570 lines
77 KiB
YAML
570 lines
77 KiB
YAML
l_english:
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#Slander
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slander: "Slander"
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slander_action: "Slander"
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slander_desc: "I'll try to compromise [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [influence|E] and [candidate_score|E]"
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slander_desc_general: "In a Slander [scheme|E], you attempt to damage another character's [influence|E] and [candidate_score|E]."
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SLANDER_SUCCESS_DESC: "You will reduce [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [influence|E] and [candidate_score|E]."
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slander_invalidated_title: "@scheme_icon! Slander Scheme Ends"
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scheme_target_not_admin: "[SCHEME.GetTargetCharacter.GetShortUIName|U] does not have an [administrative|E] [government|E]"
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scheme_owner_not_admin: "You don't have an [administrative|E] [government|E]"
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start_slander_interaction: "Slander #weak (Scheme)#!"
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scheme_interaction_tt_slander_approved: "Attempt to harm [recipient.GetShortUINamePossessiveNoTooltip] [influence|E] and greatly reduce [recipient.GetHerHis] [candidate_score|E] for all [titles|E]"
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start_slander_notification: "Slander"
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scheme_critical_moments.1132.t: "[scheme.GetNameNoTooltip]: Success"
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scheme_critical_moments.1132.desc: "Public discourse is rife with the fruit of my subtle designs. My scandalous campaign of rumors, veiled accusations, and mindless gossip has caused a deep shift in sentiment towards [target.GetTitledFirstName]. [target.GetHerHis|U] reputation lies in tatters!\n\nA fine figure is so easily stripped of all gilding, so eagerly soiled, by the words and in the minds of others..."
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scheme_critical_moments.1132.desc_discovered: "\n\n[target.GetFirstNameNoTooltip] knows of my involvement, but it matters little! It is far too late now: the damage to [target.GetHerHis] reputation is done!"
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scheme_critical_moments.1132.desc_secret: "\n\n[target.GetFirstNameNoTooltip] remains baffled by [target.GetHerHis] degradation, utterly clueless to my involvement!"
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scheme_critical_moments.1132.a: "Such delightful filth I've heaped high!"
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slander_nickname_given_tt: "Slanderous Moniker Given"
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receive_slanderous_nickname_tt: "A negative [nickname|e] for [target.GetShortUINameNoTooltip] arises"
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scheme_critical_moments.1133.t: "[scheme.GetNameNoTooltip]: Failure"
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scheme_critical_moments.1133.desc: "Nothing. Months of planning and scheming, spreading rumors and paying bribes, and yet [target.GetTitledFirstNamePossessive] reputation is as impregnable as ever!"
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scheme_critical_moments.1133.desc_discovered: "\n\nTo make the whole matter worse, I haven't just wasted time and resources, but [target.GetFirstNameNoTooltip] was also made aware of my poorly-executed ill intentions!"
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scheme_critical_moments.1133.desc_secret: "\n\nAt least, [target.GetFirstNameNoTooltip] remains blissfully unaware that anything was going on at all..."
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scheme_critical_moments.1133.a: "Only a minor setback..."
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scheme_critical_moments.1134.t: "Slandered"
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scheme_critical_moments.1134.desc: "When I speak to others, I see doubt, worry, even mirth in their eyes; snickers and whispers follow me wherever I walk.\n\nMy words don't hold the weight they used to, and my standing among my peers seems suspiciously fragile. The craziest and most compromising rumors circulate about #EMP me#!... and it seems that people believe them all."
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scheme_critical_moments.1134.desc_given_nickname: "\n\nWhat's more, I'm told that unkind voices refer to me by a new byname. They dare to call me [ROOT.Char.GetNickname]!"
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scheme_critical_moments.1134.desc_discovered: "\n\nMy agents are certain: it was [owner.GetTitledFirstName] who orchestrated this slandering of my name..."
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scheme_critical_moments.1134.a: "How clever..."
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scheme_critical_moments.1133.tt: "[scheme.GetName] Discovered"
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scheme_critical_moments.1133.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to [scheme.GetSchemeType.GetTypeName] you, but failed!"
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slander_modifier_tt: "May gain [GetModifier('scheme_slandered_modifier').GetNameWithTooltip] for #HIGH 10 years#!"
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scheme_slandered_candidacy_appointment_tt: "[GetLaw('appointment_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('slander_appointment_score_value')|+=0]"
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scheme_slandered_candidacy_acclamation_tt: "[GetLaw('acclamation_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('slander_acclamation_score_value')|+=0]"
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scheme_slandered_candidacy_desc: ""
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#Promote
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promote: "Promote"
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promote_action: "Promote"
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promote_desc: "I'll try to increase [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [candidate_score|E]"
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promote_desc_general: "In a Promote [scheme|E], you try to increase a character's [candidate_score|E]"
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PROMOTE_SUCCESS_DESC: "You will increase [SCHEME.GetTargetCharacter.GetShortUINamePossessive] [candidate_score|E]"
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promote_invalidated_title: "@scheme_icon! Promote Scheme Ends"
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is_in_line_of_succession: "[recipient.GetShortUIName|U] [CharAreIs(recipient)] #bold not#! in line to become [actor.GetTopLiege.GetTitleAsName] or inherit any [actor.Custom( 'GetProvincePluralConcept' )]"
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scheme_critical_moments.1142.t: "$scheme_critical_moments.1132.t$"
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scheme_critical_moments.1142.desc_self: "All the effort put into my campaign of self-promotion has paid off.\n\nMy standing among my peers has improved, new supporters are flocking to my candidacies, and my goal is closer to reach than ever!"
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scheme_critical_moments.1142.desc_other: "So much time and so many resources poured into promoting [target.GetTitledFirstNamePossessive] candidacies bore some fruits.\n\n[target.GetHerHis|U] standing among [target.GetHerHis] peers has improved, new supporters are now convinced of [target.GetHerHis] value, and [target.GetHerHis] appointment is now one step closer!"
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scheme_critical_moments.1142.a: "Excellent results."
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scheme_critical_moments.1142.tt: "Candidacy Promoted!"
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promote_toast_scheme_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], promoted your candidacy"
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scheme_critical_moments.1143.t: "$scheme_critical_moments.1133.t$"
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scheme_critical_moments.1143.desc_self: "All the energies and resources poured into my campaign of self-promotion were simply not enough. No one was convinced of my worth or swayed by my promises — and bribes — so my standing remains unchanged.\n\nI will need to think of something different to promote my candidacy."
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scheme_critical_moments.1143.desc_other: "Despite my best efforts, there was simply no way to make [target.GetTitledFirstName] a more palatable candidate...\n\nI suppose I will have to think of something else to ensure [target.GetHerHim] a good position."
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scheme_critical_moments.1143.a: "A wasted occasion."
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start_promote_interaction: "Promote #weak (Scheme)#!"
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scheme_interaction_tt_promote_approved: "Attempt to promote [recipient.GetShortUINamePossessiveNoTooltip] candidacy to [administrative|E] positions"
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start_promote_notification: "Promote"
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promote_scheme_success_tt: "If successful:\n$EFFECT_LIST_BULLET$ Gains [opinion|E] of [actor.GetShortUIName]\n$EFFECT_LIST_BULLET$ Gains [GetModifier('scheme_promoted_modifier').GetNameWithTooltip], providing boosted [candidate_score|E] for all [titles|E] with [GetLaw('appointment_succession_law').GetName] or [GetLaw('acclamation_succession_law').GetName]"
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scheme_promoted_candidacy_appointment_tt: "[GetLaw('appointment_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('promote_appointment_score_value')|+=0]"
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scheme_promoted_candidacy_acclamation_tt: "[GetLaw('acclamation_succession_law').GetName] [candidate_score|E]: [EmptyScope.ScriptValue('promote_acclamation_score_value')|+=0]"
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#Generate Claim
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generate_claim: "Generate Claim"
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generate_claim_action: "Generate a claim on"
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generate_claim_desc: "I'll try to generate a [claim|E] on a [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]."
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generate_claim_desc_general: "In a Generate Claim [scheme|E], you attempt to forge a [claim|E] on a [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]."
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generate_claim_desc_general_title: "[title|E]"
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generate_claim_desc_general_governorship: "[governorship|E]"
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GENERATE_CLAIM_SUCCESS_DESC: "You will obtain a [claim|E] on this [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]"
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generate_claim_invalidated_title: "@scheme_icon! Generate Claim Scheme Ends"
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scheme_owner_owns_title: "You already hold the target title"
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scheme_owner_owns_claim: "You already have a claim on the target title"
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title_no_more_valid: "The target title is no longer valid"
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start_generate_claim_interaction: "Generate Claim #weak (Scheme)#!"
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start_generate_claim_interaction_valid_tt: "[recipient.GetShortUIName] must hold a [title|E] you can generate a [claim|E] on"
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scheme_interaction_tt_generate_claim_approved: "Attempt to generate a [claim|E] on [recipient.GetShortUINamePossessiveNoTooltip] [SelectLocalization(GetPlayer.GetGovernment.IsType('administrative_government'), 'generate_claim_desc_general_governorship', 'generate_claim_desc_general_title')]"
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start_generate_claim_notification: "Generate Claim"
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scheme_critical_moments.1152.t: "$scheme_critical_moments.1132.t$"
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scheme_critical_moments.1152.desc: "After poring over countless old tomes; flattering, bribing, and lying to countless bureaucrats; and forging documents, I can finally present a convincing claim to [target.GetName]."
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scheme_critical_moments.1152.desc_discovered: "\n\nToo bad it was not possible to keep my #EMP involvement#! a secret, but the evidence — fake or not — is now too abundant to be ignored."
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scheme_critical_moments.1152.desc_secret: "\n\nNobody seemed to find the sudden appearance of my #EMP perfectly documented#! claim suspicious."
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scheme_critical_moments.1152.a: "Excellent."
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scheme_critical_moments.1153.t: "$scheme_critical_moments.1133.t$"
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scheme_critical_moments.1153.desc: "No matter how many people I bribe or documents I forge, it seems that my claim to [target.GetName] keeps sounding unbelievable to most."
