67 lines
10 KiB
YAML
67 lines
10 KiB
YAML
l_english:
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became_landless_adventurer_memory:0 "Became Adventurer"
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became_landless_adventurer_memory_desc:0 "I became an adventurer"
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became_landless_adventurer_memory_desc_second_perspective:0 "you became an adventurer"
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became_landless_adventurer_memory_desc_third_perspective:0 "[owner.GetFirstName] became an adventurer"
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became_landless_adventurer_memory_desc_conquest: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] conquered my realm"
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became_landless_adventurer_memory_desc_conquest_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] conquered your realm"
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became_landless_adventurer_memory_desc_conquest_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] conquered [owner.GetHerHis] realm"
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became_landless_adventurer_memory_desc_deposition: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] deposed me"
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became_landless_adventurer_memory_desc_deposition_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] deposed you"
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became_landless_adventurer_memory_desc_deposition_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] deposed [owner.GetHerHim]"
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became_landless_adventurer_memory_desc_succession: "$became_landless_adventurer_memory_desc$ after my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession"
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became_landless_adventurer_memory_desc_succession_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession"
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became_landless_adventurer_memory_desc_succession_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], succession"
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became_landless_adventurer_memory_desc_exile: "$became_landless_adventurer_memory_desc$ after I was exiled by [flavor_character.GetName]"
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became_landless_adventurer_memory_desc_exile_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after you were exiled by [flavor_character.GetName]"
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became_landless_adventurer_memory_desc_exile_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetSheHe] was exiled by [flavor_character.GetName]"
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became_landless_adventurer_memory_desc_voluntary: "$became_landless_adventurer_memory_desc$ and left my realm to [flavor_character.GetName]"
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became_landless_adventurer_memory_desc_voluntary_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ and left your realm to [flavor_character.GetName]"
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became_landless_adventurer_memory_desc_voluntary_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ and left [owner.GetHerHis] realm to [flavor_character.GetName]"
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became_landless_adventurer_memory_desc_revocation: "$became_landless_adventurer_memory_desc$ after [flavor_character.GetName] revoked my title"
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became_landless_adventurer_memory_desc_revocation_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after [flavor_character.GetName] revoked your title"
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became_landless_adventurer_memory_desc_revocation_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [flavor_character.GetName] revoked [owner.GetHerHis] title"
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became_landless_adventurer_memory_desc_runaway_allowed: "I left home to become an adventurer with my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing"
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became_landless_adventurer_memory_desc_runaway_allowed_second_perspective: "You left home to become an adventurer with your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing"
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became_landless_adventurer_memory_desc_runaway_allowed_third_perspective: "[owner.GetFirstName] left home to become an adventurer with [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], blessing"
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became_landless_adventurer_memory_desc_runaway_forbidden: "I left home to become an adventurer against my [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes"
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became_landless_adventurer_memory_desc_runaway_forbidden_second_perspective: "You left home to become an adventurer against your [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes"
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became_landless_adventurer_memory_desc_runaway_forbidden_third_perspective: "[owner.GetFirstName] left home to become an adventurer against [owner.GetHerHis] [owner.Custom2('RelationToMeShort', SCOPE.sC('flavor_character'))], [flavor_character.GetNamePossessive], wishes"
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became_landless_adventurer_memory_desc_wanderer: "$became_landless_adventurer_memory_desc$ after I gathered a following as a wanderer"
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became_landless_adventurer_memory_desc_wanderer_second_perspective: "$became_landless_adventurer_memory_desc_second_perspective$ after you gathered a following as a wanderer"
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became_landless_adventurer_memory_desc_wanderer_third_perspective: "$became_landless_adventurer_memory_desc_third_perspective$ after [owner.GetSheHe] gathered a following as a wanderer"
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endured_greek_fire_memory: "Endured Greek fire"
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endured_greek_fire_memory_desc: "I watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet"
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endured_greek_fire_memory_desc_second_perspective: "You watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet"
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endured_greek_fire_memory_desc_third_perspective: "[owner.GetFirstName] watched sailors burn alive during a horrifying Greek fire attack by [attacker.flavor_character.GetNamePossessive] fleet"
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deposed_liege_memory: "Deposed [liege.GetName]"
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deposed_liege_memory_desc: "I deposed [liege.GetName]"
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deposed_liege_memory_desc_second_perspective: "You deposed [liege.GetName]"
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deposed_liege_memory_desc_third_perspective: "[owner.GetFirstName] deposed [liege.GetName]"
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changed_state_faith_memory: "changed the state faith of [ROOT.Var('title').GetLandedTitle.GetBaseName]"
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changed_state_faith_memory_desc: "I changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]"
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changed_state_faith_memory_desc_second_perspective: "You changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]"
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changed_state_faith_memory_desc_third_perspective: "[owner.GetFirstName] changed the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName] from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName]"
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adopted_state_faith_memory: "converted to [ROOT.Var('new_faith').Faith.GetName]"
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adopted_state_faith_memory_desc: "I converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]"
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adopted_state_faith_memory_desc_second_perspective: "You converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]"
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adopted_state_faith_memory_desc_third_perspective: "[owner.GetFirstName] converted from [ROOT.Var('old_faith').Faith.GetName] to [ROOT.Var('new_faith').Faith.GetName], which was the state faith of the [ROOT.Var('title').GetLandedTitle.GetBaseName]"
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frankokratia_byz_independent_memory: "Gained Post-[GetTitleByKey('e_byzantium').GetAdjective] Independence"
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frankokratia_byz_independent_memory_desc: "I became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]"
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frankokratia_byz_independent_memory_desc_second_perspective: "You became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]"
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frankokratia_byz_independent_memory_desc_third_perspective: "[owner.GetFirstName] became independent after invading Latins caused the collapse of [GetTitleByKey('e_byzantium').GetName]"
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frankokratia_byz_kingdom_memory: "Reclaimed [GetTitleByKey('e_byzantium').GetAdjective] [swapped_kingdom.GetNameNoTier]"
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frankokratia_byz_kingdom_memory_desc: "I reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]"
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frankokratia_byz_kingdom_memory_desc_second_perspective: "You reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]"
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frankokratia_byz_kingdom_memory_desc_third_perspective: "[owner.GetFirstName] reclaimed ancient [GetTitleByKey('e_byzantium').GetAdjective] rights over the [swapped_kingdom.GetName]"
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frankokratia_latin_kingdom_memory: "Established [GetTitleByKey('e_latin_empire').GetAdjective] [swapped_kingdom.GetNameNoTier]"
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frankokratia_latin_kingdom_memory_desc: "I established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [swapped_kingdom.GetName]"
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frankokratia_latin_kingdom_memory_desc_second_perspective: "You established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [swapped_kingdom.GetName]"
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frankokratia_latin_kingdom_memory_desc_third_perspective: "[owner.GetFirstName] established a potent [GetTitleByKey('e_latin_empire').GetAdjective] dominion over the [kingdom.GetName]"
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frankokratia_latin_admin_memory: "Centralized [GetTitleByKey('e_latin_empire').GetAdjective] Government"
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frankokratia_latin_admin_memory_desc: "I decreed that my [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance"
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frankokratia_latin_admin_memory_desc_second_perspective: "You decreed that your [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance"
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frankokratia_latin_admin_memory_desc_third_perspective: "[owner.GetFirstName] decreed that [owner.GetHerHis] [GetTitleByKey('e_latin_empire').GetAdjective] realm follow the Greek model of centralized governance"
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