10375 lines
No EOL
323 KiB
Text
10375 lines
No EOL
323 KiB
Text
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minority_community_main_01 = {
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slot_type = main
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internal_slots = 2
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construction_time = 1
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allowed_domicile_types = { minority_community }
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cost = {
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gold = estate_external_building_high_cost_tier_2_value
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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health = 0.5
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domicile_external_slots_capacity_add = 2
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monthly_barter_goods = 1
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}
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ai_value = {
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value = 100
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}
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parameters = {
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camp_unlocks_second_officer = yes
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camp_unlocks_huntperson_officer = yes
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camp_unlocks_chief_forager_officer = yes
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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minority_community_main_02 = {
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slot_type = main
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internal_slots = 4
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construction_time = 730
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allowed_domicile_types = { minority_community }
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previous_building = minority_community_main_01
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can_construct = {
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culture ?= { has_innovation = innovation_city_planning }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_3_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_1 = yes
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monthly_barter_goods = 1.2
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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domicile_external_slots_capacity_add = 1
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men_at_arms_cap = 1
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enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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provisions_capacity_add = 100
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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minority_community_main_03 = {
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slot_type = main
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internal_slots = 6
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construction_time = 730
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allowed_domicile_types = { minority_community }
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previous_building = minority_community_main_02
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can_construct = {
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culture ?= { has_innovation = innovation_manorialism }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_4_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_2 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.02
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domicile_external_slots_capacity_add = 1
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maa_toughness_mult = 0.05
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enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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provisions_capacity_add = 150
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monthly_barter_goods = 1.4
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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minority_community_main_04 = {
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slot_type = main
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internal_slots = 8
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construction_time = 730
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allowed_domicile_types = { minority_community }
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previous_building = minority_community_main_03
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can_construct = {
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culture ?= { has_innovation = innovation_development_03 }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_5_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_3 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.03
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domicile_external_slots_capacity_add = 1
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maa_toughness_mult = 0.05
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men_at_arms_cap = 1
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enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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provisions_capacity_add = 250
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monthly_barter_goods = 1.6
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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minority_community_main_05 = {
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slot_type = main
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internal_slots = 10
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construction_time = 730
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allowed_domicile_types = { minority_community }
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previous_building = minority_community_main_04
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|
|
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can_construct = {
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|
culture ?= { has_innovation = innovation_cranes }
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}
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|
|
|
cost = {
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|
gold = estate_external_building_high_cost_tier_6_value
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|
}
|
|
|
|
parameters = {
|
|
camp_unlocks_second_officer = yes
|
|
reduce_success_of_raid_estate = yes
|
|
estate_increase_house_member_investment_cap_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.75
