } trigger_else = { custom_tooltip = { text = east_asian_estate_family_accomplishments_main_desc always = no } custom_tooltip = { text = east_asian_estate_family_accomplishments_dynasty_desc always = no } custom_tooltip = { text = east_asian_estate_family_accomplishments_minister_desc always = no } custom_tooltip = { text = east_asian_estate_family_accomplishments_grand_marshal_desc always = no } custom_tooltip = { text = east_asian_estate_family_accomplishments_expansion_desc always = no } custom_tooltip = { text = east_asian_estate_family_accomplishments_advancement_desc always = no } custom_tooltip = { text = east_asian_estate_family_accomplishments_disciples_desc always = no } } } cost = { gold = { value = estate_external_building_normal_cost_tier_2_value } } parameters = { estate_merit_rank_increase_bonus_2 = yes estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes estate_gate_increase_disciple_limit_1 = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_gold_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_gate_03 = { construction_time = @east_asian_estate_building_construction_time_3 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_gate_02 internal_slots = 2 can_construct = { trigger_if = { limit = { domicile ?= { has_variable = family_accomplishments } } domicile = { custom_tooltip = { text = east_asian_estate_family_accomplishments_main_desc var:family_accomplishments >= 2 } trigger_if = { limit = { var:family_accomplishments < 2 } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_dynasty } } custom_tooltip = { text = east_asian_estate_family_accomplishments_dynasty_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_minister } } custom_tooltip = { text = east_asian_estate_family_accomplishments_minister_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_grand_marshal } } custom_tooltip = { text = east_asian_estate_family_accomplishments_grand_marshal_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_expansion } } custom_tooltip = { text = east_asian_estate_family_accomplishments_expansion_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_advancement } } custom_tooltip = { text = east_asian_estate_family_accomplishments_advancement_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_disciples } } custom_tooltip = { text = east_asian_estate_family_accomplishments_disciples_desc always = no } } } } } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value } } parameters = { estate_merit_rank_increase_bonus_3 = yes estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes estate_gate_increase_disciple_limit_1 = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_gold_mult = 0.02 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_gate_04 = { construction_time = @east_asian_estate_building_construction_time_4 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_gate_03 internal_slots = 3 can_construct = { trigger_if = { limit = { domicile ?= { has_variable = family_accomplishments } } domicile = { custom_tooltip = { text = east_asian_estate_family_accomplishments_main_desc var:family_accomplishments >= 3 } trigger_if = { limit = { var:family_accomplishments < 3 } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_dynasty } } custom_tooltip = { text = east_asian_estate_family_accomplishments_dynasty_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_minister } } custom_tooltip = { text = east_asian_estate_family_accomplishments_minister_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_grand_marshal } } custom_tooltip = { text = east_asian_estate_family_accomplishments_grand_marshal_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_expansion } } custom_tooltip = { text = east_asian_estate_family_accomplishments_expansion_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_advancement } } custom_tooltip = { text = east_asian_estate_family_accomplishments_advancement_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_disciples } } custom_tooltip = { text = east_asian_estate_family_accomplishments_disciples_desc always = no } } } } } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value } } parameters = { estate_merit_rank_increase_bonus_4 = yes estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes estate_gate_increase_disciple_limit_2 = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_gold_mult = 0.02 monthly_piety_gain_per_court_position_mult = 0.01 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_gate_05 = { construction_time = @east_asian_estate_building_construction_time_5 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_gate_04 internal_slots = 3 can_construct = { trigger_if = { limit = { domicile ?= { has_variable = family_accomplishments } } domicile = { custom_tooltip = { text = east_asian_estate_family_accomplishments_main_desc var:family_accomplishments >= 4 } trigger_if = { limit = { var:family_accomplishments < 4 } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_dynasty } } custom_tooltip = { text = east_asian_estate_family_accomplishments_dynasty_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_minister } } custom_tooltip = { text = east_asian_estate_family_accomplishments_minister_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_grand_marshal } } custom_tooltip = { text = east_asian_estate_family_accomplishments_grand_marshal_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_expansion } } custom_tooltip = { text = east_asian_estate_family_accomplishments_expansion_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_advancement } } custom_tooltip = { text = east_asian_estate_family_accomplishments_advancement_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_disciples } } custom_tooltip = { text = east_asian_estate_family_accomplishments_disciples_desc always = no } } } } } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value } } parameters = { estate_merit_rank_increase_bonus_5 = yes estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes estate_gate_increase_disciple_limit_2 = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_gold_mult = 0.02 monthly_piety_gain_per_court_position_mult = 0.01 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } east_asian_estate_gate_06 = { construction_time = @east_asian_estate_building_construction_time_6 allowed_domicile_types = { east_asian_estate } previous_building = east_asian_estate_gate_05 internal_slots = 4 can_construct = { trigger_if = { limit = { domicile ?= { has_variable = family_accomplishments } } domicile = { custom_tooltip = { text = east_asian_estate_family_accomplishments_main_desc var:family_accomplishments >= 5 } trigger_if = { limit = { var:family_accomplishments < 5 } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_dynasty } } custom_tooltip = { text = east_asian_estate_family_accomplishments_dynasty_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_minister } } custom_tooltip = { text = east_asian_estate_family_accomplishments_minister_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_grand_marshal } } custom_tooltip = { text = east_asian_estate_family_accomplishments_grand_marshal_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_expansion } } custom_tooltip = { text = east_asian_estate_family_accomplishments_expansion_desc always = no } } trigger_if = { limit = { exists = situation:dynastic_cycle NOT = { has_variable = family_accomplishment_advancement } } custom_tooltip = { text = east_asian_estate_family_accomplishments_advancement_desc always = no } } trigger_if = { limit = { NOT = { has_variable = family_accomplishment_disciples } } custom_tooltip = { text = east_asian_estate_family_accomplishments_disciples_desc always = no } } } } } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value } } parameters = { estate_merit_rank_increase_bonus_6 = yes estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes estate_gate_increase_disciple_limit_3 = yes } character_modifier = { monthly_dynasty_prestige_mult = 0.02 domicile_monthly_gold_mult = 0.02 monthly_piety_gain_per_court_position_mult = 0.01 } ai_value = { value = 3 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } } # Internal Buildings east_asian_estate_waterways_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_field_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 terraced_hills_tax_mult = 0.02 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_waterways_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_waterways_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 terraced_hills_tax_mult = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_waterways_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_waterways_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 terraced_hills_tax_mult = 0.02 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_waterways_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_waterways_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 terraced_hills_tax_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surveyors_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_field_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_add = 0.15 } province_modifier = { monthly_county_control_growth_factor = 0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surveyors_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_field_surveyors_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_add = 0.15 } province_modifier = { monthly_county_control_growth_factor = 0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surveyors_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_field_surveyors_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_add = 0.15 } province_modifier = { monthly_county_control_growth_factor = 0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surveyors_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_field_surveyors_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_add = 0.15 } province_modifier = { monthly_county_control_growth_factor = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_buffer_stock_granary_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_field_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 3 supply_limit = 500 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_buffer_stock_granary_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_buffer_stock_granary_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 