945 lines
No EOL
15 KiB
Text
945 lines
No EOL
15 KiB
Text
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##Gun Cavalry
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gun_cavalry_max_size_add = {
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decimals = 0
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}
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gun_cavalry_max_size_mult = {
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decimals = 0
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percent = yes
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}
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gun_cavalry_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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gun_cavalry_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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gun_cavalry_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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gun_cavalry_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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gun_cavalry_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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gun_cavalry_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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gun_cavalry_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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gun_cavalry_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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gun_cavalry_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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gun_cavalry_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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gun_cavalry_maintenance_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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gun_cavalry_recruitment_cost_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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stationed_gun_cavalry_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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stationed_gun_cavalry_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_gun_cavalry_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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stationed_gun_cavalry_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_gun_cavalry_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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stationed_gun_cavalry_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_gun_cavalry_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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stationed_gun_cavalry_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_gun_cavalry_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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stationed_gun_cavalry_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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###Super Heavy
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chemical_weapons_max_size_add = {
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decimals = 0
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}
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chemical_weapons_max_size_mult = {
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decimals = 0
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percent = yes
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}
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chemical_weapons_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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chemical_weapons_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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chemical_weapons_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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chemical_weapons_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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chemical_weapons_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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chemical_weapons_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_maintenance_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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chemical_weapons_recruitment_cost_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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stationed_chemical_weapons_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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stationed_chemical_weapons_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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##Chemical
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chemical_weapons_max_size_add = {
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decimals = 0
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}
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chemical_weapons_max_size_mult = {
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decimals = 0
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percent = yes
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}
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chemical_weapons_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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chemical_weapons_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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chemical_weapons_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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chemical_weapons_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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chemical_weapons_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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chemical_weapons_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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chemical_weapons_maintenance_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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chemical_weapons_recruitment_cost_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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stationed_chemical_weapons_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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stationed_chemical_weapons_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_chemical_weapons_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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stationed_chemical_weapons_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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##Airship
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airship_max_size_add = {
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decimals = 0
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}
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airship_max_size_mult = {
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decimals = 0
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percent = yes
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}
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airship_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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airship_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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airship_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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airship_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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airship_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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airship_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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airship_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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airship_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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airship_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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airship_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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airship_maintenance_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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airship_recruitment_cost_mult = {
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decimals = 2
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prefix = MOD_GOLD_PREFIX
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color = bad
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percent = yes
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}
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stationed_airship_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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stationed_airship_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_airship_toughness_add = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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}
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stationed_airship_toughness_mult = {
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prefix = MOD_TOUGHNESS_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_airship_pursuit_add = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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}
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stationed_airship_pursuit_mult = {
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prefix = MOD_PURSUIT_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_airship_screen_add = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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}