|
|
domicile_monthly_gold_mult = 0.05
|
|
domicile_external_slots_capacity_add = 1
|
|
maa_toughness_mult = 0.1
|
|
men_at_arms_cap = 1
|
|
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
|
character_travel_safety_mult = 0.04
|
|
provisions_capacity_add = 300
|
|
monthly_barter_goods = 1.8
|
|
}
|
|
|
|
ai_value = {
|
|
value = 100
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/minority_community_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
|
}
|
|
}
|
|
######
|
|
|
|
headmans_croft_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
personal_scheme_phase_duration_add = -10
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
headmans_croft_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = headmans_croft_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
dynasty_house_opinion = 5
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
headmans_croft_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = headmans_croft_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
headmans_croft_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = headmans_croft_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
dynasty_house_opinion = 5
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Martial Upgrade
|
|
village_training_yard_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
village_training_yard_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = village_training_yard_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
prowess = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
village_training_yard_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = village_training_yard_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 3
|
|
prowess = 3
|
|
martial = 1
|
|
}
|
|
|
|
parameters = {
|
|
village_trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
village_training_yard_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = village_training_yard_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 3
|
|
prowess = 5
|
|
martial = 2
|
|
}
|
|
|
|
parameters = {
|
|
village_trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Stewardship Upgrade
|
|
contracts_office_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
camp_improved_stewardship_contract_rewards = yes
|
|
receives_more_escort_contracts = yes
|
|
camp_improved_learning_contract_rewards = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
contract_scheme_phase_duration_add = -10
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
contracts_office_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = contracts_office_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
camp_improved_stewardship_contract_rewards = yes
|
|
receives_more_escort_contracts = yes
|
|
camp_improved_learning_contract_rewards = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
contract_scheme_phase_duration_add = -10
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
contracts_office_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = contracts_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
camp_improved_stewardship_contract_rewards = yes
|
|
receives_more_escort_contracts = yes
|
|
camp_improved_learning_contract_rewards = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
contract_scheme_phase_duration_add = -10
|
|
stewardship = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
contracts_office_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = contracts_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
camp_improved_stewardship_contract_rewards = yes
|
|
receives_more_escort_contracts = yes
|
|
camp_improved_learning_contract_rewards = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
contract_scheme_phase_duration_add = -10
|
|
stewardship = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Intrigue Upgrade
|
|
local_criminal_contacts_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
|
owned_scheme_secrecy_add = 20
|
|
}
|
|
parameters = {
|
|
camp_improved_criminal_contract_rewards = yes
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
local_criminal_contacts_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = local_criminal_contacts_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
|
owned_scheme_secrecy_add = 20
|
|
}
|
|
parameters = {
|
|
camp_improved_criminal_contract_rewards = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
local_criminal_contacts_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = local_criminal_contacts_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
|
owned_scheme_secrecy_add = 20
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
}
|
|
parameters = {
|
|
camp_improved_criminal_contract_rewards = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
local_criminal_contacts_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = local_criminal_contacts_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
|
owned_scheme_secrecy_add = 20
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
max_hostile_schemes_add = 1
|
|
}
|
|
parameters = {
|
|
camp_improved_criminal_contract_rewards = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Learning Upgrade
|
|
minority_comm_library_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
minority_comm_library_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_comm_library_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
# Education sub-branch
|
|
minority_comm_library_education_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_comm_library_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude = yes
|
|
estate_reduced_tutor_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
learning = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
minority_comm_library_education_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_comm_library_education_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tier_5_education = yes
|
|
estate_increase_physician_aptitude = yes
|
|
estate_reduced_tutor_cost = yes
|
|
estate_increased_tutor_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
learning = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Bath
|
|
communal_baths_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
communal_baths_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = communal_baths_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 2
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
communal_baths_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = communal_baths_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
communal_baths_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = communal_baths_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 3
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Guest Room
|
|
guest_house_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = 0.02