3 supply_limit = 500 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_buffer_stock_granary_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_buffer_stock_granary_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 3 supply_limit = 500 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_buffer_stock_granary_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_buffer_stock_granary_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 3 supply_limit = 500 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rice_fish_duck_ponds_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_field_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_2 county_opinion_add = 2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rice_fish_duck_ponds_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_fish_duck_ponds_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_2 county_opinion_add = 2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rice_fish_duck_ponds_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_fish_duck_ponds_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_2 county_opinion_add = 2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rice_fish_duck_ponds_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_fish_duck_ponds_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_2 county_opinion_add = 2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_militia_muster_green_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_field_01 can_construct = { custom_tooltip = { text = celestial_military_appointment_allowed_desc vassal_contract_has_flag = celestial_military_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 pikemen_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_pikemen_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_pikemen_toughness_mult = 0.05 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_militia_muster_green_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_militia_muster_green_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 pikemen_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_pikemen_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_pikemen_toughness_mult = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_militia_muster_green_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_militia_muster_green_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 pikemen_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_pikemen_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_pikemen_toughness_mult = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_militia_muster_green_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_militia_muster_green_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 pikemen_maintenance_mult = -0.025 men_at_arms_cap = 1 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_pikemen_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_pikemen_toughness_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ration_wine_stores_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_barracks_01 can_construct = { custom_tooltip = { text = celestial_military_appointment_allowed_desc vassal_contract_has_flag = celestial_military_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 hostile_county_attrition = -0.05 supply_capacity_mult = 0.05 } province_modifier = { levy_reinforcement_rate = 0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ration_wine_stores_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ration_wine_stores_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 hostile_county_attrition = -0.05 supply_capacity_mult = 0.05 } province_modifier = { levy_reinforcement_rate = 0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ration_wine_stores_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ration_wine_stores_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 hostile_county_attrition = -0.05 supply_capacity_mult = 0.05 } province_modifier = { levy_reinforcement_rate = 0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ration_wine_stores_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ration_wine_stores_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 hostile_county_attrition = -0.05 supply_capacity_mult = 0.05 } province_modifier = { levy_reinforcement_rate = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_vintner_halls_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_market_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_vintner_halls_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_vintner_halls_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_vintner_halls_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_vintner_halls_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_vintner_halls_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_vintner_halls_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_wine_press_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rice_field_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_wine_press_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_wine_press_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_wine_press_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_wine_press_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_wine_press_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_wine_press_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cellar_cave_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_garden_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cellar_cave_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cellar_cave_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cellar_cave_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cellar_cave_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_cellar_cave_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_cellar_cave_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_jar_kiln_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_storage_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { hills_development_growth_factor = 0.025 hills_tax_mult = 0.03 plains_development_growth_factor = 0.015 plains_tax_mult = 0.03 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_jar_kiln_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_jar_kiln_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { hills_development_growth_factor = 0.025 hills_tax_mult = 0.03 plains_development_growth_factor = 0.015 plains_tax_mult = 0.03 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_jar_kiln_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_jar_kiln_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { hills_development_growth_factor = 0.025 hills_tax_mult = 0.03 plains_development_growth_factor = 0.015 plains_tax_mult = 0.03 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_jar_kiln_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_jar_kiln_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { hills_development_growth_factor = 0.025 hills_tax_mult = 0.03 plains_development_growth_factor = 0.015 plains_tax_mult = 0.03 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weighing_house_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_market_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_monthly_gold_mult = 0.02 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weighing_house_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_weighing_house_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_monthly_gold_mult = 0.02 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weighing_house_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_weighing_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_monthly_gold_mult = 0.02 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weighing_house_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_weighing_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_monthly_gold_mult = 0.02 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_meeting_houses_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_market_01 can_construct_potential = { any_character_situation = { situation_type = dynastic_cycle } } can_construct = { is_any_movement_leader = yes } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { celestial_bonus_movement_power_1 = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 celestial_movement_power_promote_scheme_phase_duration_add = -2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_meeting_houses_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_meeting_houses_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { celestial_bonus_movement_power_2 = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 celestial_movement_power_promote_scheme_phase_duration_add = -2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_meeting_houses_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_meeting_houses_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { celestial_bonus_movement_power_3 = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 celestial_movement_power_promote_scheme_phase_duration_add = -2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_meeting_houses_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_meeting_houses_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { celestial_bonus_movement_power_4 = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 celestial_movement_power_promote_scheme_phase_duration_add = -2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_night_watch_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_market_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { enemy_hostile_scheme_success_chance_add = -2 domicile_monthly_gold_mult = 0.02 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_night_watch_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_night_watch_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { enemy_hostile_scheme_success_chance_add = -2 domicile_monthly_gold_mult = 0.02 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_night_watch_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_night_watch_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { enemy_hostile_scheme_success_chance_add = -2 domicile_monthly_gold_mult = 