331 lines
8.8 KiB
Text
331 lines
8.8 KiB
Text
# Determines if a character is allowed to be granted specific title by another character
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# Root is the target character
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# scope:liege is the granter
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# scope:landed_title is the title in question
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# scope:government_type the government type to be switched to (not set: default government type)
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allowed_to_be_granted_titles_by = {
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trigger_if = {
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limit = {
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scope:landed_title = {
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tier <= tier_county
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title_province = { has_holding_type = church_holding }
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}
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scope:liege.rite = {
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NOT = { rite_has_parameter = lay_clergy }
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}
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}
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custom_tooltip = {
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text = grant_title_clerical_gender_tt
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can_be_granted_theocratic_titles_by = { RULER = scope:liege }
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}
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}
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trigger_else = {
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can_be_granted_titles_by = { RULER = scope:liege }
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}
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}
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# Rules for the Grant Title government type selection feature.
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# These rules control which government types can be selected when granting a county or higher title
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# to an unlanded character.
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# Determines whether a specific government type appears in the picker in the Grant Titles interface.
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# Called once per candidate government type. Recipient and county-tier checks are enforced in Code.
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# Root is scope:actor (the granting ruler).
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# scope:landed_title is the highest-tier title being granted.
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# scope:government_type is the candidate government type being evaluated.
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# scope:target_titles lists all titles being granted in this offer.
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is_grant_government_shown = {
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# Can only grant theocratic government type if that is your faith's theocratic government type
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trigger_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_theocracy
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}
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}
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faith.faith_theocratic_goverment_type = scope:government_type
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}
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trigger_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_ecclesiastical
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}
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}
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faith.faith_theocratic_goverment_type = scope:government_type
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}
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# lock all DLC government types in case they are allowed in modded government
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trigger_else_if = {
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limit = {
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scope:government_type = {
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OR = {
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this = government_type:feudal_government
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this = government_type:clan_government
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this = government_type:tribal_government
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}
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}
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}
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OR = {
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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AND = {
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scope:government_type = { this = government_type:feudal_government }
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OR = {
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government_has_flag = government_is_administrative
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government_has_flag = government_is_theocracy
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}
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}
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}
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}
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trigger_else_if = {
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limit = {
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OR = {
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scope:government_type = government_type:nomad_government
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scope:government_type = government_type:herder_government
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}
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}
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has_mpo_dlc_trigger = yes
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}
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trigger_else_if = {
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limit = {
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OR = {
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scope:government_type = government_type:wanua_government
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scope:government_type = government_type:celestial_government
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scope:government_type = government_type:mandala_government
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scope:government_type = government_type:steppe_admin_government
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scope:government_type = government_type:meritocratic_government
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scope:government_type = government_type:japan_administrative_government
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scope:government_type = government_type:japan_feudal_government
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}
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}
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has_tgp_dlc_trigger = yes
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}
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trigger_else = {
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always = no
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}
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}
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# Determines whether a specific government type is a valid choice for the grant.
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# Called once per candidate government type.
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# Root is scope:actor (the granting ruler).
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# scope:recipient is the character receiving the title.
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# scope:government_type is the candidate government type being evaluated.
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# scope:landed_title is the highest-tier title being granted.
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# scope:target_titles lists all titles being granted in this offer.
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is_grant_government_valid = {
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# Theocratic grants: faith doctrines, tier gate (AI county-only / player up to duchy),
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# realm theocratic-share cap, and shared cooldown.
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trigger_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_theocracy
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}
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}
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rite = {
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rite_has_doctrine = doctrine_theocracy_temporal
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}
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scope:recipient = {
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faith = root.faith
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rite = {
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rite_has_doctrine = doctrine_theocracy_temporal
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}
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is_adult = yes
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trigger_if = {
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limit = {
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is_clergy = no # If your child is somehow already clergy it's fine to grant them a Theocracy
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root = { is_clergy = no } # If dad is clergy he can grant his kiddos theocracies, yay nepotism
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}
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NOR = {
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is_child_of = root
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is_grandchild_of = root
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is_great_grandchild_of = root
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}
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}
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}
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# Tier gate: AI may only grant theocratic counties; players are capped at duchy.
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trigger_if = {
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limit = { is_ai = yes }
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scope:landed_title = { tier = tier_county }
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}
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trigger_else = {
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custom_description = {
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text = grant_government_kingdom_blocked_tt
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scope:landed_title = { tier <= tier_duchy }
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}
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}
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custom_description = {
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text = grant_government_too_many_theocratic_vassals_tt
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trigger_if = {
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limit = { is_ai = yes }
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realm_theocratic_county_share_ai_below_cap_trigger = yes
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}
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trigger_else = {
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realm_theocratic_county_share_player_below_cap_trigger = yes
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}
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}
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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# holding type san check
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trigger_else_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_republic
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}
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}
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scope:recipient = {
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is_adult = yes
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NOR = {
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is_child_of = root
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is_grandchild_of = root
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is_great_grandchild_of = root
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}
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}
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any_in_list = {
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list = target_titles
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tier = tier_county
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title_province ?= {
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OR = {
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has_holding_type = castle_holding
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has_holding_type = city_holding
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}
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}
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}
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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trigger_else_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_feudal
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}
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}
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any_in_list = {
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list = target_titles
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tier = tier_county
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title_province ?= {
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has_holding_type = castle_holding
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}
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}
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# cooldown if you can't use the holding
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trigger_if = {
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limit = {
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government_has_flag = government_is_settled
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NOT = { government_has_flag = government_is_tribal }
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}
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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}
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trigger_else_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_clan
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}
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ep3_is_clan_inclined_trigger = no
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}
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scope:recipient = { ep3_is_clan_inclined_trigger = yes }
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any_in_list = {
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list = target_titles
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tier = tier_county
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title_province ?= {
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has_holding_type = castle_holding
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}
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}
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# cooldown if you can't use the holding
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trigger_if = {
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limit = {
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government_has_flag = government_is_settled
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NOT = { government_has_flag = government_is_tribal }
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}
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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}
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trigger_else_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_tribal
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}
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}
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any_in_list = {
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list = target_titles
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tier = tier_county
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title_province ?= {
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has_holding_type = tribal_holding
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}
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}
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# cooldown if you can't use the holding
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trigger_if = {
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limit = { government_has_flag = government_is_tribal }
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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}
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trigger_else_if = {
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limit = {
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scope:government_type = {
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OR = {
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government_type_has_flag = government_is_nomadic
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government_type_has_flag = government_is_herder
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}
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}
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}
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NOR = {
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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any_in_list = {
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list = target_titles
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tier = tier_county
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title_province ?= {
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OR = {
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has_holding_type = nomad_holding
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has_holding_type = herder_holding
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}
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}
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}
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}
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trigger_else_if = {
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limit = {
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scope:government_type = {
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government_type_has_flag = government_is_settled
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}
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}
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any_in_list = {
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list = target_titles
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tier = tier_county
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title_province ?= {
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OR = {
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has_holding_type = castle_holding
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has_holding_type = city_holding
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has_holding_type = church_holding
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}
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}
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}
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trigger_if = {
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limit = {
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government_has_flag = government_is_settled
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NOT = { government_has_flag = government_is_tribal }
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}
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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}
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trigger_else = {
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custom_description = {
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text = grant_government_cooldown_tt
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NOT = { has_variable = grant_vassal_government_cooldown }
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}
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}
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}
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