minority_community_main_01 = { slot_type = main internal_slots = 2 construction_time = 1 allowed_domicile_types = { minority_community } cost = { gold = estate_external_building_high_cost_tier_2_value } character_modifier = { domicile_monthly_gold_add = 0.25 health = 0.5 domicile_external_slots_capacity_add = 2 monthly_barter_goods = 1 } ai_value = { value = 100 } parameters = { camp_unlocks_second_officer = yes camp_unlocks_huntperson_officer = yes camp_unlocks_chief_forager_officer = yes } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } minority_community_main_02 = { slot_type = main internal_slots = 4 construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_community_main_01 can_construct = { culture ?= { has_innovation = innovation_city_planning } } cost = { gold = estate_external_building_high_cost_tier_3_value } parameters = { camp_unlocks_second_officer = yes reduce_success_of_raid_estate = yes estate_increase_house_member_investment_cap_1 = yes monthly_barter_goods = 1.2 } character_modifier = { domicile_monthly_gold_add = 0.25 domicile_external_slots_capacity_add = 1 men_at_arms_cap = 1 enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value character_travel_safety_mult = 0.02 provisions_capacity_add = 100 } ai_value = { value = 100 } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_manor_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_manor_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } minority_community_main_03 = { slot_type = main internal_slots = 6 construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_community_main_02 can_construct = { culture ?= { has_innovation = innovation_manorialism } } cost = { gold = estate_external_building_high_cost_tier_4_value } parameters = { camp_unlocks_second_officer = yes reduce_success_of_raid_estate = yes estate_increase_house_member_investment_cap_2 = yes } character_modifier = { domicile_monthly_gold_add = 0.5 domicile_monthly_gold_mult = 0.02 domicile_external_slots_capacity_add = 1 maa_toughness_mult = 0.05 enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value character_travel_safety_mult = 0.02 provisions_capacity_add = 150 monthly_barter_goods = 1.4 } ai_value = { value = 100 } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_mansion_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_mansion_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } minority_community_main_04 = { slot_type = main internal_slots = 8 construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_community_main_03 can_construct = { culture ?= { has_innovation = innovation_development_03 } } cost = { gold = estate_external_building_high_cost_tier_5_value } parameters = { camp_unlocks_second_officer = yes reduce_success_of_raid_estate = yes estate_increase_house_member_investment_cap_3 = yes } character_modifier = { domicile_monthly_gold_add = 0.5 domicile_monthly_gold_mult = 0.03 domicile_external_slots_capacity_add = 1 maa_toughness_mult = 0.05 men_at_arms_cap = 1 enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value character_travel_safety_mult = 0.02 provisions_capacity_add = 250 monthly_barter_goods = 1.6 } ai_value = { value = 100 } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_estate_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_estate_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } minority_community_main_05 = { slot_type = main internal_slots = 10 construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_community_main_04 can_construct = { culture ?= { has_innovation = innovation_cranes } } cost = { gold = estate_external_building_high_cost_tier_6_value } parameters = { camp_unlocks_second_officer = yes reduce_success_of_raid_estate = yes estate_increase_house_member_investment_cap_4 = yes } character_modifier = { domicile_monthly_gold_add = 0.75 domicile_monthly_gold_mult = 0.05 domicile_external_slots_capacity_add = 1 maa_toughness_mult = 0.1 men_at_arms_cap = 1 enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value character_travel_safety_mult = 0.04 provisions_capacity_add = 300 monthly_barter_goods = 1.8 } ai_value = { value = 100 } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } asset = { icon = "gfx/interface/icons/domicile_building/minority_community_main.dds" texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" } } ###### headmans_croft_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 personal_scheme_phase_duration_add = -10 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } headmans_croft_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = headmans_croft_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 dynasty_house_opinion = 5 personal_scheme_phase_duration_add = -10 owned_personal_scheme_success_chance_add = 5 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } headmans_croft_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = headmans_croft_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 personal_scheme_phase_duration_add = -10 owned_personal_scheme_success_chance_add = 5 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } headmans_croft_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = headmans_croft_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_living_quarters } multiply = 0.75 desc = raid_insight_quarters } } } character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 dynasty_house_opinion = 5 personal_scheme_phase_duration_add = -10 owned_personal_scheme_success_chance_add = 5 } parameters = { estate_unlock_ingratiate_family_interaction = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Martial Upgrade village_training_yard_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } village_training_yard_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = village_training_yard_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 prowess = 1 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } village_training_yard_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = village_training_yard_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 advantage = 3 prowess = 3 martial = 1 } parameters = { village_trophy_room_victory_influence = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } village_training_yard_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = village_training_yard_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_trophy_room } multiply = 0.75 desc = raid_insight_trophy_room } } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.05 advantage = 3 prowess = 5 martial = 2 } parameters = { village_trophy_room_victory_influence = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Stewardship Upgrade contracts_office_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { camp_improved_stewardship_contract_rewards = yes receives_more_escort_contracts = yes camp_improved_learning_contract_rewards = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 contract_scheme_phase_duration_add = -10 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } contracts_office_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = contracts_office_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { camp_improved_stewardship_contract_rewards = yes receives_more_escort_contracts = yes camp_improved_learning_contract_rewards = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 contract_scheme_phase_duration_add = -10 