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stationed_airship_screen_mult = {
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prefix = MOD_SCREEN_PREFIX
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decimals = 0
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percent = yes
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}
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stationed_airship_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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stationed_airship_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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##Peasant Militia
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peasant_militia_max_size_add = {
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decimals = 0
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}
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peasant_militia_max_size_mult = {
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decimals = 0
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percent = yes
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}
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peasant_militia_siege_value_add = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 1
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}
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peasant_militia_siege_value_mult = {
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prefix = MOD_SIEGE_PROGRESS_PREFIX
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decimals = 0
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percent = yes
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}
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peasant_militia_damage_add = {
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prefix = MOD_DAMAGE_PREFIX
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decimals = 0
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}
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|
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peasant_militia_damage_mult = {
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prefix = MOD_DAMAGE_PREFIX
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|
decimals = 0
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percent = yes
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}
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|
|
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peasant_militia_toughness_add = {
|
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prefix = MOD_TOUGHNESS_PREFIX
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|
decimals = 0
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}
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|
|
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peasant_militia_toughness_mult = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
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|
decimals = 0
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|
percent = yes
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}
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|
|
|
peasant_militia_pursuit_add = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
peasant_militia_pursuit_mult = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
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|
percent = yes
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|
}
|
|
|
|
peasant_militia_screen_add = {
|
|
prefix = MOD_SCREEN_PREFIX
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|
decimals = 0
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|
}
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|
|
|
peasant_militia_screen_mult = {
|
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prefix = MOD_SCREEN_PREFIX
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|
decimals = 0
|
|
percent = yes
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}
|
|
|
|
peasant_militia_maintenance_mult = {
|
|
decimals = 2
|
|
prefix = MOD_GOLD_PREFIX
|
|
color = bad
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|
percent = yes
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}
|
|
|
|
peasant_militia_recruitment_cost_mult = {
|
|
decimals = 2
|
|
prefix = MOD_GOLD_PREFIX
|
|
color = bad
|
|
percent = yes
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|
}
|
|
|
|
stationed_peasant_militia_damage_add = {
|
|
prefix = MOD_DAMAGE_PREFIX
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|
decimals = 0
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}
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|
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stationed_peasant_militia_damage_mult = {
|
|
prefix = MOD_DAMAGE_PREFIX
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|
decimals = 0
|
|
percent = yes
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}
|
|
|
|
stationed_peasant_militia_toughness_add = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
}
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|
|
|
stationed_peasant_militia_toughness_mult = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_peasant_militia_pursuit_add = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_peasant_militia_pursuit_mult = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_peasant_militia_screen_add = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_peasant_militia_screen_mult = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_peasant_militia_siege_value_add = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 1
|
|
}
|
|
|
|
stationed_peasant_militia_siege_value_mult = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
|
|
horse_archers_max_size_add = {
|
|
decimals = 0
|
|
}
|
|
|
|
horse_archers_max_size_mult = {
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_siege_value_add = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 1
|
|
}
|
|
|
|
horse_archers_siege_value_mult = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_damage_add = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
horse_archers_damage_mult = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_toughness_add = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
horse_archers_toughness_mult = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_pursuit_add = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
horse_archers_pursuit_mult = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_screen_add = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
horse_archers_screen_mult = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_maintenance_mult = {
|
|
decimals = 2
|
|
prefix = MOD_GOLD_PREFIX
|
|
color = bad
|
|
percent = yes
|
|
}
|
|
|
|
horse_archers_recruitment_cost_mult = {
|
|
decimals = 2
|
|
prefix = MOD_GOLD_PREFIX
|
|
color = bad
|
|
percent = yes
|
|
}
|
|
|
|
stationed_horse_archers_damage_add = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_horse_archers_damage_mult = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_horse_archers_toughness_add = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_horse_archers_toughness_mult = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_horse_archers_pursuit_add = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_horse_archers_pursuit_mult = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_horse_archers_screen_add = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_horse_archers_screen_mult = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_horse_archers_siege_value_add = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 1
|
|
}
|
|
|
|
stationed_horse_archers_siege_value_mult = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
|
|
nomadic_horde_max_size_add = {
|
|
decimals = 0
|
|
}
|
|
|
|
nomadic_horde_max_size_mult = {
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_siege_value_add = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 1
|
|
}
|
|
|
|
nomadic_horde_siege_value_mult = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_damage_add = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
nomadic_horde_damage_mult = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_toughness_add = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
nomadic_horde_toughness_mult = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_pursuit_add = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
nomadic_horde_pursuit_mult = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_screen_add = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
nomadic_horde_screen_mult = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_maintenance_mult = {
|
|
decimals = 2
|
|
prefix = MOD_GOLD_PREFIX
|
|
color = bad
|
|
percent = yes
|
|
}
|
|
|
|
nomadic_horde_recruitment_cost_mult = {
|
|
decimals = 2
|
|
prefix = MOD_GOLD_PREFIX
|
|
color = bad
|
|
percent = yes
|
|
}
|
|
|
|
stationed_nomadic_horde_damage_add = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_nomadic_horde_damage_mult = {
|
|
prefix = MOD_DAMAGE_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_nomadic_horde_toughness_add = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_nomadic_horde_toughness_mult = {
|
|
prefix = MOD_TOUGHNESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_nomadic_horde_pursuit_add = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_nomadic_horde_pursuit_mult = {
|
|
prefix = MOD_PURSUIT_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_nomadic_horde_screen_add = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
}
|
|
|
|
stationed_nomadic_horde_screen_mult = {
|
|
prefix = MOD_SCREEN_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
}
|
|
|
|
stationed_nomadic_horde_siege_value_add = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 1
|
|
}
|
|
|
|
stationed_nomadic_horde_siege_value_mult = {
|
|
prefix = MOD_SIEGE_PROGRESS_PREFIX
|
|
decimals = 0
|
|
percent = yes
|
|
} |