0.02 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_night_watch_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_night_watch_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { enemy_hostile_scheme_success_chance_add = -2 domicile_monthly_gold_mult = 0.02 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fire_brigade_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_market_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 county_opinion_add = 2 development_decline_factor = -0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fire_brigade_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fire_brigade_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 county_opinion_add = 2 development_decline_factor = -0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fire_brigade_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fire_brigade_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 county_opinion_add = 2 development_decline_factor = -0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fire_brigade_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fire_brigade_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 county_opinion_add = 2 development_decline_factor = -0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_courier_posthouse_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_market_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_courier_posthouse_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_courier_posthouse_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_courier_posthouse_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_courier_posthouse_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_courier_posthouse_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_courier_posthouse_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_dye_works_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_dye_works_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_dye_works_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_dye_works_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_dye_works_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_dye_works_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_dye_works_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_gold_add = 0.15 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sericulture_school_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sericulture_school_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_sericulture_school_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sericulture_school_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_sericulture_school_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sericulture_school_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_sericulture_school_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_inspection_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_inspection_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_inspection_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_inspection_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_inspection_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_inspection_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_inspection_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_mulberry_nursery_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.02 domicile_monthly_influence_mult = 0.02 } province_modifier = { development_decline_factor = -0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_mulberry_nursery_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_mulberry_nursery_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.02 domicile_monthly_influence_mult = 0.02 } province_modifier = { development_decline_factor = -0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_mulberry_nursery_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_mulberry_nursery_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.02 domicile_monthly_influence_mult = 0.02 } province_modifier = { development_decline_factor = -0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_mulberry_nursery_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_mulberry_nursery_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.02 domicile_monthly_influence_mult = 0.02 } province_modifier = { development_decline_factor = -0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_silk_storage_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_silk_storage_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_storage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_silk_storage_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_storage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_silk_storage_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_silk_storage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_roasting_house_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_roasting_house_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_roasting_house_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_roasting_house_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_roasting_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_roasting_house_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_roasting_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_grading_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_grading_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grading_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_grading_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grading_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_grading_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grading_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_horse_road_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_maintenance_mult = -0.025 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 } province_modifier = { stationed_light_cavalry_damage_mult = 0.05 stationed_light_cavalry_toughness_mult = 0.05 tax_mult = 0.02 levy_size = 0.02 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_horse_road_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_horse_road_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_maintenance_mult = -0.025 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 } province_modifier = { stationed_light_cavalry_damage_mult = 0.05 stationed_light_cavalry_toughness_mult = 0.05 tax_mult = 0.02 levy_size = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_horse_road_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_horse_road_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_maintenance_mult = -0.025 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 } province_modifier = { stationed_light_cavalry_damage_mult = 0.05 stationed_light_cavalry_toughness_mult = 0.05 tax_mult = 0.02 levy_size = 0.02 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_horse_road_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_horse_road_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_maintenance_mult = -0.025 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 men_at_arms_cap = 1 } province_modifier = { stationed_light_cavalry_damage_mult = 0.05 stationed_light_cavalry_toughness_mult = 0.05 tax_mult = 0.02 levy_size = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_tax_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_01 can_construct = { has_trait_xp = { trait = governor value >= 50 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_tax_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_tax_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_tax_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_tax_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_tea_tax_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_tax_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_teahouse_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_tea_01 can_construct_potential = { any_character_situation = { situation_type = dynastic_cycle } } can_construct = { is_any_movement_leader = yes } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { celestial_bonus_movement_power_1 = yes } character_modifier = { elderly_health = 0.1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_teahouse_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_teahouse_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { celestial_bonus_movement_power_2 = yes } character_modifier = { elderly_health = 0.1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_teahouse_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_teahouse_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { celestial_bonus_movement_power_3 = yes } character_modifier = { elderly_health = 0.1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_teahouse_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_teahouse_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { celestial_bonus_movement_power_4 = yes } character_modifier = { elderly_health = 0.1 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pharmacy_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_health_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 life_expectancy = 0.5 } province_modifier = { epidemic_resistance = 3 development_decline_factor = -0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pharmacy_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pharmacy_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 life_expectancy = 0.5 } province_modifier = { epidemic_resistance = 3 development_decline_factor = -0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pharmacy_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pharmacy_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 life_expectancy = 0.5 } province_modifier = { epidemic_resistance = 3 development_decline_factor = -0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pharmacy_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pharmacy_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 life_expectancy = 0.5 } province_modifier = { epidemic_resistance = 3 development_decline_factor = -0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_hot_baths_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_health_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 