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scheme_critical_moments.1153.desc_discovered: "\n\nIt has also become common knowledge that I've been trying a bit too hard."
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scheme_critical_moments.1153.desc_secret: "\n\nAt the very least, no one will know of my failure."
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scheme_critical_moments.1153.a: "Disappointing."
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SCHEME_TARGET_IS_A_KINGDOM: "[target.GetShortUIName] is a [kingdom|E]: $VALUE|+0=$"
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SCHEME_I_AM_SPYMASTER_OF_HOLDER: "You are [spymaster|E] of the current [governor|E]: $VALUE|+0=$"
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SCHEME_I_AM_SPYMASTER_OF_LIEGE_OF_HOLDER: "You are [spymaster|E] of the [liege|E] of the current [governor|E]: $VALUE|+0=$"
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SCHEME_I_AM_DIARCH_OF_HOLDER: "You are the [diarch|E] of the current [governor|E]: $VALUE|+0=$"
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SCHEME_I_AM_COUNCILLOR_OF_HOLDER: "You are [councillor|E] of the current [governor|E]: $VALUE|+0=$"
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SCHEME_TARGET_IS_LOVER_OF_HOLDER: "The current [governor|E] is your Lover: $VALUE|+0=$"
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SCHEME_TARGET_IS_SPOUSE_OF_HOLDER: "The current [governor|E] is your [spouse|E]: $VALUE|+0=$"
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SCHEME_TARGET_IS_CLOSE_FAMILY_OF_HOLDER: "The current [governor|E] is your [close_family|E]: $VALUE|+0=$"
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SCHEME_VENGEFUL_RIVAL_OF_HOLDER: "You are [GetTrait('vengeful').GetName( GetNullCharacter )] and the current [governor|E] is your Rival: $VALUE|+0=$"
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SCHEME_EYE_FOR_AN_EYE_HOLDER: "Your [culture|E] has the $tradition_eye_for_an_eye_name$ [culture_tradition|E] and the current [governor|E] is your Rival: $VALUE|+0=$"
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SCHEME_WEDDING_CEREMONIES_HOLDER: "Your [culture|E] has the $tradition_wedding_ceremonies_name$ [culture_tradition|E] and the current [governor|E] is your [spouse|E]: $VALUE|+0=$"
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FABRICATE_HOOK_HOLDER_SCHEMER: "The current [governor|E] is [GetTrait('schemer').GetName( target )]: $VALUE|=+0$"
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FABRICATE_HOOK_HOLDER_TRUSTING: "The current [governor|E] is [GetTrait('trusting').GetName( target )]: $VALUE|=+0$"
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HOSTILE_FAMILY_FEUD_SCHEMER_TITLE_BONUS:0 "Schemer's [house|E] is feuding with Target's Holder's: $VALUE|=+0$"
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actor_secondary_start_generate_claim_interaction: "[claim|E] Receiver"
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#Challenge Status
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challenge_status: "Challenge Status"
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challenge_status_action: "Challenge"
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challenge_status_desc: "I will try to challenge [SCHEME.GetTargetCharacter.GetShortUINamePossessive] status and influence at court by revealing [SCHEME.GetTargetCharacter.GetHerHis] shortcomings and showcasing my #EMP better#! qualities."
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challenge_status_desc_general: "In a Challenge Status [scheme|E], you aim to steal [influence|E] from a character by publicly shaming them and showcasing your own superiority. They will also lose [powerful_family_rating|E]."
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CHALLENGE_STATUS_SUCCESS_DESC: "You will gain all [influence|E] that [SCHEME.GetTargetCharacter.GetShortUIName] loses"
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scheme_critical_moments.1172.t: "$scheme_critical_moments.1132.t$"
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scheme_critical_moments.1172.desc: "In the past months, I haven't wasted a single occasion to make [target.GetTitledFirstName] look like a fool in public. I've tricked [target.GetHerHim] into making blunders at court, outshone [target.GetHerHim] in the knowledge of the Classics, and led [target.GetHerHim] into supporting untenable financial measures just to sweep in and correct [target.GetHerHim].\n\nAfter a very successful religious debate in which I skillfully made it seem like [target.GetFirstNameNoTooltip] was promoting heretical beliefs, I can consider myself satisfied with the results achieved."
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scheme_critical_moments.1172.a: "[target.GetFirstNameNoTooltip] has learned [target.GetHerHis] place."
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scheme_critical_moments.1173.t: "$scheme_critical_moments.1133.t$"
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scheme_critical_moments.1173.desc: "Failure. No matter how many times I've tried, [target.GetTitledFirstName] always seems to be a step in front of me.\n\n[target.GetHerHis|U] knowledge of literature is superb, [target.GetHerHis] understanding of political issues deep, [target.GetHerHis] grasp on the most intricate aspects of our faith unshakable. Or at least, they are much more solid than mine."
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scheme_critical_moments.1173.a: "[target.GetFirstNameNoTooltip] is a tough nut to crack."
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challenge_status_invalidated_title: "@scheme_icon! Challenge Status Scheme Ends"
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scheme_critical_moments.1174.t: "Status Challenged"
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scheme_critical_moments.1174.desc: "I'm ashamed to admit that during my most recent public apparitions, every confrontation with [owner.GetTitledFirstName] has seen me fooled and humiliated.\n\nI don't know how this keeps happening, but every time I'm locked into a debate with [owner.GetHerHim], I seem to forget all court etiquette, my references get all mixed up, and [owner.GetSheHe] makes me sound like an idiot at best, and a foolish heretic-sympathizer at worst.\n\nI need to take a step back and re-evaluate everything I say for a while."
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scheme_critical_moments.1174.a: "I can't believe this..."
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start_challenge_status_interaction: "Challenge Status #weak (Scheme)#!"
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scheme_interaction_tt_challenge_status_approved: "Attempt to steal [influence|E] from [recipient.GetShortUINameNoTooltip] by making [recipient.GetHerHim] look like a fool in public"
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start_challenge_status_notification: "Challenge Status"
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challenge_status_success_actor_tt: "If successful:\n$EFFECT_LIST_BULLET$ Gains [influence_i][influence|E]"
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challenge_status_success_recipient_tt: "If successful:\n$EFFECT_LIST_BULLET$ Spends [influence_i][influence|E]\n$EFFECT_LIST_BULLET$ $status_challenged_success_tt$"
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challenge_status_powerful_family_rating_modifier: "Status Challenged"
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status_challenged_success_tt: "[powerful_family_rating|E] of [house|E] [recipient.GetHouse.GetName] reduced by #N 5%#!"
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#Expand Power Base
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expand_power_base: "Expand Power Base"
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expand_power_base_action: "Expand Power Base of"
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expand_power_base_desc: "I shall attempt to expand the scope and spread of my influence in order to increase my [investment_cap|E]."
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expand_power_base_desc_general: "In an $expand_power_base$ [scheme|E], you spend time cultivating your influential connections in order to increase your [investment_cap|E]."
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expand_power_base_invalidated_title: "@scheme_icon! Expand Power Base Scheme Ends"
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scheme_critical_moments.1182.t: "$scheme_critical_moments.1132.t$"
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scheme_critical_moments.1182.desc: "Success! The [ROOT.Char.GetHouse.GetName] Family name now carries more weight in [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetBaseName] — at least for me.\n\nBribes, favors, donations, placing the right person in the right position: no tool was left unused. My reserves of influence deepen along with my political capabilities."
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scheme_critical_moments.1182.a: "This is just the beginning."
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scheme_critical_moments.1183.t: "$scheme_critical_moments.1133.t$"
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scheme_critical_moments.1183.desc: "The people just don't appreciate me.\n\nBribes, favors, donations, intimidation — #EMP nothing#! has worked to increase my influence!\n\nI suppose I'll have to turn my attention elsewhere..."
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scheme_critical_moments.1183.a: "One door closes..."
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start_expand_power_base_interaction: "Expand Power Base #weak (Scheme)#!"
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scheme_interaction_tt_expand_power_base_approved: "Attempt to increase your [investment_cap|E]"
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start_expand_power_base_notification: "Expand Power Base"
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expand_power_base_effect_tt: "If successful, increases [investment_cap|E] based on [stewardship_i][stewardship|E] and [intrigue_i][intrigue|E] [skills|E]"
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CONTRACTED_THIEF_DESC: "Unlikely Suspect: $VALUE|+0=$"
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# Depose
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depose: "Depose"
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depose_action: "Depose"
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depose_desc_general: "In a Depose scheme, you conspire to overthrow the emperor and replace them with a more suitable candidate: #EMP you.#!"
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depose_desc: "I will orchestrate a series of maneuvers to undermine [SCHEME.GetTargetCharacter.GetShortUIName]'s authority and legitimacy, aiming to remove [SCHEME.GetTargetCharacter.GetHerHim] from the throne of our empire."
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DEPOSE_SUCCESS_DESC: "With unparalleled cunning, you have toppled [SCHEME.GetTargetCharacter.GetShortUIName] from the throne, altering the course of history. The empire stands on the brink of a new dawn, eagerly awaiting its next ruler."
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depose_invalidated_title: "@scheme_icon! Depose Scheme Ends"
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start_depose_interaction: "Depose #weak (Scheme)#!"
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scheme_interaction_tt_depose_approved: "Attempt to depose [recipient.GetShortUINameNoTooltip]"
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start_depose_notification: "Depose [recipient.GetShortUINameNoTooltip]"
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house_head_powerful_dominant_family_trigger: "[actor.GetShortUIName|U] are not the [house_head|E] of a [dominant|E] or [powerful_family|E]"
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# Foster legitimacy
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foster_legitimacy_scheme: "Foster Legitimacy"
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foster_legitimacy_scheme_desc: "I will attempt to increase my [liege|E]'s [legitimacy|E] and [opinion|E] of me"
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foster_legitimacy_scheme_desc_general: "The $foster_legitimacy_scheme$ [scheme|E] is a [personal_scheme|E] where you try to increase the [legitimacy|E] of your [liege|E] and their [opinion|E] of you, with the possibility of gaining a [hook|E] on them with a [success_chance|E] above #high 75%#!.\nThis Scheme primarily relies on your own [diplomacy|E].\n\nThe [success_chance|E] is affected by many things, but mainly by your [diplomacy_skill|E], your [liege|E]'s own [diplomacy_skill|E] and the [county_opinion|E] of your [liege|E]'s [capital|E]."