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_house_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = guest_house_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_house_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = guest_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = 0.02
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_house_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = guest_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_house_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = guest_house_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = 0.02
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_house_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = guest_house_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 3
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Prison
|
|
village_cage_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = minority_community_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
village_cage_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = village_cage_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
village_cage_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = village_cage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
hostage_renown_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
village_cage_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
slot_type = internal
|
|
previous_building = village_cage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
hostage_renown_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
####################
|
|
#### BUILDINGS #####
|
|
####################
|
|
|
|
### Temple Building
|
|
minority_comm_temple_small_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
can_construct = {
|
|
NOT = {
|
|
government_has_flag = government_is_celestial
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.05
|
|
stress_loss_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
minority_comm_temple_small_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = minority_comm_temple_small_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
minority_comm_temple_small_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = minority_comm_temple_small_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
stress_loss_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
|
|
# Temple sub-branch
|
|
minority_comm_temple_large_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = minority_comm_temple_small_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_gold_add = 0.3
|
|
clergy_opinion = 5
|
|
}
|
|
parameters = {
|
|
influence_gain_from_hof_support_4 = yes
|
|
reduce_state_faith_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
}
|
|
minority_comm_temple_large_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = minority_comm_temple_large_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_gold_add = 0.4
|
|
clergy_opinion = 5
|
|
}
|
|
parameters = {
|
|
influence_gain_from_hof_support_5 = yes
|
|
reduce_state_faith_cost = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
}
|
|
minority_comm_temple_large_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = minority_comm_temple_large_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.3
|
|
domicile_monthly_gold_add = 0.5
|
|
clergy_opinion = 5
|
|
}
|
|
|
|
parameters = {
|
|
influence_gain_from_hof_support_6 = yes
|
|
reduce_state_faith_cost = yes
|
|
more_successful_heresies = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
owner = {
|
|
OR = {
|
|
faith.religion = religion:eastern_orthodox_religion
|
|
faith.religion = religion:catholic_religion
|
|
faith.religion = religion:protestant_religion
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_"
|
|
}
|
|
}
|
|
|
|
|
|
### Barracks
|
|
militia_barracks_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.03
|
|
skirmishers_toughness_mult = 0.01
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
can_recruit_militia = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
militia_barracks_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = militia_barracks_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.13
|
|
skirmishers_toughness_mult = 0.11
|
|
heavy_infantry_damage_mult = 0.02
|
|
heavy_infantry_toughness_mult = 0.01
|
|
pikemen_damage_mult = 0.02
|
|
pikemen_toughness_mult = 0.01
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
can_recruit_militia = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
militia_barracks_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = militia_barracks_02
|
|
|
|
can_construct = {
|
|
estate_can_construct_militia_barracks_03_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.13
|
|
skirmishers_toughness_mult = 0.11
|
|
heavy_infantry_damage_mult = 0.12
|
|
heavy_infantry_toughness_mult = 0.11
|
|
pikemen_damage_mult = 0.12
|
|
pikemen_toughness_mult = 0.11
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
can_recruit_militia = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
militia_barracks_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = militia_barracks_03
|
|
|
|
can_construct = {
|
|
estate_can_construct_militia_barracks_04_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.23
|
|
skirmishers_toughness_mult = 0.21
|
|
heavy_infantry_damage_mult = 0.22
|
|
heavy_infantry_toughness_mult = 0.21
|
|
pikemen_damage_mult = 0.22
|
|
pikemen_toughness_mult = 0.21
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
can_recruit_militia = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
militia_barracks_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = militia_barracks_04
|
|
|
|
can_construct = {
|
|
estate_can_construct_militia_barracks_05_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.34
|
|
skirmishers_toughness_mult = 0.33
|
|
heavy_infantry_damage_mult = 0.32
|
|
heavy_infantry_toughness_mult = 0.31
|
|
pikemen_damage_mult = 0.32
|
|
pikemen_toughness_mult = 0.31
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
can_recruit_militia = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
militia_barracks_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = militia_barracks_05
|
|
|
|
can_construct = {
|
|
estate_can_construct_militia_barracks_06_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.4
|
|
skirmishers_toughness_mult = 0.4
|
|
heavy_infantry_damage_mult = 0.4
|
|
heavy_infantry_toughness_mult = 0.4
|
|
pikemen_damage_mult = 0.4
|
|
pikemen_toughness_mult = 0.4
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
can_recruit_militia = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
|
|
### Watchtower
|
|
village_watch_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
village_watch_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_watch_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.02
|
|
archers_toughness_mult = 0.01
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