stress_loss_mult = 0.02 owned_personal_scheme_success_chance_max_add = 2 owned_personal_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_hot_baths_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_hot_baths_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 stress_loss_mult = 0.02 owned_personal_scheme_success_chance_max_add = 2 owned_personal_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_hot_baths_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_hot_baths_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 stress_loss_mult = 0.02 owned_personal_scheme_success_chance_max_add = 2 owned_personal_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_hot_baths_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_hot_baths_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 stress_loss_mult = 0.02 owned_personal_scheme_success_chance_max_add = 2 owned_personal_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_medical_library_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_health_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 negate_health_penalty_add = 0.05 mentoring_scheme_phase_duration_add = -10 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_medical_library_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_medical_library_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 negate_health_penalty_add = 0.05 mentoring_scheme_phase_duration_add = -10 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_medical_library_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_medical_library_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 negate_health_penalty_add = 0.05 mentoring_scheme_phase_duration_add = -10 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_medical_library_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_medical_library_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 negate_health_penalty_add = 0.05 mentoring_scheme_phase_duration_add = -10 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surgeon_cart_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_health_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { hard_casualty_modifier = -0.05 maa_screen_mult = 0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { stationed_maa_screen_mult = 0.1 stationed_maa_toughness_mult = 0.02 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surgeon_cart_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_field_surgeon_cart_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { hard_casualty_modifier = -0.05 maa_screen_mult = 0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { stationed_maa_screen_mult = 0.1 stationed_maa_toughness_mult = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surgeon_cart_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_field_surgeon_cart_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { hard_casualty_modifier = -0.05 maa_screen_mult = 0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { stationed_maa_screen_mult = 0.1 stationed_maa_toughness_mult = 0.02 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_field_surgeon_cart_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_field_surgeon_cart_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { hard_casualty_modifier = -0.05 maa_screen_mult = 0.05 monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 } province_modifier = { stationed_maa_screen_mult = 0.1 stationed_maa_toughness_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_herb_drying_terrace_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_health_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit = @east_asian_manor_monthly_merit_1 owned_hostile_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_herb_drying_terrace_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_herb_drying_terrace_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit = @east_asian_manor_monthly_merit_1 owned_hostile_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_herb_drying_terrace_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_herb_drying_terrace_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit = @east_asian_manor_monthly_merit_1 owned_hostile_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_herb_drying_terrace_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_herb_drying_terrace_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit = @east_asian_manor_monthly_merit_1 owned_hostile_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bell_drum_tower_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.03 domicile_monthly_piety_add = 0.15 } province_modifier = { tax_mult = 0.03 travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bell_drum_tower_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bell_drum_tower_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.03 domicile_monthly_piety_add = 0.15 } province_modifier = { tax_mult = 0.03 travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bell_drum_tower_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bell_drum_tower_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.03 domicile_monthly_piety_add = 0.15 } province_modifier = { tax_mult = 0.03 travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bell_drum_tower_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bell_drum_tower_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_mult = 0.03 domicile_monthly_piety_add = 0.15 } province_modifier = { tax_mult = 0.03 travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_temple_land_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_01 can_construct = { has_trait_xp = { trait = confucian_education value >= 50 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 church_holding_build_gold_cost = -0.05 church_holding_holding_build_gold_cost = -0.05 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_temple_land_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_land_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 church_holding_build_gold_cost = -0.05 church_holding_holding_build_gold_cost = -0.05 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_temple_land_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_land_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 church_holding_build_gold_cost = -0.05 church_holding_holding_build_gold_cost = -0.05 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_temple_land_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_land_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 church_holding_build_gold_cost = -0.05 church_holding_holding_build_gold_cost = -0.05 } province_modifier = { monthly_county_control_growth_add = 0.2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lecture_pavilion_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 mentoring_scheme_phase_duration_add = -10 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lecture_pavilion_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lecture_pavilion_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 mentoring_scheme_phase_duration_add = -10 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lecture_pavilion_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lecture_pavilion_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 mentoring_scheme_phase_duration_add = -10 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lecture_pavilion_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lecture_pavilion_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 mentoring_scheme_phase_duration_add = -10 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_guesthouse_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_01 can_construct_potential = { any_character_situation = { situation_type = dynastic_cycle } } can_construct = { is_any_movement_leader = yes } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { celestial_bonus_movement_power_1 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_guesthouse_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_guesthouse_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { celestial_bonus_movement_power_2 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_guesthouse_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_guesthouse_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { celestial_bonus_movement_power_3 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_guesthouse_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_guesthouse_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { celestial_bonus_movement_power_4 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_chanting_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_temple_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { tax_per_piety_level = 0.05 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_chanting_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_chanting_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { tax_per_piety_level = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_chanting_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_chanting_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { tax_per_piety_level = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_chanting_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_chanting_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { tax_per_piety_level = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_genealogy_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_shrine_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_dynasty_prestige = 0.05 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 domicile_monthly_influence_mult = 0.05 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_genealogy_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_genealogy_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_dynasty_prestige = 0.02 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_influence_mult = 0.02 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_genealogy_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_genealogy_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_dynasty_prestige = 0.02 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_influence_mult = 0.02 