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FOSTER_LEGITIMACY_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName|U] will increase [TARGET_CHARACTER.GetHerHis] [legitimacy|E] and [opinion|E] of you"
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start_foster_legitimacy_interaction: "Foster Legitimacy #weak (Scheme)#!"
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scheme_interaction_tt_foster_legitimacy_approved: "Attempt to increase [recipient.GetShortUINamePossessiveNoTooltip] [legitimacy|E] and [opinion|E] of you"
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start_foster_legitimacy_notification: "$foster_legitimacy_scheme$"
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foster_legitimacy_scheme_action: "Foster the Legitimacy of"
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foster_legitimacy_scheme_invalidated_title: "@scheme_icon! $foster_legitimacy_scheme$ Scheme Invalidated"
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scheme_target_not_liege: "[TARGET_CHARACTER.GetShortUIName|U] is no longer your [liege|E]"
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scheme_owner_not_governor: "You are no longer a [governor|E]"
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foster_legitimacy_positive_outcome_actor_tt: "If successful, may gain a Favor [hook|E] on [recipient.GetShortUIName]"
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foster_legitimacy_positive_outcome_recipient_tt: "If successful, increases [legitimacy_i][legitimacy|E] by #P [EmptyScope.ScriptValue('medium_legitimacy_gain')]#!"
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foster_legitimacy_negative_outcome_tt: "If unsuccessful, spends #N [EmptyScope.ScriptValue('minor_prestige_gain')]#! [prestige_i][prestige|E]"
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scheme_critical_moments.4001.t: "$foster_legitimacy_scheme$: Success!"
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scheme_critical_moments.4001.desc.intro: "I bring the [ROOT.Char.Custom('RegionalAlcoholicDrink')] to my lips with a satisfied expression. I have protected my [target.GetTitleAsNamePossessiveNoTooltip] legitimacy... and [target.GetHerHis] view of me.\n\n"
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scheme_critical_moments.4001.desc.byzantium: "The mosaics shine with the first morning light, and I get up from my seat:"
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scheme_critical_moments.4001.desc.other: "As I notice [ROOT.Char.Custom('GetRandomInteriorDetail')] I get up from my seat:"
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scheme_critical_moments.4001.desc.outro: "\n\n"To [target.GetTitledFirstName]! And to [target.GetHerHis] rightful claim to the throne!""
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scheme_critical_moments.4001.a: "Always a pleasure, my [target.GetLadyLord]."
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scheme_critical_moments.4001.tt: "Legitimacy Fostered!"
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foster_legitimacy_scheme_toast_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], fostered your [legitimacy|E]"
|
|
|
|
scheme_critical_moments.4002.t: "$foster_legitimacy_scheme$: Failure"
|
|
scheme_critical_moments.4002.desc: "A disappointment. I sigh as I throw away the letter just arrived from the capital: "The [target.GetTitleAsNameNoTooltip] warmly thanks you for your efforts."\n\nA thank you is as good as nothing. And a thank you from the [target.GetTitleAsNameNoTooltip] is as good as a kick in the shin.\n\n"You have failed me," [target.GetSheHe] could have just said. Plainly."
|
|
scheme_critical_moments.4002.a: "Well, I had to try."
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|
|
fostered_legitimacy_opinion: "Fostered My Legitimacy"
|
|
damaged_legitimacy_opinion: "Damaged My Legitimacy"
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|
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# Damage legitimacy
|
|
damage_legitimacy_scheme: "Damage Legitimacy"
|
|
damage_legitimacy_scheme_desc: "I will attempt to decrease my [liege|E]'s [legitimacy|E]"
|
|
damage_legitimacy_scheme_desc_general: "The $damage_legitimacy_scheme$ [scheme|E] is a [hostile_scheme|E] where you try to decrease the [legitimacy|E] of your [liege|E], increasing instability in the realm.\nThis Scheme primarily relies on your own [intrigue|E].\n\nThe [success_chance|E] is affected by many things, but mainly by your [intrigue_skill|E], your [liege|E]'s own [intrigue_skill|E] and the [county_opinion|E] of your [liege|E]'s [capital|E]."
|
|
DAMAGE_LEGITIMACY_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUIName|U] will decrease [TARGET_CHARACTER.GetHerHis] [legitimacy|E]"
|
|
DAMAGE_LEGITIMACY_DISCOVERY_DESC: "You avoid losing a large amount of [influence|E]"
|
|
start_damage_legitimacy_interaction: "Damage Legitimacy #weak (Scheme)#!"
|
|
scheme_interaction_tt_damage_legitimacy_approved: "Attempt to damage [recipient.GetShortUINamePossessiveNoTooltip] [legitimacy|E]"
|
|
start_damage_legitimacy_notification: "$damage_legitimacy_scheme$"
|
|
damage_legitimacy_scheme_action: "Damage the Legitimacy of"
|
|
damage_legitimacy_scheme_invalidated_title: "@scheme_icon! $damage_legitimacy_scheme$ Scheme Invalidated"
|
|
SCHEME_LIEGE_POPULAR_OPINION: "Your [liege|E]'s [capital|E] [county_opinion|E]: $VALUE|+=0$"
|
|
SCHEME_LIEGE_INTRIGUE: "Your [liege|E]'s [intrigue|E]: $VALUE|+=0$"
|
|
damage_legitimacy_positive_outcome_tt: "If successful:\n$EFFECT_LIST_BULLET$ Loses #N [EmptyScope.ScriptValue('minor_legitimacy_gain')]#! [legitimacy_i][legitimacy|E]\n$EFFECT_LIST_BULLET$ Loses [opinion|E] of [actor.GetShortUIName]"
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|
damage_legitimacy_negative_outcome_tt: "If unsuccessful, spends #N [EmptyScope.ScriptValue('medium_influence_gain')] [influence_i][influence|E]#!"
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|
|
scheme_critical_moments.4011.t: "$damage_legitimacy_scheme$: Success!"
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|
scheme_critical_moments.4011.desc: "I take a look at the letter that one of my servants has just put down. The parchment is rich, even perfumed. A letter from the capital, no doubt.\n\n"The [target.GetTitleAsNameNoTooltip], [ROOT.Char.GetHerHis] liege, is experiencing a most unpleasant situation..."\n\nA smile crosses my face. I don't need to read any more. [target.GetHerHis] legitimacy has been damaged — a perfect chance to attack."
|
|
scheme_critical_moments.4011.a: "Bring me the ink."
|
|
scheme_critical_moments.4011.tt: "Legitimacy Damaged!"
|
|
damage_legitimacy_scheme_toast_desc: "Your [target.Custom2('RelationToMeShort', SCOPE.sC('owner'))], [owner.GetShortUINameNoTooltip|U], damaged your [legitimacy|E]"
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|
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scheme_critical_moments.4012.t: "$damage_legitimacy_scheme$: Failure"
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|
scheme_critical_moments.4012.desc.intro: "There were some times — not many — where I was glad something had gone wrong. This is not one of them.\n\n[target.GetTitledFirstName] is probably sitting all high and mighty on [target.GetHerHis] throne at this very moment, "
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scheme_critical_moments.4012.desc.byzantium: "maybe asking some courtesan to entertain [target.GetHerHim]."
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scheme_critical_moments.4012.desc.other: "jugglers probably jumping around, perhaps some foreign musician brought specially for this occasion."
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scheme_critical_moments.4012.desc.outro: ""Long live the [target.GetTitleAsNameNoTooltip]!" can be heard on the streets.\n\n"Patience, [ROOT.Char.GetTitleAsNameNoTooltip], patience," I tell myself.\n\nThe hunt favors those who can wait."
|
|
scheme_critical_moments.4012.a: "Patience."
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#Dispute Border
|
|
dispute_border: "Boundary Dispute"
|
|
dispute_border_action: "Boundary Dispute with"
|
|
dispute_border_desc: "[SCHEME.GetTargetCharacter.GetShortUINamePossessiveNoTooltip] lands belong to [SCHEME.GetOwner.GetPrimaryTitle.GetNameNoTier], and would be far better administered by me..."
|
|
dispute_border_desc_general: "$dispute_border$ is a [hostile_scheme|E] that aims to transfer land between [governorships|E]. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $dispute_border$ will result in a neighboring [county|E] being transferred from the [scheme_target|E]."
|
|
DISPUTE_BORDER_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] [county|E] is transferred"
|
|
dispute_border_invalidated_title: "@scheme_icon! Boundary Dispute Scheme Ends"
|
|
start_dispute_border_interaction: "Boundary Dispute #weak (Scheme)#!"
|
|
start_dispute_border_interaction_desc: "Attempt to bring one of [recipient.GetShortUINamePossessiveNoTooltip] neighboring [counties|E] under your [governorship|E]"
|
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start_dispute_border_notification: "Boundary Dispute"
|
|
dispute_border_county_neighbour_tt: "Your [governorship|E] must border their [province|E]"
|
|
dispute_border_county_minimum_tt: "[governorship|E] must consist of more than #V 1#! [county|E] #weak (Current: [target.GetRealmSize])#!"
