# Determines if a character is allowed to be granted specific title by another character # Root is the target character # scope:liege is the granter # scope:landed_title is the title in question # scope:government_type the government type to be switched to (not set: default government type) allowed_to_be_granted_titles_by = { trigger_if = { limit = { scope:landed_title = { tier <= tier_county title_province = { has_holding_type = church_holding } } scope:liege.rite = { NOT = { rite_has_parameter = lay_clergy } } } custom_tooltip = { text = grant_title_clerical_gender_tt can_be_granted_theocratic_titles_by = { RULER = scope:liege } } } trigger_else = { can_be_granted_titles_by = { RULER = scope:liege } } } # Rules for the Grant Title government type selection feature. # These rules control which government types can be selected when granting a county or higher title # to an unlanded character. # Determines whether a specific government type appears in the picker in the Grant Titles interface. # Called once per candidate government type. Recipient and county-tier checks are enforced in Code. # Root is scope:actor (the granting ruler). # scope:landed_title is the highest-tier title being granted. # scope:government_type is the candidate government type being evaluated. # scope:target_titles lists all titles being granted in this offer. is_grant_government_shown = { # Can only grant theocratic government type if that is your faith's theocratic government type trigger_if = { limit = { scope:government_type = { government_type_has_flag = government_is_theocracy } } faith.faith_theocratic_goverment_type = scope:government_type } trigger_if = { limit = { scope:government_type = { government_type_has_flag = government_is_ecclesiastical } } faith.faith_theocratic_goverment_type = scope:government_type } # lock all DLC government types in case they are allowed in modded government trigger_else_if = { limit = { scope:government_type = { OR = { this = government_type:feudal_government this = government_type:clan_government this = government_type:tribal_government } } } OR = { government_has_flag = government_is_nomadic government_has_flag = government_is_herder AND = { scope:government_type = { this = government_type:feudal_government } OR = { government_has_flag = government_is_administrative government_has_flag = government_is_theocracy } } } } trigger_else_if = { limit = { OR = { scope:government_type = government_type:nomad_government scope:government_type = government_type:herder_government } } has_mpo_dlc_trigger = yes } trigger_else_if = { limit = { OR = { scope:government_type = government_type:wanua_government scope:government_type = government_type:celestial_government scope:government_type = government_type:mandala_government scope:government_type = government_type:steppe_admin_government scope:government_type = government_type:meritocratic_government scope:government_type = government_type:japan_administrative_government scope:government_type = government_type:japan_feudal_government } } has_tgp_dlc_trigger = yes } trigger_else = { always = no } } # Determines whether a specific government type is a valid choice for the grant. # Called once per candidate government type. # Root is scope:actor (the granting ruler). # scope:recipient is the character receiving the title. # scope:government_type is the candidate government type being evaluated. # scope:landed_title is the highest-tier title being granted. # scope:target_titles lists all titles being granted in this offer. is_grant_government_valid = { # Theocratic grants: faith doctrines, tier gate (AI county-only / player up to duchy), # realm theocratic-share cap, and shared cooldown. trigger_if = { limit = { scope:government_type = { government_type_has_flag = government_is_theocracy } } rite = { rite_has_doctrine = doctrine_theocracy_temporal } scope:recipient = { faith = root.faith rite = { rite_has_doctrine = doctrine_theocracy_temporal } is_adult = yes trigger_if = { limit = { is_clergy = no # If your child is somehow already clergy it's fine to grant them a Theocracy root = { is_clergy = no } # If dad is clergy he can grant his kiddos theocracies, yay nepotism } NOR = { is_child_of = root is_grandchild_of = root is_great_grandchild_of = root } } } # Tier gate: AI may only grant theocratic counties; players are capped at duchy. trigger_if = { limit = { is_ai = yes } scope:landed_title = { tier = tier_county } } trigger_else = { custom_description = { text = grant_government_kingdom_blocked_tt scope:landed_title = { tier <= tier_duchy } } } custom_description = { text = grant_government_too_many_theocratic_vassals_tt trigger_if = { limit = { is_ai = yes } realm_theocratic_county_share_ai_below_cap_trigger = yes } trigger_else = { realm_theocratic_county_share_player_below_cap_trigger = yes } } custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } # holding type san check trigger_else_if = { limit = { scope:government_type = { government_type_has_flag = government_is_republic } } scope:recipient = { is_adult = yes NOR = { is_child_of = root is_grandchild_of = root is_great_grandchild_of = root } } any_in_list = { list = target_titles tier = tier_county title_province ?= { OR = { has_holding_type = castle_holding has_holding_type = city_holding } } } custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } trigger_else_if = { limit = { scope:government_type = { government_type_has_flag = government_is_feudal } } any_in_list = { list = target_titles tier = tier_county title_province ?= { has_holding_type = castle_holding } } # cooldown if you can't use the holding trigger_if = { limit = { government_has_flag = government_is_settled NOT = { government_has_flag = government_is_tribal } } custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } } trigger_else_if = { limit = { scope:government_type = { government_type_has_flag = government_is_clan } ep3_is_clan_inclined_trigger = no } scope:recipient = { ep3_is_clan_inclined_trigger = yes } any_in_list = { list = target_titles tier = tier_county title_province ?= { has_holding_type = castle_holding } } # cooldown if you can't use the holding trigger_if = { limit = { government_has_flag = government_is_settled NOT = { government_has_flag = government_is_tribal } } custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } } trigger_else_if = { limit = { scope:government_type = { government_type_has_flag = government_is_tribal } } any_in_list = { list = target_titles tier = tier_county title_province ?= { has_holding_type = tribal_holding } } # cooldown if you can't use the holding trigger_if = { limit = { government_has_flag = government_is_tribal } custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } } trigger_else_if = { limit = { scope:government_type = { OR = { government_type_has_flag = government_is_nomadic government_type_has_flag = government_is_herder } } } NOR = { government_has_flag = government_is_nomadic government_has_flag = government_is_herder } any_in_list = { list = target_titles tier = tier_county title_province ?= { OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } } } trigger_else_if = { limit = { scope:government_type = { government_type_has_flag = government_is_settled } } any_in_list = { list = target_titles tier = tier_county title_province ?= { OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding } } } trigger_if = { limit = { government_has_flag = government_is_settled NOT = { government_has_flag = government_is_tribal } } custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } } trigger_else = { custom_description = { text = grant_government_cooldown_tt NOT = { has_variable = grant_vassal_government_cooldown } } } }