village_watch_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_watch_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.12
|
|
archers_toughness_mult = 0.11
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
village_watch_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_watch_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_2 = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.12
|
|
archers_toughness_mult = 0.11
|
|
hostile_raid_time = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
village_watch_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_watch_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_3 = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.22
|
|
archers_toughness_mult = 0.21
|
|
hostile_raid_time = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
village_watch_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_watch_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
reduce_success_of_raid_estate = yes
|
|
raids_less_likely_to_make_prisoners_3 = yes
|
|
estate_unlock_patrol_decision = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.32
|
|
archers_toughness_mult = 0.31
|
|
hostile_raid_time = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
|
|
|
|
### Garden
|
|
communal_gardens_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
increased_gardener_aptitude_1 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_parameter = can_recruit_gardeners
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
}
|
|
communal_gardens_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.15
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
increased_gardener_aptitude_2 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
}
|
|
communal_gardens_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_02
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
|
|
}
|
|
}
|
|
|
|
# Leisure Garden sub-branch
|
|
communal_gardens_leisure_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_03
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
courtier_opinion = 5
|
|
stress_loss_mult = 0.05
|
|
fertility = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_communal_gardens_leisure
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
}
|
|
communal_gardens_leisure_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_leisure_04
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
courtier_opinion = 5
|
|
stress_loss_mult = 0.1
|
|
fertility = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_communal_gardens_leisure
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
}
|
|
communal_gardens_leisure_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_leisure_05
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
courtier_opinion = 5
|
|
stress_loss_mult = 0.1
|
|
fertility = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_communal_gardens_leisure
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
|
|
}
|
|
}
|
|
|
|
# Fruit Garden sub-branch
|
|
communal_gardens_fruit_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_03
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
development_growth = 0.1
|
|
negate_health_penalty_add = 0.05
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.25
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_communal_gardens_fruit
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
}
|
|
communal_gardens_fruit_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_fruit_04
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
development_growth = 0.1
|
|
negate_health_penalty_add = 0.1
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.3
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_communal_gardens_fruit
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
}
|
|
communal_gardens_fruit_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = communal_gardens_fruit_05
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
development_growth = 0.1
|
|
negate_health_penalty_add = 0.15
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.35
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
increased_gardener_aptitude_3 = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_communal_gardens_fruit
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
|
|
}
|
|
}
|
|
|
|
### Stable
|
|
village_stable_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 10
|
|
movement_speed = 0.01
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
village_stable_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 12
|
|
movement_speed = 0.01
|
|
monthly_barter_goods = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
village_stable_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_02
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 14
|
|
movement_speed = 0.01
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
|
|
# Grand Stable sub-branch
|
|
village_stable_grand_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 16
|
|
character_travel_speed_mult = 0.05
|
|
domicile_monthly_prestige_add = 0.2
|
|
movement_speed = 0.01
|
|
monthly_barter_goods = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
}
|
|
village_stable_grand_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_grand_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_increase_master_of_horse_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 18
|
|
character_travel_speed_mult = 0.1
|
|
domicile_monthly_prestige_add = 0.2
|
|
movement_speed = 0.01
|
|
monthly_barter_goods = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
}
|
|
village_stable_grand_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_grand_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_increase_master_of_horse_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 20
|
|
character_travel_speed_mult = 0.15
|
|
domicile_monthly_prestige_add = 0.3
|
|
movement_speed = 0.01
|
|
monthly_barter_goods = 0.35
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand"
|
|
}
|
|
}
|
|
|
|
# Kennel sub-branch
|
|
village_stable_kennel_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
kennels_more_successful_hunts_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.1
|
|
prowess = 1
|
|
monthly_barter_goods = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
}
|
|
village_stable_kennel_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_kennel_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
estate_cheaper_hunt_cost = yes
|
|
kennels_more_successful_hunts_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.1
|
|
diplomacy = 1
|
|
monthly_barter_goods = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
}
|
|
village_stable_kennel_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_stable_kennel_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
estate_cheaper_hunt_cost = yes
|
|
estate_increase_master_of_hunt_aptitude = yes
|
|
kennels_more_successful_hunts_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.2
|
|
prowess = 1