|
|
dispute_border_existing_target_tt: "Already disputing your [governorship|E] boundaries"
|
|
DISPUTE_BORDERS_DE_JURE_COUNTY_DESC: "[target.GetSheHe|U] holds your neighboring [de_jure|E] [county|E]: $VALUE|+0=$"
|
|
DISPUTE_BORDERS_DE_JURE_RATIO_DESC: "[county|E] is [de_jure|E] part of their [primary_title|E]: $VALUE|+0=$"
|
|
DISPUTE_BORDERS_ONLY_CAPITAL_DESC: "[county|E] is their [capital|E]: $VALUE|+0=$"
|
|
TARGET_HOLDER_INFLUENCE_LEVEL_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$"
|
|
TARGET_INFLUENCE_LEVEL_DESC: "[target.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$"
|
|
OWNER_INFLUENCE_LEVEL_DESC: "[owner.GetShortUINamePossessive|U] [influence_level|E]: $VALUE|+0=$"
|
|
TARGET_EMPEROR_HOUSE_DESC: "[target.GetShortUIName|U] is a member of the [owner.GetTopLiege.GetTitleAsNamePossessive] [house|E]: $VALUE|+0=$"
|
|
TARGET_HOLDER_EMPEROR_HOUSE_DESC: "[target.GetHolder.GetShortUIName|U] is a member of the [owner.GetTopLiege.GetTitleAsNamePossessive] [house|E]: $VALUE|+0=$"
|
|
OWNER_POWERFUL_FAMILY_DESC: "[owner.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$"
|
|
TARGET_POWERFUL_FAMILY_DESC: "[target.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$"
|
|
TARGET_HOLDER_POWERFUL_FAMILY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [house|E] is a [powerful_family|E]: $VALUE|+0=$"
|
|
OWNER_DOMINANT_FAMILY_DESC: "[owner.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$"
|
|
TARGET_DOMINANT_FAMILY_DESC: "[target.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$"
|
|
TARGET_HOLDER_DOMINANT_FAMILY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [house|E] is a [dominant_family|E]: $VALUE|+0=$"
|
|
SCHEME_TARGET_DIPLOMACY: "[target.GetShortUINamePossessive|U] [diplomacy|E]: $VALUE|+=0$"
|
|
SCHEME_TARGET_HOLDER_DIPLOMACY: "[target.GetHolder.GetShortUINamePossessive|U] [diplomacy|E]: $VALUE|+=0$"
|
|
scheme_critical_moments.8002.t: "[scheme.GetNameNoTooltip]: Success"
|
|
scheme_critical_moments.8002.desc: "After much wrangling, debate, and pressure, my carefully planted seeds have at last borne fruit. The languid dance between [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats, the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip], and representatives of [target_title.GetNameNoTier] at last ruled the [target_title.GetTierAsNameNoTooltip] henceforth under [ROOT.Char.GetPrimaryTitle.GetAdjective] authority.\n\n[target.GetTitledFirstNamePossessive] pathetic attempts to cling to my lands, and resist my wide influence at court, were wholly futile."
|
|
scheme_critical_moments.8002.a: "[target_title.GetNameNoTierNoTooltip] is #EMP mine#!."
|
|
scheme_critical_moments.8003.t: "[scheme.GetNameNoTooltip]: Failure"
|
|
scheme_critical_moments.8003.desc: "Despite all my carefully placed entreaties, favors, and flattery, my protests have ultimately fallen on deaf ears...\n\nThe [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats and the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip] have only confirmed current borders of the [owner.GetPrimaryTitle.GetAdjective] and [target.GetPrimaryTitle.GetAdjective] [target.GetPrimaryTitle.GetTierAsNameNoTooltip]..."
|
|
scheme_critical_moments.8003.a: "Pah, it matters not."
|
|
scheme_critical_moments.8003.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to dispute your borders, but failed!"
|
|
scheme_critical_moments.8004.t: "Boundary Disputed: [target_title.GetNameNoTierNoTooltip]"
|
|
scheme_critical_moments.8004.desc: "I have followed news of [owner.GetTitledFirstNamePossessive] spineless intrigues at the imperial court, and watched with disgust as [owner.GetHerHis] influence and connections lent undue credence to [owner.GetHerHis] grasping power-play.\n\nToday's ruling confirms the worst: the [target_title.GetNameNoTier] is henceforth considered part of the [owner.GetPrimaryTitle.GetNameNoTier] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip]."
|
|
scheme_critical_moments.8004.a: "And [target.GetPrimaryTitle.GetNameNoTierNoTooltip], diminished..."
|
|
attempted_dispute_border_opinion: "Started Boundary Dispute"
|
|
dispute_border_opinion: "Took Disputed Boundary County"
|
|
scheme_target_not_neighboring_governor: "[target.GetShortUIName|U] is not a neighboring [governor|E]"
|
|
scheme_target_realm_size_too_small: "[target.GetShortUINamePossessive|U] [realm|E] is too small"
|
|
dispute_border_toast_desc: "[owner.GetTitledFirstName] had the [target_title.GetName] transferred from [target.GetPrimaryTitle.GetNameNoTier] to [owner.GetPrimaryTitle.GetNameNoTier]"
|
|
start_dispute_border_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_sycophant' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
|
|
start_dispute_border_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
|
|
boundary_dispute_outcome_tt: "If successful, the [target.GetName] will be transferred to you"
|
|
#Subsume Province
|
|
subsume_province: "Subsume Governorship"
|
|
subsume_province_action: "Subsume Governorship from"
|
|
subsume_province_desc: "[SCHEME.GetTargetTitle.GetHolder.GetShortUINamePossessive] lands belong to [SCHEME.GetOwner.GetPrimaryTitle.GetNameNoTier], and would be far better administered by me..."
|
|
subsume_province_desc_general: "$subsume_province$ is a [political_scheme|E] that aims to integrate one [governorship|E] into another. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $subsume_province$ will result in all neighboring [counties|E] of a [de_jure|E] [governorship|E] transferred from the [scheme_target|E]."
|
|
SUBSUME_PROVINCE_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] [governorship|E] is transferred"
|
|
subsume_province_invalidated_title: "@scheme_icon! Subsume Governorship Scheme Ends"
|
|
start_subsume_province_interaction: "Subsume Governorship #weak (Scheme)#!"
|
|
start_subsume_province_interaction_desc: "Attempt to secure your appointment to an entire [duchy|E] [governorship|E] neighboring your own"
|
|
start_subsume_province_notification: "Subsume Governorship"
|
|
start_subsume_province_interaction_extra_icon: "@governor_efficiency_bad! Recipient has #N;EMP poor#! [governor_efficiency|E]"
|
|
subsume_province_neighboring_duchy_tt: "They must neighbor you and hold a neighboring [de_jure|E] [duchy|E] and most of its [counties|E]"
|
|
subsume_province_must_neighbor_tt: "Title must [de_jure|E] neighbor one of your [realm|E] [counties|E]"
|
|
subsume_province_existing_target_tt: "[target.GetHolder.GetShortUINamePossessive] is already attempting to subsume your [governorship|E]"
|
|
subsume_province_recipient_scheming_against_you_tt: "[recipient.GetShortUINamePossessive] is already attempting to subsume your [governorship|E]"
|
|
subsume_province_recipient_house_power_or_gov_efficiency_tt: "[house|E] [recipient.GetHouse.GetName] is as or more powerful than your [house|E]"
|
|
subsume_province_more_than_half_tt: "You already control more than half of [target.GetNameNoTierPossessive] [de_jure|E] [counties|E]\n#weak (Use the $dispute_border$ [scheme|E] instead)"
|
|
subsume_province_scheme_success_outcome_tt: "If successful, [actor.GetShortUIName] gain the [target.GetBaseName]"
|
|
SUBSUME_PROVINCE_DE_JURE_COUNTY_DESC: "[target.GetSheHe|U] holds your neighboring [de_jure|E] [counties|E]: $VALUE|+0=$"
|
|
SUBSUME_PROVINCE_ONLY_CAPITAL_DESC: "Only eligible [governorship|E] is holder's [primary_title|E] or [de_jure|E] [capital|E]: $VALUE|+0=$"
|
|
SUBSUME_PROVINCE_HELD_PROVINCES_DESC: "Held [counties|E] [de_jure|E] outside your [primary_title|E] [governorships|E]: $VALUE|+0=$"
|
|
TARGET_IS_MY_HOUSE_MEMBER: "Loyal to [house|E]: $VALUE|+0=$"
|
|
SUBSUME_PROVINCE_HELD_COUNTIES_IN_TARGET_DESC: "Held [de_jure|E] [counties|E] of target [governorship|E]: $VALUE|+0=$"
|
|
SUBSUME_GOVERNORSHIP_OWNER_HOUSE_GOVERNORSHIPS: "[top_realm|E] [counties|E] already controlled by your [house|E]: $VALUE|+0=$"
|
|
scheme_critical_moments.8012.t: "[scheme.GetNameNoTooltip]: Success"
|
|
scheme_critical_moments.8012.desc: "It took some doing, but my reach at court was equal to the task.\n\nMy arguments, and the bribes and favors unspoken, were too much for the bureaucrats and [owner.GetTopLiege.GetTitleAsNameNoTooltip]. [target.GetTitledFirstName] will not be pleased, but what does that matter now?\n\nIt is done; I am to govern [target_title.GetNameNoTier] alongside the [ROOT.Char.GetPrimaryTitle.GetAdjective] [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], and its territories are to be immediately subordinated to my authority."
|
|
scheme_critical_moments.8012.a: "[target_title.GetNameNoTierNoTooltip] is #EMP mine#!."
|
|
scheme_critical_moments.8013.t: "[scheme.GetNameNoTooltip]: Failure"
|
|
scheme_critical_moments.8013.desc: "Despite all my carefully placed entreaties, favors, and flattery, my protests have ultimately fallen on deaf ears...\n\nThe [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucrats and the fickle [owner.GetTopLiege.GetTitleAsNameNoTooltip] have only confirmed the separation of the [owner.GetPrimaryTitle.GetAdjective] and [target.GetPrimaryTitle.GetAdjective] territories..."
|
|
scheme_critical_moments.8013.a: "Damnable eunuchs."
|
|
scheme_critical_moments.8013.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to Subsume your Governorship, but failed!"
|
|
scheme_critical_moments.8014.t: "Governorship Subsumed: [target_title.GetNameNoTierNoTooltip]"
|
|
scheme_critical_moments.8014.desc: "Behind the lofty doors of the imperial palaces, the webs of [owner.GetTitledFirstName] have continued to spin. Today a curt missive bearing the [owner.GetTopLiege.GetTitleAsNamePossessive] scarlet seal confirmed the worst.\n\nThe territories of [target_title.GetNameNoTier] are to be immediately subordinated to [owner.GetTitledFirstName], essentially as extensions of the [owner.GetPrimaryTitle.GetAdjective] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip] — ..."