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } contracts_office_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = contracts_office_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { camp_improved_stewardship_contract_rewards = yes receives_more_escort_contracts = yes camp_improved_learning_contract_rewards = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 contract_scheme_phase_duration_add = -10 stewardship = 1 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } contracts_office_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = contracts_office_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_office } multiply = 0.75 desc = raid_insight_office } } } parameters = { camp_improved_stewardship_contract_rewards = yes receives_more_escort_contracts = yes camp_improved_learning_contract_rewards = yes } character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.05 contract_scheme_phase_duration_add = -10 stewardship = 2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Intrigue Upgrade local_criminal_contacts_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value owned_scheme_secrecy_add = 20 } parameters = { camp_improved_criminal_contract_rewards = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } local_criminal_contacts_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = local_criminal_contacts_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value owned_scheme_secrecy_add = 20 } parameters = { camp_improved_criminal_contract_rewards = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } local_criminal_contacts_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = local_criminal_contacts_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value owned_scheme_secrecy_add = 20 owned_hostile_scheme_success_chance_add = 5 } parameters = { camp_improved_criminal_contract_rewards = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } local_criminal_contacts_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = local_criminal_contacts_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_servants_quarters } multiply = 0.75 desc = raid_insight_servants_quarters } } } character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.05 hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value owned_scheme_secrecy_add = 20 owned_hostile_scheme_success_chance_add = 5 max_hostile_schemes_add = 1 } parameters = { camp_improved_criminal_contract_rewards = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Learning Upgrade minority_comm_library_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } minority_comm_library_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_comm_library_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_increase_physician_aptitude = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } # Education sub-branch minority_comm_library_education_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_comm_library_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_increase_physician_aptitude = yes estate_reduced_tutor_cost = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 learning = 1 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } minority_comm_library_education_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_comm_library_education_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_library } multiply = 0.75 desc = raid_insight_library } } } parameters = { estate_unlock_tier_5_education = yes estate_increase_physician_aptitude = yes estate_reduced_tutor_cost = yes estate_increased_tutor_aptitude = yes } character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.05 learning = 2 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Bath communal_baths_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } communal_baths_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = communal_baths_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 epidemic_resistance = 2 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } communal_baths_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = communal_baths_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 epidemic_resistance = 3 } parameters = { estate_increase_safe_treatment_success_1 = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } communal_baths_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = communal_baths_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_bath } multiply = 0.75 desc = raid_insight_bath } } } character_modifier = { negate_health_penalty_add = 0.05 attraction_opinion = 3 epidemic_resistance = 5 } parameters = { estate_increase_safe_treatment_success_2 = yes } ai_value = { value = 3 add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Guest Room guest_house_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_prestige_mult = 0.02 courtier_and_guest_opinion = 2 } ai_value = { value = 8 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } guest_house_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = guest_house_01 cost = { gold = { value = estate_internal_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_prestige_mult = 0.02 } parameters = { increased_success_personal_schemes_1 = yes } ai_value = { value = 7 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } guest_house_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = guest_house_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_prestige_mult = 0.02 courtier_and_guest_opinion = 2 } parameters = { increased_success_personal_schemes_1 = yes } ai_value = { value = 6 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } guest_house_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = guest_house_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_prestige_mult = 0.02 } parameters = { increased_success_personal_schemes_2 = yes } ai_value = { value = 5 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } guest_house_05 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = guest_house_04 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } } cost = { gold = { value = estate_internal_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_prestige_mult = 0.02 courtier_and_guest_opinion = 2 } parameters = { increased_success_personal_schemes_2 = yes } ai_value = { value = 4 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } guest_house_06 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = guest_house_05 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } } cost = { gold = { value = estate_internal_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_guest_room } multiply = 0.75 desc = raid_insight_guest_room } } } character_modifier = { domicile_monthly_prestige_mult = 0.02 } parameters = { increased_success_personal_schemes_3 = yes } ai_value = { value = 3 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_esteemed_hospitality } } add = 2 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } ### Prison village_cage_01 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = minority_community_main_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 } ai_value = { value = 7 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } village_cage_02 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = village_cage_01 cost = { gold = { value = estate_internal_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } parameters = { estate_torture_grants_influence = yes } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 } ai_value = { value = 6 