|
|
monthly_barter_goods = 0.35
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel"
|
|
}
|
|
}
|
|
|
|
|
|
### Workshop
|
|
village_workshop_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
village_workshop_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
# Carpenter sub-branch
|
|
village_workshop_carpenter_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_02
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_carpenter_03_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
}
|
|
village_workshop_carpenter_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_carpenter_03
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_carpenter_04_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
}
|
|
village_workshop_carpenter_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_carpenter_04
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_carpenter_05_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
}
|
|
village_workshop_carpenter_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_carpenter_05
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_carpenter_06_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
estate_increase_antiquarian_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
monthly_barter_goods = 0.35
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter"
|
|
}
|
|
}
|
|
|
|
# Mason sub-branch
|
|
village_workshop_mason_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_02
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_mason_03_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
}
|
|
village_workshop_mason_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_mason_03
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_mason_04_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
}
|
|
village_workshop_mason_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_mason_04
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_mason_05_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
holding_build_gold_cost = -0.05
|
|
holding_build_speed = -0.05
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
}
|
|
village_workshop_mason_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_mason_05
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_mason_06_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
holding_build_gold_cost = -0.05
|
|
holding_build_speed = -0.05
|
|
domicile_build_speed = -0.05
|
|
monthly_barter_goods = 0.35
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason"
|
|
}
|
|
}
|
|
|
|
# Textile sub-branch
|
|
village_workshop_textile_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_02
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_textile_03_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
monthly_barter_goods = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
}
|
|
village_workshop_textile_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_textile_03
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_textile_04_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
monthly_barter_goods = 0.25
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
}
|
|
village_workshop_textile_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_textile_04
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_textile_05_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
monthly_barter_goods = 0.3
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
}
|
|
village_workshop_textile_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_workshop_textile_05
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_workshop_textile_06_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
monthly_barter_goods = 0.35
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile"
|
|
}
|
|
}
|
|
|
|
### Storage
|
|
village_storage_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.1
|
|
provisions_use_mult = -0.05
|
|
provisions_capacity_add = 100
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = village_grain_fields_01
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
}
|
|
village_storage_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_storage_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.15
|
|
provisions_use_mult = -0.1
|
|
provisions_capacity_add = 150
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = village_grain_fields_01
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
}
|
|
|
|
# Warehouse sub-branch
|
|
village_storage_warehouse_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_storage_02
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_02 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_gold_cost = -0.05
|
|
provisions_use_mult = -0.15
|
|
provisions_capacity_add = 200
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
}
|
|
village_storage_warehouse_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_storage_warehouse_03
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_gold_cost = -0.1
|
|
provisions_use_mult = -0.20
|
|
provisions_capacity_add = 250
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
}
|
|
|
|
# Granary sub-branch
|
|
village_storage_granary_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_storage_02
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
development_growth_factor = 0.05
|
|
epidemic_resistance = 2
|
|
county_opinion_add = 10
|
|
provisions_use_mult = -0.2
|
|
provisions_capacity_add = 200
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = village_grain_fields_01
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
}
|
|
village_storage_granary_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_storage_granary_03
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_granary_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
development_growth_factor = 0.1
|
|
epidemic_resistance = 5
|
|
county_opinion_add = 10
|
|
provisions_use_mult = -0.3
|
|
provisions_capacity_add = 300
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = village_grain_fields_01
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
}
|
|
|
|
### Market
|
|
village_market_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.15
|
|
monthly_barter_goods = -0.25
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOR = {
|
|
has_domicile_building_or_higher = village_grain_fields_01
|
|
has_domicile_building_or_higher = vineyard_01
|
|
has_domicile_building_or_higher = olive_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
}
|
|
village_market_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_market_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
monthly_barter_goods = -0.35
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
}
|
|
village_market_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_market_02
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.35
|
|
monthly_barter_goods = -0.45
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
}
|
|