|
|
scheme_critical_moments.8014.a: "This wound will not soon be forgotten."
|
|
scheme_critical_moments.8015.t: "Governorship Subsumed: [target_title.GetNameNoTierNoTooltip]"
|
|
scheme_critical_moments.8015.desc: "After weeks of political pressure and maneuvers at court, [owner.GetTitledFirstName] has succeeded in being given responsibility for the territories of [target_title.GetNameNoTier], in effect now extensions of [owner.GetHerHis] [owner.GetPrimaryTitle.GetAdjective] [owner.GetPrimaryTitle.GetTierAsNameNoTooltip]."
|
|
scheme_critical_moments.8015.liege: "\n\nThe wheels of the [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy are ever-spinning, and their momentum is near unstoppable — even for a [owner.GetTopLiege.GetTitleAsNameNoTooltip].\n\nI only hope [owner.GetTitledFirstName] spends [owner.GetHerHis] energies in service of the [ROOT.Char.GetPrimaryTitle.GetTierAsNameNoTooltip], not [owner.GetHerselfHimself]..."
|
|
scheme_critical_moments.8015.vassal: "\n\nThe wheels of the [owner.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] bureaucracy are ever-spinning, and their momentum is near unstoppable — even for the [owner.GetTopLiege.GetTitleAsNameNoTooltip]."
|
|
scheme_critical_moments.8015.same_house: "\n\nWe can only hope this move ultimately stands to benefit all House [ROOT.Char.GetHouse.GetName]..."
|
|
scheme_critical_moments.8015.target_house: "\n\nThis outrage is a dire blow to the status of House [ROOT.Char.GetHouse.GetBaseName]..."
|
|
scheme_critical_moments.8015.fallback: "\n\nThis #EMP coup#! is sure to carry House [ROOT.Char.GetHouse.GetBaseName] to new heights..."
|
|
scheme_critical_moments.8015.a: "Interesting."
|
|
attempted_subsume_province_opinion: "Attempted to Subsume my Governorship"
|
|
subsume_province_opinion: "Subsumed my Governorship"
|
|
start_subsume_province_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
|
|
start_subsume_province_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
|
|
recipient_secondary_start_subsume_province_interaction: "Liege"
|
|
OWNER_GOVERNOR_EFFICIENCY_DESC: "[owner.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$"
|
|
TARGET_GOVERNOR_EFFICIENCY_DESC: "[target.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$"
|
|
TARGET_HOLDER_GOVERNOR_EFFICIENCY_DESC: "[target.GetHolder.GetShortUINamePossessive|U] [governor_efficiency|E]: $VALUE|+=0$"
|
|
HOUSE_HEAD_SCHEME_SUPPORT_DESC: "$house_head_request_interaction$: $VALUE|+=0$"
|
|
#Found Despotate
|
|
found_despotate: "Elevate Governorship"
|
|
found_despotate_action: "Elevate Governorship to"
|
|
found_despotate_desc: "All of [SCHEME.GetTargetTitle.GetNamePossessive] should be governed under one administration — #EMP my#! administration."
|
|
found_despotate_desc_general: "$found_despotate$ is a [political_scheme|E] that aims to establish a [kingdom|E]-[rank|E] [governorships|E]. It is based on [diplomacy|E] and [house|E] standing, and can recruit [agents|E].\n\nA successful $found_despotate$ will result in the creation of the [scheme_target|E] and the transfer of its [de_jure|E] [vassals|E]."
|
|
FOUND_DESPOTATE_SUCCESS_DESC: "The [TARGET_TITLE.GetName] is created and its [de_jure|E] [vassals|E] transferred"
|
|
found_despotate_success_tt: "If successful, creates the [target.GetName]"
|
|
found_despotate_invalidated_title: "@scheme_icon! $found_despotate$ Scheme Ends"
|
|
start_found_despotate_interaction: "$found_despotate$ #weak (Scheme)#!"
|
|
start_found_despotate_interaction_desc: "Attempt to establish a [kingdom|E]-[rank|E] [governorship|E]"
|
|
start_found_despotate_notification: "$found_despotate$"
|
|
found_despotate_hold_duchy_tt: "You must be [governor|E] of at least #V 1#! [de_jure|E] [duchy|E]"
|
|
found_despotate_hold_county_tt: "You must hold at least #V 1#! [de_jure|E] [county|E]"
|
|
FOUND_DESPOTATE_HELD_COUNTIES_IN_TARGET_DESC: "Controlled [de_jure|E] [counties|E]: $VALUE|+0=$"
|
|
FOUND_DESPOTATE_HELD_DUCHIES_IN_TARGET_DESC: "Completely controlled [de_jure|E] [duchies|E]: $VALUE|+0=$"
|
|
FOUND_DESPOTATE_IMPERIAL_CAPITAL_DESC: "[de_jure|E] [capital|E] [kingdom|E] of the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]: $VALUE|+0=$"
|
|
scheme_target_another_holder: "[target.GetName] already created"
|
|
scheme_target_no_counties_within: "You hold no counties in the [target.GetName]"
|
|
scheme_critical_moments.8022.t: "[scheme.GetNameNoTooltip]: Success"
|
|
scheme_critical_moments.8022.desc: "The debates in [owner.GetTopLiege.GetCapitalLocation.GetName] were long and tiresome, but the bureaucrats inevitably folded to the wisdom of my proposals. [destroyed_title.GetNameNoTier] is defunct, its old territories a mere slice of the new [target_title.GetTierAsNameNoTooltip] of [target_title.GetNameNoTier], and #EMP I#! its [owner.GetTitleAsNameNoTooltip].\n\nGreat change is imminent — to my administration; to [owner.GetTopLiege.GetPrimaryTitle.GetNameNoTooltip]; to the status of House [owner.GetHouse.GetBaseName]!"
|
|
scheme_critical_moments.8022.a: "[owner.GetTitleAsNameNoTooltip]... I like the sound of that."
|
|
scheme_critical_moments.8023.t: "[scheme.GetNameNoTooltip]: Failure"
|
|
scheme_critical_moments.8023.desc: "My carefully orchestrated overtures in [owner.GetTopLiege.GetCapitalLocation.GetNameNoTooltip] — months of meticulous planning and gentle diplomacy — were for naught.\n\nThe bureaucrats have refused to recognize the wisdom of my proposals. Simplification of the region's administration under a wide-reaching [target_title.GetAdjective] office was dismissed as "unnecessary" and "impractical"..."
|
|
scheme_critical_moments.8023.a: "Blasted quill-pushers."
|
|
scheme_critical_moments.8023.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to found a despotate, but failed!"
|
|
scheme_critical_moments.8024.t: "Despotate Founded: [target_title.GetNameNoTierNoTooltip]"
|
|
scheme_critical_moments.8024.desc: "For weeks, fulsome debates were rumored to boom from the backrooms of [owner.GetTopLiege.GetCapitalLocation.GetBaronyNameExplicitlyNoTooltip], and at last an announcement has been made: [owner.GetFirstName] is to be made a [owner.GetTitleAsNameNoTooltip], ruling over the wide territory of [target_title.GetNameNoTier]."
|
|
scheme_critical_moments.8024.liege: "\n\nWhether the bureaucrats assented for legitimate, administrative reasons, or simply balked under pressure, I will never know — it remained out of my hands.\n\nWe can only trust that this change is to all [ROOT.Char.GetPrimaryTitle.GetNameNoTierPossessiveNoTooltip] benefit, and not merely [owner.GetTitledFirstNamePossessive]..."
|
|
scheme_critical_moments.8024.vassalised: "\n\nWhether the bureaucrats assented for legitimate, administrative, reasons, or simply balked under pressure, I am now [owner.GetHerHis] subordinate!"
|
|
scheme_critical_moments.8024.other: "\n\nWhether the bureaucrats assented for legitimate, administrative, reasons, or simply balked under pressure, we will never know..."
|
|
scheme_critical_moments.8024.fallback: "\n\nThis move by House [ROOT.Char.GetHouse.GetBaseName] will substantially shift the balance of power in the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip]..."
|
|
scheme_critical_moments.8024.a: "Intriguing..."
|
|
found_despotate_vassalized_opinion: "Vassalized under Despotate"
|
|
found_despotate_existing_scheme_tt: "Another [vassal|E] is already [scheming|E] to create [actor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTier]"
|
|
found_despotate_percent_controlled_tt: "You must control at least #V 25%#! of the [de_jure|E] [counties|E] of your [capital_possessive|E] [de_jure|E] [kingdom|E] ([actor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTier]) #weak (Current: [actor.MakeScope.ScriptValue('ep3_found_despotate_control_percent_value')|0]%)#!"
|
|
recipient_secondary_start_found_despotate_interaction: "Liege"
|
|
start_found_despotate_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_sycophant' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
|
|
start_found_despotate_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_intermediary' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_proponent' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_political_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_bureaucrat' ).GetName]"
|
|
is_powerful_family_tt: "You must be [house_head|E] of a [powerful_family|E]"
|
|
influence_level_3_tt: "Your [influence_level|E] must be at least [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L]"
|
|
2_or_more_governorships_tt: "You must hold 2 or more [duchy|E]-Tier Landed [titles|E]"
|
|
#Raid Estate
|
|
raid_estate: "Raid Estate"
|
|
raid_estate_action: "Raid"
|
|
raid_estate_desc: "House [SCHEME.GetTargetTitle.GetHolder.GetHouse.GetBaseName] grows too confident — a raid will put [SCHEME.GetTargetTitle.GetHolder.GetTitledFirstName] in [SCHEME.GetTargetTitle.GetHolder.GetHerHis] place."
|
|
raid_estate_desc_general: "$raid_estate$ is a [hostile_scheme|E] that aims to raid the [estate|E] of another [house|E]. It is based on [intrigue|E], [domicile|E], and [house|E] standing, and can recruit [agents|E].\n\nA successful $raid_estate$ can result in theft of the target's [gold|E], damage to their [estate|E], and even the death of their [house|E] members."