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } village_cage_03 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = village_cage_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } parameters = { estate_torture_grants_influence = yes } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 hostage_renown_mult = 0.05 } ai_value = { value = 5 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } village_cage_04 = { construction_time = 730 allowed_domicile_types = { minority_community } slot_type = internal previous_building = village_cage_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_internal_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_prison } multiply = 0.75 desc = raid_insight_prison } } } parameters = { estate_torture_grants_influence = yes } character_modifier = { dread_gain_mult = 0.05 hostage_income_mult = 0.05 hostage_renown_mult = 0.05 } ai_value = { value = 4 if = { limit = { scope:owner = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic } } } add = 5 } add = estate_building_ai_modifier_value } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds" } } #################### #### BUILDINGS ##### #################### ### Temple Building minority_comm_temple_small_01 = { construction_time = 730 allowed_domicile_types = { minority_community } can_construct = { NOT = { government_has_flag = government_is_celestial } } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.05 stress_loss_mult = 0.05 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } owner = { faith.religion = religion:islam_religion } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } minority_comm_temple_small_02 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_comm_temple_small_01 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.1 stress_loss_mult = 0.05 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } owner = { faith.religion = religion:islam_religion } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } minority_comm_temple_small_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_comm_temple_small_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.1 stress_loss_mult = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } owner = { faith.religion = religion:islam_religion } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { trigger = { owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" } } # Temple sub-branch minority_comm_temple_large_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_comm_temple_small_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_gold_add = 0.3 clergy_opinion = 5 } parameters = { influence_gain_from_hof_support_4 = yes reduce_state_faith_cost = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } owner = { faith.religion = religion:islam_religion } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } } minority_comm_temple_large_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_comm_temple_large_04 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.2 domicile_monthly_gold_add = 0.4 clergy_opinion = 5 } parameters = { influence_gain_from_hof_support_5 = yes reduce_state_faith_cost = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } owner = { faith.religion = religion:islam_religion } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } } minority_comm_temple_large_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = minority_comm_temple_large_05 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_temple } multiply = 0.75 desc = raid_insight_temple } } } character_modifier = { domicile_monthly_piety_add = 0.3 domicile_monthly_gold_add = 0.5 clergy_opinion = 5 } parameters = { influence_gain_from_hof_support_6 = yes reduce_state_faith_cost = yes more_successful_heresies = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } owner = { faith.religion = religion:islam_religion } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { trigger = { owner = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_minority_comm_temple_largel_" } } ### Barracks militia_barracks_01 = { construction_time = 730 allowed_domicile_types = { minority_community } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.03 skirmishers_toughness_mult = 0.01 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { reduce_success_of_raid_estate = yes can_recruit_militia = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } militia_barracks_02 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = militia_barracks_01 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.13 skirmishers_toughness_mult = 0.11 heavy_infantry_damage_mult = 0.02 heavy_infantry_toughness_mult = 0.01 pikemen_damage_mult = 0.02 pikemen_toughness_mult = 0.01 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { reduce_success_of_raid_estate = yes can_recruit_militia = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } militia_barracks_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = militia_barracks_02 can_construct = { estate_can_construct_militia_barracks_03_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.13 skirmishers_toughness_mult = 0.11 heavy_infantry_damage_mult = 0.12 heavy_infantry_toughness_mult = 0.11 pikemen_damage_mult = 0.12 pikemen_toughness_mult = 0.11 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { reduce_success_of_raid_estate = yes can_recruit_militia = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } militia_barracks_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = militia_barracks_03 can_construct = { estate_can_construct_militia_barracks_04_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.23 skirmishers_toughness_mult = 0.21 heavy_infantry_damage_mult = 0.22 heavy_infantry_toughness_mult = 0.21 pikemen_damage_mult = 0.22 pikemen_toughness_mult = 0.21 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { reduce_success_of_raid_estate = yes can_recruit_militia = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } militia_barracks_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = militia_barracks_04 can_construct = { estate_can_construct_militia_barracks_05_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.34 skirmishers_toughness_mult = 0.33 heavy_infantry_damage_mult = 0.32 heavy_infantry_toughness_mult = 0.31 pikemen_damage_mult = 0.32 pikemen_toughness_mult = 0.31 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { reduce_success_of_raid_estate = yes can_recruit_militia = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } militia_barracks_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = militia_barracks_05 can_construct = { estate_can_construct_militia_barracks_06_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_barracks } multiply = 0.75 desc = raid_insight_barracks } } } character_modifier = { skirmishers_damage_mult = 0.4 skirmishers_toughness_mult = 0.4 heavy_infantry_damage_mult = 0.4 heavy_infantry_toughness_mult = 0.4 pikemen_damage_mult = 0.4 pikemen_toughness_mult = 0.4 #men_at_arms_maintenance = -0.02 #men_at_arms_recruitment_cost = -0.02 } parameters = { reduce_success_of_raid_estate = yes can_recruit_militia = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" } } ### Watchtower village_watch_01 = { construction_time = 730 allowed_domicile_types = { minority_community } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 hostile_raid_time = 0.1 } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_1 = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } village_watch_02 