village_market_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_market_03
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.45
|
|
monthly_barter_goods = -0.55
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
}
|
|
village_market_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_market_04
|
|
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 1
|
|
monthly_barter_goods = -1.25
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
}
|
|
village_market_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = village_market_05
|
|
|
|
can_construct = {
|
|
estate_can_construct_village_market_06_trigger = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 2
|
|
monthly_barter_goods = -2.5
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/illustrations/activity_locales/estate_building_market_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
|
|
}
|
|
}
|
|
|
|
### Grazing Lands
|
|
village_grazing_land_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
domicile_monthly_gold_add = 0.2
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
culture ?= {
|
|
OR = {
|
|
has_innovation = innovation_elephantry
|
|
has_innovation = innovation_war_camels
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
village_grazing_land_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grazing_land_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.12
|
|
light_cavalry_toughness_mult = 0.11
|
|
light_cavalry_maintenance_mult = -0.15
|
|
domicile_monthly_gold_add = 0.3
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
culture ?= {
|
|
OR = {
|
|
has_innovation = innovation_elephantry
|
|
has_innovation = innovation_war_camels
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
village_grazing_land_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grazing_land_02
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
}
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.22
|
|
light_cavalry_toughness_mult = 0.21
|
|
light_cavalry_maintenance_mult = -0.25
|
|
domicile_monthly_gold_add = 0.4
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
culture ?= {
|
|
OR = {
|
|
has_innovation = innovation_elephantry
|
|
has_innovation = innovation_war_camels
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
village_grazing_land_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grazing_land_03
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.32
|
|
light_cavalry_toughness_mult = 0.31
|
|
light_cavalry_maintenance_mult = -0.35
|
|
heavy_cavalry_damage_mult = 0.04
|
|
heavy_cavalry_toughness_mult = 0.02
|
|
heavy_cavalry_maintenance_mult = -0.05
|
|
domicile_monthly_gold_add = 0.5
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
grazing_land_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grazing_land_04
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_04 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.52
|
|
light_cavalry_toughness_mult = 0.51
|
|
light_cavalry_maintenance_mult = -0.55
|
|
heavy_cavalry_damage_mult = 0.14
|
|
heavy_cavalry_toughness_mult = 0.12
|
|
heavy_cavalry_maintenance_mult = -0.15
|
|
domicile_monthly_gold_add = 0.6
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
grazing_land_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = grazing_land_05
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_05 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.62
|
|
light_cavalry_toughness_mult = 0.61
|
|
light_cavalry_maintenance_mult = -0.65
|
|
heavy_cavalry_damage_mult = 0.24
|
|
heavy_cavalry_toughness_mult = 0.22
|
|
heavy_cavalry_maintenance_mult = -0.25
|
|
domicile_monthly_gold_add = 0.7
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
|
|
|
|
### Grain Fields
|
|
village_grain_fields_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grain_field
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOR = {
|
|
has_domicile_building_or_higher = vineyard_01
|
|
has_domicile_building_or_higher = olive_01
|
|
has_domicile_building_or_higher = village_market_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
village_grain_fields_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grain_fields_01
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grain_field
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
village_grain_fields_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grain_fields_02
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_02 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grain_field
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
village_grain_fields_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grain_fields_03
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grain_field
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
village_grain_fields_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grain_fields_04
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_04 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grain_field
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
village_grain_fields_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_grain_fields_05
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_05 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
add = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
|
|
}
|
|
multiply = 0.85
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
|
|
}
|
|
multiply = 0.75
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
|
|
}
|
|
multiply = 0.65
|
|
desc = grazing_land_in_domicile
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grain_field }
|
|
multiply = 0.75
|
|
desc = raid_insight_grain_field
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grain_field
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
### Rice Fields
|
|
village_rice_field_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
village_rice_field_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_rice_field_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
village_rice_field_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_rice_field_02
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_02 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
village_rice_field_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_rice_field_03
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
village_rice_field_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_rice_field_04
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_04 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
village_rice_field_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { minority_community farmstead }
|
|
previous_building = village_rice_field_05
|
|
|
|
can_construct = {
|
|
OR = {
|
|
domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
|
|
domicile ?= { has_domicile_building_or_higher = farmstead_main_05 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