|
|
RAID_ESTATE_SUCCESS_DESC: "The [TARGET_CHARACTER.GetDomicile.GetName] is raided"
|
|
RAID_ESTATE_DISCOVERY_DESC: "You are not exposed for the [crime|E] of raiding"
|
|
raid_estate_invalidated_title: "@scheme_icon! Raid Estate Scheme Ends"
|
|
start_raid_estate_interaction: "$raid_estate$ #weak (Scheme)#!"
|
|
start_raid_estate_interaction_desc: "Attempt to raid the [estate|E] of [house|E] [recipient.GetHouse.GetBaseNameNoTooltip|V]"
|
|
start_raid_estate_notification: "$raid_estate$"
|
|
raid_estate_noble_family_tt: "You must be the [house_head|E] of a [noble_family|E]"
|
|
raid_estate_house_head_tt: "You must be a [house_head|E]"
|
|
raid_estate_noble_family_target_tt: "[recipient.GetShortUIName] must be the [house_head|E] of a [noble_family|E]"
|
|
raid_estate_estate_tt: "[recipient.GetShortUIName] must have an [estate|E] [domicile|E]"
|
|
raid_estate_kill_maim_imprison_house_members_tt: "Members of [house|E] [recipient.GetHouse.GetName] may be killed, maimed, or imprisoned depending on your choices"
|
|
raid_estate_destroy_buildings_tt: "A building on the [recipient.GetHouse.GetName] [estate|E] may be destroyed"
|
|
raid_estate_gain_coin_tt: "You may gain @gold_icon![gold|E]"
|
|
raid_estate_house_modifier_tt: "[house|E] [recipient.GetHouse.GetName] gains [GetModifier('ep3_estate_raided_modifier').GetNameWithTooltip]"
|
|
raid_estate_rival_relation_tt: "If discovered, you will become [recipient.GetFirstNamePossessive] [rival|E]"
|
|
raid_estate_nemesis_relation_tt: "If discovered, you will become [recipient.GetFirstNamePossessive] [nemesis|E]"
|
|
|
|
SCHEME_TARGET_INTRIGUE: "[target.GetShortUINamePossessive|U] [intrigue|E]: $VALUE|+=0$"
|
|
OWNER_DOMICILE_WATCHTOWER_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('watchtower_01').GetName] Level: $VALUE|+=0$"
|
|
OWNER_DOMICILE_GUARDHOUSE_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('guardhouse_01').GetName] Level: $VALUE|+=0$"
|
|
OWNER_DOMICILE_BARRACKS_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('barracks_01').GetName] Level: $VALUE|+=0$"
|
|
OWNER_DOMICILE_MAIN_DESC: "[target.GetDomicile.GetName] [GetDomicileBuilding('estate_main_01').GetName] Level: $VALUE|+=0$"
|
|
scheme_target_not_noble_family: "[target.GetShortUIName] is not [house_head|E] of a [noble_family|E]"
|
|
scheme_target_not_estate_owner: "[target.GetShortUIName] does not have an [estate|E]"
|
|
scheme_owner_not_noble_family: "[owner.GetHouse.GetBaseName] [noble_family|E] [title|E] was destroyed"
|
|
scheme_owner_not_same_realm: "[owner.GetShortUIName|U] and [target.GetShortUIName] have different [lieges|E]"
|
|
RAID_ESTATE_IN_SUBREALM_DESC: "[target.GetShortUINamePossessive] [estate|E] is in your [realm|E]: $VALUE|+=0$"
|
|
RAID_ESTATE_TOP_LIEGE_DESC: "[target.GetShortUIName] is your [top_liege|E]: $VALUE|+=0$"
|
|
start_raid_estate_interaction.tt.agent_focus_balance: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_muscle' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_footpad' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]"
|
|
start_raid_estate_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_muscle' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]"
|
|
start_raid_estate_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_footpad' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]"
|
|
start_raid_estate_interaction.tt.agent_focus_secrecy: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_lookout' ).GetName]\n$EFFECT_LIST_BULLET$[secrecy_i] [GetAgentSlotType( 'agent_alibi' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scout' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_infiltrator' ).GetName]"
|
|
scheme_critical_moments.8032.t: "[scheme.GetNameNoTooltip]: Success"
|
|
scheme_critical_moments.8032.desc: "Dawn at last brings word from the [target.GetHouse.GetBaseName] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip], and confirmation of our success!\n\nThe [target.Custom('InsultNounPlural')] were taken completely unawares"
|
|
scheme_critical_moments.8032.kill: "and [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], lays dead — the survivors must live with this failure..."
|
|
scheme_critical_moments.8032.maim: "and [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], will bear the scars of this failure for the rest of [flavor_victim.GetHerHis] days..."
|
|
scheme_critical_moments.8032.imprison: "and are no doubt searching for [target.GetFirstNamePossessiveNoTooltip] [target.Custom2('RelationToMeShort', flavor_victim)], [flavor_victim.GetTitledFirstName], who now languishes in shackles!"
|
|
scheme_critical_moments.8032.fallback: "and have been laid low, for all [owner.GetTopLiege.GetPrimaryTitle.GetDefinitiveNameNoTooltip|l] to witness!"
|
|
scheme_critical_moments.8032.permission: "\n\nWe have the backing of [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and those fools will find no recourse..."
|
|
scheme_critical_moments.8032.emperor: "\n\nI am the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and there is nothing they can do to stop me..."
|
|
scheme_critical_moments.8032.crime: "\n\nSadly, it is clear our involvement in the matter did not go unnoticed, and [target.GetTitledFirstName] will make sure all the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] hears of this "[owner.GetHouse.GetBaseName] treachery.""
|
|
scheme_critical_moments.8032.secret: "\n\nAs an added bonus, it seems they are unaware that we were behind the attack, and regrettably we cannot rub this [owner.GetHouse.GetBaseName] victory in [target.GetTitledFirstNamePossessive] face publicly — yet."
|
|
scheme_critical_moments.8032.a: "Pah, let [target.GetHerHim] squeal."
|
|
scheme_critical_moments.8032.a.secret: "A celebration is order!"
|
|
scheme_critical_moments.8033.t: "[scheme.GetNameNoTooltip]: Failure"
|
|
scheme_critical_moments.8033.desc: "Dawn at last brings word from the [target.GetHouse.GetBaseName] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip], though it is not what we would have liked to hear...\n\nThe [target.Custom('InsultNounPlural')] were somehow ready for the attack, and foiled our infiltrators before they had a chance to do any damage."
|
|
scheme_critical_moments.8033.captured: "\n\nIt seems my [owner.Custom2('RelationToMeShort', SCOPE.sC('captured'))], [captured.GetTitledFirstName], was captured in the rout, and any hopes of hiding [owner.GetHouse.GetBaseName] involvement have been dashed..."
|
|
scheme_critical_moments.8033.discovered: "\n\nHowever, it does seem they somehow twigged [owner.GetHouse.GetBaseName] is behind the attack, and will be crying out for redress..."
|
|
scheme_critical_moments.8033.fallback: "\n\nAt least we can rest easy, for it seems they are not aware of our involvement in this ploy..."
|
|
scheme_critical_moments.8033.secret: "\n\nDespite this setback, it seems we can rest safely in the knowledge that they do not, as yet, suspect House [owner.GetHouse.GetBaseName]."
|
|
scheme_critical_moments.8033.a: "All that preparation... for #EMP nothing#!!"
|
|
scheme_critical_moments.8034.t.known: "Estate Raided: [owner.GetHouse.GetBaseNameNoTooltip] Assault"
|
|
scheme_critical_moments.8034.t: "Estate Raided: Unknown Assailants"
|
|
scheme_critical_moments.8034.desc: "At dawn, panicked rumors of a raid on the family estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip] reach me quickly,"
|
|
scheme_critical_moments.8034.success: "and my heart stops as accounts of the destruction and outrages pour forth."
|
|
scheme_critical_moments.8034.failure: "and I breathe a sigh of relief when it is confirmed the attack was foiled."
|
|
scheme_critical_moments.8034.kill: "\n\nThey tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], lays dead, slaughtered like an animal by some fiend..."
|
|
scheme_critical_moments.8034.maim: "\n\nThey tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], has been horribly maimed, and barely survived the ordeal..."
|
|
scheme_critical_moments.8034.imprison: "They tell me that my [target.Custom2('RelationToMeShort', SCOPE.sC('flavor_victim'))], [flavor_victim.GetTitledFirstName], has been imprisoned, chained like a dog..."
|
|
scheme_critical_moments.8034.captured: "\n\nOur guards managed to capture one of the infiltrators, and the presence of [captured.GetTitledFirstName], [owner.Custom2('RelationToMeShort', captured)] of [owner.GetTitledFirstName], confirms House [owner.GetHouse.GetBaseName] were behind this."
|
|
scheme_critical_moments.8034.discovered: "\n\nIn the aftermath, all are agreed that this was clearly the work of House [owner.GetHouse.GetBaseName]..."
|
|
scheme_critical_moments.8034.fallback: "\n\nPoring over the scene, the guards find no clues as to who was behind this..."
|
|
scheme_critical_moments.8034.permission: "\n\nThe [owner.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] reaction leaves much to be desired — what if [owner.GetTopLiege.GetSheHe] had some hand in this...?"
|
|
scheme_critical_moments.8034.emperor: "\n\nThis outrage, and by the [owner.GetTopLiege.GetTitleAsNamePossessiveNoTooltip] own hand... what are we do?!"
|
|
scheme_critical_moments.8034.crime: "\n\nThis brazen outrage only serves to underline the depravity of that foul clan, and need to rid the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip] of them!"
|
|
scheme_critical_moments.8034.a.discovered: "Those [owner.GetHouse.GetBaseNameNoTooltip] curs will pay for this!"
|
|
scheme_critical_moments.8034.a: "How could this happen...?"