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_watch_01 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.02 archers_toughness_mult = 0.01 hostile_raid_time = 0.1 } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_1 = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } village_watch_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_watch_02 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_2 = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.12 archers_toughness_mult = 0.11 hostile_raid_time = 0.1 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } village_watch_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_watch_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_2 = yes house_head_can_ask_for_maa = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.12 archers_toughness_mult = 0.11 hostile_raid_time = 0.2 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } village_watch_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_watch_04 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_3 = yes house_head_can_ask_for_maa = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.22 archers_toughness_mult = 0.21 hostile_raid_time = 0.2 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } village_watch_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_watch_05 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_watchtower } multiply = 0.75 desc = raid_insight_watchtower } } } parameters = { reduce_success_of_raid_estate = yes raids_less_likely_to_make_prisoners_3 = yes estate_unlock_patrol_decision = yes house_head_can_ask_for_maa = yes } character_modifier = { monthly_county_control_growth_factor = 0.03 defender_holding_advantage = 2 archers_damage_mult = 0.32 archers_toughness_mult = 0.31 hostile_raid_time = 0.3 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds" texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" } } ### Garden communal_gardens_01 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 stress_loss_mult = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes increased_gardener_aptitude_1 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_parameter = can_recruit_gardeners has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } } communal_gardens_02 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_01 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 stress_loss_mult = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.15 } parameters = { minority_comm_contributes_provisions = yes increased_gardener_aptitude_2 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } } communal_gardens_03 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_02 cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 stress_loss_mult = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.2 } parameters = { minority_comm_contributes_provisions = yes increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_garden months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden" } } # Leisure Garden sub-branch communal_gardens_leisure_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_03 cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 courtier_opinion = 5 stress_loss_mult = 0.05 fertility = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.2 } parameters = { increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_communal_gardens_leisure months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } } communal_gardens_leisure_05 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_leisure_04 cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 courtier_opinion = 5 stress_loss_mult = 0.1 fertility = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.2 } parameters = { increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_communal_gardens_leisure months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } } communal_gardens_leisure_06 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_leisure_05 cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_prestige_add = 0.1 courtier_opinion = 5 stress_loss_mult = 0.1 fertility = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.2 } parameters = { increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_communal_gardens_leisure months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 4 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure" } } # Fruit Garden sub-branch communal_gardens_fruit_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_03 cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = 0.2 development_growth = 0.1 negate_health_penalty_add = 0.05 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.25 } parameters = { minority_comm_contributes_provisions = yes increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_communal_gardens_fruit months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } } communal_gardens_fruit_05 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_fruit_04 cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = 0.2 development_growth = 0.1 negate_health_penalty_add = 0.1 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.3 } parameters = { minority_comm_contributes_provisions = yes increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_communal_gardens_fruit months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } } communal_gardens_fruit_06 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = communal_gardens_fruit_05 cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_garden } multiply = 0.75 desc = raid_insight_garden } } } character_modifier = { domicile_monthly_gold_add = 0.2 development_growth = 0.1 negate_health_penalty_add = 0.15 domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.35 } parameters = { minority_comm_contributes_provisions = yes increased_gardener_aptitude_3 = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_communal_gardens_fruit months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 4 if = { limit = { scope:owner = { OR = { culture ?= { OR = { has_cultural_tradition = tradition_gardening has_cultural_tradition = tradition_fp3_irrigation_experts has_cultural_tradition = tradition_sacred_groves } } faith ?= { has_doctrine = tenet_sanctity_of_nature } } } } add = 10 } } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit" } } ### Stable village_stable_01 = { construction_time = 730 allowed_domicile_types = { minority_community } cost = { gold = { value = estate_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } character_modifier = { character_travel_speed = 10 movement_speed = 0.01 monthly_barter_goods = 0.1 } ai_value = { value = 9 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } village_stable_02 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_01 cost = { gold = { value = estate_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { character_travel_speed = 12 movement_speed = 0.01 monthly_barter_goods = 0.15 } ai_value = { value = 8 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } village_stable_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_02 cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { character_travel_speed = 14 movement_speed = 0.01 monthly_barter_goods = 0.2 } ai_value = { value = 7 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" } } # Grand Stable sub-branch village_stable_grand_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes } character_modifier = { character_travel_speed = 16 character_travel_speed_mult = 0.05 domicile_monthly_prestige_add = 0.2 movement_speed = 0.01 monthly_barter_goods = 0.25 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } } village_stable_grand_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_grand_04 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_increase_master_of_horse_aptitude = yes } character_modifier = { character_travel_speed = 18 character_travel_speed_mult = 0.1 domicile_monthly_prestige_add = 0.2 movement_speed = 0.01 monthly_barter_goods = 0.3 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } } village_stable_grand_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_grand_05 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_increase_master_of_horse_aptitude = yes } character_modifier = { character_travel_speed = 20 character_travel_speed_mult = 0.15 domicile_monthly_prestige_add = 0.3 movement_speed = 0.01 monthly_barter_goods = 0.35 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_grand" } } # Kennel sub-branch village_stable_kennel_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_03 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_unlock_adopt_puppy_decision = yes kennels_more_successful_hunts_1 = yes } character_modifier = { stress_gain_mult = -0.1 prowess = 1 monthly_barter_goods = 0.25 } ai_value = { value = 6 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } } village_stable_kennel_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_kennel_04 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_unlock_adopt_puppy_decision = yes estate_cheaper_hunt_cost = yes kennels_more_successful_hunts_1 = yes } character_modifier = { stress_gain_mult = -0.1 diplomacy = 1 monthly_barter_goods = 0.3 } ai_value = { value = 5 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } } village_stable_kennel_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_stable_kennel_05 can_construct = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_stable } multiply = 0.75 desc = raid_insight_stable } } } parameters = { estate_unlock_mount_travel_option = yes estate_unlock_adopt_puppy_decision = yes estate_cheaper_hunt_cost = yes estate_increase_master_of_hunt_aptitude = yes kennels_more_successful_hunts_2 = yes } character_modifier = { stress_gain_mult = -0.2 prowess = 1 monthly_barter_goods = 0.35 } ai_value = { value = 4 if = { limit = { scope:owner.culture ?= { has_cultural_tradition = tradition_hunters } } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_stable_kennel" } } ### Workshop village_workshop_01 = { construction_time = 730 allowed_domicile_types = { minority_community } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_build_speed = -0.05 monthly_barter_goods = 0.1 } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } village_workshop_02 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_01 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 domicile_build_speed = -0.05 monthly_barter_goods = 0.15 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" } } # Carpenter sub-branch village_workshop_carpenter_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_02 can_construct = { estate_can_construct_village_workshop_carpenter_03_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 domicile_build_speed = -0.05 monthly_barter_goods = 0.2 } parameters = { estate_improved_inspirations_1 = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } } village_workshop_carpenter_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_carpenter_03 can_construct = { estate_can_construct_village_workshop_carpenter_04_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } parameters = { estate_improved_inspirations_1 = yes estate_reduce_commission_artifact_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.25 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } } village_workshop_carpenter_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_carpenter_04 can_construct = { estate_can_construct_village_workshop_carpenter_05_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } parameters = { estate_improved_inspirations_2 = yes estate_reduce_commission_artifact_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.1 domicile_build_speed = -0.05 monthly_barter_goods = 0.3 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } } village_workshop_carpenter_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_carpenter_05 can_construct = { estate_can_construct_village_workshop_carpenter_06_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } parameters = { estate_improved_inspirations_2 = yes estate_reduce_commission_artifact_cost = yes estate_increase_antiquarian_aptitude = yes } character_modifier = { domicile_monthly_gold_add = 0.1 monthly_barter_goods = 0.35 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_carpenter" } } # Mason sub-branch village_workshop_mason_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_02 can_construct = { estate_can_construct_village_workshop_mason_03_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 domicile_build_speed = -0.05 monthly_barter_goods = 0.2 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } } village_workshop_mason_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_mason_03 can_construct = { estate_can_construct_village_workshop_mason_04_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 domicile_build_speed = -0.05 monthly_barter_goods = 0.25 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } } village_workshop_mason_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_mason_04 can_construct = { estate_can_construct_village_workshop_mason_05_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 holding_build_gold_cost = -0.05 holding_build_speed = -0.05 domicile_build_speed = -0.05 monthly_barter_goods = 0.3 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } } village_workshop_mason_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_mason_05 can_construct = { estate_can_construct_village_workshop_mason_06_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_speed = -0.05 build_gold_cost = -0.05 holding_build_gold_cost = -0.05 holding_build_speed = -0.05 domicile_build_speed = -0.05 monthly_barter_goods = 0.35 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_mason" } } # Textile sub-branch village_workshop_textile_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_02 can_construct = { estate_can_construct_village_workshop_textile_03_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 monthly_barter_goods = 0.2 } parameters = { estate_improved_inspirations_1 = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } } village_workshop_textile_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_textile_03 can_construct = { estate_can_construct_village_workshop_textile_04_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 monthly_barter_goods = 0.25 } parameters = { estate_improved_inspirations_1 = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } } village_workshop_textile_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_textile_04 can_construct = { estate_can_construct_village_workshop_textile_05_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 monthly_barter_goods = 0.3 } parameters = { estate_improved_inspirations_2 = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } } village_workshop_textile_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_workshop_textile_05 