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_genealogy_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_genealogy_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_dynasty_prestige = 0.02 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_influence_mult = 0.02 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_history_school_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_shrine_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { estate_increased_tutor_aptitude_1 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_history_school_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_history_school_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { estate_increased_tutor_aptitude_2 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_history_school_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_history_school_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { estate_increased_tutor_aptitude_3 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_history_school_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_history_school_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { estate_increased_tutor_aptitude_1 = yes } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ancestral_orchard_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_shrine_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ancestral_orchard_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_orchard_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ancestral_orchard_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_orchard_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ancestral_orchard_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_orchard_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rites_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_shrine_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_piety_mult = 0.02 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rites_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rites_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_piety_mult = 0.02 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rites_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rites_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_piety_mult = 0.02 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rites_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rites_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_piety_mult = 0.02 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_memorial_archway_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ancestral_shrine_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.1 monthly_merit = @east_asian_manor_monthly_merit_1 monthly_dynasty_prestige_mult = 0.01 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_memorial_archway_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_memorial_archway_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.1 monthly_merit = @east_asian_manor_monthly_merit_1 monthly_dynasty_prestige_mult = 0.01 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_memorial_archway_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_memorial_archway_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.1 monthly_merit = @east_asian_manor_monthly_merit_1 monthly_dynasty_prestige_mult = 0.01 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_memorial_archway_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_memorial_archway_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_piety_add = 0.1 monthly_merit = @east_asian_manor_monthly_merit_1 monthly_dynasty_prestige_mult = 0.01 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_armorer_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_barracks_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 men_at_arms_maintenance = -0.01 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_armorer_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_armorer_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 men_at_arms_maintenance = -0.01 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_armorer_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_armorer_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 men_at_arms_maintenance = -0.01 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_armorer_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_armorer_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 men_at_arms_maintenance = -0.01 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterans_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_barracks_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 mercenary_hire_time_mult = 0.1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterans_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_veterans_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 mercenary_hire_time_mult = 0.1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterans_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_veterans_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 mercenary_hire_time_mult = 0.1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterans_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_veterans_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 mercenary_hire_time_mult = 0.1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_quartermaster_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_barracks_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { levy_size = 0.1 levy_reinforcement_rate = 0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_quartermaster_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_quartermaster_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { levy_size = 0.1 levy_reinforcement_rate = 0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_quartermaster_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_quartermaster_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { levy_size = 0.1 levy_reinforcement_rate = 0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_quartermaster_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_quartermaster_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 monthly_merit = @east_asian_manor_monthly_merit_1 } province_modifier = { levy_size = 0.1 levy_reinforcement_rate = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sergeants_school_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_barracks_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sergeants_school_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_sergeants_school_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sergeants_school_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_sergeants_school_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_sergeants_school_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_sergeants_school_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 celestial_movement_power_promote_scheme_phase_duration_add = -5 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drill_yard_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_barracks_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { men_at_arms_cap = 1 maa_damage_mult = 0.03 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_maa_damage_mult = 0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drill_yard_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drill_yard_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { maa_damage_mult = 0.03 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_maa_damage_mult = 0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drill_yard_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drill_yard_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { maa_damage_mult = 0.03 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_maa_damage_mult = 0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drill_yard_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drill_yard_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { men_at_arms_cap = 1 maa_damage_mult = 0.03 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_maa_damage_mult = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pass_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watchtower_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_county_control_growth_factor = 0.05 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pass_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pass_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_county_control_growth_factor = 0.05 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pass_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pass_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_county_control_growth_factor = 0.05 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pass_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pass_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_county_control_growth_factor = 0.05 monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 character_travel_safety = 2 } province_modifier = { travel_danger = @east_asian_manor_travel_danger_2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gunpowder_storage_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watchtower_01 can_construct = { culture = { has_innovation = innovation_fire_medicine } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { gunpowder_limit_1 } character_modifier = { gunpowder_damage_mult = 0.04 gunpowder_toughness_mult = 0.04 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gunpowder_storage_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gunpowder_storage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { gunpowder_limit_1 } character_modifier = { gunpowder_damage_mult = 0.04 gunpowder_toughness_mult = 0.04 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gunpowder_storage_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gunpowder_storage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { gunpowder_limit_2 } character_modifier = { gunpowder_damage_mult = 0.04 gunpowder_toughness_mult = 0.04 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gunpowder_storage_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gunpowder_storage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { gunpowder_limit_2 } character_modifier = { gunpowder_damage_mult = 0.04 gunpowder_toughness_mult = 0.04 