|
|
scheme_critical_moments.8035.t: "[scheme.GetNameNoTooltip]: Final Preparations"
|
|
scheme_critical_moments.8035.desc: "After long weeks of meticulous planning, House [owner.GetHouse.GetBaseName] is ready to mount our assault. Our people are in place, [target.GetTitledFirstNamePossessive] estate in [target_domicile.GetLocation.GetBaronyNameExplicitlyNoTooltip] scouted, and the details of the raid agreed.\n\nOnly one question remains: how are the [target.GetHouse.GetBaseName] to be dealt with in the aftermath of our inevitable triumph?"
|
|
scheme_critical_moments.8035.permission: "\n\nWith the [owner.GetTopLiege.GetTitleAsNamePossessive] backing, there is no need for undue restraint..."
|
|
scheme_critical_moments.8035.crime: "\n\nIf my involvement is discovered, the [owner.GetTopLiege.GetTitleAsName] is sure to hear of it..."
|
|
scheme_critical_moments.8035.emperor: "\n\nIt is time to show the [owner.GetPrimaryTitle.GetTierAsNameNoTooltip] what happens to those who cross me..."
|
|
scheme_critical_moments.8035.a: "Kill any [target.GetHouse.GetBaseNameNoTooltip] dogs you find."
|
|
scheme_critical_moments.8035.a.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will be killed"
|
|
scheme_critical_moments.8035.tt: "The [scheme|E] will conclude"
|
|
scheme_critical_moments.8035.b: "Let them live — with something to remember us by."
|
|
scheme_critical_moments.8035.b.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will gain the [GetTrait('blind').GetName( GetNullCharacter )], [GetTrait('disfigured').GetName( GetNullCharacter )] or [GetTrait('eunuch_1').GetName( GetNullCharacter )] [trait|E]"
|
|
scheme_critical_moments.8035.c: "Have any captives returned to me."
|
|
scheme_critical_moments.8035.c.tt: "If the [scheme|E] is successful, encountered members of House [target.GetHouse.GetBaseName] will be [imprisoned|E] by you"
|
|
scheme_critical_moments.8035.c.warning: "@warning_icon! #X There is no chance of your involvement remaining a [secret|E]#!"
|
|
scheme_critical_moments.8035.d: "Spare them, we do not want their blood."
|
|
raided_estate_crime: "Raided my Estate"
|
|
attempted_raid_estate_crime: "Attempted to Raid my Estate"
|
|
raid_estate_house_opinion: "Raided House Estate"
|
|
raid_estate_maimed_opinion: "Maimed in Estate Raid"
|
|
raid_estate_vassal_crime: "Raided Vassal Estate"
|
|
every_other_raid_estate_house_member_tt: "Every other member of [house|E] [target.GetHouse.GetBaseName]"
|
|
ep3_estate_raided_modifier: "Estate Raided"
|
|
ep3_estate_raided_modifier_desc: "This family's estate has been raided by another House."
|
|
start_raid_estate_interaction_HIGHLIGHTED: "#EMP [actor.GetTopLiege.GetShortUIName] has given you remit to raid the [estate|E] of [house|E] [recipient.GetHouse.GetBaseName]#!"
|
|
# Ingratiate Family
|
|
ingratiate_family: "Ingratiate Family"
|
|
ingratiate_family_action: "Ingratiate"
|
|
ingratiate_family_desc: "Even the most powerful House cannot stand alone - the [SCHEME.GetTargetTitle.GetHolder.GetHouse.GetBaseName] Family may make useful allies, or pawns..."
|
|
ingratiate_family_desc_general: "$ingratiate_family$ is a [personal_scheme|E] that aims to win the favor of a [house|E]. It is based on [diplomacy|E] and [house|E] standing.\n\nA successful $ingratiate_family$ will grant [opinion|E], [friendship|E], and [influence|E]."
|
|
ingratiate_family_invalidated_title: "@scheme_icon! $ingratiate_family$ Scheme Ends"
|
|
ingratiate_family_invalidated_dead: "[target.GetShortUIName|U] has passed away."
|
|
ingratiate_family_invalidated_war: "You are at war with [target.GetShortUIName]"
|
|
scheme_critical_moments.8052.t: "[scheme.GetNameNoTooltip]: Success"
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scheme_critical_moments.8052.desc: "For weeks my messengers have assailed the [target.GetHouse.GetBaseName] estate, bearing flattering missives extolling their grand virtues and lineage.\n\nToday I sliced open the long-waited-for response, its oozing flattery and deference confirming that [target.GetTitledFirstName] has at last taken the hint.\n\n#EMP "I have always counted [owner.GetHouse.GetBaseName] among the greatest houses of the [owner.GetTopLiege.GetPrimaryTitle.GetTierAsNameNoTooltip], and am proud to count you as friends."#!"
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scheme_critical_moments.8052.a: "Just so."
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scheme_critical_moments.8053.t: "[scheme.GetNameNoTooltip]: Failure"
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scheme_critical_moments.8053.desc: "My messengers have been duly delivering my honeyed words to the [target.GetHouse.GetBaseName] estate for weeks now, yet the expected response has failed to materialize.\n\nAt last a missive bearing [target.GetTitledFirstNamePossessive] is put before me, but without the winning words I awaited.\n\n#EMP "Good [owner.GetFirstNameNoTooltip], none would deny the power and glory of House [owner.GetHouse.GetBaseName], but we are not your lapdogs."#!"
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scheme_critical_moments.8053.a: "A bold response."
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scheme_critical_moments.8054.t: "Family Ingratiated"
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scheme_critical_moments.8054.desc: "For weeks, missives from [owner.GetTitledFirstName] have piled upon my desk, each flattering House [target.GetHouse.GetBaseName] and subtly enlisting our friendship with [owner.GetHerHis] family.\n\n"
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scheme_critical_moments.8054.success: "It is clear [owner.GetSheHe] seeks to win our support, and it is hard to deny the advantages of alliance with a family as powerful as House [owner.GetHouse.GetBaseName]."
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scheme_critical_moments.8054.failure: "These curious, insulting letters can only make us question [owner.GetHerHis] motives, and restate the proud independence of our family."
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scheme_critical_moments.8054.a.success: "We are open to discussion..."
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scheme_critical_moments.8054.a: "We are not [owner.GetHouse.GetBaseNameNoTooltip] lapdogs!"
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start_ingratiate_family_interaction: "$ingratiate_family$ #weak (Scheme)#!"
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start_ingratiate_family_interaction_desc: "Attempt to win the favor of [house|E] [recipient.GetHouse.GetBaseNameNoTooltip|V]"
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ingratiate_family_success_actor_tt: "If successful:\n$EFFECT_LIST_BULLET$ [house|E] [actor.GetHouse.GetName] gains [GetModifier('ep3_ingratiated_family_modifier').GetNameWithTooltip] for #high 10 years#!\n$EFFECT_LIST_BULLET$ You may grow closer to forming a friendship with [recipient.GetShortUIName]"
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ingratiate_family_success_recipient_tt: "If successful:\n $EFFECT_LIST_BULLET$ [recipient.GetShortUIName|U] gains [influence_i][EmptyScope.ScriptValue('medium_influence_gain')] [influence|E]\n $EFFECT_LIST_BULLET$ Will gain additional [opinion|E] of [actor.GetShortUIName]"
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start_ingratiate_family_notification: "$ingratiate_family$"
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ep3_ingratiated_family_modifier: "Ingratiated Family"
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ep3_ingratiated_family_modifier_desc: "This powerful family has expanded its reach by winning the favor a of a lesser house."
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attempted_ingratiate_family_opinion: "Attempted to Ingratiate Family"
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ingratiate_family_opinion: "Ingratiated Family"
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ingratiating_family_opinion: "Ingratiating Family"
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ingratiate_family_living_quarters_building_tt: "Requires the [GetDomicileBuilding('living_quarters_01').GetName] [domicile_building|E]"
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admin_emperor_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_emperor_scheme_modifier').GetNameWithTooltip] because [actor.GetShortUINameNoTooltip] [CharAreIs(actor)] the [actor.GetTitleAsNameNoTooltip]"
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admin_dominant_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_dominant_family_scheme_modifier').GetNameWithTooltip] because [house|E] [actor.GetHouse.GetName] is a [dominant_family|E]"
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admin_powerful_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_powerful_family_scheme_modifier').GetNameWithTooltip] because [house|E] [actor.GetHouse.GetName] is a [powerful_family|E]"
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admin_target_emperor_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_emperor_scheme_modifier').GetNameWithTooltip] because [recipient.GetShortUINameNoTooltip] [CharAreIs(recipient)] the [recipient.GetTitleAsNameNoTooltip]"
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admin_target_dominant_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_dominant_family_scheme_modifier').GetNameWithTooltip] because [house|E] [recipient.GetHouse.GetName] is a [dominant_family|E]"
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admin_target_powerful_family_scheme_modifier_tt: "Your [scheme|E] gains [GetModifier('admin_target_powerful_family_scheme_modifier').GetNameWithTooltip] because [house|E] [recipient.GetHouse.GetName] is a [powerful_family|E]"
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# Teach Governor
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teach_governor: "Mentor in Governance"
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teach_governor_action: "Mentor"
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teach_governor_desc: "Attempt to improve another character's skills as a [governor|E]"
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teach_governor_desc_general: "$teach_governor$ is a [political_scheme|E] for improving the [governor_efficiency|E] of another [governor|E]. It is based on [stewardship|E], and can recruit [agents|E].\n\nA successful $teach_governor$ will result in the [scheme_target|E] gaining [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E]."
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TEACH_GOVERNOR_SUCCESS_DESC: "[TARGET_CHARACTER.GetShortUINamePossessive] gains [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E], and you gain a [hook|E] if they are not a member of your [house|E]"
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teach_governor_invalidated_title: "@scheme_icon! $teach_governor$ Scheme Ends"
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start_teach_governor_interaction: "$teach_governor$ #weak (Scheme)#!"