monthly_barter_goods = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
minority_comm_contributes_provisions = yes
|
|
camp_improves_gather_provisions_decision = yes
|
|
}
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
|
|
}
|
|
}
|
|
|
|
community_baggage_train_01 = {
|
|
internal_slots = 1
|
|
construction_time = @camp_building_main_slot_construction_duration_t1
|
|
allowed_domicile_types = { minority_community }
|
|
|
|
cost = { gold = baggage_train_01_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_01_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.02
|
|
provisions_capacity_mult = 0.1
|
|
supply_capacity_mult = 0.2
|
|
skirmishers_max_size_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
camp_better_scout_for_talent = yes
|
|
receives_more_escort_contracts = yes
|
|
}
|
|
|
|
ai_value = { value = community_baggage_train_main_path_value }
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
}
|
|
community_baggage_train_02 = {
|
|
construction_time = @camp_building_main_slot_construction_duration_t2
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = community_baggage_train_01
|
|
internal_slots = 2
|
|
|
|
cost = { gold = baggage_train_02_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_02_domicile_building_gold_cost_value
|
|
add = baggage_train_01_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.02
|
|
provisions_capacity_mult = 0.1
|
|
supply_capacity_mult = 0.2
|
|
archers_max_size_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
camp_better_scout_for_talent = yes
|
|
camp_unlocks_head_porter_officer = yes
|
|
receives_more_escort_contracts = yes
|
|
}
|
|
|
|
ai_value = { value = baggage_train_main_path_value }
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
}
|
|
community_baggage_train_03 = {
|
|
construction_time = @camp_building_main_slot_construction_duration_t3
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = community_baggage_train_02
|
|
internal_slots = 3
|
|
|
|
cost = { gold = baggage_train_03_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_03_domicile_building_gold_cost_value
|
|
add = baggage_train_02_domicile_building_gold_cost_value
|
|
add = baggage_train_01_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.02
|
|
provisions_capacity_mult = 0.1
|
|
supply_capacity_mult = 0.2
|
|
heavy_infantry_max_size_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
camp_better_scout_for_talent = yes
|
|
camp_unlocks_head_porter_officer = yes
|
|
receives_more_escort_contracts = yes
|
|
}
|
|
|
|
ai_value = { value = baggage_train_main_path_value }
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
}
|
|
community_baggage_train_04 = {
|
|
construction_time = @camp_building_main_slot_construction_duration_t4
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = community_baggage_train_03
|
|
internal_slots = 4
|
|
|
|
cost = { gold = baggage_train_04_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_04_domicile_building_gold_cost_value
|
|
add = baggage_train_03_domicile_building_gold_cost_value
|
|
add = baggage_train_02_domicile_building_gold_cost_value
|
|
add = baggage_train_01_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.02
|
|
provisions_capacity_mult = 0.1
|
|
supply_capacity_mult = 0.2
|
|
light_cavalry_max_size_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
camp_better_scout_for_talent = yes
|
|
camp_unlocks_head_porter_officer = yes
|
|
receives_more_escort_contracts = yes
|
|
}
|
|
|
|
ai_value = { value = baggage_train_main_path_value }
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
}
|
|
community_baggage_train_05 = {
|
|
construction_time = @camp_building_main_slot_construction_duration_t5
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = community_baggage_train_04
|
|
internal_slots = 5
|
|
|
|
cost = { gold = baggage_train_05_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_05_domicile_building_gold_cost_value
|
|
add = baggage_train_04_domicile_building_gold_cost_value
|
|
add = baggage_train_03_domicile_building_gold_cost_value
|
|
add = baggage_train_02_domicile_building_gold_cost_value
|
|
add = baggage_train_01_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.02
|
|
provisions_capacity_mult = 0.1
|
|
supply_capacity_mult = 0.2
|
|
heavy_cavalry_max_size_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
camp_better_scout_for_talent = yes
|
|
camp_unlocks_head_porter_officer = yes
|
|
receives_more_escort_contracts = yes
|
|
}
|
|
|
|
ai_value = { value = baggage_train_main_path_value }
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
}
|
|
community_baggage_train_06 = {
|
|
construction_time = @camp_building_main_slot_construction_duration_t6
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = community_baggage_train_05
|
|
internal_slots = 6
|
|
|
|
cost = { gold = baggage_train_06_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_06_domicile_building_gold_cost_value
|
|
add = baggage_train_05_domicile_building_gold_cost_value
|
|
add = baggage_train_04_domicile_building_gold_cost_value
|
|
add = baggage_train_03_domicile_building_gold_cost_value
|
|
add = baggage_train_02_domicile_building_gold_cost_value
|
|
add = baggage_train_01_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.02
|
|
provisions_capacity_mult = 0.1
|
|
supply_capacity_mult = 0.2
|
|
siege_weapon_max_size_add = 1
|
|
}
|
|
|
|
parameters = {
|
|
camp_better_scout_for_talent = yes
|
|
camp_unlocks_head_porter_officer = yes
|
|
receives_more_escort_contracts = yes
|
|
}
|
|
|
|
ai_value = { value = baggage_train_main_path_value }
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
}
|
|
# Upgrades
|
|
community_baggage_train_ample_steeds = { # Ample Steeds
|
|
slot_type = internal
|
|
construction_time = @camp_building_internal_slot_construction_duration_t2
|
|
allowed_domicile_types = { minority_community }
|
|
previous_building = community_baggage_train_01
|
|
|
|
cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value }
|
|
refund = {
|
|
gold = {
|
|
value = baggage_train_ample_steeds_domicile_building_gold_cost_value
|
|
multiply = camp_refund_mult_value
|
|
floor = yes
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed = 10
|
|
light_cavalry_pursuit_mult = 0.1
|
|
heavy_cavalry_pursuit_mult = 0.1
|
|
archer_cavalry_pursuit_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
camp_cheaper_cavalry_reinforcement = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = camp_building_ai_base_t2
|
|
if = {
|
|
limit = {
|
|
owner = { has_lifestyle = martial_lifestyle }
|
|
}
|
|
add = camp_building_ai_lifestyle_bias_value
|
|
}
|
|
multiply = 10
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
owner.culture = {
|
|
OR = {
|
|
has_graphical_chinese_culture_group_trigger = yes
|
|
has_graphical_japanese_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds"
|
|
texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train"
|
|
}
|
|
} |