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_signal_fires_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watchtower_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { movement_speed = 0.03 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { county_opinion_add = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_signal_fires_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_signal_fires_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { movement_speed = 0.03 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { county_opinion_add = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_signal_fires_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_signal_fires_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { movement_speed = 0.03 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { county_opinion_add = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_signal_fires_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_signal_fires_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { movement_speed = 0.03 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { county_opinion_add = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_regular_patrols_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watchtower_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { character_travel_safety = 2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_regular_patrols_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_regular_patrols_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { character_travel_safety = 2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_regular_patrols_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_regular_patrols_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { character_travel_safety = 2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_regular_patrols_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_regular_patrols_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { character_travel_safety = 2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.02 monthly_county_control_growth_add = 0.2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_crossbow_storage_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watchtower_01 can_construct = { custom_tooltip = { text = celestial_military_appointment_allowed_desc vassal_contract_has_flag = celestial_military_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 archers_maintenance_mult = -0.025 } province_modifier = { stationed_archers_damage_mult = 0.05 stationed_archers_toughness_mult = 0.05 defender_holding_advantage = 2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_crossbow_storage_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_crossbow_storage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 archers_maintenance_mult = -0.025 } province_modifier = { stationed_archers_damage_mult = 0.05 stationed_archers_toughness_mult = 0.05 defender_holding_advantage = 2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_crossbow_storage_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_crossbow_storage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 archers_maintenance_mult = -0.025 } province_modifier = { stationed_archers_damage_mult = 0.05 stationed_archers_toughness_mult = 0.05 defender_holding_advantage = 2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_crossbow_storage_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_crossbow_storage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 archers_maintenance_mult = -0.025 men_at_arms_cap = 1 } province_modifier = { stationed_archers_damage_mult = 0.05 stationed_archers_toughness_mult = 0.05 defender_holding_advantage = 2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_aviary_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_garden_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { owned_political_scheme_success_chance_add = 3 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_aviary_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_aviary_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { owned_political_scheme_success_chance_add = 3 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_aviary_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_aviary_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { owned_political_scheme_success_chance_add = 3 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_aviary_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_aviary_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { owned_political_scheme_success_chance_add = 3 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_four_gentlemen_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_garden_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 domicile_monthly_piety_add = 0.2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_four_gentlemen_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_four_gentlemen_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 domicile_monthly_piety_add = 0.2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_four_gentlemen_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_four_gentlemen_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 domicile_monthly_piety_add = 0.2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_four_gentlemen_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_four_gentlemen_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 domicile_monthly_piety_add = 0.2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_scholars_rocks_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_garden_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 monthly_lifestyle_xp_gain_mult = 0.01 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_scholars_rocks_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_scholars_rocks_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 monthly_lifestyle_xp_gain_mult = 0.01 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_scholars_rocks_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_scholars_rocks_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 monthly_lifestyle_xp_gain_mult = 0.01 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_scholars_rocks_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_scholars_rocks_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 monthly_lifestyle_xp_gain_mult = 0.01 monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lotus_pond_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_garden_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 mentoring_scheme_phase_duration_add = -10 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lotus_pond_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lotus_pond_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 mentoring_scheme_phase_duration_add = -10 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lotus_pond_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lotus_pond_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 mentoring_scheme_phase_duration_add = -10 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lotus_pond_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lotus_pond_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 mentoring_scheme_phase_duration_add = -10 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fruit_trees_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_garden_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fruit_trees_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fruit_trees_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fruit_trees_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fruit_trees_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fruit_trees_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fruit_trees_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_foaling_pens_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_stable_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { men_at_arms_cap = 1 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_foaling_pens_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_foaling_pens_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_foaling_pens_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_foaling_pens_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_foaling_pens_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_foaling_pens_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { men_at_arms_cap = 1 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_riding_arena_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_stable_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { stationed_maa_damage_mult = 0.04 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_riding_arena_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_riding_arena_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { stationed_maa_damage_mult = 0.04 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_riding_arena_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_riding_arena_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { stationed_maa_damage_mult = 0.04 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_riding_arena_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_riding_arena_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult } province_modifier = { stationed_maa_damage_mult = 0.04 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_farriers_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_stable_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 maa_pursuit_mult = 0.05 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_farriers_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_farriers_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 maa_pursuit_mult = 0.05 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_farriers_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_farriers_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 maa_pursuit_mult = 0.05 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_farriers_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_farriers_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 maa_pursuit_mult = 0.05 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bloodline_records_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_stable_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 