can_construct = { estate_can_construct_village_workshop_textile_06_trigger = yes } cost = { gold = { value = estate_external_building_normal_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_workshop } multiply = 0.75 desc = raid_insight_workshop } } } character_modifier = { domicile_monthly_gold_add = 0.2 domicile_monthly_prestige_mult = 0.05 monthly_barter_goods = 0.35 } parameters = { estate_improved_inspirations_2 = yes } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_village_workshop_textile" } } ### Storage village_storage_01 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } cost = { gold = { value = estate_external_building_normal_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { supply_capacity_mult = 0.1 provisions_use_mult = -0.05 provisions_capacity_add = 100 } ai_value = { value = 9 if = { limit = { has_domicile_building_or_higher = village_grain_fields_01 } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } } village_storage_02 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_01 cost = { gold = { value = estate_external_building_normal_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { supply_capacity_mult = 0.15 provisions_use_mult = -0.1 provisions_capacity_add = 150 } ai_value = { value = 8 if = { limit = { has_domicile_building_or_higher = village_grain_fields_01 } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" } } # Warehouse sub-branch village_storage_warehouse_03 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_02 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } domicile ?= { has_domicile_building_or_higher = farmstead_main_02 } } } cost = { gold = { value = estate_external_building_normal_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_gold_cost = -0.05 provisions_use_mult = -0.15 provisions_capacity_add = 200 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } } village_storage_warehouse_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_warehouse_03 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } domicile ?= { has_domicile_building_or_higher = farmstead_main_03 } } } cost = { gold = { value = estate_external_building_normal_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { domicile_monthly_gold_add = 0.1 build_gold_cost = -0.1 provisions_use_mult = -0.20 provisions_capacity_add = 250 } parameters = { house_head_can_ask_building_support = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" } } # Granary sub-branch village_storage_granary_03 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_02 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } domicile ?= { has_domicile_building_or_higher = farmstead_main_03 } } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } character_modifier = { development_growth_factor = 0.05 epidemic_resistance = 2 county_opinion_add = 10 provisions_use_mult = -0.2 provisions_capacity_add = 200 } ai_value = { value = 7 if = { limit = { has_domicile_building_or_higher = village_grain_fields_01 } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } } village_storage_granary_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_storage_granary_03 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } domicile ?= { has_domicile_building_or_higher = farmstead_main_03 } } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_storage } multiply = 0.75 desc = raid_insight_storage } } } parameters = { estate_unlock_granary_decision = yes } character_modifier = { development_growth_factor = 0.1 epidemic_resistance = 5 county_opinion_add = 10 provisions_use_mult = -0.3 provisions_capacity_add = 300 } ai_value = { value = 6 if = { limit = { has_domicile_building_or_higher = village_grain_fields_01 } add = 2 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" } } ### Market village_market_01 = { construction_time = 730 allowed_domicile_types = { minority_community } cost = { gold = { value = estate_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } character_modifier = { domicile_monthly_gold_add = 0.15 monthly_barter_goods = -0.25 } ai_value = { value = 9 if = { # Let's make sure the AI builds at least one good income building limit = { NOR = { has_domicile_building_or_higher = village_grain_fields_01 has_domicile_building_or_higher = vineyard_01 has_domicile_building_or_higher = olive_01 } } add = 20 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } } village_market_02 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_market_01 cost = { gold = { value = estate_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } character_modifier = { domicile_monthly_gold_add = 0.25 monthly_barter_goods = -0.35 } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } } village_market_03 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_market_02 cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.35 monthly_barter_goods = -0.45 } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } } village_market_04 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_market_03 cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 0.45 monthly_barter_goods = -0.55 } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } } village_market_05 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_market_04 cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 1 monthly_barter_goods = -1.25 } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } } village_market_06 = { construction_time = 730 allowed_domicile_types = { minority_community } previous_building = village_market_05 can_construct = { estate_can_construct_village_market_06_trigger = yes } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_market } multiply = 0.75 desc = raid_insight_market } } } parameters = { estate_reduce_council_position_cost = yes } character_modifier = { domicile_monthly_gold_add = 2 monthly_barter_goods = -2.5 } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds" intersectionmask_texture = "gfx/interface/illustrations/activity_locales/estate_building_market_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market" } } ### Grazing Lands village_grazing_land_01 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } cost = { gold = { value = estate_external_building_high_cost_tier_1_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.02 light_cavalry_toughness_mult = 0.01 light_cavalry_maintenance_mult = -0.05 domicile_monthly_gold_add = 0.2 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 if = { limit = { scope:owner = { OR = { can_recruit_archer_cavalry_trigger = yes culture ?= { OR = { has_innovation = innovation_elephantry has_innovation = innovation_war_camels } } } } } add = 4 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } village_grazing_land_02 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_01 cost = { gold = { value = estate_external_building_high_cost_tier_2_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.12 light_cavalry_toughness_mult = 0.11 light_cavalry_maintenance_mult = -0.15 domicile_monthly_gold_add = 0.3 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 if = { limit = { scope:owner = { OR = { can_recruit_archer_cavalry_trigger = yes culture ?