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start_teach_governor_interaction_desc: "Attempt to improve [recipient.GetShortUINamePossessiveNoTooltip] skills as a [governor|E]"
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start_teach_governor_notification: "$teach_governor$"
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scheme_critical_moments.8042.t: "[scheme.GetNameNoTooltip]: Success"
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scheme_critical_moments.8042.desc: "My [owner.Custom2('RelationToMeShort', target)], [target.GetTitledFirstName], seems to have thoroughly appreciated my advice regarding administrative matters.\n\nTruly, it has almost been a joy to while away the hours, discussing ledgers and the minutiae of [target.GetPrimaryTitle.GetAdjective] bureaucracy with [target.GetHerHim].\n\nI daresay I have even learned a thing myself along the way!"
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scheme_critical_moments.8042.a: "This has turned out well!"
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scheme_critical_moments.8043.t: "[scheme.GetNameNoTooltip]: Failure"
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scheme_critical_moments.8043.desc: "Though my [owner.Custom2('RelationToMeShort', target)], [target.GetTitledFirstName], was at first receptive to my offer of advice, [target.GetSheHe] has been anything but understanding.\n\nWeeks of close discussion, poring over [target.GetPrimaryTitle.GetAdjective] administrative records, and proffering advice have made little mark on the [target.GetWomanMan].\n\n[target.GetFirstNameNoTooltip] has either ignored, misunderstood, or contradicted almost every morsel of wisdom offered up to [target.GetHerHim]..."
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scheme_critical_moments.8043.a: "What a waste of time..."
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scheme_critical_moments.8043.tt.failed: "[scheme.GetOwner.GetShortUIName] tried to dispute your borders, but failed!"
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scheme_critical_moments.8044.t: "Mentored Governance"
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scheme_critical_moments.8044.desc: "For weeks, I have been receiving unexpected visits and constant missives from my [target.Custom2('RelationToMeShort', owner)], [owner.GetTitledFirstName]. [owner.GetSheHe|U] has let forth a stream of unsolicited advise, all concerning the proper administration of a [target.GetPrimaryTitle.GetTierAsNameNoTooltip]...\n\n"
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scheme_critical_moments.8044.success: "My initial skepticism soon gave way to surprise, and respect. [owner.GetHerHis|U] words have been a font of wisdom I had never considered, much of which has now been borne out by in my running of [target.GetPrimaryTitle.GetNameNoTier]!"
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scheme_critical_moments.8044.failure: "My skepticism was soon borne out, for there has been regrettably little wisdom to be gleaned among [owner.GetHerHis] meandering anecdotes and confused mantras — pithy though they may appear..."
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scheme_critical_moments.8044.a.success: "Good advise is a welcome rarity!"
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scheme_critical_moments.8044.a: "A tactful, and final, thanks should quiet [owner.GetHerHim]."
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scheme_critical_moments.8045.opening: "[recipient.Custom2('AppropriateGreetingPositive', actor)]"
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scheme_critical_moments.8045.desc: "I am most grateful for your offer to advise on [recipient.GetPrimaryTitle.GetNameNoTierPossessive] governance!"
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scheme_critical_moments.8045.fallback: "I am most grateful for your offer to advise on the vagaries of governance!"
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scheme_critical_moments.8045.rump: "\n\nI greatly look forward to hearing your thoughts."
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scheme_critical_moments.8045.a: "It will be my pleasure."
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scheme_critical_moments.8046.opening: "[recipient.Custom2('AppropriateGreeting', actor)]"
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scheme_critical_moments.8046.desc: "While I was flattered by your offer to advise on [recipient.GetPrimaryTitle.GetNameNoTierPossessive] governance,"
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scheme_critical_moments.8046.fallback: "While I was flattered by your offer to advise me on the vagaries of governance,"
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scheme_critical_moments.8046.rump: "I think I have quite enough of a grasp on it myself."
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scheme_critical_moments.8046.a: "Hmph."
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teach_governor_opinion: "Mentored Governance"
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mentoring_governor_opinion: "Mentoring Governance"
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attempted_teach_governor_opinion: "Attempted to Mentor Governance"
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teach_governor_minimum_xp_tt: "Your [GetTrait('governor').GetName( actor )] [trait_level_track_xp|E] must not be lower than #V 1#! level beneath [recipient.GetShortUINamePossessive]"
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teach_governor_maximum_xp_tt: "There is nothing you can teach [recipient.GetShortUINamePossessive] about being a [GetTrait('governor').GetName( recipient )]"
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OWNER_GOVERNOR_XP: "Your [GetTrait('governor').GetName( owner )] [trait_level_track_xp|E]: $VALUE|+0=$"
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TARGET_GOVERNOR_XP: "[target.GetShortUINamePossessive|U] [GetTrait('governor').GetName( target )] [trait_level_track_xp|E]: $VALUE|+0=$"
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AGE_DIFFERENCE: "Relative age: $VALUE|+0=$"
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THEIR_STEWARDSHIP: "[target.GetShortUINamePossessive|U] [stewardship|E]: $VALUE|+0=$"
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TRAIT_COMPATIBILITY: "Personality compatibility: $VALUE|+0=$"
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SCHEME_TARGET_LAZY: "[target.GetSheHe|U] is [GetTrait('lazy').GetName( target )]: $VALUE|+0=$"
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SCHEME_TARGET_DILIGENT: "[target.GetSheHe|U] is [GetTrait('diligent').GetName( target )]: $VALUE|+0=$"
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SCHEME_OWNER_LAZY: "You are [GetTrait('lazy').GetName( owner )]: $VALUE|+0=$"
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SCHEME_OWNER_DILIGENT: "You are [GetTrait('diligent').GetName( owner )]: $VALUE|+0=$"
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SCHEME_TARGET_CHILD: "[target.GetSheHe|U] is your [child|E]: $VALUE|+0=$"
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SCHEME_TARGET_CLOSE_FAMILY: "[target.GetSheHe|U] is your [close_family|E]: $VALUE|+0=$"
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SCHEME_TARGET_SAME_HOUSE: "[target.GetSheHe|U] is a member of your [house|E]: $VALUE|+0=$"
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governor_or_governor_trait_tt: "You must be a [governor|E], or have the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]"
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scheme_target_not_a_governor: "[target.GetTitledFirstName] is no longer a Governor"
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start_teach_governor_interaction.tt.agent_focus_success: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_diplomat' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scribe' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_eunuch' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_herald' ).GetName]"
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start_teach_governor_interaction.tt.agent_focus_speed: "$schemes.tt.agent_packages.list_boilerplate$\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_socialite' ).GetName]\n$EFFECT_LIST_BULLET$[scheme_speed_i] [GetAgentSlotType( 'agent_herald' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_diplomat' ).GetName]\n$EFFECT_LIST_BULLET$[success_chance_max_i] [GetAgentSlotType( 'agent_scribe' ).GetName]"
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ep3_recently_mentored_governor: "Mentored Governance"
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ep3_recently_mentored_governor_desc: "This character has received administrative advise from a seasoned governor."
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RELATIVE_GOVERNOR_EFFICIENCY: "Relative [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E]: $VALUE|+0=$"
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TEACH_GOVERNOR_NOTIFICATION: "It is no mean feat to grasp the intricacies of governing a [recipient.GetPrimaryTitle.GetTierAsNameNoTooltip] — I would be honored to help advise you on these complex administrative matters."
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teach_governor_actor_reward_tt: "If [scheme|E] is successful, gains [influence|E], a small amount of [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E], and [opinion|E]"
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teach_governor_recipient_reward_tt: "If [scheme|E] is successful, will gain [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] and [opinion|E]"
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teach_governor_office_building_tt: "Requires the [GetDomicileBuilding('office_01').GetName] [domicile_building|E]"
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interaction_must_be_powerful_or_dominant_family_tt: "You must be a member of a [powerful|E] or [dominant_family|E]"
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#Prepare Fire Dromons
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prepare_fire_dromons_scheme: "Prepare Greek Fire Dromons"
|
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prepare_fire_dromons_scheme_desc: "I seek to arm Constantinople's harbor with that most secret of weapons: liquid fire."
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prepare_fire_dromons_scheme_desc_general: "Great stores of liquid fire must be amassed; Constantinople's guardian fleet need be armed with siphons, crewed with fearless engineers!"
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prepare_fire_dromons_scheme_SUCCESS_DESC: "You will apply the [GetModifier('defensive_fire_dromons_modifier').GetNameWithTooltip] to [GetTitleByKey('c_byzantion').GetNameNoTier] for #high 30 years#!."
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prepare_fire_dromons_scheme_action: "Prepare Greek Fire Dromons in"
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scheme_end_buff_t1_modifier: "Seize the Moment"
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prepare_fire_dromons_scheme_invalidated_title: "@scheme_icon! Prepare Fire Dromons Scheme Ends"
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#success event
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scheme_critical_moments.8061.t: "[scheme.GetNameNoTooltip]: Success"
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scheme_critical_moments.8061.desc: "Deep in dusty vaults, my engineers store the very last barrels of liquid fire. Meanwhile, the [Glossary( 'Boukoleon Palace', 'BOUKOLEON_PALACE_GLOSS')] plays host to a terrifying exercise: beneath the colossal statue of lion and bull making war, a proud warship gouts liquid fire.\n\nAnd how very long do the murderous flames dance! My foes would be wise to avoid the calm waters betwixt Europa and Anatolia..."
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scheme_critical_moments.8061.a: "Dragons guard the Marmara."
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BOUKOLEON_PALACE_GLOSS: "On the shores of the #EMP Propontis#! (the Sea of Marmara) this 5th century Constantinopolitan residence is notable for its private harbor and grim dungeons."
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#fail event
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scheme_critical_moments.8062.t: "[scheme.GetNameNoTooltip]: Failure"
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scheme_critical_moments.8062.desc: "Hellfire! Hellfire!\n\nAn uncontrollable inferno swallows yet another siphon-armed vessel. As her shrieking crew roast alive, I am forced to think upon all the chaotic tinctures, the leaking siphons, the dead mariners involved in this venture...\n\nHow was such an evil substance #EMP ever#! controlled? How?!?!"
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scheme_critical_moments.8062.a: "I suppose I will never know..."
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