domicile_monthly_prestige_mult = 0.05 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_heavy_cavalry_damage_mult = 0.04 stationed_heavy_cavalry_toughness_mult = 0.04 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bloodline_records_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bloodline_records_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 domicile_monthly_prestige_mult = 0.05 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_heavy_cavalry_damage_mult = 0.04 stationed_heavy_cavalry_toughness_mult = 0.04 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bloodline_records_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bloodline_records_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 domicile_monthly_prestige_mult = 0.05 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_heavy_cavalry_damage_mult = 0.04 stationed_heavy_cavalry_toughness_mult = 0.04 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_bloodline_records_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_bloodline_records_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 domicile_monthly_prestige_mult = 0.05 domicile_monthly_influence_mult = 0.05 } province_modifier = { stationed_heavy_cavalry_damage_mult = 0.04 stationed_heavy_cavalry_toughness_mult = 0.04 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fodder_reserves_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_stable_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 heavy_cavalry_maintenance_mult = -0.025 heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { supply_limit = 500 levy_size = 0.1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fodder_reserves_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fodder_reserves_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 heavy_cavalry_maintenance_mult = -0.025 heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { supply_limit = 500 levy_size = 0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fodder_reserves_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fodder_reserves_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 heavy_cavalry_maintenance_mult = -0.025 heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { supply_limit = 500 levy_size = 0.1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_fodder_reserves_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_fodder_reserves_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 heavy_cavalry_maintenance_mult = -0.025 heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { supply_limit = 500 levy_size = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_paper_mill_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_workshop_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_paper_mill_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_paper_mill_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_paper_mill_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_paper_mill_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_paper_mill_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_paper_mill_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ink_brush_makers_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_workshop_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ink_brush_makers_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ink_brush_makers_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ink_brush_makers_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ink_brush_makers_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ink_brush_makers_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ink_brush_makers_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ceramics_kiln_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_workshop_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ceramics_kiln_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ceramics_kiln_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ceramics_kiln_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ceramics_kiln_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ceramics_kiln_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ceramics_kiln_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { tax_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lacquer_studio_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_workshop_01 can_construct = { culture ?= { has_innovation = innovation_lacquered_armor } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lacquer_studio_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lacquer_studio_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lacquer_studio_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lacquer_studio_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_lacquer_studio_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_lacquer_studio_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { stationed_maa_toughness_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_leatherworks_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_workshop_01 can_construct = { custom_tooltip = { text = celestial_military_appointment_allowed_desc vassal_contract_has_flag = celestial_military_appointment } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 heavy_infantry_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_heavy_infantry_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_heavy_infantry_toughness_mult = 0.05 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_leatherworks_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_leatherworks_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 heavy_infantry_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_heavy_infantry_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_heavy_infantry_toughness_mult = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_leatherworks_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_leatherworks_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 heavy_infantry_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_heavy_infantry_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_heavy_infantry_toughness_mult = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_leatherworks_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_leatherworks_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 skirmishers_maintenance_mult = -0.025 heavy_infantry_maintenance_mult = -0.025 } province_modifier = { stationed_skirmishers_damage_mult = 0.05 stationed_heavy_infantry_damage_mult = 0.05 stationed_skirmishers_toughness_mult = 0.05 stationed_heavy_infantry_toughness_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ever_normal_granaries_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_storage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 2 supply_limit = 750 county_opinion_add = 2 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ever_normal_granaries_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ever_normal_granaries_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 2 supply_limit = 750 county_opinion_add = 2 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ever_normal_granaries_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ever_normal_granaries_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 2 supply_limit = 750 county_opinion_add = 2 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ever_normal_granaries_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ever_normal_granaries_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 } province_modifier = { epidemic_resistance = 2 supply_limit = 750 county_opinion_add = 2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_millhouse_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_storage_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 plains_tax_mult = 0.02 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_millhouse_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_millhouse_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 plains_tax_mult = 0.02 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_millhouse_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_millhouse_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 plains_tax_mult = 0.02 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_millhouse_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_millhouse_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 farmlands_tax_mult = 0.02 plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 plains_tax_mult = 0.02 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ledger_office_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_storage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ledger_office_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ledger_office_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ledger_office_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ledger_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_ledger_office_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_ledger_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_2 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 } province_modifier = { build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drying_loft_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_storage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drying_loft_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drying_loft_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drying_loft_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drying_loft_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_drying_loft_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_drying_loft_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weights_measures_bench_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_storage_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 tax_mult = 0.01 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weights_measures_bench_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_weights_measures_bench_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 tax_mult = 0.01 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weights_measures_bench_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_weights_measures_bench_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 