= { OR = { has_innovation = innovation_elephantry has_innovation = innovation_war_camels } } } } } add = 4 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } village_grazing_land_03 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_02 cost = { gold = { value = estate_external_building_high_cost_tier_3_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } parameters = { minority_comm_contributes_provisions = yes } character_modifier = { light_cavalry_damage_mult = 0.22 light_cavalry_toughness_mult = 0.21 light_cavalry_maintenance_mult = -0.25 domicile_monthly_gold_add = 0.4 monthly_barter_goods = 0.05 } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 if = { limit = { scope:owner = { OR = { can_recruit_archer_cavalry_trigger = yes culture ?= { OR = { has_innovation = innovation_elephantry has_innovation = innovation_war_camels } } } } } add = 4 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } village_grazing_land_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_03 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } domicile ?= { has_domicile_building_or_higher = farmstead_main_03 } } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.32 light_cavalry_toughness_mult = 0.31 light_cavalry_maintenance_mult = -0.35 heavy_cavalry_damage_mult = 0.04 heavy_cavalry_toughness_mult = 0.02 heavy_cavalry_maintenance_mult = -0.05 domicile_monthly_gold_add = 0.5 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } grazing_land_05 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grazing_land_04 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } domicile ?= { has_domicile_building_or_higher = farmstead_main_04 } } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.52 light_cavalry_toughness_mult = 0.51 light_cavalry_maintenance_mult = -0.55 heavy_cavalry_damage_mult = 0.14 heavy_cavalry_toughness_mult = 0.12 heavy_cavalry_maintenance_mult = -0.15 domicile_monthly_gold_add = 0.6 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } grazing_land_06 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = grazing_land_05 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } domicile ?= { has_domicile_building_or_higher = farmstead_main_05 } } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value if = { limit = { has_character_modifier = raid_insight_grazing_land } multiply = 0.75 desc = raid_insight_grazing_land } } } character_modifier = { light_cavalry_damage_mult = 0.62 light_cavalry_toughness_mult = 0.61 light_cavalry_maintenance_mult = -0.65 heavy_cavalry_damage_mult = 0.24 heavy_cavalry_toughness_mult = 0.22 heavy_cavalry_maintenance_mult = -0.25 domicile_monthly_gold_add = 0.7 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grazing_land months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 4 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" } } ### Grain Fields village_grain_fields_01 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } cost = { gold = { add = { value = estate_external_building_high_cost_tier_1_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grain_field months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 10 if = { # Let's make sure the AI builds at least one good income building limit = { NOR = { has_domicile_building_or_higher = vineyard_01 has_domicile_building_or_higher = olive_01 has_domicile_building_or_higher = village_market_01 } } add = 20 } add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_grain_fields_02 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_01 cost = { gold = { add = { value = estate_external_building_high_cost_tier_2_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grain_field months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_grain_fields_03 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_02 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } domicile ?= { has_domicile_building_or_higher = farmstead_main_02 } } } cost = { gold = { add = { value = estate_external_building_high_cost_tier_3_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grain_field months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_grain_fields_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_03 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } domicile ?= { has_domicile_building_or_higher = farmstead_main_03 } } } cost = { gold = { add = { value = estate_external_building_high_cost_tier_4_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grain_field months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_grain_fields_05 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_04 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } domicile ?= { has_domicile_building_or_higher = farmstead_main_04 } } } cost = { gold = { add = { value = estate_external_building_high_cost_tier_5_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grain_field months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_grain_fields_06 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_grain_fields_05 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } domicile ?= { has_domicile_building_or_higher = farmstead_main_05 } } } cost = { gold = { add = { value = estate_external_building_high_cost_tier_6_value if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 } } multiply = 0.85 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 } } multiply = 0.75 desc = grazing_land_in_domicile } else_if = { limit = { domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 } } multiply = 0.65 desc = grazing_land_in_domicile } if = { limit = { has_character_modifier = raid_insight_grain_field } multiply = 0.75 desc = raid_insight_grain_field } } } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } on_complete = { if = { limit = { scope:owner = { is_alive = yes } years_from_game_start >= 1 } scope:owner = { random = { chance = 75 add_character_flag = { flag = domicile_new_built_grain_field months = 1 } trigger_event = { id = ep3_governor_yearly.3001 days = 5 } } } } } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } ### Rice Fields village_rice_field_01 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } cost = { gold = { value = estate_external_building_high_cost_tier_1_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } ai_value = { value = 10 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_rice_field_02 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_01 cost = { gold = { value = estate_external_building_high_cost_tier_2_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } ai_value = { value = 9 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_rice_field_03 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_02 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_02 } domicile ?= { has_domicile_building_or_higher = farmstead_main_02 } } } cost = { gold = { value = estate_external_building_high_cost_tier_3_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.05 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } ai_value = { value = 8 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_rice_field_04 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_03 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_03 } domicile ?= { has_domicile_building_or_higher = farmstead_main_03 } } } cost = { gold = { value = estate_external_building_high_cost_tier_4_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } ai_value = { value = 7 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_rice_field_05 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_04 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_04 } domicile ?