tax_mult = 0.01 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_weights_measures_bench_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_weights_measures_bench_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { development_growth = @east_asian_manor_development_growth_2 tax_mult = 0.01 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_seasonal_shelters_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grazing_land_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 build_gold_cost = @east_asian_manor_build_gold_cost_3 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_seasonal_shelters_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_seasonal_shelters_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 build_gold_cost = @east_asian_manor_build_gold_cost_3 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_seasonal_shelters_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_seasonal_shelters_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 build_gold_cost = @east_asian_manor_build_gold_cost_3 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_seasonal_shelters_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_seasonal_shelters_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 } province_modifier = { development_growth_factor = @east_asian_manor_development_growth_factor_1 build_gold_cost = @east_asian_manor_build_gold_cost_3 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterinary_shed_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grazing_land_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { estate_unlock_adopt_puppy_decision = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { epidemic_resistance = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterinary_shed_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_veterinary_shed_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { estate_unlock_adopt_puppy_decision = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { epidemic_resistance = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterinary_shed_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_veterinary_shed_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { estate_unlock_adopt_puppy_decision = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { epidemic_resistance = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_veterinary_shed_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_veterinary_shed_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { estate_unlock_adopt_puppy_decision = yes } character_modifier = { domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { epidemic_resistance = 3 travel_danger = @east_asian_manor_travel_danger_1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_watering_ditches_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grazing_land_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.03 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_watering_ditches_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watering_ditches_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.03 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_watering_ditches_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watering_ditches_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.03 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_watering_ditches_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_watering_ditches_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_1 domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 } province_modifier = { tax_mult = 0.03 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_salt_lick_terraces_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grazing_land_01 can_construct = { trigger_if = { limit = { this != top_liege } custom_tooltip = { text = is_a_military_governor_county_or_above_desc highest_held_title_tier >= tier_county vassal_contract_has_flag = celestial_military_appointment } } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { stationed_maa_toughness_mult = 0.03 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_salt_lick_terraces_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_salt_lick_terraces_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { stationed_maa_toughness_mult = 0.03 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_salt_lick_terraces_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_salt_lick_terraces_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { stationed_maa_toughness_mult = 0.03 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_salt_lick_terraces_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_salt_lick_terraces_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 } province_modifier = { stationed_maa_toughness_mult = 0.03 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rotation_paddocks_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_grazing_land_01 can_construct = { trigger_if = { limit = { this != top_liege } is_governor = yes } } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 hills_tax_mult = 0.04 } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rotation_paddocks_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rotation_paddocks_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 hills_tax_mult = 0.04 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rotation_paddocks_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rotation_paddocks_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 hills_tax_mult = 0.04 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_rotation_paddocks_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_rotation_paddocks_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 } province_modifier = { wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 wetlands_tax_mult = 0.04 hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 hills_tax_mult = 0.04 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_disciples_hall_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { estate_hall_increase_disciple_limit_1 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_disciples_hall_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_disciples_hall_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { estate_hall_increase_disciple_limit_1 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_disciples_hall_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_disciples_hall_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { estate_hall_increase_disciple_limit_2 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_disciples_hall_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_disciples_hall_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { estate_hall_increase_disciple_limit_2 = yes } character_modifier = { monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_donation_box_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_donation_box_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_donation_box_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_donation_box_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_donation_box_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_donation_box_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_donation_box_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gate_plaques_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_dynasty_prestige_mult = 0.01 domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gate_plaques_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_plaques_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_dynasty_prestige_mult = 0.01 domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gate_plaques_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_plaques_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_dynasty_prestige_mult = 0.01 domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_gate_plaques_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_plaques_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_dynasty_prestige_mult = 0.01 domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pavilion_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 owned_political_scheme_success_chance_add = 3 owned_political_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pavilion_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pavilion_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 owned_political_scheme_success_chance_add = 3 owned_political_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pavilion_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pavilion_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 owned_political_scheme_success_chance_add = 3 owned_political_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_pavilion_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_pavilion_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 owned_political_scheme_success_chance_add = 3 owned_political_scheme_success_chance_growth_add = 0.5 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_performance_stage_01 = { construction_time = @east_asian_estate_upgrade_construction_time_1 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_gate_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_performance_stage_02 = { construction_time = @east_asian_estate_upgrade_construction_time_2 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_performance_stage_01 can_construct = { } cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_performance_stage_03 = { construction_time = @east_asian_estate_upgrade_construction_time_3 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_performance_stage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } } east_asian_estate_performance_stage_04 = { construction_time = @east_asian_estate_upgrade_construction_time_4 allowed_domicile_types = { east_asian_estate } slot_type = internal previous_building = east_asian_estate_performance_stage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value } } parameters = { } character_modifier = { monthly_merit = @east_asian_manor_monthly_merit_3 trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 } province_modifier = { } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" } }