= { has_domicile_building_or_higher = farmstead_main_04 } } } cost = { gold = { value = estate_external_building_high_cost_tier_5_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } ai_value = { value = 6 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } village_rice_field_06 = { construction_time = 730 allowed_domicile_types = { minority_community farmstead } previous_building = village_rice_field_05 can_construct = { OR = { domicile ?= { has_domicile_building_or_higher = minority_community_main_05 } domicile ?= { has_domicile_building_or_higher = farmstead_main_05 } } } cost = { gold = { value = estate_external_building_high_cost_tier_6_value } } character_modifier = { domicile_monthly_gold_add = 0.4 development_growth_factor = 0.04 supply_limit_mult = 0.05 monthly_barter_goods = 0.1 } parameters = { minority_comm_contributes_provisions = yes camp_improves_gather_provisions_decision = yes } ai_value = { value = 5 add = estate_building_ai_modifier_value } asset = { trigger = { domicile_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_iranian_culture_group_trigger = yes has_graphical_mena_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { trigger = { domicile_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds" intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields" } } community_baggage_train_01 = { internal_slots = 1 construction_time = @camp_building_main_slot_construction_duration_t1 allowed_domicile_types = { minority_community } cost = { gold = baggage_train_01_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_01_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed_mult = 0.02 provisions_capacity_mult = 0.1 supply_capacity_mult = 0.2 skirmishers_max_size_add = 1 } parameters = { camp_better_scout_for_talent = yes receives_more_escort_contracts = yes } ai_value = { value = community_baggage_train_main_path_value } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } } community_baggage_train_02 = { construction_time = @camp_building_main_slot_construction_duration_t2 allowed_domicile_types = { minority_community } previous_building = community_baggage_train_01 internal_slots = 2 cost = { gold = baggage_train_02_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_02_domicile_building_gold_cost_value add = baggage_train_01_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed_mult = 0.02 provisions_capacity_mult = 0.1 supply_capacity_mult = 0.2 archers_max_size_add = 1 } parameters = { camp_better_scout_for_talent = yes camp_unlocks_head_porter_officer = yes receives_more_escort_contracts = yes } ai_value = { value = baggage_train_main_path_value } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } } community_baggage_train_03 = { construction_time = @camp_building_main_slot_construction_duration_t3 allowed_domicile_types = { minority_community } previous_building = community_baggage_train_02 internal_slots = 3 cost = { gold = baggage_train_03_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_03_domicile_building_gold_cost_value add = baggage_train_02_domicile_building_gold_cost_value add = baggage_train_01_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed_mult = 0.02 provisions_capacity_mult = 0.1 supply_capacity_mult = 0.2 heavy_infantry_max_size_add = 1 } parameters = { camp_better_scout_for_talent = yes camp_unlocks_head_porter_officer = yes receives_more_escort_contracts = yes } ai_value = { value = baggage_train_main_path_value } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } } community_baggage_train_04 = { construction_time = @camp_building_main_slot_construction_duration_t4 allowed_domicile_types = { minority_community } previous_building = community_baggage_train_03 internal_slots = 4 cost = { gold = baggage_train_04_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_04_domicile_building_gold_cost_value add = baggage_train_03_domicile_building_gold_cost_value add = baggage_train_02_domicile_building_gold_cost_value add = baggage_train_01_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed_mult = 0.02 provisions_capacity_mult = 0.1 supply_capacity_mult = 0.2 light_cavalry_max_size_add = 1 } parameters = { camp_better_scout_for_talent = yes camp_unlocks_head_porter_officer = yes receives_more_escort_contracts = yes } ai_value = { value = baggage_train_main_path_value } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } } community_baggage_train_05 = { construction_time = @camp_building_main_slot_construction_duration_t5 allowed_domicile_types = { minority_community } previous_building = community_baggage_train_04 internal_slots = 5 cost = { gold = baggage_train_05_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_05_domicile_building_gold_cost_value add = baggage_train_04_domicile_building_gold_cost_value add = baggage_train_03_domicile_building_gold_cost_value add = baggage_train_02_domicile_building_gold_cost_value add = baggage_train_01_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed_mult = 0.02 provisions_capacity_mult = 0.1 supply_capacity_mult = 0.2 heavy_cavalry_max_size_add = 1 } parameters = { camp_better_scout_for_talent = yes camp_unlocks_head_porter_officer = yes receives_more_escort_contracts = yes } ai_value = { value = baggage_train_main_path_value } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } } community_baggage_train_06 = { construction_time = @camp_building_main_slot_construction_duration_t6 allowed_domicile_types = { minority_community } previous_building = community_baggage_train_05 internal_slots = 6 cost = { gold = baggage_train_06_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_06_domicile_building_gold_cost_value add = baggage_train_05_domicile_building_gold_cost_value add = baggage_train_04_domicile_building_gold_cost_value add = baggage_train_03_domicile_building_gold_cost_value add = baggage_train_02_domicile_building_gold_cost_value add = baggage_train_01_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed_mult = 0.02 provisions_capacity_mult = 0.1 supply_capacity_mult = 0.2 siege_weapon_max_size_add = 1 } parameters = { camp_better_scout_for_talent = yes camp_unlocks_head_porter_officer = yes receives_more_escort_contracts = yes } ai_value = { value = baggage_train_main_path_value } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } } # Upgrades community_baggage_train_ample_steeds = { # Ample Steeds slot_type = internal construction_time = @camp_building_internal_slot_construction_duration_t2 allowed_domicile_types = { minority_community } previous_building = community_baggage_train_01 cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value } refund = { gold = { value = baggage_train_ample_steeds_domicile_building_gold_cost_value multiply = camp_refund_mult_value floor = yes } } character_modifier = { character_travel_speed = 10 light_cavalry_pursuit_mult = 0.1 heavy_cavalry_pursuit_mult = 0.1 archer_cavalry_pursuit_mult = 0.1 } parameters = { camp_cheaper_cavalry_reinforcement = yes } ai_value = { value = camp_building_ai_base_t2 if = { limit = { owner = { has_lifestyle = martial_lifestyle } } add = camp_building_ai_lifestyle_bias_value } multiply = 10 } asset = { trigger = { owner.culture = { OR = { has_graphical_chinese_culture_group_trigger = yes has_graphical_japanese_culture_group_trigger = yes } } } icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } asset = { icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds" texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" } }